"lang" { "Language" "English" "Tokens" { "testcommands" "This is red and italics andbold white again." "barn.anotherdropship" "Another dropship! " "barn.bunyip" " " "barn.chatter" "We're picking up radio chatter. They're looking for your car. " "barn.comeonin" "Come on in. " "barn.crapships" "Oh crap. Here come the dropships! " "barn.ditchcar" "You're gonna have to ditch the car, Freeman. They're looking for it now. " "barn.drivecarinhere" "Drive the car in here. " "barn.drop_barn" "Dropship! By the barn! " "barn.drop_field" "Dropship! Over the field! " "barn.drop_lite" "Incoming! Dropship at the lighthouse! " "barn.drop_road" "Dropship! Coming in over the road! " "barn.exit_cliffpath" "This way, Dr. Freeman. We'll take the cliff path before another gunship finds us. " "barn.exit_comewith" "All right, Dr. Freeman, come with me. Before another one comes. " "barn.exit_killship" "I'll take you out on the cliffside path as soon as you kill that gunship. There's no way we can make it with that thing harassing us. " "barn.exit_killshipnag" "Kill the gunship, then we'll go. " "barn.exit_watchstep" "Right along there. And watch your step. " "barn.getcarinbarn" "Hurry, get your car in the barn! " "barn.getcaringarage" "Get your car in the garage. " "barn.getcarinhere" "Get your car in here! " "barn.getcarinthere" "Get your car in there! " "barn.getoffroad01" "Get off the road! " "barn.getoffroad01a" "Get off the road! " "barn.getoffroad02" "Get your car off the road! " "barn.gettauoff" " " "barn.heretheycome" "Here they come! " "barn.incomingdropship" "Incoming dropship! " "barn.lighthouse_morale" "Okay, Doc, you'll have to go on foot from here. There's a secret path along the cliffside, but no one's going anywhere until we fight off this attack. Having you here to fight alongside us will make a big difference for morale. " "barn.lite_gunship01" "It's a gunship! " "barn.lite_gunship02" "Gunship! " "barn.lite_rockets01" "Head for the lighthouse, Freeman, there's rockets in there! " "barn.lite_rockets02" "We stowed our rockets in the lighthouse. Help yourself. " "barn.lite_rockets03" "Freeman, if you've got a launcher, the lighthouse is full of rockets. " "barn.lite_rockets04" "You'll find the launcher for your rockets up in the lighthouse, Freeman. " "barn.nowwhat" "Oh man, now what? " "barn.parkit" "Park it there! " "barn.stashinbarn" "Stash your car in the barn! " "barn.vmech_accept" "The Freeman will accept this weapon, or suffer greatly on the road ahead! " "barn.vmech_proceed" "The Freeman must not proceed without the tau particle cannon! " "barn.vmech_remove" " " "barn.vmech_wisely" "This tau cannon once killed many of our kind. Use it wisely. " "barn.youmadeit" "You made it! " "breencast.br_collaboration01" "It has come to my attention that some have lately called me a collaborator, as if such a term were shameful. " "breencast.br_collaboration01_pl" "It has come to my attention that some have lately called me a collaborator, as if such a term were shameful. " "breencast.br_collaboration02" "I ask you, what greater endeavor exists than that of collaboration? " "breencast.br_collaboration02_pl" "I ask you, what greater endeavor exists than that of collaboration? " "breencast.br_collaboration03" "In our current unparalleled enterprise, refusal to collaborate is simply a refusal to grow--an insistence on suicide, if you will. " "breencast.br_collaboration03_pl" "In our current unparalleled enterprise, refusal to collaborate is simply a refusal to grow--an insistence on suicide, if you will. " "breencast.br_collaboration04" "Did the lungfish refuse to breathe air? It did not. " "breencast.br_collaboration04_pl" "Did the lungfish refuse to breathe air? It did not. " "breencast.br_collaboration05" "It crept forth boldly while its brethren remained in the blackest ocean abyss, with lidless eyes forever staring at the dark, ignorant and doomed despite their eternal vigilance. " "breencast.br_collaboration05_pl" "It crept forth boldly while its brethren remained in the blackest ocean abyss, with lidless eyes forever staring at the dark, ignorant and doomed despite their eternal vigilance. " "breencast.br_collaboration06" "Would we model ourselves on the trilobite? " "breencast.br_collaboration06_pl" "Would we model ourselves on the trilobite? " "breencast.br_collaboration07" "Are all the accomplishments of humanity fated to be nothing more than a layer of broken plastic shards thinly strewn across a fossil bed, sandwiched between the Burgess shale and an eon's worth of mud? " "breencast.br_collaboration07_pl" "Are all the accomplishments of humanity fated to be nothing more than a layer of broken plastic shards thinly strewn across a fossil bed, sandwiched between the Burgess shale and an eon's worth of mud? " "breencast.br_collaboration08" "In order to be true to our nature, and our destiny, we must aspire to greater things. We have outgrown our cradle. It is futile to cry for mother's milk, when our true sustenance awaits us among the stars. " "breencast.br_collaboration08_pl" "In order to be true to our nature, and our destiny, we must aspire to greater things. We have outgrown our cradle. It is futile to cry for mother's milk, when our true sustenance awaits us among the stars. " "breencast.br_collaboration09" "And only the universal union that small minds call 'The Combine' can carry us there. " "breencast.br_collaboration09_pl" "And only the universal union that small minds call 'The Combine' can carry us there. " "breencast.br_collaboration10" "Therefore I say, yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification. " "breencast.br_collaboration10_pl" "Therefore I say, yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification. " "breencast.br_collaboration11" "And reap we shall. " "breencast.br_collaboration11_pl" "And reap we shall. " "breencast.br_disruptor01" "We now have direct confirmation of a disruptor in our midst, one who has acquired an almost messianic reputation in the minds of certain citizens. " "breencast.br_disruptor02" "His figure is synonymous with the darkest urges of instinct, ignorance and decay. Some of the worst excesses of the Black Mesa Incident have been laid directly at his feet. " "breencast.br_disruptor03" "And yet unsophisticated minds continue to imbue him with romantic power, giving him such dangerous poetic labels as the One Free Man, the Opener of the Way. " "breencast.br_disruptor04" "Let me remind all citizens of the dangers of magical thinking. " "breencast.br_disruptor05" "We have scarcely begun to climb from the dark pit of our species' evolution. Let us not slide backward into oblivion, just as we have finally begun to see the light. " "breencast.br_disruptor06" "If you see this so-called Free Man, report him. " "breencast.br_disruptor07" "Civic deeds do not go unrewarded. And contrariwise, complicity with his cause will not go unpunished. " "breencast.br_disruptor08" "Be wise. Be safe. Be aware. " "breencast.br_instinct01" "Let me read a letter I recently received. 'Dear Dr. Breen. Why has the Combine seen fit to suppress our reproductive cycle? Sincerely, A Concerned Citizen.' " "breencast.br_instinct01_tv" " " "breencast.br_instinct02" "Thank you for writing, Concerned. Of course your question touches on one of the basic biological impulses, with all its associated hopes and fears for the future of the species. " "breencast.br_instinct02_tv" " " "breencast.br_instinct03" "I also detect some unspoken questions. Do our benefactors really know what's best for us? What gives them the right to make this kind of decision for mankind? Will they ever deactivate the suppression field and let us breed again? " "breencast.br_instinct03_tv" " " "breencast.br_instinct04" "Allow me to address the anxieties underlying your concerns, rather than try to answer every possible question you might have left unvoiced. " "breencast.br_instinct04_tv" " " "breencast.br_instinct05" "First, let us consider the fact that for the first time ever, as a species, immortality is in our reach. " "breencast.br_instinct05_tv" " " "breencast.br_instinct06" "This simple fact has far-reaching implications. It requires radical rethinking and revision of our genetic imperatives. " "breencast.br_instinct06_tv" " " "breencast.br_instinct07" "It also requires planning and forethought that run in direct opposition to our neural pre-sets. " "breencast.br_instinct07_tv" " " "breencast.br_instinct08" "I find it helpful at times like these to remind myself that our true enemy is Instinct. " "breencast.br_instinct08_tv" " " "breencast.br_instinct09" "Instinct was our mother when we were an infant species. " "breencast.br_instinct09_tv" " " "breencast.br_instinct10" "Instinct coddled us and kept us safe in those hardscrabble years when we hardened our sticks and cooked our first meals above a meager fire " "breencast.br_instinct10_tv" " " "breencast.br_instinct11" "and started at the shadows that leapt upon the cavern's walls. " "breencast.br_instinct11_tv" " " "breencast.br_instinct12" "But inseparable from Instinct is its dark twin, Superstition. " "breencast.br_instinct12_tv" " " "breencast.br_instinct13" "Instinct is inextricably bound to unreasoning impulses, and today we clearly see its true nature. Instinct has just become aware of its irrelevance, and like a cornered beast, it will not go down without a bloody fight. " "breencast.br_instinct13_tv" " " "breencast.br_instinct14" "Instinct would inflict a fatal injury on our species. " "breencast.br_instinct14_tv" " " "breencast.br_instinct15" "Instinct creates its own oppressors, and bids us rise up against them. " "breencast.br_instinct15_tv" " " "breencast.br_instinct16" "Instinct tells us that the unknown is a threat, rather than an opportunity. " "breencast.br_instinct16_tv" " " "breencast.br_instinct17" "Instinct slyly and covertly compels us away from change and progress. " "breencast.br_instinct17_tv" " " "breencast.br_instinct18" "Instinct, therefore, must be expunged. " "breencast.br_instinct18_tv" " " "breencast.br_instinct19" "It must be fought tooth and nail, beginning with the basest of human urges: The urge to reproduce. " "breencast.br_instinct19_tv" " " "breencast.br_instinct20" "We should thank our benefactors for giving us respite from this overpowering force. " "breencast.br_instinct20_tv" " " "breencast.br_instinct21" "They have thrown a switch and exorcised our demons in a single stroke. " "breencast.br_instinct21_tv" " " "breencast.br_instinct22" "They have given us the strength we never could have summoned to overcome this compulsion. " "breencast.br_instinct22_tv" " " "breencast.br_instinct23" "They have given us purpose. They have turned our eyes toward the stars. " "breencast.br_instinct23_tv" " " "breencast.br_instinct24" "Let me assure you that the suppressing field will be shut off on the day that we have mastered ourselves...the day we can prove we no longer need it. " "breencast.br_instinct24_tv" " " "breencast.br_instinct25" "And that day of transformation, I have it on good authority, is close at hand. " "breencast.br_instinct25_tv" " " "breencast.br_overwatch01" "I have been asked to say a few words to the transhuman arm of Sector Seventeen Overwatch, concerning recent successes in containing members of the resistance Science Team. " "breencast.br_overwatch02" "Let me say up front that I regret having to temper my heartfelt congratulations with a strong measure of disappointment. But I wouldn't be doing my duty as your Administrator if I didn't pass along the message I have received from our Benefactors. " "breencast.br_overwatch03" "The capture of Eli Vance is an event of major significance, make no mistake. And while it's true that conceivably we could have taken him at almost any time in the last several years, the manner of his capture may prove to have unexpected benefits. " "breencast.br_overwatch04" "It cannot have gone unnoticed by all resistance members that Doctor Vance's capture coincided with the act of giving shelter to Gordon Freeman. This might cause other resistance members to think twice before harboring Doctor Freeman. It might cause them to question his allegiance; even prompt some to turn him out, or turn him over to our cause. " "breencast.br_overwatch05" "However, we cannot count on such developments. Doctor Freeman's reputation is such that other desperate renegades are likely to grant him a great deal of license in the spirit of spreading general chaos and terror. " "breencast.br_overwatch06" "This brings me to the one note of disappointment I must echo from our Benefactors. Obviously I am not on the ground to closely command or second-guess the dedicated forces of the Overwatch, but this does not mean I can shirk responsibility for recent lapses and even outright failures on their part. I have been severely questioned about these shortcomings, and now must put the question to you: " "breencast.br_overwatch07" "How could one man have slipped through your force's fingers time and time again? How is it possible? This is not some agent provocateur or highly trained assassin we are discussing. Gordon Freeman is a theoretical physicist who had hardly earned the distinction of his Ph.D. at the time of the Black Mesa Incident. I have good reason to believe that in the intervening years, he was in a state that precluded further development of covert skills. The man you have consistently failed to slow, let alone capture, is by all standards simply that--an ordinary man. How can you have failed to apprehend him? " "breencast.br_overwatch08" "Well...I will leave the upbraiding for another time, to the extent it proves necessary. Now is the moment to redeem yourselves. If the transhuman forces are to prove themselves an indispensable augmentation to the Combine Overwatch, they will have to earn the privilege. I'm sure I don't have to remind you that the alternative, if you can call it that, is total extinction - in union with all the other unworthy branches of the species. " "breencast.br_overwatch09" "Let's not allow it to come to that. I have done my best to convince our Benefactors that you are the finest the species has to offer. So far they have accepted my argument, but without concrete evidence to back it up, my words sound increasingly hollow even to me. The burden of proof is on you. As is the consequence of failure. I'll just leave it at that. " "breencast.br_tofreeman01" "I'd like to take a moment to address you directly, Dr. Freeman. " "breencast.br_tofreeman02" "Yes. I'm talking to you. " "breencast.br_tofreeman03" "The so-called One Free Man. I have a question for you. How could you have thrown it all away? It staggers the mind. " "breencast.br_tofreeman04" "A man of science, with the ability to sway reactionary and fearful minds toward the truth " "breencast.br_tofreeman05" "choosing instead to embark on a path of ignorance and decay. Make no mistake, Dr. Freeman. This is not a scientific revolution you have sparked...this is death and finality. " "breencast.br_tofreeman06" "You have plunged humanity into freefall. " "breencast.br_tofreeman07" "Even if you offered your surrender now, I cannot guarantee that our benefactors would accept it. " "breencast.br_tofreeman08" "At the moment, I fear they have begun to look upon even me with suspicion. So much for serving as humanity's representative. " "breencast.br_tofreeman09" "Help me win back their trust, Dr. Freeman. Surrender while you still can. " "breencast.br_tofreeman10" "Help ensure that humanity's trust in you is not misguided " "breencast.br_tofreeman11" "Do what is right, Dr. Freeman. " "breencast.br_tofreeman12" "Serve mankind. " "breencast.br_welcome01" "Welcome. Welcome to City 17. " "breencast.br_welcome02" "You have chosen, or been chosen, to relocate to one of our finest remaining urban centers. " "breencast.br_welcome03" "I thought so much of City 17 that I elected to establish my Administration here " "breencast.br_welcome04" "in the Citadel so thoughtfully provided by our benefactors. " "breencast.br_welcome05" "I have been proud to call City 17 my home. And so, whether you are here to stay, or passing through on your way to parts unknown, " "breencast.br_welcome06" "Welcome to City 17. " "breencast.br_welcome07" "It's safer here. " "canals.airboat_drivehard" "It's going to be tough dodging Civil Protection out there in the open, but drive hard and you'll make it. " "canals.airboat_gassed" "Hey, Dr. Freeman, I've been hoping you'd show up. Got this airboat all gassed up and ready to go. " "canals.airboat_go_nag01" "You'd better get going now! " "canals.airboat_go_nag02" "I've gotta stay here. There could always be more runaways coming along. " "canals.airboat_go_nag03" "I'm staying put. You go on. " "canals.airboat_nag01" "Go ahead and get in the boat, Dr. Freeman. " "canals.airboat_nag02" "Get in the airboat, sir. " "canals.airboat_nag03" "Climb on in and fire her up. " "canals.airboat_redbarn" "You'll find more help up at Station 7, just a few bends up the river. It's the old red barn. " "canals.al_radio_stn6" "Black Mesa East to Station 6. Do you read? Dr. Freeman is on his way downriver. Lend him the airboat and give him all the help you can. Repeat. Gordon Freeman has returned! It is critical he reaches Black Mesa East. " "canals.arrest_getgoing" "Get going! " "canals.arrest_helpme" "Help me! " "canals.arrest_lookingforyou" "They'll be looking for you now! " "canals.arrest_run" "You'd better run! There's nothing else you can do here! " "canals.arrest_stop" "Stop! We didn't do anything! " "canals.boxcar_becareful" "Be careful now. " "canals.boxcar_becareful_b" "We really can't afford to get noticed. " "canals.boxcar_becareful_c" "Civil Protection catches you down here, it's bad news for the whole railroad. " "canals.boxcar_go_nag01" "Get going now. " "canals.boxcar_go_nag02" "You better get going. " "canals.boxcar_go_nag03" "Get outta here. " "canals.boxcar_go_nag04" "Hit the road, Jack! " "canals.boxcar_jolt" "Meanwhile, let my vortigaunt friend here give you a jolt to get you going. " "canals.boxcar_lethimhelp" "He'll help you if you let him! " "canals.boxcar_lookout" "Look, we're just the lookout for the underground railroad. " "canals.boxcar_lookout_b" "Main station is right around the corner. " "canals.boxcar_lookout_d" "They'll get you started on the right foot. " "canals.boxcar_sirens" "Guess those sirens are for you, huh? " "canals.boxcar_sirens_b" "Good thing you found us. " "canals.boxcar_sirens_c" "You're not the first to come through here by a ... " "canals.boxcar_vortstop" "Hey, stop that. The vorts are on our side now. " "canals.gunboat_breakcamp" "Get going, Doc. We've gotta break camp. " "canals.gunboat_comein" "Come on in. I'll show you what you're up against. " "canals.gunboat_dam" "This here's the dam. It's just up ahead. " "canals.gunboat_eliright" "Get going, Dr. Freeman. I can see Eli was right about you. " "canals.gunboat_farewell" "Farewell, Dr. Freeman. " "canals.gunboat_finishingup" "I think he's just finishing up now. " "canals.gunboat_getin" "Come on, get in here. " "canals.gunboat_giveemhell" "Give 'em hell, Doc. " "canals.gunboat_goonout" "Go on out. " "canals.gunboat_herelook" "Here, take a look at this. " "canals.gunboat_heyyourefm" "Hey, you're Freeman, aren't you? " "canals.gunboat_hideout" "Eli's hideout is here, a stone's throw from the apron and nestled in the old hydro plant. " "canals.gunboat_hurry" "We'd better hurry. We've got to tear down this camp and get out of here. " "canals.gunboat_impossible" "But getting there, with that hunter-chopper on your ass, next to impossible. " "canals.gunboat_irony" "There we are. That gun came off one of the same hunter-choppers you're up against. I always like to bring a little irony to a firefight. " "canals.gunboat_justintime" "You made it just in time. We've got to clear out of here before we're discovered. " "canals.gunboat_magic" "Good news is, the vortigaunt's working his magic on your airboat, so you'll have more firepower going forward. " "canals.gunboat_moveon" "Let's get a move on! We've got to clear out before they target us. " "canals.gunboat_owneyes" "Well, I wouldn't believe it if I couldn't see it with my own eyes. Dr. Gordon Freeman himself. " "canals.gunboat_parkboat" "You can park the boat. It'll be safe here. " "canals.gunboat_pullout" "You're just in time, Doc. We've got to move out before the Combine picks us up. We're just getting ready to pull out. " "canals.gunboat_takeitdown" "Take that chopper down, and you should be able to tear on through to Eli's place. " "canals.gunboat_vort" "Don't worry about the airboat. The Vort's gonna look after it for you. " "canals.massacre_cop_fire" "Fire to dislocate that interpose! " "canals.massacre_cop_hesrunning" "He's running. " "canals.massacre_cop_holdit" "Hold it. " "canals.massacre_die" " " "canals.massacre_premassacre" "We don't...what are you...don't shoot...what are you doing...please, don't hurt me...please don't shoot...Don't shoot! Don't shoot! " "canals.massacre_runforyourlife01" "Run for your life! " "canals.massacre_startle01" " " "canals.massacre_startle02" " " "canals.matt_beglad" "Be glad you're not the guy they're looking for. " "canals.matt_beglad_b" "Poor bastard doesn't stand a chance. " "canals.matt_beglad_c" "Sounds like they're calling in every CP unit in City 17. " "canals.matt_closecall" "That was a close call. Thanks for your help! " "canals.matt_flood" "They're flooding areas up ahead with manhacks. " "canals.matt_flood_b" "You'd better get going before they sweep through here. " "canals.matt_getin" "Get in here! Hurry! " "canals.matt_go_nag01" "You'd better get going now. " "canals.matt_go_nag02" "Thanks, but I'll be okay. Got some work to finish up here. " "canals.matt_go_nag03" "You understand, I've gotta stay and help any stragglers. " "canals.matt_go_nag04" "Get going! " "canals.matt_go_nag05" "You go on! " "canals.matt_goodluck" "Good luck out there! " "canals.matt_supplies" "Look, it isn't safe here. I'll give you some supplies to keep you going, then you really gotta go. " "canals.matt_tearinguprr" "Civil Protection is on to us. " "canals.matt_tearinguprr_a" "We're tearing up the railroad, covering our tracks. " "canals.matt_tearinguprr_b" "Looks like you're gonna be the last one through. " "canals.matt_thanksbut" " " "canals.matt_toolate" "Oh shit! Too late! " "canals.mudcop1_01" "Anyone else pickup a 647-E reading? " "canals.mudcop1_02" "Still getting that 647-E from local surveillance. " "canals.mudcop1_03" " " "canals.mudcop1_04" "No visual on UPI at this time. " "canals.mudcop1_05" " " "canals.mudcop1_hey" "We have a 10-108! " "canals.mudcop2_01" "Check for miscount " "canals.mudcop2_02" "Clear, no 647, no 10-107. " "canals.mudcop2_03" "Roger that. " "canals.mudcop2_04" " " "canals.mudcop2_05" " " "canals.mudcop2_look" "Look out! " "canals.radio_comein12" "Station 12, come in. Station 12, do you read? " "canals.radio_doyoucopy8" "Station 8, do you copy? Station 8, are you there? We have confirmed reports of manhacks. Repeat: they're filling the underground with manhacks. " "canals.radio_thisis8" "This is Station 8! We heard 12 go down and out. Surgical strike units are targeting railway stations. Repeat, Civil Protection is coming down on underground stations. We're already getting refugees from 9 and outlying! Looks like we're--" "canals.shanty_badtime" "You got here at a bad time. " "canals.shanty_getitoffhim" "Get it off him! Get it off! " "canals.shanty_go_nag01" "Get outta here! " "canals.shanty_go_nag02" "Go on! " "canals.shanty_go_nag03" "Get going! " "canals.shanty_gotsomeammo" "We've got some ammo in those crates over there. " "canals.shanty_gotword" "We got word you were coming. " "canals.shanty_helpyourself" "Help yourself to supplies and keep moving. " "canals.shanty_hey" "Hey! " "canals.shanty_toolate" "It's too late! Stand back! " "canals.shanty_yourefm" "You're Freeman, aren't you? " "canals.stn1_cit_illstay" "I'm gonna stay here in case any others come through. Gotta keep the railway alive." "canals.stn1_cit_keepgoing" "Keep going, friend! That station was raided but there's others up ahead. " "canals.stn6_canisters" "They're hitting us with canisters! " "canals.stn6_go_nag02" "Go on! " "canals.stn6_incoming" "Incoming! " "canals.stn6_launch" "We've got a launch. We've got a launch! " "canals.stn6_shellingus" "They're shelling us! " "canals.vort_reckoning" "This is the Freeman. The Combine's reckoning has come. " "citadel.al_access" " " "citadel.al_ascent" "Great! Oh no. Breen's started his ascent. " "citadel.al_beforeescape" "Hurry, Gordon, before he escapes. " "citadel.al_betterhurry" "We'd better hurry, Gordon. " "citadel.al_bitofit" "You haven't seen a bit of it yet. " "citadel.al_bluff" "He's bluffing, Gordon. Don't listen to him. " "citadel.al_bothtypes" " " "citadel.al_cantshutdown" "I can't shut it down. Looks like he's turned over control to the other side. You'll have to go into the core and do what you can. " "citadel.al_chancelikethis" "We'll never have a chance like this again. We've got to stop Dr. Breen. " "citadel.al_chargeup" "Charge up your suit first. " "citadel.al_comegordon" "Come on, Gordon, let's go! " "citadel.al_comeon" "Come on. " "citadel.al_comingafterme" "Gordon, we haven't known each other very long, but I know you didn't have to do this. I had to rescue my father, but you... well... Thanks for coming after me. " "citadel.al_critical" "It's gonna go critical. Just a few more. " "citadel.al_dad" "Dad! " "citadel.al_dadgordonno" "Dad! " "citadel.al_dadgordonno_b" "Gordon " "citadel.al_dadgordonno_c" "No... " "citadel.al_dadhangon" "Dad, hang on! " "citadel.al_dadsorry" "Dad, I'm so sorry. " "citadel.al_darkfusionreactor" "Oh my God. This is the Citadel's dark fusion reactor. It powers their tunneling entanglement device. " "citadel.al_dienow" " " "citadel.al_dienow_b" "How dare you even mention her! " "citadel.al_doingright" "You're doing the right thing. " "citadel.al_dontforget" "Don't forget to charge up your suit. " "citadel.al_dontlisten" "Don't listen to him, Gordon. " "citadel.al_dontlistentohim" "Don't listen to him, Gordon. " "citadel.al_doworst" "Do your worst Gordon... but... be careful. " "citadel.al_elevator" "Get in the elevator. " "citadel.al_exhaust" "Watch out for the exhaust. Try to find cover from it. " "citadel.al_fail_no" "No! " "citadel.al_funnel" " " "citadel.al_gasp01" "Huh... " "citadel.al_gettingaway" "No, he's getting away! " "citadel.al_gogordon" "Go, Gordon. " "citadel.al_gordonwouldnever" "Gordon would never make any kind of deal with you. " "citadel.al_heylisten" "Hey, listen. " "citadel.al_hurrymossman02" "Hurry! " "citadel.al_ifonly" " " "citadel.al_itsbreen" "It's Dr. Breen. There he is! " "citadel.al_keepgoing" "Keep going. " "citadel.al_keepgoing01" "Good. Keep going. " "citadel.al_launchtrip" " " "citadel.al_launchup" " " "citadel.al_letyouin" "Get in the elevator and I'll let you in. " "citadel.al_lookafterdad" "Dr. Mossman... " "citadel.al_lookafterdad_b" "Judith... " "citadel.al_lookafterdad_c" "Look after my father. " "citadel.al_lookout" "Look out! " "citadel.al_lookwhatheleft" "Hey, look what he left behind! " "citadel.al_mixenergy" " " "citadel.al_noclue" "He doesn't have a clue, does he? " "citadel.al_notagain02" "Damn it, not again! " "citadel.al_notsayinggoodbye" "Dad, I'm not saying goodbye. " "citadel.al_ohnogordon" "Oh no. Gordon! " "citadel.al_outofhere" "Come on, Gordon, we've got to get out of here. Maybe we still have ..." "citadel.al_pulses" " " "citadel.al_reactor01" " " "citadel.al_reactor02" " " "citadel.al_reactor03" "I can't go in there while it's activated, but your suit should protect you. Look for some vulnerability in the core." "citadel.al_reroute" " " "citadel.al_right" "Right then. " "citadel.al_shootbeam" " " "citadel.al_soldiers01_a" "Oh no, Combine soldiers. Where did they come from? " "citadel.al_soldiers01_b" "What the hell? " "citadel.al_soldiers01_c" "I'm sorry, Gordon, I can't stop them from here. " "citadel.al_stayawaycore" "Stay away from the core. " "citadel.al_staybackbeam" "Watch out for the beams! " "citadel.al_struggle01" " " "citadel.al_struggle02" " " "citadel.al_struggle03" " " "citadel.al_struggle05" " " "citadel.al_struggle07" " " "citadel.al_struggle08" " " "citadel.al_success_yes" "Yes! " "citadel.al_success_yes_nr" "Yes! " "citadel.al_success_yes02_nr" "Yeah! You did it! " "citadel.al_tearapart" "Once he teleports, the whole thing will tear apart. The beam is unshielded. We'll be cooked in the singularity. " "citadel.al_thatshim" "That's him. " "citadel.al_thegravgun01" "The gravity gun! " "citadel.al_thegravgun03" "Gordon, get the gravity gun. " "citadel.al_thegravgun04" "Take the gravity gun, Gordon. " "citadel.al_thereheis" "There he is! " "citadel.al_triplet" " " "citadel.al_uptop" "Oh my God, the portal's opening. " "citadel.al_watchout01" "Watch out, he's gonna--" "citadel.al_weak" "See if you can find a weakness in those plates. We'll have to expose the core if we plan to destabilize it. " "citadel.al_whahappen" "Gordon. What happened to the gravity gun? It must be drawing power from the Citadel. " "citadel.al_wonderwhere" "I wonder where he's going. " "citadel.al_working" "Keep it up, Gordon, it's working. " "citadel.al_yes" "Yes!" "citadel.al_yes_nr" "Yes!" "citadel.br_betrayed" "They know you betrayed them. They'll turn on you! Judith -- Dr. Mossman. Please! " "citadel.br_betrayed_b" "Judith - Dr. Mossman - please... " "citadel.br_bidder_a" "How about it, Dr. Freeman? " "citadel.br_bidder_b" "Did you realize your contract was open to the highest bidder? " "citadel.br_bounty" " " "citadel.br_circum" "Well, Dr. Freeman, under other circumstances I like to think we might have been able to work together in an atmosphere of mutual trust and respect. Certainly, judging from your brief tenure at Black Mesa while I was its Administrator, you showed every promise of becoming a valuable and productive contributor to the scientific process. And yet... I'm not sure what spurred you to it... but there is really no place in this enterprise for a rogue physicist. " "citadel.br_create" "Tell me, Dr. Freeman, if you can. You have destroyed so much. What is it, exactly, that you have created? Can you name even one thing? I thought not. " "citadel.br_deliver" "It's me you should be concerned about! I can still deliver Earth, but not without your help. " "citadel.br_dictate_a" "Having both of you in my keeping ensures I can dictate the terms of any bargain I care to make with the Combine. " "citadel.br_failing01" "Good God! " "citadel.br_failing02" "Get away from there! " "citadel.br_failing03" "How are you doing that?! " "citadel.br_failing04" "How did you do that?! " "citadel.br_failing05" "Stop toying with that! " "citadel.br_failing06" "Whatever you're doing, stop at once! " "citadel.br_failing07" "Not that! " "citadel.br_failing08" "Stop it! " "citadel.br_failing09" "Stop that! " "citadel.br_failing10" "Stop! " "citadel.br_failing11" "No! " "citadel.br_failing12" "I don't know what you're doing, Freeman, but I'm warning you against it! " "citadel.br_farside" "Really? Well, let's see how it serves you on the far side of a Combine portal. " "citadel.br_foundation" "I have laid the foundation for humanity's survival, and not as we have narrowly defined ourselves, but as something greater than we could ever imagine. Something we can only now begin to glimpse. " "citadel.br_freemanatlast" "So, this is Dr. Freeman, at last. I wish I could say this was a pleasant surprise, but it's neither a surprise nor, as you would surely agree, very pleasant. Well, I am nothing if not pragmatic. " "citadel.br_gift" " " "citadel.br_gift_a" "That's all up to you, my old friend. " "citadel.br_gift_b" "Will you let your stubborn short-sightedness doom the entire species, or " "citadel.br_gift_c" "will you give your child the chance her mother never had? " "citadel.br_goback" "Go back, Freeman, you have no idea what you're doing! " "citadel.br_gravgun" "What's this? Oh, put it over there. " "citadel.br_guards" "Guards! Get in here!" "citadel.br_guest" "It's our guest of honor. What a pleasure. " "citadel.br_guest_a" "Well, if it isn't Gordon Freeman, at last. " "citadel.br_guest_b" " " "citadel.br_guest_c" " " "citadel.br_guest_d" " " "citadel.br_guest_f" " " "citadel.br_guest_f_cc" "You have my gratitude, Doctor. First you lead me straight to the doorstep of my oldest friend, and then you deliver yourself. If I'd known you were going come straight up to my office, I wouldn't have bothered hunting you in the first place. " "citadel.br_hostbody" "A host body? You must be joking, I can't possibly--- " "citadel.br_judithwhat" "Judith? What do you think you're doing? " "citadel.br_justhurry" "Just hurry, he's right behind me! " "citadel.br_laugh01" "*laughter*" "citadel.br_look" "Look. Look. " "citadel.br_lookthere" "Look there. " "citadel.br_mentors" "Your mentors are partly to blame, of course. My disappointment in Eli Vance and Isaac Kleiner is far greater than my sorrow over your unfortunate choice of career path. In a way, I suppose you could not have done otherwise. Who knows what seeds of iconoclasm they planted when you were young and gullible. But while they certainly share a great part of the responsibility for the recent troubles, it is you alone who have chosen to act with such willful disregard for humanity's future. " "citadel.br_mock01" "Are you still with us, Dr. Freeman? Not for much longer, I think. " "citadel.br_mock02" "I'm relying on you to fail again, Dr. Freeman. Just as I relied on you at Black Mesa. " "citadel.br_mock03" "It looks like you're falling behind. I could never have predicted that. " "citadel.br_mock04" "A predictable failure, Dr. Freeman. " "citadel.br_mock05" "I don't know what you can possibly hope to achieve, apart from your own annihilation. " "citadel.br_mock06" "I warned you this was futile. " "citadel.br_mock07" "I could have told you that was pointless, Dr. Freeman. " "citadel.br_mock08" "It won't be much longer now, Dr. Freeman. " "citadel.br_mock09" "I hope you said your farewells. " "citadel.br_mock10" "Oh, Dr. Freeman... " "citadel.br_mock11" "What a waste. " "citadel.br_mock12" "Pointless of you. " "citadel.br_mock13" "If only you had harnessed your boundless energy for a useful purpose! " "citadel.br_newleader_a" " " "citadel.br_newleader_a_cc" "I agree, it's a total waste. Fortunately, the resistance has shown it is willing to accept a new leader. And this one has proven to be a fine pawn for those who control him. " "citadel.br_newleader_b" " " "citadel.br_newleader_c" " " "citadel.br_no" "No! " "citadel.br_nopoint" "Oh, it's hardly the worst. But you might find that hard to believe once you get there. " "citadel.br_nothingtosay_a" "I understand if you don't wish to discuss this in front of your friends. " "citadel.br_nothingtosay_b" "I'll send them on their way, and then we can talk openly. " "citadel.br_oheli07" "...carbon stars with ancient satellites colonized by sentient fungi." "citadel.br_oheli08" "Gas giants inhabited by vast meteorological intelligences. Worlds stretched thin across the membranes where dimensions " "citadel.br_oheli09" "intersect... Impossible to describe with our limited vocabulary!" "citadel.br_ohshit" "Oh shit! " "citadel.br_playgame_a" " " "citadel.br_playgame_b" " " "citadel.br_playgame_b_cc" "Eli...if you won't do the right thing for the good of all people, maybe you'll do it for one of them." "citadel.br_playgame_c" " " "citadel.br_rabble" " " "citadel.br_rabble_a" "Thanks to you, we have everything we need in that regard. " "citadel.br_rabble_b" "You're more than qualified to finish his research yourself. " "citadel.br_rabble_c" "What neither you nor I can do is convince that rabble in the streets to give up their senseless struggle. " "citadel.br_rabble_d" "Yet Eli refuses to speak the words that would save them all. " "citadel.br_stubborn" "Alyx my dear, you have your mother's eyes. But your father's stubborn nature. " "citadel.br_stubborn01" "You have your mother's eyes, my dear. " "citadel.br_stubborn02" "But your father's stubborn nature. " "citadel.br_synapse" "Dr. Freeman. You really shouldn't be out there. At the moment of synapse, as I teleport, this chamber will be bathed in deadly particles that have yet to be named by human science. Perhaps when I have the leisure to do the work myself, I'll name one after you. That way you won't be completely forgotten. " "citadel.br_synapse02" "When the singularity collapses, I will be far away from here. In another universe, as a matter of fact. You, on the other hand, will be destroyed in every way it is possible to be destroyed-and even in some which are essentially impossible. " "citadel.br_takeme" "Take me. " "citadel.br_unleash" "You don't know what you'll unleash! You could bring down this whole Citadel! Think, man, think - of the people below! " "citadel.br_untenable" "The portal destination is untenable. Surely you can set the relay elsewhere. There's no way I can survive in that environment. " "citadel.br_warmup" "I'm warming up the portal to deliver you even now. " "citadel.br_whatittakes" "Oh all right, damn it, if that's what it takes! " "citadel.br_worthit" "Look, Gordon. Look at what you are throwing away. Is it worth it? " "citadel.br_yesjudith" "Yes, Judith, what is it? " "citadel.br_youfool" "You fool! " "citadel.br_youneedme" "You need me! " "citadel.eli_alyx01" "Alyx! Honey... " "citadel.eli_alyxsweetheart" "Alyx, sweetheart." "citadel.eli_damnbreen" "God damn you, Breen! You let her go! " "citadel.eli_dontstruggle" "Don't struggle, honey. " "citadel.eli_dontworryboutme" "Oh no, don't worry about me honey. " "citadel.eli_genocide" "What I've seen is also beyond words, Breen. Genocide... indescribable evil... " "citadel.eli_goodgod" "Good God. " "citadel.eli_mygirl" "That's my girl. " "citadel.eli_nonever" "Never. " "citadel.eli_notobreen" "No! " "citadel.eli_ohalyx" "Oh, Alyx, sweetheart. " "citadel.eli_ohjudith" "Oh, Judith... " "citadel.eli_save" "Save them? For what? " "citadel.eli_sendusboth" "Go ahead, Breen, if that's the worst you can do, send us both through your portal!" "citadel.gman_exit01" "Time, Dr. Freeman? " "citadel.gman_exit02" "Is it really that time again? " "citadel.gman_exit03" "It seems as if you only just arrived. " "citadel.gman_exit04" "You've done a great deal in a small timespan. " "citadel.gman_exit05" "You've done so well, in fact, that I've received some interesting offers for your services. Ordinarily, I wouldn't contemplate them. But these are extraordinary times. " "citadel.gman_exit06" "Rather than offer you the illusion of free choice, I will take the liberty of choosing for you...if and when your time comes round again. " "citadel.gman_exit07" "I do apologize for what must seem to you an arbitrary imposition, Dr. Freeman. I trust it will all make sense to you in the course of...well... " "citadel.gman_exit08" "I'm really not at liberty to say. " "citadel.gman_exit09" "In the meantime... " "citadel.gman_exit10" "This is where I get off. " "citadel.gman_meetagain" "Until we meet again " "citadel.gman_rightman" "The right man in the wrong place can make all the difference in the world. " "citadel.mo_alyxneedthis" "You'll need this. " "citadel.mo_bargain" "The bargain we should be making is for Eli's life, so he can continue his research! " "citadel.mo_dont" "Don't---!" "citadel.mo_dontlook" "Oh don't give me that look. " "citadel.mo_dontworry" "Don't you worry. " "citadel.mo_goyoutwo" "Go on, you two. " "citadel.mo_illtakehim" "I'll take him from here. " "citadel.mo_necessary" "It isn't necessary! " "citadel.mo_notfollowed" "We'll make sure you're not followed. " "citadel.mo_notimealyx" "There's no time, Alyx. He's on his way to the portal. " "citadel.mo_notleavingeli" "I'm not leaving you again, Eli. " "citadel.mo_nouse" "Don't struggle. It's no use. Until you're where he wants you, there's nothing you can do. " "citadel.mo_outoftime" "I'm sorry, Wallace. You're all out of time. " "citadel.mo_sorrygordon" "I'm sorry, Gordon. " "citadel.mo_stophim" "I wasn't careful enough. Breen knows everything we learned. You have to stop him. " "citadel.mo_stoppingyou" "We're doing what I could never do alone. We're stopping you. " "citadel.mo_wallace" "Dr. Breen... Wallace... " "coast.al_captured" "My Dad and Dr. Mossman...they were captured in the fighting. Vortigaunts tracked them to Nova Prospekt, the converted prison up the coast. If you could meet me there, Gordon, then together we might have a chance of getting them out. " "coast.al_goodhands" "Thanks, Leon. Gordon, I haven't driven the coast road in over a year, but I have no reason to think it's gotten any safer. Meet me in the depot where the trains unload. Take care of yourself and I'll see you in Nova Prospekt. " "coast.al_goodnews" "He's there? " "coast.al_goodtoseeyou" "It's good to see you, Gordon. Be careful. " "coast.al_gotcar" "That's why I called you, Leon. I was hoping you still had the scout car we left with you last summer. The one my Dad rigged with the tau cannon. " "coast.al_hitcher01" "He's been taken to Nova Prospekt. The vortigaunts tracked the ship that made off with him and Judith Mossman. While the trains are still running, I'm going to hitch a ride. " "coast.al_hitcher02" "Here's where you come in, Gordon. I need you to make your way along the coast until you get to Nova Prospekt. It used to be a high security prison-it's something much worse than that now. But I think it's still easier to sneak in than to break out. " "coast.al_needyourhelp" "Gordon, you made it through Ravenholm? Thank God! I need your help! They've taken my father! " "coast.al_out" "Out. " "coast.al_stowaway" "Good. " "coast.al_taucar" "Hey, Leon. Do you still have the car my Dad and I put together? " "coast.antman01" " " "coast.antman02" " " "coast.bugbait_onemanalone" "Get going, Dr. Freeman. Nova Prospekt is just ahead. One man alone wouldn't stand much chance going in there, but a man with a pack of antlions... well, that's a different story. " "coast.cr_willdo" "Will do! I just finished mounting an ammo crate on the back. " "coast.lady_gotodocks" "Go right on down to the docks there, and we'll bring it out for you. Listen for directions from the crane operator. " "coast.lady_keepgoing" "Keep on going and you'll see the car. " "coast.le_allclear" "It's Leon. We're all clear. And I've got Gordon Freeman! " "coast.le_allset" "Good timing. Okay, Alyx, we're all set. " "coast.le_buggy" "Noriko, bring the buggy out, put it on the dock right now. Gordon Freeman will be driving it! " "coast.le_bye" "Bye, Alyx. " "coast.le_followme" "Follow me. " "coast.le_goodidea" "Yeah! Good idea! Hold on a sec. " "coast.le_gotgordon" "Alyx, it's Leon, and I've got Gordon Freeman with me. " "coast.le_map" "That map is out of date, but you can still see more or less the route to Nova Prospekt. Can't vouch for the road, though. We've lost touch with some of the outposts. " "coast.le_onfoot" "You want him to take the coast road? He won't last five minutes on foot. It's spawning season for the antlions. " "coast.le_overhere" "Over here, Dr. Freeman. " "coast.le_patchhim" "Patch him up and get him to the back as soon as he's stable. " "coast.le_radio" "I'll radio ahead and let the next base know you're coming. " "coast.le_radioloop" "Shorepoint to N.L.O." "coast.le_radioloop_b" "Shorepoint to New Little Odessa. " "coast.le_radioloop_c" "Come in, Odessa...do you read? " "coast.le_restock" "Okay, Doc, before you hit the road, you might want to grab some medkits, restock on ammo, maybe check the map and see where you're headed. There's an ammo supply crate on the back of the car, if that's any comfort. " "coast.le_staywithcar" "Stay with the car, make use of the thumpers, and you'll stand a fair chance against the antlions. " "coast.le_whohurt" "Who's hurt? " "coast.le_youmadeit" "Gordon Freeman! It's incredible you made it! We've been getting communications from Alyx. I'll see if I can reach her again. " "coast.leon_getaway" " " "coast.leon_itisyou" " " "coast.leon_suredo" " " "coast.leon_thisisleon" " " "coast.med_online" "Dr. Freeman? You're kidding. I've been on the line with Alyx. Her father's been captured. " "coast.pheropod_nag01" "Well, Dr. Freeman, you're a regular antlion now. " "coast.pheropod_nag02" "I swear by the pheropods myself. " "coast.pheropod_nag03" "The antlions won't bother you now, Doc. " "coast.pheropod_nag04" "Looks like you've made yourself some friends. " "coast.vbaittrain_fine" "The Freeman again excels at all tasks! " "coast.vbaittrain_gotit" "The Freeman shows his excellence in all things. " "coast.vbaittrain_great" "The Freeman has done well. " "coast.vbaittrain01a" "The Freeman honors us by his presence. " "coast.vbaittrain01b" "The Freeman will now be instructed in the use of pheropods. " "coast.vbaittrain01c" "Attend, now, and learn to shepherd antlions with this so-called bug-bait. " "coast.vbaittrain02" "The Freeman will now break out his pheropods and toss one into yonder pit. " "coast.vbaittrain02_nag" "The Freeman must not delay: Hurl that pheropod into the pit. " "coast.vbaittrain03" "The Freeman can also coax his antlions to attack specific targets. Observe the training manikin, and mark it well with another pheropod. " "coast.vbaittrain03_nag" "Hurl your bug-bait hard against the dummy. " "coast.vbaittrain04" "Now, attend well. Apply pressure to your pheropod, to signal the antlions in your command to follow you. " "coast.vbaittrain04_nag" "The Freeman must squeeze his bug-bait sharply if he wishes the antlions to follow where he leads. " "coast.vbaittrain05" "And now this one must bid the Freeman farewell. Nova Prospekt lies just beyond. Remember well what you have learned here. The Eli Vance has greatest confidence in you. " "coast.vgossip_01" "Freeman must excuse us. It is rude of us to commune by flux shifting in front of those whose vortal inputs are impaired. " "coast.vgossip_02" "Yes, we will vocalize in your auditory language as a matter of courtesy. " "coast.vgossip_03" "Unless we wish to say unflattering things about you. " "coast.vgossip_04" "Just so. " "coast.vort_extract01" "The Freeman will do wise to heed our extraction of the myrmidont's aromatic pheropods. The process is not entirely hygienic. Therefore, stand aside. " "coast.vort_podnag" "The Freeman must retrieve the fallen pheropods without delay! " "coast.vort_podsforyou01" "The Freeman will have need of these pheropods on the paths ahead. Gather them now. " "coast.wo_winston" "Winston's been hit. " "d1_trainstation_03.breakin_takeemdown" "603, unlawful entry. " "eli_lab.airlock_cit01" "Good to know you. " "eli_lab.airlock_cit02" "You'd better get going. " "eli_lab.airlock_cit03" "Doctor Mossman's waiting for you. " "eli_lab.al_allright01" "All right. " "eli_lab.al_anotherdog" "Another one, Dog. " "eli_lab.al_autocycle" "We're in the scrapyard airlock stuck in a full autocycle. " "eli_lab.al_awesome" "Awesome. " "eli_lab.al_blamingme" "Are you blaming me? " "eli_lab.al_buildastack" "Come on, Gordon, build a stack and get up here. " "eli_lab.al_cavedin_b" "Gordon, you need to get out of here. " "eli_lab.al_cavedin_c" "I can't leave my father. " "eli_lab.al_cmongord01" "Come on, Gordon! " "eli_lab.al_cmongord02" "Come on! " "eli_lab.al_comeongord01" "Come on, Gordon. " "eli_lab.al_comeongord02" "This way, Gordon. " "eli_lab.al_dad_ques01" "Dad? " "eli_lab.al_dad_scared01" "Dad? " "eli_lab.al_dad_scared02" "Dad! " "eli_lab.al_dadplease" "Dad, please... " "eli_lab.al_dadwhatsup" "What's going on in there? " "eli_lab.al_dogairlock01" "Damn it! " "eli_lab.al_dogairlock02" "Dog, open the airlock. Get us out of here. " "eli_lab.al_dogcome" "Dog, come! " "eli_lab.al_doggetnow" " " "eli_lab.al_doyouread" "Dad, it's Alyx, do you read? " "eli_lab.al_earnedit01" "Well, he earned it. " "eli_lab.al_excellent01" "Excellent. " "eli_lab.al_getitopen01" "Hurry! Now! " "eli_lab.al_getitopen02" "Tear it apart if you have to! Just get it open! " "eli_lab.al_getoutnow" " " "eli_lab.al_getyourball" "Dog, go get your ball. " "eli_lab.al_giveittry" "Give it a try. " "eli_lab.al_goaheaddog" "Go ahead, Dog, throw! " "eli_lab.al_godog" " " "eli_lab.al_goodcatch" "Good catch. " "eli_lab.al_gooddoggie" "Good doggie. " "eli_lab.al_goodthrow" "Good throw. " "eli_lab.al_goongord" " " "eli_lab.al_grabthrow" "The secondary trigger lets you grab things. You can throw them with the primary. " "eli_lab.al_gravdrop" "Once you've picked something up you can drop it gently by pressing your secondary trigger again. " "eli_lab.al_gravgun" " " "eli_lab.al_gravgun_cc" "Sure... Come on, Gordon. Let's go have some fun. " "eli_lab.al_havefun" " " "eli_lab.al_hazmat" "It's designed for handling hazardous materials, but we mainly use it for heavy lifting. " "eli_lab.al_hereyougo02" "Here you go. " "eli_lab.al_heshere" "He's right here. " "eli_lab.al_hums" " " "eli_lab.al_hums_b" " " "eli_lab.al_hurry" " " "eli_lab.al_intoairlock01" "Dog! Come! " "eli_lab.al_intoairlock02" "Get in here " "eli_lab.al_intoairlock03" "Into the airlock! Now! " "eli_lab.al_intoairlock04" "Come on, hurry! " "eli_lab.al_intoairlock05" "Before they spot us! " "eli_lab.al_laugh01" "*laughter*" "eli_lab.al_laugh02" "*laughter*" "eli_lab.al_letmedo" "Then maybe you should let me do the calculations next time, as well as installing it. " "eli_lab.al_liketofetch" "When I told you Dog liked to play fetch, I didn't tell you who'd be fetching, did I? " "eli_lab.al_metmossman01" "So, I see you've met Dr. Mossman. She's one of the main reasons I spend so much time outside. " "eli_lab.al_metmossman03" "You should hear her drone on about how it should have been her in the Black Mesa Test Chamber that day. " "eli_lab.al_metmossman04" "I'm sorry, I shouldn't be talking behind her back. It just gets a bit claustrophobic down here. " "eli_lab.al_minefield" "I've found it handy for clearing minefields. " "eli_lab.al_nicecatch" "Nice catch " "eli_lab.al_niceshot" "Nice shot! " "eli_lab.al_noboydown" "No! No, boy! Down! Put that down! " "eli_lab.al_nodog" "No, Dog! " "eli_lab.al_nowcalldog" "Now let me call Dog. He loves to play fetch. " "eli_lab.al_okletsplay" "Okay, Dog, let's play catch with Gordon. " "eli_lab.al_pickuptoss" "Pick up some stuff and toss it. " "eli_lab.al_placeobjs" "You can place objects by moving them into position and hitting the secondary trigger again. " "eli_lab.al_primary" "The primary trigger emits a charge. You can punt stuff and send it flying. " "eli_lab.al_pullfromdistance" "You can also pull stuff over from a distance. " "eli_lab.al_pullfromdistance_b" "Try grabbing those barrels from that ledge up there. " "eli_lab.al_ravenholm01" "That's the old passage to Ravenholm. We don't go there anymore. " "eli_lab.al_ravenholm02" "We used to be able to go right up there to Ravenholm. It was an old mining town inhabited by some escapees from City 17." "eli_lab.al_ravenholm02b" "We used to be able to go right up there to Ravenholm. It was an old mining town inhabited by some escapees from City 17." "eli_lab.al_ravenholm06" "Believe me, that tunnel is sealed for a reason. " "eli_lab.al_scanners01" "What is it, Dog? " "eli_lab.al_scanners02" "Oh my god! What was that? " "eli_lab.al_scanners03" "Scanners! " "eli_lab.al_scanners06" "The Combine's sweeping the area! " "eli_lab.al_scanners07" "We've gotta head back to the lab. Come on, Gordon. " "eli_lab.al_scrapyard" "So, here we are. The scrapyard. " "eli_lab.al_seeifyoucanstack" "See if you can stack some stuff to climb up here. " "eli_lab.al_somethingbigger" "Dog, throw something bigger. " "eli_lab.al_somethingelse" "Okay, Gordon, let's try something else. " "eli_lab.al_soquickly01" " " "eli_lab.al_soquickly01_cc" "Oh, Gordon! The vortigaunts said you were here! I can't believe you made it so quickly on foot. " "eli_lab.al_soquickly02" " " "eli_lab.al_soquickly03" " " "eli_lab.al_standbackdog" "That's enough, Dog. " "eli_lab.al_sweet" "Sweet! " "eli_lab.al_takegord02" "Dog, take Gordon to the Ravenholm tunnel, then circle around and try to meet up with me. Hurry! " "eli_lab.al_takeit" "Take it. " "eli_lab.al_takethis" "Take this. " "eli_lab.al_thisisdog01" "Gordon, this is Dog. My Dad built him to protect me when I was a kid. " "eli_lab.al_thisisgravgun" "This is the gravity gun my father was talking about. You can call it the 'Zero Point Energy Field Manipulator' if you really want to. " "eli_lab.al_throwanotherdog" "Throw another, Dog. " "eli_lab.al_throwitdog" "Throw it, Dog. " "eli_lab.al_throwtodog" "Okay, Gordon, now you throw something to Dog and let him catch. " "eli_lab.al_thyristor02" "I guess you proved you can handle yourself out there. " "eli_lab.al_trystacking" "Try stacking some things. Grab something with your secondary trigger, then press the same trigger again to drop it gently. " "eli_lab.al_ugh" "Let's get out of here. " "eli_lab.al_usegravgun" "You'll need to use the gravity gun. " "eli_lab.al_wasted01" "The vortigaunts relieved me so I could come see Gordon. " "eli_lab.al_wasted02" "Anyway, I should be in here working on the portal. " "eli_lab.al_wheresball" "Where's your ball, Dog? " "eli_lab.al_yayhigh" "First model was about yay-high. I've been adding to him ever since. Haven't I, boy? " "eli_lab.eli_alyxhoney" "Alyx, honey... " "eli_lab.eli_broke" "I believe he broke your record, honey. " "eli_lab.eli_finesci" "Fine scientist, Judith. She was up for your job at Black Mesa but you edged her out with your Innsbruck experience. " "eli_lab.eli_goodvort" "All right, good, you keep right on it. " "eli_lab.eli_gordonwith" "Is Gordon still with you? " "eli_lab.eli_gowithalyx01" "Go with Alyx, Gordon. She'll look after you. " "eli_lab.eli_gowithalyx02" "Go ahead, Gordon, we'll catch up with you later. " "eli_lab.eli_gowithalyx03" "Go on Gordon, go with Alyx. " "eli_lab.eli_greeting" "Gordon Freeman! Let me get a look at you, man! My God, you haven't changed one iota! How do you do it? " "eli_lab.eli_handle" "There's nothing Gordon can't handle... with the possible exception of you. " "eli_lab.eli_handle_b" "Ha!" "eli_lab.eli_ladies" "Ahem. Alyx, why don't you take Gordon along and give him some practice with the gravity gun. " "eli_lab.eli_littlewhile" "See you in a little while, Gordon. " "eli_lab.eli_lookaround" "Feel free to look around " "eli_lab.eli_lookgordon" "Take a look at this, Gordon. " "eli_lab.eli_mit" "Right you are. MIT graduates are few and far between these days. We'll get you out of that hazard suit and back into your lab coat, where you belong. " "eli_lab.eli_photo01" "You remember my wife Azian, don't you? " "eli_lab.eli_photo02" "That picture, and Alyx, were all I managed to carry out of Black Mesa. " "eli_lab.eli_portal01" " " "eli_lab.eli_portal01_cc" "We've almost got that portal working again, but I wouldn't blame you if you didn't volunteer for the next trial run. " "eli_lab.eli_portal02" " " "eli_lab.eli_safety" "Where are you, Alyx? " "eli_lab.eli_staytogether01" "Take Gordon out of here! Head for the coast! " "eli_lab.eli_staytogether02" "Do not go through Rav---" "eli_lab.eli_surface" " " "eli_lab.eli_surface_b" " " "eli_lab.eli_surface_cc" "Now, let's see. The last time I saw you, I sent you up for help after the resonance cascade. I never thought it would take you this long to get back to me! " "eli_lab.eli_thing" "We're still not sure what that does. Alyx brings in the strangest things. " "eli_lab.eli_vilebiz01" "Dr. Breen... " "eli_lab.eli_vilebiz02" "He's the Administrator of this whole vile business now. " "eli_lab.eli_vilebiz03" "He ended the Seven Hours War by managing Earth's surrender. " "eli_lab.eli_vilebiz04" "The Combine rewarded him with power. " "eli_lab.eli_wantyou" "Good. I want you two to... " "eli_lab.eli_welcometolab" "Welcome to the lab anyway. It's not Black Mesa, but it's served us well enough. " "eli_lab.mo_airlock01" "We've got something. " "eli_lab.mo_airlock02" "Okay, it's human. " "eli_lab.mo_airlock03" "Hello? " "eli_lab.mo_airlock04" "Take it easy in there. You're safe now. " "eli_lab.mo_airlock05" "You'll have to forgive the scanning process. We can't take any chances. " "eli_lab.mo_airlock06" " " "eli_lab.mo_airlock06_cc" "Doctor Freeman? Gordon Freeman? Is that you? You've made it here this quickly? Well, Eli is going to be amazed. Not to mention relieved. " "eli_lab.mo_airlock07" " " "eli_lab.mo_airlock08" " " "eli_lab.mo_airlock09" " " "eli_lab.mo_airlock10" " " "eli_lab.mo_airlock10_cc" "I'm Dr. Mossman. Dr. Judith Mossman. I've been hearing about you since long before the Black Mesa incident. " "eli_lab.mo_airlock11" " " "eli_lab.mo_airlock12" " " "eli_lab.mo_airlock12_cc" "Ah, Black Mesa! I do so envy you, working with Eli and Dr. Kleiner when they were at the top of their field." "eli_lab.mo_airlock13" " " "eli_lab.mo_airlock14" "There we go. You can come through now. " "eli_lab.mo_alyxonwatch" "Alyx, I thought you were on watch. " "eli_lab.mo_anyway04" "Where was I? Oh, yes... " "eli_lab.mo_badcapacitor01" "I have the repairs well in hand. " "eli_lab.mo_badcapacitor02" "Someone misjudged the capacity of the Combine thyristor--- " "eli_lab.mo_deliberately" "Alyx, really. Sometimes I think you deliberately misunderstand me. " "eli_lab.mo_difference" "It's going to be a lot more like Black Mesa with Gordon here to help. " "eli_lab.mo_digup01" "Let me just finish up some work and I'll see what I can dig up. " "eli_lab.mo_extrahelp01" "We could certainly use the extra help around here. " "eli_lab.mo_extrahelp02" "We've covered a lot of ground in the last few months, but things would go so much faster if we had more people with your training. " "eli_lab.mo_extrahelp03" " " "eli_lab.mo_extrahelp04" " " "eli_lab.mo_extrahelp04_cc" "We're closing in on a reliable local teleport technology, something the Combine still hasn't mastered. " "eli_lab.mo_extrahelp05" " " "eli_lab.mo_extrahelp05_cc" "Eli thinks their portals are string-based, similar to our Calabi-Yau model, but they've failed to factor in dark energy equations. They can tunnel through from their universe, but once they're here they're dependent on local transportation. If they knew what we're doing with entanglement--- " "eli_lab.mo_extrahelp06" " " "eli_lab.mo_extrahelp07" " " "eli_lab.mo_extrahelp08" " " "eli_lab.mo_gotoeli01" "Oh, Dr. Freeman! You should stay with Eli. Go on, I'll rejoin you shortly. " "eli_lab.mo_gotoeli02" "I have a few things to attend to, Dr. Freeman. Let Eli show you around. " "eli_lab.mo_gotoeli03" "Dr. Freeman? I figured you and Eli would want to talk about old times. We can talk later. " "eli_lab.mo_gotoeli04" "You go ahead, Dr. Freeman. Spend some time with Eli. I'll be back as soon as I catch up on some work. " "eli_lab.mo_gowithalyx01" "I guess you should go with Alyx. " "eli_lab.mo_gowithalyx02" "Go ahead, we'll talk later. " "eli_lab.mo_hereseli01" " " "eli_lab.mo_hereseli01_cc" "Oh! Here's Eli now. " "eli_lab.mo_hereseli02" " " "eli_lab.mo_hurryup01" "Hurry up, Dr. Freeman. " "eli_lab.mo_lookwho01" "Eli, look who I found in the airlock. " "eli_lab.mo_noblame" "No, not at all! It was a calculation error, not a mechanical problem. " "eli_lab.mo_notatoy" "The Zero Point Energy Field Manipulator is not a toy, Alyx! " "eli_lab.mo_postdoc01" " " "eli_lab.mo_postdoc01_cc" "Oh, listen to me, I sound like a post-doc. I'm just so excited to think that we'll finally have the chance to work together." "eli_lab.mo_postdoc02" " " "eli_lab.mo_realhonor02" "Dr. Freeman? It's been a real honor. I'm looking forward to working together. " "eli_lab.mo_relay01" " " "eli_lab.mo_relay01_cc" "Where was I? Oh, yes. Dr. Kleiner compressed the Xen Relay far beyond anything he imagined at Black Mesa. " "eli_lab.mo_relay02" " " "eli_lab.mo_relay02_cc" "We've figured out how to use Xen as an unexpressed axis, effectively a dimensional slingshot, so we can swing around the borderworld and come back in local space without having to pass through. " "eli_lab.mo_relay03" " " "eli_lab.mo_taketoeli" "I'll take you to down Eli right away. He would never forgive me if I kept you waiting. " "eli_lab.mo_thiswaydoc" "This way, Dr. Freeman " "eli_lab.vort_elab_use01" "The Eli Vance almost perceives the All-in-One. " "eli_lab.vort_elab_use02" "The Eli Vance has earned our trust. " "eli_lab.vort_elab_use03" "The Eli Vance was our first collaborator. " "eli_lab.vort_elab_use04" "The Eli Vance is indispensable to the liberation. " "eli_lab.vort_elab_use05" "We are pleased that the Eli Vance thinks so highly of the Freeman. " "k_lab.al_aboutthecat" "Hey, uh, yeah. About that cat... " "k_lab.al_allrightdoc" "Uh-oh. Everything all right, Doctor Kleiner? " "k_lab.al_animalperson" "Barney... You're not an animal person? " "k_lab.al_buyyoudrink01" "Hmm." "k_lab.al_buyyoudrink02" " " "k_lab.al_buyyoudrink02_cc" "Here. Let me buy you a drink. " "k_lab.al_buyyoudrink03" " " "k_lab.al_careful" "Careful there. " "k_lab.al_careful02" "Careful. " "k_lab.al_carefulthere" "Uh, careful there. " "k_lab.al_checkguyout01" " " "k_lab.al_checkguyout02" " " "k_lab.al_checkguyout03" " " "k_lab.al_checkguyout04" " " "k_lab.al_checkguyout06" " " "k_lab.al_cmonfreeman" "Uh, Doctor Freeman, come on. " "k_lab.al_comeon" "Come on. " "k_lab.al_comingthru" "He's coming through, Dad. " "k_lab.al_comingwith" "Don't worry. He's coming with me " "k_lab.al_docsays01" " " "k_lab.al_docsays01_cc" "If Dr. Kleiner says you should wear that thing, you should wear it. " "k_lab.al_docsays02" " " "k_lab.al_foundhim" "I found him wandering around outside. Bit of a troublemaker, isn't he? " "k_lab.al_heydoc" "Hey, Doc! " "k_lab.al_hmm" "Hmm. " "k_lab.al_itsthere" "It's right there, Gordon. " "k_lab.al_keepitgoing" "Keep it going, Gordon! " "k_lab.al_kleinerswaiting" "Well, come on. Dr. Kleiner's waiting. " "k_lab.al_letsdoit" "Then let's do it. " "k_lab.al_lostgordon" " " "k_lab.al_lostgordon_cc" "We just lost Gordon! What's going on?" "k_lab.al_moveon01" " " "k_lab.al_moveon01_cc" "Ahem. Let's get a move on." "k_lab.al_moveon02" " " "k_lab.al_readyforus" "Are you ready for us, Dad? " "k_lab.al_seeifitworks" "Let's just see if this thing works, okay? " "k_lab.al_showonroad" "Meanwhile, let's get this show on the road. " "k_lab.al_takecredit" "I can't take any credit for the breakthrough, Doctor. " "k_lab.al_takeiteasy" "Take it easy, Gordon. " "k_lab.al_thatsit" "That's it. " "k_lab.al_theplug" "Uh, Doctor? The plug? " "k_lab.al_there" "Uh, there. " "k_lab.al_thereheis" "There he is! " "k_lab.al_theswitch" "The switch, Dr. Freeman. " "k_lab.al_throwswitch" "You going to let Gordon throw the switch? " "k_lab.al_uhoh01" "Uh-oh. " "k_lab.al_whatcat01" "What cat? " "k_lab.al_whatcat02" "What cat? " "k_lab.al_whatsgoingon" "What's going on? " "k_lab.al_wontlook" "Don't worry, I won't look " "k_lab.al_woohoo" "Uh...okay...oh ah oooh!" "k_lab.al_youcoming" "You coming? " "k_lab.ba_cantkeephim01" " " "k_lab.ba_cantkeephim01_cc" "We can't keep him here long, Doc. It'll jeopardize everything we've worked for." "k_lab.ba_cantkeephim02" " " "k_lab.ba_cantlook" "I can't look. " "k_lab.ba_careful01" "Careful! " "k_lab.ba_careful02" "Be careful! " "k_lab.ba_dontblameyou" "Okay, I don't blame you for hesitating, but if we're gonna do this thing, then let's just get through it. " "k_lab.ba_dontworry01" "Don't worry, Gordon, we'll " "k_lab.ba_forgetthatthing" "Forget about that thing! " "k_lab.ba_geethanks" "Gee, thanks. " "k_lab.ba_getamoveon" "Gordon, get a move on. " "k_lab.ba_getitoff01" " " "k_lab.ba_getitoff01_cc" "Damn it! Get it off me!" "k_lab.ba_getitoff02" " " "k_lab.ba_getoutofsight01" " " "k_lab.ba_getoutofsight01_cc" "Get down outta sight! I'll come find you!" "k_lab.ba_getoutofsight02" " " "k_lab.ba_getsuiton" "Get your suit on, Gordon. " "k_lab.ba_goodluck02" "Good luck out there, Gordon. " "k_lab.ba_guh" "Ugh!" "k_lab.ba_headhumper01" "It's your pet, the freakin' head-humper! " "k_lab.ba_headhumper02" "Look out! " "k_lab.ba_hearthosesirens" "Man, Gordon! You stirred up the hive. " "k_lab.ba_hesback01" " " "k_lab.ba_hesback01_cc" "Hey, hey, he's back! I'm getting him outta there!" "k_lab.ba_hesback02" " " "k_lab.ba_ishehere" "Well, is he here? " "k_lab.ba_itsworking01" " " "k_lab.ba_itsworking01_cc" "You mean it's working? For real this time? Because I still have nightmares about that cat." "k_lab.ba_itsworking02" " " "k_lab.ba_itsworking03" " " "k_lab.ba_itsworking04" " " "k_lab.ba_juicedup" "At least get that suit juiced up, Gordon. " "k_lab.ba_longer" "Yeah, longer if we're lucky. " "k_lab.ba_myshift01" " " "k_lab.ba_myshift01_cc" "I've gotta get back on my shift, but okay." "k_lab.ba_myshift02" " " "k_lab.ba_notime" "Doc, we don't have time for this. " "k_lab.ba_notimetofool01" " " "k_lab.ba_notimetofool01_cc" "Come on, Gordon, we don't have time to fool around. Get your suit on." "k_lab.ba_notimetofool02" " " "k_lab.ba_nottoosoon01" "And not a moment too soon. " "k_lab.ba_outcivvies" "Doc, since he's not taking the streets, you might as well get him out of his civvies. " "k_lab.ba_pissinmeoff" "You're pissin' me off, Gordon. " "k_lab.ba_pushinit" "You're pushin' it Gordon. " "k_lab.ba_saidlasttime" "That's what you said last time. " "k_lab.ba_sarcastic01" " " "k_lab.ba_sarcastic01_cc" "Good job, Gordon. Throwing that switch and all? I can see your M.I.T. education really pays for itself. " "k_lab.ba_sarcastic02" " " "k_lab.ba_sarcastic03" " " "k_lab.ba_suitup" "Time to suit up, Gordon. " "k_lab.ba_thatpest" "I thought you got rid of that pest! " "k_lab.ba_thereheis" "There he is! " "k_lab.ba_thereyouare" "There you are! " "k_lab.ba_thingaway01" " " "k_lab.ba_thingaway01_cc" "Here we go... Aaah!" "k_lab.ba_thingaway02" " " "k_lab.ba_thingaway03" "Get that thing away from me! " "k_lab.ba_thisway" "This way, Gordon. " "k_lab.ba_whatthehell" "What the hell? " "k_lab.ba_whoops" "Whoops! " "k_lab.br_significant" "The man I saw, I'm all but certain it was... " "k_lab.br_significant_cc" "The man I saw, I'm all but certain it was... " "k_lab.br_tele_02" "What's the meaning of this? " "k_lab.br_tele_03" "Who are you? " "k_lab.br_tele_05" "How did you get in here? " "k_lab.br_thereheis" "Gordon Freeman! " "k_lab.eli_allset" "We're all set on this end. " "k_lab.eli_areyouthere" "Isaac, are you there? " "k_lab.eli_behindyou" "Behind you! " "k_lab.eli_bringthrough" "Let's go ahead and bring Gordon through now. " "k_lab.eli_didntcomethru" "He didn't come through. " "k_lab.eli_dontunder01" "I don't understand. " "k_lab.eli_dontunder02" "There's no other receiver that could... " "k_lab.eli_holdsignal" "Hold the signal, Judith! " "k_lab.eli_notquite03" "What's going on, Judith? " "k_lab.eli_notwhoithink" "That's not who I think it is, is it? " "k_lab.eli_phenom02" "Fantastic work, Izzy. " "k_lab.eli_seeforyourself" "See for yourself. " "k_lab.eli_shutdown" "Shut it down, shut it down! " "k_lab.eli_stayput" "Gordon, stay put. We'll get you out of there. " "k_lab.kl_ahhhh" "Ah! " "k_lab.kl_almostforgot" " " "k_lab.kl_almostforgot_cc" "What? Oh dear, you're right, I almost forgot. Barney, I'll give you the honor." "k_lab.kl_barneyhonor" " " "k_lab.kl_barneysturn" "All right, Barney. Your turn. " "k_lab.kl_besokind" "Barney? If you'd be so kind? " "k_lab.kl_blast" " " "k_lab.kl_blast_cc" "Blast that little...where did she get to? Lamarr? Come out of there!" "k_lab.kl_bonvoyage" "Bon voyage, and best of luck in your future endeavors. " "k_lab.kl_cantcontinue" "We can't continue until you're in the teleport chamber, Gordon. " "k_lab.kl_cantwade" "You can't just wade into the field, it will peel you apart! " "k_lab.kl_careful" "Oh, do be careful. " "k_lab.kl_charger01" " " "k_lab.kl_charger01_cc" "Good idea. There's a charger on the wall. I've modified your suit to draw power from Combine energy outlets, which are plentiful wherever they patrol. " "k_lab.kl_charger02" "I've modified your suit to draw power from Combine energy outlets, which are plentiful wherever they patrol. " "k_lab.kl_coaxherout" "Oh, fie! It'll be another week before I can coax her out of there. " "k_lab.kl_comeout" "Lamarr. Come out of there. " "k_lab.kl_credit" "Well I can't take all the credit, Doctor Freeman proved an able assistant. " "k_lab.kl_dearme" "Dear me. " "k_lab.kl_debeaked" " " "k_lab.kl_debeaked_cc" "Certainly not! Never fear, Gordon, she's de-beaked and completely harmless. The worst she might do is attempt to couple with your head. Fruitlessly!" "k_lab.kl_delaydanger" "Gordon, the longer you delay, the greater the danger to us all. " "k_lab.kl_diditwork" "Well, did it work? " "k_lab.kl_ensconced" "Once you're safely ensconced in the transmitter, we can begin. " "k_lab.kl_excellent" "Excellent." "k_lab.kl_excellent_cc" "Excellent. Initializing in three...two...one!" "k_lab.kl_fewmoments01" " " "k_lab.kl_fewmoments01_cc" "Right you are! Speak to you again in a few moments." "k_lab.kl_fewmoments02" " " "k_lab.kl_fiddlesticks" "Oh, fiddlesticks. What now? " "k_lab.kl_finalsequence" "Very good. Final sequence. Commencing...now. " "k_lab.kl_finalsequence02" "Final sequence. " "k_lab.kl_fitglove01" " " "k_lab.kl_fitglove01_cc" "Well, Gordon, I see your HEV suit still fits you like a glove. At least the glove parts do. " "k_lab.kl_fitglove02" " " "k_lab.kl_fruitlessly" "The worst she might do is attempt to couple with your head. Fruitlessly. " "k_lab.kl_getinposition" "Gordon, as soon as you're in position, we'll send you to Eli's. " "k_lab.kl_getoutrun01" " " "k_lab.kl_getoutrun01_cc" "Gordon! You must get out of here! Run!" "k_lab.kl_getoutrun02" " " "k_lab.kl_getoutrun03" " " "k_lab.kl_gordongo" "Gordon, go right ahead. " "k_lab.kl_gordonthrow" "Throw your switch, Gordon. " "k_lab.kl_hedyno01" " " "k_lab.kl_hedyno02" " " "k_lab.kl_hedyno02_cc" "Lamarr? Hedy! No!" "k_lab.kl_hedyno03" " " "k_lab.kl_helloalyx01" " " "k_lab.kl_helloalyx01_cc" "Oh, hello, Alyx! Well, almost all right. Lamarr has gotten out of her crate again. If I didn't know better, I'd suspect Barney of trapping and ... " "k_lab.kl_helloalyx02" " " "k_lab.kl_heremypet01" "Here, my pet. Hop up." "k_lab.kl_heremypet02" "No, not up there! " "k_lab.kl_hesnotthere" "What do you mean he's not there? " "k_lab.kl_holdup01" "Yes, yes, Eli, bit of a holdup on this end. " "k_lab.kl_holdup02" "You'll never guess who found his way into our lab this morning. " "k_lab.kl_initializing" " " "k_lab.kl_initializing_cc" "Initializing in three...two...one... Oh, fiddlesticks! What now?" "k_lab.kl_initializing02" " " "k_lab.kl_interference" "I'm encountering unexpected interference. " "k_lab.kl_islamarr" "Is Lamarr with him? " "k_lab.kl_lamarr" "Lamarr! There you are! " "k_lab.kl_masslessfieldflux" " " "k_lab.kl_masslessfieldflux_cc" "Let's see. The massless field-flux should self-limit and I've clamped the manifold parameters to CY base and LG orbifold, Hilbert inclusive. Conditions could hardly be more ideal!" "k_lab.kl_modifications01" "I've made a few modifications, but I'll just acquaint you with the essentials. Now, let's see... " "k_lab.kl_modifications02" "The Mark V Hazardous Environment Suit has been redesigned for comfort and utility--- " "k_lab.kl_moduli02" " " "k_lab.kl_mygoodness01" " " "k_lab.kl_mygoodness02" " " "k_lab.kl_mygoodness02_cc" "My Goodness! Gordon Freeman! It really is you, isn't it?" "k_lab.kl_mygoodness03" " " "k_lab.kl_nocareful" "No, no! Careful, Lamarr! Those are quite fragile! " "k_lab.kl_nonsense" "Nonsense. Your talents surpass your loveliness. " "k_lab.kl_nownow01" " " "k_lab.kl_nownow01_cc" "Now, now, there's nothing to be nervous about. We've made major strides since then. Major strides." "k_lab.kl_nownow02" " " "k_lab.kl_ohdear" "Oh, dear! " "k_lab.kl_opportunetime01" " " "k_lab.kl_opportunetime01_cc" "I must say, Gordon, you come at a very opportune time. Alyx has just installed the final piece for our resurrected teleport. " "k_lab.kl_opportunetime02" " " "k_lab.kl_packing01" " " "k_lab.kl_packing01_cc" "Indeed it is. And it's our intention to send him packing straightaway, in the company of your lovely daughter." "k_lab.kl_packing02" " " "k_lab.kl_plugusin" "Dear me, you're right. Gordon, would you mind plugging us in? " "k_lab.kl_projectyou" " " "k_lab.kl_projectyou_cc" "Yes, indeed. We're ready to project you, Gordon. Bon voyage, and best of luck in your future endeavors!" "k_lab.kl_redletterday01" " " "k_lab.kl_redletterday01_cc" "That's right, Barney. This is a red letter day. We'll inaugurate the new teleport with a double transmission! " "k_lab.kl_redletterday02" " " "k_lab.kl_relieved" "Oh, thank goodness. My relief is almost palpable. " "k_lab.kl_slipin01" " " "k_lab.kl_slipin01_cc" "Well, Gordon, go ahead. Slip into your suit now." "k_lab.kl_slipin02" " " "k_lab.kl_suitfits01" " " "k_lab.kl_suitfits01_cc" "Gordon, if you please? I'm eager to see if your old suit still fits." "k_lab.kl_suitfits02" " " "k_lab.kl_thenwhere" "Then, where is he? " "k_lab.kl_waitmyword" "Gordon, why don't you position yourself near the panel over there and wait for my word? " "k_lab.kl_weowe" "We owe a great deal to Dr. Freeman, even if trouble does tend to follow in his wake. " "k_lab.kl_whatisit" "What is it? " "k_lab.kl_wishiknew" " " "k_lab.kl_wishiknew_cc" "I wish I knew. I'm encountering unexpected interference!" "k_lab.kl_yourturn" "It's your turn, Gordon " "k_lab.mo_drawing" "Something is drawing him away. " "k_lab.mo_interfer" "I'm not sure, it seems to be some kind of interference. " "k_lab.mo_losinghim" "Ah, we're losing him again! " "k_lab2.al_andmyfather" "But what about my father? " "k_lab2.al_anotherpet" "We'll find you another pet headcrab! There are plenty to go around! " "k_lab2.al_aweek" "A week... " "k_lab2.al_aweek_b" "Then what have we missed? " "k_lab2.al_catchup" "Okay, Gordon, you heard him. " "k_lab2.al_catchup_b" "I'll catch up with you as soon as I've got Dr. Kleiner settled. " "k_lab2.al_doggowithgordon" "Dog, go with Gordon. " "k_lab2.al_dogyoumadeit" "Dog! You made it! " "k_lab2.al_exploded" "I was afraid we might not make it either. " "k_lab2.al_exploded_b" "I think the teleport exploded just as we were porting out. " "k_lab2.al_getmyfather" "We've got to get my father out. " "k_lab2.al_goodboy" "Good boy! " "k_lab2.al_gordontakecare" "Gordon... " "k_lab2.al_gordontakecare_b" "Take care of yourself out there. " "k_lab2.al_headyourway" "Gordon and Dog can head your way. I want to get Dr. Kleiner somewhere safer, then I'll meet up with you. " "k_lab2.al_illtakecareofthis" "Go on, Gordon, I'll take care of this. " "k_lab2.al_klab2_exitnag01" "You better hurry. " "k_lab2.al_klab2_exitnag02" "Go on, Gordon! " "k_lab2.al_klab2_exitnag03" "Go on. Find Barney! " "k_lab2.al_notime" "Oh no... " "k_lab2.al_notime_b" "Dr. Kleiner, there's really no time. " "k_lab2.al_optimism" "I wish I shared your optimism, Doctor... " "k_lab2.al_wemadeit" "My God... we made it. " "k_lab2.al_whatdoyoumean" "What do you mean? " "k_lab2.al_whatdoyoumean_b" "Gordon and I were just there a minute ago. " "k_lab2.al_whatswrong" "What's wrong? " "k_lab2.al_wheresdoc01" "But where's Dr. Kleiner? " "k_lab2.al_wheresdoc02" "Dr. Kleiner! Let us out! " "k_lab2.ba_getgoing" "Go on, get going! " "k_lab2.ba_goodnews" "Man, that's good news! " "k_lab2.ba_goodnews_b" "I almost gave you guys up for lost!" "k_lab2.ba_goodnews_c" "I'll take all the help I can get. " "k_lab2.ba_goodnews_d" "We're planning to set up a staging area for attacking the citadel. " "k_lab2.ba_heydoc01" "Hey, Doc? Are you there? " "k_lab2.ba_heydoc02" "Doc, come in, are you there? " "k_lab2.ba_incoming" "Oh crap! Incoming! " "k_lab2.kl_aroundhere" "Now, now, she's around here someplace. " "k_lab2.kl_atthecitadel01" "Well, that is most troubling." "k_lab2.kl_atthecitadel01_b" "According to the vortigaunts, he is a prisoner at the Citadel. " "k_lab2.kl_aweekago01" "Indeed it did... and the repercussions were felt far and wide, but... That was over a week ago! " "k_lab2.kl_blowyoustruck01" "A great deal, my dear. " "k_lab2.kl_blowyoustruck02" "The blow you struck at Nova Prospekt was taken as a signal to begin the uprising. " "k_lab2.kl_cantleavelamarr" "Just a minute. " "k_lab2.kl_cantleavelamarr_b" "I can't leave without Lamarr. Now where did she get to? " "k_lab2.kl_comeoutlamarr" "Come out, Lamarr! " "k_lab2.kl_dontgiveuphope02" "Barney has been leading a push with that very aim in mind. " "k_lab2.kl_dontgiveuphope03" "And another of your friends arrived several days ago. " "k_lab2.kl_givenuphope" "My dear, I had given up hope of ever seeing you again. " "k_lab2.kl_greatscott" "Great Scott! " "k_lab2.kl_howandwhen01" "Alyx? Gordon? " "k_lab2.kl_howandwhen02" "My god... how did you get here? And when? " "k_lab2.kl_lamarr" "Lamarr? Lamarr! " "k_lab2.kl_lamarrwary01" "Yes, Gordon, please do go on. " "k_lab2.kl_lamarrwary02" "Lamarr is extremely wary of your crowbar. " "k_lab2.kl_nolongeralone" "Yes, Barney, and I'm no longer alone." "k_lab2.kl_nolongeralone_b" "Alyx and Gordon have just arrived. " "k_lab2.kl_notallhopeless" "So there, you see?" "k_lab2.kl_notallhopeless_b" "It's not all hopeless. " "k_lab2.kl_onehedy" "There's only one Hedy. " "k_lab2.kl_slowteleport01" "Fascinating." "k_lab2.kl_slowteleport01_b" "We seem to have developed a very slow teleport. " "k_lab2.kl_slowteleport02" "This suggests an entirely new line of investigation. " "nexus.ba_alldown" "That's it! They're all down. " "nexus.ba_armory" "Hey, it's an armory. " "nexus.ba_bypass" "Now we can cut through the square, bypass the Nexus and push straight on toward the Citadel. " "nexus.ba_comingdown" "They're coming down. " "nexus.ba_comingfromroof" "They'll be coming from the roof. " "nexus.ba_dayswork" "All in a day's work, right? " "nexus.ba_done" "Done. " "nexus.ba_dontbeseen" "Don't let it see you! " "nexus.ba_dontstandstill" "Don't let it catch you standing still! " "nexus.ba_drawpowerfrominside" "It draws power from inside the building so that's where we've got to go. " "nexus.ba_exitsigns" "Look for the exit signs. " "nexus.ba_firstgetin" "First, we gotta get into the Nexus building. " "nexus.ba_followme01" "This way, Gordon. " "nexus.ba_followme02" "Come on! " "nexus.ba_followme03" "Come on, Gordon. " "nexus.ba_followme05" "Follow me. " "nexus.ba_gateintro" "There's that gate I was telling you about. We'll have to come back here after we get it open. If we get it open. " "nexus.ba_getthisopen" "Get this thing open, Gordon. " "nexus.ba_goodjob" "Good job, Gordon. " "nexus.ba_goonnow" "Go on now. " "nexus.ba_gottagetskybopen" "We've gotta get the skybridge open. " "nexus.ba_greatwork" "Great work, Doc, you've still got the touch. " "nexus.ba_headforroof" "Let's head for the roof now, Gordon. " "nexus.ba_ifcitscomethru" "If any more citizens come through I'll send them up to find you. " "nexus.ba_illopenthis" "Great, I'll open this up. " "nexus.ba_keepgate" "I'm gonna stay here and keep these gates open long enough to make a difference. " "nexus.ba_lasers_goforit" "Wow. With that much security, there must be something good in there. Go for it, Doc. I'll wait here till you shut it down. Be careful. " "nexus.ba_lastone" "One generator to go. " "nexus.ba_letthemout" "Let them out! " "nexus.ba_nag_connectskyb01" "Good. Now, get the skybridge connected. " "nexus.ba_nag_connectskyb02" "Gordon, extend the skybridge. " "nexus.ba_nexusahead" "There's an old building up ahead, a bank or museum or something like that. Whatever the hell it used to be, now it's a nexus for Overwatch in City Seventeen. It's the main source of pain for this part of town, thanks to a huge suppression device that's raining down hell from the roof of the place. " "nexus.ba_ontheroof" "They're on the roof! " "nexus.ba_ourgate" "There's our gate. Let me just get it open. " "nexus.ba_ownsroof" "Oh man. Overwatch owns the roof, and that's where we're headed. " "nexus.ba_prisoners" "Prisoners! Let 'em out, Gordon. We could use their help. " "nexus.ba_rollgrenade" "Roll a grenade in there if you've got one. That oughtta do it. " "nexus.ba_roofaccess" "Roof access is this way. " "nexus.ba_seeyou" "See you when I see you, Gordon. " "nexus.ba_seeyouonground" "Good job, Gordon. I'll see you on the ground. " "nexus.ba_settraps" "Set some traps for them, Gordon. " "nexus.ba_shieldgen" "Check out those shield generators. I've got nothing to deal with those. What we need here is some kind of action at a distance. " "nexus.ba_shieldlobby" "If we want to get through these shields, we'll have to take out the generators one at a time. " "nexus.ba_skybreinf" "Go on up and connect the skybridge. We need to let reinforcements come through from every possible direction. " "nexus.ba_spotted" "So much for stealth. We've been spotted! " "nexus.ba_stockup" "Stock up! " "nexus.ba_supp_nothurt" "You're not gonna hurt that thing from down here, Gordon. We'll have to shut it down from inside. " "nexus.ba_supp_spotted" "It spotted us! " "nexus.ba_suppdownroofnow" "The suppressor's down, so you can get to the roof now. " "nexus.ba_suppressordown" "That'll shut down the suppressor on the roof as well. " "nexus.ba_surrounded" "We're surrounded! " "nexus.ba_thenletsgo" "Then let's go! " "nexus.ba_threegen" "We've got three generators to disable. Might as well start with this one. " "nexus.ba_totheroof" "To the roof, Gordon! " "nexus.ba_turretsyoudeal" "Uh-oh. Turrets. You've got the HEV suit, you deal with them. Then I'll work the security console. " "nexus.ba_twotogo" "Okay, two more generators to go. " "nexus.ba_uhohcompany" "Uh oh. Company. " "nexus.ba_uhohdropships" "Uh oh. Dropships! " "nexus.ba_usehoppers" "Try using the hoppers against 'em. " "nexus.ba_vista01" "There it is. The Overwatch Nexus. Looks like they're mobilizing, big-time. You can sort of see the gate from here. I'll show you when we get to streetlevel. " "nexus.ba_vista02" "We'll have to get in that building to open the gate. Even then, the suppression device will suppress anyone coming through unless we shut it down. " "nexus.ba_wisheli" "I wish Eli were here. Maybe he'd have some advice for us. " "nexus.ba_yougotgravgun" "Hey, you've got Eli's gravity gun! Try giving those shields a jolt and see if you can shake em up a bit. " "nexus.cit_rockets" "Dr. Freeman! Since you shut off the suppressor and opened the gate, we can really move people through now! The Combine's gonna feel the squeeze! We dropped a crate of rockets, coming across the plaza. If you can make it there, you should have everything you need to take down these striders. " "novaprospekt.al_almostthere" "Almost there. " "novaprospekt.al_backdown" "What's that? Hold on. Gotta bring this back down. " "novaprospekt.al_betyoudid01" "I'll bet you did. " "novaprospekt.al_betyoudid02" "Look at it, Gordon." "novaprospekt.al_betyoudid03" "It looks like it's waiting for us. " "novaprospekt.al_boilerdoor01" "Huh... " "novaprospekt.al_boilerdoor02" "Get back! " "novaprospekt.al_bringhimin" "All right, I think I can bring him in. " "novaprospekt.al_careofyourself" "Hey, take care of yourself. " "novaprospekt.al_combinespy01" "No! " "novaprospekt.al_combinespy02" " " "novaprospekt.al_combinespy03" "Damn her, I don't believe this! " "novaprospekt.al_combinespy04" "Come on, Gordon, now we've really gotta hurry. " "novaprospekt.al_combinespy05" "Go on ahead. I'll disrupt the next level of security, and catch up with you when I can. " "novaprospekt.al_comebackdad" "Get back here! Dad! " "novaprospekt.al_comeon" "Come on. " "novaprospekt.al_comeonin02" "Come on in, Gordon. " "novaprospekt.al_covermegordon" "Cover me, Gordon! I've gotta reset the portal. " "novaprospekt.al_croom2_arrival" "Be there in a second, Gordon. " "novaprospekt.al_croom2_entry" "You're coming up to another control room. Looks like it's still occupied. " "novaprospekt.al_croom2_fields" "My guess is there's a bunch more soldiers heading your way. " "novaprospekt.al_croom2_incoming" "I can't shut down those fields from here, I'm going to have to catch up with you to get access to them. " "novaprospekt.al_croom2_incoming_2" "I'm picking up a lot of incoming soldiers, hold the fort til I get there. " "novaprospekt.al_croom2_search" "Quick, search the room. There should be some Combine turrets nearby. " "novaprospekt.al_croom2_turrets" " " "novaprospekt.al_croom2_wave2" "More soldiers are coming. Make sure to keep those turrets up to help defend. " "novaprospekt.al_dadallright" "Dad, are you all right? " "novaprospekt.al_daddownhere01" "Dad! Down here! " "novaprospekt.al_daddownhere02" "Sorry we took so long. I hope that wasn't too bad for you. " "novaprospekt.al_dadswork" "That's my father's work you stole. " "novaprospekt.al_docstop" "Dr. Kleiner, you have to stop them! " "novaprospekt.al_drk01" "Dr. Kleiner! " "novaprospekt.al_drk02" "We're in Nova Prospekt, and we're running the Xen emulation for the first time. Are you ready for us? " "novaprospekt.al_drkleiner01" "I talked to Dr. Kleiner " "novaprospekt.al_drkleiner01_b" "His portal was almost working again. " "novaprospekt.al_drkleiner01_c" "If he's managed to repair it we'll end up there. " "novaprospekt.al_drkleiner01_d" "If he hasn't, well... " "novaprospekt.al_drkleiner01_e" "we couldn't be any worse off. " "novaprospekt.al_elevator01" "You ready for this? " "novaprospekt.al_elevator02" "Man of few words, aren't you? " "novaprospekt.al_elevator03" "Get ready... " "novaprospekt.al_enoughbs01" "Enough of your bullshit! " "novaprospekt.al_enoughbs02" "Look, Gordon, there's my dad. I'm going to bring him in. " "novaprospekt.al_findmossman01" "Let's see if we can find Mossman. It looks like this station might give me better access. " "novaprospekt.al_findmossman03" "There she is. " "novaprospekt.al_findmyfather" "Now, to find my father. " "novaprospekt.al_flyingblind" "I'm afraid I'm flying blind here. Every now and then a vortigaunt gets captured and sends back information, but we don't have a complete picture of the place. The little we do know is all bad. " "novaprospekt.al_gauntlet_exitnag01" "You better hurry. " "novaprospekt.al_gauntlet_exitnag02" "Go on, Gordon! " "novaprospekt.al_getopen" "All right, let me see if I can get this open " "novaprospekt.al_gladtoseeyou" "Boy am I glad to see you. " "novaprospekt.al_gladtoseeyoureok" "Glad to see you're okay. " "novaprospekt.al_goonthru01" "All right, Gordon, go on through. " "novaprospekt.al_goonthru02" "I'm going to head back to the security station and try to patch into your suit radio. " "novaprospekt.al_goonthru03" "Wait till you hear from me. " "novaprospekt.al_goonthru04" "Go on, get in there. " "novaprospekt.al_gordon01" "Gordon! " "novaprospekt.al_gordongetin" "Come on, Gordon, get in! " "novaprospekt.al_gotyounow01" "Ha! Got you now. " "novaprospekt.al_gotyounow02" "Well, come on Gordon. We don't want to keep her waiting. " "novaprospekt.al_hacksecurity01" "This'll get me into their security system. " "novaprospekt.al_halfway" "Looks like it's about halfway there. " "novaprospekt.al_hereweare" "All right. Over here. " "novaprospekt.al_holdit" "Hold it there. " "novaprospekt.al_holdon" "Hold on! " "novaprospekt.al_horrible01" " " "novaprospekt.al_horrible01_cc" "Oh my God. And you've been working with this thing? For how long?" "novaprospekt.al_horrible02" " " "novaprospekt.al_hurrymossman" "Hurry up, Mossman! " "novaprospekt.al_icanreprogram" "I can reprogram these turrets to attack the enemy. You set them up to defend the control room. " "novaprospekt.al_illtakecare" "I'll take care of that. " "novaprospekt.al_illtalk" "There she is. Leave the talking to me Gordon. " "novaprospekt.al_inhere01" "He should be in here. Let me just get this open. " "novaprospekt.al_itsdone" "Thank god, it's done. Let's get the hell outta here. " "novaprospekt.al_justseconds" "Just a couple more seconds... " "novaprospekt.al_keepsetup01" "Keep your turrets set up. You've got to hold on til I get there. " "novaprospekt.al_keepsetup02" "Keep those turrets set up. " "novaprospekt.al_keepsetup02r" "Keep those turrets set up. " "novaprospekt.al_keepsetup03" "Watch your turrets. " "novaprospekt.al_keepsetup03r" "Watch your turrets. " "novaprospekt.al_keepsetup04" "Remember the turrets, Gordon. " "novaprospekt.al_keepsetup04r" "Remember the turrets, Gordon. " "novaprospekt.al_keepturrets" "Gordon, keep the turrets set up. " "novaprospekt.al_leapfrog01" "Hey, it worked. Let's see what I can do to clear the way for you. Keep an eye out for Mossman. I'll get my dad through the prison as far as I can, then I'll catch up with you. " "novaprospekt.al_letsgetgoing" "Let's get going. " "novaprospekt.al_letsgetout01" "Let's get out of here. " "novaprospekt.al_lookmonitor" "Uh oh. Look at the monitor. " "novaprospekt.al_mayneedher" "We may need her to get out of here. " "novaprospekt.al_meethim" "He's on the way. Let's go meet him. " "novaprospekt.al_meetmethere01" "Gordon! Meet me over there! " "novaprospekt.al_meetyouthere01" "I'm not saying goodbye, Dad. We'll meet you there. " "novaprospekt.al_moresoldiers01" "More soldiers. " "novaprospekt.al_moresoldiers02" "More soldiers are coming, Gordon. " "novaprospekt.al_moresoldiers03" "Get ready for another wave. " "novaprospekt.al_moresoldiers04" "We must have hit a motherlode of soldiers. They're coming in from everywhere. " "novaprospekt.al_mutter" "All right, let me think. Think, Alyx, think!" "novaprospekt.al_no01" "No! " "novaprospekt.al_nostop" "No, stop! What are you doing? " "novaprospekt.al_notexactly" "Not exactly. " "novaprospekt.al_notleavinghere01" "We're not leaving here without you. That's final. " "novaprospekt.al_notleavingyou01" "I think I can recalibrate the Combine portal to get us out of here. " "novaprospekt.al_notleavingyou01_a" "No, we're not leaving you. " "novaprospekt.al_ohmygod" "Oh my god. " "novaprospekt.al_onepiece" "I'm glad you made it here in one piece. " "novaprospekt.al_overhere" "Over here! " "novaprospekt.al_perfecttiming03" "My Dad's up there somewhere, in that holding area. " "novaprospekt.al_perfecttiming03_b" "It's gonna take some doing to get him out. " "novaprospekt.al_pickherup" "Don't worry, Dad, we'll find her. For now, I'm going to send you to the teleport chamber. " "novaprospekt.al_poorpeople" "Oh my God...these poor people... " "novaprospekt.al_readings01" "These readings are scaring me. " "novaprospekt.al_readings02" "Okay, Doc, we're locked on. " "novaprospekt.al_resetting" "Okay, it's resetting. " "novaprospekt.al_room1_blockedgate" "I'll have this open in a jiffy. " "novaprospekt.al_room1_blockedgate_2" "Damn! It's jammed. Okay, I've got an idea. Head back to that office. " "novaprospekt.al_room1_blockedgate_2_nag" "Head back to that office, Gordon. " "novaprospekt.al_room1_gate" "Hang on, I'll see if I can figure out how to get that gate open. " "novaprospekt.al_room1_gate_open" "Got it. " "novaprospekt.al_room1_lights" "I'm looking for the light switch now. " "novaprospekt.al_room1_lights_on" "There we go. " "novaprospekt.al_room1_move_shelves" "According to the schematics, there should be a vent behind those shelves. " "novaprospekt.al_room1_move_shelves_2" "Good job. You should be able to sneak through these vents. " "novaprospekt.al_room1_move_shelves_nag" "Gordon, go through the airvent behind the shelves. " "novaprospekt.al_room2_ambush" " " "novaprospekt.al_room2_ambush_2" "I'm picking up incoming soldiers. Here, I'll show you on this monitor. " "novaprospekt.al_room2_gate" "I'll start working on this gate. Just a sec. " "novaprospekt.al_room2_gate2" "Okay, got it. " "novaprospekt.al_room2_vent" "Be careful, Gordon, I'm picking up a lot of Combine sensors in the area ahead. " "novaprospekt.al_room3_field" "This is a Combine filter-field. If you've never dealt with one of these before, you can sometimes break the switch by lobbing stuff through. " "novaprospekt.al_room3_field_2" "The filter-field will screen you out. Combine soldiers can get through there, but you can't. " "novaprospekt.al_room3_field_3" "This one isn't connected to the net. I can't turn it off. There must be controls for it nearby. " "novaprospekt.al_room3_field_success" "Good work. " "novaprospekt.al_room3_turret" "Stop! " "novaprospekt.al_room3_turret_2" "There's a turret in the stairs right below you. Try knocking it over with a grenade, if you have any left. " "novaprospekt.al_room3_turret_3" "Good enough. " "novaprospekt.al_room5_alyx_exitdoor1" "I'll have this door open in a second. " "novaprospekt.al_room5_alyx_exitdoor2" "Okay let's go. Follow me. " "novaprospekt.al_room5_done" "Okay, Gordon, I'm going to leave off here and catch up with you. Be there as soon as I can. " "novaprospekt.al_room5_entry" "I'm picking up more incoming soldiers! See if there are some more turrets nearby! " "novaprospekt.al_room5_incoming" "Here they come. " "novaprospekt.al_room5_turrets" "Quick, get these set up. I'm seeing soldiers in all directions. " "novaprospekt.al_sealdoor01" "Let me seal this door. " "novaprospekt.al_sealdoor02" "No turning back now. " "novaprospekt.al_senddadthru" "Good. We'll send my dad through first. He's in position for... " "novaprospekt.al_setturrets" "Get some turrets set up! " "novaprospekt.al_sheupto01" "Wait a minute " "novaprospekt.al_sheupto02" "How'd she...?" "novaprospekt.al_sheupto03" "What's she up to? " "novaprospekt.al_shielddoor02" "Hah. Done. " "novaprospekt.al_shielddoor03" "Come on. " "novaprospekt.al_shielddoor04" "Follow me. " "novaprospekt.al_shutupandbeglad01" "Shut up and be glad you're still some use to us! " "novaprospekt.al_shutupandbeglad02" "We're going to reconfigure this teleport and get the hell out of here. " "novaprospekt.al_sorrysolong" "Sorry to take so long, Gordon. Looks like you could have used some help. I won't leave you again though. Now let's track down Mossman. " "novaprospekt.al_sorrytooksolong" "Sorry it took me so long. " "novaprospekt.al_takingforever" "God, this is taking forever! " "novaprospekt.al_thecoords" "The coordinates, Dr. Mossman." "novaprospekt.al_there" "There! " "novaprospekt.al_thereheis" "There he is. " "novaprospekt.al_theyrecoming" "They're coming, Gordon. " "novaprospekt.al_traitor01" "Traitor! " "novaprospekt.al_uhoh_np" "Uh-oh. " "novaprospekt.al_useturrets" "Gordon, use the turrets! " "novaprospekt.al_warmeditup" "So you've warmed it up for us. Good. And just in time. " "novaprospekt.al_werecomingin" "Damn it! Move back, Mossman, we're coming in. " "novaprospekt.al_whatcoords" "Oh my god! What coordinates are these? Where the hell did she take him? " "novaprospekt.al_whereareyou01" "Great, another security station. " "novaprospekt.al_whereareyou02" "All right, Mossman, where are you...?" "novaprospekt.al_whereareyou03" "Ha! Found her!" "novaprospekt.al_youandbreen" "We know all about you and Breen. You've been a spy for the Combine the whole time. " "novaprospekt.al_youbeenworking" "And you've been working with this thing? For how long? " "novaprospekt.al_youcoming" "You coming? " "novaprospekt.al_youmadeit" "Gordon, you made it! " "novaprospekt.al_yououtdad" "We're here to get you out, Dad. " "novaprospekt.al_youput01" "No thanks to you. " "novaprospekt.al_youput02" "Just enter the coordinates for Dr. Kleiner's lab and let's get moving. " "novaprospekt.br_blinded" "I have known Dr. Vance far longer than you, my dear. I'm afraid your feelings for him may have blinded you-- " "novaprospekt.br_disturb" "---from your area. " "novaprospekt.br_leeway01" "This is not open to debate, Dr. Mossman. " "novaprospekt.br_loyalties" "We weren't entirely sure you were ever going to get around to that, human loyalties being what they are. " "novaprospekt.br_outoftime" "So sorry, Judith. I'm all out of time. " "novaprospekt.br_overzealous" "The soldiers were a bit overzealous, I admit, but he was too tempting a prize to simply turn loose, especially in the absence of Gordon Freeman. " "novaprospekt.eli_dontworry" "Don't worry about me, sweetheart. Judith! I see they set you free! " "novaprospekt.eli_foundme01" "Alyx! Gordon! " "novaprospekt.eli_foundme02" "Is that really you? I can't believe you found me. " "novaprospekt.eli_getoutofhere" "I'm fine, but you! You've got to get out of here! " "novaprospekt.eli_iknow" "I know you will. " "novaprospekt.eli_judithshelp01" "We can't leave Judith here either. " "novaprospekt.eli_nevermindme01" "Never mind me. Save yourselves. " "novaprospekt.eli_notime01" "I'll see you there, baby. " "novaprospekt.eli_notworthrisk" "It's not worth the risk, Alyx. I can't lose you! Get out while you can. " "novaprospekt.eli_thisisportal" "So this is the Combine portal. It's smaller than I imagined. " "novaprospekt.eli_whatgoingon" "What's going on Alyx? Judith? What's happening? " "novaprospekt.eli_wherewillyougo01" "But where will you go? " "novaprospekt.kl_await" "I await your arrival with great anticipation. " "novaprospekt.kl_ready" "Ready, willing, and fully enabled! " "novaprospekt.kl_stopwho" "Stop who, my dear? " "novaprospekt.kl_yesalyx" "Yes, Alyx, where are you? " "novaprospekt.mo_alreadyrerouted01" " " "novaprospekt.mo_alreadyrerouted01_cc" "You see? We're working to the same end. I've already reprogrammed the modulator to emulate a Xen relay. " "novaprospekt.mo_alreadyrerouted02" " " "novaprospekt.mo_asistated" "Dr. Breen, as I have stated before, you have to let Eli come around on his own you can't just ... " "novaprospekt.mo_drplease" "Doctor, please... " "novaprospekt.mo_feelings" "Feelings? This has nothing to do with feelings. It's a simple truth that when Eli believes in our---" "novaprospekt.mo_fromplatform" "But we need access to the teleport platform, and we're locked out. " "novaprospekt.mo_hadtoprove01" " " "novaprospekt.mo_hadtoprove01_cc" "It's my work too! And I had to prove to Dr. Breen that your father would be the most valuable member of any research effort going forward from here." "novaprospekt.mo_hadtoprove02" " " "novaprospekt.mo_howdyougetin" "Hello? Thank God someone... Alyx? Gordon! How did you get in here? " "novaprospekt.mo_inacell" "You found Eli? " "novaprospekt.mo_incredible" " " "novaprospekt.mo_nevertillnow" "Never, until now. I did have a fairly good idea of what to expect... " "novaprospekt.mo_onlyway" "I'm sorry, Alyx. It's the only way! " "novaprospekt.mo_promised" "I'm not calling about that, You promised you weren't going to touch Eli. " "novaprospekt.mo_protectfather01" "Alyx, whatever you may think, I assure you I've worked to protect your father. " "novaprospekt.mo_pulsefoaming" "The Combine use a peculiar pulse-forming network with a very long rise-time. It takes quite a while to recharge. " "novaprospekt.mo_signal" "You would have had Freeman if you'd been patient and just waited for my signal. " "novaprospekt.mo_talkingabout" "What? What are you talking about? " "novaprospekt.mo_terriblepurpose" " " "novaprospekt.mo_worried" "Eli, I was so worried about you! " "npc_alyx.bettergetmoving02" "We'd better get moving. " "npc_alyx.brutal02" "That was brutal. " "npc_alyx.careful01" "Careful, Gordon. " "npc_alyx.careful02" "Careful, Gordon! " "npc_alyx.comeon_dist01" "Come on! " "npc_alyx.coverme01" "Cover me! " "npc_alyx.coverme02" "Cover me! " "npc_alyx.coverme03" "Cover me. " "npc_alyx.excuseme01" "Excuse me, Gordon. " "npc_alyx.excuseme02" "Sorry, Gordon. " "npc_alyx.excuseme03" "Pardon me. " "npc_alyx.followme_dist01" "Follow me. " "npc_alyx.gasp02" "Huh " "npc_alyx.gasp03" "Ohh! " "npc_alyx.getback01" "Get back! " "npc_alyx.getback02" "Get back! " "npc_alyx.getdown01" "Get down!" "npc_alyx.getmoving_action_dist01" "Get moving! " "npc_alyx.go01" "Go! " "npc_alyx.gordon_dist01" "Gordon! " "npc_alyx.herewego_dist01" "Here we go! " "npc_alyx.howlongwait01" "How long are we just gonna wait? " "npc_alyx.hurt04" "Ow! " "npc_alyx.hurt05" "Ow! " "npc_alyx.hurt06" "Ow! " "npc_alyx.hurt08" "Ah! " "npc_alyx.keepmoving_dist01" "Keep moving! " "npc_alyx.letsgetgoing_dist01" "Let's get going! " "npc_alyx.lookout_dist01" "Look out! " "npc_alyx.lookout_dist02" "Look out! " "npc_alyx.lookout01" "Look out! " "npc_alyx.lookout03" "Look out! " "npc_alyx.no01" "No! " "npc_alyx.no02" "No! " "npc_alyx.no03" "No! " "npc_alyx.ohgod01" "Oh God! " "npc_alyx.ohmother01" "Oh, Mother... " "npc_alyx.ohno_startle01" "Oh no! " "npc_alyx.ohno_startle03" "Oh no! " "npc_alyx.overhere01" "Over here. " "npc_alyx.quick_dist02" "Quick! " "npc_alyx.run_dist01" "Run! " "npc_alyx.uggh01" "Agh! " "npc_alyx.uggh02" "Ahh! " "npc_alyx.watchout01" "Watch out! " "npc_alyx.watchout02" "Watch out! " "npc_alyx.youcoming01" "You coming? " "npc_alyx.youcoming02" "You coming? " "npc_alyx.youreload01" "You'd better reload. " "npc_alyx.youreload02" "You'd better reload. " "npc_barney.ba_hurryup" "Hurry up. " "npc_barney.ba_letsgo" "Let's go! " "npc_barney.ba_allclear" "All clear! " "npc_barney.ba_bringiton" "Bring it on! " "npc_barney.ba_catchmybreath" "Let me catch my breath. " "npc_barney.ba_clearfornow" "Clear for now. " "npc_barney.ba_comehere01" "Come here. " "npc_barney.ba_comehere02" "Come here. " "npc_barney.ba_covermegord" "Cover me, Gordon. " "npc_barney.ba_damnit" "Damn it!" "npc_barney.ba_danger01" "I smell an ambush. " "npc_barney.ba_danger02" "I don't like the looks of this. " "npc_barney.ba_danger03" "I have a bad feeling about this. " "npc_barney.ba_danger04" "Hey, remember when we thought Black Mesa was as bad as it could get? " "npc_barney.ba_danger05" "Hard to believe we made it this far with all our parts. " "npc_barney.ba_downyougo" "Down you go. " "npc_barney.ba_duck" "Duck! " "npc_barney.ba_followme01" "This way, Gordon. " "npc_barney.ba_followme02" "Come on! " "npc_barney.ba_followme03" "Come on, Gordon. " "npc_barney.ba_followme04" "Get going, Gordon. " "npc_barney.ba_followme05" "Follow me. " "npc_barney.ba_getaway" "Get away from there. " "npc_barney.ba_getdown" "Get down! " "npc_barney.ba_getoutofway" "Hey, get out of the way! " "npc_barney.ba_goingdown" "You're going down! " "npc_barney.ba_gordonhelp" "Gordon! Help! " "npc_barney.ba_gotone" "Got one! " "npc_barney.ba_grenade01" "Grenade! " "npc_barney.ba_grenade02" "Grenade! " "npc_barney.ba_gurgle01" "Gah! " "npc_barney.ba_gurgle02" "Ugh!" "npc_barney.ba_gurgle03" "Ooh!" "npc_barney.ba_haletsdoit" "Let's do it! " "npc_barney.ba_headcrabs01" "Ew! Headcrabs! " "npc_barney.ba_headcrabs02" "Headcrabs! " "npc_barney.ba_headhumpers" "Headhumpers! " "npc_barney.ba_healed01" "Yeah, that's better. " "npc_barney.ba_healed02" "Okay, I'm good. " "npc_barney.ba_healed03" "Much better. " "npc_barney.ba_healed04" "Hey, thanks. " "npc_barney.ba_healme01" "Hey, patch me up. " "npc_barney.ba_healme02" "Help me out. " "npc_barney.ba_healme03" "Can I get a little medical attention here? " "npc_barney.ba_hereitcomes" "Here it comes! " "npc_barney.ba_heretheycome01" "Here they come! " "npc_barney.ba_heretheycome02" "Here they come! " "npc_barney.ba_hurry01" "Hurry. " "npc_barney.ba_hurry02" "Hurry! " "npc_barney.ba_hurry03" "Hurry! " "npc_barney.ba_imwithyou" "I'm with ya buddy. " "npc_barney.ba_incoming01" "Incoming! " "npc_barney.ba_incoming02" "Incoming! " "npc_barney.ba_laugh01" "*laughter*" "npc_barney.ba_laugh02" "*laughter*" "npc_barney.ba_laugh03" "*laughter*" "npc_barney.ba_laugh04" "*laughter*" "npc_barney.ba_letsdoit" "Let's do it. " "npc_barney.ba_littlehelphere" "Little help here, Gordon? " "npc_barney.ba_lookout" "Look out! " "npc_barney.ba_losttouch" "I haven't lost my touch! " "npc_barney.ba_no01" "No! " "npc_barney.ba_no02" "No! " "npc_barney.ba_ohshit01" "Oh shit! " "npc_barney.ba_ohshit02" "Oh shit! " "npc_barney.ba_ohshit03" "Oh shit! " "npc_barney.ba_ohyeah" "Oh yeah! " "npc_barney.ba_oldtimes" "Just like old times, eh, Gordon? " "npc_barney.ba_openfiregord" "Open fire, Gordon! " "npc_barney.ba_overhere01" "Over here! " "npc_barney.ba_overhere02" "Over here! " "npc_barney.ba_pain01" "*pain!*" "npc_barney.ba_pain02" "*pain!*" "npc_barney.ba_pain03" "*pain!*" "npc_barney.ba_pain04" "*pain!*" "npc_barney.ba_pain05" "*pain!*" "npc_barney.ba_pain06" "*pain!*" "npc_barney.ba_pain07" "*pain!*" "npc_barney.ba_pain08" "*pain!*" "npc_barney.ba_pain09" "*pain!*" "npc_barney.ba_pain10" "*pain!