//Weapons // MG1 "Weapon_HMG1.Single" { "channel" "CHAN_WEAPON" "volume" "0.85" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "85,95" "wave" "^weapons/ar1/ar1_dist1.wav" } "Weapon_HMG1.Reload_Rotate" { "channel" "CHAN_ITEM" "volume" "0.9" "soundlevel" "SNDLVL_NORM" "wave" "weapons/hmg1/hmg1_reload_rotate.wav" } "Weapon_HMG1.Reload_Push" { "channel" "CHAN_ITEM" "volume" "0.9" "soundlevel" "SNDLVL_NORM" "wave" "weapons/hmg1/hmg1_reload_push.wav" } //Music //Entering strider hall "be2b_song_strider_hall" { "channel" "CHAN_STATIC" "volume" "1.00" "pitch" "100" "soundlevel" "0" "wave" "*#broken_escape2/perchance_to_dream.mp3" } //VO //First emitter sight "be2c_vo_emitters_01" { "channel" "CHAN_STATIC" "volume" "1.00" "pitch" "100" "soundlevel" "0" "wave" "*#broken_escape2\vo\mike\emitters_01_radio.wav" } //First emitter destroyed "be2c_vo_emitters_02" { "channel" "CHAN_STATIC" "volume" "1.00" "pitch" "100" "soundlevel" "0" "wave" "*#broken_escape2\vo\mike\emitters_02_radio.wav" } //Second emitter destroyed, security system enabled "be2c_vo_problem" { "channel" "CHAN_STATIC" "volume" "1.00" "pitch" "100" "soundlevel" "0" "wave" "*#broken_escape2\vo\mike\problem_radio.wav" } //All coolants destroyed "be2c_vo_apcramp" { "channel" "CHAN_STATIC" "volume" "1.00" "pitch" "100" "soundlevel" "0" "wave" "*#broken_escape2\vo\mike\youdidit_radio.wav" }