// play in sewers with waterfall, low falloff for waterfalls, waterfalls at position 1 "be1.sewers_waterfall_room" { "dsp" "1" "dsp_volume" "1.0" "playlooping" { "volume" "1.00" "pitch" "100" "position" "1" //"soundlevel" "SNDLVL_140dB" "attenuation" "0.5" //Distance falloff "wave" "ambient/levels/canals/dam_water_loop2.wav" } "playsoundscape" { "name" "ep1.hospital_water_room" "volume" "1.0" } } // Play in underground generator room near to sewers entrance, high falloff for waterfalls, waterfalls at position 1 "be1.underground_generator_room" { "dsp" "1" "dsp_volume" "1.0" "playlooping" { "volume" "1.00" "pitch" "100" "position" "1" //"soundlevel" "SNDLVL_140dB" "attenuation" "1.00" //Distance falloff "wave" "oc_broken_escape/dam_water_loop2_low.wav" } "playsoundscape" { "name" "ep1.hospital" "volume" "1.0" } } // Play in sewers staircase next to waterfalls, high falloff for waterfalls, waterfalls at position 1 "be1.waterfall_staircase" { "dsp" "1" "dsp_volume" "1.0" "playlooping" { "volume" "1.00" "pitch" "100" "position" "1" //"soundlevel" "SNDLVL_140dB" "attenuation" "1.00" //Distance falloff "wave" "oc_broken_escape/dam_water_loop2_low.wav" } "playsoundscape" { "name" "ep1.hospital_water_room" "volume" "1.0" } }