*" "npc_barney.ba_regroup" "Regroup! " "npc_barney.ba_run01" "Run! " "npc_barney.ba_run02" "Run! " "npc_barney.ba_soldiers" "Soldiers! " "npc_barney.ba_thatwasclose01" "That was close! " "npc_barney.ba_thatwasclose02" "That was close! " "npc_barney.ba_thisisbad01" "This is bad. " "npc_barney.ba_thisisbad02" "Okay, this is bad. " "npc_barney.ba_turret" "Turret! " "npc_barney.ba_uhohheretheycome" "Uh oh, here they come! " "npc_barney.ba_wounded01" "I'm hurtin, Gordon. " "npc_barney.ba_wounded02" "I need to get patched up. " "npc_barney.ba_wounded03" "I'm hurt pretty bad... " "npc_barney.ba_yell" "Yeah! " "npc_citizen.abouttime01" "Well, Gordon Freeman! And about time, too. " "npc_citizen.abouttime02" "Well, Gordon Freeman! And about time, too. " "npc_citizen.ahgordon01" "Ah, Gordon Freeman. " "npc_citizen.ahgordon02" "Ah, Gordon Freeman. " "npc_citizen.almosthityou01" "I almost hit you." "npc_citizen.almosthityou02" "I almost hit you." "npc_citizen.ammo01" "Freeman, ammo! " "npc_citizen.ammo02" "Freeman, ammo! " "npc_citizen.ammo03" "Here, ammo! " "npc_citizen.ammo04" "Take some ammo! " "npc_citizen.ammo05" "Take some ammo! " "npc_citizen.answer01" "That's you all over. " "npc_citizen.answer02" "I won't hold it against you. " "npc_citizen.answer03" "Figures. " "npc_citizen.answer04" "Try not to dwell on it. " "npc_citizen.answer05" "Could we talk about this later? " "npc_citizen.answer06" "Keep it to yourself. " "npc_citizen.answer07" "Same here. " "npc_citizen.answer08" "Know what you mean. " "npc_citizen.answer09" "You're talking to yourself again. " "npc_citizen.answer10" "I wouldn't say that too loud. " "npc_citizen.answer11" "I'll put it on your tombstone. " "npc_citizen.answer12" "Doesn't bear thinking about. " "npc_citizen.answer13" "I'm with you. " "npc_citizen.answer14" "You and me both. " "npc_citizen.answer15" "That's one way of looking at it. " "npc_citizen.answer16" "Have you ever had an original thought? " "npc_citizen.answer17" "I'm not even gonna tell you to shut up. " "npc_citizen.answer18" "Let's concentrate on the task at hand. " "npc_citizen.answer19" "Keep your mind on your work. " "npc_citizen.answer20" "Your mind is in the gutter. " "npc_citizen.answer21" "Don't be so sure of that. " "npc_citizen.answer22" "You never know. " "npc_citizen.answer23" "Never can tell. " "npc_citizen.answer24" "Why are you telling me? " "npc_citizen.answer25" "How about that? " "npc_citizen.answer26" "That's more information than I require. " "npc_citizen.answer27" "Wanna bet? " "npc_citizen.answer28" "I wish I had a dime for every time somebody said that. " "npc_citizen.answer29" "What am I supposed to do about it? " "npc_citizen.answer30" "You talking to me? " "npc_citizen.answer31" "You should nip that kind of talk in the bud. " "npc_citizen.answer32" "Right on. " "npc_citizen.answer33" "No argument there. " "npc_citizen.answer34" "Don't forget Hawaii. " "npc_citizen.answer35" "Try not to let it get to you. " "npc_citizen.answer36" "Wouldn't be the first time. " "npc_citizen.answer37" "You sure about that? " "npc_citizen.answer38" "Leave it alone. " "npc_citizen.answer39" "That's enough outta you. " "npc_citizen.answer40" "There's a first time for everything. " "npc_citizen.antguard01" "It's an antlion guard!" "npc_citizen.antguard02" "It's an antlion guard!" "npc_citizen.antlion01" "Antlion!" "npc_citizen.antlion02" "Antlion!" "npc_citizen.antlions01" "Antlions!" "npc_citizen.antlions02" "Antlions!" "npc_citizen.antrhino01" " " "npc_citizen.antrhino02" " " "npc_citizen.areyoucrazy" "Are you crazy? I am not going out in that!" "npc_citizen.barnacles01" "Barnacles!" "npc_citizen.barnacles02" "Barnacles" "npc_citizen.behindyou01" "Behind you!" "npc_citizen.behindyou02" "Behind you!" "npc_citizen.bouncebombs01" "Bouncebombs!" "npc_citizen.bouncebombs02" "Bouncebombs!" "npc_citizen.busy01" "Not right now. " "npc_citizen.busy02" "Can't you see I'm busy? " "npc_citizen.busy03" "This isn't a good time. " "npc_citizen.busy04" "This isn't the time. " "npc_citizen.busy05" "Later, please. " "npc_citizen.cantbeseen02" "I can't be seen talking to you." "npc_citizen.cantgetawaywiththat" " " "npc_citizen.careful01" "Careful, Freeman! " "npc_citizen.careful02" "Careful, Freeman! " "npc_citizen.carefultherefm" "Careful there, Freeman. " "npc_citizen.cit_dropper01" "Hey down there! Supplies! " "npc_citizen.cit_dropper02" "Hey, catch! " "npc_citizen.cit_dropper03" "Look what I found. " "npc_citizen.cit_dropper04" "Look out below! " "npc_citizen.cit_dropper05" "Hey you, help yourself! " "npc_citizen.cit_dropper06" "Here ya go! " "npc_citizen.cit_hiding01" " " "npc_citizen.cit_hiding02" " " "npc_citizen.cit_hiding03" " " "npc_citizen.cit_hiding04" " " "npc_citizen.cit_hiding05" " " "npc_citizen.cit_hiding06" " " "npc_citizen.cit_hiding07" " " "npc_citizen.civilprotection01" "Civil Protection!" "npc_citizen.civilprotection02" "Civil Protection! " "npc_citizen.com_cantgetthru01" "I can't get through. " "npc_citizen.com_onmyway01" "I'm on my way." "npc_citizen.com_standby_multi01" "We are standing by." "npc_citizen.com_standby_multi02" "We're ready when you are. " "npc_citizen.com_standby_solo01" "I'm waiting for your signal, Doc. " "npc_citizen.com_standby_solo02" "Ready and waiting!" "npc_citizen.combine01" "Combine!" "npc_citizen.combine02" "Combine!" "npc_citizen.coverwhilereload01" "Cover me while I reload!" "npc_citizen.coverwhilereload02" "Cover me while I reload!" "npc_citizen.cps01" "CPs!" "npc_citizen.cps02" "CPs! " "npc_citizen.crabshells01" " " "npc_citizen.crabshells02" " " "npc_citizen.damntiddly01" "Damn tiddly-winks!" "npc_citizen.damntiddly02" "Damn tiddly-winks!" "npc_citizen.die" " " "npc_citizen.docfreeman01" "Dr. Freeman. " "npc_citizen.docfreeman02" "Dr. Freeman. " "npc_citizen.doiknowyoufromsomewhere" "Do I know you from somewhere?" "npc_citizen.doingsomething" "Shouldn't we be doing something?" "npc_citizen.dontforgetreload01" "Don't forget to reload, Dr. Freeman " "npc_citizen.downthere01" "Down there!" "npc_citizen.downthere02" "Down there!" "npc_citizen.evenodds" "Let's even the odds a little " "npc_citizen.excuseme01" "Excuse me. " "npc_citizen.excuseme02" "Excuse me. " "npc_citizen.fantastic01" "Fantastic! " "npc_citizen.fantastic02" "Fantastic! " "npc_citizen.finally" "Finally!" "npc_citizen.freeman" "Freeman." "npc_citizen.getawayfromme01" " " "npc_citizen.getdown01" "Get down!" "npc_citizen.getdown02" "Get down!" "npc_citizen.getgoingsoon" "Are we gonna get going soon?" "npc_citizen.gethellout" "Get the hell out of here!" "npc_citizen.goodgod" "Good god!" "npc_citizen.goodidea01" "Good idea, Doc." "npc_citizen.goodidea02" "Good idea, Doc." "npc_citizen.goodplan01" "Good plan." "npc_citizen.goodplan02" "Good plan." "npc_citizen.goodplandoc" "Good plan, Doc." "npc_citizen.gordead_ans01" "Now what?" "npc_citizen.gordead_ans02" "And things were going so well." "npc_citizen.gordead_ans03" "Don't tell me." "npc_citizen.gordead_ans04" "Oh, God!" "npc_citizen.gordead_ans05" "Oh no!" "npc_citizen.gordead_ans06" "Please no!" "npc_citizen.gordead_ans07" "If you dare say 'That's gotta hurt,' I'll kill you." "npc_citizen.gordead_ans08" "Should we bury him here?" "npc_citizen.gordead_ans09" "I had a feeling even he couldn't help us." "npc_citizen.gordead_ans10" "Spread the word." "npc_citizen.gordead_ans11" "What's the use?" "npc_citizen.gordead_ans12" "What's the point?" "npc_citizen.gordead_ans13" "Why go on?" "npc_citizen.gordead_ans14" "We're done for. " "npc_citizen.gordead_ans15" "Well, now what? " "npc_citizen.gordead_ans16" "Dibs on the suit." "npc_citizen.gordead_ans17" "Wait a second that's not Gordon Freeman! " "npc_citizen.gordead_ans18" "He's done this before. He'll be okay." "npc_citizen.gordead_ans19" "I'm gonna be sick." "npc_citizen.gordead_ans20" "Somebody take his crowbar." "npc_citizen.gordead_ques01" "He's dead." "npc_citizen.gordead_ques02" "What a way to go. " "npc_citizen.gordead_ques03a" "Oh my God, it's Freeman! " "npc_citizen.gordead_ques03b" "Oh my God, it's Freeman!" "npc_citizen.gordead_ques04" "Freeman is...dead..." "npc_citizen.gordead_ques05" "That's not Freeman is it?" "npc_citizen.gordead_ques06" "This can't be!" "npc_citizen.gordead_ques07" "Look, he's dead!" "npc_citizen.gordead_ques08" "He came a long way from Black Mesa." "npc_citizen.gordead_ques09" "He's not moving." "npc_citizen.gordead_ques10" "This is bad." "npc_citizen.gordead_ques11" "I thought he was invincible!" "npc_citizen.gordead_ques12" "So much for Doctor Freeman." "npc_citizen.gordead_ques13" "So much for our last hope." "npc_citizen.gordead_ques14" "It's not supposed to end like this." "npc_citizen.gordead_ques15" "Dr. Freeman? Can you hear me? Do not go into the light!" "npc_citizen.gordead_ques16" "What now?" "npc_citizen.gordead_ques17" "Any last words, Doc? " "npc_citizen.gotone01" "Got one!" "npc_citizen.gotone02" "I got one! " "npc_citizen.gottareload01" "Gotta reload!" "npc_citizen.gunship01" "Gunship" "npc_citizen.gunship02" "Gunship!" "npc_citizen.hacks01" "Hacks!" "npc_citizen.hacks02" "Hacks! " "npc_citizen.headcrabs01" "Headcrabs!" "npc_citizen.headcrabs02" "Headcrabs! " "npc_citizen.headsup01" "Heads up! " "npc_citizen.headsup02" "Heads up!" "npc_citizen.health01" "Take this medkit. " "npc_citizen.health02" "Take this medkit. " "npc_citizen.health03" "Take this medkit. " "npc_citizen.health04" "Here, have a medkit. " "npc_citizen.health05" "Here, patch yourself up. " "npc_citizen.hellodrfm01" "Hello, Dr. Freeman. " "npc_citizen.hellodrfm02" "Hello, Dr. Freeman. " "npc_citizen.help01" "Help!" "npc_citizen.help02" "Help!" "npc_citizen.helpme01" "Help me!" "npc_citizen.helpoverhere01" "Help! over here!" "npc_citizen.helpoverhere02" "Help! Over here!" "npc_citizen.helpus01" "Help us!" "npc_citizen.helpus02" "Help us!" "npc_citizen.herecomehacks01" "Here come the hacks!" "npc_citizen.herecomehacks02" "Here come the hacks!" "npc_citizen.heretheycome01" "Here they come! " "npc_citizen.heretohelp01" "We thought you were here to help. " "npc_citizen.heretohelp02" "We thought you were here to help. " "npc_citizen.heydoc01" "Hey, Doc. " "npc_citizen.heydoc02" "Hey, Doc. " "npc_citizen.heythanksfm01" "Hey, thanks, Freeman." "npc_citizen.heythanksfm02" "Hey, thanks, Freeman." "npc_citizen.hi01" "Hi. " "npc_citizen.hi02" "Hi. " "npc_citizen.hitingut01" "Hit in the gut!" "npc_citizen.hitingut02" "Hit in the gut!" "npc_citizen.holddownspot01" "I'm gonna stay and hold down this spot. " "npc_citizen.holddownspot02" "I'm gonna stay and hold down this spot. " "npc_citizen.hoppers01" "Hoppers!" "npc_citizen.hoppers02" "Hoppers!" "npc_citizen.howdimissthat" "How'd I miss that?" "npc_citizen.illstayhere01" "I'll stay here. " "npc_citizen.imhurt01" "I'm hurt! " "npc_citizen.imhurt02" "I'm hurt!" "npc_citizen.imstickinghere01" "I'm sticking here." "npc_citizen.incoming01" "Incoming!" "npc_citizen.incoming02" "Incoming!" "npc_citizen.inthere01" "In there!" "npc_citizen.inthere02" "In there!" "npc_citizen.itsamanhack01" "It's a manhack!" "npc_citizen.itsamanhack02" "It's a manhack!" "npc_citizen.itsarhino01" " " "npc_citizen.itsarhino02" " " "npc_citizen.joe00" " " "npc_citizen.leadon01" "Lead on, Freeman! " "npc_citizen.leadon02" "Lead on, Freeman! " "npc_citizen.leadtheway01" "You lead the way. " "npc_citizen.leadtheway02" "Lead the way." "npc_citizen.letsgo01" "Let's go! " "npc_citizen.letsgo02" "Let's go! " "npc_citizen.likethat" "Ha ha! Like that? " "npc_citizen.likethemapples" "Like them apples? " "npc_citizen.littlecorner01" "I've got my little corner and I'm sticking to it " "npc_citizen.lookoutfm01" "Look out, Freeman " "npc_citizen.lookoutfm02" "Look out, Freeman " "npc_citizen.manhacks01" "Manhacks!" "npc_citizen.manhacks02" "Manhacks!" "npc_citizen.moan01" "*moan*" "npc_citizen.moan02" "*moan*" "npc_citizen.moan03" "*moan*" "npc_citizen.moan04" "*moan*" "npc_citizen.moan05" "*moan*" "npc_citizen.myarm01" "My arm!" "npc_citizen.myarm02" "My arm!" "npc_citizen.mygut01" "My gut!" "npc_citizen.mygut02" "My gut!" "npc_citizen.myleg01" "My leg!" "npc_citizen.myleg02" "My leg!" "npc_citizen.nice" "Nice!" "npc_citizen.no01" "No!" "npc_citizen.no02" "No!" "npc_citizen.notthemanithought01" "You're not the man I thought you were. " "npc_citizen.notthemanithought02" "You're not the man I thought you were. " "npc_citizen.ohno" "Oh no! " "npc_citizen.ok01" "Okay. " "npc_citizen.ok02" "Okay! " "npc_citizen.okdoc01" "Okay, Doc." "npc_citizen.okdoc02" "Okay, Doc." "npc_citizen.okimready01" "Okay, I'm ready. " "npc_citizen.okimready02" "Okay, I'm ready. " "npc_citizen.okimready03" "Okay, I'm ready." "npc_citizen.oneforme" "One for me and one for me." "npc_citizen.onyourside" "Freeman, we're on your side! " "npc_citizen.outofyourway01" "Let me get out of your way " "npc_citizen.outofyourway02" "Let me get out of your way " "npc_citizen.outthere01" "Out there!" "npc_citizen.outthere02" "Out there!" "npc_citizen.overhere01" "Hey, over here! " "npc_citizen.overhere01a" "Over here!" "npc_citizen.overhere02" "Over here!" "npc_citizen.overhere03" "Over here!" "npc_citizen.overthere01" "Over there!" "npc_citizen.overthere02" "Over there!" "npc_citizen.ow01" "Ow!" "npc_citizen.ow02" "Ow!" "npc_citizen.pain01" "*pain!*" "npc_citizen.pain02" "*pain!*" "npc_citizen.pain03" "*pain!*" "npc_citizen.pain04" "*pain!*" "npc_citizen.pain05" "*pain!*" "npc_citizen.pain06" "*pain!*" "npc_citizen.pain07" "*pain!*" "npc_citizen.pain08" "*pain!*" "npc_citizen.pain09" "*pain!*" "npc_citizen.pardonme01" "Pardon me." "npc_citizen.pardonme02" "Pardon me." "npc_citizen.question01" "I don't think this war's ever gonna end. " "npc_citizen.question02" " " "npc_citizen.question03" "I don't dream anymore. " "npc_citizen.question04" "When this is all over I'm...aw, who am I kidding? " "npc_citizen.question05" "Whoa...deja vu!" "npc_citizen.question06" " " "npc_citizen.question07" "You smell that? It's freedom. " "npc_citizen.question08" "If I ever get my hands on Dr. Breen..." "npc_citizen.question09" "I could eat a horse, hooves and all. " "npc_citizen.question10" "I can't believe this day has finally come. " "npc_citizen.question11" "I'm pretty sure this isn't part of the plan. " "npc_citizen.question12" "Looks to me like things are getting worse, not better. " "npc_citizen.question13" "If I could live my life over again " "npc_citizen.question14" "I'm not even gonna tell you what that reminds me of. " "npc_citizen.question15" "They're never gonna make a stalker out of me. " "npc_citizen.question16" "Finally, change is in the air! " "npc_citizen.question17" "Do you feel it? I feel it! " "npc_citizen.question18" "I don't feel anything anymore. " "npc_citizen.question19" "I can't remember the last time I had a shower. " "npc_citizen.question20" "Some day this will all be a bad memory. " "npc_citizen.question21" "I'm not a betting man, but the odds are not good. " "npc_citizen.question22" "Doesn't anyone care what I think? " "npc_citizen.question23" "I can't get this tune out of my head. [whistles]" "npc_citizen.question24" "I do not want to know what kind of meat this is. " "npc_citizen.question25" "I just knew it was gonna be one of those days. " "npc_citizen.question26" "This is bullshit!" "npc_citizen.question27" "I think I ate something bad." "npc_citizen.question28" "God I'm hungry." "npc_citizen.question29" "When this is all over, I'm gonna mate. " "npc_citizen.question30" "I'm glad there's no kids around to see this " "npc_citizen.question31" "I can't remember the last time I had, well, anything. " "npc_citizen.readywhenyouare01" "Ready when you are. " "npc_citizen.readywhenyouare02" "Ready when you are! " "npc_citizen.reloadfm01" "Reload, Dr. Freeman!" "npc_citizen.reloadfm02" "Reload, Dr. Freeman!" "npc_citizen.rollermines01" "Rollermines!" "npc_citizen.rollermines02" "Rollermines!" "npc_citizen.runforyourlife01" "Run for your life! " "npc_citizen.runforyourlife02" "Run for your life! " "npc_citizen.runforyourlife03" "Run for your life! " "npc_citizen.scan_check_far01" "Clear. " "npc_citizen.scan_check_far02" "All clear. " "npc_citizen.scan_check_far03" "Looks okay. " "npc_citizen.scan_check_near01" "Clear!" "npc_citizen.scan_check_near02" "All clear. " "npc_citizen.scan_check_near03" "Looks okay. " "npc_citizen.scanners01" "Scanners! " "npc_citizen.scanners02" "Scanners! " "npc_citizen.shoulder01" " " "npc_citizen.shoulder02" " " "npc_citizen.snakebitme" "If it were a snake, it woulda bit me." "npc_citizen.sorry01" "Sorry." "npc_citizen.sorry02" "Sorry. " "npc_citizen.sorry03" "Sorry. " "npc_citizen.sorrydoc01" "Sorry, Doc. " "npc_citizen.sorrydoc02" "Sorry, Doc. " "npc_citizen.sorrydoc04" "Sorry, Doc. " "npc_citizen.sorryfm01" "Sorry, Freeman. " "npc_citizen.sorryfm02" "Sorry, Freeman. " "npc_citizen.squad_affirm01" "You got it, Doc. " "npc_citizen.squad_affirm02" "Anything you say, Doc. " "npc_citizen.squad_affirm03" "Whatever you say. " "npc_citizen.squad_affirm04" "Okay I'm going. " "npc_citizen.squad_affirm05" "Here goes. " "npc_citizen.squad_affirm06" "Here goes nothing. " "npc_citizen.squad_affirm07" "Good call, Doc. " "npc_citizen.squad_affirm08" "Good idea, Doctor Freeman. " "npc_citizen.squad_affirm09" "Sure thing, Gordon. " "npc_citizen.squad_approach01" "Head back to Freeman. " "npc_citizen.squad_approach02" "Here we come. " "npc_citizen.squad_approach03" "On our way. " "npc_citizen.squad_approach04" "Coming. " "npc_citizen.squad_away01" "This way, gang." "npc_citizen.squad_away02" "Over here. " "npc_citizen.squad_away03" "Follow me. " "npc_citizen.squad_follow01" "Follow Freeman! " "npc_citizen.squad_follow02" "Come on, everybody! " "npc_citizen.squad_follow03" "Let's get moving!" "npc_citizen.squad_follow04" "Hey, everybody, follow Freeman!" "npc_citizen.squad_greet01" "Gordon Freeman, you're here! " "npc_citizen.squad_greet02" "Doctor Freeman? We're coming with you. " "npc_citizen.squad_greet03" "We're coming with you, Doc. " "npc_citizen.squad_greet04" "With you here, Dr. Freeman, we can finally make some headway." "npc_citizen.squad_greet05" "Gordon Freeman's here. I don't believe it. " "npc_citizen.squad_greet06" "Gordon Freeman? Well now we're getting somewhere. " "npc_citizen.squad_reinforce_group01" "Doctor Freeman, wait. We'll come with you. " "npc_citizen.squad_reinforce_group02" "Hey, it's Freeman! Let's follow him! " "npc_citizen.squad_reinforce_group03" "We were looking to join you, Doctor Freeman." "npc_citizen.squad_reinforce_group04" "Wait for us!" "npc_citizen.squad_reinforce_single01" "Wait for me, Dr. Freeman. I'll come with you. " "npc_citizen.squad_reinforce_single02" "Dr. Freeman, I'm coming with you. " "npc_citizen.squad_reinforce_single03" "Hey. it's Freeman! You're not leaving without me. " "npc_citizen.squad_reinforce_single04" "Wait for me. " "npc_citizen.squad_train01" "We'll help however we can, Doc. " "npc_citizen.squad_train02" "Let us know where you want us, Dr. Freeman." "npc_citizen.squad_train03" "Okay, Doc, you're in charge. " "npc_citizen.squad_train04" "We're with you, Dr. Freeman. Let us know if we can do anything extra to help." "npc_citizen.startle01" " " "npc_citizen.startle02" " " "npc_citizen.stopitfm" "Stop it, Freeman! " "npc_citizen.strider" "Strider!" "npc_citizen.strider_run" "Run!" "npc_citizen.surething01" "Sure thing." "npc_citizen.surething02" "Sure thing." "npc_citizen.takecover01" "Take cover!" "npc_citizen.takecover02" "Take cover!" "npc_citizen.thanksdoc01" "Thanks, Doc." "npc_citizen.thanksdoc02" "Thanks, Doc." "npc_citizen.thehacks01" "The Hacks!" "npc_citizen.thehacks02" "The Hacks!" "npc_citizen.thislldonicely" "This'll do nicely." "npc_citizen.turret" "Turret!" "npc_citizen.turrets" "Turrets!" "npc_citizen.uhoh" "Uh-oh." "npc_citizen.upthere01" "Up there!" "npc_citizen.upthere02" "Up there! " "npc_citizen.vanswer01" "Enough of your mumbo jumbo. " "npc_citizen.vanswer02" "Damn vorts. " "npc_citizen.vanswer03" "I'm not sure how to take that. " "npc_citizen.vanswer04" "Should I take that personally?" "npc_citizen.vanswer05" "Speak English." "npc_citizen.vanswer06" "You got that from me." "npc_citizen.vanswer07" "That's why we put up with you." "npc_citizen.vanswer08" "Couldn't have put it better myself. " "npc_citizen.vanswer09" "That almost made sense." "npc_citizen.vanswer10" "Something must be wrong with me, I almost understood that." "npc_citizen.vanswer11" "I guess I'm getting used to you vorts." "npc_citizen.vanswer12" "None of your vort philosophy." "npc_citizen.vanswer13" "Stop, you're killing me!" "npc_citizen.vanswer14" "What did I do to deserve this?" "npc_citizen.vquestion01" "Stop looking at me like that." "npc_citizen.vquestion02" "Some things I just never get used to." "npc_citizen.vquestion03" "I don't know how you things have survived as long as you have. " "npc_citizen.vquestion04" "Sometimes I wonder how I ended up with you. " "npc_citizen.vquestion05" "You're all right vorty. " "npc_citizen.vquestion06" "You vorts aren't half bad." "npc_citizen.vquestion07" "If anyone would have told me I'd be pals with a vortigaunt..." "npc_citizen.waitingsomebody" "You waiting for somebody?" "npc_citizen.watchforrhino01" " " "npc_citizen.watchforrhino02" " " "npc_citizen.watchout" "Watch out! " "npc_citizen.watchwhat" "Watch what you're doing. " "npc_citizen.wetrustedyou01" "We trusted you. " "npc_citizen.wetrustedyou02" "We trusted you! " "npc_citizen.whatwaitfor" "What are we waiting for?" "npc_citizen.whistle_loop" " " "npc_citizen.whohellryou01" "Who the hell are you?" "npc_citizen.whoops01" "Whoops." "npc_citizen.wowniceshot01" "Wow, nice shot!" "npc_citizen.wowniceshot02" "Wow, nice shot!" "npc_citizen.yeah02" "Yeah!" "npc_citizen.youdbetterreload01" "You'd better reload!" "npc_citizen.yougotit02" "You got it " "npc_citizen.zombies01" "Zombies!" "npc_citizen.zombies02" "Zombies!" "npc_citizen.help03" "Help!" "npc_citizen.help04" "Help!" "npc_citizen.help05" "Help!" "npc_citizen.helpme02" "Help me! " "npc_citizen.heretheycome02" "Here they come! " "npc_citizen.heretheycome02" "Here they come! " "npc_citizen.heretheycome03" "Here they come. " "npc_citizen.nice01" "Nice!" "npc_citizen.nice02" "Nice!" "npc_citizen.overwatch01" "Overwatch! " "npc_citizen.overwatch01" "Overwatch! " "npc_citizen.overwatch02" "Overwatch! " "npc_citizen.overwatch02" "Overwatch! " "npc_citizen.thislldonicely01" "This'll do nicely. " "npc_citizen.thislldonicely01" "This'll do nicely. " "NPC_MetroPolice.Cupcop.Chuckle" "*chuckle*" "NPC_MetroPolice.Cupcop.Failure" "Suspect, prepare to receive civil judgment. " "NPC_MetroPolice.Cupcop.Failure.Leave" "I have a failure to comply with loyalty check, possible 10-103M. " "NPC_MetroPolice.Cupcop.GoAway" "All right. You can go. " "NPC_MetroPolice.Cupcop.GoAway.Failure" "Now get out of here. " "NPC_MetroPolice.Cupcop.Intro" "Uh, roger that, we'll run standard loyalty check procedure 243, my 10-22 intake station, over. " "NPC_MetroPolice.Cupcop.PickUpTheCan" "Pick up that can. " "NPC_MetroPolice.Cupcop.PickUpTheCan.Nag" "Pick up the can. " "NPC_MetroPolice.Cupcop.PutItInTheTrash" "Now, put it in the trash can. " "NPC_MetroPolice.Cupcop.Success" "Reporting citizen summoned to voluntary conscription for general service public detail T94-322. " "NPC_MetroPolice.Customs.GoLeft" "Move along." "NPC_MetroPolice.Customs.GoRight" "Move it." "NPC_MetroPolice.Freeze" "Don't move." "NPC_MetroPolice.Luggagescript.Warn" "First warning: Move away. " "npc_vortigaunt.acceptcharge" "Accept a charge. " "npc_vortigaunt.acceptenergy" "Accept energy. " "npc_vortigaunt.accompany" "Gladly we accompany. " "npc_vortigaunt.affirmed" "Affirmed. " "npc_vortigaunt.alldear" "We have lost all dear to us. " "npc_vortigaunt.allfornow" "That is all for now. " "npc_vortigaunt.allinoneinall" "All in one and one in all. " "npc_vortigaunt.allowme" "Allow me. " "npc_vortigaunt.allowrecharge" "Allow us to recharge your cells. " "npc_vortigaunt.allwecanspare" "That is all we can spare. " "npc_vortigaunt.allwehave" "All we have is yours. " "npc_vortigaunt.assent" "Assent. " "npc_vortigaunt.asyouwish" "As you wish. " "npc_vortigaunt.beofservice" "Can we be of service? " "npc_vortigaunt.bodyyours" "This body is yours to command. " "npc_vortigaunt.calm" "Calm yourself. " "npc_vortigaunt.canconvince" "Can we not convince you otherwise? " "npc_vortigaunt.cannotfire" "We cannot fire without harm to the Freeman. " "npc_vortigaunt.caution" "Caution! " "npc_vortigaunt.cautionfm" "Caution, Freeman! " "npc_vortigaunt.certainly" "Certainly. " "npc_vortigaunt.claimvort" " " "npc_vortigaunt.corporeal" "We never dreamed to meet you in corporeal form. " "npc_vortigaunt.dedicate" "We dedicate ourselves to your purpose. " "npc_vortigaunt.done" "Done. " "npc_vortigaunt.dreamed" "We have dreamed of this moment. " "npc_vortigaunt.empowerus" "Empower us! " "npc_vortigaunt.energyempower" "Its energy empowers us. " "npc_vortigaunt.fearfailed" "We fear we have failed you. " "npc_vortigaunt.fmbeware" "Freeman, beware! " "npc_vortigaunt.fmcanuse" "The Freeman can make use of this. " "npc_vortigaunt.fmdoesushonor" "The Freeman does us honor. " "npc_vortigaunt.fmhonorsus" "The Freeman honors us. " "npc_vortigaunt.fminway" "The Freeman is in our way. " "npc_vortigaunt.fmknowsbest" "The Freeman knows best. " "npc_vortigaunt.fmmustbeware" "The Freeman must beware! " "npc_vortigaunt.fmmustfollow" "The Freeman must follow. " "npc_vortigaunt.fmmustmove" "The Freeman must move. " "npc_vortigaunt.fmstandstill" "The Freeman must stand still. " "npc_vortigaunt.followfm" "Follow, Freeman." "npc_vortigaunt.forfreedom" "For Freedom! " "npc_vortigaunt.forthefm" "For the Freeman! " "npc_vortigaunt.forward" "Forward! " "npc_vortigaunt.freeman" "Freeman. " "npc_vortigaunt.giveover" "Give over your essence. " "npc_vortigaunt.gladly" "Gladly. " "npc_vortigaunt.gloriousend" "To our glorious end. " "npc_vortigaunt.greetingsfm" "Greetings to the Freeman. " "npc_vortigaunt.halt" "Halt. " "npc_vortigaunt.here" "Here. " "npc_vortigaunt.herewestay" "Here we stay. " "npc_vortigaunt.hold" "Hold. " "npc_vortigaunt.holdorcantcharge" "Hold still or we cannot charge you. " "npc_vortigaunt.holdstill" "Hold still. " "npc_vortigaunt.honorfollow" "To our honor we follow you. " "npc_vortigaunt.honorours" "The honor is ours. " "npc_vortigaunt.hopeless" "Our cause seems hopeless. " "npc_vortigaunt.ifyoumove" "If you move we cannot help you. " "npc_vortigaunt.isitthefm" "Is it the Freeman? " "npc_vortigaunt.itishonor" "It is an honor. " "npc_vortigaunt.itisthefm" "It is the Freeman. " "npc_vortigaunt.keepfmsafe" "That should keep the Freeman safe. " "npc_vortigaunt.leadon" "Lead on. " "npc_vortigaunt.leadus" "Lead us. " "npc_vortigaunt.livetoserve" "We live to serve. " "npc_vortigaunt.morethanmeets" "There is more to the Freeman than meets the eye. " "npc_vortigaunt.movingtarget" "We cannot heal a moving target. " "npc_vortigaunt.mutual" "Our purpose is mutual. " "npc_vortigaunt.mystery" "We serve the same mystery. " "npc_vortigaunt.neuroprints" "So the neuroprints are true. " "npc_vortigaunt.nodenexus" "Node and nexus, feed upon this life! " "npc_vortigaunt.onward" "Onward! " "npc_vortigaunt.opaque" "Your mind is opaque. " "npc_vortigaunt.optical" "We cannot read the Freeman's optical buds. " "npc_vortigaunt.ourhonor" "By our honor. " "npc_vortigaunt.ourplacehere" "Our place is here. " "npc_vortigaunt.passon" "Pass on! " "npc_vortigaunt.persevere" "This is more than anyone can bear, but we will persevere. " "npc_vortigaunt.pleasure" "With pleasure. " "npc_vortigaunt.poet" "Our finest poet describes it thus: Gallum galla gilla ma. " "npc_vortigaunt.prepare" "Prepare to receive energy. " "npc_vortigaunt.prevail" "We shall prevail. " "npc_vortigaunt.propitious" "Propitious alliance. " "npc_vortigaunt.putaside" "We will put aside Black Mesa... for now. " "npc_vortigaunt.reasondelay" "Is there reason for delay?" "npc_vortigaunt.regrettable" "This is regrettable. " "npc_vortigaunt.rememberus" "You must remember us from Black Mesa." "npc_vortigaunt.returntoall" "Return to the all in one. " "npc_vortigaunt.returnvoid" "Return to the void. " "npc_vortigaunt.salute" "If you are truly the Freeman, we salute you. " "npc_vortigaunt.satisfaction" "Satisfaction. " "npc_vortigaunt.seebeforeoureye" "Is this the Freeman we see before our eyes? " "npc_vortigaunt.seenworse" "We have survived worse across the ages. " "npc_vortigaunt.servebetterhere" "Perhaps we will serve you better here. " "npc_vortigaunt.standclear" "Stand clear. " "npc_vortigaunt.stillhere" "We are still here. " "npc_vortigaunt.surge" "We surge. " "npc_vortigaunt.takeus" "Freeman, take us with you. " "npc_vortigaunt.tethercut" "The tether is cut. " "npc_vortigaunt.thatisall" "That is all. " "npc_vortigaunt.thefreeman" "The Freeman. " "npc_vortigaunt.tothevoid" "To the void with you. " "npc_vortigaunt.troubleus" "That one shall trouble us no more. " "npc_vortigaunt.trulyitis" "Truly it is the Freeman. " "npc_vortigaunt.undeserving" "Undeserving of consciousness. " "npc_vortigaunt.vanswer01" "We remain unconvinced " "npc_vortigaunt.vanswer02" "You're not the first to harbor such illusions " "npc_vortigaunt.vanswer03" "We believe the opposite " "npc_vortigaunt.vanswer04" "It is just as well " "npc_vortigaunt.vanswer05" "We expected as much " "npc_vortigaunt.vanswer06" "Idle speculation " "npc_vortigaunt.vanswer07" "Your concern is touching " "npc_vortigaunt.vanswer08" "Don't rely on it. " "npc_vortigaunt.vanswer09" "Assume nothing " "npc_vortigaunt.vanswer10" "Nothing of the sort " "npc_vortigaunt.vanswer11" "You are deluded " "npc_vortigaunt.vanswer12" "We wish you were right " "npc_vortigaunt.vanswer13" "Excuse our gauche vicissitudes " "npc_vortigaunt.vanswer14" "We beg your awareness " "npc_vortigaunt.vanswer15" "Likewise, we are sure. " "npc_vortigaunt.vanswer16" "The feeling is mutual " "npc_vortigaunt.vanswer17" "This is unaccustomed " "npc_vortigaunt.vanswer18" "It is all one in the plenitude " "npc_vortigaunt.vmono_01" "Is it the Freeman? " "npc_vortigaunt.vmono_02" "Comes a man? It is! The Freeman! " "npc_vortigaunt.vmono_03" "We remember the Freeman. We are coterminous. " "npc_vortigaunt.vmono_04" "There is no distance between us. No false veil of time or space may intervene. " "npc_vortigaunt.vmono_05" "We see you still in Black Mesa. Clearly we see you in the Nihilanth's chamber. " "npc_vortigaunt.vmono_06" "We bear witness to the bright eternity of the Nihilanth's demise. You leap, you fall, we see you flash beyond the barriers. " "npc_vortigaunt.vmono_07" "For a brief time you joined with us. You are one. Between the worlds. " "npc_vortigaunt.vmono_08" "Communion of the vortessence. And that other: a deeper mystery. No deeper than the void itself. " "npc_vortigaunt.vmono_09" "We cannot forget those whose cords you cut. Forgiveness is not ours to bestow. " "npc_vortigaunt.vmono_10" "Unity of purpose, the shattering of common shackles, a single road we tread. " "npc_vortigaunt.vmono_11" "Your song we sing and shall sing for eternity. No matter the consequences of this struggle. " "npc_vortigaunt.vmono_12" "You have brought us grief and jubilation beyond measure. " "npc_vortigaunt.vmono_13" "We are there still, in observance of your final stroke. " "npc_vortigaunt.vmono_14" "While our own lay scattered at your feet, you severed the vortal cord that bound the Nihilanth to life, and to us. " "npc_vortigaunt.vmono_15" "That sharp spur of hope has not dulled to this day. For once the lesser master lay defeated, we knew the greater must also fall in time. " "npc_vortigaunt.vmono_16" "With you beside us, a talisman of victory, the day of freedom draws nigh. " "npc_vortigaunt.vmono_17" "Your bright face obscures your darker mask. " "npc_vortigaunt.vmono_18" "We call you sib, although your mind and meaning are a mystery to us. " "npc_vortigaunt.vmono_19" "Far distant eyes look out through yours. " "npc_vortigaunt.vmono_20" "Something secret steers us both. We shall not name it. " "npc_vortigaunt.vmono_21" "We have endured these chafing bonds for eons, yet a single moment of further servitude seems intolerable! " "npc_vortigaunt.vmono_22" "How often have we slipped our yoke, only to find it choking us again. " "npc_vortigaunt.vmono_23" "Let this war end in either total victory or our extinction. No further compromise shall we allow. " "npc_vortigaunt.vmono_24" "We take our stand beside you, here, upon this miserable rock. " "npc_vortigaunt.vmono_25" "The way ahead is dark for the moment. " "npc_vortigaunt.vmono_26" "What seems to you a sacrifice is merely, to us, an oscillation. We do not fear the interval of darkness. " "npc_vortigaunt.vmono_27" "We are a tapestry woven of vortessence. It is the same for you if only you would see it. " "npc_vortigaunt.vmono_28" "How many are there in you? Whose hopes and dreams do you encompass? " "npc_vortigaunt.vmono_29" "Could you but see the eyes inside your own, the minds in your mind, you would see how much we share. " "npc_vortigaunt.vmono_30" "We are you, Freeman. And you are us. " "npc_vortigaunt.vortigese02" "Ah ghurrrr..." "npc_vortigaunt.vortigese03" "Taaar..." "npc_vortigaunt.vortigese04" "Riiit..." "npc_vortigaunt.vortigese05" "Lung gah..." "npc_vortigaunt.vortigese07" "Gong..." "npc_vortigaunt.vortigese08" "Galanga..." "npc_vortigaunt.vortigese09" "Ga la lung... " "npc_vortigaunt.vortigese11" "Churr galing chur alla gung..." "npc_vortigaunt.vortigese12" "Chur lung gong chella gurr..." "npc_vortigaunt.vques01" "We have lost all dear to us." "npc_vortigaunt.vques02" "The Combine will pay in kind for their depravity." "npc_vortigaunt.vques03" "Hope is in sight. " "npc_vortigaunt.vques04" "This marks a turning point. " "npc_vortigaunt.vques05" "Such pessimism will doom us all. " "npc_vortigaunt.vques06" "We have survived darker times. " "npc_vortigaunt.vques07" "We are mindful of the words of our greatest philosopher: companum gannennen vorgenot!" "npc_vortigaunt.vques08" "You humans, always in the qualidity. " "npc_vortigaunt.vques09" "We deem this company inviolable. " "npc_vortigaunt.vques10" "Your companionship is greatly belabored. " "npc_vortigaunt.ware" "Ware! " "npc_vortigaunt.warefm" "Ware, Freeman! " "npc_vortigaunt.warningfm" "Warning to the Freeman. " "npc_vortigaunt.weareyours" "We are yours. " "npc_vortigaunt.webeofuse" "Freeman, we could be of use to you. " "npc_vortigaunt.weclaimyou" "We claim you. " "npc_vortigaunt.wefollowfm" "We follow the Freeman. " "npc_vortigaunt.wehonored" "We are honored. " "npc_vortigaunt.weknowyou" "We know you. " "npc_vortigaunt.wellmet" "Well met, Freeman. " "npc_vortigaunt.weshare" "We shall share the vortessence. " "npc_vortigaunt.wewillcharge" "We will charge you. " "npc_vortigaunt.wewillhelp" "We will help you. " "npc_vortigaunt.whereto" "Where to now? And to what end? " "npc_vortigaunt.willremain" "We will remain if you so instruct. " "npc_vortigaunt.worthless" "Our life is worthless unless spent on freedom. " "npc_vortigaunt.yes" "Yes! " "npc_vortigaunt.yesforward" "Yes, forward. " "npc_vortigaunt.chant03" "Hurrrmmmmmmmmmmmmmmmmm. Durrrrrrrrrrrrrrrrrrrr. Churrrrrrrrrrr---Koff! Hack! Wheeze!" "npc_vortigaunt.corporeal" "We never dreamed to meet you in corporeal form. " "odessa.cub_damn" " " "odessa.cub_eli" " " "odessa.cub_pleasure" " " "odessa.cub_showyou" " " "odessa.cub_tricky" " " "odessa.nlo_after01" " " "odessa.nlo_after02" " " "odessa.nlo_after03" " " "odessa.nlo_after04" " " "odessa.nlo_after05" " " "odessa.nlo_before01" " " "odessa.nlo_before02" " " "odessa.nlo_before03" " " "odessa.nlo_before04" " " "odessa.nlo_before05" " " "odessa.nlo_before06" " " "odessa.nlo_beforenag01" " " "odessa.nlo_beforenag02" " " "odessa.nlo_beforenag03" " " "odessa.nlo_cheer01" "*cheers*" "odessa.nlo_cheer02" "*cheers*" "odessa.nlo_cheer03" "*laughter*" "odessa.nlo_cheer04" "*cheers*" "odessa.nlo_citizen_bringcar" "Bring your car up here and I'll open the gate for you. " "odessa.nlo_citizen_drivesafe" "Drive safely! " "odessa.nlo_citizen_greet01" "I'd get into the basement if I were you. We're bracing for an attack. " "odessa.nlo_citizen_greet02" "Gordon Freeman? The Colonel is expecting you. " "odessa.nlo_citizen_greet03" "This is no time to be wandering around. The Combine's closing in. " "odessa.nlo_citizen_greet04" "Get in the basement! We're making sure everyone has what they need to hold off an attack. " "odessa.nlo_citizen_greet05" "You shouldn't be walking around out here. Get into the basement. " "odessa.nlo_citizen_post01" "Hold onto that launcher, Dr. Freeman. You'll be glad you have it on the road ahead. " "odessa.nlo_citizen_post02" "Get going, Dr. Freeman. We know Eli Vance is depending on you. " "odessa.nlo_citizen_post03" "Good luck in Nova Prospekt, Dr. Freeman. " "odessa.nlo_cub_carry" "Now, who's going to be the lucky one to carry it into combat? " "odessa.nlo_cub_class01" "This steerable rocket launcher is our best bet for taking down a gunship. " "odessa.nlo_cub_class02" "Using the laser guide, you can steer your rocket past the gunship's defenses and prevent it from shooting down your rocket. " "odessa.nlo_cub_class03" "This will only anger it at first, but if you can survive long enough to make several direct hits, you'll be rewarded with a prize worthy of any mantlepiece. " "odessa.nlo_cub_corkscrew" "Remember: use the launcher's laser guide to steer your rocket past the gunship's defenses. " "odessa.nlo_cub_farewell" "Farewell! And please tell Dr. Vance that Colonel Cubbage regrets not having been able to rescue him in person! " "odessa.nlo_cub_freeman" "Ah, yes! Gordon Freeman! " "odessa.nlo_cub_hello" "Ah, hello! I'll be right with you! " "odessa.nlo_cub_ledtobelieve" "I gather you've disposed of that gunship, Dr. Freeman. Your reputation, sir, is well deserved. " "odessa.nlo_cub_opengate" "I shall have someone open the gate for you immediately, so that you can drive on. I understand that Dr. Vance is in great need. " "odessa.nlo_cub_radio" "N.L.O. to Lighthouse Point. N.L.O. to Lighthouse Point. Come in. This is Colonel Cubbage. Come in, please. " "odessa.nlo_cub_roadahead" "Use extreme caution when approaching the Bridge. Radio silence from that outpost leads me to believe it has come under Combine control. Still, you're clearly the right man for the job! " "odessa.nlo_cub_service" "Colonel Odessa Cubbage at your service! " "odessa.nlo_cub_teachgunship" "Go on! Teach that gunship a lesson it will never forget! " "odessa.nlo_cub_thatsthat" "Well, that's that. " "odessa.nlo_cub_volunteer" "I couldn't have asked for a finer volunteer! " "odessa.nlo_cub_warning" "Damn! Let me just send a warning to Lighthouse Point, then I'll come right up to lend a hand! " "odessa.nlo_cub_wherewasi" "Now, where was I? Ah, yes... " "odessa.nlo_cub_youllmakeit" "You'll make it through if anyone can. " "odessa.nlo_cubdeath01" "No. No! " "odessa.nlo_cubdeath02" "No! No! " "odessa.nlo_cubdeath03" " " "odessa.nlo_cubdeath04" " " "odessa.nlo_cubdeath05" " " "odessa.nlo_farewell" " " "odessa.nlo_getyourjeep" "Get in your car and I'll open up this gate. " "odessa.nlo_greet_freeman" "Gordon Freeman! " "odessa.nlo_greet_intro" "Hurry, get in the basement. We're expecting gunships at any moment. Colonel Cubbage will be glad to see you made it. " "odessa.nlo_greet_nag01" "This way, Dr. Freeman. " "odessa.nlo_greet_nag02" "Colonel Cubbage is in the basement, Doctor Freeman. " "odessa.nlo_opengate" "Doctor Freeman, I'll open the gate and let you through. " "odessa.nlo_opengate02" " " "odessa.nlo_userockets" " " "odessa.nlo_vort_exit" "The Freeman must now hurry on! The Eli Vance is held in distress most dire! " "odessa.nlo_yourcarsir" "Get your car, Doc. You won't get far on foot. " "odessa.stairman_follow01" "This way. " "odessa.stairman_follow02" " " "odessa.stairman_follow03" "Stay with me, Freeman. " "odessa.stairman_upstairs" " " "opening.cit_bench01" "Stay back, you'll attract unwanted attention. " "opening.cit_bench02" "I can't be seen talking to you. Not out here. " "opening.cit_bench03" "Don't sit near me. It'll look suspicious. " "opening.cit_bench04" "You're scaring off the pigeons. " "opening.cit_blocker_getin" "Get in here, quick! " "opening.cit_blocker_go01" "Get going! " "opening.cit_blocker_go02" "Go on! " "opening.cit_blocker_go03" "Get going! " "opening.cit_blocker_holdem" "Go on, I'll hold 'em. " "opening.cit_blocker_roof" "Keep moving. Head for the roof! " "opening.cit_breenagain" "Dr. Breen again? I was hoping I'd seen the last of him in City 14. " "opening.cit_cell_coupon" "This must be a mistake. I got a standard relocation coupon, just like everybody else. " "opening.cit_couch_use05" "What's going on? " "opening.cit_drunk" "Was that you knocking? I didn't even know we still had a door. " "opening.cit_fence_onlyones" "Were you the only ones on that train? " "opening.cit_fence_woods" "Overwatch stopped our train in the woods and took my husband for questioning. They said he'd be on the next train. I'm not sure when that was. They're being nice, though, letting me wait for him. " "opening.cit_foodline01" "The line starts at the end. " "opening.cit_foodline02" "You'll have to wait your turn like everybody else. " "opening.cit_foodline03" "You gotta be damn hungry to wait in line for this crap. " "opening.cit_foodline04" "I don't know about you, but I'm ready to join Civil Protection just to get a decent meal. " "opening.cit_hall_psst" "Psst! Hey you! In here! " "opening.cit_hall_roof" "Head for the roof! There's no time to lose! " "opening.cit_hit01" "Cut it out! " "opening.cit_hit02" "Stop that! " "opening.cit_hit03" "Watch it, will ya? " "opening.cit_hit04" "No more! " "opening.cit_hit05" "That's enough of that. " "opening.cit_lug_allihave" "But this stuff, it's all I have left... " "opening.cit_lug_allright" "All right, I'm moving. Jeez. " "opening.cit_nerve" "I'm working up the nerve to go on. " "opening.cit_pacing" "...They're always departing but they never arrive... and the ones that do arrive... they never leave... you never see them go they're always full... no one ever gets on but they're always... they're always departing but they never arrive... " "opening.cit_pedestrian01" "New in town, aren't ya? " "opening.cit_pedestrian02" "Word to the wise: keep it to yourself. " "opening.cit_pedestrian03" "If I talk to you out here, we'll both be in trouble. " "opening.cit_pedestrian04" "We can't be seen talking to each other. " "opening.cit_pedestrian05" "I'd like to help you, but it's out of the question. " "opening.cit_raid_findone" "Don't worry, they'll find one. " "opening.cit_raid_reason" "They have no reason to come to our place. " "opening.cit_raid_start" "This is how it always starts. First a building, then the whole block. " "opening.cit_raid_use01" "Just be glad you don't live there. " "opening.cit_raid_use02" "If you're looking for a place to stay, you better keep going. " "opening.cit_tookcase" "I see they took your suitcase too! They can't get away with this much longer. " "opening.cit_tooloud" "I wouldn't say that too loud. This is his base of operations. " "opening.cit_train_endline" "Well, end of the line. " "opening.cit_train_geton" "I didn't see you get on. " "opening.cit_train_hookup" "Maybe we can hook up later. " "opening.cit_train_reloc" "No matter how many times I've been relocated, I never get used to it. " "opening.cit_water" "Don't drink the water. They put something in it to make you forget. I don't even remember how I got here. " "opening.cit_window_cop" "Oh, I thought you were a cop. " "opening.cit_window_hope" "Just this once I hope you're wrong. " "opening.cit_window_look" "Look at them down there. " "opening.cit_window_stand" "He's one of us. " "opening.cit_window_use01" "This doesn't look good. " "opening.cit_window_use02" "They're definitely coming in here! " "opening.cit_window_use03" "It was just a matter of time! " "opening.cit_window_use04" "Here goes the rest of the neighborhood! " "opening.cit_window_usnext" "I told you they'd be coming for us next! " "opening.husb_allright" "It's all right. " "opening.husb_dontworry" "Don't worry. " "opening.husb_okay" "Everything's going to be okay. " "opening.husb_think" "We'll think of something. " "opening.wife_canttake" "I can't take it anymore. " "opening.wife_end" "When is it all going to end? " "opening.wife_please" "Please! " "opening.wife_whattodo" "What are we going to do? " "plaza.citizen_beating" "Ow!" "ravenholm.aimforhead" "Aim for the head! " "ravenholm.attic_apologize" "Ah, it is you, brother! I apologize! But no harm done. My bullets are the least of your concerns. " "ravenholm.bucket_almost" "Almost there, brother! " "ravenholm.bucket_brake" "The hand-brake, brother! Release it and come down! " "ravenholm.bucket_guardwell" "Guard yourself well! " "ravenholm.bucket_patience" "Patience, brother! " "ravenholm.bucket_stepin" "Now, brother! Step into the cart! " "ravenholm.bucket_thereyouare" "Ah, there you are! At last! " "ravenholm.bucket_waited" "I will send the cart for you, brother. It will be but a moment. " "ravenholm.cartrap_better" "Better and better! " "ravenholm.cartrap_iamgrig" "I am Father Grigori! You have already met my congregation. " "ravenholm.engage01" "Yes, come to me! Come! " "ravenholm.engage02" "Come! " "ravenholm.engage03" "Come! " "ravenholm.engage04" "I will end your torment! " "ravenholm.engage05" "Let me end your torment! " "ravenholm.engage06" "Yes, my children, it is I! " "ravenholm.engage07" "Come to the light I carry! Come! " "ravenholm.engage08" "It is not me you want, but the light that shines through me! " "ravenholm.engage09" "Come to the light! " "ravenholm.exit_darkroad" "Farewell, Brother! I fear I deliver you to a darker place. May the Light of Lights illuminate your path. " "ravenholm.exit_goquickly" "Go quickly! " "ravenholm.exit_hurry" "Hurry while I hold the gate! " "ravenholm.exit_nag01" "Flee, brother! " "ravenholm.exit_nag02" "Onward to the mines! " "ravenholm.exit_salvation" "Look to your own salvation! " "ravenholm.firetrap_freeuse" "Make free use of my traps, but take care not to fall in them yourself. " "ravenholm.firetrap_lookout" "Look out, brother! Behind you! " "ravenholm.firetrap_vigil" "In Ravenholm, you do well to be vigilant. " "ravenholm.firetrap_welldone" "Well done, brother! " "ravenholm.grave_follow" "Follow me, brother. And tread lightly. For this is hallowed ground. " "ravenholm.grave_stayclose" "Stay close to me, brother! " "ravenholm.madlaugh01" "*laughter*" "ravenholm.madlaugh02" "*laughter*" "ravenholm.madlaugh03" "*laughter*" "ravenholm.madlaugh04" "*laughter*" "ravenholm.monk_blocked01" "Out of my way! " "ravenholm.monk_blocked02" "Look out! " "ravenholm.monk_blocked03" "Stand aside, brother! " "ravenholm.monk_coverme01" "Cover me, brother. " "ravenholm.monk_coverme02" "Your assistance, brother! " "ravenholm.monk_coverme03" "Over here, brother! " "ravenholm.monk_coverme04" "To me, brother! " "ravenholm.monk_coverme05" "I require your assistance, brother! " "ravenholm.monk_coverme07" "Where art thou, brother? " "ravenholm.monk_danger01" "Look out! " "ravenholm.monk_danger02" "Beware! " "ravenholm.monk_danger03" "Careful, brother! " "ravenholm.monk_death07" "Agh! " "ravenholm.monk_followme" "Follow me. " "ravenholm.monk_giveammo01" "Here, brother! Ammunition! " "ravenholm.monk_givehealth01" "Heal thyself, brother! " "ravenholm.monk_helpme01" "I am outnumbered! " "ravenholm.monk_helpme02" "Help me, brother! " "ravenholm.monk_helpme03" "I cannot fight them all alone! " "ravenholm.monk_helpme04" "Lend a hand, brother! " "ravenholm.monk_helpme05" "I need help, brother! " "ravenholm.monk_kill01" "Woe to thee! " "ravenholm.monk_kill02" "Woe betide thee, child! " "ravenholm.monk_kill03" "Rest, my child. " "ravenholm.monk_kill04" "I think no worse of thee. " "ravenholm.monk_kill05" "May the Light of Lights be with you. " "ravenholm.monk_kill06" "You meant no harm. " "ravenholm.monk_kill07" "Return to your true nature. " "ravenholm.monk_kill08" "Balm for your affliction, child. " "ravenholm.monk_kill09" "Be free, my child! " "ravenholm.monk_kill10" "The grave holds nothing worse for you. " "ravenholm.monk_kill11" "I remember your true face! " "ravenholm.monk_mourn01" "Well, brother, if I survive this night, I shall build you an honest pyre. " "ravenholm.monk_mourn02" "Oh Light of Lights! Why have you taken my helper? " "ravenholm.monk_mourn03" "So... again I am alone. " "ravenholm.monk_mourn04" "Well, brother... you have found another egress from the House of Chaos. " "ravenholm.monk_mourn05" "Rest now, brother. For you will surely live again. " "ravenholm.monk_mourn06" "Rise, brother. Rise! " "ravenholm.monk_mourn07" "Live again, brother! " "ravenholm.monk_overhere" "Over here, brother. " "ravenholm.monk_pain01" "*pain!*" "ravenholm.monk_pain02" "*pain!*" "ravenholm.monk_pain03" "*pain!*" "ravenholm.monk_pain04" "*pain!*" "ravenholm.monk_pain05" "*pain!*" "ravenholm.monk_pain06" "*pain!*" "ravenholm.monk_pain07" "*pain!*" "ravenholm.monk_pain08" "*pain!*" "ravenholm.monk_pain09" "*pain!*" "ravenholm.monk_pain10" "*pain!*" "ravenholm.monk_pain12" "*pain!*" "ravenholm.monk_quicklybro" "Quickly, brother! " "ravenholm.monk_rant01" "Iniquity's snares are cunning, but by the Light of Lights, mine are greater still. " "ravenholm.monk_rant02" "Woe to all, for our dwelling place is distant, and we wander through the domiciles of Chaos. " "ravenholm.monk_rant03" "My power was lost in places which were not mine. Affliction besought me, and the merciless ones attacked me without cause. " "ravenholm.monk_rant04" "Although they call me crazy I care not, for thou art my helper, my strength, and my saviour. " "ravenholm.monk_rant05" "Thy will be done, Oh Light of Lights. I bless the glory of thy greatness all the day and through the darkness of this night. " "ravenholm.monk_rant06" "I pray do never turn away thy light. Give heed to me, and spring thy traps upon my enemies when I cry out to thee. " "ravenholm.monk_rant07" "For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found. " "ravenholm.monk_rant08" "Turn not thy face away from me; incline thy ear and hear me when I shall cry to thee in my affliction. " "ravenholm.monk_rant09" "For the days of my life have vanished like smoke, and my bones are parched like ash, and let all my impurities be as fuel for that fire until nothing remains but the Light alone. " "ravenholm.monk_rant10" "From the voice of my groaning my bone has cleaved to my flesh. " "ravenholm.monk_rant11" "For my soul is filled with evil, and like this place must be purged. " "ravenholm.monk_rant12" "For the dead know no sleep in their graves, nor dost thou remember them, until they are destroyed through thy hands. " "ravenholm.monk_rant13" "I have been laid down in a pit of darknesses and the shadow of death. And thy anger has pressed down upon me; and all thy cares have come down upon me. And from this bed I cry out for the kindling of thy Light! " "ravenholm.monk_rant14" "And what terrible wonders are these those hast done among the dead. What shades rise to confess thee, and what specters shall know thee by thy name? " "ravenholm.monk_rant15" "Oh Light, may thy name be spoken in the graves, and spelled in bones and ashes! " "ravenholm.monk_rant16" "Thy rages have come down upon me, and thy fears have agitated me. " "ravenholm.monk_rant17" "Judge those who do injustice to me; fight with those who fight with me. " "ravenholm.monk_rant18" "Take hold of a weapon and shield, and rise to help me. " "ravenholm.monk_rant19" "Draw forth a sword and sheathe it in those that afflict me; say to my soul: I am thy salvation. " "ravenholm.monk_rant20" "May they become like dust before the wind; may the angel of the Lord pursue them. " "ravenholm.monk_rant21" "May their paths become dark and slippery; and may the angel of the Lord afflict them. " "ravenholm.monk_rant22" "May the snare which they do not know come to them; and may the net, which they have hidden for me, catch them in my place. " "ravenholm.monk_stayclosebro" "Stay close, brother. " "ravenholm.pyre_anotherlife" "But who is this? Another life to save? " "ravenholm.pyre_keepeye" "I'll keep my eye on you. More than that, I cannot promise. " "ravenholm.shotgun_advice" "My advice to you is... aim for the head! " "ravenholm.shotgun_bettergun" "Here, I have a more suitable gun for you. You'll need it. " "ravenholm.shotgun_catch" "Catch! " "ravenholm.shotgun_closer" "Come closer. " "ravenholm.shotgun_hush" "Hush! " "ravenholm.shotgun_keepitclose" "Good. Now keep it close. " "ravenholm.shotgun_moveon" "There is no rest in Ravenholm. Move on and I will meet you at the church! " "ravenholm.shotgun_overhere" "Here, brother! " "ravenholm.shotgun_stirreduphell" "You've stirred up Hell! A man after my own heart! " "ravenholm.shotgun_theycome" "They come! " "ravenholm.wrongside_howcome" "How came you here, brother? " "ravenholm.wrongside_mendways" "Mend your ways, before it is too late! " "ravenholm.wrongside_seekchurch" "Did I not tell you to seek the church? " "ravenholm.wrongside_town" "This is the wrong side of town for you! " "ravenholm.yard_greetings" "Greetings, brother! And so we meet at last. " "ravenholm.yard_shepherd" "As for me... A shepherd must tend to his flock. Especially when they have grown unruly. " "ravenholm.yard_suspect" "I suspect you have little wish to remain in Ravenholm, so I will show you to the mines. " "ravenholm.yard_traps" "You are to be commended for avoiding my traps. The work of a man who once had too much time on his hands, and now finds time for nothing but the work of salvation. " "rubble.ba_comebackdog" "Here boy, Dog! come back here, Dog! " "rubble.ba_damnitall" "Damn it all! " "rubble.ba_dogwantsyou" "I think he wants you to go through, Gordon. You'd better hurry. " "rubble.ba_gordon" "Gordon! " "rubble.ba_helpmeout" "Hey! Help me out here! " "rubble.ba_illbedamned" "Well, I'll be damned. " "rubble.ba_lookingforalyx" "Dog came crashing through the plaza, knocking over walls and...I think he's looking for Alyx. He seems to have it set in his head that she's in the Citadel. " "rubble.ba_nag_wall01" "Go on through, Gordon. " "rubble.ba_nag_wall02" "Better get going, Gordon. " "rubble.ba_nag_wall03" "I'll hold 'em off. You'd better get going. " "rubble.ba_nag_wall04" "Go on! " "rubble.ba_nag_wall05" "Hey, go! " "rubble.ba_nottheredog" "Hey, Dog! Not there! You can't get through that way! " "rubble.ba_tellbreen" "And if you see Dr. Breen, tell him I said, 'Fu----ou!' " "rubble.ba_trystoppinghim" "I figured Alyx wouldn't want him getting any deeper in trouble, but... Hell, you try stopping him! " "rubble.ba_youhurryon" "Uh oh. I'll stay here. You hurry on. Good luck up there, Gordon! " "rubble.cit_cache" "We're almost to the Citadel wall, Doc. I don't know how the hell we're going to breach it, but you've made it this far. I'm sure you'll think of something. " "rubble.cit_striders" "Dr. Freeman! It's a mess out there. This close to the Citadel they've turned the streets over to Striders. I think we can push them back if we can just get to high ground. " "rubble.d3_c17_13_horse01" "Head for the horse! " "rubble.d3_c17_13_horse02" "We have to get to the horse! " "rubble.d3_c17_13_horse03" "Let's meet up at the horse! " "sandtrap.sandy_asyougo" "Remember to stay off the sand. The antlions are edgy right now. " "sandtrap.sandy_dontmove" "Laszlo, don't move! " "sandtrap.sandy_dontstep" "Don't step on the sand! It makes the antlions crazy! " "sandtrap.sandy_goahead" "Go ahead. I hope you have better luck than we had. " "sandtrap.sandy_help" "No! Help! " "sandtrap.sandy_holdstill" "Hold still, Laszlo! Someone's coming! " "sandtrap.sandy_poorlaszlo" "Dear God! Poor Laszlo! The finest mind of his generation, come to such an end. " "sandtrap.sandy_stop" "Stop where you are! Stay on the rocks! " "sandtrap.sandy_vortcamp" "We were heading to the vortigaunt camp, hoping to pick up some bugbait so these damn things would leave us alone. But without Laszlo what's the point? " "sandtrap.sandy_youidiot" "You idiot! Walking on the sand brings antlions after you! " "sandtrap.sandy_youthere" "You, there! " "sandtrap.sandy_youtried" "I know you tried to help. I'll stay with him awhile. There's something I have to do. " "sniper.cit_greeting" "Dr. Freeman! Barney said you were on the way. We got split up by snipers, and he's pinned down in a warehouse up ahead. Go ahead. He's relying on you. " "sniper.cit_savebarney" "You're Barney's old friend, aren't you? Maybe you can help him. Snipers trapped him on that warehouse roof. He was going for a cache of grenades, but I doubt he can get to them now. Go on, Dr. Freeman. " "streetwar.al_ah" "Ah! " "streetwar.al_ahno" "Ah, no! " "streetwar.al_almostdone" "Almost done." "streetwar.al_bridge01" "The bridge we've gotta cross is beyond that gate." "streetwar.al_bridge02" "I can hack the gate controls and hold it open till we're through, but you're gonna have to watch my back while I'm working." "streetwar.al_cmoncmon" "Come on, come on. " "streetwar.al_comeon03_r" "Come on, Gordon! " "streetwar.al_commandcenter" "There's a command center downstairs. I'm hoping to find information about generator locations. " "streetwar.al_coreexposed" "Okay, the core's exposed. " "streetwar.al_coreexposed_r" "Okay, the core's exposed. " "streetwar.al_coupleminutes" "It could take me a couple minutes to take control of the gate." "streetwar.al_damn" "Damn!" "streetwar.al_disablegen" "Well, we're in luck. There's a generator in the square outside. We're trying to disable as many as we can to loosen the Combine's grip on this sector. " "streetwar.al_exposecore_a" "It'll take me a few minutes to expose the core. " "streetwar.al_exposecore_b" "Then I'll need you to hit it with a burst from the gravity gun. " "streetwar.al_extshield" "There goes the external shield. " "streetwar.al_extshield_r" "There goes the external shield. " "streetwar.al_farside" "Okay. Barney should be on the far side of that... canal. " "streetwar.al_firstbit" "First bit's done." "streetwar.al_gateisopen_r" "The gate is open. " "streetwar.al_getoverhere" "Get over here! " "streetwar.al_goingthru01" "Looks like instead of going over it " "streetwar.al_goingthru02" "we'll be going through. " "streetwar.al_goodletsgo" "Good. Let's go." "streetwar.al_gordonrun" "Gordon, run! Get out of here! " "streetwar.al_hadfeeling" "Gordon! I had a feeling I'd find you here. " "streetwar.al_heregoes" "All right, here goes." "streetwar.al_hey" "Hey! " "streetwar.al_hurry" "Hurry! " "streetwar.al_imwaiting_r" "I'm waiting, Gordon. " "streetwar.al_inshield" "Inner shields are coming down. " "streetwar.al_inshield_r" "Inner shields are coming down. " "streetwar.al_iwasafraid" "I was afraid you weren't going to make it. " "streetwar.al_letsgo" "Ready? Let's go! " "streetwar.al_letsgo01" "Let's go! " "streetwar.al_letsgo02_r" "Let's go! " "streetwar.al_no" "No! " "streetwar.al_nottoolong" "This shouldn't take too long. As soon as the generator's down, I'll open that gate and we can get out of here. " "streetwar.al_nowtobarney" "I've got Dr. Kleiner in a safe spot. Now we can join up with Barney. " "streetwar.al_nowtricky" "Now for the tricky part." "streetwar.al_okthatsit" "Okay, that's it!" "streetwar.al_okthisisit" "Okay, this is it. You take that door. I'll take this one. " "streetwar.al_onemorebit" "One more bit and we're ready." "streetwar.al_onewill01" " " "streetwar.al_onewill02" " " "streetwar.al_openinggate" "All right, I'm opening the gate. " "streetwar.al_readywhenyou" "Ready when you are. " "streetwar.al_scout" "Let me see if I can scout a new path. " "streetwar.al_standardpanel" "It's a standard panel. " "streetwar.al_thankgod" "Thank God. " "streetwar.al_thatsit" "That's it. " "streetwar.al_thatsit_r" "That's it. " "streetwar.al_thatway" "Let's head that way. " "streetwar.al_thebridge" "The bridge! " "streetwar.al_thedeal" "Ok, here's the deal." "streetwar.al_there" "There." "streetwar.al_theresbridge01" "There's the bridge " "streetwar.al_theresbridge02" "Let's get across. " "streetwar.al_theysawus" "They saw us! " "streetwar.al_thrudownthere" "Looks like we might be able to get through down there. " "streetwar.al_usedtobe" "Well, there used to be a bridge here. " "streetwar.al_usegravgun01" "Use the gravity gun, Gordon. " "streetwar.al_usegravgun01_r" "Use the gravity gun, Gordon." "streetwar.al_usegravgun02" "Go on, Gordon, give the core a jolt. " "streetwar.al_usegravgun02_r" "Go on, Gordon, give the core a jolt. " "streetwar.al_usegravgun03" "Gordon, hit the core with your gravity gun. " "streetwar.al_usegravgun03_r" "Gordon, hit the core with your gravity gun. " "streetwar.al_waitforme" "Wait for me here. " "streetwar.al_watchmyback" "In the meantime, watch my back. " "streetwar.al_whatnow01" "What now? " "streetwar.al_whatnow02" "We have to get across this canal! " "streetwar.ba_allclearthxgordon" "It's all clear, thanks to Gordon. " "streetwar.ba_cantmove" "Gordon, I can't move. These snipers got me pinned down. " "streetwar.ba_gateclearance" "Let me get this gate. My Civil Protection status still gives me limited clearance. " "streetwar.ba_goodtohavehelp" "It's good to see ya, Gordon. It'll be good to have your help goin' into the nexus up ahead. " "streetwar.ba_hauntsme" "That damn thing haunts me. " "streetwar.ba_headhumpersgordon" "Watch the headhumpers, Gordon. " "streetwar.ba_hearcat" "Did you hear a cat just now? " "streetwar.ba_heycomeon" "Hey, come on! " "streetwar.ba_letsclearout" "All right, thanks, Gordon. Now let's clear outta here. " "streetwar.ba_letsgetgoing" "Let's get going. " "streetwar.ba_nag_grenade01" "The grenades, Gordon! " "streetwar.ba_nag_grenade02" "Hey, look at the grenades, would ya? " "streetwar.ba_nag_grenade03" "How about a grenade, Gordon? " "streetwar.ba_nag_grenade04" "Gordon, lob a couple grenades, that'll clear 'em out. " "streetwar.ba_nag_grenade05" "Gordon! Grenades!" "streetwar.ba_onedown" "One down! " "streetwar.ba_onedownonetogo" "That's one down, one to go, buddy! " "streetwar.ba_onemorenow" "All right! One more now! Come on, Gordon! " "streetwar.ba_overhere" "Over here! " "streetwar.ba_putsqueeze" " " "streetwar.ba_returnhero" "You're quite the returning hero these days, Gordon. " "streetwar.ba_takeoutsnipers" "Gordon, take out these snipers, would ya?! " "streetwar.c17_05_firepit_greet" "Dr. Freeman? We hoped for one more fighter to help storm that barricade, but we never guessed it would be you. " "streetwar.c17_05_hoppers" "Watch out for the hoppers. They're everywhere! " "streetwar.c17_05_letusthru" "Let us through! " "streetwar.c17_05_minehelp1" "Don't waste the hoppers, Dr. Freeman. We can use them against the Combine. " "streetwar.c17_05_minehelp2" "If you can get those hoppers up without setting them off, you can plant them wherever you want them. " "streetwar.c17_05_opengate" "Open the gate! " "streetwar.c17_05_tail" "They're on our tail!" "streetwar.c17_06_det01" "Gordon Freeman? It is you, isn't it? Give me a minute, I'm gonna plant some charges and blow this open. " "streetwar.c17_06_det02" "If you can hold them off, I'm almost done here. " "streetwar.c17_06_det03" "Okay, last charge! " "streetwar.c17_06_det04" "Stand back. It's gonna blow! " "streetwar.c17_06_det05" "Come on through, Freeman. And hurry. " "streetwar.c17_06_keepcoming" "The manhacks just keep coming. They're never gonna stop! " "streetwar.c17_06_keepmoving" "Keep moving, Dr. Freeman. I'll send word you're coming, and see you up ahead. " "streetwar.c17_06_notsafe" "Dr. Freeman? If you were looking for a place to hole up, it's not safe here anymore. They're shelling the hell out of us. " "streetwar.c17_06_password01" "Hey, it's me. Open the door. " "streetwar.c17_06_password02" "What's the password? " "streetwar.c17_06_password03" "Password! " "streetwar.c17_06_password04" "Come on in. " "streetwar.c17_06_plank01" "Okay, come across! " "streetwar.c17_06_plank02" "I've got to stay here in case anyone else needs to get across. " "streetwar.c17_06_tunnel_greet" "Dr. Freeman! The Combine has cut our supply tunnel in two. If you'll join up with us, we'll take a stab at pushing through their outpost. " "streetwar.c17_09_ba_allover" "That's better. I thought it was all over for me." "streetwar.c17_09_ba_cantmove" " " "streetwar.c17_09_ba_gothru" "Go on through, Gordon." "streetwar.c17_09_ba_headout" "Okay, let's head for the gate and I'll open it while the coast is clear." "streetwar.c17_09_ba_medic" " " "streetwar.c17_09_ba_needhelp" "We're going to need all the help we can get, dealing with the Nexus up ahead." "streetwar.c17_09_casualties" " " "streetwar.c17_09_cellar" "Help! Help me! We thought we'd be safer down here. Little did we know the place was infested. Rest of 'em headed upstairs, took their chances with the snipers. I guess they're still up there. " "streetwar.c17_09_help01" "Help!" "streetwar.c17_09_help02" "Help me!" "streetwar.c17_09_help03" "Is somebody up there!" "streetwar.c17_09_help04" "Help me!" "streetwar.c17_09_med_greet" " " "streetwar.c17_09_med_heal" " " "streetwar.c17_10_heshere" "It's Freeman, he's here! Let us out, we'll throw in with you. " "streetwar.c17_10_letusout" "Hey, let us out of here! " "streetwar.d3_c17_06_post_det01" "That door's locked from the other side, Dr. Freeman. Maybe you can find a way around. " "streetwar.d3_c17_06_post_det02" "Looks nasty in there. Good thing you've got that suit. " "streetwar.d3_c17_06_post_det03" "Hey! Let us through! I can hear you in there! Come on! Open the door! " "streetwar.d3_c17_06_post_det04" "I see you made it through okay. Figured you would. " "streetwar.d3_c17_07_tenant" "You were amazing back there, Dr. Freeman! But I feel sorry for anyone who put down a security deposit. " "streetwar.al_gordon02" "Gordon! " "streetwar.al_uggh02" "Agh! " "Trainride.gman_riseshine" "Rise and shine, Mr. Freeman. Rise and shine. " "Trainride.gman_02" "Not that I wish to imply you have been sleeping on the job. No one is more deserving of a rest. And all the effort in the world would have gone to waste until...well, let's just say your hour has come again. " "Trainride.gman_03" "The right man in the wrong place can make all the difference in the world. " "Trainride.gman_04" "So, wake up, Mr. Freeman. Wake up and smell the ashes. " "Trainyard.al_dadstarted" "Heh. Don't get my dad started on Dr. Breen. " "Trainyard.al_hmm" "Hm." "Trainyard.al_imalyx" "I'm Alyx Vance. My father worked with you, back in Black Mesa. I'm sure you don't remember me though. " "Trainyard.al_nicetomeet" " " "Trainyard.al_nicetomeet_b" " " "Trainyard.al_nicetomeet_cc" "Oh, and by the way? Nice to finally meet you." "Trainyard.al_nomap" "Dr. Kleiner said you'd be coming this way. I don't think it occurred to him that you might not have a map. " "Trainyard.al_noyoudont" "Ha! No you don't! " "Trainyard.al_oldadmin" "Remember him from Black Mesa? Your old Administrator? " "Trainyard.al_overhere" "Over here! " "Trainyard.al_presume" "Doctor Freeman, I presume? " "Trainyard.al_suspicious" "We'd better hurry. The Combine can be slow to wake, but once they're up, you don't want to get in their way. " "Trainyard.al_suspicious_b" " " "Trainyard.al_suspicious_cc" "We'd better hurry. The Combine can be slow to wake, but once they're up, you don't want to get in their way. " "Trainyard.al_thisday" "Funny, you showing up on this day in particular. " "Trainyard.al_thisday01" " " "Trainyard.al_thisday01_cc" "We've been helping people escape the city on foot. It's a dangerous route to my father's lab, through the old canals. Today we're finally on the verge of having a better way. " "Trainyard.al_thisday02" " " "Trainyard.al_thisday03" " " "Trainyard.al_thisday04" " " "Trainyard.al_thruhere" "Through here. " "Trainyard.ba_backup" "Back up! " "Trainyard.ba_blowcover" "Oh man, that's what I was afraid of. Get in here, Gordon, before you blow my cover. " "Trainyard.ba_blowcover_b" "Pile up some stuff to get through that window, and keep going till you're in the plaza. " "Trainyard.ba_checkpoints" "Well, as long as he stays away from checkpoints we should be okay. " "Trainyard.ba_citadel02" "The Citadel's on full alert! I've never seen it lit up like that. " "Trainyard.ba_crowbar01" " " "Trainyard.ba_crowbar01_cc" "Oh, and before I forget. I think you dropped this back in Black Mesa." "Trainyard.ba_crowbar02" " " "Trainyard.ba_exitnag01" "There's no time to waste here, Gordon. Get a move on! " "Trainyard.ba_exitnag02" "They're right outside, get going! " "Trainyard.ba_exitnag03" "Hey, move it now, will you? " "Trainyard.ba_exitnag04" "Will you get going? " "Trainyard.ba_exitnag05" "Move it along! " "Trainyard.ba_exitnag06" "Get going, Gordon! " "Trainyard.ba_exitnag07" "Hurry up! " "Trainyard.ba_getin" "Get in! " "Trainyard.ba_getoutfast" " " "Trainyard.ba_getoutfast_cc" "Get out of City 17 as fast as you can, Gordon! Take the old canals, right? They'll get you to Eli's lab. It's a dangerous route, but there's a whole network of refugees and they'll help you if they can." "Trainyard.ba_goodluck01" " " "Trainyard.ba_goodluck01_cc" "Good luck out there, buddy. You're gonna need it." "Trainyard.ba_goodluck02" " " "Trainyard.ba_goon" "Go on!" "Trainyard.ba_gottago" "Listen, I gotta go, Doc. We're taking enough chances as it is. " "Trainyard.ba_heygordon" "Hey, Gordon! " "Trainyard.ba_inhere2" "Get in here. " "Trainyard.ba_lookafterdoc" "I'd come with you, but I've got to look after Dr. Kleiner. " "Trainyard.ba_lookwho" "Sorry, Doc, but look who's here. " "Trainyard.ba_meetyoulater01" "I'll meet up with you later. " "Trainyard.ba_move01" "I said 'move!' " "Trainyard.ba_noimgood" "No, I'm good. " "Trainyard.ba_oldcanals" "Take the canals, right? They'll get you to Eli's lab. It's a dangerous route, but there's a whole network of refugees and they'll help you if they can. " "Trainyard.ba_ownway" "Okay, Gordon you're gonna have to make your own way to Dr. Kleiner's lab. " "Trainyard.ba_privacy" "Yeah, I'm gonna need me some privacy for this! " "Trainyard.ba_rememberme" "It's me, Gordon! Barney from Black Mesa. " "Trainyard.ba_rooftops" "There's supposed to be a high route over the rooftops, but... I've never been that way myself. " "Trainyard.ba_sorryscare" "Hey, sorry for the scare. I had to put on a show for the cameras. " "Trainyard.ba_tellme01" " " "Trainyard.ba_tellme01_cc" "Yeah, you and me both, Doc. He was about to board the Express to Nova Prospekt." "Trainyard.ba_tellme02" " " "Trainyard.ba_thatbeer01" "Now..." "Trainyard.ba_thatbeer02" "...about that beer I owed ya. " "Trainyard.ba_thinking01" "I'm thinking, I'm thinking. " "Trainyard.ba_undercover" "I've been working undercover with Civil Protection. I can't take too long or they'll get suspicious. I'm way behind on my beating quota. " "Trainyard.ba_youcomewith" "You, Citizen! Come with me. " "Trainyard.cit_term_ques02" "This is my third transfer this year. " "Trainyard.cop_knockitoff" "Get out of here. " "Trainyard.cop_needanyhelp" "Need any help with this one? " "Trainyard.kl_alyxaround" "Alyx is around here somewhere. She would have a better idea how to get him here. " "Trainyard.kl_intend" "Well, Barney, what do you intend? " "Trainyard.kl_morewarn01" " " "Trainyard.kl_morewarn01_cc" "Great Scott! Gordon Freeman! I expected more warning." "Trainyard.kl_morewarn02" " " "Trainyard.kl_morewarn03" " " "Trainyard.kl_verywell" "Very well. And, eh, Gordon? Good to see you! " "Trainyard.kl_whatisit01" " " "Trainyard.kl_whatisit01_cc" "Yes, Barney, what is it? I'm in the middle of a critical test." "Trainyard.kl_whatisit02" " " "Trainyard.man_me" "Me?! " "Trainyard.man_waitaminute" "Wait a minute... " "Trainyard.man_whereyoutakingme" "Where are you taking me? " "Trainyard.metro_suprise" " " "opening.cit_tvbust01" "What are you doing? " "opening.cit_tvbust02" "You're gonna be in trouble. " "opening.cit_tvbust03" "Hey, you're gonna bring trouble down on all of us! " "opening.cit_tvbust04" "Put that down! " "opening.cit_tvbust05" "Oh no. Now we're really gonna get it. " "Canals.d1_canals_01_arrest_helpme" "Help me!" "Town.d1_town_01_monk_rant07" "For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." "Town.d1_town_01_monk_rant09" "For the days of my life have vanished like smoke, and my bones are parched like ash, and let all my impurities be as fuel for that fire until nothing remains but the Light alone." "Town.d1_town_01_monk_rant20" "May they become like dust before the wind; may the angel of the Lord pursue them." "ravenholm.madlaugh02" "*laughter*" "coast.crane_playerincar" "Good, here we go." "coast.crane_magfail" "Damn magnet's failing...hold on!" "coast.crane_sorry" "Sorry, Doc." "coast.crane_gravgun" "Use your gravity gun to flip the car over again." "coast.crane_driveforfeel" "Why don't you take a spin around the beach until you've got a feel for the car. When you're done, head for the slope down by the water." "coast.crane_antlions" "Watch out for antlions." "coast.crane_rockslide" "You're never gonna get traction in that gravel. Try the slope down by the water." "coast.crane_pier01" "Come back up, Dr. Freeman. The car's on the pier." "coast.crane_pier02" "I said, get back up on the pier." "coast.crane_pier03" "Dr. Freeman, you won't get anywhere on foot. Come back up and get in the car." "coast.crane_hopin" "Hop in and I'll lower you down to the beach." "coast.crane_carsallready" "Hello, Dr. Freeman. The car's all ready for you." "coast.crane_getupandhellout" "Get that car upright and get the hell out of here!" "npc_citizen.overhere01" "Hey, over here!" "streetwar.d3_c17_06a_overhere01" "Hey, over here!" "Streetwar.d3_c17_07_al_thatwasclose" "That was close!" "streetwar.c17_09_cellarhelp02" "Help me!" "streetwar.c17_09_cellarhelp01" "Help!" "streetwar.c17_09_cellarhelp03" "Is somebody up there?" //SOUND EFFECTS AND EXTRA LOCALIZATION REQUIREMENTS START HERE //WEAPONS "Weapon_Crowbar.Melee_Hit" "[Crowbar Thwap!]" "Weapon_Crowbar.Melee_HitWorld" "[Crowbar Whack!]" "Weapon_Crowbar.Single" "[Crowbar Swoosh]" "Weapon_PhysCannon.DryFire" " " "Weapon_PhysCannon.Launch" " " "Weapon_PhysCannon.Pickup" " " "Weapon_Pistol.Empty" "[Empty chamber]" "Weapon_Pistol.Single" "[Pistol Shot]" "Weapon_357.Single" "[.357 Shot]" "Weapon_SMG1.Double" "[SMG Grenade Launch]" "Weapon_SMG1.Single" "[SMG Primary Fire]" "Weapon_SMG1.Empty" "[Empty chamber]" "Weapon_SMG1.Reload" "[Reloading]" "Weapon_SMG1.Special1" "[SMG Grenade Launch]" "Weapon_Shotgun.Double" "[Double Shotgun Blast!]" "Weapon_Shotgun.Single" "[Single Shotgun Blast!]" "Weapon_Shotgun.Empty" "[Empty chamber]" "Weapon_Shotgun.Reload" "[Reloading]" "Weapon_AR2.Single" "[Primary fire]" "Weapon_AR2.Reload" "[Reloading]" "Weapon_IRifle.Empty" "[Empty]" "Weapon_IRifle.Single" "[Secondary Fire]" "Weapon_CombineGuard.Special1" "[Charged secondary fire]" "Weapon_Crossbow.Single" "[Crossbow shot]" "Weapon_Crossbow.Reload" "[Crossbow reload]" "Weapon_RPG.Single" "[RPG Launch]" "WeaponFrag.Roll" "[Grenade rolling!]" "Grenade.Blip" "[Grenade Timer]" "Weapon_Gauss.Single" "[Tau Cannon Jolt!]" "Weapon_Gauss.Special1" "[Tau Cannon Fire]" "Weapon_Gauss.Special2" "[Tau Cannon Charged Blast]" "Weapon_Bugbait.Splat" "[Bugbait Squeak]" "GrenadeBugBait.Splat" "[Bugbait Splat]" //NPC WEAPONS "Weapon_FlareGun.Single" "[Flaregun shot!]" "Weapon_StunStick.Melee_HitWorld" " " "Weapon_StunStick.Swing" " " "Weapon_Pistol.NPC_Single" "[Pistol Shot]" "Weapon_Mortar.Single" "[Suppressor Launch]" "Weapon_Mortar.Incomming" "[Incoming Mortar]" "Weapon_Mortar.Impact" "[Suppressor Impact!]" "AlyxEMP.Charge" " " "AlyxEMP.Discharge" "[EMP Burst]" "AlyxEMP.Stop" " " //Annabelle "Weapon_Shotgun.NPC_Reload" "[Reloading!]" "Weapon_Shotgun.NPC_Single" "[Boom!]" "GenericNPC.GunSound" "[Enemy Gunfire]" //OTHER WEAPON SFX "BaseCombatCharacter.AmmoPickup" "[Ammo pickup]" "BaseExplosionEffect.Sound" "[EXPLOSION!]" "BaseGrenade.Explode" "[Grenade Explosion!]" "Bullets.DefaultNearmiss" "[Bullet--Near Miss!]" "Bullets.GunshipNearmiss" "[Gunship bullet--Near miss!]" "Bullets.StriderNearmiss" "[Strider shot--Near miss!]" "FX_RicochetSound.Ricochet" "[Ricochet!]" //CRANE "Crane_engine_start" "[Motor starts]" "Crane_engine_stop" "[Motor stops]" "Crane_magnet_release" "[Crane magnet release]" "Crane_magnet_toggle" "[Crane magnet grab]" "Crane_magnet_creak" "[Creak!]" // ****************************** // JEEP "ATV_engine_idle" " " "ATV_engine_start" "[Engine start]" "ATV_engine_stop" "[Engine stop]" "ATV_rev" " " "ATV_skid_lowfriction" " " "ATV_skid_normalfriction" " " "ATV_skid_highfriction" " " "ATV_impact_heavy" " " "ATV_impact_medium" " " "ATV_turbo_on" "[Turbo On]" "ATV_turbo_off" "[Turbo Off]" "ATV_start_in_water" "[Engine starting in water]" "ATV_stall_in_water" "[Engine stalled in water]" "Jeep.GaussCharge" "[Tau Cannon Charging]" "PropJeep.FireCannon" "[Tau Cannon Jolt]" "PropJeep.FireChargedCannon" "[Tau Cannon Charged Blast]" "PropJeep.AmmoOpen" "[Ammocase open]" "PropJeep.AmmoClose" "[Ammocase close]" // ********************************** // APC "PropAPC.FireCannon" "[Combine APC Cannon Fire]" "PropAPC.FireRocket" "[Combine APC Rocket Fire]" // ****************************** // AIRBOAT "Airboat_engine_start" "[Mudskipper Engine Start]" "Airboat_engine_stop" "[Mudskipper Engine Stop]" "Airboat_skid_rough" "" "Airboat_skid_smooth" "" "Airboat_impact_hard" "" "Airboat_impact_soft" "" "Airboat_impact_splash" " " "Airboat_gun_charge" "[Gun charging]" "Airboat_gun_shoot" "[Gun firing]" "Airboat.FireGunHeavy" "[Heavy gun firing]" // Sentences .txt entries //HEV SUIT "HEV._comma" " " "HEV.acquired" "acquired" "HEV.activated" "activated" "HEV.administering_medical" "Administering Medical Attention." "HEV.ammo_depleted" "Ammunition Depleted." "HEV.antidote_shot" "Antidote administered." "HEV.antitoxin_shot" "Antitoxin administered." "HEV.armor_gone" "Armor Compromised." "HEV.automedic_on" "Automatic medical systems engaged." "HEV.beep" "[Beep]" "HEV.bell" "[Belltone]" "HEV.bio_reading" "Possible Bio-reading." "HEV.biohazard_detected" "Warning: Biohazard detected." "HEV.bleeding_stopped" "Bleeding has stopped." "HEV.blip" "[Blip]" "HEV.blood_loss" "Blood loss detected." "HEV.blood_plasma" "Blood plasma administered." "HEV.blood_toxins" "Warning: Blood toxin levels detected." "HEV.boop" "[Boop]" "HEV.buzz" "[Buzz]" "HEV.chemical_detected" "Chemical detected." "HEV.deactivated" "Deactivated" "HEV.eighty" "80" "HEV.evacuate_area" "Evacuate area." "HEV.fifteen" "15" "HEV.fifty" "50" "HEV.five" "05" "HEV.flatline" "[Beep-beep-beeeeeeeeep.] User Fatality." "HEV.fourty" "40" "HEV.fuzz" "[Fuzz]" "HEV.get_44ammo" " " "HEV.get_44pistol" " " "HEV.get_9mmclip" " " "HEV.get_alien_wpn" " " "HEV.get_assault" " " "HEV.get_assaultgren" " " "HEV.get_battery" " " "HEV.get_bolts" " " "HEV.get_buckshot" " " "HEV.get_crossbow" " " "HEV.get_egon" " " "HEV.get_egonpower" " " "HEV.get_gauss" " " "HEV.get_grenade" " " "HEV.get_medkit" " " "HEV.get_pistol" " " "HEV.get_rpg" " " "HEV.get_rpgammo" " " "HEV.get_shotgun" " " "HEV.health_critical" "Warning: Vital signs critical." "HEV.health_dropping" "Warning: Vital signs dropping." "HEV.health_dropping2" "Vital signs are dropping." "HEV.heat_damage" "Extreme heat damage detected." "HEV.hev_critical_fail" "HEV critical failure--failure---" "HEV.hev_damage" "HEV damage sustained." "HEV.hev_general_fail" "HEV general failure!" "HEV.hev_shutdown" "Insufficient power. HEV shutting down." "HEV.hiss" "[Hiss!]" "HEV.immediately" "immediately" "HEV.insufficient_medical" "Insufficient medical supplies to repair damage." "HEV.internal_bleeding" "Internal bleeding detected." "HEV.major_fracture" "Major fracture detected." "HEV.major_lacerations" "Major lacerations detected." "HEV.medical_repaired" "Medical damage repaired." "HEV.minor_fracture" "Minor fracture detected." "HEV.minor_lacerations" "Minor lacerations detected." "HEV.morphine_shot" "Morphine administered." "HEV.near_death" "Near death." "HEV.ninety" "90" "HEV.onehundred" "100" "HEV.percent" "percent" "HEV.power_below" "Power below" "HEV.power_level_is" "Power level is" "HEV.power_restored" "Power restored." "HEV.powermove_overload" "Warning: Power movement system overload." "HEV.radiation_detected" "Warning: Hazardous radiation levels detected." "HEV.seek_medic" "Seek medical attention." "HEV.seventy" "70" "HEV.shock_damage" "Electrical damage detected." "HEV.sixty" "60" "HEV.targetting_system" "Automatic target acquisition system." "HEV.targetting_system_on" "Automatic target acquisition system activated." "HEV.targetting_system_off" "Automatic target acquisition system deactivated." "HEV.ten" "10" "HEV.thirty" "30" "HEV.torniquette_applied" "Tourniquette applied." "HEV.twenty" "20" "HEV.voice_off" " " "HEV.voice_on" " " "HEV.warning" "Warning!" "HEV.wound_sterilized" "Wound sterilized." "HEV.sterilized_morphine" "Wound sterilized. Morphine administered." "HEV.torni_bleed" "Tourniquette applied. Bleeding has stopped." "HEV.health2_evac" "Vital signs are dropping. Evacuate area." "HEV.health_crit_evac" "Warning: Vital signs critical. Evacuate area." "HEV.near_death_evac" "Near death. Evacuate area immediately." // Sentences .txt entries //HEV SUIT (Localized versions) "HEV_A0" "Welcome to the HEV Mark 4 Protective System, for use in hazardous environment conditions." "HEV_A1" "Power assist movement activated." "HEV_A2" "High impact reactive armor activated." "HEV_A3" "Atmospheric contaminant sensors activated." "HEV_A4" "Vital sign monitoring activated." "HEV_A5" "Munition-level monitoring activated." "HEV_A6" "Communications interface online." "HEV_A7" "Defensive weapon selection system activated." "HEV_A8" "Automatic medical systems engaged." "HEV_A9" "Power level is ... 100 percent." "HEV_A10" "Have a very safe day." "HEV_MED0" "Insufficient medical supplies to repair damage." "HEV_MED1" "Automatic medical systems engaged." "HEV_MED2" "Administering medical attention." "HEV_HEAL0" "Wound sterilised. Morphine administered." "HEV_HEAL1" "Local torniquette applied. Bleeding has stopped." "HEV_HEAL2" "Bleeding has stopped." "HEV_HEAL3" "Blood plasma administered." "HEV_HEAL4" "Antitoxin administered." "HEV_HEAL5" "Antidote administered." "HEV_HEAL6" "Wound sterilised." "HEV_HEAL7" "Morphine administered." "HEV_HEAL8" "Medical damage repaired." "HEV_DMG0" "Minor lacterations detected." "HEV_DMG1" "Major lacerations detected." "HEV_DMG2" "Internal bleeding detected." "HEV_DMG3" "Warning. Blood toxin levels detected." "HEV_DMG4" "Minor fracture detected." "HEV_DMG5" "Major fracture detected." "HEV_DMG6" "Blood loss detected." "HEV_DMG7" "Seek medical attention." "HEV_HLTH0" "Warning. Vital signs dropping." "HEV_HLTH1" "Vital signs are dropping." "HEV_HLTH2" "Warning. Vital signs critical." "HEV_HLTH3" "Emergency. User death imminent." "HEV_HLTH4" "Vital signs are dropping. Evacuate area." "HEV_HLTH5" "Warning. Vital signs critical. Evacuate area." "HEV_HLTH6" "Emergency. User death imminent. Evacuate area immediately." "HEV_SHOCK" "Warning. Electrical damage detected." "HEV_FIRE" "Warning. Extreme heat damage detected." "HEV_AIM_ON" "Automatic target acquisition system activated." "HEV_AIM_OFF" "Automatic target acquisition system deactivated." "HEV_BATTERY" "HEV Power Unit acquired." "HEV_MEDKIT" "Automatic Medical Kit." "HEV_PISTOL" "9 millimeter semi-automatic hand gun." "HEV_SHOTGUN" "Combat shotgun acquired." "HEV_GRENADE" "Fragmentation grenage acquired." "HEV_ASSAULT" "9 millimeter fully automatic weapon acquired." "HEV_44PISTOL" "44 calibre handgun acquired." "HEV_RPG" "Laser guided rocket launcher acquired." "HEV_SATCHEL" "Remote activated demolition unit acquired." "HEV_TRIPMINE" "Laser activated anti-personnel mine acquired." "HEV_HORNET" "Unidentified bio weapon." "HEV_SQUEEK" "Unidentified bio weapon." "HEV_EGON" "Experimental energy weapon acquired." "HEV_GAUSS" "Experimental hyper-velocity weapon acquired." "HEV_XBOW" "High velocity stealth crossbow acquired." "HEV_9MM" "9 milimetre ammunition acquired." "HEV_44AMMO" "44 calibre ammunition acquired." "HEV_BUCKSHOT" "Combat shotgun ammunition acquired." "HEV_BOLTS" "Neuro toxin treated crossbow ammunition acquired." "HEV_RPGAMMO" "Laser guided rocket acquired." "HEV_AGRENADE" "Self propelled grenade acquired." "HEV_EGONPOWER" "Energy recharge unit acquired." "HEV_C1" "The time is now ... 1 AM" "HEV_C1t" "The time is now 1 am" "HEV_C2" "The time is now ... 2 AM" "HEV_C3" "The time is now ... 3 AM" "HEV_C4" "The time is now ... 4 AM" "HEV_C5" "The time is now ... 5 AM" "HEV_C6" "The time is now ... 6 AM" "HEV_C7" "The time is now ... 7 AM" "HEV_C8" "The time is now ... 8 AM" "HEV_C9" "The time is now ... 9 AM" "HEV_C10" "The time is now ... 10 AM" "HEV_C11" "The time is now ... 11 AM" "HEV_C12" "The time is now ... 12 AM" "HEV_C13" "The time is now ... 1 PM" "HEV_C13t" "The time is now 1 pm" "HEV_C14" "The time is now ... 2 PM" "HEV_C15" "The time is now ... 3 PM" "HEV_C16" "The time is now ... 4 PM" "HEV_C17" "The time is now ... 5 PM" "HEV_C18" "The time is now ... 6 PM" "HEV_C19" "The time is now ... 7 PM" "HEV_C20" "The time is now ... 8 PM" "HEV_C21" "The time is now ... 9 PM" "HEV_C22" "The time is now ... 10 PM" "HEV_C23" "The time is now ... 11 PM" "HEV_C24" "The time is now ... 12 PM" "HEV_D00" "Power restored." "HEV_D01" "Insufficient power. HEV shutting down." "HEV_0P" "Warning. HEV power level below...5 percent." "HEV_1P" "Power restored ... 10 percent." "HEV_2P" "Power restored ... 15 percent." "HEV_3P" "Power restored ... 20 percent." "HEV_4P" "Power restored ... 25 percent." "HEV_5P" "Power restored ... 30 percent." "HEV_6P" "Power restored ... 35 percent." "HEV_7P" "Power restored ... 40 percent." "HEV_8P" "Power restored ... 45 percent." "HEV_9P" "Power restored ... 50 percent." "HEV_10P" "Power restored ... 55 percent." "HEV_11P" "Power restored ... 60 percent." "HEV_12P" "Power restored ... 65 percent." "HEV_13P" "Power restored ... 70 percent." "HEV_14P" "Power restored ... 75 percent." "HEV_15P" "Power restored ... 80 percent." "HEV_16P" "Power restored ... 85 percent." "HEV_17P" "Power restored ... 90 percent." "HEV_18P" "Power restored ... 95 percent." "HEV_19P" "Power level is ... 100 percent." "HEV_AMO0" "Ammunition depleted." "HEV_V0" "Voice system activated." "HEV_V1" "Voice system deactivated." "HEV_E0" "Armour compromised." "HEV_E1" "Armour compromised." "HEV_E2" "HEV - critical failure. Failure." "HEV_E3" "HEV - general failure." "HEV_E4" "HEV - damage sustained." "HEV_E5" "Warning. Power movement system overload." "HEV_F1" "1" "HEV_F2" "2" "HEV_F3" "3" "HEV_F4" "4" "HEV_F5" "5" "HEV_F6" "6" "HEV_F7" "7" "HEV_F8" "8" "HEV_F9" "9" "HEV_F10" "Time remaining ... 10 seconds." "HEV_F15" "Time remaining ... 15 seconds." "HEV_F20" "Time remaining ... 20 seconds." "HEV_F30" "Time remaining ... 30 seconds." "HEV_DET0" "Warning. Biohazard detected." "HEV_DET1" "Warning. Hazardous chemical detected." "HEV_DET2" "Warning. Hazardous radiation levels detected." "HEV_DET3" "Possible bio reading." "HEV_DET4" "Antitoxin administered. 100 percent." "HEV_DET5" "Antitoxin administered. Warning. Hazardous radiation levels detected. 100 percent." "HEV_GR0" "range 20 meters" "HEV_GR1" "range 19 meters" "HEV_GR2" "range 18 meters" "HEV_GR3" "range 17 meters" "HEV_GR4" "range 16 meters" "HEV_GR5" "range 15 meters" "HEV_GR6" "range 14 meters" "HEV_GR7" "range 13 meters" "HEV_GR8" "range 12 meters" "HEV_GR9" "range 11 meters" "HEV_GR10" "range 10 meters" "HEV_GR11" "range 9 meters" "HEV_GR12" "range 8 meters" "HEV_GR13" "range 7 meters" "HEV_GR14" "range 6 meters" "HEV_GR15" "range 5 meters" "HEV_GR16" "range 4 meters" "HEV_GR17" "range 3 meters" "HEV_GR18" "range 2 meters" "HEV_GR19" "range 1 meter" "HUDQuickInfo.LowHealth" "[Low Health Warning!]" "HUDQuickInfo.LowAmmo" "[Low Ammunition Warning!]" "HL2Player.SprintNoPower" "[Sprint Depleted]" "HL2Player.SprintStart" "[Sprint On]" "HL2Player.UseDeny" "[Can't Use]" "Player.Death" "[Death]" "Player.PlasmaDamage" "[Burning]" "Player.SonicDamage" "[Sonic Damage]" "Player.DrownStart" "[Drowning]" "Player.FallDamage" "[Falling Damage]" "Player.FallGib" "[Splat!]" "Player.UseDeny" "[Can't Use]" "Player.pickupweapon" "[Weapon pickup]" "Geiger.BeepLow" "[Slow Geiger tick]" "Geiger.BeepHigh" "[Fast Geiger tick]" "TriggerSuperArmor.StartCharging" "[Start Charging]" "TriggerSuperArmor.DoneCharging" "[End Charging]" // HL2 Item sounds "ItemBattery.Touch" "[Battery Pickup]" "HealthKit.Touch" "[Medkit Pickup]" "HealthVial.Touch" "[Health Vial Pickup]" "WallHealth.Deny" "[Deny]" "WallHealth.Start" "[Begin Healing]" "SuitRecharge.Deny" "[Deny]" "SuitRecharge.Start" "[Begin Charging]" //NPC SOUNDS "NPC_Alyx.FootstepLeft" " " "NPC_Alyx.FootstepRight" " " "NPC_Alyx.RunFootstepLeft" " " "NPC_Alyx.RunFootstepRight" " " "NPC_Alyx.PushButton1" "[Button Sound]" "NPC_Alyx.PushButton2" "[Button Sound]" "NPC_Alyx.PushKeypad1" " " "NPC_Alyx.Vend_Coin" " " "NPC_Alyx.Vend_Button" " " "NPC_Alyx.Vend_Hit" " " "NPC_Alyx.JumpDown_Start" " " "NPC_Alyx.JumpDown_Land" " " "NPC_Alyx.ScrapYard_Hop" " " "NPC_Alyx.ClimbLadder1" " " "NPC_Antlion.MeleeAttack" "[Antlion Attack]" "NPC_Antlion.BurrowIn" "[Antlion Burrowing]" "NPC_Antlion.BurrowOut" "[Antlion Emerging]" "NPC_Antlion.FootstepSoft" " " "NPC_Antlion.Footstep" " " "NPC_Antlion.FootstepHeavy" " " "NPC_Antlion.MeleeAttackSingle" "[Antlion Attack]" "NPC_Antlion.MeleeAttackDouble" "[Antlion Attack]" "NPC_Antlion.Distracted" " " "NPC_Antlion.Idle" " " "NPC_Antlion.Pain" "[Antlion Pain]" "NPC_Antlion.JumpTouch" " " "NPC_Antlion.Land" " " "NPC_Antlion.WingsOpen" " " "NPC_Antlion.LoopingAgitated" " " "NPC_AntlionGrub.Scared" " " "NPC_AntlionGrub.Squash" " " "FX_AntlionImpact.ShellImpact" " " "NPC_Antlion.RunOverByVehicle" "[Antlion Crunch]" "NPC_Antlion.Movement" " " "NPC_Antlion.Voice" " " "NPC_Antlion.Heal" " " "NPC_AntlionGuard.SniffFound" " " "NPC_AntlionGuard.Shove" " " "NPC_AntlionGuard.HitHard" " " "NPC_AntlionGuard.StepLight" " " "NPC_AntlionGuard.StepHeavy" " " "NPC_AntlionGuard.Anger" "[Antlion Guard Angry]" "NPC_AntlionGuard.GrowlHigh" " " "NPC_AntlionGuard.GrowlIdle" " " "NPC_AntlionGuard.BreathSound" " " "NPC_AntlionGuard.Confused" "[Antlion Guard Confused]" "NPC_AntlionGuard.Roar" "[Antlion Guard Roar]" "NPC_AntlionGuard.Die" "[Antlion Guard Death]" "NPC_AntlionGuard.Fallover" " " "NPC_AttackHelicopter.FireGun" "[Hunter-Chopper Pursuit]" "NPC_AttackHelicopter.ChargeGun" "[Hunter-Chopper Charging]" "NPC_AttackHelicopter.ChargeDownGun" " " "NPC_AttackHelicopter.Rotors" " " "NPC_AttackHelicopter.RotorsLoud" " " "NPC_AttackHelicopter.RotorBlast" " " "NPC_AttackHelicopter.NearFlyby" "[Hunter-Chopper Flyby]" "NPC_AttackHelicopterGrenade.Ping" "[Hunter-Chopper Bomb Ping]" "NPC_AttackHelicopter.DropMine" " " "NPC_AttackHelicopter.MegabombAlert" "[Hunter-Chopper Bombing Alert]" "NPC_AttackHelicopter.BadlyDamagedAlert" "[Hunter-Chopper Damaged]" "NPC_AttackHelicopter.CrashingAlarm1" "[Hunter-Chopper Alarm]" "NPC_Helicopter.FireRocket" "[Hunter-Chopper Rocket Fired]" "NPC_Barnacle.FinalBite" "[Barnacle Bite]" "NPC_Barnacle.Die" "[Barnacle Death]" "NPC_Barnacle.TongueOut" " " "NPC_Barnacle.TongueStretch" " " "NPC_Barnacle.PullPant" "[Barnacle Pull]" "NPC_Barnacle.Grunt" "[Barnacle Grunt]" "NPC_Barnacle.BabyGrunt" " " "NPC_Barnacle.Scream" "[Barnacle Scream]" "NPC_Barnacle.Digest" "[Barnacle Digestion]" "NPC_Barnacle.BreakNeck" "[Barnacle Bonebreak]" "NPC_Barney.FootstepLeft" " " "NPC_Barney.FootstepRight" " " "NPC_Barney.RunFootstepLeft" " " "NPC_Barney.RunFootstepRight" " " "NPC_BlackHeadcrab.Bite" " " "NPC_BlackHeadcrab.Attack" " " "NPC_BlackHeadcrab.Footstep" " " "NPC_BlackHeadcrab.FootstepWalk" " " "NPC_BlackHeadcrab.Telegraph" " " "NPC_BlackHeadcrab.Threat" "[Headcrab Threat]" "NPC_BlackHeadcrab.Alert" "[Headcrab Alert]" "NPC_BlackHeadcrab.Idle" " " "NPC_BlackHeadcrab.Talk" " " "NPC_BlackHeadcrab.AlertVoice" " " "NPC_BlackHeadcrab.Pain" " " "NPC_BlackHeadcrab.Die" "[Headcrab Death]" "NPC_BlackHeadcrab.Impact" " " "NPC_BlackHeadcrab.ImpactAngry" " " "NPC_Combine.WeaponBash" " " "NPC_CombineS.DissolveScream" " " "NPC_CombineS.ElectrocuteScream" " " "NPC_CombineBall.Explosion" "[Explosion!]" "NPC_CombineBall.HoldingInPhysCannon" " " "NPC_CombineBall.WhizFlyby" " " "NPC_CombineBall.Launch" " " "NPC_CombineBall.KillImpact" " " "NPC_CombineBall.Impact" " " "NPC_CombineCamera.Retire" "[Camera Retire]" "NPC_CombineCamera.Deploy" "[Camera Deploy]" "NPC_CombineCamera.Move" " " "NPC_CombineCamera.Active" " " "NPC_CombineCamera.BecomeIdle" " " "NPC_CombineCamera.Alert" "[Camera Alert]" "NPC_CombineCamera.Angry" " " "NPC_CombineCamera.Ping" " " "NPC_CombineCamera.Click" "[Camera Click]" "NPC_CombineCamera.Die" "[Camera Destroyed]" "NPC_CombineMine.Hop" "[Mine Hop]" "NPC_CombineMine.FlipOver" " " "NPC_CombineMine.TurnOn" "[Mine Activated]" "NPC_CombineMine.TurnOff" "[Mine De-activated]" "NPC_CombineMine.OpenHooks" " " "NPC_CombineMine.CloseHooks" " " "NPC_CombineMine.ActiveLoop" " " "NPC_Citizen.FootstepLeft" " " "NPC_Citizen.FootstepRight" " " "NPC_Citizen.RunFootstepLeft" " " "NPC_Citizen.RunFootstepRight" " " "NPC_Crow.Hop" " " "NPC_Crow.Gib" " " "NPC_Crow.Idle" " " "NPC_Crow.Alert" "[Crow Alert]" "NPC_Crow.Pain" "[Crow Pain]" "NPC_Crow.Die" "[Crow Death]" "NPC_Crow.Flap" " " "NPC_Crow.Squawk" "[Crow Squawk!]" "NPC_dog.Idlemode_loop" " " "NPC_dog.Combatmode_loop" " " "NPC_dog.Roll_1" " " "NPC_dog.Slide" " " "NPC_dog.PoundGround" "[Dog Pounding Ground]" "NPC_dog.PoundGround_hard" "[Dog Pounding Ground]" "NPC_dog.MetalHit_Soft_1" " " "NPC_dog.Dumpster_Pickup" " " "NPC_dog.Dumpster_Rattle" "[Rattle-rattle!]" "NPC_dog.Dumpster_Drop" "[Crash!]" "NPC_dog.Servo_1" " " "NPC_dog.Servo_up_1" " " "NPC_dog.Servo_dn_1" " " "NPC_dog.Pneumatic_1" " " "NPC_dog.Straining_1" " " "NPC_dog.Straining_2" " " "NPC_dog.Straining_3" " " "NPC_dog.Rock_Lift1" " " "NPC_dog.Rock_Drop" "[Rock Thud]" "NPC_dog.Ravendoor_Creak" "[Door Creak]" "NPC_dog.Ravendoor_Lift" " " "NPC_dog.Ravendoor_Lift_loop" " " "NPC_dog.Ravendoor_Opened" " " "NPC_dog.Ravendoor_Closing" " " "NPC_dog.Ravendoor_Closed" "[Door Closed]" "NPC_dog.Scrape_Car" " " "NPC_dog.Throw_Car" " " "NPC_dog.Pain_1" "[Dog Damaged]" "NPC_dog.Pain_2" "[Dog Damaged]" "NPC_dog.Surprise_1" "[Dog Surprised]" "NPC_dog.Surprise_2" "[Dog Surprised]" "NPC_dog.Scared_1" " " "NPC_dog.Talk_1" " " "NPC_dog.Angry_1" "[Dog Angry]" "NPC_dog.Angry_2" "[Dog Angry]" "NPC_dog.Angry_3" "[Dog Angry]" "NPC_dog.Curious_1" "[Dog Curious]" "NPC_dog.Dissapointed_1" "[Dog Disappointed]" "NPC_dog.Growl_1" "[Dog Growl]" "NPC_dog.Growl_2" "[Dog Growl]" "NPC_dog.Laugh_1" " " "NPC_dog.Playful_1" " " "NPC_dog.Playful_3" " " "NPC_dog.Playful_4" " " "NPC_dog.Playful_5" " " "NPC_dog.FootstepLeft" " " "NPC_dog.FootstepRight" " " "NPC_dog.RunFootstepLeft" " " "NPC_dog.RunFootstepRight" " " "NPC_dog.Hang_On_Dropship" " " "NPC_dog.Thrown_Car_Hits_Ground" "[Crash!]" "NPC_CombineDropship.RotorLoop" " " "NPC_CombineDropship.NearRotorLoop" " " "NPC_CombineDropship.FireLoop" "[Dropship Pursuit]" "NPC_CombineDropship.OnGroundRotorLoop" " " "NPC_CombineDropship.DescendingWarningLoop" " " "NPC_FastHeadcrab.Idle" " " "NPC_FastHeadcrab.Alert" "[Headcrab Alert]" "NPC_FastHeadcrab.Pain" " " "NPC_FastHeadcrab.Die" "[Headcrab Death]" "NPC_FastHeadcrab.Bite" " " "NPC_FastHeadcrab.Attack" " " "NPC_FastHeadcrab.Footstep" " " "NPC_FastZombie.LeapAttack" " " "NPC_FastZombie.FootstepRight" " " "NPC_FastZombie.FootstepLeft" " " "NPC_FastZombie.AttackHit" " " "NPC_FastZombie.AttackMiss" " " "NPC_FastZombie.Attack" "[Zombie Attack]" "NPC_FastZombie.Idle" "*howl*" "NPC_FastZombie.AlertFar" "[Distant Zombie Alert]" "NPC_FastZombie.AlertNear" "[Nearby Zombie Alert]" "NPC_FastZombie.GallopLeft" " " "NPC_FastZombie.GallopRight" " " "NPC_FastZombie.Scream" "[Zombie Scream]" "NPC_FastZombie.RangeAttack" " " "NPC_FastZombie.Frenzy" " " "NPC_FastZombie.Moan1" "*moan*" "NPC_FastZombie.Gurgle" " " "NPC_FastZombie.NoSound" " " "NPC_CombineGunship.CannonSound" " " "NPC_CombineGunship.CannonStartSound" " " "NPC_CombineGunship.CannonStopSound" " " "NPC_CombineGunship.DyingSound" "[Gunship Dying]" "NPC_CombineGunship.RotorSound" " " "NPC_CombineGunship.ExhaustSound" " " "NPC_CombineGunship.RotorBlastSound" " " "NPC_CombineGunship.SearchPing" "[Gunship Ping]" "NPC_CombineGunship.PatrolPing" " " "NPC_CombineGunship.SeeEnemy" "[Gunship Alert]" "NPC_CombineGunship.Pain" "[Gunship Damaged]" "NPC_CombineGunship.Explode" "[Gunship Explosion]" "NPC_HeadCrab.Burning" "[Headcrab Burning]" "NPC_HeadCrab.StopBurning" " " "NPC_HeadCrab.Gib" " " "NPC_HeadCrab.Idle" " " "NPC_HeadCrab.Alert" "[Headcrab Alert]" "NPC_HeadCrab.Pain" " " "NPC_HeadCrab.Die" "[Headcrab Death]" "NPC_HeadCrab.Bite" " " "NPC_Headcrab.Attack" "[Headcrab attack]" "NPC_Headcrab.Footstep" " " "NPC_Headcrab.BurrowIn" "[Headcrab Digging]" "NPC_Headcrab.BurrowOut" "[Headcrab Emerging]" "NPC_Ichthyosaur.Growl" "[Ichthyosaur Growl]" "NPC_Ichthyosaur.AttackGrowl" "[Ichthyosaur Roar]" "NPC_Ichthyosaur.Bite" " " "NPC_Ichthyosaur.BiteMiss" " " "WateryDeath.Warn" " " "WateryDeath.Pull" " " "WateryDeath.Bite" " " "NPC_Manhack.Die" "[Manhack Death]" "NPC_Manhack.Bat" " " "NPC_Manhack.Splash" "[Splash!]" "NPC_Manhack.Slice" " " "NPC_Manhack.Grind" " " "NPC_Manhack.EngineNoise" "[Manhack Engine]" "NPC_Manhack.Unpack" "[Manhack Deploy]" "NPC_Manhack.EngineSound1" "[Manhack Engine]" "NPC_Manhack.EngineSound2" "[Manhack Engine]" "NPC_Manhack.BladeSound" " " "NPC_Manhack.ChargeAnnounce" " " "NPC_Manhack.ChargeEnd" " " "NPC_Manhack.Stunned" " " "NPC_MetroPolice.SentenceParameters" " " "NPC_MetroPolice.HitByVehicle" " " "NPC_MetroPolice.Shove" " " "NPC_MetroPolice.FootstepLeft" " " "NPC_MetroPolice.FootstepRight" " " "NPC_MetroPolice.RunFootstepLeft" " " "NPC_MetroPolice.RunFootstepRight" " " "NPC_MetroPolice.HidingSpeech" " " "NPC_MetroPolice.LocateSpeech" " " "NPC_MetroPolice.OnFireScream" "*screaming*" "NPC_MetroPolice.Pain" "*pain*" "NPC_MetroPolice.Die" "*death*" "NPC_MetroPolice.Radio.Off" " " "NPC_MetroPolice.Radio.On" " " "NPC_MetroPolice.Stay" "Hold it." "NPC_MetroPolice.Warn" "[Enemy Warning]" "NPC_MetroPolice.WaterSpeech" " " "NPC_MetroPolice.MoveAlong1" "Move along!" "NPC_MetroPolice.MoveAlong2" "I said move!" "NPC_MetroPolice.MoveAlong3" "Prepare for judgment!" "NPC_CombineS.FootstepLeft" " " "NPC_CombineS.FootstepRight" " " "NPC_CombineS.RunFootstepLeft" " " "NPC_CombineS.RunFootstepRight" " " "NPC_CombineS.ElectrocuteScream" "*Combine Soldier Death*" "NPC_CombineS.DissolveScream" "*Combine Soldier Death*" "NPC_Combine.RadioChatter" "[Combine Radio: Chatter]" "NPC_Combine.Alert" "[Combine Radio: Alert!]" "NPC_Combine.Pain" "*pain*" "NPC_Combine.Death" "*death*" "NPC_Combine.Grenade" "[Combine Radio: Grenade Alert!]" "NPC_Combine.Last" "[Combine Radio: Requesting Backup]" "NPC_Combine.Coord" "[Combine Radio: Tactical]" "NPC_PoisonZombie.Die" "[Zombie Death]" "NPC_PoisonZombie.ThrowWarn" " " "NPC_PoisonZombie.Throw" "[Parasite Thrown]" "NPC_PoisonZombie.Idle" "*moan*" "NPC_PoisonZombie.Pain" "[Zombie Pain]" "NPC_PoisonZombie.Alert" "[Zombie Alert]" "NPC_PoisonZombie.FootstepRight" " " "NPC_PoisonZombie.FootstepLeft" " " "NPC_PoisonZombie.FastBreath" " " "NPC_PoisonZombie.Moan1" "*moan*" "NPC_RollerMine.Roll" " " "NPC_RollerMine.RollWithSpikes" " " "NPC_RollerMine.Tossed" " " "NPC_RollerMine.Held" " " "NPC_RollerMine.Taunt" " " "NPC_RollerMine.Ping" " " "NPC_RollerMine.OpenSpikes" "[Rollermine Deploy]" "NPC_RollerMine.CloseSpikes" "[Rollermine Retract]" "NPC_RollerMine.Shock" "[Rollermine Shock]" "NPC_RollerMine.Hurt" "[Rollermine Damaged]" "NPC_RollerMine.Chirp" "[Rollermine Chirp]" "NPC_RollerMine.ChirpRespond" " " "NPC_RollerMine.JoltVehicle" "[Rollermine Jolt]" "NPC_CScanner.Gib" " " "NPC_CScanner.Shoot" " " "NPC_CScanner.Alert" "[Scanner Alert]" "NPC_CScanner.Die" "[Scanner Death]" "NPC_CScanner.Combat" " " "NPC_CScanner.Idle" " " "NPC_CScanner.Pain" "[Scanner Damaged]" "NPC_CScanner.TakePhoto" "[Scanner Click]" "NPC_CScanner.PreFlash" " " "NPC_CScanner.PreGas" " " "NPC_CScanner.AttackFlash" " " "NPC_CScanner.AttackGas" " " "NPC_CScanner.DiveBomb" "[Scanner Divebomb]" "NPC_SScanner.FlySound" " " "NPC_CScanner.DiveBombFlyby" " " "NPC_CScanner.OpenEye" " " "NPC_CScanner.Illuminate" " " "NPC_CScanner.FlyLoop" " " "NPC_Sniper.Idle" "<[Combine Radio: Sniper Chatter]" "NPC_Sniper.Alert" "[Sniper Alert]" "NPC_Sniper.Die" "[Sniper Death]" "NPC_Sniper.TargetHidden" " " "NPC_Sniper.CoverDestroyed" " " "NPC_Sniper.TargetDestroyed" " " "NPC_Sniper.HearDanger" "[Sniper Alert]" "NPC_Sniper.FireBullet" "[Sniper Shot]" "NPC_Sniper.Reload" "[Sniper Reload]" "NPC_Sniper.SonicBoom" " " "NPC_Strider.Alert" "[Strider Alert]" "NPC_Strider.Pain" "[Strider Pain]" "NPC_Strider.Idle" " " "NPC_Strider.Death" "[Strider Death]" "NPC_Strider.Charge" "[Strider Charge]" "NPC_Strider.Shoot" " " "NPC_Strider.FireMinigun" "[Strider Minigun]" "NPC_Strider.Whoosh" " " "NPC_Strider.Footstep" "[Strider Footsteps]" "NPC_Strider.Creak" " " "NPC_Strider.Skewer" " " "NPC_Strider.RagdollDetach" " " "NPC_Strider.OpenHatch" " " "NPC_Strider.DieFalling" " " "NPC_Strider.HitGround" "[Crash!]" "NPC_Strider.SkewerHitBody" " " "NPC_Strider.SkewerTalk" "*scream*" "NPC_CeilingTurret.Retire" "[Turret Retire]" "NPC_CeilingTurret.Deploy" "[Turret Deploy]" "NPC_CeilingTurret.Move" " " "NPC_CeilingTurret.Active" " " "NPC_CeilingTurret.Alert" "[Turret Alert]" "NPC_CeilingTurret.Shoot" "[Turret Firing]" "NPC_CeilingTurret.Ping" "[Turret Ping]" "NPC_CeilingTurret.Die" "[Turret Death]" "NPC_FloorTurret.Retire" "[Turret Retire]" "NPC_FloorTurret.Deploy" "[Turret Deploy]" "NPC_FloorTurret.Move" " " "NPC_FloorTurret.Activate" "[Turret Activated]" "NPC_FloorTurret.Alert" "[Turret Alert]" "NPC_FloorTurret.Shoot" " " "NPC_FloorTurret.ShotSounds" " " "NPC_FloorTurret.Die" "[Turret Death]" "NPC_FloorTurret.Retract" "[Turret Retract]" "NPC_FloorTurret.Alarm" "[Turret Alarm]" "NPC_FloorTurret.Ping" "[Turret Ping]" "NPC_GroundTurret.Die" "[Turret Death]" "NPC_Vortigaunt.SuitOn" " " "NPC_Vortigaunt.SuitCharge" " " "NPC_Vortigaunt.Claw" " " "NPC_Vortigaunt.FootstepLeft" " " "NPC_Vortigaunt.FootstepRight" " " "NPC_Vortigaunt.Shoot" "[Vortigaunt Beam Attack]" "NPC_Vortigaunt.Swing" " " "NPC_Vortigaunt.Kick" " " "NPC_Vortigaunt.ClawBeam" " " "NPC_BaseZombie.PoundDoor" " " "NPC_BaseZombie.Swat" " " "Zombie.FootstepRight" " " "Zombie.FootstepLeft" " " "Zombie.ScuffRight" " " "Zombie.ScuffLeft" " " "Zombie.AttackHit" " " "Zombie.AttackMiss" " " "Zombie.Pain" "[Zombie Pain]" "Zombie.Alert" "[Zombie Alert]" "Zombie.Idle" "*moan*" "Zombie.Die" "*Zombie Death*" "Zombie.Attack" " " "NPC_BaseZombie.Moan1" "*moan*" "NPC_BaseZombie.Moan2" "*moan*" "NPC_BaseZombie.Moan3" "*moan*" "NPC_BaseZombie.Moan4" "*moan*" //LEVEL SOUNDS //TRAINYARD "combine.door_lock" "[Locked]" "combine.sheild_touch" "[Forcefield hum]" "d1_trainstation.city_voice_misscount" "Warning Voice: Miscount Detected In Sector" "d1_trainstation.apc_alarm_loop1" "[Alarm]" "d1_trainstation.apc_alarm_loop2" "[Alarm]" "d1_trainstation.citizen_hitpain" "*pain*" "d1_trainstation.boots_on_stairs" "[Bootsteps on stairs!]" "Trainyard.sodamachine_empty" "[Empty]" "Trainyard.alyx_emp_spark" "[EMP Device Burst!]" "plaza.citizen_beating" "*pain*" "d1_trainstation_01.combinelock_unlock" "[Unlocked]" "d1_trainstation_01.citizen_introom_beating" "*pain*" "d1_trainstation_03.breakin_doorknock" "[Door Pounding]" "d1_trainstation_03.breakin_doorkick" "[CRASH!]" "d1_trainstation_03.citizen_beating" "*muffled beating*" "Trainyard.train_horn" "[Train Horn]" "Trainyard.doll" "[Ma-ma!]" "Trainyard.door_pound" "[Knock knock knock!]" //KLEINER'S LAB "k_lab.ickyscene_growl1" "[Growl...]" "k_lab.ickyscene_growl2" " " "k_lab.eyescanner_use" "[Eye-scanner Activate]" "k_lab.eyescanner_fail" "[Eye-scan Failed]" "k_lab.eyescanner_success" "[Eye-scan Approved]" "k_lab.distantsiren" "[Distant Siren]" "k_lab.headcrab_in_vent" "[Scurrying in airduct]" "k_lab.teleport_heartbeat" "[Heartbeat...]" "k_lab.teleport_breathing" "[Breathing...]" "k_lab.teleport_sound" "[Zap!]" //CANALS "razortrain_horn" "[Train Horn!]" "train_horn_01" "[Train horn!]" "razortrain_wheels" "[Train wheels screeching!]" "underground_steamjet" "[Steam hiss]" "d1_canals.Floodgate_Klaxon" "[Klaxon!]" "d1_canals.Floodgate_AlarmBellLoop" "[Klaxon!]" "canals_citadel_siren" "[Citadel siren!]" "d1_canals_03.siren01" "[Siren!]" "water_flood_in" "[Inrushing Water]" "water_flood_out" "[Outrushing Water]" "train_forcefield" "[Forcefield Hum]" "train_crossing_bell" "[Train Crossing Bell]" "apc_siren1" "[APC Siren!]" "canals.locks_tower_precollapse" "[Tower Creaking!]" "d1_canals_05.canister_open" "[Canister Opening]" "d1_canals.metropolice_thereheis" "There he is!" "d1_canals.headcrabbing_moan" "*Moan!