//WEAPONS //Beretta // weapon_Beretta.txt "Weapon_Beretta.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/Beretta/pistol_reload1.wav" } "Weapon_Beretta.NPC_Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_Beretta.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/pistol/pistol_empty.wav" } "Weapon_Beretta.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,102" "wave" ")weapons/Beretta/pistol_fire2.wav" } "Weapon_Beretta.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "90,120" "wave" "^weapons/pistol/pistol_fire3.wav" } "Weapon_Beretta.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/smg1/switch_single.wav" } "Weapon_Beretta.Special2" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" ")SNDLVL_NORM" "wave" "weapons/smg1/switch_burst.wav" } //Benelli M3 "Weapon_beM3.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.48" "pitch" "PITCH_NORM" "wave" ")weapons/bem3/m3-1.wav" } "Weapon_beM3.Insertshell" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/bem3/m3_insertshell.wav" } "Weapon_beM3.Pump" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/bem3/m3_pump.wav" } //AA12 "Weapon_usas-12.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "0.52" "pitch" "PITCH_NORM" "wave" ")weapons/usas-12/xm1014-1.wav" }