"lang" { "Language" "japanese" "Tokens" { "testcommands" "This is red and italics andbold white again." "[english]testcommands" "This is red and italics andbold white again." "barn.anotherdropship" "また、ドロップシップよ!" "[english]barn.anotherdropship" "Another dropship! " "barn.bunyip" " " "[english]barn.bunyip" " " "barn.chatter" "無線を傍受してるの。 奴ら、あなたの車を探してるわ。" "[english]barn.chatter" "We're picking up radio chatter. They're looking for your car. " "barn.comeonin" "入って。" "[english]barn.comeonin" "Come on in. " "barn.crapships" "くそっ。 ドロップシップが来るわ!" "[english]barn.crapships" "Oh crap. Here come the dropships! " "barn.ditchcar" "車を手放さなきゃならないわ、フリーマン。 奴ら、あなたの車を探しているのよ。" "[english]barn.ditchcar" "You're gonna have to ditch the car, Freeman. They're looking for it now. " "barn.drivecarinhere" "車をここに入れて!" "[english]barn.drivecarinhere" "Drive the car in here. " "barn.drop_barn" "ドロップシップ! 納屋の横よ!" "[english]barn.drop_barn" "Dropship! By the barn! " "barn.drop_field" "ドロップシップ! 空き地の上よ!" "[english]barn.drop_field" "Dropship! Over the field! " "barn.drop_lite" "来るわ! ドロップシップが灯台に向かってる!" "[english]barn.drop_lite" "Incoming! Dropship at the lighthouse! " "barn.drop_road" "ドロップシップ! 道路の上をやってくるわ!" "[english]barn.drop_road" "Dropship! Coming in over the road! " "barn.exit_cliffpath" "こっちよ、フリーマン博士。 別のガンシップが来る前に、崖側を通っていくわよ。" "[english]barn.exit_cliffpath" "This way, Dr. Freeman. We'll take the cliff path before another gunship finds us. " "barn.exit_comewith" "さあ、フリーマン博士、ついて来て。 また別のが来る前に。" "[english]barn.exit_comewith" "All right, Dr. Freeman, come with me. Before another one comes. " "barn.exit_killship" "あのガンシップをやっつけたら、崖側の道を案内するわ。 あいつが攻撃してくるんじゃ、どこへもいけないわ。" "[english]barn.exit_killship" "I'll take you out on the cliffside path as soon as you kill that gunship. There's no way we can make it with that thing harassing us. " "barn.exit_killshipnag" "ガンシップをやったら、行くわよ。" "[english]barn.exit_killshipnag" "Kill the gunship, then we'll go. " "barn.exit_watchstep" "あっちよ。 足元に気をつけて。" "[english]barn.exit_watchstep" "Right along there. And watch your step. " "barn.getcarinbarn" "急いで、車を納屋に入れるのよ。" "[english]barn.getcarinbarn" "Hurry, get your car in the barn! " "barn.getcaringarage" "車を車庫に入れて。" "[english]barn.getcaringarage" "Get your car in the garage. " "barn.getcarinhere" "車をここに入れて!" "[english]barn.getcarinhere" "Get your car in here! " "barn.getcarinthere" "車をそこに入れて!" "[english]barn.getcarinthere" "Get your car in there! " "barn.getoffroad01" "道路から離れて。" "[english]barn.getoffroad01" "Get off the road! " "barn.getoffroad01a" "道路から離れて!" "[english]barn.getoffroad01a" "Get off the road! " "barn.getoffroad02" "車を道路わきに動かして。" "[english]barn.getoffroad02" "Get your car off the road! " "barn.gettauoff" " " "[english]barn.gettauoff" " " "barn.heretheycome" "来るわよ!" "[english]barn.heretheycome" "Here they come! " "barn.incomingdropship" "ドロップシップが来るわ!" "[english]barn.incomingdropship" "Incoming dropship! " "barn.lighthouse_morale" "オーケー、博士。ここからは歩かないといけない。 崖側に秘密の抜け道があるんだが、こいつらを撃退するまでは、誰も前へは進めない。 あんたが俺たちと一緒に戦ってくれると、皆の士気が断然高まるぞ。" "[english]barn.lighthouse_morale" "Okay, Doc, you'll have to go on foot from here. There's a secret path along the cliffside, but no one's going anywhere until we fight off this attack. Having you here to fight alongside us will make a big difference for morale. " "barn.lite_gunship01" "ガンシップよ!" "[english]barn.lite_gunship01" "It's a gunship! " "barn.lite_gunship02" "ガンシップ!" "[english]barn.lite_gunship02" "Gunship! " "barn.lite_rockets01" "灯台へ行くのよ、フリーマン。 中にロケットがあるわ!" "[english]barn.lite_rockets01" "Head for the lighthouse, Freeman, there's rockets in there! " "barn.lite_rockets02" "灯台にロケットを用意してあるわ。 好きに使って!" "[english]barn.lite_rockets02" "We stowed our rockets in the lighthouse. Help yourself. " "barn.lite_rockets03" "フリーマン! 発射機を持ってるわね。灯台にロケットが山ほどあるわ!" "[english]barn.lite_rockets03" "Freeman, if you've got a launcher, the lighthouse is full of rockets. " "barn.lite_rockets04" "その発射機用のロケットが灯台にあるわ、フリーマン。" "[english]barn.lite_rockets04" "You'll find the launcher for your rockets up in the lighthouse, Freeman. " "barn.nowwhat" "いやだ、今度は何?" "[english]barn.nowwhat" "Oh man, now what? " "barn.parkit" "そこに停めて!" "[english]barn.parkit" "Park it there! " "barn.stashinbarn" "車は、納屋に隠しておいて。" "[english]barn.stashinbarn" "Stash your car in the barn! " "barn.vmech_accept" "この武器を持っていって。さもないと、この先でひどい目に会うわよ!" "[english]barn.vmech_accept" "The Freeman will accept this weapon, or suffer greatly on the road ahead! " "barn.vmech_proceed" "タウ粒子砲を持たずに、先へ進んではだめよ。" "[english]barn.vmech_proceed" "The Freeman must not proceed without the tau particle cannon! " "barn.vmech_remove" " " "[english]barn.vmech_remove" " " "barn.vmech_wisely" "かつて、このタウ粒子砲によって多くの仲間が殺されたわ。 使い方を誤らないようにね。" "[english]barn.vmech_wisely" "This tau cannon once killed many of our kind. Use it wisely. " "barn.youmadeit" "やったわね!" "[english]barn.youmadeit" "You made it! " "breencast.br_collaboration01" "まるで恥ずべきことであるかのように、私のことを協力者と呼んでいる者がいるようです。" "[english]breencast.br_collaboration01" "It has come to my attention that some have lately called me a collaborator, as if such a term were shameful. " "breencast.br_collaboration01_pl" "まるで恥ずべきことであるかのように、私のことを協力者と呼んでいる者がいるようです。" "[english]breencast.br_collaboration01_pl" "It has come to my attention that some have lately called me a collaborator, as if such a term were shameful. " "breencast.br_collaboration02" "皆さんに聞きます。協力しようとすること以上に大変なことはあるでしょうか?" "[english]breencast.br_collaboration02" "I ask you, what greater endeavor exists than that of collaboration? " "breencast.br_collaboration02_pl" "皆さんに聞きます。協力しようとすること以上に大変なことはあるでしょうか?" "[english]breencast.br_collaboration02_pl" "I ask you, what greater endeavor exists than that of collaboration? " "breencast.br_collaboration03" "今までに例をみない現在の計画においては、協力を拒むことは成長を拒むことです。すなわち自殺することなのです。" "[english]breencast.br_collaboration03" "In our current unparalleled enterprise, refusal to collaborate is simply a refusal to grow--an insistence on suicide, if you will. " "breencast.br_collaboration03_pl" "今までに例をみない現在の計画においては、協力を拒むことは成長を拒むことです。すなわち自殺することなのです。" "[english]breencast.br_collaboration03_pl" "In our current unparalleled enterprise, refusal to collaborate is simply a refusal to grow--an insistence on suicide, if you will. " "breencast.br_collaboration04" "肺魚は呼吸することを拒んだりするでしょうか? いいえ。" "[english]breencast.br_collaboration04" "Did the lungfish refuse to breathe air? It did not. " "breencast.br_collaboration04_pl" "肺魚は呼吸することを拒んだりするでしょうか? いいえ。" "[english]breencast.br_collaboration04_pl" "Did the lungfish refuse to breathe air? It did not. " "breencast.br_collaboration05" "仲間が海の底にいる間にも、彼らは無謀にも前進していきます。まぶたのない目で暗闇を見つめながら。用心深さにも関わらず、どんな運命が待ち構えているかも知らずに。" "[english]breencast.br_collaboration05" "It crept forth boldly while its brethren remained in the blackest ocean abyss, with lidless eyes forever staring at the dark, ignorant and doomed despite their eternal vigilance. " "breencast.br_collaboration05_pl" "仲間が海の底にいる間にも、彼らは無謀にも前進していきます。まぶたのない目で暗闇を見つめながら。用心深さにも関わらず、どんな運命が待ち構えているかも知らずに。" "[english]breencast.br_collaboration05_pl" "It crept forth boldly while its brethren remained in the blackest ocean abyss, with lidless eyes forever staring at the dark, ignorant and doomed despite their eternal vigilance. " "breencast.br_collaboration06" "今度は三葉虫に例えてみましょう。" "[english]breencast.br_collaboration06" "Would we model ourselves on the trilobite? " "breencast.br_collaboration06_pl" "今度は三葉虫に例えてみましょう。" "[english]breencast.br_collaboration06_pl" "Would we model ourselves on the trilobite? " "breencast.br_collaboration07" "人類の輝かしい歴史は、バージェス頁岩と何十億年分の泥とに挟まれた化石層に散らばる、ただのプラスチックの破片の層として埋もれてしまう運命なのでしょうか?" "[english]breencast.br_collaboration07" "Are all the accomplishments of humanity fated to be nothing more than a layer of broken plastic shards thinly strewn across a fossil bed, sandwiched between the Burgess shale and an eon's worth of mud? " "breencast.br_collaboration07_pl" "人類の輝かしい歴史は、バージェス頁岩と何十億年分の泥とに挟まれた化石層に散らばる、ただのプラスチックの破片の層として埋もれてしまう運命なのでしょうか?" "[english]breencast.br_collaboration07_pl" "Are all the accomplishments of humanity fated to be nothing more than a layer of broken plastic shards thinly strewn across a fossil bed, sandwiched between the Burgess shale and an eon's worth of mud? " "breencast.br_collaboration08" "自分達の本能、運命に忠実であるためには、人は常によりよいものを求めなくてはなりません。 我々は揺りカゴよりも大きくなりすぎたのです。 食べ物が空にあるのであれば、お母さんのミルクを求めて泣いても意味はありません。" "[english]breencast.br_collaboration08" "In order to be true to our nature, and our destiny, we must aspire to greater things. We have outgrown our cradle. It is futile to cry for mother's milk, when our true sustenance awaits us among the stars. " "breencast.br_collaboration08_pl" "自分達の本能、運命に忠実であるためには、人は常によりよいものを求めなくてはなりません。 我々は揺りカゴよりも大きくなりすぎたのです。 食べ物が空にあるのであれば、お母さんのミルクを求めて泣いても意味はありません。" "[english]breencast.br_collaboration08_pl" "In order to be true to our nature, and our destiny, we must aspire to greater things. We have outgrown our cradle. It is futile to cry for mother's milk, when our true sustenance awaits us among the stars. " "breencast.br_collaboration09" "我々の小さな心が「コンバイン」と呼ぶ、全地球的な団結だけが、我々をそこまで導いてくれるのです。" "[english]breencast.br_collaboration09" "And only the universal union that small minds call 'The Combine' can carry us there. " "breencast.br_collaboration09_pl" "我々の小さな心が「コンバイン」と呼ぶ、全地球的な団結だけが、我々をそこまで導いてくれるのです。" "[english]breencast.br_collaboration09_pl" "And only the universal union that small minds call 'The Combine' can carry us there. " "breencast.br_collaboration10" "したがって、私は答えます。確かに協力者である、と。 統一化の恩恵を受けようと思うならば、我々は皆、積極的に、一生懸命、協力しあわなければなりません。" "[english]breencast.br_collaboration10" "Therefore I say, yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification. " "breencast.br_collaboration10_pl" "したがって、私は答えます。確かに協力者である、と。 統一化の恩恵を受けようと思うならば、我々は皆、積極的に、一生懸命、協力しあわなければなりません。" "[english]breencast.br_collaboration10_pl" "Therefore I say, yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification. " "breencast.br_collaboration11" "そうすれば願いはかなうでしょう。" "[english]breencast.br_collaboration11" "And reap we shall. " "breencast.br_collaboration11_pl" "そうすれば願いはかなうでしょう。" "[english]breencast.br_collaboration11_pl" "And reap we shall. " "breencast.br_disruptor01" "我々の中にはこの世界の秩序を乱そうとするものが確かに存在します。一部の人々の間で救世主としての名声を得ている者です。" "[english]breencast.br_disruptor01" "We now have direct confirmation of a disruptor in our midst, one who has acquired an almost messianic reputation in the minds of certain citizens. " "breencast.br_disruptor02" "それは人間の本能、無知、腐敗などの醜い部分そのものです。 ブラック・メサ事件での行き過ぎた行為の責任はすべて彼にあるのです。" "[english]breencast.br_disruptor02" "His figure is synonymous with the darkest urges of instinct, ignorance and decay. Some of the worst excesses of the Black Mesa Incident have been laid directly at his feet. " "breencast.br_disruptor03" "しかし、事情を知らない人たちが彼の非現実的な力を吹聴し、自由なる者、道を示す者といった危険な肩書を与えているのです。" "[english]breencast.br_disruptor03" "And yet unsophisticated minds continue to imbue him with romantic power, giving him such dangerous poetic labels as the One Free Man, the Opener of the Way. " "breencast.br_disruptor04" "皆さんに警告します。呪術思考は危険です。" "[english]breencast.br_disruptor04" "Let me remind all citizens of the dangers of magical thinking. " "breencast.br_disruptor05" "我々はようやく進化の落とし穴から抜け出す努力を始めたところです。 再び忘却の落とし穴に逆戻りしてはなりません。今ようやく光が見え始めたところなのです。" "[english]breencast.br_disruptor05" "We have scarcely begun to climb from the dark pit of our species' evolution. Let us not slide backward into oblivion, just as we have finally begun to see the light. " "breencast.br_disruptor06" "もし自由なる者と名乗るものに出会ったら言ってあげてください。" "[english]breencast.br_disruptor06" "If you see this so-called Free Man, report him. " "breencast.br_disruptor07" "市民の正しい行いは必ず報われます。 逆に、彼に協力する者は必ず裁きを受けます。" "[english]breencast.br_disruptor07" "Civic deeds do not go unrewarded. And contrariwise, complicity with his cause will not go unpunished. " "breencast.br_disruptor08" "考えるのです。 安心するのです。 目を覚ますのです。" "[english]breencast.br_disruptor08" "Be wise. Be safe. Be aware. " "breencast.br_instinct01" "最近届いた手紙をご紹介しましょう。 「ブリーン博士。 どうしてコンバインは我々の生殖サイクルを規制しているのでしょうか? 疑問を持つ市民より。」" "[english]breencast.br_instinct01" "Let me read a letter I recently received. 'Dear Dr. Breen. Why has the Combine seen fit to suppress our reproductive cycle? Sincerely, A Concerned Citizen.' " "breencast.br_instinct01_tv" " " "[english]breencast.br_instinct01_tv" " " "breencast.br_instinct02" "お手紙ありがとうございます。 ご存知のようにこの質問は生物学的衝動の本質を突いています。人類の未来に対しての希望や不安も密接に関係しています。" "[english]breencast.br_instinct02" "Thank you for writing, Concerned. Of course your question touches on one of the basic biological impulses, with all its associated hopes and fears for the future of the species. " "breencast.br_instinct02_tv" " " "[english]breencast.br_instinct02_tv" " " "breencast.br_instinct03" "この手紙は、もう一つの疑問を投げかけてきます。 我が支援者たちは何が我々に最良か分かっているのでしょうか? 人類のためにこうした決断をする権利がなぜ彼らにあるのでしょうか? 今後、規制が解除されて自由に生殖活動を行える日は来るのでしょうか?" "[english]breencast.br_instinct03" "I also detect some unspoken questions. Do our benefactors really know what's best for us? What gives them the right to make this kind of decision for mankind? Will they ever deactivate the suppression field and let us breed again? " "breencast.br_instinct03_tv" " " "[english]breencast.br_instinct03_tv" " " "breencast.br_instinct04" "あなたが抱いているであろう全ての質問に答える代わりに、あなたの不安感の根底にある心配事について話させてください。" "[english]breencast.br_instinct04" "Allow me to address the anxieties underlying your concerns, rather than try to answer every possible question you might have left unvoiced. " "breencast.br_instinct04_tv" " " "[english]breencast.br_instinct04_tv" " " "breencast.br_instinct05" "まず、人類史上初めて、不老不死が手に入りそうであるという事実を考えましょう。" "[english]breencast.br_instinct05" "First, let us consider the fact that for the first time ever, as a species, immortality is in our reach. " "breencast.br_instinct05_tv" " " "[english]breencast.br_instinct05_tv" " " "breencast.br_instinct06" "この事実だけでも様々な問題と関連しています。 これには、遺伝子とは何かについての考え方を根本的に改めなければなりません。" "[english]breencast.br_instinct06" "This simple fact has far-reaching implications. It requires radical rethinking and revision of our genetic imperatives. " "breencast.br_instinct06_tv" " " "[english]breencast.br_instinct06_tv" " " "breencast.br_instinct07" "さらに、神経の本来の働きとは反対の行動や考え方をしなければなりません。" "[english]breencast.br_instinct07" "It also requires planning and forethought that run in direct opposition to our neural pre-sets. " "breencast.br_instinct07_tv" " " "[english]breencast.br_instinct07_tv" " " "breencast.br_instinct08" "我々の本当の敵が本能であることを再認識するには有効です。" "[english]breencast.br_instinct08" "I find it helpful at times like these to remind myself that our true enemy is Instinct. " "breencast.br_instinct08_tv" " " "[english]breencast.br_instinct08_tv" " " "breencast.br_instinct09" "本能というのは幼児期においては母親と同じです。" "[english]breencast.br_instinct09" "Instinct was our mother when we were an infant species. " "breencast.br_instinct09_tv" " " "[english]breencast.br_instinct09_tv" " " "breencast.br_instinct10" "本能は我々を育て、棒切れと焚き火で初めて料理を作ったような不毛の時代においても、我々を危険から守ってくれました。" "[english]breencast.br_instinct10" "Instinct coddled us and kept us safe in those hardscrabble years when we hardened our sticks and cooked our first meals above a meager fire " "breencast.br_instinct10_tv" " " "[english]breencast.br_instinct10_tv" " " "breencast.br_instinct11" "そして、洞窟に忍び寄る影を作り出したのです。" "[english]breencast.br_instinct11" "and started at the shadows that leapt upon the cavern's walls. " "breencast.br_instinct11_tv" " " "[english]breencast.br_instinct11_tv" " " "breencast.br_instinct12" "本能と切っても切り離せない影が迷信です。" "[english]breencast.br_instinct12" "But inseparable from Instinct is its dark twin, Superstition. " "breencast.br_instinct12_tv" " " "[english]breencast.br_instinct12_tv" " " "breencast.br_instinct13" "本能は理由のない衝動と密接な関係にあり、今ではその本質を見ることができるのです。 本能は、自らの無用さにようやく気付き、追い詰められた獣がごとく、命をかけた戦いを挑んでいるのです。" "[english]breencast.br_instinct13" "Instinct is inextricably bound to unreasoning impulses, and today we clearly see its true nature. Instinct has just become aware of its irrelevance, and like a cornered beast, it will not go down without a bloody fight. " "breencast.br_instinct13_tv" " " "[english]breencast.br_instinct13_tv" " " "breencast.br_instinct14" "本能は人類に対して致命的な傷を負わせようとしているのです。" "[english]breencast.br_instinct14" "Instinct would inflict a fatal injury on our species. " "breencast.br_instinct14_tv" " " "[english]breencast.br_instinct14_tv" " " "breencast.br_instinct15" "本能は自ら暴君となり、我々に戦わせようとしているのです。" "[english]breencast.br_instinct15" "Instinct creates its own oppressors, and bids us rise up against them. " "breencast.br_instinct15_tv" " " "[english]breencast.br_instinct15_tv" " " "breencast.br_instinct16" "未知とはチャンスでなく脅威であると、本能は我々に語りかけます。" "[english]breencast.br_instinct16" "Instinct tells us that the unknown is a threat, rather than an opportunity. " "breencast.br_instinct16_tv" " " "[english]breencast.br_instinct16_tv" " " "breencast.br_instinct17" "本能は巧妙に我々を変化と進化から遠ざけてきたのです。" "[english]breencast.br_instinct17" "Instinct slyly and covertly compels us away from change and progress. " "breencast.br_instinct17_tv" " " "[english]breencast.br_instinct17_tv" " " "breencast.br_instinct18" "本能は、それゆえに消し去らなくてはならないのです。" "[english]breencast.br_instinct18" "Instinct, therefore, must be expunged. " "breencast.br_instinct18_tv" " " "[english]breencast.br_instinct18_tv" " " "breencast.br_instinct19" "我々は全力で立ち向かわなくてはなりません。その手始めが、最も基本的な欲求、つまり生殖本能なのです。" "[english]breencast.br_instinct19" "It must be fought tooth and nail, beginning with the basest of human urges: The urge to reproduce. " "breencast.br_instinct19_tv" " " "[english]breencast.br_instinct19_tv" " " "breencast.br_instinct20" "この強敵との戦いを食い止めていてくれる我が支援者たちに感謝しなければなりません。" "[english]breencast.br_instinct20" "We should thank our benefactors for giving us respite from this overpowering force. " "breencast.br_instinct20_tv" " " "[english]breencast.br_instinct20_tv" " " "breencast.br_instinct21" "スイッチを入れ、一撃で悪魔を追い払ってくれたのです。" "[english]breencast.br_instinct21" "They have thrown a switch and exorcised our demons in a single stroke. " "breencast.br_instinct21_tv" " " "[english]breencast.br_instinct21_tv" " " "breencast.br_instinct22" "この強い衝動に打ち勝つ力を与えてくれたのです。" "[english]breencast.br_instinct22" "They have given us the strength we never could have summoned to overcome this compulsion. " "breencast.br_instinct22_tv" " " "[english]breencast.br_instinct22_tv" " " "breencast.br_instinct23" "目的を与えてくれたのです。 星に目を向けさせてくれたのです。" "[english]breencast.br_instinct23" "They have given us purpose. They have turned our eyes toward the stars. " "breencast.br_instinct23_tv" " " "[english]breencast.br_instinct23_tv" " " "breencast.br_instinct24" "これだけは言えます。いつか規制は解除されるでしょう。我々が自ら成長し、規制はもう必要ないと証明できたときに。" "[english]breencast.br_instinct24" "Let me assure you that the suppressing field will be shut off on the day that we have mastered ourselves...the day we can prove we no longer need it. " "breencast.br_instinct24_tv" " " "[english]breencast.br_instinct24_tv" " " "breencast.br_instinct25" "その変化の時は確かに、すぐそこまで来ています。" "[english]breencast.br_instinct25" "And that day of transformation, I have it on good authority, is close at hand. " "breencast.br_instinct25_tv" " " "[english]breencast.br_instinct25_tv" " " "breencast.br_overwatch01" "先日、レジスタンスの科学者の拘束に成功したことについて、セクター 17 の監視員のトランスヒューマン部隊に向けてのコメントを求められました。" "[english]breencast.br_overwatch01" "I have been asked to say a few words to the transhuman arm of Sector Seventeen Overwatch, concerning recent successes in containing members of the resistance Science Team. " "breencast.br_overwatch02" "まず言わせていただきたいことは、心からの喜びと同時に強い失望を感じずにはいられなかったということです。 しかし、我が支援者たちからのメッセージを伝えなければ、為政者としての義務を果たしたことになりません。" "[english]breencast.br_overwatch02" "Let me say up front that I regret having to temper my heartfelt congratulations with a strong measure of disappointment. But I wouldn't be doing my duty as your Administrator if I didn't pass along the message I have received from our Benefactors. " "breencast.br_overwatch03" "イーライ・バンスの拘束は、間違いなく重大な出来事です。 数年前から、いつでも彼を拘束することができたというのは事実ですが、今回の拘束には思いがけないメリットがあるかもしれません。" "[english]breencast.br_overwatch03" "The capture of Eli Vance is an event of major significance, make no mistake. And while it's true that conceivably we could have taken him at almost any time in the last several years, the manner of his capture may prove to have unexpected benefits. " "breencast.br_overwatch04" "バンス博士の拘束とゴードン・フリーマンの失踪が偶然ではないことは、レジスタンスのメンバーなら気付くはずです。 これで、フリーマン博士をかくまおうとするレジスタンスのメンバーが減るかもしれません。 自分の忠誠心に疑いを抱き、彼を裏切ったり、我々に身柄を引き渡そうとする者が現れるかもしれません。" "[english]breencast.br_overwatch04" "It cannot have gone unnoticed by all resistance members that Doctor Vance's capture coincided with the act of giving shelter to Gordon Freeman. This might cause other resistance members to think twice before harboring Doctor Freeman. It might cause them to question his allegiance; even prompt some to turn him out, or turn him over to our cause. " "breencast.br_overwatch05" "しかし、それにばかりに頼っているわけにはいきません。 フリーマン博士の名声は強大で、他のレジスタンスのメンバーにとっては、混乱と恐怖を撒き散らす命令権を持っているに等しいものがあります。" "[english]breencast.br_overwatch05" "However, we cannot count on such developments. Doctor Freeman's reputation is such that other desperate renegades are likely to grant him a great deal of license in the spirit of spreading general chaos and terror. " "breencast.br_overwatch06" "その点に関して、私は我が支援者たちと同様の失望を感じます。 監視員の軍隊に命令したり、彼らを批判したりといった権限は私にはありませんが、だからといって、最近彼らが犯した過失や明かな失敗の責任を逃れようというつもりはありません。 私は、今までの失敗に対して、深く疑問を投げかけてきました。これから、あなた方に同じ質問を投げかけてみます。" "[english]breencast.br_overwatch06" "This brings me to the one note of disappointment I must echo from our Benefactors. Obviously I am not on the ground to closely command or second-guess the dedicated forces of the Overwatch, but this does not mean I can shirk responsibility for recent lapses and even outright failures on their part. I have been severely questioned about these shortcomings, and now must put the question to you: " "breencast.br_overwatch07" "なぜ 1 人の人間が軍の包囲を何度も何度もかいくぐることができたのでしょうか? 一体なぜでしょう? 私が話しているのは、特殊工作員や、高度な訓練をつんだ殺し屋のことではありません。 ゴードン・フリーマンは、ブラック・メサ事件の時に、自分の知識を有効に活用することさえできなかった理論物理学者です。 その後、彼は自分の秘めた能力を引き出すことができる状態にはなかった、と確信しています。 拘束ばかりか、諸君が足止めすることさえできない男は、紛れもなく、普通の民間人でしかないのです。なぜ今まで拘束できないのでしょうか?" "[english]breencast.br_overwatch07" "How could one man have slipped through your force's fingers time and time again? How is it possible? This is not some agent provocateur or highly trained assassin we are discussing. Gordon Freeman is a theoretical physicist who had hardly earned the distinction of his Ph.D. at the time of the Black Mesa Incident. I have good reason to believe that in the intervening years, he was in a state that precluded further development of covert skills. The man you have consistently failed to slow, let alone capture, is by all standards simply that--an ordinary man. How can you have failed to apprehend him? " "breencast.br_overwatch08" "さて、叱責はこれぐらいにしておきましょう。 今は皆さんが義務を果たすときです。 トランスヒューマン部隊がコンバインの監視員にとって必要不可欠であることを証明すれば、特権を与えられなくてはなりません。 もう一つの選択肢、すなわち、人類で同盟を組むことは、人類滅亡の道であることは、言うまでもないでしょう。" "[english]breencast.br_overwatch08" "Well...I will leave the upbraiding for another time, to the extent it proves necessary. Now is the moment to redeem yourselves. If the transhuman forces are to prove themselves an indispensable augmentation to the Combine Overwatch, they will have to earn the privilege. I'm sure I don't have to remind you that the alternative, if you can call it that, is total extinction - in union with all the other unworthy branches of the species. " "breencast.br_overwatch09" "それだけは許してはなりません。 あなた方が最も優れた種族であることは、我が支援者たちに対して、あらゆる手を尽くして伝えてあります。 彼らは私の話を信じてくれていますが、明確な証拠がなければ、私の言葉の説得力がなくなることは明白です。 それを証明するのがあなた方です。 失敗の責任をとるのもあなた方です。 私は待っています。" "[english]breencast.br_overwatch09" "Let's not allow it to come to that. I have done my best to convince our Benefactors that you are the finest the species has to offer. So far they have accepted my argument, but without concrete evidence to back it up, my words sound increasingly hollow even to me. The burden of proof is on you. As is the consequence of failure. I'll just leave it at that. " "breencast.br_tofreeman01" "君に言いたいことがある、フリーマン博士。" "[english]breencast.br_tofreeman01" "I'd like to take a moment to address you directly, Dr. Freeman. " "breencast.br_tofreeman02" "そうだ。 君に言っているのだ。" "[english]breencast.br_tofreeman02" "Yes. I'm talking to you. " "breencast.br_tofreeman03" "いわゆる「自由なる者」にね。 君に聞きたいことがある。 どうしてすべてを捨て去ろうとするんだ? 私には理解できない。" "[english]breencast.br_tofreeman03" "The so-called One Free Man. I have a question for you. How could you have thrown it all away? It staggers the mind. " "breencast.br_tofreeman04" "君は心の葛藤と恐怖を克服して真実に向かって進む力がありながら、" "[english]breencast.br_tofreeman04" "A man of science, with the ability to sway reactionary and fearful minds toward the truth " "breencast.br_tofreeman05" "無知と退廃に向かって進んでいる。 過ちを犯してはならない、フリーマン博士。 君が始めたのは科学革命ではない... 死と終末だ。" "[english]breencast.br_tofreeman05" "choosing instead to embark on a path of ignorance and decay. Make no mistake, Dr. Freeman. This is not a scientific revolution you have sparked...this is death and finality. " "breencast.br_tofreeman06" "君は人類を破滅させようとしている。" "[english]breencast.br_tofreeman06" "You have plunged humanity into freefall. " "breencast.br_tofreeman07" "たとえ君が降服してきたとしても、我が支援者たちがそれを受け入れる保証はない。" "[english]breencast.br_tofreeman07" "Even if you offered your surrender now, I cannot guarantee that our benefactors would accept it. " "breencast.br_tofreeman08" "今では彼らは、私をも疑いの目で見始めたようだ。 人類の代表を演じるのは、もうやめたまえ。" "[english]breencast.br_tofreeman08" "At the moment, I fear they have begun to look upon even me with suspicion. So much for serving as humanity's representative. " "breencast.br_tofreeman09" "私の信用を取り戻させてもらいたい。 フリーマン博士。 今のうちに降服したまえ。" "[english]breencast.br_tofreeman09" "Help me win back their trust, Dr. Freeman. Surrender while you still can. " "breencast.br_tofreeman10" "人類の君への信頼が見当外れでなかったことを証明したまえ。" "[english]breencast.br_tofreeman10" "Help ensure that humanity's trust in you is not misguided " "breencast.br_tofreeman11" "正義を成したまえ、 フリーマン博士。" "[english]breencast.br_tofreeman11" "Do what is right, Dr. Freeman. " "breencast.br_tofreeman12" "人類に尽くすのだ。" "[english]breencast.br_tofreeman12" "Serve mankind. " "breencast.br_welcome01" "ようこそ。 ようこそ、シティ 17 へ。" "[english]breencast.br_welcome01" "Welcome. Welcome to City 17. " "breencast.br_welcome02" "あなたは現存する中でも最高の都市の住人となるのです。" "[english]breencast.br_welcome02" "You have chosen, or been chosen, to relocate to one of our finest remaining urban centers. " "breencast.br_welcome03" "私は心からシティ 17 のためを考え、我が支援者たちから与えられた要塞に" "[english]breencast.br_welcome03" "I thought so much of City 17 that I elected to establish my Administration here " "breencast.br_welcome04" "管理組織を設立することにしました。" "[english]breencast.br_welcome04" "in the Citadel so thoughtfully provided by our benefactors. " "breencast.br_welcome05" "シティ 17 は我が家であると自信をもって言うことができます。 あなたがここで暮らすためにやってきたのか、ただ通りがかっただけなのかは分かりませんが、" "[english]breencast.br_welcome05" "I have been proud to call City 17 my home. And so, whether you are here to stay, or passing through on your way to parts unknown, " "breencast.br_welcome06" "ようこそ、シティ 17 へ。" "[english]breencast.br_welcome06" "Welcome to City 17. " "breencast.br_welcome07" "ここにいれば安全です。" "[english]breencast.br_welcome07" "It's safer here. " "canals.airboat_drivehard" "この先は大変よ。空き地を民間保安軍の攻撃を避けながら走らないといけないから。でも、あなたなら大丈夫よ。" "[english]canals.airboat_drivehard" "It's going to be tough dodging Civil Protection out there in the open, but drive hard and you'll make it. " "canals.airboat_gassed" "ああ、フリーマン博士。あなたが来るのを待ってたわ。 ボートには給油してあるし、準備万端よ。" "[english]canals.airboat_gassed" "Hey, Dr. Freeman, I've been hoping you'd show up. Got this airboat all gassed up and ready to go. " "canals.airboat_go_nag01" "すぐに行ったほうがいいわ!" "[english]canals.airboat_go_nag01" "You'd better get going now! " "canals.airboat_go_nag02" "私はここに残るわ。 まだ、逃亡してくる人がいるかもしれないから。" "[english]canals.airboat_go_nag02" "I've gotta stay here. There could always be more runaways coming along. " "canals.airboat_go_nag03" "私はここにいる。 あなたは行って。" "[english]canals.airboat_go_nag03" "I'm staying put. You go on. " "canals.airboat_nag01" "さあ、ボートに乗って、フリーマン博士。" "[english]canals.airboat_nag01" "Go ahead and get in the boat, Dr. Freeman. " "canals.airboat_nag02" "ボートに乗ってちょうだい。" "[english]canals.airboat_nag02" "Get in the airboat, sir. " "canals.airboat_nag03" "乗って、エンジンをかけるのよ。" "[english]canals.airboat_nag03" "Climb on in and fire her up. " "canals.airboat_redbarn" "第 7 駐屯地に行けば、誰かが助けてくれるわ。川をいくつか曲がった先。 古ぼけた赤い納屋よ。" "[english]canals.airboat_redbarn" "You'll find more help up at Station 7, just a few bends up the river. It's the old red barn. " "canals.al_radio_stn6" "ブラック・メサ・イーストより第 6 駐屯地へ。 聞こえてる? フリーマン 博士が川を下っていったわ。 ボートの手配をお願い。彼をサポートしてあげて。 繰り返すわ。 ゴードン・フリーマンが戻ってきたわよ! 彼をブラック・メサ・イーストに行かせてあげて。" "[english]canals.al_radio_stn6" "Black Mesa East to Station 6. Do you read? Dr. Freeman is on his way downriver. Lend him the airboat and give him all the help you can. Repeat. Gordon Freeman has returned! It is critical he reaches Black Mesa East. " "canals.arrest_getgoing" "行って!" "[english]canals.arrest_getgoing" "Get going! " "canals.arrest_helpme" "助けて!" "[english]canals.arrest_helpme" "Help me! " "canals.arrest_lookingforyou" "奴ら、次はあなたを捕まえにくるわ!" "[english]canals.arrest_lookingforyou" "They'll be looking for you now! " "canals.arrest_run" "逃げて! あなたにできることは何もないわ!" "[english]canals.arrest_run" "You'd better run! There's nothing else you can do here! " "canals.arrest_stop" "やめて! 私たちは無実よ!" "[english]canals.arrest_stop" "Stop! We didn't do anything! " "canals.boxcar_becareful" "気をつけろ。" "[english]canals.boxcar_becareful" "Be careful now. " "canals.boxcar_becareful_b" "見つかるとやばいんだ。" "[english]canals.boxcar_becareful_b" "We really can't afford to get noticed. " "canals.boxcar_becareful_c" "あんたがここで民間保安軍に捕まったら、俺たち皆が窮地に立たされる。" "[english]canals.boxcar_becareful_c" "Civil Protection catches you down here, it's bad news for the whole railroad. " "canals.boxcar_go_nag01" "行くんだ。" "[english]canals.boxcar_go_nag01" "Get going now. " "canals.boxcar_go_nag02" "行ったほうがいい。" "[english]canals.boxcar_go_nag02" "You better get going. " "canals.boxcar_go_nag03" "ここから出るんだ。" "[english]canals.boxcar_go_nag03" "Get outta here. " "canals.boxcar_go_nag04" "さあ、行けよ!" "[english]canals.boxcar_go_nag04" "Hit the road, Jack! " "canals.boxcar_jolt" "ここにいる間に、ボーティガンツにエネルギーを補給してもらうといい。" "[english]canals.boxcar_jolt" "Meanwhile, let my vortigaunt friend here give you a jolt to get you going. " "canals.boxcar_lethimhelp" "力になってくれるぞ。" "[english]canals.boxcar_lethimhelp" "He'll help you if you let him! " "canals.boxcar_lookout" "俺たちは、地下鉄道の見張りだ。" "[english]canals.boxcar_lookout" "Look, we're just the lookout for the underground railroad. " "canals.boxcar_lookout_b" "角を曲がったところに、駅舎がある。" "[english]canals.boxcar_lookout_b" "Main station is right around the corner. " "canals.boxcar_lookout_d" "そこで、先に進む手はずが整えられるよ。" "[english]canals.boxcar_lookout_d" "They'll get you started on the right foot. " "canals.boxcar_sirens" "あのサイレン、あんたのせいだろ?" "[english]canals.boxcar_sirens" "Guess those sirens are for you, huh? " "canals.boxcar_sirens_b" "俺たちを見つけて幸運だったぜ。" "[english]canals.boxcar_sirens_b" "Good thing you found us. " "canals.boxcar_sirens_c" "ここにやってきたのは、あんたが初めてじゃないが..." "[english]canals.boxcar_sirens_c" "You're not the first to come through here by a ... " "canals.boxcar_vortstop" "おい、やめろ。 ボーティガンツは、味方になったんだ。" "[english]canals.boxcar_vortstop" "Hey, stop that. The vorts are on our side now. " "canals.gunboat_breakcamp" "行って、博士。私たちはキャンプをたたむ。" "[english]canals.gunboat_breakcamp" "Get going, Doc. We've gotta break camp. " "canals.gunboat_comein" "入ってくれ。今どんな状況か説明しよう。" "[english]canals.gunboat_comein" "Come on in. I'll show you what you're up against. " "canals.gunboat_dam" "これがダム。このすぐ先だ。" "[english]canals.gunboat_dam" "This here's the dam. It's just up ahead. " "canals.gunboat_eliright" "行って、フリーマン博士。 イーライが信頼してるわけがわかった。" "[english]canals.gunboat_eliright" "Get going, Dr. Freeman. I can see Eli was right about you. " "canals.gunboat_farewell" "じゃあ、フリーマン博士。" "[english]canals.gunboat_farewell" "Farewell, Dr. Freeman. " "canals.gunboat_finishingup" "ちょうど終わる頃だと思う。" "[english]canals.gunboat_finishingup" "I think he's just finishing up now. " "canals.gunboat_getin" "こっちだ、入れ。" "[english]canals.gunboat_getin" "Come on, get in here. " "canals.gunboat_giveemhell" "奴らに地獄を見せてやって。" "[english]canals.gunboat_giveemhell" "Give 'em hell, Doc. " "canals.gunboat_goonout" "行くんだ。" "[english]canals.gunboat_goonout" "Go on out. " "canals.gunboat_herelook" "ほら、これを見てくれ。" "[english]canals.gunboat_herelook" "Here, take a look at this. " "canals.gunboat_heyyourefm" "フリーマン... だな?" "[english]canals.gunboat_heyyourefm" "Hey, you're Freeman, aren't you? " "canals.gunboat_hideout" "イーライの潜伏先はここ。エプロンの目と鼻の先だ。古い水力発電所の中だよ。" "[english]canals.gunboat_hideout" "Eli's hideout is here, a stone's throw from the apron and nestled in the old hydro plant. " "canals.gunboat_hurry" "急ぎましょう。 このキャンプを引き払って、移動しないと。" "[english]canals.gunboat_hurry" "We'd better hurry. We've got to tear down this camp and get out of here. " "canals.gunboat_impossible" "だが、戦闘ヘリに追撃されながらそこまで行くっていうのは... まず無理だね。" "[english]canals.gunboat_impossible" "But getting there, with that hunter-chopper on your ass, next to impossible. " "canals.gunboat_irony" "ほら。 この銃は、敵の戦闘ヘリが落としていったんだ。 俺は、戦いに皮肉を持ち込むのが好きでね。" "[english]canals.gunboat_irony" "There we are. That gun came off one of the same hunter-choppers you're up against. I always like to bring a little irony to a firefight. " "canals.gunboat_justintime" "どうにか間に合った。 見つかる前に、ここを引き上げないと。" "[english]canals.gunboat_justintime" "You made it just in time. We've got to clear out of here before we're discovered. " "canals.gunboat_magic" "幸い、ボーティガンツがあんたのボートに魔法をかけてる。今までより早く進めるようになるはずだ。" "[english]canals.gunboat_magic" "Good news is, the vortigaunt's working his magic on your airboat, so you'll have more firepower going forward. " "canals.gunboat_moveon" "行こう! 奴らが襲ってくる前に、ここから出るんだ。" "[english]canals.gunboat_moveon" "Let's get a move on! We've got to clear out before they target us. " "canals.gunboat_owneyes" "驚いた、この目で見なきゃ、信じないとこだ。 さすがフリーマン博士。" "[english]canals.gunboat_owneyes" "Well, I wouldn't believe it if I couldn't see it with my own eyes. Dr. Gordon Freeman himself. " "canals.gunboat_parkboat" "ボートはそこにつないでいいよ。 ここは安全だ。" "[english]canals.gunboat_parkboat" "You can park the boat. It'll be safe here. " "canals.gunboat_pullout" "ぎりぎり間に合ったね、博士。 コンバインに見つかる前に、移動しなきゃいけない。 引き上げる準備をしてたところよ。" "[english]canals.gunboat_pullout" "You're just in time, Doc. We've got to move out before the Combine picks us up. We're just getting ready to pull out. " "canals.gunboat_takeitdown" "あのヘリを撃墜すれば、イーライのところまでたどり着けるだろう。" "[english]canals.gunboat_takeitdown" "Take that chopper down, and you should be able to tear on through to Eli's place. " "canals.gunboat_vort" "ボートは大丈夫だ。 