// Created for use in Obsidian Conflict ONLY! "cityfight" { "mp_playercollide" "0" "mp_falldamage" "1" "mp_flashlight" "1" //Gunship&Helicopter "sk_gunship_health_increments" "7" "sk_helicopter_firingcone" "3" "sk_healthvial" "30" "sk_healthkit" "75" "sk_max_sniper_round" "10" "sk_max_357" "21" "sk_max_ar2" "90" "sk_max_ar2_altfire" "5" "sk_max_buckshot" "30" "sk_max_crossbow" "25" "sk_max_grenade" "7" "sk_max_pistol" "200" "sk_max_rpg_round" "5" "sk_max_smg1" "150" "sk_max_smg1_grenade" "10" }