c2a5d { Remove { ClassName { "info_player_start" {} } TargetName { "leveldead_loadsaved" {} } } Add { "info_player_deathmatch" { "angles" "0 0 0" "targetname" "c2a5d_starts" "origin" "-177.518 -663.457 -319" } "info_player_deathmatch" { "angles" "0 0 0" "targetname" "c2a5d_starts" "origin" "-149 -695 -319" } "info_player_deathmatch" { "angles" "0 0 0" "targetname" "c2a5d_starts" "origin" "-135 -748 -277" } "info_player_deathmatch" { "angles" "0 178.5 0" "targetname" "c2a5d_starts" "origin" "-27 -667 -277" } "info_player_deathmatch" { "angles" "0 0 0" "targetname" "c2a5d_starts" "origin" "-140 -642 -319" } "info_player_deathmatch" { "angles" "0 178.5 0" "targetname" "c2a5d_starts" "origin" "-157 -588 -277" } "info_player_deathmatch" { "angles" "0 178.5 0" "targetname" "c2a5d_starts" "origin" "-81 -604 -277" } "info_player_deathmatch" { "angles" "0 270 0" "targetname" "c2a5d_starts2" "origin" "-595 1005 -1151" } "info_player_deathmatch" { "angles" "0 270 0" "targetname" "c2a5d_starts2" "origin" "-684 1007 -1151" } "info_player_deathmatch" { "angles" "0 270 0" "targetname" "c2a5d_starts2" "origin" "-638 1009 -1151" } "info_player_deathmatch" { "angles" "0 270 0" "targetname" "c2a5d_starts2" "origin" "-595 959 -1151" } "info_player_deathmatch" { "angles" "0 270 0" "targetname" "c2a5d_starts2" "origin" "-638 963 -1151" } "info_player_deathmatch" { "angles" "0 270 0" "targetname" "c2a5d_starts2" "origin" "-684 961 -1151" } "info_player_deathmatch" { "angles" "0 270 0" "targetname" "c2a5d_starts2" "origin" "-594 912 -1151" } "info_player_deathmatch" { "angles" "0 270 0" "targetname" "c2a5d_starts2" "origin" "-637 916 -1151" } "info_player_deathmatch" { "angles" "0 270 0" "targetname" "c2a5d_starts2" "origin" "-683 914 -1151" } } Modify { ClassName { "worldspawn" { "mapversion" "4" } } TargetName { "leveldead_fade" { "holdtime" "2" "spawnflags" "0" } "leveldead_mm" { "OnTrigger" "leveldead_hurt,Disable,,1,1" } "leveldead_shake5f" { "holdtime" "2" "spawnflags" "0" } } Origin { "-640 1080 -1080" { "spawngroup" "c2a5e_starts" "transitionradius" "690" } } } SpawnItems { "weapon_crowbar" "1" "weapon_smg1" "1" "item_battery" "1" "item_ammo_smg1" "3" "weapon_healer" "1" } }