ボーティガンツに任せておけ。" "[english]canals.gunboat_vort" "Don't worry about the airboat. The Vort's gonna look after it for you. " "canals.massacre_cop_fire" "発砲して奴らを混乱させろ!" "[english]canals.massacre_cop_fire" "Fire to dislocate that interpose! " "canals.massacre_cop_hesrunning" "逃げるぞ。" "[english]canals.massacre_cop_hesrunning" "He's running. " "canals.massacre_cop_holdit" "動くな。" "[english]canals.massacre_cop_holdit" "Hold it. " "canals.massacre_die" " " "[english]canals.massacre_die" " " "canals.massacre_premassacre" "俺たちは... 何をする... 撃つな... 何を... お願い、撃たないで... 頼む... 撃たないでくれ! 撃つな!" "[english]canals.massacre_premassacre" "We don't...what are you...don't shoot...what are you doing...please, don't hurt me...please don't shoot...Don't shoot! Don't shoot! " "canals.massacre_runforyourlife01" "必死で逃げろ!" "[english]canals.massacre_runforyourlife01" "Run for your life! " "canals.massacre_startle01" " " "[english]canals.massacre_startle01" " " "canals.massacre_startle02" " " "[english]canals.massacre_startle02" " " "canals.matt_beglad" "奴らが探してるのが、あんたじゃないことに感謝するんだな。" "[english]canals.matt_beglad" "Be glad you're not the guy they're looking for. " "canals.matt_beglad_b" "かわいそうに、奴が助かる見込みはないよ。" "[english]canals.matt_beglad_b" "Poor bastard doesn't stand a chance. " "canals.matt_beglad_c" "民保軍の全部隊が、シティ 17 に集結してるようだ。" "[english]canals.matt_beglad_c" "Sounds like they're calling in every CP unit in City 17. " "canals.matt_closecall" "危なかった。援護してもらって、助かったよ!" "[english]canals.matt_closecall" "That was a close call. Thanks for your help! " "canals.matt_flood" "この先の地域をマンハックで埋めつくし始めてる。" "[english]canals.matt_flood" "They're flooding areas up ahead with manhacks. " "canals.matt_flood_b" "マンハックがここまで来る前に、先へ行ったほうがいい。" "[english]canals.matt_flood_b" "You'd better get going before they sweep through here. " "canals.matt_getin" "こっちだ! 早く!" "[english]canals.matt_getin" "Get in here! Hurry! " "canals.matt_go_nag01" "すぐに行ったほうがいい。" "[english]canals.matt_go_nag01" "You'd better get going now. " "canals.matt_go_nag02" "ありがとう、だが、俺は大丈夫だ。 まだ、やることが残っている。" "[english]canals.matt_go_nag02" "Thanks, but I'll be okay. Got some work to finish up here. " "canals.matt_go_nag03" "わかるだろ、俺はここに残って、はぐれた奴を助けなければ。" "[english]canals.matt_go_nag03" "You understand, I've gotta stay and help any stragglers. " "canals.matt_go_nag04" "行って!" "[english]canals.matt_go_nag04" "Get going! " "canals.matt_go_nag05" "あんたは行け!" "[english]canals.matt_go_nag05" "You go on! " "canals.matt_goodluck" "無事でな!" "[english]canals.matt_goodluck" "Good luck out there! " "canals.matt_supplies" "いいか、ここは危険だ。 必要な物資をやるから、そうしたら先へ進むんだ。" "[english]canals.matt_supplies" "Look, it isn't safe here. I'll give you some supplies to keep you going, then you really gotta go. " "canals.matt_tearinguprr" "民間保安軍に気づかれたんだ。" "[english]canals.matt_tearinguprr" "Civil Protection is on to us. " "canals.matt_tearinguprr_a" "鉄道を取り払って、後をつけられないようにしてる。" "[english]canals.matt_tearinguprr_a" "We're tearing up the railroad, covering our tracks. " "canals.matt_tearinguprr_b" "ここを通るのはあんたが最後になりそうだよ。" "[english]canals.matt_tearinguprr_b" "Looks like you're gonna be the last one through. " "canals.matt_thanksbut" " " "[english]canals.matt_thanksbut" " " "canals.matt_toolate" "くそっ! 遅すぎた!" "[english]canals.matt_toolate" "Oh shit! Too late! " "canals.mudcop1_01" "他にも 647-E を見つけた者はいるか?" "[english]canals.mudcop1_01" "Anyone else pickup a 647-E reading? " "canals.mudcop1_02" "まだ、地域の見張りから 647-E の報告が入る。" "[english]canals.mudcop1_02" "Still getting that 647-E from local surveillance. " "canals.mudcop1_03" " " "[english]canals.mudcop1_03" " " "canals.mudcop1_04" "現在、視界に UPI なし。" "[english]canals.mudcop1_04" "No visual on UPI at this time. " "canals.mudcop1_05" " " "[english]canals.mudcop1_05" " " "canals.mudcop1_hey" "10-108 だ!" "[english]canals.mudcop1_hey" "We have a 10-108! " "canals.mudcop2_01" "数え違いはないか?" "[english]canals.mudcop2_01" "Check for miscount " "canals.mudcop2_02" "異常なし、647 なし、10-107 なし。" "[english]canals.mudcop2_02" "Clear, no 647, no 10-107. " "canals.mudcop2_03" "了解。" "[english]canals.mudcop2_03" "Roger that. " "canals.mudcop2_04" " " "[english]canals.mudcop2_04" " " "canals.mudcop2_05" " " "[english]canals.mudcop2_05" " " "canals.mudcop2_look" "警戒せよ!" "[english]canals.mudcop2_look" "Look out! " "canals.radio_comein12" "第 12 駐屯地、どうぞ。 第 12 駐屯地、聞こえますか?" "[english]canals.radio_comein12" "Station 12, come in. Station 12, do you read? " "canals.radio_doyoucopy8" "第 8 駐屯地、聞こえますか? 第 8 駐屯地、聞こえますか? マンハックの情報を確認した。 繰り返す。奴らは、地下にたくさんのマンハックを送り込んでる。" "[english]canals.radio_doyoucopy8" "Station 8, do you copy? Station 8, are you there? We have confirmed reports of manhacks. Repeat: they're filling the underground with manhacks. " "canals.radio_thisis8" "こちら、第 8 駐屯地! 第 12 駐屯地はやられたそうだ。 特殊部隊が駅を標的にしている。 繰り返す。民間保安隊が地下鉄道の駅へ向かっている。 既に、第 9 駐屯地や遠隔地から、亡命者がやってきている! おそらく -" "[english]canals.radio_thisis8" "This is Station 8! We heard 12 go down and out. Surgical strike units are targeting railway stations. Repeat, Civil Protection is coming down on underground stations. We're already getting refugees from 9 and outlying! Looks like we're--" "canals.shanty_badtime" "悪いときに来たな。" "[english]canals.shanty_badtime" "You got here at a bad time. " "canals.shanty_getitoffhim" "離せ! 離せ!" "[english]canals.shanty_getitoffhim" "Get it off him! Get it off! " "canals.shanty_go_nag01" "ここから離れろ!" "[english]canals.shanty_go_nag01" "Get outta here! " "canals.shanty_go_nag02" "行け!" "[english]canals.shanty_go_nag02" "Go on! " "canals.shanty_go_nag03" "行くんだ!" "[english]canals.shanty_go_nag03" "Get going! " "canals.shanty_gotsomeammo" "そこのケースの中に弾薬がある。" "[english]canals.shanty_gotsomeammo" "We've got some ammo in those crates over there. " "canals.shanty_gotword" "来ることは聞いてたよ。" "[english]canals.shanty_gotword" "We got word you were coming. " "canals.shanty_helpyourself" "物資は自由に使ってくれ。動きを止めるな。" "[english]canals.shanty_helpyourself" "Help yourself to supplies and keep moving. " "canals.shanty_hey" "おい!" "[english]canals.shanty_hey" "Hey! " "canals.shanty_toolate" "手遅れだ! 離れろ!" "[english]canals.shanty_toolate" "It's too late! Stand back! " "canals.shanty_yourefm" "あんた、フリーマンだろ?" "[english]canals.shanty_yourefm" "You're Freeman, aren't you? " "canals.stn1_cit_illstay" "私はここに残る、誰かが来るかもしれないから... 線路を守らないと..." "[english]canals.stn1_cit_illstay" "I'm gonna stay here in case any others come through. Gotta keep the railway alive." "canals.stn1_cit_keepgoing" "さあ、行って! その駅はもうやられてるけど、その先に他のがある。" "[english]canals.stn1_cit_keepgoing" "Keep going, friend! That station was raided but there's others up ahead. " "canals.stn6_canisters" "散弾で攻撃されている!" "[english]canals.stn6_canisters" "They're hitting us with canisters! " "canals.stn6_go_nag02" "行け!" "[english]canals.stn6_go_nag02" "Go on! " "canals.stn6_incoming" "来るぞ!" "[english]canals.stn6_incoming" "Incoming! " "canals.stn6_launch" "ミサイルが来る。 ミサイルが来る!" "[english]canals.stn6_launch" "We've got a launch. We've got a launch! " "canals.stn6_shellingus" "砲撃されている!" "[english]canals.stn6_shellingus" "They're shelling us! " "canals.vort_reckoning" "こいつがフリーマンだ。 コンバインが報いを受けるときが来た。" "[english]canals.vort_reckoning" "This is the Freeman. The Combine's reckoning has come. " "citadel.al_access" " " "[english]citadel.al_access" " " "citadel.al_ascent" "すごいわ! まずい... ブリーンが上に行くわ。" "[english]citadel.al_ascent" "Great! Oh no. Breen's started his ascent. " "citadel.al_beforeescape" "急いで、ゴードン。ヤツが逃げるわ。" "[english]citadel.al_beforeescape" "Hurry, Gordon, before he escapes. " "citadel.al_betterhurry" "急いだほうがいいわ、ゴードン。" "[english]citadel.al_betterhurry" "We'd better hurry, Gordon. " "citadel.al_bitofit" "あなたは何も分かっちゃいないわ。" "[english]citadel.al_bitofit" "You haven't seen a bit of it yet. " "citadel.al_bluff" "そんなのうそよ、ゴードン。 耳を貸さないで。" "[english]citadel.al_bluff" "He's bluffing, Gordon. Don't listen to him. " "citadel.al_bothtypes" " " "[english]citadel.al_bothtypes" " " "citadel.al_cantshutdown" "停止できないわ。 ここからではコントロールできなくしてあるみたい。 コアに入って、そこから試してみて。" "[english]citadel.al_cantshutdown" "I can't shut it down. Looks like he's turned over control to the other side. You'll have to go into the core and do what you can. " "citadel.al_chancelikethis" "チャンスは今しかないわ。 ブリーン博士を止めるのよ。" "[english]citadel.al_chancelikethis" "We'll never have a chance like this again. We've got to stop Dr. Breen. " "citadel.al_chargeup" "まず、スーツを回復して。" "[english]citadel.al_chargeup" "Charge up your suit first. " "citadel.al_comegordon" "さあ、ゴードン。行くわよ!" "[english]citadel.al_comegordon" "Come on, Gordon, let's go! " "citadel.al_comeon" "行きましょ。" "[english]citadel.al_comeon" "Come on. " "citadel.al_comingafterme" "ゴードン、あなたとはまだ知り合ったばかりだけど...あなたがここまでしてくれるなんて。 私は父を助けなくちゃならなかったけど、あなたは別に...とにかく、一緒に来てくれて感謝するわ。" "[english]citadel.al_comingafterme" "Gordon, we haven't known each other very long, but I know you didn't have to do this. I had to rescue my father, but you... well... Thanks for coming after me. " "citadel.al_critical" "臨界点に達するわ...もう少しよ。" "[english]citadel.al_critical" "It's gonna go critical. Just a few more. " "citadel.al_dad" "パパ!" "[english]citadel.al_dad" "Dad! " "citadel.al_dadgordonno" "パパ!" "[english]citadel.al_dadgordonno" "Dad! " "citadel.al_dadgordonno_b" "ゴードン" "[english]citadel.al_dadgordonno_b" "Gordon " "citadel.al_dadgordonno_c" "なんてこと..." "[english]citadel.al_dadgordonno_c" "No... " "citadel.al_dadhangon" "パパ、しっかりして!" "[english]citadel.al_dadhangon" "Dad, hang on! " "citadel.al_dadsorry" "パパ、ごめんなさい。" "[english]citadel.al_dadsorry" "Dad, I'm so sorry. " "citadel.al_darkfusionreactor" "これがこの要塞の核融合炉だわ。ここからヤツらのテレポート装置にエネルギーを供給してるんだわ。" "[english]citadel.al_darkfusionreactor" "Oh my God. This is the Citadel's dark fusion reactor. It powers their tunneling entanglement device. " "citadel.al_dienow" " " "[english]citadel.al_dienow" " " "citadel.al_dienow_b" "母を侮辱するなんて許せない!" "[english]citadel.al_dienow_b" "How dare you even mention her! " "citadel.al_doingright" "あなたは間違ってないわ。" "[english]citadel.al_doingright" "You're doing the right thing. " "citadel.al_dontforget" "スーツは忘れずに回復するのよ。" "[english]citadel.al_dontforget" "Don't forget to charge up your suit. " "citadel.al_dontlisten" "耳を貸さないで、ゴードン。" "[english]citadel.al_dontlisten" "Don't listen to him, Gordon. " "citadel.al_dontlistentohim" "耳を貸さないで、ゴードン。" "[english]citadel.al_dontlistentohim" "Don't listen to him, Gordon. " "citadel.al_doworst" "しっかりね...ゴードン、気をつけて。" "[english]citadel.al_doworst" "Do your worst Gordon... but... be careful. " "citadel.al_elevator" "エレベータに乗って。" "[english]citadel.al_elevator" "Get in the elevator. " "citadel.al_exhaust" "排ガスには気をつけて。 物陰に逃げるのよ。" "[english]citadel.al_exhaust" "Watch out for the exhaust. Try to find cover from it. " "citadel.al_fail_no" "もうっ!" "[english]citadel.al_fail_no" "No! " "citadel.al_funnel" " " "[english]citadel.al_funnel" " " "citadel.al_gasp01" "ハ..." "[english]citadel.al_gasp01" "Huh... " "citadel.al_gettingaway" "まずい、逃げていくわ!" "[english]citadel.al_gettingaway" "No, he's getting away! " "citadel.al_gogordon" "行って、ゴードン。" "[english]citadel.al_gogordon" "Go, Gordon. " "citadel.al_gordonwouldnever" "ゴードンはあなたと取引なんてしないわ。" "[english]citadel.al_gordonwouldnever" "Gordon would never make any kind of deal with you. " "citadel.al_heylisten" "ねえ、聞いて。" "[english]citadel.al_heylisten" "Hey, listen. " "citadel.al_hurrymossman02" "急いで!" "[english]citadel.al_hurrymossman02" "Hurry! " "citadel.al_ifonly" " " "[english]citadel.al_ifonly" " " "citadel.al_itsbreen" "ブリーン博士があそこに!" "[english]citadel.al_itsbreen" "It's Dr. Breen. There he is! " "citadel.al_keepgoing" "その調子よ。" "[english]citadel.al_keepgoing" "Keep going. " "citadel.al_keepgoing01" "いいわ。 その調子よ。" "[english]citadel.al_keepgoing01" "Good. Keep going. " "citadel.al_launchtrip" " " "[english]citadel.al_launchtrip" " " "citadel.al_launchup" " " "[english]citadel.al_launchup" " " "citadel.al_letyouin" "エレベータに入って。中に入れるわ。" "[english]citadel.al_letyouin" "Get in the elevator and I'll let you in. " "citadel.al_lookafterdad" "モスマン博士" "[english]citadel.al_lookafterdad" "Dr. Mossman... " "citadel.al_lookafterdad_b" "ジュディス" "[english]citadel.al_lookafterdad_b" "Judith... " "citadel.al_lookafterdad_c" "父を頼んだわ。" "[english]citadel.al_lookafterdad_c" "Look after my father. " "citadel.al_lookout" "気をつけて!" "[english]citadel.al_lookout" "Look out! " "citadel.al_lookwhatheleft" "ねえ、これを見て!" "[english]citadel.al_lookwhatheleft" "Hey, look what he left behind! " "citadel.al_mixenergy" " " "[english]citadel.al_mixenergy" " " "citadel.al_noclue" "うっかり忘れていったみたいね。" "[english]citadel.al_noclue" "He doesn't have a clue, does he? " "citadel.al_notagain02" "しまった、まただわ!" "[english]citadel.al_notagain02" "Damn it, not again! " "citadel.al_notsayinggoodbye" "パパ、さよならは言わないわ。" "[english]citadel.al_notsayinggoodbye" "Dad, I'm not saying goodbye. " "citadel.al_ohnogordon" "まずいわ、ゴードン。" "[english]citadel.al_ohnogordon" "Oh no. Gordon! " "citadel.al_outofhere" "さあ、ゴードン。早く脱出しましょ。 今ならまだ時間が..." "[english]citadel.al_outofhere" "Come on, Gordon, we've got to get out of here. Maybe we still have ..." "citadel.al_pulses" " " "[english]citadel.al_pulses" " " "citadel.al_reactor01" " " "[english]citadel.al_reactor01" " " "citadel.al_reactor02" " " "[english]citadel.al_reactor02" " " "citadel.al_reactor03" "起動中は入っていけないわ。でもスーツがあれば大丈夫。 コアの弱点を探すのよ。 コアにその 2 種類のエネルギーを送る方法がないか、ここから調べてみるわ。" "[english]citadel.al_reactor03" "I can't go in there while it's activated, but your suit should protect you. Look for some vulnerability in the core." "citadel.al_reroute" " " "[english]citadel.al_reroute" " " "citadel.al_right" "わかったわ。" "[english]citadel.al_right" "Right then. " "citadel.al_shootbeam" " " "[english]citadel.al_shootbeam" " " "citadel.al_soldiers01_a" "まずい、コンバインの兵士だわ。 どこから来たのかしら?" "[english]citadel.al_soldiers01_a" "Oh no, Combine soldiers. Where did they come from? " "citadel.al_soldiers01_b" "何?" "[english]citadel.al_soldiers01_b" "What the hell? " "citadel.al_soldiers01_c" "ごめんなさい、ゴードン。ここからでは止められないわ。" "[english]citadel.al_soldiers01_c" "I'm sorry, Gordon, I can't stop them from here. " "citadel.al_stayawaycore" "コアに近づかないで。" "[english]citadel.al_stayawaycore" "Stay away from the core. " "citadel.al_staybackbeam" "ビームに気をつけて!" "[english]citadel.al_staybackbeam" "Watch out for the beams! " "citadel.al_struggle01" " " "[english]citadel.al_struggle01" " " "citadel.al_struggle02" " " "[english]citadel.al_struggle02" " " "citadel.al_struggle03" " " "[english]citadel.al_struggle03" " " "citadel.al_struggle05" " " "[english]citadel.al_struggle05" " " "citadel.al_struggle07" " " "[english]citadel.al_struggle07" " " "citadel.al_struggle08" " " "[english]citadel.al_struggle08" " " "citadel.al_success_yes" "そうよ!" "[english]citadel.al_success_yes" "Yes! " "citadel.al_success_yes_nr" "そうよ!" "[english]citadel.al_success_yes_nr" "Yes! " "citadel.al_success_yes02_nr" "ハハ、わあ! やったわ!" "[english]citadel.al_success_yes02_nr" "Yeah! You did it! " "citadel.al_tearapart" "彼がテレポートしたら、すべてが破壊されるわ。 ビームを遮るものがないもの。 特異点に巻き込まれて全滅だわ。" "[english]citadel.al_tearapart" "Once he teleports, the whole thing will tear apart. The beam is unshielded. We'll be cooked in the singularity. " "citadel.al_thatshim" "彼だわ。" "[english]citadel.al_thatshim" "That's him. " "citadel.al_thegravgun01" "グラビティガン!" "[english]citadel.al_thegravgun01" "The gravity gun! " "citadel.al_thegravgun03" "ゴードン、グラビティガンを取って。" "[english]citadel.al_thegravgun03" "Gordon, get the gravity gun. " "citadel.al_thegravgun04" "グラビティガンを取るのよ、ゴードン。" "[english]citadel.al_thegravgun04" "Take the gravity gun, Gordon. " "citadel.al_thereheis" "いたわ!" "[english]citadel.al_thereheis" "There he is! " "citadel.al_triplet" " " "[english]citadel.al_triplet" " " "citadel.al_uptop" "まずい、次元扉が開いていくわ。" "[english]citadel.al_uptop" "Oh my God, the portal's opening. " "citadel.al_watchout01" "気をつけて、ヤツが..." "[english]citadel.al_watchout01" "Watch out, he's gonna--" "citadel.al_weak" "プレートの弱点を探してみて。 コアにダメージを与えるには、まず露出させないと駄目だわ。" "[english]citadel.al_weak" "See if you can find a weakness in those plates. We'll have to expose the core if we plan to destabilize it. " "citadel.al_whahappen" "ゴードン。 ゴードン、グラビティガンに何が起こったの? 要塞からパワーを吸い出しているに違いないわ。" "[english]citadel.al_whahappen" "Gordon. What happened to the gravity gun? It must be drawing power from the Citadel. " "citadel.al_wonderwhere" "どこに向かってるのかしら。" "[english]citadel.al_wonderwhere" "I wonder where he's going. " "citadel.al_working" "その調子よ、ゴードン。効いてるわ。" "[english]citadel.al_working" "Keep it up, Gordon, it's working. " "citadel.al_yes" "そうよ" "[english]citadel.al_yes" "Yes!" "citadel.al_yes_nr" "そうよ" "[english]citadel.al_yes_nr" "Yes!" "citadel.br_betrayed" "君の裏切りはバレている! ヤツらに襲われるぞ! ジュディス... ボスマン博士... 頼むから..." "[english]citadel.br_betrayed" "They know you betrayed them. They'll turn on you! Judith -- Dr. Mossman. Please! " "citadel.br_betrayed_b" "ジュディス... ボスマン博士... 頼むから..." "[english]citadel.br_betrayed_b" "Judith - Dr. Mossman - please... " "citadel.br_bidder_a" "どうかね、フリーマン博士?" "[english]citadel.br_bidder_a" "How about it, Dr. Freeman? " "citadel.br_bidder_b" "君の契約料が高騰していることを分かってもらえたかね?" "[english]citadel.br_bidder_b" "Did you realize your contract was open to the highest bidder? " "citadel.br_bounty" " " "[english]citadel.br_bounty" " " "citadel.br_circum" "フリーマン博士、状況が違っていれば、君とはお互いに信頼し、尊敬しあえるパートナーとして仕事ができたと思うよ。 もちろん、私が司令官であったころの、ブラック・メサでの君の活躍から判断して、君は科学の進歩に大きな貢献をしたように思う。 しかし...君がなぜこんなことをしているのか知らんが、狂った物理学者の存在場所は、ここにはないぞ。" "[english]citadel.br_circum" "Well, Dr. Freeman, under other circumstances I like to think we might have been able to work together in an atmosphere of mutual trust and respect. Certainly, judging from your brief tenure at Black Mesa while I was its Administrator, you showed every promise of becoming a valuable and productive contributor to the scientific process. And yet... I'm not sure what spurred you to it... but there is really no place in this enterprise for a rogue physicist. " "citadel.br_create" "教えてくれ、フリーマン博士。 君は多くのものを破壊してきた。 ところで、君が作り出したものは何だ? 1 つでもあるのか? あるまい。" "[english]citadel.br_create" "Tell me, Dr. Freeman, if you can. You have destroyed so much. What is it, exactly, that you have created? Can you name even one thing? I thought not. " "citadel.br_deliver" "君たちは私のことだけを考えていればいい! 今からでも地球を君たちに渡すことは可能だ。だがそれには君たちの手助けが不可欠だ。" "[english]citadel.br_deliver" "It's me you should be concerned about! I can still deliver Earth, but not without your help. " "citadel.br_dictate_a" "君たち 2 人がいれば、コンバインとの取引がやりやすくなる。" "[english]citadel.br_dictate_a" "Having both of you in my keeping ensures I can dictate the terms of any bargain I care to make with the Combine. " "citadel.br_failing01" "クソ!" "[english]citadel.br_failing01" "Good God! " "citadel.br_failing02" "そこをどけ!" "[english]citadel.br_failing02" "Get away from there! " "citadel.br_failing03" "どうなってるんだ?!" "[english]citadel.br_failing03" "How are you doing that?! " "citadel.br_failing04" "どうしたんだ!?" "[english]citadel.br_failing04" "How did you do that?! " "citadel.br_failing05" "そいつをいじるな!" "[english]citadel.br_failing05" "Stop toying with that! " "citadel.br_failing06" "ここでは何もするな!" "[english]citadel.br_failing06" "Whatever you're doing, stop at once! " "citadel.br_failing07" "そんなことはよせ!" "[english]citadel.br_failing07" "Not that! " "citadel.br_failing08" "やめろ!" "[english]citadel.br_failing08" "Stop it! " "citadel.br_failing09" "やめたまえ!" "[english]citadel.br_failing09" "Stop that! " "citadel.br_failing10" "よせ!" "[english]citadel.br_failing10" "Stop! " "citadel.br_failing11" "ダメだ!" "[english]citadel.br_failing11" "No! " "citadel.br_failing12" "フリーマン、何をやろうとしているのか知らんが、今すぐやめるんだ!" "[english]citadel.br_failing12" "I don't know what you're doing, Freeman, but I'm warning you against it! " "citadel.br_farside" "そうかね? では、コンバインの次元扉の向こう側で君がどうなるか試してみよう。" "[english]citadel.br_farside" "Really? Well, let's see how it serves you on the far side of a Combine portal. " "citadel.br_foundation" "私にはあるぞ。 私は人類生存の基礎を築いた。それも自分たちを限定する方向にではなく、想像を越えて大いなるものへと成長できるようにだ。 それも、現時点ではその片鱗しか垣間見ることのできない大いなるものだ。" "[english]citadel.br_foundation" "I have laid the foundation for humanity's survival, and not as we have narrowly defined ourselves, but as something greater than we could ever imagine. Something we can only now begin to glimpse. " "citadel.br_freemanatlast" "ほう、 フリーマン博士じゃないか。 嬉しい驚きだ。と言いたいところだが、嬉しくもなければ、驚きでもない。 私は現実主義者なのだよ。" "[english]citadel.br_freemanatlast" "So, this is Dr. Freeman, at last. I wish I could say this was a pleasant surprise, but it's neither a surprise nor, as you would surely agree, very pleasant. Well, I am nothing if not pragmatic. " "citadel.br_gift" " " "[english]citadel.br_gift" " " "citadel.br_gift_a" "すべては君しだいだ。" "[english]citadel.br_gift_a" "That's all up to you, my old friend. " "citadel.br_gift_b" "近視眼的な意地を張って、全人類を滅ぼすか、それとも" "[english]citadel.br_gift_b" "Will you let your stubborn short-sightedness doom the entire species, or " "citadel.br_gift_c" "母親には与えられなかったチャンスを娘に与えるか?" "[english]citadel.br_gift_c" "will you give your child the chance her mother never had? " "citadel.br_goback" "下がれ、フリーマン。お前は自分が何をしているのか分かっておらん!" "[english]citadel.br_goback" "Go back, Freeman, you have no idea what you're doing! " "citadel.br_gravgun" "なんだ? そこに置いておけ。" "[english]citadel.br_gravgun" "What's this? Oh, put it over there. " "citadel.br_guards" "衛兵! ここへ来い。" "[english]citadel.br_guards" "Guards! Get in here!" "citadel.br_guest" "これは主賓のお出ましか。何と光栄な。" "[english]citadel.br_guest" "It's our guest of honor. What a pleasure. " "citadel.br_guest_a" "ほう、ゴードン・フリーマンじゃないか。" "[english]citadel.br_guest_a" "Well, if it isn't Gordon Freeman, at last. " "citadel.br_guest_b" " " "[english]citadel.br_guest_b" " " "citadel.br_guest_c" " " "[english]citadel.br_guest_c" " " "citadel.br_guest_d" " " "[english]citadel.br_guest_d" " " "citadel.br_guest_f" " " "[english]citadel.br_guest_f" " " "citadel.br_guest_f_cc" "感謝するよ、博士。 古い友人のところへ案内してくれただけでなく、わざわざ捕まりに来てくれるとは。自分から来てくれると分かっていれば、わざわざ捜させる必要はなかった。" "[english]citadel.br_guest_f_cc" "You have my gratitude, Doctor. First you lead me straight to the doorstep of my oldest friend, and then you deliver yourself. If I'd known you were going come straight up to my office, I wouldn't have bothered hunting you in the first place. " "citadel.br_hostbody" "媒体となる体? 冗談じゃない。そんなことができるわけ..." "[english]citadel.br_hostbody" "A host body? You must be joking, I can't possibly--- " "citadel.br_judithwhat" "ジュディス? 何をしている?" "[english]citadel.br_judithwhat" "Judith? What do you think you're doing? " "citadel.br_justhurry" "急いでくれ。すぐそこまで来ている!" "[english]citadel.br_justhurry" "Just hurry, he's right behind me! " "citadel.br_laugh01" "*笑い声*" "[english]citadel.br_laugh01" "*laughter*" "citadel.br_look" "見ろ。 見ろ。" "[english]citadel.br_look" "Look. Look. " "citadel.br_lookthere" "そこを見ろ。" "[english]citadel.br_lookthere" "Look there. " "citadel.br_mentors" "君たちの指導者を非難すべきなのだろう。 イーライ・バンスとアイザック・クライナーに対する失望感は、君たちが誤った人生を送っていることへの悲しみより、はるかに大きい。 ある意味、君たちには人生の別の選択肢はなかったんだとも言える。 君たちが若く無知だったころに、だれがどんな因習打破のタネを巻いたのかは知らん。 だが、近年の問題の責任の多くは彼らにあるものの、人類の将来を全く考えずに行動しているのは、君だけだよ。" "[english]citadel.br_mentors" "Your mentors are partly to blame, of course. My disappointment in Eli Vance and Isaac Kleiner is far greater than my sorrow over your unfortunate choice of career path. In a way, I suppose you could not have done otherwise. Who knows what seeds of iconoclasm they planted when you were young and gullible. But while they certainly share a great part of the responsibility for the recent troubles, it is you alone who have chosen to act with such willful disregard for humanity's future. " "citadel.br_mock01" "まだそこにいるかね、フリーマン博士? そろそろお別れだろうがね。" "[english]citadel.br_mock01" "Are you still with us, Dr. Freeman? Not for much longer, I think. " "citadel.br_mock02" "また失敗してくれると期待しているよ、フリーマン博士。 ブラック・メサの時と同じようにね。" "[english]citadel.br_mock02" "I'm relying on you to fail again, Dr. Freeman. Just as I relied on you at Black Mesa. " "citadel.br_mock03" "どうやら分が悪そうだな。 まさかこうなるとは思ってもいなかったよ。" "[english]citadel.br_mock03" "It looks like you're falling behind. I could never have predicted that. " "citadel.br_mock04" "予測された敗北というやつだ、フリーマン博士。" "[english]citadel.br_mock04" "A predictable failure, Dr. Freeman. " "citadel.br_mock05" "君は何がしたかったのかね? 自殺ではないはずだが。" "[english]citadel.br_mock05" "I don't know what you can possibly hope to achieve, apart from your own annihilation. " "citadel.br_mock06" "無駄だと言ったはずだ。" "[english]citadel.br_mock06" "I warned you this was futile. " "citadel.br_mock07" "そんなことをしても意味はないと言わなかったかな、フリーマン博士?" "[english]citadel.br_mock07" "I could have told you that was pointless, Dr. Freeman. " "citadel.br_mock08" "もう長くはなさそうだな、フリーマン博士。" "[english]citadel.br_mock08" "It won't be much longer now, Dr. Freeman. " "citadel.br_mock09" "お別れだ。" "[english]citadel.br_mock09" "I hope you said your farewells. " "citadel.br_mock10" "フリーマン博士..." "[english]citadel.br_mock10" "Oh, Dr. Freeman... " "citadel.br_mock11" "無駄だ。" "[english]citadel.br_mock11" "What a waste. " "citadel.br_mock12" "無駄、無駄。" "[english]citadel.br_mock12" "Pointless of you. " "citadel.br_mock13" "もっと意味のあることに労力を使いたまえ。" "[english]citadel.br_mock13" "If only you had harnessed your boundless energy for a useful purpose! " "citadel.br_newleader_a" " " "[english]citadel.br_newleader_a" " " "citadel.br_newleader_a_cc" "そうだな。まったく無駄なことだ。 だが嬉しいことに、レジスタンスは新しいリーダーを迎える用意があるようだ。 しかも駒としてはうってつけの人物だ。" "[english]citadel.br_newleader_a_cc" "I agree, it's a total waste. Fortunately, the resistance has shown it is willing to accept a new leader. And this one has proven to be a fine pawn for those who control him. " "citadel.br_newleader_b" " " "[english]citadel.br_newleader_b" " " "citadel.br_newleader_c" " " "[english]citadel.br_newleader_c" " " "citadel.br_no" "ダメだ!" "[english]citadel.br_no" "No! " "citadel.br_nopoint" "最悪というわけではないよ。 だが、向こうに着いたらとても信じられないだろうね。" "[english]citadel.br_nopoint" "Oh, it's hardly the worst. But you might find that hard to believe once you get there. " "citadel.br_nothingtosay_a" "仲間の前で話したくなければ、別にかまわない。" "[english]citadel.br_nothingtosay_a" "I understand if you don't wish to discuss this in front of your friends. " "citadel.br_nothingtosay_b" "彼らには向こうに行ってもらって、ゆっくり話し合おう。" "[english]citadel.br_nothingtosay_b" "I'll send them on their way, and then we can talk openly. " "citadel.br_oheli07" "知覚能力のあるカビの繁殖した衛星を持つ炭素星..." "[english]citadel.br_oheli07" "...carbon stars with ancient satellites colonized by sentient fungi." "citadel.br_oheli08" "巨大な気象情報を持つガスの塊... 次元の境目に広がる世界..." "[english]citadel.br_oheli08" "Gas giants inhabited by vast meteorological intelligences. Worlds stretched thin across the membranes where dimensions " "citadel.br_oheli09" "我々の限られた言葉では言い表すことなど出来ない..." "[english]citadel.br_oheli09" "intersect... Impossible to describe with our limited vocabulary!" "citadel.br_ohshit" "クソ!" "[english]citadel.br_ohshit" "Oh shit! " "citadel.br_playgame_a" " " "[english]citadel.br_playgame_a" " " "citadel.br_playgame_b" " " "[english]citadel.br_playgame_b" " " "citadel.br_playgame_b_cc" "イーライ... 全人類のために善をなすのに抵抗があるようだが、そのうちの大切な 1 人のためならどうかな?" "[english]citadel.br_playgame_b_cc" "Eli...if you won't do the right thing for the good of all people, maybe you'll do it for one of them." "citadel.br_playgame_c" " " "[english]citadel.br_playgame_c" " " "citadel.br_rabble" " " "[english]citadel.br_rabble" " " "citadel.br_rabble_a" "君のおかげで、必要なものはすべて揃った。" "[english]citadel.br_rabble_a" "Thanks to you, we have everything we need in that regard. " "citadel.br_rabble_b" "彼の研究を引き継ぐのは、君がいれば充分だ。" "[english]citadel.br_rabble_b" "You're more than qualified to finish his research yourself. " "citadel.br_rabble_c" "我々に出来ないのは、街の雑草どもを説得して、無益な抵抗を止めさせることだ。" "[english]citadel.br_rabble_c" "What neither you nor I can do is convince that rabble in the streets to give up their senseless struggle. " "citadel.br_rabble_d" "だがイーライはそれを拒否し続けている。" "[english]citadel.br_rabble_d" "Yet Eli refuses to speak the words that would save them all. " "citadel.br_stubborn" "アリックス、君の目は母親にそっくりだ。 だが、その頑固さは父親ゆずりだな。" "[english]citadel.br_stubborn" "Alyx my dear, you have your mother's eyes. But your father's stubborn nature. " "citadel.br_stubborn01" "君の目は母親にそっくりだ。" "[english]citadel.br_stubborn01" "You have your mother's eyes, my dear. " "citadel.br_stubborn02" "だが、その頑固さは父親ゆずりだな。" "[english]citadel.br_stubborn02" "But your father's stubborn nature. " "citadel.br_synapse" "フリーマン博士。 そんなところにいないほうが身のためだ。 シナプスの瞬間、私はテレポートし、このチェンバーには有害な素粒子が発生する。人類が出会ったこともない素粒子だ。 もし私が名前を付けるとするなら、君の名を付けることにしよう。 そうすれば、君の名は永遠に忘れ去られずに残るだろう。" "[english]citadel.br_synapse" "Dr. Freeman. You really shouldn't be out there. At the moment of synapse, as I teleport, this chamber will be bathed in deadly particles that have yet to be named by human science. Perhaps when I have the leisure to do the work myself, I'll name one after you. That way you won't be completely forgotten. " "citadel.br_synapse02" "特異点が消えるころには、私は遠い場所にいる。 実のところ、別の世界にいるのだ。 しかし、君は間違いなく死ぬ運命にある。跡形もなく、消えてしまうだろう。" "[english]citadel.br_synapse02" "When the singularity collapses, I will be far away from here. In another universe, as a matter of fact. You, on the other hand, will be destroyed in every way it is possible to be destroyed-and even in some which are essentially impossible. " "citadel.br_takeme" "連れて行ってくれ。" "[english]citadel.br_takeme" "Take me. " "citadel.br_unleash" "君は自分のしていることが分かっておらん! この要塞全体を破壊することになるんだぞ! 考えてみろ... 下の人間のことを!" "[english]citadel.br_unleash" "You don't know what you'll unleash! You could bring down this whole Citadel! Think, man, think - of the people below! " "citadel.br_untenable" "次元扉の転送先が受け入れらない。 別の中継点につなげるはずだ。 あの環境では生きていけん。" "[english]citadel.br_untenable" "The portal destination is untenable. Surely you can set the relay elsewhere. There's no way I can survive in that environment. " "citadel.br_warmup" "すぐにでも君たちを送り出せるよう次元扉を準備しているところだ。" "[english]citadel.br_warmup" "I'm warming up the portal to deliver you even now. " "citadel.br_whatittakes" "クソ、それなら仕方がない!" "[english]citadel.br_whatittakes" "Oh all right, damn it, if that's what it takes! " "citadel.br_worthit" "見ろ、ゴードン。 お前が無駄にしようとしているものを見てみろ。 そんなことをして何になる?" "[english]citadel.br_worthit" "Look, Gordon. Look at what you are throwing away. Is it worth it? " "citadel.br_yesjudith" "なんだね、ジュディス?" "[english]citadel.br_yesjudith" "Yes, Judith, what is it? " "citadel.br_youfool" "愚か者め!" "[english]citadel.br_youfool" "You fool! " "citadel.br_youneedme" "私が必要なはずだ!" "[english]citadel.br_youneedme" "You need me! " "citadel.eli_alyx01" "アリックス..." "[english]citadel.eli_alyx01" "Alyx! Honey... " "citadel.eli_alyxsweetheart" "アリックス..." "[english]citadel.eli_alyxsweetheart" "Alyx, sweetheart." "citadel.eli_damnbreen" "なんてヤツだ、ブリーン! 娘を放せ!" "[english]citadel.eli_damnbreen" "God damn you, Breen! You let her go! " "citadel.eli_dontstruggle" "暴れるんじゃない、アリックス。" "[english]citadel.eli_dontstruggle" "Don't struggle, honey. " "citadel.eli_dontworryboutme" "いやいや、ワシのことは心配しなくていいよ。" "[english]citadel.eli_dontworryboutme" "Oh no, don't worry about me honey. " "citadel.eli_genocide" "ワシが見たのも信じられん光景だった。 まさに...皆殺しというやつだ..." "[english]citadel.eli_genocide" "What I've seen is also beyond words, Breen. Genocide... indescribable evil... " "citadel.eli_goodgod" "なんてことだ。" "[english]citadel.eli_goodgod" "Good God. " "citadel.eli_mygirl" "よくやった!" "[english]citadel.eli_mygirl" "That's my girl. " "citadel.eli_nonever" "言わなくていい。" "[english]citadel.eli_nonever" "Never. " "citadel.eli_notobreen" "ダメだ!" "[english]citadel.eli_notobreen" "No! " "citadel.eli_ohalyx" "あぁ、アリックス。" "[english]citadel.eli_ohalyx" "Oh, Alyx, sweetheart. " "citadel.eli_ohjudith" "ジュディス..." "[english]citadel.eli_ohjudith" "Oh, Judith... " "citadel.eli_save" "救う? 何のために?" "[english]citadel.eli_save" "Save them? For what? " "citadel.eli_sendusboth" "好きにしろ、ブリーン。ワシらを最悪な目にあわせたいのなら、次元扉から送るがいい。" "[english]citadel.eli_sendusboth" "Go ahead, Breen, if that's the worst you can do, send us both through your portal!" "citadel.gman_exit01" "時間は大丈夫ですか、フリーマン博士?" "[english]citadel.gman_exit01" "Time, Dr. Freeman? " "citadel.gman_exit02" "もうそんな時間ですか?" "[english]citadel.gman_exit02" "Is it really that time again? " "citadel.gman_exit03" "あなたが来て間もないような気がしますが。" "[english]citadel.gman_exit03" "It seems as if you only just arrived. " "citadel.gman_exit04" "短い時間で、大仕事をしましたね。" "[english]citadel.gman_exit04" "You've done a great deal in a small timespan. " "citadel.gman_exit05" "あなたの仕事振りがあまりにもいいので、興味深い仕事の依頼がもういくつか来ていますよ。 普通は、お断りするんですが、 このような時勢ですからねぇ。" "[english]citadel.gman_exit05" "You've done so well, in fact, that I've received some interesting offers for your services. Ordinarily, I wouldn't contemplate them. But these are extraordinary times. " "citadel.gman_exit06" "あなたに選択の自由という幻想を与えるよりも、私が選んでさしあげましょう... またあなたが必要とされるときが来たら。" "[english]citadel.gman_exit06" "Rather than offer you the illusion of free choice, I will take the liberty of choosing for you...if and when your time comes round again. " "citadel.gman_exit07" "任務を一方的に押し付けられていると思っているなら、謝りますよ、フリーマン博士。 そのうちにすべてがはっきりするときが...その..." "[english]citadel.gman_exit07" "I do apologize for what must seem to you an arbitrary imposition, Dr. Freeman. I trust it will all make sense to you in the course of...well... " "citadel.gman_exit08" "私からはこれ以上は言えません。" "[english]citadel.gman_exit08" "I'm really not at liberty to say. " "citadel.gman_exit09" "とりあえず今は..." "[english]citadel.gman_exit09" "In the meantime... " "citadel.gman_exit10" "ここで失礼しましょう。" "[english]citadel.gman_exit10" "This is where I get off. " "citadel.gman_meetagain" "また会う日まで。" "[english]citadel.gman_meetagain" "Until we meet again " "citadel.gman_rightman" "肝心な者が必要とされている場所にいないと、世界の運命は大きく変わるでしょう。" "[english]citadel.gman_rightman" "The right man in the wrong place can make all the difference in the world. " "citadel.mo_alyxneedthis" "これがいるわ。" "[english]citadel.mo_alyxneedthis" "You'll need this. " "citadel.mo_bargain" "イーライの命を守ることを考えなければ。彼が研究を続けられるように。" "[english]citadel.mo_bargain" "The bargain we should be making is for Eli's life, so he can continue his research! " "citadel.mo_dont" "やめて。" "[english]citadel.mo_dont" "Don't---!" "citadel.mo_dontlook" "そんな目で見ないで。" "[english]citadel.mo_dontlook" "Oh don't give me that look. " "citadel.mo_dontworry" "心配しないで。 二度と置いては行かないわ、イーライ。" "[english]citadel.mo_dontworry" "Don't you worry. " "citadel.mo_goyoutwo" "2 人とも、行って。" "[english]citadel.mo_goyoutwo" "Go on, you two. " "citadel.mo_illtakehim" "ここからは私が連れて行くわ。" "[english]citadel.mo_illtakehim" "I'll take him from here. " "citadel.mo_necessary" "やめて!" "[english]citadel.mo_necessary" "It isn't necessary! " "citadel.mo_notfollowed" "追手は、ここで食い止めるわ。" "[english]citadel.mo_notfollowed" "We'll make sure you're not followed. " "citadel.mo_notimealyx" "時間がないわ、アリックス。 彼は次元扉に向かっている。" "[english]citadel.mo_notimealyx" "There's no time, Alyx. He's on his way to the portal. " "citadel.mo_notleavingeli" "二度と置いて行かないわ、イーライ。" "[english]citadel.mo_notleavingeli" "I'm not leaving you again, Eli. " "citadel.mo_nouse" "おとなしくしていて。 ブリーンのとこに行くまでは、何をしても無駄よ。" "[english]citadel.mo_nouse" "Don't struggle. It's no use. Until you're where he wants you, there's nothing you can do. " "citadel.mo_outoftime" "悪いわね、ウォレス。 時間切れよ。" "[english]citadel.mo_outoftime" "I'm sorry, Wallace. You're all out of time. " "citadel.mo_sorrygordon" "ごめんなさい、ゴードン。" "[english]citadel.mo_sorrygordon" "I'm sorry, Gordon. " "citadel.mo_stophim" "私がうっかりしてたわ。 