*" //ELI'S LAB "eli_lab.elevator_ding" "[Elevator Bell]" "eli_lab.firebell_loop_1" "[Klaxon]" "eli_lab.dog_airlockdoor_pound" "[Pounding!]" "eli_lab.dog_airlockdoor_bend" "[Metal Screeching]" "eli_lab.attack_battleloop_1" "[ATTACK!]" //RAVENHOLM "d1_town.Slicer" "[Slice]" "d1_town.TramHouseStart" "[Tram start]" "d1_town.TramStop" "[Tram stop]" "d1_town.SlicerCartStop" "[Slicer stop]" "d1_town.CarHit" "[CRASH!]" "d1_town.FlameTrapIgnite" "[Flame ignite]" "d1_town.GasJet" "[Hissing gas jet]" "E3_Phystown.Slicer" "[Schwick!]" "Town.d1_town_01_lightswitch2" "[Ignition Spark]" "Town.d1_town_03_metalgrate3" "[Gutterpipe rattling]" "Town.d1_town_02_metalgrate3" "[Gutterpipe rattling]" //COAST "coast.thumper_hit" "[Thump! Thump! Thump!]" "coast.thumper_large_hit" "[Thump! Thump! Thump!]" "coast.thumper_startup" "[Starting Antlion Repeller]" "coast.thumper_shutdown" "[Stopping Antlion Repeller]" "coast.bunker_siren1" "[Bunker Siren]" "coast.bunker_siren2" "[Bunker Siren]" "coast.gaspump_ignite" "[Gaspump Ignites]" "coast.leech_bites_loop" "[Leech bites]" "coast.siren_citizen" "[Village Siren!]" "coast.radio_dead" "[Radio Static]" //NOVAPROSPEKT "novaprospekt.Alyx_EMP_2" "[EMP Device Burst]" "Novaprospekt.flare_fire" "[Flaregun fired]" "novaprospekt.GateGrindsUp" "[Wall Grinding]" "novaprospekt.GateGroundCrunch" "[Wall Crashing!]" "novaprospekt.CaveInScrape" "[Scraping...]" "novaprospekt.CaveInCrash" "[Crash!]" "novaprospekt.CaveInRumble" "[Rumble...]" //STREETWAR "streetwar.d3_c17_08_steam01" "[Steam Hiss]" "Streetwar.d3_c17_03_default_locked" "[Locked]" "Streetwar.d3_c17_07_fire" "[Flaregun fired]" "streetwar.Zombie.wakeupsnarl" "[Zombie Snarls]" "Streetwar.d3_c17_10a_siren" "[Siren]" "Streetwar.d3_c17_10a_explode_1" "[Explosion!]" "Streetwar.d3_c17_10a_explode_3" "[Explosion!]" "Streetwar.d3_c17_10a_default_locked" "[Locked]" "Streetwar.d3_c17_10b_alarm1" "[Alarm!]" "Streetwar.d3_c17_10a_fire" "[Suppressor Launch]" "Streetwar.d3_c17_10b_fire" "[Suppressor Launch]" "Streetwar.d3_c17_10b_fire2" "[Suppressor Incoming]" "Streetwar.d3_c17_10b_die" "[Turret Dies]" "Streetwar.d3_c17_11_drawbridge_move1" "[Drawbridge moves]" "Streetwar.d3_c17_11_drawbridge_stop1" "[Drawbridge stops]" "Streetwar.d3_c17_11_die" "[Turret dies]" "Streetwar.d3_C17_13_explode_2" "[Explosion]" //CITADEL "citadel.overwatch_weaponstrip" "[Warning Voice: Confiscation Field Activated]" "citadel.overwatch_weaponstrip_fail" "[Warning Voice: Confiscation Field Failure]" "d3_citadel.elevator_rings_locked" "[Elevator Ready]" "d3_citadel.elevator_alarm" "[Elevator Called]" "d3_citadel.guards_bangdoor" "[BANGING ON DOORS]" //DAMAGE/BREAKAGE WORLDSOUNDS "Wood_Box.Break" "[Breaking wood]" "Door.Locked1" "[Locked]" "Door.Locked2" "[Locked]" "DoorSound.DefaultLocked" "[Locked]" "RotDoorSound.DefaultLocked" "[Locked]" "Doors.FullClose1" "[Door Sound]" "Doors.FullClose2" "[Door Sound]" "Doors.FullClose3" "[Door Sound]" "Doors.FullClose4" "[Door Sound]" "Doors.FullClose5" "[Door Sound]" "Doors.FullClose6" "[Door Sound]" "Doors.FullClose7" "[Gate Sound]" "Doors.FullClose8" "[Metal Clang]" "Doors.FullClose9" "[Door Sound]" "Doors.FullClose10" "[Door Sound]" "Doors.FullClose11" "[Door Sound]" "Doors.FullClose12" "[Door Sound]" "Doors.FullClose13" "[Door Sound]" "Doors.FullClose14" "[Door Sound]" "Doors.FullClose15" "[Door Sound]" "Doors.FullClose16" "[Gate Sound]" "Doors.FullClose17" "[Gate Sound]" "Doors.FullClose18" "[Gate Sound]" "doors.locker_shut" "[Locker Sound]" "DoorHandles.Unlocked1" "[Door Sound]" "DoorHandles.Locked1" "[Locked]" "DoorHandles.Unlocked2" "[Door Sound]" "DoorHandles.Locked2" "[Locked]" "DoorHandles.Unlocked3" "[Door Sound]" "DoorHandles.Locked3" "[Locked]" "DoorHandles.Unlocked4" "[Door Sound]" "DoorHandles.Locked4" "[Locked]" "Buttons.snd0" "[Button sound]" "Buttons.snd1" "[Button sound]" "Buttons.snd2" "[Button sound]" "Buttons.snd3" "[Button sound]" "Buttons.snd4" "[Button sound]" "Buttons.snd5" "[Button sound]" "Buttons.snd6" "[Button sound]" "Buttons.snd7" "[Button sound]" "Buttons.snd8" "[Button sound]" "Buttons.snd9" "[Button sound]" "Buttons.snd10" "[Button sound]" "Buttons.snd11" "[Button sound]" "Buttons.snd12" "[Button sound]" "Buttons.snd13" "[Button sound]" "Buttons.snd14" "[Button sound]" "Buttons.snd15" "[Button sound]" "Buttons.snd16" "[Button sound]" "Buttons.snd17" "[Button sound]" "Buttons.snd18" "[Button sound]" "Buttons.snd19" "[Button sound]" "Buttons.snd20" "[Button sound]" "Buttons.snd31" "[Button sound]" "Buttons.snd32" "[Button sound]" "Buttons.snd33" "[Button sound]" "Buttons.snd34" "[Button sound]" "Buttons.snd35" "[Button sound]" "Buttons.snd36" "[Button sound]" "Buttons.snd37" "[Button sound]" // ****************************************************** // Levers "Buttons.snd21" "[Lever sound]" "Buttons.snd22" "[Lever sound]" "Buttons.snd23" "[Lever sound]" "Buttons.snd24" "[Lever sound]" "Buttons.snd25" "[Lever sound]" "Buttons.snd26" "[Lever sound]" "Buttons.snd27" "[Lever sound]" "Buttons.snd28" "[Lever sound]" // ************************************************ // Combine Buttons "Buttons.snd40" "[Button locked]" "Buttons.snd41" "[Combine Button sound]" "Buttons.snd42" "[Combine Button sound]" "Buttons.snd43" "[Combine Button sound]" "Buttons.snd44" "[Combine Button sound]" "Buttons.snd45" "[Combine Button sound]" "Buttons.snd46" "[Combine Button sound]" "Buttons.snd47" "[Combine Button sound]" "Physics.WaterSplash" "[Water Splash]" "Glass.BulletImpact" "[Shattering Glass]" "Glass.Break" "[Shattering Glass]" "Pottery.Break" "[Breaking Ceramics]" "Pottery.BulletImpact" "[Shattering ceramics]" "Computer.BulletImpact" "[Shattering monitor]" // PROP MATERIALS "Watermelon.Impact" "[Melon Splat]" "Watermelon.BulletImpact" "[Melon Splat]" "MetalVehicle.ImpactHard" "[Hard Impact]" "GlassBottle.BulletImpact" "[Shattering Glass]" "GlassBottle.Break" "[Shattering Glass]" // ********************** // legacy Func_breakables "Breakable.Crate" "[Wood Breaking]" "Breakable.Metal" "[Metal Destroyed]" "Breakable.Glass" "[Glass shattering]" "Breakable.Concrete" "[Concrete Breaking]" "Breakable.Ceiling" "[Plaster Breaking]" "Breakable.MatWood" "[Wood Breaking]" "Cardboard.Break" "[Cardboard breaking]" "Plastic_Barrel.Break" "[Plastic breaking]" "Plastic_Box.Break" "[Plastic breaking]" "Wood.Break" "[Wood breaking]" "Wood.Strain" "[Wood straining]" "Wood.bulletimpact" "[Wood splintering]" "Wood_Box.Break" "[Wood breaking]" "Wood_Crate.Break" "[Wood breaking]" "Wood_Plank.Break" "[Wood breaking]" "Wood_Plank.Strain" "[Wood straining]" "Wood_Solid.Break" "[Wood breaking]" "Wood_Solid.Strain" "[Wood straining]" "Wood_Furniture.Break" "[Wood breaking]" "Wood_Panel.Break" "[Wood breaking]" "Wood_Panel.Strain" "[Wood straining]" "Metal_Box.Break" "[Metal breaking]" "Metal_Box.Strain" "[Metal straining]" "Metal.SawbladeStick" "[Sproing!]" //Fixing Caption Errors, missing tokens &c that showed up in Ep2 "npc_dog.phrase02" "" "npc_dog.servo_5" "" "npc_dog.metal_strain2" "" "solidmetal.scraperough" "" "wood.scraperough" "" "plastic_box.scraperough" "" //***************************************************************** // Lost Coast //***************************************************************** "lostcoast.fish_bequick" "We'd better be quick, lad, or there'll be nothing left to save." "lostcoast.fish_beyondrocks" "Let's hurry on, then. The gate's just beyond those rocks." "lostcoast.fish_bullsquidtrap" "Hold up now...we've got to raise this hatch. We used to trap bullsquid in here." "lostcoast.fish_cantprance" "Can't prance over these rocks like I used to." "lostcoast.fish_canyouhearme" "Can you hear me?" "lostcoast.fish_cliffclimb01" "Watch your step up there, laddy!" "lostcoast.fish_cliffclimb02" "Don't look down!" "lostcoast.fish_cliffclimb03" "You're doin fine, lad!" "lostcoast.fish_cometostolga" "Come on with me to St. Olga!" "lostcoast.fish_cough01" "[Coughing, Throat clearing]" "lostcoast.fish_cough02" "[Coughing, Throat clearing]" "lostcoast.fish_cough03" "[Coughing, Throat clearing]" "lostcoast.fish_cough04" "[Coughing, Throat clearing]" "lostcoast.fish_crabpot01" "Nothing sadder than an empty crab pot." "lostcoast.fish_crabpot02" "Leeches ate most of the crabs." "lostcoast.fish_crabpot03" "Be sure to put that back where you found it." "lostcoast.fish_crabpot04" "Stop messing around. We got bigger fish to fry." "lostcoast.fish_destroygun" "Get along, now, laddy. Destroy that gun, and no dawdling." "lostcoast.fish_feast" "We'll celebrate this victory with a feast!" "lostcoast.fish_fishman01" "Wait a minute now...aren't you....?" "lostcoast.fish_fishman02" "You are! You're that scientist chap-Friedman, Fishman-am I right?" "lostcoast.fish_followmelad" "Follow me, lad." "lostcoast.fish_getgoing" "Get going!" "lostcoast.fish_gettingfuzzy" "You're getting fuzzy around the edges!" "lostcoast.fish_gettoshelter" "Let's get you to shelter!" "lostcoast.fish_getup" "Get up, lad, we've got to get out of here!" "lostcoast.fish_getuppath" "Hurry, lad! Get up the path!" "lostcoast.fish_gothru" "Go on through, lad." "lostcoast.fish_grieve01" "Well, ain't that shame?" "lostcoast.fish_grieve02" "Guess I'd better be heading out." "lostcoast.fish_grieve03" "Well, laddy...guess this just wasn't your day." "lostcoast.fish_guide01" "Come on, then." "lostcoast.fish_guide02" "Here we go." "lostcoast.fish_guide03" "This way now." "lostcoast.fish_guide04" "Watch your step." "lostcoast.fish_guide05" "Step lightly there, laddy." "lostcoast.fish_guide06" "Easy now." "lostcoast.fish_guide07" "There you go." "lostcoast.fish_headingout" "Everyone's heading out." "lostcoast.fish_hearthat" "Did you hear that?" "lostcoast.fish_hey" "Hey!" "lostcoast.fish_holdon" "Hold on!" "lostcoast.fish_holymother" "Holy Mother of...St. Olga." "lostcoast.fish_hook_good" "Good." "lostcoast.fish_hook_grunt01" "[Huffing and puffing sounds]" "lostcoast.fish_hook_grunt02" "[Huffing and puffing sounds]" "lostcoast.fish_hook_grunt03" "[Huffing and puffing sounds]" "lostcoast.fish_hook_grunt04" "[Huffing and puffing sounds] I'm gettin' too old for this kinda nonsense..." "lostcoast.fish_hook_keeppulling" "That's it. Keep pulling." "lostcoast.fish_hook_keepup" "Keep up with me, laddy." "lostcoast.fish_hook_nag01" "Go on, now, pick up the other hook." "lostcoast.fish_hook_nag02" "Grab other hook." "lostcoast.fish_hook_nicework" "Nice work!" "lostcoast.fish_hook_nowpull" "Fine, laddy. Now...pull." "lostcoast.fish_hook_sigh01" "[Sigh of relief as he slips off the strenuous weight]" "lostcoast.fish_hook_sigh02" "[Sigh of relief as he slips off the strenuous weight]" "lostcoast.fish_hook_slipover" "Slip it over the big hook, laddy." "lostcoast.fish_hook_take" "Here now, I'll grab this hook, you take hold of that other one there." "lostcoast.fish_hook_thatsit" "That's it!" "lostcoast.fish_hook_thereyougo" "There you go." "lostcoast.fish_hurryuplad" "Hurry up, lad!" "lostcoast.fish_illbehere" "If you make it back safely, I'll be here waiting for you." "lostcoast.fish_infernalleeches" "These infernal leeches'll clean your bones in a trice, and I don't care what kinda fancy swimsuit you're wearing!" "lostcoast.fish_keepclose" "Here, now, keep close to me." "lostcoast.fish_key_ahno" "Ah! ... No..." "lostcoast.fish_key_gotrighthere" "Got the key right here...somewhere..." "lostcoast.fish_key_notit" "That's not it." "lostcoast.fish_key_notneither" "No, that's not it neither." "lostcoast.fish_key_notthatone" "Hm. Not that one." "lostcoast.fish_key_therewego" "There we go." "lostcoast.fish_likeleeches" "I, eh, hope you like leeches." "lostcoast.fish_lookoutbelow" "Look out below!" "lostcoast.fish_mumble01" "[Various mumblings]" "lostcoast.fish_mumble02" "[Various mumblings]" "lostcoast.fish_mumble03" "[Various mumblings]" "lostcoast.fish_mumble04" "[Various mumblings]" "lostcoast.fish_mumble05" "[Various mumblings]" "lostcoast.fish_mumble06" "[Various mumblings]" "lostcoast.fish_myback" "Oomph! There goes my back." "lostcoast.fish_niceknowingya" "Nice knowing ya!" "lostcoast.fish_oldleg" "This old leg's been giving me trouble." "lostcoast.fish_ontherock" "That's her on the rock, up there. Church of St. Olga." "lostcoast.fish_otherplaces" "Well...I guess you've got other places to be." "lostcoast.fish_outofbreath01" "[Breathless panting sounds]" "lostcoast.fish_outofbreath02" "[Breathless panting sounds]" "lostcoast.fish_outofbreath03" "[Breathless panting sounds]" "lostcoast.fish_path" "There's a path at the bottom of the cliff. I'll let you through the gate, and then...well, the rest is up to you." "lostcoast.fish_pathupcliff" "There's a path up the cliff. Step lightly now." "lostcoast.fish_resumetalk01" "Well, as I was saying..." "lostcoast.fish_resumetalk02" "What was I saying? Oh yeah." "lostcoast.fish_resumetalk03" "Now, where was I..." "lostcoast.fish_resumetalk04" "Hm. Anyway..." "lostcoast.fish_resumetalk05" "Well, now, as I was saying..." "lostcoast.fish_resumetalk06" "Well, as I was saying before..." "lostcoast.fish_shellingbeach" "They'll be shelling this beach before long!" "lostcoast.fish_shootgull01" "Hey, now! We've lost enough species already!" "lostcoast.fish_shootgull02" "What'd that gull ever do to you?" "lostcoast.fish_shootgull03" "Don't shoot the gulls! They keep down the leech population!" "lostcoast.fish_shootgull04" "Well, suit yourself. I can't stop you." "lostcoast.fish_slowdown" "Slow down, wouldja?" "lostcoast.fish_stayclosetome" "Stay close to me now." "lostcoast.fish_stayoutwater" "Whatever you do, stay out of the water." "lostcoast.fish_strand" "Saw you lying on the strand over here, as I was heading into the bay." "lostcoast.fish_takeoncombine" "You must be here to take on the Combine. Not sure what one man can do, but...no other reason to visit St. Olga at a time like this." "lostcoast.fish_takeoutgun" "You take out that gun, and the people of St. Olga will give you such a welcome as you've never known." "lostcoast.fish_taketobase" "I'll take you where they made their base-or as far as I can, at any rate." "lostcoast.fish_takeyouthere" "I'll take you there, lad. Or as far as I can, at any rate." "lostcoast.fish_theresgate" "Ah, here's the gate." "lostcoast.fish_tooclose" "Little too close for comfort!" "lostcoast.fish_unlockgateforya" "Here, now, let me just unlock this gate for ya." "lostcoast.fish_wait01" "What's keeping you?" "lostcoast.fish_wait02" "Come along now." "lostcoast.fish_wait03" "Pick up the pace, lad!" "lostcoast.fish_wait04" "This way, lad!" "lostcoast.fish_waitforme" "Wait for me!" "lostcoast.fish_waitup" "Wait up, lad!" "lostcoast.fish_warmingupgun" "They're warming up the gun, lad. I'm afraid this is it." "lostcoast.fish_watchitupthere" "Watch it up there!" "lostcoast.fish_watchstep" "Watch your step there, lad." "lostcoast.fish_waterwarn01" "Get out of the water!" "lostcoast.fish_waterwarn02" "Stay clear of the water!" "lostcoast.fish_waterwarn03" "Haven't you had enough of them leeches?" "lostcoast.fish_waterwarn04" "The leeches'll eat you soon as look at you!" "lostcoast.fish_wheretheyare" "That's where they are, up there. Church of St. Olga." "lostcoast.fish_whereyagoing" "Hey, where ya going?" "lostcoast.fish_whistling01" "[Whistling and humming]" "lostcoast.fish_whistling02" "[Whistling and humming]" "lostcoast.fish_whistling03" "[Whistling and humming]" "lostcoast.fish_whistling04" "[Whistling and humming]" "lostcoast.fish_whistling05" "[Whistling and humming]" "lostcoast.fish_whistling06" "[Whistling and humming]" "lostcoast.fish_wipeouttown01" "Combine showed up yesterday." "lostcoast.fish_wipeouttown02" "By this morning they were firing off empty shells." "lostcoast.fish_wipeouttown03" "Looks like they're planning to wipe out the town so they can have the whole place for a base." "lostcoast.fish_youalive" "You're alive!" "lostcoast.fish_youallright" "Are you all right?" "lostcoast.fish_youdidit" "You did it, lad!" "lostcoast.fish_youthere" "You there!" "lostcoast.fish_zombiegun" "You must be here to destroy the zombie gun. No other reason to visit St. Olga at a time like this." // ****************************************************** // Lostcoast commentary "lostcoast\commentary\comm_beach.wav" "[Viktor Antonov] When the art team started to think about a location that would demonstrate the power of HDR, a beach was one of the first choices we made. The visual relationship between the sky, the water, and the rocks is something we could not achieve without HDR. In order for high dynamic range to correctly simulate the light's interaction with the surfaces around you, like these wet rocks, we needed more precise information about the surfaces than we've had in the past. So now, going forward, we're modelling textures in 3D packages to ensure that the physical information encoded in the texture allows HDR to correctly bounce light off the surface. We also design the colors and values of each surface to ensure they will be correct across all exposure levels." "lostcoast\commentary\comm_character.wav" "[Randy Lundeen] The process of building characters in Half-Life 2 taught us many things. By the end, we believed we'd figured out a more effective process for designing and constructing characters. This fisherman is the first character we've built using that process. Design-wise, the fisherman was focused on showcasing HDR, and the way light falls on human skin. The highlights on his forehead and nose are good examples of specularity on human skin. You can see how the wrinkles on his cheeks, and around his eyes, are an example of how we can use normal maps to add depth. Production-wise, the fisherman was built using a similar process to the rocks you saw on the beach. We model the 3D character at a very high detail, then extract much of the physical information and store it in the textures." "lostcoast\commentary\comm_cliffside.wav" "[Robin Walker] The area you're currently entering is called the cliffside arena. We were particularly happy with the vertical cliffside in Half-Life 1, and regretted that we didn't iterate further on that concept in Half-Life 2. Vertical space allows us to force the player to deal with threats from above and below. We find that players focus their view on the direction they're travelling, so by using a cliffside, and having the player ascend it, we ensure the player will look up and be prepared for enemies. If the player's path was to move past the bottom of the cliffside, it would be unlikely he would notice the soldiers rappelling down from above. Dying from unknown threats never feels fair, and certainly isn't fun." "lostcoast\commentary\comm_courtyard.wav" "[Robin Walker] The courtyard in front of you is a space we call an Arena. Arenas are built to hold the player for a period of time, and usually contain combat or some other challenge. They often have multiple entry-points for enemies, along with a gate of some kind to prevent the player moving on, until the challenge has been completed. In this case, the arena is free of enemies until the player solves a puzzle, and triggers an alarm. This is a method that allows the player to explore the arena, and get a sense of its space before being forced to fight in it. It adds a sense of uneasiness to the player, who's expecting to be attacked now that they've reached the goal set for them at the start of the map. The break in action here is also a crucial part of the level's pacing. It allows the player to recover and explore the world a little, after being attacked on the way up the cliffside." "lostcoast\commentary\comm_hdr.wav" "[Gary McTaggart] With conventional rendering, seen here on the left, if something on the screen is 20% reflective, like the wet sand, then the maximum reflected brightness could only be 20% of the maximum brightness of your monitor. HDR's more accurate simulation of light ensures that the sun's reflection on this wet sand appears as it would in the real world, which could potentially use 100% of the maximum monitor brightness. HDR uses bloom to simulate light that is beyond 100% of a monitor's maximum brightness." "lostcoast\commentary\comm_intro.wav" "[Gabe Newell] Welcome to the Lost Coast. In this tour, we're going to be talking about a new graphics technology we've been developing, called High Dynamic Range Lighting, or HDR. We'll also be giving you some insight into the design and production challenges we faced during the construction of the Lost Coast. First, a quick explanation of the commentary system. To listen to a commentary node, put your crosshair over the floating commentary symbol and press the +USE key. To stop the commentary, put your crosshair over the rotating node and press your +USE key again. Some commentary nodes may take control of the game for the purpose of showing something to you. In these cases, simply pressing your +USE key will stop the commentary." "lostcoast\commentary\comm_intro_nohdr.wav" "[Gabe Newell] Welcome to the Lost Coast. In this tour, we'll be talking about a new graphics technology we've been developing, called High Dynamic Range, or HDR for short. We'll also be giving you some insight into the design and production challenges we faced during the construction of the Lost Coast. It appears that you either have HDR disabled, or your video hardware does not support HDR. You're still welcome to take a look around the level. First, a quick explanation of the commentary system. To listen to a commentary node, put your crosshair over the floating lambda symbol and press your use key. To stop a commentary node, put your crosshair over the rotating node and press the use key again. Some commentary nodes may take control of the game for the purpose of showing something to you. In these cases, simply pressing your use key again will stop the commentary." "lostcoast\commentary\comm_monastery01.wav" "[Viktor Antonov] We wanted to transition from a bright, wide-open space into a tighter, closed one to showcase HDR’s dynamic tonemapping. We also like to focus on contrasting elements in our settings, like ancient human architecture and futuristic combine technology. A monastery fit these requirements perfectly. Monastery's are generally isolated, unlit, and built ages ago. They provide a great backdrop for the contrasting combine technology. When we build fictional settings, we try to ground them by basing them off a real-world location. We use this location as a design constraint that forces a logical consistency behind the art choices." "lostcoast\commentary\comm_monastery02.wav" "[Viktor Antonov] Churches are great dramatic spaces. They’re often lit naturally, with extremes of darkness and brightness, which makes them a great showcase for HDR. Gothic churches are the sober, monochromatic spaces that you’ve seen in almost every horror movie or game. Byzantine churches, on the other hand, are very colourful and have a large variety of materials. We wanted that color & material variety to show off our HDR reflections." "lostcoast\commentary\comm_puzzle.wav" "[Robin Walker] Our games are filled with things we call “gates”, which are essentially just challenges that the player must overcome to drive the experience forward. We used a puzzle here, since the player has been through combat and exploration recently. When we design challenges, we try to ensure that the player’s goal and the action required by the player are both fun. It’s not hard to create interesting goals for the player, like stopping this machine from shelling the nearby village. But the action required by the player to solve the challenge needs to be fun as well. So instead of something menial, such as hitting an off switch, the player gets to use physics to jam the gun’s mechanism and cause it to break." "lostcoast\commentary\comm_shader.wav" "[Chris Green] The Source engine supports a wide variety of shaders. The refraction shader on the window here requires us to copy the scene to a texture, refract it, and then apply it the window surface. To fully support HDR, every shader in the engine needed to be updated, so this refraction shader was improved to the support the full range of contrast." "lostcoast\commentary\comm_shipnode.wav" "[Robin Walker] The remains of the ship in front of you were once part of a puzzle we cut out of the Lost Coast. The original design of the puzzle was based on the idea of the player and the fisherman co-operating together to solve something. This was a type of puzzle we’d always wanted to attempt in HL2. Unfortunately, as development on Lost Coast neared the end, and this puzzle still wasn’t finished, we decided to cut it. It’s always painful to remove work, so we’ve tried to evolve a process for making those kinds of decisions. For example, with this puzzle we asked ourselves 'Is this puzzle actually fun?', 'If not, how much work does it need to be fun?', 'Does this puzzle fit within the purpose of Lost Coast?', 'Would our customers appreciate this puzzle being finished more than they would appreciate, say, soldiers rappelling off the cliffside?'. In the end, it made the most sense to put this problem on the shelf with other interesting ideas, and come back to it later." "lostcoast\commentary\comm_tone.wav" "[Chris Green] One of the features of our HDR solution is dynamic tonemapping. The easiest way to think about dynamic tonemapping is that it is a method of simulating the way the human eye reacts to light. In the real world, you’ve probably walked into a dark room and noticed your eye adjusting to the darkness, letting your see better after some time. Or you’ve walked out into a bright day, and been blinded by the sun, only to have your eye adjust and allow you to see normally. Your iris is adjusting itself in response to the amount of light hitting your eye. Dynamic tonemapping simulates this, by automatically adjusting the exposure of the scene to mimic the behavior of your iris. You can see this as the view moves from the dark tunnel to the bright sun, and back again. Here you can see the way we calculate the amount of light hitting the player’s eyes. We take a snapshot of the scene, and extract the brightness levels to get the average level of light. Additionally, we consider light at the center of the screen more important than that at the edges, to better simulate the geometry of the eye." "lostcoast\commentary\comm_water.wav" "[Gary McTaggart] Water presents us with a lot of rendering challenges. In fact, we have to render the scene 3 times. Once for the refraction of what’s under the water, once for the reflection of everything above the water, and once from the player’s view. You can see the reflection & refraction scenes in the two small windows onscreen. In the refraction, we calculate, per-pixel, how much water you’re looking through to do a volumetric underwater fog, to simulate particulate matter. For our full HDR solution, we had to go through the entire engine and modify every bit of code that calculated light and color. For example, these water reflection & refraction renderings had to be improved to support the full range of contrast values." "lostcoast\commentary\comm_outro.wav" "[Gabe Newell] This marks the end of the Lost Coast tour. This has been an experiment on our part to see if our community would find it interesting to learn more about our development process. As always, we're interested your feedback. I can be reached at gaben@valvesoftware.com. If people like this, we’ll keep producing this kind of content for all of our games going forward. Thanks for listening!" //***************************************************************** // EPISODE ONE //***************************************************************** "ep_01.alyx_npc_comp" "Look at them all..." "ep_01.al_accessbridge" "Let's get to that access bridge." "ep_01.al_accessbridges" "I think I see an access bridge up ahead." "ep_01.al_alert_aguard" "It's an antlion guard!" "ep_01.al_alert_barnacle01" "A barnacle! " "ep_01.al_alert_barnacle02" "I hate these things! " "ep_01.al_alert_barnacle03" "Look out...barnacles! " "ep_01.al_alert_barnacle04" "Ugh..." "ep_01.al_alert_dropship" "A dropship!" "ep_01.al_alert_gunship" "It's a gunship." "ep_01.al_alert_headcrabs01" "Headcrabs! " "ep_01.al_alert_headcrabs02" "Oh, headcrabs! " "ep_01.al_alert_headcrabs03" "Ugh, headcrabs! " "ep_01.al_alert_headcrabs04" "Why can't they all be like Lamarr? " "ep_01.al_alert_headcrabs05" "Ai! Headcrabs!" "ep_01.al_alert_soldiers" "Soldiers!" "ep_01.al_alert_zombies01" "Oh God, I hate zombies." "ep_01.al_alert_zombies02" "Oh no...zombies. " "ep_01.al_alert_zombies03" "Damn zombies. " "ep_01.al_alert_zombies04" "I really hate zombies. " "ep_01.al_alert_zombies05" "What a surprise...zombies. " "ep_01.al_alert_zombies06" "Ugh... that smell can only mean zombies." "ep_01.al_alert_zombies07" "What's with that smell?" "ep_01.al_alittleclose01" "Dog...really...that was a little close. " "ep_01.al_alittleclose02" "What's gotten into you, huh? " "ep_01.al_alittleclose03" "How exactly is this supposed to help us?" "ep_01.al_allrightdog" "All right, all right. " "ep_01.al_allsostrange" "It's all so strange..." "ep_01.al_anothergunship" "Another gunship!" "ep_01.al_ant_block01" "Block up the antlion burrows. " "ep_01.al_ant_block02" "Stop up the opening, Gordon! " "ep_01.al_ant_block03" "Cover that spot where the antlions are coming through. " "ep_01.al_ant_block04" "Block off the hole the antlions are using. " "ep_01.al_ant_block05" "Come on, Gordon, block the hole or they'll never stop coming!" "ep_01.al_ant_block06" "Block off the antlion burrow!" "ep_01.al_ant_block07" "If we could block these antlion holes, it might slow them down. " "ep_01.al_ant_block08" "Cover the burrows, Gordon! " "ep_01.al_ant_block09" "Good job sealing the burrows. " "ep_01.al_ant_flip" "I can get a better shot if you knock them over, Gordon." "ep_01.al_ant_uncovered01" "Oh no, they're coming out again! " "ep_01.al_ant_uncovered02" "There are some more coming out over there! " "ep_01.al_ant_uncovered03" "Over there! " "ep_01.al_ant_uncovered04" "More are coming!" "ep_01.al_antenna01" "Okay..." "ep_01.al_antenna02" "Little to the right... " "ep_01.al_antenna03" "Move it around till the signal clears. " "ep_01.al_antenna04" "There we go. Hold it there! " "ep_01.al_antenna05" "We got it." "ep_01.al_antguard" "An antlion guard!" "ep_01.al_antlionshere01" "Antlions, here? " "ep_01.al_antlionshere02" "The Combine's defense field must have collapsed. " "ep_01.al_antlionshere03" "Makes sense if it was powered by the Citadel." "ep_01.al_antlionstrapped" "Those antlions are trapped back there...good thing, too." "ep_01.al_apartatseams" "This place is coming apart at the seams. " "ep_01.al_backintocitadel" "You mean we have to go back into the Citadel?" "ep_01.al_backintocitadel01" "Direct intervention? " "ep_01.al_backintocitadel02" "You mean...going in?" "ep_01.al_backtrack" "Huh...looks like we'll have to backtrack." "ep_01.al_backtrack01" "Ugh..." "ep_01.al_backtrack02" "Looks like we'll have to backtrack." "ep_01.al_barnacle_lightup" "Ugh...a barnacle. Light it up for me, Gordon." "ep_01.al_barnacle_morearound" "Be careful...there might be more of those things around." "ep_01.al_barnacle_walkedinto" "You walked into a barnacle! Keep your light on it, Gordon!" "ep_01.al_barneyoverhere" "Barney! Over here!" "ep_01.al_beenthisway" "Uhm, haven't we been this way before?" "ep_01.al_behindyou01" "Behind you!" "ep_01.al_berightthere" "I'll be right there. " "ep_01.al_bettercapture" "I'd better capture this. Maybe we can find out what they know about our operations. " "ep_01.al_betterchance" "We'll have a better chance." "ep_01.al_bettergetoutofhere" "Uh oh. We'd better get out of here." "ep_01.al_betterluck" "Any luck over there, Dog?" "ep_01.al_bettersuggestion" "Well, Gordon...unless you have a better suggestion... He is a robot. He's done the math." "ep_01.al_bettersuggestion01" "Well, Gordon...unless you have a better suggestion... " "ep_01.al_bettersuggestion02" "He is a robot. He's done the math." "ep_01.al_betterthancargo" "Damn, there's a guard on the platform. I was hoping they'd have cleared out by now." "ep_01.al_boughtmorehours" "We've only bought ourselves a little more time." "ep_01.al_breenshrine" "Looks like a shrine to Dr. Breen." "ep_01.al_bridgeout" "Looks like the bridge is out of power." "ep_01.al_butdad" "But Dad..." "ep_01.al_byebarney" "Bye, Barney! Good luck!" "ep_01.al_callingdog01" "Dog...Dog...." "ep_01.al_cantbelieveit" "I can't believe it!" "ep_01.al_cantinterrupt01" "Give me a second. " "ep_01.al_cantinterrupt02" "Hold on a second. " "ep_01.al_cantinterrupt03" "Wait a second. " "ep_01.al_cantinterrupt04" "I'll get that in a second. " "ep_01.al_cantinterrupt05" "Hold on." "ep_01.al_cantwait" "I can't wait to see what Dad and Dr. Kleiner make of all the data I got." "ep_01.al_cantwastetime" "We can't waste any time." "ep_01.al_careful" "Careful!" "ep_01.al_carefulboy" "Careful, boy. I'll be close." "ep_01.al_carefulgord" "Careful, Gordon." "ep_01.al_carefulholdon" "Careful...hold on..." "ep_01.al_carefulzombies" "Careful! Zombies! " "ep_01.al_cargoplat" "Now, there's a cargo platform up ahead. Our best bet is to catch an express train out of the city." "ep_01.al_carlooksempty" "This car looks empty. Nothing but cargo." "ep_01.al_cavein" "Oh great. There's some kind of cave-in up ahead." "ep_01.al_changemind01" "Okay, Dog, let's do it. " "ep_01.al_changemind02" "Before I change my---" "ep_01.al_changemind03" "Okay!" "ep_01.al_chuckle01" "[Chuckle]" "ep_01.al_citnag_evac01" "What are you doing in here? You need to clear out of the city. " "ep_01.al_citnag_evac02" "Get out of the City! The Citadel's going to blow! " "ep_01.al_citnag_evac03" "Haven't you heard? The Citadel's gonna blow! Get out of City 17! " "ep_01.al_citnag_evac04" "Come on, people, head for the train stations! Get out of the city while you can! " "ep_01.al_claustro" "We've gotta get out of here. I can't stand being shut in these places." "ep_01.al_clearapath" "Clear the path here, Dog." "ep_01.al_comeon" "Come on, we'll help you if we can. " "ep_01.al_comeondog" "Come on, Dog." "ep_01.al_comingdog" "Are you coming, Dog?" "ep_01.al_comingtohelp01" "I'll be right over there! " "ep_01.al_comingtohelp02" "I'll help you! " "ep_01.al_comingtohelp03" "I'm coming! " "ep_01.al_comingtohelp04" "I'll be right there!" "ep_01.al_coolgravkill01" "All right, Gordon! " "ep_01.al_coolgravkill02" "Awesome! " "ep_01.al_coolgravkill03" "What a move! " "ep_01.al_coolgravkill04" "Ha! You're good with that gravity gun." "ep_01.al_coreahead" "The core control room is just ahead. Careful." "ep_01.al_cramped01" "I hate these cramped spaces..." "ep_01.al_cramped02" "Stuff around every corner... " "ep_01.al_crank_crankit" "Come on, Gordon, crank that thing! " "ep_01.al_crank_evac" "Haven't you heard you're supposed to evacuate?" "ep_01.al_crank_found" "That's it! " "ep_01.al_crank_gone" "The handle's broken off. I wonder if it's still around someplace." "ep_01.al_crank_holdon01" "Hold on. There must be some way to open this gate. " "ep_01.al_crank_holdon02" "Look around, Gordon!" "ep_01.al_crank_lookslike" "Looks like there used to be a crank that fit in here. I wonder if it's still around here somewhere." "ep_01.al_crank_seeifworks" "See if the crank still works. " "ep_01.al_crank_working" "It's working. " "ep_01.al_creep" "Let me shut this field down so we can get the hell out." "ep_01.al_crumbling" "Come on, Gordon, this whole place is crumbling...we've got to get to the core. " "ep_01.al_dad_monitor01" "Dad? " "ep_01.al_dad_monitor02" "Dad?!" "ep_01.al_dadiloveyou01" "Dad, please... " "ep_01.al_dadiloveyou02" "I love you." "ep_01.al_dadwassure" "He was so sure I wouldn't find you here." "ep_01.al_dadyouthere" "Dad? Are you there?" "ep_01.al_dadyouthere01" "Dad? " "ep_01.al_dadyouthere02" "Dad? " "ep_01.al_dadyouthere03" "Are you there?" "ep_01.al_damn" "Damn. " "ep_01.al_damn01" "Damn. " "ep_01.al_dampenereffect" "Okay, dampener in effect. I can lock out all the stalkers now." "ep_01.al_dark_almostdone_01" "Almost done..." "ep_01.al_dark_attack01" "What's - argh!" "ep_01.al_dark_attack02" "Help! " "ep_01.al_dark_attack03" "Something's on me! " "ep_01.al_dark_attack04" "Get it off! Get it off! " "ep_01.al_dark_attack05" "[Sounds of struggle.] " "ep_01.al_dark_attack06" "Gordon, help!" "ep_01.al_dark_breathing01" " " "ep_01.al_dark_breathing02" " " "ep_01.al_dark_breathing03" " " "ep_01.al_dark_doorlocked_01" "We need to get through that door...." "ep_01.al_dark_doorlocked_02" "Give me some light so I can check out the lock." "ep_01.al_dark_fakegroan" "[Groan like a zombie]" "ep_01.al_dark_findpowerbox_01" "Okay, we're in luck, the door just needs power. You've got the flashlight; see if you can find the powerbox. " "ep_01.al_dark_findpowerbox_02" "Keep your light on the powerbox. I'll get a charge going through it." "ep_01.al_dark_findpowerbox_03" "Another locked door? Find the powerbox and I'll get it open." "ep_01.al_dark_findpowerbox_04" "If you can find a powerbox, I can get the door open." "ep_01.al_dark_foundpowerbox_01" "There it is." "ep_01.al_dark_gotcha" "[laughing] Gotcha!" "ep_01.al_dark_holdlightsteady_01" "Hold that light steady..." "ep_01.al_dark_lightout01" "Hey, get that light back on! " "ep_01.al_dark_lightout02" "I need that light! " "ep_01.al_dark_lightout03" "What are you doing? I can't see! " "ep_01.al_dark_lightout04" "Where'd that light go?" "ep_01.al_dark_lightout05" "Uh, do you mind?" "ep_01.al_dark_near01" "I'm right here. " "ep_01.al_dark_near02" "I'm with you. " "ep_01.al_dark_near03" "Hey, you still there? " "ep_01.al_dark_near04" "Where are you, Gordon? Shine your light for me." "ep_01.al_dark_needlight_01" "I need light over here." "ep_01.al_dark_needlight_02" "Shine your flashlight on the powerbox so I can work on it." "ep_01.al_dark_noises01" "Uh oh...what was that? " "ep_01.al_dark_noises02" "What was that? " "ep_01.al_dark_noises03" "Did you hear something? " "ep_01.al_dark_noises04" "Was that you? " "ep_01.al_dark_noises05" "Quiet...listen... " "ep_01.al_dark_noises06" "Sh! " "ep_01.al_dark_noises07" "Something's coming!" "ep_01.al_dark_relief01" "Oh...thank God... " "ep_01.al_dark_relief02" "There you are! " "ep_01.al_dark_relief03" "Okay, I see you. " "ep_01.al_dark_relief04" "Oh...good... " "ep_01.al_dark_relief05" "It's just so dark..." "ep_01.al_dark_stayclose01" "Stay close, okay? " "ep_01.al_dark_stayclose02" "Try not to do that again, okay? " "ep_01.al_dark_stayclose03" "Let's stick together in here." "ep_01.al_dark_success_01" "There! Got it!" "ep_01.al_dark_worried01" "Gordon? " "ep_01.al_dark_worried02" "Gordon, where'd you get to? " "ep_01.al_dark_worried03" "Are you still there?" "ep_01.al_dark_worrieder_01" "Where'd you go? " "ep_01.al_dark_worrieder_02" "Hey, Gordon? " "ep_01.al_dark_worrieder_03" "Where are you?" "ep_01.al_dark_worriederer01" "Gordon, don't leave me. " "ep_01.al_dark_worriederer02" "Come back! " "ep_01.al_dark_worriederer03" "Where are you? " "ep_01.al_dark_worriedest01" "GORDON! " "ep_01.al_dark_worriedest02" "Hey! " "ep_01.al_dark_worriedest03" "Don't leave me here! " "ep_01.al_dark_worriedest04" "Where are you? " "ep_01.al_dark_worriedest05" "Help!" "ep_01.al_deadend" "Looks like we should be able to...damn. Dead end." "ep_01.al_deadoffeasy01" "Dead...heh." "ep_01.al_deadoffeasy02" "You got off easy." "ep_01.al_defensedown01" "Look at them all..." "ep_01.al_defensedown02" "the city's defenses are definitely down. " "ep_01.al_defensedown03" "They'd have been coming through years ago otherwise. " "ep_01.al_diddothemath" "[under her voice] You did do the math, right?" "ep_01.al_distractstrider" "We'll distract the strider so you can get this train out of here." "ep_01.al_dogareyou" "Are you?" "ep_01.al_dogcouldhavekilledus" "Dog! You could've killed us. What has gotten into you?" "ep_01.al_doggivehand" "Hey, Dog. Give me a hand with this." "ep_01.al_doggivemehand" "Hey, Dog. Give me a hand over here." "ep_01.al_doglittlehelp" "Hmmm. Dog? A little help please?" "ep_01.al_dogmonitorsetup" "Okay, Dog, let's get the monitor setup so we can check in. My Dad must be worried sick about us." "ep_01.al_dogmonitorsetup_alt1" "Okay, Dog, let's get the monitor setup so we can check in. My Dad must be worried sick about us." "ep_01.al_dogmonitorsetup_alt2" "Okay, Dog, let's get the monitor setup so we can check in." "ep_01.al_dogmonitorsetup01" "Okay, Dog, go get the monitor set up so we can check in with my Dad. " "ep_01.al_dogmonitorsetup02" "He must be worried sick about us." "ep_01.al_dognotserious" "What? Wait a minute... Oh no. You're not serious?" "ep_01.al_dognotserious_alt" "What? Wait a minute... Oh no. You're not serious?" "ep_01.al_dognotserious01" "What? " "ep_01.al_dognotserious02" "Wait a minute... " "ep_01.al_dognotserious03" "Oh no. " "ep_01.al_dognotserious04" "You're not serious?" "ep_01.al_dogshappy" "There, Gordon. Dog's happy to see you... I can tell." "ep_01.al_dogshappy01" "There, Gordon. " "ep_01.al_dogshappy02" "Dog's happy to see you..." "ep_01.al_dogshappy03" "I can tell." "ep_01.al_dogwatchit" "Hey, Dog! Watch it up there! Knock it off!" "ep_01.al_dogwatchsignal" "Dog, watch the signal." "ep_01.al_dogwhatareyou" "Dog, what are you..." "ep_01.al_dogwhatareyoudoing" "Come on, Dog, what are you doing?" "ep_01.al_dogwhatyougot" "Hey, Dog, what have you got over there?" "ep_01.al_dogyoufoundhim" "Dog, you found him! Gordon!" "ep_01.al_dogyouseeanything" "Dog, do you see anything up there that can help us get across?" "ep_01.al_dontfall" "Careful, Gordon, they're swarming down there!" "ep_01.al_dontworry" "Don't worry..." "ep_01.al_dontworryaboutme" "Now don't worry about me. I'll see you soon." "ep_01.al_dontworrydad" "Don't worry, Dad." "ep_01.al_downtowire" "I don't want to give up, but we're down to the wire." "ep_01.al_elev_actual" "I don't believe it, an actual elevator! I would have settled for stairs." "ep_01.al_elev_almosthere" "The elevator's almost here...we just gotta hold out a little bit longer." "ep_01.al_elev_cantcall" "Damn. We can't call the elevator cause the power is out." "ep_01.al_elev_closer" "It's getting close..." "ep_01.al_elev_comeon" "Come on, come on...make it, make it..." "ep_01.al_elev_crapnopower" "Oh crap. No power." "ep_01.al_elev_fewsec" "Just another few seconds." "ep_01.al_elev_getin" "Get in, Gordon!" "ep_01.al_elev_herecomes" "Here she comes." "ep_01.al_elev_isthatlight" "Is that light I can see up there?" "ep_01.al_elev_itslight" "Light! Do you see it? It's light!" "ep_01.al_elev_letsgetout" "Let's get out of here!" "ep_01.al_elev_letsgo" "Let's go!" "ep_01.al_elev_lookshaft" "Look! An elevator shaft!" "ep_01.al_elev_nomore" "No more...no more...we've gotta get out of here." "ep_01.al_elev_ok" "Okay!" "ep_01.al_elev_pleasewayout" "Oh please, let this be the way out." "ep_01.al_elev_relief" "[Huge sigh of relief]" "ep_01.al_elev_seethetop" "Can you see the top?" "ep_01.al_elev_somejuice" "Let me see if I can get some juice going here." "ep_01.al_elev_spark01" "Let's check out where that sparking wire leads. " "ep_01.al_elev_spark02" "That wire is sparking, it must lead to the fuse box." "ep_01.al_elev_thoughtwenever" "Oh...I thought we'd never get out of there. " "ep_01.al_elev_tooclose" "[out of breath] That was a little too close." "ep_01.al_elev_trouble" "[Hearing zombies] And here comes trouble." "ep_01.al_elev_waysurface" "Please let there be a way to the surface." "ep_01.al_elev_wonderwire" "I wonder if this wire leads to the fuse box." "ep_01.al_elev_youseelight" "Do you see light somewhere up there, Gordon?" "ep_01.al_elev_zombiesurprise" "AIEEE!" "ep_01.al_eliteposts" "Huh, I wonder why only the Elite guard are holding their posts? " "ep_01.al_escape_rideswaiting" "Gordon! Our ride's waiting!" "ep_01.al_escape_trainsallset" "The train's all set. Hop on and I'll get us going. " "ep_01.al_escape_trainsready" "Okay, Gordon, the train's ready to go!" "ep_01.al_evac_aimstrider" "Aim for the strider!" "ep_01.al_evac_allaboard" "They're all aboard now. " "ep_01.al_evac_citadel_lit" "The citadel is really lit up. We don't have much time!" "ep_01.al_evac_cits01" "Hurry up, people! " "ep_01.al_evac_cits02" "Keep your heads down! " "ep_01.al_evac_cits03" "We've got you covered! " "ep_01.al_evac_cits04" "You just worry about getting on that train. " "ep_01.al_evac_good" "Good! " "ep_01.al_evac_goodjob" "Good job!" "ep_01.al_evac_gostrider" "Go for the strider!" "ep_01.al_evac_gothim01" "Got him! " "ep_01.al_evac_gothim02" "Ha, you did it!" "ep_01.al_evac_gunship" "A gunship?" "ep_01.al_evac_headout" "Let's head out." "ep_01.al_evac_lookrpg" "Look out! Rocket launcher. " "ep_01.al_evac_nag_apc01" "Find a way to get rid of that APC. " "ep_01.al_evac_nag_apc02" "Take out the APC." "ep_01.al_evac_nag_gunship01" "Kill the gunship! " "ep_01.al_evac_nag_gunship02" "Gordon, go for that gunship!" "ep_01.al_evac_nag_rpg01" "Come on, we can't let one soldier with a rocket launcher stop us. " "ep_01.al_evac_nag_rpg02" "Get that soldier! The one with the rocket launcher!" "ep_01.al_evac_nextarea" "Let's head for the next area." "ep_01.al_evac_nextgroup01" "Okay, they're safe, go for another group. " "ep_01.al_evac_nextgroup02" "Bring another group of citizens, Gordon! " "ep_01.al_evac_nextgroup03" "Go get more citizens, Gordon. " "ep_01.al_evac_nextgroup04" "We're ready for another group of citizens. " "ep_01.al_evac_nextgroup05" "Go back to Barney and get another group." "ep_01.al_evac_nowstrider" "Oh, now what? A Strider? What next?" "ep_01.al_evac_protect01" "We've got to keep these people safe. " "ep_01.al_evac_protect02" "Careful! They're counting on us! " "ep_01.al_evac_protect03" "Pay attention-these people need us! " "ep_01.al_evac_protect04" "These people have no one else to look out for them. " "ep_01.al_evac_protect05" "We have to protect them!" "ep_01.al_evac_thatsright" "That's right!" "ep_01.al_evac_trainfilling01" "They're getting aboard! Let's keep it up! " "ep_01.al_evac_trainfilling02" "The train's filling up-good job!" "ep_01.al_everythingsame" "Where the hell are we now? Everything looks the same. " "ep_01.al_exhale01" "[Exhaling] Hmm..." "ep_01.al_fewbolts01" "Hm. " "ep_01.al_fewbolts02" "I think Dog needs a few bolts tightened." "ep_01.al_fight01" "[Fighting sounds]" "ep_01.al_fight02" "[Fighting sounds]" "ep_01.al_fight03" "[Fighting sounds]" "ep_01.al_fight04" "[Fighting sounds]" "ep_01.al_fight05" "[Fighting sounds]" "ep_01.al_fight06" "[Fighting sounds]" "ep_01.al_fight07" "[Fighting sounds]" "ep_01.al_fight08" "[Fighting sounds]" "ep_01.al_fight09" "[Fighting sounds]" "ep_01.al_fight10" "[Fighting sounds]" "ep_01.al_fight11" "[Fighting sounds]" "ep_01.al_fight12" "[Fighting sounds]" "ep_01.al_fight13" "[Fighting sounds]" "ep_01.al_fight14" "[Fighting sounds]" "ep_01.al_fight15" "[Fighting sounds]" "ep_01.al_fight16" "[Fighting sounds]" "ep_01.al_fight17" "[Fighting sounds]" "ep_01.al_fight18" "[Fighting sounds]" "ep_01.al_fight19" "[Fighting sounds]" "ep_01.al_fight20" "[Fighting sounds]" "ep_01.al_fight21" "[Fighting sounds]" "ep_01.al_fight22" "[Fighting sounds]" "ep_01.al_fight23" "[Fighting sounds]" "ep_01.al_figureaway" "Gordon and I will figure a way out...catch a Combine train or something." "ep_01.al_figureouthow" "We've got to figure out how to get over to the Citadel." "ep_01.al_findanotherway" "We're going to have to find another way." "ep_01.al_findterminal" "Let's find a terminal I can hack into and chart a path to the core. " "ep_01.al_firstbarnacle" "Ugh! Barnacles! " "ep_01.al_firststage" "Okay...that's the first stage stabilized. Good. They're bringing in more stalkers. I can't do much to help you till you shut the next stage down." "ep_01.al_flares_first" "Hey, flares! We could use these!" "ep_01.al_flares_goingout" "That flare's about to go out!" "ep_01.al_flares01" "Flares! Bet these last longer than your flashlight! " "ep_01.al_flares02" "Grab one of those flares! " "ep_01.al_flares03" "These flares could be useful." "ep_01.al_follow01" "Lead the way. " "ep_01.al_follow02" "Lead the way, Gordon. " "ep_01.al_follow03" "You go first. " "ep_01.al_follow04" "Go ahead. " "ep_01.al_follow05" "Go ahead, I'm right behind you. " "ep_01.al_follow06" "I'll follow you." "ep_01.al_gate_anyluckyet" "Any luck yet?" "ep_01.al_gate_cantbelieve" "I can't believe this." "ep_01.al_gate_canthearus" "They can't hear us, I guess." "ep_01.al_gate_checkside" "I'll check this side." "ep_01.al_gate_doestrick" "Good. Let's see if this does the trick." "ep_01.al_gate_goodletsgo" "Thank God. Now let's get out of here." "ep_01.al_gate_heyupthere" "Hey, up there! Hello! Can you let us out of here? Hello!" "ep_01.al_gate_lookaround" "Look around. Maybe the opener is still around somewhere." "ep_01.al_gate_noitslocked" "No, no, no... it's locked." "ep_01.al_gate_ohgodno" "[defeated] Oh god no..." "ep_01.al_gate_seeanyway" "Can you see any way to get this open?" "ep_01.al_gate_slotforcrank" "There's some kind of slot for a crank or a handle here." "ep_01.al_gate_spotwheel" "Oh! This wheel should do the trick. See if you can pull it off, Gordon." "ep_01.al_gate_stillday" "Thank God-it's still day! Let's get out of here." "ep_01.al_getacrosshow" "We've gotta get across here-but how?" "ep_01.al_getbarrier" "Let me get this barrier and we'll deal with him. " "ep_01.al_getbusy" "Uh, is Dr. Kleiner really telling everyone to ... 'get busy' ?" "ep_01.al_getinvan_nag01" "Okay, Gordon, get in. " "ep_01.al_getinvan_nag02" "Get in the passenger side, Gordon. " "ep_01.al_getinvan_nag03" "Hurry up, before I lose my nerve. " "ep_01.al_getinvan_nag04" "Come on, I can't do this alone." "ep_01.al_getstarted" "You'd better get started, Gordon. I'll be fine here." "ep_01.al_getthemmoving" "If there's anyone who hasn't evacuated yet, we've got to get them moving." "ep_01.al_getthruhere01" "I think we can get through... " "ep_01.al_getthruhere02" "Here..." "ep_01.al_givemeroller" "Give me another roller to hack." "ep_01.al_gointocore" "You're going to have to go in and stabilize the core yourself, Gordon. The stalkers might try and prevent you, but you can't let them. We don't have much time." "ep_01.al_goodboy" "Good boy..." "ep_01.al_gooddog01" "Good." "ep_01.al_goodluck" "Well, good luck." "ep_01.al_goodthink" "Good thinking. " "ep_01.al_goodthinking01" "Good thinking!" "ep_01.al_goodthrow" "Uh, good throw, Dog!" "ep_01.al_goonbarney" "You go on without us, Barney. Those people aren't going to make it without your help." "ep_01.al_goonboy" "Go on, boy, give it to Gordon." "ep_01.al_goovertheredog" "Go over there, Dog. We'll meet you up ahead." "ep_01.al_gordon" "Gordon!" "ep_01.al_gordonallright" "Gordon, you're all right." "ep_01.al_gottahurrydog" "We've got to hurry, Dog. We're running out of time." "ep_01.al_gottogettocore" "We've got to get to the core!" "ep_01.al_gotwhatineeded" "Well..." "ep_01.al_gotwhatineeded01" "I think I got what I needed. " "ep_01.al_gotwhatineeded02" "Let's keep moving. " "ep_01.al_gravgunholdonto" "Hey, the gravity gun! Give it to him, Dog." "ep_01.al_gravgunholdonto01" "Hey, the gravity gun! " "ep_01.al_gravgunholdonto02" "Go on, boy. " "ep_01.al_gravgunholdonto03" "Give it to Gordon." "ep_01.al_gravgunlosingpower" "It's losing power. Damn. Would've been handy to keep it charged up for awhile. I guess it was feeding on the runaway core. " "ep_01.al_gravgunpowerdown" "Uh oh...look at that. The gravity gun is settling down." "ep_01.al_greet_cit01" "Ohhhkay.... " "ep_01.al_greet_cit02" "Uh...right, can we keep moving please? " "ep_01.al_greet_cit03" "Aren't you going to speak up for me, Gordon? " "ep_01.al_greet_cit04" "Not if we don't get moving. C'mon!" "ep_01.al_greet_cit05" "Well, it doesn't look good, but Gordon here's worked miracles before. " "ep_01.al_greet_cit06" "Uh, I hate to spoil a reunion, but we *really* have to get moving. " "ep_01.al_greet_cit07" "Not for much longer if we don't get out of here. " "ep_01.al_greet_cit08" "I sure am. Let's go!" "ep_01.al_greet_cit09" "Yeah, and that's Doctor Freeman in the suit. " "ep_01.al_greet_cit10" "Then you probably know we gotta get going. " "ep_01.al_greet_cit11" "And trouble's right behind me. " "ep_01.al_greet_cit12" "We'll, help however we can. " "ep_01.al_greet_cit13" "Yep! " "ep_01.al_greet_cit14" "We stayed behind to get you moving. Come on!" "ep_01.al_greet_cit15" "I'm the person who's telling you to get moving. " "ep_01.al_greet_cit16" "Um... no, my dad's Odessa Cubbage. " "ep_01.al_greet_cit17" "Um, yeah right. Let's go! " "ep_01.al_greet_cit18" "He'll be here later. " "ep_01.al_greet_cit19" "A better question is why aren't you at the trains yet. Huh? Let's get moving!" "ep_01.al_greet_cit20" "We didn't make it yet. C'mon! " "ep_01.al_greet_cit21" "Gordon's a man of few words. " "ep_01.al_greet_cit22" "Gordon's free to say whatever he wants. Gordon? " "ep_01.al_greet_cit23" "Say again? Never mind - let's move!" "ep_01.al_hack_done01" "There! This guy's one of ours now. " "ep_01.al_hack_done02" "Okay, it's good to go. " "ep_01.al_hack_done03" "Okay, let's put it to work." "ep_01.al_hack_fail01" "O-kay... Well, maybe later. " "ep_01.al_hack_fail02" "Are you sure you want to do that? " "ep_01.al_hack_train01" "Here, bring it closer. " "ep_01.al_hack_train02" "Hold that closer to me. " "ep_01.al_hack_train03" "Hold it steady. " "ep_01.al_hack_train04" "I can't reach it over there. " "ep_01.al_hack_train05" "Bring that over here and I'll rejigger it." "ep_01.al_harness" "It's powered up again, Gordon...like it was in Breen's reactor. That can only help where we're going..." "ep_01.al_harness01" "It looks powered up again, Gordon..." "ep_01.al_harness02" "Like it was in Breen's reactor. " "ep_01.al_harness03" "Heh, good thing. We need all the help we can get." "ep_01.al_hastobearoundhere" "He has to be somewhere around here. We've got to be close...just gotta be!" "ep_01.al_hastobeawayacross01" "There has to be a way to get across. " "ep_01.al_hastobeawayacross02" "But how?" "ep_01.al_hatetothink" "Oh, I hate to think what could have lived comfortably in that thing." "ep_01.al_headcrabsurprise01" "Ah! " "ep_01.al_headcrabsurprise02" "Whoa! " "ep_01.al_headcrabsurprise03" "Shriek!" "ep_01.al_headingoutnow" "Well, actually, we're still at the citadel." "ep_01.al_healplayer01" "Here, get yourself patched up. " "ep_01.al_healplayer02" "Here, have a medkit." "ep_01.al_heatupsoon" "Dr. Kleiner said it would all heat up again soon. " "ep_01.al_helpmedog" "Help me, Dog." "ep_01.al_hereslift" "Here's the lift. Get going." "ep_01.al_hesalive" "He's alive!" "ep_01.al_hesalivegethimout" "He's alive! Get him out, Dog!" "ep_01.al_hiding01" "People must have been hiding down here..." "ep_01.al_hiding02" "I don't think there was anywhere safe. " "ep_01.al_hiding03" "I wonder how things are outside the city." "ep_01.al_holdasec" "Hold on a sec...there's so much interference." "ep_01.al_holdingback" "Uh oh...that was the only thing holding the antlions back." "ep_01.al_holdingotherside" "He's keeping it shut from the other side. " "ep_01.al_holdon" "Hold on!" "ep_01.al_hopelessnoaccess" "This is hopeless. There's no access. No way to..." "ep_01.al_hopelessnoaccess01" "This is hopeless. There's no access. No way to..." "ep_01.al_hopelessnoaccess02" "Huh?" "ep_01.al_hoponlift" "Hop on the lift over there, Gordon, and I'll lower you into the core." "ep_01.al_howcouldanyonelive" "How could anyone be alive in there?" "ep_01.al_howgetacross" "How are we ever going to get across? " "ep_01.al_hurrydog" "Hurry, Dog. Hurry." "ep_01.al_hurrygord01" "Hurry, Gordon." "ep_01.al_hurrygordon01" "Hurry up, Gordon, we've gotta keep moving." "ep_01.al_idontgetit" "I don't get it. Why are they hanging around here? " "ep_01.al_ifonlybridgepower" "If there were only some way to power up this bridge... " "ep_01.al_ifwedont" "If we don't take that strider down, no one's getting out of here." "ep_01.al_ifwefoundaway01" "[to Gordon] Well, you do have the Hazard Suit. " "ep_01.al_ifwefoundaway02" "If we found a way into the Citadel, it's possible we could---" "ep_01.al_illfigurethisout" "You need to go take care of the core, I'll try and figure this out." "ep_01.al_impact01" " " "ep_01.al_impact02" " " "ep_01.al_impact03" " " "ep_01.al_impact04" " " "ep_01.al_impact05" " " "ep_01.al_impact06" " " "ep_01.al_impact07" " " "ep_01.al_impact08" " " "ep_01.al_impact09" " " "ep_01.al_impact10" " " "ep_01.al_impact11" " " "ep_01.al_impact12" " " "ep_01.al_impact13" " " "ep_01.al_impact14" " " "ep_01.al_ipromise" "I promise." "ep_01.al_ishe" "Is he?" "ep_01.al_isthisit" "Is this it? What do you hear?" "ep_01.al_itoldyoudad" "I told you I knew he was around here somewhere. Luckily, we picked up the HEV signal, and then it was just a matter of digging." "ep_01.al_itoldyoudad01" "I told you I knew he was around here somewhere." "ep_01.al_itoldyoudad02" "Luckily, we picked up the HEV signal, and then it was just a matter of digging." "ep_01.al_itsgone" "It's gone now. Did you get a look at it?" "ep_01.al_itsjudith" "Hey, it's Judith. It looks like the Combine intercepted a message. I'm going to grab this-and whatever else I can." "ep_01.al_itsus" "Look! It's us!" "ep_01.al_itsworking" "I'm not sure what you're doing in there, but it's working." "ep_01.al_judithgotaway" "He and Judith got out ahead of us, in one of Dr. Breen's escape pods. They made it to a vortigaunt camp, way outside the city. Hopefully we still have time to make it there..." "ep_01.al_keytounlock" "There's just so much of it...this is amazing..." "ep_01.al_kickintohall" "Gordon, kick it into the hall." "ep_01.al_kleinercast" "Wow. I've never been so glad to see Dr. Kleiner." "ep_01.al_lasttrains" "The last trains are leaving...get everyone aboard and we'll hold off the Combine." "ep_01.al_lead_catchup01" "Hurry up! " "ep_01.al_lead_catchup02" "This way! " "ep_01.al_lead_catchup03" "Come on! " "ep_01.al_lead_catchup04" "Where'd you go? " "ep_01.al_lead_catchup05" "Gordon, where are you?" "ep_01.al_lead_catchup06" "Is something wrong? " "ep_01.al_lead_catchup07" "Hey, what's up? " "ep_01.al_lead_catchup08" "You coming? " "ep_01.al_lead_comingback01" "I'm coming back. " "ep_01.al_lead_comingback02" "What are you doing? " "ep_01.al_lead_comingback03" "Something holding you up? " "ep_01.al_lead_comingback04" "You coming? " "ep_01.al_lead_comingback05" "You ok? " "ep_01.al_lead_comingback06" "We really need to keep going. " "ep_01.al_lead_comingback07" "What's keeping you?" "ep_01.al_lead_retrieve01" "Come on, then. " "ep_01.al_lead_retrieve02" "Try to keep up, okay? " "ep_01.al_lead_retrieve03" "Stay with me now." "ep_01.al_lead_start01" "Come on. " "ep_01.al_lead_start02" "Let's go. " "ep_01.al_lead_start03" "Let's get moving. " "ep_01.al_lead_start04" "Let's keep going. " "ep_01.al_lead_start05" "Hey, you with me? " "ep_01.al_lead_start06" "You ready? " "ep_01.al_lead_start07" "Shall we?" "ep_01.al_lemmethink" "Let me think a minute...um.... " "ep_01.al_letmegetaccess" "All right, let me get access for you. " "ep_01.al_letsgetoff" "Hey, let's get off before the next ride starts." "ep_01.al_letsgo01" "Let's go. " "ep_01.al_letsgo02" "Let's go. " "ep_01.al_letsgo03" "Let's go!" "ep_01.al_letstrythisway" "Let's try this way." "ep_01.al_letthemfight01" "Let them fight it out, Gordon!" "ep_01.al_lift_exposed" "We're too exposed out here! Come on!" "ep_01.al_lift_getmoving" "We have to get this thing moving." "ep_01.al_lift_getoff" "Here's where we get off. " "ep_01.al_lift_great" "Hey, great! Good idea, Gordon! " "ep_01.al_lift_great01" "Great! " "ep_01.al_lift_herewego" "Here we go! " "ep_01.al_lift_moving" "We're really moving now... " "ep_01.al_lift_nearmiss01" "Whoa! " "ep_01.al_lift_nearmiss02" "Watch it! " "ep_01.al_lift_nearmiss03" "Careful! " "ep_01.al_lift_nearmiss04" "Oh, that was close! " "ep_01.al_lift_nearmiss05" "Shit!" "ep_01.al_lift_powerout" "Hm...why isn't it moving? The power must be out. " "ep_01.al_lift_run" "Run! Hurry! " "ep_01.al_lift_stall01" "Oh no...not again. " "ep_01.al_lift_stall02" "We've stalled out again. " "ep_01.al_lift_stall03" "Why are we stopping here?" "ep_01.al_lift_stall04" "Is this elevator going to stop at every floor? " "ep_01.al_lift_stall05" "Agh, looks like we're stuck on the milk run." "ep_01.al_lift_stalled" "We've stalled out--see if you can get us going again. " "ep_01.al_lift_startagain" "Start her up again, Gordon. Do what you did last time. " "ep_01.al_lift_stop" "Here comes our stop! Get ready! " "ep_01.al_lift_tocore" "Looks like this could be a transport elevator to the core." "ep_01.al_lift_tryagain" "Try again. " "ep_01.al_lift_tryagaingord" "Oh, no...try again, Gordon." "ep_01.al_lift_vulnerable" "We're vulnerable out here, Gordon--let's get this thing going. " "ep_01.al_lift_warns01" "Look up! Watch out! " "ep_01.al_lift_warns02" "Knock that stuff out of the way before it hits us! " "ep_01.al_lift_warns03" "Knock that stuff out of the air, Gordon! " "ep_01.al_lift_warns04" "Keep it from hitting us! " "ep_01.al_lift_warns05" "Here comes more! " "ep_01.al_lift_warns06" "Look out! " "ep_01.al_lift_warns07" "Up there! " "ep_01.al_lift_warns08" "Heads up! " "ep_01.al_lift_warns09" "Keep it away!" "ep_01.al_lift_warns10" "Here comes a big one! " "ep_01.al_lift_warns11" "Another's coming! " "ep_01.al_lift_warns12" "One more! " "ep_01.al_lift_warns13" "Oh no...look up! " "ep_01.al_lift_warns14" "Oh my God!" "ep_01.al_lift_watchout" "Watch out!" "ep_01.al_light_antlion" "Keep that antlion lit for me." "ep_01.al_light_barnacle01" "Shine your light on that barnacle! " "ep_01.al_light_barnacle02" "Keep that barnacle in your light." "ep_01.al_light_blind01" "I can't see a thing. " "ep_01.al_light_blind02" "I'm blind as a bat without that flashlight on. " "ep_01.al_light_blind03" "Can't see where I'm going. " "ep_01.al_light_blind04" "Careful, I can't see a thing. " "ep_01.al_light_blind05" "It's too dark." "ep_01.al_light_blind06" "It's too dark." "ep_01.al_light_generic01" "Keep your light on it. " "ep_01.al_light_generic02" "Shine your light on that thing! " "ep_01.al_light_generic03" "Light that thing up!" "ep_01.al_light_ok01" "Ah, that's better." "ep_01.al_light_ok02" "Good, keep the light over there. " "ep_01.al_light_ok03" "Thanks. " "ep_01.al_light_ok04" "Ah...light." "ep_01.al_light_recharge01" "Damn, you need to recharge, don't you? " "ep_01.al_light_recharge02" "Let it charge for a while, I'll wait. " "ep_01.al_light_recharge03" "Uh oh...charging your flashlight again? " "ep_01.al_light_recharge04" "I know you didn't mean to do that, Gordon. Still, it is annoying." "ep_01.al_light_recharge05" "We've really got to talk to Dr. Kleiner about getting a new battery for that flashlight." "ep_01.al_light_recharge06" "Charge your flashlight now...I'm gonna need some time to get this powered up. " "ep_01.al_light_recharge07" "Let's wait till it recharges." "ep_01.al_light_turnon01" "Turn on your flashlight, Gordon. " "ep_01.al_light_turnon02" "Shine your light over here. " "ep_01.al_light_turnon03" "I need light here, Gordon. " "ep_01.al_light_turnon04" "Turn on your suit light. " "ep_01.al_light_zombie" "Keep your light on that zombie!" "ep_01.al_lookatgravgun" "Look at the gravity gun! What the hell is it doing?" "ep_01.al_lookatthem" "Look at them, Gordon. I wonder if they're trying to escape, or if they just don't know what's happening." "ep_01.al_lookout01" "Look out!" "ep_01.al_lookoutforvan" "Look out!" "ep_01.al_lookslikeundercontrol" "Looks like you've got things under control." "ep_01.al_lowerbridge" "Okay, what now? " "ep_01.al_madedamnthings" "This must be where they made those damn things. " "ep_01.al_missyoutoo" "I'll miss you too. " "ep_01.al_monsterbehindplayer01" "Look out behind you! " "ep_01.al_monsterbehindplayer02" "Behind you! " "ep_01.al_monsterbehindplayer03" "Watch out, Gordon! " "ep_01.al_monsterbehindplayer04" "Turn around!" "ep_01.al_morerollers" "Let's throw some more rollermines in there." "ep_01.al_moretime" "That should give us all a little more time to get out of the city. And I've got a big chunk of information for my Dad and Dr. Kleiner to work with." "ep_01.al_mostwanted" "Oh, my Father! This must be the Combine's Most Wanted list... " "ep_01.al_movecar" "Move that white car out of the way so we can get through! " "ep_01.al_movejunk" "Move this junk out of the way first." "ep_01.al_moveouttogether" "Let's move out together. " "ep_01.al_museum01" "Someone must have been keeping a secret museum here, Gordon. These are treasures of human history. " "ep_01.al_museum02" "Huh, well, now they're just history." "ep_01.al_mustbeit" "This must be it." "ep_01.al_nag_keepmoving01" "Come on, Gordon, keep moving. " "ep_01.al_nag_keepmoving02" "We've got to keep moving. " "ep_01.al_nag_keepmoving03" "We've got to hurry. " "ep_01.al_nag_stalkcar01" "Get in, Gordon." "ep_01.al_nag_stalkcar02" "Come on." "ep_01.al_nag_station01" "Get on the train! Hurry! " "ep_01.al_nag_station02" "The last train's leaving! Get aboard! " "ep_01.al_nag_station03" "We'll hold them off! You've got to get out of the city, now! " "ep_01.al_nag_station04" "Come on, people! It's your last chance!" "ep_01.al_needtokeepmoving" "Come on, Gordon, we need to keep moving." "ep_01.al_nextfloor" "Looks like there might be a way out of here on the next floor down." "ep_01.al_nicestrider" "Hey, good job with the strider" "ep_01.al_noelevator" "There's supposed to be an elevator right through here.... Damn. Well, we'll have to find another way around." "ep_01.al_noelevator01" "There's supposed to be an elevator right through here...." "ep_01.al_noelevator02" "Damn. " "ep_01.al_noelevator03" "Well, we'll have to find another way around." "ep_01.al_noseatbelts" "Uhm, brace yourself, Gordon!" "ep_01.al_notanymore" "Not anymore." "ep_01.al_notgonnawork" "Well, that's not going to work." "ep_01.al_nothangaround" "Good job, Gordon. Let's not hang around in here. Dr. Kleiner said it would all heat up again soon." "ep_01.al_nothangaround01" "Good job, Gordon. " "ep_01.al_nothangaround02" "Let's not hang around in here. " "ep_01.al_nottimetoplay" "This isn't the time to play!" "ep_01.al_notyourfault" "It's all right, Dad. It's not your fault." "ep_01.al_nowgoboy" "Now go, boy! Go on! You'll be fine, just..." "ep_01.al_offscale" "Whoa...these readings are off the scale..." "ep_01.al_offyourback" "Barney! We kept them off your back as long as we could." "ep_01.al_ohgordon" "Oh, Gordon!" "ep_01.al_ohnoapc" "Oh no, an APC." "ep_01.al_okdownthere" "You okay down there? " "ep_01.al_okletsgo01" "Ok, let's go! " "ep_01.al_omg01" "Oh my God..." "ep_01.al_omg02" "Oh my God..." "ep_01.al_omgdog01" "Oh my God! Dog!" "ep_01.al_omgdog02" "Dog! " "ep_01.al_omgdog03" "Dog, are you all right? " "ep_01.al_onceacross" "Dog, once we're across I want you to get out of here. You won't be able to follow so I want you to go find Dad. That way, I'll know where to find you. Okay?" "ep_01.al_onceacross02" "Go find Dad. " "ep_01.al_onceacross03" "We'll catch up, don't worry." "ep_01.al_onedeadstrider" "Right! One dead strider coming up!" "ep_01.al_onfoot" "Looks like we're going on foot from here." "ep_01.al_onhistrail" "Well, not quite yet but-but listen, Dad, we found him! " "ep_01.al_onlywaytocore" "We have to get across. This is the only way to the core." "ep_01.al_outcontact" "We could be out of contact while you're in...at least until you shut it down. " "ep_01.al_outofbullets" "Oh - they're out of bullets. " "ep_01.al_overtoyou" "Over to you,Gordon." "ep_01.al_packupdog" "Okay, boy. Pack up and meet us on the far side of this ridge. " "ep_01.al_pb_anotherlock" "Oh man...another powered lock..." "ep_01.al_pb_antlions01" "I can't do this when those antlions keep coming after us! Isn't there any way to stop them? " "ep_01.al_pb_antlions02" "If we could just stop those antlions from swarming in here. " "ep_01.al_pb_antlions03" "I'll never get this done if those antlions keep swarming us." "ep_01.al_pb_awayout" "Good-a way out of this place." "ep_01.al_pb_buildcharge" "Wait a sec...gotta build a charge on my end." "ep_01.al_pb_chargetofull" "You might want to charge your flashlight to full first." "ep_01.al_pb_crossfingers" "Cross your fingers." "ep_01.al_pb_cycleup" "Have to let this cycle up." "ep_01.al_pb_damnpowerlock01" "Damn...it's got a powered lock. " "ep_01.al_pb_damnpowerlock02" "How are we gonna get this open?" "ep_01.al_pb_didit" "Hah, that did it!" "ep_01.al_pb_findapb" "Let's see if we can find a powerbox." "ep_01.al_pb_followcable" "Follow that electrical cable. See where it leads." "ep_01.al_pb_gettingbetter" "I think I'm getting better at this." "ep_01.al_pb_givemelight" "Give me some light and I'll see what I can do. " "ep_01.al_pb_gottabekidding" "You've got to be kidding... another powered lock." "ep_01.al_pb_hatetosay" "I hate to say this, Gordon, but it looks like we've got to find another powerbox." "ep_01.al_pb_herewego" "Here we go..." "ep_01.al_pb_heyimgood" "Hey! I'm good!" "ep_01.al_pb_knowthedrill" "You know the drill." "ep_01.al_pb_messtakelonger" "Uh oh...this one's a mess...could take a bit longer." "ep_01.al_pb_mightgivejolt" "Huh. Looks like I might be able to give it a jolt-enough to get the door open anyway." "ep_01.al_pb_mightwork" "This...might work." "ep_01.al_pb_notbad" "Not bad, not bad." "ep_01.al_pb_readyforjolt" "Get ready for a jolt." "ep_01.al_pb_reminders01" "Let's charge up the powerbox and get out of here. " "ep_01.al_pb_reminders02" "Let's find the powerbox so we can get out of here. " "ep_01.al_pb_reminders03" "We're not done with that powerbox, Gordon. " "ep_01.al_pb_reminders04" "Let's finish up with that powerbox now! " "ep_01.al_pb_reminders05" "I've still gotta get that powerbox going!" "ep_01.al_pb_sofarsogood" "Okay, so far so good." "ep_01.al_pb_sorry01" "Sorry about that thing with the lights, Gordon. " "ep_01.al_pb_sorry02" "Uh...I'd really like to apologize for blowing out the lights. " "ep_01.al_pb_sorry03" "Did I mention I am sorry about the lights?" "ep_01.al_pb_startagain01" "I have to start again. " "ep_01.al_pb_startagain02" "Damn, I have to start again. " "ep_01.al_pb_startagain03" "Here we go again. " "ep_01.al_pb_startagain04" "It's back to zero." "ep_01.al_pb_thereitis" "There it is." "ep_01.al_pb1_afterall" "Looks like we're going to need your flashlight after all." "ep_01.al_pb1_guessthatwasntit" "I guess that wasn't it..." "ep_01.al_pb1_hm" "Hm...." "ep_01.al_pb1_isee" "Okay, I see what's going on. I think I can just, hm..." "ep_01.al_pb1_lettherebelight01" "Let there be..." "ep_01.al_pb1_lettherebelight02" "Light! [shocked shout]" "ep_01.al_pb1_morelight" "Can I get a little more light here, Gordon?" "ep_01.al_pb1_nicenottorely" "It'd be nice to not have to rely on that flashlight." "ep_01.al_pb1_noreasonicant" "If I can get this box working again, there's no reason I can't get the lights on in this whole sector. Then the doors will just work." "ep_01.al_pb1_oh" "Oh! " "ep_01.al_pb1_ohgreat" "Oh great." "ep_01.al_pb1_ready" "Ready?" "ep_01.al_pb1_therewego" "There we go." "ep_01.al_pb1_thisinstead" "Let's try this instead." "ep_01.al_pb1_toomuchpower" "Eh, I fed it a little bit too much power that time..." "ep_01.al_pb1_whatididwrong" "Ah...I see what I did wrong. We won't have light, but at least I can get the door open now. " "ep_01.al_pb1_whatsthis" "What's this? " "ep_01.al_placecomingapart01" "My God. This place is really coming apart. " "ep_01.al_placecomingapart02" "We need to hurry." "ep_01.al_plantbounce" "Try planting some of these bouncebombs..." "ep_01.al_player_goodshot01" "Good shot. " "ep_01.al_player_goodshot02" "Hey, great shot. " "ep_01.al_player_goodshot03" "Nice shot. " "ep_01.al_player_goodshot04" "Heh, nice job." "ep_01.al_player_healthlow01" "You're not looking so well. " "ep_01.al_player_healthlow02" "Looks like we need to find you a medkit. " "ep_01.al_player_healthlow03" "Watch yourself...you don't look too good. " "ep_01.al_player_healthlow04" "You don't look too good, Gordon. " "ep_01.al_player_healthlow05" "You need to find some health kits." "ep_01.al_player_newweapon01" "Looks like you know how to handle that thing. " "ep_01.al_player_newweapon02" "Huh, looks like your kind of weapon. " "ep_01.al_player_newweapon03" "Oh, that weapon is definitely you. " "ep_01.al_player_newweapon04" "I see you've handled that before." "ep_01.al_playerdeath01" "Oh no!" "ep_01.al_playerdeath02" "Gordon! " "ep_01.al_playerdeath03" "Gordon, no! " "ep_01.al_playerdeath04" "Oh my god!" "ep_01.al_playerfalls01" "Gordon! " "ep_01.al_playerfalls02" "Look out! " "ep_01.al_playerfalls03" "Nooooo!" "ep_01.al_playerreload01" "Hey, reload while you have a chance. " "ep_01.al_playerreload02" "Remember to reload. " "ep_01.al_playerreload03" "Check your ammo." "ep_01.al_playerseesmonster01" "What is it? Oh! " "ep_01.al_playerseesmonster02" "What?" "ep_01.al_playerseesmonster03" "Gordon? What is it?" "ep_01.al_playerstare01" "What is it? " "ep_01.al_playerstare02" "Hm? " "ep_01.al_playerstare03" "You need something? " "ep_01.al_playerstare04" "You okay?" "ep_01.al_pod_lookout" "Look out!" "ep_01.al_powerball01" "Good shot! " "ep_01.al_powerball02" "Great shot!" "ep_01.al_powertobridge" "We need to get power to the bridge generator. But how?" "ep_01.al_pushcarback" "Put the car back. Maybe it'll slow them down." "ep_01.al_pushitout" "Push it out through the forcefield. " "ep_01.al_putdown" "Put down whatever you're doing and help me over here." "ep_01.al_putdown01" "Dog, I think I found something. " "ep_01.al_putdown02" "Drop what you're doing and help me over here... " "ep_01.al_putdown03" "[gasp] " "ep_01.al_putdown04" "Oh my god!" "ep_01.al_quitgoofing" "I'm trying to find a way in there, now quit goofing around." "ep_01.al_rattrap" "Oh my god...they died like rats in a trap. " "ep_01.al_rearguard" "Looks like they left a rear guard behind." "ep_01.al_reload01" "Reloading! " "ep_01.al_reload02" "I'm out!" "ep_01.al_reload03" "Reloading!" "ep_01.al_reload04" "Reloading!" "ep_01.al_reload05" "Reloading!" "ep_01.al_reload06" "Reloading!" "ep_01.al_right" "Right." "ep_01.al_roll_bring" "Bring me a rollermine, Gordon." "ep_01.al_roll_grab01" "Grab one of those rollermines, Gordon." "ep_01.al_roll_gravgun" "Pick it up with your gravity gun. " "ep_01.al_roll_holdout01" "Hold it out where I can get at it." "ep_01.al_roll_holdout02" "Hold it out to me. " "ep_01.al_roll_icanhack" "I can hack it to go after Combine targets and leave us alone. " "ep_01.al_roll_letgo01" "Okay, let it loose. " "ep_01.al_roll_shortlive" "I've messed with its circuits so much, it'll burn out pretty quick. But it should be able to do some damage first." "ep_01.al_roll_steady01" "There we go. Good. Hold it steady. " "ep_01.al_rolleragain" "Huh, there's more of them down there. Looks like they had designs on this train." "ep_01.al_safeforme" "Okay, you did it. Should be safe for me to come in now. " "ep_01.al_safeforme01" "Okay, you did it. " "ep_01.al_safeforme02" "Should be safe for me to come in now. " "ep_01.al_safehouse_clearout" "What are you still doing here? Everyone should clear out of the city." "ep_01.al_safehouse_soundgood" "Sounds good. Let's go." "ep_01.al_safehouse_takeus" "Can you take us there?" "ep_01.al_safehouse_tellus" "Just tell us where you want us." "ep_01.al_safehouse_yeah" "Yeah." "ep_01.al_safetillheats" "It should be safe for me to come in there...at least till it heats up again." "ep_01.al_sameaslast_bridge" "Okay, Gordon, same as last time...get this bridge humming again. " "ep_01.al_sameaslasttime" "Same as last time, Gordon. Let's get this bridge down. " "ep_01.al_sameideaasus" "Looks like they had the same idea we had." "ep_01.al_seats" "Looks like we'll be fighting over seats on that train." "ep_01.al_seeforyourself" "The Citadel's very unstable. We should have just enough time to make it out of here." "ep_01.al_seemanyfoe01" "Look at 'em all! " "ep_01.al_seemanyfoe02" "Let's work it! " "ep_01.al_seemanyfoe03" "Here we go. " "ep_01.al_seemanyfoe04" "Heh...this ought to be interesting. " "ep_01.al_seemanyfoe05" "Oh boy... " "ep_01.al_seemanyfoe06" "Here goes... " "ep_01.al_seemanyfoe07" "Let's do it, Gordon. " "ep_01.al_seemanyfoe08" "They're no match for us! " "ep_01.al_seemanyfoe09" "They're coming out of the woodwork. " "ep_01.al_seemanyfoe10" "Oh great." "ep_01.al_seewhaticanget" "Oh, here, let's see what I can get out of this." "ep_01.al_seeyousoon01" "I'll see you soon. " "ep_01.al_seeyousoon02" "Don't worry." "ep_01.al_self_healthlow01" "Ah, I need to find some medkits. " "ep_01.al_self_healthlow02" "Ah, I'm hurt, Gordon." "ep_01.al_shallwe" "Shall we?" "ep_01.al_shortwork" "Those overhead turrets should make short work of them." "ep_01.al_shotathacking" "While you're working in there, I'm going to take a shot at hacking their network. " "ep_01.al_shouldevac" "What are you doing here? You should have evacuated by now." "ep_01.al_shutitoff" "All right, now I can shut this off." "ep_01.al_snipe_close01" "[Sigh] That was close. " "ep_01.al_snipe_close02" "Let's go through here." "ep_01.al_snipe_gunner" "I can't get a clear sight on that gunner...can you open up a line of fire for me? " "ep_01.al_snipe_ladder01" "Okay, looks like I can let that ladder down to you. Let me shoot out the latch." "ep_01.al_snipe_ladder02" "I might be a little bit rusty with this rifle... " "ep_01.al_snipe_ladder03" "Hah! Nope, guess I'm not." "ep_01.al_snipe_lure01" "Lure them into the open, Gordon! " "ep_01.al_snipe_lure02" "Bring them out where I can get a clear shot! " "ep_01.al_snipe_lure03" "I need a clear shot, Gordon! " "ep_01.al_snipe_lure04" "I'll get that for you. " "ep_01.al_snipe_openandcover01" "Open the gate! " "ep_01.al_snipe_openandcover02" "Okay, cover me while I catch up." "ep_01.al_snipe_post" "Okay, Gordon, I'll take the sniper's post and cover you for now." "ep_01.al_snipe_rollers" "More rollermines! Come on, Gordon, let's put them to work. " "ep_01.al_snipe_runforit01" "See that barricade up ahead? " "ep_01.al_snipe_runforit02" "Why don't you make a run for it. " "ep_01.al_snipe_runforit03" "I'll cover you from up here, then you can open the gate and cover me while I catch up." "ep_01.al_snipe_toss" "Toss one into the sniper's nest!" "ep_01.al_sogladtoseeyou" "I'm so glad to see you!" "ep_01.al_soldiersbusy" "Ah, soldiers! Looks like they're too busy trying to get out of here to worry about us. " "ep_01.al_someonefiring" "Someone's firing!" "ep_01.al_somethingisaid" "Was it something I said?" "ep_01.al_somewayacrossgap" "If only there was some way to get across the gap..." "ep_01.al_soworried" "I was so worried...." "ep_01.al_stabilize" "You're going to have to stabilize the reactor one level at a time." "ep_01.al_stalk_coveritup" "Ah, Gordon, please...cover it up." "ep_01.al_stalk_makestop01" "No! Make it stop! " "ep_01.al_stalk_makestop02" "Cover its eyes! " "ep_01.al_stalk_makestop03" "Cover it up!" "ep_01.al_stalk_notalone" "Ah, I don't think I could stand to be in here alone." "ep_01.al_stalk_ohno" "Oh no... Stalkers! I can't---we can't stay in this car." "ep_01.al_stalk_story01" "[Sigh]" "ep_01.al_stalk_story02" "I'm sorry Gordon. I just can't face them. " "ep_01.al_stalk_story03" "Every one of them was a person who resisted the Combine. " "ep_01.al_stalk_story04" "Oh, I hope to God they can't remember what they were." "ep_01.al_stalk_story05" "They're me..." "ep_01.al_stalk_story06" "If I ever let my guard down..." "ep_01.al_stalk_train" "We'd better make sure we're on this train. There might not be any others. " "ep_01.al_stalker_gasp" "Stalkers!" "ep_01.al_stalkeromg" "Oh my god. Stalkers." "ep_01.al_stalkersagain" "Stalkers again. What the hell are they up to?" "ep_01.al_startcombat01" "Here we go again. " "ep_01.al_startcombat02" "Look alive! " "ep_01.al_startcombat03" "Let's do it. " "ep_01.al_startcombat04" "Oh, joy." "ep_01.al_startingtoflarehurry" "It looks like the citadel is starting to flare up again. We'd better hurry." "ep_01.al_staycloseboy01" "Ah, there you are... you scared me..." "ep_01.al_staycloseboy02" "Stay close to us, boy." "ep_01.al_stayclosedog01" "Stay close to us, Dog." "ep_01.al_stillcrank" "I hope you've still got that crank. " "ep_01.al_stilldontknow" "All right, Dad. I still don't know how he got out of there in the first place." "ep_01.al_stilldontknow01" "All right, Dad. " "ep_01.al_stilldontknow02" "I still don't know how he got out of there in the first place." "ep_01.al_stillnotsure" "I'm still not sure how we got down from there. It's all mixed up in my head. Anyway, we gotta get moving." "ep_01.al_stopclowning" "Look, Dog, I told you to stop clowning around." "ep_01.al_stopgoofing" "Careful what you're doing there, Dog...and stop goofing around!" "ep_01.al_storingpods" "Looks like they were storing something in these pods. Some kind of offloading facility." "ep_01.al_streaming" "I can't believe the stuff they're streaming...Dr. Kleiner's going to have a field day with this. " "ep_01.al_strider_berightback" "I'll be right back, Gordon." "ep_01.al_strider_keephammering" "Okay, Gordon, I won't be much help against the strider, but I can find us a way out of here. Hold on and keep hammering at that thing. I'll be back as soon as I can." "ep_01.al_strider_whoa" "Whoa! " "ep_01.al_strippedforparts01" "Where are your friends now, huh? " "ep_01.al_strippedforparts02" "Stripped you for parts and left you to die? " "ep_01.al_strippedforparts03" "What did you expect? " "ep_01.al_strippedforparts04" "They're no more human than you." "ep_01.al_sublevelcut" "Looks like the combine cut straight though the sublevel city...I wonder how far down we are..." "ep_01.al_surround01" "I'm surrounded!" "ep_01.al_surround02" "They're everywhere!" "ep_01.al_survivors" "Check for survivors, Gordon--anyone hiding. " "ep_01.al_swamped01" "We're surrounded! " "ep_01.al_swamped02" "They're everywhere! " "ep_01.al_swamped03" "Give me a hand! " "ep_01.al_swamped04" "A little help here, Gordon? " "ep_01.al_swamped05" "I could use some backup! " "ep_01.al_swamped06" "Whoa! " "ep_01.al_swamped07" "Wow! " "ep_01.al_swamped08" "Where are they coming from? " "ep_01.al_swamped09" "Shit! " "ep_01.al_swamped10" "Damn! " "ep_01.al_swamped11" "Ah! " "ep_01.al_swamped12" "Oh, crap!" "ep_01.al_swamped13" "Ow!" "ep_01.al_takeammo" "Here, take some of my ammo." "ep_01.al_takeoutstalker" "Take out that stalker if you have to, we need to get moving." "ep_01.al_takethemwithit" "At least when the Citadel goes up, it'll take them with it." "ep_01.al_takeusoutcity" "It looks like this will take us out of the city." "ep_01.al_terminalaround" "There's got to be a terminal around here somewhere. " "ep_01.al_terminalexplode" "Ah! Damn! " "ep_01.al_thankgod" "Thank God..." "ep_01.al_thanksdog" "Thanks..." "ep_01.al_thanksforcover" "Thanks for covering me, Gordon. Let's keep moving!" "ep_01.al_thanksforhelp01" "Thanks, that was close. " "ep_01.al_thanksforhelp02" "Phew. " "ep_01.al_thanksforhelp03" "Thanks." "ep_01.al_thankyou" "Thank you, thank you..." "ep_01.al_thattaboy" "Thatta boy..." "ep_01.al_thatwasclose" "That was close." "ep_01.al_theregoesbridge" "There it goes! " "ep_01.al_theresone" "Ah! There's one!" "ep_01.al_theywontbother" "They won't bother us if we leave them alone." "ep_01.al_thinkwecangetthru" "I think we can get through here." "ep_01.al_thinkwegothisway" "I think we go this way." "ep_01.al_thisway" "This way, Gordon!" "ep_01.al_throwingstuff" "Dog, really, throwing stuff at the Citadel isn't going to get us anywhere! " "ep_01.al_tocommuter" "We're gonna have to make our way to the commuter train station, and fast. We can only pray they're still running" "ep_01.al_tow_crank" "Now, where's that crank handle?" "ep_01.al_tow_doorstuck" "This way. Damn. The doors are stuck. See if you can find some way to pull them open." "ep_01.al_tow_goodidea" "Hey! Good idea!" "ep_01.al_tow_great" "Great! Good thinking!" "ep_01.al_tow_tighter" "There's got to be some way to pull this cable tighter." "ep_01.al_tow_tool" "Look around, Gordon. Maybe we can find some kind of tool..." "ep_01.al_train_bitofluck" "Looks like our first bit of luck. This train should pass near enough to where my father's holding out." "ep_01.al_train_climbon" "Climb on, Gordon!" "ep_01.al_train_close" "Ah, that was close. " "ep_01.al_train_flare" "The flare." "ep_01.al_train_gonnamakeit" "Ha, I don't believe it. I think we're actually gonna make it out of here..." "ep_01.al_train_gonnamiss" "Ah! Gordon! We're gonna miss our train! " "ep_01.al_train_gordon" "Gordon!" "ep_01.al_train_hereitgoes" "Here it goes." "ep_01.al_train_herewego" "Okay...here we go...." "ep_01.al_train_holdon" "Hold on!" "ep_01.al_train_itsgoing" "It's going, Gordon." "ep_01.al_train_jump" "Jump!" "ep_01.al_train_jumpon" "Jump on, Gordon!" "ep_01.al_train_letsgonow" "Let's go! Go! Now!" "ep_01.al_train_madeit01" "We made it. " "ep_01.al_train_madeit02" "I don't believe it. " "ep_01.al_train_madeit03" "There's nothing else we can do now, I guess, except hope we can get far enough before it..." "ep_01.al_train_missedit" "We missed it, Gordon!" "ep_01.al_train_ohnomissed" "Oh no, we missed our train!" "ep_01.al_train_omg" "Oh my God..." "ep_01.al_train_onemore" "Ah! One more-over there! That one! Hurry! " "ep_01.al_train_overthere" "There's one over there! Let's go!" "ep_01.al_train_stillcatch" "Maybe we can still catch that one. Come on!" "ep_01.al_train_thatone" "Hey, what about that one?" "ep_01.al_train_thereitgoes" "There it goes." "ep_01.al_train_thisisit" "This is it..." "ep_01.al_train_thisway" "This way!" "ep_01.al_traitor01" "[Seething]" "ep_01.al_traitor02" "Traitor." "ep_01.al_tryanother" "All right, let's try another one, Gordon." "ep_01.al_tryanotherroller" "Try another rollermine, Gordon." "ep_01.al_turrets" "Watch out--turrets! " "ep_01.al_turretsempty" "Damn, they're empty!" "ep_01.al_uggh01" "Oh!" "streetwar.al_uggh01" "Oh!" "ep_01.al_uggh02" "Ugh!" "ep_01.al_uggh03" "Ah!" "ep_01.al_ugh01" "Ugh." "ep_01.al_understanddad" "I understand, Dad." "ep_01.al_upforthisgordon" "It doesn't sound like we have any choice." "ep_01.al_uptoyou" "This is it. I can't go into the reactor room, so it's up to you to dampen the reaction. It's too late to reverse it even if we wanted to, but at least we can buy some time. " "ep_01.al_urgecits01" "Come on, people! " "ep_01.al_urgecits02" "Let's move out! " "ep_01.al_urgecits03" "Keep moving! " "ep_01.al_urgecits04" "Go! " "ep_01.al_urgecits05" "Hurry!" "ep_01.al_waitllhehears" "Wait'll he hears the great news." "ep_01.al_waitllhehears_alt" "Wait'll he hears the great news." "ep_01.al_warmachine" "Look at this, Gordon--the whole Combine war machine is going on as if nothing's happened." "ep_01.al_watch_barnacle" "Watch those barnacles." "ep_01.al_watchdrop" "Come on, Gordon. Watch the drop." "ep_01.al_watchself" "Watch yourself, Gordon. " "ep_01.al_watchstep" "Watch your step, Gordon!" "ep_01.al_watchstep_citadel" "Watch your step." "ep_01.al_wecandothis" "We can do this, Dad. " "ep_01.al_weird" "Something weird up there... " "ep_01.al_welcome01" "You bet! " "ep_01.al_welcome02" "No problem! " "ep_01.al_welcome03" "Sure thing! " "ep_01.al_welcome04" "Glad to help!" "ep_01.al_wellbecareful" "We'll be careful, Dad." "ep_01.al_welldowhatwecan" "We'll do what we can. Come on, Gordon." "ep_01.al_whatareyoutwodoing" "What are you two doing?" "ep_01.al_whatintodog" "[Sigh] What are you into, Dog?" "ep_01.al_whatisitdog" "Hey, where are you going? " "ep_01.al_whatnow" "Uh oh. What now?" "ep_01.al_whatthisplace" "What is this place? " "ep_01.al_whatthistime" "What is it this time?" "ep_01.al_whatupto" "What is he up to?" "ep_01.al_whatwegonnado" "What're we gonna do? " "ep_01.al_wheredoeshethink" "Where the hell does he think he's going?" "ep_01.al_wherehegoing" "Where's he going now?" "ep_01.al_wherewegoing" "Let's find out exactly where we're going." "ep_01.al_whew" "Whew." "ep_01.al_whoa" "Whoa!" "ep_01.al_whowasthat" "Who was that?" "ep_01.al_whystickaround01" "No! " "ep_01.al_whystickaround02" "Why hadn't they left the city already? " "ep_01.al_whystickaround03" "Why are people sticking around? " "ep_01.al_whystopping" "Why are we stopping?" "ep_01.al_wideopen" "It's weird, they're wide open. It's like they're just dumping everything. I'll catch what I can and--- " "ep_01.al_wishyouwouldnt" "I wish you wouldn't do that, Gordon. The stalkers are no threat to us now. " "ep_01.al_wontgobackthatway" "Well, we won't be going back that way. " "ep_01.al_workingonit01" "We're working on it. " "ep_01.al_workingonit02" "Hurry up, Gordon! " "ep_01.al_worstover" "[Sigh] Let's hope the worst is over. " "ep_01.al_yeah" "Yeah... " "ep_01.al_youfoundgordon" "Dog! You found Gordon! " "ep_01.al_youheardthem" "You heard them, Gordon! Get the burrows blocked." "ep_01.al_youknowwhat" "You know what to do, Gordon." "ep_01.al_youokaydog" "You okay up there, Dog?" "ep_01.al_yourealive" "You're alive!" "ep_01.al_youreclear" "Okay, you're clear. Get into the lift and I'll send you in." "ep_01.al_zombine_asif" "As if regular zombies weren't bad enough." "ep_01.al_zombine_crap" "Crap!" "ep_01.al_zombine_everywhere" "Watch it, they're everywhere!" "ep_01.al_zombine_getit01" "Zombine, get it? Heh heh. Heh." "ep_01.al_zombine_getit02" "O----kay." "ep_01.al_zombine_gothru" "Let's go through here. See where it puts us." "ep_01.al_zombine_grenade" "Look out, it's got a grenade!" "ep_01.al_zombine_joke01" "Hmmm. " "ep_01.al_zombine_joke02" "A Combine zombie. " "ep_01.al_zombine_joke03" "Zombie Combine. " "ep_01.al_zombine_joke04" "That's, that's like a...ah...a Zombine! Right? Heh..." "ep_01.al_zombine_shinelight" "Ah, anyway...shine your light on the door over here and I'll get us out of here. Whatever you call it, I hope I don't ever see another one." "ep_01.al_zombine_trooptrain" "Looks like we've found a troop train." "ep_01.al_zombine_wth" "What the hell is that?" "ep_01.al_airductstory01" "Hey - an airduct. " "ep_01.al_airductstory02" "I've heard stories about you and airducts. " "ep_01.al_airductstory03" "Doctor Kleiner says whenever he locked himself out of his office " "ep_01.al_airductstory04" "you and Barney used to compete to see who could get in fastest without using a key. " "ep_01.al_anelevator01" "Hey - an elevator! " "ep_01.al_anelevator02" "I'd have settled for stairs. " "ep_01.al_barn_bye" "Bye Barney! " "ep_01.al_barn_seeyouatstn" "We'll see you at the train station. " "ep_01.al_breenbust" "Doctor Breen - ugh - I hope we've seen the last of him. " "ep_01.al_cit_getoutofhere" "You should get out of here. " "ep_01.al_cit_goodshot01" "Nice shot. " "ep_01.al_cit_goodshot02" "Hey - nice shooting! " "ep_01.al_cit_goodshot03" "Way to go! " "ep_01.al_cit_goodshot04" "Good going! " "ep_01.al_cit_heythanks" "Hey thanks! " "ep_01.al_cit_join01" "Let's join up with those people. " "ep_01.al_cit_join02" "Let's go help those people. " "ep_01.al_cit_join03" "Let's team up with them. " "ep_01.al_cit_keepmoving" "You're gonna want to keep moving. " "ep_01.al_cit_niceshooting" "Nice shooting! " "ep_01.al_coverstreet" "I'll cover the street while you figure this out. " "ep_01.al_crank1_gettotrain" "Okay - let's get to the trainyard before the Citadel blows. " "ep_01.al_crank2_didntforget" "You didn't forget the crank, did you? " "ep_01.al_crank2_done01" "Nicely done " "ep_01.al_crank2_done02" "Let's head upstairs. " "ep_01.al_crank2_fireout01" "It's working. " "ep_01.al_crank2_fireout02" "the fire's going out! " "ep_01.al_crank2_onecrank" "Don't tell me there's only one crank in this whole neighborhood. " "ep_01.al_darkinhere" "I can't see a thing in here. " "ep_01.al_dontseehow" "How are we gonna get through this? " "ep_01.al_evac_findbarney" "Let's find Barney " "ep_01.al_evac_notsohard01" "Well, that wasn't so hard. " "ep_01.al_evac_notsohard02" "We should have brought everyone over at once. " "ep_01.al_evac_notsohard03" "Go get the next batch, Gordon. " "ep_01.al_evac_ridsniper" "Get rid of that sniper. " "ep_01.al_evac_sniper" "Sniper! " "ep_01.al_evac_watchsniper" "Watch out for the sniper. " "ep_01.al_evac_wemadeit" "We made it. " "ep_01.al_evac_werehere" "Ah - we're here. " "ep_01.al_firefight01" "Looks like a firefight down there. " "ep_01.al_firefight02" "If I know Barney, he's in the middle of it. " "ep_01.al_foundplace" "We must've found the place where they make these things. " "ep_01.al_garrison_getin" "Okay, let's get in. Come on. " "ep_01.al_garrison_omgcitadel01" "Oh my god... " "ep_01.al_garrison_omgcitadel02" "Look at the Citadel. " "ep_01.al_garrison_omgcitadel03" "The containment field must have failed." "ep_01.al_garrison_phew" "Phew - glad that's over. " "ep_01.al_garrison_stillhavetogetthru" "We still have this garrison to get through. " "ep_01.al_getawayfromdoors" "Get away from the doors! " "ep_01.al_giftshop01" "Look at all these Breen busts. " "ep_01.al_giftshop02" "It's like we stumbled into the Citadel gift shop. " "ep_01.al_goodmeat" "I wonder if there's any good meat on this thing. " "ep_01.al_gotyourback" "I've got your back, Gordon. " "ep_01.al_heretheycome" "Here they come. " "ep_01.al_holesblocked_getoffstreet01" "Nice work blocking those burrows. " "ep_01.al_holesblocked_getoffstreet02" "How 'bout we get off the street for a while. " "ep_01.al_illtakestairs" "Uh - I think I'll take the stairs. " "ep_01.al_incidentalinjury" "Are you okay? " "ep_01.al_isthatkleiner" "Is that Doctor Kleiner? " "ep_01.al_keepaneye" "I'll keep an eye on things. " "ep_01.al_lasttrain_alltoourselves" "It looks like we're gonna have this train all to ourselves. " "ep_01.al_lasttrain_bringupanother01" "Let me bring up another train. " "ep_01.al_lasttrain_bringupanother02" "Maybe we can pick up some more passengers once we're outside the city. " "ep_01.al_lasttrain_citadel" "The Citadel! " "ep_01.al_lasttrain_findswitch" "Come on, Gordon. Let's go find the power switch. " "ep_01.al_lasttrain_getthistrainmoving01" "If that's all of them we should get this train moving. " "ep_01.al_lasttrain_getthistrainmoving02" "We'll go throw the power switch, Barney. " "ep_01.al_lasttrain_gettingaway" "Good - they're getting away. " "ep_01.al_lasttrain_gordon" "Gordon! " "ep_01.al_lasttrain_gordon_finale" "Gordon! " "ep_01.al_lasttrain_herewego" "Here we go. " "ep_01.al_lasttrain_missedthatone" "Uh oh, we missed that one. " "ep_01.al_lasttrain_needanothertrain" "Uh-oh, looks like we're gonna need another train. " "ep_01.al_lasttrain_next" "I'll bring up the next train. " "ep_01.al_lasttrain_notgoing" "This train's not going anywhere until we get the power on. " "ep_01.al_lasttrain_ohno" "Oh no! " "ep_01.al_lasttrain_ohnogordon" "Oh no, Gordon. " "ep_01.al_lasttrain_omg" "Oh my god... " "ep_01.al_lasttrain_oneforus01" "Give me a second. " "ep_01.al_lasttrain_oneforus02" "I'm going to line up another train for us. " "ep_01.al_lasttrain_prompt01" "Go ahead Gordon - jump on. " "ep_01.al_lasttrain_prompt02" "Hop on. " "ep_01.al_lasttrain_prompt03" "Get on the back of the train. " "ep_01.al_lasttrain_pulling" "It's pulling everything in! " "ep_01.al_lasttrain_slowing" "The train's slowing down. " "ep_01.al_lasttrain_thisisit" "This is it, Gordon. " "ep_01.al_lasttrain_thisisswitch" "This is the switch. Let me get this going. " "ep_01.al_lasttrain_toodangerous01" "It's getting too dangerous here, Barney. " "ep_01.al_lasttrain_toodangerous02" "You stay with the passengers. We'll get this train moving. " "ep_01.al_looktarget_payphone" "Those phones haven't worked in years. " "ep_01.al_makejump" "Can you make that jump? " "ep_01.al_notellingtime" "There's no telling how much time we have left; it can't be that much farther to the trainstation. " "ep_01.al_openseason" "Ha ha. Good thing it's open season on gunships. " "ep_01.al_rappel_alert01" "They're coming from above! " "ep_01.al_rappel_alert02" "They're coming from the rooftops! " "ep_01.al_rappel_alert03" "Look up there! " "ep_01.al_roller_holdingoff" "I'm holding it off Gordon - grab it if you can. " "ep_01.al_safehouse_figureitout01" "When we figure it out I'll let you know. " "ep_01.al_safehouse_figureitout02" "What're you doing up here? " "ep_01.al_safehouse_illgetthis" "I'll get this. " "ep_01.al_safehouse_million" "Heh - that's the million dollar question. How are you, Barney? " "ep_01.al_slugourway" "Looks like we're gonna have to slug our way through here... the longer we take finding the trainstation, the more dangerous it gets. " "ep_01.al_sniper_bringroller" "Bring me a rollermine. " "ep_01.al_sniper_cantcomewith" "I can't come with you until that sniper's out of the picture. " "ep_01.al_sniper_cantgetthru" "We can't get through here while that sniper's covering the street. " "ep_01.al_sniper_cantgoout" "I can't go out in that. " "ep_01.al_sniper_cantgoout2" "I can't go out there while that sniper's covering the street. " "ep_01.al_sniper_dontrunout" "Gordon - hold up a second. " "ep_01.al_sniper_dontwasteroller01" "Don't waste those rollermines. " "ep_01.al_sniper_dontwasteroller02" "Bring one over here. " "ep_01.al_sniper_grabroller01" "Hey - bring that rollermine to me. " "ep_01.al_sniper_grabroller02" "Maybe we can use it against the sniper. " "ep_01.al_sniper_grabroller03" "Hey - grab that rollermine. " "ep_01.al_sniper_grabroller04" "Maybe we can use it against the sniper. " "ep_01.al_sniper_holdback" "Hold back - grab me one of those rollermines. " "ep_01.al_sniper_lobroller" "Try lobbing a rollermine up there. " "ep_01.al_sniper_minesonourside" "Let's get some rollermines on our side. " "ep_01.al_sniper_mounted" "I can't move this mounted gun. I'll cover you from up here. " "ep_01.al_sniper_pinned" "We're pinned down. We need some way to take out those gunners. " "ep_01.al_sniper_runpoint" "There's a Combine garrison at the end of this street. You run point, and then I'll follow as soon as I see you've made it through. " "ep_01.al_sniper_takeoutsniper" "Take out that sniper, Gordon! " "ep_01.al_subwaymap01" "Hey - a map. " "ep_01.al_subwaymap02" "hmm " "ep_01.al_subwaymap03" "The stalker train took us further than I thought. " "ep_01.al_subwaymap04" "We've still got a hike ahead of us... but it could have been worse. " "ep_01.al_thatsoundagain" "Uh-oh... here we go again. " "ep_01.al_tougherthanithought" "That was tougher than I thought. " "ep_01.al_uhohcomingthru" "Uh-oh - they're coming through. " "ep_01.al_whatsbeeping" "What's that beeping sound. " "ep_01.al_whydefendgarrison" "Why are they defending this garrison when the whole city's about to blow. " "ep_01.al_whythisway" "What now? " "ep_01.al_youdonethisbefore" "You've done this before, haven't you. " "ep_01.al_youfinished" "Heh... we wondered when you were gonna be done in there. " "ep_01.al_block_canyoumovethat" "Can you move that stuff Gordon? We've gotta get through here. " "ep_01.al_block_comeon" "Come on. " "ep_01.al_block_getthru" "We've gotta get through here. " "ep_01.al_block_movedebris" "See if you can move some of that debris. " "ep_01.al_block_onlypath" "This was the only path I could find. " "ep_01.al_comingapart_01" "Whoa - this place is really coming apart... " "ep_01.al_comingapart_02" "We need to get the hell outta here. " "ep_01.al_core_blowreactor01" "It looks like they were deliberately trying to blow the reactor. " "ep_01.al_core_blowreactor02" "but why? " "ep_01.al_core_cantgetclear01" "Damn - I can't get it any clearer. " "ep_01.al_core_cantgetclear02" "I'll try to grab everything I can while you're in there. " "ep_01.al_core_cantgetclear03" "We can analyze it later. " "ep_01.al_core_controlcrazy01" "Weird... " "ep_01.al_core_controlcrazy02" "The control system is going crazy. Looks like they're compressing a huge packet of data. " "ep_01.al_core_controlcrazy03" "I wonder what the - " "ep_01.al_core_fargone01" "Oh my god. " "ep_01.al_core_fargone02" "It looks pretty far gone. " "ep_01.al_core_fargone03" "I hope Doctor Kleiner was right about this. " "ep_01.al_core_hellitsjudith01" "What the hell... " "ep_01.al_core_hellitsjudith02" "It's Judith! " "ep_01.al_core_herecomeslift01" "Well... " "ep_01.al_core_herecomeslift02" "Here's your elevator " "ep_01.al_core_herecomeslift03" "I wish there was something else I could do to help. " "ep_01.al_core_inthrucontrolroom" "Let's see if we can find a way through the control room. " "ep_01.al_core_letsgo" "After you. " "ep_01.al_core_liftlocked" "The elevator's down in the core entry. Let me see if I can call it back to this level. " "ep_01.al_core_parting" "Hurry back. " "ep_01.al_core_saybye01" "Gordon, I... " "ep_01.al_core_saybye02" "I'm not saying good-bye. " "ep_01.al_dropship_getback01" "Gordon. " "ep_01.al_dropship_getback02" "Look out! " "ep_01.al_dropship_getback03" "A dropship! " "ep_01.al_dropship_getback04" "Watch out! " "ep_01.al_dropship_getback05" "A dropship! " "ep_01.al_dropship_getback06" "Whoa! " "ep_01.al_dropship_getback07" "Get back! " "ep_01.al_excelletsgo" "Excellent. " "ep_01.al_gettocoresoon01" "If we don't get to the core soon " "ep_01.al_gettocoresoon02" "We'll have no time to shut it down. " "ep_01.al_goodletsgo01" "Ah good. " "ep_01.al_goodletsgo02" "Let's go. " "ep_01.al_gottocross" "We need to get across here. We've gotta find a way to power up this bridge. " "ep_01.al_grabroll01" "Hah - I've got it. " "ep_01.al_grabroll02" "Grab one of those rollermines and bring it over to me. " "ep_01.al_grabroll03" "I can switch its affinity. " "ep_01.al_gravcharge_anotherconsole01" "Hmm. " "ep_01.al_gravcharge_anotherconsole02" "Let me just check our location. " "ep_01.al_gravcharge_explo" "Ungh! " "ep_01.al_gravcharge_keepmoving" "Okay. We'd better keep moving. " "ep_01.al_gravcharge_onourpath" "I don't remember seeing anything like this on the map. " "ep_01.al_gravcharge_thing" "What the hell is that? " "ep_01.al_gravgunlosingpower01" "It's losing power " "ep_01.al_gravgunlosingpower02" "Damn. " "ep_01.al_gravgunlosingpower03" "Would have been handy to keep it charged up for a while. " "ep_01.al_gravgunlosingpower04" "I guess it was feeding on the runaway core. " "ep_01.al_idontgetit01" "I don't get it " "ep_01.al_idontgetit02" "Why are they hanging around here? " "ep_01.al_ihearturrets" "Careful - I hear turrets. " "ep_01.al_itsthisway" "It's this way. " "ep_01.al_itsthiswaygordon" "It's this way, Gordon. " "ep_01.al_letsfigureout" "Let's figure this out. " "ep_01.al_lift_stalkertough" "That stalker is making things tough. " "ep_01.al_lookatsize" "Look at the size of this place. " "ep_01.al_notimetodealwiththis01" "We don't have time to deal with this. " "ep_01.al_notimetodealwiththis02" "We've gotta get to the reactor. " "ep_01.al_onlywayiknow01" "We've gotta get through here. " "ep_01.al_onlywayiknow02" "it's the only way I know to the reactor core. " "ep_01.al_podpull_01" "It's moving. " "ep_01.al_podpull_02" "That's it - keep pulling. " "ep_01.al_podpull_03" "Pull it off, Gordon. " "ep_01.al_postcore_atwindow01" " " "ep_01.al_postcore_atwindow02" "Gordon! " "ep_01.al_postcore_atwindow03" "You did it!" "ep_01.al_postcore_atwindow04" "The containment system's back in place. " "ep_01.al_postcore_atwindow05" "It won't last forever, but at least we've bought a little time." "ep_01.al_postcore_atwindow06" " " "ep_01.al_postcore_follow" "This way. " "ep_01.al_postcore_hardpartover" "Well - the hard part's over. " "ep_01.al_postcore_route" "I mapped out our escape route. " "ep_01.al_postcore_trainrunning01" "If the Citadel trains are still running, there's a chance they might take us right out of the City. " "ep_01.al_postcore_trainrunning02" "I doubt we'd want to follow them to the end of the line, but it'll be good to put some distance between us and... " "ep_01.al_remindsmeofnp01" "This looks like the teleport in Nova Prospekt. " "ep_01.al_remindsmeofnp02" "I wonder what they were bringing through here. " "ep_01.al_roll_getthisopen" "Let me disable this field. " "ep_01.al_roll_guardoutthere" "Hey - there's a guard holding it in place. " "ep_01.al_roll_letssee" "Let's see if we can take him out from over here. " "ep_01.al_roll_thinking" "Hmm. " "ep_01.al_stalk1_alloversoon" "Well, it'll all be over soon. " "ep_01.al_stalk1_keepmoving" "We should keep moving. " "ep_01.al_stalk1_omg" "Oh my god - stalkers. " "ep_01.al_stalk1_poorsouls" "Poor souls. " "ep_01.al_stalkdestroy" "That stalker is destroying the energy balls. " "ep_01.al_stalk_brace" "Brace yourself! " "ep_01.al_stalk_breath01" " " "ep_01.al_stalk_breath02" " " "ep_01.al_stalk_breath03" " " "ep_01.al_stalk_breath04" " " "ep_01.al_stalk_crushed01" "Hurry Gordon, I'm " "ep_01.al_stalk_crushed02" "crushed " "ep_01.al_stalk_derail_omg" "Oh my god! " "ep_01.al_stalk_getemoff01" "Gordon " "ep_01.al_stalk_getemoff02" "Help! " "ep_01.al_stalk_getemoff03" "Help! " "ep_01.al_stalk_getemoff04" "Please... " "ep_01.al_stalk_getemoff05" "Get it off me. " "ep_01.al_stalk_getemoff06" "Oh god help. " "ep_01.al_stalk_getemoff07" "Gordon help me - please! " "ep_01.al_stalk_getemoff08" "Help - please! " "ep_01.al_stalk_getemoff09" "Get it off me - get it off! " "ep_01.al_stalk_getemoff10" "Get it off! " "ep_01.al_stalk_getemoff11" "Gordon! " "ep_01.al_stalk_godogod01" "Oh god oh god oh god... " "ep_01.al_stalk_godogod02" "Oh god oh god... " "ep_01.al_stalk_hitit" "Hit it again. " "ep_01.al_stalk_hopeyoudontremember" "God, I hope you don't remember who you were. " "ep_01.al_stalk_itsmoving" "It's moving. " "ep_01.al_stalk_letsgetout" "Let's get out of here. " "ep_01.al_stalk_lookatthem01" "Look at them. " "ep_01.al_stalk_lookatthem02" "God damn the Combine. " "ep_01.al_stalk_lookatthem03" "This is what happens to you if you resist. " "ep_01.al_stalk_ohnostalkercar01" "Oh no... " "ep_01.al_stalk_ohnostalkercar02" "It's a stalker car. " "ep_01.al_stalk_okclear" "Come on, let's get in. " "ep_01.al_stalk_okletsgetoutofhere01" " " "ep_01.al_stalk_okletsgetoutofhere02" "Okay... " "ep_01.al_stalk_okletsgetoutofhere03" "Let's go. " "ep_01.al_stalk_pleasestopscreaming01" "Stop " "ep_01.al_stalk_pleasestopscreaming02" "Stop " "ep_01.al_stalk_pleasestopscreaming03" "Stop, please " "ep_01.al_stalk_pleasestopscreaming04" "Stop screaming " "ep_01.al_stalk_pleasestopscreaming05" "No - please - stop screaming " "ep_01.al_stalk_pull" "Pull " "ep_01.al_stalk_savedourlives" "It looks like you've saved our lives again. " "ep_01.al_stalk_seewhereheaded01" "All right " "ep_01.al_stalk_seewhereheaded02" "Let's see where this train is headed. " "ep_01.al_stalk_seewhereheaded03" "With any luck we should be well out of the city before it's too late. " "ep_01.al_stalk_straightout01" "Looks like we're on a good heading. " "ep_01.al_stalk_straightout02" "Thank god we're not on foot. " "ep_01.al_stalk_straightout03" "I doubt we'd have made it in time. " "ep_01.al_stalk_thanks" "Thank you. " "ep_01.al_stalk_thereitgoes" "There it goes. " "ep_01.al_stalk_train01" "Okay - here comes a train. " "ep_01.al_stalk_train02" "Let's make sure we're on it. " "ep_01.al_stalk_train03" "It might be the last one. " "ep_01.al_stalk_trygravgun01" "I can't get it loose. " "ep_01.al_stalk_trygravgun02" "Give it a jolt with the gravity gun. " "ep_01.al_stalk_volunteer01" " " "ep_01.al_stalk_volunteer02" "These people didn't have a choice. " "ep_01.al_stalk_volunteer_mild01" "Unlike the Combine soldiers who volunteer for what they get... " "ep_01.al_stalk_volunteer_mild02" "these people didn't have a choice. " "ep_01.al_stalk_whatsthat" "What's that? " "ep_01.al_stalk_wrongplace" "or if you're just in the wrong place at the wrong time. " "ep_01.al_start_getgravgun01" "Get the gravity gun, Gordon. " "ep_01.al_start_getgravgun02" "Take the gravity gun, Gordon. " "ep_01.al_start_getgravgun03" "Go ahead - take the gravity gun. " "ep_01.al_stillhurry" "Even more reason to hurry. " "ep_01.al_thankskeepmoving01" "Thanks. " "ep_01.al_thankskeepmoving02" "Let's keep moving. " "ep_01.al_timetomap01" "There are probably other ways to the core " "ep_01.al_timetomap02" "but I didn't have time to map anything but this one route. " "ep_01.al_traitor" "Traitor! " "ep_01.al_whatswithgravgun" "Hey - what's happening to the gravity gun? " "ep_01.al_whereyougoing" "Where're you going? " "ep_01.al_chasm_forgetpacking01" "Dog! " "ep_01.al_chasm_forgetpacking02" "Forget about packing up - let's just get out of here. " "ep_01.al_itsmydad" "It's my dad. " "ep_01.al_onceacross01" "I want you to get out of here as fast as you can. " "ep_01.al_seefindway" "Hmm... let's see if we can find a way into the Citadel from somewhere along the rim. " "ep_01.al_seeforyourself01" "The citadel's really coming apart. " "ep_01.al_seeforyourself02" "We should... " "ep_01.al_stillnotsure01" "I don't know how the hell we got out of there. " "ep_01.al_stillnotsure02" " " "ep_01.al_stillnotsure03" "We should... " "ep_01.al_thatwasclose01" "Whoa. " "ep_01.al_thatwasclose02" "That was close. " "ep_01.al_tryingtoreachhim" "We've been trying to reach him for hours. " "ep_01.al_waittillhehears" "Wait till he hears that we found you. " "ep_01.al_affirm01" "Yes. " "ep_01.al_affirm02" "Yep. " "ep_01.al_affirm03" "Yeah. " "ep_01.al_affirm04" "Okay. " "ep_01.al_affirm05" "Mm hm. " "ep_01.al_affirm_sarc01" "Yes. " "ep_01.al_affirm_sarc02" "Heh. Yup. " "ep_01.al_affirm_sarc03" "Yeah. " "ep_01.al_affirm_sarc04" "Okay. " "ep_01.al_affirm_sarc05" "Uh huh. " "ep_01.al_doyourstuff" "Do your stuff, Gordon. " "ep_01.al_explo_agh" "Agh " "ep_01.al_explo_lookout" "Look out! " "ep_01.al_explo_watchit" "Watch it! " "ep_01.al_explo_whoa" "Whoa! " "ep_01.al_grenade_warn01" "Watch out " "ep_01.al_grenade_warn02" "Grenade! " "ep_01.al_grenade_warn03" "Look out! " "ep_01.al_grenade_warn04" "Get back! " "ep_01.al_itsallyou" "It's all you, Gordon. " "ep_01.al_physimpact01" "Hey! " "ep_01.al_physimpact02" "Ow " "ep_01.al_physimpact03" "Careful with that. " "ep_01.al_physimpact_loud01" "Hey " "ep_01.al_physimpact_loud02" "Ow! " "ep_01.al_physimpact_loud03" "Careful with that! " "ep_01.al_rejoin01" "Hey - there you are. " "ep_01.al_rejoin02" "I'm back. " "ep_01.al_rejoin03" "Hey Gordon. Miss me? " "ep_01.al_rejoin04" "There you are. " "ep_01.al_reloading_new01" "I'm out - reloading. " "ep_01.al_reloading_new02" "I'm dry - reloading. " "ep_01.al_reloading_new03" "Ah - I gotta reload. " "ep_01.al_reloading_new04" "Empty - reloading. " "ep_01.al_reloading_new05" "Out again. " "ep_01.al_reloading_new06" "Dammit. Reloading. " "ep_01.al_reloading_new07" "Gotta reload. " "ep_01.al_uptoyounow" "It's up to you now. " "ep_01.al_50broke" "Whoof... I think we just broke about fifty Combine regulations." "ep_01.al_50list01" "No eye contact with Combine soldiers. " "ep_01.al_50list02" "Don't damage Combine property. " "ep_01.al_50list03" "Don't kill the Combine representatives. " "ep_01.al_50list04" "Have your papers out and available. " "ep_01.al_50list05" "No loud noises after six o'clock..." "ep_01.al_50list06" "Or before six for that matter." "ep_01.al_anotherway01" "I'd like to find another way around these buildings, " "ep_01.al_anotherway02" "But we really don't have time." "ep_01.al_antguard_victory" "Yeah!" "ep_01.al_antlions_cantgetoutnow" "They can't get out of there now." "ep_01.al_antlions_cominguphere" "Uh oh-the antlions are coming up here!" "ep_01.al_antlions_cutsupply" "How are we going to cut off the antlion supply?" "ep_01.al_antlions_firstsight" "Antlions!" "ep_01.al_antlions_goodidea" "Good idea, Gordon!" "ep_01.al_antlions_goodwork" "Good work, Gordon!" "ep_01.al_antlions_holycrap" "Holy crap, Antlions!" "ep_01.al_antlions_keepcontrol" "We've gotta keep the antlions in control!" "ep_01.al_antlions_pluganyhole" "Yeah, it's probably a good idea to plug any hole an antlion could squeeze through." "ep_01.al_antlions_plugthatway" "I wouldn't have thought you could plug up the burrow that way." "ep_01.al_antlions_runoutbullets" "We're gonna run out of bullets before this burrow runs out of antlions!" "ep_01.al_awayfromdoors" "Get away from the doors!" "ep_01.al_backsosoon" "Oh, back so soon?" "ep_01.al_crabpod_findaway" "Let's find another way up." "ep_01.al_crabpod_getaway" "Get away from there, Gordon!" "ep_01.al_crabpod_omg" "Oh my God!" "ep_01.al_crabpod_wthell" "What the hell!" "ep_01.al_elev_anyminute" "It should be here any minute." "ep_01.al_elev_anyminute_loud" "It should be here any minute." "ep_01.al_elev_anytime" "Any time now..." "ep_01.al_elev_anytime_loud" "Any time now..." "ep_01.al_elev_getingetin" "Get in! Get in!" "ep_01.al_elev_geton" "Get on!" "ep_01.al_elev_godnotagain" "Oh God...not again..." "ep_01.al_elev_hearsomething01" "Hey, did you hear something? " "ep_01.al_elev_hearsomething02" "Let's get the power back on and get the hell outta here." "ep_01.al_elev_hearsomething_loud01" "Hey, did you hear something? " "ep_01.al_elev_hearsomething_loud02" "Let's get the power back on and get the hell outta here." "ep_01.al_elev_hearthat" "Hear that? Sounds like the elevator's moving again." "ep_01.al_elev_heyihear" "Hey, I hear the elevator-it's moving again." "ep_01.al_elev_hopelight" "I hope it's still light out." "ep_01.al_elev_itshere" "It's here!" "ep_01.al_elev_kidding" "You've got to be kidding..." "ep_01.al_elev_letsgo_new" "Let's go!" "ep_01.al_elev_movingagain" "Sounds like the elevator's moving again." "ep_01.al_elev_phew" "Phew." "ep_01.al_elev_powersupply" "I've worked with electricity a time or two, and I'm pretty sure this sparking wire must be connected to a power supply." "ep_01.al_elev_power_loud_nag01" "Any luck figuring out how to get the power back on?" "ep_01.al_elev_power_loud_nag02" "Any thoughts about getting the power back on?" "ep_01.al_elev_power_loud_nag03" "Sorry I haven't been more help getting the power back on." "ep_01.al_elev_power_nag01" "Any luck figuring out how to get the power back on?" "ep_01.al_elev_power_nag02" "Any thoughts about getting the power back on?" "ep_01.al_elev_power_nag03" "Sorry I haven't been more helpful getting the power back on." "ep_01.al_elev_soundscloser" "Sounds like it's getting closer." "ep_01.al_elev_soundscloser_loud" "Sounds like it's getting closer." "ep_01.al_elev_thatwasclose01" "Whew!" "ep_01.al_elev_thatwasclose02" "That..." "ep_01.al_elev_thatwasclose03" "was close." "ep_01.al_elev_whatstakingsolong" "What's taking so long?" "ep_01.al_elev_whatstakingsolong_loud" "What's taking so long?" "ep_01.al_elev_whereselev" "Where's that elevator?" "ep_01.al_elev_whereselev_loud" "Where's that elevator?" "ep_01.al_evac_advisor01" "What was that?" "ep_01.al_evac_advisor02" "Did you see that?" "ep_01.al_evac_byebarney01" "Go on, Barney! They're not after you. " "ep_01.al_evac_byebarney02" "Gordon and I will draw their attention while you get the others away from here. " "ep_01.al_evac_byebarney03" "We can grab another train once you're clear." "ep_01.al_evac_congrat01" "Doing good!" "ep_01.al_evac_congrat02" "Keep 'em coming!" "ep_01.al_evac_congrat03" "You're doing great!" "ep_01.al_evac_congrat04" "Nice going!" "ep_01.al_evac_eventually01" "Sorry to keep you waiting. " "ep_01.al_evac_eventually02" "The Combine's on our tail. " "ep_01.al_evac_eventually03" "What's the plan?" "ep_01.al_evac_freetrain" "As soon as they're out of here, we'll free up the next train." "ep_01.al_evac_freetrain_alt" "Come on, Gordon, as soon as they're out of here, let's free up the next train." "ep_01.al_evac_headstart01" "I'll get a head start on the next train. " "ep_01.al_evac_headstart02" "No time to lose." "ep_01.al_evac_keepthemoff" "That should keep them off our backs for a while." "ep_01.al_evac_leaveittoyou" "I'll leave it to you." "ep_01.al_evac_leaveyoutoit" "I'll leave you to it." "ep_01.al_evac_madeit" "We made it!" "ep_01.al_evac_nexttrack" "Here, let's open up this next track. " "ep_01.al_evac_ontous01" "Oh boy...they're onto us. " "ep_01.al_evac_ontous02" "Better find Barney and get moving." "ep_01.al_evac_remind01" "Let's find that train." "ep_01.al_evac_remind02" "Let's get to the train." "ep_01.al_evac_remind03" "Come on, the train's waiting." "ep_01.al_evac_remind04" "Let's get these folks to a train." "ep_01.al_evac_shotgundrop" "Damn. This thing is jammed. I hate to leave it." "ep_01.al_evac_soundsgood01" "Sounds good. " "ep_01.al_evac_soundsgood02" "Send out the first group!" "ep_01.al_evac_takestand" "Go back and get another group. I'll stay here and guard the gate." "ep_01.al_evac_yes" "Yes! The trainstation!" "ep_01.al_excuseminute" "Uh...could you excuse me for a minute?" "ep_01.al_finale_allaboard" "All aboard." "ep_01.al_finale_gettrain" "Quick, now...let's get the train moving." "ep_01.al_finale_goingout" "Oh my God...the transmission's going out." "ep_01.al_finale_goingout_loud" "Oh my God...the transmission's going out." "ep_01.al_finale_herewego" "Here we go. " "ep_01.al_finale_herewego_alt" "Here we go. " "ep_01.al_finale_holdingit" "I'm holding it for you...get aboard." "ep_01.al_finale_jumpon" "Jump on, Gordon. I'm right behind you." "ep_01.al_finale_lasttrain" "Last train." "ep_01.al_finale_otherside01" "Whatever's in that transmission packet, " "ep_01.al_finale_otherside02" "They'll have it on the other side soon." "ep_01.al_finale_otherside_loud01" "Whatever's in that transmission packet, " "ep_01.al_finale_otherside_loud02" "They'll have it on the other side soon." "ep_01.al_finale_seeingdad" "We'll be seeing my Dad before long." "ep_01.al_finale_wediditg01" "Here we go. " "ep_01.al_finale_wediditg02" "We did it, Gordon." "ep_01.al_flood_floodroom01" "Ugh..." "ep_01.al_flood_floodroom02" "You're lucky you've got that hazard suit. " "ep_01.al_flood_floodroom03" "This water's nasty. " "ep_01.al_flood_floodroom04" "Got room for two in there?" "ep_01.al_garage_hearthink" "That's better...I can hear myself think." "ep_01.al_garage_stragglers01" "That's the last burrow. " "ep_01.al_garage_stragglers02" "Now we just gotta mop up the stragglers!" "ep_01.al_gship_againagain" "Here we go again...again!" "ep_01.al_gship_cool" "Gordon, you know what'd be cool? Actually, I can't think of anything cooler than what just happened." "ep_01.al_gship_crowbar01" "Think it's dead? Maybe you should whack it with the crowbar just in case." "ep_01.al_gship_crowbar02" "Well, it sure looks dead. Maybe you should whack it with the crowbar just in case." "ep_01.al_gship_holyterror01" "Wow... " "ep_01.al_gship_holyterror02" "I mean, holy... " "ep_01.al_gship_holyterror03" "That was... " "ep_01.al_gship_holyterror04" "Jesus, Gordon, " "ep_01.al_gship_holyterror05" "you're a real terror." "ep_01.al_gship_mess" "Boy, we made a real mess up here." "ep_01.al_gship_nuts" "Well, that was pretty nuts." "ep_01.al_happykleiner" "I've never been happier to see Dr. Kleiner!" "ep_01.al_hospital_afteryou" "After you..." "ep_01.al_hospital_didallright" "I see you did all right without me." "ep_01.al_hospital_electro" "What kind of hospital is this?" "ep_01.al_hospital_fallthru01" "Oh no! " "ep_01.al_hospital_fallthru02" "Gordon!" "ep_01.al_hospital_fallthru03" "Are you okay?" "ep_01.al_hospital_foundshotgun01" "So much for medical supplies " "ep_01.al_hospital_foundshotgun02" "I found a shotgun!" "ep_01.al_hospital_heretheycome" "Here they come!" "ep_01.al_hospital_illgetthis" "I'll get this." "ep_01.al_hospital_letsgo" "Okay, let's go." "ep_01.al_hospital_medsupplies" "Hey, a hospital! Keep an eye out for medical supplies." "ep_01.al_hospital_morezombies" "Oh God! More zombies!" "ep_01.al_hospital_oneatatime" "One at a time, boys." "ep_01.al_hospital_roomsweeper" "A room sweeper like this might be useful in here." "ep_01.al_hospital_shallwego" "Shall we go?" "ep_01.al_hospital_swamped01" "Sorry about leaving you alone down there, Gordon. " "ep_01.al_hospital_swamped02" "I got a bit swamped." "ep_01.al_hospital_thrudoor" "They're through the door!" "ep_01.al_hospital_zombiefall" "Look out!" "ep_01.al_meltdown01" "Oh God..." "ep_01.al_meltdown02" "Looks like the reactor's back on track for a meltdown. " "ep_01.al_meltdown03" "That transmission's going out after all. " "ep_01.al_nostairs" "I wouldn't recommend using the stairs right now." "ep_01.al_pbox_nicejobandgun01" "Nice job! " "ep_01.al_pbox_nicejobandgun02" "Hey, and you found a gun!" "ep_01.al_pbox_padlock01" "Excellent!" "ep_01.al_pbox_padlock02" "Wow, you really killed the hell out of that padlock." "ep_01.al_peoplelistening" "I hope people are listening..." "ep_01.al_peopletohelp" "Those people could use our help!" "ep_01.al_plaza_view01" "Finally, fresh air... " "ep_01.al_plaza_view02" "Oh my God... " "ep_01.al_plaza_view03" "Striders really tore the hell out of this place..." "ep_01.al_pzombie_covered" "That one's covered in stinkin' venom crabs!" "ep_01.al_pzombie_hate" "Ugh! Venom crabs - I hate those things." "ep_01.al_pzombie_ohno" "Oh no...not one of those!" "ep_01.al_rappel_hearthat" "Hear that?" "ep_01.al_rappel_hearthat_loud" "Hear that?" "ep_01.al_rappel_hoping" "I was hoping we'd get a bit farther before they noticed us again. " "ep_01.al_rappel_looking01" "They're looking for something..." "ep_01.al_rappel_looking02" "Probably us." "ep_01.al_rappel_rooftops" "From the rooftops!" "ep_01.al_rappel_rooftops_loud" "From the rooftops!" "ep_01.al_rappel_scanners" "Scanners!" "ep_01.al_rappel_spotted" "We've been spotted!" "ep_01.al_safehouse_separate01" "If Gordon and I took a separate route, we could draw the Combine away from you. " "ep_01.al_safehouse_separate02" "That'd give you a chance to get the trains filled up before we get there." "ep_01.al_safehouse_stoleinfo01" "We stole some information from the Citadel on our way out. " "ep_01.al_safehouse_stoleinfo02" "I don't know what it is yet, " "ep_01.al_safehouse_stoleinfo03" "But it's important enough that they've been hounding us the whole way here." "ep_01.al_safehouse_vorthand01" "We're not exactly sure. " "ep_01.al_safehouse_vorthand02" "The vortigaunts had a hand in it, " "ep_01.al_safehouse_vorthand03" "Is all I know." "ep_01.al_safehouse_vortsomething01" "We're not exactly sure. " "ep_01.al_safehouse_vortsomething02" "All I know is the vortigaunts had something to do with it." "ep_01.al_safehouse_whataboutyou" "But what about you, Barney?" "ep_01.al_safehouse_yeah_new" "Yeah." "ep_01.al_sniper_climbup" "Let me climb up and take a look at what we're walking into." "ep_01.al_sniper_fort" "Uh oh...they've got the street fortified up ahead. " "ep_01.al_sniper_headoff01" "Nice toss, Gordon. " "ep_01.al_sniper_headoff02" "That sniper almost took my head off." "ep_01.al_sniper_runpoint_new01" "You run point, okay? " "ep_01.al_sniper_runpoint_new02" "I'll cover you from up here till you reach the far end. " "ep_01.al_sniper_runpoint_new03" "When the coast is clear, I'll catch up. " "ep_01.al_sniper_runpoint_new04" "Sound good?" "ep_01.al_strider_again" "Again!" "ep_01.al_strider_another" "Hit it with another one, Gordon!" "ep_01.al_strider_cantleave" "We can't leave till that strider's taken care of..." "ep_01.al_strider_cantleave_loud" "We can't leave till that strider's taken care of..." "ep_01.al_strider_careful" "Gordon, be careful!" "ep_01.al_strider_fantastic" "Fantastic job, Gordon!" "ep_01.al_strider_getdown" "Get down!" "ep_01.al_strider_hurting01" "Ah! It's hurting, Gordon! " "ep_01.al_strider_hurting02" "One more like that!" "ep_01.al_strider_myhero" "My hero!" "ep_01.al_strider_mynewhero" "You're my new hero!" "ep_01.al_strider_mynewhero_alt" "You're my new hero!" "ep_01.al_strider_omg" "Oh my God...Strider!" "ep_01.al_strider_overhere" "Over here!" "ep_01.al_strider_pummel01" "Good shot! " "ep_01.al_strider_pummel02" "Keep pummeling it!" "ep_01.al_strider_scratch" "I don't have a weapon that'll even scratch that strider. It's up to you." "ep_01.al_strider_scratch_loud" "I don't have a weapon that'll even scratch that strider. It's up to you." "ep_01.al_strider_watchout" "Watch out!" "ep_01.al_strider_yes" "Yes!" "ep_01.al_strider_youdidit" "You did it!" "ep_01.al_thereyouare" "There you are. I thought you might have forgotten about me." "ep_01.al_tooksolong" "What took you so long?" "ep_01.al_train_ride01" "My Dad always talks about the Black Mesa train. " "ep_01.al_train_ride02" "He says he took me on it once, but I don't remember." "ep_01.al_tunnel_catchbreath01" "I uh..." "ep_01.al_tunnel_catchbreath02" "I gotta catch my breath..." "ep_01.al_tunnel_holdup" "Hold up a sec..." "ep_01.al_tunnel_noteasy01" "Okay..." "ep_01.al_tunnel_noteasy02" "Well..." "ep_01.al_tunnel_noteasy03" "This might not be as easy I thought." "ep_01.al_tunnel_sameboat01" "We're in the same boat as the other evacuees now. " "ep_01.al_tunnel_sameboat02" "On foot to a train station." "ep_01.al_tunnel_surface" "Let's head for the surface." "ep_01.al_tvsmash05" "You're right - we don't have time to watch TV." "ep_01.al_ventskills" "Your vent-crawling skills seem to be in high demand today, Gordon." "ep_01.al_watchdoor" "Could you watch the door for a minute? Make sure nobody comes in?" "ep_01.al_whatimiss" "Okay, what did I miss?" "ep_01.al_whatsound" "What's that sound?" "ep_01.al_wholecity" "The whole city's going to look like this soon..." "ep_01.al_zombieroom_gordon" "Gordon!" "ep_01.al_zombieroom_heavyhev" "How much does that suit weigh?" "ep_01.al_zombieroom_landlord" "Hey, you found the landlord's apartment." "ep_01.al_zombieroom_lookout" "Look out! ... " "ep_01.al_zombieroom_lookout01" "Look out! ... " "ep_01.al_zombieroom_lookout02" "Uh oh..." "ep_01.al_zombieroom_scenic" "Taking the scenic route, eh?" "ep_01.al_advisor_breen01" "Breen!? " "ep_01.al_advisor_breen02" "But how..." "ep_01.al_advisor_console" "Maybe this console has some useful information." "ep_01.al_advisor_findmap01" "Ugh...." "ep_01.al_advisor_findmap02" "Let me see if we can find a map." "ep_01.al_advisor_getaway" "Get away from there!" "ep_01.al_advisor_gonenow01" "Oh..." "ep_01.al_advisor_gonenow02" "Whatever that was...it's gone now..." "ep_01.al_advisor_oldrecording" "Oh...thank God...it's just an old recording. " "ep_01.al_advisor_outofhere" "Let's get out of here!" "ep_01.al_advisor_outofthere" "Come on, get out of there!" "ep_01.al_advisor_pain01" "*pain*" "ep_01.al_advisor_pain02" "*pain*" "ep_01.al_advisor_pain03" "*pain*" "ep_01.al_advisor_pain04" "*pain*" "ep_01.al_advisor_pain05" "*pain*" "ep_01.al_advisor_pain06" "*pain*" "ep_01.al_advisor_pinpath" "Let me see if I can pin down a path to the core." "ep_01.al_advisor_podthings" "What the hell are those things?" "ep_01.al_advisor_shaking01" "Oh..." "ep_01.al_advisor_shaking02" "I'm still shaking..." "ep_01.al_advisor_wasthatthing" "What the hell was that thing?" "ep_01.al_advisor_weirdpain01" "That was the weirdest pain I've ever felt..." "ep_01.al_advisor_weirdpain02" "Thank God it's over." "ep_01.al_advisor_weneedtotogetout" "Come on we have to get out of here." "ep_01.al_advisor_whathell" "What the hell?" "ep_01.al_advisor_whatisthisplace" "What is this place?" "ep_01.al_advisor_whatwenton" "What went on in here?" "ep_01.al_bridge_company" "We got company!" "ep_01.al_bridge_getacross" "We need to get across here." "ep_01.al_bridge_nicethinking" "Nice thinking." "ep_01.al_bridge_noidea" "Oh man, these guys have no idea what they're in for..." "ep_01.al_bridge_pupil01" "Hey, that was a good idea. " "ep_01.al_bridge_pupil02" "No wonder you were one of Dr. Kleiner's prize pupils." "ep_01.al_bridge_sneak" "So much for sneaking in." "ep_01.al_bridge_soldiers" "Soldiers! " "ep_01.al_citvista_coredownthere" "The core reactor should be down there somewhere." "ep_01.al_citvista_glad" "I'm glad we're doing this together." "ep_01.al_citvista_lasttime01" "Last time through here, I couldn't see a thing. " "ep_01.al_citvista_lasttime02" "I was in one of those pods." "ep_01.al_citvista_noidea01" "This is unbelievable..." "ep_01.al_citvista_noidea02" "I had no idea." "ep_01.al_citvista_whatdrop" "Huh, what a drop. " "ep_01.al_cit_blocked" "How are we gonna get through that?" "ep_01.al_cit_wishformap01" "We've got to find a way down to the core. " "ep_01.al_cit_wishformap02" "Huh, I wish we had a map." "ep_01.al_control_heresyourelevator01" "Well..." "ep_01.al_control_heresyourelevator02" "Here's your elevator." "ep_01.al_control_levels01" "These readings are off the chart. " "ep_01.al_control_levels02" "I hope it's not too late to reengage the containment field. " "ep_01.al_control_levels03" "Good thing you know what you're doing. " "ep_01.al_core_couldbeit01" "This could be it, Gordon. " "ep_01.al_core_couldbeit02" "Careful." "ep_01.al_doorhacks01a" "One second... " "ep_01.al_doorhacks01b" "Got it!" "ep_01.al_doorhacks02a" "Hang on... " "ep_01.al_doorhacks02b" "There we go!" "ep_01.al_doorhacks03a" "Damn it! I can't unlock this one because-" "ep_01.al_doorhacks03b" "Oops, my mistake, I got it." "ep_01.al_dropship_didyouseethat" "Did you see that?" "ep_01.al_dropship_whoa" "Whoa!" "ep_01.al_gravgun_backfire" "I'd say their security device backfired." "ep_01.al_gravgun_doingsomething" "Hey, it's doing something to the gravity gun." "ep_01.al_gravgun_handy" "It'll sure come in handy if it stays that way." "ep_01.al_gravgun_lookatthat" "Look at that..." "ep_01.al_gravgun_supercharge" "It looks like it did in Breen's portal reactor." "ep_01.al_lift_close" "That was close..." "ep_01.al_lift_getitgoing" "Let's get it going." "ep_01.al_lift_laststop" "I think we're coming to the last stop." "ep_01.al_lift_last_lookout01" "Look out! " "ep_01.al_lift_last_lookout02" "Run!" "ep_01.al_lift_last_lookup01" "Look up! " "ep_01.al_lift_last_lookup02" "Run!" "ep_01.al_lift_last_upthere01" "Up there! " "ep_01.al_lift_last_upthere02" "Run!" "ep_01.al_lift_letsgetoff" "I think I see a stop down below. Let's get off there and see where it leads." "ep_01.al_lift_righttrack" "Yeah, we must be on the right track." "ep_01.al_lift_stalkerdoing01" "Look-a stalker. " "ep_01.al_lift_stalkerdoing02" "What's it doing?" "ep_01.al_lift_tocore_new" "Looks like this could be a transport elevator to the core." "ep_01.al_lift_whatsgoingon" "What's going on?" "ep_01.al_lift_whatswrong01" "What's wrong with this lift? " "ep_01.al_lift_whatswrong02" "Can you get it going again?" "ep_01.al_platform_coast" "Coast is clear." "ep_01.al_platform_comeon" "Come on, come on!" "ep_01.al_platform_company" "Company..." "ep_01.al_platform_getaway" "Well that was a nice clean getaway." "ep_01.al_platform_getin" "Come on, Gordon-get in!" "ep_01.al_platform_getingordon" "Get in, Gordon!" "ep_01.al_platform_getready" "Get ready." "ep_01.al_platform_heretheycome" "Here they come!" "ep_01.al_platform_hurry" "Hurry! They're not going to let us alone." "ep_01.al_platform_lookatem" "Look at em go!" "ep_01.al_platform_rollers" "Rollermines!" "ep_01.al_platform_slowthem01" "That'll slow them down, " "ep_01.al_platform_slowthem02" "But not for long." "ep_01.al_platform_taketrain01" "This is our train. " "ep_01.al_platform_taketrain02" "Let's get in." "ep_01.al_platform_theyknow01" "They know where we are. " "ep_01.al_platform_theyknow02" "We gotta hurry." "ep_01.al_platform_wontexpect" "They won't be expecting this." "ep_01.al_postcore_atwindow_new02" "Gordon! " "ep_01.al_postcore_atwindow_new03" "You did it!" "ep_01.al_postcore_atwindow_new04" "The containment system's back in place. " "ep_01.al_postcore_atwindow_new05" "It won't last forever, but at least we've bought a little time." "ep_01.al_postcore_downloaddone01" "The packet's done copying. " "ep_01.al_postcore_downloaddone02" "I've got it right here. " "ep_01.al_postcore_downloaddone03" "Now let's get the hell outa here." "ep_01.al_postcore_exitelev01" "I've secured an exit elevator. " "ep_01.al_postcore_exitelev02" "It's this way! " "ep_01.al_postcore_exitelev03" "Come on!" "ep_01.al_postcore_feltthat01" "Uh oh... " "ep_01.al_postcore_feltthat02" "I think they felt that! " "ep_01.al_postcore_feltthat03" "They really don't want us to have this." "ep_01.al_postcore_getin" "Get in!" "ep_01.al_postcore_gravgun01" "Hey, the gravity gun's back to normal. " "ep_01.al_postcore_gravgun02" "Well...it was nice while it lasted." "ep_01.al_postcore_hitch01" "This lift will take us to a train platform. " "ep_01.al_postcore_hitch02" "If we can hitch a ride it should take us straight out of the city." "ep_01.al_postcore_hurry01" "Hurry, Gordon! " "ep_01.al_postcore_hurry02" "Over here! " "ep_01.al_postcore_hurry03" "This way! " "ep_01.al_postcore_hurry04" "Run!" "ep_01.al_postcore_mail" "Something tells me they don't want us reading their mail." "ep_01.al_postcore_meanwhile" "There's something else." "ep_01.al_postcore_sideeffect01" "While you were in there, I did some poking around in the control data. " "ep_01.al_postcore_sideeffect02" "They were trying to start a chain reaction, all right..." "ep_01.al_postcore_sideeffect03" "But destroying the Citadel is just a side effect. " "ep_01.al_postcore_sideeffect04" "Since we took out Breen's reactor, this is the only way they have to send a transmission packet back to wherever they came from. " "ep_01.al_postcore_sideeffect05" "I can't tell what the packet contains, but it's important enough that they're willing to sacrifice the whole Citadel to send it off. " "ep_01.al_postcore_sideeffect06" "We need to get it to my Dad and Dr. Kleiner at the outpost right away. " "ep_01.al_postcore_sideeffect07" "I've been pulling down a copy. " "ep_01.al_postcore_sideeffect08" "Whatever it is, " "ep_01.al_postcore_sideeffect09" "I have a feeling it's bad news for all of us." "ep_01.al_postcore_something" "Something tells me they don't want us to know what's in this transmission." "ep_01.al_postcore_takealook01" "It's Judith. " "ep_01.al_postcore_takealook02" "Take a look." "ep_01.al_postcore_trouble01" "She's in serious trouble. " "ep_01.al_postcore_trouble02" "We need to get this and the transmission packet to my Dad. " "ep_01.al_postcore_trouble03" "He'll know what to do with it." "ep_01.al_postcore_whereisshe" "Where the hell is she?" "ep_01.al_random01" "Ugh..." "ep_01.al_random02" "Well, that was random..." "ep_01.al_roller_cantinterrupt01" "Give me a sec!" "ep_01.al_roller_cantinterrupt02" "Hold on!" "ep_01.al_roller_cantinterrupt03" "Wait a second." "ep_01.al_roller_cantinterrupt04" "Let me finish this." "ep_01.al_roller_cantinterrupt05" "Hold on a sec." "ep_01.al_stalkcar_download01" "I don't know what's in this copy we made, but they're not thrilled about us having it. " "ep_01.al_stalkcar_download02" "That alone should interest Dad. " "ep_01.al_stalkcar_download03" "You know, all things considered, " "ep_01.al_stalkcar_download04" "We're not doing too..." "ep_01.al_stalkcar_yougoahead" "You go ahead." "ep_01.al_stalkers_anotherway01" "We don't have time to look for another way around. " "ep_01.al_stalkers_anotherway02" "How are we going to get through here?" "ep_01.al_stalkers_disable01" "Damn. " "ep_01.al_stalkers_disable02" "I can't get this down. " "ep_01.al_stalkers_disable03" "Something's..." "ep_01.al_stalkers_disable04" "It's that stalker. " "ep_01.al_stalkers_disable05" "He's holding it from the other side." "ep_01.al_stalkers_fielddown01" "Well, they shouldn't bother us if we leave them alone. " "ep_01.al_stalkers_fielddown02" "I'll just disable this field, and...." "ep_01.al_stalkers_findmeone" "Think you can find me one, Gordon?" "ep_01.al_stalkers_findroller" "See if you can find a rollermine, Gordon." "ep_01.al_stalkers_getthrunow01" "Okay..." "ep_01.al_stalkers_getthrunow02" "We can get through now." "ep_01.al_stalkers_good01" "Ah, you found one. " "ep_01.al_stalkers_good02" "Good." "ep_01.al_stalkers_hm01" "Rollermines..." "ep_01.al_stalkers_hm02" "They could help us get out of here." "ep_01.al_stalkers_holditout" "Hold it out where I can work on it." "ep_01.al_stalkers_idea01" "Can you find where those rollermines are going? " "ep_01.al_stalkers_idea02" "I've got an idea how to use one here." "ep_01.al_stalkers_letitgo01" "Let it go now. " "ep_01.al_stalkers_letitgo02" "It'll do the rest." "ep_01.al_stalkers_omg01" "Oh my God..." "ep_01.al_stalkers_omg02" "Stalkers." "ep_01.al_stalkers_pitchit" "Go ahead and pitch it through the field." "ep_01.al_stalkers_reason" "I hate to do this, but..." "ep_01.al_stalkers_thereitis" "There it is." "ep_01.al_stalkers_trick01" "Dad taught me how to reset the targeting system on these things. " "ep_01.al_stalkers_trick02" "A little extra juice in the right spot " "ep_01.al_stalkers_trick03" "And it's on our side. " "ep_01.al_stalkers_trick04" "It's a lot more unstable, but it should last long enough to take out " "ep_01.al_stalkers_trick05" "The Stalkers." "ep_01.al_unstable01" "Talk about unstable. " "ep_01.al_unstable02" "I really don't think we should hang around." "ep_01.al_van_drops" "Oh well...it was out of gas anyway. " "ep_01.al_vtex_behind" "I'll be right behind you." "ep_01.al_vtex_imadeit" "We made it! " "ep_01.al_vtex_omgcross" "Holy crap...we've got to cross through that?" "ep_01.al_weaponstripper01" "Gordon! " "ep_01.al_weaponstripper02" "What's going on in there!" "ep_01.al_allsostrange_new" "It's all so strange..." "ep_01.al_cellar_stilldunno01" "I still don't know how we got out of there. " "ep_01.al_cellar_stilldunno02" "The last thing I remember is..." "ep_01.al_cellar_stilldunno03" "Breen falling, " "ep_01.al_cellar_stilldunno04" "A huge explosion... and then..." "ep_01.al_cellar_stilldunno05" "I heard vortigaunts. " "ep_01.al_cellar_stilldunno06" "Next thing I knew, Dog was digging me out of the rubble." "ep_01.al_chasm_dogallright" "Oh, thank God! " "ep_01.al_chasm_dogideas01" "Well, Dog, " "ep_01.al_chasm_dogideas02" "What do you think? " "ep_01.al_chasm_dogideas03" "Any ideas?" "ep_01.al_chasm_getbackin" "I cannot believe we're trying to get back in that place. " "ep_01.al_chasm_noteasy" "This isn't going to be easy." "ep_01.al_chasm_nothelpful01" "All right, Dog, " "ep_01.al_chasm_nothelpful02" "That's not too helpful." "ep_01.al_chasm_scanner01" "Hey, a scanner! " "ep_01.al_chasm_scanner02" "I haven't seen one of those all day." "ep_01.al_chasm_scaredhell" "You scared the hell out of me." "ep_01.al_chasm_staywithus01" "Now stay with us..." "ep_01.al_chasm_staywithus02" "and help us find a way over." "ep_01.al_chasm_vertigo01" "Whoa!." "ep_01.al_chasm_vertigo02" "What a drop..." "ep_01.al_chasm_whatstakinghim" "Why's Dog taking so long?" "ep_01.al_chasm_wheredog01" "What about... " "ep_01.al_chasm_wheredog02" "Dog? " "ep_01.al_chasm_wheredog03" "Dog, where are you going?" "ep_01.al_cliff_afteryou01" "Whoa..." "ep_01.al_cliff_afteryou02" "After you, Gordon." "ep_01.al_cliff_careful" "Careful." "ep_01.al_itsmydad_new" "It's my Dad! " "ep_01.al_smashscanner01" "Yeah, better safe than sorry." "ep_01.al_smashscanner02" "Heh, that'll teach him." "ep_01.al_tryingtoreachhim_new" "We've been trying to reach him for hours." "ep_01.al_waittillhehears_new01" "Wait'll he hears that we found you." "ep_01.al_waittillhehears_new02" "Come on!" "ep_01.al_combat_boom01" "Boom!" "ep_01.al_combat_boom02" "Blam!" "ep_01.al_combat_boom03" "Blam!" "ep_01.al_combat_boom04" "Ka-blooie!" "ep_01.al_combat_boom05" "Ka-blooie!" "ep_01.al_combat_boom06" "Ka-boom!" "ep_01.al_combat_boom07" "Ka-boom!" "ep_01.al_combat_burnem01" "Ya! Burn em!" "ep_01.al_combat_burnem02" "Ha! Ha! Burn em!" "ep_01.al_combat_didiseethat" "Did I just see that?" "ep_01.al_combat_goodshooting01" "Hey! Good shooting!" "ep_01.al_combat_goodshooting02" "Good shooting!" "ep_01.al_combat_goodshooting03" "Great shooting!" "ep_01.al_combat_goodshot01" "Good shot! " "ep_01.al_combat_goodshot02" "Good shot! " "ep_01.al_combat_goodshot03" "Heh! Great shot!" "ep_01.al_combat_goodshot04" "Awesome shot!" "ep_01.al_combat_goodthinking01" "Good thinking!" "ep_01.al_combat_goodthinking02" "Oh! Good thinking!" "ep_01.al_combat_goodthinking03" "Good thinking!" "ep_01.al_combat_gradual01" "Here they come!" "ep_01.al_combat_gradual02" "There's more of 'em!" "ep_01.al_combat_gradual03" "More of 'em coming!" "ep_01.al_combat_gradual04" "More of 'em!" "ep_01.al_combat_gradual_quiet_01" "Here they come!" "ep_01.al_combat_gradual_quiet_02" "Here they come!" "ep_01.al_combat_gradual_quiet_03" "There's more of 'em!" "ep_01.al_combat_gradual_quiet_04" "More of em coming!" "ep_01.al_combat_gradual_quiet_05" "More of em!" "ep_01.al_combat_gradual_quiet_06" "Ah, more of em coming..." "ep_01.al_combat_iwantedthose01" "Hey! I wanted those!" "ep_01.al_combat_iwantedthose02" "Hey! I wanted those!" "ep_01.al_combat_leavesome01" "Leave some for me!" "ep_01.al_combat_leavesome02" "Leave some for me!" "ep_01.al_combat_lightem" "Light em up!" "ep_01.al_combat_mob01" "Crap!" "ep_01.al_combat_mob02" "Ah crap!" "ep_01.al_combat_mob03" "Damn it!" "ep_01.al_combat_mob04" "Help!" "ep_01.al_combat_mob05" "Hand here, please!" "ep_01.al_combat_mob06" "Ahhhhhhh got a problem!" "ep_01.al_combat_mob07" "Got a problem!" "ep_01.al_combat_mob08" "Got a problem!" "ep_01.al_combat_mob09" "Need some help!" "ep_01.al_combat_mob10" "Trouble here!" "ep_01.al_combat_mob11" "Got some trouble!" "ep_01.al_combat_nice" "Nice!" "ep_01.al_combat_nicemove01" "Nice move!" "ep_01.al_combat_nicepunt01" "Nice punt!" "ep_01.al_combat_nicepunt02" "Nice punt!" "ep_01.al_combat_niceshooting01" "Nice shooting!" "ep_01.al_combat_niceshooting02" "Nice shooting!" "ep_01.al_combat_niceshot01" "Nice shot!" "ep_01.al_combat_niceshot02" "Nice shot!" "ep_01.al_combat_niceshot03" "Nice shot!" "ep_01.al_combat_niceshot04" "Nice shot!" "ep_01.al_combat_ohsnap" "Oh snap!" "ep_01.al_combat_start01" "Look out!" "ep_01.al_combat_start02" "Look out!" "ep_01.al_combat_start03" "I'm on it!" "ep_01.al_combat_start04" "I'm on this!" "ep_01.al_combat_start05" "I got this!" "ep_01.al_combat_start06" "Over there!" "ep_01.al_combat_sudden01" "Incoming!" "ep_01.al_combat_sudden02" "Company!" "ep_01.al_combat_sudden03" "Company!" "ep_01.al_combat_sudden04" "Uh oh..." "ep_01.al_combat_sudden05" "Uh oh..." "ep_01.al_combat_sudden06" "There's a lot of em!" "ep_01.al_combat_sudden07" "There's a bunch of em!" "ep_01.al_combat_sudden08" "Let's take em down!" "ep_01.al_combat_sudden09" "Trouble!" "ep_01.al_combat_sudden10" "Trouble!" "ep_01.al_combat_sudden11" "They're all over!" "ep_01.al_combat_sudden12" "They're all over!" "ep_01.al_combat_thanks01" "Thanks!" "ep_01.al_combat_thanks02" "Hey, thanks!" "ep_01.al_combat_thanks03" "Thank you!" "ep_01.al_combat_thanks04" "Thanks a lot!" "ep_01.al_combat_whoanice01" "Whoa! Nice!" "ep_01.al_combat_whoanice02" "Whoa! Nice!" "ep_01.al_combat_yeah01" "Yeah!" "ep_01.al_combat_yeah02" "Yeah!" "ep_01.al_combat_zombq01" "Zom-B-Q!" "ep_01.al_combat_zombq02" "That's a Zom-B-Q right there!" "ep_01.al_deaf_canthearanything" "I can't hear a thing..." "ep_01.al_deaf_canthearyou" "I can't hear you!" "ep_01.al_deaf_earsringing" "My ears are ringing..." "ep_01.al_deaf_saysomething" "Did you say something?" "ep_01.al_deaf_what" "What?" "ep_01.al_grenade_warn_new_01" "Run!" "ep_01.al_grenade_warn_new_02" "Incoming!" "ep_01.al_grenade_warn_new_03" "Grenade!" "ep_01.al_grenade_warn_new_04" "Heads up!" "ep_01.al_gross01" "Gross!" "ep_01.al_gross02" "Gross!" "ep_01.al_holycrap01" "Holy crap!" "ep_01.al_laugh01" "*laughter*" "ep_01.al_laugh02" "*laughter*" "ep_01.al_laugh03" "*laughter*" "ep_01.al_laugh04" "*laughter*" "ep_01.al_laugh05" "*laughter*" "ep_01.al_laugh06" "*laughter*" "ep_01.al_laugh07" "*laughter*" "ep_01.al_laugh08" "*laughter*" "ep_01.al_laugh09" "*laughter*" "ep_01.al_laugh10" "*laughter*" "ep_01.al_light_found01" "I see it!" "ep_01.al_light_found02" "I see it!" "ep_01.al_light_found03" "Ah! I can see it!" "ep_01.al_light_found04" "There it is." "ep_01.al_light_found05" "There it is." "ep_01.al_light_found06" "Right there." "ep_01.al_light_found07" "Right there." "ep_01.al_light_found08" "Got it." "ep_01.al_light_found09" "Got it." "ep_01.al_light_found10" "Found it!" "ep_01.al_light_found11" "Found it!" "ep_01.al_light_found12" "Steady on it!" "ep_01.al_light_found13" "Hold it..." "ep_01.al_light_found14" "Hold it!" "ep_01.al_light_found15" "It sees us!" "ep_01.al_light_found16" "It sees us!" "ep_01.al_light_lost01" "Need that light!" "ep_01.al_light_lost02" "Light please!" "ep_01.al_light_lost03" "Light!" "ep_01.al_light_lost04" "Ah! Lost it!" "ep_01.al_light_lost05" "Can't see it!" "ep_01.al_light_lost06" "Light em up!" "ep_01.al_light_lost07" "Light em up!" "ep_01.al_light_lost08" "Lost em!" "ep_01.al_light_lost09" "Ah! Lost em!" "ep_01.al_light_lost10" "Lost my target!" "ep_01.al_light_lost11" "It's still out there!" "ep_01.al_light_lost12" "Need some light!" "ep_01.al_light_lost_quiet01" "Need that light!" "ep_01.al_light_lost_quiet02" "I need that light!" "ep_01.al_light_lost_quiet03" "Light please!" "ep_01.al_light_lost_quiet04" "Light please!" "ep_01.al_light_lost_quiet05" "Light!" "ep_01.al_light_lost_quiet06" "Hm! Lost it!" "ep_01.al_light_lost_quiet07" "Lost it!" "ep_01.al_light_lost_quiet08" "Can't see it!" "ep_01.al_light_lost_quiet09" "I can't see it!" "ep_01.al_light_lost_quiet10" "Light em up!" "ep_01.al_light_lost_quiet11" "Lost em!" "ep_01.al_light_lost_quiet12" "Hm! Lost em!" "ep_01.al_light_lost_quiet13" "Lost my target!" "ep_01.al_light_lost_quiet14" "It's still out there!" "ep_01.al_light_lost_quiet15" "Ah... it's still out there." "ep_01.al_light_lost_quiet16" "Need some light!" "ep_01.al_light_lost_quiet17" "I need some light." "ep_01.al_light_lost_quiet18" "Hey Gordon, I need some light!" "ep_01.al_light_out01" "Damn flash light!" "ep_01.al_light_out02" "Damn battery!" "ep_01.al_light_out03" "Damn battery!" "ep_01.al_light_out04" "Crap, it's dark!" "ep_01.al_light_out05" "Can't see a damn thing!" "ep_01.al_light_out06" "Can't see a damn thing!" "ep_01.al_light_out07" "How much longer on that light?" "ep_01.al_light_out08" "Hey, how much long on that light?" "ep_01.al_light_out09" "It's too dark!" "ep_01.al_light_out10" "It's too dark!" "ep_01.al_light_out11" "Dark as hell in here..." "ep_01.al_light_out12" "Ugh, dark as hell in here..." "ep_01.al_light_out13" "Dark as hell..." "ep_01.al_light_out14" "It's friggin' dark..." "ep_01.al_light_out15" "It's friggin' dark..." "ep_01.al_light_out16" "There goes the light..." "ep_01.al_light_out17" "Oh, there goes the light!" "ep_01.al_light_out18" "There goes the light..." "ep_01.al_mobbed_thanks" "Thanks for getting them off me!" "ep_01.al_mobbed_thanks01" "Thanks for getting them off me!" "ep_01.al_mobbed_thanks02" "Oh! Thanks for getting them off me!" "ep_01.al_mobbed_thatwasclose" "Whew! That was close!" "ep_01.al_mobbed_thatwasclose01" "Whew! That was close!" "ep_01.al_mobbed_thatwasclose02" "Ah! That was close!" "ep_01.al_mobbed_thatwasclose03" "Whew! That was close!" "ep_01.al_outofbreath01" "[out of breath...]" "ep_01.al_outofbreath02" "[out of breath...]" "ep_01.al_outofbreath03" "[out of breath...]" "ep_01.al_outofbreath04" "[out of breath...]" "ep_01.al_outofbreath05" "[out of breath...]" "ep_01.al_outofbreath06" "[out of breath...]" "ep_01.al_outofbreath07" "[out of breath...]" "ep_01.al_outofbreath08" "[out of breath...]" "ep_01.al_outofbreath09" "[out of breath...]" "ep_01.al_outofbreath10" "[out of breath...]" "ep_01.al_outofbreath11" "[out of breath...]" "ep_01.al_outofbreath12" "[out of breath...]" "ep_01.al_outofbreath13" "[out of breath...]" "ep_01.al_outofbreath14" "[out of breath...]" "ep_01.al_outofbreath15" "[out of breath...]" "ep_01.al_positive01" "Whoa!" "ep_01.al_positive02" "Yeah!" "ep_01.al_positive03" "Yeah! Ha! Ha!" "ep_01.al_positive04" "Oh, wow!" "ep_01.al_positive05" "Oh, that was great!" "ep_01.al_post_combat01" "Oh! That was fun!" "ep_01.al_post_combat02" "Whew! Well that was close!" "ep_01.al_post_combat03" "Ya, well, we're done with that!" "ep_01.al_post_combat04" "Huh, that was a close one! Whoa..." "ep_01.al_post_combat05" "Heh, well that was fun. Heh..." "ep_01.al_post_combat06" "Whoa, hehe..well, that fun." "ep_01.al_pzcrabs_hatethings01" "Oh, I hate these things!" "ep_01.al_pzcrabs_hatethings02" "I hate these things!" "ep_01.al_pzcrabs_suck01" "These things suck!" "ep_01.al_pzcrabs_suck02" "These things suck!" "ep_01.al_pzcrabs_suck03" "These things suck!" "ep_01.al_quiet_thanks01" "Thanks..." "ep_01.al_quiet_thanks02" "Thank you." "ep_01.al_quiet_thanks03" "Thanks, Gordon." "ep_01.al_quiet_thanks04" "Thanks a lot." "ep_01.al_zombie_itsalive01" "It's alive!" "ep_01.al_zombie_liveone01" "We got a live one!" "ep_01.al_zombie_liveone02" "We got a live one!" "ep_01.al_zombine_grenadewarn01" "Grenade!" "ep_01.al_zombine_grenadewarn02" "It's got a grenade!" "ep_01.al_zombine_grenadewarn03" "That one's gonna blow!" "ep_01.ba_anothergroup" "Okay, another group of citizens coming through. Keep an eye on them." "ep_01.ba_areyoucrazy" "Are you crazy? Er, well, don't answer that." "ep_01.ba_areyousure" "Hey now, are you sure?" "ep_01.ba_asskicking" "Fantastic ass-kicking, Doc!" "ep_01.ba_beforeyougo01" "Hey, Gordon, before you go. " "ep_01.ba_beforeyougo02" "I was getting tired of carrying this around." "ep_01.ba_bestthing01" "The best thing you can do is run defense. " "ep_01.ba_bestthing02" "Ammo's in short supply; a lot of the citizens are unarmed at this point. " "ep_01.ba_bestthing03" "Now, come here. Look over here." "ep_01.ba_catchup" "Good. Now, to catch up on those beating quotas." "ep_01.ba_comeon01" "Come on!" "ep_01.ba_deceiving01" "Yeah, well looks can be deceiving. " "ep_01.ba_deceiving02" "I'm sending folks out in groups." "ep_01.ba_deceiving03" "Like I said before, if you can keep them safe and provide cover, we might actually stand a chance of reaching the escape trains." "ep_01.ba_defendcitizens01" "Take care of the citizens, Gordon! " "ep_01.ba_defendcitizens02" "They're counting on you!" "ep_01.ba_defendcitizens03" "Gordon, defend the citizens!" "ep_01.ba_defendcitizens04" "These are our people! " "ep_01.ba_defendcitizens05" "Keep them safe! " "ep_01.ba_defendcitizens06" "Defend the citizens..." "ep_01.ba_defendcitizens07" "Get them to the trains!" "ep_01.ba_doingok" "I'm doing okay, just going crazy trying to --- " "ep_01.ba_dontletmedown" "Don't let me down, Gordon." "ep_01.ba_donttakelong" "Okay then...don't take too long about it, yeah?" "ep_01.ba_finefettle" "Dr. K's in fine fettle, isn't he?" "ep_01.ba_followed01" "Oh hell, Gordon! " "ep_01.ba_followed02" "Were you followed again?" "ep_01.ba_followfreeman" "You, citizens! Follow Dr. Freeman!" "ep_01.ba_gettingaboard01" "They're getting aboard! Good work! " "ep_01.ba_gettingaboard02" "They're on! " "ep_01.ba_gettingaboard03" "That's it! " "ep_01.ba_gettingaboard04" "All aboard! " "ep_01.ba_goacross" "Go on across, Gordon." "ep_01.ba_goodjob" "Good job, Gordon! " "ep_01.ba_gordoniknow" "Now that's the Gordon Freeman I know!" "ep_01.ba_greeting01" "Gordon? " "ep_01.ba_greeting02" "Alyx! " "ep_01.ba_greeting03" "I don't believe it! " "ep_01.ba_greeting04" "How the hell did you get out of the Citadel?" "ep_01.ba_groupready01" "Okay, run this group of citizens over to the train. " "ep_01.ba_groupready02" "The next group is ready for you! " "ep_01.ba_groupready03" "Take them to the train! " "ep_01.ba_groupready04" "Take these folks to the train and keep em safe!" "ep_01.ba_guardpoint" "I'm gonna go ahead and guard this point and keep people moving toward the trains." "ep_01.ba_gunshipkill" "That's one less gunship in the world!" "ep_01.ba_head4trains" "Head for the trains, people! I'm putting you in the care of my old friend Gordon Freeman!" "ep_01.ba_headfornext" "Let's head for the next train! You guys go ahead, I'll bring the next batch of citizens around!" "ep_01.ba_hellyeah" "Hell yeah!" "ep_01.ba_herewego" "Here we go." "ep_01.ba_hightailstrider" "Okay, where the hell did that strider come from? I thought they'd all hightailed it out of town by now." "ep_01.ba_hurrytrain" "Hurry up, this train is leaving!" "ep_01.ba_ifyousayso" "Really? Well, if you say so." "ep_01.ba_justaboutfull" "Train's just about full." "ep_01.ba_kiddingstrider" "Oh, you're kidding me. A Strider? In here?" "ep_01.ba_killapc01" "Someone's gotta get rid of that APC." "ep_01.ba_killapc02" "Take out the APC. " "ep_01.ba_killapc03" "Get rid of the APCs!" "ep_01.ba_killgunship01" "We've gotta deal with that gunship before anyone else tries to get through. " "ep_01.ba_killgunship02" "Take down the gunship. " "ep_01.ba_killgunship03" "Take out that gunship, Doc! " "ep_01.ba_killgunship04" "Go for the gunship, Doc!" "ep_01.ba_killrpgsoldier01" "We've gotta take care of that guy with the rocket launcher first. " "ep_01.ba_killrpgsoldier02" "Get after that soldier with the rocket launcher! " "ep_01.ba_killrpgsoldier03" "We can't get through here till that soldier's out of the way." "ep_01.ba_kneecapping" "Good job kneecapping that strider!" "ep_01.ba_knowevac" "You guys know about the evacuation trains, right?" "ep_01.ba_laterseeyou" "All right, you two! I'll see you out there!" "ep_01.ba_luckydog" "You lucky dog you." "ep_01.ba_makeapush01" "Yeah, well, we've been planning to make a push on the trainstation. " "ep_01.ba_makeapush02" "Now it looks like we're gonna have to cut a path through every chickenshit metrocop who's having second thoughts about defending City 17." "ep_01.ba_moveemout" "Move 'em out!" "ep_01.ba_nextyard" "Okay, let's head for the next yard!" "ep_01.ba_nicework" "Nice work. " "ep_01.ba_notrophy" "Oh well...I don't have a trophy room anyway." "ep_01.ba_ohmanapc" "Oh man...APCs!" "ep_01.ba_ohyeah01" "Oh yeah!" "ep_01.ba_pressure" "Well that puts the pressure on. We gotta get moving." "ep_01.ba_runfortrains" "Run for the trains! Dr. Freeman's gonna make sure you don't come to any harm!" "ep_01.ba_safepath01" "Okay. Across this bridge, over the rooftops, is a safe path to the station. " "ep_01.ba_safepath02" "You two head that way. " "ep_01.ba_safepath03" "I'll hit the streets and round up everyone who's been waiting. " "ep_01.ba_safepath04" "We'll meet you there." "ep_01.ba_seeya" "See ya when I see ya!" "ep_01.ba_seeyouatstation" "[across the distance] See you at the station!" "ep_01.ba_seeyououtthere" "Okay then. Take care of yourselves. I'll see you out there." "ep_01.ba_sheswaiting" "She's waiting for you. " "ep_01.ba_soldierrpg" "Oh hell, it looks like that soldier found himself a rocket launcher. " "ep_01.ba_sorryguys" "Sorry, guys! Take care!" "ep_01.ba_stayandpoint" "I'll stay here and point people toward the train. " "ep_01.ba_striderknees" "Hey, see if you can bring that strider to its knees, buddy." "ep_01.ba_takedownstrider" "Take down the strider." "ep_01.ba_takeitdown" "Well, take it down, Gordon." "ep_01.ba_takeoutapc" "Okay, we've gotta take out that armored personnel carrier or no one will be able to get through." "ep_01.ba_tellemdoc" "You tell 'em, Doc!" "ep_01.ba_thereyouare01" "There you are! " "ep_01.ba_thereyouare02" "I wondered if you were gonna make it in time." "ep_01.ba_tothetrains" "To the trains, people! We'll make sure you get there safe and sound!" "ep_01.ba_trainaboutfull" "The train's about full. Let's finish up here and start getting people onto another one!" "ep_01.ba_trynottolose" "I don't have many more of these so...try not to lose this one, okay?" "ep_01.ba_woo" "Woo hoo!" "ep_01.ba_wrinkleship" "A gunship! Well this is one hell of a wrinkle." "ep_01.ba_yeah01" "He, he, yeah!" "ep_01.ba_yougothim" "You got him!" "ep_01.ba_youguyscoming" "You guys coming?" "ep_01.eli_alyxno" "Alyx, no!" "ep_01.eli_andgordon01" "And Gordon..." "ep_01.eli_andgordon02" "Take good care of my girl. I'm counting on you. " "ep_01.eli_checkin01" "Alyx, where are you? " "ep_01.eli_checkin02" "Please, God, tell me you're out of the City!" "ep_01.eli_comeinalyx01" "Alyx?" "ep_01.eli_comeinalyx02" "Alyx, are you there? " "ep_01.eli_comeinalyx03" "Alyx, come in! " "ep_01.eli_comeinalyx04" "Alyx? " "ep_01.eli_comeinalyx05" "Sweetheart, come in!" "ep_01.eli_dowhatyoumust01" "Okay, Alyx, okay... Just promise me--" "ep_01.eli_dowhatyoumust02" "Promise me that you won't take a single unnecessary risk." "ep_01.eli_isaacplease" "Isaac, please." "ep_01.eli_izzytalk" "Izzy, talk some sense into her!" "ep_01.eli_kleiner" "Kleiner." "ep_01.eli_kleinerstop" "Kleiner! Stop!" "ep_01.eli_loveyoutoo01" "I love you, too, baby. " "ep_01.eli_loveyoutoo02" "I'll be praying for you." "ep_01.eli_loveyoutoo03" "We've got a lot to do here, and I can't do it without you." "ep_01.eli_shefoundyou01" "You found Gordon?" "ep_01.eli_shefoundyou02" "I don't believe it." "ep_01.eli_shefoundyou03" "That's, that's impossible" "ep_01.eli_shefoundyou04" "But listen, you two have got to get out of the city. " "ep_01.eli_shefoundyou05" "The citadel could blow at any moment!" "ep_01.eli_uhizzy" "Izzy..." "ep_01.eli_uhizzy01" "Izzy..." "ep_01.eli_uhizzy02" "Izzy!" "ep_01.eli_uhizzy03" "Izzy?" "ep_01.eli_uhizzy04" "Izzy?" "ep_01.eli_uhizzy05" "Izzy?" "ep_01.eli_what01" "What?!" "ep_01.kl_carefullamarr01" "Careful, Lamarr! " "ep_01.kl_carefullamarr02" "These lamps are quite hot!" "ep_01.kl_citadelabove01" "Oh dear, Eli, I'm sorry, but...surely there's no need for undue alarm? " "ep_01.kl_citadelabove02" "Alyx is well out of harm's way by now." "ep_01.kl_damage" "The manner in which these exceedingly rare quantum effects percolate up into the physical plane will be fascinating to witness-however, not at first hand. The ravages to cellular material are unimaginable." "ep_01.kl_damage01" "The manner in which these exceedingly rare quantum effects percolate up into the physical plane will be fascinating to witness-" "ep_01.kl_damage02" "However, not at first hand. " "ep_01.kl_damage03" "The ravages to cellular material are unimaginable." "ep_01.kl_damage04" "Although, I suppose we really should send a foray party for specimens at some point after the event." "ep_01.kl_fellowcitizens01" "Fellow citizens...residents of City 17 and environs...by which I mean sentient residents, of course, human and otherwise, although I believe there is little need to explain recent developments to our vortigaunt allies..." "ep_01.kl_fellowcitizens02" "At any rate...First, as a matter of great urgency, if you find yourself still within the confines of City 17, you are well advised to leave the city at once by the fastest means available to you. We have restored service to much of the commuter transport system in order to carry citizens out of the city as quickly as possible. We have also established camps and triage areas in the surrounding environs." "ep_01.kl_fellowcitizens03" "I repeat, you must evacuate the city at once. " "ep_01.kl_fellowcitizens04" "While there was certainly a great benefit in destroying the Citadel's teleport core, we have detected one rather unfortunate side effect. " "ep_01.kl_fellowcitizens05" "It would appear an inevitability that very soon now, the Citadel will be consumed in a destructive event whose magnitude I cannot currently estimate with any certainty, except to say that it will almost certainly irradiate an area of many miles' radius. " "ep_01.kl_fellowcitizens06" "Therefore, I repeat, evacuate City 17 at once if not sooner! I cannot state this without enough undue emphasis!" "ep_01.kl_fellowcitizens07" "On a lighter note, if you are already in one of our designated safe zones, I feel obliged to point out that a more fortunate side-effect of the reactor's destruction is the complete removal of the Combine's reproductive suppression field. " "ep_01.kl_fellowcitizens08" "Previously, certain protein chains important to the process of embryonic development were selectively prevented from forming. This is no longer the case. For those so inclined, now would be an excellent time for procreation. Which is to say, in layman's terms, you should give serious consideration to doing your part for the revival of the species. We must make the most of the time we have, as it is by no means certain how much time we have secured ourselves before the Combine attempt to restore their dominion, as they certainly shall." "ep_01.kl_fellowcitizens09" "Since this is in fact the first opportunity we have had to speak openly of the baleful influence of the Combine, there is much ground to cover—and in fact I hope to institute a series of useful bulletins in the days ahead. However, for now, we will have to content ourselves with some relatively meager exposition. " "ep_01.kl_fellowcitizens10" "The destabilization of the City 17 reactor has had repercussions that were not entirely unexpected, although we hardly dared speak this hope ahead of time. The destructive pulse forced a damper on the entire network of linked Citadel reactors. Thus, for the time being, I believe that all Combine portals have failed completely, as well as all communication systems based on that technology. " "ep_01.kl_fellowcitizens11" "In short, the Combine are completely cut off. Combine forces currently stationed on Earth are now isolated units. Stranded. " "ep_01.kl_fellowcitizens12" "However, this is most likely a temporary state of affairs. As we once learned to our dismay, even the relatively tiny fracture at Black Mesa gave our enemies an opening which they were able to force ever wider, as they poured through in greater and greater numbers. " "ep_01.kl_fellowcitizens13" "In addition to the completely xenotheric species, there are many modified post-human allies still remaining on Earth who will be doing their utmost to re-establish lines of communication and supply with the larger forces. " "ep_01.kl_fellowcitizens14" "Even so, there is greater reason for hope now than at any time in the past decade. " "ep_01.kl_fellowcitizens15" "We have made, in secret, several technological advances which we will do our best to deploy in advance of the Combine's return. " "ep_01.kl_fellowcitizens16" "We continue to diligently assemble and train a new generation of scientists and technicians. " "ep_01.kl_fellowcitizens17" "For what the Combine fear the most is not any tangible human weapon, but our will, our intellect, our ability to respond selectively and rationally to every terror they turn against us. " "ep_01.kl_fellowcitizens18" "We place our firmest hope in the human spirit, even knowing how easily it may be shattered. We have all seen friends and family crushed by the Combine. Some of our neighbors have allowed themselves to be co-opted, and purged of their humanity, by the military machine. " "ep_01.kl_fellowcitizens19" "And those who resisted have met a most terrible fate. " "ep_01.kl_fellowcitizens20" "Still, I cannot overstate how important it is that we retain our humanity. Only this will allow us to hold together as we must for their inevitable return...and what is certain to be unimaginable retaliation." "ep_01.kl_fellowcitizens21" "And...oh yes, if you missed any part of this message, it will loop repeatedly until there is no point in looping it any longer. " "ep_01.kl_fellowcitizens22" "I apologize for any inadvertent errors or omissions. As you can imagine, we have had scarcely time to record, let alone rehearse- " "ep_01.kl_fellowcitizens23" "What's that, Eli? Oh, right. " "ep_01.kl_fellowcitizens24" "This has been Dr. Isaac Kleiner, formerly of Black Mesa, now simply a citizen, like all of you, of Earth. " "ep_01.kl_fellowcitizens25" "Let me just add to all those who can hear me now, as we struggle out of the shadow of our malefactors, welcome back to the light. " "ep_01.kl_fellowcitizens26" "Now...where did I put that calculator...? " "ep_01.kl_hopeyoufar" "Oh, Alyx, my dear, I do hope you are far, far away from the Citadel. " "ep_01.kl_imsorryeli01" "I'm sorry, Eli, but I don't see any other way. " "ep_01.kl_imsorryeli02" "It would help us evacuate more citizens.... " "ep_01.kl_insufficient" "What? Oh dear! But there's really no time! The core is exceedingly close to collapse. Why, there's no way to get far enough without first...well...nothing short of a direct intervention in the core could possibly retard the reaction." "ep_01.kl_intothecore" "Into the core, yes. But it's far too dangerous to consider. The chamber will be bathed in radiation. " "ep_01.kl_isthison" "Ahem...is this on? Yes? Very well, I...I am not much of a public speaker, but I'll...I'll do my best." "ep_01.kl_noquestion01" "There's no question that it will, I'm afraid. " "ep_01.kl_noquestion02" "Our remote sensors indicate the process is accelerating toward a dark-energy flare. " "ep_01.kl_noquestion03" "We are rapidly approaching the point of no return. " "ep_01.kl_vicinity" "Anyone left in the vicinity will be subjected to energetic events whose effects are beyond my powers of speculation." "ep_01.mo_intercept01" "I'm fairly sure I've pinned down the location of the Project. " "ep_01.mo_intercept02" "It's hard to say how much of it might have survived intact, or whether there's anything remaining that could compromise our work..." "ep_01.mo_intercept03" "...if it were discovered by the Combine." "ep_01.mo_intercept04" "We'll need to take a close look at it, of course, but I should be able to give a better opinion within a few hours." "ep_01.mo_intercept05" "If the site is where we think it is, then it should be no more than..." "ep_01.mo_intercept06" "What's that?" "ep_01.mo_intercept07" "I'm going to cut this short. We may have been spotted." "ep_01.gman_wellseeaboutthat" "We'll see about that." "ep1_citizen.cit_alert_antlions01_female" "Cover the burrows! " "ep1_citizen.cit_alert_antlions02_female" "Cover up the openings! " "ep1_citizen.cit_alert_antlions03_female" "Where are these things coming from? " "ep1_citizen.cit_alert_antlions04_female" "How are they getting into the city? " "ep1_citizen.cit_alert_antlions05_female" "I hate bugs! " "ep1_citizen.cit_alert_antlions06_female" "Help! " "ep1_citizen.cit_alert_antlions07_female" "As if regular bugs weren't bad enough... " "ep1_citizen.cit_alert_antlions08_female" "Here they come! " "ep1_citizen.cit_alert_antlions09_female" "I can hear 'em! " "ep1_citizen.cit_alert_antlions10_female" "These antlions must be coming from the subways. " "ep1_citizen.cit_alert_antlions11_female" "You hear 'em...underground? " "ep1_citizen.cit_alert_antlions12_female" "Combine defenses used to keep these antlions away. " "ep1_citizen.cit_alert_antlions13_female" "Antlions never got into the city in the old days. I mean, last week. " "ep1_citizen.cit_alert_antlions14_female" "At least the antlions hate the Combine as much as they hate us. " "ep1_citizen.cit_alert_antlions15_female" "First the Combine...now this! " "ep1_citizen.cit_alert_antlions16_female" "Plug those holes! " "ep1_citizen.cit_alert_antlions17_female" "They're coming out of those holes! " "ep1_citizen.cit_alert_antlions18_female" "Damn these things!" "ep1_citizen.cit_alert_gunship01_female" "Look out, it's gonna unload! " "ep1_citizen.cit_alert_gunship02_female" "It's coming for us! " "ep1_citizen.cit_alert_gunship03_female" "Take it down! " "ep1_citizen.cit_alert_gunship04_female" "We gotta take it down! " "ep1_citizen.cit_alert_gunship05_female" "Hit it before it makes another pass! " "ep1_citizen.cit_alert_gunship06_female" "It's gonna tear us apart! " "ep1_citizen.cit_alert_gunship07_female" "That thing's gonna chew us up! " "ep1_citizen.cit_alert_gunship08_female" "Kinda makes you wish we were still fighting headcrabs. " "ep1_citizen.cit_alert_head01_female" "Headcrabs! " "ep1_citizen.cit_alert_head02_female" "So that's a headcrab...huh... " "ep1_citizen.cit_alert_head03_female" "Get it off me! Get it off!" "ep1_citizen.cit_alert_head04_female" "Get it away from me! " "ep1_citizen.cit_alert_head05_female" "Yikes! " "ep1_citizen.cit_alert_head06_female" "Shit! " "ep1_citizen.cit_alert_head07_female" "What the hell is that? " "ep1_citizen.cit_alert_head08_female" "Don't let that thing get ahold of your head!" "ep1_citizen.cit_alert_rollers01_female" "Rollermines! " "ep1_citizen.cit_alert_rollers02_female" "Don't let them near you! " "ep1_citizen.cit_alert_rollers03_female" "Keep away from those things!" "ep1_citizen.cit_alert_soldier_above_female" "They're coming from above!" "ep1_citizen.cit_alert_soldier01_female" "We're all just targets to them now. " "ep1_citizen.cit_alert_soldier02_female" "Why haven't they left already? " "ep1_citizen.cit_alert_soldier03_female" "Their leader's gone! Why the hell are they sticking around? " "ep1_citizen.cit_alert_soldier04_female" "Soldiers! " "ep1_citizen.cit_alert_soldier05_female" "Overwatch soldiers!" "ep1_citizen.cit_alert_soldier06_female" "Why didn't they leave with the rest of the Combine? " "ep1_citizen.cit_alert_soldier07_female" "Traitors!" "ep1_citizen.cit_alert_zombie01_female" "Zombies! " "ep1_citizen.cit_alert_zombie02_female" "What is that...a zombie? " "ep1_citizen.cit_alert_zombie03_female" "What the hell is that? " "ep1_citizen.cit_alert_zombie04_female" "Kill it! " "ep1_citizen.cit_alert_zombie05_female" "What in god's name is that thing? " "ep1_citizen.cit_alert_zombie06_female" "Shoot 'em! " "ep1_citizen.cit_alert_zombie07_female" "Aim for the head! " "ep1_citizen.cit_alert_zombie08_female" "Holy crap! I think I know that guy!" "ep1_citizen.cit_buddykilled01_female" "You okay? " "ep1_citizen.cit_buddykilled02_female" "Oh god...I'm next...I just know it... " "ep1_citizen.cit_buddykilled03_female" "No! " "ep1_citizen.cit_buddykilled04_female" "Oh god! " "ep1_citizen.cit_buddykilled05_female" "Get up! " "ep1_citizen.cit_buddykilled06_female" "Keep moving! " "ep1_citizen.cit_buddykilled07_female" "Oh shit! " "ep1_citizen.cit_buddykilled08_female" "Man down! " "ep1_citizen.cit_buddykilled09_female" "Why? " "ep1_citizen.cit_buddykilled10_female" "I think we've made a terrible mistake... " "ep1_citizen.cit_buddykilled11_female" "We're all gonna die! " "ep1_citizen.cit_buddykilled12_female" "That's it - I'm pissed! " "ep1_citizen.cit_buddykilled13_female" "They killed the new guy!" "ep1_citizen.cit_buddykilled14_female" "Keep up! " "ep1_citizen.cit_buddykilled15_female" "Keep moving!" "ep1_citizen.cit_comehere_female" "Come here!" "ep1_citizen.cit_denytrain01_female" "Not you, Freeman! You got a job to do. " "ep1_citizen.cit_denytrain02_female" "Get back, Doc. I'm sure you want to help everyone else get to safety first. " "ep1_citizen.cit_denytrain03_female" "You're supposed to wait till everyone else is on board first. " "ep1_citizen.cit_denytrain04_female" "Hey, Freeman. Get back out there and help." "ep1_citizen.cit_evac_casualty01_female" "You can do better than that! " "ep1_citizen.cit_evac_casualty02_female" "They're dying all around me! " "ep1_citizen.cit_evac_casualty03_female" "Lost another one! " "ep1_citizen.cit_evac_casualty04_female" "Don't lose another one, Freeman! " "ep1_citizen.cit_evac_casualty05_female" "We'll never make it at this rate! " "ep1_citizen.cit_evac_casualty06_female" "Oh God, that was close! " "ep1_citizen.cit_evac_casualty07_female" "I thought you were supposed to help us! " "ep1_citizen.cit_evac_casualty08_female" "Heeellllpp!!! " "ep1_citizen.cit_evac_casualty09_female" "It's hopeless! " "ep1_citizen.cit_evac_casualty10_female" "Let's just give up now... " "ep1_citizen.cit_evac_casualty11_female" "Holy Crap - Help!" "ep1_citizen.cit_evac_defendus01_female" "You're supposed to protect us! " "ep1_citizen.cit_evac_defendus02_female" "Defend us, Freeman! " "ep1_citizen.cit_evac_defendus03_female" "Keep us covered, Freeman! " "ep1_citizen.cit_evac_defendus04_female" "We're in your care, Dr. Freeman! " "ep1_citizen.cit_evac_defendus05_female" "Where are we supposed to go again?" "ep1_citizen.cit_evac_defendus06_female" "We gotta get outta here! " "ep1_citizen.cit_evac_defendus07_female" "Make for the trains! " "ep1_citizen.cit_evac_defendus08_female" "Never thought I'd be happy to see those trains again. " "ep1_citizen.cit_evac_defendus09_female" "How 'bout a little help here, Freeman." "ep1_citizen.cit_evac_defendusvance_female" "How 'bout a little help here, Vance." "ep1_citizen.cit_evac_enemies01_female" "They're coming! " "ep1_citizen.cit_evac_enemies02_female" "They're everywhere!" "ep1_citizen.cit_evac_no01_female" "We'll follow when we can. " "ep1_citizen.cit_evac_no02_female" "We're gonna see if we can help anyone else get out. " "ep1_citizen.cit_evac_no03_female" "If there's anyone left in the city, we'll try and help them out. " "ep1_citizen.cit_evac_no04_female" "Go on without us. We've got stuff to do." "ep1_citizen.cit_evac_ok01_female" "Hell yeah, we're with you! " "ep1_citizen.cit_evac_ok02_female" "We'll come with you. " "ep1_citizen.cit_evac_ok03_female" "We're getting out as fast as we can! " "ep1_citizen.cit_evac_ok04_female" "You don't have to ask me twice. Let's go." "ep1_citizen.cit_evac_thanks01_female" "Thanks, Freeman! " "ep1_citizen.cit_evac_thanks02_female" "We made it, thanks to you! " "ep1_citizen.cit_evac_thanks03_female" "That was a close one. " "ep1_citizen.cit_evac_thanks04_female" "I thought we'd never make it. " "ep1_citizen.cit_evac_thanks05_female" "It was touch and go for a minute there." "ep1_citizen.cit_evac_thanksalyx_female" "Thanks, Alyx." "ep1_citizen.cit_getaboard01_female" "Come on, people. " "ep1_citizen.cit_getaboard02_female" "Get aboard! " "ep1_citizen.cit_getaboard03_female" "Haul ass! " "ep1_citizen.cit_getaboard04_female" "Get on here! " "ep1_citizen.cit_getaboard05_female" "Get in quick!" "ep1_citizen.cit_getoffstreet_female" "Come on! Get off the street! The Combine's moving into this area!" "ep1_citizen.cit_greatshot_female" "Great shot, Doc!" "ep1_citizen.cit_greet_alyx01_female" "Hey! You're Alyx Vance! " "ep1_citizen.cit_greet_alyx02_female" "I know you! " "ep1_citizen.cit_greet_alyx03_female" "Alyx Vance and Gordon Freeman! You stayed behind to look after us, didn't you? " "ep1_citizen.cit_greet_alyx04_female" "Who are you again? " "ep1_citizen.cit_greet_alyx05_female" "I hope you two are here to help. " "ep1_citizen.cit_greet_alyx06_female" "You're Kleiner's daughter, right? " "ep1_citizen.cit_greet_alyx07_female" "Yeah, yeah, good to see you. Now, where's Dog? " "ep1_citizen.cit_greet_alyx08_female" "Alyx, oh my god, where's Freeman!?! Oh, there he is... " "ep1_citizen.cit_greet_alyx09_female" "Oh, hey Freeman. And this is the Missus, I presume? " "ep1_citizen.cit_greet_alyx10_female" "Alyx, Gordon - thank God you made it! " "ep1_citizen.cit_greet_alyx11_female" "Alyx - honestly, do you think we have any chance? " "ep1_citizen.cit_greet_alyx12_female" "Yap, yap, yap, why don't you let Freeman get a word in for once?" "ep1_citizen.cit_gunship_female" "Oh no, gunship! Run!" "ep1_citizen.cit_heyoverhere_female" "Hey! Over here!" "ep1_citizen.cit_hurryup_female" "Hurry up!" "ep1_citizen.cit_itsaraid_female" "It's a raid!" "ep1_citizen.cit_jump_female" "Jump!" "ep1_citizen.cit_kill01_female" "Yeah! " "ep1_citizen.cit_kill02_female" "One down. " "ep1_citizen.cit_kill03_female" "One more for me. " "ep1_citizen.cit_kill04_female" "That's how it's done. " "ep1_citizen.cit_kill05_female" "Somebody shed a tear. " "ep1_citizen.cit_kill06_female" "Did you see that? " "ep1_citizen.cit_kill07_female" "I'm getting the hang of this. " "ep1_citizen.cit_kill08_female" "Bingo! " "ep1_citizen.cit_kill09_female" "Take that! " "ep1_citizen.cit_kill10_female" "Take that! " "ep1_citizen.cit_kill11_female" "Yeah. " "ep1_citizen.cit_kill12_female" "Yeah. " "ep1_citizen.cit_kill13_female" "Eat it! " "ep1_citizen.cit_kill14_female" "Die! " "ep1_citizen.cit_kill15_female" "One for the resistance! " "ep1_citizen.cit_kill16_female" "Rot in hell! If you believe in that sort of thing. " "ep1_citizen.cit_kill17_female" "Rot in hell! " "ep1_citizen.cit_kill18_female" "That's how you do it, eh Freeman?" "ep1_citizen.cit_letyouthru_female" "Okay, we'll let you through!" "ep1_citizen.cit_notice_gravgunkill01_female" "Whoa! Nice trick, Dr. Freeman! " "ep1_citizen.cit_notice_gravgunkill02_female" "That was really something, Doc! " "ep1_citizen.cit_notice_gravgunkill03_female" "What the hell did you just do? " "ep1_citizen.cit_notice_gravgunkill04_female" "Sometime you gotta show me how to do that!" "ep1_citizen.cit_pain01_female" "[Pain sounds]" "ep1_citizen.cit_pain02_female" "[Pain sounds]" "ep1_citizen.cit_pain03_female" "[Pain sounds]" "ep1_citizen.cit_pain04_female" "[Pain sounds]" "ep1_citizen.cit_pain05_female" "[Pain sounds]" "ep1_citizen.cit_pain06_female" "[Pain sounds]" "ep1_citizen.cit_pain07_female" "[Pain sounds]" "ep1_citizen.cit_pain08_female" "[Pain sounds]" "ep1_citizen.cit_pain09_female" "[Pain sounds]" "ep1_citizen.cit_pain10_female" "[Pain sounds]" "ep1_citizen.cit_raidsoldiers_female" "Soldiers!" "ep1_citizen.cit_reachtrain01_female" "We made it! " "ep1_citizen.cit_reachtrain02_female" "Get this thing moving! " "ep1_citizen.cit_reachtrain03_female" "I made it! We can leave now! " "ep1_citizen.cit_reachtrain04_female" "Hurry and let's get out of here! " "ep1_citizen.cit_reachtrain05_female" "Get the hell out of here!" "ep1_citizen.cit_remarks01_female" "I hear it's a lot better out in the country. " "ep1_citizen.cit_remarks02_female" "Everything we do seems to make things worse. " "ep1_citizen.cit_remarks03_female" "It used to be safer here. " "ep1_citizen.cit_remarks04_female" "This was such a nice neighborhood too." "ep1_citizen.cit_remarks05_female" "Somehow I thought things would be better by now. " "ep1_citizen.cit_remarks06_female" "We're sitting ducks in here. Or maybe fish in a barrel. Anyway, it's not good." "ep1_citizen.cit_remarks07_female" "So much for better living through science." "ep1_citizen.cit_remarks08_female" "Dr. Kleiner says we can mate now. Not that I needed his permission." "ep1_citizen.cit_remarks09_female" "I don't miss Dr. Breen, but I do miss his show. Remember when he had the jugglers on?" "ep1_citizen.cit_remarks10_female" "I hear they put babies in those striders." "ep1_citizen.cit_remarks11_female" "I blame Black Mesa..." "ep1_citizen.cit_remarks12_female" "I met Odessa Cubbage one time. What an idiot." "ep1_citizen.cit_remarks13_female" "I blame Odessa Cubbage..." "ep1_citizen.cit_remarks14_female" "They're always saying something's about to blow. I ain't buying it this time." "ep1_citizen.cit_remarks15_female" "I'm not going nowhere. No sir." "ep1_citizen.cit_remarks16_female" "Oh no, the Kleiner speech is starting again. CAN'T SOMEONE MAKE IT STOP!" "ep1_citizen.cit_remarks17_female" "Between you and me, I don't trust those Vortigaunts." "ep1_citizen.cit_remarks18_female" "How 'bout this weather? " "ep1_citizen.cit_remarks19_female" "They might call 'em crabs, but I'll tell you what, they don't taste like crab." "ep1_citizen.cit_remarks20_female" "This is gonna sound crazy, but I kinda miss the Combine." "ep1_citizen.cit_remarks21_female" "Sometimes I think everybody's a doctor but me." "ep1_citizen.cit_remarks22_female" "What idiot put Kleiner in charge?" "ep1_citizen.cit_remarks23_female" "We're all starving and Kleiner's headcrab's probably eating Grade A head." "ep1_citizen.cit_runforit_female" "Run for it!" "ep1_citizen.cit_safehouse_female" "The Combine's not making it easy. We're trying to get enough people together to force our way through to the trainstation. People are meeting up in a safehouse nearby. " "ep1_citizen.cit_shock01_female" "[Shock sounds]" "ep1_citizen.cit_shock02_female" "[Shock sounds]" "ep1_citizen.cit_shock03_female" "[Shock sounds]" "ep1_citizen.cit_shock04_female" "[Shock sounds]" "ep1_citizen.cit_shock05_female" "[Shock sounds]" "ep1_citizen.cit_squad_flee01_female" "You heard the old egghead! Get out of the city! " "ep1_citizen.cit_squad_flee02_female" "Everybody keep moving! " "ep1_citizen.cit_squad_flee03_female" "Don't get held up-we've gotta get to the trainstation. " "ep1_citizen.cit_squad_flee04_female" "Come on! To the stations! " "ep1_citizen.cit_squad_flee05_female" "Those last trains are leaving-we've gotta keep moving." "ep1_citizen.cit_stopburrows_female" "Hey down there! Stop up those burrows and we'll let you through!" "ep1_citizen.cit_tellmeaboutit_female" "Tell me about it. They're doing their best to trap us here." "ep1_citizen.cit_thateverybody_female" "Is that everybody?" "ep1_citizen.cit_theyfoundus_female" "They found us!" "ep1_citizen.cit_thisway_female" "This way." "ep1_citizen.cit_twopeople_female" "I heard two people were coming up. I'm gonna wait till you're both here." "ep1_citizen.cit_youbet_female" "You bet. Let's go." "ep1_citizen.cit_youknowodessa_female" "Hey, Dr. Freeman, I heard you were there when Odessa Cubbage took down the first gunship? That must have been a real honor for you. I'm proud to say I met someone who knew Odessa Cubbage." "ep1_citizen.cit_alert_antlions01_male" "Cover the burrows! " "ep1_citizen.cit_alert_antlions02_male" "Cover up the openings! " "ep1_citizen.cit_alert_antlions03_male" "Where are these things coming from? " "ep1_citizen.cit_alert_antlions04_male" "How are they getting into the city? " "ep1_citizen.cit_alert_antlions05_male" "I hate bugs! " "ep1_citizen.cit_alert_antlions06_male" "Help! " "ep1_citizen.cit_alert_antlions07_male" "As if regular bugs weren't bad enough... " "ep1_citizen.cit_alert_antlions08_male" "Here they come! " "ep1_citizen.cit_alert_antlions09_male" "I can hear 'em! " "ep1_citizen.cit_alert_antlions10_male" "These antlions must be coming from the subways. " "ep1_citizen.cit_alert_antlions11_male" "You hear 'em...underground? " "ep1_citizen.cit_alert_antlions12_male" "Combine defenses used to keep these antlions away. " "ep1_citizen.cit_alert_antlions13_male" "Antlions never got into the city in the old days. I mean, last week. " "ep1_citizen.cit_alert_antlions14_male" "At least the antlions hate the Combine as much as they hate us. " "ep1_citizen.cit_alert_antlions15_male" "First the Combine...now this! " "ep1_citizen.cit_alert_antlions16_male" "Plug those holes! " "ep1_citizen.cit_alert_antlions17_male" "They're coming out of those holes! " "ep1_citizen.cit_alert_antlions18_male" "Damn these things!" "ep1_citizen.cit_alert_gunship01_male" "Look out, it's gonna unload! " "ep1_citizen.cit_alert_gunship02_male" "It's coming for us! " "ep1_citizen.cit_alert_gunship03_male" "Take it down! " "ep1_citizen.cit_alert_gunship04_male" "We gotta take it down! " "ep1_citizen.cit_alert_gunship05_male" "Hit it before it makes another pass! " "ep1_citizen.cit_alert_gunship06_male" "It's gonna tear us apart! " "ep1_citizen.cit_alert_gunship07_male" "That thing's gonna chew us up! " "ep1_citizen.cit_alert_gunship08_male" "Kinda makes you wish we were still fighting headcrabs. " "ep1_citizen.cit_alert_head01_male" "Headcrabs! " "ep1_citizen.cit_alert_head02_male" "So that's a headcrab...huh... " "ep1_citizen.cit_alert_head03_male" "Get it off me! Get it off!" "ep1_citizen.cit_alert_head03a_male" "Get it off me! Get it off!" "ep1_citizen.cit_alert_head04_male" "Get it away from me! " "ep1_citizen.cit_alert_head05_male" "Yikes! " "ep1_citizen.cit_alert_head06_male" "Shit! " "ep1_citizen.cit_alert_head07_male" "What the hell is that? " "ep1_citizen.cit_alert_head08_male" "Don't let that thing get ahold of your head!" "ep1_citizen.cit_alert_rollers01_male" "Rollermines! " "ep1_citizen.cit_alert_rollers02_male" "Don't let them near you! " "ep1_citizen.cit_alert_rollers03_male" "Keep away from those things!" "ep1_citizen.cit_alert_rollers04_male" "Help!" "ep1_citizen.cit_alert_soldier_above_male" "They're coming from above!" "ep1_citizen.cit_alert_soldier01_male" "We're all just targets to them now. " "ep1_citizen.cit_alert_soldier02_male" "Why haven't they left already? " "ep1_citizen.cit_alert_soldier03_male" "Their leader's gone! Why the hell are they sticking around? " "ep1_citizen.cit_alert_soldier04_male" "Soldiers! " "ep1_citizen.cit_alert_soldier05_male" "Overwatch soldiers!" "ep1_citizen.cit_alert_soldier06_male" "Why didn't they leave with the rest of the Combine? " "ep1_citizen.cit_alert_soldier07_male" "Traitors!" "ep1_citizen.cit_alert_zombie01_male" "Zombies! " "ep1_citizen.cit_alert_zombie02_male" "What is that...a zombie? " "ep1_citizen.cit_alert_zombie03_male" "What the hell is that? " "ep1_citizen.cit_alert_zombie04_male" "Kill it! " "ep1_citizen.cit_alert_zombie05_male" "What in god's name is that thing? " "ep1_citizen.cit_alert_zombie06_male" "Shoot 'em! " "ep1_citizen.cit_alert_zombie07_male" "Aim for the head! " "ep1_citizen.cit_alert_zombie08_male" "Holy crap! I think I know that guy!" "ep1_citizen.cit_alert_zombie09_male" "Kill it!" "ep1_citizen.cit_behindyousfx01_male" " " "ep1_citizen.cit_behindyousfx02_male" " " "ep1_citizen.cit_buddykilled01_male" "You okay? " "ep1_citizen.cit_buddykilled02_male" "Oh god...I'm next...I just know it... " "ep1_citizen.cit_buddykilled03_male" "No! " "ep1_citizen.cit_buddykilled04_male" "Oh god! " "ep1_citizen.cit_buddykilled05_male" "Get up! " "ep1_citizen.cit_buddykilled06_male" "Keep moving! " "ep1_citizen.cit_buddykilled07_male" "Oh shit! " "ep1_citizen.cit_buddykilled08_male" "Man down! " "ep1_citizen.cit_buddykilled09_male" "Why? " "ep1_citizen.cit_buddykilled10_male" "I think we've made a terrible mistake... " "ep1_citizen.cit_buddykilled11_male" "We're all gonna die! " "ep1_citizen.cit_buddykilled12_male" "That's it - I'm pissed! " "ep1_citizen.cit_buddykilled13_male" "They killed the new guy!" "ep1_citizen.cit_comehere_male" "Come here!" "ep1_citizen.cit_denytrain01_male" "Not you, Freeman! You got a job to do. " "ep1_citizen.cit_denytrain02_male" "Get back, Doc. I'm sure you want to help everyone else get to safety first. " "ep1_citizen.cit_denytrain03_male" "You're supposed to wait till everyone else is on board first. " "ep1_citizen.cit_denytrain04_male" "Hey, Freeman. Get back out there and help." "ep1_citizen.cit_evac_casualty01_male" "You can do better than that! " "ep1_citizen.cit_evac_casualty02_male" "They're dying all around me! " "ep1_citizen.cit_evac_casualty03_male" "Lost another one! " "ep1_citizen.cit_evac_casualty04_male" "Don't lose another one, Freeman! " "ep1_citizen.cit_evac_casualty05_male" "We'll never make it at this rate! " "ep1_citizen.cit_evac_casualty06_male" "Oh God, that was close! " "ep1_citizen.cit_evac_casualty07_male" "I thought you were supposed to help us! " "ep1_citizen.cit_evac_casualty08_male" "Heeellllpp!!! " "ep1_citizen.cit_evac_casualty09_male" "It's hopeless! " "ep1_citizen.cit_evac_casualty10_male" "Let's just give up now... " "ep1_citizen.cit_evac_casualty11_male" "Holy Crap - Help!" "ep1_citizen.cit_evac_defendus01_male" "You're supposed to protect us! " "ep1_citizen.cit_evac_defendus02_male" "Defend us, Freeman! " "ep1_citizen.cit_evac_defendus03_male" "Keep us covered, Freeman! " "ep1_citizen.cit_evac_defendus04_male" "We're in your care, Dr. Freeman! " "ep1_citizen.cit_evac_defendus05_male" "Where are we supposed to go again?" "ep1_citizen.cit_evac_defendus06_male" "We gotta get outta here! " "ep1_citizen.cit_evac_defendus07_male" "Make for the trains! " "ep1_citizen.cit_evac_defendus08_male" "Never thought I'd be happy to see those trains again. " "ep1_citizen.cit_evac_defendus09_male" "How 'bout a little help here, Freeman." "ep1_citizen.cit_evac_defendusvance_male" "How 'bout a little help here, Vance." "ep1_citizen.cit_evac_enemies01_male" "They're coming! " "ep1_citizen.cit_evac_enemies02_male" "They're everywhere!" "ep1_citizen.cit_evac_no01_male" "We'll follow when we can. " "ep1_citizen.cit_evac_no02_male" "We're gonna see if we can help anyone else get out. " "ep1_citizen.cit_evac_no03_male" "If there's anyone left in the city, we'll try and help them out. " "ep1_citizen.cit_evac_no04_male" "Go on without us. We've got stuff to do." "ep1_citizen.cit_evac_ok01_male" "Hell yeah, we're with you! " "ep1_citizen.cit_evac_ok02_male" "We'll come with you. " "ep1_citizen.cit_evac_ok03_male" "We're getting out as fast as we can! " "ep1_citizen.cit_evac_ok04_male" "You don't have to ask me twice. Let's go." "ep1_citizen.cit_evac_thanks01_male" "Thanks, Freeman! " "ep1_citizen.cit_evac_thanks02_male" "We made it, thanks to you! " "ep1_citizen.cit_evac_thanks03_male" "That was a close one. " "ep1_citizen.cit_evac_thanks04_male" "I thought we'd never make it. " "ep1_citizen.cit_evac_thanks05_male" "It was touch and go for a minute there." "ep1_citizen.cit_evac_thanksalyx_male" "Thanks, Alyx." "ep1_citizen.cit_getaboard01_male" "Come on, people. " "ep1_citizen.cit_getaboard02_male" "Get aboard! " "ep1_citizen.cit_getaboard03_male" "Haul ass! " "ep1_citizen.cit_getaboard04_male" "Get on here! " "ep1_citizen.cit_getaboard05_male" "Get in quick!" "ep1_citizen.cit_getoffstreet_male" "Come on! Get off the street! The Combine's moving into this area!" "ep1_citizen.cit_greatshot_male" "Great shot, Doc!" "ep1_citizen.cit_greet_alyx01_male" "Hey! You're Alyx Vance! " "ep1_citizen.cit_greet_alyx02_male" "I know you! " "ep1_citizen.cit_greet_alyx03_male" "Alyx Vance and Gordon Freeman! You stayed behind to look after us, didn't you? " "ep1_citizen.cit_greet_alyx04_male" "Who are you again? " "ep1_citizen.cit_greet_alyx05_male" "I hope you two are here to help. " "ep1_citizen.cit_greet_alyx06_male" "You're Kleiner's daughter, right? " "ep1_citizen.cit_greet_alyx07_male" "Yeah, yeah, good to see you. Now, where's Dog? " "ep1_citizen.cit_greet_alyx08_male" "Alyx, oh my god, where's Freeman!?! Oh, there he is... " "ep1_citizen.cit_greet_alyx09_male" "Oh, hey Freeman. And this is the Missus, I presume? " "ep1_citizen.cit_greet_alyx10_male" "Alyx, Gordon - thank God you made it! " "ep1_citizen.cit_greet_alyx11_male" "Alyx - honestly, do you think we have any chance? " "ep1_citizen.cit_greet_alyx12_male" "Yap, yap, yap, why don't you let Freeman get a word in for once?" "ep1_citizen.cit_greet_alyx13_male" "Oh, hey Freeman. And this must be the little lady." "ep1_citizen.cit_gunship_male" "Oh no, gunship! Run!" "ep1_citizen.cit_heyoverhere_male" "Hey! Over here!" "ep1_citizen.cit_hurryup_male" "Hurry up!" "ep1_citizen.cit_itsaraid_male" "It's a raid!" "ep1_citizen.cit_jump_male" "Jump!" "ep1_citizen.cit_kill01_male" "Yeah! " "ep1_citizen.cit_kill02_male" "One down. " "ep1_citizen.cit_kill03_male" "One more for me. " "ep1_citizen.cit_kill04_male" "That's how it's done. " "ep1_citizen.cit_kill05_male" "Somebody shed a tear. " "ep1_citizen.cit_kill06_male" "Did you see that? " "ep1_citizen.cit_kill07_male" "I'm getting the hang of this. " "ep1_citizen.cit_kill08_male" "Bingo! " "ep1_citizen.cit_kill09_male" "Take that! " "ep1_citizen.cit_kill10_male" "Take that! " "ep1_citizen.cit_kill11_male" "Yeah. " "ep1_citizen.cit_kill12_male" "Yeah. " "ep1_citizen.cit_kill13_male" "Eat it! " "ep1_citizen.cit_kill14_male" "Die! " "ep1_citizen.cit_kill15_male" "One for the resistance! " "ep1_citizen.cit_kill16_male" "Rot in hell! If you believe in that sort of thing. " "ep1_citizen.cit_kill17_male" "Rot in hell! " "ep1_citizen.cit_kill18_male" "That's how you do it, eh Freeman?" "ep1_citizen.cit_kill19_male" "See what I just did there?" "ep1_citizen.cit_kill20_male" "[Giddy laughter]" "ep1_citizen.cit_letyouthru_male" "Okay, we'll let you through!" "ep1_citizen.cit_notice_gravgunkill01_male" "Whoa! Nice trick, Dr. Freeman! " "ep1_citizen.cit_notice_gravgunkill02_male" "That was really something, Doc! " "ep1_citizen.cit_notice_gravgunkill03_male" "What the hell did you just do? " "ep1_citizen.cit_notice_gravgunkill04_male" "Sometime you gotta show me how to do that!" "ep1_citizen.cit_pain01_male" "[Pain sounds]" "ep1_citizen.cit_pain02_male" "[Pain sounds]" "ep1_citizen.cit_pain03_male" "[Pain sounds]" "ep1_citizen.cit_pain04_male" "[Pain sounds]" "ep1_citizen.cit_pain05_male" "[Pain sounds]" "ep1_citizen.cit_pain06_male" "[Pain sounds]" "ep1_citizen.cit_pain07_male" "[Pain sounds]" "ep1_citizen.cit_pain08_male" "[Pain sounds]" "ep1_citizen.cit_pain09_male" "[Pain sounds]" "ep1_citizen.cit_pain10_male" "[Pain sounds]" "ep1_citizen.cit_pain11_male" "[Pain sounds]" "ep1_citizen.cit_pain12_male" "[Pain sounds]" "ep1_citizen.cit_pain13_male" "[Pain sounds]" "ep1_citizen.cit_raidsoldiers_male" "Soldiers!" "ep1_citizen.cit_reachtrain01_male" "We made it! " "ep1_citizen.cit_reachtrain02_male" "Get this thing moving! " "ep1_citizen.cit_reachtrain03_male" "I made it! We can leave now! " "ep1_citizen.cit_reachtrain04_male" "Hurry and let's get out of here! " "ep1_citizen.cit_reachtrain05_male" "Get the hell out of here!" "ep1_citizen.cit_remarks01_male" "I hear it's a lot better out in the country. " "ep1_citizen.cit_remarks02_male" "Everything we do seems to make things worse. " "ep1_citizen.cit_remarks03_male" "It used to be safer here. " "ep1_citizen.cit_remarks04_male" "This was such a nice neighborhood too." "ep1_citizen.cit_remarks05_male" "Somehow I thought things would be better by now. " "ep1_citizen.cit_remarks06_male" "We're sitting ducks in here. Or maybe fish in a barrel. Anyway, it's not good." "ep1_citizen.cit_remarks07_male" "So much for better living through science." "ep1_citizen.cit_remarks08_male" "Dr. Kleiner says we can mate now. Not that I needed his permission." "ep1_citizen.cit_remarks09_male" "I don't miss Dr. Breen, but I do miss his show. Remember when he had the jugglers on?" "ep1_citizen.cit_remarks10_male" "I hear they put babies in those striders." "ep1_citizen.cit_remarks11_male" "I blame Black Mesa..." "ep1_citizen.cit_remarks12_male" "I met Odessa Cubbage one time. What an idiot." "ep1_citizen.cit_remarks13_male" "I blame Odessa Cubbage..." "ep1_citizen.cit_remarks14_male" "They're always saying something's about to blow. I ain't buying it this time." "ep1_citizen.cit_remarks15_male" "I'm not going nowhere. No sir." "ep1_citizen.cit_remarks16_male" "Oh no, the Kleiner speech is starting again. CAN'T SOMEONE MAKE IT STOP!" "ep1_citizen.cit_remarks17_male" "Between you and me, I don't trust those Vortigaunts." "ep1_citizen.cit_remarks18_male" "How 'bout this weather? " "ep1_citizen.cit_remarks19_male" "They might call 'em crabs, but I'll tell you what. They don't taste like crab." "ep1_citizen.cit_remarks20_male" "This is gonna sound crazy, but I kinda miss the Combine." "ep1_citizen.cit_remarks21_male" "Sometimes I think everybody's a doctor but me." "ep1_citizen.cit_remarks22_male" "What idiot put Kleiner in charge?" "ep1_citizen.cit_remarks23_male" "We're all starving and Kleiner's headcrab is probably eating Grade A head." "ep1_citizen.cit_runforit_male" "Run for it!" "ep1_citizen.cit_safehouse_male" "The Combine's not making it easy. We're trying to get enough people together to force our way through to the trainstation. People are meeting up in a safehouse nearby. " "ep1_citizen.cit_shock01_male" "[Shock sounds]" "ep1_citizen.cit_shock02_male" "[Shock sounds]" "ep1_citizen.cit_shock03_male" "[Shock sounds]" "ep1_citizen.cit_shock04_male" "[Shock sounds]" "ep1_citizen.cit_shock05_male" "[Shock sounds]" "ep1_citizen.cit_shock06_male" "[Shock sounds]" "ep1_citizen.cit_shock07_male" "[Shock sounds]" "ep1_citizen.cit_shock08_male" "[Shock sounds]" "ep1_citizen.cit_shock09_male" "[Shock sounds]" "ep1_citizen.cit_shock10_male" "[Shock sounds]" "ep1_citizen.cit_shock11_male" "[Shock sounds]" "ep1_citizen.cit_squad_flee01_male" "You heard the old egghead! Get out of the city! " "ep1_citizen.cit_squad_flee02_male" "Everybody keep moving! " "ep1_citizen.cit_squad_flee03_male" "Don't get held up-we've gotta get to the trainstation. " "ep1_citizen.cit_squad_flee04_male" "Come on! To the stations! " "ep1_citizen.cit_squad_flee05_male" "Those last trains are leaving-we've gotta keep moving." "ep1_citizen.cit_stopburrows_male" "Hey down there! Stop up those burrows and we'll let you through!" "ep1_citizen.cit_tellmeaboutit_male" "Tell me about it. They're doing their best to trap us here." "ep1_citizen.cit_thateverybody_male" "Is that everybody?" "ep1_citizen.cit_thesearesomuchfun_male" "[Laughing] These are so much fun, man!" "ep1_citizen.cit_theyfoundus_male" "They found us!" "ep1_citizen.cit_thisway_male" "This way." "ep1_citizen.cit_twopeople_male" "I heard two people were coming up. I'm gonna wait till you're both here." "ep1_citizen.cit_youbet_male" "You bet. Let's go." "ep1_citizen.cit_youknowodessa_male" "Hey, Dr. Freeman, I heard you were there when Odessa Cubbage took down the first gunship? That must have been a real honor for you. I'm proud to say I met someone who knew Odessa Cubbage." // Placeholder citizen strings. Do not remove. // The actual citizen strings will have _male or _female appended to the string (above) "ep1_citizen.cit_alert_antlions01" " " "ep1_citizen.cit_alert_antlions02" " " "ep1_citizen.cit_alert_antlions03" " " "ep1_citizen.cit_alert_antlions04" " " "ep1_citizen.cit_alert_antlions05" " " "ep1_citizen.cit_alert_antlions06" " " "ep1_citizen.cit_alert_antlions07" " " "ep1_citizen.cit_alert_antlions08" " " "ep1_citizen.cit_alert_antlions09" " " "ep1_citizen.cit_alert_antlions10" " " "ep1_citizen.cit_alert_antlions11" " " "ep1_citizen.cit_alert_antlions12" " " "ep1_citizen.cit_alert_antlions13" " " "ep1_citizen.cit_alert_antlions14" " " "ep1_citizen.cit_alert_antlions15" " " "ep1_citizen.cit_alert_antlions16" " " "ep1_citizen.cit_alert_antlions17" " " "ep1_citizen.cit_alert_antlions18" " " "ep1_citizen.cit_alert_gunship01" " " "ep1_citizen.cit_alert_gunship02" " " "ep1_citizen.cit_alert_gunship03" " " "ep1_citizen.cit_alert_gunship04" " " "ep1_citizen.cit_alert_gunship05" " " "ep1_citizen.cit_alert_gunship06" " " "ep1_citizen.cit_alert_gunship07" " " "ep1_citizen.cit_alert_gunship08" " " "ep1_citizen.cit_alert_head01" " " "ep1_citizen.cit_alert_head02" " " "ep1_citizen.cit_alert_head03" " " "ep1_citizen.cit_alert_head03a" " " "ep1_citizen.cit_alert_head04" " " "ep1_citizen.cit_alert_head05" " " "ep1_citizen.cit_alert_head06" " " "ep1_citizen.cit_alert_head07" " " "ep1_citizen.cit_alert_head08" " " "ep1_citizen.cit_alert_rollers01" " " "ep1_citizen.cit_alert_rollers02" " " "ep1_citizen.cit_alert_rollers03" " " "ep1_citizen.cit_alert_rollers04" " " "ep1_citizen.cit_alert_soldier_above" " " "ep1_citizen.cit_alert_soldier01" " " "ep1_citizen.cit_alert_soldier02" " " "ep1_citizen.cit_alert_soldier03" " " "ep1_citizen.cit_alert_soldier04" " " "ep1_citizen.cit_alert_soldier05" " " "ep1_citizen.cit_alert_soldier06" " " "ep1_citizen.cit_alert_soldier07" " " "ep1_citizen.cit_alert_zombie01" " " "ep1_citizen.cit_alert_zombie02" " " "ep1_citizen.cit_alert_zombie03" " " "ep1_citizen.cit_alert_zombie04" " " "ep1_citizen.cit_alert_zombie05" " " "ep1_citizen.cit_alert_zombie06" " " "ep1_citizen.cit_alert_zombie07" " " "ep1_citizen.cit_alert_zombie08" " " "ep1_citizen.cit_alert_zombie09" " " "ep1_citizen.cit_behindyousfx01" " " "ep1_citizen.cit_behindyousfx02" " " "ep1_citizen.cit_buddykilled01" " " "ep1_citizen.cit_buddykilled02" " " "ep1_citizen.cit_buddykilled03" " " "ep1_citizen.cit_buddykilled04" " " "ep1_citizen.cit_buddykilled05" " " "ep1_citizen.cit_buddykilled06" " " "ep1_citizen.cit_buddykilled07" " " "ep1_citizen.cit_buddykilled08" " " "ep1_citizen.cit_buddykilled09" " " "ep1_citizen.cit_buddykilled10" " " "ep1_citizen.cit_buddykilled11" " " "ep1_citizen.cit_buddykilled12" " " "ep1_citizen.cit_buddykilled13" " " "ep1_citizen.cit_buddykilled14" " " "ep1_citizen.cit_buddykilled15" " " "ep1_citizen.cit_comehere" " " "ep1_citizen.cit_denytrain01" " " "ep1_citizen.cit_denytrain02" " " "ep1_citizen.cit_denytrain03" " " "ep1_citizen.cit_denytrain04" " " "ep1_citizen.cit_evac_casualty01" " " "ep1_citizen.cit_evac_casualty02" " " "ep1_citizen.cit_evac_casualty03" " " "ep1_citizen.cit_evac_casualty04" " " "ep1_citizen.cit_evac_casualty05" " " "ep1_citizen.cit_evac_casualty06" " " "ep1_citizen.cit_evac_casualty07" " " "ep1_citizen.cit_evac_casualty08" " " "ep1_citizen.cit_evac_casualty09" " " "ep1_citizen.cit_evac_casualty10" " " "ep1_citizen.cit_evac_casualty11" " " "ep1_citizen.cit_evac_defendus01" " " "ep1_citizen.cit_evac_defendus02" " " "ep1_citizen.cit_evac_defendus03" " " "ep1_citizen.cit_evac_defendus04" " " "ep1_citizen.cit_evac_defendus05" " " "ep1_citizen.cit_evac_defendus06" " " "ep1_citizen.cit_evac_defendus07" " " "ep1_citizen.cit_evac_defendus08" " " "ep1_citizen.cit_evac_defendus09" " " "ep1_citizen.cit_evac_defendusvance" " " "ep1_citizen.cit_evac_enemies01" " " "ep1_citizen.cit_evac_enemies02" " " "ep1_citizen.cit_evac_no01" " " "ep1_citizen.cit_evac_no02" " " "ep1_citizen.cit_evac_no03" " " "ep1_citizen.cit_evac_no04" " " "ep1_citizen.cit_evac_ok01" " " "ep1_citizen.cit_evac_ok02" " " "ep1_citizen.cit_evac_ok03" " " "ep1_citizen.cit_evac_ok04" " " "ep1_citizen.cit_evac_thanks01" " " "ep1_citizen.cit_evac_thanks02" " " "ep1_citizen.cit_evac_thanks03" " " "ep1_citizen.cit_evac_thanks04" " " "ep1_citizen.cit_evac_thanks05" " " "ep1_citizen.cit_evac_thanksalyx" " " "ep1_citizen.cit_getaboard01" " " "ep1_citizen.cit_getaboard02" " " "ep1_citizen.cit_getaboard03" " " "ep1_citizen.cit_getaboard04" " " "ep1_citizen.cit_getaboard05" " " "ep1_citizen.cit_getoffstreet" " " "ep1_citizen.cit_greatshot" " " "ep1_citizen.cit_greet_alyx01" " " "ep1_citizen.cit_greet_alyx02" " " "ep1_citizen.cit_greet_alyx03" " " "ep1_citizen.cit_greet_alyx04" " " "ep1_citizen.cit_greet_alyx05" " " "ep1_citizen.cit_greet_alyx06" " " "ep1_citizen.cit_greet_alyx07" " " "ep1_citizen.cit_greet_alyx08" " " "ep1_citizen.cit_greet_alyx09" " " "ep1_citizen.cit_greet_alyx10" " " "ep1_citizen.cit_greet_alyx11" " " "ep1_citizen.cit_greet_alyx12" " " "ep1_citizen.cit_greet_alyx13" " " "ep1_citizen.cit_gunship" " " "ep1_citizen.cit_heyoverhere" " " "ep1_citizen.cit_hurryup" " " "ep1_citizen.cit_itsaraid" " " "ep1_citizen.cit_jump" " " "ep1_citizen.cit_kill01" " " "ep1_citizen.cit_kill02" " " "ep1_citizen.cit_kill03" " " "ep1_citizen.cit_kill04" " " "ep1_citizen.cit_kill05" " " "ep1_citizen.cit_kill06" " " "ep1_citizen.cit_kill07" " " "ep1_citizen.cit_kill08" " " "ep1_citizen.cit_kill09" " " "ep1_citizen.cit_kill10" " " "ep1_citizen.cit_kill11" " " "ep1_citizen.cit_kill12" " " "ep1_citizen.cit_kill13" " " "ep1_citizen.cit_kill14" " " "ep1_citizen.cit_kill15" " " "ep1_citizen.cit_kill16" " " "ep1_citizen.cit_kill17" " " "ep1_citizen.cit_kill18" " " "ep1_citizen.cit_kill19" " " "ep1_citizen.cit_kill20" " " "ep1_citizen.cit_letyouthru" " " "ep1_citizen.cit_notice_gravgunkill01" " " "ep1_citizen.cit_notice_gravgunkill02" " " "ep1_citizen.cit_notice_gravgunkill03" " " "ep1_citizen.cit_notice_gravgunkill04" " " "ep1_citizen.cit_pain01" " " "ep1_citizen.cit_pain02" " " "ep1_citizen.cit_pain03" " " "ep1_citizen.cit_pain04" " " "ep1_citizen.cit_pain05" " " "ep1_citizen.cit_pain06" " " "ep1_citizen.cit_pain07" " " "ep1_citizen.cit_pain08" " " "ep1_citizen.cit_pain09" " " "ep1_citizen.cit_pain10" " " "ep1_citizen.cit_pain11" " " "ep1_citizen.cit_pain12" " " "ep1_citizen.cit_pain13" " " "ep1_citizen.cit_raidsoldiers" " " "ep1_citizen.cit_reachtrain01" " " "ep1_citizen.cit_reachtrain02" " " "ep1_citizen.cit_reachtrain03" " " "ep1_citizen.cit_reachtrain04" " " "ep1_citizen.cit_reachtrain05" " " "ep1_citizen.cit_remarks01" " " "ep1_citizen.cit_remarks02" " " "ep1_citizen.cit_remarks03" " " "ep1_citizen.cit_remarks04" " " "ep1_citizen.cit_remarks05" " " "ep1_citizen.cit_remarks06" " " "ep1_citizen.cit_remarks07" " " "ep1_citizen.cit_remarks08" " " "ep1_citizen.cit_remarks09" " " "ep1_citizen.cit_remarks10" " " "ep1_citizen.cit_remarks11" " " "ep1_citizen.cit_remarks12" " " "ep1_citizen.cit_remarks13" " " "ep1_citizen.cit_remarks14" " " "ep1_citizen.cit_remarks15" " " "ep1_citizen.cit_remarks16" " " "ep1_citizen.cit_remarks17" " " "ep1_citizen.cit_remarks18" " " "ep1_citizen.cit_remarks19" " " "ep1_citizen.cit_remarks20" " " "ep1_citizen.cit_remarks21" " " "ep1_citizen.cit_remarks22" " " "ep1_citizen.cit_remarks23" " " "ep1_citizen.cit_runforit" " " "ep1_citizen.cit_safehouse" " " "ep1_citizen.cit_shock01" " " "ep1_citizen.cit_shock02" " " "ep1_citizen.cit_shock03" " " "ep1_citizen.cit_shock04" " " "ep1_citizen.cit_shock05" " " "ep1_citizen.cit_shock06" " " "ep1_citizen.cit_shock07" " " "ep1_citizen.cit_shock08" " " "ep1_citizen.cit_shock09" " " "ep1_citizen.cit_shock10" " " "ep1_citizen.cit_shock11" " " "ep1_citizen.cit_squad_flee01" " " "ep1_citizen.cit_squad_flee02" " " "ep1_citizen.cit_squad_flee03" " " "ep1_citizen.cit_squad_flee04" " " "ep1_citizen.cit_squad_flee05" " " "ep1_citizen.cit_stopburrows" " " "ep1_citizen.cit_tellmeaboutit" " " "ep1_citizen.cit_thateverybody" " " "ep1_citizen.cit_thesearesomuchfun" " " "ep1_citizen.cit_theyfoundus" " " "ep1_citizen.cit_thisway" " " "ep1_citizen.cit_twopeople" " " "ep1_citizen.cit_youbet" " " "ep1_citizen.cit_youknowodessa" " " "ep_01.al_advisor_breen" "Breen!? " "ep_01.al_advisor_findmap" "Ugh...." "ep_01.al_advisor_gonenow" "Oh..." "ep_01.al_advisor_shaking" "Oh..." "ep_01.al_anotherway" "I'd like to find another way around these buildings, " "ep_01.al_bridge_sneak01" "So much for sneaking in." "ep_01.al_chasm_dogideas" "Well, Dog, " "ep_01.al_chasm_nothelpful" "All right, Dog, " "ep_01.al_chasm_scanner" "Hey, a scanner! " "ep_01.al_chasm_staywithus" "Now stay with us..." "ep_01.al_chasm_wheredog" "What about... " "ep_01.al_cit_wishformap" "We've got to find a way down to the core. " "ep_01.al_citvista_lasttime" "Last time through here, I couldn't see a thing. " "ep_01.al_citvista_noidea" "This is unbelievable..." "ep_01.al_comeherehelpme01" "A little help here, Gordon? " "ep_01.al_comeherehelpme02" "Oh, crap!" "ep_01.al_comeherehelpme03" "GORDON! " "ep_01.al_control_heresyourelevator" "Well..." "ep_01.al_core_couldbeit" "This could be it, Gordon. " "ep_01.al_dog_uhhuh" "Uh huh. " "ep_01.al_doorhacks01" "One second... " "ep_01.al_doorhacks02" "Hang on... " "ep_01.al_doorhacks03" "Damn it! I can't unlock this one because-" "ep_01.al_elev_hearsomething" "Hey, did you hear something? " "ep_01.al_elev_thatwasclose" "Whew!" "ep_01.al_evac_ontous" "Oh boy...they're onto us. " "ep_01.al_finale_otherside" "Whatever's in that transmission packet, " "ep_01.al_finale_wediditg" "Here we go. " "ep_01.al_flood_floodroom" "Ugh..." "ep_01.al_gship_holyterror" "Wow... " "ep_01.al_hospital_fallthru" "Oh no! " "ep_01.al_hospital_foundshotgun" "So much for medical supplies " "ep_01.al_hospital_swamped" "Sorry about leaving you alone down there, Gordon. " "ep_01.al_lift_last_lookup" "Look up! " "ep_01.al_lift_last_upthere" "Up there! " "ep_01.al_lift_stalkerdoing" "Look-a stalker. " "ep_01.al_lift_whatswrong" "What's wrong with this lift? " "ep_01.al_meltdown" "Oh God..." "ep_01.al_pbox_nicejobandgun" "Nice job! " "ep_01.al_platform_slowthem" "That'll slow them down, " "ep_01.al_platform_taketrain" "This is our train. " "ep_01.al_platform_theyknow" "They know where we are. " "ep_01.al_plaza_view" "Finally, fresh air... " "ep_01.al_postcore_downloaddone" "The packet's done copying. " "ep_01.al_postcore_exitelev" "I've secured an exit elevator. " "ep_01.al_postcore_feltthat" "Uh oh... " "ep_01.al_postcore_hitch" "This lift will take us to a train platform. " "ep_01.al_postcore_takealook" "It's Judith. " "ep_01.al_random" "Ugh..." "ep_01.al_rappel_hoping01" "I was hoping we'd get a bit farther before they noticed us again. " "ep_01.al_rappel_looking" "They're looking for something..." "ep_01.al_sniper_headoff" "Nice toss, Gordon. " "ep_01.al_sniper_runpoint01" "You run point, okay? " "ep_01.al_sniper_runpoint02" "I'll cover you from up here till you reach the far end. " "ep_01.al_sniper_runpoint03" "When the coast is clear, I'll catch up. " "ep_01.al_sniper_runpoint04" "Sound good?" "ep_01.al_stalk1_poursouls" "Poor souls. " "ep_01.al_stalkers_anotherway" "We don't have time to look for another way around. " "ep_01.al_stalkers_fielddown" "Well, they shouldn't bother us if we leave them alone. " "ep_01.al_stalkers_getthrunow" "Okay..." "ep_01.al_stalkers_good" "Ah, you found one. " "ep_01.al_stalkers_letitgo" "Let it go now. " "ep_01.al_stalkers_omg" "Oh my God..." "ep_01.al_stalkers_reason01" "I hate to do this, but..." "ep_01.al_strider_hurting" "Ah! It's hurting, Gordon! " "ep_01.al_strider_pummel" "Good shot! " "ep_01.al_train_omg_finale" "Oh my God..." "ep_01.al_tunnel_catchbreath" "I uh..." "ep_01.al_tunnel_noteasy" "Okay..." "ep_01.al_unstable" "Talk about unstable. " "ep_01.al_waittillhehears02" "Come on!" "ep_01.al_intro_gasp" "Ohh! " "citadel.br_deliver" "It's me you should be concerned about! I can still deliver Earth, but not without your help. " "citadel.br_untenable" "The portal destination is untenable. Surely you can set the relay elsewhere. There's no way I can survive in that environment. " "citadel.br_hostbody" "A host body? You must be joking, I can't possibly--- " "citadel.br_whatittakes" "Oh all right, damn it, if that's what it takes! " "citadel.br_justhurry" "Just hurry, he's right behind me! " "citadel.br_ohshit" "Oh shit! " // ep1_citadel_00_commentary "#commentary\intro.wav" "[Gabe Newell] Welcome to Half-Life 2, Episode One. We received a great deal of positive feedback on the commentary track in The Lost Coast, and so we've included the same feature in this episode. