c1a4j { Remove { Origin { "464 -876 712" {} } } Add { "info_player_deathmatch" { "angles" "0 0 0" "targetname" "c1a4j_starts" "origin" "430.4 -898 668" } "info_player_deathmatch" { "angles" "0 0 0" "targetname" "c1a4j_starts" "origin" "428 -832 668" } "info_player_deathmatch" { "angles" "0 0 0" "targetname" "c1a4j_starts" "origin" "488 -830 668" } "info_player_deathmatch" { "angles" "0 0 0" "targetname" "c1a4j_starts" "origin" "487 -899 668" } "info_player_deathmatch" { "angles" "0 0 0" "targetname" "c1a4j_starts" "origin" "540 -898 668" } "info_player_deathmatch" { "angles" "0 0 0" "targetname" "c1a4j_starts" "origin" "541 -829 668" } "info_player_deathmatch" { "angles" "0 0 0" "targetname" "c1a4j_starts" "origin" "586 -898 668" } "info_player_deathmatch" { "angles" "0 0 0" "targetname" "c1a4j_starts" "origin" "587 -829 668" } "info_player_deathmatch" { "angles" "0 0 0" "targetname" "c1a4j_starts" "origin" "631 -898 668" } "info_player_deathmatch" { "angles" "0 0 0" "targetname" "c1a4j_starts" "origin" "632 -829 668" } "info_player_deathmatch" { "angles" "0 180 0" "targetname" "c1a4j_starts2" "origin" "275 -1077 1" } "info_player_deathmatch" { "angles" "0 180 0" "targetname" "c1a4j_starts2" "origin" "272 -1143 1" } "info_player_deathmatch" { "angles" "0 180 0" "targetname" "c1a4j_starts2" "origin" "225 -1142 1" } "info_player_deathmatch" { "angles" "0 180 0" "targetname" "c1a4j_starts2" "origin" "224 -1077 1" } "info_player_deathmatch" { "angles" "0 180 0" "targetname" "c1a4j_starts2" "origin" "174 -1076 1" } "info_player_deathmatch" { "angles" "0 180 0" "targetname" "c1a4j_starts2" "origin" "168 -1142 1" } "info_player_deathmatch" { "angles" "0 270 0" "targetname" "c1a4j_starts2" "origin" "105 -1128 1" } "info_player_deathmatch" { "angles" "0 270 0" "targetname" "c1a4j_starts2" "origin" "117 -1179 1" } } Modify { ClassName { "worldspawn" { "mapversion" "8" } } Origin { "327 -870 748" { "spawngroup" "c1a4g_starts2" "transitionradius" "493" } "376 -1104 80" { "spawngroup" "c2a1_starts" "transitionradius" "316" } } } SpawnItems { "weapon_crowbar" "1" "weapon_smg1" "1" "item_battery" "1" "item_ammo_smg1" "3" "weapon_healer" "1" } }