"oc_kake_l" { "mp_timelimit" "30" "mp_flashlight" "0" // =========== // NPCs // ============ "sk_agrunt_dmg_punch" "25" "sk_agrunt_health" "200" "sk_antlion_air_attack_dmg" "45" "sk_antlion_health" "150" "sk_antlion_jump_damage" "15" "sk_antlion_swipe_damage" "7" "sk_antlionguard_dmg_charge" "20" "sk_antlionguard_dmg_shove" "10" "sk_antlionguard_health" "250" "sk_antlion_worker_burst_damage" "50"//: How much damage is inflicted by an antlion worker's death explosion. "sk_antlion_worker_burst_radius" "160"//: Effect radius of an antlion worker's death explosion. "sk_antlion_worker_health" "120"//: Hitpoints of an antlion worker. If 0, will use base antlion hitpoints. "sk_antlion_worker_spit_grenade_dmg" "20"//:Total damage done by an individual antlion worker loogie. "sk_antlion_worker_spit_grenade_poison_ratio" "0"//Percentage of an antlion worker's spit damage done as poison (which regenerates) "sk_antlion_worker_spit_grenade_radius" "40"//: Radius of effect for an antlion worker spit grenade. "sk_antlion_worker_spit_speed" "600"//: Speed at which an antlion spit grenade travels. "sk_barney_health" "110" "sk_bullseye_health" "150" "sk_bullsquid_dmg_bite" "30" "sk_bullsquid_dmg_whip" "40" "sk_bullsquid_health" "150" "sk_citizen_health" "100" "sk_combine_guard_health" "100" "sk_combine_guard_kick" "15" "sk_combine_s_health" "100" "sk_combine_s_kick" "10" "sk_hassassin_dmg" "5" "sk_hassassin_health" "100" "sk_headcrab_fast_health" "70" "sk_headcrab_health" "70" "sk_headcrab_melee_dmg" "5" "sk_headcrab_poison_health" "50" "sk_hgrunt_health" "90" "sk_hgrunt_kick" "10" "sk_houndeye_dmg_blast" "40" "sk_houndeye_health" "120" "sk_manhack_health" "80" "sk_manhack_melee_dmg" "40" "sk_metropolice_health" "100" "sk_vortigaunt_armor_charge" "30" "sk_vortigaunt_dmg_claw" "30" "sk_vortigaunt_dmg_rake" "50" "sk_vortigaunt_dmg_zap" "100" "sk_vortigaunt_health" "60" "sk_zombie_dmg_both_slash" "40" "sk_zombie_dmg_one_slash" "20" "sk_zombie_health" "150" "sk_fastzombie_dmg_claw" "30" "sk_fastzombie_dmg_leap" "20" "sk_fastzombie_health" "100" "sk_zombie_poison_dmg_spit" "40" "sk_zombie_poison_health" "175" "sk_defender_health" "200" //temp value "sk_scanner_health" "30" "sk_scanner_dmg_dive" "25" "sk_stalker_aggressive" "1" "sk_stalker_health" "70" "sk_stalker_melee_dmg" "5" // Mortar Synth "sk_mortarsynth_health" "220" "sk_dmg_energy_grenade" "80" "sk_energy_grenade_radius" "300" "sk_mortarsynth_beamdmg" "60" "sk_hunter_buckshot_damage_scale" "0.5" //0.5 "sk_hunter_bullet_damage_scale" "0.6" //0.6 "sk_hunter_charge_damage_scale" "1" //2 "sk_hunter_citizen_damage_scale" "1" //0.3 "sk_hunter_dmg_charge" "40" //20 "sk_hunter_dmg_flechette" "8" //4 "sk_hunter_dmg_from_striderbuster" "150" //150 "sk_hunter_dmg_one_slash" "40" //20 "sk_hunter_flechette_explode_dmg" "24" //12 "sk_hunter_flechette_explode_radius" "128" //128 "sk_hunter_health" "300" //210 "sk_hunter_vehicle_damage_scale" "2" //2 "sk_gargantua_dmg_fire" "3" "sk_gargantua_dmg_slash" "30" "sk_gargantua_dmg_stomp" "30" "sk_gargantua_health" "800" "sk_bigmomma_dmg_blast" "100" "sk_bigmomma_dmg_slash" "50" "sk_bigmomma_health" "400" "sk_bigmomma_health_factor" "3" "sk_bigmomma_radius_blast" "250" // ================= // NPC WEAPONS // ================= "sk_npc_dmg_357" "120" "sk_npc_dmg_ar2" "3" "sk_npc_dmg_buckshot" "3" "sk_npc_dmg_fraggrenade" "75" "sk_npc_dmg_grenade" "50" "sk_npc_dmg_pistol" "10" "sk_npc_dmg_smg1" "3" "sk_npc_dmg_smg1_grenade" "50" "sk_npc_dmg_stunstick" "40" // ======== // Weapons // ======== "sk_plr_dmg_357" "30" "sk_plr_dmg_ar2" "7" "sk_plr_dmg_buckshot" "5" "sk_plr_dmg_crowbar" "5" "sk_plr_dmg_fraggrenade" "75" "sk_plr_dmg_grenade" "75" "sk_plr_dmg_pistol" "4" "sk_plr_dmg_rpg_round" "75" "sk_plr_dmg_smg1" "5" "sk_plr_dmg_smg1_grenade" "50" "sk_plr_dmg_stunstick" "20" }