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your use key. To stop a commentary node, put your crosshair over the rotating node and press the use key again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your use key again to stop the commentary. With episodic content, we are hoping to release games much more frequently than has been possible with the monolithic development schedules of the past. Game developers and game customers have been wanting to try this for years. Please let me know what you think after you have had a chance to play this, our latest installment in the ongoing adventures of Gordon Freeman. I can be reached at gaben@valvesoftware.com. Thanks, and have fun!" "#commentary\intro_design.wav" "[Greg Coomer] This intro sequence establishes some important initial pieces of Episode One's story and setting. Our earlier versions of the intro sequence were heavy on graphic effects and relatively light on storytelling. When we showed those early versions to playtesters, they thought it was cool, but rarely had any idea what was supposed to be happening. We went through several iterations, each time simplifying the editing and tightening the effects. We eventually arrived at a good middle ground between the sort of psychedelic look we were shooting for and basic comprehension of what was actually taking place." "#commentary\citadel_skybox.wav" "[Jay Stelly] The Citadel is supposed to be a building of unprecedented scale – so out of scale with the rest of the world, in fact, that we couldn’t render it without our 3d skybox technology. This technology allows us to build the Citadel as a 1/16th scale model off in an unreachable corner of the map and seamlessly merge it into the scene. We also use this technology to create the illusion of vast spaces and distant horizons." "#commentary\monitor_scene.wav" "[Marc Laidlaw] Right off the bat, we needed to hammer home some story points, reintroduce the cast of characters, and explain the player's immediate goal. It was a pretty intimidating chunk of non-interactive exposition. We generally approach these scenes by writing way too much, and then, through constant playtesting, trimming the scene to more manageable levels. In this case, even after some heroic pruning, the opening scene still felt too long. We ended up splitting the introductory sequence into three scenes, separated by some gravity gun puzzle solving and then a dramatic walk across a crumbling ledge." "#commentary\dog_dropship.wav" "[Bill Van Buren] Sometimes, we need to keep the player in an area so that we can deliver some critical dialog or run an important sequence of events. In these cases, we temporarily block the player's path using what we call a 'gate'. These gates generally take the form of some obstacle that can only be removed or opened by some character or event. In this case, the obstacle is a crashed gunship that can only be moved out of the way by Dog. Though the final scene looks pretty straightforward, a lot of care had to be taken to make sure that Dog hit his marks and played his sequences without trampling and damaging the player." "#commentary\alyx_ledge.wav" "[Robin Walker] This ledge is a really tricky spot for NPCs to navigate. While we wanted Alyx to be able to maneuver dynamically through any complex environment, in certain navigation situations we’re faced with a trade off between flexibility and visual quality. In this particular case, she navigates this ledge with a combination of AI and scripted animations. We continue to evolve the systems of Half-Life 2 whereby characters move fluidly through dynamic AI and scripted navigation, but ultimately what matters most is how it looks to the player." "#commentary\falling_debris.wav" "[Matt T. Wood] Since we never take control away from the player, it can be a real pain to get them to notice important environmental events. It's a constant design challenge for us. The Citadel will be erupting in a massive light show that took ten of us two months to orchestrate, and, if we're not careful, the player will end up facing the other direction staring at a tire. In this case, to establish that the Citadel is coming apart at the seams, we wanted the player to notice the debris falling off of it. We used a pretty straightforward method here - Alyx explicitly mentions the citadel while pointing at it. Like most of these solutions, it's not foolproof, but it has a high success rate." "#commentary\dog_throw.wav" "[Bill Van Buren] Our games are created by design collectives that we call 'cabals'. When the idea to have you and Alyx sit in a van and then have Dog toss it across the gorge was first suggested during a cabal meeting, everyone thought it was funny - and then we moved on to more serious solutions for the gorge crossing. As the design progressed, though, we kept coming back to the van idea, and eventually everyone agreed that we should give it a try. Even though the idea was kind of outrageous, it satisfied some key goals we had for the scene: Alyx and the player get across the impassable gorge and Dog is able to play a key role in the mission while also plausibly getting left behind. There were still some problems to solve, though: attaching animated models to the van was tricky, making sure the van didn't kill the player took some thought, and it took a number of tries before we were able to really illuminate Dog's thinking, as he went from testing his idea with chunks of debris to finally presenting the plan to Alyx. Ultimately, we were able to create a scene that solved some tricky game design issues, provided an intimate view of the relationship between Alyx and Dog, and delivered a surprising and visceral entrance to the Citadel." "#commentary\youdidthemath.wav" "[Yahn Bernier] It's really important to us to create scenes that showcase strong relationships between our characters. The relationship between Alyx and Dog seems to be especially satisfying to players. In the scene leading up to the van toss, we had a bug before the animation was complete where Dog’s head would shake as he looked back at Alyx. In a happy accident, his head shook right after she asked him, 'You did do the math, right?' In playtests, players thought this was intentional and always laughed. Because of that, we worked it into the animation and it ended up being a terrific little moment between Dog and Alyx." "#commentary\alyxnag.wav" "[Matt T. Wood] To convey a sense of urgency, we originally designed Alyx to nag the player pretty frequently. She'd say things like 'Hurry up!' and 'Keep moving!' Whether or not this created a sense of urgency is debatable. But after about three minutes of this, the one thing it definitely did was make the player hate Alyx. This was one of the observations that eventually led us to switch Alyx from generally leading players to almost always following. Through playtesting we discovered that players much preferred to set the pace themselves and that they especially disliked virtually any hint of bossiness from Alyx." "#commentary\alyx_specular.wav" "[Jason Mitchell] Alyx travels through much of Episode One with the player and consequently passes through a wider variety of lighting conditions than she did in Half-Life 2. This meant that we had to improve the quality of the lighting algorithms used on Alyx to look realistic in any situation, from the eerie hallways of the Citadel to the streets of City 17 at sunset. For this episode, we added a specular lighting term to the shaders used on Alyx, which provides a realistic shiny look to her skin, her leather jacket and even her teeth. In these new lighting calculations, we chose to specifically emphasize bright highlights caused by illumination from grazing angles. This type of lighting, also referred to as 'rim lighting' is particularly dramatic when coming from low-angle light sources such as this bright sunset. You’ll also note that the rim lighting is further enhanced by our high-dynamic range postprocessing, which causes the specular highlights to bloom in a striking and dramatic fashion. We have found that the move to an episodic development cycle allows us to take advantage of the fast pace of graphics hardware innovation by incrementally adding new features, such as Alyx’s new lighting techniques, to the Source engine with each new episode." "#commentary\intro_effects.wav" "[Gary McTaggart] We used an upgrade of the refract shader from Half-Life 2 to make the Vortigaunts warp into the intro. The major difference is that this time we are refracting only pixels that come from the Vortigaunts themselves. We placed a large sheet of refractive geometry in front of each Vortigaunt to achieve this effect." "#commentary\charactersys.wav" "[Ken Birdwell] When we designed the Half-Life 2 facial system back in 2000, our goal was to get a natural looking performance at a moderate distance. Given our realtime polygon and texture budgets, we chose fairly reserved or constrained performance over ever having the actors faces get into a bad looking or unnatural expression. For Episode One, we wanted to extend the characters' facial systems to support more intense performances with a wider range of facial expressions, that would hold up better at close range. These facial improvements included increasing the detail around the eyes and mouth, increasing the number of facial shape targets – think of these as movements of muscle groups – by about 50%, rewriting the rules that control how these shapes blend, and increasing the intensity of many of our existing shapes. In addition, we added support for controlling the amplitude of the facial movement for lip-sync animation, which let us dampen or amplify the mouth shapes based on the volume or intensity of the dialogue." "#commentary\dogmyhero.wav" "[Bill Fletcher] Players love Dog, so we made sure that he was the first thing you see when you wake up in Episode One. We also wanted players to get a glimpse of the crippled Citadel. When Dog lifts you out of the rubble, it's one of the few instances in the game where we take control of the player's view. This allowed us to ensure the player's view lingered briefly on the Citadel before Dog set them down." "#commentary\justhavetodoit.wav" "[Matt Scott] This area was redesigned several times in order to keep the player in this space while Alyx delivers some exposition. As much as we hated to do it, the final solution was to have Alyx climb out while the player looks for an alternate route. We portray Alyx as more athletic and nimble than Gordon, so the player shouldn’t get too irritated by the fact that she can get to places they can't. Honestly, we're not especially happy with this crutch, but it's a trade-off we sometimes have to make so that we can get Alyx out of the way of interesting player challenges." "#commentary\monitorscene.wav" "[Bill Fletcher] Monitor scenes are especially difficult to make interesting, since they tend to involve literally just talking heads. By interweaving critical expository information - like how dangerous the Citadel has become - with some dramatic character interactions between Alyx, Eli, and Dr. Kleiner, we were able to convert a potential liability into one of the strongest scenes in the game. A great way to illustrate characters' relationships to each other is to have one of the characters in danger and show the others' reactions to it, which is what this scene is all about." // ep1_citadel_01_commentary "#commentary\firstvista.wav" "[Charlie Brown] We populate our environments with spots where players can take a break to look out over an expanse of cool scenery. We call these 'vistas'. This particular vista was designed to give anyone familiar with the Citadel interior from Half-Life 2 a good view of what it looks like now that everything's falling apart. The pods that are sliding off their track and into the abyss really sell the idea that the Citadel is half-abandoned and in chaos." "#commentary\alyxconsole.wav" "[Matt T. Wood] In an early version of this map, Alyx led the player through the whole thing. To make Alyx seem less omniscient, we had her access a console here to 'get her bearings'. It exploded, which helped drive home the point that the Citadel was in bad shape, but, generally, it was a long pause in the action without a lot of payoff. After we made the high level decision to have Alyx follow the player, this entire scene became irrelevant, and we happily cut the whole thing." "#commentary\rollertraining.wav" "[Matt T. Wood] Training is one of the fundamental tenets of our design philosophy. Before the player is required to utilize some new game mechanic or new weapon, or face a new monster under pressure in a dangerous situation, we always introduce the concept in a relatively calm but ideally still entertaining way. This entire scene teaches the player that Alyx can convert rollermines so that they can be used as a friendly weapon. Later, the player is required to do this in more pressing circumstances, but at this point everything's still pretty calm. In the original design, the player retrieved a rollermine from a dispenser and used it to take out a Combine soldier who was holding the field from the other side. Eventually, we scrapped that idea and combined the rollermine training with some stalker exposition that originally occurred in a separate scene." "#commentary\rolleradventure.wav" "[Steve Bond] In a good puzzle, the player is presented with an overall goal and then faces a number of smaller challenges in pursuit of that goal. In the case of the Stalker puzzle, we start with 'How do I open the door?' From there we move to 'How do I get to the Stalker?', then to 'How do I get to the rollermines?', 'How do I get the rollermine back to Alyx?', and, finally, 'How do I use the rollermine to disable the stalker?'" "#commentary\vortexoflove.wav" "[Matt T. Wood] The primary goal of the first Citadel map is to communicate to players that the Citadel is falling apart. The vortex was a late addition to the map in an effort to beef up the idea that the Citadel was becoming a very dangerous place. We had particular difficulty in conveying the 'danger zone' here. In early playtests, players thought that the entire bridge was dangerous at all times. Some additional effects work helped let players know where the dangerous areas were. We would have loved to base more gameplay on this vortex idea, but we just didn't have the time." "#commentary\podroomlook.wav" "[Randy Lundeen] We decided this space needed to look unique and appear to have more significance than the rest of the Citadel areas the player had already traveled through, while at the same time feeling as though it was still made with Combine technology. This room introduces a story point that plays a big role in Episode Two, so the player has to feel like something important is going on in here. A different fog setting as well as different light styles and configurations helped achieve this. The red lighting is a good contrast to the traditional blue/green colors of the Citadel." "#commentary\podrising.wav" "[Ted Backman] We revealed the pod here to let players see it up close. At the same time, we didn't want the player to get too good a look at what's inside. An old version of this scene had the pod simply hanging from the ceiling. It would burst open and then charge up your gravity gun, but not do much else. The current scene gives us a much more dramatic reveal of the pod and an opportunity to introduce the mind blast it's capable of emitting. Though they don't play a large role in Episode One, these guys were a functional requirement of Episode Two, which meant we effectively had to ship a piece of that episode early." "#commentary\citadellook.wav" "[Randy Lundeen] We created a new Citadel destruction set of 'broken' Combine panels and prefabs for the interior spaces to help make the Citadel look like it was on the verge of exploding. We also introduced a strong ambient orange color to help sell the fact that the Citadel was in a much different state from the last time the player passed through. The orange atmosphere was justified due to all the fires and smoke inside the Citadel." "#commentary\alyxcitadeltone.wav" "[Bill Van Buren] We wanted to create an atmosphere of urgency in the Citadel, with Alyx and the player focused on getting to the core to stop the impending collapse. Initially, we tried to reflect that urgency through Alyx's behavior and acting. This proved to be unsustainable, however; if the player didn't choose to advance, Alyx eventually ran out of lines or animations and was forced into her very non-urgent idle states. We found that the best approach was for Alyx to have such implicit trust in, and sympathy with, the player that she is always content to proceed at whatever pace the player chooses. Once we adopted this principle, lines where Alyx sounded impatient or frustrated with the pace of progress quickly stood out and were cut." "#commentary\whatwasthatthing.wav" "[Keith Huggins] It's important that the player has some empathy for Alyx, rather than just seeing her as a bullet-spitting robot. The brief recovery scene after the pod mind attack reminds the player that Alyx is affected by events in the world." // ep1_citadel_02_commentary "#commentary\3stepapproach.wav" "[Scott Dalton] The light bridge ball sockets are a clear example of our training approach to new gameplay elements. We train players with a leading example, confirm they understand the concept, then switch up the problem set and make them use it in a new way. The first bridge shows players the solution, the second one confirms they understand, the third, knowing they understand the gameplay mechanic, challenges them in a new way using that mechanism." "#commentary\puzzlerefinement.wav" "[Scott Dalton] Having trained the player that balls fit into sockets, we wanted to introduce a puzzle where the question was HOW to get the ball into the socket. The puzzle we came up with involved a socket with an object blocking it, so that the player would have to ricochet the ball into place. That sounded simple until we actually tried to implement it. If we made the covering opaque, playtesters didn't realize that there was a socket behind it. When we made it translucent, they often didn't see it was there and were confused when their shot bounced off. Making it movable was a red herring making people think they could knock it away. A couple of subtle art changes helped. We added some more prominent shadowing and made the glass panel flash whenever it was hit with a ball. Some playtesters consistently searched for a position to get a direct shot, which we didn't discourage as an alternate solution." "#commentary\citdestruction.wav" "[Scott Dalton] Impending destruction is a recurring theme in the Citadel. From story, mood, and visual standpoints, this changes the Citadel. The destruction needed to feel natural rather than entirely scripted on the player's actions. Not showing the destructive events dynamically makes the player assume the level of damage is static. However, if the events are too obviously triggered by player movement, the destruction feels too scripted. We found the solution was to give the player glimpses of things happening at the periphery of the player space, as well as in their immediate vicinity, to give the feeling that this stuff is happening whether the player is present or not." "#commentary\drawingattention.wav" "[Brian Jacobson] This dropship scene was another case where we had to be clever about drawing the player's attention to something cool that was about to happen, which the player could easily miss if they weren't looking in the right direction. We used a solitary soldier firing at the player to draw their attention to where the dropship climbs into view. Once the player notices the dropship, there's a good chance they'll watch it until the payoff when it crashes." "#commentary\alyxrunspeed.wav" "[Doug Wood] There are some little practical details that take a surprising amount of time and testing to get just right. For instance, it took us many playtests to figure out how fast Alyx should move. It turns out that her following behavior looks and feels the best when she's moving faster than the player's normal speed, but slower than the player's sprint speed." // ep1_citadel_02b_commentary "#commentary\puzzlearc.wav" "[John Guthrie] This is where some player training pays off. After earlier training players on the use of ballsockets, they get a sort of 'live fire' test here starting the elevator. This is the beginning of this level's puzzle arc, where a basic gameplay mechanic is made increasingly more complex by layering other puzzle elements on it. This first puzzle only requires that the player find a combine ball and put it in the socket." "#commentary\stalkerball.wav" "[John Guthrie] Here we're presenting the player with a now-familiar ballsocket challenge, but we're also bridging into some new training, showing the player that Stalkers can destroy the Combine energy balls." "#commentary\coredoors.wav" "[John Morello] Late in development, we changed the art for these doors so that players understood that they were entering the core area. It turned out that having Alyx talk about the area wasn't enough to give playtesters the sense that they'd finally arrived at the core." // ep1_citadel_03_commentary "#commentary\ohmygod.wav" "[Doug Wood] This is another key vista - this time showing the core. It's a visual payoff for the player's success in getting here and, simultaneously, a way to present the player with a view of the next challenge." "#commentary\whereisshe.wav" "[Doug Wood] Monitor scenes, such as this video transmission from Dr. Mossman, aren't simply prerendered video. These scenes actually unfold live in an inaccessible section of the map, while being projected onto the monitor screen. Here's Dr. Mossman in the small arctic base set. It's not nearly as far away from the Citadel's core control room as it appears to be in the level." "#commentary\thecore.wav" "[Dhabih Eng] The core design posed a lot of difficult challenges. Generally speaking, if the gameplay in a particular map isn't working, we can simply cut the entire area. That wasn't true of the core, because we knew it was critical to the story. On top of that, designing Citadel gameplay is often a bigger challenge than working out areas in City 17, largely because Citadel levels have a narrower set of gameplay tools; There are less enemy types available and the player is usually only armed with the gravity gun. Because of this, we had to go through many iterations of the core design. One of the early prototypes was a kind of futuristic version of 'Operation' where players had to use the gravity gun to cleanly manipulate rods into slots in the core. That didn't work partly because playtesters found that their view was obstructed by the rods, which made it frustratingly difficult to manipulate them with any kind of precision. We prototyped, playtested, and abandoned several other designs until we finally arrived at one that was fun while still being challenging enough to give players the sense that they'd accomplished a significant goal." "#commentary\coresphere.wav" "[Gary McTaggart] The core sphere was one of the last special effects that we finished. To achieve its effect, the core uses animated textures, flowmaps, normalmapped refraction and specularity, as well as volumetric particulate matter rendering, which takes advantage of the core being a sphere." "#commentary\corecolorscheme.wav" "[Randy Lundeen] The higher contrast white Combine motif of the core sets it apart from the rest of the Citadel and heightens its importance within the visual style of Combine aesthetics. It also helps enhance the sense of heat and radiation in the space." "#commentary\balltubes.wav" "[Scott Dalton] The ball tubes are an example of us working within our available toolkit to create a puzzle around a recognized concept. As a physical navigation puzzle, it's different from what the player has experienced before, and it's challenging while not being a binary succeed or fail situation. There are a number of ways to approach this puzzle. In addition to simply dodging, jumping and ducking the balls, the player can grab or deflect them with his gravity gun, or pick up the hatch and use it as a shield to block the incoming barrage." "#commentary\corepaths.wav" "[Greg Coomer] The core was a central element of this part of the game, and, as much as possible, we wanted to constantly reinforce its importance. Zigzagging through the space in three dimensions while navigating a variety of challenges let us present a few different visual and gameplay perspectives on the same space. By letting the player see the core from a bunch of different angles, we were able to give them a real sense of its scale." "#commentary\secondballtube.wav" "[Scott Dalton] The second ball tube presents a variation of the pattern the player learned in the first ball tube. While the first tube can be crossed slowly by crouching and maneuvering your way up, the second ratchets up the pace, requiring a quicker, more responsive approach." "#commentary\finalcontrolroompuzzle.wav" "[Scott Dalton] The goal of this logic puzzle isn't figuring out that you need to put balls in the batteries, it's coming to the realization that by filling all of them, you've denied yourself an exit, and that you have to desocket one, climb on the lift, and then resocket it. Sparks guide the player to the source of the balls, which happens to be the tube they just passed through." "#commentary\skilllevelchange.wav" "[Steve Bond] The difference between skill levels isn't just a matter of damage dealt and received. For instance, in easy mode, we increase the length of time a Combine ball survives before exploding, putting less pressure on the player to get the ball into a socket." "#commentary\combinecorelook.wav" "[Dhabih Eng] The Combine core was another new space that needed to stand out from the rest of the environment. We wanted the core to look hot and dangerous, but still be distinct from the fires and the cool blues of the rest of the Citadel. The core became the primary light source in this space and in conjunction with the white set of Combine materials, we created an extreme contrast with the normally dark values of the Citadel metals." "#commentary\hurryback.wav" "[Bill Fletcher] Creating a believable, interesting relationship between Gordon and Alyx is made a lot tougher by the fact that Gordon never talks. This elevator scene presented a nice little opportunity to have Alyx express some emotion in a situation where Gordon isn't really in a position to respond." // ep1_citadel_04_commentary "#commentary\hackingrollers.wav" "[Matt T. Wood] Usually, the second step of our training arcs involve a threatening training area. This is the second step in the rollermine training, and true to form, there's a threat. The indestructible rollermines endlessly attack the player in a gated space. The only way to defeat them is to have Alyx convert them, which means there's no way the player can miss the point of the training. Players also like to see the AI characters fight each other, so after reminding the player about Alyx's rollermine hacking talent, we let you sic them on a pack of Combine soldiers." "#commentary\stalkertrainmodels.wav" "[Matt T. Wood] In much the same way that movie effects often utilize different versions of the same model, there are actually three trains that make up the stalker scene. The first one is the moving train you see arrive at the platform. The one you're in right now is a static interior with lights moving outside of it to give the illusion of motion. The third train is the crashed version. It's a tilted, banged up, and totally separate area from the moving version. The transition from moving to crashed is disguised by a brief fade to black." "#commentary\crashedstalkercar.wav" "[Matt T. Wood] We wanted the crashed train car to be very disorienting. In early tests, though, players felt that it was too confusing and too hard to navigate. That feedback prompted us to tone it down a bit. By rearranging some of the geometry, we were able to create a banged up, tilted environment that still offered a relatively unobstructed path to Alyx." "#commentary\stalkeriteration.wav" "[Bill Fletcher] Alyx's reactions to the Stalkers went through a number of iterations. In very early versions, Alyx was frightened by the Stalkers. That didn't work because it didn't fit with Alyx's earlier reactions to Stalkers in the Citadel. We changed it so that she expressed anger at the Stalkers' predicament. Early versions of this new direction failed because Alyx's transition from generally upbeat to blind rage was simply too abrupt. Ultimately, through rewrites and rigorous testing, we found the right tone for the scene - a simmering anger level that was more in tune with the situation." // ep1_c17_00_commentary "#commentary\holdupasec.wav" "[Bill Fletcher] This is another multipurpose scene. First, Alyx is visibly shaken, which once again humanizes her. But she also states the player's goal for the second half of the game: climb to the surface and get to the train station." "#commentary\flashlightgameplay.wav" "[Steve Bond] Initially, the player wasn't going to have a weapon here. The combination of no weapon and near total darkness forced the player to use the flashlight to direct Alyx's fire. We liked the idea that you could interact with Alyx in a meaningful way using elements that were already built into the interface. Unfortunately, playtesters didn't like not having a weapon. So we added weapons back in. Luckily, it turned out that, even armed, players tended to still use and enjoy the flashlight mechanic." "#commentary\weaponpickup.wav" "[Jim Dose] Before we armed players with traditional weapons, we wanted to give them a chance to appreciate Alyx's combat abilities. Toward that goal, we created a very specific combat style for the early parts of the journey outside the Citadel - dark, tense, surrounded by zombies, and either weaponless or starved for ammo so that players needed to rely on the gravity gun and, more importantly, Alyx. This is where players finally get a weapon. Since the door only opens when the padlock is shot, players can't proceed without finding the pistol. It's effectively a weapon gate - once players are through the door, we can be sure they've got a pistol." "#commentary\powerboxes.wav" "[Jake Nicholson] Originally, the player couldn't operate the power boxes and would have to wait for Alyx to do it. We thought it'd be entertaining to watch Alyx do some cool thing while you protected her. Unfortunately, that didn't work out. Playtesters were more annoyed than entertained. The other problem was that having Alyx committed to a particular activity while action was still going on in the world tended to quickly expose her most robotic tendencies. She'd either ignore what was going on or completely stop whatever activity the player was waiting for her to finish. Either way, it was unconvincing and frustrating. We learned that whenever Alyx commits to some action in a dynamic environment, she needs to finish it quickly and move on." "#commentary\benefitsofdarkness.wav" "[John Guthrie] The darkness in this area has a few real gameplay benefits. It slows the player down, which most of the time keeps Alyx at your side. The claustrophobia, the close in combat, and Alyx's constant presence and reliance on your flashlight help enhance the tension and your sense of camaraderie. In the dark, the limited flashlight battery adds an extra layer of resource management to the tactics of combat." "#commentary\likeablealyx.wav" "[Erik Wolpaw] If you don’t like Alyx, you’re not going to have much fun with Episode One. So Alyx being likeable was one of our most crucial design goals. Little moments like the Zombine joke are designed to make Alyx more endearing. Since we like to multitask, it also had the practical purpose of introducing a new monster. The success of the scene relied on a combination of dialog, voice acting, and animation. Surprisingly, lighting was really important too. Under red light, Alyx's self-deprecating groan looked more like she was sneering at the player for not getting the joke. Changing the lighting to blue and then adjusting the direction of the light so that it changed the shadows on her face fixed the problem." "#commentary\monsterintro.wav" "[Adrian Finol] It's important that monsters get very deliberate introductions since players are going to interact with them a lot. Generally, we let the player first see a new monster in a safe environment, so that they can start thinking about it before they have to fight it." "#commentary\zombinemusic.wav" "[Kelly Bailey] The soundtrack here was created for the introduction of a new adversary, the Combine zombie, or Zombine. Dischordant guitar tones and bends, and a low-fi, fast beat work in the background of this encounter to create an off balance and disturbing mood." "#commentary\responserules.wav" "[Jim Dose] For Episode One, we implemented a scripting component, called the 'Response Rules System', for dynamically managing NPC speech. We wanted to take NPC speech out of the hands of the programmers and let the writers control it. The writers were able to set up a wide range of situationally triggered character responses. For instance, Alyx has different reactions to different enemies, can warn the player of danger, calls for help when she's mobbed, and will ask for light. The combat responses worked out great, but it's especially satisfying when Alyx's comments on some situation mirror your own thoughts. The writers really went crazy with this, so be on the lookout for lots of little easter egg responses to unusual situations." "#commentary\flares.wav" "[Robin Walker] We always try to exploit a feature as much as possible throughout a game. For instance, these flares. They're an exploration reward, they've got a simple, satisfying interaction with the gravity gun, and they're a good tactical alternative to the flashlight. Finally, they're a weapon that will ignite zombies, which in turn become a new light source." "#commentary\poisonambush.wav" "[John Guthrie] Poison headcrabs are ideal for ambushes, because they startle you, but can't actually kill you. Here, after a series of right hand turns, you round a corner into a dead end. While you're cracking open a box of goodies, you're ambushed by a poison headcrab. Constructing the ambush this way increased the odds that you wouldn't see the crab, but would hear it just in time to turn around as it leapt at your head." "#commentary\holetraining.wav" "[Jason Deakins] The antlion hole training is unusual, because it requires the player to learn a new skill in combat. This is a rare case where training occurs under duress, so Alyx states the problem and helps in the fight without giving away the solution." "#commentary\dynamicss.wav" "[Robin Walker] You fight alongside Alyx for much of Episode One, so her combat really needed to look varied and exciting. We especially wanted to get her into some convincing physical contact with her enemies. We'd always wanted to do this kind of dynamic character interaction, but getting the NPCs into position for their interactions has a wide-ranging set of problems. We ended up taking an opportunistic approach for Episode One; Instead of figuring out how to maneuver characters into proximity, the system monitors their positions, and fires the appropriate animations whenever it notices that they're correctly aligned. Given how well these interactions worked out between Alyx and zombies, headcrabs, and antlions, we’re looking forward to extending this kind of behavior to all of our NPCs." // ep1_c17_00a_commentary "#commentary\burrowblocking.wav" "[John Guthrie] This three level parking garage is where the antlion burrow training pays off. Because we've taught the player the burrow blocking mechanic earlier in a less hectic environment, the problem here becomes not what to do with the burrows, but where to find the cars to block them while fighting off a horde of antlions. The burrows themselves went through several iterations. At first, playtesters had a hard time seeing them, and once they'd pushed a car onto one, they often weren't sure if the hole was actually sealed. We eventually solved both of these problems by adding a particle effect to the burrows. This effect makes them recognizable even at a distance, and its absence is a clear indication that a burrow is blocked." "#commentary\artpassgarage.wav" "[Gautam Babbar] We generally design and prototype the basic gameplay in a level before we apply much art to it. Throughout the first several months of playtesting this garage map, the geometry was nothing more than basic shapes and textures. After we'd finalized most of the gameplay elements, we began to flesh out the visuals for the area. For this level, we left the office and took reference pictures of various garages. From these shots, we pulled out everything we liked and that we thought we could pull off well. We combined these visual highlights into what we call a 'styleguide map', which is a standalone map with no gameplay that we use strictly as a visual reference. For this level, we actually made two styleguides - one a destroyed garage, the other intact. After the look was established, we brought the playable map's visual quality up to the level of the styleguides. Often, a map's geometry needs to be changed as the art goes in because areas that worked in the abstract version no longer make sense in a map that now looks like a real place. For instance, the side rooms where two of the cars are hidden were moved several times in order to make them feel more naturally part of a parking garage." "#commentary\hdrcomment.wav" "[Chris Green] Episode One is our first project to use HDR lighting heavily in dark, indoor environments. The interaction between the flashlight and the auto-exposure calculations done for HDR presented a real technical challenge. In dark areas where the flashlight was the only source of illumination, we found that we'd often end up with grossly over-exposed views. We ended up compensating for this by using a different set of exposure parameters when the flashlight was turned on. In particular, we drastically shrunk the region of the screen examined for exposure calculations, which permitted us to concentrate only on the much smaller area lit by the flashlight." "#commentary\followthewire.wav" "[Gautam Babbar] This area is the dramatic culmination of all the lightless combat that comes before it. We wanted to create a dynamic fight that lasted several minutes while you waited for the elevator to arrive. The first iteration of this battle was very different from what we eventually shipped. The space was larger, had water in it, and wasn't completely dark. Water is relatively expensive, performance-wise, so we cut that in favor of more zombies. We made the level smaller to ensure that the player would see the elevator and recognize the problem that needed to be solved before the fight started. We killed the lights both to enhance tension and to make this scene a final test of the dark-fighting skills that the player develops over the course of the episode. Finally, we added a wire running along the ceiling from the elevator to the powerbox to give players a guide as they familiarize themselves with the area." "#commentary\alyxthekey.wav" "[Chet Faliszek] In early versions of the episode, Alyx was much more vocal about giving the player hints. However, playtests showed it was much more satisfying for players when Alyx stated a goal and then stepped aside until that goal was accomplished. Because of that feedback, almost all of Alyx's hint lines were cut. Eventually, though, we discovered through more playtesting that although players didn't like having Alyx hand them unsolicited hints, they did want to be able to explicitly request help from her. We added some of the hint dialog back in, but it's only accessible at the player's request by plus-using Alyx. Unfortunately, we learned these hint lessons late in the development cycle and didn't have time to properly train players for this feature. We plan to integrate the hint-on-demand dialog more thoroughly in future episodes." "#commentary\artgameplaystandards.wav" "[Ted Backman] Our art and gameplay standards encourage players to build a visual dictionary that defines how they expect things to work in the Half-Life world. For instance, even though the door to the powerbox room is metal, and would probably have a metal crossbar holding it shut, we barred it with a wooden plank. Because we've been consistent throughout the game, the player should recognize that a wooden plank can be both broken and manipulated with the gravity gun, properties that wouldn't be immediately apparent about a metal bar." "#commentary\zombinegrenades.wav" "[Adrian Finol] We're really happy with the zombine's grenade behavior. It adds sudden danger spikes to the zombie horde, which force players to quickly re-prioritize their targets. And since the player can grab a grenade out of the zombine's hand with the gravity gun, these danger spikes can be converted into offensive opportunities. This kind of turnaround skill shot creates some dynamic, satisfying hero moments for the player. Originally, we didn't allow the player to snatch zombine grenades because we felt it broke the fiction of the gravity gun - if players could grab a zombine's grenade, why couldn't they grab the Combine soldiers' guns? After playtesting the grenade steal, though, fun won out over consistency." // ep1_c17_01_commentary "#commentary\c17vista.wav" "[Gautam Babbar] This City 17 vista is an explicit visual reward for surviving the elevator battle. Since early playtesters told us that we weren't communicating just how damaged the city was, this sweeping view of an extremely messed up City 17 serves a practical purpose as well as being a nice moment of calm between storms. The framing of your first view of the Citadel in this vista space is very deliberate. We included various leading elements, such as wires and light poles, that all drive the player's eye to the Citadel." "#commentary\kleinercast.wav" "[Marc Laidlaw] One thing we try to do when we're integrating storytelling and gameplay, something that has become a hallmark of ours, is to include non-linear bits of narrative - things that action-oriented players don't have to sit through, but that are available to players who want to learn more about the background of the story. Kleiner's broadcasts on the public address monitors are a good example of this method. Apart from the strong visual image of Dr. Kleiner replacing his former boss on the giant screens, his speech conveys a lot of dense information about the state of the world and how things have changed due to the events of Half-Life 2. We settled on this particular location for the Kleinercast as one of the few logical places where players can watch it in peace or move on to the next encounter. It's essentially a footnote embedded in the world. Which makes this a footnote on a footnote." "#commentary\metalplates.wav" "[Ido Magal] Later in the level, there's a Combine gunner protected behind some metal plates, just like the ones blocking the player's way here. We placed them here as a training tool to remind players that the gravity gun can grab and detach these things." "#commentary\silhouette.wav" "[Ken Birdwell] Rappelling soldiers presented a difficult training problem, because we've found that it's tough to focus the player's attention upward. This entire alley was carefully designed to ensure that the player would see the descending soldiers. First, we framed the soldiers with a straight line of buildings. Then we had them run across the rooftops so that they were starkly silhouetted against the sky before they dropped down in front of lightly colored buildings. Finally, we added a distinctive sound to the rappelling action so that players would recognize it later in the game." "#commentary\citylook.wav" "[Randy Lundeen] The post-Half-Life 2 look of City 17 was difficult to nail down and went through many changes. We wanted to establish several things; Primarily that this was a different part of the same city with a slightly different atmosphere and that it had been severely damaged. This street was a test bed for a lot of our visual design work. First, we built an intact city street and then we beat up certain buildings, in some cases removing them entirely so that more destruction was visible in the distance. We did an initial lighting pass in the game engine, and then took screenshots of various locations. Using Photoshop, we manipulated those screenshots to establish a color scheme. Photoshop lets us quickly iterate through all kinds of skies, lighting styles, and color schemes. The environmental lighting colors that we ended up with were based on some photo references of the sun filtering through the smoke from a forest fire. Some falling ash effects and a closer-than-usual fog plane helped sell the effect." "#commentary\crouchingalyx.wav" "[Robin Walker] Character AI is all about putting on a good show. As we neared the end of production, we were still unhappy with the way that Alyx handled herself in combat. The most common thing she did was to run backwards while shooting at enemies. It was realistic, but boring. We added crouching and aiming at the last minute, and though it didn't change her combat effectiveness in any functional way, it made her a whole lot more fun to watch. This is a great example of how relatively minor presentation and behavior changes can have a major impact on entertainment value." "#commentary\tripminetraps.wav" "[Ido Magal] Tripmine traps are great, but they were sort of hard to justify given the total chaos of City 17. Even though we couldn't use tripmines a lot, they made sense in this interrupted ambush scene." "#commentary\sealingoffcafe.wav" "[Ido Magal] This explosion permanently seals the cafe door, which has a few benefits. From a design perspective, we've found that when we limit the amount of backtracking players can do, it gives them confidence to venture forward. From a practical standpoint, we can clean up the now unreachable entities, giving us a big reduction in overhead. It also helps to minimize potential bugs and exploits." "#commentary\noammo.wav" "[Ido Magal] Originally, the player didn't get any weapons until the end of this map, so rollermines were the only way to kill the soldiers. As we added more content to previous levels, it became impractical for players to be without a gun for so long. As a result, players get weapons much earlier now." "#commentary\alyxsniper.wav" "[Steve Kalning] One of the primary design goals of Episode One was to convey the sense that Alyx and the player are a team. This sniper sequence provides an opportunity for Alyx to offer combat support in a cool new way. It also gives the player a chance to watch zombies get sniped up close and from various angles." "#commentary\skybridgezombies.wav" "[Ido Magal] Players didn't have any weapons in the original version of this map. That made it a lot more important to remove the boards with the gravity gun so that Alyx could snipe the zombies. Once weapons were added, though, the skybridge became less of a puzzle and more of straightforward a combat event. We added more zombies to increase the challenge, but pulling the boards off is still the most fun way to get through this section." // ep1_c17_02_commentary "#commentary\garrisonapproach.wav" "[Tom Leonard] Our AI is inherently unscripted, which means that we have to design spaces that permit our characters to make good choices. The AI is better able to make intelligent decisions when there are alternate routes through a combat space. This hallway started out as a straight-shot corridor with a door at the end for soldiers to enter through, but this design didn't provide the AI with enough choices to make the soldier behavior very interesting. Adding an additional space on the side allowed them to find cover and flank the player, both of which dramatically improved the entertainment value of this encounter." "#commentary\doorblasts.wav" "[Charlie Burgin] The first prototype of Episode One's door-blast effect was here in the Combine garrison. Being peppered with chunks of wood while soldiers poured into the room through a haze of smoke proved to be an effective dramatic tool. It was also an excellent way to simultaneously ungate the player and flood the area with enemies. It was so unanimously successful in playtests that we ended up adding it in several places throughout the episode." "#commentary\alg_vs_apc.wav" "[Scott Dalton] At this point in the action, we really felt that we needed a combat crescendo. Antlion guards make great boss challenges, and we decided to add some combine forces to the mix because watching AI characters fight each other is always entertaining. This setup had a few other benefits as well. Since players had previously only fought alone against the guards, this was the first time they'd actually witness second hand the effects of a Guard headbutt. They'd also see an APC in action, and, in case there was any doubt, get definite proof that Combine soldiers and antlion guards don't get along, underscoring the collapse of Combine dominance in City 17." "#commentary\ALG_strategy.wav" "[Steve Bond] Antlion guard arenas have a few specific design requirements. For instance, since the guard is only armed with a melee attack, we can't let the player reach any place that's inaccessible to the guard, such as rooftops and other high perches that the player could only arrive at after being launched by a guard headbutt. The arenas also need plenty of physics objects for the guard to toss, and at least one unlimited ammo crate so that the player can't run out of ammunition before killing the guard. For this battle, we also introduced a steady stream of regular antlions to limit the player's ability to constantly circle the antlion guard." "#commentary\spacerefinement.wav" "[Charlie Burgin] In early versions of this area, there was no side passage off the street and the gash in the road was created by the gunship that the player later fights in the hospital attic. As development progressed, however, gameplay, story, and performance requirements made this initial design unworkable. The new side passage provided a short break in the combat tension after the boss battle and also helped us to stay within our performance budget." "#commentary\airventcollapse.wav" "[John Guthrie] After the antlion guard fight, playtesters were reporting some combat fatigue. We decided to include an environmental puzzle here to break up the pacing before the subsequent street battle. We originally worried that a densely packed room full of hopper mines, tripmines, and explosive barrels was a little too implausible. But playtesters loved the sudden reveal of the room and then enjoyed navigating it, so this ended up being another case where we accepted a trade-off between fun and maintaining a strictly consistent fiction." "#commentary\collapsingelevator.wav" "[John Guthrie] At one point, this was the site of a physically simulated elevator puzzle. It was kind of neat, but it caused a lot of problems in playtests. Even though the puzzle mostly obeyed the laws of physics, it wasn't at all in line the with the way we'd trained players to expect elevators to work in our world. We considered adding some earlier training to support it, but quickly abandoned the idea in favor of a redesign that was more immediately understandable while still being fun." // ep1_c17_02a_commentary "#commentary\foreshadowgunship.wav" "[Gautam Babbar] Whenever possible, we like to foreshadow impending boss battles by introducing the enemy before the actual fight. In this case, you know you're going to be seeing that gunship again pretty soon." "#commentary\gunshipcloseup.wav" "[Gautam Babbar] Instead of letting the gunship AI have its own way here, we forced the ship to crash right into the attic. It's a dramatic payoff for winning the battle, and it gives players an opportunity to examine a gunship up close at their leisure." "#commentary\gunshipdesign.wav" "[Scott Dalton] We designed this gunship battle to create a dynamic evolving experience while still keeping the player within a constrained area. Initially, this space appears straightforward, and provides plenty of cover. As the environment gets progressively more damaged, combat becomes more challenging; players are increasingly open to enemy fire and the path to the rocket crate becomes more difficult to navigate. As the roof breaks apart, however, the gunship also becomes more visible and therefore easier to hit, keeping things relatively in balance. The lighting in this area was tuned to play off of the HDR tonemapping effects, between the dark inner spaces and the progressively open bright sky above." "#commentary\hospitalart.wav" "[Randy Lundeen] The hospital was a completely new interior space that we had to design pretty much from scratch. Like most of City 17's visuals, it was inspired by Eastern European architecture. The surgery lamps and the overall white and yellow color scheme were drawn from photos of a hospital in Chernobyl. The tile work and the high archways were chosen to give the area the institutional feel of an old European hospital, and the beds were based on some old World War 2 images. In fact, we avoided modern-looking fixtures and furniture altogether in order to differentiate the place from a contemporary hospital." "#commentary\shotgunalyx.wav" "[Robin Walker] We designed this area to be an entertaining showcase for NPC combat. Because of our dynamic AI, these kinds of battles never play out the same way twice. Players often like to sit back, watch the show, and then dive into the fray at their own discretion. We also felt it was time to introduce a new combat ability for Alyx, so we gave her a shotgun here. Not only are shotguns terrific for zombie hunting, their size and ponderous handling characteristics make for some great combat animations." "#commentary\bangingzombies.wav" "[Gautam Babbar] The door-banging zombies were supposed to give players a safe glimpse of a threat they'd have to face later in the level. In the original design, players couldn't open the door; The zombies would burst through on their own after the player had done a little exploring. We abandoned that plan when many playtesters exhibited a pretty much singleminded fascination with opening the door as soon as they saw it. We made the door openable, though if players ignore it the zombies will eventually break it down themselves." "#commentary\hospitalprops.wav" "[Laura Dubuk] To make the set of empty corridors look like a hospital, we chose some iconic hospital props that could be used multiple times throughout the level. Then we built the models with details, multiple skins, and vertical and horizontal elements that would be visually interesting in the space." "#commentary\hospitalrespite.wav" "[Gautam Babbar] Too much of the same type of uninterrupted gameplay causes fatigue. Through repeated playtests, we learned that by the time players reached this part of the hospital, they were ready for a break from intense combat. In response to that feedback, we inserted this relatively calm exploration puzzle as a change of pace. It gives players a respite from combat while still presenting them with an interesting challenge." "#commentary\turrets.wav" "[Gautam Babbar] This turret scenario was designed to showcase Alyx's ability to provide cover for players in combat. She always hangs back a little, blasting anything that moves. In the original version, players could knock over the lightly protected turrets with a single rocket fired from the safe end of the corridor. We thought it'd be a nice way for players to feel like they'd pulled one over on the Combine. Unfortunately, playtesters routinely thought that they'd discovered a bug or, at best, an exploit that had arisen from sloppy design. So, in this case, a situation we'd deliberately created to make players feel clever actually caused them to think we weren't doing our job very well. As a result of this feedback, we added a force field and additional grating to better protect the turrets." "#commentary\nodegraph.wav" "[Robin Walker] What you're seeing here is a visual representation of a nodegraph - a set of nodes and the connections between them. Nodegraphs tell our NPCs how they can move around the world. It's not a specific set of instructions, but rather a sort of information repository. Among other things, NPCs use the nodegraph to dynamically chart paths to distant areas, find cover, and scout out firing positions with a clear line of sight to their enemy." // ep1_c17_02b_commentary "#commentary\zombietrap.wav" "[John Guthrie] This space was designed to lure players onto a section of breakable floor that drops them into a room full of zombies. Players are enticed into the trap by some reward items and a chance to peek into a hole. We like to surprise players, but we never want them to feel that they've been treated unfairly." "#commentary\oldschool.wav" "[Marc Laidlaw] Barney, like Dr. Kleiner, is one of the characters with the deepest roots in Half-Life 1. His personality is more iconic, and retains more of the comic stylization of the first game. This type of character allows us to mix up the mood a little bit - to inject some absurd humor into the otherwise grim scenarios of the Half-Life universe. While characters such as Alyx and Eli Vance have allowed us to explore more realistic dramatic possibilities, we are still very much attached to our roots in satire and black humor." "#commentary\barneysbigcrowbar.wav" "[Jake Nicholson] Barney's big crowbar scene required a few tricks to pull off. There are actually three separate crowbar models in the sequence. First, there's one stuck in the machine. When Barney grabs that one, we remove it from the world and switch on a crowbar that's been in Barney's hand the entire time, only invisible. Both of these models are purely decorative, so as soon as Barney makes his tossing motion, we hide his crowbar again and create a third, useable crowbar that then bounces to the ground." // ep1_c17_05_commentary "#commentary\advisorsighting.wav" "[Matt Scott] We wanted players to realize that they've been spotted and the Combine are now aware of their arrival at the train station. It sounds like a simple task, but it actually took a lot of thought to draw the player's attention to the various events that communicate this message. First, a train horn sounds, which gives Alyx an opportunity to mention that the station is in sight. Next, the lights go off to grab the player's attention and to make the monitors stand out in the dark. At this point, the player should be looking at one of the monitors, so, finally, the Kleiner transmission is interrupted briefly by a Combine advisor. Originally, the advisor appeared on a jumbotron outside, but we were never able to reliably make playtesters look at it. The flashing Combine camera should also provide some indication that trouble is brewing. Though it's not a proper gate, the zombie draped over the exit is designed to slow the player down just long enough for Alyx to finish her lines." "#commentary\strollwithbarney.wav" "[Wade Schin] Originally, Barney started off in this map in the doorway down by the citizens, but playtesters tended to wander around for a while before stumbling across him. We moved him up here to guarantee that his scene with Alyx would unfold before players began any exploration. He's standing over a dead metrocop because it's a plausible-looking long term activity, in case players don't move directly down to him. Nearby reward items also tend to draw players toward him." "#commentary\escortmap.wav" "[Ido Magal] Here we wanted to include something a little different - an escort mission. Most of our gameplay involves constant forward motion, so we wanted to design a situation where players would fight through the same basic area multiple times. This temporary backtracking would create a series of encounters where players had a full tactical awareness of their surroundings. Once again, all of this turned out to be more easily said than done, and this sequence went through a lot of iterations. Originally, the train yard was one big space. This approach had a couple of problems. Since players had a constant, unbroken view of the entire area, it was virtually impossible to maneuver enemies into position for staged combat events. And because they could always see the goal, players didn't get much of a sense that they were leading citizens somewhere the citizens couldn't get to on their own. Ultimately, we broke the environment into two different spaces, a parking lot and a maintenance building. Because neither area can be seen from the other, we're able to repopulate the spaces with new, more deadly combinations of enemies while the player isn't looking. It also makes the journey feel lengthier and more significant." "#commentary\plausiblerepopulation.wav" "[Ido Magal] We wrestled with the problem of plausibly repopulating this area with soldiers between each trip. After several iterations, we decided to have the soldiers jump in through some high windows. This solution has several advantages beyond maintaining a credible fiction. It makes the incoming enemies more immediately visible and, since the windows are unreachable from the ground, players aren't able to exit through them. Plus, leaping soldiers turn into tumbling ragdolls when shot, which is always entertaining." // ep1_c17_06_commentary "#commentary\newtrainstation.wav" "[Randy Lundeen] We needed a train station, but we didn't want something that was too similar to the one in Half-Life 2. We decided to give this station a more industrial look, to make it a place where trains were repaired and freight was offloaded. We included some Combine elements to help explain why the strider can't fire through the various strategic barricades required by the game design." "#commentary\separatefromalyx.wav" "[Ido Magal] We separate Alyx from the player here to make the strider battle a more intimate combat experience. While we generally want Alyx to be useful to the player, bosses tend to require a specific combat style to beat, and we've found that it usually doesn't make gameplay sense to keep her around. Plus, boss battles are the player's big hero moments, and having too much help dilutes the sense of individual accomplishment. Alyx more or less sits out all of our boss encounters." "#commentary\newstrider.wav" "[Steve Bond] For this climactic battle, we created a new AI that makes the strider a more interesting opponent. It has a snappier cannon attack, can better track the player's movements, and it now has the ability to target the environment in dangerous ways. For instance, its cannon fire can shove heavy shipping containers straight into the player." "#commentary\padlockmistakes.wav" "[Erik Johnson] This shipping container used to be accessible only after the player destroyed a padlock. Given the amount of stress during this part of the game, even a simple puzzle (in this case, destroying a lock) would be completely missed by the player. In the end, we felt like the arena we had built for the player to fight the strider was fun enough without this added element, so we removed it." "#commentary\crumbtrail.wav" "[Jeff Hameluck] We often use goodies - such as this crate and the scanner battery around the corner - to guide players along a preset route. We want players to hit their marks during a battle without drawing attention to the fact that they're being subtly manipulated down a particular path." "#commentary\tempcover.wav" "[Chet Faliszek] We wanted to keep the tension high in this fight, but we also realized that players would need some cover. These destructible panels satisfied both of those design goals. Effectively, they're timed shelters. Players can hide behind the panels, but the strider will target them until they're destroyed. This gives players brief periods of safety during which they can plan their next move." "#commentary\battleofreflexes.wav" "[Steve Bond] We noticed during playtesting that players were often too afraid of the strider's weapons to stand in front of it and fire rockets. This was kind of a problem because rockets are virtually the only way to kill a strider. To help players, we modified the strider's AI so that a player-launched rocket will significantly delay the strider's attack. This 'battle of reflexes' lets players guide their missiles in safety, as long as they get their shot off before the strider does." "#commentary\youremynewhero.wav" "[Doug Wood] Along with vistas, positive feedback from Alyx is one of our primary means of rewarding players. In this case, Alyx's excitement over the strider's destruction adds a sense of closure to the battle and gives players the satisfaction that someone witnessed and appreciated their heroics." "#commentary\traincarmodel.wav" "[Laura Dubuk] The train the player rides out of City 17 had two major design goals. It had to visually connect the end of Episode One to the beginning of Episode Two, and it also needed to address some functional gameplay requirements of the second episode. Using reference material we'd collected on European train cars from the 1980's, we built a basic version of the train that level designers could test. Once we got the thumbs-up from them, we added textures and lots of little details. The result is basically a caboose combined with rounder, more streamlined elements from a passenger car." "#commentary\finalereqs.wav" "[Lars Jensvold] Apart from being a big visual payoff to the episode, there were several story requirements that this ending sequence needed to convey. It had to make it very clear that the Citadel was destroyed, that the Citadel pods had escaped, and it needed to imply that a data transmission beam was streaming out of the ruins. We discovered that Alyx had to be mostly silent during this scene or else players tended to look at her instead of all of the chaos around them." //***************************************************************** // EPISODE TWO //***************************************************************** "BaseGrenade.Explode" "" "ep_02.reb_silo_reb_art9" "No it--- So, do you know what the alternative fire method does on the AR2? It kills hunters. How did you city folk kill hunters?" "ep_02.reb_idles12" "Hey, Freeman-high five! (beat) Wow. What a jerk." "ep_02.cit_welderplususe_01" "Hey, don't worry about us. See this car? We're fixing it up and getting the hell outta here. Driving to Hawaii! Beaches, babes and waves. (in low tone) Tell you what, if you ever get sick of this rebel crap, you know who to talk to." "ep_02.al_ambush_backtocar01" "Let's get back to the car, Gordon. " "ep_02.al_ambush_backtocar02" "We don't have time to fool around." "ep_02.al_ambush_backupstairs" "Let's go back upstairs." "ep_02.al_ambush_basement" "The basement!" "ep_02.al_ambush_camedown" "It came from downstairs." "ep_02.al_ambush_camefront" "It came from the front room." "ep_02.al_ambush_cameup" "It came from upstairs." "ep_02.al_ambush_chimney" "The chimney! Watch out!" "ep_02.al_ambush_comehere" "Gordon, come here!" "ep_02.al_ambush_console02" "Let me see if I can disable the shields, and get you closer to the reactor." "ep_02.al_ambush_darkdownhere" "It's dark down here. " "ep_02.al_ambush_datapack01" "They're talking about us! " "ep_02.al_ambush_datapack02" "They're still after the data packet!" "ep_02.al_ambush_deathtrap" "This place is a deathtrap-let's get out of here!" "ep_02.al_ambush_deserted" "Seems deserted." "ep_02.al_ambush_didyouhear" "Did you just hear something about...Vance? " "ep_02.al_ambush_dontlikeit" "I don't like it." "ep_02.al_ambush_downhere" "Down here, Gordon." "ep_02.al_ambush_downstairs" "Downstairs!" "ep_02.al_ambush_empty" "Damn...it's empty." "ep_02.al_ambush_findpower" "Let's find the power supply for this forcefield." "ep_02.al_ambush_foundplace" "Looks like you found the place." "ep_02.al_ambush_foundwire" "I think you found it, Gordon. The wire starts here." "ep_02.al_ambush_fresh01" "Looks like there's been trouble here..." "ep_02.al_ambush_fresh02" "and not too long ago." "ep_02.al_ambush_fried01" "Eh, sorry, Gordon. This thing's fried." "ep_02.al_ambush_fried02" "Since I can't help you in there, why don't I stand outside while you disable the power cell?" "ep_02.al_ambush_fried03" "We've had enough surprises for one day." "ep_02.al_ambush_fried04" "Looks like you'll have to find another way into the reactor." "ep_02.al_ambush_getbackoutside" "Let's get back outside." "ep_02.al_ambush_getinside" "Get inside!" "ep_02.al_ambush_getouthere" "Let's get out of here!" "ep_02.al_ambush_getready" "Get ready, Gordon." "ep_02.al_ambush_goodgoing01" "Good going." "ep_02.al_ambush_goodgoing02" "Let's get back on the road." "ep_02.al_ambush_gordiminhere" "Gordon, I'm in here!" "ep_02.al_ambush_handiwork01" "This could be Combine handiwork..." "ep_02.al_ambush_handiwork02" "hard to be sure. " "ep_02.al_ambush_handiwork03" "There are so many ways to die out here." "ep_02.al_ambush_hearanymore01" "I don't hear any more hunters. " "ep_02.al_ambush_hearanymore02" "I hope that's the last one for a while." "ep_02.al_ambush_hearmag" "We're so close I can almost hear Dr. Magnusson." "ep_02.al_ambush_help" "Help!" "ep_02.al_ambush_heyow01" "Hey!" "ep_02.al_ambush_heyow02" "Ow!" "ep_02.al_ambush_holdemoff" "We can hold 'em off!" "ep_02.al_ambush_hopelastwhile" "Thank God...I hope that was the last one for a while. " "ep_02.al_ambush_housesurrounded" "The house is surrounded." "ep_02.al_ambush_howlong" "I wonder how long it's been since anyone stayed here." "ep_02.al_ambush_howyoudoing" "Gordon, how you doing?" "ep_02.al_ambush_hunterstough" "God, these hunters are tough! " "ep_02.al_ambush_iminhere" "I'm in here!" "ep_02.al_ambush_inhere_rooms" "In here!" "ep_02.al_ambush_inhere_trap" "In here!" "ep_02.al_ambush_jump01" "You're not serious?" "ep_02.al_ambush_jump02" "Look out below!" "ep_02.al_ambush_jump03" "What is up with this road?" "ep_02.al_ambush_kidding01" "Just kidding!" "ep_02.al_ambush_kidding02" "[Laugh]" "ep_02.al_ambush_kidding03" "It's a joke." "ep_02.al_ambush_knockout01" "You made it!" "ep_02.al_ambush_knockout02" "Now knock out that energy ball." "ep_02.al_ambush_lasthunter" "I think that was the last hunter." "ep_02.al_ambush_lastofem" "Oh man...I hope that was the last of em." "ep_02.al_ambush_letsgobackdown" "Let's go back downstairs. " "ep_02.al_ambush_linesight" "Don't let em get line of sight!" "ep_02.al_ambush_listen" "Listen!" "ep_02.al_ambush_morecoming" "More of 'em coming!" "ep_02.al_ambush_movedon01" "It's awfully quiet. " "ep_02.al_ambush_movedon02" "If the Combine were here, they've moved on." "ep_02.al_ambush_needhelp" "I need some help!" "ep_02.al_ambush_niceonce" "This place must have been nice once." "ep_02.al_ambush_nomore" "Let's hope there's no more Combine between here and White Forest." "ep_02.al_ambush_nothinghere" "Nothing here." "ep_02.al_ambush_omg" "Oh my god..." "ep_02.al_ambush_openthem01" "Okay It looks like I can open them from here but I won't be able to come in with you." "ep_02.al_ambush_openthem02" "Here goes..." "ep_02.al_ambush_peakagain01" "There's the peak again. We're really close to the base. " "ep_02.al_ambush_peakagain02" "Let's not take too long." "ep_02.al_ambush_power" "There's the power source for the shield." "ep_02.al_ambush_quietsuddenly" "What's going on? It got quiet all of a sudden." "ep_02.al_ambush_rushingus" "They're rushing us." "ep_02.al_ambush_seefielddown" "That should have done it. Let's go see if the forcefield's down." "ep_02.al_ambush_sheds" "Let's check those sheds at the top of the hill. " "ep_02.al_ambush_skimp" "Heh. They haven't skimped on security either." "ep_02.al_ambush_slepthere" "'Dr. Magnusson slept here...''" "ep_02.al_ambush_sniper" "Sniper!" "ep_02.al_ambush_sniperup" "Watch out! There's a sniper up there!" "ep_02.al_ambush_soclose01" "White Forest is so close, I hate to waste any more time. " "ep_02.al_ambush_soclose02" "Let's keep going." "ep_02.al_ambush_somethingdown" "Something's downstairs!" "ep_02.al_ambush_somethingfront" "Something's in the front room!" "ep_02.al_ambush_somethingin" "Something's in the house!" "ep_02.al_ambush_somethingup" "Something's upstairs!" "ep_02.al_ambush_spottedfromair" "I don't like leaving the car...it could be spotted from the air." "ep_02.al_ambush_stillstuck" "You mean after all that, we're still stuck?" "ep_02.al_ambush_stopfire" "What's that? They stopped firing?" "ep_02.al_ambush_stopshoot" "Why'd they stop shooting?" "ep_02.al_ambush_stormhouse" "I think they're getting ready to storm the house." "ep_02.al_ambush_suitcharge" "Lucky you! Dr. Kleiner thought of everything." "ep_02.al_ambush_thatwasit01" "That was it! Force field's down! " "ep_02.al_ambush_thatwasit02" "Let's hit the road!" "ep_02.al_ambush_theyreinhouse" "They're in the house!" "ep_02.al_ambush_theyreinside" "They're inside!" "ep_02.al_ambush_thisisit" "Yep, this is it." "ep_02.al_ambush_threeatatime01" "Three at a time..." "ep_02.al_ambush_threeatatime02" "it's too much." "ep_02.al_ambush_threeatatime03" "Let's get moving before they send more." "ep_02.al_ambush_threehopeall" "Three hunters...I hope that was the last of them." "ep_02.al_ambush_trap" "It's a trap!" "ep_02.al_ambush_trapped" "We're trapped!" "ep_02.al_ambush_turret" "Look out: They left a turret." "ep_02.al_ambush_turretnag01" "Take that turret down, Gordon." "ep_02.al_ambush_turretnag02" "I can't go in there till the turret's out of commission." "ep_02.al_ambush_turretnag03" "Disable that turret, then I can work on shutting down the forcefield." "ep_02.al_ambush_uphere" "Up here, Gordon!" "ep_02.al_ambush_upstairs" "Upstairs!" "ep_02.al_ambush_uptosomething" "They're up to something." "ep_02.al_ambush_watchwindows" "Watch the windows!" "ep_02.al_ambush_weresurrounded" "We're surrounded!" "ep_02.al_ambush_whatnow" "What now?" "ep_02.al_ambush_whatwasthat" "What was that?" "ep_02.al_ambush_wirebuilding" "The wire's coming out of this building, Gordon." "ep_02.al_ambush_wirestarts" "Yep, that's where the wire starts." "ep_02.al_ambush_wireuphill01" "The wire runs back up the hill to those buildings. " "ep_02.al_ambush_wireuphill02" "Let's see where it's coming from." "ep_02.al_ambush_youhearthat" "Did you hear that?" "ep_02.al_ambush_youokayinthere" "You okay in there?" "ep_02.al_barn_adv_ah" "Ah!" "ep_02.al_barn_adv_didyouseeituhoh01" "That thing was hurt. Did you see it?" "ep_02.al_barn_adv_didyouseeituhoh02" "I can only imagine what it would have done if..." "ep_02.al_barn_adv_didyouseeituhoh03" "Uh oh." "ep_02.al_barn_adv_hangong" "Hang on, Gordon!" "ep_02.al_barn_adv_hey" "Look!" "ep_02.al_barn_adv_holdong" "Hold on, Gordon!" "ep_02.al_barn_adv_no" "No!" "ep_02.al_barn_adv_omghatch01" "Oh my God..." "ep_02.al_barn_adv_omghatch02" "it's hatching!" "ep_02.al_barn_adv_panting01" "[out of breath]" "ep_02.al_barn_adv_panting02" "[out of breath]" "ep_02.al_barn_adv_panting03" "[out of breath]" "ep_02.al_barn_adv_panting04" "[out of breath]" "ep_02.al_barn_adv_panting05" "[out of breath]" "ep_02.al_barn_adv_stop" "Stop!" "ep_02.al_barn_adv_struggles01" "[struggling]" "ep_02.al_barn_adv_struggles02" "[struggling]" "ep_02.al_barn_adv_struggles03" "[struggling]" "ep_02.al_barn_adv_struggles04" "[struggling]" "ep_02.al_barn_adv_struggles05" "[struggling]" "ep_02.al_barn_adv_struggles06" "[struggling]" "ep_02.al_barn_adv_struggles07" "[struggling]" "ep_02.al_barn_adv_struggles08" "[struggling]" "ep_02.al_barn_adv_struggles09" "[struggling]" "ep_02.al_barn_adv_thankallright01" "Gordon..." "ep_02.al_barn_adv_thankallright02" "Thank God you're all right..." "ep_02.al_barn_adv_thinkhurt" "I think it's hurt!" "ep_02.al_barn_adv_whatsitdoing" "What's it doing?" "ep_02.al_barn_advis" "An advisor..." "ep_02.al_barn_agh01" "Uh!" "ep_02.al_barn_agh02" "Agh!" "ep_02.al_barn_aghno" "Ah, no!" "ep_02.al_barn_awesome" "Awesome." "ep_02.al_barn_back" "They're back!" "ep_02.al_barn_backattower01" "So that's why nobody is here." "ep_02.al_barn_backattower02" "They're looking for us back at the radio tower." "ep_02.al_barn_backsoon01" "Well, they'll be back soon." "ep_02.al_barn_backsoon02" "We better hurry up in here." "ep_02.al_barn_body01" "Oof!" "ep_02.al_barn_body02" "Looks like we weren't the first to find this place." "ep_02.al_barn_checkotherbldg01" "Nothing in here. " "ep_02.al_barn_checkotherbldg02" "Let's check the other building." "ep_02.al_barn_combaround01" "Looks like the combine found this place." "ep_02.al_barn_combaround02" "They could still be around." "ep_02.al_barn_explode01" "Ah!" "ep_02.al_barn_explode02" "Oh my god!" "ep_02.al_barn_explode03" "My head!" "ep_02.al_barn_explode04" "Oof!" "ep_02.al_barn_fishout01" "That thing looked like a fish out of water." "ep_02.al_barn_fishout02" "It must have gone for its space suit..." "ep_02.al_barn_fishout03" "earthsuit..." "ep_02.al_barn_fishout04" "whatever." "ep_02.al_barn_fishout05" "We should get out of here before it comes back." "ep_02.al_barn_followtracks" "If we follow them, they should take us close to White Forest." "ep_02.al_barn_foundadvisor01" "I think we found our Advisor. " "ep_02.al_barn_foundadvisor02" "The vort said we should kill them before they hatch." "ep_02.al_barn_friends_loud01" "Uh oh..." "ep_02.al_barn_friends_loud02" "Sounds like it called its friends." "ep_02.al_barn_friends01" "Uh oh..." "ep_02.al_barn_friends02" "Sounds like it called its friends." "ep_02.al_barn_getback" "Get back!" "ep_02.al_barn_getcar" "Lets get to the car." "ep_02.al_barn_gettingaway" "It's getting away." "ep_02.al_barn_gloomy" "Sure is gloomy in here." "ep_02.al_barn_handy" "Let's see what we can pull up here." "ep_02.al_barn_lambda01" "Hey, a lambda symbol! " "ep_02.al_barn_lambda02" "That's a good sign." "ep_02.al_barn_letgoofhim01" "No! " "ep_02.al_barn_letgoofhim02" "Let go of him!" "ep_02.al_barn_letgoofhim03" "Gordon! Get away!" "ep_02.al_barn_letmedown" "Ugh - let me down!" "ep_02.al_barn_letsgetout" "Let's get out of here!" "ep_02.al_barn_lifesuppnags01" "Come on, knock that thing out of there." "ep_02.al_barn_lifesuppnags02" "Can you use the grav-gun here, Gordon?" "ep_02.al_barn_lifesupport01" "Ah..." "ep_02.al_barn_lifesupport02" "life support." "ep_02.al_barn_likeincitadel01" "It's like...back in the Citadel. " "ep_02.al_barn_likeincitadel02" "Back in the Citadel...those things we saw..." "ep_02.al_barn_likeincitadel03" "Advisors." "ep_02.al_barn_locked01" "It's locked" "ep_02.al_barn_locked02" "I'd really like to get a look in there." "ep_02.al_barn_lockup01" "Here we go. " "ep_02.al_barn_lockup02" "They went to a lot of trouble to lock this place up." "ep_02.al_barn_lockup03" "All the more reason to give it a closer look." "ep_02.al_barn_lookinbarn" "Let's look in the barn, Gordon." "ep_02.al_barn_no" "No." "ep_02.al_barn_noplug01" "Hm..." "ep_02.al_barn_noplug02" "Maybe I can get this open..." "ep_02.al_barn_ohmygod" "Oh my god." "ep_02.al_barn_oldoutpost01" "Looks like an old resistance outpost. " "ep_02.al_barn_oldoutpost02" "Maybe we can find some supplies." "ep_02.al_barn_onearoundhere" "You think there could be one around here somewhere?" "ep_02.al_barn_oneofthose01" "It is..." "ep_02.al_barn_oneofthose02" "It's one of them." "ep_02.al_barn_oof" "Oof!" "ep_02.al_barn_oof02" "Oof!" "ep_02.al_barn_overtoyou" "Over to you, Gordon." "ep_02.al_barn_peakview01" "Hey, I know that peak! You can see it from White Forest! " "ep_02.al_barn_peakview02" "We're heading the right way." "ep_02.al_barn_podslaunched01" "Hey!" "ep_02.al_barn_podslaunched02" "It's one of those Advisor pods!" "ep_02.al_barn_podslaunched03" "Yeah." "ep_02.al_barn_podslaunched04" "There's an Advisor around here someplace." "ep_02.al_barn_powerdown01" "It should start..." "ep_02.al_barn_powerdown02" "powering...down..." "ep_02.al_barn_powerdown03" "Uh oh." "ep_02.al_barn_pullplug01" "What do you say, Gordon?" "ep_02.al_barn_pullplug02" "Shall we pull the plug?" "ep_02.al_barn_pulsewhat" "Uh...what...what was that?" "ep_02.al_barn_putusdown01" "Whoa!" "ep_02.al_barn_putusdown02" "Hey!" "ep_02.al_barn_putusdown03" "Quit it!" "ep_02.al_barn_putusdown04" "Put us down!" "ep_02.al_barn_putusdown05" "Hey! Stop that!" "ep_02.al_barn_questionhow01" "The question is..." "ep_02.al_barn_questionhow02" "How?" "ep_02.al_barn_railbed" "I think I see train tracks down there." "ep_02.al_barn_realtrouble01" "[sigh]" "ep_02.al_barn_realtrouble02" "I though you were in real trouble for a minute there." "ep_02.al_barn_rebels" "I don't think rebels have been here for a while." "ep_02.al_barn_recent" "But somebody's been here recently... I wonder who." "ep_02.al_barn_recon01" "Wouldn't hurt to do a little recon." "ep_02.al_barn_recon02" "I'd like to know what they're up to." "ep_02.al_barn_samething01" "Did you feel that?" "ep_02.al_barn_shutdownwhoa" "Whoa!" "ep_02.al_barn_soldiers01" "Soldiers!" "ep_02.al_barn_soldiers02" "We gotta get outta here!" "ep_02.al_barn_sorry01" "Sorry about this." "ep_02.al_barn_sorry02" "[Oomph!]" "ep_02.al_barn_struggle01" "[sounds of struggle]" "ep_02.al_barn_struggle02" "[sounds of struggle]" "ep_02.al_barn_struggle03" "[sounds of struggle]Let me go!" "ep_02.al_barn_struggle04" "[sounds of struggle]" "ep_02.al_barn_struggle05" "[sounds of struggle]" "ep_02.al_barn_struggle06" "[sounds of struggle]" "ep_02.al_barn_struggle07" "[sounds of struggle]" "ep_02.al_barn_struggle08" "[sounds of struggle]" "ep_02.al_barn_thereagain" "There, again!" "ep_02.al_barn_thereitisagain" "There it is again..." "ep_02.al_barn_therewego" "There we go." "ep_02.al_barn_thereyoug02" "There you go." "ep_02.al_barn_thereyougo" "There you go." "ep_02.al_barn_uhgordon" "Uh, Gordon..." "ep_02.al_barn_uhmygod" "Uh...my God... " "ep_02.al_barn_umwhatsgoingon01" "Umm..." "ep_02.al_barn_umwhatsgoingon02" "What's going on?" "ep_02.al_barn_wakes" "Let's kill it!" "ep_02.al_barn_wellenough_loud01" "Maybe we should have left that thing alone. " "ep_02.al_barn_wellenough_loud02" "We didn't manage to kill it, and now they know exactly where we are." "ep_02.al_barn_wellenough01" "Maybe we should have left that thing alone. " "ep_02.al_barn_wellenough02" "We didn't manage to kill it, and now they know exactly where we are." "ep_02.al_barn_whatsitdoing01" "Uhh." "ep_02.al_barn_whatsitdoing02" "What's it doing?" "ep_02.al_barn_whatsthat" "Whoa, what's that?" "ep_02.al_barn_whatwasthat" "What was that?" "ep_02.al_barn_wwcd" "What would the Combine want with a place like this." "ep_02.al_barn_youdiditshutdown" "You did it! It's shutting down!" "ep_02.al_barn_youfeltitdidntyou" "You felt it too, didn't you?" "ep_02.al_barn_youokay" "Are you okay? " "ep_02.al_barn_youokay02" "Here..." "ep_02.al_bridge_almostcar01" "Good work! You're almost to the car!" "ep_02.al_bridge_almostcar02" "You're almost there!" "ep_02.al_bridge_better" "Hey, I'm feeling a lot better." "ep_02.al_bridge_bye01" "Stay safe." "ep_02.al_bridge_careful" "Careful now." "ep_02.al_bridge_cartalk01" "What a wreck" "ep_02.al_bridge_cartalk02" "We'll be lucky if this thing even makes it to the base" "ep_02.al_bridge_cartalk03" "forget about white forest" "ep_02.al_bridge_cartalk04" "we'll be lucky if we make it to the end of the block." "ep_02.al_bridge_coveryou" "I'll cover you from up here." "ep_02.al_bridge_deadgun" "Well, okay. If you can help me get it powered up." "ep_02.al_bridge_found01" "Oh God. " "ep_02.al_bridge_found02" "The combine found them all right." "ep_02.al_bridge_gooddrive" "Great driving, Gordon." "ep_02.al_bridge_goodhunt" "Good hunting." "ep_02.al_bridge_gotback" "I got your back, Gordon!" "ep_02.al_bridge_hopeokay" "Well, Gordon. I guess it's all up to you." "ep_02.al_bridge_iseeyou" "There you are!" "ep_02.al_bridge_jumpback" "Well, if they got it over there, maybe we can jump it back to this side." "ep_02.al_bridge_keeplookout" "We'll keep on the lookout." "ep_02.al_bridge_leavecarfornow" "Just leave the car there for now!" "ep_02.al_bridge_lookcar01" "Hey, look!" "ep_02.al_bridge_lookcar02" "Out on that bridge..." "ep_02.al_bridge_lookcar03" "I think I see the car you were talking about." "ep_02.al_bridge_missyou" "I'm gonna miss you." "ep_02.al_bridge_okayhere" "Will you be ok here?" "ep_02.al_bridge_openthisdoor" "Can you find a way to open this door?" "ep_02.al_bridge_openway01" "Yeah, we could do that." "ep_02.al_bridge_openway02" "Here, I'll get this field down." "ep_02.al_bridge_openway03" "Good luck, Gordon." "ep_02.al_bridge_openway04" "If we're going to beat the Combine to White Forest, you'd better hurry." "ep_02.al_bridge_roofclear" "Clear that roof so I can get a shot!" "ep_02.al_bridge_seecaryet" "Gordon! Can you see the car yet?" "ep_02.al_bridge_shotgun" "Shotgun!" "ep_02.al_bridge_startcar01" "Hop in, Gordon! " "ep_02.al_bridge_startcar02" "Let's hit the road!" "ep_02.al_bridge_startcar03" "Step on it!" "ep_02.al_bridge_tanks01" "Hey, Gordon! " "ep_02.al_bridge_tanks02" "Watch this! Yeah!" "ep_02.al_bridge_thankful" "I can't tell you how grateful I am." "ep_02.al_bridge_unbelievable" "That was unbelievable. " "ep_02.al_bridge_unlessyou" "Oh...unless you want it." "ep_02.al_bridge_vortcharge01" "Hey, we got the rifle charged up!" "ep_02.al_bridge_waytojump" "There has to be a way to jump it across!" "ep_02.al_bridge_wescored01" "Oh my god..." "ep_02.al_bridge_wescored02" "We scored!" "ep_02.al_bridge_wescored03" "Look at this car!" "ep_02.al_bridge_wescored04" "We'll be driving to White Forest in style." "ep_02.al_cache_cool" "Cool." "ep_02.al_cache1_clearedup" "I guess you cleared up that little problem." "ep_02.al_cache1_cratetype" "It's one of those beacons that show on the radar." "ep_02.al_cache1_pickup" "Hey! The radar's picking up a supply cache." "ep_02.al_cache1_stopcar01" "Stop the car, Gordon." "ep_02.al_cache1_stopcar02" "According to the radar, it looks like there's a supply cache here. " "ep_02.al_cache1_stopcar03" "It must be this van." "ep_02.al_canyon_army" "Oh my god. The Combine's on the move " "ep_02.al_canyon_defenseless01" "North? " "ep_02.al_canyon_defenseless02" "White Forest! " "ep_02.al_canyon_defenseless03" "We have to get there ahead of them!" "ep_02.al_canyon_eggs01" "You messed with its eggs?" "ep_02.al_canyon_eggs02" "No wonder it's mad." "ep_02.al_canyon_heaven" "Oh...Antlions...now I know I'm not in heaven." "ep_02.al_canyon_hell" "Oh...Antlions...you sure I didn't die and go to hell?" "ep_02.al_canyon_pissitoff01" "Whoa! " "ep_02.al_canyon_pissitoff02" "That was a guardian!" "ep_02.al_canyon_pissitoff03" "Somebody must have done something to piss it off!" "ep_02.al_canyon_sawincit01" "So, that's what we saw in the Citadel. " "ep_02.al_canyon_sawincit02" "They're sure in a hurry. " "ep_02.al_canyon_thinkcomb" "You think the Combine found them?" "ep_02.al_canyon_waiting" "What are we waiting for? " "ep_02.al_canyon_walkonmyown01" "I think I can walk on my own now... " "ep_02.al_canyon_walkonmyown02" "Let me give it a shot." "ep_02.al_canyon_walkonmyown03" "Yeah... ...stiff, but..." "ep_02.al_canyon_walkonmyown04" "I think I'm okay." "ep_02.al_car_beatsonfoot" "Still beats going on foot." "ep_02.al_car_beenawhile" "Uh...guess it's been a while since you drove a car, huh?" "ep_02.al_car_callback01" "Gordon, let's go!" "ep_02.al_car_callback02" "Let's hit the road!" "ep_02.al_car_callback03" "We should keep moving!" "ep_02.al_car_callback04" "Come on back, Gordon!" "ep_02.al_car_catchup01" "Thanks for waiting." "ep_02.al_car_catchup02" "Don't wait on me or nothing." "ep_02.al_car_catchup03" "Going my way?" "ep_02.al_car_catchup04" "If I didn't know better, I'd say you were trying to ditch me." "ep_02.al_car_clutch" "Hey - easy on the clutch." "ep_02.al_car_comments01" "So in the old days, people actually kept gloves in here?" "ep_02.al_car_comments02" "99 bottles of beer on the wall, 99 bottles of beer---Sorry." "ep_02.al_car_comments03" "You know, it's a good thing I don't get carsick." "ep_02.al_car_crash01" "Ow!" "ep_02.al_car_crash02" "Careful!" "ep_02.al_car_crash03" "Whoa..." "ep_02.al_car_crash04" "[Impact sounds]" "ep_02.al_car_crash05" "[Impact sounds]" "ep_02.al_car_crash06" "[Impact sounds]" "ep_02.al_car_crash07" "[Impact sounds]" "ep_02.al_car_crazy01" "[laugh]" "ep_02.al_car_crazy02" "Gordon!" "ep_02.al_car_crazy03" "Whoa!" "ep_02.al_car_crazy04" "Easy there!" "ep_02.al_car_crazy05" "Yikes!" "ep_02.al_car_crazy06" "Wow!" "ep_02.al_car_crazy07" "Whoa!" "ep_02.al_car_crazy08" "Okay!" "ep_02.al_car_getgoing01" "Punch it!" "ep_02.al_car_getgoing02" "Hit it!" "ep_02.al_car_getgoing03" "Go for it! " "ep_02.al_car_getgoing04" "Let's go!" "ep_02.al_car_hitit" "Hit it!" "ep_02.al_car_jumpyell01" "Yeehaw!" "ep_02.al_car_jumpyell02" "Ha ha!" "ep_02.al_car_jumpyell03" "Wooo!" "ep_02.al_car_jumpyell04" "Yeah!" "ep_02.al_car_jumpyell05" "Woohoo, yeah!" "ep_02.al_car_jumpyell06" "Wow!" "ep_02.al_car_kickoff01" "Ugh!" "ep_02.al_car_kickoff02" "Get off!" "ep_02.al_car_kickoff03" "Off, get off." "ep_02.al_car_kickoff04" "Get off!" "ep_02.al_car_killit02" "We're drivin' here!" "ep_02.al_car_killit03" "Splat!" "ep_02.al_car_killit04" "Kapow" "ep_02.al_car_killit05" "Oh Gross" "ep_02.al_car_killit06" "Eww" "ep_02.al_car_killit07" "Oh! Roadkill" "ep_02.al_car_killit08" "Jaywalkers will be prosecuted." "ep_02.al_car_killit09" "Hey! Watch the paintjob!" "ep_02.al_car_laughing01" "[Laughter, shouts]" "ep_02.al_car_laughing02" "[Laughter, shouts]" "ep_02.al_car_laughing03" "[Laughter, shouts]" "ep_02.al_car_laughing04" "[Laughter, shouts]" "ep_02.al_car_laughing05" "[Laughter, shouts]" "ep_02.al_car_laughing06" "[Laughter, shouts]" "ep_02.al_car_laughing07" "[Laughter, shouts]" "ep_02.al_car_laughing08" "[Laughter, shouts]" "ep_02.al_car_laughing09" "[Laughter, shouts]" "ep_02.al_car_laughing10" "[Laughter, shouts]" "ep_02.al_car_laughing11" "[Laughter, shouts]" "ep_02.al_car_laughing12" "[Laughter, shouts]" "ep_02.al_car_laughing13" "[Laughter, shouts]" "ep_02.al_car_laughing14" "[Laughter, shouts]" "ep_02.al_car_nearmiss01" "Whoa!" "ep_02.al_car_nearmiss02" "Hey!" "ep_02.al_car_nearmiss03" "That was close!" "ep_02.al_car_nearmiss04" "Cuttin' it pretty close, Gordon!" "ep_02.al_car_playerout01" "Stay close, ok?" "ep_02.al_car_playerout02" "I'll stay here." "ep_02.al_car_playerout03" "I'll watch the car." "ep_02.al_car_playerout04" "Don't go too far." "ep_02.al_car_playerout05" "Careful out there!" "ep_02.al_car_playerout06" "Wake me up when you get back." "ep_02.al_car_rolled01a" "Whoa! " "ep_02.al_car_rolled01b" "Rollover!" "ep_02.al_car_rolled02" "They made these things to last, didn't they?" "ep_02.al_car_rolled03" "This car can sure take some abuse." "ep_02.al_car_rolled04" "Whoa...dizzy..." "ep_02.al_car_rolled05" "Well, okay..." "ep_02.al_car_rolled06" "Gordon - you notice anything wrong?" "ep_02.al_car_rolled07" "Hey, Gordon... You're not gonna leave a girl hanging, are you?" "ep_02.al_car_runafter01" "Gordon, wait!" "ep_02.al_car_runafter02" "Wait for me!" "ep_02.al_car_runafter03" "Hold on!" "ep_02.al_car_runafter04" "Wait up!" "ep_02.al_car_runafter05" "Gordon! Wait for me!" "ep_02.al_car_runitover" "Run it over!" "ep_02.al_car_startle01" "[gasps]" "ep_02.al_car_startle02" "[gasps]" "ep_02.al_car_startle03" "[gasps]" "ep_02.al_car_startle04" "What the---!" "ep_02.al_car_stayincar01" "I'll stay here." "ep_02.al_car_stayincar02" "I'll wait here." "ep_02.al_car_stayincar03" "I'm going to rest here." "ep_02.al_car_stayincar04" "Go ahead." "ep_02.al_car_stayincar05" "I'll stay with the car." "ep_02.al_car_stayincar06" "I'll watch the car." "ep_02.al_car_stayincar07" "You mind if I wait with the car?" "ep_02.al_car_stuckup01" "Think you can get us down in one piece?" "ep_02.al_car_stuckup02" "Could you maybe...bring us back to earth?" "ep_02.al_car_stuckup03" "Nice work." "ep_02.al_car_stuckup04" "That's better." "ep_02.al_chop_alwaysgame01" "Oh, he's always up for it." "ep_02.al_chop_alwaysgame02" "Right, Gordon?" "ep_02.al_chop_anytools01" "We need to get back on the road, but our engine's shot to hell. " "ep_02.al_chop_anytools02" "I don't suppose you've got any tools for working on cars?" "ep_02.al_chop_bonus" "Not only did they help me fix the car, they threw in a bonus." "ep_02.al_chop_cache01" "Gordon!  " "ep_02.al_chop_cache02" "I found a first aid cache!" "ep_02.al_chop_cache03" "Have a medkit!" "ep_02.al_chop_carready01" "Hey, Gordon." "ep_02.al_chop_carready02" "Car's ready." "ep_02.al_chop_carready03" "Come on back and we'll get going." "ep_02.al_chop_cheers01" "Yeah!" "ep_02.al_chop_cheers02" "Awesome Gordon- way to go!" "ep_02.al_chop_cheers03" "Good work Gordon!" "ep_02.al_chop_cheers04" "Whoa! Hey!" "ep_02.al_chop_clearup01" "Hm." "ep_02.al_chop_clearup02" "What do you think, Gordon?" "ep_02.al_chop_clearup03" "Maybe while I'm getting the car fixed up, you can see about clearing up that roadblock?" "ep_02.al_chop_craptheengine01" "Oh crap! The engine! " "ep_02.al_chop_craptheengine02" "We may have to ditch the car!" "ep_02.al_chop_enginefire01" "Whoa! Hey!" "ep_02.al_chop_enginefire02" "Oh crap!" "ep_02.al_chop_fewsoldiers01" "Gordon, can you take care of that gun?" "ep_02.al_chop_fewsoldiers02" "I have to fix the car if we are going to have any chance of outrunning the combine. " "ep_02.al_chop_findmedkits01" "It's not safe here. " "ep_02.al_chop_findmedkits02" "If you wanna start chipping away at that chopper, I'll poke around and see if i can find any medkits." "ep_02.al_chop_getinthere" "Let's get in there!" "ep_02.al_chop_gladguys" "Boy, are we glad to see you guys." "ep_02.al_chop_goahead" "You go ahead. I'll look for supplies." "ep_02.al_chop_gunnags01" "I see. " "ep_02.al_chop_gunnags02" "Yeah, that's trouble all right." "ep_02.al_chop_gunnags03" "Take a look, Gordon." "ep_02.al_chop_inhere" "Gordon! In here!" "ep_02.al_chop_mydad01" "Yeah." "ep_02.al_chop_mydad02" "My dad's out there now" "ep_02.al_chop_mydad03" "Eli Vance." "ep_02.al_chop_nagdoor01" "Go ahead. Gordon, we really need to get moving." "ep_02.al_chop_nagdoor02" "He said the trap door was up there." "ep_02.al_chop_nags01" "Go on, Gordon." "ep_02.al_chop_nags02" "Someone's got to bring down that chopper..." "ep_02.al_chop_nags03" "Get the chopper, Gordon!" "ep_02.al_chop_nokidding01" "[Laugh]" "ep_02.al_chop_nokidding02" "You weren't kidding! " "ep_02.al_chop_nokidding03" "We'll be back on the road in no time." "ep_02.al_chop_pleasure" "Oh, with pleasure." "ep_02.al_chop_reason01" "Hey, do you know if it is possible to get a message to the White Forest base from here?" "ep_02.al_chop_thanksguys01" "I'll fill you in on the road, Gordon. " "ep_02.al_chop_thanksguys02" "Thanks again, you guys!" "ep_02.al_chop_thx" "Heh. Thanks." "ep_02.al_chop_waving" "Hey, somebody's waving us in." "ep_02.al_combat_grim_01" "Nice shot!" "ep_02.al_combat_grim_02" "Good shot!" "ep_02.al_combat_grim_03" "Great shot!" "ep_02.al_combat_grim_04" "Nice!" "ep_02.al_combat_grim_05" "Yeah!" "ep_02.al_combat_grim_06" "Nice shooting, Gordon!" "ep_02.al_combat_grim_07" "Here we go!" "ep_02.al_combat_grim_08" "Here we go..." "ep_02.al_combat_grim_09" "Let's take em out!" "ep_02.al_combat_grim_10" "Let's do it!" "ep_02.al_combat_grim_11" "I got this one!" "ep_02.al_combat_panic01" "They're everywhere!" "ep_02.al_combat_panic02" "They're all over!" "ep_02.al_guard_itsaguardian" "It's a guardian!" "ep_02.al_guard_keepmoving01" "Let's keep moving." "ep_02.al_guard_keepmoving02" "Head for the next thumper!" "ep_02.al_guard_keepmoving03" "Make a break for the thumper, Gordon. I'll follow you!" "ep_02.al_guard_keepmoving04" "Gordon, go on! I'll follow when I can!" "ep_02.al_guard_keepmoving05" "I'm still a little weak, but I'll catch up!" "ep_02.al_guard_keepmoving06" "I'll cover you from here." "ep_02.al_guard_nevergetpast" "We'll never get past those things. We have to get rid of them." "ep_02.al_guard_nicework" "Nice work, Gordon. Sorry I couldn't be more help. I'm still a little weak." "ep_02.al_guard_stucklift01" "Looks like the elevator's stuck up there." "ep_02.al_guard_stucklift02" "See if you can get it to come down, Gordon." "ep_02.al_guard_stucklift03" "Thanks, Gordon!" "ep_02.al_guard_stucklift04" "Nice work, Gordon." "ep_02.al_guard_takecareguardians" "We're gonna have to take out those guards, Gordon." "ep_02.al_guard_thanksg" "Thanks, Gordon!" "ep_02.al_hunter_heyworking" "Hey, that's working!" "ep_02.al_hunter_hititagain" "Hit it again!" "ep_02.al_hunter_howmanymore" "How many more of these are there?" "ep_02.al_hunter_ihate" "I hate these things." "ep_02.al_hunter_itshurtinggord" "It's hurting, Gordon!" "ep_02.al_hunter_keepafterit" "Keep after it!" "ep_02.al_hunter_nicethrow" "Nice throw!" "ep_02.al_hunter_shootit" "Shoot it!" "ep_02.al_hunter_shootitnowgord" "Shoot it now, Gordon!" "ep_02.al_hunter_thatsit" "That's it!" "ep_02.al_hunter_thatsworking" "That's working!" "ep_02.al_hunter_wedidit" "We did it!" "ep_02.al_hunter_weregettingit" "Yeah, we're getting it!" "ep_02.al_hunter_yeah01" "Yeah!" "ep_02.al_hunter_yeah02" "Yeah!" "ep_02.al_hunter_yeah03" "Yeah!" "ep_02.al_hunter_yeahwedidit" "Yeah, we did it!" "ep_02.al_inn_getinside" "Gordon, come on. Get inside!" "ep_02.al_inn_gocomeon" "Let's go, come on!" "ep_02.al_inn_roadblock01" "Crap--roadblock. " "ep_02.al_inn_roadblock02" "You know what to do!" "ep_02.al_inn_trap" "It's a trap!" "ep_02.al_inn_wayaround" "Well, let's find another way around." "ep_02.al_inn_wayouthere" "Now why would the Combine put a roadblock way out here?" "ep_02.al_junc_ahhuh01" "[Mumbling, unconscious moaning]" "ep_02.al_junc_ahhuh02" "[Mumbling, unconscious moaning]" "ep_02.al_junc_ahhuh03" "[Mumbling, unconscious moaning]" "ep_02.al_junc_ahhuh04" "[Mumbling, unconscious moaning]" "ep_02.al_junc_ahhuh05" "[Mumbling, unconscious moaning]" "ep_02.al_junc_ahhuh06" "[Mumbling, unconscious moaning]" "ep_02.al_junc_beenout01" "Ah..." "ep_02.al_junc_beenout02" "[silence]" "ep_02.al_junc_beenout03" "How long have I been out?" "ep_02.al_junc_expectingus01" "We have to get to White Forest. " "ep_02.al_junc_expectingus02" "It's vital." "ep_02.al_junc_gettowhiteforest01" "Hurry, Gordon. " "ep_02.al_junc_gettowhiteforest02" "We've got to get to White Forest." "ep_02.al_junc_ineedto01" "But..." "ep_02.al_junc_ineedto02" "I need to..." "ep_02.al_junc_ineedto03" "mmm... " "ep_02.al_junc_ineedto04" "[strained breathing]" "ep_02.al_junc_ineedto05" "[strained breathing]" "ep_02.al_junc_luckytobehere01" "Whoa..." "ep_02.al_junc_luckytobehere02" "I don't know what you did," "ep_02.al_junc_luckytobehere03" "but I have a feeling I'm lucky to be here." "ep_02.al_junc_nexttome01" "Come on, Gordon. " "ep_02.al_junc_nexttome02" "Next to me." "ep_02.al_junc_notwithoutyou01" "Come on Gordon, get in." "ep_02.al_junc_notwithoutyou02" "We're not leaving without you." "ep_02.al_junc_ohgod" "Oh god..." "ep_02.al_junc_soweak" "Uh... so weak..." "ep_02.al_junc_soweak01" "Hours? " "ep_02.al_junc_soweak02" "Ah..." "ep_02.al_junc_soweak03" "We've got to get moving!" "ep_02.al_junc_thatsg" "Yeah, that's Gordon..." "ep_02.al_junc_thoughtdead01" "Oh my God. " "ep_02.al_junc_thoughtdead02" "I thought..." "ep_02.al_junc_thoughtdead03" "Uh..." "ep_02.al_junc_thoughtdead04" "I though for sure I was dead." "ep_02.al_junc_vomit01" "[Mumbling] " "ep_02.al_junc_vomit02" "" "ep_02.al_junc_vomit03" "" "ep_02.al_junc_vomit04" "" "ep_02.al_junc_vomit05" "" "ep_02.al_junc_vomit06" "" "ep_02.al_junc_vomit07" "" "ep_02.al_junc_vomit08" "" "ep_02.al_junc_vomit09" "" "ep_02.al_junc_vomit10" "" "ep_02.al_junc_vomit11" "" "ep_02.al_junc_vomit12" "" "ep_02.al_junc_vomit13" "" "ep_02.al_junc_vomit14" "" "ep_02.al_junc_vomit15" "" "ep_02.al_junc_whattheywere01" "A Hunter! " "ep_02.al_junc_whattheywere02" "So that's what it was!" "ep_02.al_launch_allyours" "It's all yours, Gordon." "ep_02.al_launch_attackstart01" "Gordon!" "ep_02.al_launch_attackstart02" "Help!" "ep_02.al_launch_aw" "Dad..." "ep_02.al_launch_barrier01" "Is that it then?" "ep_02.al_launch_barrier02" "The barrier's working?" "ep_02.al_launch_beallright" "Don't worry, Dad. We'll be all right." "ep_02.al_launch_breath01" "[struggle sounds.]" "ep_02.al_launch_breath02" "[struggle sounds.]" "ep_02.al_launch_breath03" "[struggle sounds.]" "ep_02.al_launch_breath04" "[struggle sounds.]" "ep_02.al_launch_breath05" "[struggle sounds.]" "ep_02.al_launch_breath06" "[struggle sounds.]" "ep_02.al_launch_breath07" "[struggle sounds.]" "ep_02.al_launch_breath08" "[struggle sounds.]" "ep_02.al_launch_breath09" "[struggle sounds.]" "ep_02.al_launch_breath10" "[struggle sounds.]" "ep_02.al_launch_breath11" "[struggle sounds.]" "ep_02.al_launch_breath12" "[struggle sounds.]" "ep_02.al_launch_breath13" "[struggle sounds.]" "ep_02.al_launch_breath14" "[struggle sounds.]" "ep_02.al_launch_briefed01" "Doctor Kleiner briefed me on everything he learned from the data packet" "ep_02.al_launch_briefed02" "I'll fill Gordon in on the way." "ep_02.al_launch_briefed03" "God knows we'll have plenty of time." "ep_02.al_launch_bringherback01" "It's okay, Dad. " "ep_02.al_launch_bringherback02" "Well find Judith and bring her back," "ep_02.al_launch_bringherback03" "Come on, Gordon." "ep_02.al_launch_bringherback04" "The chopper's waiting for us." "ep_02.al_launch_bringherback05" "Come on, Gordon, the chopper's waiting for us." "ep_02.al_launch_byedad01" "We will. " "ep_02.al_launch_byedad02" "Bye, Dad." "ep_02.al_launch_comeon" "Come on, Gordon." "ep_02.al_launch_comeong" "Come on, Gordon!" "ep_02.al_launch_comeonin" "Come on in, Gordon." "ep_02.al_launch_comeonportal" "Come on!" "ep_02.al_launch_copterworking01" "While you were out having fun, I found an old helicopter that I was able to get working." "ep_02.al_launch_copterworking02" "I've got it all packed up and ready to go. " "ep_02.al_launch_copterworking03" "I'm afraid we'll need to leave for the Borealis right after the launch." "ep_02.al_launch_copterworking04" "Never a dull moment, huh?" "ep_02.al_launch_countingdog01" "Ok, Dog!" "ep_02.al_launch_countingdog02" "Remember, I'm counting on you." "ep_02.al_launch_cue01" "Well..." "ep_02.al_launch_cue02" "Let's get going, Gordon." "ep_02.al_launch_dadcry" "Dad! " "ep_02.al_launch_daddad01" "Dad! " "ep_02.al_launch_daddad02" "Dad! " "ep_02.al_launch_dadgetaway01" "Dad! " "ep_02.al_launch_dadgetaway02" "Get away!   " "ep_02.al_launch_dadimnot01" "Dad---" "ep_02.al_launch_dadimnot02" "Don't---" "ep_02.al_launch_dambutton" "Push the damn button, Gordon!" "ep_02.al_launch_damnit" "God damn it, let go of him!" "ep_02.al_launch_dogspot_alt1" "Dog!" "ep_02.al_launch_dogspot_alt2" "Dog!" "ep_02.al_launch_dogspot01" "Ah!" "ep_02.al_launch_dogspot02" "Dog!" "ep_02.al_launch_finalstage" "The launch is in its final stages." "ep_02.al_launch_findus01" "Okay, I'll hold you to that. " "ep_02.al_launch_findus02" "You, too, Dr. Magnusson. " "ep_02.al_launch_followme" "Follow me, Gordon!" "ep_02.al_launch_gassedup" "Well, there she is...gassed up and ready to go... " "ep_02.al_launch_gethug" "Wow, for a minute there I thought you were gonna get a hug." "ep_02.al_launch_getmoving01" "Launch the rocket, Gordon! " "ep_02.al_launch_getmoving02" "We gotta get moving." "ep_02.al_launch_gonnamissit" "Where are you two? You're gonna miss it!" "ep_02.al_launch_gonnawork" "It's going to work, right?" "ep_02.al_launch_goonin" "Go on in." "ep_02.al_launch_hailingfreq01" "I think so." "ep_02.al_launch_hailingfreq02" "Dr. Kleiner gave us the Borealis coordinates. " "ep_02.al_launch_hailingfreq03" "We'll keep the hailing frequency open on the chopper radio, in case Judith tries to reach us again." "ep_02.al_launch_herewecome01" "Well, Gordon," "ep_02.al_launch_herewecome02" "I hope that suit of yours is warm because" "ep_02.al_launch_herewecome03" "Borealis" "ep_02.al_launch_herewecome04" "Here we come." "ep_02.al_launch_heydog01" "Dog? " "ep_02.al_launch_heydog02" "Hey! Where are you---" "ep_02.al_launch_iloveyou" "I love you!" "ep_02.al_launch_iloveyoudad" "I love you, Dad!" "ep_02.al_launch_impaling01" "Oh my God, no!" "ep_02.al_launch_impaling01_alt" "Oh my God, no!" "ep_02.al_launch_impaling01_alt2" "Oh my God, no!" "ep_02.al_launch_inhere01" "Gordon..." "ep_02.al_launch_inhere02" "In here." "ep_02.al_launch_inhere03" "We're waiting for you" "ep_02.al_launch_judith01" "Don't worry..." "ep_02.al_launch_judith02" "we're not coming back without her." "ep_02.al_launch_lethimgo01" "No...no! Let him go! " "ep_02.al_launch_lethimgo02" "Please let him go!" "ep_02.al_launch_lift01" "Well...here we are again." "ep_02.al_launch_lift02" "Seems like we spend half our lives in elevators." "ep_02.al_launch_lookout" "Look out!" "ep_02.al_launch_lookout01" "Dad! Look out!" "ep_02.al_launch_loveyoudont01" "Yes " "ep_02.al_launch_loveyoudont02" "All right." "ep_02.al_launch_loveyoudont03" "Dad!" "ep_02.al_launch_moveitnag01" "Time to launch that rocket, Gordon." "ep_02.al_launch_moveitnag02" "They're all waiting for us." "ep_02.al_launch_moveitnag03a" "Let's go to the control room. " "ep_02.al_launch_moveitnag03b" "We can get a great view of the launch from there." "ep_02.al_launch_moveon" "Everything okay?" "ep_02.al_launch_moving01" "Well, you gonna push the button?" "ep_02.al_launch_moving02" "Launch the rocket, Gordon! We gotta get moving. " "ep_02.al_launch_no01" "No!" "ep_02.al_launch_no02a" "No!" "ep_02.al_launch_no02b" "Dad!" "ep_02.al_launch_nodad01" "Dad! " "ep_02.al_launch_nohug" "What, no hug?" "ep_02.al_launch_noooo" "Noooo!" "ep_02.al_launch_noooo_alt1" "Noooo!" "ep_02.al_launch_noooo_alt2" "Noooo!" "ep_02.al_launch_noooo_alt3" "Noooo!" "ep_02.al_launch_ohgord" "Gordon..." "ep_02.al_launch_ohgord_alt1" "Gordon..." "ep_02.al_launch_ohgord_alt2" "Gordon..." "ep_02.al_launch_ohnodad01" "Oh no. " "ep_02.al_launch_ohnodad02" "Dad!" "ep_02.al_launch_onelevator01" "You coming, Gordon?" "ep_02.al_launch_onelevator02" "We're holding the lift for you, Gordon." "ep_02.al_launch_onelevator03" "Come on, Gordon." "ep_02.al_launch_orders01" "Now remember, Dog has strict orders to look after you." "ep_02.al_launch_orders02" "So don't get into any trouble." "ep_02.al_launch_pieta01" "[sobbing]" "ep_02.al_launch_pieta01a" "Oh God!" "ep_02.al_launch_pieta01b" "Dad." "ep_02.al_launch_pieta01c" "Dad, please. Dad!" "ep_02.al_launch_pieta01d" "Oh my God!" "ep_02.al_launch_pieta01e" "[sobbing]" "ep_02.al_launch_pieta01f" "[sobbing]" "ep_02.al_launch_pieta01g" "[sobbing]" "ep_02.al_launch_pieta01h" "[sobbing]" "ep_02.al_launch_pieta01i" "[sobbing]" "ep_02.al_launch_pieta01j" "No..." "ep_02.al_launch_pieta01k" "[sobbing]" "ep_02.al_launch_pieta01l" "[sobbing]" "ep_02.al_launch_pieta01m" "[sobbing]" "ep_02.al_launch_pieta01n" "[sobbing]" "ep_02.al_launch_pieta01o" "[sobbing]" "ep_02.al_launch_pieta01p" "[sobbing]" "ep_02.al_launch_pieta01q" "Oh my God!" "ep_02.al_launch_pieta01r" "No." "ep_02.al_launch_pieta01s" "No...don't leave me." "ep_02.al_launch_pieta01t" "[sobbing]" "ep_02.al_launch_pieta01u" "Dad." "ep_02.al_launch_pieta01v" "[sobbing]" "ep_02.al_launch_pieta02" "[sobbing]" "ep_02.al_launch_pieta02a" "[sobbing]" "ep_02.al_launch_pieta02b" "[sobbing]" "ep_02.al_launch_pieta02c" "[sobbing]" "ep_02.al_launch_pieta02d" "[sobbing]" "ep_02.al_launch_pieta02e" "[sobbing]" "ep_02.al_launch_pieta02f" "[sobbing]" "ep_02.al_launch_pieta02g" "[sobbing]" "ep_02.al_launch_pieta02h" "[sobbing]" "ep_02.al_launch_pieta02i" "[sobbing]" "ep_02.al_launch_pieta02j" "[sobbing]" "ep_02.al_launch_pieta02k" "[sobbing]" "ep_02.al_launch_pieta02l" "[sobbing]" "ep_02.al_launch_pieta02m" "[sobbing]" "ep_02.al_launch_portalclose" "The portal's close to opening, but Dr. Magnusson's sure we'll be in time to stop it.  " "ep_02.al_launch_portalwhoa01" "Whoa! " "ep_02.al_launch_portalwhoa02" "Yes! Yes!" "ep_02.al_launch_portalwhoa03" "Oh!" "ep_02.al_launch_portalwhoa04" "Oh my God!" "ep_02.al_launch_praise01" "Sweet job out there." "ep_02.al_launch_praise02" "Wow, nice work, Gordon." "ep_02.al_launch_praise03" "You're still my hero." "ep_02.al_launch_push" "Push the button, Gordon." "ep_02.al_launch_readywaiting" "The chopper's ready and waiting." "ep_02.al_launch_rightthisway" "Right this way." "ep_02.al_launch_rushoff01" "As soon as I get back, we'll start on those upgrades for Dog we've been talking about." "ep_02.al_launch_seeusoff" "Aren't you gonna see us off?" "ep_02.al_launch_sigh01" "[sigh]" "ep_02.al_launch_sigh02" "[sigh]" "ep_02.al_launch_struggle01" "[struggle sounds.]" "ep_02.al_launch_struggle02" "[struggle sounds.]" "ep_02.al_launch_struggle03" "[struggle sounds.]" "ep_02.al_launch_struggle04" "[struggle sounds.]" "ep_02.al_launch_struggle05" "[struggle sounds.]" "ep_02.al_launch_struggle06" "[struggle sounds.]" "ep_02.al_launch_struggle07" "[struggle sounds.]" "ep_02.al_launch_struggle08" "[struggle sounds.]" "ep_02.al_launch_struggle09" "[struggle sounds.]" "ep_02.al_launch_struggle10" "[struggle sounds.]" "ep_02.al_launch_struggle11" "[struggle sounds.]" "ep_02.al_launch_struggle12" "[struggle sounds.]" "ep_02.al_launch_struggle13" "[struggle sounds.]" "ep_02.al_launch_struggle14" "[struggle sounds.]" "ep_02.al_launch_struggle15" "[struggle sounds.]" "ep_02.al_launch_struggle16" "[struggle sounds.]" "ep_02.al_launch_struggle17" "[struggle sounds.]" "ep_02.al_launch_struggle18" "[struggle sounds.]" "ep_02.al_launch_struggle19" "[struggle sounds.]" "ep_02.al_launch_struggle20" "[struggle sounds.]" "ep_02.al_launch_struggle21" "[struggle sounds.]" "ep_02.al_launch_struggle22" "[struggle sounds.]" "ep_02.al_launch_struggle23" "[struggle sounds.]" "ep_02.al_launch_struggle24" "[struggle sounds.]" "ep_02.al_launch_struggle25" "[struggle sounds.]" "ep_02.al_launch_struggle26" "[struggle sounds.]" "ep_02.al_launch_struggle27" "[struggle sounds.]" "ep_02.al_launch_struggle28" "[struggle sounds.]" "ep_02.al_launch_theredog" "Dog! There you are!" "ep_02.al_launch_theymean" "I think they want you to push the button, Gordon." "ep_02.al_launch_thing01" "It's all yours." "ep_02.al_launch_thing02" "Launch that thing." "ep_02.al_launch_toohappy" "I'll bet the Combine aren't too happy right now." "ep_02.al_launch_upsetnut01" "What a nut. " "ep_02.al_launch_upsetnut02" "Don't go too far!" "ep_02.al_launch_wedidit01" "We did it, Gordon! " "ep_02.al_launch_wedidit02" "We did it!" "ep_02.al_launch_wedidit03" "We Shut the portal!" "ep_02.al_launch_wereback" "We're back!" "ep_02.al_launch_whatdoing" "Oh my god!" "ep_02.al_launch_wow" "Whoa..." "ep_02.al_launch_wowgord" "Wow, Gordon. You were amazing out there." "ep_02.al_launch_wowgord_alt" "Wow, Gordon. You were amazing out there. I don't know how you do it." "ep_02.al_rad_1stpowernowtrans01" "Lets go find out what we just powered up. I sure hope it was a transmitter." "ep_02.al_rad_1stpowernowtrans02" "Let's find the transmitter room before any more hunters find us." "ep_02.al_rad_1stpowernowtrans03" "The transmitter room has to be around here somewhere." "ep_02.al_rad_allofem01" "I think that's all of them. " "ep_02.al_rad_allofem02" "I hope so, anyway. " "ep_02.al_rad_another" "There's another one. " "ep_02.al_rad_atdoor" "It's at the door." "ep_02.al_rad_awayfromdoor01" "The door! " "ep_02.al_rad_awayfromdoor02" "Get away from the door!" "ep_02.al_rad_backtocar" "Let's get back to the car." "ep_02.al_rad_bullets" "Bullets aren't doing anything." "ep_02.al_rad_carefulok" "Careful, ok" "ep_02.al_rad_caught01" "Well, come on." "ep_02.al_rad_caught02" "I don't want my father to think we were caught in there when it went up." "ep_02.al_rad_combing" "Oh crap, they must be combing the hills now." "ep_02.al_rad_comingthrough" "He's coming through!" "ep_02.al_rad_coverdoor" "The door! Cover the door, Gordon!" "ep_02.al_rad_coverdoor01" "The door! " "ep_02.al_rad_coverdoor02" "Cover the door, Gordon. " "ep_02.al_rad_crap" "Crap." "ep_02.al_rad_datauseless01" "This data's gonna be useless if we don't beat the Combine to White Forest. " "ep_02.al_rad_datauseless02" "That portal's gonna open all the way and then..." "ep_02.al_rad_datauseless03" "We'd better get moving..." "ep_02.al_rad_detour01" "Uh...isn't this the way back to the bridge? " "ep_02.al_rad_detour02" "We should go back through the compound and see where the road goes." "ep_02.al_rad_didyouhear" "Did you hear something?" "ep_02.al_rad_didyousee" "Did you see that?" "ep_02.al_rad_doorlock01" "Well, that's it." "ep_02.al_rad_doorlock02" "The power's out." "ep_02.al_rad_doyouread01" "Hey" "ep_02.al_rad_doyouread02" "Hello?" "ep_02.al_rad_doyouread03" "Come in" "ep_02.al_rad_doyouread04" "Hello??" "ep_02.al_rad_doyouread05" "Are you there?" "ep_02.al_rad_doyouread06" "White Forest, do you read?" "ep_02.al_rad_dreamed" "I never thought I would see this day." "ep_02.al_rad_findradroom" "Now to find the radio room..." "ep_02.al_rad_findway" "Can you find a way up there?" "ep_02.al_rad_foundcontrols01" "Found the gate controls! " "ep_02.al_rad_foundcontrols02" "Here goes!" "ep_02.al_rad_gateclosed01" "We can't get out till I open that gate. " "ep_02.al_rad_gateclosed02" "Hold on..." "ep_02.al_rad_gateclosed03" "The controls have got to be around here someplace." "ep_02.al_rad_gener" "Generators... power.. What more do we need?" "ep_02.al_rad_getouthere" "Let's get out here." "ep_02.al_rad_getpoweron01" "We should get the power back on." "ep_02.al_rad_getpoweron02" "We'd better try to get power to the transmitter, Gordon." "ep_02.al_rad_getready" "No, not us. The Combine! You have to get ready!" "ep_02.al_rad_good" "Good." "ep_02.al_rad_goodpoweron" "Good...the power's on." "ep_02.al_rad_headingyourway" "Yes, I know! But the Combine, they're heading your way!" "ep_02.al_rad_hellodoc01" "Hello - Dr. Magnusson?" "ep_02.al_rad_hellodoc02" "Hello?" "ep_02.al_rad_hellodoc03" "Are you there?" "ep_02.al_rad_hellout" "Let's get the hell out of here." "ep_02.al_rad_help" "Help, Gordon!" "ep_02.al_rad_herecomes" "Here it comes." "ep_02.al_rad_hereitis01" "Here it is." "ep_02.al_rad_hereitis02" "Okay..." "ep_02.al_rad_hereitis03" "this should do it..." "ep_02.al_rad_hereletme" "Here, let me open the gate." "ep_02.al_rad_hideinhere" "Gordon, hide. " "ep_02.al_rad_hideinhere01" "Gordon..." "ep_02.al_rad_hideinhere02" "Hide!" "ep_02.al_rad_hopehold" "Let's hope that holds long enough to power up the transmitter." "ep_02.al_rad_inheresomewhere" "There's gotta be a transmitter in here somewhere. Let's find it." "ep_02.al_rad_killedit" "We killed it! We killed it! " "ep_02.al_rad_killedyeah" "Yeah!" "ep_02.al_rad_location01" "No, the Combine's moving toward your location." "ep_02.al_rad_location02" "They'll be there soon!" "ep_02.al_rad_lookforradio01" "There's got to be a transmitter around here, Gordon." "ep_02.al_rad_lookforradio02" "Let's see if there's a transmitter around here." "ep_02.al_rad_lookforradio03" "Let's look for a transmitter room." "ep_02.al_rad_lookout" "I'll keep a lookout while you poke around inside." "ep_02.al_rad_lookup" "Hey, look up there! It's a radio tower." "ep_02.al_rad_message" "It's one of those things we saw in the message from Judith." "ep_02.al_rad_musthavetrans" "They must have a transmitter in one of these buildings." "ep_02.al_rad_needdad" "I need to talk to my father." "ep_02.al_rad_needwarn01" "We need to send a warning to White Forest." "ep_02.al_rad_neverpower01" "Doesn't look like the power is ever coming on again" "ep_02.al_rad_neverpower02" "We should get back on the road." "ep_02.al_rad_nobody01" "Nobody's home. " "ep_02.al_rad_nobody02" "Wonder how long it's been deserted." "ep_02.al_rad_notthistime" "Not this time. " "ep_02.al_rad_notthistime_loud" "Not this time! " "ep_02.al_rad_nottough" "They're not as tough as they look!" "ep_02.al_rad_notwastetime" "Let's not waste any more time. We need to call White Forest. " "ep_02.al_rad_now" "Now! " "ep_02.al_rad_offagain" "Hey! It's off again! What'd you do?" "ep_02.al_rad_offguard" "They're not gonna catch me off guard again. " "ep_02.al_rad_oldblue" "Nice work with old blue eyes." "ep_02.al_rad_omgc17" "Oh my god." "ep_02.al_rad_omgc17a" "The portal's getting bigger. " "ep_02.al_rad_omgc17b" "I hope we still have time to shut it down." "ep_02.al_rad_onedown" "One down!" "ep_02.al_rad_onemoredown" "One more down!" "ep_02.al_rad_onlyonemore" "Only one more!" "ep_02.al_rad_onroof" "Listen--it's on the roof!" "ep_02.al_rad_onroof01" "Listen. " "ep_02.al_rad_onroof02" "It's on the roof. " "ep_02.al_rad_onuphere" "Okay! Power's on up here!" "ep_02.al_rad_pickuproad" "Let's keep going, see if we can pick up the road somewhere ahead." "ep_02.al_rad_posthunters01" "Let's try the transmitter before any more show up." "ep_02.al_rad_posthunters02" "Let's find the transmitter before any more show up." "ep_02.al_rad_postkill01" "All right, we got all of em! Yeah! " "ep_02.al_rad_postkill02" "They'll think twice about messing with us again." "ep_02.al_rad_postkill03" "Right, Gordon?" "ep_02.al_rad_postkill04" "Never again." "ep_02.al_rad_postkill05" "Yeah!" "ep_02.al_rad_postkill06" "Well...even so..." "ep_02.al_rad_postkill07" "We should get our warning out and then keep moving. " "ep_02.al_rad_powerboxagain01" "Let's go check that power box again." "ep_02.al_rad_powerboxagain02" "Maybe it's just flaky." "ep_02.al_rad_powerlines" "Hey, those power lines are coming from this building." "ep_02.al_rad_powerout01" "Well, here's the transmitter. " "ep_02.al_rad_powerout02" "Mm. No power though. " "ep_02.al_rad_powerout03" "Let's see if we can get some electricity going. " "ep_02.al_rad_ready" "I'm ready! " "ep_02.al_rad_readyforyou" "I'm ready for you. " "ep_02.al_rad_readythistime" "I'm ready for them this time!" "ep_02.al_rad_roadblock" "We're gonna have to find a way around this anyway." "ep_02.al_rad_roadpast01" "Looks like the road will take us right past it." "ep_02.al_rad_roadpast02" "Let's go in." "ep_02.al_rad_roadsout" "Should have known it wouldn't be as easy as just driving down the road. Looks like we'll have to take a detour. " "ep_02.al_rad_seeifworking" "Come on, Gordon. Let's see if the transmitter's working." "ep_02.al_rad_seestower01" "A radio tower. " "ep_02.al_rad_seestower02" "If it's working, we need to send a warning to White Forest. " "ep_02.al_rad_seestower03" "They've got no idea the Combine's heading their way. " "ep_02.al_rad_setback" "We had a bit of a set-back." "ep_02.al_rad_sh" "Shh. " "ep_02.al_rad_shit" "Shit." "ep_02.al_rad_signweak01" "The signal's really weak..." "ep_02.al_rad_signweak02" "Well, let's give it a try." "ep_02.al_rad_stickby01" "Find a way back to the power box, ok?" "ep_02.al_rad_stickby02" "I'll stick by the radio in case we get them back on the line." "ep_02.al_rad_stickby03" "We might not have much time to talk, even if you do restore the power." "ep_02.al_rad_stunned" "I think you stunned it." "ep_02.al_rad_takedown" "Take it down!" "ep_02.al_rad_takethat01" "Take that!" "ep_02.al_rad_takethese" "Gordon we can take these." "ep_02.al_rad_thatsit" "That's it." "ep_02.al_rad_theyreback" "Those things that attacked us at the mines... hunters, they're out there." "ep_02.al_rad_theyreback01" "Those things that attacked us at the mines..." "ep_02.al_rad_theyreback02" "Hunters..." "ep_02.al_rad_theyreback03" "They're out there. " "ep_02.al_rad_thick01" "That was probably a scouting party. " "ep_02.al_rad_thick02" "Let's send our warning and get out of here." "ep_02.al_rad_thisis" "This is..." "ep_02.al_rad_thisisav01" "No, this is Alyx Vance." "ep_02.al_rad_thisisav02" "Dr. Magnusson, is that you?" "ep_02.al_rad_threedown01" "Get it!." "ep_02.al_rad_throw" "Throw something at it!" "ep_02.al_rad_timetogo01" "We should get moving. They need us at White Forest." "ep_02.al_rad_timetogo02" "Let's get driving, Gordon." "ep_02.al_rad_tough" "Damn these things are tough." "ep_02.al_rad_trypowerbox" "Try that power box, Gordon." "ep_02.al_rad_trysignal" "Seems like a long shot but we have to try to get a signal." "ep_02.al_rad_twomore" "Oh, crap. More?" "ep_02.al_rad_use_findtrans01" "We need to find the transmitter room, so we can contact White Forest and warn them the Combine are coming their way." "ep_02.al_rad_use_findtrans02" "Nobody at White Forest has any idea the Combine are coming. We have to warn them!" "ep_02.al_rad_use_powertotrans01" "We need to restore power to the transmitter." "ep_02.al_rad_use_powertotrans02" "We need to get the transmitter powered up." "ep_02.al_rad_usecar" "We've got to take the car if we want to beat the Combine to White Forest." "ep_02.al_rad_useless" "Bullets are useless!" "ep_02.al_rad_usetrans" "Come on, let's see if we can use their transmitter." "ep_02.al_rad_warn" "I just hope they got my warning." "ep_02.al_rad_wecandothis" "We can do this! " "ep_02.al_rad_wfcomein01" "White Forest, come in." "ep_02.al_rad_wfcomein02" "White Forest, do you read?" "ep_02.al_rad_wfcomein03" "White Forest, do you read?" "ep_02.al_rad_whatwasthat" "What the hell was that?" "ep_02.al_rad_wonder_alt01" "I wonder if he got any of that. " "ep_02.al_rad_wonder_alt02" "We'd better get back on the road." "ep_02.al_rad_wonder01" "I wonder if he got any of that. " "ep_02.al_rad_wonder02" "Let's get back on the road." "ep_02.al_radar_blip01" "Blip." "ep_02.al_radar_blip02" "Blip." "ep_02.al_radar_blip03" "[laughter]" "ep_02.al_radar_blip04" "Blip-blip" "ep_02.al_radar_building01" "According to the radar, there's a beacon inside this building." "ep_02.al_radar_building02" "The cache must be inside this building." "ep_02.al_radar_building03" "I'll keep watch out here if you want to look inside for the cache." "ep_02.al_radar_colder01" "Getting colder." "ep_02.al_radar_colder02" "It's moving offscreen." "ep_02.al_radar_colder03" "Gone." "ep_02.al_radar_colder04" "Lost it." "ep_02.al_radar_followup01" "You want to check it out?" "ep_02.al_radar_followup02" "Think it's worth looking at?" "ep_02.al_radar_followup03" "We should check it out." "ep_02.al_radar_followup04" "Want to give it a look?" "ep_02.al_radar_getgoing01" "Gordon, we should get going." "ep_02.al_radar_getgoing02" "Maybe we should just head out. " "ep_02.al_radar_getgoing03" "You okay in there?" "ep_02.al_radar_hiddencache01" "Hmm... we're getting a signal but I don't see anything." "ep_02.al_radar_hiddencache02" "What do you think, Gordon?" "ep_02.al_radar_launcherhandy" "Oh, rocket launcher! That'll come in handy!" "ep_02.al_radar_multi" "Wow, the radar is going crazy!" "ep_02.al_radar_newdetect01" "Hey-something on the radar." "ep_02.al_radar_newdetect02" "We're picking up something on the radar." "ep_02.al_radar_newdetect03" "Radar's going off, Gordon." "ep_02.al_radar_newdetect04" "There goes the radar." "ep_02.al_radar_newdetect05" "What's that? Something on the radar." "ep_02.al_radar_newpanel01" "There goes the new radar panel." "ep_02.al_radar_newpanel02" "They told me it's keyed to rebel caches...stuff we might need." "ep_02.al_radar_newpanel03" "Maybe we should see what it's picking up." "ep_02.al_radar_nicejob" "Nice job. That'll come in handy." "ep_02.al_radar_plususe01" "Maybe we should just head out. We need to get to White Forest." "ep_02.al_radar_plususe02" "I don't know. This is supposed to be your area of expertise." "ep_02.al_radar_regain01" "There it is again." "ep_02.al_radar_regain02" "Picking it up again." "ep_02.al_radar_regain03" "Got a signal again." "ep_02.al_radar_warmer01" "We're getting close." "ep_02.al_radar_warmer02" "Getting warmer." "ep_02.al_radar_warmer03" "We're right on top of it." "ep_02.al_radar_warmer04" "It's around here someplace." "ep_02.al_radar_withoutbeacon" "We'd never have known this was here without the beacon." "ep_02.al_radar_worthtrouble" "Oh well...I bet that stuff wasn't worth the trouble. Let's go." "ep_02.al_radar_youfoundcache" "Ah, you found it. " "ep_02.al_radar_zombiestuff" "I think the zombies want their stuff back!" "ep_02.al_rbed_aportalstorm" "Portal storm! " "ep_02.al_rbed_areyouok" "Are you okay? " "ep_02.al_rbed_backuptracks" "We're going to want to get back up to the tracks and keep our original heading, but in the meantime, maybe we can find those vortigaunts." "ep_02.al_rbed_bridge" "Look out! The bridge!" "ep_02.al_rbed_callinggordon01" "Gordon! " "ep_02.al_rbed_callinggordon02" "Gordon! " "ep_02.al_rbed_callinggordon03" "Gordon! " "ep_02.al_rbed_callinggordon04" "Gordon! " "ep_02.al_rbed_checkin" "Now, to check in. " "ep_02.al_rbed_commctr01" "Okay - a communication center. " "ep_02.al_rbed_commctr02" "Let's see if we can get out a message to my Dad. " "ep_02.al_rbed_cover" "It's good idea to take advantage of cover for now, in case they're doing fly-overs. " "ep_02.al_rbed_didntseeyou01" "When I couldn't find you I got... " "ep_02.al_rbed_didntseeyou02" "I know, I know - I shouldn't have worried. " "ep_02.al_rbed_didtrick" "That did the trick." "ep_02.al_rbed_didtrick02" "Thanks." "ep_02.al_rbed_didyouhear" "Did you hear that?" "ep_02.al_rbed_expectmore01" "I guess we can expect more of those..." "ep_02.al_rbed_expectmore02" "It's like the First Days all over again." "ep_02.al_rbed_findcover" "We need to find some cover. " "ep_02.al_rbed_firstdays01" "Portal storms! " "ep_02.al_rbed_firstdays02" "It's like the First Days all over again." "ep_02.al_rbed_gatenags01" "Go on, Gordon. Open the gate." "ep_02.al_rbed_gatenags02" "As long as they're doing aerial sweeps, we should make our way into the mines." "ep_02.al_rbed_gatenags03" "Maybe you can find a way to get this gate open. " "ep_02.al_rbed_gatenags04" "Looks like we can get into the mines through here. If we could just get this gate open." "ep_02.al_rbed_gatenags05" "Do you see a gate control in there, Gordon?" "ep_02.al_rbed_gatenags06" "Open the gate up, Gordon!" "ep_02.al_rbed_giveupnow01" "Well, we should keep moving. " "ep_02.al_rbed_giveupnow02" "I'm sure the Combine haven't forgotten about us. " "ep_02.al_rbed_gladtosee" "I can't tell you how glad I was to see you in there." "ep_02.al_rbed_gordon" "Gordon?" "ep_02.al_rbed_gravgunkick" "Wow - I forgot what a kick this thing has. " "ep_02.al_rbed_gravgunstillworks" "Let's hope this still works " "ep_02.al_rbed_haven" "Well, safe haven it ain't. " "ep_02.al_rbed_heardvorts01" "I heard vortigaunts a few minutes ago. Maybe they're still around. " "ep_02.al_rbed_heardvorts02" "We've got a long way to go to find my Dad. It would be nice to have some extra help. " "ep_02.al_rbed_help" "Help!" "ep_02.al_rbed_heregoes" "Here goes. " "ep_02.al_rbed_holdonsec" "Hold on a sec - I'll let you out of there. " "ep_02.al_rbed_holdonsec_alt" "Hold on a sec - I'll get you out of there. " "ep_02.al_rbed_hopewedont01" "It's like the First Days all over again. " "ep_02.al_rbed_hopewedont02" "I hope we don't get many more. " "ep_02.al_rbed_hunter_breathing01" "[pained breathing]" "ep_02.al_rbed_hunter_breathing02" "[pained breathing]" "ep_02.al_rbed_hunter_breathing03" "[pained breathing]" "ep_02.al_rbed_hunter_breathing04" "[pained breathing]" "ep_02.al_rbed_hunter_breathing05" "[pained breathing]" "ep_02.al_rbed_hunter_breathing06" "[pained breathing]" "ep_02.al_rbed_hunter_breathing07" "[pained breathing]" "ep_02.al_rbed_hunter_breathing08" "[pained breathing]" "ep_02.al_rbed_hunter_breathing09" "[pained breathing]" "ep_02.al_rbed_hunter_breathing10" "[pained breathing]" "ep_02.al_rbed_hunter_breathing11" "[pained breathing]" "ep_02.al_rbed_hunter_breathing12" "[pained breathing]" "ep_02.al_rbed_hunter_breathing13" "[pained breathing]" "ep_02.al_rbed_hunter_collapse01" "[pain sounds]" "ep_02.al_rbed_hunter_collapse02" "[pain sounds]" "ep_02.al_rbed_hunter_collapse03" "[pain sounds]" "ep_02.al_rbed_hunter_collapse04" "[pain sounds]" "ep_02.al_rbed_hunter_collapse05" "[pain sounds]" "ep_02.al_rbed_hunter_collapse06" "[pain sounds]Help me.." "ep_02.al_rbed_hunter_collapse07" "[pain sounds]Help..." "ep_02.al_rbed_hunter_collapse08" "[pain sounds]Help me..." "ep_02.al_rbed_hunter_collapse09" "[pain sounds]Gordon..." "ep_02.al_rbed_hunter_collapse10" "[pain sounds]Help..." "ep_02.al_rbed_hunter_gordon" "[pain sounds]Gordon!" "ep_02.al_rbed_hunter_pain01" "[pain sounds]" "ep_02.al_rbed_hunter_pain02" "[pain sounds]" "ep_02.al_rbed_hunter_pain03" "[pain sounds]" "ep_02.al_rbed_hunter_pain04" "[pain sounds]" "ep_02.al_rbed_hunter_pain05" "[pain sounds]" "ep_02.al_rbed_hunter_pain06" "[pain sounds]" "ep_02.al_rbed_hunter_pain07" "[pain sounds]" "ep_02.al_rbed_hunter_pain08" "[pain sounds]" "ep_02.al_rbed_hurrynags01" "Gordon, we're not alone!" "ep_02.al_rbed_hurrynags02" "Hurry!" "ep_02.al_rbed_hurrynags03" "Come on, we'd better hurry!" "ep_02.al_rbed_insight" "Hey, if you have any blinding insights into how to fix this, go for it. " "ep_02.al_rbed_lookbridge" "Look - the bridge! " "ep_02.al_rbed_lookdoingbridge" "Look what it's doing to the bridge!" "ep_02.al_rbed_lookrocks" "Look. Rocks must have shifted when that shockwave hit. " "ep_02.al_rbed_mess" "What a mess. This could take a while. " "ep_02.al_rbed_mindplug" "Would you mind plugging it in?" "ep_02.al_rbed_mineshaft01" "A mineshaft! " "ep_02.al_rbed_mineshaft02" "Let's head in there." "ep_02.al_rbed_notalone" "Shh. Quiet! We're not alone" "ep_02.al_rbed_notsurehow" "Not sure what I just did ...but it worked. " "ep_02.al_rbed_omg" "Oh my God!" "ep_02.al_rbed_omgcitadel01" "Oh my God - the Citadel! " "ep_02.al_rbed_omgcitadel02" "What the hell is happening? " "ep_02.al_rbed_plugitin" "See the cord, Gordon? You want to plug it in?" "ep_02.al_rbed_plususe01" "I'm glad to see you too." "ep_02.al_rbed_plususe02" "Okay, Gordon...let's keep moving." "ep_02.al_rbed_plususe03" "Mm-hm, we should head out." "ep_02.al_rbed_plususe04" "Amazing we survived, isn't it?" "ep_02.al_rbed_powercord" "Hey...a power cord. How'd that get down there?" "ep_02.al_rbed_rebel" "I wouldn't be surprised if the rebels used this place. " "ep_02.al_rbed_refugees_alt" "Refugees! I wish someone would have warned them about headcrabs." "ep_02.al_rbed_refugees01" "Refugees..." "ep_02.al_rbed_refugees02" "They could have used a crash-course in outland survival." "ep_02.al_rbed_refugees03" "I just wish someone would have warned them about headcrabs." "ep_02.al_rbed_rocksshifted" "I hadn't noticed this before; rocks must have shifted when that shockwave hit. " "ep_02.al_rbed_rocksshifted01" "I hadn't noticed this before." "ep_02.al_rbed_rocksshifted02" "Rocks must have shifted when that shockwave hit. " "ep_02.al_rbed_seeanyway" "If you can see any way to help, I'd appreciate it, Gordon." "ep_02.al_rbed_seesgravgun01" "Ah!" "ep_02.al_rbed_seesgravgun02" "The gravity gun." "ep_02.al_rbed_shifted01" "Something shifted up there..." "ep_02.al_rbed_shifted02" "I see an opening." "ep_02.al_rbed_snooping" "Gordon - there's something snooping around out here. " "ep_02.al_rbed_standback" "Stand back. " "ep_02.al_rbed_takegravgun01" "Here - you take the gravity gun. " "ep_02.al_rbed_takegravgun02" "You're better with it than I am. " "ep_02.al_rbed_toovuln" "Come on. We're too exposed out here." "ep_02.al_rbed_wannaplugitin" "Hey, Gordon? Want to plug it in?" "ep_02.al_rbed_whatnow01" "Damn. " "ep_02.al_rbed_whatnow02" "What now. " "ep_02.al_rbed_whatsthat" "What's that? " "ep_02.al_rbed_whatthat" "What was that? " "ep_02.al_rbed_whoa" "Whoa!" "ep_02.al_rbed_workingagain" "Let me see if I can get it working again. " "ep_02.al_rbed_yourokay" "Oh Gordon, thank God you're all right. " "ep_02.al_rbed_zombies01" "Zombies! Get ready!" "ep_02.al_rbed_zombies02" "Zombies! I got 'em!" "ep_02.al_rbed_zombies03" "Or you do..." "ep_02.al_rbed_zombies04" "Or you can get 'em..." "ep_02.al_rdblk_field01" "We're not going to get the car any further without disabling that force field." "ep_02.al_rdblk_field02" "How about I stay here and try to keep down the zombie population while you see if you can shut that thing down." "ep_02.al_rdblk_needboth01" "We don't need to both defend the car, Gordon." "ep_02.al_rdblk_needboth02" "See if you can shut off the force field." "ep_02.al_rdblk_podhid01" "so they had an advisor pod hidden in here" "ep_02.al_rdblk_podhid02" "and this one hatched" "ep_02.al_rdblk_podhid03" "better step on the gas." "ep_02.al_silo_anotheralarm" "Another alarm?" "ep_02.al_silo_anysooner01" "I'm sorry we couldn't get here any sooner, Dad. " "ep_02.al_silo_anysooner02" "We went as fast as we could." "ep_02.al_silo_areyouok" "Dad? Are you okay?" "ep_02.al_silo_array01" "I take it the old portal satellite array was functional after all." "ep_02.al_silo_basesecure01" "Yes, he's fine." "ep_02.al_silo_basesecure02" "And thanks to him, the base is secure " "ep_02.al_silo_besttime01" "dad...hmm" "ep_02.al_silo_besttime02" "I know this isn't the best time to ask about this" "ep_02.al_silo_besttime03" "but with everything she put us through" "ep_02.al_silo_besttime04" "the betrayal and nova prospekt" "ep_02.al_silo_bigger" "how is the project going?" "ep_02.al_silo_borealisreal01" "What?" "ep_02.al_silo_borealisreal02" "The Borealis? It's real?" "ep_02.al_silo_breath01" "[breath]" "ep_02.al_silo_breath02" "[breath]" "ep_02.al_silo_bunker" "That looks like a bunker entrance up ahead." "ep_02.al_silo_bunkerentrance" "There's the entrance! " "ep_02.al_silo_cantcome01" "I'm sorry I can't come with you, Gordon. " "ep_02.al_silo_cantcome02" "I should really help Dr. Kleiner." "ep_02.al_silo_captured01" "Gordon and I captured a raw data stream that was going out when the Citadel blew." "ep_02.al_silo_captured02" "They put everything they had into sending it" "ep_02.al_silo_captured03" "and they've been on our heels ever since." "ep_02.al_silo_catchup" "Catch up with us when you're done." "ep_02.al_silo_comefindyou" "I'll come find you in a little while." "ep_02.al_silo_comeonin" "Come on, Gordon." "ep_02.al_silo_coming_far" "Hey gordon, you coming?" "ep_02.al_silo_coming_near" "Gordon, you coming?" "ep_02.al_silo_copied01" "yeah, I copied the whole packet." "ep_02.al_silo_copied02" "Along with the transmission from Judith." "ep_02.al_silo_dad" "Dad!" "ep_02.al_silo_dadshock01" "Dad!" "ep_02.al_silo_dadshock02" "Dad!" "ep_02.al_silo_dadtransmission" "Dad." "ep_02.al_silo_dadtransmissionno" "Dad, no!" "ep_02.al_silo_dogslowpoke" "Better luck next time, slowpoke!" "ep_02.al_silo_dogwins" "Well, you won this time, Dog. " "ep_02.al_silo_dontgiveup01" "Don't give up now, Gordon. " "ep_02.al_silo_dontgiveup02" "Let's go in." "ep_02.al_silo_doyouneed01" "Ok." "ep_02.al_silo_doyouneed02" "Do you need anything?" "ep_02.al_silo_everythingok" "Is everything all right?" "ep_02.al_silo_finehere01" "We'll be fine here, Gordon." "ep_02.al_silo_finehere02" "Dr. Kleiner needs you" "ep_02.al_silo_fixyouup" "Looks like they're set to fix you up here." "ep_02.al_silo_gladtobeback" "I'm glad to be back." "ep_02.al_silo_gladtobehere01" "Heya!" "ep_02.al_silo_gladtobehere02" "Boy, are we glad to be here." "ep_02.al_silo_goingtobe" "Everything's going to be all right." "ep_02.al_silo_goodteam01" "Yeah." "ep_02.al_silo_goodteam02" "We make a pretty good team." "ep_02.al_silo_gordonthankgoodness01" "Gordon..." "ep_02.al_silo_gordonthankgoodness02" "Thank goodness you're okay." "ep_02.al_silo_gordonthankgoodness03" "We got in here as soon as we could. " "ep_02.al_silo_gordonthankgoodness04" "We couldn't get in till you sealed off the silo and the blast doors opened up " "ep_02.al_silo_gothruhere01" "Through here, Gordon." "ep_02.al_silo_gothruhere02" "This way." "ep_02.al_silo_gothruhere03" "After you, Gordon." "ep_02.al_silo_gotthru" "Looks like our message got through after all." "ep_02.al_silo_greetrebs01" "Thanks. It's good to be here." "ep_02.al_silo_greetrebs02" "Boy am I glad to be here." "ep_02.al_silo_greetrebs03" "Safe at last!" "ep_02.al_silo_greetrebs04" "Let us in!" "ep_02.al_silo_hellomag" "Hello, Dr. Magnusson." "ep_02.al_silo_hereyougo01" "Here you go. " "ep_02.al_silo_hereyougo02" "The kettle was hot" "ep_02.al_silo_hereyougo03" "You feeling better now?" "ep_02.al_silo_hopegothere01" "And what about the Combine? " "ep_02.al_silo_hopegothere02" "Will we be able to launch before they attack?" "ep_02.al_silo_howlongactive01" "Do we have any idea how long until the superportal's active?" "ep_02.al_silo_illcatchup" "I'll catch up with you in a bit." "ep_02.al_silo_imfine01" "Dad, it's not what it looks like. I'm fine." "ep_02.al_silo_imfine02" "Really, I'm fine." "ep_02.al_silo_imherenow01" "Shh.. Dad." "ep_02.al_silo_imherenow02" "I'm here now." "ep_02.al_silo_imherenow03" "Nothing's gonna happen to me." "ep_02.al_silo_inhere" "In here." "ep_02.al_silo_inseparable" "Oh, they're inseparable." "ep_02.al_silo_install01" "She said something about an installation." "ep_02.al_silo_install02" "When's the last time you heard from her?" "ep_02.al_silo_intercomdad" "Dad?" "ep_02.al_silo_judithnorth" "Doctor Kleiner told me that Judith headed north in a helicopter right after they got here but he wouldn't tell me why." "ep_02.al_silo_justhaveto01" "We'll just have to..." "ep_02.al_silo_justhaveto02" "just have to..." "ep_02.al_silo_justwhat" "I may have just what you're looking for." "ep_02.al_silo_keepeye01" "I'll be right back." "ep_02.al_silo_keepeye02" "Gordon, keep an eye on him?" "ep_02.al_silo_leanintome01" "Okay..." "ep_02.al_silo_leanintome02" "It's okay." "ep_02.al_silo_leanintome03" "Just lean into me." "ep_02.al_silo_leanintome04" "That's it." "ep_02.al_silo_leanintome05" "Let's get you off your feet." "ep_02.al_silo_leanintome06" "Lie down." "ep_02.al_silo_leanintome07" "Here you go." "ep_02.al_silo_letdadknow" "I better let my Dad know you're all right." "ep_02.al_silo_letsgetin" "Let's get in." "ep_02.al_silo_letsgetinside" "Let's get in." "ep_02.al_silo_listentokleiner01" "Listen to Dr. Kleiner, Dad.  " "ep_02.al_silo_listentokleiner02" "Gordon and I are more than able to handle this.  " "ep_02.al_silo_listentokleiner03" "We'll get her back." "ep_02.al_silo_looklater03" "It's just good to finally be here." "ep_02.al_silo_meetincontrolroom" "We'll meet you up in the control room when you're done." "ep_02.al_silo_message" "Do you mean the message didn't get through?" "ep_02.al_silo_neverget" "I thought we'd never get here." "ep_02.al_silo_neversoglad01" "I was never so glad to see him, believe me. " "ep_02.al_silo_neversoglad02" "Isn't that right, boy?" "ep_02.al_silo_nohiding01" "So..." "ep_02.al_silo_nohiding02" "no more hiding?" "ep_02.al_silo_noidea01" "I'm sorry." "ep_02.al_silo_noidea02" "I had no idea." "ep_02.al_silo_notatall01" "Not at all." "ep_02.al_silo_notatall02" "You heard him, Dog." "ep_02.al_silo_notatall03" "I'm going to go see Dad." "ep_02.al_silo_notatall04" "I'll catch up to you later." "ep_02.al_silo_notatall05" "Take care of yourself." "ep_02.al_silo_ohyou" "[wordless exasperation]" "ep_02.al_silo_omgdad" "Dad..." "ep_02.al_silo_ourfight" "It's all of our fight, Dad." "ep_02.al_silo_prepare" "Prepare for unforeseen consequences." "ep_02.al_silo_prepare01" "Dad... " "ep_02.al_silo_prepare02" "Prepare for unforeseen consequences..." "ep_02.al_silo_rightheredoc01" "It's right here, Dr. Kleiner. " "ep_02.al_silo_rightheredoc02" "We've got a ton of data." "ep_02.al_silo_rightheredoc03" "The strange thing is, it was all attached to a transmission from Judith." "ep_02.al_silo_safeatlastg01" "Well, Gordon. " "ep_02.al_silo_safeatlastg02" "White Forest." "ep_02.al_silo_safeatlastg03" "We made it. Safe at last." "ep_02.al_silo_sameold" "Same old Doctor Magnusson I see." "ep_02.al_silo_sameold01" "Same old Doctor Magnusson." "ep_02.al_silo_seedad01" "Come on, " "ep_02.al_silo_seedad02" "I can't wait to see Dad!" "ep_02.al_silo_seemag" "We'd better hurry up. Magnusson will lose it if he thinks we were fooling around." "ep_02.al_silo_sheok01" "Is she ok?" "ep_02.al_silo_sheok02" "It sounded like she was..." "ep_02.al_silo_soafraid" "I was so afraid I wouldn't see you again." "ep_02.al_silo_somethings" "Some things never change." "ep_02.al_silo_starting" "Oh no, what's that?" "ep_02.al_silo_surething01" "Sure thing." "ep_02.al_silo_surething02" "Better now! " "ep_02.al_silo_takegoodcare" "Take good care of him, ok?" "ep_02.al_silo_thankreb" "Thanks." "ep_02.al_silo_thanksdog" "Dog, good, you made it." "ep_02.al_silo_thereitis01" "[Inhalation] " "ep_02.al_silo_thereitis02" "Wow." "ep_02.al_silo_thereitis03" "There it is." "ep_02.al_silo_tired01" "Whoa!" "ep_02.al_silo_tired02" "Sorry, heh." "ep_02.al_silo_tired03" "I must be tired" "ep_02.al_silo_wait" "Wait a minute." "ep_02.al_silo_waithere_far" "We'll wait for you here, Gordon." "ep_02.al_silo_waithere_near" "We'll wait for you here, Gordon." "ep_02.al_silo_wellheadover01" "We'll head right over." "ep_02.al_silo_wemadeit01" "This is it!" "ep_02.al_silo_wemadeit02" "We made it!" "ep_02.al_silo_whatif" "Did you ever---" "ep_02.al_silo_whereskleiner01" "Um, where's Dr. Kleiner?" "ep_02.al_silo_whereskleiner02" "We should get this data to him right away." "ep_02.al_silo_wonder01" "Well, at least we beat the Combine here." "ep_02.al_silo_wonder02" "I just hope they're ready for what's coming." "ep_02.al_silo_wow" "Wow." "ep_02.al_silo_yougo01" "you go ahead gordon. I don't want to leave him alone just yet." "ep_02.al_silo_yougo02" "I'll catch up with you later." "ep_02.al_silo_youshouldhelp" "Gordon, I guess you should help Dr. Magnusson." "ep_02.al_str_almosthadme" "You had me worried there." "ep_02.al_str_base01" "The base is around here somewhere. " "ep_02.al_str_base02" "I've never come in from this direction." "ep_02.al_str_careful" "Careful!" "ep_02.al_str_carnag01" "Come on, Gordon, get the car and we'll challenge Dog to a race." "ep_02.al_str_carnag02" "We should bring the car, Gordon." "ep_02.al_str_carnag03" "Mind getting the car, Gordon?" "ep_02.al_str_catchingup" "We're catching up!" "ep_02.al_str_closethankgod" "We're close, thank God." "ep_02.al_str_detour" "Looks like we're in for a detour." "ep_02.al_str_dogfallen01" "Dog!" "ep_02.al_str_dogfallen02" "Dog!" "ep_02.al_str_dogfallen03" "Are you all right?" "ep_02.al_str_dogokay" "Dog..." "ep_02.al_str_dograce01" "Go, Gordon, go!" "ep_02.al_str_dograce02" "Step on it, Gordon!" "ep_02.al_str_dograce03" "We're gonna win, Dog!" "ep_02.al_str_dograce04" "We're catching up, boy!" "ep_02.al_str_dograce05" "No, Dog! You're supposed to let us win!" "ep_02.al_str_dropship01" "Whoa! " "ep_02.al_str_dropship02" "A dropship!" "ep_02.al_str_dropship03" "That must have been the crash we heard. " "ep_02.al_str_dropship04" "White Forest sentries are doing their job." "ep_02.al_str_ew" "Ewww...." "ep_02.al_str_fine01" "We're fine!" "ep_02.al_str_fine02" "Thanks for your help!" "ep_02.al_str_gasp" "[Gasp]" "ep_02.al_str_getclear" "Get clear!" "ep_02.al_str_gettingclose01" "This looks familiar. " "ep_02.al_str_gettingclose02" "I think we're getting close." "ep_02.al_str_gettobase" "Ok, let's go." "ep_02.al_str_getup" "Get up!" "ep_02.al_str_good" "Good." "ep_02.al_str_goodboy" "Good boy." "ep_02.al_str_gooddoggie" "Good doggie..." "ep_02.al_str_gordonoverhere" "Gordon, over here!" "ep_02.al_str_great" "Grrrreat." "ep_02.al_str_hangon" "Hang on!" "ep_02.al_str_helpagain" "Looks like we need your help again." "ep_02.al_str_holdon" "Hold on!" "ep_02.al_str_lookoutdog" "Look out, Dog!" "ep_02.al_str_no" "No!" "ep_02.al_str_ohnodog" "Oh no!" "ep_02.al_str_ohnodog02" "Oh no!" "ep_02.al_str_ohshistrid" "A strider!" "ep_02.al_str_omg" "Oh my god!" "ep_02.al_str_onfoot" "Well, we're close enough to make it the rest of the way on foot if we have to." "ep_02.al_str_onourside" "I'm glad you're on our side." "ep_02.al_str_opengate01" "Hey, wait a minute." "ep_02.al_str_opengate02" "Dog, help us open this gate!" "ep_02.al_str_outoftheway" "Out of the way!" "ep_02.al_str_overhere" "Over here, Gordon." "ep_02.al_str_overheregordon" "Over here, Gordon!" "ep_02.al_str_raceyou01" "Okay, Dog." "ep_02.al_str_raceyou02" "Race you to the base!" "ep_02.al_str_seeantenna01" "Over there! " "ep_02.al_str_seeantenna02" "I see an antenna!" "ep_02.al_str_seeantenna03" "I think that's White Forest!" "ep_02.al_str_selfserve" "I guess it's self service." "ep_02.al_str_sentrypost" "Over there--a gate. " "ep_02.al_str_soldiers01" "Hear that? " "ep_02.al_str_soldiers02" "Must be soldiers from White Forest. " "ep_02.al_str_soldiers03" "Let's catch up with them." "ep_02.al_str_soundgood" "That...doesn't sound good." "ep_02.al_str_soundlikecrash01" "What's that? " "ep_02.al_str_soundlikecrash02" "Sounded like a crash!" "ep_02.al_str_soundslikedog01" "Wait!" "ep_02.al_str_soundslikedog02" "That sounds like..." "ep_02.al_str_soundslikedog03" "Dog!" "ep_02.al_str_steponit" "Step on it, Gordon!" "ep_02.al_str_thanksagain01" "All right," "ep_02.al_str_thanksagain02" "thanks!" "ep_02.al_str_thatsoneway" "Well, that's one way." "ep_02.al_str_uhoh" "Uh oh." "ep_02.al_str_wakeupdog01" "Wake up, Dog." "ep_02.al_str_wakeupdog02" "Please..." "ep_02.al_str_watchoutsoldiers01" "Watch out!  " "ep_02.al_str_watchoutsoldiers02" "Soldiers!" "ep_02.al_str_waypast01" "If we can find a way past this..." "ep_02.al_str_waypast02" "I think White Forest is just over that ridge." "ep_02.al_str_waytogo" "Way to go, boy!" "ep_02.al_str_waytogoboy" "Way to go, boy!" "ep_02.al_str_welcome" "Well, we're close to White Forest, but I guess we'll have to leave the car, unless we can figure out a way to open this gate." "ep_02.al_str_whatthehell" "What the hell?" "ep_02.al_str_working" "Everything working all right?" "ep_02.al_str_wouldyoumind" "Would you mind..." "ep_02.al_str_yeah01" "Yeah!" "ep_02.al_str_yeah02" "Yeah!" "ep_02.al_str_youareok01" "[Laugh]" "ep_02.al_str_youareok02" "You're all right!" "ep_02.al_str_yougothim" "You've got him!" "ep_02.al_throwmed01" "Gordon, catch!" "ep_02.al_throwmed02" "Catch this, Gordon!" "ep_02.al_throwmed03" "Medkit!" "ep_02.al_throwmed04" "Gordon, here comes a medkit!" "ep_02.al_throwmed05" "Here, Gordon, you could use this!" "ep_02.al_transmit_ahno" "Ah no! " "ep_02.al_transmit_bearings" "We have to get our bearings, but we can definitely... " "ep_02.al_transmit_bldgs01" "Those buildings look like they've seen some use recently. " "ep_02.al_transmit_bldgs02" "We should find a way out there. " "ep_02.al_transmit_breakingup01" "Dad? " "ep_02.al_transmit_breakingup02" "Dad! " "ep_02.al_transmit_breakingup03" "Dad! " "ep_02.al_transmit_breakingup04" "Dad?" "ep_02.al_transmit_breakingup05" "You're breaking up - come in. " "ep_02.al_transmit_breakingup06" "Dad - are you there? " "ep_02.al_transmit_breakingup07" "Dad! " "ep_02.al_transmit_breakthrough" "Gordon - you've made a breakthrough!" "ep_02.al_transmit_carefulupthere01" "Excellent, Gordon! " "ep_02.al_transmit_carefulupthere02" "Careful up there. " "ep_02.al_transmit_carefulupthere03" "I'll keep watch out here. " "ep_02.al_transmit_comein01" "White Forest... " "ep_02.al_transmit_comein02" "White Forest - this is Alyx Vance. Do you read? " "ep_02.al_transmit_comein03" "White Forest, come in. " "ep_02.al_transmit_comein04" "White Forest, are you there? " "ep_02.al_transmit_comein05" "White Forest, come in, this is Alyx Vance, do you read?" "ep_02.al_transmit_comeon01" "Come on, this way. " "ep_02.al_transmit_download01" "I downloaded the whole packet. " "ep_02.al_transmit_download02" "They've been chasing us ever since. " "ep_02.al_transmit_feedingdata01" "In the control room..." "ep_02.al_transmit_feedingdata02" "They were feeding huge volumes of data directly into the core destruction sequence. " "ep_02.al_transmit_gordontoo" "Yes, and Gordon too. We're okay - we made it out of City Seventeen. " "ep_02.al_transmit_grabbed01" "My God. " "ep_02.al_transmit_grabbed02" "Gordon... " "ep_02.al_transmit_grabbed03" "What if that's why they were sending so much data from the Citadel?" "ep_02.al_transmit_grabbed04" "So that..." "ep_02.al_transmit_hmm01" "Hmm. " "ep_02.al_transmit_howgetthru" "How are we gonna get through here? " "ep_02.al_transmit_huh" "Huh. " "ep_02.al_transmit_ifiwereto" "If I were to... hm. " "ep_02.al_transmit_ithinkthat" "I think that... " "ep_02.al_transmit_lemmefigure" "Let me figure this out. " "ep_02.al_transmit_lemmesee01" "Hmm. Let me see... " "ep_02.al_transmit_lemmesee02" "Let me see about this. " "ep_02.al_transmit_letmesee01" "Mmm... let me see. " "ep_02.al_transmit_oldrocket01" "Doctor Magnusson has an old rocket up at White Forest. " "ep_02.al_transmit_oldrocket02" "He's been hoping for the day when he could launch a satellite, to tap into the old array they set up at Black Mesa. " "ep_02.al_transmit_oldrocket03" "But getting a launch off while the Combine was intact - there was just no way. " "ep_02.al_transmit_oldrocket04" "I'm not sure how they'll use the satellite to shut down that portal but... " "ep_02.al_transmit_oldrocket05" "I guess we'll find out when we get there. " "ep_02.al_transmit_oldrocket06" "I've been there once or twice, so it shouldn't be too hard to find. " "ep_02.al_transmit_opengate" "Hey, can you figure out a way to get this gate open? " "ep_02.al_transmit_pickup" "I hope they didn't pick up any of that. " "ep_02.al_transmit_railcar" "Whoa. " "ep_02.al_transmit_strangecore01" "Don't worry, Dad - we're fine. " "ep_02.al_transmit_strangecore02" "But something really strange is happening with the Citadel. " "ep_02.al_transmit_thatdidtrick" "Nice, That did the trick. " "ep_02.al_transmit_thatworked" "That worked. " "ep_02.al_transmit_tracking01" "They're still tracking us. " "ep_02.al_transmit_tracking02" "We need to keep moving. " "ep_02.al_transmit_upnorth01" "Doctor Kleiner and my Dad are up north at an old missile base." "ep_02.al_transmit_upnorth02" "I hope they're still using this frequency. " "ep_02.al_transmit_upnorth03" "They're trying to help launch a..." "ep_02.al_transmit_upnorth04" "Ah - here we go. " "ep_02.al_transmit_waythrough" "I can always count on you to find a way through. " "ep_02.al_transmit_well01" "Well... " "ep_02.reb_silo_reb_art10" "We sure as hell didn't use guns. We would just wrestle Hunters to the ground with our bare hands. I used to kill ten-twenty a day, just using my fists." "ep_02.reb_silo_reb_art12" "Out in the field? I'm not going out in the field. I'm a radio operator." "ep_02.reb_silo_reb_art14" "I'm staying right here." "ep_02.reb_silo_reb_art2" "AR2? Nooo... Now, an AR3, sure. plenty of times." "ep_02.reb_silo_reb_art4" "Are you from the city?" "ep_02.reb_silo_reb_art6" "Well, see, in the city...the place was lousy with AR3s." "ep_02.reb_silo_reb_art8" "Yes it was." "ep_02.reb_silo_reb_art1" "So have you ever used an AR2 before?" "ep_02.reb_silo_reb_art11" "So, when you're out in the field, you're going to be punching Hunters?" "ep_02.reb_silo_reb_art13" "(groan) That's it. Leave. You don't need to be here and I'm not going to continue the lesson until you leave." "ep_02.reb_silo_reb_art15" "I am serious, leave." "ep_02.reb_silo_reb_art16" "I'm not going to continue until you leave." "ep_02.reb_silo_reb_art3" "There is no such thing as an AR3." "ep_02.reb_silo_reb_art5" "No." "ep_02.reb_silo_reb_art7" "No it wasn't." "ep_02.reb_silo_reb_cpl1" "Well what else could we do with him? He isn't actually operating the radio, I told him to just make sure no one touches the knobs." "ep_02.reb_silo_reb_cpl3" "Maybe we can take the knobs off the radio?" "ep_02.al_chop_backinsidenag01" "Gordon! The car's ready! Come on back and we'll get going!" "ep_02.al_chop_backinsidenag02" "Let's get inside Gordon!" "ep_02.al_chop_backinsidenag03" "Gordon the car's ready! Let's go!" "ep_02.al_chop_chanceoutrun" "Any chance of outrunning it?" "ep_02.al_chop_didweloseit" "There! Did we lose it?" "ep_02.al_chop_ditch" "It's not gonna leave us alone. Let's see if we can find some way to ditch it." "ep_02.al_chop_helloutrun" "How the hell are we gonna outrun that thing?" "ep_02.al_chop_itsback01" "Oh no, it's back!" "ep_02.al_chop_itsback02" "It's not gonna leave us alone." "ep_02.al_chop_shakethisthing" "How the hell are we gonna shake this thing?" "ep_02.al_chop_trytooutrun" "Try to outrun it!" "ep_02.al_chop_vannag01" "Must be one of those tracking beacons in the van." "ep_02.al_chop_vannag02" "The radar's pointing right at this van." "ep_02.al_chop_vannag03" "How're we going to get in there?" "ep_02.reb_chop_autogun01" "Well that could be a problem." "ep_02.reb_chop_autogun02" "You hear that autogun going off out there?" "ep_02.reb_chop_autogun03" "We normally run supplies out to the White Forest base, but a few days ago the Combine cut off access." "ep_02.reb_chop_boyfriend" "So, uh...is that your boyfriend?" "ep_02.reb_chop_favor01" "Hey! In here!" "ep_02.reb_chop_favor02" "Since you brought that chopper in on your tail, you wanna maybe help us take it down?" "ep_02.reb_chop_goodluck" "Good luck taking out that autogun!" "ep_02.reb_chop_nagdoor" "The door is up here." "ep_02.reb_chop_nothankyou" "No need to thank me." "ep_02.reb_chop_radarintro01" "Special, this week only." "ep_02.reb_chop_radarintro02" "It's like an on-board radar for you guys. Picks up little beacon jobbers like this one here." "ep_02.reb_chop_radarintro03" "We've hidden a bunch of these things out there in the field to signal emergency stashes." "ep_02.reb_chop_radarintro04" "So keep an eye out!" "ep_02.reb_chop_radarintro05" "When you see your dashboard light up, you're gonna want to stop and investigate." "ep_02.reb_chop_shipdown03" "Shut up!" "ep_02.reb_chop_shop" "Tools? We've got a whole shop over here. Come on, we'll get you set up." "ep_02.reb_chop_showgun01" "Take a look over here. I'll show you the set-up." "ep_02.reb_chop_showgun02" "Here, check it out." "ep_02.reb_chop_showgun03" "No way you're driving out past that." "ep_02.reb_chop_trapdoor01" "We have a trap door up here where I can let you over to the other side. " "ep_02.reb_chop_trapdoor02" "That way you'll get to see the gun before it sees you." "ep_02.reb_chop_useadrink01" "That was amazing the way you threw their mines right back at em. " "ep_02.reb_chop_useadrink02" "Well, I could sure use a drink. Who's with me?" "ep_02.reb_chop_zombies01" "All the fresh zombies coming out of City 17 have kept 'em pinned down, but it's just a matter of time till the troops start pushing this way. " "ep_02.reb_chop_zombies02" "If you think you're up to it, we'll let you out there." "ep_02.cpt_battle_comecloser01" "Over here!" "ep_02.cpt_battle_comecloser02" "Come closer!" "ep_02.cpt_battle_entrust01" "So, they've sent me Freeman, have they? Good man." "ep_02.cpt_battle_positions01" "All right, people, this is it!" "ep_02.cpt_battle_positions02" "Defensive positions! Go!" "ep_02.cpt_battle_sawmillhere01" "All right, people, gather round." "ep_02.cpt_battle_sawmillhere02" "We've counted a dozen striders just north of us. " "ep_02.cpt_battle_sawmillhere03" "Our job is to keep them from reaching the base to the south. " "ep_02.cpt_battle_sawmillhere04" "If they get close enough for one good shot at the silo" "ep_02.cpt_battle_sawmillhere05" "the whole launch is a bust. " "ep_02.cpt_battle_sawmillhere06" "And in case striders aren't bad enough, recon indicates they're being escorted by packs of Hunters. " "ep_02.cpt_battle_sawmillhere07" "Those mini-buggers are gonna make it hard for Freeman to get a clear shot with the Magnusson device. " "ep_02.cpt_battle_sawmillhere08" "Now what I want you to do--- " "ep_02.eli_launch_adv_alyx" "Alyx!" "ep_02.eli_launch_affirm01" "Mm hmm." "ep_02.eli_launch_affirm02" "Yeah." "ep_02.eli_launch_affirm03" "Hmm." "ep_02.eli_launch_affirm04" "I gotcha" "ep_02.eli_launch_ahgordon" "Ah, Gordon!" "ep_02.eli_launch_anotherattempt01" "Good idea." "ep_02.eli_launch_anotherattempt02" "She could well make another attempt." "ep_02.eli_launch_awe01" "Yes! " "ep_02.eli_launch_awe02" "Fantastic." "ep_02.eli_launch_bigpain01" "[pain]" "ep_02.eli_launch_bigpain02" "[pain]" "ep_02.eli_launch_bigpain03" "[pain]" "ep_02.eli_launch_bigpain04" "[pain]" "ep_02.eli_launch_bigpain05" "[pain]" "ep_02.eli_launch_bigpain06" "[pain]" "ep_02.eli_launch_breath01" "[pain]" "ep_02.eli_launch_breath02" "[pain]" "ep_02.eli_launch_breath03" "[pain]" "ep_02.eli_launch_breath04" "[pain]" "ep_02.eli_launch_breath05" "[pain]" "ep_02.eli_launch_breath06" "[pain]" "ep_02.eli_launch_breath07" "[pain]" "ep_02.eli_launch_brt" "Be right there, Alyx. " "ep_02.eli_launch_catchup" "We'll catch up with you in a moment, sweetheart." "ep_02.eli_launch_check11" "Now, now..." "ep_02.eli_launch_closeeyes" "Close your eyes, honey." "ep_02.eli_launch_constant01" "Remember to keep in constant contact." "ep_02.eli_launch_constant02" "We have no idea what to expect." "ep_02.eli_launch_didit" "We did it!" "ep_02.eli_launch_dontlook" "Don't look." "ep_02.eli_launch_ehh" "Ehhh!!!" "ep_02.eli_launch_fireworks01" "Well, let's get outside. " "ep_02.eli_launch_fireworks02" "I'd like a better view of the fireworks." "ep_02.eli_launch_getstheidea01" "Yeah, yeah, I think Gordon gets the idea." "ep_02.eli_launch_getstheidea02" "We really need to get going." "ep_02.eli_launch_gimme01" "We did it, Izzy!" "ep_02.eli_launch_gimme02" "Heh." "ep_02.eli_launch_gimme03" "Come on, come on, give me five." "ep_02.eli_launch_gimme04" "Hit it!" "ep_02.eli_launch_gimme05" "Come on!" "ep_02.eli_launch_givinghonor" "I believe Gordon should have the honor." "ep_02.eli_launch_goodluck01" "Good luck, both of you." "ep_02.eli_launch_goodluck02" "Take care of each other." "ep_02.eli_launch_goodman01" "Good man, Gordon." "ep_02.eli_launch_goodman02" "Couldn't have been easy out there." "ep_02.eli_launch_gotcha" "Gotcha!" "ep_02.eli_launch_gotthatright01" "You got that right, sweetheart." "ep_02.eli_launch_gotthatright02" "But we've got plenty to celebrate." "ep_02.eli_launch_gurgle01" "[pain]" "ep_02.eli_launch_gurgle02" "[pain]" "ep_02.eli_launch_gurgle03" "[pain]" "ep_02.eli_launch_gurgle04" "[pain]" "ep_02.eli_launch_happening01" "It's working! " "ep_02.eli_launch_happening02" "Thank God." "ep_02.eli_launch_hastowork" "Dear God...this has to work..." "ep_02.eli_launch_haveeverything" "Are you sure you have everything you need?" "ep_02.eli_launch_hellofajob" "Hell of a job you did out there, son." "ep_02.eli_launch_holdup" "Gordon, hold up a second..." "ep_02.eli_launch_holysh" "Holy shit!" "ep_02.eli_launch_iloveyou" "I love you." "ep_02.eli_launch_iloveyou_alt" "I love you." "ep_02.eli_launch_iloveyousweet" "I love you, sweetheart." "ep_02.eli_launch_info01" "Now." "ep_02.eli_launch_info02" "Now Alyx do you have all the information you need?" "ep_02.eli_launch_ithasto" "It has to." "ep_02.eli_launch_leavesosoon01" "I wish you didn't have to head off so soon." "ep_02.eli_launch_leavesosoon02" "If only it weren't so critical... " "ep_02.eli_launch_listentome01" "Alyx!" "ep_02.eli_launch_listentome02" "Listen to me!" "ep_02.eli_launch_moan01" "[moans]" "ep_02.eli_launch_moan02" "[moans]" "ep_02.eli_launch_moan03" "[moans]" "ep_02.eli_launch_moan04" "[moans]" "ep_02.eli_launch_moan05" "[moans]" "ep_02.eli_launch_moan06" "[moans]" "ep_02.eli_launch_moan07" "[moans]" "ep_02.eli_launch_moan08" "[moans]" "ep_02.eli_launch_moan09" "[moans]" "ep_02.eli_launch_moan10" "[moans]" "ep_02.eli_launch_moan11" "[moans]" "ep_02.eli_launch_moan12" "[moans]" "ep_02.eli_launch_moan13" "[moans]" "ep_02.eli_launch_moan14" "[moans]" "ep_02.eli_launch_moan15" "[moans]" "ep_02.eli_launch_moan16" "[moans]" "ep_02.eli_launch_moan17" "[moans]" "ep_02.eli_launch_moan18" "[moans]" "ep_02.eli_launch_moan19" "[moans]" "ep_02.eli_launch_momenttoosoon01" "And not a moment too soon. " "ep_02.eli_launch_mother01" "Your mother would be so proud..." "ep_02.eli_launch_mother02" "if she were here today." "ep_02.eli_launch_notime01" "There's no time to waste." "ep_02.eli_launch_notime02" "Get right on it." "ep_02.eli_launch_onefire01" "I just wish all this didn't have to fall on you, Alyx." "ep_02.eli_launch_pain01" "[pain]" "ep_02.eli_launch_pain02" "[pain]" "ep_02.eli_launch_pain03" "[pain]" "ep_02.eli_launch_pain04" "[pain]" "ep_02.eli_launch_pain05" "[pain]" "ep_02.eli_launch_pain06" "[pain]" "ep_02.eli_launch_pain07" "[pain]" "ep_02.eli_launch_pain08" "[pain]" "ep_02.eli_launch_pain09" "[pain]" "ep_02.eli_launch_pain10" "[pain]" "ep_02.eli_launch_pain11" "[pain]" "ep_02.eli_launch_pain12" "[pain]" "ep_02.eli_launch_pain13" "[pain]" "ep_02.eli_launch_pain14" "[pain]" "ep_02.eli_launch_portalyes01" " Yes!" "ep_02.eli_launch_portalyes02" " Yes!" "ep_02.eli_launch_portalyes03" " Yes!" "ep_02.eli_launch_promiseme" "Destroy it!" "ep_02.eli_launch_promiseme_alt" "Destroy it!" "ep_02.eli_launch_promiseme01" "Good, I just..." "ep_02.eli_launch_promiseme02" "Promise me" "ep_02.eli_launch_promiseme03" "you'll be careful." "ep_02.eli_launch_pulleditoff01" "Yep." "ep_02.eli_launch_pulleditoff02" "Magnusson pulled it off all right." "ep_02.eli_launch_pulleditoff03" "This will definitely send a clear message to the Combine." "ep_02.eli_launch_pulleditoff04" "We're not free of them yet..." "ep_02.eli_launch_pulleditoff05" "But if we can acquire a signature from the data you brought back," "ep_02.eli_launch_pulleditoff06" "we might be able to shut them out for good." "ep_02.eli_launch_pulleditoff07" "I feel certain that when" "ep_02.eli_launch_pulleditoff08" "Judith..." "ep_02.eli_launch_remember01" "Destroy that ship!" "ep_02.eli_launch_remember02" "Whatever it takes!" "ep_02.eli_launch_soundplan" "Sounds like a plan." "ep_02.eli_launch_sureashell" "We sure as hell did!" "ep_02.eli_launch_takecarenow" "You take care now!" "ep_02.eli_launch_talk01" "That message from our mutual friend." "ep_02.eli_launch_talk01_alt" "The more I think about that warning from our friend, the more I'm convinced it has to do with Borealis." "ep_02.eli_launch_talk02" "It's got to be about the Borealis." "ep_02.eli_launch_talk03" "Don't be deceived." "ep_02.eli_launch_talk04" "That ship must never be used." "ep_02.eli_launch_talk05" "You have got to destroy it." "ep_02.eli_launch_talk06" "Whatever the cost." "ep_02.eli_launch_terrific" "Terrific!" "ep_02.eli_launch_thanksforeverything01" "Gordon... " "ep_02.eli_launch_thanksforeverything02" "Thanks for everything you've done." "ep_02.eli_launch_thanksforeverything03" "For Alyx," "ep_02.eli_launch_thanksforeverything04" "For all of us." "ep_02.eli_launch_thanksforeverything05" "I couldn't be prouder if you were my own son." "ep_02.eli_launch_thanksg01" "Thank you, Gordon." "ep_02.eli_launch_thanksg02" "For everything." "ep_02.eli_launch_uhizzy" "Uh... Izzy" "ep_02.eli_launch_use01" "All right, all right." "ep_02.eli_launch_use02" "All right, Gordon." "ep_02.eli_launch_use03" "Hm?" "ep_02.eli_launch_use04" "Big day today, eh Gordon?" "ep_02.eli_launch_use05" "You'll just have to wait until after the launch." "ep_02.eli_launch_wesuredid" "We sure did!" "ep_02.eli_launch_whenyougetback" "Now when you get back, we've got a lot to talk about." "ep_02.eli_launch_wontifyou" "I won't if you won't." "ep_02.eli_launch_yeah" "Yeah!" "ep_02.eli_launch_youtwo" "You two really should get going." "ep_02.eli_silo_amazing" "Amazing isn't it?" "ep_02.eli_silo_atitagain" "Oh boy, they're at it again." "ep_02.eli_silo_barrier" "A barrier around the planet." "ep_02.eli_silo_believe" "believe it or not gordon, it's been in place since you sent up the final satellite from black Mesa." "ep_02.eli_silo_blame" "Can you blame an old man for wanting grandkids?" "ep_02.eli_silo_bootstrap01" "Yes." "ep_02.eli_silo_bootstrap02" "It looks like there still is." "ep_02.eli_silo_bootstrap03" "But if it's" "ep_02.eli_silo_bootstrap04" "fallen into " "ep_02.eli_silo_bootstrap05" "Combine hands." "ep_02.eli_silo_catchingup01" "Okay... Yes, yes we should." "ep_02.eli_silo_catchingup02" "He'll be glad for a chance to get out of the silo. " "ep_02.eli_silo_catchingup03" "The way he and Magnusson have been going at it, you'd think they were still competing for grant money." "ep_02.eli_silo_chuckles01" "[quiet laughs]" "ep_02.eli_silo_chuckles02" "[quiet laughs]" "ep_02.eli_silo_chuckles03" "[quiet laughs]" "ep_02.eli_silo_chuckles04" "[quiet laughs]" "ep_02.eli_silo_comehereg01" "Gordon... " "ep_02.eli_silo_comehereg02" "Gordon, come here." "ep_02.eli_silo_comehereg03" "Over here, Gordon." "ep_02.eli_silo_cuedup01" "Good, good." "ep_02.eli_silo_cuedup02" "We're about to watch the transmission from Judith." "ep_02.eli_silo_cuedup03" "Kleiner has it all cued up." "ep_02.eli_silo_dofavor01" "[breath]" "ep_02.eli_silo_dofavor02" "Actually Alyx, would you mind getting me a cup of tea?" "ep_02.eli_silo_dofavor03" "There's a hot plate in the old staff room." "ep_02.eli_silo_dofavor04" "[breath]" "ep_02.eli_silo_doneenough01" "I can't put this all on you two..." "ep_02.eli_silo_doneenough02" "You've done enough already." "ep_02.eli_silo_donerunning01" "That's right." "ep_02.eli_silo_donerunning02" "we're done running." "ep_02.eli_silo_donerunning03" "it's time we took back our world." "ep_02.eli_silo_extracther01" "I won't take that chance." "ep_02.eli_silo_extracther02" "I'm going after her." "ep_02.eli_silo_feelfree" "Feel free to look around, Gordon." "ep_02.eli_silo_findherizzy01" "Just find her, Izzy" "ep_02.eli_silo_findherizzy02" "We have to find her." "ep_02.eli_silo_fineinaminute01" "[sigh]" "ep_02.eli_silo_fineinaminute02" "Thank you, baby." "ep_02.eli_silo_fineinaminute03" "I'll be fine..." "ep_02.eli_silo_fineinaminute04" "In a minute or two." "ep_02.eli_silo_fineinaminute05" "[breath]" "ep_02.eli_silo_fromjudith01" "Transmission?" "ep_02.eli_silo_fromjudith02" "From Judith?" "ep_02.eli_silo_gettingclose01" "We don't know for certain." "ep_02.eli_silo_gettingclose02" "We're keeping an eye on it." "ep_02.eli_silo_good" "Good." "ep_02.eli_silo_goodback" "It's so good to have you back, sweetheart." "ep_02.eli_silo_goodback01" "Don't worry, sweetheart, we're going to make it." "ep_02.eli_silo_goodback02" "I'm just so glad to have you back." "ep_02.eli_silo_goodgod" "Good God!" "ep_02.eli_silo_goodgod01" "Good God!" "ep_02.eli_silo_goodgod02" "It's worse than I feared." "ep_02.eli_silo_goodman01" "And look at you, son!" "ep_02.eli_silo_goodman02" "I knew if you both stayed together you could get through anything." "ep_02.eli_silo_goodman03" "I knew if you both stayed together you could get through anything" "ep_02.eli_silo_hadalook01" "Uh, yes." "ep_02.eli_silo_hadalook02" "Gordon... " "ep_02.eli_silo_hadalook03" "If you don't mind, I'd feel better if you had a look." "ep_02.eli_silo_happeningagain01" "Not again." "ep_02.eli_silo_happeningagain02" "I can't let it happen again." "ep_02.eli_silo_happeningagain03" "Not another Black Mesa." "ep_02.eli_silo_heardclose01" "Hey!" "ep_02.eli_silo_heardclose02" "Gordon!" "ep_02.eli_silo_heardclose02_alt" "Gordon!" "ep_02.eli_silo_heardclose03" "Man, you made it!" "ep_02.eli_silo_helpingout" "Thanks for helping out, Gordon." "ep_02.eli_silo_holdyou" "Oh, Alyx." "ep_02.eli_silo_hurry" "For god's sake, hurry." "ep_02.eli_silo_hurryizzy" "Izzy!" "ep_02.eli_silo_iknow" "I know, I know." "ep_02.eli_silo_iknowiknow" "I know, I know." "ep_02.eli_silo_intercomok01" "Yes, Alyx, is everything okay?" "ep_02.eli_silo_intercomok02" "Is Gordon all right?" "ep_02.eli_silo_itsallrighthoney" "It's all right, honey." "ep_02.eli_silo_justgothere" "Don't worry, Izzy. They just got here." "ep_02.eli_silo_keepmoving01" "Well, we should keep moving" "ep_02.eli_silo_keepmoving02" "We don't have much time... Let's get going." "ep_02.eli_silo_littletime01" "We did." "ep_02.eli_silo_littletime02" "And thanks to your warning, we'll be ready when they get here." "ep_02.eli_silo_littletime03" "How much time have we got?" "ep_02.eli_silo_lostforever" "It should have been lost forever." "ep_02.eli_silo_neverlether" "I should have never let her go!" "ep_02.eli_silo_nocontrol01" "Hasn't Black Mesa taught you anything?" "ep_02.eli_silo_nocontrol02" "There's no controlling that kind of power!" "ep_02.eli_silo_nonemeanthing01" "None of this will" "ep_02.eli_silo_nonemeanthing02" "mean a thing if..." "ep_02.eli_silo_notword" "That's not quite the word I'd use." "ep_02.eli_silo_nowayyou01" "no no that's all right sweetheart" "ep_02.eli_silo_nowayyou02" "there's no way you could know." "ep_02.eli_silo_ohalyx" "oh" "ep_02.eli_silo_ohbrother" "Oh brother." "ep_02.eli_silo_onething" "One thing at a time, Izzy" "ep_02.eli_silo_perfect01" "Thank you, darling." "ep_02.eli_silo_perfect02" "Mmm." "ep_02.eli_silo_perfect03" "That's perfect" "ep_02.eli_silo_perfect04" "Mmm.." "ep_02.eli_silo_quick" "That was quick." "ep_02.eli_silo_quicklyg01" "Gordon, quickly..." "ep_02.eli_silo_quicklyg02" "Any help you can give him, get in there and do it." "ep_02.eli_silo_raceclock01" "It's gonna be close." "ep_02.eli_silo_raceclock02" "All it would take is one strider to destroy our rocket." "ep_02.eli_silo_raceclock03" "But we're ready for them." "ep_02.eli_silo_remember01" "And gordon freeman certainly needs no introduction." "ep_02.eli_silo_rememberalyx" "you remember alyx don't you?" "ep_02.eli_silo_rightaway" "We've got to see this right away!" "ep_02.eli_silo_sendgordon01" "Open the lock, Isaac." "ep_02.eli_silo_sendgordon02" "We'll send him over." "ep_02.eli_silo_stillalive01" "Well that means she's still alive up there." "ep_02.eli_silo_stillalive02" "But if the Combine catch her," "ep_02.eli_silo_stillalive03" "they'll tear out everything she knows." "ep_02.eli_silo_stillalive04" "There'll be nothing left of her." "ep_02.eli_silo_stoprightthere01" "Stop right there, honey." "ep_02.eli_silo_stoprightthere02" "I'm responsible for putting her close to breen." "ep_02.eli_silo_stoprightthere03" "She wanted to stay with us but I needed her to keep an eye on him." "ep_02.eli_silo_stoprightthere04" "my biggest mistake was forgetting how persuasive he can be." "ep_02.eli_silo_stoprightthere05" "Judith made some terrible choices." "ep_02.eli_silo_stoprightthere06" "but she's paid the price" "ep_02.eli_silo_stoprightthere07" "she needs us alyx." "ep_02.eli_silo_stoprightthere08" "and I need her." "ep_02.eli_silo_swoon" "[Groans as he collapses]" "ep_02.eli_silo_talk01" "Unforeseen consequences..." "ep_02.eli_silo_talk02" "[laugh]" "ep_02.eli_silo_talk03" "The last time I heard those words was back at Black Mesa." "ep_02.eli_silo_talk04" "You had just stepped into the test chamber" "ep_02.eli_silo_talk05" "when he whispered them in my ear." "ep_02.eli_silo_talk06" "You know who I'm talking about." "ep_02.eli_silo_talk07" "Our mutual friend." "ep_02.eli_silo_talk08" "When he brought in that crystal I knew I... " "ep_02.eli_silo_talk09" "I should have aborted that damned test." "ep_02.eli_silo_talk10" "I didn't." "ep_02.eli_silo_talk11" "The whole world went to hell that day." "ep_02.eli_silo_talk12" "And now..." "ep_02.eli_silo_talk13" "Now he's using my little girl." "ep_02.eli_silo_talk14" "Putting words in her mouth." "ep_02.eli_silo_talk15" "God damn it!" "ep_02.eli_silo_talk16" "I should have know when he rescued her it was for his own damn reasons." "ep_02.eli_silo_talk17" "Gordon... " "ep_02.eli_silo_talk18" "There's so much I need to tell you." "ep_02.eli_silo_talk19" "Between us we may finally have a chance to---" "ep_02.eli_silo_talk20" "what else was on his agenda." "ep_02.eli_silo_talk21" "but there's still so much." "ep_02.eli_silo_thankyou01" "[breath]" "ep_02.eli_silo_thankyou02" "Thank you, baby." "ep_02.eli_silo_thankyou03" "Thank you." "ep_02.eli_silo_thankyou04" "We're not going anywhere." "ep_02.eli_silo_thankyou05" "[breath]" "ep_02.eli_silo_there01" "There, there, sweetheart. We're together now." "ep_02.eli_silo_there02" "That's all that matters." "ep_02.eli_silo_theygoagain" "There they go again." "ep_02.eli_silo_thiswayg01" "This way, Gordon." "ep_02.eli_silo_thiswayg02" "Come on, man." "ep_02.eli_silo_uh" "Oh, it's nothing, honey." "ep_02.eli_silo_underwraps01" "better than we thought" "ep_02.eli_silo_underwraps02" "magnusson's done a remarkable job here." "ep_02.eli_silo_underwraps03" "we're almost ready to put our first big piece into play." "ep_02.eli_silo_underwraps04" "the combine won't see this coming." "ep_02.eli_silo_useit01" "Use it?" "ep_02.eli_silo_useit02" "That thing has to be destroyed!" "ep_02.eli_silo_welltalklater" "We'll talk later, Gordon." "ep_02.eli_silo_whahappen" "What happened to you?" "ep_02.eli_silo_whatisit" "What is it, Izzy? What have you got?" "ep_02.eli_silo_whatsay" "What did you say?" "ep_02.eli_silo_wheresalyx01" "Where's Alyx?" "ep_02.eli_silo_wheresalyx02" "Alyx!" "ep_02.eli_silo_youheardkleiner01" "Well, that's good, because, well..." "ep_02.eli_silo_youheardkleiner02" "now that the suppression field is down..." "ep_02.eli_silo_youheardkleiner03" "we all have to do our part." "ep_02.eli_silo_yousure01" "Are you sure? " "ep_02.eli_silo_yousure02" "Shouldn't we have that looked at?" "ep_02.eli_transmit_believe01" "Alyx! " "ep_02.eli_transmit_believe02" "Thank God! " "ep_02.eli_transmit_believe03" "I can hardly believe it. " "ep_02.eli_transmit_crawl01" "It's the Combine. " "ep_02.eli_transmit_crawl02" "They're trying to open another gateway. " "ep_02.eli_transmit_goodgod" "Good God. " "ep_02.eli_transmit_rash01" "Get here as quickly as you can, you two. " "ep_02.eli_transmit_rash02" "But for God's sake, be careful. " "ep_02.eli_transmit_rash03" "I'll be waiting for you. " "ep_02.eli_transmit_rash04" "Can't wait to see you." "ep_02.eli_transmit_sevenminutes01" "It'll be the Seven Hour War, all over again. " "ep_02.eli_transmit_sevenminutes02" "Except this time we won't last seven minutes. " "ep_02.gman_har" "Ha ha..." "ep_02.gman_mono01" "Doctor Freeman. " "ep_02.gman_mono02" "I realize this moment may not be the most convenient for a heart-to-heart," "ep_02.gman_mono03" "but I had to wait until your friends were otherwise occupied. " "ep_02.gman_mono04" "Hm. " "ep_02.gman_mono05" "There was a time they cared nothing for Miss Vance..." "ep_02.gman_mono06" "When their only experience of humanity was a crowbar coming at them down a steel corridor. " "ep_02.gman_mono07" "It seems they've grown to share my estimation of her worth." "ep_02.gman_mono08" "When I plucked her from Black Mesa, I acted in the face of objections that she was a mere child and of no practical use to anyone. " "ep_02.gman_mono09" "I have learned to ignore such naysayers when quelling them was out of the question. " "ep_02.gman_mono10" "[breathing]" "ep_02.gman_mono11" "Still, I am not one to squander my investments..." "ep_02.gman_mono12" "and I remain confident she was worth far more than the initial..." "ep_02.gman_mono13" "appraisal. " "ep_02.gman_mono14" "That's why I must now " "ep_02.gman_mono15" "extract " "ep_02.gman_mono16" "from you " "ep_02.gman_mono17" "some small repayment owed for your own survival. " "ep_02.gman_mono18" "I'm not asking for anything that goes against your nature." "ep_02.gman_mono19" "Merely the favor of her continued protection," "ep_02.gman_mono20" "while she acts as" "ep_02.gman_mono21" "medium for a message of some importance." "ep_02.gman_mono22" "See her safely to White Forest, Doctor Freeman. " "ep_02.gman_mono23" "She may require more care than was previously the case." "ep_02.gman_mono24" "[breathing]" "ep_02.gman_mono25" "I wish I could do more than keep an eye on you," "ep_02.gman_mono26" "but I have agreed to abide by certain... " "ep_02.gman_mono27" "restrictions. " "ep_02.gman_mono28" "Mmm." "ep_02.gman_mono29" "Well..." "ep_02.gman_mono30" "Now..." "ep_02.gman_mono31" "Listen carefully, my dear." "ep_02.gman_mono32" "When you see your father " "ep_02.gman_mono33" "relay these words:" "ep_02.gman_mono34" "Prepare for unforeseen consequences. " "ep_02.griggs_12crazy" "12's going crazy!" "ep_02.griggs_24lit" "24's lit up!" "ep_02.griggs_24swarm" "Swarm at 24!" "ep_02.griggs_36again" "36 again!" "ep_02.griggs_36majorswarm" "Major swarm!" "ep_02.griggs_36overthere" "Over there!" "ep_02.griggs_afteralyx" "They're going after Alyx!" "ep_02.griggs_ahcrap" "Ahh crap!" "ep_02.griggs_altvortarrive" "Get ready, oh God, get ready, three lights, this is going to be bad...." "ep_02.griggs_and12" "And 12!" "ep_02.griggs_and24" "And 24!" "ep_02.griggs_and36" "And 36!" "ep_02.griggs_andbreach" "And the Breach!" "ep_02.griggs_at12" "They're at 12!" "ep_02.griggs_at12again" "They're at 12 again!" "ep_02.griggs_atbreach" "They're at the breach!" "ep_02.griggs_awayfromvort" "Get em away from the vort!" "ep_02.griggs_badturret" "Oh, sorry. We shoulda warned you about that turret." "ep_02.griggs_beadequate" "Okay, Freeman! Be adequate!" "ep_02.griggs_betweenwave_01" "Freeman, you did avoid the grubs on the way in here, right?" "ep_02.griggs_betweenwave_02" "Freeman, how many grubs did you step on?" "ep_02.griggs_betweenwave_03" "I wasn't even supposed to be here." "ep_02.griggs_betweenwave_04" "No offense Freeman, but things were pretty quiet until you showed up." "ep_02.griggs_betweenwave_05" "I don't think that was the last of them." "ep_02.griggs_betweenwave_06" "We'll be okay as long as they stick to one tunnel." "ep_02.griggs_betweenwave_07" "If they start comin' out of more than one tunnel, we're cooked." "ep_02.griggs_betweenwave_08" "You ready Freeman?" "ep_02.griggs_betweenwave_09" "We can do this, right guys? Yeah, sure, we can do this." "ep_02.griggs_betweenwave_conver1_01" "I got ten!" "ep_02.griggs_betweenwave_conver2_01" "Sheckley!" "ep_02.griggs_betweenwave_conver2_02" "Sheckley!" "ep_02.griggs_betweenwave_conver2_03" "Forget it..." "ep_02.griggs_betweenwave_conver3_01" "There can't be many more." "ep_02.griggs_betweenwave_conver4_01" "I didn't see it." "ep_02.griggs_breachagain" "The breach again!" "ep_02.griggs_bye01" "See ya! " "ep_02.griggs_bye02" "Good luck out there" "ep_02.griggs_calvary" "Looks like the calvary's here!" "ep_02.griggs_cantholdout" "We can't hold out much longer." "ep_02.griggs_coming01" "They're coming!" "ep_02.griggs_coming02" "One light..." "ep_02.griggs_comingfrom24" "They're coming from 24 again!" "ep_02.griggs_cover12" "Cover 12!" "ep_02.griggs_cover24" "Cover 24!" "ep_02.griggs_cover36" "Cover 36!" "ep_02.griggs_covervort" "Cover the vort!" "ep_02.griggs_dochelpvort" "Doc, help the vort!" "ep_02.griggs_doctorin" "Oh yeah. Down there by the vort. Everything you need for doctorin'." "ep_02.griggs_everywhere" "Oh God, they're coming from everywhere!" "ep_02.griggs_fightlion_01" "AHHHHH!" "ep_02.griggs_fightlion_02" "Cover me, Sheck!" "ep_02.griggs_fightlion_03" "Sheckley look out!" "ep_02.griggs_fightlion_04" "Sheck, look out!" "ep_02.griggs_fightlion_05" "Ah! Ah! AH! AH! AH!" "ep_02.griggs_followed01" "Hey, Doc" "ep_02.griggs_followed02" "on your way here... " "ep_02.griggs_followed03" "You weren't followed, were you?" "ep_02.griggs_following01" "I'm with ya, I'm with ya." "ep_02.griggs_following02" "I'm comin', I'm comin'." "ep_02.griggs_following03" "I'm right behind ya." "ep_02.griggs_following04" "Let's just stay here." "ep_02.griggs_followme01" "C'mon, Sheckley, move it." "ep_02.griggs_followme02" "Let's go, Sheck." "ep_02.griggs_followme03" "Over here, Sheckley." "ep_02.griggs_followvortnag_01" "Better get moving, Doc. Follow the Vort." "ep_02.griggs_followvortnag_02" "Seriously, Freeman, you need to get going." "ep_02.griggs_followvortnag_03" "Ms. Vance doesn't look so great, Doc. You better hurry up and follow the Vort." "ep_02.griggs_followvortnag_04" "We're all tired, Freeman, but you can't just sit around here. Follow the Vort!" "ep_02.griggs_gohelpvort" "Freeman, go help the vort!" "ep_02.griggs_gosheckley" "Nice one, Sheckley!" "ep_02.griggs_grubs" "The vort says as long as we don't step on their grubs, they shouldn't hear us this far from the nest..." "ep_02.griggs_gunnags01" "Hey, Doc...spare gun here if you want it." "ep_02.griggs_gunnags02" "Hey, Doc, you might want to grab a gun, down by the vort!" "ep_02.griggs_gunnags03" "Hey, Doc, if you need a gun there's some down by the elevator. Plenty for all!" "ep_02.griggs_incom36" "Incoming at 36! " "ep_02.griggs_junc_extrahand" "Hey, vorts, thanks! We're sure glad for the extra hand!" "ep_02.griggs_junc_freemanlaughed" "Ah, Freeman laughed a little. I saw him." "ep_02.griggs_kaput" "Oh no! A turret just went kaput!" "ep_02.griggs_keepeye" "Freeman! Keep your eye on the lights!" "ep_02.griggs_killlion_01" "Hey Sheck, am I gonna have to kill all of these myself?" "ep_02.griggs_killlion_02" "Yeah!" "ep_02.griggs_killlion_03" "Yeah!" "ep_02.griggs_killlion_04" "Stinkin' bugs!" "ep_02.griggs_lookalive" "Look alive!" "ep_02.griggs_moreat12" "More at 12!" "ep_02.griggs_moreat24" "More at 24!" "ep_02.griggs_moreat36" "More at 36!" "ep_02.griggs_moreatbreach" "More at the breach!" "ep_02.griggs_needagun" "Hey Doc, if you need a gun, there's extras around." "ep_02.griggs_needsomehelp" "I might need some help on this one." "ep_02.griggs_nestbigger" "That nest must be bigger than we thought." "ep_02.griggs_neverseen" "Never seen this many all at once." "ep_02.griggs_onelight" "One light!" "ep_02.griggs_onenoproblem" "No problem." "ep_02.griggs_pickturretup" "Pick your turret up!" "ep_02.griggs_protectvort" "Protect the vort!" "ep_02.griggs_rightturret" "Right that turret!" "ep_02.griggs_samediff" "What's the difference?" "ep_02.griggs_sparegun" "You might want to grab that extra gun, Doc!" "ep_02.griggs_swarmatbreach" "Swarm at the breach!" "ep_02.griggs_thosevortswant" "Don't look at me, I don't know what those vorts want" "ep_02.griggs_threelights" "Three lights! We got three lights!" "ep_02.griggs_threeomg" "Oh my God!" "ep_02.griggs_threeswarm" "Swarm!" "ep_02.griggs_thrubreach" "They're coming through the breach!" "ep_02.griggs_toomany" "Too many!" "ep_02.griggs_tryingtoscare" "Yeah, I knew, I knew it, I was just tryin' to scare you, Sheck." "ep_02.griggs_tunnelpanic_01" "Oh shit, the whole place is lit up. Grab a tunnel!" "ep_02.griggs_tunnelpanic_02" "The whole place is lightin' up, grab a tunnel!" "ep_02.griggs_turretdown01" "We got a turret down!" "ep_02.griggs_turretdown02" "Turret, Doc!" "ep_02.griggs_turretfeet" "Get those turrets back on their feet!" "ep_02.griggs_turretsturrets" "Turrets! Turrets!" "ep_02.griggs_twolights" "Two lights." "ep_02.griggs_twothatmeans" "That means two or three, right?" "ep_02.griggs_underest" "I think we misunderestimated." "ep_02.griggs_vortintrouble" "The VORT needs help!" "ep_02.griggs_vortscalling" "The vorts are calling you." "ep_02.griggs_vortswantyou" "I think the vorts want you down there." "ep_02.griggs_vortswouldsay" "Ah, I dunno, sounds like something the vorts would say." "ep_02.griggs_watchall" "Got to watch all the tunnels, Freeman!" "ep_02.griggs_watchvorts_01" "Sheck! Stay back and give the Vorts room to work!" "ep_02.griggs_watchvorts_02" "The Vorts are tearin' 'em up!" "ep_02.griggs_watchvorts_03" "Those bugs sure messed with the wrong slugs." "ep_02.griggs_watchvorts_04" "Jesus, I've never seen the Vorts this pissed." "ep_02.griggs_wecandothis" "More lights, we can do this." "ep_02.griggs_wegot_12_01" "We got 12!" "ep_02.griggs_wegot_12_02" "We'll take 12!" "ep_02.griggs_wegot_24_01" "We got 24!" "ep_02.griggs_wegot_24_02" "We'll take 24!" "ep_02.griggs_wegot_36_01" "We got 36!" "ep_02.griggs_wegot_36_02" "We'll take 36!" "ep_02.griggs_wegot_breach01" "We got the breach!" "ep_02.griggs_wegot_breach02" "We'll take the breach!" "ep_02.griggs_wegotantlions01" "Sheckley!" "ep_02.griggs_wegotantlions02" "We got antlions!" "ep_02.griggs_whysomany" "Why are there so many?" "ep_02.griggs_wronghole" "What was wrong with that hole?" "ep_02.griggs_youtake_12_01" "Hey doc, you cover 12!" "ep_02.griggs_youtake_12_02" "You handle 12, Doc!" "ep_02.griggs_youtake_24_01" "Hey doc, you cover 24!" "ep_02.griggs_youtake_24_02" "You handle 24, Doc!" "ep_02.griggs_youtake_36_01" "Hey doc, you cover 36!" "ep_02.griggs_youtake_36_02" "You handle 36, Doc!" "ep_02.griggs_youtake_breach_01" "Hey doc, you cover the breach!" "ep_02.griggs_youtake_breach_02" "You handle the breach, Doc!" "ep_02.griggs_youturrets" "Dr. Freeman, you take care of the turrets." "ep_02.kl_launch_1" "One..." "ep_02.kl_launch_10" "T minus ten..." "ep_02.kl_launch_2" "Two..." "ep_02.kl_launch_3" "Three..." "ep_02.kl_launch_4" "Four..." "ep_02.kl_launch_5" "Five..." "ep_02.kl_launch_6" "Six..." "ep_02.kl_launch_7" "Seven..." "ep_02.kl_launch_8" "Eight..." "ep_02.kl_launch_9" "Nine..." "ep_02.kl_launch_anomaly01" "Wait a moment..." "ep_02.kl_launch_anomaly02" "I'm seeing a payload anomaly of approximately eight and a half pounds." "ep_02.kl_launch_atlast" "At last!" "ep_02.kl_launch_awe01" "[Sounds of wordless awe]" "ep_02.kl_launch_awe02" "Great Scott!" "ep_02.kl_launch_awe03" "Look at it go!" "ep_02.kl_launch_awe04" "Yes!" "ep_02.kl_launch_awe05" "Yes!" "ep_02.kl_launch_awe06" "[Sounds of wordless awe]" "ep_02.kl_launch_awe07" "Look!" "ep_02.kl_launch_awe08" "Look!" "ep_02.kl_launch_awe09" "Fly, you beautiful bird!" "ep_02.kl_launch_awe10" "Oh..." "ep_02.kl_launch_awe11" "There it goes..." "ep_02.kl_launch_awe12" "We're off!" "ep_02.kl_launch_awe13" "Yes." "ep_02.kl_launch_awe14" "Yes." "ep_02.kl_launch_bestofluck01" "Of course." "ep_02.kl_launch_bestofluck02" "Best of luck, you two." "ep_02.kl_launch_button01" "The button, Gordon? " "ep_02.kl_launch_button02" "Oh... " "ep_02.kl_launch_button03" "If you don't mind?" "ep_02.kl_launch_check01a" "Tested and operational." "ep_02.kl_launch_check01b" "What's this one? ''Flight termination system...check links with backup range safety sites...''?" "ep_02.kl_launch_check02" "Pre-flight alignment complete." "ep_02.kl_launch_check03" "Check." "ep_02.kl_launch_check04" "Check-check-check." "ep_02.kl_launch_check05" "Did you do that?" "ep_02.kl_launch_check06" "Completed, of course." "ep_02.kl_launch_check07" "Well, the precision of those readings is not to my liking, but we'll have to make do with what we have." "ep_02.kl_launch_check08" "Reporting normal." "ep_02.kl_launch_check09" "Naturally, some time ago." "ep_02.kl_launch_check10" "Of course." "ep_02.kl_launch_check11" "No, of course not." "ep_02.kl_launch_check12" "Yes, yes." "ep_02.kl_launch_congrats01" "attention, your attention please. Congratulations to the staff and residents of white forest." "ep_02.kl_launch_congrats02" "woodland creatures excepted" "ep_02.kl_launch_curtail01" "although we hate to curtail the spontaneous festivities or otherwise interfere with the celebratory air" "ep_02.kl_launch_curtail02" "we must ask all personnel to take cover immediately in order to ensure the vicinity is clear for launch" "ep_02.kl_launch_curtail03" "it would certainly put a dampen on the natural outpourings of goodwill if any of our stalwarts were rendered crispy in the super-heated flames of the victory launch" "ep_02.kl_launch_excuseme01" "Excuse me." "ep_02.kl_launch_excuseme02" "Pardon me." "ep_02.kl_launch_excuseme03" "Excuse me, Gordon." "ep_02.kl_launch_fever01" "I believe I've just learned the meaning of the phenomenon described as feverish anticipation" "ep_02.kl_launch_fever02" "I've always believed it a figure of speech" "ep_02.kl_launch_fever03" "but suddenly I'm" "ep_02.kl_launch_fever04" "quite warm" "ep_02.kl_launch_finger" "We await only the push of a highly trained finger." "ep_02.kl_launch_fruition01" "the fruition of your many years of service and devotion are about to reach their culmination" "ep_02.kl_launch_fruition02" "we fully expect this to be a glorious and transcendent moment for human civilization." "ep_02.kl_launch_high5a" "Well, I, oh--" "ep_02.kl_launch_high5b" "yes indeed" "ep_02.kl_launch_high5c" "very nice" "ep_02.kl_launch_high5d" "I suppose there's something to be said for physical reinforcement of the intellectual bond." "ep_02.kl_launch_high5e" "[sniff]" "ep_02.kl_launch_lamarr01" "Now...hm... " "ep_02.kl_launch_lamarr02" "Has anyone seen Lamarr?" "ep_02.kl_launch_lookup01" "Eli! Gordon! Alyx! Look at the portal" "ep_02.kl_launch_lookup02" "We've activated the resonator." "ep_02.kl_launch_lookup03" "This is it! " "ep_02.kl_launch_morelamarr01" "Lamarr?" "ep_02.kl_launch_morelamarr02" "Lamarr?" "ep_02.kl_launch_morelamarr03" "Lamarr?" "ep_02.kl_launch_morelamarr04" "Where the devil have you gotten to?" "ep_02.kl_launch_morelamarr05" "Hedy?" "ep_02.kl_launch_morelamarr06" "Oh dear..." "ep_02.kl_launch_morelamarr07" "Has anyone seen Lamarr?" "ep_02.kl_launch_neverfear01" "Just as soon as this is wrapped up." "ep_02.kl_launch_neverfear02" "I wouldn't dream of letting you go without a proper goodbye!" "ep_02.kl_launch_palamarr" "Attention, attention, all personnel. Has anyone seen Lamarr?" "ep_02.kl_launch_permorbit01" "the payload capsule itself will not enter a permanent orbit until sometime afterward" "ep_02.kl_launch_permorbit02" "here." "ep_02.kl_launch_permorbit03" "at which point we can test the stability of the system" "ep_02.kl_launch_permorbit04" "however, we should see the first effects almost immediately." "ep_02.kl_launch_portalclosing01" "My goodness..." "ep_02.kl_launch_portalclosing02" "Oh - look at that!" "ep_02.kl_launch_portalclosing03" "The resonator seems to be taking hold." "ep_02.kl_launch_portalclosing04" "The portal has been neutralized!" "ep_02.kl_launch_portalclosing05" "Spectacular" "ep_02.kl_launch_portalclosing06" "What a relief." "ep_02.kl_launch_portalclosing07" "Marvelous." "ep_02.kl_launch_portalclosing08" "Well doesn't that beat all." "ep_02.kl_launch_portalclosing09" "There's hope after all." "ep_02.kl_launch_portalclosing10" "Safe again...for a time." "ep_02.kl_launch_portalclosing11" "I confess, I...had my doubts." "ep_02.kl_launch_portalclosing12" "Yes, yes, we can all be proud of the effort---" "ep_02.kl_launch_portalclosing13" "Now, Magnusson---" "ep_02.kl_launch_right01" "That's right. " "ep_02.kl_launch_right02" "If you please." "ep_02.kl_launch_shortly01" "I'm sure he'll be along shortly." "ep_02.kl_launch_shortly02" "This is rather unlike him." "ep_02.kl_launch_show01" "Once the rocket is in range of the portal, we'll be able to switch on the xenium resonator.  " "ep_02.kl_launch_show02" "There should be quite a show.  Regrettably, I can't come out with you." "ep_02.kl_launch_show03" "Magnusson and I will need to keep a close eye on the rocket's trajectory" "ep_02.kl_launch_show04" "So you can see" "ep_02.kl_launch_show05" "here" "ep_02.kl_launch_show06" "once we reach altitude, the existing satellite array will begin to reactivate." "ep_02.kl_launch_sigh" "[sigh...]" "ep_02.kl_launch_signoff01" "All right, just let us secure our instruments and we will be over to see you off." "ep_02.kl_launch_signoff02" "Thank you, everyone. Signing off." "ep_02.kl_launch_skyawe01" "Oh!" "ep_02.kl_launch_skyawe02" "Marvelous" "ep_02.kl_launch_skyawe03" "Magnificent!" "ep_02.kl_launch_skyawe04" "Ah, spectacular!" "ep_02.kl_launch_skyawe05" "Oh, I hope Lamarr is watching" "ep_02.kl_launch_skyawe06" "Oh..." "ep_02.kl_launch_skyawe07" "Beautiful" "ep_02.kl_launch_skyawe08" "splendid! Magnificent!" "ep_02.kl_launch_skyawe09" "Oh, the corona!" "ep_02.kl_launch_theirsuccess" "Yes, well, I think perhaps Gordon had something to do with their success." "ep_02.kl_launch_ticking01" "Too right! " "ep_02.kl_launch_ticking02" "The clock is ticking." "ep_02.kl_launch_use01" "I can't be bothered right now." "ep_02.kl_launch_use02" "You will just have to wait until after the launch." "ep_02.kl_launch_valiant01" "You'll hear no objection from me." "ep_02.kl_launch_valiant02" "The launch would be all but impossible without his valiant efforts." "ep_02.kl_launch_waxing01" "[sniff]" "ep_02.kl_launch_waxing02" "Gracious!" "ep_02.kl_launch_wedidit" "We did it!" "ep_02.kl_launch_wogordon" "Well, we can't proceed without Gordon." "ep_02.kl_silo_agreed01" "Agreed!" "ep_02.kl_silo_agreed02" "The Combine encroaches." "ep_02.kl_silo_arrived" "Good grief! Eli! Why didn't you tell me they'd arrived?" "ep_02.kl_silo_auxil" "and then we can view it in the auxiliary control room." "ep_02.kl_silo_auxil02" "and then we can view it in the auxiliary control room." "ep_02.kl_silo_berightthere" "I'll hurry it along, Magnusson. " "ep_02.kl_silo_auxil01" "Just let me start the decoding process," "ep_02.kl_silo_comein" "Eli, Eli? Are you there?" "ep_02.kl_silo_delight" "My dear, what a relief--not to mention a delight--to see you here at last! " "ep_02.kl_silo_devised01" "Indeed yes." "ep_02.kl_silo_devised02" "magnusson designed a xenium resonator that once in orbital range will activate the old array and effectively turn it into a shield." "ep_02.kl_silo_devised03" "with sub dimensional properties." "ep_02.kl_silo_emergency01" "oh dear. On second thought, maybe you shouldn't send gordon just yet." "ep_02.kl_silo_emergency02" "what's that?" "ep_02.kl_silo_emergency03" "well I can't let him in" "ep_02.kl_silo_emergency04" "the emergency doors will have sealed up tight." "ep_02.kl_silo_emergency05" "oh fie!" "ep_02.kl_silo_emergency06" "There's been a breach" "ep_02.kl_silo_emergency07" "I hope magnusson's provided for contingencies" "ep_02.kl_silo_fiethecode01" "Oh fie, the code. " "ep_02.kl_silo_fiethecode02" "Yes, Magnusson, it just needs a little bit longer! " "ep_02.kl_silo_findus" "You'll find us in the auxiliary control room." "ep_02.kl_silo_fond01" "As you're so fond of pointing out" "ep_02.kl_silo_fond02" "you've gotten this far without us." "ep_02.kl_silo_givenup01" "Oh yes, quite real, despite its almost legendary stature. " "ep_02.kl_silo_givenup02" "Our peers at Aperture Science were at work on a project of some promise, but in their rush to beat Black Mesa for funding, they must have compromised ordinary standards of risk. We heard their research vessel had simply disappeared. Vanished-with all hands... even part of the dry dock!" "ep_02.kl_silo_givenup03" "Few believed the Borealis would ever be seen again." "ep_02.kl_silo_goingover01" "yes, I'll give it a thorough going over when time permits but first..." "ep_02.kl_silo_goingover02" "let me find the transmission" "ep_02.kl_silo_goldmine01" "Well, yes, there's always a risk, Eli." "ep_02.kl_silo_goldmine01a" "Well..." "ep_02.kl_silo_goldmine01b" "Yes..." "ep_02.kl_silo_goldmine01c" "There's always a risk, Eli." "ep_02.kl_silo_goldmine02" "But my goodness, we have coordinates...blueprints...hailing frequencies... " "ep_02.kl_silo_goldmine03" "Quite ingenious of Dr. Mossman, to hide it all in the carrier wave." "ep_02.kl_silo_headway01" "Well, it's all but certain she found borealis" "ep_02.kl_silo_headway02" "It bears all the hallmarks of Aperture Science." "ep_02.kl_silo_headway03" "however, I've made very little headway with the data itself" "ep_02.kl_silo_headway04" "I could use Gordon's assistance, if you could spare him." "ep_02.kl_silo_hev" "And Gordon. I see you and the HEV suit have taken excellent care of each other." "ep_02.kl_silo_hm" "Hmmm." "ep_02.kl_silo_idontbelieveit01" "[Gasp!] It's the...Borealis! " "ep_02.kl_silo_incredible" "Incredible!" "ep_02.kl_silo_inorder01" "Everything seems to be in order. " "ep_02.kl_silo_inorder02" "I only wonder..." "ep_02.kl_silo_ionlymeant" "Good grief, I only meant they might..." "ep_02.kl_silo_ireally" "But we don't know for sure---" "ep_02.kl_silo_keeponthis" "I'll be back as soon as I finish." "ep_02.kl_silo_least" "The least he could do is say hello." "ep_02.kl_silo_lookaround01" "it appears gordon wishes to examine the so called spearhead missile." "ep_02.kl_silo_lookaround02" "Why, his restless spirit embodies the very essence of scientific inquiry." "ep_02.kl_silo_lookaround03" "He reminds me so much of myself at his age." "ep_02.kl_silo_neverfear01" "and so we shall." "ep_02.kl_silo_neverfear02" "I'll get right to work on the analysis" "ep_02.kl_silo_nevermind" "Well, never mind him." "ep_02.kl_silo_nostoppingher" "There was no stopping her, Eli." "ep_02.kl_silo_noweli01" "Now, Eli... The only thing worse than Judith falling into their hands would be if they should get a hold of you. She may know the particulars of the Borealis, but you...you know everything about the resistance!" "ep_02.kl_silo_nowfound" "Ah, but now that we've found it, we can use it against the Combine!" "ep_02.kl_silo_nowmag" "Now listen here, Magnusson, there's no call for hurtful comments." "ep_02.kl_silo_nowmag01" "Now listen here, Magnusson." "ep_02.kl_silo_nowmag02" "There's no call for hurtful comments." "ep_02.kl_silo_nownow01" "Don't worry, Eli." "ep_02.kl_silo_nownow02" "I'm sure Dr. Mossman is all right." "ep_02.kl_silo_nownow03" "She's nothing if not resourceful." "ep_02.kl_silo_onceinplace01" "once in place, it will block combine access to earth, even if they do manage to restore their portal network" "ep_02.kl_silo_onceinplace02" "which is starting to seem ever more likely." "ep_02.kl_silo_rawtrans01" "why, even a fragment of a raw transmission will give us penetrating insight into" "ep_02.kl_silo_rawtrans02" "well, it's unimaginable." "ep_02.kl_silo_rawtrans03" "and it's all right here you say?" "ep_02.kl_silo_reunion01" "I can't get over this" "ep_02.kl_silo_reunion02" "it's as if we've brought back the original black mesa science team for a grand reunion." "ep_02.kl_silo_reunion03" "minus one or two titular functionaries we are almost certainly better without" "ep_02.kl_silo_samearray01" "yes, the array has lain dormant since you so ably annihilated the nihilanth." "ep_02.kl_silo_samearray02" "however, recently we've hit upon a brilliant plan to reverse the portal's polarity" "ep_02.kl_silo_sayinghello01" "All right, all right. " "ep_02.kl_silo_sayinghello02" "I was just saying hello to Alyx and Gordon." "ep_02.kl_silo_sendhim" "go ahead and send him through." "ep_02.kl_silo_shoulddoit" "ah, this should do it." "ep_02.kl_silo_signature01" "unfortunately, it's impossible to do more than guess at that portal's specific signature." "ep_02.kl_silo_signature02" "at least until they've reestablished contact with the combine overworld." "ep_02.kl_silo_signature03" "at which time it would be too late to prevent reinvasion." "ep_02.kl_silo_signature04" "if we knew the signal characteristics we could selectively block combine access while allowing ourselves to teleport freely." "ep_02.kl_silo_signature05" "but, that is such a remote possibility" "ep_02.kl_silo_signature06" "none dare bank upon it." "ep_02.kl_silo_smallcrew" "she took a small crew and flew north... shortly after we flew to white forest." "ep_02.kl_silo_somethingelse01" "Wait a moment..." "ep_02.kl_silo_somethingelse02" "There's something else here." "ep_02.kl_silor_superb" "superb work in delaying the citadel core reaction, you two! It must have been quite exciting." "ep_02.kl_silo_thereweare" "There we are." "ep_02.kl_silo_tour" "you can give him the full tour later, magnusson" "ep_02.kl_silo_trove01" "well, this is quite the treasure trove" "ep_02.kl_silo_trove02" "it would appear you've plundered the citadel storehouse like a pair of latter-day data pirates" "ep_02.kl_silo_trove02_alt" "it would appear you've plundered the citadel storehouse like a" "ep_02.kl_silo_waste01" "But think of the advantage for humanity! We can't simply waste all that potential. " "ep_02.kl_silo_wellseeyou" "We'll see you in the auxiliary control room." "ep_02.kl_silo_whatmean" "my dear, what do you mean?" "ep_02.kl_silo_whatsthis" "what's this?" "ep_02.kl_silo_wheredata01" "Oh, never mind him." "ep_02.kl_silo_wheredata02" "Now, my dear, where is this data packet you've been carrying? " "ep_02.kl_silo_wheredata03" "If I delay a single moment, I'll never hear the end of it." "ep_02.kl_transmit_callmag01" "Magnusson, did you hear that? " "ep_02.kl_transmit_callmag02" "I'll bet it's the Combine portal code! " "ep_02.kl_transmit_data" "Data? From the Citadel? " "ep_02.kl_transmit_goodness" "Alyx - my goodness - is that really you? " "ep_02.kl_transmit_monitor" "Oh yes, we've been monitoring the situation. The raw discharge of the melt-down has been focused into a coherent beam of portal energy. " "ep_02.kl_transmit_neversaid" "Well, I can see that, I never said- " "ep_02.kl_transmit_superportal01" "Yes. What you're seeing is the infancy of a superportal. " "ep_02.kl_transmit_superportal02" "If it attains full strength... " "ep_02.kl_silo_yesyes" "Yes, yes! Of course!" "ep_02.kl_silo_resume" "Shall we resume?" "ep_02.mag_aband_apex01" "Freeman" "ep_02.mag_aband_apex02" "Freeman can you hear me?" "ep_02.mag_aband_apex03" "The base is vulnerable until you find the controls and shut the overhead door assembly." "ep_02.mag_aband_assume01" "Freeman..." "ep_02.mag_aband_assume02" "Freeman, I'm going to assume you are in the secondary silo and able to hear me." "ep_02.mag_aband_assume03" "I have identified the overhead launch door assembly as the source of the breach." "ep_02.mag_aband_assume04" "Move toward the top of the launch tube and take all necessary steps to seal the area." "ep_02.mag_aband_critical" "Attention, Freeman! It is critical that you seal the overhead silo doors and stop this infiltration!" "ep_02.mag_aband_dearbreach" "Oh my god! Oh dear. This is a breach. A breach!" "ep_02.mag_aband_decom01" "Freeman, I repeat! There has been a breach of the secondary silo by way of the overhead launch doors." "ep_02.mag_aband_decom02" "I will trust you to seal the silo doors." "ep_02.mag_aband_dontanswer" "If not...don't answer." "ep_02.mag_aband_fiends01" "These feathered fiends are the most persistent I've ever... " "ep_02.mag_aband_fiends02" "Wait... What is this?" "ep_02.mag_aband_forgordsake" "If you can hear me, Freeman, for god's sake close the overhead silo doors!" "ep_02.mag_aband_freeman" "Freeman? Freeman, I hope you can hear me. This is Dr. Magnusson." "ep_02.mag_aband_notcrows" "Not crows, people! Combine!" "ep_02.mag_aband_ominous" "I'm beginning to think that something more ominous than crows is..." "ep_02.mag_aband_onceagain01" "Freeman!" "ep_02.mag_aband_onceagain02" "Freeman! Have you heard a word I've been saying? " "ep_02.mag_aband_onceagain03" "It's up to you to seal the launch doors!" "ep_02.mag_aband_pinpoint" "Attention! Attention, personnel! This is Dr. Magnusson. We are experiencing a breach of internal base defenses. Please bear with us while we pinpoint the location of the breach. " "ep_02.mag_aband_pleased" "This is Dr. Magnusson. And I am pleased to announce the secondary silo has been sealed. Well! Back to work!" "ep_02.mag_aband_popular01" "Attention, personnel." "ep_02.mag_aband_popular02" "This is Dr. Magnusson!" "ep_02.mag_aband_popular03" "Since the secondary silo staff seem incapable of solving their little crow problem, you will be happy to hear we have put the popular Dr. Freeman on the job. We all look forward to his remedy. " "ep_02.mag_aband_popular04" "And I look forward to hearing the staff's excuses for why they couldn't handle it themselves." "ep_02.mag_aband_popular05" "Thank you for your patience." "ep_02.mag_aband_racket" "For God's sake, Freeman, what is taking you so long? Oh, I cannot concentrate with all of this racket!" "ep_02.mag_aband_stillalive" "Is anyone still alive in there?" "ep_02.mag_aband_stillthere" "Freeman! Are you still in the secondary silo?" "ep_02.mag_launch_check01" "Telemetry data links." "ep_02.mag_launch_check02" "That must be an ancient entry. There are no backup sites. If we fail, the best we can hope is that the rocket falls on the enemy. Now...inertial navigation systems..." "ep_02.mag_launch_check03" "Tracking beacon...there's another bit of cruft we can ignore. Support equipment powered down." "ep_02.mag_launch_check04" "Satellite payload powered and ready..." "ep_02.mag_launch_check05" "Already closed out launch support equipment checklist..." "ep_02.mag_launch_check06" "Safety test of FTS..." "ep_02.mag_launch_check07" "Ground and high-altitude winds..." "ep_02.mag_launch_check08" "Guidance computer voltages and currents..." "ep_02.mag_launch_check09" "FTS switched over to internal power." "ep_02.mag_launch_check10" "And armed?" "ep_02.mag_launch_check11" "Don't ever say ''of course.'' We can't take anything for granted!" "ep_02.mag_launch_check12a" "[Sigh]" "ep_02.mag_launch_check12b" "Avionics to internal power?" "ep_02.mag_launch_chitchat01" "Ahem... Well, that's enough chitchat. " "ep_02.mag_launch_chitchat02" "I've got a rocket to launch. " "ep_02.mag_launch_cutclose" "We couldn't have cut it any closer if that was our intention. " "ep_02.mag_launch_doitmyself" "Hurry up or I'll do it myself! " "ep_02.mag_launch_flawless01" "Ah, Freeman. " "ep_02.mag_launch_flawless02" "Well, I see the Magnusson Device performed flawlessly. " "ep_02.mag_launch_forgetmd01" "Ah, let's not forget that with the Magnusson device, those striders practically destroy themselves. " "ep_02.mag_launch_haventseenhim" "No, no - haven't seen him. " "ep_02.mag_launch_holdon" "Hold on a moment, Kleiner. " "ep_02.mag_launch_indeed" "Indeed. " "ep_02.mag_launch_launchsequence01" "Silo doors open. " "ep_02.mag_launch_launchsequence02" "Stations everyone. " "ep_02.mag_launch_launchsequence03" "Power to main thrusters. " "ep_02.mag_launch_launchsequence04" "Steady on. " "ep_02.mag_launch_launchsequence05" "We are launching. " "ep_02.mag_launch_launchsequence06" "Steady, steady. " "ep_02.mag_launch_launchsequence07" "We... we have lift-off. " "ep_02.mag_launch_launchsequence08a" "We have lift-off. " "ep_02.mag_launch_launchsequence08b" "Lift-off. " "ep_02.mag_launch_launchsequence08c" "Lift-off! Oh, it worked... it worked! " "ep_02.mag_launch_launchsequence08d" "Oh, oh I must I must get control of myself. Oh, deep breaths, deep breaths." "ep_02.mag_launch_launchsequence09a" "Oh my rocket! Oh my rocket works! Ah... " "ep_02.mag_launch_launchsequence09b" "I'm a genius! " "ep_02.mag_launch_launchsequence09c" "I told you it would all work! I knew it would work! " "ep_02.mag_launch_launchsequence09d" "Thank you, Freeman. " "ep_02.mag_launch_onlyabutton" "Oh, for God's sake. It's only a button. Just press it, that's all I ask. " "ep_02.mag_launch_portalresponse01" "" "ep_02.mag_launch_portalresponse02" "" "ep_02.mag_launch_portalresponse03" "" "ep_02.mag_launch_portalresponse04" "" "ep_02.mag_launch_premature01" "Now... now, it's still too early to celebrate. " "ep_02.mag_launch_premature02" "We need to reach altitude and transmit the signal. " "ep_02.mag_launch_premature03" "Assuming Kleiner decoded it correctly. " "ep_02.mag_launch_pushingit" "That's it then - I'm pushing it. Try and stop me! " "ep_02.mag_launch_readytostartauto" "I believe we're ready to start the autosequence. " "ep_02.mag_launch_solong01" "What could possibly be taking him so long. " "ep_02.mag_launch_solong02" "Where the hell has he gotten to. " "ep_02.mag_launch_standaround" "Well, doesn't everyone have more important things to do than stand around? " "ep_02.mag_launch_startauto01" "Ready to start autosequence. " "ep_02.mag_launch_startauto02" "I suggest we adjourn this meeting of the mutual admiration society until after we have launched our rocket. " "ep_02.mag_launch_thankyou01" "I feel compelled to thank you, personally, for saving my rocket. " "ep_02.mag_launch_thankyou02" "So, um... " "ep_02.mag_launch_thankyou03" "Thank you. " "ep_02.mag_launch_tolerance01" "Well... that's within tolerance, certainly not worth scuttling the ... " "ep_02.mag_launch_tolerance02" "Ah, Gordon Freeman! " "ep_02.mag_launch_what" "What? " "ep_02.mag_launch_wherewerewe" "Now, where were we? " "ep_02.mag_launch_whose" "Just launch the damn thing! " "ep_02.mag_post_pa01" "That's it! The last strider has been destroyed!" "ep_02.mag_post_pa02" "The Combine have been repelled!" "ep_02.mag_post_pa03" "Everyone return to base! Repeat! All personnel, return to base immediately! This rocket must launch!" "ep_02.mag_post_pa04" "Clear the field! White Forest personnel, please clear the field!" "ep_02.mag_post_pa05" "Evacuate the area! All personnel, return to base or take shelter immediately. We must clear the area for launch!" "ep_02.mag_post_pa06" "Freeman, if you're still out there, return to base immediately!" "ep_02.mag_post_pa07a" "All personnel, return to base! " "ep_02.mag_post_pa07b" "And if you see Gordon Freeman, tell him to get his butt in here!" "ep_02.mag_rad_expectedyou01" "Alyx? " "ep_02.mag_rad_expectedyou02" "Alyx Vance? " "ep_02.mag_rad_expectedyou03" "Where are you? " "ep_02.mag_rad_expectedyou04" "I expected you hours ago. " "ep_02.mag_rad_gravity01" "Don't you understand the gravity of the situation? " "ep_02.mag_rad_gravity02" "The survival of Earth depends on the data you carry. " "ep_02.mag_rad_hopeso01" "What - what's that? What? " "ep_02.mag_rad_hopeso02" "You're heading our way? Well I should hope so! " "ep_02.mag_rad_hopeso03" "What? What was that? " "ep_02.mag_rad_hopeso04" "Oh." "ep_02.mag_rad_hopeso05" "You're breaking up, Alyx. " "ep_02.mag_rad_hopeso06" "I cannot hear you. " "ep_02.mag_rad_whatwhat01" "What? " "ep_02.mag_rad_whatwhat02" "What? " "ep_02.mag_silo_backtowork01" "All right, back to work, everyone! " "ep_02.mag_silo_backtowork02" "It's just another false alarm in the secondary silo." "ep_02.mag_silo_changeplans01" "All right, people - change of plans. " "ep_02.mag_silo_changeplans02" "There is no way we can launch before those striders are - " "ep_02.mag_silo_datapeople" "The data, people, the data! " "ep_02.mag_silo_excuseme01" "Oh - oh, excuse me if I'm interrupting tea time. " "ep_02.mag_silo_excuseme02" "I'll just step out until you've finished if that's more convenient. " "ep_02.mag_silo_falsealarms01" "Hello. " "ep_02.mag_silo_falsealarms02" "Hello, is anyone there? " "ep_02.mag_silo_falsealarms03" "Anyone? " "ep_02.mag_silo_falsealarms04" "False alarms all day - damn crows have been nesting in the tracks. I do not know how I am supposed to concentrate with all of this racket. " "ep_02.mag_silo_follownags01" "Now, follow me. " "ep_02.mag_silo_follownags02" "Freeman! " "ep_02.mag_silo_follownags03" "Follow me " "ep_02.mag_silo_follownags04" "Follow me, Freeman. " "ep_02.mag_silo_follownags05" "Freeman! " "ep_02.mag_silo_follownags06" "Freeman - follow and quickly! " "ep_02.mag_silo_follownags07" "Freeman - where the hell are you? " "ep_02.mag_silo_followquick01" "Well, Freeman." "ep_02.mag_silo_followquick02" "I believe I've found the perfect use for you." "ep_02.mag_silo_followquick03" "Follow me. " "ep_02.mag_silo_followquick04" "Quickly." "ep_02.mag_silo_goahead" "If you're waiting for the Combine's go-ahead, they'll soon be here to give it to you in person! " "ep_02.mag_silo_guarant" "You have my word on it! " "ep_02.mag_silo_kleinercert01" "The last thing on my mind was submitting it for the Kleiner certificate of approval. " "ep_02.mag_silo_kleinercert02" "Whatever troubles we might have had were the result of staffing and supply deficiencies. " "ep_02.mag_silo_laddernags01" "Take this ladder down. " "ep_02.mag_silo_laddernags02" "Quickly man - the ladder. " "ep_02.mag_silo_laddernags03" "Hurry and get down that ladder. " "ep_02.mag_silo_laddernags04" "The ladder's here. " "ep_02.mag_silo_lamarr" "And get your cranio-conjugal parasite away from my nose cone! " "ep_02.mag_silo_makeuseful" "Freeman - Freeman, you're not doing anything. Make yourself useful and find out what the hell is going on in there. " "ep_02.mag_silo_needahand01" "Kleiner, where are you? " "ep_02.mag_silo_needahand02" "Why isn't the decoding finished? " "ep_02.mag_silo_needyouhere" "I need you over here." "ep_02.mag_silo_notagain" "Oh, not again. What the hell is going on in the secondary silo? " "ep_02.mag_silo_parade01" "Oh, what next in the parade of constant interruptions? " "ep_02.mag_silo_redcarpet" "Oh, fine - no one grants me a moment's peace, but by all means - unroll the red carpet. " "ep_02.mag_silo_reunion" "Kleiner, are you going to sync up the satellite? Or should I postpone the launch to make time for a family reunion? " "ep_02.mag_silo_sendtosecondsilo01" "I'll open this hatch to let you down. " "ep_02.mag_silo_sendtosecondsilo02" "The blast doors will have sealed due to the alert, so you'll have to go through the bottom of the launch tube. " "ep_02.mag_silo_sendtosecondsilo03" "Now, once you're down there, I'll have Uriah let you into the secondary silo. " "ep_02.mag_silo_thisway" "This way, Freeman. " "ep_02.mag_silo_waitingforhug01" "Well what are you waiting for Freeman, a hug? " "ep_02.mag_silo_waitingforhug02" "The situation is not going to investigate itself! " "ep_02.mag_silo_wheregoing" "Where do you think you're going, Freeman? " "ep_02.mag_transmit_linchpin" "Well, of course they have. You see, Kleiner, it's the linchpin of all of their plans. " "ep_02.mag_transmit_nodoubt01" "Now, if I'm right about this - and I have no reason to doubt myself - you are carrying the very code Doctor Mossman had hoped to recover. " "ep_02.mag_transmit_nodoubt02" "Now, how soon can you get here? " "ep_02.mag_transmit_nowaste01" "There is no time to waste. " "ep_02.mag_transmit_nowaste02" "We'll need to step up the launch schedule. " "ep_02.mag_transmit_nowaste03" "Now as soon as you get here with the signature data, we'll encode the satellite and get the damn thing into orbit. " "ep_02.mag_transmit_sequence01" "Somewhere in that sequence, they would have had to establish a connection with the far side " "ep_02.mag_transmit_sequence02" "What you have there young lady, is the specific contact code for the Combine Overworld. " "ep_02.mag_transmit_whatnow" "Yes, yes, I'm not deaf. " "ep_02.mag_tutor_aimforcarap" "Aim for the carapace. " "ep_02.mag_tutor_aimforupperbody" "Aim for the upper body, man. " "ep_02.mag_tutor_amplesupply" "Now, every building in the valley has its own dispenser port so you'll have ample supply of explosives. " "ep_02.mag_tutor_anothermiss" "And... another miss. " "ep_02.mag_tutor_attach" "You needn't attach more than one. " "ep_02.mag_tutor_backtorocket" "Now, I must get back to my rocket, Freeman. " "ep_02.mag_tutor_bitmore" "A bit more challenging at this range, isn't it. " "ep_02.mag_tutor_brawn01" "Now, you've proved yourself capable, and the staff seem to respect you. Therefore, I'm putting defense of White Forest, and this ingenious new weapon of mine, in your hands. " "ep_02.mag_tutor_carapfreeman" "The carapace. Freeman. " "ep_02.mag_tutor_darelaunch01" "Freeman, striders are coming. " "ep_02.mag_tutor_darelaunch02" "A single one of those damn things could shoot down our rocket. " "ep_02.mag_tutor_darelaunch03" "We don't dare launch until all striders are destroyed. " "ep_02.mag_tutor_debacle" "Oh, and Freeman! If you pull this off, I might just forgive you for that debacle at Black Mesa. You know the one I mean - involving a certain microwave casserole. " "ep_02.mag_tutor_debacle_dist" "Oh, and Freeman! If you pull this off, I might just forgive you for that debacle at Black Mesa. You know the one I mean... involving a certain microwave casserole. " "ep_02.mag_tutor_exprop" "I said we should expropriate that hazard suit and give it to Doctor Mossman. Maybe now they'll listen to me. " "ep_02.mag_tutor_fartarget" "Uriah, send the target to the far end of the rails. " "ep_02.mag_tutor_figuratively" "When I remarked that with the Magnusson Device the striders would destroy themselves, I was speaking figuratively. " "ep_02.mag_tutor_finally" "Finally. " "ep_02.mag_tutor_firearm" "Good. Now take out the firearm of your choice and shoot the device. " "ep_02.mag_tutor_fragile" "As you can see, the Magnussons are fragile. They will disintegrate immediately if they miss their target. " "ep_02.mag_tutor_fueled" "Your car is fueled and ready to go. " "ep_02.mag_tutor_getinpractice" "Follow me and we'll let you get in some practice while we still have time. " "ep_02.mag_tutor_giveitathrow" "Give it a throw. " "ep_02.mag_tutor_gravitygun01" "Hmm? The Gravity gun? " "ep_02.mag_tutor_gravitygun02" "What those loafers back there would call your gravity gun. " "ep_02.mag_tutor_hadenough" "Had enough? " "ep_02.mag_tutor_homing" "The device has an inbuilt homing function...if you get it in close range of the strider, it will close the gap and affix itself to the carapace. " "ep_02.mag_tutor_impaling" "Don't be alarmed, Freeman. This strider's days of impaling your friends are a thing of the past. " "ep_02.mag_tutor_longasyoulike" "Practice as long as you like. " "ep_02.mag_tutor_looklively" "Now look lively in there. Warm up the delivery port. " "ep_02.mag_tutor_magdevice01" "We call it the Magnusson Device. " "ep_02.mag_tutor_magdevice02" "Not my chosen label you understand, but it seemed to please the personnel. " "ep_02.mag_tutor_magnif" "Magnificent device, isn't it? " "ep_02.mag_tutor_miss01" "Miss. " "ep_02.mag_tutor_miss02" "Miss! " "ep_02.mag_tutor_miss03" "Miss! " "ep_02.mag_tutor_moveon" "Now, let's move on to a more challenging task. " "ep_02.mag_tutor_noisaidcarap" "No, I said the - the carapace! " "ep_02.mag_tutor_notshot" "You've ably demonstrated what happens when the device is not shot. Now shoot it. " "ep_02.mag_tutor_nottoohard01" "There you go. " "ep_02.mag_tutor_nottoohard02" "Not too difficult at this range, is it? Gets a bit harder when it's moving about and firing at you, of course. " "ep_02.mag_tutor_onedevice01" "One device at a time is sufficient, Freeman. " "ep_02.mag_tutor_onedevice02" "Don't waste them. Each one is a marvel of craftsmanship. " "ep_02.mag_tutor_outinfield" "Now, out in the field, we'll supply you with all the Magnusson Devices you need through delivery ports like this one. " "ep_02.mag_tutor_overhere" "I'll be right over here when you are ready to head out. " "ep_02.mag_tutor_perfect" "More than adequate. " "ep_02.mag_tutor_rdu01" "Now, what it is, is a sort of a sticky-bomb, although cleverer than that makes it sound. " "ep_02.mag_tutor_rdu02" "From your point of view, you merely pitch the device at the strider's hull, then blow it up. " "ep_02.mag_tutor_rdu03" "I've struggled with a mechanism for launching the device, but... well, your Zero Point Energy Field Manipulator clears up that little problem. " "ep_02.mag_tutor_rocketsci" "This isn't rocket science. Well, my contribution is. All you need to do is shoot the device. " "ep_02.mag_tutor_settarget" "Uriah - set the target for close range practice. " "ep_02.mag_tutor_shell" "Good God, man. Carapace. It means 'shell.' Aim for it! " "ep_02.mag_tutor_shootthemagdev" "Shoot. The. Magnusson. Device. " "ep_02.mag_tutor_squander" "I'm relying on you not to squander my trust... or my Magnussons! " "ep_02.mag_tutor_takeoutdevice" "Go ahead and take the device out of the dispenser. " "ep_02.mag_tutor_takeyourtime" "The Combine are nearly upon us. But by all means, take your time. " "ep_02.mag_tutor_thatsright" "That's right. " "ep_02.mag_tutor_thereuare" "There you are." "ep_02.mag_tutor_timeforrealthing" "Go ahead now. It's time for the real thing. " "ep_02.mag_tutor_tossatbody" "That's right. Now toss it at the main body of the strider. " "ep_02.mag_tutor_unless" "Well, unless there's something else... " "ep_02.mag_tutor_verywell" "Very well, Freeman. Try it now. " "ep_02.mag_tutor_wanttousegravgun" "Now you'll want to use your gravity gun to throw it. " "ep_02.mag_tutor_welldone" "Good enough. " "ep_02.mag_tutor_wearedoomed" "We are doomed. " "MISSING" "Consider yourself encouraged with all the usual aphorisms regarding practice. I'll be right over here." "ep_02.mirt_battle_anomalies01" "Picking up some kind of anomalous troop movements... " "ep_02.mirt_battle_anomalies02" "Can't quite get a bead on em. Maybe just uh..." "ep_02.mirt_battle_anomalies03" "Well, stay tuned." "ep_02.mirt_battle_keepalert" "Keep alert." "ep_02.mirt_battle_northbreach" "Attention! North perimeter breach! We have a strider, approaching from the cranes!" "ep_02.mirt_battle_periclear" "Perimeters clear. Still no sign of incursion." "ep_02.mirt_brief_keepyoucurrent01" "I'll be staying here to watch the field and send status updates. " "ep_02.mirt_brief_keepyoucurrent02" "Good luck out there!" "ep_02.mirt_brief_mapquicklook01" "Now, check this map. " "ep_02.mirt_brief_mapquicklook02" "We're right here at the south end of the valley. " "ep_02.mirt_brief_mapquicklook03" "Rest of the gang's up north by the old sawmill-here.  " "ep_02.mirt_brief_mapquicklook04" "Head on up there and they'll fill you in on the battle plan." "ep_02.mirt_brief_overhere01" "Dr. Freeman, over here! " "ep_02.mirt_brief_overhere02" "I've taken a few liberties with your car." "ep_02.mirt_brief_ports01" "I tweaked your onboard radar so that Combine show up red on the dashboard unit now. " "ep_02.mirt_brief_ports02" "Plus, it'll send a homing signal to your HEV suit, in case you get separated from your car.  " "ep_02.mirt_brief_ports03" "No need to thank me." "ep_02.mirt_brief_yanktrunk01" "Check it out-" "ep_02.mirt_brief_yanktrunk02" "I added a rack for Magnusson Devices back here." "ep_02.mirt_post_waytogo01" "Way to go, Freeman! The Combine's falling back! " "ep_02.mirt_post_waytogo02" "I wouldn't say we've got them on the run, but...hell, it's a start!" "ep_02.mirt_silo_dogpatrol" "Mind if we keep Dog patrolling out here?" "ep_02.mirt_silo_eliknows01" "I don't think Eli knows you're here yet." "ep_02.mirt_silo_eliknows02" "He's in the silo 1 access unit. Right through here." "ep_02.mirt_silo_overhere" "Alyx! Dr. Freeman! You made it." "ep_02.mirt_silo_trouble01" "Yeah, we heard you ran into a little trouble out there. " "ep_02.mirt_silo_trouble02" "Combine's been trying to head in the front door. " "ep_02.mirt_silo_trouble03" "I think they learned their lesson. " "ep_02.mirt_silo_walk" "Okay, Dog. Let's take a walk!" "ep_02.over_barn" " OVERWATCH VOICE: VITAL ALERT. AUTONOMOUS UNITS SUBSUMED. MANDATORY COMPLIANCE WITH ALL TENENTS OF ADVISORIAL ASSISTANCE ACT. THREAT LEVEL ADJUSTMENT. PROBE. EXPUNGE." "ep_02.over_camp" " OVERWATCH VOICE: ONGOING SECTOR SWEEP. BIOTICS CONFIRMED. CONTINUE SURFACE SECTOR SWEEP. REMOTE COMPLIANCE. EXTERMINATE. SEEK PASSIVE SIGNATURE IMPRINT. MANDATE SUBLEVEL RESTRICTIONS." "ep_02.over_inne" " OVERWATCH VOICE: ALERT. ANTICITIZEN ONE ENGAGED. VANCE SUBPRIME ENGAGED. EXPUNGE. MANDATE REMOVAL OF ACTIVE SIGNATURE IMPRINT. CAUTERIZE AND EXPUNGE." "ep_02.over_vista" " OVERWATCH VOICE: ALL AUTONOMOUS UNITS: ACCEPT MANDATORY SECTOR ASSIMILATION. COORDINATED CONSTRICTION UNDERWAY. DEBRIDE AND CAUTERIZE. ENTERING PHASE NINE, ENHANCED COMPLIANCE. DEPLOY ADVISORY CONTROL AND OVERSIGHT. SUBMIT AND BE SUBSUMED." "ep_02.cit_loudspeaker_01" "Strider coming in from the cranes." "ep_02.cit_loudspeaker_02" "Strider at the sawmill." "ep_02.cit_loudspeaker_03" "Another strider coming towards the sawmill." "ep_02.cit_loudspeaker_04" "A strider has been spotted by the cranes." "ep_02.cit_loudspeaker_05" "Another strider coming in towards what used to be the sawmill." "ep_02.cit_loudspeaker_06" "Now we have a strider coming in from the water tower." "ep_02.cit_loudspeaker_07" "Strider spotted at the cranes." "ep_02.cit_loudspeaker_08" "Another strider from the water tower." "ep_02.cit_loudspeaker_09" "We have a strider coming in from the cranes." "ep_02.cit_loudspeaker_10" "Now there's one at the sawmill." "ep_02.cit_loudspeaker_11" "They are coming from everywhere--strider spotted at the water tower." "ep_02.cit_loudspeaker_12" "Heads up people, we aren't done yet. Another strider was just spotted at the sawmill." "ep_02.cit_loudspeaker_13" "One more at the cranes!" "ep_02.cit_loudspeaker_atbase" "Strider at the silo! Strider at the base!" "ep_02.cit_loudspeaker_closetobase" "Alert! There's a strider getting close to the base!" "ep_02.cit_loudspeaker_dropships" "Looks like that was the last one---Wait a minute! Get ready, everyone! We've spotted dropships carrying even more striders! We have about a minute before they hit, so gear up! This is going to get ugly before it's over." "ep_02.cit_loudspeaker_failure01" "No!" "ep_02.cit_loudspeaker_failure02" "Oh my god!" "ep_02.cit_loudspeaker_failure03" "They've hit the bunker!" "ep_02.cit_loudspeaker_failure04" "The rocket's destroyed!" "ep_02.cit_loudspeaker_failure05" "We're finished" "ep_02.cit_loudspeaker_failure06" "Oh dear God nooo..." "ep_02.cit_loudspeaker_failure07" "Oh hell.." "ep_02.cit_loudspeaker_failure08" "Well that tears it." "ep_02.cit_loudspeaker_failure09" "I'm sorry Dr. Magnusson. We let you down." "ep_02.cit_loudspeaker_failure10" "Oh god... Magnusson's gonna be pissed!" "ep_02.cit_loudspeaker_fewleft" "Keep up the good work! Only a few striders left!" "ep_02.cit_loudspeaker_hereyougo" "I think-uh, yessir, Dr. Magnusson. Here you go." "ep_02.cit_loudspeaker_packs" "Keep an eye out. It looks like hunters are traveling with the striders. They're working in packs!" "ep_02.cit_loudspeaker_returntobase01" "Striders! Approaching the silo! " "ep_02.cit_loudspeaker_returntobase02" "Fall back and defend the silo!" "ep_02.cit_loudspeaker_returntobase03" "They're getting too close to the silo!" "ep_02.cit_loudspeaker_returntobase04" "We need more defense at the silo!" "ep_02.cit_loudspeaker_returntobase05" "They're closing in on the silo! Hold them off!" "ep_02.cit_loudspeaker_returntobase06" "Drop what you're doing and get to the base! Defend the silo!" "ep_02.cit_loudspeaker_returntobase07" "All personnel, get back to the base! The silo is under attack!" "ep_02.cit_loudspeaker_returntobase08" "That's the base alarm, people! Fall back and defend the silo!" "ep_02.cit_loudspeaker_victory" "Attention! Attention! The striders have been defeated! All personnel return to base immediately. Repeat. All personnel return to base immediately." "ep_02.cit_loudspeaker_wedidit" "We did it! We held them off! Good work everyone!" "ep_02.cit_loudspeakeralt_05" "Another strider coming in towards the sawmill wreckage." "ep_02.cit_tothesawmill_01" "You'll find the sawmill at the far end of the valley!" "ep_02.cit_tothesawmill_02" "The sawmill is that way. They're expecting you." "ep_02.cit_tothesawmill_03" "They're waiting for you in the sawmill-that way!" "ep_02.cit_tothesawmill_04" "If you're looking for the sawmill, it's thataway!" "ep_02.reb_1stwave01" "Did we do it? Was that it? Somebody please tell me that was all of them!" "ep_02.reb_1stwave02" "I think we've seen the last of the Combine! We should have beat their asses years ago!" "ep_02.reb_1stwave03" "Something tells me we haven't seen the last of them." "ep_02.reb_1stwave04" "That's it, we won! WHOOOO! " "ep_02.reb_1stwave05" "I guess it's time to rebuild the sawmill." "ep_02.reb_1stwave06" "I need a nap." "ep_02.reb_1stwave07" "Well, I'll see everyone back at base." "ep_02.reb_1stwave08" "[panting]Is that it?" "ep_02.reb_1stwave09" "That can't be it..." "ep_02.reb_1stwave10" "I don't think we're through yet." "ep_02.reb_1stwave11" "Stay sharp. We're not done yet." "ep_02.reb_altfireprompt01" "The supercharged AR2 ammo really messes up those hunters." "ep_02.reb_altfireprompt02" "That supercharged ammo for your AR2 will kill hunters with one shot!" "ep_02.reb_altfireprompt03" "Use that Combine pulse ammo against em, Freeman!" "ep_02.reb_altfireprompt04" "Alt-fire, Freeman! Alt-fire!" "ep_02.reb_ammocall01" "Rockets over here!" "ep_02.reb_ammocall02" "Magnussons over here, Freeman!" "ep_02.reb_ammocall03" "More ammo over here!" "ep_02.reb_basedestroyed01" "Nooooooooo!" "ep_02.reb_basedestroyed02" "Oh god no." "ep_02.reb_basedestroyed03" "The rocket! We're dead!" "ep_02.reb_basedestroyed04" "We're history!" "ep_02.reb_basesaved01" "We did it!" "ep_02.reb_basesaved02" "Thanks for your help, Freeman!" "ep_02.reb_basesaved03" "I did it! I saved the base! I'm a hero! Oh, and Dr. Freeman's a hero too!" "ep_02.reb_basesaved04" "Fantastic, Freeman!" "ep_02.reb_basesaved05" "Head on in there, Freeman!" "ep_02.reb_basesaved06" "Here he comes! Here comes Freeman!" "ep_02.reb_basesaved07" "Free-man! Free-man! Free-man!" "ep_02.reb_basesaved08" "You came through again, Doc." "ep_02.reb_battle_needyourcar01" "You'll need that cool-ass car of yours, Freeman!" "ep_02.reb_battle_needyourcar02" "Don't forget your car, Freeman! As if anyone could!" "ep_02.reb_battle_needyourcar03" "Use your car, Freeman!" "ep_02.reb_battle_needyourcar04" "Get back to your car!" "ep_02.reb_battle_needyourcar05" "Why are you walkin, man? You got that car!" "ep_02.reb_buildingexplo01" "Hey, I was living there!" "ep_02.reb_buildingexplo02" "Home sweet-aw, shit!" "ep_02.reb_buildingexplo03" "All right, now it's personal!" "ep_02.reb_buildingexplo04" "Jeez, that place was full of antiques!" "ep_02.reb_buildingexplo05" "Ah Christ." "ep_02.reb_buildingexplo06" "Shit!" "ep_02.reb_buildingexplo07" "I think they're pissed about the citadel." "ep_02.reb_calmplususe_01" "No time now, Doc." "ep_02.reb_calmplususe_02" "Hey, Doc, time for that later." "ep_02.reb_calmplususe_03" "Hey, come on." "ep_02.reb_calmplususe_04" "Little busy right now, Doc." "ep_02.reb_cannon_thanks" "Thanks for clearing out the yard, Freeman! Heck of a job!" "ep_02.reb_chop_alyxinside01" "Hey Doc, she's in there." "ep_02.reb_chop_alyxinside02" "The car's ready, Freeman. Alyx is waiting inside." "ep_02.reb_chop_alyxinside03" "Alyx is right in there, Dr. Freeman." "ep_02.reb_chop_cheers01" "[cheering]" "ep_02.reb_chop_cheers02" "Yeah!" "ep_02.reb_chop_cheers03" "[cheering]" "ep_02.reb_chop_chopper_hint01" "Our guns aren't cutting it." "ep_02.reb_chop_chopper_hint02" "Keep trying, we might get lucky." "ep_02.reb_chop_chopper_hint03" "These mines are killing us." "ep_02.reb_chop_chopper_hint04" "Freeman, clear out those mines!" "ep_02.reb_chop_chopper_hint05" "Damn these mines!" "ep_02.reb_chop_chopper_hint06" "Let Freeman handle the mines!" "ep_02.reb_chop_chopper_hint07" "Freeman, you have anything to take down a chopper?" "ep_02.reb_chop_chopper_hint08" "Doc, can that grav gun help us?" "ep_02.reb_chop_chopper_hint09" "Hey, Freeman, try throwing those mines back at the chopper!" "ep_02.reb_chop_goodgoing" "Good going!" "ep_02.reb_chop_nowonder" "Hey, it's Gordon Freeman! No wonder!" "ep_02.reb_chop_roadclear" "All right, the road's clear!" "ep_02.reb_combatuse01" "Busy now, Doc!" "ep_02.reb_combatuse02" "No time now!" "ep_02.reb_combatuse03" "Not right now!" "ep_02.reb_complaint01" "Dr. Magnuisance, I call him. That's why he sent me out here." "ep_02.reb_complaint02" "We call em Magnussons cause it doesn't take much to set em off." "ep_02.reb_complaint03" "Hey, this ain't so bad. We could be inside getting browbeat." "ep_02.reb_complaint04" "You think this is bad, you should spend a day working in Magnusson's nursery. " "ep_02.reb_complaint05" "Sometimes I like to get Magnusson mad just for the fun of it. Course, it's not much of a challenge." "ep_02.reb_healthcall01" "More health over here!" "ep_02.reb_healthcall02" "Health over here!" "ep_02.reb_healthcall03" "We'll keep this place stocked with health" "ep_02.reb_healthcall04" "We'll keep the outposts stocked with health" "ep_02.reb_hunters01" "Hunters!" "ep_02.reb_hunters02" "Hunters!" "ep_02.reb_hunters03" "They're like striders... but smaller." "ep_02.reb_hunters04" "Oh my god, HUNTERS!" "ep_02.reb_hunters05" "Damn it. Hunters!" "ep_02.reb_hunters06" "Look out, hunters" "ep_02.reb_hunters07" "Eyes of blue and three feet, too." "ep_02.reb_huntprompt01" "You gotta take those hunters out first!" "ep_02.reb_huntprompt02" "Throw something at the hunters!" "ep_02.reb_huntprompt03" "Throw a log at those hunters!" "ep_02.reb_huntprompt04" "Those hunters don't do well against a well-aimed radiator!" "ep_02.reb_huntprompt05" "One time, back in the city, I saw a guy take down a hunter with his bare fists!" "ep_02.reb_idles01" "So...what now?" "ep_02.reb_idles02" "So what happens next?" "ep_02.reb_idles03" "I knew it would end like this." "ep_02.reb_idles04" "Here's where we turn it all around, eh, Freeman?" "ep_02.reb_idles05" "I can handle the truth, Doc. Should I be worried?" "ep_02.reb_idles06" "Next portal I see, I'm jumping through it. Anywhere's gotta be better than this." "ep_02.reb_idles07" "Let's take the fight to the Combine, Doc. Straight to their universe. Whaddaya say?" "ep_02.reb_idles08" "You know what I'd give for a shower? I'd give you up to the Combine! Just kidding." "ep_02.reb_idles09" "Word to the wise, don't eat the k-rations. They put something in 'em to make you forget the suppression field's down." "ep_02.reb_idles10" "Long time no see. In fact, we've never met." "ep_02.reb_idles11" "Dr. Freeman. I'm not a big fan of your work at Black Mesa, but you've been doing a bang-up job lately. " "ep_02.reb_idles13" "Magnusson said whatever you say, goes." "ep_02.reb_idles14" "You ever miss Black Mesa?  I do.  And I was never even there." "ep_02.reb_idles15" "Well, this place is hell, but at least it's not North America." "ep_02.reb_idles16" "I could get used to living out here." "ep_02.reb_lastwave01" "That seals it. We're dead!" "ep_02.reb_lastwave02" "Defend the base, people! Don't let 'em near the base!" "ep_02.reb_lastwave03" "They must've brought in every strider on the continent!" "ep_02.reb_lastwave04" "Ah, Freeman, you seein' this?" "ep_02.reb_lastwave05" "Now they're flyin' em in. Great." "ep_02.reb_lastwave06" "Dropships incoming!" "ep_02.reb_lastwave07" "We got dropships!" "ep_02.reb_lastwave08" "Here they come again!" "ep_02.reb_lastwave09" "Incoming!!!" "ep_02.reb_lastwave10" "They're not making this easy!" "ep_02.reb_lastwaveannounced01" "I knew it was too good to last." "ep_02.reb_lastwaveannounced02" "Oh man. Here we go again." "ep_02.reb_lastwaveannounced03" "God. Damn. It." "ep_02.reb_lastwaveannounced04" "[to self]All right, all right. You're gonna be fine." "ep_02.reb_lastwaveannounced05" "[to self]I'm gonna make it. I am gonna make it." "ep_02.reb_lastwaveannounced06" "It's gonna take a damn miracle to get us out of this." "ep_02.reb_lastwaveannounced07" "These Combine bastards just don't give up..." "ep_02.reb_lastwaveannounced08" "Uh oh..." "ep_02.reb_lastwaveannounced09" "That rocket better work..." "ep_02.reb_lastwaveannounced10" "I don't freakin' believe it." "ep_02.reb_lastwaveannounced11" "No freakin' way." "ep_02.reb_lull01" "It's quiet...too quiet." "ep_02.reb_lull02" "That was too easy." "ep_02.reb_lull03" "I've got a baaaaad feeling about this." "ep_02.reb_lull04" "Freeman, are we done?" "ep_02.reb_lull05" "Thanks for the help, Freeman." "ep_02.reb_lull06" "What do you think, Freeman? They comin' back?" "ep_02.reb_lull07" "Nice work out there, Doc." "ep_02.reb_lull08" "You're an inspiration, Doc." "ep_02.reb_magblasted01" "Don't give up, Freeman! You're doing great!" "ep_02.reb_magblasted02" "If I had a gravity gun, I'd be right there with you, Doc!" "ep_02.reb_magblasted03" "Take out the Hunters!" "ep_02.reb_magblasted04" "Goddamn Hunters..." "ep_02.reb_magblasted05" "Aim for the Hunters!" "ep_02.reb_magblasted06" "They sure hate these Magnusson devices!" "ep_02.reb_magblasted07" "Those hunters keep shooting the Magnussons!" "ep_02.reb_magblasted08" "That hunter targeted the Magnusson!" "ep_02.reb_magblasted09" "I hate those freakin things!" "ep_02.reb_packs01" "They're traveling in packs!" "ep_02.reb_packs02" "The striders and hunters are working together." "ep_02.reb_packs03" "Watch out for the hunters!" "ep_02.reb_packs04" "The hunters aren't making this easy." "ep_02.reb_prepare_battle_01" "Oh boy, here we go!" "ep_02.reb_prepare_battle_02" "Everyone ready?" "ep_02.reb_prepare_battle_03" "We need to stop em here!" "ep_02.reb_prepare_battle_04" "Good luck, you guys!" "ep_02.reb_prepare_battle_05" "There they are!" "ep_02.reb_prepare_battle_06" "Remember, keep em distracted while Freeman takes em down!" "ep_02.reb_prepare_battle_07" "Where's the water tower again?" "ep_02.reb_prepare_battle_08" "Oh man, this is gonna be bad!" "ep_02.reb_prepare_battle_09" "Hey, stay focused! Get to cover and start shootin!" "ep_02.reb_prepare_battle_10" "Freeman'll do the hard work!" "ep_02.reb_runover01" "Nice driving, Freeman!" "ep_02.reb_runover02" "There goes your paintjob!" "ep_02.reb_runover03" "Frickin three legged jaywalkers!" "ep_02.reb_runover04" "Oh man, that was cool!" "ep_02.reb_runover05" "[Derisive laughter]" "ep_02.reb_runover06" "BAM!" "ep_02.reb_runover07" "I don't think that one's getting up again." "ep_02.reb_runover08" "Back over it!" "ep_02.reb_runover09" "Take that, Dumbass!" "ep_02.reb_runover10" "Heh heh!" "ep_02.reb_sawmillexplo01" "Oh my god-not the sawmill! Is nothing sacred?" "ep_02.reb_sawmillexplo02" "Look out!" "ep_02.reb_sawmillexplo03" "Ho-ly shit!" "ep_02.reb_sawmillexplo04" "Duck!" "ep_02.reb_sawmillexplo05" "AHHH!" "ep_02.reb_sawmillexplo06" "Goddamn it, TAKE IT DOWN!" "ep_02.reb_sawmillexplo07" "What the-?" "ep_02.reb_shootmag01" "Aim for the Mag Device!" "ep_02.reb_shootmag02" "Aim for the device!" "ep_02.reb_shootmag03" "Now take it down!" "ep_02.reb_shootmag04" "Finish it, Freeman!" "ep_02.reb_shootmag05" "Finish it, Doc!" "ep_02.reb_shootmag06" "Shoot the Mag Device!" "ep_02.reb_shootmag07" "Take it down!" "ep_02.reb_shootmag08" "Finish the goddamn thing!" "ep_02.reb_silo_bailout" "Wow! Wait'll I tell the gang I actually helped bail out Gordon Freeman! (chastenend) I'll be quiet now." "ep_02.reb_silo_evacuee" "Hey, Doc-I just wanted to say thanks. I was on that train you helped evacuate from City 17." "ep_02.reb_silo_extrahands" "Hey...an extra pair of hands." "ep_02.reb_silo_heretheycome" "Here they come! It's Alyx and Gordon Freeman!" "ep_02.reb_silo_letemthru" "Yo! Let em through!" "ep_02.reb_silo_magsentyou" "Magnusson must've sent you, eh?" "ep_02.reb_silo_reb_cpl2" "And who is going to watch him?" "ep_02.reb_silo_thruhere" "Right through here." "ep_02.reb_silo_youwereclose" "We had a feeling you were close when we saw Dog take off like that." "ep_02.reb_str_brains01" "Oh, man! Brains!" "ep_02.reb_str_brains02" "Whoa!" "ep_02.reb_str_brains03" "Oh my god!" "ep_02.reb_str_dogcheers01" "Yeah!" "ep_02.reb_str_dogcheers02" "Wow!" "ep_02.reb_str_dogcheers03" "Go, Dog!" "ep_02.reb_str_dogcheers04" "Woo hoo" "ep_02.reb_str_dogcheers05" "Ho, yeah!" "ep_02.reb_str_dogcheers06" "Get him, Dog!" "ep_02.reb_str_dogcheers07" "Get that thing!" "ep_02.reb_str_dogcheers08" "Bring it down!" "ep_02.reb_str_dogcheers09" "On your knees, Strider!" "ep_02.reb_str_godog01" "Go get em, boy!" "ep_02.reb_str_godog02" "Look at him go!" "ep_02.reb_str_godog03" "Make way!" "ep_02.reb_str_strider" "Strider!" "ep_02.reb_str_upriver" "We've been waiting for you. Just follow the stream, then head up the other side. White Forest is right there. You can't miss it!" "ep_02.reb_str_youallright" "You all right down there? Is Dog okay?" "ep_02.reb_striderdown01" "Nice one, Freeman!" "ep_02.reb_striderdown02" "You've really got a way with those Magnussons!" "ep_02.reb_striderdown03" "Magnusson would be proud!" "ep_02.reb_striderdown04" "Keep up the good work, Doc!" "ep_02.reb_striderdown05" "HAHAHA YEAH!" "ep_02.reb_striderdown06" "YES!" "ep_02.reb_striderdown07" "Yeah!" "ep_02.reb_striderdown08" "Whoo hoo!" "ep_02.reb_striderdown09" "Nice shot, Doc!" "ep_02.reb_striderdown10" "Right in the melon!" "ep_02.reb_striderdown11" "Die! [to self] Freakin' bug." "ep_02.reb_striderdown12" "Eat it!" "ep_02.reb_striderdown13" "Keep it up, Doc!" "ep_02.rebel_rad_id" "This is White forest. Identify yourself." "MISSING" "Would you please just shut up." "ep_02.cit_tothesawmill_01" "You'll find the sawmill at the far end of the valley!" "ep_02.cit_tothesawmill_02" "The sawmill is that way. They're expecting you." "ep_02.cit_tothesawmill_03" "They're waiting for you in the sawmill-that way!" "ep_02.cit_tothesawmill_04" "If you're looking for the sawmill, it's thataway!" "ep_02.reb_1stwave01" "Did we do it? Was that it? Somebody please tell me that was all of them!" "ep_02.reb_1stwave02" "I think we've seen the last of the Combine! We should have beat their asses years ago!" "ep_02.reb_1stwave03" "Something tells me we haven't seen the last of them." "ep_02.reb_1stwave04" "That's it, we won! WHOOOO! " "ep_02.reb_1stwave05" "I guess it's time to rebuild the sawmill." "ep_02.reb_1stwave06" "I need a nap." "ep_02.reb_1stwave07" "Well, I'll see everyone back at base." "ep_02.reb_1stwave08" "[panting]Is that it?" "ep_02.reb_1stwave09" "That can't be it..." "ep_02.reb_1stwave10" "I don't think we're through yet." "ep_02.reb_1stwave11" "Stay sharp. We're not done yet." "ep_02.reb_altfireprompt01" "The supercharged AR2 ammo really messes up those hunters." "ep_02.reb_altfireprompt02" "That supercharged ammo for your AR2 will kill hunters with one shot!" "ep_02.reb_altfireprompt03" "Use that Combine pulse ammo against em, Freeman!" "ep_02.reb_altfireprompt04" "Alt-fire, Freeman! Alt-fire!" "ep_02.reb_ammocall01" "Rockets over here!" "ep_02.reb_ammocall02" "Magnussons over here, Freeman!" "ep_02.reb_ammocall03" "More ammo over here!" "ep_02.reb_basedestroyed01" "Nooooooooo!" "ep_02.reb_basedestroyed02" "Oh god no." "ep_02.reb_basedestroyed03" "The rocket! We're dead!" "ep_02.reb_basedestroyed04" "We're history!" "ep_02.reb_basesaved01" "We did it!" "ep_02.reb_basesaved02" "Thanks for your help, Freeman!" "ep_02.reb_basesaved03" "I did it! I saved the base! I'm a hero! Oh, and Dr. Freeman's a hero too!" "ep_02.reb_basesaved04" "Fantastic, Freeman!" "ep_02.reb_basesaved05" "Head on in there, Freeman!" "ep_02.reb_basesaved06" "Here he comes! Here comes Freeman!" "ep_02.reb_basesaved07" "Free-man! Free-man! Free-man!" "ep_02.reb_basesaved08" "You came through again, Doc." "ep_02.reb_battle_needyourcar01" "You'll need that cool-ass car of yours, Freeman!" "ep_02.reb_battle_needyourcar02" "Don't forget your car, Freeman! As if anyone could!" "ep_02.reb_battle_needyourcar03" "Use your car, Freeman!" "ep_02.reb_battle_needyourcar04" "Get back to your car!" "ep_02.reb_battle_needyourcar05" "Why are you walkin, man? You got that car!" "ep_02.reb_buildingexplo01" "Hey, I was living there!" "ep_02.reb_buildingexplo02" "Home sweet-aw, shit!" "ep_02.reb_buildingexplo03" "All right, now it's personal!" "ep_02.reb_buildingexplo04" "Jeez, that place was full of antiques!" "ep_02.reb_buildingexplo05" "Ah Christ." "ep_02.reb_buildingexplo06" "Shit!" "ep_02.reb_buildingexplo07" "I think they're pissed about the citadel." "ep_02.reb_calmplususe_01" "No time now, Doc." "ep_02.reb_calmplususe_02" "Hey, Doc, time for that later." "ep_02.reb_calmplususe_03" "Hey, come on." "ep_02.reb_calmplususe_04" "Little busy right now, Doc." "ep_02.reb_cannon_thanks" "Thanks for clearing out the yard, Freeman! Heck of a job!" "ep_02.reb_chop_alyxinside01" "Hey Doc, she's in there." "ep_02.reb_chop_alyxinside02" "The car's ready, Freeman. Alyx is waiting inside." "ep_02.reb_chop_alyxinside03" "Alyx is right in there, Dr. Freeman." "ep_02.reb_chop_cheers01" "[cheering]" "ep_02.reb_chop_cheers02" "[cheering]" "ep_02.reb_chop_cheers03" "[cheering]" "ep_02.reb_chop_chopper_hint01" "Our guns aren't cutting it." "ep_02.reb_chop_chopper_hint02" "Keep trying, we might get lucky." "ep_02.reb_chop_chopper_hint03" "These mines are killing us." "ep_02.reb_chop_chopper_hint04" "Freeman, clear out those mines!" "ep_02.reb_chop_chopper_hint05" "Damn these mines!" "ep_02.reb_chop_chopper_hint06" "Let Freeman handle the mines!" "ep_02.reb_chop_chopper_hint07" "Freeman, you have anything to take down a chopper?" "ep_02.reb_chop_chopper_hint08" "Doc, can that grav gun help us?" "ep_02.reb_chop_chopper_hint09" "Hey, Freeman, try throwing those mines back at the chopper!" "ep_02.reb_chop_goodgoing" "Good going!" "ep_02.reb_chop_nowonder" "Hey, it's Gordon Freeman! No wonder!" "ep_02.reb_chop_roadclear" "All right, the road's clear!" "ep_02.reb_combatuse01" "Busy now, Doc!" "ep_02.reb_combatuse02" "No time now!" "ep_02.reb_combatuse03" "Not right now!" "ep_02.reb_complaint01" "Dr. Magnuisance, I call him. That's why he sent me out here." "ep_02.reb_complaint02" "We call em Magnussons cause it doesn't take much to set em off." "ep_02.reb_complaint03" "Hey, this ain't so bad. We could be inside getting browbeat." "ep_02.reb_complaint04" "You think this is bad, you should spend a day working in Magnusson's nursery. " "ep_02.reb_complaint05" "Sometimes I like to get Magnusson mad just for the fun of it. Course, it's not much of a challenge." "ep_02.reb_healthcall01" "More health over here!" "ep_02.reb_healthcall02" "Health over here!" "ep_02.reb_healthcall03" "We'll keep this place stocked with health" "ep_02.reb_healthcall04" "We'll keep the outposts stocked with health" "ep_02.reb_hunters01" "Hunters!" "ep_02.reb_hunters02" "Hunters!" "ep_02.reb_hunters03" "They're like striders... but smaller." "ep_02.reb_hunters04" "Oh my god, HUNTERS!" "ep_02.reb_hunters05" "Damn it. Hunters!" "ep_02.reb_hunters06" "Look out, hunters" "ep_02.reb_hunters07" "Eyes of blue and three feet two." "ep_02.reb_huntprompt01" "You gotta take those hunters out first!" "ep_02.reb_huntprompt02" "Throw something at the hunters!" "ep_02.reb_huntprompt03" "Throw a log at those hunters!" "ep_02.reb_huntprompt04" "Those hunters don't do well against a well-aimed radiator!" "ep_02.reb_huntprompt05" "One time, back in the city, I saw a guy take down a hunter with his bare fists!" "ep_02.reb_idles01" "So...what now?" "ep_02.reb_idles02" "So what happens next?" "ep_02.reb_idles03" "I knew it would end like this." "ep_02.reb_idles04" "Here's where we turn it all around, eh, Freeman?" "ep_02.reb_idles05" "I can handle the truth, Doc. Should I be worried?" "ep_02.reb_idles06" "Next portal I see, I'm jumping through it. Anywhere's gotta be better than this." "ep_02.reb_idles07" "Let's take the fight to the Combine, Doc. Straight to their universe. Whaddaya say?" "ep_02.reb_idles08" "You know what I'd give for a shower? I'd give you up to the Combine! Just kidding." "ep_02.reb_idles09" "Word to the wise, don't eat the k-rations. They put something in 'em to make you forget the suppression field's down." "ep_02.reb_idles10" "Long time no see. In fact, we've never met." "ep_02.reb_idles11" "Dr. Freeman. I'm not a big fan of your work at Black Mesa, but you've been doing a bang-up job lately. " "ep_02.reb_idles12" "Hey, Freeman-high five! (beat) Wow. What a jerk." "ep_02.reb_idles13" "Magnusson said whatever you say, goes." "ep_02.reb_idles14" "You ever miss Black Mesa?  I do.  And I was never even there." "ep_02.reb_idles15" "Well, this place is hell, but at least it's not North America." "ep_02.reb_idles16" "I could get used to living out here." "ep_02.reb_lastwave01" "That seals it. We're dead!" "ep_02.reb_lastwave02" "Defend the base, people! Don't let 'em near the base!" "ep_02.reb_lastwave03" "They must've brought in every strider on the continent!" "ep_02.reb_lastwave04" "Ah, Freeman, you seein' this?" "ep_02.reb_lastwave05" "Now they're flyin' em in. Great." "ep_02.reb_lastwave06" "Dropships incoming!" "ep_02.reb_lastwave07" "We got dropships!" "ep_02.reb_lastwave08" "Here they come again!" "ep_02.reb_lastwave09" "Incoming!!!" "ep_02.reb_lastwave10" "They're not making this easy!" "ep_02.reb_lastwaveannounced01" "I knew it was too good to last." "ep_02.reb_lastwaveannounced02" "Oh man. Here we go again." "ep_02.reb_lastwaveannounced03" "God. Damn. It." "ep_02.reb_lastwaveannounced04" "[to self]All right, all right. You're gonna be fine." "ep_02.reb_lastwaveannounced05" "[to self]I'm gonna make it. I am gonna make it." "ep_02.reb_lastwaveannounced06" "It's gonna take a damn miracle to get us out of this." "ep_02.reb_lastwaveannounced07" "These Combine bastards just don't give up..." "ep_02.reb_lastwaveannounced08" "Uh oh..." "ep_02.reb_lastwaveannounced09" "That rocket better work..." "ep_02.reb_lastwaveannounced10" "I don't freakin' believe it." "ep_02.reb_lastwaveannounced11" "No freakin' way." "ep_02.reb_lull01" "It's quiet...too quiet." "ep_02.reb_lull02" "That was too easy." "ep_02.reb_lull03" "I've got a baaaaad feeling about this." "ep_02.reb_lull04" "Freeman, are we done?" "ep_02.reb_lull05" "Thanks for the help, Freeman." "ep_02.reb_lull06" "What do you think, Freeman? They comin' back?" "ep_02.reb_lull07" "Nice work out there, Doc." "ep_02.reb_lull08" "You're an inspiration, Doc." "ep_02.reb_magblasted01" "Don't give up, Freeman! You're doing great!" "ep_02.reb_magblasted02" "If I had a gravity gun, I'd be right there with you, Doc!" "ep_02.reb_magblasted03" "Take out the Hunters!" "ep_02.reb_magblasted04" "Goddamn Hunters..." "ep_02.reb_magblasted05" "Aim for the Hunters!" "ep_02.reb_magblasted06" "They sure hate these Magnusson devices!" "ep_02.reb_magblasted07" "Those hunters keep shooting the Magnussons!" "ep_02.reb_magblasted08" "That hunter targeted the Magnusson!" "ep_02.reb_magblasted09" "I hate those freakin things!" "ep_02.reb_packs01" "They're traveling in packs!" "ep_02.reb_packs02" "The striders and hunters are working together." "ep_02.reb_packs03" "Watch out for the hunters!" "ep_02.reb_packs04" "The hunters aren't making this easy." "ep_02.reb_prepare_battle_01" "Oh boy, here we go!" "ep_02.reb_prepare_battle_02" "Everyone ready?" "ep_02.reb_prepare_battle_03" "We need to stop em here!" "ep_02.reb_prepare_battle_04" "Good luck, you guys!" "ep_02.reb_prepare_battle_05" "There they are!" "ep_02.reb_prepare_battle_06" "Remember, keep em distracted while Freeman takes em down!" "ep_02.reb_prepare_battle_07" "Where's the water tower again?" "ep_02.reb_prepare_battle_08" "Oh man, this is gonna be bad!" "ep_02.reb_prepare_battle_09" "Hey, stay focused! Get to cover and start shootin!" "ep_02.reb_prepare_battle_10" "Freeman will to the hard work." "ep_02.reb_runover01" "Nice driving, Freeman!" "ep_02.reb_runover02" "There goes your paintjob!" "ep_02.reb_runover03" "Frickin three legged jaywalkers!" "ep_02.reb_runover04" "Oh man, that was cool!" "ep_02.reb_runover05" "[Derisive laughter]" "ep_02.reb_runover06" "BAM!" "ep_02.reb_runover07" "I don't think that one's getting up again." "ep_02.reb_runover08" "Back over it!" "ep_02.reb_runover09" "Take that, Dumbass!" "ep_02.reb_runover10" "Heh heh!" "ep_02.reb_sawmillexplo01" "Oh my god-not the sawmill! Is nothing sacred?" "ep_02.reb_sawmillexplo02" "If they can blow up an old wood building like that, just imagine what they'll do to a hard nuclear bunker." "ep_02.reb_sawmillexplo03" "Look out!" "ep_02.reb_sawmillexplo04" "Holy shit!" "ep_02.reb_sawmillexplo05" "Duck!" "ep_02.reb_sawmillexplo06" "AHHH!" "ep_02.reb_sawmillexplo07" "Goddamn it, TAKE IT DOWN!" "ep_02.reb_shootmag01" "Aim for the Mag Device!" "ep_02.reb_shootmag02" "Aim for the device!" "ep_02.reb_shootmag03" "Now take it down!" "ep_02.reb_shootmag04" "Finish it, Freeman!" "ep_02.reb_shootmag05" "Finish it, Doc!" "ep_02.reb_shootmag06" "Shoot the Mag Device!" "ep_02.reb_shootmag07" "Take it down!" "ep_02.reb_shootmag08" "Finish the goddamn thing!" "ep_02.reb_silo_bailout" "Wow! Wait'll I tell the gang I actually helped bail out Gordon Freeman! (chastened) I'll be quiet now." "ep_02.reb_silo_evacuee" "Hey, Doc-I just wanted to say thanks. I was on that train you helped evacuate from City 17." "ep_02.reb_silo_extrahands" "Hey...an extra pair of hands." "ep_02.reb_silo_heretheycome" "Here they come! It's Alyx and Gordon Freeman!" "ep_02.reb_silo_letemthru" "Yo! Let em through!" "ep_02.reb_silo_magsentyou" "Magnusson must've sent you, eh?" "ep_02.reb_silo_youwereclose" "We had a feeling you were close when we saw Dog take off like that." "ep_02.reb_str_brains01" "Oh, man! Brains!" "ep_02.reb_str_brains02" "Whoa!" "ep_02.reb_str_brains03" "Oh my god!" "ep_02.reb_str_dogcheers01" "Yeah!" "ep_02.reb_str_dogcheers02" "Wow!" "ep_02.reb_str_dogcheers03" "Go, Dog!" "ep_02.reb_str_dogcheers04" "Woo hoo" "ep_02.reb_str_dogcheers05" "Ho, yeah!" "ep_02.reb_str_dogcheers06" "Get him, Dog!" "ep_02.reb_str_dogcheers07" "Get that thing!" "ep_02.reb_str_dogcheers08" "Bring it down!" "ep_02.reb_str_dogcheers09" "On your knees, Strider!" "ep_02.reb_str_godog01" "Go get em, boy!" "ep_02.reb_str_godog02" "Look at him go!" "ep_02.reb_str_godog03" "Make way!" "ep_02.reb_str_strider" "Strider!" "ep_02.reb_str_upriver" "We've been waiting for you. Just follow the stream, then head up the other side. White Forest is right there. You can't miss it!" "ep_02.reb_str_youallright" "You all right down there? Is Dog okay?" "ep_02.reb_striderdown01" "Nice one, Freeman!" "ep_02.reb_striderdown02" "You've really got a way with those Magnussons!" "ep_02.reb_striderdown03" "Magnusson would be proud!" "ep_02.reb_striderdown04" "Keep up the good work, Doc!" "ep_02.reb_striderdown05" "HAHAHA YEAH!" "ep_02.reb_striderdown06" "YES!" "ep_02.reb_striderdown07" "Yeah!" "ep_02.reb_striderdown08" "Whoooo!" "ep_02.reb_striderdown09" "Nice shot, Doc!" "ep_02.reb_striderdown10" "Right in the melon!" "ep_02.reb_striderdown11" "Die! [to self] Freakin' bug." "ep_02.reb_striderdown12" "Eat it!" "ep_02.reb_striderdown13" "Keep it up, Doc!" "ep_02.silo_reb_thruhere" "Right through here." "ep2_rebel.reb_ammo01" "Here, ammo." "ep2_rebel.reb_ammo02" "Take this ammo." "ep2_rebel.reb_ammo03" "Ammo, Freeman." "ep2_rebel.reb_ammo04" "Freeman, ammo." "ep2_rebel.reb_ammo05" "You can use this." "ep2_rebel.reb_ammo06" "Lock and load Doc." "ep2_rebel.reb_ammo07" "Got some ammo for you doc." "ep2_rebel.reb_antlions01" "Antlions." "ep2_rebel.reb_antlions02" "Antlions!" "ep2_rebel.reb_antlions03" "Damn bugs." "ep2_rebel.reb_antlions04" "Damn bugs!" "ep2_rebel.reb_antlions05" "Spray em" "ep2_rebel.reb_antlions06" "Hate bugs." "ep2_rebel.reb_antlions07" "I HATE BUGS" "ep2_rebel.reb_antlions08" "get em off me." "ep2_rebel.reb_antlions09" "Ah. Get em off me. " "ep2_rebel.reb_antlions10" "Bugs!" "ep2_rebel.reb_antlions11" "Bugs." "ep2_rebel.reb_antlions12" "Damn these things." "ep2_rebel.reb_antlions13" "More antlions." "ep2_rebel.reb_buddykilled01" "Ah man, they got em." "ep2_rebel.reb_buddykilled02" "No!" "ep2_rebel.reb_buddykilled03" "Oh god I'm next." "ep2_rebel.reb_buddykilled04" "They killed whatshisface." "ep2_rebel.reb_buddykilled05" "That's it, I'm pissed." "ep2_rebel.reb_buddykilled06" "How many more are going to have to die?" "ep2_rebel.reb_buddykilled07" "Man Down." "ep2_rebel.reb_buddykilled08" "Noo" "ep2_rebel.reb_buddykilled09" "Ah shit!" "ep2_rebel.reb_buddykilled10" "Ah crap" "ep2_rebel.reb_buddykilled11" "Dammit!" "ep2_rebel.reb_buddykilled12" "Bastards!!!" "ep2_rebel.reb_buddykilled13" "Rarrgh!" "ep2_rebel.reb_combine01" "Combine!" "ep2_rebel.reb_combine02" "Combine coming!" "ep2_rebel.reb_combine03" "Combine over there!" "ep2_rebel.reb_die01" "[death sounds]" "ep2_rebel.reb_die02" "[death sounds]" "ep2_rebel.reb_die03" "[death sounds]" "ep2_rebel.reb_die04" "[death sounds]" "ep2_rebel.reb_die05" "[death sounds]" "ep2_rebel.reb_following01" "I'll follow you." "ep2_rebel.reb_following02" "I'm following you." "ep2_rebel.reb_following03" "Lead the way." "ep2_rebel.reb_following04" "Mind if I tag along?" "ep2_rebel.reb_greet01" "Hey doc." "ep2_rebel.reb_greet02" "Doctor Freeman." "ep2_rebel.reb_greet03" "Gordon Freeman." "ep2_rebel.reb_greet04" "Howdy Doc." "ep2_rebel.reb_greet05" "Hi." "ep2_rebel.reb_greet06" "Hey there Freeman." "ep2_rebel.reb_greet07" "Hey there Doc." "ep2_rebel.reb_headcrabs01" "Heads up for headcrabs." "ep2_rebel.reb_headcrabs02" "Headcrabs!" "ep2_rebel.reb_headcrabs03" "Head humpers." "ep2_rebel.reb_headcrabs04" "Heads up! Hahaha." "ep2_rebel.reb_headcrabs05" "These things can have my head when they chew it off my cold, dead neck." "ep2_rebel.reb_headcrabs06" "Don't let em near your head." "ep2_rebel.reb_headcrabs07" "Crabs." "ep2_rebel.reb_headcrabs08" "Watch your heads." "ep2_rebel.reb_headcrabs09" "The colors on this head don't run you bastards." "ep2_rebel.reb_hunters01" "Can we get a move on?" "ep2_rebel.reb_hunters02" "Well now what?" "ep2_rebel.reb_hunters03" "What are we waiting for?" "ep2_rebel.reb_hunters04" "That's a nice suit." "ep2_rebel.reb_hunters05" "You know, orange is your color; looks good on you." "ep2_rebel.reb_hunters06" "I hear things are better back in the city." "ep2_rebel.reb_imhurt01" "I'm hurt." "ep2_rebel.reb_imhurt02" "I'm hurt." "ep2_rebel.reb_killshots01" "Yeah," "ep2_rebel.reb_killshots02" "Yeah." "ep2_rebel.reb_killshots03" "Yeah." "ep2_rebel.reb_killshots04" "Yeah." "ep2_rebel.reb_killshots05" "Got one." "ep2_rebel.reb_killshots06" "Got one!" "ep2_rebel.reb_killshots07" "Got one." "ep2_rebel.reb_killshots08" "Like that?" "ep2_rebel.reb_killshots09" "Like that?" "ep2_rebel.reb_killshots10" "One down." "ep2_rebel.reb_killshots11" "One down." "ep2_rebel.reb_killshots12" "That's one down." "ep2_rebel.reb_killshots13" "Take that!" "ep2_rebel.reb_killshots14" "Whoo take that." "ep2_rebel.reb_killshots15" "Die!" "ep2_rebel.reb_killshots16" "Die." "ep2_rebel.reb_killshots17" "Die!" "ep2_rebel.reb_killshots18" "Yeah." "ep2_rebel.reb_killshots19" "Yeah." "ep2_rebel.reb_killshots20" "Yeah." "ep2_rebel.reb_killshots21" "Oooh yeah!" "ep2_rebel.reb_killshots22" "[laugh]" "ep2_rebel.reb_killshots23" "[laugh]" "ep2_rebel.reb_killshots24" "Eat it!" "ep2_rebel.reb_killshots25" "Hey, eat this." "ep2_rebel.reb_killshots26" "Eat it!" "ep2_rebel.reb_laugh01" "[laugh]" "ep2_rebel.reb_laugh02" "[laugh]" "ep2_rebel.reb_laugh03" "[laugh]" "ep2_rebel.reb_laugh04" "[laugh]" "ep2_rebel.reb_leading01" "This way freeman." "ep2_rebel.reb_leading02" "You want to follow me?" "ep2_rebel.reb_leading03" "Come on Freeman." "ep2_rebel.reb_leading04" "Come on Doc." "ep2_rebel.reb_manhacks01" "Manhacks!" "ep2_rebel.reb_manhacks02" "Here come the hacks!" "ep2_rebel.reb_manhacks03" "Here come the hacks!" "ep2_rebel.reb_medkit01" "Here have a medkit." "ep2_rebel.reb_medkit02" "Here have a medkit." "ep2_rebel.reb_medkit03" "Medkit coming your way." "ep2_rebel.reb_medkit04" "Take a medkit." "ep2_rebel.reb_medkit05" "Here's a medkit doc." "ep2_rebel.reb_medkit06" "You better heal up doc." "ep2_rebel.reb_medkit07" "You better heal up doc." "ep2_rebel.reb_medkit08" "Here take this." "ep2_rebel.reb_medkit09" "Here you go doc." "ep2_rebel.reb_nevergonnamakeit01" "I'm never gonna make it." "ep2_rebel.reb_nevergonnamakeit02" "I'm never gonna make it." "ep2_rebel.reb_nevergonnamakeit03" "I'm never gonna make it." "ep2_rebel.reb_nevergonnamakeit04" "I'm never gonna make it." "ep2_rebel.reb_newweapon01" "Oh man, I've been wanting one of these." "ep2_rebel.reb_newweapon02" "Nice." "ep2_rebel.reb_newweapon03" "Oh yeah." "ep2_rebel.reb_newweapon04" "Look what I found." "ep2_rebel.reb_newweapon05" "This is like a power up." "ep2_rebel.reb_newweapon06" "This'll even theodds." "ep2_rebel.reb_newweapon07" "Oh cool." "ep2_rebel.reb_newweapon08" "Now I'm ready" "ep2_rebel.reb_newweapon09" "Heh. I'll take this." "ep2_rebel.reb_newweapon10" "This'll work." "ep2_rebel.reb_newweapon11" "Anyone mind if I take this?" "ep2_rebel.reb_newweapon12" "Mine now, mine." "ep2_rebel.reb_pain01" "[pain]" "ep2_rebel.reb_pain02" "[pain]" "ep2_rebel.reb_pain03" "[pain]" "ep2_rebel.reb_pain04" "[pain]" "ep2_rebel.reb_pain05" "[pain]" "ep2_rebel.reb_pain06" "[pain]" "ep2_rebel.reb_pain07" "[pain]" "ep2_rebel.reb_pain08" "[pain]" "ep2_rebel.reb_pain09" "[pain]" "ep2_rebel.reb_pain10" "[pain]" "ep2_rebel.reb_pain11" "[pain]" "ep2_rebel.reb_pain12" "[pain]" "ep2_rebel.reb_pain13" "[pain]" "ep2_rebel.reb_pain14" "[pain]" "ep2_rebel.reb_pain15" "[pain]" "ep2_rebel.reb_pain16" "[pain]" "ep2_rebel.reb_pain17" "[pain]" "ep2_rebel.reb_pain18" "[pain]" "ep2_rebel.reb_pain19" "[pain]" "ep2_rebel.reb_pain20" "[pain]" "ep2_rebel.reb_pain21" "[pain]" "ep2_rebel.reb_pain22" "[pain]" "ep2_rebel.reb_pain23" "[pain]" "ep2_rebel.reb_pain24" "[pain]" "ep2_rebel.reb_pain25" "[pain]" "ep2_rebel.reb_pain26" "[pain]" "ep2_rebel.reb_pain27" "[pain]" "ep2_rebel.reb_pain28" "[pain]" "ep2_rebel.reb_pardon01" "Sorry doc." "ep2_rebel.reb_pardon02" "Excuse me." "ep2_rebel.reb_pardon03" "Sorry." "ep2_rebel.reb_pardon04" "Whoops." "ep2_rebel.reb_pardon05" "My fault." "ep2_rebel.reb_pardon06" "I'm sorry about that doc." "ep2_rebel.reb_playerdeath01" "Oh man, not Freeman." "ep2_rebel.reb_playerdeath02" "Hey, that guy, what his name? Just died." "ep2_rebel.reb_playerdeath03" "[empty]" "ep2_rebel.reb_playerdeath04" "That's it, I quit." "ep2_rebel.reb_playerdeath05" "Runnnn!" "ep2_rebel.reb_playerdeath06" "Every man for himself. Every man for himself." "ep2_rebel.reb_playerdeath07" "Is Freeman ok?" "ep2_rebel.reb_playerdeath08" "You ok doc?" "ep2_rebel.reb_playerdeath09" "Doc.. Doc... doc!" "ep2_rebel.reb_reload01" "Gotta reload." "ep2_rebel.reb_reload02" "Gotta reload." "ep2_rebel.reb_reload03" "Reloading!" "ep2_rebel.reb_reload04" "Reloading!" "ep2_rebel.reb_reload05" "Reloading!" "ep2_rebel.reb_reload06" "Reloading!" "ep2_rebel.reb_reload07" "Reloading!" "ep2_rebel.reb_reload08" "One sec, I gotta reload." "ep2_rebel.reb_reload09" "One sec, I gotta reload." "ep2_rebel.reb_striders01" "Oh god, strider!" "ep2_rebel.reb_striders02" "Striders!" "ep2_rebel.reb_striders03" "Strider!" "ep2_rebel.reb_striders04" "Strider!" "ep2_rebel.reb_striders05" "Striderrr!" "ep2_rebel.reb_striders06" "Oh god, strider!" "ep2_rebel.reb_striders07" "Striders!" "ep2_rebel.reb_striders08" "Strider!" "ep2_rebel.reb_striders09" "Striderrr!" "ep2_rebel.reb_striders10" "Striderr!" "ep2_rebel.reb_thatsitforme01" "That's it for me." "ep2_rebel.reb_thatsitforme02" "That's it for me." "ep2_rebel.reb_thatsitforme03" "That's it... That's it for me." "ep2_rebel.reb_turretdown01" "Got a turret down." "ep2_rebel.reb_turretdown02" "Turret down." "ep2_rebel.reb_turretdown03" "That turret's had it." "ep2_rebel.reb_turretdown04" "That turret's cooked." "ep2_rebel.reb_turretdown05" "Watch your turret Doc!" "ep2_rebel.reb_use_deny01" "No." "ep2_rebel.reb_use_deny02" "Nah." "ep2_rebel.reb_use_deny03" "I don't think so." "ep2_rebel.reb_use_deny04" "Ain't gonna happen." "ep2_rebel.reb_use_deny05" "No thanks I'm good." "ep2_rebel.reb_use_deny06" "Nope." "ep2_rebel.reb_use_deny07" "uh-huh." "ep2_rebel.reb_use_deny08" "Not right now." "ep2_rebel.reb_use_deny09" "Hell no." "ep2_rebel.reb_use_deny10" "Hell no!" "ep2_rebel.reb_warnings01" "Look out. " "ep2_rebel.reb_warnings02" "Watch out." "ep2_rebel.reb_warnings03" "Oh no! A turret just went kaput!" "ep2_rebel.reb_warnings04" "Uh oh" "ep2_rebel.reb_warnings05" "Uh oh" "ep2_rebel.reb_warnings06" "Shit" "ep2_rebel.reb_warnings07" "Get back!" "ep2_rebel.reb_warnings08" "Get Down!" "ep2_rebel.reb_warnings09" "Duck!" "ep2_rebel.reb_warnings10" "Take cover" "ep2_rebel.reb_warnings11" "Head up." "ep2_rebel.reb_zombies01" "Oh god, Zombies." "ep2_rebel.reb_zombies02" "Zombies!" "ep2_rebel.reb_zombies03" "Zombies." "ep2_rebel.reb_zombies04" "Here come zombies." "ep2_rebel.reb_zombies05" "It's a zombie." "ep2_rebel.reb_zombies06" "It's a... hey! I used to know that guy." "MISSING" "[cheering]" "ep_02.sheckley_12crazy" "12's going crazy!" "ep_02.sheckley_24lit" "24's lit up!" "ep_02.sheckley_24swarm" "Swarm at 24!" "ep_02.sheckley_36again" "36 again!" "ep_02.sheckley_36majorswarm" "Major swarm!" "ep_02.sheckley_36overthere" "Over there!" "ep_02.sheckley_aboutthat" "Yeah, well, about that... " "ep_02.sheckley_aboutthat_alt" "Yeah, well, about that... " "ep_02.sheckley_afteralyx" "They're going after Alyx!" "ep_02.sheckley_ahcrap" "Ahh crap!" "ep_02.sheckley_altvortarrive" "Hey! It's the vorts! They made it!" "ep_02.sheckley_and12" "And 12!" "ep_02.sheckley_and24" "And 24!" "ep_02.sheckley_and36" "And 36!" "ep_02.sheckley_andbreach" "And the Breach!" "ep_02.sheckley_at12" "They're at 12!" "ep_02.sheckley_at12again" "They're at 12 again!" "ep_02.sheckley_atbreach" "They're at the breach!" "ep_02.sheckley_awayfromvort" "Get em away from the vort!" "ep_02.sheckley_badturret" "That's the one we call the Great Satan." "ep_02.sheckley_badturret_alt" "That's the one we like to call the Great Satan" "ep_02.sheckley_betweenwave_01" "All right, doc!" "ep_02.sheckley_betweenwave_02" "Doc, you ever see an antlion before?" "ep_02.sheckley_betweenwave_03" "Yeah!" "ep_02.sheckley_betweenwave_04" "All right!" "ep_02.sheckley_betweenwave_05" "I hope that was the last wave." "ep_02.sheckley_betweenwave_06" "We're doin' pretty good." "ep_02.sheckley_betweenwave_conver1_01" "Yeah, we all got ten, there's hundreds of 'em." "ep_02.sheckley_betweenwave_conver2_01" "What?" "ep_02.sheckley_betweenwave_conver2_02" "WHAT?" "ep_02.sheckley_betweenwave_conver3_01" "What the hell makes you think that?" "ep_02.sheckley_betweenwave_conver4_01" "If you see a bug on me, how about you try and get it off next time." "ep_02.sheckley_betweenwave_conver4_02" "Yeah. No. Sure. They're only like five feet tall. " "ep_02.sheckley_breachagain" "The breach again!" "ep_02.sheckley_bye01" "See ya! " "ep_02.sheckley_bye02" "Good luck out there" "ep_02.sheckley_cantholdout" "We can't hold out much longer." "ep_02.sheckley_cavalry" "I think you mean cavalry." "ep_02.sheckley_comingfrom24" "They're coming from 24 again!" "ep_02.sheckley_cover12" "Cover 12!" "ep_02.sheckley_cover24" "Cover 24!" "ep_02.sheckley_cover36" "Cover 36!" "ep_02.sheckley_covervort" "Cover the vort!" "ep_02.sheckley_dochelpvort" "Doc, help the vort!" "ep_02.sheckley_dontcount01" "Let's move! " "ep_02.sheckley_dontcount02" "We have to defend the vort." "ep_02.sheckley_downhere01" "As long as you're down here, Freeman, maybe you can give us a hand. " "ep_02.sheckley_downhere02" "Let me show you how the antlion sensors work." "ep_02.sheckley_everywhere" "Oh God, they're coming from everywhere!" "ep_02.sheckley_fightlion_01" "Hey Griggs, did you see that?" "ep_02.sheckley_fightlion_02" "Griggs, over there!" "ep_02.sheckley_following01" "On my way." "ep_02.sheckley_following02" "Yeah, yeah." "ep_02.sheckley_followme01" "C'mon, Griggsy, move it." "ep_02.sheckley_followme02" "Let's go Griggs." "ep_02.sheckley_followme03" "Over here Griggs. Hustle it." "ep_02.sheckley_followme04" "Come on, come on, let's go." "ep_02.sheckley_followme05" "Come on, try to keep up." "ep_02.sheckley_followme06" "Are you coming or what?" "ep_02.sheckley_gogriggs" "All right, Griggs!" "ep_02.sheckley_gohelpvort" "Freeman, go help the vort!" "ep_02.sheckley_helldoesthatmean" "What the hell does that mean, anyway?" "ep_02.sheckley_idiot02" "You idiot, " "ep_02.sheckley_idiot03" "that's Gordon Freeman" "ep_02.sheckley_incom36" "Incoming at 36! " "ep_02.sheckley_junc_followvortnag01" "Better get moving, Doc. Follow the Vort." "ep_02.sheckley_junc_followvortnag02" "Seriously, Freeman, you need to get going." "ep_02.sheckley_junc_followvortnag03" "Ms. Vance doesn't look so great, Doc. You better hurry up and follow the Vort." "ep_02.sheckley_junc_followvortnag04" "We're all tired, Freeman, but you can't just sit around here. Follow the Vort!" "ep_02.sheckley_junc_yousaidthat" "I can't believe you said that." "ep_02.sheckley_keepeye" "Freeman! Keep your eye on the lights!" "ep_02.sheckley_keepmoving" "Just shut up and keep movin'." "ep_02.sheckley_keepsupplies" "Hey Griggs, you might want to show Dr. Freeman where we keep all the supplies, huh?" "ep_02.sheckley_killlion_01" "Hahah." "ep_02.sheckley_killlion_02" "Should I leave some for you Griggs, huh?" "ep_02.sheckley_killlion_03" "Yeah. Yeah!" "ep_02.sheckley_lookalive" "Look alive!" "ep_02.sheckley_moreat12" "More at 12!" "ep_02.sheckley_moreat1breach" "More at the breach!" "ep_02.sheckley_moreat24" "More at 24!" "ep_02.sheckley_moreat36" "More at 36!" "ep_02.sheckley_needagun" "Hey Doc, if you need a gun, there's extras around." "ep_02.sheckley_needsomehelp" "I might need some help on this one." "ep_02.sheckley_nestbigger" "That nest must be bigger than we thought." "ep_02.sheckley_neverseen" "Never seen this many all at once." "ep_02.sheckley_onedge01" "Don't listen to him, Doc. " "ep_02.sheckley_onedge02" "We're on edge because this place is riddled with antlions." "ep_02.sheckley_onelight" "One light!" "ep_02.sheckley_onenoproblem" "No problem." "ep_02.sheckley_pickturretup" "Pick your turret up!" "ep_02.sheckley_protectvort" "Protect the vort!" "ep_02.sheckley_quietyou" "Quiet you." "ep_02.sheckley_rightturret" "Right that turret!" "ep_02.sheckley_somesupplies" "Got some supplies over here if you need em. Health and ammo. That sort of thing." "ep_02.sheckley_swarmatbreach" "Swarm! Swarm at the breach!" "ep_02.sheckley_theory01" "Yeah, well, that's a theory I'd rather not test. " "ep_02.sheckley_theory02" "We're down to our last two turrets, " "ep_02.sheckley_theory03" "and even these are held together by baling wire and duct tape at this point.  " "ep_02.sheckley_theory04" "Nice to have em in a pinch, " "ep_02.sheckley_theory05" "but I wouldn't exactly trust em with my life." "ep_02.sheckley_thosevortswant" "Don't look at me, I don't know what those vorts want" "ep_02.sheckley_threelights" "Three lights! We got three lights!" "ep_02.sheckley_threeomg" "Oh my God!" "ep_02.sheckley_threeswarm" "Swarm!" "ep_02.sheckley_thrubreach" "They're coming through the breach!" "ep_02.sheckley_toomany" "Too many!" "ep_02.sheckley_training01" "This sensor will light up if an antlion is coming down this tunnel." "ep_02.sheckley_training02" "More lights means more antlions." "ep_02.sheckley_training03" "When a tunnel lights up, we move a few turrets in front of it. " "ep_02.sheckley_training04" "Pretty simple, eh, Doc?" "ep_02.sheckley_trainingnags01" "Hey, Freeman, come on over here." "ep_02.sheckley_trainingnags02" "Hey, Doc! Over here." "ep_02.sheckley_trainingnags03" "Done looking around? We really gotta get ready." "ep_02.sheckley_trainingnags04" "This is serious, Doc. I need to show you how the defense system works before the next attack." "ep_02.sheckley_trainingnags05" "Hey Griggs, you might want to show Dr. Freeman where we keep all the supplies, huh?" "ep_02.sheckley_tunnelpanic_01" "Oh shit, the whole place is lit up. Grab a tunnel!" "ep_02.sheckley_tunnelpanic_02" "The whole place is lightin' up, grab a tunnel!" "ep_02.sheckley_turretbroke" "Ahh! The last turret just broke!" "ep_02.sheckley_turretdown01" "Turret down!" "ep_02.sheckley_turretdown02" "One of the turrets got knocked over." "ep_02.sheckley_turretfeet" "Get those turrets back on their feet!" "ep_02.sheckley_turretsturrets" "Turrets! Turrets!" "ep_02.sheckley_twolights" "Two lights." "ep_02.sheckley_twothatmeans" "That means two or three, right?" "ep_02.sheckley_underest" "I think we misunderestimated." "ep_02.sheckley_vortintrouble" "The VORT needs help!" "ep_02.sheckley_vortsaidonway01" "The vortigaunt said he was on the way. " "ep_02.sheckley_vortsaidonway02" "Dr. Freeman, Alyx Vance is over here." "ep_02.sheckley_vortsaidonway03" "The vort's trying to patch her up." "ep_02.sheckley_vortscalling" "The vorts are calling you." "ep_02.sheckley_vortswantyou" "Ah, I think the vorts want you down there." "ep_02.sheckley_watchall" "Got to watch all the tunnels, Freeman!" "ep_02.sheckley_watchvorts_01" "I'm glad they're on our side." "ep_02.sheckley_watchvorts_02" "Look at 'em go!" "ep_02.sheckley_watchvorts_03" "Griggsy, don't get near the green lightning." "ep_02.sheckley_watchvorts_04" "Eat the Vortessence, you ant bastards!" "ep_02.sheckley_wecandothis" "More lights, we can do this." "ep_02.sheckley_wegot_12_01" "We got 12!" "ep_02.sheckley_wegot_12_02" "We'll take 12!" "ep_02.sheckley_wegot_24_01" "We got 24!" "ep_02.sheckley_wegot_24_02" "We'll take 24!" "ep_02.sheckley_wegot_36_01" "We got 36!" "ep_02.sheckley_wegot_36_02" "We'll take 36!" "ep_02.sheckley_wegot_breach_01" "We got the breach!" "ep_02.sheckley_wegot_breach_02" "We'll take the breach!" "ep_02.sheckley_whysomany" "Why are there so many?" "ep_02.sheckley_youtake_12_01" "Hey doc, you cover 12!" "ep_02.sheckley_youtake_12_02" "You handle 12, Doc!" "ep_02.sheckley_youtake_24_01" "Hey doc, you cover 24!" "ep_02.sheckley_youtake_24_02" "You handle 24, Doc!" "ep_02.sheckley_youtake_36_01" "Hey doc, you cover 36!" "ep_02.sheckley_youtake_36_02" "You handle 36, Doc!" "ep_02.sheckley_youtake_breach_01" "Hey doc, you cover the breach!" "ep_02.sheckley_youtake_breach_02" "You handle the breach, Doc!" "ep_02.sheckley_youturrets" "Dr. Freeman, you take care of the turrets." "ep_02.rebc_chop_bootsmysize4" "Do you think those boots are my size?" "ep_02.rebc_chop_hit01" "Return to sender." "ep_02.rebc_chop_hit02" "That's gonna leave a mark." "ep_02.rebc_chop_hit03" "Doc, you're really puttin on a clinic." "ep_02.rebc_chop_hit04" "How do you like a taste of your own medicine?" "ep_02.rebc_chop_shipdown01" "It's all over but the shouting!" "ep_02.rebc_chop_shipdown02" "I give the Combine a lot of credit, though. They're tough competitors, a real class act." "ep_02.reb_tvwatching_01" "Hey, I was watching that!" "ep_02.reb_tvwatching_02" "Thanks, Freeman." "ep_02.reb_tvwatching_03" "[Groan...]" "ep_02.reb_tvwatching_04" "I hate my life." "ep_02.vort_03_urgent_idle_01" "I sense the Alyx Vance's thread unraveling. " "ep_02.vort_03_urgent_idle_02" "Let us hurry, Freeman. " "ep_02.vort_03_urgent_idle_03" "We must make haste." "ep_02.vort_03_urgent_idle_04" "The Alyx Vance depends on our success." "ep_02.vort_03_urgent_idle_05" "I feel it - she fades." "ep_02.vort_03_urgent_idle_06" "Onward, Freeman!" "ep_02.vort_03_urgent_idle_07" "The Alyx Vance cannot remain corporeal for much longer." "ep_02.vort_03_urgent_idle_08" "We must hasten. " "ep_02.vort_04_elevator_descend_01" "I descend!" "ep_02.vort_04_elevator_descend_02" "Abide a moment longer, Freeman, that we may proceed together!" "ep_02.vort_04_enter_elevator_01" "Freeman!" "ep_02.vort_04_enter_elevator_02" "Attend!" "ep_02.vort_04_enter_elevator_03" "Summon the elevator!" "ep_02.vort_acid_01" "Beware, Freeman, acid!" "ep_02.vort_acid_02" "These ones burn flesh!" "ep_02.vort_antlions_arrive_01" "Antlions!" "ep_02.vort_antlions_arrive_02" "Antlions approach!" "ep_02.vort_basket_puzzle_01" "That appears to have had some effect." "ep_02.vort_basket_puzzle_02" "The Freeman's plan is working!" "ep_02.vort_basket_puzzle_03" "Continue that line of action, Freeman." "ep_02.vort_basket_success_01" "Well done. " "ep_02.vort_basket_success_02" "The way is unbarred. " "ep_02.vort_basket_success_03" "We must press forward! " "ep_02.vort_breakweb01" "Others of your kind less fortunate must have sheltered here." "ep_02.vort_breakweb02" "The sad fate of these others is our good fortune." "ep_02.vort_breakweb03" "Grim piñata...." "ep_02.vort_bridge_attempt" "It appears they attempted an escape, but made it no farther than the abyss" "ep_02.vort_bridge_depleted01" "Its power supply is depleted." "ep_02.vort_bridge_depleted02" "The gun would appear to be powerless." "ep_02.vort_bridge_farewell" "Likewise! And farewell! It has been an honor!" "ep_02.vort_bridge_gofm01" "Go, Freeman." "ep_02.vort_bridge_gofm02" "I will look after the Alyx Vance." "ep_02.vort_bridge_gunlacks" "It is conceivable I can supply the power this gun lacks." "ep_02.vort_bridge_honored" "Our bonds are of nature and require no gratitude." "ep_02.vort_bridge_host01" "I detect numerous host-parasites in the depths." "ep_02.vort_bridge_host02" "The recent refugees have had no experience in repelling common predators." "ep_02.vort_bridge_hunt01" "I fear a more urgent errand demands our attention:  " "ep_02.vort_bridge_hunt02" "There are Advisors yet unhatched. " "ep_02.vort_bridge_hunt03" "We must see to it that they remain so." "ep_02.vort_bridge_nogoodend01" "But came to no good end themselves." "ep_02.vort_bridge_nogoodend02" "Headcrabs have had their way with both parties." "ep_02.vort_bridge_recommend" "We recommend the Freeman for this task." "ep_02.vort_bridge_takeupaim01" "That condition will not last long if you plunge into the toxins below. " "ep_02.vort_bridge_takeupaim02" "We would do well to lend our protection from above, while Freeman skirts the hazards in the pit." "ep_02.vort_bridge_thismountgun" "This mounted gun may prove useful." "ep_02.vort_bridge_thisroad" "This road will take you near White Forest, but be wary that others may use it as well." "ep_02.vort_canyon_advisor01" "Ah yes, that is an advisor" "ep_02.vort_canyon_advisor02" "Many were dispersed from the citadel when its destruction was imminent" "ep_02.vort_canyon_advisor03" "Now with overwatch decapitated they will mobilize local forces until ties are reestablished with the realm of command." "ep_02.vort_canyon_enclavesentries01" "The humans have their enclave on the rim of this canyon. " "ep_02.vort_canyon_enclavesentries02" "I do not see their sentries." "ep_02.vort_canyon_farfetch" "Such a theory is hardly far-fetched." "ep_02.vort_canyon_guardianrage01" "The guardian is enraged over our theft of the extract." "ep_02.vort_canyon_guardianrage02" "If it tries to hinder our progress, we will have no choice but to kill it." "ep_02.vort_canyon_podparade01" "Yes, and they carry Shu'ulathoi. Advisors, still in incubation pods." "ep_02.vort_canyon_podparade02" "They gather and unite the scattered Combine forces." "ep_02.vort_canyon_podparade03" "That is why we must hunt and kill all we can before they emerge and gain their full power." "ep_02.vort_canyon_purpose" "They move north with great purpose." "ep_02.vort_canyon_puzzling" "Puzzling. The sentries should have spotted us by now." "ep_02.vort_canyon_reside01" "I know of humans with a vehicle, not far from here." "ep_02.vort_canyon_reside02" "They will understand our urgent need." "ep_02.vort_canyon_towf" "I fear at first, to white forest." "ep_02.vort_combat_combined01" "It is unfortunate the Freeman's suit permits external harm." "ep_02.vort_combat_combined02" "Your suit shows signs of stress, Freeman!" "ep_02.vort_extract_accompany" "Now, Freeman. Accompany!" "ep_02.vort_extract_aciddamage01" "We have learned to exterminate the acid-lions from a distance." "ep_02.vort_extract_aciddamage02" "Beware their caustic spray!" "ep_02.vort_extract_aciddamage03" "Avoid close contact, Freeman!" "ep_02.vort_extract_aciddamage04" "Explosive pest!" "ep_02.vort_extract_aciddamage05" "Direct contact with such a foe is hardly wise." "ep_02.vort_extract_aciddamage06" "Save your skills in melee for less explosive enemies." "ep_02.vort_extract_acidinfo01" "Beware, the acid-lions spit from a distance!" "ep_02.vort_extract_acidinfo02" "Guard yourself against the corrosive spray!" "ep_02.vort_extract_acidinfo03" "Such spittle-it burns." "ep_02.vort_extract_acidinfo04" "From afar, they squirt their acid!" "ep_02.vort_extract_acidinfo05" "Beware the acid-lions. Their corrosive spray permits quick carving of rock passages, but also serves as a strong deterrent to hive robbers like ourselves." "ep_02.vort_extract_agreed" "Agreed!" "ep_02.vort_extract_agreed02" "Agreed!" "ep_02.vort_extract_ahyes" "Ah, yes!" "ep_02.vort_extract_almosthere" "The lift, Freeman! It is almost here!" "ep_02.vort_extract_amusing" "Well, this is all very amusing, but we must not forget the gravity of our errand to heal the Alyx Vance." "ep_02.vort_extract_ancientguard" "Ah-the ancient guardian! Retrieving the extract may not be unchallenging." "ep_02.vort_extract_antsahead01" "Careful, Freeman, although far from clever, the antlions will ambush us where they can." "ep_02.vort_extract_antsahead02" "They lurk, just ahead!" "ep_02.vort_extract_antsahead03" "Be cautious at each turn!" "ep_02.vort_extract_bond01" "Truly, Freeman, well done. " "ep_02.vort_extract_bond02" "You bear some traits we thought innate to vortikind. " "ep_02.vort_extract_bond03" "Antlion husbandry was once our ancestral practice." "ep_02.vort_extract_bond04" "The creatures exude many valuable compounds, but the extract is the most prized by far." "ep_02.vort_extract_bond05" "It dissolves the false veils that divide the vortessence." "ep_02.vort_extract_bond06" "All this you shall witness when---" "ep_02.vort_extract_bounty01" "Ah, excellent-a bounty of larval extract. " "ep_02.vort_extract_bounty02" "This should only take a moment." "ep_02.vort_extract_bravely" "Bravely done, Freeman! When you reach the lower chamber, you must find a way to summon me!" "ep_02.vort_extract_chairman" "A poignant scene. An eternity's repose. It brings peaceful thoughts, does it not?" "ep_02.vort_extract_constantobst" "What next in the parade of constant obstacles?" "ep_02.vort_extract_counterintuitive" "Although it seems counterintuitive, I believe we must ascend to reach the nectarium." "ep_02.vort_extract_covert" "This calls for covert progress rather than confrontation." "ep_02.vort_extract_densrundeep01" "Freeman, attend. " "ep_02.vort_extract_densrundeep02" "These antlion dens run deep. " "ep_02.vort_extract_densrundeep03" "In every nest, there is a great nectarium where the creatures store their most precious glandular extract. " "ep_02.vort_extract_densrundeep04" "We vortikind possess an ancient affinity with this peculiar secretion, and know how to transmute its properties." "ep_02.vort_extract_densrundeep05" "But the route is bound to be hazardous." "ep_02.vort_extract_densrundeep06" "Your aide is most appreciated." "ep_02.vort_extract_dire" "Dire sublimity!" "ep_02.vort_extract_donotkill" "Remember, do not kill the guardian or the extract will be ruined!" "ep_02.vort_extract_dreamsdonotfollow01" "So many crates into the abyss." "ep_02.vort_extract_dreamsdonotfollow02" "I only hope our dreams do not follow them. " "ep_02.vort_extract_elude" "The Freeman must not kill the guardian! Its death cries would curdle the extract!" "ep_02.vort_extract_emergency" "---But hold! The Alyx Vance is slipping away... We must hurry!" "ep_02.vort_extract_fallingtrap01" "What did the Freeman expect to find down there?" "ep_02.vort_extract_fallingtrap02" "Truly, the Freeman leaves no path unexplored." "ep_02.vort_extract_findaway01" "Surely the Freeman can find a way to activate this lift. " "ep_02.vort_extract_findaway02" "The Alyx Vance depends on us." "ep_02.vort_extract_findnectarium01" "Press on to the nectarium!" "ep_02.vort_extract_findnectarium02" "I sense the extract grows near. We must hurry!" "ep_02.vort_extract_findnectarium03" "We are on the right path to the nectarium." "ep_02.vort_extract_findnectarium04" "Do you smell it, Freeman? The extract? The nectarium is near." "ep_02.vort_extract_findnectarium05" "Each step brings us nearer to the nectarium. We must not tarry." "ep_02.vort_extract_findnectarium06" "Forward, Freeman! To the nectarium!" "ep_02.vort_extract_findnectarium07" "The route is circuitous, but arrival in the nectarium is guaranteed." "ep_02.vort_extract_finequality01" "Secretions of the finest quality. " "ep_02.vort_extract_finequality02" "Let us return now to the Alyx Vance." "ep_02.vort_extract_flipants01" "We make an admirable team with the Freeman." "ep_02.vort_extract_flipants02" "The Freeman is a worthy companion." "ep_02.vort_extract_flipants03" "We work well together!" "ep_02.vort_extract_flipants04" "Ably done!" "ep_02.vort_extract_flipants05" "What skill!" "ep_02.vort_extract_fmhurry" "The Freeman must hurry!" "ep_02.vort_extract_fmitistime" "Freeman, it is time!" "ep_02.vort_extract_fmnotime" "There is no time to tarry!" "ep_02.vort_extract_fortunately" "Fortunately we have the Freeman..." "ep_02.vort_extract_haltattend" "Halt, Freeman! And attend!" "ep_02.vort_extract_hardwork01" "The scent of ripe perfection beckons. " "ep_02.vort_extract_hardwork02" "Follow, Freeman, while I track it to the source. " "ep_02.vort_extract_hardwork03" "You have done the hardest work, admitting entrance to this chamber. " "ep_02.vort_extract_hardwork04" "Truly, the life of Alyx Vance is in able hands." "ep_02.vort_extract_hence" "Hence, Freeman!" "ep_02.vort_extract_howdescend" "But how...how shall we descend?" "ep_02.vort_extract_humanmark" "A human is needed..." "ep_02.vort_extract_imbibe" "Join now as we imbibe the extract." "ep_02.vort_extract_injuriesdeep01" "Her injuries are grave. " "ep_02.vort_extract_injuriesdeep02" "This will necessitate deep submersion in the vortessence." "ep_02.vort_extract_joinmefm01" "Please, Freeman. " "ep_02.vort_extract_joinmefm02" "Join me." "ep_02.vort_extract_joinusfree" "Join us, Freeman!" "ep_02.vort_extract_journeydeep01" "I will make the journey to seek the extract deep within the nest, in the sacred nectarium. " "ep_02.vort_extract_journeydeep02" "But I cannot hope to bring it back alone." "ep_02.vort_extract_keen01" "The antlions are keen to our presence. " "ep_02.vort_extract_keen02" "Expect ever greater resistance as we proceed." "ep_02.vort_extract_laddertop" "Ahah! No pit would be complete without a Freeman climbing out of it." "ep_02.vort_extract_larvalaroma" "Ah! Such quantities of the larvae... such a heady aroma." "ep_02.vort_extract_liftalone" "That lift is too small to hold us both. Go on alone. I will join you when I can!" "ep_02.vort_extract_liftarrived" "The lift has arrived! Go quickly!" "ep_02.vort_extract_liftmovesnot01" "The power has been restored, but still the lift moves not. " "ep_02.vort_extract_liftmovesnot02" "There must be something more the Freeman can do!" "ep_02.vort_extract_liftnags01" "The lift, Freeman!" "ep_02.vort_extract_liftnags02" "The lift has arrived!" "ep_02.vort_extract_liftnags03" "The lift awaits, Freeman!" "ep_02.vort_extract_liftnags04" "Hurry, Freeman, take the lift aloft!" "ep_02.vort_extract_liftnags05" "To the lift, Freeman! Do not wait on me!" "ep_02.vort_extract_logic" "I detect a dawning light of logic in the Freeman's eyes!" "ep_02.vort_extract_magnificently" "The Freeman has done his task magnificently!" "ep_02.vort_extract_makehaste" "Make haste!" "ep_02.vort_extract_merge" "Merge with the vortessence!" "ep_02.vort_extract_nearness" "The guardian's presence guarantees the nearness of larval clusters. They are commonly posted near the young." "ep_02.vort_extract_nocrates" "Those crates were almost certainly of no value." "ep_02.vort_extract_notwise" "That was not perhaps the wisest of the Freeman's decisions." "ep_02.vort_extract_observefight" "Observe how they fight on below, heedless of our escape." "ep_02.vort_extract_pharynx" "Miraculous secretion!" "ep_02.vort_extract_pitythegen" "Pity the generator that requires a vortigaunt to operate it." "ep_02.vort_extract_promising" "The density of antlions is most promising. It all but ensures that we will find larval extract in the lower reaches." "ep_02.vort_extract_puzzling01" "Ah, a puzzling predicament of the sort which the Freeman is famed for swiftly solving. " "ep_02.vort_extract_puzzling02" "I will observe with great anticipation!" "ep_02.vort_extract_recalcitrance01" "Freeman, it would be good to counteract the lift's recalcitrance, that we may proceed." "ep_02.vort_extract_recalcitrance02" "The life of Alyx Vance is in our keeping!" "ep_02.vort_extract_rejoinplayer01" "I am with you, Freeman!" "ep_02.vort_extract_rejoinplayer02" "Fear not, Freeman, for I follow!" "ep_02.vort_extract_rejoinplayer03" "I follow the Freeman!" "ep_02.vort_extract_reunite01" "Ah, Freeman!" "ep_02.vort_extract_reunite02" "Ahoy, Freeman." "ep_02.vort_extract_reunite03" "Well met, Freeman." "ep_02.vort_extract_reunite04" "The Freeman has been missed." "ep_02.vort_extract_reunite05" "Truly, Freeman - too long have we been apart." "ep_02.vort_extract_savedcrates01" "The Freeman is a quick thinker and fast mover. " "ep_02.vort_extract_savedcrates02" "I think you will be very glad you saved those crates." "ep_02.vort_extract_secure" "We should proceed secure in the belief of copious larval extract in a nest of this size." "ep_02.vort_extract_sendup01" "Freeman! Send up the elevator!" "ep_02.vort_extract_sendup02" "I sense the Freeman, down below!" "ep_02.vort_extract_sendup03" "Activate the elevator, that we may reconvene!" "ep_02.vort_extract_sendup04" "Switch on the elevator!" "ep_02.vort_extract_sensor" "If this sensor is anything like the others, it is attuned to the presence of antlions." "ep_02.vort_extract_shaft01" "This shaft connects to the chamber above, where my kin sustain the Alyx Vance. " "ep_02.vort_extract_shaft02" "Once we have the extract, we can rejoin them quickly, provided we can restore elevator function." "ep_02.vort_extract_sheerbulk01" "The sheer bulk of this machinery suggests a brute force solution. " "ep_02.vort_extract_sheerbulk02" "But do not neglect the small and obvious details." "ep_02.vort_extract_slipperyslope" "Careful, Freeman! Recklessness is a slippery slope!" "ep_02.vort_extract_strikeforth" "Freeman, we must strike forth!" "ep_02.vort_extract_summoned" "So you have summoned the lift." "ep_02.vort_extract_theextract" "The extract!" "ep_02.vort_extract_theextract02" "The extract!" "ep_02.vort_extract_theextract03" "The extract!" "ep_02.vort_extract_tothelift" "To the lift, Freeman!" "ep_02.vort_extract_tothelift01" "To the lift, Freeman!" "ep_02.vort_extract_tothelift02" "Save yourself!" "ep_02.vort_extract_tothelift03" "I have the situation well in hand!" "ep_02.vort_extract_traces" "These traces of former habitation somehow sadden me." "ep_02.vort_extract_vastnectarium" "Ahhh! Never have I witnessed such a vast nectarium! Any extract taken from this nest will be of highest quality!" "ep_02.vort_extract_vibchasm01" "Behold! Across the chasm! " "ep_02.vort_extract_vibchasm02" "That immense repellant device promises surcease from endless antlion attacks!" "ep_02.vort_extract_vibchasm03" "If the Freeman is in agreement, let us find our way to that vibratory haven." "ep_02.vort_extract_vibdevice" "A vibratory device! These are most effective at repelling antlions, as the Freeman no doubt remembers." "ep_02.vort_extract_vibrespite" "That vibratory device may offer us some respite from our present foes. " "ep_02.vort_extract_weapons01" "The Freeman's weapons, though inferior, seem sufficient for the task. " "ep_02.vort_extract_weapons02" "Would that they were innate and required no replenishment." "ep_02.vort_extract_weightlift" "I am confident the Freeman will find a way to open that gate, so that we may proceed together." "ep_02.vort_extract_weighty" "This is a weighty matter, well suited to a physicist of your stature." "ep_02.vort_extract_wemustremain" "We must remain to keep the Alyx Vance alive!" "ep_02.vort_extract_werequire" "We require...the larval extract." "ep_02.vort_extract_willfollow" "I will follow the Freeman when I can." "ep_02.vort_extract_wind" "A wind from below bears the scent of extract. The stuff we seek lies at the bottom of this pit." "ep_02.vort_extract_wrongway01" "We stray, Freeman!" "ep_02.vort_extract_wrongway02" "We have taken a wrong turning. The nectarium lies elsewhere." "ep_02.vort_extract_wrongway03" "The scent of extract grows weaker!" "ep_02.vort_extract_wrongway04" "We are moving away from the nectarium. We must try another path." "ep_02.vort_extract_wrongway05" "We must try another direction...the extract aroma is weaker here." "ep_02.vort_extract_wrongway06" "This is not the way to the nectarium." "ep_02.vort_extract_wrongway07" "We must retrace our steps and try another route to the nectarium." "ep_02.vort_extract_yescompanion01" "Yes, take the Freeman! " "ep_02.vort_extract_yescompanion02" "There is no finer companion!" "ep_02.vort_extract_yesthefm01" "Take the Freeeman, yes!" "ep_02.vort_extract_yesthefm02" "Yes, take the Freeman, ah yes!" "ep_02.vort_extract_youareonto" "Yes, yes, I can see you are on to something!" "ep_02.vort_followvortnag_conver2_01" "No! Her thread unravels, but is not yet rent." "ep_02.vort_grp_agree01" "Just so" "ep_02.vort_grp_agree02" "Agreed!" "ep_02.vort_grp_agree03" "Mmmm" "ep_02.vort_grp_agree04" "Ah..." "ep_02.vort_grp_agree05" "Yes." "ep_02.vort_grp_agree06" "Indeed." "ep_02.vort_grp_agree07" "Well stated." "ep_02.vort_grp_agree08" "We are of one mind in this matter." "ep_02.vort_grp_greetings01" "Greetings " "ep_02.vort_grp_greetings02" "It is well" "ep_02.vort_grp_greetings03" "Mmmm..." "ep_02.vort_grp_greetings04" "Ah..." "ep_02.vort_grp_greetings05" "Yes..." "ep_02.vort_grubhealth01" "The small ones are quite appetizing." "ep_02.vort_grubhealth02" "The larvae yield the vortal pellet." "ep_02.vort_grubhealth03" "Do not overlook the larval pellet." "ep_02.vort_grubs4health01" "Do not neglect the larval pellets!" "ep_02.vort_grubs4health02" "A ready source of healing is at hand, Freeman! The grubs are here for our benefit!" "ep_02.vort_grubs4health03" "Freeman, you appear sickly. Avail yourself of larval pellets!" "ep_02.vort_guard_alyxshelter01" "Take shelter near the repellant device!" "ep_02.vort_guard_alyxshelter02" "The Alyx Vance will be safest where the vibrations are strongest." "ep_02.vort_guard_alyxshelter03" "A vibratory oasis!" "ep_02.vort_guard_killit" "At this time, you may kill it without consequence!" "ep_02.vort_guard_killit_nag01" "The cries of this Guardian no longer threaten our extract. Kill it, Freeman!" "ep_02.vort_guard_killit_nag02" "Freeman, we cannot proceed while the Guardian yet lives." "ep_02.vort_guard_killit_nag03" "The Guardian bars our way, but now we are free to destroy it." "ep_02.vort_guard_killit_nag04" "We cannot summon the lift until the Guardian is dead." "ep_02.vort_guard_killit_nag05" "If we are to press forward, the Guardian must die." "ep_02.vort_guard_killit_nag06" "If we are to survive, this Guardian must now die." "ep_02.vort_guard_killit_nag07" "Kill it, Freeman!" "ep_02.vort_guard_killit_nag08" "Kill the Guardian now!" "ep_02.vort_guard_killit_nag09" "The Guardian!" "ep_02.vort_guard_movetolift01" "Come now. The vehicle we seek is in the encampment above." "ep_02.vort_guard_movetolift02" "This lift will carry us to where the vehicle awaits." "ep_02.vort_guard_surfacesighting" "The guardian!" "ep_02.vort_guard_welldone01" "Well done, Freeman!" "ep_02.vort_guard_welldone02" "Freeman! You dispatched those guards with great dispatch!" "ep_02.vort_guard_welldone03" "Ah, it is a pity the guardians are out of season. No pheropods." "ep_02.vort_junc_ahfreeman" "Ah. Freeman. It is well. " "ep_02.vort_junc_ahfreeman02" "Ah, the Freeman. " "ep_02.vort_junc_almostvortal" "Almost vortal, this bond between you..." "ep_02.vort_junc_assistance01" "The Alyx Vance clings to the margins. " "ep_02.vort_junc_assistance02" "My kin are still some distance away. " "ep_02.vort_junc_assistance03" "For now we must not be disturbed. " "ep_02.vort_junc_attendtoalyx" "We must attend to the Alyx Vance. " "ep_02.vort_junc_badlyinjured01" "For a moment, indeed, you were. " "ep_02.vort_junc_badlyinjured02" "The Combine Hunters caused traumatic injury..." "ep_02.vort_junc_behold" "Behold!" "ep_02.vort_junc_bye01" "Farewell!" "ep_02.vort_junc_bye02" "Go safely!" "ep_02.vort_junc_bye03" "Travel well!" "ep_02.vort_junc_closerfm" "Closer, Freeman!" "ep_02.vort_junc_donotmove" "Move not." "ep_02.vort_junc_ebbs" "She ebbs!" "ep_02.vort_junc_exhausted" "We have exhausted their immediate number." "ep_02.vort_junc_fmcomecloser01" "Closer, Freeman! " "ep_02.vort_junc_fmcomecloser02" "The Alyx Vance requires a tether to the human realm." "ep_02.vort_junc_fmsignature01" "Freeman..." "ep_02.vort_junc_fmsignature02" "Come close..." "ep_02.vort_junc_fmsignature03" "As one of her race, her frequency," "ep_02.vort_junc_fmsignature04" "we require your vortal signature." "ep_02.vort_junc_fmstandnear" "The Freeman must stand near." "ep_02.vort_junc_givemoretime" "This will give you more time. " "ep_02.vort_junc_immeasurable" "We have averted an immeasurable loss." "ep_02.vort_junc_inamongus" "In among us! Now!" "ep_02.vort_junc_keephunting" "We will continue our hunt for Advisors. " "ep_02.vort_junc_killedmanyyet01" "We killed many antlions. " "ep_02.vort_junc_killedmanyyet02" "Yet many more remain. " "ep_02.vort_junc_knit" "We knit shattered bone and restored circulatory integrity." "ep_02.vort_junc_liestill" "Lie still." "ep_02.vort_junc_loseherloseall" "If we lose her, we lose all!" "ep_02.vort_junc_matterhours" "A matter of hours." "ep_02.vort_junc_momentlonger" "A moment longer..." "ep_02.vort_junc_momentlonger02" "A moment longer." "ep_02.vort_junc_myplace01" "My place is here. " "ep_02.vort_junc_myplace02" "I must not be interrupted." "ep_02.vort_junc_nextmatter" "Now to the next matter of urgency." "ep_02.vort_junc_nopulse01" "No pulse! " "ep_02.vort_junc_nopulse02" "Her heart has stopped!" "ep_02.vort_junc_nothingchanged" "To our knowledge, he is still at White Forest, working on the portal shield." "ep_02.vort_junc_object" "There is no time. More antlions approach. " "ep_02.vort_junc_pathtowf" "Come, then. I will get you on the path to White Forest." "ep_02.vort_junc_quicken" "Yes...there is a quickening..." "ep_02.vort_junc_quietthem" "We shall quiet them. " "ep_02.vort_junc_realms" "Yet it was the Freeman who retrieved your vortessence." "ep_02.vort_junc_rightroad" "No fear. We will put you on the right road" "ep_02.vort_junc_rise" "Now...try carefully to rise." "ep_02.vort_junc_stabilizing01" "She is stabilizing. " "ep_02.vort_junc_stabilizing02" "Her vortal form has regained integrity." "ep_02.vort_junc_stirs" "She stirs!" "ep_02.vort_junc_strengthtoproceed" "If you have the strength, we should proceed." "ep_02.vort_junc_thealyxvance" "The Alyx Vance!" "ep_02.vort_junc_tosurface" "Come, Freeman. To the surface!" "ep_02.vort_junc_weavelife" "We weave the Freeman's life with hers." "ep_02.vort_junc_weweredelayed" "Our delay--regrettable. " "ep_02.vort_mineshaft_warning01" "Watch where you walk." "ep_02.vort_mineshaft_warning02" "Watch your steps." "ep_02.vort_mineshaft_warning03" "Freeman, beware the pits." "ep_02.vort_playerahead01" "Abide a moment, Freeman! Till I draw apace!" "ep_02.vort_playerahead02" "Freeman! " "ep_02.vort_prone_nag_01" "Finish them, Freeman!" "ep_02.vort_prone_nag_02" "I have disabled them." "ep_02.vort_prone_nag_03" "Now attack!" "ep_02.vort_rbed_altroute" "We must part ways, Freeman! Lead the antlions away!" "ep_02.vort_rbed_antlions" "These antlions will not let us proceed in peace." "ep_02.vort_rbed_awake" "Awake! Arise!" "ep_02.vort_rbed_byanotherpath" "Press on, Freeman! I will take her to my kin by another path." "ep_02.vort_rbed_companions01" "My kin will meet us at a sheltered location beneath the surface." "ep_02.vort_rbed_companions02" "We must move her there quickly. " "ep_02.vort_rbed_companions03" "I will stabilize her, if the Freeman will provide us with protection." "ep_02.vort_rbed_distract" "The Freeman must distract the antlions. " "ep_02.vort_rbed_freeman" "Freeman!" "ep_02.vort_rbed_freeman01" "Ah, the Freeman! " "ep_02.vort_rbed_freeman02" "I am pleased to see at least you are unharmed!" "ep_02.vort_rbed_freeman03" "But the Alyx Vance...her condition is grave." "ep_02.vort_rbed_freeman04" "Healing her will require more than I alone can conjure." "ep_02.vort_rbed_freeman05" "Let me summon my kin!" "ep_02.vort_rbed_intomines01" "Let us hurry, Freeman. " "ep_02.vort_rbed_intomines02" "Help awaits us, in the mines." "ep_02.vort_rbed_letsgo01a" "Hurry, Freeman. " "ep_02.vort_rbed_letsgo01b" "Our hands are occupied." "ep_02.vort_rbed_letsgo01c" "Destroy all obstacles!" "ep_02.vort_rbed_letsgo02" "Lead on, Freeman!" "ep_02.vort_rbed_letsgo03" "Forward, Freeman. " "ep_02.vort_rbed_letsgo04a" "We must hasten. " "ep_02.vort_rbed_letsgo04b" "Her state is delicate." "ep_02.vort_rbed_nomatter01" "No matter!" "ep_02.vort_rbed_nomatter02" "We shall proceed by another path!" "ep_02.vort_rbed_nomatter03" "We trust the Freeman's ingenuity will bring us back into proximity!" "ep_02.vort_rbed_presson" "Press on, Freeman! If you are able!" "ep_02.vort_rbed_stucklift" "Perhaps the Freeman can restore this elevator's functionality." "ep_02.vort_rbed_thealyx" "The Alyx Vance!" "ep_02.vort_rbed_usecare" "Use care, Freeman!" "ep_02.vort_rbed_vemotings01" "[Vortigese expressions of shock:]" "ep_02.vort_rbed_whatharm" "What harm has come?" "ep_02.vort_separation_goodbye01" "Freeman! You have cleared our path, but yours is less clear." "ep_02.vort_separation_goodbye02" "There are many routes to the junction below-I trust you can find your way to join us there." "ep_02.vort_separation_goodbye03" "If not, your sacrifice shall not be forgotten." "ep_02.vort_separation_leave01" "Freeman, the entrance to the mines is just ahead." "ep_02.vort_separation_leave02" "I cannot fend off antlions and keep the Alyx Vance alive." "ep_02.vort_separation_leave03" "You must draw their aggression so I can hurry her to shelter." "ep_02.vort_separation_nag01" "Freeman you must attend to the antlions." "ep_02.vort_separation_nag02" "Freeman, go now." "ep_02.vort_separation_success01" "Well done, Freeman!" "ep_02.vort_separation_success02" "Success!" "ep_02.vort_separation_success03" "Keep on, Freeman!" "ep_02.vort_silo_admit" "The Magnusson has instructed me to admit you into the secondary silo." "ep_02.vort_silo_ahalyx" "Ah, the Alyx Vance" "ep_02.vort_silo_freeman" "Freeman!" "ep_02.vort_silo_honor" "If you would take the Freeman from here I can return to my place of honor at the side of the Magnusson." "ep_02.vort_silo_mag_brag01" "Heed well the Magnusson's words." "ep_02.vort_silo_mag_brag02" "The Magnusson speaks true" "ep_02.vort_silo_mag_brag03" "Wiser words were never spoken, save possibly by the Magnusson." "ep_02.vort_silo_mag_brag04" "You are fortunate indeed to have the Magnusson's guidance in this matter." "ep_02.vort_silo_mag_brag05" "Such time spent with the Magnusson can be no less than the qualitative high point of the Freeman's existence." "ep_02.vort_silo_mag_brag06" "Well said. The Magnusson has once again come to the heart of the matter." "ep_02.vort_silo_magbestsuited" "Perhaps the Magnusson is best suited to operate the Magnusson device." "ep_02.vort_silo_magdidwell01" "Freeman!" "ep_02.vort_silo_magdidwell02" "The Magnusson did well to choose you for that task! " "ep_02.vort_silo_magdidwell03" "Once again, his judgment proves impeccable." "ep_02.vort_silo_maghonor01" "It is an honor to have been accepted among the Magnusson's staff." "ep_02.vort_silo_maghonor02" "Truly, the Magnusson's mind is akin to a force of nature." "ep_02.vort_silo_maghonor03" "The Vortessence runs strong in the Magnusson." "ep_02.vort_silo_magrespected" "The Magnusson is much respected." "ep_02.vort_silo_norefrigeration" "The Magnusson device requires no refrigeration." "ep_02.vort_silo_regrettablytrue" "Regrettably true." "ep_02.vort_silo_returntomag" "If you would take the Freeman from here I can return to my place of honor at the side of the Magnusson." "ep_02.vort_silo_thankstomag" "Thanks to the Magnusson." "ep_02.vort_silo_thisway01" "This way and quickly." "ep_02.vort_silo_thisway02" "Your peers await." "ep_02.vort_silo_thisway03" "Follow, Freeman." "ep_02.vort_silo_thruhere" "The secondary silo can be reached through here." "ep_02.vort_squishgrub01" "They are quite pleasant underfoot, are they not?" "ep_02.vort_squishgrub02" "Ah, such a pleasing sound and sensation." "ep_02.vort_squishgrub03" "The grubs are nothing if not...succulent." "ep_02.vort_squishgrub04" "I see you too appreciate the larval pellet's properties!" "ep_02.vort_turret_defendus" "Defend us!" "ep_02.vort_turret_helpcall01" "We need help!" "ep_02.vort_turret_helpcall02" "Defend me!" "ep_02.vort_turret_helpcall03" "Come to me!" "ep_02.vort_turret_helpcall04" "We are under attack!" "ep_02.vort_turret_helpcall05" "Protect us!" "ep_02.vort_turret_helpcall06" "We need your protection!" "ep_02.vort_turret_helpcall07" "Clear away these antlions!" "ep_02.vort_turret_helpcall08" "If I die, the Alyx Vance is lost!" "ep_02.vort_turret_helpcall09" "To me, Freeman!" "ep_02.vort_turret_keepthemaway" "Keep them away!" "ep_02.vort_turret_mustbestopped" "They must be stopped!" "ep_02.vort_turret_notinterrupt" "No interruptions!" "ep_02.vort_turret_protectalyx" "Protect the Alyx Vance!" "ep_02.vort_turret_protectus" "Protect us!" "ep_02.vort_turret_use01" "Bother us not!" "ep_02.vort_turret_use02" "No interruptions!" "ep_02.vort_turret_use03" "You must not distract me from sustaining the Alyx Vance." "ep_02.vort_tutor_custom01" "Is the Freeman unfamiliar with the custom of knocking? " "ep_02.vort_tutor_custom02" "I had thought it was widespread. " "ep_02.vort_tutor_deactive01" "For the safety of the base, these devices are deactivated." "ep_02.vort_tutor_deactive02" "They cannot explode like those you will find in the field." "ep_02.vort_tutor_knock" "Hm, we had thought the custom of knocking was universal." "ep_02.vort_tutor_novelmethods" "As time permits, you must familiarize me with your own novel methods for finding entry." "npc_vortigaunt.above" "Above." "npc_vortigaunt.abovefm" "Above the Freeman." "npc_vortigaunt.acceptcharge" "Accept a charge. " "npc_vortigaunt.acceptenergy" "Accept energy. " "npc_vortigaunt.accompany" "Gladly we accompany. " "npc_vortigaunt.advancefm" "Advance, Freeman." "npc_vortigaunt.alert" "Alert." "npc_vortigaunt.alert_soldiers" "Soldiers!" "npc_vortigaunt.allfornow" "That is all for now. " "npc_vortigaunt.allinoneinall" "All in one and one in all. " "npc_vortigaunt.allowrecharge" "Allow us to recharge your cells. " "npc_vortigaunt.allwecanspare" "That is all we can spare. " "npc_vortigaunt.allwehave" "All we have is yours. " "npc_vortigaunt.approaches" "Something approaches." "npc_vortigaunt.asound" "A sound." "npc_vortigaunt.assent" "Assent. " "npc_vortigaunt.behindfm" "Behind the Freeman." "npc_vortigaunt.behindyou" "Behind you!" "npc_vortigaunt.below" "Below!" "npc_vortigaunt.belowfm" "Below the Freeman!" "npc_vortigaunt.beware" "Beware!" "npc_vortigaunt.bodyyours" "This body is yours to command. " "npc_vortigaunt.byvort" "By the Vortessence!" "npc_vortigaunt.cannotfire" "We cannot fire without harm to the Freeman. " "npc_vortigaunt.caution" "Caution! " "npc_vortigaunt.cautionfm" "Caution, Freeman! " "npc_vortigaunt.cautionfm02" "Use caution, Freeman." "npc_vortigaunt.choicemade" "The choice is made." "npc_vortigaunt.claimvort" "Reclaim the Vortessence!" "npc_vortigaunt.cordcut" "His cord is cut." "npc_vortigaunt.dedicate" "We dedicate ourselves to your purpose. " "npc_vortigaunt.done" "Done. " "npc_vortigaunt.downhere" "Do not hesitate" "npc_vortigaunt.downthere" "Down here!" "npc_vortigaunt.downthere" "Down there!" "npc_vortigaunt.dreamed" "We have dreamed of this moment. " "npc_vortigaunt.empowerus" "Empower us! " "npc_vortigaunt.energyempower" "Its energy empowers us. " "npc_vortigaunt.enough" "Enough." "npc_vortigaunt.fearnotfm" "Fear not, Freeman." "npc_vortigaunt.finished" "Finished." "npc_vortigaunt.fittingend" "This is a fitting end." "npc_vortigaunt.fmaccompany" "The Freeman will please accompany us." "npc_vortigaunt.fmadvance" "The Freeman must advance." "npc_vortigaunt.fmbeware" "Freeman beware!" "npc_vortigaunt.fmcanuse" "The Freeman can make use of this. " "npc_vortigaunt.fmdoesushonor" "The Freeman does us honor. " "npc_vortigaunt.fmhonorsus" "The Freeman honors us. " "npc_vortigaunt.fminway" "The Freeman is in our way. " "npc_vortigaunt.fmknowsbest" "The Freeman knows best. " "npc_vortigaunt.fmmustbeware" "The Freeman must beware! " "npc_vortigaunt.fmmustcaution" "The Freeman must use caution." "npc_vortigaunt.fmmustfollow" "The Freeman must follow. " "npc_vortigaunt.fmmustmove" "The Freeman must move. " "npc_vortigaunt.fmmustnotfear" "The Freeman must not fear." "npc_vortigaunt.fmsilent" "The Freeman must be silent." "npc_vortigaunt.fmstandstill" "The Freeman must stand still. " "npc_vortigaunt.followfm" "Follow, Freeman." "npc_vortigaunt.forbearfm" "Forbear, Freeman." "npc_vortigaunt.forcause" "For the cause of the All-in-One." "npc_vortigaunt.forfreedom" "For Freedom! " "npc_vortigaunt.forthefm" "For the Freeman! " "npc_vortigaunt.forward" "Forward! " "npc_vortigaunt.freeman" "Freeman. " "npc_vortigaunt.giveover" "Give over your essence. " "npc_vortigaunt.gladly" "Gladly. " "npc_vortigaunt.gloriousend" "To our glorious end. " "npc_vortigaunt.greetingsfm" "Greetings to the Freeman. " "npc_vortigaunt.halt" "Halt. " "npc_vortigaunt.hark" "Hark" "npc_vortigaunt.hastefm" "Make haste, Freeman." "npc_vortigaunt.heal01" "Your energies require our assistance, Freeman." "npc_vortigaunt.heal02" "It is a pleasure to heal the Freeman." "npc_vortigaunt.heal03" "The Freeman must be healed." "npc_vortigaunt.heal04" "Allow us to treat your wounds." "npc_vortigaunt.heal05" "We have no medkit, but this should suffice." "npc_vortigaunt.healscanharm" "What heals can also harm." "npc_vortigaunt.here" "Here. " "npc_vortigaunt.herewestay" "Here we stay. " "npc_vortigaunt.hold" "Hold. " "npc_vortigaunt.holdorcantcharge" "Hold still or we cannot charge you. " "npc_vortigaunt.holdstill" "Hold still. " "npc_vortigaunt.honorfollow" "To our honor we follow you. " "npc_vortigaunt.honorours" "The honor is ours. " "npc_vortigaunt.hurryonfm" "Hurry, Freeman." "npc_vortigaunt.ifyoumove" "If you move we cannot help you. " "npc_vortigaunt.isitthefm" "Is it the Freeman? " "npc_vortigaunt.itisthefm" "It is the Freeman. " "npc_vortigaunt.keepfmsafe" "That should keep the Freeman safe. " "npc_vortigaunt.leadon" "Lead on. " "npc_vortigaunt.leadus" "Lead us. " "npc_vortigaunt.lookwell" "Look well." "npc_vortigaunt.losesight" "May we never lose sight of the All-in-One, the One-in-All." "npc_vortigaunt.movingtarget" "We cannot heal a moving target. " "npc_vortigaunt.mutual" "Our purpose is mutual. " "npc_vortigaunt.nodenexus" "Node and nexus, feed upon this life! " "npc_vortigaunt.obstruction" "Let us see this obstruction's true nature." "npc_vortigaunt.onepasses" "One passes but we live on." "npc_vortigaunt.onesurvives" "While one survives, so live we all." "npc_vortigaunt.onward" "Onward! " "npc_vortigaunt.ourplacehere" "Our place is here. " "npc_vortigaunt.overthere" "Over there! " "npc_vortigaunt.passon" "Pass on! " "npc_vortigaunt.pleasure" "With pleasure. " "npc_vortigaunt.prepare" "Prepare to receive energy. " "npc_vortigaunt.preparetomerge" "Prepare to merge with the void." "npc_vortigaunt.prevail" "We shall prevail. " "npc_vortigaunt.proceedfm" "Proceed, Freeman." "npc_vortigaunt.propitious" "Propitious alliance. " "npc_vortigaunt.reasondelay" "Is there reason for delay?" "npc_vortigaunt.recsilence" "We recommend silence." "npc_vortigaunt.regrettable" "This is regrettable. " "npc_vortigaunt.regrettable02" "Regrettable." "npc_vortigaunt.rememberus" "Remember us." "npc_vortigaunt.returntoall" "Return to the all in one. " "npc_vortigaunt.returnvoid" "Return to the void. " "npc_vortigaunt.satisfaction" "Satisfaction. " "npc_vortigaunt.seenworse" "We have survived worse across the ages. " "npc_vortigaunt.silence" "Silence." "npc_vortigaunt.standclear" "Stand clear. " "npc_vortigaunt.surge" "We surge. " "npc_vortigaunt.tethercut" "The tether is cut. " "npc_vortigaunt.thatisall" "That is all. " "npc_vortigaunt.thatsound" "That sound." "npc_vortigaunt.thefreeman" "The Freeman. " "npc_vortigaunt.there" "There!" "npc_vortigaunt.tothevoid" "To the void with you. " "npc_vortigaunt.troubleus" "That one shall trouble us no more. " "npc_vortigaunt.trulyitis" "Truly it is the Freeman. " "npc_vortigaunt.undeserving" "Undeserving of consciousness. " "npc_vortigaunt.untethered" "This one is untethered." "npc_vortigaunt.upthere" "Up there" "npc_vortigaunt.utmostprotect" "We shall do our utmost to protect the Freeman." "npc_vortigaunt.veillifted" "May the veil be switfly lift or, if not lifted, rent." "npc_vortigaunt.vmourn01" "The Bright One perishes." "npc_vortigaunt.vmourn02" "The opener's way has shut." "npc_vortigaunt.vmourn03" "The Freeman must not fear, only merge." "npc_vortigaunt.vmourn04" "In the Vortessence there is no end." "npc_vortigaunt.vmourn05" "Such postures are but fleeting." "npc_vortigaunt.vmourn06" "It is but the blink of an eye." "npc_vortigaunt.vmourn07" "This is not the end." "npc_vortigaunt.vmourn08" "The Freeman lives on in us." "npc_vortigaunt.vmourn09" "The Freeman's cord is cut." "npc_vortigaunt.vmourn10" "The Freeman's cord is cut." "npc_vortigaunt.vmourn11" "The Freeman is no longer." "npc_vortigaunt.vmourn12" "Such is mortality." "npc_vortigaunt.voidlaysclaim" "The Void lays claim to its own." "npc_vortigaunt.vort_attack01" "[vort attack sounds]" "npc_vortigaunt.vort_attack02" "[vort attack sounds]" "npc_vortigaunt.vort_attack03" "[vort attack sounds]" "npc_vortigaunt.vort_attack04" "[vort attack sounds]" "npc_vortigaunt.vort_attack05" "[vort attack sounds]" "npc_vortigaunt.vort_attack06" "[vort attack sounds]" "npc_vortigaunt.vort_attack07" "[vort attack sounds]" "npc_vortigaunt.vort_attack08" "[vort attack sounds]" "npc_vortigaunt.vort_attack09" "[vort attack sounds]" "npc_vortigaunt.vort_attack10" "[vort attack sounds]" "npc_vortigaunt.vort_attack11" "[vort attack sounds]" "npc_vortigaunt.vort_attack12" "[vort attack sounds]" "npc_vortigaunt.vort_attack13" "[vort attack sounds]" "npc_vortigaunt.vort_attack14" "[vort attack sounds]" "npc_vortigaunt.vort_attack15" "[vort attack sounds]" "npc_vortigaunt.vort_attack16" "[vort attack sounds]" "npc_vortigaunt.vort_attack17" "[vort attack sounds]" "npc_vortigaunt.vort_attack18" "[vort attack sounds]" "npc_vortigaunt.vort_attack19" "[vort attack sounds]" "npc_vortigaunt.vort_attack20" "[vort attack sounds]" "npc_vortigaunt.vort_attack21" "[vort attack sounds]" "npc_vortigaunt.vort_attack22" "[vort attack sounds]" "npc_vortigaunt.vort_attack23" "[vort attack sounds]" "npc_vortigaunt.vort_call01" "[vort calls]" "npc_vortigaunt.vort_call02" "[vort calls]" "npc_vortigaunt.vort_call03" "[vort calls]" "npc_vortigaunt.vort_call04" "[vort calls]" "npc_vortigaunt.vort_call05" "[vort calls]" "npc_vortigaunt.vort_call06" "[vort calls]" "npc_vortigaunt.vort_call07" "[vort calls]" "npc_vortigaunt.vort_call08" "[vort calls]" "npc_vortigaunt.vort_call09" "[vort calls]" "npc_vortigaunt.vort_call10" "[vort calls]" "npc_vortigaunt.vort_call11" "[vort calls]" "npc_vortigaunt.vort_call12" "[vort calls]" "npc_vortigaunt.vort_call13" "[vort calls]" "npc_vortigaunt.vort_call14" "[vort calls]" "npc_vortigaunt.vort_call15" "[vort calls]" "npc_vortigaunt.vort_call16" "[vort calls]" "npc_vortigaunt.vort_call17" "[vort calls]" "npc_vortigaunt.vort_call18" "[vort calls]" "npc_vortigaunt.vort_call19" "[vort calls]" "npc_vortigaunt.vort_chant01" "[vort chanting]" "npc_vortigaunt.vort_chant02" "[vort chanting]" "npc_vortigaunt.vort_chant03" "[vort chanting]" "npc_vortigaunt.vort_chant04" "[vort chanting]" "npc_vortigaunt.vort_chant05" "[vort chanting]" "npc_vortigaunt.vort_chant06" "[vort chanting]" "npc_vortigaunt.vort_chant07" "[vort chanting]" "npc_vortigaunt.vort_chant08" "[vort chanting]" "npc_vortigaunt.vort_chant09" "[vort chanting]" "npc_vortigaunt.vort_chant10" "[vort chanting]" "npc_vortigaunt.vort_chant11" "[vort chanting]" "npc_vortigaunt.vort_chant12" "[vort chanting]" "npc_vortigaunt.vort_chant13" "[vort chanting]" "npc_vortigaunt.vort_chant14" "[vort chanting]" "npc_vortigaunt.vort_chant15" "[vort chanting]" "npc_vortigaunt.vort_chant16" "[vort chanting]" "npc_vortigaunt.vort_chant17" "[vort chanting]" "npc_vortigaunt.vort_chant18" "[vort chanting]" "npc_vortigaunt.vort_chant19" "[vort chanting]" "npc_vortigaunt.vort_chant20" "[vort chanting]" "npc_vortigaunt.vort_chant21" "[vort chanting]" "npc_vortigaunt.vort_chant22" "[vort chanting]" "npc_vortigaunt.vort_chant23" "[vort chanting]" "npc_vortigaunt.vort_chant24" "[vort chanting]" "npc_vortigaunt.vort_doublekill" "Doublekill!" "npc_vortigaunt.vort_excellent" "Excellent!" "npc_vortigaunt.vort_excellentshooting" "Excellent shooting!" "npc_vortigaunt.vort_excellentshot" "Excellent shot!" "npc_vortigaunt.vort_exceptional" "Exceptional." "npc_vortigaunt.vort_fmishelpful" "The Freeman is most helpful." "npc_vortigaunt.vort_fmisinvcomp" "The Freeman is an invaluable companion." "npc_vortigaunt.vort_fmthankyou" "Freeman, thank you." "npc_vortigaunt.vort_goodfightwithus" "It is good that you fight with us." "npc_vortigaunt.vort_goodtogether" "It is good now that we work together." "npc_vortigaunt.vort_killsformidable" "Your skills are formidable." "npc_vortigaunt.vort_mant01" "[vort speak]" "npc_vortigaunt.vort_mant02" "[vort speak]" "npc_vortigaunt.vort_mant03" "[vort speak]" "npc_vortigaunt.vort_mant04" "[vort speak]" "npc_vortigaunt.vort_mant05" "[vort speak]" "npc_vortigaunt.vort_mant06" "[vort speak]" "npc_vortigaunt.vort_mant07" "[vort speak]" "npc_vortigaunt.vort_mant08" "[vort speak]" "npc_vortigaunt.vort_mant09" "[vort speak]" "npc_vortigaunt.vort_mant10" "[vort speak]" "npc_vortigaunt.vort_mant11" "[vort speak]" "npc_vortigaunt.vort_mant12" "[vort speak]" "npc_vortigaunt.vort_mant13" "[vort speak]" "npc_vortigaunt.vort_mant14" "[vort speak]" "npc_vortigaunt.vort_mant15" "[vort speak]" "npc_vortigaunt.vort_mant16" "[vort speak]" "npc_vortigaunt.vort_mant17" "[vort speak]" "npc_vortigaunt.vort_mant18" "[vort speak]" "npc_vortigaunt.vort_outstanding" "Outstanding!" "npc_vortigaunt.vort_pain01" "[vort pain]" "npc_vortigaunt.vort_pain02" "[vort pain]" "npc_vortigaunt.vort_pain03" "[vort pain]" "npc_vortigaunt.vort_pain04" "[vort pain]" "npc_vortigaunt.vort_pain05" "[vort pain]" "npc_vortigaunt.vort_pain06" "[vort pain]" "npc_vortigaunt.vort_pain07" "[vort pain]" "npc_vortigaunt.vort_pain08" "[vort pain]" "npc_vortigaunt.vort_pain09" "[vort pain]" "npc_vortigaunt.vort_pain10" "[vort pain]" "npc_vortigaunt.vort_pain11" "[vort pain]" "npc_vortigaunt.vort_pain12" "[vort pain]" "npc_vortigaunt.vort_pain13" "[vort pain]" "npc_vortigaunt.vort_pain14" "[vort pain]" "npc_vortigaunt.vort_pain15" "[vort pain]" "npc_vortigaunt.vort_pain16" "[vort pain]" "npc_vortigaunt.vort_reputationdeserved" "Your reputation was not undeserved." "npc_vortigaunt.vort_thankyoufm" "Thank you, Freeman." "npc_vortigaunt.vort_thankyoutrouble" "Thank you--that was troublesome." "npc_vortigaunt.vort_tofm" "To Freeman!" "npc_vortigaunt.vort_weaponwell" "You handle your weapon well, Freeman." "npc_vortigaunt.vort_welldonefm" "Well done, Freeman!" "npc_vortigaunt.vortfails" "This vortality fails." "npc_vortigaunt.vortigese01" "[vortigese]" "npc_vortigaunt.vortigese02" "[vortigese]" "npc_vortigaunt.vortigese03" "[vortigese]" "npc_vortigaunt.vortigese04" "[vortigese]" "npc_vortigaunt.vortigese05" "[vortigese]" "npc_vortigaunt.vortigese06" "[vortigese]" "npc_vortigaunt.vortigese07" "[vortigese]" "npc_vortigaunt.vortigese08" "[vortigese]" "npc_vortigaunt.vortigese09" "[vortigese]" "npc_vortigaunt.vortigese10" "[vortigese]" "npc_vortigaunt.vortigese11" "[vortigese]" "npc_vortigaunt.vortigese12" "[vortigese]" "npc_vortigaunt.vortigese13" "[vortigese]" "npc_vortigaunt.ware" "Ware! " "npc_vortigaunt.warefm" "Ware, Freeman! " "npc_vortigaunt.warningfm" "Warning to the Freeman. " "npc_vortigaunt.weareone" "Waver not, Freeman." "npc_vortigaunt.weareyours" "We are the one and the many." "npc_vortigaunt.weclaimyou" "We are yours. " "npc_vortigaunt.wefinish" "We claim you. " "npc_vortigaunt.wefollowfm" "We follow the Freeman. " "npc_vortigaunt.wefollowfm" "We will finish this." "npc_vortigaunt.wegowillingly" "We go willingly." "npc_vortigaunt.wellmet" "Well met, Freeman. " "npc_vortigaunt.weshare" "We shall share the vortessence. " "npc_vortigaunt.wewillcharge" "We will charge you. " "npc_vortigaunt.wewillhelp" "We will help you. " "npc_vortigaunt.yes" "Yes! " "npc_vortigaunt.yesforward" "Yes, forward. " "MISSING" "[vort healing]" "MISSING" "[vort healing]" "MISSING" "[vort healing]" "MISSING" "Hardly an adversary." "MISSING" "Human host." "MISSING" "Quite a display." "MISSING" "Simple as vorting squits in a volasill." "MISSING" "Unworthy foe!" "ep_02.cit_welder_bottle" "Hey, I was drinking that!" "cavernrock.impacthard" "[Stalactite impact]" "cavernrock.impactsoft" "[Stalactite impact]" "ep2_caves.cricket_tunnel" "[Cave crickets]" "ep2_caves.dropoff" "[Cave ambience]" "ep2_caves.large_grub_cavern" "[Cave ambience]" "ep2_caves.large_tunnel" "[Cave ambience]" "ep2_caves.main_cavern" "[Cave ambience]" "ep2_caves.nests_tunnel" "[Cave ambience]" "ep2_caves.quiet_tunnel" "[Cave ambience]" "ep2_caves.util_dist_growls" "[Distant Growl]" "ep2_caves.util_dist_grubs" "[Distant Antlion Grub Chittering]" "ep2_caves.util_dist_rumbles" "[Distant Rumbles]" "ep2_caves.watery_cavern" "[Cave ambience]" "ep2_forest.util_birds" "[Birdsong]" "ep2_forest.util_critters" "[Forest creatures]" "ep2_forest.util_windgusts" "[Wind gusts]" "ep2_outland.antlion_web_break" "[Web rips]" "ep2_outland.antlion_web_hit" "[Web impact] " "ep2_outland.magnusson_teleporter_idle" "[Mini-teleport idle sound]" "ep2_outland_11.blastdoors_close_end" "[Blast doors fully shut]" "ep2_outland_11.blastdoors_close_start" "[Blast doors begin closing]" "ep2_outland_11.blastdoors_open_end" "[Blast doors fully open]" "ep2_outland_11.blastdoors_open_start" "[Blast doors begin opening]" "ep2_outland_11.garagedoor_close" "[Garage door closed]" "ep2_outland_11.garagedoor_open" "[Garage door open]" "ep2_outland_11.launchdoors_close_end" "[Launch doors fully closed]" "ep2_outland_11.launchdoors_close_start" "[Launch doors start closing]" "ep2_outland_11.leverdoor_close" "[Door closed]" "ep2_outland_11.leverdoor_latch" "[Latch sound]" "ep2_outland_11.leverdoor_open" "[Door open]" "ep2_outland_11.weld_loop" "[Welding sounds]" "ep2_outland_12.base_alarm_loop" "[Base alarm]" "ep2_outland_12.base_gate" "[Gate opening]" "ep2_outland_12.stickybombcreator" "[Magnusson Device Created]" "ep2_util.hunters" "[Hunter sounds]" "grenadespit.hit" "[Acid Spit Impact]" "jnk_engine_idle" "[Engine idle]" "jnk_engine_start" "[Engine start]" "jnk_engine_stop" "[Engine off]" "jnk_firstgear" "[First gear]" "jnk_fourthgear" "[Fourth gear]" "jnk_radar_ping_enemy" "[Radar ping: Enemy Spotted!]" "jnk_radar_ping_friendly" "[Radar ping: Friendly]" "jnk_rev" "[Engine rev]" "jnk_reverse" "[Engine into reverse]" "jnk_secondgear" "[Second gear]" "jnk_skid_highfriction" "[Skidding sounds]" "jnk_skid_highfriction_short" "[Skidding sounds]" "jnk_skid_highfriction_short" "[Skidding sounds]" "jnk_skid_lowfriction" "[Skidding sounds]" "jnk_skid_lowfriction_short" "[Skidding sounds]" "jnk_skid_normalfriction" "[Skidding sounds]" "jnk_skid_normalfriction_short" "[Skidding sounds]" "jnk_thirdgear" "[Third gear]" "jnk_turbo_on" "[Turbo on!]" "npc_advisor.pushback" "[Advisor blast]" "npc_advisor.scream" "[Advisor scream]" "npc_antlion.poisonball" "[Acid Spit]" "npc_antlion.poisonburstexplode" "[Acid Antlion Bursts]" "npc_antlion.poisonburstscream" "[Acid antlion scream]" "npc_antlion.poisonburstscreamsubmerged" "[Drowned antlion scream]" "npc_antlion.poisonshoot" "[Acid antlion spits]" "npc_antlion_grub.alert" "[Antlion grub alert]" "npc_antlion_grub.die" "[Antlion grub deathsqueak]" "npc_antlion_grub.explode" "[Splurt!]" "npc_antlion_grub.idle" "[Antlion grub sounds]" "npc_antlion_grub.squish" "[Splat!]" "npc_antlion_grub.stimulated" "[Antlion grub excited]" "npc_antlionguard.pain_roar" "[Antlion guardian pain roar]" "npc_antlionguard.shellcrack" "[Guardian shell crack]" "npc_attackhelicopter.enginefailure" "[Chopper engine failure]" "npc_attackhelicoptergrenade.pingcaptured" "[Dropmine captured - ping!]" "npc_combine_cannon.firebullet" "[Autocannon Shot!]" "npc_fastzombie.carscream" "[Zombie scream]" "npc_floorturret.destruct" "[Turret destroyed]" "npc_hunter.alert" "[Hunter alert sound]" "npc_hunter.angry" "[Hunter angry]" "npc_hunter.bulletshield" "[Hunter shielded]" "npc_hunter.chargehitenemy" "[Hunter charge impact]" "npc_hunter.chargehitworld" "[Hunter charge impact]" "npc_hunter.death" "[Hunter death sound]" "npc_hunter.defendstrider" "[Hunter: defend strider]" "npc_hunter.fireminigun" "[Hunter minigun firing]" "npc_hunter.flankannounce" "[Hunter flanking signal]" "npc_hunter.flechetteexplode" "[Flechette explosion]" "npc_hunter.flechettehitbody" "[Flechette impact]" "npc_hunter.flechettehitworld" "[Flechette impact]" "npc_hunter.flechettenearmiss" "[Flechette near miss]" "npc_hunter.flechettepreexplode" "[Flechette pre-explosion signal]" "npc_hunter.flechetteshoot" "[Firing flechettes]" "npc_hunter.footstep" "[Hunter footsteps]" "npc_hunter.foundenemy" "[Hunter: Enemy Found]" "npc_hunter.foundenemyack" "[Hunter: Enemy Found]" "npc_hunter.gloat" "[Hunter gloating]" "npc_hunter.meleeannounce" "[Hunter: melee ready]" "npc_hunter.meleehit" "[Hunter hits]" "npc_hunter.pain" "[Hunter pain sound]" "npc_hunter.scan" "[Hunter scanning]" "npc_hunter.shieldoff" "[Hunter shield on]" "npc_hunter.shieldon" "[Hunter shield off]" "npc_hunter.tackleannounce" "[Hunter charge]" "npc_hunter.tacklehit" "[Hunter impact]" "npc_strider.footstepeverywhere" "[Strider footsteps]" "npc_strider.striderbusterexplode" "[Striderbuster explodes]" "npc_vortigaunt.aftershock" "[Vortigaunt aftershocks]" "npc_vortigaunt.clawbeam" "[Vortigaunt shock attack]" "npc_vortigaunt.dispelimpact" "[Vortigaunt dispel attack]" "npc_vortigaunt.dispelstart" "[Vortigaunt dispel attack]" "npc_vortigaunt.explode" "[Shock explosion]" "npc_vortigaunt.shoot" "[Vortigaunt fires]" "outland_01.train_creak_01" "[Metal creaking]" "outland_01.train_creak_02" "[Metal creaking]" "outland_01.train_creak_03" "[Metal creaking]" "outland_01.train_creak_04" "[Metal creaking]" "outland_01.train_creak_05" "[Metal creaking]" "outland_01.train_creak_06" "[Metal creaking]" "outland_02.singlechant_1" "[Vortigaunt chanting]" "outland_02.singlechant_2" "[Vortigaunt chanting]" "outland_02.singlechant_3" "[Vortigaunt chanting]" "outland_02.vort_chant_loop" "[Vortigaunts chanting]" "outland_02.vort_heal_alyx_loop" "[Vortigaunts healing chant]" "outland_02.vortchant_loop" "[Vortigaunts chanting]" "outland_03.bin_creak_01" "[Creaking metal]" "outland_03.bin_creak_02" "[Creaking metal]" "outland_03.bin_creak_03" "[Creaking metal]" "outland_03.bin_creak_04" "[Creaking metal]" "outland_03.bin_creak_05" "[Creaking metal]" "outland_03.bin_creak_06" "[Creaking metal]" "outland_03.bin_move_loop" "" "outland_03.gatefall_pt01" "[Gate falling]" "outland_03.gatefall_pt02" "[Gate crashes shut]" "outland_03.lift_creak" "[Creaking lift]" "outland_03.lift_start" "[Lift starts]" "outland_03.lift_stop" "[Lift stops]" "outland_03.lift_weightimpact" "[Weight impact on lift]" "outland_03.railcar_impact01" "[Railcar impact]" "outland_03.railcar_impact02" "[Railcar impact]" "outland_03.railcar_splash" "[Splash!]" "outland_03.slidingoverhead_gate" "[Gate opens]" "outland_04.elevatorgate_up" "[Elevator gate up]" "outland_04.gear_engage_lever" "[Gear Lever Engages]" "outland_04.gearengage" "[Gear Engages]" "outland_06.bridge_break_pt01" "[Bridge breaking]" "outland_06.bridge_break_pt02" "[Bridge breaking]" "outland_06.bridge_girders_break" "[Bridge girders break]" "outland_06.endgate_open" "[Gate open]" "outland_06.forklift_start" "[Forklift start]" "outland_06.forklift_stop" "[Forklift stop]" "outland_07.advisor_podopen" "[Advisor pod opening]" "outland_07.advisor_roof" "[Storm of crashing and crunching sounds]" "outland_09.ol09biggundestroyed" "[Autocannon Destroyed]" "outland_09.ol09boxcarspin" "[Ratchety creaking]" "outland_09.ol09gungrate_open" "[Grating open]" "outland_10.powerdown1" "[Power Off]" "outland_10.powerdown2" "[Power Off]" "outland_10.powerup1" "[Power On]" "outland_10.powerup2" "[Power On]" "outland_10.shieldwall_on" "[Shield activated]" "outland_10a.dvs_dogfinalfall" "[Dog falls]" "outland_10a.dvs_doggrabstrider_00_40_24" "[Dog grabs strider]" "outland_10a.dvs_doghitstrider_00_27_16" "[Dog hits strider]" "outland_10a.dvs_doghitstrider_00_34_18" "[Dog hits strider]" "outland_10a.dvs_dogjump_00_06_01" "[Dog jumps]" "outland_10a.dvs_dogripstrider_00_36_10" "[Dog rips strider]" "outland_10a.dvs_dogslamstrider_00_30_07" "[Dog slams strider]" "outland_10a.dvs_dogvoc_00_03_22" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_16_00" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_22_00" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_24_24" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_26_29" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_29_16" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_31_23" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_36_16" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_39_06" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_45_18" "[Dog vocalization]" "outland_10a.dvs_rockslide" "[Rockslide]" "outland_10a.dvs_strdrskew_rockdirt02" "" "outland_10a.dvs_striderbarf01_00_12_16" "[Strider splatters]" "outland_10a.dvs_striderbarf02_00_13_29" "[Strider splatters]" "outland_10a.dvs_striderbarf03_00_15_06" "[Strider splatters]" "outland_10a.dvs_striderfall_00_47_04" "[Strider falls]" "outland_10a.dvs_stridervoc_00_18_13" "[Strider vocalization]" "outland_10a.dvs_stridervoc_00_23_24" "[Strider vocalization]" "outland_10a.dvs_stridervoc_00_28_21" "[Strider vocalization]" "outland_10a.dvs_stridervoc_00_35_18" "[Strider vocalization]" "outland_10a.dvs_stridervoc_00_41_14" "[Strider vocalization]" "outland_10a.dvs_stridervoc_00_43_16" "[Strider vocalization]" "outland_10a.dvs_tree01explode" "[Tree explodes]" "outland_10a.dvs_treecrash_00_10_25" "[Tree crashes]" "outland_10a.ol10a_dog_recover" "" "outland_10a.ol10a_dogliftgate" "[Gate lifted]" "outland_10a.ol10a_strider_reveal" "[Strider unfolding sounds]" "outland_10a.river" "[River sounds]" "outland_11.slidergate_close" "[Gate closed]" "outland_11.slidergate_open" "[Gate open]" "outland_12.magnuson_fizzle" "[Striderbuster fizzles out]" "outland_ep01.elevatorcar_fall" "[Elevator car falling]" "outland_ep01.gate_open" "[Gate open]" "outland_ep01.hunter_impact01" "[Impact]" "outland_ep01.hunter_impacts02" "[Impact]" "outland_ep01.hunter_kickvx" "[Hard kick!]" "outland_ep01.hunter_preattackvx" "[Ominous sounds]" "outland_ep01.hunter_preattackvx02" "[Ominous sounds]" "outland_10.hunter_3_enter" "[Hunter smashes through Window!] "outland_ep01.huntersighting01" "[Unknown creature sounds]" "outland_ep01.huntersighting02" "[Unknown creature sounds]" "outland_ep01.huntersighting03" "[Unknown creature sounds]" "outland_ep01.portalblast" "[Portalstorm blast!]" "outland_ep01.rock_crash" "[Crashing rocks]" "outland_ep01.sled_1st_slip" "[Metal groan]" "outland_ep01.sledthrufence_impact" "[Crash!]" "outland_ep01.teleconferencebegin" "[Transmitter on]" "outland_ep01.teleconferenceend" "[Transmitter off]" "outland_ep01.trainbridgecollapse" "[Bridge creaking, collapsing]" "outland_ep01.trainsplash" "[Big splash]" "outland_ep01.vort1sthealalyx" "[Vortigaunt speech]" "outland_ep01.vortblastrubble.wav" "[Vortigaunt blast]" "outland_ep02.advisor_transmission" "[Advisor transmission]" "outland_ep02.cave_siren1_loop" "[Siren!]" "outland_ep02.cave_siren2_loop" "[Siren!]" "outland_ep02.cave_siren3_loop" "[Siren!]" "outland_ep02.cave_siren4_loop" "[Siren!]" "outland_ep02.fanspinlong01" "[Fan sound]" "outland_ep02.fanspinlong02" "[Fan sound]" "outland_ep02.fanspinlong03" "[Fan sound]" "outland_ep02.fanspinlong04" "[Fan sound]" "outland_ep02.farm_bodyslump" "[Soft impact]" "outland_ep02.farm_podpulse_random" "[Throbbing pulse]" "outland_ep02.farm_podpulse1" "[Blast pulse]" "outland_ep02.farm_podpulse2" "[Blast pulse]" "outland_ep02.farm_podpulse3" "[Blast pulse]" "outland_ep02.farm_podpulse4" "[Blast pulse]" "outland_ep02.farm_podpulse5" "[Blast pulse]" "outland_ep02.farm_podpulse6" "[Blast pulse]" "outland_ep02.gman_amb_00_28_09" "[Creepy ambience]" "outland_ep02.gman_signature_shorthit_11a" "" "outland_ep02.power_unplugged" "[Power Off]" "outland_ep02.sliding_traincar" "[Sliding metal]" "outland_ep02.sliding_traincar_02_break" "[Metal breaking]" "outland_ep02.sliding_traincar_02_impact" "[Metal impact]" "outland_ep02.transmission_static" "[Static]" "outland_ep02.vorthealing_loop01" "[Vortigaunt healing sounds]" "outland_ep02.vorthealing_loop02" "[Vortigaunt healing sounds]" "outland_12a.OL12_Finale_00_02_23" "[Advisor Blast]" "outland_12a.OL12_Finale_00_04_29" "[Shattering glass]" "outland_12a.OL12_Finale_00_05_20" "[Thud!]" "outland_12a.OL12_Finale_00_07_13" "[Advisor Chatter]" "outland_12a.OL12_Finale_00_17_11" "[Advisor Chatter]" "outland_12a.OL12_Finale_00_17_17" "[Thud!]" "outland_12a.OL12_Finale_00_25_20" "[Advisor Chatter]" "outland_12a.OL12_Finale_00_23_22" "[Advisor Chatter]" "outland_12a.OL12_Finale_00_23_22" "[Advisor Chatter]" "outland_12a.OL12_Finale_00_32_10" "[Clank!]" "outland_12a.OL12_Finale_00_34_03" "[Thwack!]" "outland_12a.OL12_Finale_00_48_10" "[Tongue-slither]" "outland_12a.OL12_Finale_00_55_19" "[Dog Alert]" "outland_12a.OL12_Finale_01_16_11" "[Thud!]" "Physics.WaterSplash" "" "ep_01.al_fight01" "" "ep_01.al_fight02" "" "ep_01.al_fight03" "" "ep_01.al_fight04" "" "ep_01.al_fight05" "" "ep_01.al_fight06" "" "ep_01.al_fight07" "" "ep_01.al_fight08" "" "ep_01.al_fight09" "" "ep_01.al_fight10" "" "ep_01.al_fight11" "" "ep_01.al_fight12" "" "ep_01.al_fight13" "" "ep_01.al_fight14" "" "ep_01.al_fight15" "" "ep_01.al_fight16" "" "ep_01.al_fight17" "" "ep_01.al_fight18" "" "ep_01.al_fight19" "" "ep_01.al_fight20" "" "ep_01.al_fight21" "" "ep_01.al_fight22" "" "ep_01.al_fight23" "" "GrubNugget.Touch" "[Picked up larval pellet]" "#commentary\EP2-Comment001.wav" "[Gabe Newell] Welcome to Half-Life 2, Episode 2. We are at the mid-point in our trilogy of episodes which will conclude in Episode 3. