ep2_oc_broken_escape_02a { SpawnItems { "weapon_smg1" "1" "weapon_crowbar" "1" "weapon_pistol" "1" "weapon_shotgun" "1" "item_box_buckshot" "2" "item_ammo_smg1_large" "1" "item_ammo_pistol_large" "1" "weapon_healer" "1" } }