// Created for use in Obsidian Conflict ONLY! "trainyard" { "mp_playercollide" "0" "mp_falldamage" "1" "mp_flashlight" "1" "sk_stalker_aggressive" "1" "sk_citizen_heal_player_delay" "5" "sk_healthvial" "30" "sk_healthkit" "75" "sk_hgrunt_kick" "33" "sk_max_sniper_round" "20" "sk_max_357" "21" "sk_max_ar2" "180" "sk_max_ar2_altfire" "5" "sk_max_buckshot" "60" "sk_max_crossbow" "25" "sk_max_grenade" "3" "sk_max_pistol" "200" "sk_max_rpg_round" "2" "sk_max_smg1" "300" "sk_max_smg1_grenade" "10" }