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your use key. To stop a commentary node, put your crosshair over the rotating node and press the use key again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your use key again to stop the commentary. Please let me know what you think after you have had a chance to play this, our latest installment in the ongoing adventures of Gordon Freeman. I can be reached at gaben@valvesoftware.com. I get about 10,000 emails each time we release a game, and while I can't respond to all of them, I do read all of them. Thanks, and have fun!" "#commentary\EP2-Comment002.wav" "[Erik Johnson] This transmission scene was added fairly late in development, after hearing from playtesters that they weren't sure where they were going, or why. Setting up the White Forest base as your goal right away was important in an episode with so many open, freeform areas where players might forget what they're supposed to be doing." "#commentary\EP2-Comment003.wav" "[Marc Laidlaw] In this first part of the episode, we are restoring the player's connection to Alyx by recalling the sort of collaborative activities you shared with her in Episode 1, from combat to collaborative puzzle solving. Notice that as she works to restore power to the transmitter, she is careful not to steal the player's fun by doing it all herself. She doesn't actually solve the puzzle, although she sometimes thinks she has. This adds to her charm and helps her feel more human. Of course the reason we're doing this is so that you will care when bad things happen to her." "#commentary\EP2-Comment004.wav" "[Jeremy Bennett] The view of the ruined yet still dangerous City 17 is a good example of a classic Half-Life vista. Vistas are sweeping scenes where many elements of design come together. This one reminds the player of what he accomplished in Episode 1, while setting up the threat that will hang over the rest of Episode 2. It establishes the mood with a stunning skybox and shader effects; shows off believable character responses, and also literally sets the episode into motion. When the player looks at the scene, a device called a 'look trigger' sets off the portal storm, which causes the bridge to collapse, using Valve's new 'Cinematic Physics' which we will be showcasing throughout the episode." "#commentary\EP2-Comment005.wav" "[Jason Mitchell] For the ominous mass of clouds which swirl above the destroyed citadel, we devised a shader effect to give the impression of depth and complex turbulence. The actual geometry rendered for this effect is a single flat polygon but, through a series of pixel shader effects which composite several texture layers, we are able to achieve the impression of realistic churning clouds. In the offline previsualization work that we did to initially define this effect, we developed a very realistic simulation with more than 30 layers of clouds. With real-time shader techniques, we were able to achieve an equivalent look while maintaining an interactive frame rate." "#commentary\EP2-Comment006.wav" "[Gautam Babbar] Having established the superportal as a threat in the opening vista, we decided it would make a useful landmark as the player traveled toward White Forest. In Half-Life 2 and Episode 1, we could count on the Citadel being visible in many of the maps, casting its shadow over the whole world. The superportal plays the same role in Episode 2, anchoring the player in the world while providing them with visual updates on the developing threat. The addition of beam effects and portalstorm shockwaves help bring the portal to life and make it more than merely a static background element." "#commentary\EP2-Comment007.wav" "[Gray Horsfield] The destruction of this rail bridge was our first opportunity to showcase our new cinematic physics technology. We wanted to convey to the player the scale of the train wreck and the delicate balance the damaged bridge was left in as a result. The structural deformation of the twisted metal was modeled with the help of surface based spring networks, driven by particle systems. In this case we actually passed a rail car through the bridge, and solved the deformation dynamically. For the collapse, we used an offline large scale rigid body simulation, a technology typically reserved for the visual effects industry. In this simulation we have about 750 moving parts, calculated with coarse convex hulls. These in turn drove a skeleton network, to which the high resolution geometry was skinned. Particles were then emitted from the transforming geometry and calculated in-game. " "#commentary\EP2-Comment008.wav" "[Gautam Babbar] Starting Episode 2 in the crashed train has several purposes. From a story point of view, it establishes continuity with the end of Episode 1. But from a gameplay perspective, it allows players to reacquaint themselves with the basic movement controls in a safe, contained environment. Our earliest design had the player scrambling out of the wreck high above the canyon, and forced them to make some precarious jumps to get to ground level. After seeing most playtesters fall to their deaths numerous times in the first five minutes of gameplay, we optimized for perceived rather than actual danger. " "#commentary\EP2-Comment009.wav" "[Chris Chin] Here are some prototype sketches showing the evolving design of the bridge. Research, sketches and construction." "#commentary\EP2-Comment010.wav" "[Joe Han] From the beginning of Episode 2's design, we intended for Alyx to be gravely injured and fall into a coma. However, the timing and nature of her injury changed dramatically. In the earliest version, the player woke to find Alyx already unconscious. We wanted the player to be unsure of what to do, but instead this turned out to be merely confusing. In the next iteration, Alyx balanced precariously in the train car near the player, only to slip and fall as the train shifted. This was unsatisfying because we have painted Alyx as tough and agile; having her injured in a fall seemed arbitrary and impersonal. We kept trying to add a stronger emotional aspect to her injury--something that would give rise to anger and fear. Around this time, the Hunters were coming online, and we were having trouble giving them a really powerful introductory moment. Solving both problems at the same time, we introduced the Hunters as the cause of Alyx's injury." "#commentary\EP2-Comment011.wav" "[Ted Backman] The antlion grubs were initially created for Half-Life 2, to visually flesh out the lifecycle of the antlions. We never found the right place for them in that game, but as we developed the antlion environments of Episode 2, they were an obvious choice for resurrection. In addition to their role in the life cycle of the antlion, they provide an equally valuable service in these dark tunnels: light. As the grubs came to life, we made sure that killing them was more rewarding. In addition to the satisfying squish effects, we added the health nugget for ailing players. Soon we found many players were compelled to squash every grub in the map. It's worth pointing out that grubs also play a role in our dynamic resupply system: The more injured you are, the more health they provide, which allows us to create a consistent level of challenge for players at differing skill levels. [SHOW CONCEPT ART HERE]" "#commentary\EP2-Comment012.wav" "[Joshua Weier] The antlion experience in Half-Life 2 was characterized by a mindless, constant onslaught of bugs rushing your way. We devised the antlion worker for Episode 2, as a way to add depth and variety to the underground sequences, by leveraging new types of gameplay. Unlike normal antlions, the worker chooses to avoid direct confrontation, skulking in the background and lobbing acidic globs from a distance. This extends the amount of time players spend with each creature. By contrast, an encounter with an ordinary antlion is over in seconds. The spitting behavior was derived from the bullsquid of Half-Life 1, but was updated to fit the more physical world of Half-Life 2. To that end, the spit globs are not merely sprites, but physically simulated objects, flying through the air along realistic trajectories." "#commentary\EP2-Comment013.wav" "[Steve Kalning] The antlion web sacks, grubs, and workers show off a new illumination shader we developed especially for this level. We began with concept art for the web sacks, modelled those, then added a material parameter that allows the model's self-illumination to be modified based on the angle at which the player views them. The end result is an object that looks lit from within by a weird volumetric light." "#commentary\EP2-Comment014.wav" "[Elan Ruskin] The turret battle design went through many changes. Early stages had the player controlling 3 turrets and not ever having to fight antlions directly. After playtesters complained of not having anything to do during the battles, we changed the number of turrets to leave the player underhanded when in later rounds all the tunnels are active. This creates a better mix of resource management and combat. Later we added this tweaked version of the hopper mines to give players yet another tool for fighting the onslaught. " "#commentary\EP2-Comment015.wav" "[Doug Wood] At the climax of the turret battle, we introduce the new vortigaunt in full-on action mode. The player can and should take part in the battle, but we were careful to make it fairly easy for him to hang back and enjoy watching the vorts clear the room of antlions. We wanted to show off the vortigaunts' new abilities and get the player excited about the role they were going to play as active allies in the struggle against the Combine." "#commentary\EP2-Comment016.wav" "[Erik Wolpaw] One of the most significant story meetings we had near the beginning of Episode 2 concerned how much we were going to reveal about the G-Man. Once we had decided exactly how much to explain, we had to come up with a way of revealing it. Alyx's healing sequence offered the perfect way to pull Gordon out of mundane surroundings and put him in a realm where the G-Man can speak to him directly, but dialog is only one of our tools for narrative. By blending images from the past, the present and the immediate future, we continue to stitch together the Half-Life story over time. We make clear that the events at Black Mesa continue to resonate. And we draw the strongest connections yet between Gordon, the G-Man, Alyx and Eli Vance." "#commentary\EP2-Comment017.wav" "[Chet Faliszek] Griggs & Sheckley started off as minor characters who were just used to explain the setup for the turret battle. Once done, they died fairly quickly, leaving players alone to fend off the antlion swarms. We found this left players unsure of their defensive strategies and would force them to visually survey the cavern before setting up defenses. So we made the two characters stronger and had them yell out their state to players and even suggest what openings the player should cover. This gave players extra time to setup a defensive strategy before the antlions arrived. This also let us also rachet up the intensity level by slowly heightening their reactions to the threats. Once we realized this worked, we decided to separate the characters and create an Abbott and Costello style team to do little bits during the down time the players were using to setup their defenses. We ended up with entertaining character moments that also cued the player on game state and events." "#commentary\EP2-Comment019.wav" "[Bill Van Buren] In Half-Life 2, Lou Gossett's voice lent itself to a mystical and mysterious characterization of the vortigaunt. In Tony Todd's reading for Episode 2, we heard new possibilities for a vortigant who is more of a mystic martial artist. With new attack animations and companion behavior, we worked with Tony to build the vortigaunt into a powerful ally, a full-on alien ass-kicker." "#commentary\EP2-Comment020.wav" "[Chris Green] Texturing of these caves provided a couple of significant challenges. We had never made such a large scale area completely out of displacements before. The convoluted topology of the surfaces made them especially hard to UV map without unpleasant-looking seams and texture warping. After some early attempts, we decided that we were not going to be able to map this area using conventional UV-mapping, so we decided to write custom shaders especially for the caves. Our custom shader combines multiple axis-aligned projections based upon the surface normal. This largely fixed our problems with stretching and seams. Since we wanted to provide dramatic lighting in these areas, particularly when lit by the flashlight, we augmented the Source engine's radiosity bumpmapping with a new piece of technology. This allows us to create a form of bumpmaps in which the bumpmapped surface details actually cast soft shadows across the surface. This emphasizes the surface bumpiness, especially when the light is at grazing angles." "#commentary\EP2-Comment022.wav" "[Randy Lundeen] One of the three main themes for antlion areas, the mines were a plausible setting for light sources, mechanical obstacles, and resupply. Visually, the mines offer good contrast to the natural cave areas and the more organic spaces the worker antlions have carved out with acid secretions." "#commentary\EP2-Comment024.wav" "[Elan Ruskin] In Half-Life2 and Episode 1, players learned that turrets will always attack them unless they are reprogrammed by allies. We needed a new visual way to instantly show that these new turrets also are allies, and decided to hark back to the aircraft nose art of WW2. The elaborate turret design also hints at how bored Griggs and Sheckley must have been sitting down here by themselves." "#commentary\EP2-Comment028.wav" "[Carl Uhlman] In early tests, playtesters didn't realize that antlion grubs drop health nuggets, since they tended to pick up the nuggets by accident after squishing the grubs. In order to showcase the feature, we placed a grub on the far side of this webbing. When a player breaks the web, they squish the grub and send the nugget rolling. Most players chase the nugget and naturally understand how to exploit grubs in the future." "#commentary\EP2-Comment029.wav" "[Erik Johnson] Every Half-Life game so far has started with Gordon Freeman weaponless. Assuming some players had just played through Episode 1, while others might not have played it at all, we had to decide how long we should spend parcelling out new weapons and providing adequate time to play or practice with each one. In this case, we decided to hand the player a number of weapons all at once, figuring most would have mastered their gunplay in previous episodes. We held off doing a lot of deliberate training until we began introducing newer modes of combat later in the episode." "#commentary\EP2-Comment031.wav" "[Jason Brashill] In the prototype for this level, the Vortigaunt cleared the way by blasting apart a rockpile. After a new model was created for the generator, we decided to exploit the vortigaunt's natural relationship with electricity by having him charge the generator much the way he charges Gordon's suit. We were then able to use generators as 'vortigates' throughout the level to indicate areas the player could enter only with a vortigaunt's assistance." "#commentary\EP2-Comment032.wav" "[Dario Casali] We experimented a lot with the ammunition for this level. Originally, we had a single ammo crate containing submachine gun bullets, positioned down near the elevator. Playtesters, however, seemed happier using the shotgun in this battle, so we added a crate full of shotgun shells and moved both crates to the top area, so players could easily trade off between the different styles of gunplay." "#commentary\EP2-Comment033.wav" "[Phil Co] The breach is a rough, earthen tunnel which many playtesters tended not to notice when the attack began. They felt they had been told to defend only the three marked tunnel openings. We addressed this confusion by changing the sequence of antlion waves so that the second attack came through the breach. Players then understood that all four opening were vulnerable." "#commentary\EP2-Comment034.wav" "[John Morello] Griggs and Sheckley's comment about not stepping on the grubs was originally intended for comedic effect and to suggest that, as usual, Gordon Freeman had brought trouble in his wake. However, we found that some players took this comment too literally, and would spend the rest of the level avoiding grubs in fear of spawning more antlions. We experimented for a short time with making this an actual mechanic, bringing in antlions whenever grubs were squished; but this had several negative results: It made the tunnels far too difficult, and cancelled out any benefit the player got from squishing grubs for health. We decided to keep the grub behavior simple and rewarding." "#commentary\EP2-Comment037.wav" "[Danika Wright] Turning the vortigaunt into an expressive character was a challenge for animators, given that he doesn't have what you'd call a traditional face. To bring out his personality, the animators concentrated on shifting bodyweight and broad hand gestures. Most importantly, where human characters tend to move their heads a lot for emphasis, we concentrated his performances on expressive spinal motions." "#commentary\EP2-Comment041.wav" "[John Guthrie] We wanted players to work cooperatively with the Vortigaunt just like they did with Alyx in Episode One. We didn't want to make the Vortigaunt too powerful or he might take away from the player's fun; but we also wanted him to be a good ally to have around. One solution, shown in this scene, was the shock attack where the Vortigaunt would stun a group of antlions, so that the player could finish them off." "#commentary\EP2-Comment042.wav" "[Matt Wright] This cave was originally designed with a pit in the middle, so the player could punt antlions into it with the gravity gun. In playtest sessions, however, very few of our playtesters actually used it in this way. The pit stayed in the room, but we changed the path to allow the player to descend into it and come back out." "#commentary\EP2-Comment045.wav" "[Charlie Burgin] We like to lull players into a trance, then startle them. Here, we convince players they are expected to explore and solve puzzles for a long time, then we abruptly change the mode of gameplay by throwing grenade-lobbing zombines at them. " "#commentary\EP2-Comment048.wav" "[Jay Stelly] Wherever possible, we try to mine our robust physics engine as a source of novel puzzles; it is especially valuable for giving realistic feedback to the player solving the puzzle. In this scenario, we designed the elevator to sink slightly whenever the player steps on it, giving instant intuitive feedback that it reacts to weight. This made it far more likely the player would understand that he was dealing with a counterweight puzzle." "#commentary\EP2-Comment050.wav" "[Ido Magal] Whenever possible we try to give the player a glimpse of their eventual goal, even before they realize it is their goal. While we try to design such moments intentionally, sometimes the opportunities present themselves. In this case, while setting up the gag where the rail car slides into the abyss, we opened a hole in the wall and discovered a view of the distant thumper. It became clear that we could tailor the view across the giant cave to foreshadow the spot where Gordon would eventually end up." "#commentary\EP2-Comment054.wav" "[Leslie Hall] The vortigaunt's dispel attack is a radial explosion that takes out a swarm of antlions. It looks most impressive when seen from above--but that's not a perspective the player gets very often in the tunnels. We designed the exit from this battle purely to give the player a view from above so the vort could put on a show. [NOTE: good spot to take over the player's camera to swoop down and spawn antlions and trigger the vort's attack]" "#commentary\EP2-Comment055.wav" "[Eric Strand] Originally, this room came directly after a long stretch of combat with antlions, and opened up into more of the same. Players who opened the door were faced with another swarm, which they were expected to clear with a whole bunch of handy grenades. However, most playtesters were fairly tired of antlion combat at this point, so we decided that a complete break from antlions would be an even better alternative to blowing up more of them with grenades. " "#commentary\EP2-Comment057.wav" "[Jason Deakins] A glimpse of the antlion guardian in this level sets up anticipation for the more extended confrontation in upcoming areas. The player needs to know what he's getting into, so that the vortigaunt's warnings will all make sense." "#commentary\EP2-Comment058.wav" "[Randy Lundeen] For most of this episode's development, there was a counterweight puzzle in this area--one the player had to solve while under attack by antlions. Although it was a clever puzzle, we felt that the underground experience was already long enough, so we removed it and streamlined the path to the nectar. Having too many obstacles made it hard to keep up the sense that recovering the nectar was an urgent task." "#commentary\EP2-Comment060.wav" "[Kelly Bailey] The Antlion tunnels, carved out by worker antlions using their acid secretions, make up the third of three subterranean spaces with a distinctive visual style (man-made mines and natural cave formations being the other two). The presence of crawlspaces was dictated by game design, but they evolved into chambers that fit logically with the life cycle of the antlions. Here, the young grubs can develop and feed in safety, although--conveniently for the player--they cannot digest useful items such as health kits." "#commentary\EP2-Comment064.wav" "[Jason Mitchell] One of the major graphical enhancements we made to the Source engine for Episode 2 was the addition of shadow mapping for the player's flashlight. This allows the flashlight to cast soft dynamic shadows into the world, adding realism and drama to the scene, particularly in dark underground areas like this one, in which the use of the flashlight is required to navigate the space. As you move around, notice that all objects in the world cast and receive realistic shadows from your flashlight." "#commentary\EP2-Comment066.wav" "[Alex Vlachos] In early versions of this map, the tunnels here were more maze-like, with branches, loopbacks and dead-ends. After watching numerous playtesters get lost, it became obvious that they were not having fun. We simplified the paths and added a number of one-way chokepoints. The curving tunnels still keep the player in suspense, but as long as he keeps moving he'll continue to progress, with very little time wasted in retracing steps. " "#commentary\EP2-Comment067.wav" "[Vitaly Genkin] This puzzle proved surprisingly difficult for many players. In an earlier version, not only did you need to find the spare gear, but this elevator was connected to a disabled generator that wouldn't operate until you also attached a crank and jump-started it with the gravity gun. Although it sounds simple, most playtesters got stuck here for many minutes. We kept simplifying until we hit the version you see here." "#commentary\EP2-Comment068.wav" "[Gary McTaggart] At various times this gear was loose in the environment, tucked in a dark crevice, hidden in a small box, or lost at the bottom of a flooded pool. One playtester, unaware of his low health, actually drowned in two feet of water while retrieving the gear. We realized that attaching the gear to a chassis identical to the engine motor was the best way to help the player make the connection between this gear and the empty space on the other assembly." "#commentary\EP2-Comment069.wav" "[Scott Dalton] We had wanted to implement a generalized particle system for quite some time, and after Episode 1 we set out to create one. In previous Half-Life games, each effect had been hand coded by a programmer working with an artist. It was effective, but not easily scalable. Our new system drew upon the aspects we found most useful from team members who had worked with both real-time systems in games and offline renders for movies such as the Lord of the Rings. The results were an artist friendly, modular, component driven system. Each system can have renderers which display the particle in some form, initializers which set up certain properties of the particle, operators which carry out actions upon the particle each frame, constraints which provide movement limitations such as collision, forces which impart complex dynamics, and emitters which determine how new particles are created. Together they are plugged into a system as needed to be as lightweight or as complex as required for the effect. Each individual component is simple, but when combined, can create rather complex dynamics. Furthermore, adding additional components to support the specific needs of a game or mod is easily done. The results can be seen in everything ranging from the simple glows of the larval extract here, to Citadel effects, blood, smoke, Hunter effects, portal effects, fire, and so forth. Dynamic effects are now in the hands of the artists, who can use them to create whatever is needed--from unique one-offs in specific levels, to generalized effects for gameplay." "#commentary\EP2-Comment071.wav" "[Brian Jacobsen] Until we added the wooden landing here, players were very reluctant to jump down into the elevator shaft. Some playtesters went all the way back to the previous level, looking for another way down. In the days of Half-Life 1, we depended on players jumping willynilly down every elevator shaft they encountered, but over the years they have learned to be afraid of the things we tend to put down there." "#commentary\EP2-Comment072.wav" "[Ken Birdwell] Early versions of this area had serious problems; it was brutally punishing and unfun. We were trying to make an experience about timing and tension, but playtesters perceived this as another boss battle, but without physics and explosives there's no way to kill the guardian. They would empty all their ammunition into him and die horribly over and over before giving up and running away. They hated it. Our first solution to this problem was to add an arena immediately before the maze, where we hoped players would use up most of their ammo on headcrabs and barnacles and not even try to shoot him. But clever players managed to lure the headcrabs into barnacles and rush past while the barnacle was feeding, arriving in the guardian's lair with plenty of ammunition and again with a false impression that they could kill the boss. In the end it was necessary to have the Vortigaunt tell the player 'Remember, do not kill the guardian or the extract will be ruined!'--therefore justifying why you wouldn't be able to do we didn't want you to do and what you couldn't do in the first place. This area is really fun now. The battle is almost exactly like the original layout, the big difference is that we're communicating our expectations to the player, rather than having them learn by dying." "#commentary\EP2-Comment074.wav" "[Greg Coomer] Before we simplified the path through the guardian's lair, we allowed a right turn at this junction, leading the player right back to where they began. One of our playtesters continued to repeatedly turn right here for half an hour. That was a compelling argument for removing the mazelike elements." "#commentary\EP2-Comment075.wav" "[Mike Durand] In this scene, we wanted the player to feel under tremendous pressure to break through the boards. Ideally, they just barely make it through the opening before the guardian arrives. To get this effect consistently, we had to reduce the number of boards again and again until we saw playtesters consistently scrambling to safety at the last moment." "#commentary\EP2-Comment076.wav" "[Aaron Seeler] One change we made to Episode 2 was to decouple the flashlight power from the suit power. Playtesters constantly had their flashlight on during the guard chase sequence and were unable to sprint to safety because the flashlight drained their suit's sprint ability. We wanted players to be able to outrun the guardian with their flashlight shining. Sometimes we are forced to make tradeoffs between conventions we've established in earlier installments, and gameplay we need now. It would be silly to not have cool looking underground passages just to keep flashlight behavior consistent until the end of time. As for the rationale within the story, players might assume this new feature was apparently the result of damage sustained in the train crash." "#commentary\EP2-Comment077.wav" "[Jason Ruyman] In early versions of this map, the player was allowed to drop straight to the bottom of the shaft. Nobody ever saw the guardian break through the boards. Therefore we added a small floor area and required the player to turn around to break more boards, making it much likelier that players would see the guardian's attack." "#commentary\EP2-Comment079.wav" "[Matt Scott] One of our toughest jobs is tuning for difficulty. There are all kinds of ways that sloppy game design can make players miserable when they are supposed to be enjoying themselves. If the player is laughing as he dies, it's a good sign--it means the death is perceived as part of the entertainment experience, that the player died fairly and not as the result of poor design. But if the playtester beats his head on the keyboard, we usually take this is a sign that there is still work to be done." "#commentary\EP2-Comment081.wav" "[Jason Holtman] When the vortigaunt discovers the extract, we wanted to do something to distinguish the nectar from all the other glowy alien substances we've seen in the caves so far. Therefore we had him perform a bit of a chant, and had the extract give off a show of its own." "#commentary\EP2-Comment082.wav" "[Scott Lynch] In Half-Life 2, the Antlion Guard was originally meant to be a sort of super-bug bloodhound that pursued the player through caverns and harassed him while he slipped into small spaces to hide. While we never realized that design in Half-Life 2, this scenario is, for the most part, exactly what his original design sought to accomplish. Over the course of many years of production on various titles, we've found that ideas often go away into the ether for years or more, only to resurface and thrive in a new game environment. Even failed prototypes can flourish down the road." "#commentary\EP2-Comment084.wav" "[Matt T. Wood] This scenario required significant changes to the antlion guard behavior. Players of past games were used to dealing with only one guard in a confined space and without anywhere to hide. In this scenario the player had a safe zone, but couldn't remain there to accomplish their goals. One change we made to the guards was in altering how they throw objects at the player. Originally, they shoved objects directly toward the player at high speeds. These objects were really hard to dodge, and if you weren't paying complete attention, you could easily be blindsided and killed. The guards now hurl objects along an arcing trajectory, which not only gives the player a greater opportunity to dodge, but looks awesome. The player gets to see the guard launch a car from a hundred feet away, then step aside just as it crashes to the ground where they were standing." "#commentary\EP2-Comment085.wav" "[Steve Kalning] Alyx's model underwent some upgrades for Episode 2. We added two new holes to her jacket - courtesy of a hunter - and dirtied her texture up a bit to show wear and tear. We also increased her polygon count - and to help with her jacket we added shoulder blades to her back so that it flexes better when she lifts her arms. Additionally, we reconnected her belt so that instead of being rigidly attached it now flexes and slides around more. A lot of this stuff you won't even notice, it'll just look right - 'yeah, that's Alyx, she's wearing a jacket' - you won't even think about it. It's easy to have the computer draw something stiff and awkward, but doing that pulls you out of the game, you stop believing in the characters. They just become icons. Our goal is to make our characters simply look natural, but to do that requires lots and lots of work and tons of new technology. The irony is, if we've done our job, you won't even notice, it'll just look right. [It'd be good to show wireframes of the model, and maybe 'Before and after' images.]" "#commentary\EP2-Comment086.wav" "[Doug Lombardi] Most of our dramatic scenes are constrained in such a way that the player can't progress until the scene is over. For example, there might be a gate that only Alyx or a vortigaunt can open. In this scene, where the Vortigaunt and Alyx first see the Combine marching on White Forest, we simply placed a few barrels to block the way while Alyx and the Vortigaunt speak. Even with this slight impediment, every playtester stayed and watched the scene as we intended, so no explicit gate was needed." "#commentary\EP2-Comment088.wav" "[Yahn] We tried several different ways of showing the Advisor traveling with the Combine forces. We started off with an Advisor pod flying over the troops, much as they flew from the Citadel at the end of Episode One. However, we didn't want to give the impression that those pods were anything but emergency escape units; they were not meant to be self-powered flying crafts that could be piloted around in future episodes. We ended up with the solution you see here-APC's are pulling a structure holding an inert Advisor pod. This lets the players study the Advisors at different points in their lifecycle. They see the main stages of the Advisors' metamorphosis from harmless larvae into powerful and highly mobile monsters." "#commentary\EP2-Comment089.wav" "[Julie Caldwell] Initially, we built this area around the Sandtraps mechanic from Half-Life 2, warning the player that stepping on sand would trigger swarms of antlions. Soon after the warning, however, the safe islands of rock ran out and the player was forced to run across the sand as quickly as possible. Players were confused by this, and upset because Alyx and the vortigaunt would simply say they had no choice, and head straight across the sand. To solve this, we decided to stage the combat with safe zones around thumpers instead." "#commentary\EP2-Comment090.wav" "[Q!] Early in the development for this level, we used an animation for Alyx that showed her as clearly injured as she ran along behind the player. This really slowed her down, however, and playtesters did not enjoy waiting for her to catch up, or going back to retrieve her. To address this, we started her recovery in the preceding map to make sure she was healthy enough to run at regular speed before reaching this area." "#commentary\EP2-Comment091.wav" "[Iestyn Bleasdale-Shepherd] We wanted to create a tension between Gordon and the antlion guardians that would develop over several levels and only resolve out here in the open. In order to differentiate this guardian from others the player had encountered throughout Half-Life 2 and Episode One, we changed his texture to a glowing green. This gave the player the satisfaction of revenging himself on the creature that had chased him through the underground lair." "#commentary\EP2-Comment094.wav" "[John Cook] In this vista, we release the player from the confines of the subterranean world and thrust them into a vast open space on a scale rarely seen in our previous games. The narrative takes advantage of this scale as well. With our allies at close range and our enemies on the distant bridge, we are reminded of the personal stakes and the larger threat, all in one short scene." "#commentary\EP2-Comment095.wav" "[Kathy Gehrig] This vista is one of the largest open outdoor areas we've tackled in our games. When rendering such an area in real time, it's necessary to use various level-of-detail techniques made available to us by the Source engine. For example, the distant foliage and Combine enemies are rendered with far fewer polygons than they would be if they were meant to be viewed up close. Additionally, the organic shapes used to model the rocky outcroppings and valley floor below use complex shading operations to combine a relatively modest amount of texture data. This tradeoff, which requires a manageable amount of texture data, allows us to use more polygons, enabling us to represent more organic shapes which are in contrast to the orthogonal forms common to our traditional urban environments." "#commentary\EP2-Comment097.wav" "[Steve McClure] Sometimes very small changes can make a big difference. Originally these troops all marched in lockstep, using the same walk animation. This looked extremely robotic. We took a second walk animation that had been done for this troop skeleton -- a more upright, casual walk -- and programmed each soldier to randomly blend between the two walk-cycles as he crossed the bridge. This thirty-minute change made a huge difference in the scene." "#commentary\EP2-Comment099.wav" "[Milton Ngan] Some testers had trouble realizing when they were doing damage to the antlion guards, so we've added a bleeding effect that grows more serious as the guard's hitpoints decline. This kind of visual feedback makes intuitive sense to players, it suits the biological nature of the creature, and frees us from having to rely on spoken explanations of gameplay." "#commentary\EP2-Comment104.wav" "[Nick Maggiore] The scene where Alyx sees the Hunters for the first time since her injury was meant to be a turning point for her as a character, and an emotional highlight of the episode, both for Gordon and for Alyx. One reason we had a hunter injure Alyx in the beginning of the episode was so that she could have a strong emotional reaction to the creatures, and use the start of combat as a way of building a good character moment. Alyx's previous encounter has given her a visceral fear of hunters, but now she has to make a conscious choice to get past her fear and into the right state for fighting them. She uses anger to get there. We also use Alyx's intensity to draw the player's attention to subtler aspects of the scene-getting the player in position for the best view of the hunters as the attack gets underway." "#commentary\EP2-Comment105.wav" "[Lars Jensvold] In this brief transmission scene, we are restating the goals of the level, while introducing a note of uncertainty and developing Dr. Magnusson's character. This scene was not strictly necessary, but it helped players feel some connection to Magnusson when they finally reached White Forest and met him in person for the first time. In earlier versions, we tried having the Hunters cut the power and interrupt the transmission, but this felt arbitrary, and players were more receptive to the scene after they had solved the power puzzles and survived hunter combat. It feels like a small reward in addition to the simple satisfaction of beating the Hunters." "#commentary\EP2-Comment109.wav" "[Bryn Moslow] This room is designed so that the player will notice the main set of plugs right away, but is less likely to spot the second set at first. One end of the long cable is already plugged in, encouraging the player to grab the loose end and put it into the powered socket. This makes the faulty wire break loose and spark. With the power on, players try to return upstairs only to discover that now the elevator needs power. At this point, they look about more carefully and discover the elevator sockets. The short cord is tucked next to the elevator sockets, so that they are likely to use it there first before realizing they need a longer one. Given this fairly reliable progression of events, we were able to write a limited number of lines for Alyx, so that she could react each time the puzzle changed state. " "#commentary\EP2-Comment110.wav" "[David Sawyer] In earlier versions of the Hunter intro, the Hunters burst physically into the room by shouldering their way through the door. As the Hunter's flechette attack came online, we decided this was no longer appropriate. Now that the Hunter had an effective ranged attack, having him burst into the room with you actually put him into his least viable tactical position during your very first encounter, making him seem ineffective and a bit dumb. The current design is intended to showcase his abilities, while giving the player the time and space to understand the situation before pushing out into close combat." "#commentary\EP2-Comment111.wav" "[Jess Cliffe] This area was designed to train the player in the art of Hunter combat, and during the development process it changed continually to suit the Hunter's behavior. The first Hunter prototypes could be killed only by the blunt impact of physics objects. Therefore, to make sure the player learned this technique, we trapped him in this area with one Hunter and kept him locked in until he had defeated it. Upon the Hunter's death, reinforcements broke down the gate and doors, opening up the arena. As time went on, and the Hunter was modified to make it vulnerable to all types of damage, our grip on the player gradually relaxed, permitting freedom of movement and a wider range of tactics right from the start of the encounter." "#commentary\EP2-Comment112.wav" "[Jeff Sorenson] Even though this compound appears open and non-linear, we're striving for a fairly reliable progression of events, so that we can fine tune pacing. The building on the right is bright and eye-catching, with the intention of drawing the player there first. The entrance to the ruined building is around the back, so that initial exploration through the center of the compound tends to lead to the radio room first. The drop-down entrance from the roof of the ruined building also helps us pace the experience, because players are cautious about committing to a space, until they've explored the alternatives." "#commentary\EP2-Comment114.wav" "[Kathy Gehrig] Having decided that we were going to rely on a car to get to White Forest, we had to figure out how to get Alyx into the vehicle. Games often accomplish this by moving their characters close to the vehicle and then teleporting them inside in a very visible and jarring manner. We knew this would ruin Alyx's believability as a character, so she had to smoothly get into a vehicle the way you would expect a person to in real life. This was no small task given all the strange angles and positions the player could work the vehicle into. Alyx also needed multiple entries into a vehicle, given that the doorway she wanted to use could be blocked or otherwise inaccessible. This also provided interesting moments for Alyx where she could vault over the hood of the vehicle in a very heroic fashion. The interaction between her and the vehicle was intriguing just by itself. Once we were sure she could enter and exit the vehicle convincingly, we then had the task of making her believable as she sat next to you. Our first experiments revolved around Alyx reacting to the physical nature of the vehicle. When it crashed into a wall, she needed to be jolted. When you went around a bend, she needed to lean with the momentum of the car. These details were crucial in making her feel like she was really going along for the bumpy ride with you. We also wanted her to be very aware of her surroundings and what the player was doing while in the vehicle. If you ran over a zombie, she needed to echo the internal reward the player felt for accomplishing the feat. If you were about to hit the wall, we wanted her to flinch and react to the impending collision much as the player at home would be doing. There was a fine balance between making her too much of a backseat driver or having her be too quiet next to you. Ultimately, we wanted Alyx's presence in the vehicle to seem so natural that players would never consider it anything other than normal. " "#commentary\EP2-Comment116.wav" "[Ted Backman] In Episode One, Alyx climbs up into a hidden room and uses a Combine sniper rifle to assist the player. The player never sees the rifle--only the targetting beam. For Episode 2, we decided to show the Combine sniper rifle and let the player know exactly where Alyx would be standing when she used it. However, making it visible and accessible to the player required us to come up with a way to make the rifle usable only with the vortigaunt's help. Though it's somewhat of a contrived and arbitrary device for keeping the player from using the gun, we felt it was a worthwhile trade-off, given that playtesters tended to enjoy the co-op sequence of Alyx assisting them from above." "#commentary\EP2-Comment117.wav" "[Jeff Lind] For attentive players, this is the first time we've allowed a glimpse of the G-Man since Half-Life 2. In Episode 1, we suppressed G-Man visitations completely to show that he had lost track of Gordon. But after Alyx's healing incident, earlier in Episode 2, he is actively watching again. Keep an eye out for him." "#commentary\EP2-Comment118.wav" "[Chris Grinstead] The ambient sound of the poison zombie breathing was placed here to make the descent into the building scary. Although most of the team thought it was comical, there were a few playtesters visibly unnerved by it. One playtester stood at the opening to this room for a long time, afraid to go in." "#commentary\EP2-Comment119.wav" "[Alfred Reynolds] Training players who haven't played previous episodes is always a challenge. Those who had not played Episode 1 did not immediately understand that the Combine sniper beam was friendly. They avoided it, thinking it could damage them. Therefore we added this staircase scenario, where we re-introduce Alyx's sniper behavior and make a show out of her shooting a zombie to protect the player. " "#commentary\EP2-Comment121.wav" "[Yahn] This is an instance where observing playtests gave us ideas for tuning the experience. In an early version, playtesters would trigger the lights to go out and the zombies to wake up. Then, they would run out of the room and close the door. After seeing this repeatedly, we added a trigger allowing the zombies to open the door and chase the player." "#commentary\EP2-Comment122.wav" "[Kerry Davis] In this scene, we rigged an entity called a physics explosion to create movement among the boxes inside the dumpster. One playtester threw a grenade into the dumpster and the physics explosion entity caused the grenade to fly back out. The player was shocked, thinking the zombie had tossed back his grenade. Although this happened by accident the first time, we went ahead and set up the entities to make sure it would happen for every player who lobs a grenade into the dumpster." "#commentary\EP2-Comment124.wav" "[Joe Demers] Earlier in the level, we blocked the path with fire and forced the player to turn off a gas jet to continue. Fire traps of this sort were plentiful in Half-Life 2, but we could not count on players knowing or remembering how to use them here. Having offered some brief training, we now build on the mechanic by having the player work with Alyx to create a cooperative fire trap. Most players turn on the gas, at which point Alyx shoots a zombie on the stairs to create the wall of fire. This triggers a parade of zombies to come out of the door below and walk into the fire." "#commentary\EP2-Comment125.wav" "[Jennifer Seeley] Sawblades were a prominent weapon in Half-Life 2 and we wanted the player to recognize them as part of their arsenal in the upcoming warehouse battle. After watching several playtesters ignore them completely, we decided to add this zombie pinned to the wall. Most players pull out the sawblade and instantly realize its potential for destruction. After that, they tend to find and use sawblades without further prompting." "#commentary\EP2-Comment126.wav" "[Doug Valente] The battle in the warehouse was created fairly late in the development of this map, when we realized that the level had a steady stream of combat but no real climax. We wanted to take advantage of Alyx's sniping abilities, building on the scene in Episode One where the player can punt boards off windows to give her a better view of attacking zombies. Here, we have the player removing tin roof panels to give Alyx a line of sight into the room below." "#commentary\EP2-Comment127.wav" "[Joshua Weier] As much as possible, we try to create small surprises for the player that aren't related to combat at all. With this forklift puzzle, we wanted to trick the player into assuming that once they operated the lift, the puzzle would be solved. However, the player soon realizes that the obvious solution is actually a bit of misdirection." "#commentary\EP2-Comment129.wav" "[Mike Blasczak] In previous versions of this level, the platform opened directly into this pit of toxic waste. Playtesters who didn't recognize the waste as something harmful, would jump straight into the pit. We changed the path so the player could make a safe landing and slowly come to understand the toxic threat." "#commentary\EP2-Comment130.wav" "[Mike Dunkel] We always look for opportunities to add narrative touches in our levels. The idea behind this chair, the submachine gun, and the beer bottles is that someone used to sit here, drink beer, and drop grenades into the pit of zombies. We give the player the opportunity to re-enact this experience by giving out unlimited grenades and spawning zombies as soon as the player reaches this spot." "#commentary\EP2-Comment132.wav" "[Jay Stelly] Although this bridge is not the first occasion for cinematic physics in the episode, it was the original test subject we used to develop our effects. In early prototypes, the bridge started off in its broken position--it was a static object the player had to navigate to retrieve the car. When we incorporated the cinematic physics, we thought this bridge would be a great opportunity for players to see an immense piece of the environment transformed before their eyes. The bridge collapse not only showcases the cinematic physics, it reminds players of the growing threat from the superportal, and sets up a navigational puzzle they must use the car to solve." "#commentary\EP2-Comment134.wav" "[David Speyrer] The original Episode Two vehicle was dubbed 'The Jalopy,' which says something about how uncool it was. Early feedback was that it seemed too similar to the HL2 buggy. We decided to redesign it so that players would feel excited rather than disappointed when they saw the car. Alyx's original line when she first saw the Jalopy echoed the feelings of many early viewers: 'What a wreck! Forget about White Forest...we'll be lucky if we make it to the end of the block.'" "#commentary\EP2-Comment140.wav" "[Nick Maggiore] The barn scene was critical both to this episode and to the development of Advisors as characters in the series. They represent another intersection of story and gameplay concerns. This is the first time the player actually interacts with an Advisor, and determining the right level of interactivity was tricky, especially given the player's reasonable expectation that he'll get to fight them directly at some point. Therefore, we wanted to show that they were powerful but not invulnerable. This was a long-term goal. For the short term, we wanted to get the player familiar with some Advisor behavior so that when the episode finale occurred, they would already understand how Advisors operate. By showing the Advisor fumbling with an inert object, then a dead rebel, and finally grabbing the player, we allow the player to observe behavior, and then gradually make it more and more of a direct threat. This all serves as foreshadowing for the episode's finale." "#commentary\EP2-Comment141.wav" "[Chris Douglas] This crashed advisor pod is a bit of storytelling embedded in the landscape. It hints at what lies ahead, while suggesting what must have happened in this location only a few hours before Gordon and Alyx arrived. By placing artifacts of this sort throughout the episode, we slowly bring Advisors into the foreground and develop their importance to the story in a way that doesn't depend on staged dramatic scenes." "#commentary\EP2-Comment143.wav" "[David Sawyer] We've gotten better at building combat spaces that are open and tactically versatile, while still directing the player toward an optimal play experience. This combat is on its face pretty straightforward, but we're doing some subtle things to keep the experience even and well paced. We're using quite a few of our combat tools in this one scene. As the first soldiers enter the barn, we send them in the right direction with an initial cue about the player's location using an npc_enemyfinder. The first soldiers serve primarily to draw the player outwards, where the real meat of the combat takes place. The wave of soldiers that spawns as the player rounds the corner to the exit, are the most directly controlled. One pair uses Assault Points to dash across the open ground and flank the player on the right. Others are constrained to hint groups in and around the house across the way, spaced so that the player is hit with an even front of fire, keeping them pinned for a while and encouraging cautious sniping and probing at the windows and doors. The hint groups are important because they keep the soldiers in strong tactical positions and prevent them from rushing the player to their own disadvantage, as they would if left unconstrained. The broken down truck gives a vital bit of midground cover as players leave the barn and advance on the house. Finally, as the player leaves the barn, we spawn the reinforcing Hunter. We hold this back both to keep the difficulty more even, and because the Hunter combat is better when the player has pushed outwards before it begins." "#commentary\EP2-Comment147.wav" "[Gray Horsfield] This swirling debris effect uses much of the same underlying technology that powers other cinematic physics events in episode 2, but with a few important differences. Firstly, instead of using primitives, every slat, tile and beam was modeled before being sent into the rigid body solver. Next, there was a large focus on handsculpting world forces to achieve a particular behavior in the debris. Beyond the basics of gravity and collisions, we created spiral vortices, gravity wells, and some other more complex forces. With over 1800 individually calculated dynamic moving parts over a 30 second period, this simulation represents the largest amount of animation data run through our game engine to date. " "#commentary\EP2-Comment149.wav" "[Dan LeFree] Originally, the Episode 2 chopper battle was a classic fight that relied on use of the RPG. In the meantime we were experimenting with a completely new way of fighting the chopper which we hoped to have ready for Episode 3. The early Ep3 experiments were so successful that we pulled them straight into Episode 2." "#commentary\EP2-Comment150.wav" "[Richard Lord] Having solved the problem of getting Alyx into the passenger seat, we were faced with the challenge of making her a useful companion. When we first hooked up her vehicle combat, Alyx constantly targeted and fired her gun at everything. This made her feel a bit like a turret. In response, we tuned her behavior so that while the vehicle is moving, Alyx fires more slowly, taking more time to aim at high speeds." "#commentary\EP2-Comment151.wav" "[Taylor Sherman] Our playtesters loved to see the zombie jump on the front of the car, and this naturally encouraged us to want to do more of it. We started off with a high frequency of occurrences of this behavior, treating the zombie leap as a gameplay element that could be played out in variations. Eventually, though, we discovered that this didn't lead to any really interesting gameplay, so we ended up creating just one memorable showcase of the event instead." "#commentary\EP2-Comment155.wav" "[Marc Scaparro] Playtesters often failed to recognize that they could scramble through windows while they were avoiding being shot by the autogun. We added this window exit, and forced players to use it so they would learn to rely on windows to get around." "#commentary\EP2-Comment156.wav" "[Matt Rhoten] Originally there was a second driving section between the chopper battle and the autogun trenches. The pacing felt wrong, so we decided to remove it and connect the end pieces, so that the trainyard opens directly into the garage." "#commentary\EP2-Comment157.wav" "[Greg Winkler] Once we added the onboard radar to the strider battle at the end of the episode, we needed to train the player in its use well before they reached that area. This garage was already in the game as a place where Alyx needed to stay while the player went alone through the autocannon area. It was a perfect fit to have the mechanic rebels add the radar to the car while Gordon was busy somewhere else." "#commentary\EP2-Comment158.wav" "[John McCaskey] Some playtesters didn't realize that they would need to climb over trucks to navigate around the autogun emplacement. So we added this truck jump early in the level as a form of introductory training." "#commentary\EP2-Comment159.wav" "[Eric Twelker] In order to train players that crouching through the trenches is critical for survival, we did several things. First, we start the player in the safe position by forcing them to crouch under the fence to enter the area. Once inside, they learn by watching the zombies. Upright zombies are gunned down, but their torsos are free to roam in the shadow of the junk. Some playtesters believed that while the guns were busy shooting zombies, they would be able to move freely; to counteract this impression, we increased the number of guns from one to three, making it clear that there was always going to be a gun free to shoot the player. " "#commentary\EP2-Comment160.wav" "[Torsten Zabka] Zombies serve the double purpose of horror and humor. Here, since we knew where the player's view would be, we added a comical scene of a fast zombie torso running away from a soldier." "#commentary\EP2-Comment161.wav" "[Martin Otten] The original design for this sequence involved shutting down the cannon by flipping a switch. That was neither obvious nor rewarding. We decided to let the player blow it up instead, which gave us another opportunity to use our cinematic physics." "#commentary\EP2-Comment162.wav" "[Ido Magal] Strong attention to visual design in this room make this unconventional puzzle both intuitive and rewarding. To begin with the room is sparse, with the reward clearly visible, but locked up in the cage. A strange centerpiece draws the player's attention, and the visible switch is obviously part of the solution. The health charger next to the switch hints that the solution involves getting onto the catwalk rather than activating the switch from the ground. The van entrance discourages players from bringing in objects they might use to solve the puzzle by stacking. The lone grenade crate is a strong suggestion that grenades figure in the solution. Finally, the corpse in the rafters and the scorch marks on the ground, and the story they tell provide the most important clue." "#commentary\EP2-Comment166.wav" "[Ken Birdwell] This Strider has big parts of him rip off, he spews goo everywhere - he's a great test bed for new modeling technology and our new particle system. We custom built him just for this sequence. With our Episodic process, a lot of new technology comes online throughout development. Since any new technology takes a year or more to really work out all the bugs, we like to look for insolated areas - like this one - where we can test out new things without risking all the things we already know work. We did this with HDR and our lostcoast demo; once we're sure we didn't break anything, we can move the features back into general use. Since this strider worked out really well here, he'll be the new Strider as we move forward, and we'll be applying what we've learned to any new monsters in Episode 3." "#commentary\EP2-Comment167.wav" "[Bill Fletcher] Our main goal with this scene was to create a cinematic battle of the titans, Dog vs. a strider. While we were excited with the early implementations, it became obvious that players were uncertain of their role in the scene. Originally the confrontation built slowly with Dog squaring off against the strider, but having such a slow beginning proved problematic. It looked great in the trailer, but didn't play well in the game. Instead of the slow build, we decided to send Dog straight into action. He makes a grand entrance, jumps on the strider and the fight is on. The quick start helps to grab the players attention instead of giving them too much time to worry about what they ought to be doing. " "#commentary\EP2-Comment168.wav" "[Derrick Birum] Alyx's robot Dog is cobbled together from spare parts, all of which are in various states of disrepair. For Episode 2, we chose to use shading techniques to improve the look of Dog and better convey his scrapyard origins. Along with upgrades to Dog's texture maps, his shader now uses a combination of Phong shading and environment mapping to increase the apparent detail and diversity of materials, from rusty bolts to the damaged metal flaps salvaged from a Combine scanner." "#commentary\EP2-Comment169.wav" "[Jason Mitchell] In the Source engine, we use a realistic radiosity lighting simulator to generate lighting detail for the geometry in our game worlds. In previous games using the Source engine, shadows were simulated as if cast by totally opaque objects. In Episode 2, we needed to render large wooded areas, which required us to modify our shadowing technology to account for the sparse, semi-transparent nature of foliage. With these upgrades to our radiosity lighting simulator, we are now able to realistically illuminate the trees themselves as well as generate soft semi-transparent shadows on the environment around them." "#commentary\EP2-Comment172.wav" "[Danika Wright] Racing Dog to the base was not a preconceived plan. It was born out of testing the level over and over, and repeatedly trying to keep up with Dog as he ran to the base. This was sufficiently fun for us, that we began to figure out ways to encourage players to do it too." "#commentary\EP2-Comment176.wav" "[Jess Cliffe] In each episode we start by agreeing on how to use color choices to create and reinforce the right thematic tone. The tint of a scene can be a powerful source of mood. Episode 1 was pervaded by deep reds. For Episode 2, we made heavy use of blue tints in the outdoor areas. The blue was meant to set an ominous tone, while the warm splashes of sunlight were intended to offer visual contrast, that suggest a glimmer of hope." "#commentary\EP2-Comment177.wav" "[David Speyrer] The approach to the White Forest Inn contains a number of elements that set the scene for the coming ambush. The road is blocked by Combine walls; a soldier spots you in the distance and radios you in; and two hunters run across an opening on the far side of a fence. All these clues are there for the attentive player to spot directly, or to create a sense of growing apprehension in the player who might be paying slightly less attention to the details." "#commentary\EP2-Comment180.wav" "[Tom Leonard] One issue with a number of our encounters with the Combine is that they don't live long enough for players to experience some of their more interesting AI. Some unique elements introduced here with respect to the Combine are: Branching assaults, so that soldiers introduced to the field don't take up predictable positions Flexible assault points, so that soldiers can stray from designer specified locations to establish line of fire or cover Assault progression is a feedback system so that the timing of the soldiers advances responds to player actions and skill rather than timing We give soldiers different tactical roles. For instance, squads in the field distract the player, allowing other soldiers to execute surprise moves not present in our typical frontal assault scenarios. The net effect of these changes is that the soldiers are perceived to have awareness of the layout of the building that you're trapped in, and a strategy for flushing you out. " "#commentary\EP2-Comment181.wav" "[Steve Bond] To compliment the Hunter's aggressive AI, the White Forest Inn was designed with a non-linear floorplan. There are multiple ways in and out of each room, as well as alternate routes to the basement and the second floor. As the player moves through the inn, the Hunters often select a shorter route and surprise the player by arriving first or by heading them off altogether. The last Hunters that enter the building, destroy two of the doors that have trapped Alyx and the Player inside. Removing these obstacles opens the entire outdoor arena for combat, allowing the player to choose whether to fight the Hunters within the building, or take them on outside." "#commentary\EP2-Comment182.wav" "[Gautam Babbar] Sometimes, even in an action game, it can be hard to convince players to act like an action movie hero. Here, we wanted the player to make a 150 foot turbo jump off the edge of the road and crash into the boxes at the bottom. Instead, wary playtesters routinely took the safe way down. To encourage more recklessly heroic behaviour, we disguised the easy path and added obvious ramps to clearly communicate this was a legitimate feature of the level." "#commentary\EP2-Comment186.wav" "[Matt T. Wood] One of our main goals for hunters was to make the player feel he was vulnerable wherever he might hide. This arena in the secondary silo became our testbed for improving the hunters' close-combat behavior. A classic combat space, featuring multiple exits and many possible paths, we tuned it for a strong cat-and-mouse gameplay experience. While players have many options for escape, the map is designed so that hunters will never completely lose them--but always be able to pursue and flush the player out of hiding." "#commentary\EP2-Comment187.wav" "[Scott Dalton] Level Designers and Artists now have the ability to create unique effects as needed for game play or to add dynamic life to a level. In this case, this simple water leak wouldn't have been possible before without involving a programmer to create a new class of effect. Thanks to the new particle system, unique effects like this are easily created as needed without any programming. This leak adds a visual point of interest to the area, and also blocks direct line of site into the nearby corridor without blocking the space itself. These effects can be placed and controlled within levels, attached to animation events of characters, or called by code. Allowing particles to be attached to objects in the world, emitted from a model's hitboxes, and locked to bone positions allows for them to serve a variety of functions, such as the new Vortigaunt beams or the burning effect of a zombie. We hope this feature will allow level and mod authors to create a wide variety of effects quickly and easily to suit their purposes." "#commentary\EP2-Comment189.wav" "[Erik Wolpaw] Aperture Science, being specialized in the development of portal technology, fit naturally into the cosmology of Half-Life. Rather than forcing Portal into the Half-Life franchise, we used it as an opportunity to make our world bigger. By suggesting a long-term rivalry between Aperture Science and Black Mesa, we open up possibilities in both games that didn't exist when they were separate entities." "#commentary\EP2-Comment191.wav" "[Katie Engel] Originally created as a minor background character, the vortigaunt lab assistant, known internally as Labby, was so popular with playtesters that he evolved into a fully developed character with a unique name and a special place by Dr. Magnusson's side." "#commentary\EP2-Comment192.wav" "[Brian Jacobsen] Dr. Magnusson was the result of a decision to bring forward another signature character from the original Half-Life, along the lines of Dr. Kleiner and Barney. As we developed the character, we kept referring back to this line from Half-Life to keep us on track: [Play HL1 audio clip here]. Though we liked the character who came into focus, we found that this voice was sounding like too much of a caricature for our increasingly grim and realistic world. We like to hire actors with the natural voices that we want for our characters, as opposed to hiring actors to create voice characterizations. In John Aylward, we found someone who could deliver the brusque arrogance of the original lines, and also take the character forward into some of the richer and subtler opportunities we foresee for him." "#commentary\EP2-Comment194.wav" "[Chet Faliszek] In Half-Life 2, when we first decided to make vortigaunt ally characters, we played around with having a prominent vortigaunt companion. Because of their bowed posture and semi-servile manner, this individual was dubbed Heep, after the Dickens character Uriah Heep. In episode 2 we named the prominent vort at the white forest base Uriah. In episode 3 we will find out Dicken's unused middle name for Uriah Heep." "#commentary\EP2-Comment195.wav" "[Steve Bond] Many of us are fans of Lost, and we noticed several strong Half-Life references in the first season of Lost. Gabe Newell and Lost creator J.J. Abrams exchanged fanmail, and Gabe promised Abrams there would be a Lost reference in Episode 2. We delivered on the promise in this obscure area of the White Forest Base." "#commentary\EP2-Comment196.wav" "[Matt Scott] Due to the number of characters involved in this scene, and the cramped spaces, we found that the actors were constantly pushing the player around in order to get to their marks. We developed some tech that allowed the actors to gauge the position of the player and the other actors, and choose among a selection of marks. This not only solved the congestion problem, but made scenes feel more dynamic." "#commentary\EP2-Comment197.wav" "[John Morello] In sketching out the scenes for the episode, we noticed a lack of interpersonal conflict between the characters who had survived from Half-Life 2. Alyx, Eli and Dr. Kleiner have a lot of affection for one another, as you will see in many of the scenes. And while we all value the benefit of strong positive relationships, we were happy to have Dr. Magnusson around to get irritated by all the hugging." "#commentary\EP2-Comment200.wav" "[Matt Wright] Rather than just make up something that fit our fantasies of a rocket, we designed Dr. Magnusson's rocket around blueprints from the Titan Family of missiles. Grounding the details of our world in reality, making them as precise as possible, makes the invented, fantastic elements seem that much more believable." "#commentary\EP2-Comment201.wav" "[Doug Wood] We intended White Forest to offer a change of pace from the constant action that preceded it-a few moments to reunite with old friends and get to know Dr. Magnusson, a breather before the big battle ahead. However, our first version of the sequence was a log-jam of long, talky scenes. Gordon and Alyx stood around listening to Kleiner and Magnusson argue at the top of the silo, then rode an elevator to the bottom of the shaft while Dr. Kleiner lectured them about rockets and satellites. They wandered into a control room to watch Dr. Mossman's transmission, and then hatched a plan to get her back. We knew we were in trouble when even the authors of the scene were bored, and no one had patience for the revelations that followed. We divided the sequence into a number of smaller pieces that could be interleaved with solitary exploration and some combat. This required rebuilding the path and moving the control room upstairs, where the transmission scene became a reward for surviving the secondary silo. As a result of these changes, the White Forest experience is more varied, the narrative comes in digestible portions, and players are able to play at their own speed, rather than being led by the nose the entire time." "#commentary\EP2-Comment202.wav" "[Kelly Bailey] This steam jet is an example of something we call a 'mechanic refresher'. It is meant to refresh the player's memory on how to perform a certain task they may not have used in a while. In this case, we remind the player about using valves to turn off steam in a relaxed environment. In the map just ahead, this trick will be fresh in their mind and they will be far more likely to realize they can use steamjets tactically when they encounter them in a combat situation." "#commentary\EP2-Comment205.wav" "[Bill Van Buren] The decision to kill Eli was not made lightly, and once we'd made it, we had to figure out how to make it meaningful. We had already established Eli's frailty, as well as his importance to the Resistance and Alyx's devotion to him, so from a narrative point of view the impact of his death seemed obvious. The hard part would be the execution. The advisors' ability to immobilize the player gave us a way to stage the scene, the animations and the sound design made it believable, but none of this would have been enough without inspired performances by Merle Dandridge and Robert Guillaume. " "#commentary\EP2-Comment206.wav" "[Eric Strand] Developing the Half-Life episodes allows us to steadily flesh out the details of an ongoing cosmic struggle. Most of this conflict remains far in the background, but little by little we are able to bring new elements up front. One of our goals for Episode 2 was to fully develop the grub-like Advisors, first glimpsed in Half-Life 2. In Episode 1, they make several brief appearances but have no direct effect on events in the game. In Episode 2, we deliberated about how soon to show them becoming active, and decided to pull back the veil in stages. Therefore we first see them being hauled around by combine troops, completely passive. Next, we see one waking up from incubation, still somewhat groggy and beginning to discover its power. But at the end of the episode, the Advisors come fully into their own, front and center, as characters with a huge impact on the story." "#commentary\EP2-Comment207.wav" "[Bill Fletcher] To create the Eli death sequence, we talked it through in great detail, wrote up an outline with all the events we'd discussed, and then produced an animatic. We used rough sketches painted over screenshots, and a variety of crude special effects and sounds to create a quick pre-visualization of how the scene would play out. Not only did this help us to converge on a shared vision for the scene, but by working rough, we were able to quickly iterate until we had a design worth implementing in the game." "#commentary\EP2-Comment208.wav" "[Jeremy Bennett] Episode 2's backgrounds or vistas if you like are created in a manner that fuses traditional 2D animation techniques (linear cards moving against each other to imply parallax) and a modern Digital take which involves placing these cards in a 3D environment and manipulating their size (distance from camera) depending on the scale needed. A series of cards can sit in front of a 3D Skybox and with the addition of fog\atmosphere a realistic result can be achieved." "#commentary\EP2-Comment209.wav" "[Gary McTaggart] The launch of Magnusson's rocket ties directly into the rocket Gordon launched at Black Mesa. Here, the portal satellite array that opened a gate to Xen in Half-Life One has been repurposed to shut the Combine out. This is just another example of the way we constantly try to weave the old threads of the Half-Life story into the new episodes." "#commentary\EP2-Comment215.wav" "[Joshua Weier] The striderbuster, or Magnusson Device, started life as a Half-Life 2 weapon called the hopwire. This was a weapon that would leap into the air and create physical connections, via ropes, to the surface around it. Once attached, the ball would be suspended in the air, ready for action. We never shipped that weapon because it wasn't generally useable enough in our environments (especially outdoors). One side experiment created the 'black hole' hopwire that the mod community found in Episode 1's code. You can still find videos of this in action on YouTube. The 'black hole' version created a true physical vortex that sucked anything near it into an incredibly dense singularity. This created a small dense block comprised of all the mass and matter the vortex had collected, which the player could then pick up and hurl at enemies. We returned to the hopwire for Episode 2, where we thought we could use it to tie the strider's legs together and make it trip, but the mechanic of hurling and attaching the strider buster was more fun for players, so we moved the weapon in that direction. " "#commentary\EP2-Comment216.wav" "[Richard Lord] This whiteboard art went through several iterations, from highly stylized, to absurd, to something we believed we could ship." "#commentary\EP2-Comment217.wav" "[John Guthrie] Fans of Half-Life 1 may remember a gag involving a microwave oven in the Black Mesa lunchroom. If you push the microwave's button several times, the casserole inside it explodes--a memorable experience for many first-time players of Half-Life. In Episode 2, we thought it was finally time to let you know whose lunch you had ruined, and give you a chance at redemption." "#commentary\EP2-Comment219.wav" "[Joe Han] Players under pressure can overlook basic tasks, so we try to make the important ones foolproof. On this map, players often forget to check their health level, but rarely forget to seek out Magnusson devices. We narrowed doorways and set health supply racks right by the entries, so that players rushing in to get explosives would find themselves automatically picking up vital supplies." "#commentary\EP2-Comment221.wav" "[Chris Chin] A great deal of work went into making sure players will see the buildings get destroyed as they travel around the valley in the final battle. While we cannot (and do not wish to) force the player to see these events, we tried to increase the odds that the player would end up in the best possible position for the show. Measures ranged from simply hiding a strider behind rocks, to setting up complex logic conditions that must be met in order for the destruction to occur." "#commentary\EP2-Comment223.wav" "[Tom Leonard] The Hunter's escort behavior includes specific formations and flanking strategies. This environment was designed specifically to enhance those behaviors by providing cover and visually interesting paths. In this way the environment reinforces the design of the Hunter as stealthy, aggressive, and intelligent." "#commentary\EP2-Comment225.wav" "[Phil Co] Before we create any final art, we use placeholders to see if the gameplay is working and to figure out the proper dimensions and shapes for the model. In this level, we used an old pumpkin model as the placeholder for the Magnusson Device. After we decided that the gameplay was fun and the pumpkin worked well, a proper model was created using the pumpkin as a template." "#commentary\EP2-Comment228.wav" "[Dario Casali] To create a climactic finish to this level, we ramped up strider density and citizen presence, and then systematically destroyed outer installations in order to move the action as uncomfortably close to the base as possible. It was important to us that everyone be able to play to the end of the episode, but we also wanted them to feel that defeating the striders required a heroic effort. A balance had to be achieved between the feeling of being overwhelmed and the possibility of completing the level. We made many tradeoffs to keep the experience enjoyable while keeping the intensity high, and sometimes this required removing enemies. For example, Elite combine soldiers originally took part in this invasion, running in and around the striders and hunters; but this additional level of enemy fire proved frustrating for players, and so they were removed." "#commentary\EP2-Comment229.wav" "[Dario Casali] Episode Two's rocket defense battle was the largest and most nonlinear combat experience we had built. It was also the first combat we'd created that required the use of a vehicle to move from battle to battle. Our design goal was to give players a broad directive -- 'protect the rocket from incoming striders' -- and let them decide how to accomplish that. Playtesting revealed a number of challenges that we had to overcome, as the freeform nature of the map led to huge variations in success for different players. Small differences in skill or tactics radically changed the difficulty of the experience for players. In response, we had to continually tune all aspects of the experience to support the wide variety of tactics and skill levels demonstrated in playtests. " "#commentary\EP2-Comment230.wav" "[John Guthrie] The massive strider battle was in production longer than any other map in the episode. Tuning it required many, many months of testing and iteration to address playtest feedback, and this was complicated by the fact that every time we playtested, we saw individuals adopt completely different approaches to defeating the striders. Some threw logs at hunters; others relied on their rebel companions to kill them. Some players never sprinted, while others never used the car. We tried to keep supporting all the different strategies that occured to players, so that their experiments with tactics would be rewarding rather than frustrating. Meanwhile, we had to make sure the strider and hunter behaviors were consistent, and balance the experience so that it would be great for all different play styles at every skill level." "#commentary\EP2-Comment233.wav" "[Marc Laidlaw] If you listened closely to the vortigaunts in the antlion tunnels, you may have heard one of them using a complaint very similar to Dr. Magnusson's here. Their affinity to Dr. Magnusson has caused some of his mannerisms to spread among them by way of their lowgrade telepathy." "#commentary\EP2-Comment234.wav" "[David Speyrer] Many players had a hard time orienting themselves in the valley. Before the fight, we send players to the sawmill without telling them how to get there. This was a way of familiarizing them with the map without any time pressure. Still, the size and nonlinearity of the map was confusing for first-time players once the battle began. The loudspeaker announcements that direct players to incoming striders initially referred to compass directions, which most players couldn't follow because they couldn't remember which way was north. We added White Forest Peak as a global landmark and distinctive local landmarks, like the cranes and the water tower, and referred to those landmarks in the announcements instead of compass directions. This helped, but some players still had a hard time knowing which way to go at any given moment. Our ultimate solution was the car's radar, which along with the landmarks, helps players go where the action is. " "#commentary\EP2-Comment235.wav" "[Ido Magal] One problem we faced in this map was that players would abandon their car in the heat of battle and not be able to find it later. Given the time pressure and large scale of the map, some of these players couldn't succeed in protecting the base on foot. To address this we started by adding flashing hazard lights to the car, which helped when the car was in view, but we still saw players lose the car among the trees or behind hills. Eventually we added a vehicle locator to the player's HEV suit, so players could find the car wherever it was. " "#commentary\EP2-Comment236.wav" "[Jon Huisingh] We wanted players to use the car as much as possible, both to move around the valley quickly and to run over hunters as a quick and satisfying way of killing them. To encourage this, and to help with orientation problems, we added a radar to the car which indicated the location of enemies. This made the car a more valuable tool in the battle and solved the navigation problem once and for all. " "#commentary\EP2-Comment237.wav" "[Steve Bond] We made some small changes to our autosave system as a result of tuning the final strider battle. Autosaves are the periodic checkpoints where we can restart the player's game after death, so that they don't have to worry about replaying more of the game than necessary. In playtests, we observed that most players depended on our autosaves to restart after dying, rather than using their own quick-saves. But because the fight allowed players so much freedom, some players ended up with an autosave that left them in a no-win situation. Low on health and pinned down by hunters, or too far from the base to defend the rocket in time, some players failed thirty or more times before finally giving up. To address the no-win situation, we extended our autosave system to monitor health over time, and to only perform the autosave if the player was deemed safe for a reasonable period of time. We also prohibited autosaves when striders were within a certain distance of the base; this ensured there was always enough time to defeat them. " "#commentary\EP2-Comment238.wav" "[Tom Leonard] The Inn is designed as a crafted experience that is controlled but not linear. The encounter is intended to create a heightened sense of danger without actually being particularly dangerous. The idea is to create opportunities for some memorable unscripted combat moments by keeping the player a bit on their heels. Normally, Alyx is out of frame during combat and soldiers don't survive very long. By encouraging the player to move back from the windows, the map creates space for Alyx and the soldiers to exhibit interesting behaviors that reinforce the mood of the seige." "#commentary\EP2-Comment239.wav" "[Tim Larkin] We sometimes use sounds to set a mood rather than to literally underscore the onscreen action. The G-Man sequence, for example, relies heavily on the use of abstract and ambient sounds. We wanted the soundscape to have the deadened, internalized quality you get from putting your hands over your ears, so we started with recordings from inside a womb. If you listen closely, you can hear internal gurgling noises as well as muffled heartbeats. We then added various other effects around the rythym of the heartbeat, plus long tailed reverb. None of the door or transition effects are literal interpretations, but are obscure metal and feedback sounds created to work in sync with the observable action. All of these things contribute to the scene's dreamlike quality." "#commentary\EP2-Comment240.wav" "[Tim Larkin] Creating the sound of the vort's call was a refreshing break from scoring huge explosions or the bridge destruction. We wanted something subtle that would communicate the vort's general nature as well as its specific cry for help. It can be hard to tweak the sounds so hard while still giving an organic quality to the voice. To design a sound that contained a sense of the alien personality, without just sounding like another animal call, we found a way to add and process overtones while subtly altering the phrasing of the pitch. The resulting sounds give the impression that the Vorts are in fact communicating among each other with a dynamic dialog of calls as opposed to speech." "#commentary\EP2-Comment241.wav" "[Merle Dandridge] So I really don't think I had any idea what I was getting into when I auditioned for the game, because I really had no clue what Half-Life was, what Steam was, or what Valve was about. But I did have the feeling that it was something that was really heavy since when I was in the waiting room. Everybody that was sitting across from me just seemed like they were stars or recognizable faces. And then the first time that I sat down with the Valve team, they showed me some rough animations of Alyx and immediately I just couldn't keep my eyes off her. She actually looked like someone I could be related to, and that has never happened to me." "#commentary\EP2-Comment242.wav" "[Merle Dandridge] So, the circumstances around creating Alyx were so kismet that it's almost a little scary. Because I mean if you think of the ideal super-self that you want to be, having bad-ass moves and being able to karate-chop everybody and then add onto that a writer to make you sound witty at every turn, it's like having an uber-self for me. So I immediately fell in love with Alyx." "#commentary\EP2-Comment243.wav" "[Merle Dandridge] It constantly amazes me how many people are involved in creating her because everyone involved seems to have the same vision for her. And for so many people to have one mind about a character, it blows my mind. Very rarely do I get a piece of direction or script that doesn't ring true to how I feel about Alyx, and vice versa. And strangely enough, as soon as I try something out and something doesn't ring true, I'm usually not the first person to say it. Even though I might be feeling it, somebody else will say it. And it's just a testament to how in-tune everybody is about what kind of person Alyx is and what she would do, what she wouldn't do, what kind of girl she is." "#commentary\EP2-Comment244.wav" "[Merle Dandridge] A question I get asked a lot is, 'What is the big difference between acting for stage and film and then acting for a videogame?' Because this is the first time I've ever done a videogame. In general, in acting, it's helpful to have a director's clear vision from which to spring. Then the actor can run with the idea, play with it, imagine new things, fill it out and make it a tangible thing or a tangible character. And the great thing about videogame acting for me is that I'm completely unlimited. I'm not bound by what I can do physically or how I look or what kind of environment can be physically created. So the possibilities are completely limitless. There are no boundaries with this. So when we get together and we talk about what the scene is, when they set the stage for me and what environment I'm going to be in, I immediately get a complete high. And I can only imagine it is something like how somebody gets when they actually see the game, because it blows my mind, the pictures that they paint, about where we are, what situations we're in. So we discuss that a little and then from there we just kind of go on, I guess instinct is the only way I can really describe it, because I take what they give to me and kind of volley it back in the way that it comes out immediately. So I just go into my little dark booth and I can imagine that I'm anywhere. And it's the best--the best kind of make-believe for a storyteller, when you just aren't limited. " "#commentary\EP2-Comment245.wav" "[Merle Dandridge] So a lot of times we'll try a line in several different ways, like set a different mood for a different scene, or maybe just do a different take on a line. Like one might be, it sounds trite but, you know, one excited, one not so excited, or one a little more pensive and thoughtful. Suggestions are always thrown out there for new reads and it's the coolest kind of teamwork. It's not just-'Here's your script. Go!' It's, 'Let's work this out, let's find the best middle ground,' and everything is always pliable. If it's not working, maybe we'll go back and do an instant rewrite or something, and for me that's creative heaven. Absolutely." "#commentary\EP2-Comment246.wav" "[Merle Dandridge] The other thing that's so great about acting for videogames-and I guess voiceover in general, but for this particular game is so amazing-I don't have to worry about hitting my mark, or playing to the camera or forgetting my lines. That's usually my biggest thing, you can see the wheels turning on camera because I'm trying to keep up with my lines. But this, they're all right there so I don't even have to worry about that and I can just worry about the delivery, the emotional vibe that needs to come across, and just be the sense of immediacy-I don't even have to worry about the words. So that takes a whole other level off to let the actor get down and into the work, which is really, really great. Which is why I love this job." "#commentary\EP2-Comment247.wav" "[Merle Dandridge] There's a lot of energy that goes into shaping Alyx and making sure she stays on the right path or stays true to the vision that I think we have for her. I want Alyx to be liked, I know everyone at Valve wants Alyx to be liked, but what is really great is that if I get off course or if I've been in the booth to long and I'm starting to sound a little naggy, then I have somebody who's there to pull me back and say, 'Hey why don't you try it this way,' or 'I think you're veering off course and starting to sound like somebody's mother.' Because I'm there to help, if you're lost-you know, the 'Get goings,' or stuff like that. To help keep the game moving and keep you on track. There's kind of a fine line. You don't want somebody constantly bothering you but you also want a friendly companion, somebody to help you out once in a while. So trying to not go one way or the other was a bit of a trick for us." "#commentary\EP2-Comment248.wav" "[Merle Dandridge] I don't think I really got the full scope of what Alyx Vance is or how she's created until the first time I went to Valve headquarters. And what was really important was that I got a better idea of how big the team was. I mean, a lot of people work really hard to make Alyx Vance who she is. You hear my voice and it's easy to say, That's Alyx or Jamil is Alyx. But that is so not the case. These people spend hours in front of their computer or writing their scripts or dreaming up this beautiful person, and I'm just the cake topping really." "#commentary\EP2-Comment250.wav" "[Merle Dandridge] A really cool experience was that, while I was at Valve I was talking to one of the animators in the hallway, and we were just carrying on the conversation, I was getting to know what he did, and I just happened to be looking over my shoulder and noticed that people kept popping their heads out of their offices. And one of the other guys noted to me that these people, bless em, they have to sit around and listen to my voice all day long. So for that voice to be chatting in the hallway was a little weird. I guess I kind of liken that, I can understand it, because the very first time I saw my voice on Alyx Vance's face, it was so bizarre. And so when I watch people talk to me for the first time and they've heard my voice as Alyx, they have the exact same expression and I'm like, I understand. I get it." "#commentary\EP2-Comment251.wav" "[Merle Dandridge] It means a lot to me to have a multi-ethnic heroine. When I was growing up, that didn't happen a whole lot. Maybe Storm from X-Men? It wasn't commonplace. So to have someone that's my type be in that kind of position is really amazing. I think it's a popular trend now, but that wasn't always the case. " "#commentary\EP2-Comment252.wav" "[Merle Dandridge] I really consider working on Alyx, my acting school. Because it has stretched me, it has made me go deeper in my work, it's sharpened me up as far as being able to call on emotions, or really just imagination. A creative spirit is really just a lot of imagination, I think. And afterwards I always seem to be sharper in everything I do. I always have a good show at night or I always go onto the next job with a heightened awareness or heightened presence. And it's only helped me, so thank you Alyx for that!" "#commentary\EP2-Comment253.wav" "[Merle Dandridge] This final Episode 2 scene was...unbelievable. Before we even started working on it, the team sat me down, and they did a little show and tell of the animation they had. I think they were hesitant to show it to me but just from that rough animation I was so moved, I mean, immediately moved to tears. I felt like I had just been gut-punched and I immediately felt it, and I was like, let's go, let's get on this. It shouldn't surprise me by now because I've been working on Alyx for so long now, but every time we come to the table to do a new scene or to lay down some new material, I am always blown away, and this scene was the epitome of that feeling. I was so pumped to get in there and start working on it. They're always upping the ante and always taking it to the next level, but this time, this scene is different. Cause this time, Alyx loses. And I think this is a-I don't think, it is a major sacrifice. You see her carrying around the wounds of her mother that she lost, but her dad made her who she is. Her dad taught her, her dad groomed her, and I think most importantly-he loved her. This script was a gift and a gut-punch all in one. When you give me something like that, it really motivates me to try to knock it out of the ballpark. I love, love playing Alyx. I have to say, it's definitely my favorite acting job I've ever had-hands down." "#commentary\EP2-Comment254.wav" "[Merle Dandridge] As I'm sure a lot of people know, I perform on Broadway. And sometimes people will show up at the stage door with Alyx Vance posters to sign or just an encouraging word about the game. 'Oh my gosh, I saw in the playbill that you played Alyx Vance!' It gets me so hyped when people come up to me and are excited about the game. Because I don't get that immediate feedback that I get on stage every night, so when somebody tells me that they liked it face to face, it's really exciting to me. So I guess a couple of people have taken pictures with me at the stage door. And I went through a phase where I wanted to know what people thought of the game, so I was looking on message boards and checking out what the chat was, and I found that thread that had a picture of me with somebody at the stage door. They were talking about, 'Look, this is me with Alyx Vance!' And the first response was, 'She is so ugly!' I thought that was cute." } }