ブリーンは、何もかも知ってる。 彼を止めないと。" "[english]citadel.mo_stophim" "I wasn't careful enough. Breen knows everything we learned. You have to stop him. " "citadel.mo_stoppingyou" "私 1 人では、どうにもできなかったけれど、 もう、おしまいよ。" "[english]citadel.mo_stoppingyou" "We're doing what I could never do alone. We're stopping you. " "citadel.mo_wallace" "ブリーン博士... ウォレス..." "[english]citadel.mo_wallace" "Dr. Breen... Wallace... " "coast.al_captured" "パパとモスマン博士が、戦闘中に捕まったわ。 ボーティガンツがノバ・プロスペクトまで追跡したわ。海岸にある元刑務所よ。 ゴードン、あっちで合流できれば、一緒に助け出すチャンスがあるかもしれないわ。" "[english]coast.al_captured" "My Dad and Dr. Mossman...they were captured in the fighting. Vortigaunts tracked them to Nova Prospekt, the converted prison up the coast. If you could meet me there, Gordon, then together we might have a chance of getting them out. " "coast.al_goodhands" "ありがとう、レオン。 ゴードン、ここしばらく海岸線をドライブしてないけど、安全になっているとは思えないわ。 列車の倉庫で待ってるわ。 気をつけてね。ノバ・プロスペクトで会いましょ。" "[english]coast.al_goodhands" "Thanks, Leon. Gordon, I haven't driven the coast road in over a year, but I have no reason to think it's gotten any safer. Meet me in the depot where the trains unload. Take care of yourself and I'll see you in Nova Prospekt. " "coast.al_goodnews" "彼がいるの?" "[english]coast.al_goodnews" "He's there? " "coast.al_goodtoseeyou" "会えてうれしいわ、ゴードン。 気をつけて。" "[english]coast.al_goodtoseeyou" "It's good to see you, Gordon. Be careful. " "coast.al_gotcar" "だからあなたに連絡したのよ、レオン。 去年の夏にあなたに預けておいた偵察車が使えないかと思って。 ほら、パパがタウ粒子砲を取り付けたヤツ。" "[english]coast.al_gotcar" "That's why I called you, Leon. I was hoping you still had the scout car we left with you last summer. The one my Dad rigged with the tau cannon. " "coast.al_hitcher01" "父はノバ・プロスペクトに連れて行かれたわ。 父とジュディス・モスマンが乗せられた船をボーティガンツが追跡したの。 列車がまだ動いているうちに、私は列車に乗るわ。" "[english]coast.al_hitcher01" "He's been taken to Nova Prospekt. The vortigaunts tracked the ship that made off with him and Judith Mossman. While the trains are still running, I'm going to hitch a ride. " "coast.al_hitcher02" "ここから入って、ゴードン。 あなたは、海岸沿いにノバ・プロスペクトに向かってちょうだい。 あそこは昔は難攻不落の刑務所だったけど、今はもっとひどいことになっている。 でも強行突入するよりは忍び込むほうがマシなはずよ。" "[english]coast.al_hitcher02" "Here's where you come in, Gordon. I need you to make your way along the coast until you get to Nova Prospekt. It used to be a high security prison-it's something much worse than that now. But I think it's still easier to sneak in than to break out. " "coast.al_needyourhelp" "ゴードン、無事だったのね。 よかった! あなたの助けが必要なのよ! 父が捕まったの!" "[english]coast.al_needyourhelp" "Gordon, you made it through Ravenholm? Thank God! I need your help! They've taken my father! " "coast.al_out" "出て。" "[english]coast.al_out" "Out. " "coast.al_stowaway" "いいわ。" "[english]coast.al_stowaway" "Good. " "coast.al_taucar" "ねえ、レオン。 私とパパとで組み立てた車、まだある?" "[english]coast.al_taucar" "Hey, Leon. Do you still have the car my Dad and I put together? " "coast.antman01" " " "[english]coast.antman01" " " "coast.antman02" " " "[english]coast.antman02" " " "coast.bugbait_onemanalone" "行くんだ、フリーマン博士。ノバ・プロスペクトはすぐその先だ。 1 人で行けば、到底生きては帰ってこれないが、アントライオンの一群がついてるとなれば、話は別だ。" "[english]coast.bugbait_onemanalone" "Get going, Dr. Freeman. Nova Prospekt is just ahead. One man alone wouldn't stand much chance going in there, but a man with a pack of antlions... well, that's a different story. " "coast.cr_willdo" "よかった! ちょうど弾薬ケースを積み終えたところだ。" "[english]coast.cr_willdo" "Will do! I just finished mounting an ammo crate on the back. " "coast.lady_gotodocks" "そこのドックまで行って。私たちがそこまで持っていくわ。 クレーン オペレータの指示を聞くのよ。" "[english]coast.lady_gotodocks" "Go right on down to the docks there, and we'll bring it out for you. Listen for directions from the crane operator. " "coast.lady_keepgoing" "行けば、車が見つかるわ。" "[english]coast.lady_keepgoing" "Keep on going and you'll see the car. " "coast.le_allclear" "こちら、レオンだ。 敵は撃退した。 おまけにゴードン・フリーマンが到着したぞ!" "[english]coast.le_allclear" "It's Leon. We're all clear. And I've got Gordon Freeman! " "coast.le_allset" "グッド タイミング。 オーケー、こっちは準備完了だ。" "[english]coast.le_allset" "Good timing. Okay, Alyx, we're all set. " "coast.le_buggy" "ノリコ、車を出すんだ。すぐに、ドックに持っていってくれ。 ゴードン・フリーマンが使うんだ!" "[english]coast.le_buggy" "Noriko, bring the buggy out, put it on the dock right now. Gordon Freeman will be driving it! " "coast.le_bye" "じゃあな、アリックス。" "[english]coast.le_bye" "Bye, Alyx. " "coast.le_followme" "こっちだ。" "[english]coast.le_followme" "Follow me. " "coast.le_goodidea" "そうか! いい考えだ! ちょっと待ってくれ。" "[english]coast.le_goodidea" "Yeah! Good idea! Hold on a sec. " "coast.le_gotgordon" "アリックス、レオンだ。ゴードン・フリーマンも一緒だ。" "[english]coast.le_gotgordon" "Alyx, it's Leon, and I've got Gordon Freeman with me. " "coast.le_map" "その地図はもう古いが、ノバ・プロスペクトへのだいたいの行き方はわかるだろう。 だが、道中の安全は保証できない。 前哨部隊の一部とは連絡が途絶えてしまってるんだ。" "[english]coast.le_map" "That map is out of date, but you can still see more or less the route to Nova Prospekt. Can't vouch for the road, though. We've lost touch with some of the outposts. " "coast.le_onfoot" "彼に崖側の道を行けっていうのか? 歩きじゃ、5 分と持たないぞ。 アントライオンの産卵期だからな。" "[english]coast.le_onfoot" "You want him to take the coast road? He won't last five minutes on foot. It's spawning season for the antlions. " "coast.le_overhere" "こっちだ、フリーマン博士。" "[english]coast.le_overhere" "Over here, Dr. Freeman. " "coast.le_patchhim" "手当てして、容態が安定したら裏へ連れていくんだ。" "[english]coast.le_patchhim" "Patch him up and get him to the back as soon as he's stable. " "coast.le_radio" "あんたが行くことを、次の基地に無線で知らせておく。" "[english]coast.le_radio" "I'll radio ahead and let the next base know you're coming. " "coast.le_radioloop" "海岸岬から NLO へ。" "[english]coast.le_radioloop" "Shorepoint to N.L.O." "coast.le_radioloop_b" "海岸岬からニュー・リトル・オデッサへ。" "[english]coast.le_radioloop_b" "Shorepoint to New Little Odessa. " "coast.le_radioloop_c" "どうぞ、オデッサ... 聞こえるか?" "[english]coast.le_radioloop_c" "Come in, Odessa...do you read? " "coast.le_restock" "さて、博士。出発する前に、救急用具と弾薬を補充して、地図を確認するといい。どこを目指すのか見ておくんだ。 車の荷台には、弾薬補充ケースが積んである。気休めになるかな?" "[english]coast.le_restock" "Okay, Doc, before you hit the road, you might want to grab some medkits, restock on ammo, maybe check the map and see where you're headed. There's an ammo supply crate on the back of the car, if that's any comfort. " "coast.le_staywithcar" "アントライオンが出たら、車から降りずに、ひいちまえ。それで互角に戦えるはずだ。" "[english]coast.le_staywithcar" "Stay with the car, make use of the thumpers, and you'll stand a fair chance against the antlions. " "coast.le_whohurt" "けが人は?" "[english]coast.le_whohurt" "Who's hurt? " "coast.le_youmadeit" "ゴードン・フリーマン! ここまで来れたとは! アリックスとは連絡を取り合っていたんだ。 もう一度つながるか、試してみよう。" "[english]coast.le_youmadeit" "Gordon Freeman! It's incredible you made it! We've been getting communications from Alyx. I'll see if I can reach her again. " "coast.leon_getaway" " " "[english]coast.leon_getaway" " " "coast.leon_itisyou" " " "[english]coast.leon_itisyou" " " "coast.leon_suredo" " " "[english]coast.leon_suredo" " " "coast.leon_thisisleon" " " "[english]coast.leon_thisisleon" " " "coast.med_online" "フリーマン博士? 信じられない。 アリックスと連絡が取れたんだけど... イーライが捕まったそうだ。" "[english]coast.med_online" "Dr. Freeman? You're kidding. I've been on the line with Alyx. Her father's been captured. " "coast.pheropod_nag01" "フリーマン博士、あなたも正真正銘のアントライオンね。" "[english]coast.pheropod_nag01" "Well, Dr. Freeman, you're a regular antlion now. " "coast.pheropod_nag02" "フェロポッドにかけて誓う。" "[english]coast.pheropod_nag02" "I swear by the pheropods myself. " "coast.pheropod_nag03" "もう、アントライオンの心配をする必要はない。" "[english]coast.pheropod_nag03" "The antlions won't bother you now, Doc. " "coast.pheropod_nag04" "新しい仲間ができたみたいじゃない。" "[english]coast.pheropod_nag04" "Looks like you've made yourself some friends. " "coast.vbaittrain_fine" "どの作業でも、フリーマンは抜きん出ている。" "[english]coast.vbaittrain_fine" "The Freeman again excels at all tasks! " "coast.vbaittrain_gotit" "フリーマンは、何をやらせても完璧だ。" "[english]coast.vbaittrain_gotit" "The Freeman shows his excellence in all things. " "coast.vbaittrain_great" "よくやった。" "[english]coast.vbaittrain_great" "The Freeman has done well. " "coast.vbaittrain01a" "フリーマンがここに来るとは、光栄だ。" "[english]coast.vbaittrain01a" "The Freeman honors us by his presence. " "coast.vbaittrain01b" "フェロポッドの使い方を伝授しよう。" "[english]coast.vbaittrain01b" "The Freeman will now be instructed in the use of pheropods. " "coast.vbaittrain01c" "いいか、アントライオンをこのフェロモンで手なずける方法を覚えるのだ。" "[english]coast.vbaittrain01c" "Attend, now, and learn to shepherd antlions with this so-called bug-bait. " "coast.vbaittrain02" "フェロポッドを取り出し、向こうの穴へ投げるのだ。" "[english]coast.vbaittrain02" "The Freeman will now break out his pheropods and toss one into yonder pit. " "coast.vbaittrain02_nag" "モタモタしてはならぬ。フェロポッドを穴に向けて投げつけるのだ。" "[english]coast.vbaittrain02_nag" "The Freeman must not delay: Hurl that pheropod into the pit. " "coast.vbaittrain03" "手なずけたアントライオンを誘導して、ターゲットを攻撃させることもできる。 練習用の標的人形を見て、新しいフェロポッドでマーキングするのだ。" "[english]coast.vbaittrain03" "The Freeman can also coax his antlions to attack specific targets. Observe the training manikin, and mark it well with another pheropod. " "coast.vbaittrain03_nag" "標的人形に向かってフェロポッドを強く投げつけろ。" "[english]coast.vbaittrain03_nag" "Hurl your bug-bait hard against the dummy. " "coast.vbaittrain04" "注意して聞け。 フェロポッドを握って、アントライオンがおまえについて来るよう合図を送るのだ。" "[english]coast.vbaittrain04" "Now, attend well. Apply pressure to your pheropod, to signal the antlions in your command to follow you. " "coast.vbaittrain04_nag" "アントライオンがうまくついて来るようにするには、フェロポッドをしっかり握る必要がある。" "[english]coast.vbaittrain04_nag" "The Freeman must squeeze his bug-bait sharply if he wishes the antlions to follow where he leads. " "coast.vbaittrain05" "さあ、お別れだ。 行く手には、ノバ・プロスペクトがある。 ここで学んだことをよく覚えてくのだ。 イーライ・バンスは、おまえに大いなる信頼を寄せているぞ。" "[english]coast.vbaittrain05" "And now this one must bid the Freeman farewell. Nova Prospekt lies just beyond. Remember well what you have learned here. The Eli Vance has greatest confidence in you. " "coast.vgossip_01" "ちょっと失礼。 ボーティガンツ的伝心能力が退化している者の前で伝心術を使うのは無礼なのでね。" "[english]coast.vgossip_01" "Freeman must excuse us. It is rude of us to commune by flux shifting in front of those whose vortal inputs are impaired. " "coast.vgossip_02" "そのとおり。我々は礼儀として、人間の聴覚言語に音声化しているのだ。" "[english]coast.vgossip_02" "Yes, we will vocalize in your auditory language as a matter of courtesy. " "coast.vgossip_03" "もっとも、陰口をたたく場合は別だがね。" "[english]coast.vgossip_03" "Unless we wish to say unflattering things about you. " "coast.vgossip_04" "そのとおり。" "[english]coast.vgossip_04" "Just so. " "coast.vort_extract01" "ミュルミドーントの芳香フェロポッドの抽出方法を注意して見るのだ。 抽出方法は、衛生的とはいえない。 離れているように。" "[english]coast.vort_extract01" "The Freeman will do wise to heed our extraction of the myrmidont's aromatic pheropods. The process is not entirely hygienic. Therefore, stand aside. " "coast.vort_podnag" "落ちたフェロポッドを即座に拾うのだ!" "[english]coast.vort_podnag" "The Freeman must retrieve the fallen pheropods without delay! " "coast.vort_podsforyou01" "行く手でフェロポッドが必要になる。 今のうちに集めておくのだ。" "[english]coast.vort_podsforyou01" "The Freeman will have need of these pheropods on the paths ahead. Gather them now. " "coast.wo_winston" "ウィンストンがやられてる。" "[english]coast.wo_winston" "Winston's been hit. " "d1_trainstation_03.breakin_takeemdown" "603 不法侵入" "[english]d1_trainstation_03.breakin_takeemdown" "603, unlawful entry. " "eli_lab.airlock_cit01" "よろしく。" "[english]eli_lab.airlock_cit01" "Good to know you. " "eli_lab.airlock_cit02" "行ったほうがいい。" "[english]eli_lab.airlock_cit02" "You'd better get going. " "eli_lab.airlock_cit03" "モスマン博士がお待ちかねだ。" "[english]eli_lab.airlock_cit03" "Doctor Mossman's waiting for you. " "eli_lab.al_allright01" "いいわよ。" "[english]eli_lab.al_allright01" "All right. " "eli_lab.al_anotherdog" "もう一つよ、DOG。" "[english]eli_lab.al_anotherdog" "Another one, Dog. " "eli_lab.al_autocycle" "ゴミ処理場のエアロックに閉じ込められてるわ。時間が来ないと出られないの。" "[english]eli_lab.al_autocycle" "We're in the scrapyard airlock stuck in a full autocycle. " "eli_lab.al_awesome" "すごい。" "[english]eli_lab.al_awesome" "Awesome. " "eli_lab.al_blamingme" "ふん! 私のせいだって言うの?" "[english]eli_lab.al_blamingme" "Are you blaming me? " "eli_lab.al_buildastack" "さあ、ゴードン、足場を作って登るのよ。" "[english]eli_lab.al_buildastack" "Come on, Gordon, build a stack and get up here. " "eli_lab.al_cavedin_b" "ゴードン、あなたはここを出て。" "[english]eli_lab.al_cavedin_b" "Gordon, you need to get out of here. " "eli_lab.al_cavedin_c" "私は父のところへ戻るわ。" "[english]eli_lab.al_cavedin_c" "I can't leave my father. " "eli_lab.al_cmongord01" "さあ、ゴードン!" "[english]eli_lab.al_cmongord01" "Come on, Gordon! " "eli_lab.al_cmongord02" "早く!" "[english]eli_lab.al_cmongord02" "Come on! " "eli_lab.al_comeongord01" "さあ、ゴードン。" "[english]eli_lab.al_comeongord01" "Come on, Gordon. " "eli_lab.al_comeongord02" "こっちよ、ゴードン。" "[english]eli_lab.al_comeongord02" "This way, Gordon. " "eli_lab.al_dad_ques01" "パパ?" "[english]eli_lab.al_dad_ques01" "Dad? " "eli_lab.al_dad_scared01" "パパ?" "[english]eli_lab.al_dad_scared01" "Dad? " "eli_lab.al_dad_scared02" "パパ!" "[english]eli_lab.al_dad_scared02" "Dad! " "eli_lab.al_dadplease" "パパったら..." "[english]eli_lab.al_dadplease" "Dad, please... " "eli_lab.al_dadwhatsup" "一体どうなってるの?" "[english]eli_lab.al_dadwhatsup" "What's going on in there? " "eli_lab.al_dogairlock01" "まずいわ!" "[english]eli_lab.al_dogairlock01" "Damn it! " "eli_lab.al_dogairlock02" "DOG、エアロックを開けて。 ここから出して!" "[english]eli_lab.al_dogairlock02" "Dog, open the airlock. Get us out of here. " "eli_lab.al_dogcome" "DOG、おいで!" "[english]eli_lab.al_dogcome" "Dog, come! " "eli_lab.al_doggetnow" " " "[english]eli_lab.al_doggetnow" " " "eli_lab.al_doyouread" "パパ、アリックスよ。聞こえる?" "[english]eli_lab.al_doyouread" "Dad, it's Alyx, do you read? " "eli_lab.al_earnedit01" "まあ、よくやったわ。" "[english]eli_lab.al_earnedit01" "Well, he earned it. " "eli_lab.al_excellent01" "そうよ。" "[english]eli_lab.al_excellent01" "Excellent. " "eli_lab.al_getitopen01" "急いで! 早く!" "[english]eli_lab.al_getitopen01" "Hurry! Now! " "eli_lab.al_getitopen02" "ぶっ壊しちゃっていいわ、とにかく開けるのよ!" "[english]eli_lab.al_getitopen02" "Tear it apart if you have to! Just get it open! " "eli_lab.al_getoutnow" " " "[english]eli_lab.al_getoutnow" " " "eli_lab.al_getyourball" "DOG、取って来なさい。" "[english]eli_lab.al_getyourball" "Dog, go get your ball. " "eli_lab.al_giveittry" "やってみて。" "[english]eli_lab.al_giveittry" "Give it a try. " "eli_lab.al_goaheaddog" "さあ、DOG。投げて!" "[english]eli_lab.al_goaheaddog" "Go ahead, Dog, throw! " "eli_lab.al_godog" " " "[english]eli_lab.al_godog" " " "eli_lab.al_goodcatch" "上手ね。" "[english]eli_lab.al_goodcatch" "Good catch. " "eli_lab.al_gooddoggie" "いい子ね。" "[english]eli_lab.al_gooddoggie" "Good doggie. " "eli_lab.al_goodthrow" "見事ね。" "[english]eli_lab.al_goodthrow" "Good throw. " "eli_lab.al_goongord" " " "[english]eli_lab.al_goongord" " " "eli_lab.al_grabthrow" "サブトリガーでつかめるわ。 メイントリガーで投げるのよ!" "[english]eli_lab.al_grabthrow" "The secondary trigger lets you grab things. You can throw them with the primary. " "eli_lab.al_gravdrop" "持ち上げたものを下に置きたいときはサブトリガーをもう一度押すのよ。" "[english]eli_lab.al_gravdrop" "Once you've picked something up you can drop it gently by pressing your secondary trigger again. " "eli_lab.al_gravgun" " " "[english]eli_lab.al_gravgun" " " "eli_lab.al_gravgun_cc" "いいわ...行きましょ、ゴードン。 お楽しみの時間よ!" "[english]eli_lab.al_gravgun_cc" "Sure... Come on, Gordon. Let's go have some fun. " "eli_lab.al_havefun" " " "[english]eli_lab.al_havefun" " " "eli_lab.al_hazmat" "元々は危険物を扱うためのものだけど、重いものを運ぶのに使ってるの。" "[english]eli_lab.al_hazmat" "It's designed for handling hazardous materials, but we mainly use it for heavy lifting. " "eli_lab.al_hereyougo02" "どうぞ。" "[english]eli_lab.al_hereyougo02" "Here you go. " "eli_lab.al_heshere" "ここにいるわ。" "[english]eli_lab.al_heshere" "He's right here. " "eli_lab.al_hums" " " "[english]eli_lab.al_hums" " " "eli_lab.al_hums_b" " " "[english]eli_lab.al_hums_b" " " "eli_lab.al_hurry" " " "[english]eli_lab.al_hurry" " " "eli_lab.al_intoairlock01" "DOG! おいで!" "[english]eli_lab.al_intoairlock01" "Dog! Come! " "eli_lab.al_intoairlock02" "早く入って!" "[english]eli_lab.al_intoairlock02" "Get in here " "eli_lab.al_intoairlock03" "早くエアロックへ!" "[english]eli_lab.al_intoairlock03" "Into the airlock! Now! " "eli_lab.al_intoairlock04" "急いで!" "[english]eli_lab.al_intoairlock04" "Come on, hurry! " "eli_lab.al_intoairlock05" "見つかるわ!" "[english]eli_lab.al_intoairlock05" "Before they spot us! " "eli_lab.al_laugh01" "*笑い声*" "[english]eli_lab.al_laugh01" "*laughter*" "eli_lab.al_laugh02" "*笑い声*" "[english]eli_lab.al_laugh02" "*laughter*" "eli_lab.al_letmedo" "じゃ、こんどはインストールだけじゃなく、計算もやってあげるわ。" "[english]eli_lab.al_letmedo" "Then maybe you should let me do the calculations next time, as well as installing it. " "eli_lab.al_liketofetch" "DOG が物を取ってくるのが好きだとは言ったけど、誰が投げるかは言わなかったでしょ。" "[english]eli_lab.al_liketofetch" "When I told you Dog liked to play fetch, I didn't tell you who'd be fetching, did I? " "eli_lab.al_metmossman01" "あれが モスマン博士よ。 私がずっと外にいるのは彼女のせいみたいなものよ。" "[english]eli_lab.al_metmossman01" "So, I see you've met Dr. Mossman. She's one of the main reasons I spend so much time outside. " "eli_lab.al_metmossman03" "彼女の退屈な話を聞いてみたらいいわ。あの日ブラック・メサの実験室に自分がいるべきだった、なんていうね。" "[english]eli_lab.al_metmossman03" "You should hear her drone on about how it should have been her in the Black Mesa Test Chamber that day. " "eli_lab.al_metmossman04" "ふふ。 陰口を聞かせてしまって、ごめんなさい。 でもあそこにいたら、閉所恐怖症になりそう。" "[english]eli_lab.al_metmossman04" "I'm sorry, I shouldn't be talking behind her back. It just gets a bit claustrophobic down here. " "eli_lab.al_minefield" "地雷を片付けるのにはもってこいね。" "[english]eli_lab.al_minefield" "I've found it handy for clearing minefields. " "eli_lab.al_nicecatch" "上手いわ。" "[english]eli_lab.al_nicecatch" "Nice catch " "eli_lab.al_niceshot" "ナイスショットね!" "[english]eli_lab.al_niceshot" "Nice shot! " "eli_lab.al_noboydown" "だめよ! 下ろして!" "[english]eli_lab.al_noboydown" "No! No, boy! Down! Put that down! " "eli_lab.al_nodog" "ダメよ、DOG!" "[english]eli_lab.al_nodog" "No, Dog! " "eli_lab.al_nowcalldog" "じゃ、DOGを呼ぶわ。 物を取ってくるのが大好きなの。" "[english]eli_lab.al_nowcalldog" "Now let me call Dog. He loves to play fetch. " "eli_lab.al_okletsplay" "さあ、DOG、ゴードンとキャッチボールよ。" "[english]eli_lab.al_okletsplay" "Okay, Dog, let's play catch with Gordon. " "eli_lab.al_pickuptoss" "何か拾って投げてみて。" "[english]eli_lab.al_pickuptoss" "Pick up some stuff and toss it. " "eli_lab.al_placeobjs" "置きたい場所まで運んでサブトリガーをもう一度押すと、拾った物を置けるわ。" "[english]eli_lab.al_placeobjs" "You can place objects by moving them into position and hitting the secondary trigger again. " "eli_lab.al_primary" "メイントリガーを押すとエネルギー弾を発射するわ。物を打って吹き飛ばすこともできるわよ。 " "[english]eli_lab.al_primary" "The primary trigger emits a charge. You can punt stuff and send it flying. " "eli_lab.al_pullfromdistance" "離れた場所の物を引き寄せることもできるわ。" "[english]eli_lab.al_pullfromdistance" "You can also pull stuff over from a distance. " "eli_lab.al_pullfromdistance_b" "そこの出っ張りから、樽をつかんでみて。" "[english]eli_lab.al_pullfromdistance_b" "Try grabbing those barrels from that ledge up there. " "eli_lab.al_ravenholm01" "あれがレーベンホルムへの旧道よ。 今は使われていないけど。" "[english]eli_lab.al_ravenholm01" "That's the old passage to Ravenholm. We don't go there anymore. " "eli_lab.al_ravenholm02" "昔はここからレーベンホルムに行けたのよ。あそこはシティ 17 からの亡命者が住み着いた炭鉱の町よ。" "[english]eli_lab.al_ravenholm02" "We used to be able to go right up there to Ravenholm. It was an old mining town inhabited by some escapees from City 17." "eli_lab.al_ravenholm02b" "昔はここからレーベンホルムに行けたのよ。あそこはシティ 17 からの亡命者が住み着いた炭鉱の町よ。" "[english]eli_lab.al_ravenholm02b" "We used to be able to go right up there to Ravenholm. It was an old mining town inhabited by some escapees from City 17." "eli_lab.al_ravenholm06" "でも、理由もなくあのトンネルを塞いでる訳じゃないわ。" "[english]eli_lab.al_ravenholm06" "Believe me, that tunnel is sealed for a reason. " "eli_lab.al_scanners01" "どうしたの、DOG?" "[english]eli_lab.al_scanners01" "What is it, Dog? " "eli_lab.al_scanners02" "一体あれは何?" "[english]eli_lab.al_scanners02" "Oh my god! What was that? " "eli_lab.al_scanners03" "スキャナーだわ!" "[english]eli_lab.al_scanners03" "Scanners! " "eli_lab.al_scanners06" "コンバインがこの辺りを嗅ぎ回っているわ!" "[english]eli_lab.al_scanners06" "The Combine's sweeping the area! " "eli_lab.al_scanners07" "早く研究所に戻らなきゃ。 さあ、ゴードン。" "[english]eli_lab.al_scanners07" "We've gotta head back to the lab. Come on, Gordon. " "eli_lab.al_scrapyard" "さあ、着いたわ。 ゴミ処理場に。" "[english]eli_lab.al_scrapyard" "So, here we are. The scrapyard. " "eli_lab.al_seeifyoucanstack" "何か積み重ねて上に昇れるかしら。" "[english]eli_lab.al_seeifyoucanstack" "See if you can stack some stuff to climb up here. " "eli_lab.al_somethingbigger" "DOG、もっと大きいのを投げて。" "[english]eli_lab.al_somethingbigger" "Dog, throw something bigger. " "eli_lab.al_somethingelse" "オーケー、ゴードン。他のを試してみましょ。" "[english]eli_lab.al_somethingelse" "Okay, Gordon, let's try something else. " "eli_lab.al_soquickly01" " " "[english]eli_lab.al_soquickly01" " " "eli_lab.al_soquickly01_cc" "あー、ゴードン! あなたが来たって、ボーティガンツから聞いたわ。 歩いてこんなに早く来るなんて。" "[english]eli_lab.al_soquickly01_cc" "Oh, Gordon! The vortigaunts said you were here! I can't believe you made it so quickly on foot. " "eli_lab.al_soquickly02" " " "[english]eli_lab.al_soquickly02" " " "eli_lab.al_soquickly03" " " "[english]eli_lab.al_soquickly03" " " "eli_lab.al_standbackdog" "もういいわ、DOG。" "[english]eli_lab.al_standbackdog" "That's enough, Dog. " "eli_lab.al_sweet" "いい子ね!" "[english]eli_lab.al_sweet" "Sweet! " "eli_lab.al_takegord02" "DOG、ゴードンをレーベンホルムのトンネルまで連れて行って。そのあと私のところに戻ってきて。 急いで!" "[english]eli_lab.al_takegord02" "Dog, take Gordon to the Ravenholm tunnel, then circle around and try to meet up with me. Hurry! " "eli_lab.al_takeit" "取って。" "[english]eli_lab.al_takeit" "Take it. " "eli_lab.al_takethis" "これを取って。" "[english]eli_lab.al_takethis" "Take this. " "eli_lab.al_thisisdog01" "ゴードン、これはDOGよ。 私が子供のころに、パパが護衛用にって作ってくれたの。" "[english]eli_lab.al_thisisdog01" "Gordon, this is Dog. My Dad built him to protect me when I was a kid. " "eli_lab.al_thisisgravgun" "これがパパの言ってたグラビティガンよ。 正式名称は、零点エネルギーフィールド装置って言うの。" "[english]eli_lab.al_thisisgravgun" "This is the gravity gun my father was talking about. You can call it the 'Zero Point Energy Field Manipulator' if you really want to. " "eli_lab.al_throwanotherdog" "もっと投げて、DOG。" "[english]eli_lab.al_throwanotherdog" "Throw another, Dog. " "eli_lab.al_throwitdog" "投げて、DOG。" "[english]eli_lab.al_throwitdog" "Throw it, Dog. " "eli_lab.al_throwtodog" "オーケー、ゴードン、今度はあなたが投げる番よ。" "[english]eli_lab.al_throwtodog" "Okay, Gordon, now you throw something to Dog and let him catch. " "eli_lab.al_thyristor02" "これであなたの実力が証明されたみたいね。" "[english]eli_lab.al_thyristor02" "I guess you proved you can handle yourself out there. " "eli_lab.al_trystacking" "さ、積んでみて。 サブトリガーでつかんで、下ろすときにもう一度押すのよ。" "[english]eli_lab.al_trystacking" "Try stacking some things. Grab something with your secondary trigger, then press the same trigger again to drop it gently. " "eli_lab.al_ugh" "クッ。 さあ、行きましょ。" "[english]eli_lab.al_ugh" "Let's get out of here. " "eli_lab.al_usegravgun" "グラビティガンがいるわ。" "[english]eli_lab.al_usegravgun" "You'll need to use the gravity gun. " "eli_lab.al_wasted01" "ゴードンに会えるようにボーティガンツが離してくれたの。" "[english]eli_lab.al_wasted01" "The vortigaunts relieved me so I could come see Gordon. " "eli_lab.al_wasted02" "どうせ私はここで次元扉を当たってみなくちゃならないし。" "[english]eli_lab.al_wasted02" "Anyway, I should be in here working on the portal. " "eli_lab.al_wheresball" "ボールをどこにやったの、DOG?" "[english]eli_lab.al_wheresball" "Where's your ball, Dog? " "eli_lab.al_yayhigh" "初期モデルはこれくらいの大きさだったわ。 それからどんどん改造していったの。そうよね、DOG?" "[english]eli_lab.al_yayhigh" "First model was about yay-high. I've been adding to him ever since. Haven't I, boy? " "eli_lab.eli_alyxhoney" "アリックス..." "[english]eli_lab.eli_alyxhoney" "Alyx, honey... " "eli_lab.eli_broke" "記録更新だな、アリックス。" "[english]eli_lab.eli_broke" "I believe he broke your record, honey. " "eli_lab.eli_finesci" "優秀な科学者だ、ジュディスは。 彼女ならブラック・メサで君の替わりも務まっただろうに、インスブルックでの出来事が、君にはよほどこたえたようだな。" "[english]eli_lab.eli_finesci" "Fine scientist, Judith. She was up for your job at Black Mesa but you edged her out with your Innsbruck experience. " "eli_lab.eli_goodvort" "よし、よし、その調子だ。" "[english]eli_lab.eli_goodvort" "All right, good, you keep right on it. " "eli_lab.eli_gordonwith" "ゴードンはそこにいるのか?" "[english]eli_lab.eli_gordonwith" "Is Gordon still with you? " "eli_lab.eli_gowithalyx01" "ゴードン、アリックスと一緒に行きなさい。 彼女がいろいろ教えてくれるよ。" "[english]eli_lab.eli_gowithalyx01" "Go with Alyx, Gordon. She'll look after you. " "eli_lab.eli_gowithalyx02" "早く行きなさい、ゴードン。ワシらは後から行く。" "[english]eli_lab.eli_gowithalyx02" "Go ahead, Gordon, we'll catch up with you later. " "eli_lab.eli_gowithalyx03" "行きなさい、ゴードン。アリックスと行くんだ。" "[english]eli_lab.eli_gowithalyx03" "Go on Gordon, go with Alyx. " "eli_lab.eli_greeting" "ゴードン・フリーマン! よく顔を見せてみろ! 君はこれっぽっちも変わっとらん! 何でだ?" "[english]eli_lab.eli_greeting" "Gordon Freeman! Let me get a look at you, man! My God, you haven't changed one iota! How do you do it? " "eli_lab.eli_handle" "ゴードンの手に負えないことなんてないさ...お前の扱い以外はな。" "[english]eli_lab.eli_handle" "There's nothing Gordon can't handle... with the possible exception of you. " "eli_lab.eli_handle_b" "ハ!" "[english]eli_lab.eli_handle_b" "Ha!" "eli_lab.eli_ladies" "コホン。 アリックス。ゴードンを連れていってグラビティガンの使い方を教えてあげたらどうだ?" "[english]eli_lab.eli_ladies" "Ahem. Alyx, why don't you take Gordon along and give him some practice with the gravity gun. " "eli_lab.eli_littlewhile" "また後でな、ゴードン。" "[english]eli_lab.eli_littlewhile" "See you in a little while, Gordon. " "eli_lab.eli_lookaround" "自由に見てまわりなさい。" "[english]eli_lab.eli_lookaround" "Feel free to look around " "eli_lab.eli_lookgordon" "これを見ろ、ゴードン。" "[english]eli_lab.eli_lookgordon" "Take a look at this, Gordon. " "eli_lab.eli_mit" "そうだな。 MIT の卒業生なんて、このところ、とんと出会わなくなったしな。 ハザードスーツを着ているのはもう少しの辛抱だ。すぐに白衣に着替えさせてやるよ。" "[english]eli_lab.eli_mit" "Right you are. MIT graduates are few and far between these days. We'll get you out of that hazard suit and back into your lab coat, where you belong. " "eli_lab.eli_photo01" "家内のアジアンを覚えてるだろ?" "[english]eli_lab.eli_photo01" "You remember my wife Azian, don't you? " "eli_lab.eli_photo02" "ブラック・メサから救えたのは、その写真とアリックスだけだよ。" "[english]eli_lab.eli_photo02" "That picture, and Alyx, were all I managed to carry out of Black Mesa. " "eli_lab.eli_portal01" " " "[english]eli_lab.eli_portal01" " " "eli_lab.eli_portal01_cc" "もうすぐ次元扉を動かせる。だが、今度のテストに参加してくれなんて無理には頼まんよ。" "[english]eli_lab.eli_portal01_cc" "We've almost got that portal working again, but I wouldn't blame you if you didn't volunteer for the next trial run. " "eli_lab.eli_portal02" " " "[english]eli_lab.eli_portal02" " " "eli_lab.eli_safety" "どこだ、アリックス?" "[english]eli_lab.eli_safety" "Where are you, Alyx? " "eli_lab.eli_staytogether01" "ゴードンを連れ出せ! 海岸に向かうんだ!" "[english]eli_lab.eli_staytogether01" "Take Gordon out of here! Head for the coast! " "eli_lab.eli_staytogether02" "絶対にレーベ..." "[english]eli_lab.eli_staytogether02" "Do not go through Rav---" "eli_lab.eli_surface" " " "[english]eli_lab.eli_surface" " " "eli_lab.eli_surface_b" " " "[english]eli_lab.eli_surface_b" " " "eli_lab.eli_surface_cc" "君と最後に会ったのは、共鳴異常が起こったときに救助に行かせたときだったかな。 はあ、 戻ってくるのにこんなに時間がかかるとは思わなかった。" "[english]eli_lab.eli_surface_cc" "Now, let's see. The last time I saw you, I sent you up for help after the resonance cascade. I never thought it would take you this long to get back to me! " "eli_lab.eli_thing" "今だにあれが何なのか、よく分からん。 アリックスは妙なものを持ってきたものだ。" "[english]eli_lab.eli_thing" "We're still not sure what that does. Alyx brings in the strangest things. " "eli_lab.eli_vilebiz01" "ブリーン博士..." "[english]eli_lab.eli_vilebiz01" "Dr. Breen... " "eli_lab.eli_vilebiz02" "ヤツが全ての黒幕だ。" "[english]eli_lab.eli_vilebiz02" "He's the Administrator of this whole vile business now. " "eli_lab.eli_vilebiz03" "地球が降伏することで、七時間戦争を終結させたのがヤツだよ。" "[english]eli_lab.eli_vilebiz03" "He ended the Seven Hours War by managing Earth's surrender. " "eli_lab.eli_vilebiz04" "コンバインから力をもらうという条件でな。" "[english]eli_lab.eli_vilebiz04" "The Combine rewarded him with power. " "eli_lab.eli_wantyou" "よし。 2 人で..." "[english]eli_lab.eli_wantyou" "Good. I want you two to... " "eli_lab.eli_welcometolab" "ともかく、よく来たな。 ここはブラック・メサではないが、十分事足りるよ。" "[english]eli_lab.eli_welcometolab" "Welcome to the lab anyway. It's not Black Mesa, but it's served us well enough. " "eli_lab.mo_airlock01" "何かある。" "[english]eli_lab.mo_airlock01" "We've got something. " "eli_lab.mo_airlock02" "あ... あら、人間だわ。" "[english]eli_lab.mo_airlock02" "Okay, it's human. " "eli_lab.mo_airlock03" "誰かいる?" "[english]eli_lab.mo_airlock03" "Hello? " "eli_lab.mo_airlock04" "安心して。もう安全よ。" "[english]eli_lab.mo_airlock04" "Take it easy in there. You're safe now. " "eli_lab.mo_airlock05" "念のためスキャンをするけど、我慢して。" "[english]eli_lab.mo_airlock05" "You'll have to forgive the scanning process. We can't take any chances. " "eli_lab.mo_airlock06" " " "[english]eli_lab.mo_airlock06" " " "eli_lab.mo_airlock06_cc" "フリーマン博士。 ゴードン・フリーマン? あなたなの? こんなに早くやってくるなんて。 イーライが驚くわ。 あなたのこと心配してたのよ。" "[english]eli_lab.mo_airlock06_cc" "Doctor Freeman? Gordon Freeman? Is that you? You've made it here this quickly? Well, Eli is going to be amazed. Not to mention relieved. " "eli_lab.mo_airlock07" " " "[english]eli_lab.mo_airlock07" " " "eli_lab.mo_airlock08" " " "[english]eli_lab.mo_airlock08" " " "eli_lab.mo_airlock09" " " "[english]eli_lab.mo_airlock09" " " "eli_lab.mo_airlock10" " " "[english]eli_lab.mo_airlock10" " " "eli_lab.mo_airlock10_cc" "私は、 モスマン博士、 ジュディス・モスマン博士よ。 ブラック・メサ事件のずっと前から、あなたのことは聞いてたわ。" "[english]eli_lab.mo_airlock10_cc" "I'm Dr. Mossman. Dr. Judith Mossman. I've been hearing about you since long before the Black Mesa incident. " "eli_lab.mo_airlock11" " " "[english]eli_lab.mo_airlock11" " " "eli_lab.mo_airlock12" " " "[english]eli_lab.mo_airlock12" " " "eli_lab.mo_airlock12_cc" "ああ、ブラック・メサ... イーライやクライナー博士と仕事をしたなんてうらやましいわ。2 人はこの分野の権威ですもの。" "[english]eli_lab.mo_airlock12_cc" "Ah, Black Mesa! I do so envy you, working with Eli and Dr. Kleiner when they were at the top of their field." "eli_lab.mo_airlock13" " " "[english]eli_lab.mo_airlock13" " " "eli_lab.mo_airlock14" "いいわ。 通れるわよ。" "[english]eli_lab.mo_airlock14" "There we go. You can come through now. " "eli_lab.mo_alyxonwatch" "アリックス、当直じゃなかったの?" "[english]eli_lab.mo_alyxonwatch" "Alyx, I thought you were on watch. " "eli_lab.mo_anyway04" "どこまで話したかしら? ああ、そうそう..." "[english]eli_lab.mo_anyway04" "Where was I? Oh, yes... " "eli_lab.mo_badcapacitor01" "修復作業は順調よ。" "[english]eli_lab.mo_badcapacitor01" "I have the repairs well in hand. " "eli_lab.mo_badcapacitor02" "誰かが、コンバインのサイリスタの性能を読み違えたみたい..." "[english]eli_lab.mo_badcapacitor02" "Someone misjudged the capacity of the Combine thyristor--- " "eli_lab.mo_deliberately" "アリックス、やめて。 ときどきわざと私のこと誤解するみたいね。" "[english]eli_lab.mo_deliberately" "Alyx, really. Sometimes I think you deliberately misunderstand me. " "eli_lab.mo_difference" "ゴードンが入って、いよいよブラック・メサのようになってきたわ。" "[english]eli_lab.mo_difference" "It's going to be a lot more like Black Mesa with Gordon here to help. " "eli_lab.mo_digup01" "すること終わらせたら、探してみるわ。" "[english]eli_lab.mo_digup01" "Let me just finish up some work and I'll see what I can dig up. " "eli_lab.mo_extrahelp01" "あなたが手伝ってくれるんだったら、大歓迎よ。" "[english]eli_lab.mo_extrahelp01" "We could certainly use the extra help around here. " "eli_lab.mo_extrahelp02" "ここ数ヶ月で研究はだいぶ進んだけれど、あなたが研究員を指導して仕事にあたってくたら、断然早くはかどるわ。" "[english]eli_lab.mo_extrahelp02" "We've covered a lot of ground in the last few months, but things would go so much faster if we had more people with your training. " "eli_lab.mo_extrahelp03" " " "[english]eli_lab.mo_extrahelp03" " " "eli_lab.mo_extrahelp04" " " "[english]eli_lab.mo_extrahelp04" " " "eli_lab.mo_extrahelp04_cc" "信頼性のある近距離テレポート技術が実現しそうなの。コンバインはまだ、この技術を手に入れていないわ。" "[english]eli_lab.mo_extrahelp04_cc" "We're closing in on a reliable local teleport technology, something the Combine still hasn't mastered. " "eli_lab.mo_extrahelp05" " " "[english]eli_lab.mo_extrahelp05" " " "eli_lab.mo_extrahelp05_cc" "イーライは、奴らの次元扉が弦理論に基づいていると考えている。私たちのカラビ・ヤウ・モデルと同じようにね。でも、奴らは暗黒エネルギーの誤差を考慮に入れなかった。 奴らは向こうの世界からワープできるけれど、こっちへ来たらここにある輸送手段に頼らざるを得ない。 私たちが輸送網をメチャクチャにしていると知ったら..." "[english]eli_lab.mo_extrahelp05_cc" "Eli thinks their portals are string-based, similar to our Calabi-Yau model, but they've failed to factor in dark energy equations. They can tunnel through from their universe, but once they're here they're dependent on local transportation. If they knew what we're doing with entanglement--- " "eli_lab.mo_extrahelp06" " " "[english]eli_lab.mo_extrahelp06" " " "eli_lab.mo_extrahelp07" " " "[english]eli_lab.mo_extrahelp07" " " "eli_lab.mo_extrahelp08" " " "[english]eli_lab.mo_extrahelp08" " " "eli_lab.mo_gotoeli01" "フリーマン博士! あなたはイーライと一緒にいて。 さあ、行って。私もすぐに戻るから。" "[english]eli_lab.mo_gotoeli01" "Oh, Dr. Freeman! You should stay with Eli. Go on, I'll rejoin you shortly. " "eli_lab.mo_gotoeli02" "私は、ちょっとすることがあるの、フリーマン博士。 イーライに案内してもらって。" "[english]eli_lab.mo_gotoeli02" "I have a few things to attend to, Dr. Freeman. Let Eli show you around. " "eli_lab.mo_gotoeli03" "フリーマン博士。 イーライとは積もる話もあるでしょう。 私は後でお話するわ。" "[english]eli_lab.mo_gotoeli03" "Dr. Freeman? I figured you and Eli would want to talk about old times. We can talk later. " "eli_lab.mo_gotoeli04" "さあ、戻って、フリーマン博士。 イーライと話をするといいわ。 私もすること終わらせたら行くから。" "[english]eli_lab.mo_gotoeli04" "You go ahead, Dr. Freeman. Spend some time with Eli. I'll be back as soon as I catch up on some work. " "eli_lab.mo_gowithalyx01" "あなたはアリックスと行って。" "[english]eli_lab.mo_gowithalyx01" "I guess you should go with Alyx. " "eli_lab.mo_gowithalyx02" "さあ行って。話は後でしましょう。" "[english]eli_lab.mo_gowithalyx02" "Go ahead, we'll talk later. " "eli_lab.mo_hereseli01" " " "[english]eli_lab.mo_hereseli01" " " "eli_lab.mo_hereseli01_cc" "ああ、イーライだわ。" "[english]eli_lab.mo_hereseli01_cc" "Oh! Here's Eli now. " "eli_lab.mo_hereseli02" " " "[english]eli_lab.mo_hereseli02" " " "eli_lab.mo_hurryup01" "急いで、フリーマン博士。" "[english]eli_lab.mo_hurryup01" "Hurry up, Dr. Freeman. " "eli_lab.mo_lookwho01" "イーライ、誰を見つけたと思う?" "[english]eli_lab.mo_lookwho01" "Eli, look who I found in the airlock. " "eli_lab.mo_noblame" "いいえ、まさか! あれは計算ミスだったのよ、メカの問題じゃないわ。" "[english]eli_lab.mo_noblame" "No, not at all! It was a calculation error, not a mechanical problem. " "eli_lab.mo_notatoy" "零点エネルギーフィールド装置はおもちゃじゃないのよ、アリックス!" "[english]eli_lab.mo_notatoy" "The Zero Point Energy Field Manipulator is not a toy, Alyx! " "eli_lab.mo_postdoc01" " " "[english]eli_lab.mo_postdoc01" " " "eli_lab.mo_postdoc01_cc" "ああ、いやだわ。 私、博士号取りたての学者みたいね。 やっと一緒に働く機会が持てたと思うと、興奮しちゃって。" "[english]eli_lab.mo_postdoc01_cc" "Oh, listen to me, I sound like a post-doc. I'm just so excited to think that we'll finally have the chance to work together." "eli_lab.mo_postdoc02" " " "[english]eli_lab.mo_postdoc02" " " "eli_lab.mo_realhonor02" "フリーマン博士。 本当に光栄よ。 一緒に仕事をするの、楽しみにしてるわ。" "[english]eli_lab.mo_realhonor02" "Dr. Freeman? It's been a real honor. I'm looking forward to working together. " "eli_lab.mo_relay01" " " "[english]eli_lab.mo_relay01" " " "eli_lab.mo_relay01_cc" "どこまで話したかしら? ああ、そうそう... クライナー博士は、ブラック・メサでは考られなかったほどにゼン中継地を圧縮したの。" "[english]eli_lab.mo_relay01_cc" "Where was I? Oh, yes. Dr. Kleiner compressed the Xen Relay far beyond anything he imagined at Black Mesa. " "eli_lab.mo_relay02" " " "[english]eli_lab.mo_relay02" " " "eli_lab.mo_relay02_cc" "私たちは、ゼンを目には見えない軸として利用する方法を考えついた。