"Outdoors.Wind" { "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient/levels/canals/windmill_wind_loop1.wav" } "playrandom" { "time" "3,6" "volume" ".60,.80" "pitch" "100" "rndwave" { "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" } } } "Indoors.Wind" { "playlooping" { "volume" ".30" "pitch" "100" "wave" "ambient/levels/canals/windmill_wind_loop1.wav" } "playlooping" { "volume" ".10" "pitch" "100" "wave" "ambient/atmosphere/corridor.wav" } "playrandom" { "time" "3,6" "volume" ".20,.40" "pitch" "100" "rndwave" { "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" } } } "Indoors.Hall" { "playlooping" { "volume" ".10" "pitch" "100" "wave" "ambient/levels/canals/windmill_wind_loop1.wav" } "playlooping" { "volume" ".20" "pitch" "100" "wave" "ambient/atmosphere/corridor.wav" } "playrandom" { "time" "3,6" "volume" ".10,.10" "pitch" "100" "rndwave" { "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" } } }