//play in main controll room "be2b.main_control_room" { "dsp" "1" // position 0 is upper reactor "playlooping" { "volume" "0.4" "pitch" "100" "attenuation" "0.5" //Distance falloff "wave" "ambient/levels/citadel/advisor_enter_loop.wav" "position" "0" } // position 1 is combine computer terminal "playsoundscape" { "name" "combine.computer" "volume" "1.0" "positionoverride" "1" } "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/levels/citadel/citadel_drone_loop6.wav" } } //Play in uper reactor room "be2b.upper_reactor_room" { "dsp" "1" // position 0 is upper reactor "playlooping" { "volume" "1.0" "pitch" "100" "attenuation" "0.5" //Distance falloff "wave" "ambient/levels/citadel/advisor_enter_loop.wav" "position" "0" } "playlooping" { "volume" "0.42" "pitch" "100" "wave" "ambient/levels/citadel/citadel_drone_loop4.wav" } "playsoundscape" { "name" "d3_citadel.util_hits" "volume" "1.0" } "playsoundscape" { "name" "d3_citadel.util_activity" "volume" "1.0" } "playrandom" { "time" "30, 60" "volume" "0.15,0.25" "pitch" "90,110" "soundlevel" "0" "rndwave" { "wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav" } } } //Play in strider hall "be2b.strider_hall" { "playlooping" { "volume" "0.48" "pitch" "100" "wave" "*ambient/levels/citadel/citadel_drone_loop3.wav" } "playlooping" { "volume" "0.15" "wave" "ambient/levels/citadel/citadel_drone_loop2.wav" "pitch" "95" } "playsoundscape" { "name" "d3_citadel.util_hits" "volume" "0.65" } } //Play in coolants "be2b.coolants" { "dsp" "1" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/levels/citadel/field_loop1.wav" } "playsoundscape" { "name" "d3_citadel.util_hits" "volume" "0.8" } // position 0 - stasis field "playlooping" { "volume" "1" "pitch" "90,110" "attenuation" "0.99" //Distance falloff "position" "0" "wave" "ambient/levels/citadel/extract_loop1.wav" } } //Play in coolants after they are destroyed "be2b.coolants_down" { "dsp" "1" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/levels/citadel/field_loop1.wav" } "playsoundscape" { "name" "d3_citadel.util_hits" "volume" "0.8" } } //Play in airlock "be2b.airlock" { "dsp" "1" // position 0 - ball field "playlooping" { "volume" "1.0" "pitch" "100" "position" "0" "soundlevel" "SNDLVL_120db" "wave" ")ambient/levels/citadel/field_loop3.wav" } "playlooping" { "volume" "0.25" "pitch" "100" "wave" "ambient/levels/citadel/field_loop1.wav" } "playsoundscape" { "name" "d3_citadel.util_activity" "volume" "1.0" } "playsoundscape" { "name" "d3_citadel.util_pods" "volume" "0.5" } "playsoundscape" { "name" "d3_citadel.util_hits" "volume" "0.8" } }