つまり、次元のばねよ。それによって、次元の境界まで行ったら跳ね返って、帰ってくることができる、向こう側に行かずにね。" "[english]eli_lab.mo_relay02_cc" "We've figured out how to use Xen as an unexpressed axis, effectively a dimensional slingshot, so we can swing around the borderworld and come back in local space without having to pass through. " "eli_lab.mo_relay03" " " "[english]eli_lab.mo_relay03" " " "eli_lab.mo_taketoeli" "今すぐイーライのところへ連れて行くわ。 あなたを待たせたら、彼、承知しないもの。" "[english]eli_lab.mo_taketoeli" "I'll take you to down Eli right away. He would never forgive me if I kept you waiting. " "eli_lab.mo_thiswaydoc" "こっちよ、フリーマン博士。" "[english]eli_lab.mo_thiswaydoc" "This way, Dr. Freeman " "eli_lab.vort_elab_use01" "イーライ・バンスは、オール・イン・ワンをほぼ知覚している。" "[english]eli_lab.vort_elab_use01" "The Eli Vance almost perceives the All-in-One. " "eli_lab.vort_elab_use02" "イーライ・バンスは、信頼するに足る。" "[english]eli_lab.vort_elab_use02" "The Eli Vance has earned our trust. " "eli_lab.vort_elab_use03" "イーライ・バンスは、我々の最初の協力者だ。" "[english]eli_lab.vort_elab_use03" "The Eli Vance was our first collaborator. " "eli_lab.vort_elab_use04" "イーライ・バンスは、この解放運動に不可欠だ。" "[english]eli_lab.vort_elab_use04" "The Eli Vance is indispensable to the liberation. " "eli_lab.vort_elab_use05" "イーライ・バンスがフリーマンを高く買っているとは、喜ばしい。" "[english]eli_lab.vort_elab_use05" "We are pleased that the Eli Vance thinks so highly of the Freeman. " "k_lab.al_aboutthecat" "ねえ。 さっきの猫のことだけど..." "[english]k_lab.al_aboutthecat" "Hey, uh, yeah. About that cat... " "k_lab.al_allrightdoc" "あらら。 手伝いましょうか、クライナー博士?" "[english]k_lab.al_allrightdoc" "Uh-oh. Everything all right, Doctor Kleiner? " "k_lab.al_animalperson" "ふふ。 バーニィ... あなた動物が苦手だったの?" "[english]k_lab.al_animalperson" "Barney... You're not an animal person? " "k_lab.al_buyyoudrink01" "ふふ" "[english]k_lab.al_buyyoudrink01" "Hmm." "k_lab.al_buyyoudrink02" " " "[english]k_lab.al_buyyoudrink02" " " "k_lab.al_buyyoudrink02_cc" "一杯おごるわ" "[english]k_lab.al_buyyoudrink02_cc" "Here. Let me buy you a drink. " "k_lab.al_buyyoudrink03" " " "[english]k_lab.al_buyyoudrink03" " " "k_lab.al_careful" "そこ気をつけて。" "[english]k_lab.al_careful" "Careful there. " "k_lab.al_careful02" "気をつけて。" "[english]k_lab.al_careful02" "Careful. " "k_lab.al_carefulthere" "あっと、気をつけて。" "[english]k_lab.al_carefulthere" "Uh, careful there. " "k_lab.al_checkguyout01" " " "[english]k_lab.al_checkguyout01" " " "k_lab.al_checkguyout02" " " "[english]k_lab.al_checkguyout02" " " "k_lab.al_checkguyout03" " " "[english]k_lab.al_checkguyout03" " " "k_lab.al_checkguyout04" " " "[english]k_lab.al_checkguyout04" " " "k_lab.al_checkguyout06" " " "[english]k_lab.al_checkguyout06" " " "k_lab.al_cmonfreeman" "さあ、フリーマン博士、行きましょ。" "[english]k_lab.al_cmonfreeman" "Uh, Doctor Freeman, come on. " "k_lab.al_comeon" "行きましょ。" "[english]k_lab.al_comeon" "Come on. " "k_lab.al_comingthru" "彼が来るわ、パパ。" "[english]k_lab.al_comingthru" "He's coming through, Dad. " "k_lab.al_comingwith" "心配ないわ。 私と一緒に行くから。" "[english]k_lab.al_comingwith" "Don't worry. He's coming with me " "k_lab.al_docsays01" " " "[english]k_lab.al_docsays01" " " "k_lab.al_docsays01_cc" "クライナー博士が着ろって言ってたでしょ? さっさと着て。" "[english]k_lab.al_docsays01_cc" "If Dr. Kleiner says you should wear that thing, you should wear it. " "k_lab.al_docsays02" " " "[english]k_lab.al_docsays02" " " "k_lab.al_foundhim" "彼、外でうろうろしてたわ。 まったく困った人ね。" "[english]k_lab.al_foundhim" "I found him wandering around outside. Bit of a troublemaker, isn't he? " "k_lab.al_heydoc" "あら、博士!" "[english]k_lab.al_heydoc" "Hey, Doc! " "k_lab.al_hmm" "フン。" "[english]k_lab.al_hmm" "Hmm. " "k_lab.al_itsthere" "あそこよ、ゴードン。" "[english]k_lab.al_itsthere" "It's right there, Gordon. " "k_lab.al_keepitgoing" "その調子よ、ゴードン!" "[english]k_lab.al_keepitgoing" "Keep it going, Gordon! " "k_lab.al_kleinerswaiting" "急いで。 クライナー博士が待ってるわ。" "[english]k_lab.al_kleinerswaiting" "Well, come on. Dr. Kleiner's waiting. " "k_lab.al_letsdoit" "それなら、始めましょ。" "[english]k_lab.al_letsdoit" "Then let's do it. " "k_lab.al_lostgordon" " " "[english]k_lab.al_lostgordon" " " "k_lab.al_lostgordon_cc" "ゴードンがいなくなったわ! どうなってるの?" "[english]k_lab.al_lostgordon_cc" "We just lost Gordon! What's going on?" "k_lab.al_moveon01" " " "[english]k_lab.al_moveon01" " " "k_lab.al_moveon01_cc" "さあ、早く。" "[english]k_lab.al_moveon01_cc" "Ahem. Let's get a move on." "k_lab.al_moveon02" " " "[english]k_lab.al_moveon02" " " "k_lab.al_readyforus" "用意はいい、パパ?" "[english]k_lab.al_readyforus" "Are you ready for us, Dad? " "k_lab.al_seeifitworks" "ハハハ! とりあえず試してみましょ。" "[english]k_lab.al_seeifitworks" "Let's just see if this thing works, okay? " "k_lab.al_showonroad" "その間に、やることやっちゃいましょ。" "[english]k_lab.al_showonroad" "Meanwhile, let's get this show on the road. " "k_lab.al_takecredit" "絶対の保証はできないわよ、博士。" "[english]k_lab.al_takecredit" "I can't take any credit for the breakthrough, Doctor. " "k_lab.al_takeiteasy" "落ち着いて、ゴードン。" "[english]k_lab.al_takeiteasy" "Take it easy, Gordon. " "k_lab.al_thatsit" "よし。" "[english]k_lab.al_thatsit" "That's it. " "k_lab.al_theplug" "ねえ、博士? プラグは?" "[english]k_lab.al_theplug" "Uh, Doctor? The plug? " "k_lab.al_there" "えっと、あそこよ。" "[english]k_lab.al_there" "Uh, there. " "k_lab.al_thereheis" "いたわ!" "[english]k_lab.al_thereheis" "There he is! " "k_lab.al_theswitch" "スイッチよ、 フリーマン博士。" "[english]k_lab.al_theswitch" "The switch, Dr. Freeman. " "k_lab.al_throwswitch" "ゴードンにスイッチを任せるつもり?" "[english]k_lab.al_throwswitch" "You going to let Gordon throw the switch? " "k_lab.al_uhoh01" "あらら。" "[english]k_lab.al_uhoh01" "Uh-oh. " "k_lab.al_whatcat01" "猫って何よ?" "[english]k_lab.al_whatcat01" "What cat? " "k_lab.al_whatcat02" "猫って何よ?" "[english]k_lab.al_whatcat02" "What cat? " "k_lab.al_whatsgoingon" "どうなってるの?" "[english]k_lab.al_whatsgoingon" "What's going on? " "k_lab.al_wontlook" "心配しないで。見たりしないわ。" "[english]k_lab.al_wontlook" "Don't worry, I won't look " "k_lab.al_woohoo" "ああ。 OK おーあーおーおー!" "[english]k_lab.al_woohoo" "Uh...okay...oh ah oooh!" "k_lab.al_youcoming" "来ないの?" "[english]k_lab.al_youcoming" "You coming? " "k_lab.ba_cantkeephim01" " " "[english]k_lab.ba_cantkeephim01" " " "k_lab.ba_cantkeephim01_cc" "博士、いつまでも足止めしてちゃいけない。 今までの苦労が水の泡になっちまう。" "[english]k_lab.ba_cantkeephim01_cc" "We can't keep him here long, Doc. It'll jeopardize everything we've worked for." "k_lab.ba_cantkeephim02" " " "[english]k_lab.ba_cantkeephim02" " " "k_lab.ba_cantlook" "見ていられない。" "[english]k_lab.ba_cantlook" "I can't look. " "k_lab.ba_careful01" "気をつけろよ!" "[english]k_lab.ba_careful01" "Careful! " "k_lab.ba_careful02" "気をつけろ!" "[english]k_lab.ba_careful02" "Be careful! " "k_lab.ba_dontblameyou" "責めてるわけじゃないんだが、やるんだったら、さっさとやっちまおうぜ。" "[english]k_lab.ba_dontblameyou" "Okay, I don't blame you for hesitating, but if we're gonna do this thing, then let's just get through it. " "k_lab.ba_dontworry01" "心配するな、ゴードン。俺たちが..." "[english]k_lab.ba_dontworry01" "Don't worry, Gordon, we'll " "k_lab.ba_forgetthatthing" "そいつのことはいい!" "[english]k_lab.ba_forgetthatthing" "Forget about that thing! " "k_lab.ba_geethanks" "助かったぜ。" "[english]k_lab.ba_geethanks" "Gee, thanks. " "k_lab.ba_getamoveon" "ゴードン、始めてくれ。" "[english]k_lab.ba_getamoveon" "Gordon, get a move on. " "k_lab.ba_getitoff01" " " "[english]k_lab.ba_getitoff01" " " "k_lab.ba_getitoff01_cc" "くそ! あっちへ行け!" "[english]k_lab.ba_getitoff01_cc" "Damn it! Get it off me!" "k_lab.ba_getitoff02" " " "[english]k_lab.ba_getitoff02" " " "k_lab.ba_getoutofsight01" " " "[english]k_lab.ba_getoutofsight01" " " "k_lab.ba_getoutofsight01_cc" "伏せろ! 俺が助けに行く!" "[english]k_lab.ba_getoutofsight01_cc" "Get down outta sight! I'll come find you!" "k_lab.ba_getoutofsight02" " " "[english]k_lab.ba_getoutofsight02" " " "k_lab.ba_getsuiton" "スーツをつけろ、ゴードン。" "[english]k_lab.ba_getsuiton" "Get your suit on, Gordon. " "k_lab.ba_goodluck02" "幸運を祈ってるぞ、ゴードン。" "[english]k_lab.ba_goodluck02" "Good luck out there, Gordon. " "k_lab.ba_guh" "うぁ!" "[english]k_lab.ba_guh" "Ugh!" "k_lab.ba_headhumper01" "お前の気持ち悪いペットだ!" "[english]k_lab.ba_headhumper01" "It's your pet, the freakin' head-humper! " "k_lab.ba_headhumper02" "危ない!" "[english]k_lab.ba_headhumper02" "Look out! " "k_lab.ba_hearthosesirens" "おい、ゴードン! えらい騒ぎになってるぞ。" "[english]k_lab.ba_hearthosesirens" "Man, Gordon! You stirred up the hive. " "k_lab.ba_hesback01" " " "[english]k_lab.ba_hesback01" " " "k_lab.ba_hesback01_cc" "おい、戻ってきたぞ! 俺が出してやる!" "[english]k_lab.ba_hesback01_cc" "Hey, hey, he's back! I'm getting him outta there!" "k_lab.ba_hesback02" " " "[english]k_lab.ba_hesback02" " " "k_lab.ba_ishehere" "ヤツがいるのか?" "[english]k_lab.ba_ishehere" "Well, is he here? " "k_lab.ba_itsworking01" " " "[english]k_lab.ba_itsworking01" " " "k_lab.ba_itsworking01_cc" "こいつ、本当に動くのか? 今度こそ大丈夫だろうな? 今でもあの猫のことを夢に見るんだ..." "[english]k_lab.ba_itsworking01_cc" "You mean it's working? For real this time? Because I still have nightmares about that cat." "k_lab.ba_itsworking02" " " "[english]k_lab.ba_itsworking02" " " "k_lab.ba_itsworking03" " " "[english]k_lab.ba_itsworking03" " " "k_lab.ba_itsworking04" " " "[english]k_lab.ba_itsworking04" " " "k_lab.ba_juicedup" "スーツに早くエネルギーを補給だ、ゴードン!" "[english]k_lab.ba_juicedup" "At least get that suit juiced up, Gordon. " "k_lab.ba_longer" "ずっと出てこないことを願うぜ。" "[english]k_lab.ba_longer" "Yeah, longer if we're lucky. " "k_lab.ba_myshift01" " " "[english]k_lab.ba_myshift01" " " "k_lab.ba_myshift01_cc" "そろそろシフトに戻らなくちゃならないが。 まあいい。" "[english]k_lab.ba_myshift01_cc" "I've gotta get back on my shift, but okay." "k_lab.ba_myshift02" " " "[english]k_lab.ba_myshift02" " " "k_lab.ba_notime" "博士。講義を受けてる暇はない。" "[english]k_lab.ba_notime" "Doc, we don't have time for this. " "k_lab.ba_notimetofool01" " " "[english]k_lab.ba_notimetofool01" " " "k_lab.ba_notimetofool01_cc" "グズグズしている時間はない。スーツを着ろ。" "[english]k_lab.ba_notimetofool01_cc" "Come on, Gordon, we don't have time to fool around. Get your suit on." "k_lab.ba_notimetofool02" " " "[english]k_lab.ba_notimetofool02" " " "k_lab.ba_nottoosoon01" "早くしてくれ。" "[english]k_lab.ba_nottoosoon01" "And not a moment too soon. " "k_lab.ba_outcivvies" "博士、街を通らないんだったら、市民の格好をさせとく必要はないんじゃないか?" "[english]k_lab.ba_outcivvies" "Doc, since he's not taking the streets, you might as well get him out of his civvies. " "k_lab.ba_pissinmeoff" "ムカつくやつだ!" "[english]k_lab.ba_pissinmeoff" "You're pissin' me off, Gordon. " "k_lab.ba_pushinit" "無茶を言うな、ゴードン。" "[english]k_lab.ba_pushinit" "You're pushin' it Gordon. " "k_lab.ba_saidlasttime" "前もそう言ってたぞ。" "[english]k_lab.ba_saidlasttime" "That's what you said last time. " "k_lab.ba_sarcastic01" " " "[english]k_lab.ba_sarcastic01" " " "k_lab.ba_sarcastic01_cc" "よくやってくれた、ゴードン。 うまくスイッチを操作してくれた。 学校でちゃんと勉強しておいてよかったな。" "[english]k_lab.ba_sarcastic01_cc" "Good job, Gordon. Throwing that switch and all? I can see your M.I.T. education really pays for itself. " "k_lab.ba_sarcastic02" " " "[english]k_lab.ba_sarcastic02" " " "k_lab.ba_sarcastic03" " " "[english]k_lab.ba_sarcastic03" " " "k_lab.ba_suitup" "着替えの時間だ、ゴードン。" "[english]k_lab.ba_suitup" "Time to suit up, Gordon. " "k_lab.ba_thatpest" "アイツは始末したんじゃなかったのか?" "[english]k_lab.ba_thatpest" "I thought you got rid of that pest! " "k_lab.ba_thereheis" "いたぞ!" "[english]k_lab.ba_thereheis" "There he is! " "k_lab.ba_thereyouare" "ここにいたのか!" "[english]k_lab.ba_thereyouare" "There you are! " "k_lab.ba_thingaway01" " " "[english]k_lab.ba_thingaway01" " " "k_lab.ba_thingaway01_cc" "さて...あーー!" "[english]k_lab.ba_thingaway01_cc" "Here we go... Aaah!" "k_lab.ba_thingaway02" " " "[english]k_lab.ba_thingaway02" " " "k_lab.ba_thingaway03" "そいつを俺に近づかせるな!" "[english]k_lab.ba_thingaway03" "Get that thing away from me! " "k_lab.ba_thisway" "こっちだ、ゴードン。" "[english]k_lab.ba_thisway" "This way, Gordon. " "k_lab.ba_whatthehell" "何だ?" "[english]k_lab.ba_whatthehell" "What the hell? " "k_lab.ba_whoops" "おっと!" "[english]k_lab.ba_whoops" "Whoops! " "k_lab.br_significant" "さっきの男。あれは間違いなく..." "[english]k_lab.br_significant" "The man I saw, I'm all but certain it was... " "k_lab.br_significant_cc" "唯一の欠点は、私が見たあの男だ。いたぞ!" "[english]k_lab.br_significant_cc" "The man I saw, I'm all but certain it was... " "k_lab.br_tele_02" "どういう意味だ?" "[english]k_lab.br_tele_02" "What's the meaning of this? " "k_lab.br_tele_03" "何者だ?" "[english]k_lab.br_tele_03" "Who are you? " "k_lab.br_tele_05" "どうやって入った?" "[english]k_lab.br_tele_05" "How did you get in here? " "k_lab.br_thereheis" "ゴードン・フリーマン!" "[english]k_lab.br_thereheis" "Gordon Freeman! " "k_lab.eli_allset" "こっちは準備完了だ。" "[english]k_lab.eli_allset" "We're all set on this end. " "k_lab.eli_areyouthere" "アイザック、聞こえるか?" "[english]k_lab.eli_areyouthere" "Isaac, are you there? " "k_lab.eli_behindyou" "後ろ!" "[english]k_lab.eli_behindyou" "Behind you! " "k_lab.eli_bringthrough" "さあ、早くゴードンを脱出させよう。" "[english]k_lab.eli_bringthrough" "Let's go ahead and bring Gordon through now. " "k_lab.eli_didntcomethru" "まだこっちに来ていないんだ!" "[english]k_lab.eli_didntcomethru" "He didn't come through. " "k_lab.eli_dontunder01" "理解できない。" "[english]k_lab.eli_dontunder01" "I don't understand. " "k_lab.eli_dontunder02" "彼を引き込めるようなレシーバーは" "[english]k_lab.eli_dontunder02" "There's no other receiver that could... " "k_lab.eli_holdsignal" "ジュディス、そのまま信号を!" "[english]k_lab.eli_holdsignal" "Hold the signal, Judith! " "k_lab.eli_notquite03" "どうした、ジュディス?" "[english]k_lab.eli_notquite03" "What's going on, Judith? " "k_lab.eli_notwhoithink" "まさか..." "[english]k_lab.eli_notwhoithink" "That's not who I think it is, is it? " "k_lab.eli_phenom02" "良くやった。" "[english]k_lab.eli_phenom02" "Fantastic work, Izzy. " "k_lab.eli_seeforyourself" "自分で目で確かめるがいい。" "[english]k_lab.eli_seeforyourself" "See for yourself. " "k_lab.eli_shutdown" "止めろ! 止めるんだ!" "[english]k_lab.eli_shutdown" "Shut it down, shut it down! " "k_lab.eli_stayput" "ゴードン、じっとしていろ。 すぐに出してやる。" "[english]k_lab.eli_stayput" "Gordon, stay put. We'll get you out of there. " "k_lab.kl_ahhhh" "うわぁーっ!" "[english]k_lab.kl_ahhhh" "Ah! " "k_lab.kl_almostforgot" " " "[english]k_lab.kl_almostforgot" " " "k_lab.kl_almostforgot_cc" "何だって? ああ、そうか。 そうだった。忘れるところだったよ。 バーニィ、お手柄だ。" "[english]k_lab.kl_almostforgot_cc" "What? Oh dear, you're right, I almost forgot. Barney, I'll give you the honor." "k_lab.kl_barneyhonor" " " "[english]k_lab.kl_barneyhonor" " " "k_lab.kl_barneysturn" "さあ、バーニィ。 君の番だ。" "[english]k_lab.kl_barneysturn" "All right, Barney. Your turn. " "k_lab.kl_besokind" "バーニィ? いいかい?" "[english]k_lab.kl_besokind" "Barney? If you'd be so kind? " "k_lab.kl_blast" " " "[english]k_lab.kl_blast" " " "k_lab.kl_blast_cc" "クソッ、チビめ。 どこに行っちまったんだ? ラマー。 出ておいで!" "[english]k_lab.kl_blast_cc" "Blast that little...where did she get to? Lamarr? Come out of there!" "k_lab.kl_bonvoyage" "無事でな。活躍を祈るよ。" "[english]k_lab.kl_bonvoyage" "Bon voyage, and best of luck in your future endeavors. " "k_lab.kl_cantcontinue" "君がテレポート室へ入るまでは、始められないよ、ゴードン。" "[english]k_lab.kl_cantcontinue" "We can't continue until you're in the teleport chamber, Gordon. " "k_lab.kl_cantwade" "何の準備もなく行っちゃだめだ。バラバラにされるぞ!" "[english]k_lab.kl_cantwade" "You can't just wade into the field, it will peel you apart! " "k_lab.kl_careful" "くれぐれも用心しろ。" "[english]k_lab.kl_careful" "Oh, do be careful. " "k_lab.kl_charger01" " " "[english]k_lab.kl_charger01" " " "k_lab.kl_charger01_cc" "それがいい。 そこに回復装置がある。 コンバインのエネルギー源からパワーを吸収できるように、君のスーツを改良しておいたよ。奴らならその辺にうようよいるからね。" "[english]k_lab.kl_charger01_cc" "Good idea. There's a charger on the wall. I've modified your suit to draw power from Combine energy outlets, which are plentiful wherever they patrol. " "k_lab.kl_charger02" "コンバインのエネルギー源からパワーを吸収できるように、君のスーツを改良しておいたよ。奴らならその辺にうようよいるからね。" "[english]k_lab.kl_charger02" "I've modified your suit to draw power from Combine energy outlets, which are plentiful wherever they patrol. " "k_lab.kl_coaxherout" "ちぇっ! そこから出すにはしばらくかかりそうだ。" "[english]k_lab.kl_coaxherout" "Oh, fie! It'll be another week before I can coax her out of there. " "k_lab.kl_comeout" "ラマー。 出ておいで!" "[english]k_lab.kl_comeout" "Lamarr. Come out of there. " "k_lab.kl_credit" "私だけの手柄ではないよ。フリーマン博士の助けがあってこそさ。" "[english]k_lab.kl_credit" "Well I can't take all the credit, Doctor Freeman proved an able assistant. " "k_lab.kl_dearme" "おやおや。" "[english]k_lab.kl_dearme" "Dear me. " "k_lab.kl_debeaked" " " "[english]k_lab.kl_debeaked" " " "k_lab.kl_debeaked_cc" "もちろん始末なんてしないさ! 怖がることはないよ、ゴードン。くちばしは切除してあるし、安全だ。 君の頭に食らいつこうとするぐらいしかしないよ。 ま、できやしないがね。" "[english]k_lab.kl_debeaked_cc" "Certainly not! Never fear, Gordon, she's de-beaked and completely harmless. The worst she might do is attempt to couple with your head. Fruitlessly!" "k_lab.kl_delaydanger" "ゴードン、遅くなるほど、危険も大きくなるんだぞ。" "[english]k_lab.kl_delaydanger" "Gordon, the longer you delay, the greater the danger to us all. " "k_lab.kl_diditwork" "うまくいったかい?" "[english]k_lab.kl_diditwork" "Well, did it work? " "k_lab.kl_ensconced" "君が転送装置にちゃんと入ったら、始められるぞ。" "[english]k_lab.kl_ensconced" "Once you're safely ensconced in the transmitter, we can begin. " "k_lab.kl_excellent" "よし。" "[english]k_lab.kl_excellent" "Excellent." "k_lab.kl_excellent_cc" "よし。 カウントダウン開始、3、2、1" "[english]k_lab.kl_excellent_cc" "Excellent. Initializing in three...two...one!" "k_lab.kl_fewmoments01" " " "[english]k_lab.kl_fewmoments01" " " "k_lab.kl_fewmoments01_cc" "よしきた。 じゃあ、また後で。" "[english]k_lab.kl_fewmoments01_cc" "Right you are! Speak to you again in a few moments." "k_lab.kl_fewmoments02" " " "[english]k_lab.kl_fewmoments02" " " "k_lab.kl_fiddlesticks" "ええい、 お次は何だい?" "[english]k_lab.kl_fiddlesticks" "Oh, fiddlesticks. What now? " "k_lab.kl_finalsequence" "よし。 最終段階。 運転... 開始。" "[english]k_lab.kl_finalsequence" "Very good. Final sequence. Commencing…now. " "k_lab.kl_finalsequence02" "最終段階。" "[english]k_lab.kl_finalsequence02" "Final sequence. " "k_lab.kl_fitglove01" " " "[english]k_lab.kl_fitglove01" " " "k_lab.kl_fitglove01_cc" "ゴードン、その HEV スーツは相変わらず君にぴったりだね。 本当にぴったりだ。" "[english]k_lab.kl_fitglove01_cc" "Well, Gordon, I see your HEV suit still fits you like a glove. At least the glove parts do. " "k_lab.kl_fitglove02" " " "[english]k_lab.kl_fitglove02" " " "k_lab.kl_fruitlessly" "君の頭に食らいつこうとするぐらいしかしないよ。 ま、できやしないがね。" "[english]k_lab.kl_fruitlessly" "The worst she might do is attempt to couple with your head. Fruitlessly. " "k_lab.kl_getinposition" "ゴードン、君が準備でき次第、君をイーライのところへ送るよ。" "[english]k_lab.kl_getinposition" "Gordon, as soon as you're in position, we'll send you to Eli's. " "k_lab.kl_getoutrun01" " " "[english]k_lab.kl_getoutrun01" " " "k_lab.kl_getoutrun01_cc" "ゴードン! そこにいてはだめだ! 逃げろ!" "[english]k_lab.kl_getoutrun01_cc" "Gordon! You must get out of here! Run!" "k_lab.kl_getoutrun02" " " "[english]k_lab.kl_getoutrun02" " " "k_lab.kl_getoutrun03" " " "[english]k_lab.kl_getoutrun03" " " "k_lab.kl_gordongo" "ゴードン、さあ、スイッチを。" "[english]k_lab.kl_gordongo" "Gordon, go right ahead. " "k_lab.kl_gordonthrow" "スイッチを入れるんだ、ゴードン。" "[english]k_lab.kl_gordonthrow" "Throw your switch, Gordon. " "k_lab.kl_hedyno01" " " "[english]k_lab.kl_hedyno01" " " "k_lab.kl_hedyno02" " " "[english]k_lab.kl_hedyno02" " " "k_lab.kl_hedyno02_cc" "ラマー? へディ! だめだ!" "[english]k_lab.kl_hedyno02_cc" "Lamarr? Hedy! No!" "k_lab.kl_hedyno03" " " "[english]k_lab.kl_hedyno03" " " "k_lab.kl_helloalyx01" " " "[english]k_lab.kl_helloalyx01" " " "k_lab.kl_helloalyx01_cc" "あ、やあ、アリックス! まあ、ほぼ順調なんだが。 ラマーがまた、カゴから逃げ出したんだよ。 分別がなければ、バーニィを疑うところだよ。罠でも仕掛けたんじゃないかってね..." "[english]k_lab.kl_helloalyx01_cc" "Oh, hello, Alyx! Well, almost all right. Lamarr has gotten out of her crate again. If I didn't know better, I'd suspect Barney of trapping and ... " "k_lab.kl_helloalyx02" " " "[english]k_lab.kl_helloalyx02" " " "k_lab.kl_heremypet01" "ほぉら、チビちゃん。 跳んでごらん。" "[english]k_lab.kl_heremypet01" "Here, my pet. Hop up." "k_lab.kl_heremypet02" "そこじゃないよ!" "[english]k_lab.kl_heremypet02" "No, not up there! " "k_lab.kl_hesnotthere" "そっちに行っていないって、どういうことだい?" "[english]k_lab.kl_hesnotthere" "What do you mean he's not there? " "k_lab.kl_holdup01" "ああ、イーライ。ちょっとしたことがあってね。" "[english]k_lab.kl_holdup01" "Yes, yes, Eli, bit of a holdup on this end. " "k_lab.kl_holdup02" "今朝、研究所に誰が来たかわかるかい?" "[english]k_lab.kl_holdup02" "You'll never guess who found his way into our lab this morning. " "k_lab.kl_initializing" " " "[english]k_lab.kl_initializing" " " "k_lab.kl_initializing_cc" "カウントダウン開始、3... 2... 1... ええい。 お次は何だい?" "[english]k_lab.kl_initializing_cc" "Initializing in three...two...one... Oh, fiddlesticks! What now?" "k_lab.kl_initializing02" " " "[english]k_lab.kl_initializing02" " " "k_lab.kl_interference" "予期しない干渉があったのだよ。" "[english]k_lab.kl_interference" "I'm encountering unexpected interference. " "k_lab.kl_islamarr" "ラマーも一緒かい?" "[english]k_lab.kl_islamarr" "Is Lamarr with him? " "k_lab.kl_lamarr" "ラマー? そこにいたのか!" "[english]k_lab.kl_lamarr" "Lamarr! There you are! " "k_lab.kl_masslessfieldflux" " " "[english]k_lab.kl_masslessfieldflux" " " "k_lab.kl_masslessfieldflux_cc" "さてと。 質量 0 のフィールド流動は自己制御されるはず。各種パラメータは... CY ベースと LG オービフォールド... それにヒルベルト包括に固定した。 これ以上は望みようがないくらい、上出来だ。" "[english]k_lab.kl_masslessfieldflux_cc" "Let's see. The massless field-flux should self-limit and I've clamped the manifold parameters to CY base and LG orbifold, Hilbert inclusive. Conditions could hardly be more ideal!" "k_lab.kl_modifications01" "いくつか改造を加えたんだが、重要な点だけかいつまんで説明しよう。 ええと..." "[english]k_lab.kl_modifications01" "I've made a few modifications, but I'll just acquaint you with the essentials. Now, let's see... " "k_lab.kl_modifications02" "マーク V 有害環境用スーツは、着心地良く便利なように改良されていて..." "[english]k_lab.kl_modifications02" "The Mark V Hazardous Environment Suit has been redesigned for comfort and utility--- " "k_lab.kl_moduli02" " " "[english]k_lab.kl_moduli02" " " "k_lab.kl_mygoodness01" " " "[english]k_lab.kl_mygoodness01" " " "k_lab.kl_mygoodness02" " " "[english]k_lab.kl_mygoodness02" " " "k_lab.kl_mygoodness02_cc" "これは驚いた! ゴードン・フリーマン、本当に君なんだね?" "[english]k_lab.kl_mygoodness02_cc" "My Goodness! Gordon Freeman! It really is you, isn't it?" "k_lab.kl_mygoodness03" " " "[english]k_lab.kl_mygoodness03" " " "k_lab.kl_nocareful" "だめだよ! 気をつけて、ラマー! それ、すぐに壊れてしまうからね!" "[english]k_lab.kl_nocareful" "No, no! Careful, Lamarr! Those are quite fragile! " "k_lab.kl_nonsense" "冗談を。 君は容姿もさることながら、才能はそれ以上だ。" "[english]k_lab.kl_nonsense" "Nonsense. Your talents surpass your loveliness. " "k_lab.kl_nownow01" " " "[english]k_lab.kl_nownow01" " " "k_lab.kl_nownow01_cc" "まあまあ、落ち着いて。 あれから、大幅に進歩してるんだから。 大幅にね。" "[english]k_lab.kl_nownow01_cc" "Now, now, there's nothing to be nervous about. We've made major strides since then. Major strides." "k_lab.kl_nownow02" " " "[english]k_lab.kl_nownow02" " " "k_lab.kl_ohdear" "何だ?" "[english]k_lab.kl_ohdear" "Oh, dear! " "k_lab.kl_opportunetime01" " " "[english]k_lab.kl_opportunetime01" " " "k_lab.kl_opportunetime01_cc" "ゴードン、なんとも絶妙なタイミングで来てくれたね。 ちょうど、アリックスがテレポートの最後の部品を取り付けたところなんだ。" "[english]k_lab.kl_opportunetime01_cc" "I must say, Gordon, you come at a very opportune time. Alyx has just installed the final piece for our resurrected teleport. " "k_lab.kl_opportunetime02" " " "[english]k_lab.kl_opportunetime02" " " "k_lab.kl_packing01" " " "[english]k_lab.kl_packing01" " " "k_lab.kl_packing01_cc" "いかにも。 彼を、君の美しいお嬢さんと一緒に、今すぐ送り出す予定だ。" "[english]k_lab.kl_packing01_cc" "Indeed it is. And it's our intention to send him packing straightaway, in the company of your lovely daughter." "k_lab.kl_packing02" " " "[english]k_lab.kl_packing02" " " "k_lab.kl_plugusin" "しまった。そのとおり。 ゴードン、プラグを入れてくれるかい?" "[english]k_lab.kl_plugusin" "Dear me, you're right. Gordon, would you mind plugging us in? " "k_lab.kl_projectyou" " " "[english]k_lab.kl_projectyou" " " "k_lab.kl_projectyou_cc" "よし。 君を送り出す準備は整った。 無事でな。活躍を祈るよ。" "[english]k_lab.kl_projectyou_cc" "Yes, indeed. We're ready to project you, Gordon. Bon voyage, and best of luck in your future endeavors!" "k_lab.kl_redletterday01" " " "[english]k_lab.kl_redletterday01" " " "k_lab.kl_redletterday01_cc" "そのとおりだ、バーニィ。 今日は特別な日だよ。 二重転送が可能な新しいテレポートを開始する!" "[english]k_lab.kl_redletterday01_cc" "That's right, Barney. This is a red letter day. We'll inaugurate the new teleport with a double transmission! " "k_lab.kl_redletterday02" " " "[english]k_lab.kl_redletterday02" " " "k_lab.kl_relieved" "ああ、よかった。 やれやれだ。" "[english]k_lab.kl_relieved" "Oh, thank goodness. My relief is almost palpable. " "k_lab.kl_slipin01" " " "[english]k_lab.kl_slipin01" " " "k_lab.kl_slipin01_cc" "さあ、ゴードン、試してみたまえ。 スーツを着てみろよ。" "[english]k_lab.kl_slipin01_cc" "Well, Gordon, go ahead. Slip into your suit now." "k_lab.kl_slipin02" " " "[english]k_lab.kl_slipin02" " " "k_lab.kl_suitfits01" " " "[english]k_lab.kl_suitfits01" " " "k_lab.kl_suitfits01_cc" "ゴードン、いいかい。君が古いスーツをまだ着られるかどうか見たいんだ。" "[english]k_lab.kl_suitfits01_cc" "Gordon, if you please? I'm eager to see if your old suit still fits." "k_lab.kl_suitfits02" " " "[english]k_lab.kl_suitfits02" " " "k_lab.kl_thenwhere" "じゃあ、彼はどこに行ったんだ?" "[english]k_lab.kl_thenwhere" "Then, where is he? " "k_lab.kl_waitmyword" "ゴードン、そこのパネルのそばに行って、私からの合図を待っていてくれるかい?" "[english]k_lab.kl_waitmyword" "Gordon, why don't you position yourself near the panel over there and wait for my word? " "k_lab.kl_weowe" "フリーマン博士にはずいぶん借りがある。 彼の周りではいつも災難が起こるがね。" "[english]k_lab.kl_weowe" "We owe a great deal to Dr. Freeman, even if trouble does tend to follow in his wake. " "k_lab.kl_whatisit" "何だ?" "[english]k_lab.kl_whatisit" "What is it? " "k_lab.kl_wishiknew" " " "[english]k_lab.kl_wishiknew" " " "k_lab.kl_wishiknew_cc" "予期しない干渉があることが、分かっていればよかったんだが。" "[english]k_lab.kl_wishiknew_cc" "I wish I knew. I'm encountering unexpected interference!" "k_lab.kl_yourturn" "君の番だ、ゴードン。" "[english]k_lab.kl_yourturn" "It's your turn, Gordon " "k_lab.mo_drawing" "彼が離れていくわ。" "[english]k_lab.mo_drawing" "Something is drawing him away. " "k_lab.mo_interfer" "わからない、何らかの干渉があったようね。" "[english]k_lab.mo_interfer" "I'm not sure, it seems to be some kind of interference. " "k_lab.mo_losinghim" "ああ、また消えてしまうわ!" "[english]k_lab.mo_losinghim" "Ah, we're losing him again! " "k_lab2.al_andmyfather" "父はどうなったの?" "[english]k_lab2.al_andmyfather" "But what about my father? " "k_lab2.al_anotherpet" "ペットにするヘッドクラブだったら、また捕まえてあげるわ! そこらにいくらでもいるから!" "[english]k_lab2.al_anotherpet" "We'll find you another pet headcrab! There are plenty to go around! " "k_lab2.al_aweek" "一週間..." "[english]k_lab2.al_aweek" "A week... " "k_lab2.al_aweek_b" "その間に何があったの?" "[english]k_lab2.al_aweek_b" "Then what have we missed? " "k_lab2.al_catchup" "さあ、ゴードン。聞いたでしょ。" "[english]k_lab2.al_catchup" "Okay, Gordon, you heard him. " "k_lab2.al_catchup_b" "私はクライナー博士を避難させてから、追いかけるわ。" "[english]k_lab2.al_catchup_b" "I'll catch up with you as soon as I've got Dr. Kleiner settled. " "k_lab2.al_doggowithgordon" "DOG、ゴードンと一緒に行くのよ。" "[english]k_lab2.al_doggowithgordon" "Dog, go with Gordon. " "k_lab2.al_dogyoumadeit" "DOG! よかった!" "[english]k_lab2.al_dogyoumadeit" "Dog! You made it! " "k_lab2.al_exploded" "私も、もうダメかと思ったわ。" "[english]k_lab2.al_exploded" "I was afraid we might not make it either. " "k_lab2.al_exploded_b" "脱出した瞬間にテレポート装置が爆発したみたいだから。" "[english]k_lab2.al_exploded_b" "I think the teleport exploded just as we were porting out. " "k_lab2.al_getmyfather" "父を助けなくちゃ。" "[english]k_lab2.al_getmyfather" "We've got to get my father out. " "k_lab2.al_goodboy" "えらいわ!" "[english]k_lab2.al_goodboy" "Good boy! " "k_lab2.al_gordontakecare" "ゴードン..." "[english]k_lab2.al_gordontakecare" "Gordon... " "k_lab2.al_gordontakecare_b" "気をつけてね。" "[english]k_lab2.al_gordontakecare_b" "Take care of yourself out there. " "k_lab2.al_headyourway" "ゴードンとDOGをそっちに行かせるわ。 私はクライナー博士を安全なところに避難させてから合流する。" "[english]k_lab2.al_headyourway" "Gordon and Dog can head your way. I want to get Dr. Kleiner somewhere safer, then I'll meet up with you. " "k_lab2.al_illtakecareofthis" "行って、ゴードン。こっちは大丈夫よ。" "[english]k_lab2.al_illtakecareofthis" "Go on, Gordon, I'll take care of this. " "k_lab2.al_klab2_exitnag01" "急いだほうがいいわ。" "[english]k_lab2.al_klab2_exitnag01" "You better hurry. " "k_lab2.al_klab2_exitnag02" "行って、ゴードン!" "[english]k_lab2.al_klab2_exitnag02" "Go on, Gordon! " "k_lab2.al_klab2_exitnag03" "さあ。 バーニィを探すのよ!" "[english]k_lab2.al_klab2_exitnag03" "Go on. Find Barney! " "k_lab2.al_notime" "まずい..." "[english]k_lab2.al_notime" "Oh no... " "k_lab2.al_notime_b" "クライナー博士、時間がないわ。" "[english]k_lab2.al_notime_b" "Dr. Kleiner, there's really no time. " "k_lab2.al_optimism" "楽観的過ぎるわ、博士..." "[english]k_lab2.al_optimism" "I wish I shared your optimism, Doctor... " "k_lab2.al_wemadeit" "よかった... 助かったみたいね。" "[english]k_lab2.al_wemadeit" "My God... we made it. " "k_lab2.al_whatdoyoumean" "どういうこと?" "[english]k_lab2.al_whatdoyoumean" "What do you mean? " "k_lab2.al_whatdoyoumean_b" "ゴードンと私はさっきまであそこにいたのよ。" "[english]k_lab2.al_whatdoyoumean_b" "Gordon and I were just there a minute ago. " "k_lab2.al_whatswrong" "どうしたの?" "[english]k_lab2.al_whatswrong" "What's wrong? " "k_lab2.al_wheresdoc01" "でもクライナー博士はどこ?" "[english]k_lab2.al_wheresdoc01" "But where's Dr. Kleiner? " "k_lab2.al_wheresdoc02" "クライナー博士! お願い、出して!" "[english]k_lab2.al_wheresdoc02" "Dr. Kleiner! Let us out! " "k_lab2.ba_getgoing" "さあ、いくぞ!" "[english]k_lab2.ba_getgoing" "Go on, get going! " "k_lab2.ba_goodnews" "そいつはよかった!" "[english]k_lab2.ba_goodnews" "Man, that's good news! " "k_lab2.ba_goodnews_b" "もうダメかと思ったぞ!" "[english]k_lab2.ba_goodnews_b" "I almost gave you guys up for lost!" "k_lab2.ba_goodnews_c" "助けは一人でも多いほうがいいからな。" "[english]k_lab2.ba_goodnews_c" "I'll take all the help I can get. " "k_lab2.ba_goodnews_d" "要塞を攻撃するための拠点を作るつもりだ!" "[english]k_lab2.ba_goodnews_d" "We're planning to set up a staging area for attacking the citadel. " "k_lab2.ba_heydoc01" "博士? 聞こえるか?" "[english]k_lab2.ba_heydoc01" "Hey, Doc? Are you there? " "k_lab2.ba_heydoc02" "博士、応答しろ。聞こえるか?" "[english]k_lab2.ba_heydoc02" "Doc, come in, are you there? " "k_lab2.ba_incoming" "ああ、クソ...来たぞ!" "[english]k_lab2.ba_incoming" "Oh crap! Incoming! " "k_lab2.kl_aroundhere" "まあまあ、どこかこの辺にいるはずなんだ。" "[english]k_lab2.kl_aroundhere" "Now, now, she's around here someplace. " "k_lab2.kl_atthecitadel01" "うむ、それが困ったことに..." "[english]k_lab2.kl_atthecitadel01" "Well, that is most troubling." "k_lab2.kl_atthecitadel01_b" "ボーティガンツによれば、イーライは要塞に囚われているらしい。" "[english]k_lab2.kl_atthecitadel01_b" "According to the vortigaunts, he is a prisoner at the Citadel. " "k_lab2.kl_aweekago01" "そのとおり... 余波はとてつもなく大きかった... だが 1 週間以上も前のことだぞ!" "[english]k_lab2.kl_aweekago01" "Indeed it did... and the repercussions were felt far and wide, but... That was over a week ago! " "k_lab2.kl_blowyoustruck01" "いろいろあったぞ。" "[english]k_lab2.kl_blowyoustruck01" "A great deal, my dear. " "k_lab2.kl_blowyoustruck02" "君たちのノバ・プロスペクトでの一撃を契機に、反乱が始まった。" "[english]k_lab2.kl_blowyoustruck02" "The blow you struck at Nova Prospekt was taken as a signal to begin the uprising. " "k_lab2.kl_cantleavelamarr" "ちょっと待った。" "[english]k_lab2.kl_cantleavelamarr" "Just a minute. " "k_lab2.kl_cantleavelamarr_b" "ラマーを置いてはいけない。 いったいどこに行っちゃったんだ。" "[english]k_lab2.kl_cantleavelamarr_b" "I can't leave without Lamarr. Now where did she get to? " "k_lab2.kl_comeoutlamarr" "出ておいで、ラマー!" "[english]k_lab2.kl_comeoutlamarr" "Come out, Lamarr! " "k_lab2.kl_dontgiveuphope02" "それに、バーニィはそのために総攻撃を指揮している。" "[english]k_lab2.kl_dontgiveuphope02" "Barney has been leading a push with that very aim in mind. " "k_lab2.kl_dontgiveuphope03" "それから、君の友だちが数日前に到着したよ。" "[english]k_lab2.kl_dontgiveuphope03" "And another of your friends arrived several days ago. " "k_lab2.kl_givenuphope" "もう一度君たちに会えるとは、思ってもみなかったよ。" "[english]k_lab2.kl_givenuphope" "My dear, I had given up hope of ever seeing you again. " "k_lab2.kl_greatscott" "これは、これは!" "[english]k_lab2.kl_greatscott" "Great Scott! " "k_lab2.kl_howandwhen01" "アリックス? ゴードン?" "[english]k_lab2.kl_howandwhen01" "Alyx? Gordon? " "k_lab2.kl_howandwhen02" "信じられない... どうやってここに? いつ着いた?" "[english]k_lab2.kl_howandwhen02" "My god... how did you get here? And when? " "k_lab2.kl_lamarr" "ラマー? ラマー?" "[english]k_lab2.kl_lamarr" "Lamarr? Lamarr! " "k_lab2.kl_lamarrwary01" "ああ、ゴードン、どうか早く。" "[english]k_lab2.kl_lamarrwary01" "Yes, Gordon, please do go on. " "k_lab2.kl_lamarrwary02" "ラマーは、君のバールをひどく警戒しているんだ。" "[english]k_lab2.kl_lamarrwary02" "Lamarr is extremely wary of your crowbar. " "k_lab2.kl_nolongeralone" "ああ、バーニィ。しかも、私 1 人じゃないぞ。" "[english]k_lab2.kl_nolongeralone" "Yes, Barney, and I'm no longer alone." "k_lab2.kl_nolongeralone_b" "アリックスとゴードンが到着したんだ。" "[english]k_lab2.kl_nolongeralone_b" "Alyx and Gordon have just arrived. " "k_lab2.kl_notallhopeless" "ほらね?" "[english]k_lab2.kl_notallhopeless" "So there, you see?" "k_lab2.kl_notallhopeless_b" "絶望的でもないだろう。" "[english]k_lab2.kl_notallhopeless_b" "It's not all hopeless. " "k_lab2.kl_onehedy" "へディは他にいない。" "[english]k_lab2.kl_onehedy" "There's only one Hedy. " "k_lab2.kl_slowteleport01" "なんてこった。" "[english]k_lab2.kl_slowteleport01" "Fascinating." "k_lab2.kl_slowteleport01_b" "とてつもなく低速のテレポートを開発してしまったようだね。" "[english]k_lab2.kl_slowteleport01_b" "We seem to have developed a very slow teleport. " "k_lab2.kl_slowteleport02" "まったく新しい調査を行う必要があるということだ。" "[english]k_lab2.kl_slowteleport02" "This suggests an entirely new line of investigation. " "nexus.ba_alldown" "やったぞ! 全滅だ。" "[english]nexus.ba_alldown" "That's it! They're all down. " "nexus.ba_armory" "おい、武器庫だ。" "[english]nexus.ba_armory" "Hey, it's an armory. " "nexus.ba_bypass" "広場を横切って、ネクサスを迂回して、あの要塞に向かうぞ。" "[english]nexus.ba_bypass" "Now we can cut through the square, bypass the Nexus and push straight on toward the Citadel. " "nexus.ba_comingdown" "降りてきたぞ。" "[english]nexus.ba_comingdown" "They're coming down. " "nexus.ba_comingfromroof" "屋上から来るぞ。" "[english]nexus.ba_comingfromroof" "They'll be coming from the roof. " "nexus.ba_dayswork" "簡単だろ?" "[english]nexus.ba_dayswork" "All in a day's work, right? " "nexus.ba_done" "終わった。" "[english]nexus.ba_done" "Done. " "nexus.ba_dontbeseen" "見つかるなよ!" "[english]nexus.ba_dontbeseen" "Don't let it see you! " "nexus.ba_dontstandstill" "隙を見せるな!" "[english]nexus.ba_dontstandstill" "Don't let it catch you standing still! " "nexus.ba_drawpowerfrominside" "建物の中からエネルギーを取り込んでいる。そこに向かうぞ。" "[english]nexus.ba_drawpowerfrominside" "It draws power from inside the building so that's where we've got to go. " "nexus.ba_exitsigns" "出口を探せ。" "[english]nexus.ba_exitsigns" "Look for the exit signs. " "nexus.ba_firstgetin" "まず、ネクサスのビルに入るぞ。" "[english]nexus.ba_firstgetin" "First, we gotta get into the Nexus building. " "nexus.ba_followme01" "こっちだ、ゴードン。" "[english]nexus.ba_followme01" "This way, Gordon. " "nexus.ba_followme02" "来い!" "[english]nexus.ba_followme02" "Come on! " "nexus.ba_followme03" "来い、ゴードン。" "[english]nexus.ba_followme03" "Come on, Gordon. " "nexus.ba_followme05" "ついてこい。" "[english]nexus.ba_followme05" "Follow me. " "nexus.ba_gateintro" "前に話したゲートがそこにある。 ゲートが開いたら、ここに戻ってくるんだ。 ゲートが開いたらだぞ。" "[english]nexus.ba_gateintro" "There's that gate I was telling you about. We'll have to come back here after we get it open. If we get it open. " "nexus.ba_getthisopen" "ここを開けてくれ、ゴードン。" "[english]nexus.ba_getthisopen" "Get this thing open, Gordon. " "nexus.ba_goodjob" "よくやってくれた、ゴードン。" "[english]nexus.ba_goodjob" "Good job, Gordon. " "nexus.ba_goonnow" "さあ、行くぞ。" "[english]nexus.ba_goonnow" "Go on now. " "nexus.ba_gottagetskybopen" "連絡通路を開くぞ。" "[english]nexus.ba_gottagetskybopen" "We've gotta get the skybridge open. " "nexus.ba_greatwork" "博士、よくやった。