//WEAPONS //M4 with M203 "Weapon_m4m203.Single" { "channel" "CHAN_WEAPON" "volume" "0.85" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "85,95" "wave" "weapons/oc_back/m4/fire1.wav" } "m4m203.Reload_Rotate" { "channel" "CHAN_ITEM" "volume" "0.9" "soundlevel" "SNDLVL_NORM" "wave" "weapons/oc_back/m4/ar2_reload_rotate.wav" } "m4m203.Reload_Push" { "channel" "CHAN_ITEM" "volume" "0.9" "soundlevel" "SNDLVL_NORM" "wave" "weapons/oc_back/m4/ar2_reload_push.wav" } "Weapon_m4m203.Double" { "channel" "CHAN_WEAPON" "volume" "0.85" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "85,95" "wave" "weapons/oc_back/m4/irifle_fire2.wav" } //Desert Eagle with LAM "Weapon_deagle.Clipout" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons\oc_back/deagle\clipout.wav" } "Weapon_deagle.Clipin1" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons\oc_back/deagle\cliptap.wav" } "Weapon_deagle.Clipin2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons\oc_back\deagle\clipin.wav" } "Weapon_deagle.SlideForward" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons\oc_back\deagle\slideforward.wav" } "Weapon_deagle.shoot" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons\oc_back\deagle\deagle-1.wav" } "Weapon_deagle.Deploy" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons\oc_back\deagle\deploy.wav" } //M24 "Weapon_scout_boltback" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\oc_back\m24\m24_boltback.wav" } "Weapon_scout_boltforward" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\oc_back\m24\m24_boltforward.wav" } "Weapon_scout.Clipout" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\oc_back\m24\scout_clipout.wav" } "Weapon_scout.Clipin" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\oc_back\m24\scout_clipin.wav" } "Weapon_scout.Cliptap" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\oc_back\m24\scout_cliptap.wav" } "Weapon_scout.Reload" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\oc_back\m24\scout_bolt.wav" } "Weapon_scout.Fire" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\oc_back\m24\scout_fire-1.wav" } //custom_spas12.txt "Weapon_spas12MF.Single" { "channel" "CHAN_WEAPON" "volume" "0.86" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,101" "rndwave" { "wave" "weapons/shotgun/shotgun_fire6.wav" "wave" "weapons/shotgun/shotgun_fire7.wav" } } "Weapon_spas12.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.95" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,101" "wave" ")weapons/spas12/shotgun_fire1.wav" } "Weapon_spas12MF.Double" { "channel" "CHAN_WEAPON" "volume" "0.95" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,101" "wave" "weapons\shotgun\shotgun_dbl_fire.wav" } //Beretta "Weapon_Pistol.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/oc_back\bf92\pistol/pistol_reload1.wav" } "Weapon_Pistol.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,102" "wave" "weapons/oc_back\bf92\pistol/pistol_fire2.wav" } "Weapon_Pistol.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "90,120" "wave" "^weapons/oc_back\bf92\pistol/pistol_fire3.wav" } "Weapon_USP.Clipout" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" "weapons/oc_back\bf92\usp/out.wav" } "Weapon_USP.Clipin1" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" "weapons/oc_back\bf92\usp/in1.wav" } "Weapon_USP.Clipin2" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" "weapons/oc_back\bf92\usp/in2.wav" } "Weapon_USP.Sliderelease" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" "weapons/oc_back\bf92\usp/release.wav" } "Weapon_USP.Slideback" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "wave" "weapons/oc_back\bf92\usp/back.wav" } //FLAREGUN "Weapon_Flare.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,102" "wave" "weapons\flaregun\fire.wav" } "Weapon_Flare.Reload" { "channel" "CHAN_ITEM" "volume" "0.55" "soundlevel" "SNDLVL_NORM" "pitch" "98,102" "wave" "weapons\ar2\ar2_reload.wav" }