//Player voice replacement-Medic //Female "Obsidian_Female_Player.Medic" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player/american/us_medic.wav" } //Male "Obsidian_Male_Player.Medic" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player/american/us_medic2.wav" } //Combine "Obsidian_CombineS_Player.Medic" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player/american/us_medic2.wav" } //Player voice replacement-Attention //Female "Obsidian_Female_Player.Attention" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player/american/us_grenadein5.wav" } //Male "Obsidian_Male_Player.Attention" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player/american/us_grenadein5.wav" } //Combine "Obsidian_CombineS_Player.Attention" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player/american/us_grenadein5.wav" } //NPC Voice replacement-Pain "NPC_Combine.Pain" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "player/american/us_grenadein5.wav" }