腕は落ちてないな。" "[english]nexus.ba_greatwork" "Great work, Doc, you've still got the touch. " "nexus.ba_headforroof" "屋上に向かおう、ゴードン。" "[english]nexus.ba_headforroof" "Let's head for the roof now, Gordon. " "nexus.ba_ifcitscomethru" "これ以上民間人が来るようなら、あんたのところに行かせる。" "[english]nexus.ba_ifcitscomethru" "If any more citizens come through I'll send them up to find you. " "nexus.ba_illopenthis" "よくやった。ここを開けるぞ。" "[english]nexus.ba_illopenthis" "Great, I'll open this up. " "nexus.ba_keepgate" "俺はここで、ゲートが閉じないように見張っておく。" "[english]nexus.ba_keepgate" "I'm gonna stay here and keep these gates open long enough to make a difference. " "nexus.ba_lasers_goforit" "なんて厳重な警備だ。よほど貴重なものがあるらしいな。 やってくれ、博士。 動力炉が止まるまで、俺はここで待機する。 気をつけろ。" "[english]nexus.ba_lasers_goforit" "Wow. With that much security, there must be something good in there. Go for it, Doc. I'll wait here till you shut it down. Be careful. " "nexus.ba_lastone" "あと 1 つだ。" "[english]nexus.ba_lastone" "One generator to go. " "nexus.ba_letthemout" "解放するんだ!" "[english]nexus.ba_letthemout" "Let them out! " "nexus.ba_nag_connectskyb01" "よし。 今度は連絡通路をつなげるんだ。" "[english]nexus.ba_nag_connectskyb01" "Good. Now, get the skybridge connected. " "nexus.ba_nag_connectskyb02" "ゴードン、連絡通路を延ばすんだ。" "[english]nexus.ba_nag_connectskyb02" "Gordon, extend the skybridge. " "nexus.ba_nexusahead" "あっちに古いビルがある。昔は銀行だったのか、美術館だったのか分からんが、今では、シティ 17 の監視員の集合場所になっている。 あそこは街の厄介事の中心地だ。巨大なサプレッサーが人類に地獄の苦しみを与えている。" "[english]nexus.ba_nexusahead" "There's an old building up ahead, a bank or museum or something like that. Whatever the hell it used to be, now it's a nexus for Overwatch in City Seventeen. It's the main source of pain for this part of town, thanks to a huge suppression device that's raining down hell from the roof of the place. " "nexus.ba_ontheroof" "屋上だ!" "[english]nexus.ba_ontheroof" "They're on the roof! " "nexus.ba_ourgate" "ここにゲートがある。 開いてやるぞ。" "[english]nexus.ba_ourgate" "There's our gate. Let me just get it open. " "nexus.ba_ownsroof" "ちっ、監視員が屋上を占拠してやがる。そこに行かなきゃなんねえってのに。" "[english]nexus.ba_ownsroof" "Oh man. Overwatch owns the roof, and that's where we're headed. " "nexus.ba_prisoners" "捕虜だ! 解放するんだ、ゴードン。彼らの手を借りよう。" "[english]nexus.ba_prisoners" "Prisoners! Let 'em out, Gordon. We could use their help. " "nexus.ba_rollgrenade" "手榴弾を持ってるなら、そこに投げるんだ。 それでイケるはずだ。" "[english]nexus.ba_rollgrenade" "Roll a grenade in there if you've got one. That oughtta do it. " "nexus.ba_roofaccess" "屋上はこっちだ。" "[english]nexus.ba_roofaccess" "Roof access is this way. " "nexus.ba_seeyou" "またな、ゴードン。" "[english]nexus.ba_seeyou" "See you when I see you, Gordon. " "nexus.ba_seeyouonground" "よくやってくれた、ゴードン。 下で会おう。" "[english]nexus.ba_seeyouonground" "Good job, Gordon. I'll see you on the ground. " "nexus.ba_settraps" "罠を仕掛けろ、ゴードン。" "[english]nexus.ba_settraps" "Set some traps for them, Gordon. " "nexus.ba_shieldgen" "あのシールド発生装置を見ろ。 俺にはあれをどうにもできない。 ここから距離をとって攻撃するしかないな。" "[english]nexus.ba_shieldgen" "Check out those shield generators. I've got nothing to deal with those. What we need here is some kind of action at a distance. " "nexus.ba_shieldlobby" "シールドを突破するには、発生装置を 1 つずつ止めていくしか手はない。" "[english]nexus.ba_shieldlobby" "If we want to get through these shields, we'll have to take out the generators one at a time. " "nexus.ba_skybreinf" "先に行って連絡通路をつなげてくれ。 支援部隊の進入路は多いほどいい。" "[english]nexus.ba_skybreinf" "Go on up and connect the skybridge. We need to let reinforcements come through from every possible direction. " "nexus.ba_spotted" "隠密行動はここまでだ。見つかったぞ!" "[english]nexus.ba_spotted" "So much for stealth. We've been spotted! " "nexus.ba_stockup" "補給しようぜ!" "[english]nexus.ba_stockup" "Stock up! " "nexus.ba_supp_nothurt" "ここからではダメージを与えられないぞ、ゴードン。 内部から停止するしかない。" "[english]nexus.ba_supp_nothurt" "You're not gonna hurt that thing from down here, Gordon. We'll have to shut it down from inside. " "nexus.ba_supp_spotted" "見つかったぞ!" "[english]nexus.ba_supp_spotted" "It spotted us! " "nexus.ba_suppdownroofnow" "サプレッサーが止まったぞ。さあ、屋上に向かえ。" "[english]nexus.ba_suppdownroofnow" "The suppressor's down, so you can get to the roof now. " "nexus.ba_suppressordown" "これで屋上のサプレッサーも止まるはずだ。" "[english]nexus.ba_suppressordown" "That'll shut down the suppressor on the roof as well. " "nexus.ba_surrounded" "囲まれた!" "[english]nexus.ba_surrounded" "We're surrounded! " "nexus.ba_thenletsgo" "さあ、行くぞ!" "[english]nexus.ba_thenletsgo" "Then let's go! " "nexus.ba_threegen" "発生装置は 3 つある。こいつから片付けよう。" "[english]nexus.ba_threegen" "We've got three generators to disable. Might as well start with this one. " "nexus.ba_totheroof" "屋上に向かえ、ゴードン!" "[english]nexus.ba_totheroof" "To the roof, Gordon! " "nexus.ba_turretsyoudeal" "マズい。 タレットだ。 HEV スーツがあれば大丈夫だ。何とかしてくれ。 俺はセキュリティパネルを操作する。" "[english]nexus.ba_turretsyoudeal" "Uh-oh. Turrets. You've got the HEV suit, you deal with them. Then I'll work the security console. " "nexus.ba_twotogo" "オーケー、あと 2 つだ。" "[english]nexus.ba_twotogo" "Okay, two more generators to go. " "nexus.ba_uhohcompany" "マズい、敵だ。" "[english]nexus.ba_uhohcompany" "Uh oh. Company. " "nexus.ba_uhohdropships" "マズい、ドロップシップだ!" "[english]nexus.ba_uhohdropships" "Uh oh. Dropships! " "nexus.ba_usehoppers" "ホッパーを使ってみろ。" "[english]nexus.ba_usehoppers" "Try using the hoppers against 'em. " "nexus.ba_vista01" "あったぞ。 監視員の集合場所だ。 敵が集まってきているようだ。 なんとかここからゲートが見える。地上に降りたら場所を教える。" "[english]nexus.ba_vista01" "There it is. The Overwatch Nexus. Looks like they're mobilizing, big-time. You can sort of see the gate from here. I'll show you when we get to streetlevel. " "nexus.ba_vista02" "ゲートを開くには、建物に入らなくてはダメだ。 その後でさえ、サプレッサーを止めない限り、誰も通り抜けることはできない。" "[english]nexus.ba_vista02" "We'll have to get in that building to open the gate. Even then, the suppression device will suppress anyone coming through unless we shut it down. " "nexus.ba_wisheli" "イーライがいてくれたら。アドバイスをしてくれただろうに。" "[english]nexus.ba_wisheli" "I wish Eli were here. Maybe he'd have some advice for us. " "nexus.ba_yougotgravgun" "おい、イーライのグラビティガンがあるじゃないか! シールドを攻撃してダメージを与えられるか、やってみてくれ。" "[english]nexus.ba_yougotgravgun" "Hey, you've got Eli's gravity gun! Try giving those shields a jolt and see if you can shake em up a bit. " "nexus.cit_rockets" "フリーマン博士! あなたがサプレッサーを止めてゲートを開けてくれたから、皆が通れるようになった! コンバインは慌てるに違いない! ロケットのケースを確保したわ。今プラザを通って運ばれてくる。 そこまで行ければ、このストライダーたちをやっつけるのに十分な武器がそろってる。" "[english]nexus.cit_rockets" "Dr. Freeman! Since you shut off the suppressor and opened the gate, we can really move people through now! The Combine's gonna feel the squeeze! We dropped a crate of rockets, coming across the plaza. If you can make it there, you should have everything you need to take down these striders. " "novaprospekt.al_almostthere" "あと少しよ。" "[english]novaprospekt.al_almostthere" "Almost there. " "novaprospekt.al_backdown" "あれは何? ちょっと待って、いったん止めるわ。" "[english]novaprospekt.al_backdown" "What's that? Hold on. Gotta bring this back down. " "novaprospekt.al_betyoudid01" "でしょうね。" "[english]novaprospekt.al_betyoudid01" "I'll bet you did. " "novaprospekt.al_betyoudid02" "見て、ゴードン。" "[english]novaprospekt.al_betyoudid02" "Look at it, Gordon." "novaprospekt.al_betyoudid03" "私たちを待ってるみたい。" "[english]novaprospekt.al_betyoudid03" "It looks like it's waiting for us. " "novaprospekt.al_boilerdoor01" "ハ..." "[english]novaprospekt.al_boilerdoor01" "Huh... " "novaprospekt.al_boilerdoor02" "戻って!" "[english]novaprospekt.al_boilerdoor02" "Get back! " "novaprospekt.al_bringhimin" "なんとか助け出せそうね。" "[english]novaprospekt.al_bringhimin" "All right, I think I can bring him in. " "novaprospekt.al_careofyourself" "ねえ、気をつけてね。" "[english]novaprospekt.al_careofyourself" "Hey, take care of yourself. " "novaprospekt.al_combinespy01" "そんな!" "[english]novaprospekt.al_combinespy01" "No! " "novaprospekt.al_combinespy02" " " "[english]novaprospekt.al_combinespy02" " " "novaprospekt.al_combinespy03" "こんなことって、信じられないわ!" "[english]novaprospekt.al_combinespy03" "Damn her, I don't believe this! " "novaprospekt.al_combinespy04" "急いで、ゴードン。ぐずぐずしている暇はないわ。" "[english]novaprospekt.al_combinespy04" "Come on, Gordon, now we've really gotta hurry. " "novaprospekt.al_combinespy05" "先に行って。 私は次のセキュリティを解除してから行くわ。" "[english]novaprospekt.al_combinespy05" "Go on ahead. I'll disrupt the next level of security, and catch up with you when I can. " "novaprospekt.al_comebackdad" "戻って! パパ!" "[english]novaprospekt.al_comebackdad" "Get back here! Dad! " "novaprospekt.al_comeon" "行きましょ。" "[english]novaprospekt.al_comeon" "Come on. " "novaprospekt.al_comeonin02" "入って、ゴードン。" "[english]novaprospekt.al_comeonin02" "Come on in, Gordon. " "novaprospekt.al_covermegordon" "ゴードン、援護して! 次元扉をリセットしなきゃ。" "[english]novaprospekt.al_covermegordon" "Cover me, Gordon! I've gotta reset the portal. " "novaprospekt.al_croom2_arrival" "すぐに来て、ゴードン。" "[english]novaprospekt.al_croom2_arrival" "Be there in a second, Gordon. " "novaprospekt.al_croom2_entry" "また別のコントロールルームよ。 まだ誰かいるみたいね。" "[english]novaprospekt.al_croom2_entry" "You're coming up to another control room. Looks like it's still occupied. " "novaprospekt.al_croom2_fields" "敵の大群がそっちに向かっていると思うわ。." "[english]novaprospekt.al_croom2_fields" "My guess is there's a bunch more soldiers heading your way. " "novaprospekt.al_croom2_incoming" "ここからでは解除できないわ。そっちに合流しないと、アクセスできないわね。" "[english]novaprospekt.al_croom2_incoming" "I can't shut down those fields from here, I'm going to have to catch up with you to get access to them. " "novaprospekt.al_croom2_incoming_2" "敵の大群が接近してくるわ。私が行くまで持ちこたえて。" "[english]novaprospekt.al_croom2_incoming_2" "I'm picking up a lot of incoming soldiers, hold the fort til I get there. " "novaprospekt.al_croom2_search" "急いで、部屋を調べるのよ。 コンバインのタレットが近くにあるはずよ。" "[english]novaprospekt.al_croom2_search" "Quick, search the room. There should be some Combine turrets nearby. " "novaprospekt.al_croom2_turrets" " " "[english]novaprospekt.al_croom2_turrets" " " "novaprospekt.al_croom2_wave2" "また敵が来たわ。タレットをセットして防いで。" "[english]novaprospekt.al_croom2_wave2" "More soldiers are coming. Make sure to keep those turrets up to help defend. " "novaprospekt.al_dadallright" "パパ、大丈夫だった?" "[english]novaprospekt.al_dadallright" "Dad, are you all right? " "novaprospekt.al_daddownhere01" "パパ、こっちよ!" "[english]novaprospekt.al_daddownhere01" "Dad! Down here! " "novaprospekt.al_daddownhere02" "遅くなってごめんなさい。大丈夫だった?" "[english]novaprospekt.al_daddownhere02" "Sorry we took so long. I hope that wasn't too bad for you. " "novaprospekt.al_dadswork" "あなたが盗み出したパパの研究じゃない!" "[english]novaprospekt.al_dadswork" "That's my father's work you stole. " "novaprospekt.al_docstop" "クライナー博士、2 人を止めて!" "[english]novaprospekt.al_docstop" "Dr. Kleiner, you have to stop them! " "novaprospekt.al_drk01" "クライナー博士!" "[english]novaprospekt.al_drk01" "Dr. Kleiner! " "novaprospekt.al_drk02" "ノバ・プロスペクトの中よ。ゼンのエミュレータを初めて起動させようとしているところ。 用意はいい?" "[english]novaprospekt.al_drk02" "We're in Nova Prospekt, and we're running the Xen emulation for the first time. Are you ready for us? " "novaprospekt.al_drkleiner01" "クライナー博士の話では、" "[english]novaprospekt.al_drkleiner01" "I talked to Dr. Kleiner " "novaprospekt.al_drkleiner01_b" "博士のところの次元扉がすぐに使えるようになるって。" "[english]novaprospekt.al_drkleiner01_b" "His portal was almost working again. " "novaprospekt.al_drkleiner01_c" "もし修理が完了していれば、あそこにたどり着けるはず。" "[english]novaprospekt.al_drkleiner01_c" "If he's managed to repair it we'll end up there. " "novaprospekt.al_drkleiner01_d" "完了してなかったら...まあ" "[english]novaprospekt.al_drkleiner01_d" "If he hasn't, well... " "novaprospekt.al_drkleiner01_e" "今よりマズい状況になることはないわ。" "[english]novaprospekt.al_drkleiner01_e" "we couldn't be any worse off. " "novaprospekt.al_elevator01" "用意はいい?" "[english]novaprospekt.al_elevator01" "You ready for this? " "novaprospekt.al_elevator02" "無口な人ね。" "[english]novaprospekt.al_elevator02" "Man of few words, aren't you? " "novaprospekt.al_elevator03" "行くわよ..." "[english]novaprospekt.al_elevator03" "Get ready... " "novaprospekt.al_enoughbs01" "たわ言はもうたくさん!" "[english]novaprospekt.al_enoughbs01" "Enough of your bullshit! " "novaprospekt.al_enoughbs02" "ゴードン、そこにパパがいるわ。 パパを助け出すわよ。" "[english]novaprospekt.al_enoughbs02" "Look, Gordon, there's my dad. I'm going to bring him in. " "novaprospekt.al_findmossman01" "モスマン博士を探しましょ。 ここからだと、いろんなところにアクセスできるみたいだわ。" "[english]novaprospekt.al_findmossman01" "Let's see if we can find Mossman. It looks like this station might give me better access. " "novaprospekt.al_findmossman03" "いたわ。" "[english]novaprospekt.al_findmossman03" "There she is. " "novaprospekt.al_findmyfather" "さあ、早く父を探さないと。" "[english]novaprospekt.al_findmyfather" "Now, to find my father. " "novaprospekt.al_flyingblind" "一体どうなってるのかしら。 よくボーティガンツが捕まって、情報を送ってくれるけど、あそこがどうなっているのかは、よく分かってないの。 送られてくるのは悪いニュースばかり。" "[english]novaprospekt.al_flyingblind" "I'm afraid I'm flying blind here. Every now and then a vortigaunt gets captured and sends back information, but we don't have a complete picture of the place. The little we do know is all bad. " "novaprospekt.al_gauntlet_exitnag01" "急いだほうがいいわ。" "[english]novaprospekt.al_gauntlet_exitnag01" "You better hurry. " "novaprospekt.al_gauntlet_exitnag02" "行って、ゴードン!" "[english]novaprospekt.al_gauntlet_exitnag02" "Go on, Gordon! " "novaprospekt.al_getopen" "さあ、開くかどうかやってみるわ。" "[english]novaprospekt.al_getopen" "All right, let me see if I can get this open " "novaprospekt.al_gladtoseeyou" "生きてたのね。" "[english]novaprospekt.al_gladtoseeyou" "Boy am I glad to see you. " "novaprospekt.al_gladtoseeyoureok" "無事でよかったわ。" "[english]novaprospekt.al_gladtoseeyoureok" "Glad to see you're okay. " "novaprospekt.al_goonthru01" "さあ、ゴードン。この中に入って。" "[english]novaprospekt.al_goonthru01" "All right, Gordon, go on through. " "novaprospekt.al_goonthru02" "私はセキュリティルームに戻るわ。あなたのスーツの通信機にアクセスしてみる。" "[english]novaprospekt.al_goonthru02" "I'm going to head back to the security station and try to patch into your suit radio. " "novaprospekt.al_goonthru03" "つながるまで待ってて。" "[english]novaprospekt.al_goonthru03" "Wait till you hear from me. " "novaprospekt.al_goonthru04" "さあ、入って。" "[english]novaprospekt.al_goonthru04" "Go on, get in there. " "novaprospekt.al_gordon01" "ゴードン!" "[english]novaprospekt.al_gordon01" "Gordon! " "novaprospekt.al_gordongetin" "さあ、ゴードン。入って!" "[english]novaprospekt.al_gordongetin" "Come on, Gordon, get in! " "novaprospekt.al_gotyounow01" "ハ! もう逃がさないわ。" "[english]novaprospekt.al_gotyounow01" "Ha! Got you now. " "novaprospekt.al_gotyounow02" "さあ、急いで、ゴードン。 彼女を待たせるのも悪いしね。" "[english]novaprospekt.al_gotyounow02" "Well, come on Gordon. We don't want to keep her waiting. " "novaprospekt.al_hacksecurity01" "これでセキュリティ システムに進入できるわ。" "[english]novaprospekt.al_hacksecurity01" "This'll get me into their security system. " "novaprospekt.al_halfway" "ようやく半分ってところね。" "[english]novaprospekt.al_halfway" "Looks like it's about halfway there. " "novaprospekt.al_hereweare" "よし。 これね。" "[english]novaprospekt.al_hereweare" "All right. Over here. " "novaprospekt.al_holdit" "頑張って。" "[english]novaprospekt.al_holdit" "Hold it there. " "novaprospekt.al_holdon" "踏ん張って!" "[english]novaprospekt.al_holdon" "Hold on! " "novaprospekt.al_horrible01" " " "[english]novaprospekt.al_horrible01" " " "novaprospekt.al_horrible01_cc" "うそ... あなた、ずっとこれを研究してたの? 一体いつから?" "[english]novaprospekt.al_horrible01_cc" "Oh my God. And you've been working with this thing? For how long?" "novaprospekt.al_horrible02" " " "[english]novaprospekt.al_horrible02" " " "novaprospekt.al_hurrymossman" "急いで、モスマン博士!" "[english]novaprospekt.al_hurrymossman" "Hurry up, Mossman! " "novaprospekt.al_icanreprogram" "タレットを設定し直して、敵を攻撃させるわ。 タレットをセットしてコントロールルームを守って。" "[english]novaprospekt.al_icanreprogram" "I can reprogram these turrets to attack the enemy. You set them up to defend the control room. " "novaprospekt.al_illtakecare" "私がなんとかするわ。" "[english]novaprospekt.al_illtakecare" "I'll take care of that. " "novaprospekt.al_illtalk" "いたわ。私が彼女と話すわ、ゴードン。" "[english]novaprospekt.al_illtalk" "There she is. Leave the talking to me Gordon. " "novaprospekt.al_inhere01" "父はこの中ね... 開けるわよ。" "[english]novaprospekt.al_inhere01" "He should be in here. Let me just get this open. " "novaprospekt.al_itsdone" "やっと終わったわ。 早くここから出ましょう。" "[english]novaprospekt.al_itsdone" "Thank god, it's done. Let's get the hell outta here. " "novaprospekt.al_justseconds" "あと数秒..." "[english]novaprospekt.al_justseconds" "Just a couple more seconds... " "novaprospekt.al_keepsetup01" "タレットをセットして。 私が行くまで持ちこたえて。" "[english]novaprospekt.al_keepsetup01" "Keep your turrets set up. You've got to hold on til I get there. " "novaprospekt.al_keepsetup02" "タレットのセットアップを。" "[english]novaprospekt.al_keepsetup02" "Keep those turrets set up. " "novaprospekt.al_keepsetup02r" "タレットのセットアップを。" "[english]novaprospekt.al_keepsetup02r" "Keep those turrets set up. " "novaprospekt.al_keepsetup03" "タレットに気をつけて。" "[english]novaprospekt.al_keepsetup03" "Watch your turrets. " "novaprospekt.al_keepsetup03r" "タレットに気をつけて。" "[english]novaprospekt.al_keepsetup03r" "Watch your turrets. " "novaprospekt.al_keepsetup04" "タレットを忘れないで、ゴードン。" "[english]novaprospekt.al_keepsetup04" "Remember the turrets, Gordon. " "novaprospekt.al_keepsetup04r" "タレットを忘れないで、ゴードン。" "[english]novaprospekt.al_keepsetup04r" "Remember the turrets, Gordon. " "novaprospekt.al_keepturrets" "ゴードン、タレットのセットアップを!" "[english]novaprospekt.al_keepturrets" "Gordon, keep the turrets set up. " "novaprospekt.al_leapfrog01" "やった、つながったわ。 あなたが先に進めるようにここからサポートしてあげるわ。 モスマンを見つけ出して。 パパをなるべく遠くまで行かせてから、そっちに行くわ。" "[english]novaprospekt.al_leapfrog01" "Hey, it worked. Let's see what I can do to clear the way for you. Keep an eye out for Mossman. I'll get my dad through the prison as far as I can, then I'll catch up with you. " "novaprospekt.al_letsgetgoing" "さあ、始めましょ。" "[english]novaprospekt.al_letsgetgoing" "Let's get going. " "novaprospekt.al_letsgetout01" "さあ、行きましょ。" "[english]novaprospekt.al_letsgetout01" "Let's get out of here. " "novaprospekt.al_lookmonitor" "あらら、モニターを見て。" "[english]novaprospekt.al_lookmonitor" "Uh oh. Look at the monitor. " "novaprospekt.al_mayneedher" "彼女がいないと、ここから脱出できないかもしれないから。" "[english]novaprospekt.al_mayneedher" "We may need her to get out of here. " "novaprospekt.al_meethim" "あと少しよ。 さあ、父のところに行きましょ。" "[english]novaprospekt.al_meethim" "He's on the way. Let's go meet him. " "novaprospekt.al_meetmethere01" "ゴードン! あっちよ!" "[english]novaprospekt.al_meetmethere01" "Gordon! Meet me over there! " "novaprospekt.al_meetyouthere01" "さよならは言わないわ、パパ。あっちで待ってて。" "[english]novaprospekt.al_meetyouthere01" "I'm not saying goodbye, Dad. We'll meet you there. " "novaprospekt.al_moresoldiers01" "敵よ。" "[english]novaprospekt.al_moresoldiers01" "More soldiers. " "novaprospekt.al_moresoldiers02" "敵が来たわ、ゴードン。" "[english]novaprospekt.al_moresoldiers02" "More soldiers are coming, Gordon. " "novaprospekt.al_moresoldiers03" "また来たわよ。" "[english]novaprospekt.al_moresoldiers03" "Get ready for another wave. " "novaprospekt.al_moresoldiers04" "敵の進入口を叩いて。囲まれてしまうわ。" "[english]novaprospekt.al_moresoldiers04" "We must have hit a motherlode of soldiers. They're coming in from everywhere. " "novaprospekt.al_mutter" "ああ、何とかしなければ...考えるのよ、アリックス、急いで..." "[english]novaprospekt.al_mutter" "All right, let me think. Think, Alyx, think!" "novaprospekt.al_no01" "そんな!" "[english]novaprospekt.al_no01" "No! " "novaprospekt.al_nostop" "ちょっと! 何をするの?" "[english]novaprospekt.al_nostop" "No, stop! What are you doing? " "novaprospekt.al_notexactly" "ちょっと違うわ。" "[english]novaprospekt.al_notexactly" "Not exactly. " "novaprospekt.al_notleavinghere01" "パパを残して行かないわ。 それだけは絶対よ。" "[english]novaprospekt.al_notleavinghere01" "We're not leaving here without you. That's final. " "novaprospekt.al_notleavingyou01" "コンバインの次元扉を調整してここから脱出できると思うわ。" "[english]novaprospekt.al_notleavingyou01" "I think I can recalibrate the Combine portal to get us out of here. " "novaprospekt.al_notleavingyou01_a" "ダメ、パパを残していかないわ。" "[english]novaprospekt.al_notleavingyou01_a" "No, we're not leaving you. " "novaprospekt.al_ohmygod" "大変。" "[english]novaprospekt.al_ohmygod" "Oh my god. " "novaprospekt.al_onepiece" "無事でよかったわ。" "[english]novaprospekt.al_onepiece" "I'm glad you made it here in one piece. " "novaprospekt.al_overhere" "こっちよ!" "[english]novaprospekt.al_overhere" "Over here! " "novaprospekt.al_perfecttiming03" "この辺のどこかにパパが閉じ込められているはずだわ。" "[english]novaprospekt.al_perfecttiming03" "My Dad's up there somewhere, in that holding area. " "novaprospekt.al_perfecttiming03_b" "でも簡単には助け出せそうにないわね。" "[english]novaprospekt.al_perfecttiming03_b" "It's gonna take some doing to get him out. " "novaprospekt.al_pickherup" "心配しないで、パパ。私たちで見つける。 とりあえず、パパはテレポート室に行っておいて。" "[english]novaprospekt.al_pickherup" "Don't worry, Dad, we'll find her. For now, I'm going to send you to the teleport chamber. " "novaprospekt.al_poorpeople" "まぁ...かわいそうに..." "[english]novaprospekt.al_poorpeople" "Oh my God...these poor people... " "novaprospekt.al_readings01" "まずいわ。" "[english]novaprospekt.al_readings01" "These readings are scaring me. " "novaprospekt.al_readings02" "博士、目標をセットしたわ。" "[english]novaprospekt.al_readings02" "Okay, Doc, we're locked on. " "novaprospekt.al_resetting" "リセットするわよ。" "[english]novaprospekt.al_resetting" "Okay, it's resetting. " "novaprospekt.al_room1_blockedgate" "ちょっとだけ開けるわ。" "[english]novaprospekt.al_room1_blockedgate" "I'll have this open in a jiffy. " "novaprospekt.al_room1_blockedgate_2" "ダメだわ! 動かないわ。 いい考えがあるわ。 さっきの部屋に戻るのよ。" "[english]novaprospekt.al_room1_blockedgate_2" "Damn! It's jammed. Okay, I've got an idea. Head back to that office. " "novaprospekt.al_room1_blockedgate_2_nag" "さっきの部屋に戻るのよ、ゴードン。" "[english]novaprospekt.al_room1_blockedgate_2_nag" "Head back to that office, Gordon. " "novaprospekt.al_room1_gate" "頑張って、なんとかしてゲートを開ける方法を探してみるわ。" "[english]novaprospekt.al_room1_gate" "Hang on, I'll see if I can figure out how to get that gate open. " "novaprospekt.al_room1_gate_open" "わかった。" "[english]novaprospekt.al_room1_gate_open" "Got it. " "novaprospekt.al_room1_lights" "電気のスイッチを探してるの。" "[english]novaprospekt.al_room1_lights" "I'm looking for the light switch now. " "novaprospekt.al_room1_lights_on" "あったわ。" "[english]novaprospekt.al_room1_lights_on" "There we go. " "novaprospekt.al_room1_move_shelves" "設計図によると、あの棚の裏側に通気孔があるわ。" "[english]novaprospekt.al_room1_move_shelves" "According to the schematics, there should be a vent behind those shelves. " "novaprospekt.al_room1_move_shelves_2" "よくやったわ。通気孔を通って忍び込めるはずよ。" "[english]novaprospekt.al_room1_move_shelves_2" "Good job. You should be able to sneak through these vents. " "novaprospekt.al_room1_move_shelves_nag" "ゴードン、棚の後ろの通気孔を進むのよ。" "[english]novaprospekt.al_room1_move_shelves_nag" "Gordon, go through the airvent behind the shelves. " "novaprospekt.al_room2_ambush" " " "[english]novaprospekt.al_room2_ambush" " " "novaprospekt.al_room2_ambush_2" "敵がやってくるわ。 ほら、こっちのモニターを見て。" "[english]novaprospekt.al_room2_ambush_2" "I'm picking up incoming soldiers. Here, I'll show you on this monitor. " "novaprospekt.al_room2_gate" "このゲートに取り掛かるわ。 ちょっと待って。" "[english]novaprospekt.al_room2_gate" "I'll start working on this gate. Just a sec. " "novaprospekt.al_room2_gate2" "いいわ。" "[english]novaprospekt.al_room2_gate2" "Okay, got it. " "novaprospekt.al_room2_vent" "気をつけて、ゴードン。前方のエリアにコンバインのセンサーがたくさんセットされているわ。" "[english]novaprospekt.al_room2_vent" "Be careful, Gordon, I'm picking up a lot of Combine sensors in the area ahead. " "novaprospekt.al_room3_field" "これはコンバインの侵入制御バリアよ。 今までに見たことあるかしら。何か投げ込めばスイッチが壊れることがあるわ。" "[english]novaprospekt.al_room3_field" "This is a Combine filter-field. If you've never dealt with one of these before, you can sometimes break the switch by lobbing stuff through. " "novaprospekt.al_room3_field_2" "侵入制御バリアから先へは進めないわ。 コンバインの兵士は進めるけど、それ以外は駄目なの。" "[english]novaprospekt.al_room3_field_2" "The filter-field will screen you out. Combine soldiers can get through there, but you can't. " "novaprospekt.al_room3_field_3" "これはネットにつながっていないわ。 解除できないわ。 近くにコントロールがあるはずよ。" "[english]novaprospekt.al_room3_field_3" "This one isn't connected to the net. I can't turn it off. There must be controls for it nearby. " "novaprospekt.al_room3_field_success" "よくやったわ。" "[english]novaprospekt.al_room3_field_success" "Good work. " "novaprospekt.al_room3_turret" "止まって!" "[english]novaprospekt.al_room3_turret" "Stop! " "novaprospekt.al_room3_turret_2" "足元の階段にタレットがあるわ。 手榴弾を持ってたら、それで破壊してみて。" "[english]novaprospekt.al_room3_turret_2" "There's a turret in the stairs right below you. Try knocking it over with a grenade, if you have any left. " "novaprospekt.al_room3_turret_3" "そうよ。" "[english]novaprospekt.al_room3_turret_3" "Good enough. " "novaprospekt.al_room5_alyx_exitdoor1" "すぐにドアを開けるわ。" "[english]novaprospekt.al_room5_alyx_exitdoor1" "I'll have this door open in a second. " "novaprospekt.al_room5_alyx_exitdoor2" "さあ、行きましょ。 ついて来て。" "[english]novaprospekt.al_room5_alyx_exitdoor2" "Okay let's go. Follow me. " "novaprospekt.al_room5_done" "オーケー、ゴードン。ここからは一人でいって。 できるだけ早く戻るから。" "[english]novaprospekt.al_room5_done" "Okay, Gordon, I'm going to leave off here and catch up with you. Be there as soon as I can. " "novaprospekt.al_room5_entry" "また敵がやってきたわ! 近くにもっとタレットがないか探してみるわ!" "[english]novaprospekt.al_room5_entry" "I'm picking up more incoming soldiers! See if there are some more turrets nearby! " "novaprospekt.al_room5_incoming" "来たわ。" "[english]novaprospekt.al_room5_incoming" "Here they come. " "novaprospekt.al_room5_turrets" "急いで設置して。 敵に囲まれたわ。" "[english]novaprospekt.al_room5_turrets" "Quick, get these set up. I'm seeing soldiers in all directions. " "novaprospekt.al_sealdoor01" "こっちのドアを封鎖する。" "[english]novaprospekt.al_sealdoor01" "Let me seal this door. " "novaprospekt.al_sealdoor02" "もう後戻りはできないわ。" "[english]novaprospekt.al_sealdoor02" "No turning back now. " "novaprospekt.al_senddadthru" "よかった。最初にパパを送るわ。ポジションは..." "[english]novaprospekt.al_senddadthru" "Good. We'll send my dad through first. He's in position for... " "novaprospekt.al_setturrets" "タレットをセットアップして!" "[english]novaprospekt.al_setturrets" "Get some turrets set up! " "novaprospekt.al_sheupto01" "待って。" "[english]novaprospekt.al_sheupto01" "Wait a minute " "novaprospekt.al_sheupto02" "どうして..." "[english]novaprospekt.al_sheupto02" "How'd she...?" "novaprospekt.al_sheupto03" "何を話してるのかしら?" "[english]novaprospekt.al_sheupto03" "What's she up to? " "novaprospekt.al_shielddoor02" "はー 終わったわ。" "[english]novaprospekt.al_shielddoor02" "Hah. Done. " "novaprospekt.al_shielddoor03" "行きましょ。" "[english]novaprospekt.al_shielddoor03" "Come on. " "novaprospekt.al_shielddoor04" "ついて来て。" "[english]novaprospekt.al_shielddoor04" "Follow me. " "novaprospekt.al_shutupandbeglad01" "黙りなさい。心配しなくても、あなたにはまだ働いてもらうわ!" "[english]novaprospekt.al_shutupandbeglad01" "Shut up and be glad you're still some use to us! " "novaprospekt.al_shutupandbeglad02" "テレポート装置の設定を変えて、ここから脱出するのよ。" "[english]novaprospekt.al_shutupandbeglad02" "We're going to reconfigure this teleport and get the hell out of here. " "novaprospekt.al_sorrysolong" "遅くなってごめんなさい、ゴードン。助けが必要だったみたいね。 でも、もう1人にはしないわ。 さあ、モスマンを追いかけましょ。" "[english]novaprospekt.al_sorrysolong" "Sorry to take so long, Gordon. Looks like you could have used some help. I won't leave you again though. Now let's track down Mossman. " "novaprospekt.al_sorrytooksolong" "遅くなってごめんなさい。" "[english]novaprospekt.al_sorrytooksolong" "Sorry it took me so long. " "novaprospekt.al_takingforever" "なんでこんなに時間がかかるの!?" "[english]novaprospekt.al_takingforever" "God, this is taking forever! " "novaprospekt.al_thecoords" "モスマン博士、座標を..." "[english]novaprospekt.al_thecoords" "The coordinates, Dr. Mossman." "novaprospekt.al_there" "あそこよ!" "[english]novaprospekt.al_there" "There! " "novaprospekt.al_thereheis" "いたわ。" "[english]novaprospekt.al_thereheis" "There he is. " "novaprospekt.al_theyrecoming" "来るわよ、ゴードン!" "[english]novaprospekt.al_theyrecoming" "They're coming, Gordon. " "novaprospekt.al_traitor01" "裏切り者!" "[english]novaprospekt.al_traitor01" "Traitor! " "novaprospekt.al_uhoh_np" "まずい。" "[english]novaprospekt.al_uhoh_np" "Uh-oh. " "novaprospekt.al_useturrets" "ゴードン、タレットを使って。" "[english]novaprospekt.al_useturrets" "Gordon, use the turrets! " "novaprospekt.al_warmeditup" "準備してくれてたってわけね。 助かるわ。 間に合いそうね。" "[english]novaprospekt.al_warmeditup" "So you've warmed it up for us. Good. And just in time. " "novaprospekt.al_werecomingin" "ウソでしょ! 下がって、モスマン博士! 中に入るわ。" "[english]novaprospekt.al_werecomingin" "Damn it! Move back, Mossman, we're coming in. " "novaprospekt.al_whatcoords" "大変...この座標は一体どこなの? 一体パパをどこに連れて行ったの?" "[english]novaprospekt.al_whatcoords" "Oh my god! What coordinates are these? Where the hell did she take him? " "novaprospekt.al_whereareyou01" "やれやれ、またセキュリティルームだわ" "[english]novaprospekt.al_whereareyou01" "Great, another security station. " "novaprospekt.al_whereareyou02" "さあ、モスマン博士、一体どこにいるの?" "[english]novaprospekt.al_whereareyou02" "All right, Mossman, where are you...?" "novaprospekt.al_whereareyou03" "あ、いたわ。" "[english]novaprospekt.al_whereareyou03" "Ha! Found her!" "novaprospekt.al_youandbreen" "あなたとブリーンの関係はすべて知ってるわ。 最初からコンバインのスパイだったのね。" "[english]novaprospekt.al_youandbreen" "We know all about you and Breen. You've been a spy for the Combine the whole time. " "novaprospekt.al_youbeenworking" "あなた、ずっとこれを研究してたの? 一体いつから?" "[english]novaprospekt.al_youbeenworking" "And you've been working with this thing? For how long? " "novaprospekt.al_youcoming" "来ないの?" "[english]novaprospekt.al_youcoming" "You coming? " "novaprospekt.al_youmadeit" "ゴードン、よかった!" "[english]novaprospekt.al_youmadeit" "Gordon, you made it! " "novaprospekt.al_yououtdad" "パパを助けに来たのよ。" "[english]novaprospekt.al_yououtdad" "We're here to get you out, Dad. " "novaprospekt.al_youput01" "あなたには関係ないわ。" "[english]novaprospekt.al_youput01" "No thanks to you. " "novaprospekt.al_youput02" "黙って、クライナー博士の研究所の座標を入力しなさい。始めるのよ。" "[english]novaprospekt.al_youput02" "Just enter the coordinates for Dr. Kleiner's lab and let's get moving. " "novaprospekt.br_blinded" "バンス博士のことは、君よりもずっと昔から知っている。 君は感情が邪魔して、彼の本当の姿が見えていないのでは?" "[english]novaprospekt.br_blinded" "I have known Dr. Vance far longer than you, my dear. I'm afraid your feelings for him may have blinded you-- " "novaprospekt.br_disturb" "...は聞いたよ。" "[english]novaprospekt.br_disturb" "---from your area. " "novaprospekt.br_leeway01" "話し合う余地はないよ、 モスマン博士。" "[english]novaprospekt.br_leeway01" "This is not open to debate, Dr. Mossman. " "novaprospekt.br_loyalties" "君がそうなるとは思わなかった.. 人間の忠誠とはそんなものだな。" "[english]novaprospekt.br_loyalties" "We weren't entirely sure you were ever going to get around to that, human loyalties being what they are. " "novaprospekt.br_outoftime" "申し訳ないが、ジュディス。 時間がないのでな。" "[english]novaprospekt.br_outoftime" "So sorry, Judith. I'm all out of time. " "novaprospekt.br_overzealous" "兵士たちが張り切りすぎたことは認める。だが逃がすにはあまりにも惜しい獲物だったのでな。特にゴードン・フリーマンがいない今の状況を考えるとな。" "[english]novaprospekt.br_overzealous" "The soldiers were a bit overzealous, I admit, but he was too tempting a prize to simply turn loose, especially in the absence of Gordon Freeman. " "novaprospekt.eli_dontworry" "ワシのことは心配しなくていいよ。 ジュディス! 君が解放されるところは見たよ!" "[english]novaprospekt.eli_dontworry" "Don't worry about me, sweetheart. Judith! I see they set you free! " "novaprospekt.eli_foundme01" "アリックス! ゴードン!" "[english]novaprospekt.eli_foundme01" "Alyx! Gordon! " "novaprospekt.eli_foundme02" "ほんとに君たちなのか? ワシがここにいるのがよく分かったな。" "[english]novaprospekt.eli_foundme02" "Is that really you? I can't believe you found me. " "novaprospekt.eli_getoutofhere" "ワシは大丈夫だ。だがお前たちは...早く逃げたほうがいい!" "[english]novaprospekt.eli_getoutofhere" "I'm fine, but you! You've got to get out of here! " "novaprospekt.eli_iknow" "ああ、分かってる。" "[english]novaprospekt.eli_iknow" "I know you will. " "novaprospekt.eli_judithshelp01" "ジュディスを残して逃げる訳にもいかん。" "[english]novaprospekt.eli_judithshelp01" "We can't leave Judith here either. " "novaprospekt.eli_nevermindme01" "ワシのことは心配いらん。 それよりお前たちが心配だ。" "[english]novaprospekt.eli_nevermindme01" "Never mind me. Save yourselves. " "novaprospekt.eli_notime01" "先に行ってるよ。" "[english]novaprospekt.eli_notime01" "I'll see you there, baby. " "novaprospekt.eli_notworthrisk" "そんな危険を冒すことはない。 お前を死なす訳にはいかん! 今のうちに早く逃げなさい。" "[english]novaprospekt.eli_notworthrisk" "It's not worth the risk, Alyx. I can't lose you! Get out while you can. " "novaprospekt.eli_thisisportal" "これがコンバインの次元扉か。 想像してたのより小さいな。" "[english]novaprospekt.eli_thisisportal" "So this is the Combine portal. It's smaller than I imagined. " "novaprospekt.eli_whatgoingon" "どうした、アリックス? ジュディス? 何が起こったんだ?" "[english]novaprospekt.eli_whatgoingon" "What's going on Alyx? Judith? What's happening? " "novaprospekt.eli_wherewillyougo01" "だがどこへ飛ぶつもりだ?" "[english]novaprospekt.eli_wherewillyougo01" "But where will you go? " "novaprospekt.kl_await" "君たちの到着を心待ちにしているよ。" "[english]novaprospekt.kl_await" "I await your arrival with great anticipation. " "novaprospekt.kl_ready" "準備万端、やる気満々、絶好調だ!" "[english]novaprospekt.kl_ready" "Ready, willing, and fully enabled! " "novaprospekt.kl_stopwho" "止めるって、誰をかね?" "[english]novaprospekt.kl_stopwho" "Stop who, my dear? " "novaprospekt.kl_yesalyx" "もしもし、アリックス。どこだね?" "[english]novaprospekt.kl_yesalyx" "Yes, Alyx, where are you? " "novaprospekt.mo_alreadyrerouted01" " " "[english]novaprospekt.mo_alreadyrerouted01" " " "novaprospekt.mo_alreadyrerouted01_cc" "そらね? 私たち、同じ目的で動いてるのよ。 その証拠に、モジュレータをゼン中継地再現モードにしておいたわ。" "[english]novaprospekt.mo_alreadyrerouted01_cc" "You see? We're working to the same end. I've already reprogrammed the modulator to emulate a Xen relay. " "novaprospekt.mo_alreadyrerouted02" " " "[english]novaprospekt.mo_alreadyrerouted02" " " "novaprospekt.mo_asistated" "ブリーン博士... 前にも言ったように、イーライが自ら意見を変えるのを待たないとだめだわ。そんな無理を..." "[english]novaprospekt.mo_asistated" "Dr. Breen, as I have stated before, you have to let Eli come around on his own you can't just ... " "novaprospekt.mo_drplease" "博士、お願いよ..." "[english]novaprospekt.mo_drplease" "Doctor, please... " "novaprospekt.mo_feelings" "感情ですって? 感情とは一切関係ないわ。 ただ、イーライが信じている私たちの..." "[english]novaprospekt.mo_feelings" "Feelings? This has nothing to do with feelings. It's a simple truth that when Eli believes in our---" "novaprospekt.mo_fromplatform" "それにはテレポート室に行かないと。でも、入れないわ。" "[english]novaprospekt.mo_fromplatform" "But we need access to the teleport platform, and we're locked out. " "novaprospekt.mo_hadtoprove01" " " "[english]novaprospekt.mo_hadtoprove01" " " "novaprospekt.mo_hadtoprove01_cc" "私の研究でもあるわ。 それに、あなたのお父さんが 今後の研究に不可欠な人材だってことを、ブリーン博士に納得させないといけなかった..." "[english]novaprospekt.mo_hadtoprove01_cc" "It's my work too! And I had to prove to Dr. Breen that your father would be the most valuable member of any research effort going forward from here." "novaprospekt.mo_hadtoprove02" " " "[english]novaprospekt.mo_hadtoprove02" " " "novaprospekt.mo_howdyougetin" "誰かいる? よかったわ、誰か... アリックス? ゴードン! どうやってここに?" "[english]novaprospekt.mo_howdyougetin" "Hello? Thank God someone... Alyx? Gordon! How did you get in here? " "novaprospekt.mo_inacell" "イーライを見つけたのね?" "[english]novaprospekt.mo_inacell" "You found Eli? " "novaprospekt.mo_incredible" " " "[english]novaprospekt.mo_incredible" " " "novaprospekt.mo_nevertillnow" "今が初めてよ。 