"ep2_oc_broken_escape_02a" { "mp_flashlight" "1" "sk_strider_health" "2000" "sk_strider_num_missiles1" "5" "sk_strider_num_missiles2" "7" "sk_strider_num_missiles3" "10" "mp_falldamage" "0" "mp_forcerespawn" "1" // Combine Helicopter sk_helicopter_blast_push "0" // Combine Gunship sk_gunship_health_increments "7" // ================= // PLAYER WEAPONS MAX AMMO // ================= sk_max_ar2 "120" }