"vertexlitgeneric"
{
 "$basetexture" "Concrete/concretefloor009a"
// "$detail" "Concrete/concreteafloor009a"
 "%tooltexture" "shadertest/shadertest_env"
// $detailblendmode 2
 $seamless_scale 2
 $seamless_base 1
 $seamless_detail 0
// $detailscale 1
// $detailblendfactor 0.1
 
}