どんなものか、だいたい想像はついていたけれど..." "[english]novaprospekt.mo_nevertillnow" "Never, until now. I did have a fairly good idea of what to expect... " "novaprospekt.mo_onlyway" "ごめんなさい、アリックス。 こうするしかないのよ!" "[english]novaprospekt.mo_onlyway" "I'm sorry, Alyx. It's the only way! " "novaprospekt.mo_promised" "そのことじゃないわ。イーライには手を出さないって約束したじゃない。" "[english]novaprospekt.mo_promised" "I'm not calling about that, You promised you weren't going to touch Eli. " "novaprospekt.mo_protectfather01" "アリックス、誤解しないで。あなたのお父さんを守ろうとしたのよ。" "[english]novaprospekt.mo_protectfather01" "Alyx, whatever you may think, I assure you I've worked to protect your father. " "novaprospekt.mo_pulsefoaming" "コンバインは、起動に時間がかかる、独特なパルス生成回路を使っている... 運転再開にはかなりの時間が必要なのよ。" "[english]novaprospekt.mo_pulsefoaming" "The Combine use a peculiar pulse-forming network with a very long rise-time. It takes quite a while to recharge. " "novaprospekt.mo_signal" "辛抱して私の合図を待っていれば、フリーマンはこっちのものだったのに。" "[english]novaprospekt.mo_signal" "You would have had Freeman if you'd been patient and just waited for my signal. " "novaprospekt.mo_talkingabout" "何ですって? 何のことを言っているの?" "[english]novaprospekt.mo_talkingabout" "What? What are you talking about? " "novaprospekt.mo_terriblepurpose" " " "[english]novaprospekt.mo_terriblepurpose" " " "novaprospekt.mo_worried" "イーライ、すごく心配したわ!" "[english]novaprospekt.mo_worried" "Eli, I was so worried about you! " "npc_alyx.bettergetmoving02" "早く行きましょ。" "[english]npc_alyx.bettergetmoving02" "We'd better get moving. " "npc_alyx.brutal02" "ひどい戦いだったわ。" "[english]npc_alyx.brutal02" "That was brutal. " "npc_alyx.careful01" "気をつけて、ゴードン。" "[english]npc_alyx.careful01" "Careful, Gordon. " "npc_alyx.careful02" "気をつけて、ゴードン!" "[english]npc_alyx.careful02" "Careful, Gordon! " "npc_alyx.comeon_dist01" "早く!" "[english]npc_alyx.comeon_dist01" "Come on! " "npc_alyx.coverme01" "援護して!" "[english]npc_alyx.coverme01" "Cover me! " "npc_alyx.coverme02" "援護して!" "[english]npc_alyx.coverme02" "Cover me! " "npc_alyx.coverme03" "援護して。" "[english]npc_alyx.coverme03" "Cover me. " "npc_alyx.excuseme01" "失礼、ゴードン。" "[english]npc_alyx.excuseme01" "Excuse me, Gordon. " "npc_alyx.excuseme02" "ごめんなさい、ゴードン。" "[english]npc_alyx.excuseme02" "Sorry, Gordon. " "npc_alyx.excuseme03" "失礼。" "[english]npc_alyx.excuseme03" "Pardon me. " "npc_alyx.followme_dist01" "ついて来て。" "[english]npc_alyx.followme_dist01" "Follow me. " "npc_alyx.gasp02" "ハ..." "[english]npc_alyx.gasp02" "Huh " "npc_alyx.gasp03" "アー!" "[english]npc_alyx.gasp03" "Ohh! " "npc_alyx.getback01" "戻って!" "[english]npc_alyx.getback01" "Get back! " "npc_alyx.getback02" "戻って!" "[english]npc_alyx.getback02" "Get back! " "npc_alyx.getdown01" "伏せて!" "[english]npc_alyx.getdown01" "Get down!" "npc_alyx.getmoving_action_dist01" "行きましょ!" "[english]npc_alyx.getmoving_action_dist01" "Get moving! " "npc_alyx.go01" "行って!" "[english]npc_alyx.go01" "Go! " "npc_alyx.gordon_dist01" "ゴードン!" "[english]npc_alyx.gordon_dist01" "Gordon! " "npc_alyx.herewego_dist01" "さあ始めましょ!" "[english]npc_alyx.herewego_dist01" "Here we go! " "npc_alyx.howlongwait01" "いつまで待つつもり?" "[english]npc_alyx.howlongwait01" "How long are we just gonna wait? " "npc_alyx.hurt04" "あー!" "[english]npc_alyx.hurt04" "Ow! " "npc_alyx.hurt05" "あー!" "[english]npc_alyx.hurt05" "Ow! " "npc_alyx.hurt06" "あー!" "[english]npc_alyx.hurt06" "Ow! " "npc_alyx.hurt08" "アー!" "[english]npc_alyx.hurt08" "Ah! " "npc_alyx.keepmoving_dist01" "その調子!" "[english]npc_alyx.keepmoving_dist01" "Keep moving! " "npc_alyx.letsgetgoing_dist01" "さあ、始めましょ!" "[english]npc_alyx.letsgetgoing_dist01" "Let's get going! " "npc_alyx.lookout_dist01" "気をつけて!" "[english]npc_alyx.lookout_dist01" "Look out! " "npc_alyx.lookout_dist02" "気をつけて!" "[english]npc_alyx.lookout_dist02" "Look out! " "npc_alyx.lookout01" "気をつけて!" "[english]npc_alyx.lookout01" "Look out! " "npc_alyx.lookout03" "気をつけて!" "[english]npc_alyx.lookout03" "Look out! " "npc_alyx.no01" "ダメ!" "[english]npc_alyx.no01" "No! " "npc_alyx.no02" "そんな!" "[english]npc_alyx.no02" "No! " "npc_alyx.no03" "そんな!" "[english]npc_alyx.no03" "No! " "npc_alyx.ohgod01" "ひどい!" "[english]npc_alyx.ohgod01" "Oh God! " "npc_alyx.ohmother01" "なんてこと..." "[english]npc_alyx.ohmother01" "Oh, Mother... " "npc_alyx.ohno_startle01" "まずい!" "[english]npc_alyx.ohno_startle01" "Oh no! " "npc_alyx.ohno_startle03" "まずい!" "[english]npc_alyx.ohno_startle03" "Oh no! " "npc_alyx.overhere01" "これね。" "[english]npc_alyx.overhere01" "Over here. " "npc_alyx.quick_dist02" "早く!" "[english]npc_alyx.quick_dist02" "Quick! " "npc_alyx.run_dist01" "逃げて!" "[english]npc_alyx.run_dist01" "Run! " "npc_alyx.uggh01" "あっ!" "[english]npc_alyx.uggh01" "Agh! " "npc_alyx.uggh02" "アー!" "[english]npc_alyx.uggh02" "Ahh! " "npc_alyx.watchout01" "気をつけて!" "[english]npc_alyx.watchout01" "Watch out! " "npc_alyx.watchout02" "気をつけて!" "[english]npc_alyx.watchout02" "Watch out! " "npc_alyx.youcoming01" "来ないの?" "[english]npc_alyx.youcoming01" "You coming? " "npc_alyx.youcoming02" "来ないの?" "[english]npc_alyx.youcoming02" "You coming? " "npc_alyx.youreload01" "リロードして。" "[english]npc_alyx.youreload01" "You'd better reload. " "npc_alyx.youreload02" "リロードして。" "[english]npc_alyx.youreload02" "You'd better reload. " "npc_barney.ba_hurryup" "急げ。" "[english]npc_barney.ba_hurryup" "Hurry up. " "npc_barney.ba_letsgo" "行くぞ!" "[english]npc_barney.ba_letsgo" "Let's go! " "npc_barney.ba_allclear" "敵を倒したぞ!" "[english]npc_barney.ba_allclear" "All clear! " "npc_barney.ba_bringiton" "かかってこい!" "[english]npc_barney.ba_bringiton" "Bring it on! " "npc_barney.ba_catchmybreath" "少し休ませてくれ。" "[english]npc_barney.ba_catchmybreath" "Let me catch my breath. " "npc_barney.ba_clearfornow" "敵はいないぞ。" "[english]npc_barney.ba_clearfornow" "Clear for now. " "npc_barney.ba_comehere01" "こっちだ。" "[english]npc_barney.ba_comehere01" "Come here. " "npc_barney.ba_comehere02" "こっちだ。" "[english]npc_barney.ba_comehere02" "Come here. " "npc_barney.ba_covermegord" "援護してくれ、ゴードン。" "[english]npc_barney.ba_covermegord" "Cover me, Gordon. " "npc_barney.ba_damnit" "畜生。" "[english]npc_barney.ba_damnit" "Damn it!" "npc_barney.ba_danger01" "待ち伏せか?" "[english]npc_barney.ba_danger01" "I smell an ambush. " "npc_barney.ba_danger02" "嫌な予感がする。" "[english]npc_barney.ba_danger02" "I don't like the looks of this. " "npc_barney.ba_danger03" "嫌な感じだ。" "[english]npc_barney.ba_danger03" "I have a bad feeling about this. " "npc_barney.ba_danger04" "おい、ブラック・メサが最悪だって考えてたのを覚えているか?" "[english]npc_barney.ba_danger04" "Hey, remember when we thought Black Mesa was as bad as it could get? " "npc_barney.ba_danger05" "俺たちの力で無事にここまで来れたなんて信じられない。" "[english]npc_barney.ba_danger05" "Hard to believe we made it this far with all our parts. " "npc_barney.ba_downyougo" "死ね。" "[english]npc_barney.ba_downyougo" "Down you go. " "npc_barney.ba_duck" "伏せろ!" "[english]npc_barney.ba_duck" "Duck! " "npc_barney.ba_followme01" "こっちよ、ゴードン。 " "[english]npc_barney.ba_followme01" "This way, Gordon. " "npc_barney.ba_followme02" "早く!" "[english]npc_barney.ba_followme02" "Come on! " "npc_barney.ba_followme03" "さあ、ゴードン。" "[english]npc_barney.ba_followme03" "Come on, Gordon. " "npc_barney.ba_followme04" "行くぞ、ゴードン。" "[english]npc_barney.ba_followme04" "Get going, Gordon. " "npc_barney.ba_followme05" "ついて来て。" "[english]npc_barney.ba_followme05" "Follow me. " "npc_barney.ba_getaway" "そこを離れろ。" "[english]npc_barney.ba_getaway" "Get away from there. " "npc_barney.ba_getdown" "伏せろ!" "[english]npc_barney.ba_getdown" "Get down! " "npc_barney.ba_getoutofway" "おい、そこをどけ!" "[english]npc_barney.ba_getoutofway" "Hey, get out of the way! " "npc_barney.ba_goingdown" "覚悟しろ!" "[english]npc_barney.ba_goingdown" "You're going down! " "npc_barney.ba_gordonhelp" "ゴードン、助けてくれ!" "[english]npc_barney.ba_gordonhelp" "Gordon! Help! " "npc_barney.ba_gotone" "やったぞ!" "[english]npc_barney.ba_gotone" "Got one! " "npc_barney.ba_grenade01" "手榴弾だ!" "[english]npc_barney.ba_grenade01" "Grenade! " "npc_barney.ba_grenade02" "手榴弾だ!" "[english]npc_barney.ba_grenade02" "Grenade! " "npc_barney.ba_gurgle01" "ぐぁ!" "[english]npc_barney.ba_gurgle01" "Gah! " "npc_barney.ba_gurgle02" "ぐほっ、がはっ" "[english]npc_barney.ba_gurgle02" "Ugh!" "npc_barney.ba_gurgle03" "ぐあああ" "[english]npc_barney.ba_gurgle03" "Ooh!" "npc_barney.ba_haletsdoit" "ハハ、やるぞ!" "[english]npc_barney.ba_haletsdoit" "Let's do it! " "npc_barney.ba_headcrabs01" "うわ! ヘッドクラブだ!" "[english]npc_barney.ba_headcrabs01" "Ew! Headcrabs! " "npc_barney.ba_headcrabs02" "ヘッドクラブだ!" "[english]npc_barney.ba_headcrabs02" "Headcrabs! " "npc_barney.ba_headhumpers" "ヘッドハンパーだ!" "[english]npc_barney.ba_headhumpers" "Headhumpers! " "npc_barney.ba_healed01" "よし、よくなった。" "[english]npc_barney.ba_healed01" "Yeah, that's better. " "npc_barney.ba_healed02" "オーケー、大丈夫だ。" "[english]npc_barney.ba_healed02" "Okay, I'm good. " "npc_barney.ba_healed03" "だいぶよくなった。" "[english]npc_barney.ba_healed03" "Much better. " "npc_barney.ba_healed04" "おい、サンキュー。" "[english]npc_barney.ba_healed04" "Hey, thanks. " "npc_barney.ba_healme01" "おい、手当てしてくれ。" "[english]npc_barney.ba_healme01" "Hey, patch me up. " "npc_barney.ba_healme02" "助けてくれ。" "[english]npc_barney.ba_healme02" "Help me out. " "npc_barney.ba_healme03" "ここで手当てを受けられないか?" "[english]npc_barney.ba_healme03" "Can I get a little medical attention here? " "npc_barney.ba_hereitcomes" "来たぞ!" "[english]npc_barney.ba_hereitcomes" "Here it comes! " "npc_barney.ba_heretheycome01" "来るぞ!" "[english]npc_barney.ba_heretheycome01" "Here they come! " "npc_barney.ba_heretheycome02" "来るぞ!" "[english]npc_barney.ba_heretheycome02" "Here they come! " "npc_barney.ba_hurry01" "急げ。" "[english]npc_barney.ba_hurry01" "Hurry. " "npc_barney.ba_hurry02" "急げ!" "[english]npc_barney.ba_hurry02" "Hurry! " "npc_barney.ba_hurry03" "急げ!" "[english]npc_barney.ba_hurry03" "Hurry! " "npc_barney.ba_imwithyou" "俺がついているぞ。" "[english]npc_barney.ba_imwithyou" "I'm with ya buddy. " "npc_barney.ba_incoming01" "来た!" "[english]npc_barney.ba_incoming01" "Incoming! " "npc_barney.ba_incoming02" "来た!" "[english]npc_barney.ba_incoming02" "Incoming! " "npc_barney.ba_laugh01" "*笑い声*" "[english]npc_barney.ba_laugh01" "*laughter*" "npc_barney.ba_laugh02" "*笑い声*" "[english]npc_barney.ba_laugh02" "*laughter*" "npc_barney.ba_laugh03" "*笑い声*" "[english]npc_barney.ba_laugh03" "*laughter*" "npc_barney.ba_laugh04" "*笑い声*" "[english]npc_barney.ba_laugh04" "*laughter*" "npc_barney.ba_letsdoit" "やろうぜ!" "[english]npc_barney.ba_letsdoit" "Let's do it. " "npc_barney.ba_littlehelphere" "手を貸してくれるか、ゴードン?" "[english]npc_barney.ba_littlehelphere" "Little help here, Gordon? " "npc_barney.ba_lookout" "危ない。" "[english]npc_barney.ba_lookout" "Look out! " "npc_barney.ba_losttouch" "まだ腕は鈍ってねえぜ!" "[english]npc_barney.ba_losttouch" "I haven't lost my touch! " "npc_barney.ba_no01" "ヤバい!" "[english]npc_barney.ba_no01" "No! " "npc_barney.ba_no02" "ヤバい!" "[english]npc_barney.ba_no02" "No! " "npc_barney.ba_ohshit01" "クソ!" "[english]npc_barney.ba_ohshit01" "Oh shit! " "npc_barney.ba_ohshit02" "クソ!" "[english]npc_barney.ba_ohshit02" "Oh shit! " "npc_barney.ba_ohshit03" "クソ!" "[english]npc_barney.ba_ohshit03" "Oh shit! " "npc_barney.ba_ohyeah" "やったぞ!" "[english]npc_barney.ba_ohyeah" "Oh yeah! " "npc_barney.ba_oldtimes" "昔を思い出すな、ゴードン?" "[english]npc_barney.ba_oldtimes" "Just like old times, eh, Gordon? " "npc_barney.ba_openfiregord" "撃て、ゴードン!" "[english]npc_barney.ba_openfiregord" "Open fire, Gordon! " "npc_barney.ba_overhere01" "こっちだ!" "[english]npc_barney.ba_overhere01" "Over here! " "npc_barney.ba_overhere02" "こっちだ!" "[english]npc_barney.ba_overhere02" "Over here! " "npc_barney.ba_pain01" "*苦痛*" "[english]npc_barney.ba_pain01" "*pain!*" "npc_barney.ba_pain02" "*苦痛*" "[english]npc_barney.ba_pain02" "*pain!*" "npc_barney.ba_pain03" "*苦痛*" "[english]npc_barney.ba_pain03" "*pain!*" "npc_barney.ba_pain04" "*苦痛*" "[english]npc_barney.ba_pain04" "*pain!*" "npc_barney.ba_pain05" "*苦痛*" "[english]npc_barney.ba_pain05" "*pain!*" "npc_barney.ba_pain06" "*苦痛*" "[english]npc_barney.ba_pain06" "*pain!*" "npc_barney.ba_pain07" "*苦痛*" "[english]npc_barney.ba_pain07" "*pain!*" "npc_barney.ba_pain08" "*苦痛*" "[english]npc_barney.ba_pain08" "*pain!*" "npc_barney.ba_pain09" "*苦痛*" "[english]npc_barney.ba_pain09" "*pain!*" "npc_barney.ba_pain10" "*苦痛*" "[english]npc_barney.ba_pain10" "*pain!*" "npc_barney.ba_regroup" "再編成しろ!" "[english]npc_barney.ba_regroup" "Regroup! " "npc_barney.ba_run01" "逃げろ!" "[english]npc_barney.ba_run01" "Run! " "npc_barney.ba_run02" "逃げろ!" "[english]npc_barney.ba_run02" "Run! " "npc_barney.ba_soldiers" "敵だ!" "[english]npc_barney.ba_soldiers" "Soldiers! " "npc_barney.ba_thatwasclose01" "危なかった!" "[english]npc_barney.ba_thatwasclose01" "That was close! " "npc_barney.ba_thatwasclose02" "危なかった!" "[english]npc_barney.ba_thatwasclose02" "That was close! " "npc_barney.ba_thisisbad01" "こいつは...まずいな。" "[english]npc_barney.ba_thisisbad01" "This is bad. " "npc_barney.ba_thisisbad02" "まずいな。" "[english]npc_barney.ba_thisisbad02" "Okay, this is bad. " "npc_barney.ba_turret" "タレットだ!" "[english]npc_barney.ba_turret" "Turret! " "npc_barney.ba_uhohheretheycome" "ヤバい、来たぞ!" "[english]npc_barney.ba_uhohheretheycome" "Uh oh, here they come! " "npc_barney.ba_wounded01" "やられちまった、ゴードン。" "[english]npc_barney.ba_wounded01" "I'm hurtin, Gordon. " "npc_barney.ba_wounded02" "手当てが必要だ。" "[english]npc_barney.ba_wounded02" "I need to get patched up. " "npc_barney.ba_wounded03" "ああ、ひどいダメージだ..." "[english]npc_barney.ba_wounded03" "I'm hurt pretty bad... " "npc_barney.ba_yell" "やった!" "[english]npc_barney.ba_yell" "Yeah! " "npc_citizen.abouttime01" "ゴードン・フリーマン、時間どおり。" "[english]npc_citizen.abouttime01" "Well, Gordon Freeman! And about time, too. " "npc_citizen.abouttime02" "ゴードン・フリーマン、時間どおり。" "[english]npc_citizen.abouttime02" "Well, Gordon Freeman! And about time, too. " "npc_citizen.ahgordon01" "ああ、ゴードン・フリーマン。" "[english]npc_citizen.ahgordon01" "Ah, Gordon Freeman. " "npc_citizen.ahgordon02" "ああ、ゴードン・フリーマン。" "[english]npc_citizen.ahgordon02" "Ah, Gordon Freeman. " "npc_citizen.almosthityou01" "もう少しで殴るところだった。" "[english]npc_citizen.almosthityou01" "I almost hit you." "npc_citizen.almosthityou02" "あんたを殴るところだった。" "[english]npc_citizen.almosthityou02" "I almost hit you." "npc_citizen.ammo01" "フリーマン、弾薬を。" "[english]npc_citizen.ammo01" "Freeman, ammo! " "npc_citizen.ammo02" "フリーマン、弾薬を。" "[english]npc_citizen.ammo02" "Freeman, ammo! " "npc_citizen.ammo03" "はい、弾薬。" "[english]npc_citizen.ammo03" "Here, ammo! " "npc_citizen.ammo04" "弾薬を持っていって。" "[english]npc_citizen.ammo04" "Take some ammo! " "npc_citizen.ammo05" "弾薬を持っていって。" "[english]npc_citizen.ammo05" "Take some ammo! " "npc_citizen.answer01" "いかにもあなたらしい。" "[english]npc_citizen.answer01" "That's you all over. " "npc_citizen.answer02" "あなたのせいにははしないよ。" "[english]npc_citizen.answer02" "I won't hold it against you. " "npc_citizen.answer03" "やっぱりね。" "[english]npc_citizen.answer03" "Figures. " "npc_citizen.answer04" "あまり考えすぎないようにね。" "[english]npc_citizen.answer04" "Try not to dwell on it. " "npc_citizen.answer05" "このことは、後で話しましょう。" "[english]npc_citizen.answer05" "Could we talk about this later? " "npc_citizen.answer06" "誰にも言っちゃだめ。" "[english]npc_citizen.answer06" "Keep it to yourself. " "npc_citizen.answer07" "私も同じよ。" "[english]npc_citizen.answer07" "Same here. " "npc_citizen.answer08" "あなたの言ってることはわかるよ。" "[english]npc_citizen.answer08" "Know what you mean. " "npc_citizen.answer09" "また、独り言?" "[english]npc_citizen.answer09" "You're talking to yourself again. " "npc_citizen.answer10" "大きな声では言っちゃだめ。" "[english]npc_citizen.answer10" "I wouldn't say that too loud. " "npc_citizen.answer11" "そのセリフ、あなたの墓石に刻んであげる。" "[english]npc_citizen.answer11" "I'll put it on your tombstone. " "npc_citizen.answer12" "そんなこと考えるの、よくないよ。" "[english]npc_citizen.answer12" "Doesn't bear thinking about. " "npc_citizen.answer13" "わかるわ。" "[english]npc_citizen.answer13" "I'm with you. " "npc_citizen.answer14" "あなたと私、どちらもよ。" "[english]npc_citizen.answer14" "You and me both. " "npc_citizen.answer15" "そういう考え方もあるね。" "[english]npc_citizen.answer15" "That's one way of looking at it. " "npc_citizen.answer16" "あなた、自分の考えを持ったことある?" "[english]npc_citizen.answer16" "Have you ever had an original thought? " "npc_citizen.answer17" "黙ってなんて言わないよ。" "[english]npc_citizen.answer17" "I'm not even gonna tell you to shut up. " "npc_citizen.answer18" "今やってることに集中しよう。" "[english]npc_citizen.answer18" "Let's concentrate on the task at hand. " "npc_citizen.answer19" "自分の仕事に集中して。" "[english]npc_citizen.answer19" "Keep your mind on your work. " "npc_citizen.answer20" "いやらしいことばかり考えて。" "[english]npc_citizen.answer20" "Your mind is in the gutter. " "npc_citizen.answer21" "そんなことないよ。" "[english]npc_citizen.answer21" "Don't be so sure of that. " "npc_citizen.answer22" "わからないよ。" "[english]npc_citizen.answer22" "You never know. " "npc_citizen.answer23" "予測できない。" "[english]npc_citizen.answer23" "Never can tell. " "npc_citizen.answer24" "なんで私に言うの?" "[english]npc_citizen.answer24" "Why are you telling me? " "npc_citizen.answer25" "へぇ。" "[english]npc_citizen.answer25" "How about that? " "npc_citizen.answer26" "そんなことまでは聞いてないよ。" "[english]npc_citizen.answer26" "That's more information than I require. " "npc_citizen.answer27" "賭ける?" "[english]npc_citizen.answer27" "Wanna bet? " "npc_citizen.answer28" "みんながそう言うね。" "[english]npc_citizen.answer28" "I wish I had a dime for every time somebody said that. " "npc_citizen.answer29" "どうしろっていうの?" "[english]npc_citizen.answer29" "What am I supposed to do about it? " "npc_citizen.answer30" "私に言ってるの?" "[english]npc_citizen.answer30" "You talking to me? " "npc_citizen.answer31" "そんな話はいいかげんにしておいたほうがいいよ。" "[english]npc_citizen.answer31" "You should nip that kind of talk in the bud. " "npc_citizen.answer32" "そのとおり。" "[english]npc_citizen.answer32" "Right on. " "npc_citizen.answer33" "異議なし。" "[english]npc_citizen.answer33" "No argument there. " "npc_citizen.answer34" "ハワイを忘れないで。" "[english]npc_citizen.answer34" "Don't forget Hawaii. " "npc_citizen.answer35" "最近したことといったら... 何も思い出せない。" "[english]npc_citizen.answer35" "Try not to let it get to you. " "npc_citizen.answer36" "あまり気にしちゃだめだ。" "[english]npc_citizen.answer36" "Wouldn't be the first time. " "npc_citizen.answer37" "初めてじゃないね。" "[english]npc_citizen.answer37" "You sure about that? " "npc_citizen.answer38" "本当に?" "[english]npc_citizen.answer38" "Leave it alone. " "npc_citizen.answer39" "放っておけば。" "[english]npc_citizen.answer39" "That's enough outta you. " "npc_citizen.answer40" "はいはい、もうたくさん。" "[english]npc_citizen.answer40" "There's a first time for everything. " "npc_citizen.antguard01" "アントライオン・ガードよ。" "[english]npc_citizen.antguard01" "It's an antlion guard!" "npc_citizen.antguard02" "アントライオン・ガードよ。" "[english]npc_citizen.antguard02" "It's an antlion guard!" "npc_citizen.antlion01" "アントライオン!" "[english]npc_citizen.antlion01" "Antlion!" "npc_citizen.antlion02" "アントライオン。" "[english]npc_citizen.antlion02" "Antlion!" "npc_citizen.antlions01" "アントライオン。" "[english]npc_citizen.antlions01" "Antlions!" "npc_citizen.antlions02" "アントライオン!" "[english]npc_citizen.antlions02" "Antlions!" "npc_citizen.antrhino01" " " "[english]npc_citizen.antrhino01" " " "npc_citizen.antrhino02" " " "[english]npc_citizen.antrhino02" " " "npc_citizen.areyoucrazy" "気は確かかい? 私はあんなとこに出ていかないぞ。" "[english]npc_citizen.areyoucrazy" "Are you crazy? I am not going out in that!" "npc_citizen.barnacles01" "バーナクルに気をつけて。" "[english]npc_citizen.barnacles01" "Barnacles!" "npc_citizen.barnacles02" "バーナクルに気をつけて。" "[english]npc_citizen.barnacles02" "Barnacles" "npc_citizen.behindyou01" "後ろ!" "[english]npc_citizen.behindyou01" "Behind you!" "npc_citizen.behindyou02" "後ろ!" "[english]npc_citizen.behindyou02" "Behind you!" "npc_citizen.bouncebombs01" "跳ね爆弾。" "[english]npc_citizen.bouncebombs01" "Bouncebombs!" "npc_citizen.bouncebombs02" "跳ね爆弾!" "[english]npc_citizen.bouncebombs02" "Bouncebombs!" "npc_citizen.busy01" "今はだめ。" "[english]npc_citizen.busy01" "Not right now. " "npc_citizen.busy02" "忙しいんだ。" "[english]npc_citizen.busy02" "Can't you see I'm busy? " "npc_citizen.busy03" "今はだめだ。" "[english]npc_citizen.busy03" "This isn't a good time. " "npc_citizen.busy04" "今は時間がない。" "[english]npc_citizen.busy04" "This isn't the time. " "npc_citizen.busy05" "後にしてくれる?" "[english]npc_citizen.busy05" "Later, please. " "npc_citizen.cantbeseen02" "あなたと話しているのを見られるとまずいんだ。" "[english]npc_citizen.cantbeseen02" "I can't be seen talking to you." "npc_citizen.cantgetawaywiththat" " " "[english]npc_citizen.cantgetawaywiththat" " " "npc_citizen.careful01" "気をつけて、フリーマン。" "[english]npc_citizen.careful01" "Careful, Freeman! " "npc_citizen.careful02" "気をつけて、フリーマン。" "[english]npc_citizen.careful02" "Careful, Freeman! " "npc_citizen.carefultherefm" "気をつけて、フリーマン。" "[english]npc_citizen.carefultherefm" "Careful there, Freeman. " "npc_citizen.cit_dropper01" "おーい、物資よ!" "[english]npc_citizen.cit_dropper01" "Hey down there! Supplies! " "npc_citizen.cit_dropper02" "いい? 受けて!" "[english]npc_citizen.cit_dropper02" "Hey, catch! " "npc_citizen.cit_dropper03" "こんなの見つけた!" "[english]npc_citizen.cit_dropper03" "Look what I found. " "npc_citizen.cit_dropper04" "いくよ!" "[english]npc_citizen.cit_dropper04" "Look out below! " "npc_citizen.cit_dropper05" "あんたたち、好きに使って。" "[english]npc_citizen.cit_dropper05" "Hey you, help yourself! " "npc_citizen.cit_dropper06" "そら!" "[english]npc_citizen.cit_dropper06" "Here ya go! " "npc_citizen.cit_hiding01" " " "[english]npc_citizen.cit_hiding01" " " "npc_citizen.cit_hiding02" " " "[english]npc_citizen.cit_hiding02" " " "npc_citizen.cit_hiding03" " " "[english]npc_citizen.cit_hiding03" " " "npc_citizen.cit_hiding04" " " "[english]npc_citizen.cit_hiding04" " " "npc_citizen.cit_hiding05" " " "[english]npc_citizen.cit_hiding05" " " "npc_citizen.cit_hiding06" " " "[english]npc_citizen.cit_hiding06" " " "npc_citizen.cit_hiding07" " " "[english]npc_citizen.cit_hiding07" " " "npc_citizen.civilprotection01" "民間保安軍よ!" "[english]npc_citizen.civilprotection01" "Civil Protection!" "npc_citizen.civilprotection02" "民間保安軍よ!" "[english]npc_citizen.civilprotection02" "Civil Protection! " "npc_citizen.com_cantgetthru01" "通れない。" "[english]npc_citizen.com_cantgetthru01" "I can't get through. " "npc_citizen.com_onmyway01" "すぐに向かう。" "[english]npc_citizen.com_onmyway01" "I'm on my way." "npc_citizen.com_standby_multi01" "待機してるぞ。" "[english]npc_citizen.com_standby_multi01" "We are standing by." "npc_citizen.com_standby_multi02" "こっちはいつでもいいぞ!" "[english]npc_citizen.com_standby_multi02" "We're ready when you are. " "npc_citizen.com_standby_solo01" "博士、合図をくれ。" "[english]npc_citizen.com_standby_solo01" "I'm waiting for your signal, Doc. " "npc_citizen.com_standby_solo02" "準備完了、待機中だ。" "[english]npc_citizen.com_standby_solo02" "Ready and waiting!" "npc_citizen.combine01" "コンバイン!" "[english]npc_citizen.combine01" "Combine!" "npc_citizen.combine02" "コンバイン!" "[english]npc_citizen.combine02" "Combine!" "npc_citizen.coverwhilereload01" "リロードする間、援護して。" "[english]npc_citizen.coverwhilereload01" "Cover me while I reload!" "npc_citizen.coverwhilereload02" "リロードする間、援護して。" "[english]npc_citizen.coverwhilereload02" "Cover me while I reload!" "npc_citizen.cps01" "民保軍!" "[english]npc_citizen.cps01" "CPs!" "npc_citizen.cps02" "民保軍よ!" "[english]npc_citizen.cps02" "CPs! " "npc_citizen.crabshells01" " " "[english]npc_citizen.crabshells01" " " "npc_citizen.crabshells02" " " "[english]npc_citizen.crabshells02" " " "npc_citizen.damntiddly01" "ええい、この野郎!" "[english]npc_citizen.damntiddly01" "Damn tiddly-winks!" "npc_citizen.damntiddly02" "ええい、この野郎!" "[english]npc_citizen.damntiddly02" "Damn tiddly-winks!" "npc_citizen.die" " " "[english]npc_citizen.die" " " "npc_citizen.docfreeman01" "フリーマン博士。" "[english]npc_citizen.docfreeman01" "Dr. Freeman. " "npc_citizen.docfreeman02" "フリーマン博士。" "[english]npc_citizen.docfreeman02" "Dr. Freeman. " "npc_citizen.doiknowyoufromsomewhere" "どこかで会ったこと、あるかしら?" "[english]npc_citizen.doiknowyoufromsomewhere" "Do I know you from somewhere?" "npc_citizen.doingsomething" "ちょっと、何かするべきじゃない?" "[english]npc_citizen.doingsomething" "Shouldn't we be doing something?" "npc_citizen.dontforgetreload01" "ちゃんとリロードして、フリーマン博士。" "[english]npc_citizen.dontforgetreload01" "Don't forget to reload, Dr. Freeman " "npc_citizen.downthere01" "その下!" "[english]npc_citizen.downthere01" "Down there!" "npc_citizen.downthere02" "その下!" "[english]npc_citizen.downthere02" "Down there!" "npc_citizen.evenodds" "均等になるように分けよう。" "[english]npc_citizen.evenodds" "Let's even the odds a little " "npc_citizen.excuseme01" "ちょっと失礼。" "[english]npc_citizen.excuseme01" "Excuse me. " "npc_citizen.excuseme02" "ちょっと失礼。" "[english]npc_citizen.excuseme02" "Excuse me. " "npc_citizen.fantastic01" "すごい。" "[english]npc_citizen.fantastic01" "Fantastic! " "npc_citizen.fantastic02" "すごい。" "[english]npc_citizen.fantastic02" "Fantastic! " "npc_citizen.finally" "やっとだ。" "[english]npc_citizen.finally" "Finally!" "npc_citizen.freeman" "フリーマン博士。" "[english]npc_citizen.freeman" "Freeman." "npc_citizen.getawayfromme01" " " "[english]npc_citizen.getawayfromme01" " " "npc_citizen.getdown01" "伏せて!" "[english]npc_citizen.getdown01" "Get down!" "npc_citizen.getdown02" "伏せて!" "[english]npc_citizen.getdown02" "Get down!" "npc_citizen.getgoingsoon" "そろそろ、行く?" "[english]npc_citizen.getgoingsoon" "Are we gonna get going soon?" "npc_citizen.gethellout" "早く、行くよ。" "[english]npc_citizen.gethellout" "Get the hell out of here!" "npc_citizen.goodgod" "そんな。" "[english]npc_citizen.goodgod" "Good god!" "npc_citizen.goodidea01" "いい考えだ。" "[english]npc_citizen.goodidea01" "Good idea, Doc." "npc_citizen.goodidea02" "いい考えね。" "[english]npc_citizen.goodidea02" "Good idea, Doc." "npc_citizen.goodplan01" "いい案だ。" "[english]npc_citizen.goodplan01" "Good plan." "npc_citizen.goodplan02" "いい案だ。" "[english]npc_citizen.goodplan02" "Good plan." "npc_citizen.goodplandoc" "いい案だ、博士。" "[english]npc_citizen.goodplandoc" "Good plan, Doc." "npc_citizen.gordead_ans01" "今度は何?" "[english]npc_citizen.gordead_ans01" "Now what?" "npc_citizen.gordead_ans02" "なんてことかしら..." "[english]npc_citizen.gordead_ans02" "And things were going so well." "npc_citizen.gordead_ans03" "まさか。" "[english]npc_citizen.gordead_ans03" "Don't tell me." "npc_citizen.gordead_ans04" "そんな。" "[english]npc_citizen.gordead_ans04" "Oh, God!" "npc_citizen.gordead_ans05" "そんな。" "[english]npc_citizen.gordead_ans05" "Oh no!" "npc_citizen.gordead_ans06" "お願い。" "[english]npc_citizen.gordead_ans06" "Please no!" "npc_citizen.gordead_ans07" "痛かっただろうなんて言ったら、殺すわよ。" "[english]npc_citizen.gordead_ans07" "If you dare say 'That's gotta hurt,' I'll kill you." "npc_citizen.gordead_ans08" "彼をここに埋める?" "[english]npc_citizen.gordead_ans08" "Should we bury him here?" "npc_citizen.gordead_ans09" "彼でさえ、私たちを助けられなかった。" "[english]npc_citizen.gordead_ans09" "I had a feeling even he couldn't help us." "npc_citizen.gordead_ans10" "皆に知らせて。" "[english]npc_citizen.gordead_ans10" "Spread the word." "npc_citizen.gordead_ans11" "何になるっていうの?" "[english]npc_citizen.gordead_ans11" "What's the use?" "npc_citizen.gordead_ans12" "意味がない。" "[english]npc_citizen.gordead_ans12" "What's the point?" "npc_citizen.gordead_ans13" "続けても無駄。" "[english]npc_citizen.gordead_ans13" "Why go on?" "npc_citizen.gordead_ans14" "おしまいだ。" "[english]npc_citizen.gordead_ans14" "We're done for. " "npc_citizen.gordead_ans15" "それで、どうする?" "[english]npc_citizen.gordead_ans15" "Well, now what? " "npc_citizen.gordead_ans16" "スーツは私がもらった。" "[english]npc_citizen.gordead_ans16" "Dibs on the suit." "npc_citizen.gordead_ans17" "待って。その人、ゴードン・フリーマンじゃない。" "[english]npc_citizen.gordead_ans17" "Wait a second that's not Gordon Freeman! " "npc_citizen.gordead_ans18" "彼、前にもやったことあるから大丈夫!" "[english]npc_citizen.gordead_ans18" "He's done this before. He'll be okay." "npc_citizen.gordead_ans19" "気分が悪くなる。" "[english]npc_citizen.gordead_ans19" "I'm gonna be sick." "npc_citizen.gordead_ans20" "誰か、彼のバールを拾って。" "[english]npc_citizen.gordead_ans20" "Somebody take his crowbar." "npc_citizen.gordead_ques01" "死んでる!" "[english]npc_citizen.gordead_ques01" "He's dead." "npc_citizen.gordead_ques02" "何てことに..." "[english]npc_citizen.gordead_ques02" "What a way to go. " "npc_citizen.gordead_ques03a" "大変だ、フリーマンだぞ。" "[english]npc_citizen.gordead_ques03a" "Oh my God, it's Freeman! " "npc_citizen.gordead_ques03b" "大変だ、フリーマンだぞ。" "[english]npc_citizen.gordead_ques03b" "Oh my God, it's Freeman!" "npc_citizen.gordead_ques04" "フリーマンが... 死んだ?" "[english]npc_citizen.gordead_ques04" "Freeman is...dead..." "npc_citizen.gordead_ques05" "フリーマンじゃないよね?" "[english]npc_citizen.gordead_ques05" "That's not Freeman is it?" "npc_citizen.gordead_ques06" "まさか。" "[english]npc_citizen.gordead_ques06" "This can't be!" "npc_citizen.gordead_ques07" "彼、死んでる。" "[english]npc_citizen.gordead_ques07" "Look, he's dead!" "npc_citizen.gordead_ques08" "彼、ブラック・メサ以来、苦労したね。" "[english]npc_citizen.gordead_ques08" "He came a long way from Black Mesa." "npc_citizen.gordead_ques09" "動かない。" "[english]npc_citizen.gordead_ques09" "He's not moving." "npc_citizen.gordead_ques10" "とんだことになった。" "[english]npc_citizen.gordead_ques10" "This is bad." "npc_citizen.gordead_ques11" "彼は無敵だと思ったのに。" "[english]npc_citizen.gordead_ques11" "I thought he was invincible!" "npc_citizen.gordead_ques12" "フリーマン博士もこれで終わり。" "[english]npc_citizen.gordead_ques12" "So much for Doctor Freeman." "npc_citizen.gordead_ques13" "私たちの最後の希望も消えた。" "[english]npc_citizen.gordead_ques13" "So much for our last hope." "npc_citizen.gordead_ques14" "こんなふうに終わるはずじゃなかった。" "[english]npc_citizen.gordead_ques14" "It's not supposed to end like this." "npc_citizen.gordead_ques15" "フリーマン博士、聞こえる? 明るい方へ行っちゃだめ。" "[english]npc_citizen.gordead_ques15" "Dr. Freeman? Can you hear me? Do not go into the light!" "npc_citizen.gordead_ques16" "それで?" "[english]npc_citizen.gordead_ques16" "What now?" "npc_citizen.gordead_ques17" "博士、言い残すことは?" "[english]npc_citizen.gordead_ques17" "Any last words, Doc? " "npc_citizen.gotone01" "やった!" "[english]npc_citizen.gotone01" "Got one!" "npc_citizen.gotone02" "やった!" "[english]npc_citizen.gotone02" "I got one! " "npc_citizen.gottareload01" "リロードしないと。" "[english]npc_citizen.gottareload01" "Gotta reload!" "npc_citizen.gunship01" "ガンシップ" "[english]npc_citizen.gunship01" "Gunship" "npc_citizen.gunship02" "ガンシップ!" "[english]npc_citizen.gunship02" "Gunship!" "npc_citizen.hacks01" "ハック!" "[english]npc_citizen.hacks01" "Hacks!" "npc_citizen.hacks02" "ハック。" "[english]npc_citizen.hacks02" "Hacks! " "npc_citizen.headcrabs01" "ヘッドクラブ。" "[english]npc_citizen.headcrabs01" "Headcrabs!" "npc_citizen.headcrabs02" "ヘッドクラブ!" "[english]npc_citizen.headcrabs02" "Headcrabs! " "npc_citizen.headsup01" "気をつけて!" "[english]npc_citizen.headsup01" "Heads up! " "npc_citizen.headsup02" "気をつけて!" "[english]npc_citizen.headsup02" "Heads up!" "npc_citizen.health01" "この救急用具を持っていって。" "[english]npc_citizen.health01" "Take this medkit. " "npc_citizen.health02" "ほら、この救急用具を持っていって。" "[english]npc_citizen.health02" "Take this medkit. " "npc_citizen.health03" "この救急用具を持っていって。" "[english]npc_citizen.health03" "Take this medkit. " "npc_citizen.health04" "はい、救急用具。" "[english]npc_citizen.health04" "Here, have a medkit. " "npc_citizen.health05" "これで体力を回復して。" "[english]npc_citizen.health05" "Here, patch yourself up. " "npc_citizen.hellodrfm01" "こんにちは、フリーマン博士。" "[english]npc_citizen.hellodrfm01" "Hello, Dr. Freeman. " "npc_citizen.hellodrfm02" "こんにちは、フリーマン博士。" "[english]npc_citizen.hellodrfm02" "Hello, Dr. Freeman. " "npc_citizen.help01" "助けてくれ!" "[english]npc_citizen.help01" "Help!" "npc_citizen.help02" "助けて。" "[english]npc_citizen.help02" "Help!" "npc_citizen.helpme01" "助けてくれ!" "[english]npc_citizen.helpme01" "Help me!" "npc_citizen.helpoverhere01" "助けて、助けてくれ、こっちだ、助けてくれ。" "[english]npc_citizen.helpoverhere01" "Help! over here!" "npc_citizen.helpoverhere02" "こっちだ、助けてくれ。" "[english]npc_citizen.helpoverhere02" "Help! Over here!" "npc_citizen.helpus01" "助けてくれ。" "[english]npc_citizen.helpus01" "Help us!" "npc_citizen.helpus02" "助けてくれ。" "[english]npc_citizen.helpus02" "Help us!" "npc_citizen.herecomehacks01" "ハックが来る!" "[english]npc_citizen.herecomehacks01" "Here come the hacks!" "npc_citizen.herecomehacks02" "ハックが来る。" "[english]npc_citizen.herecomehacks02" "Here come the hacks!" "npc_citizen.heretheycome01" "来る!" "[english]npc_citizen.heretheycome01" "Here they come! " "npc_citizen.heretohelp01" "助けに来てくれたと思ったのに。" "[english]npc_citizen.heretohelp01" "We thought you were here to help. " "npc_citizen.heretohelp02" "助けに来てくれたと思ったのに!" "[english]npc_citizen.heretohelp02" "We thought you were here to help. " "npc_citizen.heydoc01" "ねぇ、博士。" "[english]npc_citizen.heydoc01" "Hey, Doc. " "npc_citizen.heydoc02" "ねぇ、博士。" "[english]npc_citizen.heydoc02" "Hey, Doc. " "npc_citizen.heythanksfm01" "わぁ。ありがとう、フリーマン。" "[english]npc_citizen.heythanksfm01" "Hey, thanks, Freeman." "npc_citizen.heythanksfm02" "わぁ。ありがとう、フリーマン。" "[english]npc_citizen.heythanksfm02" "Hey, thanks, Freeman." "npc_citizen.hi01" "ハーイ。" "[english]npc_citizen.hi01" "Hi. " "npc_citizen.hi02" "ハーイ。" "[english]npc_citizen.hi02" "Hi. " "npc_citizen.hitingut01" "ああ、お腹を撃たれた。" "[english]npc_citizen.hitingut01" "Hit in the gut!" "npc_citizen.hitingut02" "うっ、お腹を撃たれた。" "[english]npc_citizen.hitingut02" "Hit in the gut!" "npc_citizen.holddownspot01" "私はここに残って、安全を確保する。" "[english]npc_citizen.holddownspot01" "I'm gonna stay and hold down this spot. " "npc_citizen.holddownspot02" "私はここに残って、安全を確保する。" "[english]npc_citizen.holddownspot02" "I'm gonna stay and hold down this spot. " "npc_citizen.hoppers01" "ホッパーだ。" "[english]npc_citizen.hoppers01" "Hoppers!" "npc_citizen.hoppers02" "ホッパーだ。" "[english]npc_citizen.hoppers02" "Hoppers!" "npc_citizen.howdimissthat" "なんで気がつかなかったのか?" "[english]npc_citizen.howdimissthat" "How'd I miss that?" "npc_citizen.illstayhere01" "私はここに残る。" "[english]npc_citizen.illstayhere01" "I'll stay here. " "npc_citizen.imhurt01" "やられた。" "[english]npc_citizen.imhurt01" "I'm hurt! " "npc_citizen.imhurt02" "やられた。" "[english]npc_citizen.imhurt02" "I'm hurt!" "npc_citizen.imstickinghere01" "私はここにいる。" "[english]npc_citizen.imstickinghere01" "I'm sticking here." "npc_citizen.incoming01" "来るよ。" "[english]npc_citizen.incoming01" "Incoming!" "npc_citizen.incoming02" "来るよ。" "[english]npc_citizen.incoming02" "Incoming!" "npc_citizen.inthere01" "その中だ。" "[english]npc_citizen.inthere01" "In there!" "npc_citizen.inthere02" "その中だ。" "[english]npc_citizen.inthere02" "In there!" "npc_citizen.itsamanhack01" "マンハックよ。" "[english]npc_citizen.itsamanhack01" "It's a manhack!" "npc_citizen.itsamanhack02" "マンハックよ。" "[english]npc_citizen.itsamanhack02" "It's a manhack!" "npc_citizen.itsarhino01" " " "[english]npc_citizen.itsarhino01" " " "npc_citizen.itsarhino02" " " "[english]npc_citizen.itsarhino02" " " "npc_citizen.joe00" " " "[english]npc_citizen.joe00" " " "npc_citizen.leadon01" "先に行って、フリーマン。" "[english]npc_citizen.leadon01" "Lead on, Freeman! " "npc_citizen.leadon02" "先に行って、フリーマン!" "[english]npc_citizen.leadon02" "Lead on, Freeman! " "npc_citizen.leadtheway01" "あなたが先に行って。" "[english]npc_citizen.leadtheway01" "You lead the way. " "npc_citizen.leadtheway02" "先に行って。" "[english]npc_citizen.leadtheway02" "Lead the way." "npc_citizen.letsgo01" "行くわよ!" "[english]npc_citizen.letsgo01" "Let's go! " "npc_citizen.letsgo02" "行くわよ!" "[english]npc_citizen.letsgo02" "Let's go! " "npc_citizen.likethat" "フン、 まいった?" "[english]npc_citizen.likethat" "Ha ha! Like that? " "npc_citizen.likethemapples" "クズども、まいった?" "[english]npc_citizen.likethemapples" "Like them apples? " "npc_citizen.littlecorner01" "私は、ここの隅から動かない。" "[english]npc_citizen.littlecorner01" "I've got my little corner and I'm sticking to it " "npc_citizen.lookoutfm01" "気をつけて、フリーマン。" "[english]npc_citizen.lookoutfm01" "Look out, Freeman " "npc_citizen.lookoutfm02" "気をつけて、フリーマン。" "[english]npc_citizen.lookoutfm02" "Look out, Freeman " "npc_citizen.manhacks01" "マンハック!" "[english]npc_citizen.manhacks01" "Manhacks!" "npc_citizen.manhacks02" "マンハック!" "[english]npc_citizen.manhacks02" "Manhacks!" "npc_citizen.moan01" "*うめき声*" "[english]npc_citizen.moan01" "*moan*" "npc_citizen.moan02" "*うめき声*" "[english]npc_citizen.moan02" "*moan*" "npc_citizen.moan03" "*うめき声*" "[english]npc_citizen.moan03" "*moan*" "npc_citizen.moan04" "*うめき声*" "[english]npc_citizen.moan04" "*moan*" "npc_citizen.moan05" "*うめき声*" "[english]npc_citizen.moan05" "*moan*" "npc_citizen.myarm01" "ああ、腕が。" "[english]npc_citizen.myarm01" "My arm!" "npc_citizen.myarm02" "あー、腕が。" "[english]npc_citizen.myarm02" "My arm!" "npc_citizen.mygut01" "腹が!" "[english]npc_citizen.mygut01" "My gut!" "npc_citizen.mygut02" "うっ、うっ、お腹が。" "[english]npc_citizen.mygut02" "My gut!" "npc_citizen.myleg01" "ああ、足が。" "[english]npc_citizen.myleg01" "My leg!" "npc_citizen.myleg02" "あー、足が。" "[english]npc_citizen.myleg02" "My leg!" "npc_citizen.nice" "いいぞ。" "[english]npc_citizen.nice" "Nice!" "npc_citizen.no01" "だめ!" "[english]npc_citizen.no01" "No!" "npc_citizen.no02" "やめてー!" "[english]npc_citizen.no02" "No!" "npc_citizen.notthemanithought01" "あなたには失望した。" "[english]npc_citizen.notthemanithought01" "You're not the man I thought you were. " "npc_citizen.notthemanithought02" "あなたには失望した。" "[english]npc_citizen.notthemanithought02" "You're not the man I thought you were. " "npc_citizen.ohno" "そんな。" "[english]npc_citizen.ohno" "Oh no! " "npc_citizen.ok01" "オーケー。" "[english]npc_citizen.ok01" "Okay. " "npc_citizen.ok02" "オーケー。" "[english]npc_citizen.ok02" "Okay! " "npc_citizen.okdoc01" "ああ、オーケー、博士。" "[english]npc_citizen.okdoc01" "Okay, Doc." "npc_citizen.okdoc02" "オーケー、博士。" "[english]npc_citizen.okdoc02" "Okay, Doc." "npc_citizen.okimready01" "OK、準備完了。" "[english]npc_citizen.okimready01" "Okay, I'm ready. " "npc_citizen.okimready02" " OK、準備完了。" "[english]npc_citizen.okimready02" "Okay, I'm ready. " "npc_citizen.okimready03" " OK、準備完了。" "[english]npc_citizen.okimready03" "Okay, I'm ready." "npc_citizen.oneforme" "これは私の、これも、私の。" "[english]npc_citizen.oneforme" "One for me and one for me." "npc_citizen.onyourside" "フリーマン、私たちはあなたの味方!" "[english]npc_citizen.onyourside" "Freeman, we're on your side! " "npc_citizen.outofyourway01" "どくね。" "[english]npc_citizen.outofyourway01" "Let me get out of your way " "npc_citizen.outofyourway02" "どくね。" "[english]npc_citizen.outofyourway02" "Let me get out of your way " "npc_citizen.outthere01" "そこ。" "[english]npc_citizen.outthere01" "Out there!" "npc_citizen.outthere02" "そこ。" "[english]npc_citizen.outthere02" "Out there!" "npc_citizen.overhere01" "おい、こっちだ!" "[english]npc_citizen.overhere01" "Hey, over here!" "npc_citizen.overhere01a" "こっちだ。" "[english]npc_citizen.overhere01a" "Over here!" "npc_citizen.overhere02" "こっち。" "[english]npc_citizen.overhere02" "Over here!" "npc_citizen.overhere03" "こっちだ。" "[english]npc_citizen.overhere03" "Over here!" "npc_citizen.overthere01" "あっち。" "[english]npc_citizen.overthere01" "Over there!" "npc_citizen.overthere02" "あっち。" "[english]npc_citizen.overthere02" "Over there!" "npc_citizen.ow01" "あー!" "[english]npc_citizen.ow01" "Ow!" "npc_citizen.ow02" "あー!" "[english]npc_citizen.ow02" "Ow!" "npc_citizen.pain01" "*苦痛*" "[english]npc_citizen.pain01" "*pain!*" "npc_citizen.pain02" "*苦痛*" "[english]npc_citizen.pain02" "*pain!*" "npc_citizen.pain03" "*苦痛*" "[english]npc_citizen.pain03" "*pain!*" "npc_citizen.pain04" "*苦痛*" "[english]npc_citizen.pain04" "*pain!*" "npc_citizen.pain05" "*苦痛*" "[english]npc_citizen.pain05" "*pain!*" "npc_citizen.pain06" "*苦痛*" "[english]npc_citizen.pain06" "*pain!*" "npc_citizen.pain07" "*苦痛*" "[english]npc_citizen.pain07" "*pain!*" "npc_citizen.pain08" "*苦痛*" "[english]npc_citizen.pain08" "*pain!*" "npc_citizen.pain09" "*苦痛*" "[english]npc_citizen.pain09" "*pain!*" "npc_citizen.pardonme01" "失礼。" "[english]npc_citizen.pardonme01" "Pardon me." "npc_citizen.pardonme02" "失礼。" "[english]npc_citizen.pardonme02" "Pardon me." "npc_citizen.question01" "この戦いには終わりがない気がする。" "[english]npc_citizen.question01" "I don't think this war's ever gonna end. " "npc_citizen.question02" " " "[english]npc_citizen.question02" " " "npc_citizen.question03" "夢を持つのはやめた。" "[english]npc_citizen.question03" "I don't dream anymore. " "npc_citizen.question04" "すべてが終わったら... なんてばかなこと話してるのかな。" "[english]npc_citizen.question04" "When this is all over I'm…aw, who am I kidding? " "npc_citizen.question05" "わあ、夢と同じだ。" "[english]npc_citizen.question05" "Whoa...deja vu!" "npc_citizen.question06" " " "[english]npc_citizen.question06" " " "npc_citizen.question07" "感じるか? 自由だ。" "[english]npc_citizen.question07" "You smell that? It's freedom. " "npc_citizen.question08" "ブリーン博士を捕まえることができたら。" "[english]npc_citizen.question08" "If I ever get my hands on Dr. Breen..." "npc_citizen.question09" "何だって平らげられるくらい腹ペコだ。" "[english]npc_citizen.question09" "I could eat a horse, hooves and all. " "npc_citizen.question10" "この日がついにきたなんて、うそみたい。" "[english]npc_citizen.question10" "I can't believe this day has finally come. " "npc_citizen.question11" "これは計画には入ってなかったはずだけど。" "[english]npc_citizen.question11" "I'm pretty sure this isn't part of the plan. " "npc_citizen.question12" "状況は、よくなるどころか、悪くなってるみたいよ。" "[english]npc_citizen.question12" "Looks to me like things are getting worse, not better. " "npc_citizen.question13" "もう一度人生をやり直せたら。" "[english]npc_citizen.question13" "If I could live my life over again " "npc_citizen.question14" "それが何を思い起こさせるかなんて、言わないよ。" "[english]npc_citizen.question14" "I'm not even gonna tell you what that reminds me of. " "npc_citizen.question15" "私はストーカーにはなれない。" "[english]npc_citizen.question15" "They're never gonna make a stalker out of me. " "npc_citizen.question16" "ついに、変化の兆しが見えてきた!" "[english]npc_citizen.question16" "Finally, change is in the air! " "npc_citizen.question17" "感じる? 私は感じる!" "[english]npc_citizen.question17" "Do you feel it? I feel it! " "npc_citizen.question18" "もう、何も感じない。" "[english]npc_citizen.question18" "I don't feel anything anymore. " "npc_citizen.question19" "最後にシャワーを浴びたのがいつかも思い出せない。" "[english]npc_citizen.question19" "I can't remember the last time I had a shower. " "npc_citizen.question20" "いつか、すべてが悪い思い出になるときが来る。" "[english]npc_citizen.question20" "Some day this will all be a bad memory. " "npc_citizen.question21" "賭け事はやらないけど、勝ち目はあまりないね。" "[english]npc_citizen.question21" "I'm not a betting man, but the odds are not good. " "npc_citizen.question22" "私の考えを誰も気にとめてくれないんだ?" "[english]npc_citizen.question22" "Doesn't anyone care what I think? " "npc_citizen.question23" "この曲が頭から離れない。ヒュー ヒュー ヒュー、ヒュー ヒュー ヒュー 。" "[english]npc_citizen.question23" "I can't get this tune out of my head. [whistles]" "npc_citizen.question24" "これが何の肉かは、知りたくない。" "[english]npc_citizen.question24" "I do not want to know what kind of meat this is. " "npc_citizen.question25" "今日は、ついてない日だと思ってた。" "[english]npc_citizen.question25" "I just knew it was gonna be one of those days. " "npc_citizen.question26" "こんなのでたらめだ!" "[english]npc_citizen.question26" "This is bullshit!" "npc_citizen.question27" "何か悪いものを食べたみたい。" "[english]npc_citizen.question27" "I think I ate something bad." "npc_citizen.question28" "ああ、お腹がすいた。" "[english]npc_citizen.question28" "God I'm hungry." "npc_citizen.question29" "すべてが終わったら、男をつかまえる。" "[english]npc_citizen.question29" "When this is all over, I'm gonna mate. " "npc_citizen.question30" "周りで子供が見ていなくてよかった。" "[english]npc_citizen.question30" "I'm glad there's no kids around to see this " "npc_citizen.question31" "最近したことって、何も思い出せない。" "[english]npc_citizen.question31" "I can't remember the last time I had, well, anything. " "npc_citizen.readywhenyouare01" "こっちはいつでもいいよ。" "[english]npc_citizen.readywhenyouare01" "Ready when you are. " "npc_citizen.readywhenyouare02" "こっちはいつでもいいよ!" "[english]npc_citizen.readywhenyouare02" "Ready when you are! " "npc_citizen.reloadfm01" "リロードして、フリーマン博士。" "[english]npc_citizen.reloadfm01" "Reload, Dr. Freeman!" "npc_citizen.reloadfm02" "リロードして、フリーマン博士。" "[english]npc_citizen.reloadfm02" "Reload, Dr. Freeman!" "npc_citizen.rollermines01" "ローラーマインだ!" "[english]npc_citizen.rollermines01" "Rollermines!" "npc_citizen.rollermines02" "ローラーマインだ!" "[english]npc_citizen.rollermines02" "Rollermines!" "npc_citizen.runforyourlife01" "必死で逃げて!" "[english]npc_citizen.runforyourlife01" "Run for your life! " "npc_citizen.runforyourlife02" "必死で逃げて!" "[english]npc_citizen.runforyourlife02" "Run for your life! " "npc_citizen.runforyourlife03" "必死で逃げろ!" "[english]npc_citizen.runforyourlife03" "Run for your life! " "npc_citizen.scan_check_far01" "敵なし。" "[english]npc_citizen.scan_check_far01" "Clear. " "npc_citizen.scan_check_far02" "安全だ。" "[english]npc_citizen.scan_check_far02" "All clear. " "npc_citizen.scan_check_far03" "大丈夫そうだ。" "[english]npc_citizen.scan_check_far03" "Looks okay. " "npc_citizen.scan_check_near01" "敵なし。" "[english]npc_citizen.scan_check_near01" "Clear!" "npc_citizen.scan_check_near02" "安全だ。" "[english]npc_citizen.scan_check_near02" "All clear. " "npc_citizen.scan_check_near03" "大丈夫そうだ。" "[english]npc_citizen.scan_check_near03" "Looks okay. " "npc_citizen.scanners01" "スキャナーだ。" "[english]npc_citizen.scanners01" "Scanners! " "npc_citizen.scanners02" "スキャナーだ。" "[english]npc_citizen.scanners02" "Scanners! " "npc_citizen.shoulder01" " " "[english]npc_citizen.shoulder01" " " "npc_citizen.shoulder02" " " "[english]npc_citizen.shoulder02" " " "npc_citizen.snakebitme" "蛇にかまれてるところだった。" "[english]npc_citizen.snakebitme" "If it were a snake, it woulda bit me." "npc_citizen.sorry01" "ごめんなさい。" "[english]npc_citizen.sorry01" "Sorry." "npc_citizen.sorry02" "ごめんなさい。" "[english]npc_citizen.sorry02" "Sorry. " "npc_citizen.sorry03" "ごめんなさい。" "[english]npc_citizen.sorry03" "Sorry. " "npc_citizen.sorrydoc01" "ごめん、博士。" "[english]npc_citizen.sorrydoc01" "Sorry, Doc. " "npc_citizen.sorrydoc02" "ごめん。" "[english]npc_citizen.sorrydoc02" "Sorry, Doc. " "npc_citizen.sorrydoc04" "ごめん、博士。" "[english]npc_citizen.sorrydoc04" "Sorry, Doc. " "npc_citizen.sorryfm01" "ごめん、フリーマン。" "[english]npc_citizen.sorryfm01" "Sorry, Freeman. " "npc_citizen.sorryfm02" "ごめん、フリーマン。" "[english]npc_citizen.sorryfm02" "Sorry, Freeman. " "npc_citizen.squad_affirm01" "わかった、博士。" "[english]npc_citizen.squad_affirm01" "You got it, Doc. " "npc_citizen.squad_affirm02" "おおせのとおりに、博士。" "[english]npc_citizen.squad_affirm02" "Anything you say, Doc. " "npc_citizen.squad_affirm03" "あなたの命令に従う。" "[english]npc_citizen.squad_affirm03" "Whatever you say. " "npc_citizen.squad_affirm04" "オーケー、行くよ。" "[english]npc_citizen.squad_affirm04" "Okay I'm going. " "npc_citizen.squad_affirm05" "さあ、始めよう。" "[english]npc_citizen.squad_affirm05" "Here goes. " "npc_citizen.squad_affirm06" "ダメもとでやろう。" "[english]npc_citizen.squad_affirm06" "Here goes nothing. " "npc_citizen.squad_affirm07" "名案だ、博士。" "[english]npc_citizen.squad_affirm07" "Good call, Doc. " "npc_citizen.squad_affirm08" "いい考え、フリーマン博士。" "[english]npc_citizen.squad_affirm08" "Good idea, Doctor Freeman. " "npc_citizen.squad_affirm09" "もちろん、ゴードン。" "[english]npc_citizen.squad_affirm09" "Sure thing, Gordon. " "npc_citizen.squad_approach01" "フリーマンのところへ戻るんだ。" "[english]npc_citizen.squad_approach01" "Head back to Freeman. " "npc_citizen.squad_approach02" "行くよ。" "[english]npc_citizen.squad_approach02" "Here we come. " "npc_citizen.squad_approach03" "今、行く。" "[english]npc_citizen.squad_approach03" "On our way. " "npc_citizen.squad_approach04" "行く。" "[english]npc_citizen.squad_approach04" "Coming. " "npc_citizen.squad_away01" "みんな、こっち。" "[english]npc_citizen.squad_away01" "This way, gang." "npc_citizen.squad_away02" "こっち。" "[english]npc_citizen.squad_away02" "Over here. " "npc_citizen.squad_away03" "ついて来て。" "[english]npc_citizen.squad_away03" "Follow me. " "npc_citizen.squad_follow01" "フリーマンについて行って。" "[english]npc_citizen.squad_follow01" "Follow Freeman! " "npc_citizen.squad_follow02" "みんな、来るんだ。" "[english]npc_citizen.squad_follow02" "Come on, everybody! " "npc_citizen.squad_follow03" "さあ、行くよ。" "[english]npc_citizen.squad_follow03" "Let's get moving!" "npc_citizen.squad_follow04" "みんな、フリーマンについて行って。" "[english]npc_citizen.squad_follow04" "Hey, everybody, follow Freeman!" "npc_citizen.squad_greet01" "ゴードン・フリーマン、ここにいたんだね!" "[english]npc_citizen.squad_greet01" "Gordon Freeman, you're here! " "npc_citizen.squad_greet02" "フリーマン博士? あなたと一緒に行くよ。" "[english]npc_citizen.squad_greet02" "Doctor Freeman? We're coming with you. " "npc_citizen.squad_greet03" "あなたと一緒に行く、博士。" "[english]npc_citizen.squad_greet03" "We're coming with you, Doc. " "npc_citizen.squad_greet04" "フリーマン博士、あなたが入ってくれたから、やっと前進できるわ。" "[english]npc_citizen.squad_greet04" "With you here, Dr. Freeman, we can finally make some headway." "npc_citizen.squad_greet05" "ゴードン・フリーマンがここに... 信じられない。" "[english]npc_citizen.squad_greet05" "Gordon Freeman's here. I don't believe it. " "npc_citizen.squad_greet06" "ゴードン・フリーマン。よかった、これでどうにかなるね。" "[english]npc_citizen.squad_greet06" "Gordon Freeman? Well now we're getting somewhere. " "npc_citizen.squad_reinforce_group01" "フリーマン博士、待って。私たちも一緒に行く。" "[english]npc_citizen.squad_reinforce_group01" "Doctor Freeman, wait. We'll come with you. " "npc_citizen.squad_reinforce_group02" "見て、フリーマンだ。ついて行こう。" "[english]npc_citizen.squad_reinforce_group02" "Hey, it's Freeman! Let's follow him! " "npc_citizen.squad_reinforce_group03" "あなたと合流できるのを期待してた、フリーマン博士。" "[english]npc_citizen.squad_reinforce_group03" "We were looking to join you, Doctor Freeman." "npc_citizen.squad_reinforce_group04" "待って。" "[english]npc_citizen.squad_reinforce_group04" "Wait for us!" "npc_citizen.squad_reinforce_single01" "待って、フリーマン博士。私も一緒に行く。" "[english]npc_citizen.squad_reinforce_single01" "Wait for me, Dr. Freeman. I'll come with you. " "npc_citizen.squad_reinforce_single02" "フリーマン博士、私も一緒に行くわ。" "[english]npc_citizen.squad_reinforce_single02" "Dr. Freeman, I'm coming with you. " "npc_citizen.squad_reinforce_single03" "ああ、フリーマンだ! 私をおいて行かないで。" "[english]npc_citizen.squad_reinforce_single03" "Hey. it's Freeman! You're not leaving without me. " "npc_citizen.squad_reinforce_single04" "待って。" "[english]npc_citizen.squad_reinforce_single04" "Wait for me. " "npc_citizen.squad_train01" "できることは何でもするよ、博士。" "[english]npc_citizen.squad_train01" "We'll help however we can, Doc. " "npc_citizen.squad_train02" "どこへ行けばいいか、指示して、フリーマン博士。" "[english]npc_citizen.squad_train02" "Let us know where you want us, Dr. Freeman." "npc_citizen.squad_train03" "オーケー、博士。あなたがボスよ。" "[english]npc_citizen.squad_train03" "Okay, Doc, you're in charge. " "npc_citizen.squad_train04" "私たちがついてるよ、フリーマン博士。 何かできることがあったら、言ってね。" "[english]npc_citizen.squad_train04" "We're with you, Dr. Freeman. Let us know if we can do anything extra to help." "npc_citizen.startle01" " " "[english]npc_citizen.startle01" " " "npc_citizen.startle02" " " "[english]npc_citizen.startle02" " " "npc_citizen.stopitfm" "やめて、フリーマン!" "[english]npc_citizen.stopitfm" "Stop it, Freeman! " "npc_citizen.strider" "ストライダー。" "[english]npc_citizen.strider" "Strider!" "npc_citizen.strider_run" "逃げてーっ!" "[english]npc_citizen.strider_run" "Run!" "npc_citizen.surething01" "そうだね。" "[english]npc_citizen.surething01" "Sure thing." "npc_citizen.surething02" "そうだね。" "[english]npc_citizen.surething02" "Sure thing." "npc_citizen.takecover01" "隠れて。" "[english]npc_citizen.takecover01" "Take cover!" "npc_citizen.takecover02" "隠れて。" "[english]npc_citizen.takecover02" "Take cover!" "npc_citizen.thanksdoc01" "ありがとう、博士。" "[english]npc_citizen.thanksdoc01" "Thanks, Doc." "npc_citizen.thanksdoc02" "ありがとう、博士。" "[english]npc_citizen.thanksdoc02" "Thanks, Doc." "npc_citizen.thehacks01" "ハックよ。" "[english]npc_citizen.thehacks01" "The Hacks!" "npc_citizen.thehacks02" "ハックよ。" "[english]npc_citizen.thehacks02" "The Hacks!" "npc_citizen.thislldonicely" "上できだ。" "[english]npc_citizen.thislldonicely" "This'll do nicely." "npc_citizen.turret" "タレット。" "[english]npc_citizen.turret" "Turret!" "npc_citizen.turrets" "タレット。" "[english]npc_citizen.turrets" "Turrets!" "npc_citizen.uhoh" "わぁ。" "[english]npc_citizen.uhoh" "Uh-oh." "npc_citizen.upthere01" "上よ。" "[english]npc_citizen.upthere01" "Up there!" "npc_citizen.upthere02" "上よ。" "[english]npc_citizen.upthere02" "Up there! " "npc_citizen.vanswer01" "たわごとはもうたくさん。" "[english]npc_citizen.vanswer01" "Enough of your mumbo jumbo. " "npc_citizen.vanswer02" "ボーティの奴。" "[english]npc_citizen.vanswer02" "Damn vorts. " "npc_citizen.vanswer03" "どう理解したらいいかわからない。" "[english]npc_citizen.vanswer03" "I'm not sure how to take that. " "npc_citizen.vanswer04" "個人的にとるべきかな?" "[english]npc_citizen.vanswer04" "Should I take that personally?" "npc_citizen.vanswer05" "人間の言葉で話して。" "[english]npc_citizen.vanswer05" "Speak English." "npc_citizen.vanswer06" "私がそう言ったの。" "[english]npc_citizen.vanswer06" "You got that from me." "npc_citizen.vanswer07" "だから、あなたのこと我慢してるんだ。" "[english]npc_citizen.vanswer07" "That's why we put up with you." "npc_citizen.vanswer08" "私だってそんなにうまくは表現できなかったさ。" "[english]npc_citizen.vanswer08" "Couldn't have put it better myself. " "npc_citizen.vanswer09" "ほとんど意味がわかった。" "[english]npc_citizen.vanswer09" "That almost made sense." "npc_citizen.vanswer10" "私、どうかなったみたい、その意味がわかったもの。" "[english]npc_citizen.vanswer10" "Something must be wrong with me, I almost understood that." "npc_citizen.vanswer11" "あなたに慣れてきたみたい、ボーティ。" "[english]npc_citizen.vanswer11" "I guess I'm getting used to you vorts." "npc_citizen.vanswer12" "ボーティ哲学は勘弁して。" "[english]npc_citizen.vanswer12" "None of your vort philosophy." "npc_citizen.vanswer13" "やめて、殺す気?" "[english]npc_citizen.vanswer13" "Stop, you're killing me!" "npc_citizen.vanswer14" "なんでこんな目にあわなきゃいけないんだ。" "[english]npc_citizen.vanswer14" "What did I do to deserve this?" "npc_citizen.vquestion01" "そんなふうに見るのはやめて。" "[english]npc_citizen.vquestion01" "Stop looking at me like that." "npc_citizen.vquestion02" "どうしても慣れることができない。" "[english]npc_citizen.vquestion02" "Some things I just never get used to." "npc_citizen.vquestion03" "どうやったらそんなに長く生きていられるのか、わからない。" "[english]npc_citizen.vquestion03" "I don't know how you things have survived as long as you have. " "npc_citizen.vquestion04" "なんで、あなたなんかといるはめになっちゃったのかな。" "[english]npc_citizen.vquestion04" "Sometimes I wonder how I ended up with you. " "npc_citizen.vquestion05" "あなた、結構いけるわよ、ボーティ。" "[english]npc_citizen.vquestion05" "You're all right vorty. " "npc_citizen.vquestion06" "あなたも悪くないわ。" "[english]npc_citizen.vquestion06" "You vorts aren't half bad." "npc_citizen.vquestion07" "ボーティガンツと友だちになるなんて言われたら信じなかったけど。" "[english]npc_citizen.vquestion07" "If anyone would have told me I'd be pals with a vortigaunt..." "npc_citizen.waitingsomebody" "誰か待ってるの?" "[english]npc_citizen.waitingsomebody" "You waiting for somebody?" "npc_citizen.watchforrhino01" " " "[english]npc_citizen.watchforrhino01" " " "npc_citizen.watchforrhino02" " " "[english]npc_citizen.watchforrhino02" " " "npc_citizen.watchout" "気をつけて!" "[english]npc_citizen.watchout" "Watch out! " "npc_citizen.watchwhat" "何してるの!" "[english]npc_citizen.watchwhat" "Watch what you're doing. " "npc_citizen.wetrustedyou01" "信頼してたのに。" "[english]npc_citizen.wetrustedyou01" "We trusted you. " "npc_citizen.wetrustedyou02" "信頼してたのに!" "[english]npc_citizen.wetrustedyou02" "We trusted you! " "npc_citizen.whatwaitfor" "何を待ってるんだ?" "[english]npc_citizen.whatwaitfor" "What are we waiting for?" "npc_citizen.whistle_loop" " " "[english]npc_citizen.whistle_loop" " " "npc_citizen.whohellryou01" "あんた、いったい誰だ?" "[english]npc_citizen.whohellryou01" "Who the hell are you?" "npc_citizen.whoops01" "おっと。" "[english]npc_citizen.whoops01" "Whoops." "npc_citizen.wowniceshot01" "わぁ、ナイスショット。" "[english]npc_citizen.wowniceshot01" "Wow, nice shot!" "npc_citizen.wowniceshot02" "わぁ、ナイスショット。" "[english]npc_citizen.wowniceshot02" "Wow, nice shot!" "npc_citizen.yeah02" "やった。" "[english]npc_citizen.yeah02" "Yeah!" "npc_citizen.youdbetterreload01" "リロードしたほうがいいわ。" "[english]npc_citizen.youdbetterreload01" "You'd better reload!" "npc_citizen.yougotit02" "了解。" "[english]npc_citizen.yougotit02" "You got it " "npc_citizen.zombies01" "ゾンビだ。" "[english]npc_citizen.zombies01" "Zombies!" "npc_citizen.zombies02" "ゾンビだ。" "[english]npc_citizen.zombies02" "Zombies!" "npc_citizen.help03" "助けて。" "[english]npc_citizen.help03" "Help!" "npc_citizen.help04" "助けて。" "[english]npc_citizen.help04" "Help!" "npc_citizen.help05" "助けて。 こっち。 助けて。" "[english]npc_citizen.help05" "Help!" "npc_citizen.helpme02" "助けてくれ!" "[english]npc_citizen.helpme02" "Help me! " "npc_citizen.heretheycome02" "来るよ!" "[english]npc_citizen.heretheycome02" "Here they come! " "npc_citizen.heretheycome03" "来るぞ。" "[english]npc_citizen.heretheycome03" "Here they come. " "npc_citizen.nice01" "よかった。" "[english]npc_citizen.nice01" "Nice!" "npc_citizen.nice02" "よかった。" "[english]npc_citizen.nice02" "Nice!" "npc_citizen.overwatch01" "監視員だ!" "[english]npc_citizen.overwatch01" "Overwatch! " "npc_citizen.overwatch02" "監視員だ!" "[english]npc_citizen.overwatch02" "Overwatch! " "npc_citizen.thislldonicely01" "上できだ。" "[english]npc_citizen.thislldonicely01" "This'll do nicely. " "NPC_MetroPolice.Cupcop.Chuckle" "*くすくす笑い*" "[english]NPC_MetroPolice.Cupcop.Chuckle" "*chuckle*" "NPC_MetroPolice.Cupcop.Failure" "容疑者、我々の裁きを受ける準備はいいか。" "[english]NPC_MetroPolice.Cupcop.Failure" "Suspect, prepare to receive civil judgment. " "NPC_MetroPolice.Cupcop.Failure.Leave" "ここに忠誠テストにパスしない奴がいる。10-103M の疑いあり。" "[english]NPC_MetroPolice.Cupcop.Failure.Leave" "I have a failure to comply with loyalty check, possible 10-103M. " "NPC_MetroPolice.Cupcop.GoAway" "よし。おまえは行っていい。" "[english]NPC_MetroPolice.Cupcop.GoAway" "All right. You can go. " "NPC_MetroPolice.Cupcop.GoAway.Failure" "さあ、出ていけ。" "[english]NPC_MetroPolice.Cupcop.GoAway.Failure" "Now get out of here. " "NPC_MetroPolice.Cupcop.Intro" "了解、通常の忠誠テスト 243 を実施する。10-22 連絡基地、どうぞ。" "[english]NPC_MetroPolice.Cupcop.Intro" "Uh, roger that, we'll run standard loyalty check procedure 243, my 10-22 intake station, over. " "NPC_MetroPolice.Cupcop.PickUpTheCan" "その缶を拾え。" "[english]NPC_MetroPolice.Cupcop.PickUpTheCan" "Pick up that can. " "NPC_MetroPolice.Cupcop.PickUpTheCan.Nag" "その缶を拾えと言ったのだ。" "[english]NPC_MetroPolice.Cupcop.PickUpTheCan.Nag" "Pick up the can. " "NPC_MetroPolice.Cupcop.PutItInTheTrash" "ごみ箱に入れろといったのだ。" "[english]NPC_MetroPolice.Cupcop.PutItInTheTrash" "Now, put it in the trash can. " "NPC_MetroPolice.Cupcop.Success" "報告する。一般軍務 T94-322 への志願者 1 名。" "[english]NPC_MetroPolice.Cupcop.Success" "Reporting citizen summoned to voluntary conscription for general service public detail T94-322. " "NPC_MetroPolice.Customs.GoLeft" "動け。" "[english]NPC_MetroPolice.Customs.GoLeft" "Move along." "NPC_MetroPolice.Customs.GoRight" "早くしろ。" "[english]NPC_MetroPolice.Customs.GoRight" "Move it." "NPC_MetroPolice.Freeze" "動くな。" "[english]NPC_MetroPolice.Freeze" "Don't move." "NPC_MetroPolice.Luggagescript.Warn" "最初の警告だ、立ち去れ。" "[english]NPC_MetroPolice.Luggagescript.Warn" "First warning: Move away. " "npc_vortigaunt.acceptcharge" "エネルギー補給を受けるのだ。" "[english]npc_vortigaunt.acceptcharge" "Accept a charge. " "npc_vortigaunt.acceptenergy" "エネルギーを補給するのだ。" "[english]npc_vortigaunt.acceptenergy" "Accept energy. " "npc_vortigaunt.accompany" "喜んでお供する。" "[english]npc_vortigaunt.accompany" "Gladly we accompany. " "npc_vortigaunt.affirmed" "心得た。" "[english]npc_vortigaunt.affirmed" "Affirmed. " "npc_vortigaunt.alldear" "我々は愛しい者をすべて失った。" "[english]npc_vortigaunt.alldear" "We have lost all dear to us. " "npc_vortigaunt.allfornow" "今はそれだけだ。" "[english]npc_vortigaunt.allfornow" "That is all for now. " "npc_vortigaunt.allinoneinall" "オール・イン・ワン、ワン・イン・オール。" "[english]npc_vortigaunt.allinoneinall" "All in one and one in all. " "npc_vortigaunt.allowme" "任せろ。" "[english]npc_vortigaunt.allowme" "Allow me. " "npc_vortigaunt.allowrecharge" "我々がおまえの細胞を回復させよう。" "[english]npc_vortigaunt.allowrecharge" "Allow us to recharge your cells. " "npc_vortigaunt.allwecanspare" "我々が与えられるのはこれだけだ。" "[english]npc_vortigaunt.allwecanspare" "That is all we can spare. " "npc_vortigaunt.allwehave" "ありったけ、おまえにやろう。" "[english]npc_vortigaunt.allwehave" "All we have is yours. " "npc_vortigaunt.assent" "了解。" "[english]npc_vortigaunt.assent" "Assent. " "npc_vortigaunt.asyouwish" "望みどおりに。" "[english]npc_vortigaunt.asyouwish" "As you wish. " "npc_vortigaunt.beofservice" "我々はお役に立てるか?" "[english]npc_vortigaunt.beofservice" "Can we be of service? " "npc_vortigaunt.bodyyours" "おまえの命令に従おう。" "[english]npc_vortigaunt.bodyyours" "This body is yours to command. " "npc_vortigaunt.calm" "静まるのだ。" "[english]npc_vortigaunt.calm" "Calm yourself. " "npc_vortigaunt.canconvince" "考えを変えることはできないか?" "[english]npc_vortigaunt.canconvince" "Can we not convince you otherwise? " "npc_vortigaunt.cannotfire" "発砲するとフリーマンを傷つけてしまう。" "[english]npc_vortigaunt.cannotfire" "We cannot fire without harm to the Freeman. " "npc_vortigaunt.caution" "用心しろ!" "[english]npc_vortigaunt.caution" "Caution! " "npc_vortigaunt.cautionfm" "用心しろ、フリーマン!" "[english]npc_vortigaunt.cautionfm" "Caution, Freeman! " "npc_vortigaunt.certainly" "もちろんだ。" "[english]npc_vortigaunt.certainly" "Certainly. " "npc_vortigaunt.claimvort" " " "[english]npc_vortigaunt.claimvort" " " "npc_vortigaunt.corporeal" "形を持ったおまえに会えるとは夢にも思わなかった。" "[english]npc_vortigaunt.corporeal" "We never dreamed to meet you in corporeal form. " "npc_vortigaunt.dedicate" "我々はおまえの目的に全力を傾ける。" "[english]npc_vortigaunt.dedicate" "We dedicate ourselves to your purpose. " "npc_vortigaunt.done" "終了。" "[english]npc_vortigaunt.done" "Done. " "npc_vortigaunt.dreamed" "この瞬間を夢見てきた。" "[english]npc_vortigaunt.dreamed" "We have dreamed of this moment. " "npc_vortigaunt.empowerus" "我々に力を!" "[english]npc_vortigaunt.empowerus" "Empower us! " "npc_vortigaunt.energyempower" "そのエネルギーが我々に力を与える。" "[english]npc_vortigaunt.energyempower" "Its energy empowers us. " "npc_vortigaunt.fearfailed" "おまえを失望させてしまったようだ。" "[english]npc_vortigaunt.fearfailed" "We fear we have failed you. " "npc_vortigaunt.fmbeware" "フリーマン、気をつけるのだ!" "[english]npc_vortigaunt.fmbeware" "Freeman, beware! " "npc_vortigaunt.fmcanuse" "これをを使ってよいぞ。" "[english]npc_vortigaunt.fmcanuse" "The Freeman can make use of this. " "npc_vortigaunt.fmdoesushonor" "フリーマンは我々の誇りである。" "[english]npc_vortigaunt.fmdoesushonor" "The Freeman does us honor. " "npc_vortigaunt.fmhonorsus" "フリーマンは我々の誇りだ。" "[english]npc_vortigaunt.fmhonorsus" "The Freeman honors us. " "npc_vortigaunt.fminway" "フリーマンが、じゃまだ。" "[english]npc_vortigaunt.fminway" "The Freeman is in our way. " "npc_vortigaunt.fmknowsbest" "フリーマンに、間違いはない。" "[english]npc_vortigaunt.fmknowsbest" "The Freeman knows best. " "npc_vortigaunt.fmmustbeware" "気をつけるのだ!" "[english]npc_vortigaunt.fmmustbeware" "The Freeman must beware! " "npc_vortigaunt.fmmustfollow" "ついて来るのだ。" "[english]npc_vortigaunt.fmmustfollow" "The Freeman must follow. " "npc_vortigaunt.fmmustmove" "動くのだ。" "[english]npc_vortigaunt.fmmustmove" "The Freeman must move. " "npc_vortigaunt.fmstandstill" "動いてはならぬ。" "[english]npc_vortigaunt.fmstandstill" "The Freeman must stand still. " "npc_vortigaunt.followfm" "フリーマン、ついて来い。" "[english]npc_vortigaunt.followfm" "Follow, Freeman." "npc_vortigaunt.forfreedom" "自由のために!" "[english]npc_vortigaunt.forfreedom" "For Freedom! " "npc_vortigaunt.forthefm" "フリーマンのために!" "[english]npc_vortigaunt.forthefm" "For the Freeman! " "npc_vortigaunt.forward" "進め!" "[english]npc_vortigaunt.forward" "Forward! " "npc_vortigaunt.freeman" "フリーマン。" "[english]npc_vortigaunt.freeman" "Freeman. " "npc_vortigaunt.giveover" "おまえのエッセンスを渡すのだ。" "[english]npc_vortigaunt.giveover" "Give over your essence. " "npc_vortigaunt.gladly" "喜んで。" "[english]npc_vortigaunt.gladly" "Gladly. " "npc_vortigaunt.gloriousend" "我々の光栄ある終結に。" "[english]npc_vortigaunt.gloriousend" "To our glorious end. " "npc_vortigaunt.greetingsfm" "ごきげんよう、フリーマン。" "[english]npc_vortigaunt.greetingsfm" "Greetings to the Freeman. " "npc_vortigaunt.halt" "止まるのだ。" "[english]npc_vortigaunt.halt" "Halt. " "npc_vortigaunt.here" "ここに。" "[english]npc_vortigaunt.here" "Here. " "npc_vortigaunt.herewestay" "我々はここにとどまる。" "[english]npc_vortigaunt.herewestay" "Here we stay. " "npc_vortigaunt.hold" "じっとして。" "[english]npc_vortigaunt.hold" "Hold. " "npc_vortigaunt.holdorcantcharge" "じっとしていないと、エネルギーを補給できない。" "[english]npc_vortigaunt.holdorcantcharge" "Hold still or we cannot charge you. " "npc_vortigaunt.holdstill" "動くな。" "[english]npc_vortigaunt.holdstill" "Hold still. " "npc_vortigaunt.honorfollow" "光栄だ、お供するぞ。" "[english]npc_vortigaunt.honorfollow" "To our honor we follow you. " "npc_vortigaunt.honorours" "光栄だ。" "[english]npc_vortigaunt.honorours" "The honor is ours. " "npc_vortigaunt.hopeless" "我々の理想は達成できそうにない。" "[english]npc_vortigaunt.hopeless" "Our cause seems hopeless. " "npc_vortigaunt.ifyoumove" "動くと、おまえを助けることができない。" "[english]npc_vortigaunt.ifyoumove" "If you move we cannot help you. " "npc_vortigaunt.isitthefm" "フリーマンか?" "[english]npc_vortigaunt.isitthefm" "Is it the Freeman? " "npc_vortigaunt.itishonor" "光栄だ。" "[english]npc_vortigaunt.itishonor" "It is an honor. " "npc_vortigaunt.itisthefm" "フリーマンだ。" "[english]npc_vortigaunt.itisthefm" "It is the Freeman. " "npc_vortigaunt.keepfmsafe" "これでフリーマンは安全だ。" "[english]npc_vortigaunt.keepfmsafe" "That should keep the Freeman safe. " "npc_vortigaunt.leadon" "先に行け。" "[english]npc_vortigaunt.leadon" "Lead on. " "npc_vortigaunt.leadus" "案内するのだ。" "[english]npc_vortigaunt.leadus" "Lead us. " "npc_vortigaunt.livetoserve" "他に仕えるのが我々の稼業。" "[english]npc_vortigaunt.livetoserve" "We live to serve. " "npc_vortigaunt.morethanmeets" "フリーマンは、見かけ以上のものを持っている。" "[english]npc_vortigaunt.morethanmeets" "There is more to the Freeman than meets the eye. " "npc_vortigaunt.movingtarget" "動いている者は回復できない。" "[english]npc_vortigaunt.movingtarget" "We cannot heal a moving target. " "npc_vortigaunt.mutual" "我々には共通の目的がある。" "[english]npc_vortigaunt.mutual" "Our purpose is mutual. " "npc_vortigaunt.mystery" "我々は、同じ謎を目指している。" "[english]npc_vortigaunt.mystery" "We serve the same mystery. " "npc_vortigaunt.neuroprints" "それでは、その精神構造は本物だな。" "[english]npc_vortigaunt.neuroprints" "So the neuroprints are true. " "npc_vortigaunt.nodenexus" "回復... このエネルギーを使うのだ!" "[english]npc_vortigaunt.nodenexus" "Node and nexus, feed upon this life! " "npc_vortigaunt.onward" "前進!" "[english]npc_vortigaunt.onward" "Onward! " "npc_vortigaunt.opaque" "おまえの思考は読みにくい。" "[english]npc_vortigaunt.opaque" "Your mind is opaque. " "npc_vortigaunt.optical" "フリーマンの視覚は読み取ることができない。" "[english]npc_vortigaunt.optical" "We cannot read the Freeman's optical buds. " "npc_vortigaunt.ourhonor" "我々の名誉にかけて。" "[english]npc_vortigaunt.ourhonor" "By our honor. " "npc_vortigaunt.ourplacehere" "我々の持ち場はここだ。" "[english]npc_vortigaunt.ourplacehere" "Our place is here. " "npc_vortigaunt.passon" "進むのだ!" "[english]npc_vortigaunt.passon" "Pass on! " "npc_vortigaunt.persevere" "絶えがたい苦痛だ... たが我々は耐え抜くぞ。" "[english]npc_vortigaunt.persevere" "This is more than anyone can bear, but we will persevere. " "npc_vortigaunt.pleasure" "喜んで。" "[english]npc_vortigaunt.pleasure" "With pleasure. " "npc_vortigaunt.poet" "有名な詩人は歌った、グラン ガラ ギラ マと。" "[english]npc_vortigaunt.poet" "Our finest poet describes it thus: Gallum galla gilla ma. " "npc_vortigaunt.prepare" "エネルギーを受け取る準備を。" "[english]npc_vortigaunt.prepare" "Prepare to receive energy. " "npc_vortigaunt.prevail" "我々は勝利する。" "[english]npc_vortigaunt.prevail" "We shall prevail. " "npc_vortigaunt.propitious" "絶好の同盟だ。" "[english]npc_vortigaunt.propitious" "Propitious alliance. " "npc_vortigaunt.putaside" "ブラック・メサのことは考えまい... 今は。" "[english]npc_vortigaunt.putaside" "We will put aside Black Mesa... for now. " "npc_vortigaunt.reasondelay" "遅らせる理由があるか?" "[english]npc_vortigaunt.reasondelay" "Is there reason for delay?" "npc_vortigaunt.regrettable" "残念だ。" "[english]npc_vortigaunt.regrettable" "This is regrettable. " "npc_vortigaunt.rememberus" "ブラック・メサで会ったから、我々を覚えているだろう。" "[english]npc_vortigaunt.rememberus" "You must remember us from Black Mesa." "npc_vortigaunt.returntoall" "オール・イン・ワンに戻るのだ。" "[english]npc_vortigaunt.returntoall" "Return to the all in one. " "npc_vortigaunt.returnvoid" "虚空に戻るのだ。" "[english]npc_vortigaunt.returnvoid" "Return to the void. " "npc_vortigaunt.salute" "おまえが本当にフリーマンなら、敬礼しよう。" "[english]npc_vortigaunt.salute" "If you are truly the Freeman, we salute you. " "npc_vortigaunt.satisfaction" "任務達成。" "[english]npc_vortigaunt.satisfaction" "Satisfaction. " "npc_vortigaunt.seebeforeoureye" "この目で見ているのは、フリーマンか?" "[english]npc_vortigaunt.seebeforeoureye" "Is this the Freeman we see before our eyes? " "npc_vortigaunt.seenworse" "これまでには、もっとひどい現実も乗り越えてきた。" "[english]npc_vortigaunt.seenworse" "We have survived worse across the ages. " "npc_vortigaunt.servebetterhere" "ここにいた方が、おまえの役に立てるだろう。" "[english]npc_vortigaunt.servebetterhere" "Perhaps we will serve you better here. " "npc_vortigaunt.standclear" "離れているのだ。" "[english]npc_vortigaunt.standclear" "Stand clear. " "npc_vortigaunt.stillhere" "我々は、まだここにいる。" "[english]npc_vortigaunt.stillhere" "We are still here. " "npc_vortigaunt.surge" "突進する。" "[english]npc_vortigaunt.surge" "We surge. " "npc_vortigaunt.takeus" "フリーマン、我々を供にするのだ。" "[english]npc_vortigaunt.takeus" "Freeman, take us with you. " "npc_vortigaunt.tethercut" "束縛は解かれた。" "[english]npc_vortigaunt.tethercut" "The tether is cut. " "npc_vortigaunt.thatisall" "それだけだ。" "[english]npc_vortigaunt.thatisall" "That is all. " "npc_vortigaunt.thefreeman" "フリーマン。" "[english]npc_vortigaunt.thefreeman" "The Freeman. " "npc_vortigaunt.tothevoid" "おまえと共に虚空へ。" "[english]npc_vortigaunt.tothevoid" "To the void with you. " "npc_vortigaunt.troubleus" "あれに煩わされることは、もうない。" "[english]npc_vortigaunt.troubleus" "That one shall trouble us no more. " "npc_vortigaunt.trulyitis" "本当にフリーマンだ。" "[english]npc_vortigaunt.trulyitis" "Truly it is the Freeman. " "npc_vortigaunt.undeserving" "知覚するに値しない。" "[english]npc_vortigaunt.undeserving" "Undeserving of consciousness. " "npc_vortigaunt.vanswer01" "我々は、まだ納得していない。" "[english]npc_vortigaunt.vanswer01" "We remain unconvinced " "npc_vortigaunt.vanswer02" "そのような幻想を抱いたのは、おまえが初めてではない。" "[english]npc_vortigaunt.vanswer02" "You're not the first to harbor such illusions " "npc_vortigaunt.vanswer03" "我々は、その逆を信じている。" "[english]npc_vortigaunt.vanswer03" "We believe the opposite " "npc_vortigaunt.vanswer04" "それは、好都合だ。" "[english]npc_vortigaunt.vanswer04" "It is just as well " "npc_vortigaunt.vanswer05" "こうなることはわかっていた。" "[english]npc_vortigaunt.vanswer05" "We expected as much " "npc_vortigaunt.vanswer06" "単なる憶測だ。" "[english]npc_vortigaunt.vanswer06" "Idle speculation " "npc_vortigaunt.vanswer07" "おまえの気づかいは、胸を打つ。" "[english]npc_vortigaunt.vanswer07" "Your concern is touching " "npc_vortigaunt.vanswer08" "それに頼るな。" "[english]npc_vortigaunt.vanswer08" "Don't rely on it. " "npc_vortigaunt.vanswer09" "物事を想定するな。" "[english]npc_vortigaunt.vanswer09" "Assume nothing " "npc_vortigaunt.vanswer10" "そんなことは決してない。" "[english]npc_vortigaunt.vanswer10" "Nothing of the sort " "npc_vortigaunt.vanswer11" "おまえは、惑わされている。" "[english]npc_vortigaunt.vanswer11" "You are deluded " "npc_vortigaunt.vanswer12" "おまえが正しいとよいが。" "[english]npc_vortigaunt.vanswer12" "We wish you were right " "npc_vortigaunt.vanswer13" "我々の態度はぎこちないが、勘弁してくれ。" "[english]npc_vortigaunt.vanswer13" "Excuse our gauche vicissitudes " "npc_vortigaunt.vanswer14" "どうか、気づいてほしい。" "[english]npc_vortigaunt.vanswer14" "We beg your awareness " "npc_vortigaunt.vanswer15" "我々も確信している。" "[english]npc_vortigaunt.vanswer15" "Likewise, we are sure. " "npc_vortigaunt.vanswer16" "我々の気持ちは同じだ。" "[english]npc_vortigaunt.vanswer16" "The feeling is mutual " "npc_vortigaunt.vanswer17" "これは奇妙だ。" "[english]npc_vortigaunt.vanswer17" "This is unaccustomed " "npc_vortigaunt.vanswer18" "全宇宙では、すべては 1 つだ。" "[english]npc_vortigaunt.vanswer18" "It is all one in the plenitude " "npc_vortigaunt.vmono_01" "フリーマンか?" "[english]npc_vortigaunt.vmono_01" "Is it the Freeman? " "npc_vortigaunt.vmono_02" "誰かやって来るぞ。 おお! フリーマンだ!" "[english]npc_vortigaunt.vmono_02" "Comes a man? It is! The Freeman! " "npc_vortigaunt.vmono_03" "フリーマンを覚えている。 我々は同一の時間と空間にいるのだ。" "[english]npc_vortigaunt.vmono_03" "We remember the Freeman. We are coterminous. " "npc_vortigaunt.vmono_04" "我々の間に隔たりはない。 時間や空間の偽りの覆いは、介在しないのだ。" "[english]npc_vortigaunt.vmono_04" "There is no distance between us. No false veil of time or space may intervene. " "npc_vortigaunt.vmono_05" "我々には、おまえがまだブラック・メサにいるのが見える。 ナイーランスの部屋にいるのがはっきりと。" "[english]npc_vortigaunt.vmono_05" "We see you still in Black Mesa. Clearly we see you in the Nihilanth's chamber. " "npc_vortigaunt.vmono_06" "我々は、ナイーランスの永遠の死を見届けた証人だ。 おまえが跳び、落下し、バリアにやられるのが見える。" "[english]npc_vortigaunt.vmono_06" "We bear witness to the bright eternity of the Nihilanth's demise. You leap, you fall, we see you flash beyond the barriers. " "npc_vortigaunt.vmono_07" "わずかの間、おまえは我々の世界に来た。 2 つの世界に、 おまえは 1 人。" "[english]npc_vortigaunt.vmono_07" "For a brief time you joined with us. You are one. Between the worlds. " "npc_vortigaunt.vmono_08" "ボーテッセンスの交感。 そして、あのものは、深い謎。 虚空そのものより深くはないが。" "[english]npc_vortigaunt.vmono_08" "Communion of the vortessence. And that other: a deeper mystery. No deeper than the void itself. " "npc_vortigaunt.vmono_09" "おまえによって生命線を切られた者たちを忘れられない。 許しを与えることはできない。" "[english]npc_vortigaunt.vmono_09" "We cannot forget those whose cords you cut. Forgiveness is not ours to bestow. " "npc_vortigaunt.vmono_10" "目的の一致、共通の束縛の打開、我々は同じ道を歩んでいるのだ。" "[english]npc_vortigaunt.vmono_10" "Unity of purpose, the shattering of common shackles, a single road we tread. " "npc_vortigaunt.vmono_11" "我々は、おまえの歌を歌おう。永遠に歌おう。 この苦しみの果てにあるのが、なんであろうとも。" "[english]npc_vortigaunt.vmono_11" "Your song we sing and shall sing for eternity. No matter the consequences of this struggle. " "npc_vortigaunt.vmono_12" "おまえは、はかりしれない悲嘆と歓喜を我々にもたらした。" "[english]npc_vortigaunt.vmono_12" "You have brought us grief and jubilation beyond measure. " "npc_vortigaunt.vmono_13" "我々はまだそこで、おまえの最後の一撃を見ている。" "[english]npc_vortigaunt.vmono_13" "We are there still, in observance of your final stroke. " "npc_vortigaunt.vmono_14" "我々の屍がまだ足元にあるときに、おまえはナイーランスをその命と我々とにつなぐ生命線を切った。" "[english]npc_vortigaunt.vmono_14" "While our own lay scattered at your feet, you severed the vortal cord that bound the Nihilanth to life, and to us. " "npc_vortigaunt.vmono_15" "あの沸き立つような希望は、今日まで薄れていない。 手下が倒されたのを見て、黒幕もやがて倒れるときが来ると知ったのだ。" "[english]npc_vortigaunt.vmono_15" "That sharp spur of hope has not dulled to this day. For once the lesser master lay defeated, we knew the greater must also fall in time. " "npc_vortigaunt.vmono_16" "我々には、勝利を呼ぶおまえがついている。自由を獲得する日は近いぞ。" "[english]npc_vortigaunt.vmono_16" "With you beside us, a talisman of victory, the day of freedom draws nigh. " "npc_vortigaunt.vmono_17" "おまえの明るい顔は、暗い仮面から目をそらさせる。" "[english]npc_vortigaunt.vmono_17" "Your bright face obscures your darker mask. " "npc_vortigaunt.vmono_18" "おまえの思考と真意は我々には謎だが、おまえを兄弟と呼ぼう。" "[english]npc_vortigaunt.vmono_18" "We call you sib, although your mind and meaning are a mystery to us. " "npc_vortigaunt.vmono_19" "遠くにある目が、おまえの目を通して見ている。" "[english]npc_vortigaunt.vmono_19" "Far distant eyes look out through yours. " "npc_vortigaunt.vmono_20" "我々はある秘密によって動かされている。 それについては話すまい。" "[english]npc_vortigaunt.vmono_20" "Something secret steers us both. We shall not name it. " "npc_vortigaunt.vmono_21" "我々はこのいまいましい束縛を長い年月耐えてきた、だがもう一瞬たりとも長く奴隷でいることには絶えられない!" "[english]npc_vortigaunt.vmono_21" "We have endured these chafing bonds for eons, yet a single moment of further servitude seems intolerable! " "npc_vortigaunt.vmono_22" "天秤棒を何度取り落としたことか。そのたびに息が詰まりそうになるのだ。" "[english]npc_vortigaunt.vmono_22" "How often have we slipped our yoke, only to find it choking us again. " "npc_vortigaunt.vmono_23" "この戦争が導くのは、完全勝利または我々の絶滅だ。 中途半端に終えることはしない。" "[english]npc_vortigaunt.vmono_23" "Let this war end in either total victory or our extinction. No further compromise shall we allow. " "npc_vortigaunt.vmono_24" "この汚い岩の上で、我々はおまえと共に戦おう。" "[english]npc_vortigaunt.vmono_24" "We take our stand beside you, here, upon this miserable rock. " "npc_vortigaunt.vmono_25" "今のところは、行く手は暗い。" "[english]npc_vortigaunt.vmono_25" "The way ahead is dark for the moment. " "npc_vortigaunt.vmono_26" "おまえが犠牲と考えることも、我々には大したことではない。 我々は暗闇を恐れない。" "[english]npc_vortigaunt.vmono_26" "What seems to you a sacrifice is merely, to us, an oscillation. We do not fear the interval of darkness. " "npc_vortigaunt.vmono_27" "我々は、ボーテッセンスで織られたタペストリーだ。 おまえも同じこと、ただわかってないだけだ。" "[english]npc_vortigaunt.vmono_27" "We are a tapestry woven of vortessence. It is the same for you if only you would see it. " "npc_vortigaunt.vmono_28" "おまえは何を背負っている? 誰の夢や希望がおまえに託されている?" "[english]npc_vortigaunt.vmono_28" "How many are there in you? Whose hopes and dreams do you encompass? " "npc_vortigaunt.vmono_29" "おまえに、目の中の目、心の中の心が見えれば、我々がどれだけ分かち合っているかがわかるだろう。" "[english]npc_vortigaunt.vmono_29" "Could you but see the eyes inside your own, the minds in your mind, you would see how much we share. " "npc_vortigaunt.vmono_30" "我々はおまえなのだ、フリーマン。 そして、おまえは我々。" "[english]npc_vortigaunt.vmono_30" "We are you, Freeman. And you are us. " "npc_vortigaunt.vortigese02" "アー ガー" "[english]npc_vortigaunt.vortigese02" "Ah ghurrrr..." "npc_vortigaunt.vortigese03" "ター" "[english]npc_vortigaunt.vortigese03" "Taaar..." "npc_vortigaunt.vortigese04" "リュイッ" "[english]npc_vortigaunt.vortigese04" "Riiit..." "npc_vortigaunt.vortigese05" "ラング" "[english]npc_vortigaunt.vortigese05" "Lung gah..." "npc_vortigaunt.vortigese07" "ガング" "[english]npc_vortigaunt.vortigese07" "Gong..." "npc_vortigaunt.vortigese08" "ガランガ" "[english]npc_vortigaunt.vortigese08" "Galanga..." "npc_vortigaunt.vortigese09" "ガ ラ ラング" "[english]npc_vortigaunt.vortigese09" "Ga la lung... " "npc_vortigaunt.vortigese11" "チャー ガリン チャー アラ ゴング" "[english]npc_vortigaunt.vortigese11" "Churr galing chur alla gung..." "npc_vortigaunt.vortigese12" "チャー ロン ゴング チャレル ガー" "[english]npc_vortigaunt.vortigese12" "Chur lung gong chella gurr..." "npc_vortigaunt.vques01" "我々は愛しい者をすべて失った。" "[english]npc_vortigaunt.vques01" "We have lost all dear to us." "npc_vortigaunt.vques02" "コンバインは、自らの悪行のつけは、悪行で支払うことになる。" "[english]npc_vortigaunt.vques02" "The Combine will pay in kind for their depravity." "npc_vortigaunt.vques03" "希望が見えてきた。" "[english]npc_vortigaunt.vques03" "Hope is in sight. " "npc_vortigaunt.vques04" "これが転機になるぞ。" "[english]npc_vortigaunt.vques04" "This marks a turning point. " "npc_vortigaunt.vques05" "そんな悲観主義は、身の破滅につながる。" "[english]npc_vortigaunt.vques05" "Such pessimism will doom us all. " "npc_vortigaunt.vques06" "もっと暗い時代を生き抜いてきたのだ。" "[english]npc_vortigaunt.vques06" "We have survived darker times. " "npc_vortigaunt.vques07" "我々は偉大な哲学者の言葉をいつも心に留めている。コンポネム、カネネン、ボミノト。" "[english]npc_vortigaunt.vques07" "We are mindful of the words of our greatest philosopher: companum gannennen vorgenot!" "npc_vortigaunt.vques08" "おまえたち人間は、常に凡正だ。" "[english]npc_vortigaunt.vques08" "You humans, always in the qualidity. " "npc_vortigaunt.vques09" "我々は、この仲間を神聖なものと考える。" "[english]npc_vortigaunt.vques09" "We deem this company inviolable. " "npc_vortigaunt.vques10" "おまえとの交友は、大いに価値がある。" "[english]npc_vortigaunt.vques10" "Your companionship is greatly belabored. " "npc_vortigaunt.ware" "用心するのだ!" "[english]npc_vortigaunt.ware" "Ware! " "npc_vortigaunt.warefm" "用心するのだ、フリーマン!" "[english]npc_vortigaunt.warefm" "Ware, Freeman! " "npc_vortigaunt.warningfm" "フリーマンに警告する。" "[english]npc_vortigaunt.warningfm" "Warning to the Freeman. " "npc_vortigaunt.weareyours" "我々は、おまえのものだ。" "[english]npc_vortigaunt.weareyours" "We are yours. " "npc_vortigaunt.webeofuse" "フリーマン、我々は役に立つかもしれない。" "[english]npc_vortigaunt.webeofuse" "Freeman, we could be of use to you. " "npc_vortigaunt.weclaimyou" "おまえは我々のものだ。" "[english]npc_vortigaunt.weclaimyou" "We claim you. " "npc_vortigaunt.wefollowfm" "我々はフリーマンについて行く。" "[english]npc_vortigaunt.wefollowfm" "We follow the Freeman. " "npc_vortigaunt.wehonored" "光栄だ。" "[english]npc_vortigaunt.wehonored" "We are honored. " "npc_vortigaunt.weknowyou" "おまえを知っている。" "[english]npc_vortigaunt.weknowyou" "We know you. " "npc_vortigaunt.wellmet" "よいところで会った、フリーマン。" "[english]npc_vortigaunt.wellmet" "Well met, Freeman. " "npc_vortigaunt.weshare" "ボーテッセンスを分け合おう。" "[english]npc_vortigaunt.weshare" "We shall share the vortessence. " "npc_vortigaunt.wewillcharge" "補給するぞ。" "[english]npc_vortigaunt.wewillcharge" "We will charge you. " "npc_vortigaunt.wewillhelp" "おまえを助ける。" "[english]npc_vortigaunt.wewillhelp" "We will help you. " "npc_vortigaunt.whereto" "どこへ? 何の目的で?" "[english]npc_vortigaunt.whereto" "Where to now? And to what end? " "npc_vortigaunt.willremain" "おまえがそう指示するなら、我々はここに残る。" "[english]npc_vortigaunt.willremain" "We will remain if you so instruct. " "npc_vortigaunt.worthless" "自由のために使われなければ、我々の命に価値はない。" "[english]npc_vortigaunt.worthless" "Our life is worthless unless spent on freedom. " "npc_vortigaunt.yes" "よし!" "[english]npc_vortigaunt.yes" "Yes! " "npc_vortigaunt.yesforward" "いいぞ、進め。" "[english]npc_vortigaunt.yesforward" "Yes, forward. " "npc_vortigaunt.chant03" "ヒュー、ジュー、シュー。ゴホッ! バサッ! ゼーゼー!" "[english]npc_vortigaunt.chant03" "Hurrrmmmmmmmmmmmmmmmmm. Durrrrrrrrrrrrrrrrrrrr. Churrrrrrrrrrr---Koff! Hack! Wheeze!" "odessa.cub_damn" " " "[english]odessa.cub_damn" " " "odessa.cub_eli" " " "[english]odessa.cub_eli" " " "odessa.cub_pleasure" " " "[english]odessa.cub_pleasure" " " "odessa.cub_showyou" " " "[english]odessa.cub_showyou" " " "odessa.cub_tricky" " " "[english]odessa.cub_tricky" " " "odessa.nlo_after01" " " "[english]odessa.nlo_after01" " " "odessa.nlo_after02" " " "[english]odessa.nlo_after02" " " "odessa.nlo_after03" " " "[english]odessa.nlo_after03" " " "odessa.nlo_after04" " " "[english]odessa.nlo_after04" " " "odessa.nlo_after05" " " "[english]odessa.nlo_after05" " " "odessa.nlo_before01" " " "[english]odessa.nlo_before01" " " "odessa.nlo_before02" " " "[english]odessa.nlo_before02" " " "odessa.nlo_before03" " " "[english]odessa.nlo_before03" " " "odessa.nlo_before04" " " "[english]odessa.nlo_before04" " " "odessa.nlo_before05" " " "[english]odessa.nlo_before05" " " "odessa.nlo_before06" " " "[english]odessa.nlo_before06" " " "odessa.nlo_beforenag01" " " "[english]odessa.nlo_beforenag01" " " "odessa.nlo_beforenag02" " " "[english]odessa.nlo_beforenag02" " " "odessa.nlo_beforenag03" " " "[english]odessa.nlo_beforenag03" " " "odessa.nlo_cheer01" "*乾杯*" "[english]odessa.nlo_cheer01" "*cheers*" "odessa.nlo_cheer02" "*乾杯*" "[english]odessa.nlo_cheer02" "*cheers*" "odessa.nlo_cheer03" "*笑い声*" "[english]odessa.nlo_cheer03" "*laughter*" "odessa.nlo_cheer04" "*乾杯*" "[english]odessa.nlo_cheer04" "*cheers*" "odessa.nlo_citizen_bringcar" "車をもってきて。ゲートは私が開ける。" "[english]odessa.nlo_citizen_bringcar" "Bring your car up here and I'll open the gate for you. " "odessa.nlo_citizen_drivesafe" "安全運転でね!" "[english]odessa.nlo_citizen_drivesafe" "Drive safely! " "odessa.nlo_citizen_greet01" "私なら地下に避難するわ。敵からの攻撃を待ち構えてるんだ。" "[english]odessa.nlo_citizen_greet01" "I'd get into the basement if I were you. We're bracing for an attack. " "odessa.nlo_citizen_greet02" "ゴードン・フリーマン? 大佐がお待ちだ。" "[english]odessa.nlo_citizen_greet02" "Gordon Freeman? The Colonel is expecting you. " "odessa.nlo_citizen_greet03" "うろうろしてる場合じゃないわ。コンバインが近くまで来ているのよ。 " "[english]odessa.nlo_citizen_greet03" "This is no time to be wandering around. The Combine's closing in. " "odessa.nlo_citizen_greet04" "地下に入って! 敵を撃退するための態勢を整えているところだ。" "[english]odessa.nlo_citizen_greet04" "Get in the basement! We're making sure everyone has what they need to hold off an attack. " "odessa.nlo_citizen_greet05" "外をうろつきまわっていてはだめだ。 地下に入って。" "[english]odessa.nlo_citizen_greet05" "You shouldn't be walking around out here. Get into the basement. " "odessa.nlo_citizen_post01" "発射機を手放してはだめだ、フリーマン博士。 行く先で、絶対に役に立つ。" "[english]odessa.nlo_citizen_post01" "Hold onto that launcher, Dr. Freeman. You'll be glad you have it on the road ahead. " "odessa.nlo_citizen_post02" "行くんだ、フリーマン博士。 イーライ・バンスは、あなたを頼りにしてるからね。" "[english]odessa.nlo_citizen_post02" "Get going, Dr. Freeman. We know Eli Vance is depending on you. " "odessa.nlo_citizen_post03" "ノバ・プロスペクトでは、うまくやるのよ、フリーマン博士。" "[english]odessa.nlo_citizen_post03" "Good luck in Nova Prospekt, Dr. Freeman. " "odessa.nlo_cub_carry" "さて、このロケット発射機を使える幸せ者は?" "[english]odessa.nlo_cub_carry" "Now, who's going to be the lucky one to carry it into combat? " "odessa.nlo_cub_class01" "この操縦可能なロケット発射機は、ガンシップの撃墜に最も有用な武器だ。" "[english]odessa.nlo_cub_class01" "This steerable rocket launcher is our best bet for taking down a gunship. " "odessa.nlo_cub_class02" "レーザー誘導でガンシップの防御をすり抜ければ、途中でロケットを打ち落とされなくてすむ。" "[english]odessa.nlo_cub_class02" "Using the laser guide, you can steer your rocket past the gunship's defenses and prevent it from shooting down your rocket. " "odessa.nlo_cub_class03" "すぐには痛手を負わせられないが、数発まともにぶち込められれば、大手柄だ。" "[english]odessa.nlo_cub_class03" "This will only anger it at first, but if you can survive long enough to make several direct hits, you'll be rewarded with a prize worthy of any mantlepiece. " "odessa.nlo_cub_corkscrew" "いいか、発射機のレーザー誘導で、ロケットがガンシップの防御を交わすように操縦するんだぞ。" "[english]odessa.nlo_cub_corkscrew" "Remember: use the launcher's laser guide to steer your rocket past the gunship's defenses. " "odessa.nlo_cub_farewell" "ごきげんよう! このカベッジ大佐が自ら救出できなくて残念だったと、バンス博士に伝えておくれよ!" "[english]odessa.nlo_cub_farewell" "Farewell! And please tell Dr. Vance that Colonel Cubbage regrets not having been able to rescue him in person! " "odessa.nlo_cub_freeman" "ああ、そうだ! ゴードン・フリーマン!" "[english]odessa.nlo_cub_freeman" "Ah, yes! Gordon Freeman! " "odessa.nlo_cub_hello" "やあ! すぐにそっちに行くよ!" "[english]odessa.nlo_cub_hello" "Ah, hello! I'll be right with you! " "odessa.nlo_cub_ledtobelieve" "あのガンシップをやっつけたようだね、フリーマン博士。 評判どおりの腕前だ。" "[english]odessa.nlo_cub_ledtobelieve" "I gather you've disposed of that gunship, Dr. Freeman. Your reputation, sir, is well deserved. " "odessa.nlo_cub_opengate" "すぐにゲートを開けさせよう。君が出発できるようにね。 バンス博士が君を必要としているようだから。" "[english]odessa.nlo_cub_opengate" "I shall have someone open the gate for you immediately, so that you can drive on. I understand that Dr. Vance is in great need. " "odessa.nlo_cub_radio" "NLO から灯台岬へ。 NLO から灯台岬へ。 どうぞ。 こちらカベッジ大佐。 どうぞ。" "[english]odessa.nlo_cub_radio" "N.L.O. to Lighthouse Point. N.L.O. to Lighthouse Point. Come in. This is Colonel Cubbage. Come in, please. " "odessa.nlo_cub_roadahead" "ブリッジに近づくときには細心の注意を払うようにな。 前哨部隊からの無線連絡が途絶えたから、既にコンバインの手に落ちてしまっているにちがいない。 何にせよ、君こそがこの任務にふさわしいのは確かだ!" "[english]odessa.nlo_cub_roadahead" "Use extreme caution when approaching the Bridge. Radio silence from that outpost leads me to believe it has come under Combine control. Still, you're clearly the right man for the job! " "odessa.nlo_cub_service" "オデッサ・カベッジ大佐に何なりと申し付けてくれたまえ!" "[english]odessa.nlo_cub_service" "Colonel Odessa Cubbage at your service! " "odessa.nlo_cub_teachgunship" "さあ! あのガンシップをうんとこらしめてやれ!" "[english]odessa.nlo_cub_teachgunship" "Go on! Teach that gunship a lesson it will never forget! " "odessa.nlo_cub_thatsthat" "やれやれ、終わった。" "[english]odessa.nlo_cub_thatsthat" "Well, that's that. " "odessa.nlo_cub_volunteer" "彼に勝る適任者はいないだろう!" "[english]odessa.nlo_cub_volunteer" "I couldn't have asked for a finer volunteer! " "odessa.nlo_cub_warning" "ええい! ちょっと灯台岬に警告を送ってくるが、いいかな。それが終わったら、戻ってきて加勢するよ!" "[english]odessa.nlo_cub_warning" "Damn! Let me just send a warning to Lighthouse Point, then I'll come right up to lend a hand! " "odessa.nlo_cub_wherewasi" "ええと、どこまで話したかな? ああ、そうそう..." "[english]odessa.nlo_cub_wherewasi" "Now, where was I? Ah, yes... " "odessa.nlo_cub_youllmakeit" "切り抜けられる奴がいるとすれば、それは君だ。" "[english]odessa.nlo_cub_youllmakeit" "You'll make it through if anyone can. " "odessa.nlo_cubdeath01" "だめだ。 だめ!" "[english]odessa.nlo_cubdeath01" "No. No! " "odessa.nlo_cubdeath02" "だめ!" "[english]odessa.nlo_cubdeath02" "No! No! " "odessa.nlo_cubdeath03" " " "[english]odessa.nlo_cubdeath03" " " "odessa.nlo_cubdeath04" " " "[english]odessa.nlo_cubdeath04" " " "odessa.nlo_cubdeath05" " " "[english]odessa.nlo_cubdeath05" " " "odessa.nlo_farewell" " " "[english]odessa.nlo_farewell" " " "odessa.nlo_getyourjeep" "車に乗って。私がゲートを開ける。" "[english]odessa.nlo_getyourjeep" "Get in your car and I'll open up this gate. " "odessa.nlo_greet_freeman" "ゴードン・フリーマン!" "[english]odessa.nlo_greet_freeman" "Gordon Freeman! " "odessa.nlo_greet_intro" "早く、地下に入るんだ! ガンシップが、いつ襲ってくるかわからない。 カベッジ大佐、あんたが来たのを見たら喜ぶぜ。" "[english]odessa.nlo_greet_intro" "Hurry, get in the basement. We're expecting gunships at any moment. Colonel Cubbage will be glad to see you made it. " "odessa.nlo_greet_nag01" "こっちだ、フリーマン博士。" "[english]odessa.nlo_greet_nag01" "This way, Dr. Freeman. " "odessa.nlo_greet_nag02" "カベッジ大佐は地下にいるよ、フリーマン博士。" "[english]odessa.nlo_greet_nag02" "Colonel Cubbage is in the basement, Doctor Freeman. " "odessa.nlo_opengate" "フリーマン博士、私がゲートを開ける。" "[english]odessa.nlo_opengate" "Doctor Freeman, I'll open the gate and let you through. " "odessa.nlo_opengate02" " " "[english]odessa.nlo_opengate02" " " "odessa.nlo_userockets" " " "[english]odessa.nlo_userockets" " " "odessa.nlo_vort_exit" "急いでいくのだ! イーライ・バンスは、最悪の窮地に立たされている!" "[english]odessa.nlo_vort_exit" "The Freeman must now hurry on! The Eli Vance is held in distress most dire! " "odessa.nlo_yourcarsir" "車を持ってきて、博士。 歩きではそう遠くまではいけないから。" "[english]odessa.nlo_yourcarsir" "Get your car, Doc. You won't get far on foot. " "odessa.stairman_follow01" "こっちだ。" "[english]odessa.stairman_follow01" "This way. " "odessa.stairman_follow02" " " "[english]odessa.stairman_follow02" " " "odessa.stairman_follow03" "離れないで、フリーマン。" "[english]odessa.stairman_follow03" "Stay with me, Freeman. " "odessa.stairman_upstairs" " " "[english]odessa.stairman_upstairs" " " "opening.cit_bench01" "さがって。見つかる。" "[english]opening.cit_bench01" "Stay back, you'll attract unwanted attention. " "opening.cit_bench02" "あなたと話しているのを見られるとまずいから。" "[english]opening.cit_bench02" "I can't be seen talking to you. Not out here. " "opening.cit_bench03" "そばに来ないで。怪しまれる。" "[english]opening.cit_bench03" "Don't sit near me. It'll look suspicious. " "opening.cit_bench04" "鳩が怖がってるじゃない。" "[english]opening.cit_bench04" "You're scaring off the pigeons. " "opening.cit_blocker_getin" "入れ、早く!" "[english]opening.cit_blocker_getin" "Get in here, quick! " "opening.cit_blocker_go01" "行くんだ!" "[english]opening.cit_blocker_go01" "Get going! " "opening.cit_blocker_go02" "行け!" "[english]opening.cit_blocker_go02" "Go on! " "opening.cit_blocker_go03" "行くんだ!" "[english]opening.cit_blocker_go03" "Get going! " "opening.cit_blocker_holdem" "行け、私がおさえる。" "[english]opening.cit_blocker_holdem" "Go on, I'll hold 'em. " "opening.cit_blocker_roof" "立ち止まるな、屋根に向かえ!" "[english]opening.cit_blocker_roof" "Keep moving. Head for the roof! " "opening.cit_breenagain" "またブリーン博士かよ? シティ 14 以来、もう会わないことを願っていた。" "[english]opening.cit_breenagain" "Dr. Breen again? I was hoping I'd seen the last of him in City 14. " "opening.cit_cell_coupon" "何かの間違いだ。 私も皆と同じように、一般の移転許可証を持っている。" "[english]opening.cit_cell_coupon" "This must be a mistake. I got a standard relocation coupon, just like everybody else. " "opening.cit_couch_use05" "どうしたんだ?" "[english]opening.cit_couch_use05" "What's going on? " "opening.cit_drunk" "ノックしてたの、あんたかい? まだドアがあったとは、知らなかった。" "[english]opening.cit_drunk" "Was that you knocking? I didn't even know we still had a door. " "opening.cit_fence_onlyones" "あの列車に乗ってたの、あなたたちだけ?" "[english]opening.cit_fence_onlyones" "Were you the only ones on that train? " "opening.cit_fence_woods" "森で監視員が列車を止めて、尋問のために夫を連れて行ってしまったの。 夫は次の列車に乗っていると聞いたんだけれど... さあ、いつ頃だったか... でも、親切な人たちだったわ。ここで待っていいって。" "[english]opening.cit_fence_woods" "Overwatch stopped our train in the woods and took my husband for questioning. They said he'd be on the next train. I'm not sure when that was. They're being nice, though, letting me wait for him. " "opening.cit_foodline01" "列の終わりはあっち。" "[english]opening.cit_foodline01" "The line starts at the end. " "opening.cit_foodline02" "他の人と同じように、順番を待たないとだめだよ。" "[english]opening.cit_foodline02" "You'll have to wait your turn like everybody else. " "opening.cit_foodline03" "こんなまずいもののために並ぶなんて、相当腹ペコなんだね。" "[english]opening.cit_foodline03" "You gotta be damn hungry to wait in line for this crap. " "opening.cit_foodline04" "あなたの勝手だけど、私は民間保安軍に入ってまともな食事にありつくよ。" "[english]opening.cit_foodline04" "I don't know about you, but I'm ready to join Civil Protection just to get a decent meal. " "opening.cit_hall_psst" "おい! あんた! こっちだ!" "[english]opening.cit_hall_psst" "Psst! Hey you! In here! " "opening.cit_hall_roof" "屋根に向かえ! ぼやぼやしてる暇はないぞ!" "[english]opening.cit_hall_roof" "Head for the roof! There's no time to lose! " "opening.cit_hit01" "もう、ちょっと。" "[english]opening.cit_hit01" "Cut it out! " "opening.cit_hit02" "やめて。" "[english]opening.cit_hit02" "Stop that! " "opening.cit_hit03" "気をつけて。" "[english]opening.cit_hit03" "Watch it, will ya? " "opening.cit_hit04" "やめてってば!" "[english]opening.cit_hit04" "No more! " "opening.cit_hit05" "いいかげんにして。" "[english]opening.cit_hit05" "That's enough of that. " "opening.cit_lug_allihave" "だが、私が持ってるのはこれだけだ..." "[english]opening.cit_lug_allihave" "But this stuff, it's all I have left... " "opening.cit_lug_allright" "わかった、動くよ。 ちぇっ。" "[english]opening.cit_lug_allright" "All right, I'm moving. Jeez. " "opening.cit_nerve" "やる気を起こそうとしてる。" "[english]opening.cit_nerve" "I'm working up the nerve to go on. " "opening.cit_pacing" "いつも発車するばかりで到着しない... 到着したと思ったら... いつまでたっても発車しない... 発車するのを見たことがない。いつも満員だ... 誰も乗っていかない。でもいつも... いつも発車するばかりで到着しない..." "[english]opening.cit_pacing" "...They're always departing but they never arrive... and the ones that do arrive... they never leave... you never see them go they're always full... no one ever gets on but they're always... they're always departing but they never arrive... " "opening.cit_pedestrian01" "よそ者だね?" "[english]opening.cit_pedestrian01" "New in town, aren't ya? " "opening.cit_pedestrian02" "忠告だよ。誰にも話さないことだね。" "[english]opening.cit_pedestrian02" "Word to the wise: keep it to yourself. " "opening.cit_pedestrian03" "ここで話していては、2 人とも危ない。" "[english]opening.cit_pedestrian03" "If I talk to you out here, we'll both be in trouble. " "opening.cit_pedestrian04" "ここでは話せない。" "[english]opening.cit_pedestrian04" "We can't be seen talking to each other. " "opening.cit_pedestrian05" "助けてあげたいけれど、無理だ。" "[english]opening.cit_pedestrian05" "I'd like to help you, but it's out of the question. " "opening.cit_raid_findone" "奴らのことだ... 何かこじつけるさ。" "[english]opening.cit_raid_findone" "Don't worry, they'll find one. " "opening.cit_raid_reason" "私たちのところに来る理由はないだろう。" "[english]opening.cit_raid_reason" "They have no reason to come to our place. " "opening.cit_raid_start" "いつもこうやって始まる。 まず、建物、次にブロック全体。" "[english]opening.cit_raid_start" "This is how it always starts. First a building, then the whole block. " "opening.cit_raid_use01" "あそこに住んでないだけでも、感謝するんだな。" "[english]opening.cit_raid_use01" "Just be glad you don't live there. " "opening.cit_raid_use02" "とどまる場所を探しているんなら、ここは勧めないよ。" "[english]opening.cit_raid_use02" "If you're looking for a place to stay, you better keep going. " "opening.cit_tookcase" "奴ら、あんたのスーツケースも奪ったんだな! このままじゃ承知しないぞ。" "[english]opening.cit_tookcase" "I see they took your suitcase too! They can't get away with this much longer. " "opening.cit_tooloud" "大きな声では言うなよ。 ここは、彼の本拠地なんだ。" "[english]opening.cit_tooloud" "I wouldn't say that too loud. This is his base of operations. " "opening.cit_train_endline" "さあ、終点だ。" "[english]opening.cit_train_endline" "Well, end of the line. " "opening.cit_train_geton" "あんたが乗ったのを見なかったが。" "[english]opening.cit_train_geton" "I didn't see you get on. " "opening.cit_train_hookup" "また後で会えるかもな。" "[english]opening.cit_train_hookup" "Maybe we can hook up later. " "opening.cit_train_reloc" "何度移転しても、慣れることができない。" "[english]opening.cit_train_reloc" "No matter how many times I've been relocated, I never get used to it. " "opening.cit_water" "水を飲むな。 記憶を消す薬が混入されてる。 私は、どうやってここへ来たかさえ、思い出せない。" "[english]opening.cit_water" "Don't drink the water. They put something in it to make you forget. I don't even remember how I got here. " "opening.cit_window_cop" "なんだ、サツかと思ったぜ。" "[english]opening.cit_window_cop" "Oh, I thought you were a cop. " "opening.cit_window_hope" "今度だけは、あんたが間違ってるといいが。" "[english]opening.cit_window_hope" "Just this once I hope you're wrong. " "opening.cit_window_look" "下を見ろ、奴らだ。" "[english]opening.cit_window_look" "Look at them down there. " "opening.cit_window_stand" "彼は味方だ。" "[english]opening.cit_window_stand" "He's one of us. " "opening.cit_window_use01" "まずい。" "[english]opening.cit_window_use01" "This doesn't look good. " "opening.cit_window_use02" "奴らがこっちに向かってくる。" "[english]opening.cit_window_use02" "They're definitely coming in here! " "opening.cit_window_use03" "危なかった。" "[english]opening.cit_window_use03" "It was just a matter of time! " "opening.cit_window_use04" "この辺りも危なくなったね。" "[english]opening.cit_window_use04" "Here goes the rest of the neighborhood! " "opening.cit_window_usnext" "言ったでしょ。次は私たちのところへ来るって!" "[english]opening.cit_window_usnext" "I told you they'd be coming for us next! " "opening.husb_allright" "大丈夫だ。" "[english]opening.husb_allright" "It's all right. " "opening.husb_dontworry" "心配するな。" "[english]opening.husb_dontworry" "Don't worry. " "opening.husb_okay" "すべてうまくいく。" "[english]opening.husb_okay" "Everything's going to be okay. " "opening.husb_think" "何か、手を考えよう。" "[english]opening.husb_think" "We'll think of something. " "opening.wife_canttake" "もう耐えられないわ。" "[english]opening.wife_canttake" "I can't take it anymore. " "opening.wife_end" "いつになったら終わるの?" "[english]opening.wife_end" "When is it all going to end? " "opening.wife_please" "教えて!" "[english]opening.wife_please" "Please! " "opening.wife_whattodo" "どうすればいいの?" "[english]opening.wife_whattodo" "What are we going to do? " "plaza.citizen_beating" "*苦悶*" "[english]plaza.citizen_beating" "*pain*" "ravenholm.aimforhead" "頭を狙え!" "[english]ravenholm.aimforhead" "Aim for the head! " "ravenholm.attic_apologize" "おっと、君だったか! すまん! だが、無事でよかった。 君は、わしの銃弾などに構っている暇はないだろうからね。" "[english]ravenholm.attic_apologize" "Ah, it is you, brother! I apologize! But no harm done. My bullets are the least of your concerns. " "ravenholm.bucket_almost" "もう少しだ!" "[english]ravenholm.bucket_almost" "Almost there, brother! " "ravenholm.bucket_brake" "ハンドブレーキだ! 緩めて、こっちへ来るんだ!" "[english]ravenholm.bucket_brake" "The hand-brake, brother! Release it and come down! " "ravenholm.bucket_guardwell" "しっかり身を守れ!" "[english]ravenholm.bucket_guardwell" "Guard yourself well! " "ravenholm.bucket_patience" "辛抱だよ!" "[english]ravenholm.bucket_patience" "Patience, brother! " "ravenholm.bucket_stepin" "今だ! カートに乗れ!" "[english]ravenholm.bucket_stepin" "Now, brother! Step into the cart! " "ravenholm.bucket_thereyouare" "おお、来たか! 待ってたよ!" "[english]ravenholm.bucket_thereyouare" "Ah, there you are! At last! " "ravenholm.bucket_waited" "カートをそっちへやるぞ。 ちょいと待ってくれ。" "[english]ravenholm.bucket_waited" "I will send the cart for you, brother. It will be but a moment. " "ravenholm.cartrap_better" "いいぞ、いいぞ!" "[english]ravenholm.cartrap_better" "Better and better! " "ravenholm.cartrap_iamgrig" "わしはグリゴリ神父だ! わしの信者にはもう会ったな? はははーっははっ..." "[english]ravenholm.cartrap_iamgrig" "I am Father Grigori! You have already met my congregation. " "ravenholm.engage01" "そう、こっちへ来なさい! こっちだ!" "[english]ravenholm.engage01" "Yes, come to me! Come! " "ravenholm.engage02" "こっちだ!" "[english]ravenholm.engage02" "Come! " "ravenholm.engage03" "こっちだ!" "[english]ravenholm.engage03" "Come! " "ravenholm.engage04" "苦痛を止めてやる!" "[english]ravenholm.engage04" "I will end your torment! " "ravenholm.engage05" "苦痛を止めさせてくれ!" "[english]ravenholm.engage05" "Let me end your torment! " "ravenholm.engage06" "ああ、そうだ、わしだ!" "[english]ravenholm.engage06" "Yes, my children, it is I! " "ravenholm.engage07" "この光のほうに! 来るんだ!" "[english]ravenholm.engage07" "Come to the light I carry! Come! " "ravenholm.engage08" "おまえに必要なのはわしではなく、わしの後光だ!" "[english]ravenholm.engage08" "It is not me you want, but the light that shines through me! " "ravenholm.engage09" "光のほうに!" "[english]ravenholm.engage09" "Come to the light! " "ravenholm.exit_darkroad" "お別れだ! 闇の場所に、君を送り出さねばならぬ。 神の御加護を。" "[english]ravenholm.exit_darkroad" "Farewell, Brother! I fear I deliver you to a darker place. May the Light of Lights illuminate your path. " "ravenholm.exit_goquickly" "早く行け!" "[english]ravenholm.exit_goquickly" "Go quickly! " "ravenholm.exit_hurry" "門を開けてる間に、早く!" "[english]ravenholm.exit_hurry" "Hurry while I hold the gate! " "ravenholm.exit_nag01" "逃げろ!" "[english]ravenholm.exit_nag01" "Flee, brother! " "ravenholm.exit_nag02" "鉱山へ!" "[english]ravenholm.exit_nag02" "Onward to the mines! " "ravenholm.exit_salvation" "自らを救済せよ! はははーっははっ..." "[english]ravenholm.exit_salvation" "Look to your own salvation! " "ravenholm.firetrap_freeuse" "わしの罠は好きに使うがよい。だが、自分が罠にかからぬようにな。" "[english]ravenholm.firetrap_freeuse" "Make free use of my traps, but take care not to fall in them yourself. " "ravenholm.firetrap_lookout" "気をつけろ! 後ろだ!" "[english]ravenholm.firetrap_lookout" "Look out, brother! Behind you! " "ravenholm.firetrap_vigil" "レーベンホルムでは、用心することだ。" "[english]ravenholm.firetrap_vigil" "In Ravenholm, you do well to be vigilant. " "ravenholm.firetrap_welldone" "よくやったぞ!" "[english]ravenholm.firetrap_welldone" "Well done, brother! " "ravenholm.grave_follow" "ついて来なさい。 足音は立てずにな。 ここは神聖な場所だから。" "[english]ravenholm.grave_follow" "Follow me, brother. And tread lightly. For this is hallowed ground. " "ravenholm.grave_stayclose" "わしから離れるな。" "[english]ravenholm.grave_stayclose" "Stay close to me, brother! " "ravenholm.madlaugh01" "*笑い声*" "[english]ravenholm.madlaugh01" "*laughter*" "ravenholm.madlaugh02" "*笑い声*" "[english]ravenholm.madlaugh02" "*laughter*" "ravenholm.madlaugh03" "*笑い声*" "[english]ravenholm.madlaugh03" "*laughter*" "ravenholm.madlaugh04" "*笑い声*" "[english]ravenholm.madlaugh04" "*laughter*" "ravenholm.monk_blocked01" "どけ!" "[english]ravenholm.monk_blocked01" "Out of my way! " "ravenholm.monk_blocked02" "気をつけろ!" "[english]ravenholm.monk_blocked02" "Look out! " "ravenholm.monk_blocked03" "わきへ寄れ!" "[english]ravenholm.monk_blocked03" "Stand aside, brother! " "ravenholm.monk_coverme01" "援護してくれ。" "[english]ravenholm.monk_coverme01" "Cover me, brother. " "ravenholm.monk_coverme02" "助太刀を頼むよ!" "[english]ravenholm.monk_coverme02" "Your assistance, brother! " "ravenholm.monk_coverme03" "こっちだ!" "[english]ravenholm.monk_coverme03" "Over here, brother! " "ravenholm.monk_coverme04" "わしの方へ!" "[english]ravenholm.monk_coverme04" "To me, brother! " "ravenholm.monk_coverme05" "君の助けがいる!" "[english]ravenholm.monk_coverme05" "I require your assistance, brother! " "ravenholm.monk_coverme07" "どこだい?" "[english]ravenholm.monk_coverme07" "Where art thou, brother? " "ravenholm.monk_danger01" "気をつけろ!" "[english]ravenholm.monk_danger01" "Look out! " "ravenholm.monk_danger02" "注意しろ!" "[english]ravenholm.monk_danger02" "Beware! " "ravenholm.monk_danger03" "危ないぞ!" "[english]ravenholm.monk_danger03" "Careful, brother! " "ravenholm.monk_death07" "ああーっ!" "[english]ravenholm.monk_death07" "Agh! " "ravenholm.monk_followme" "ついて来い。" "[english]ravenholm.monk_followme" "Follow me. " "ravenholm.monk_giveammo01" "ここだ! 弾薬だ!" "[english]ravenholm.monk_giveammo01" "Here, brother! Ammunition! " "ravenholm.monk_givehealth01" "ケガの手当てを!" "[english]ravenholm.monk_givehealth01" "Heal thyself, brother! " "ravenholm.monk_helpme01" "敵が多すぎる!" "[english]ravenholm.monk_helpme01" "I am outnumbered! " "ravenholm.monk_helpme02" "加勢してくれ!" "[english]ravenholm.monk_helpme02" "Help me, brother! " "ravenholm.monk_helpme03" "わし 1 人では無理だ!" "[english]ravenholm.monk_helpme03" "I cannot fight them all alone! " "ravenholm.monk_helpme04" "手を貸してくれ!" "[english]ravenholm.monk_helpme04" "Lend a hand, brother! " "ravenholm.monk_helpme05" "おおい、手伝ってくれよ!" "[english]ravenholm.monk_helpme05" "I need help, brother! " "ravenholm.monk_kill01" "汝に災いあれ!" "[english]ravenholm.monk_kill01" "Woe to thee! " "ravenholm.monk_kill02" "汝に災いあれ!" "[english]ravenholm.monk_kill02" "Woe betide thee, child! " "ravenholm.monk_kill03" "安らかに。" "[english]ravenholm.monk_kill03" "Rest, my child. " "ravenholm.monk_kill04" "汝に恨みはない。" "[english]ravenholm.monk_kill04" "I think no worse of thee. " "ravenholm.monk_kill05" "神の御加護を。" "[english]ravenholm.monk_kill05" "May the Light of Lights be with you. " "ravenholm.monk_kill06" "悪気はなかったろう。" "[english]ravenholm.monk_kill06" "You meant no harm. " "ravenholm.monk_kill07" "元の姿に戻りたまえ。" "[english]ravenholm.monk_kill07" "Return to your true nature. " "ravenholm.monk_kill08" "苦悩が和らがんことを。" "[english]ravenholm.monk_kill08" "Balm for your affliction, child. " "ravenholm.monk_kill09" "解き放たれよ!" "[english]ravenholm.monk_kill09" "Be free, my child! " "ravenholm.monk_kill10" "死んだほうが君のためだ。" "[english]ravenholm.monk_kill10" "The grave holds nothing worse for you. " "ravenholm.monk_kill11" "君の本当の顔を覚えておる!" "[english]ravenholm.monk_kill11" "I remember your true face! " "ravenholm.monk_mourn01" "今夜生き延びられたら、君を手厚く葬ってやるぞ。" "[english]ravenholm.monk_mourn01" "Well, brother, if I survive this night, I shall build you an honest pyre. " "ravenholm.monk_mourn02" "おお、神よ! なぜわしの仲間を奪われた?" "[english]ravenholm.monk_mourn02" "Oh Light of Lights! Why have you taken my helper? " "ravenholm.monk_mourn03" "おお... またも 1 人になった。" "[english]ravenholm.monk_mourn03" "So... again I am alone. " "ravenholm.monk_mourn04" "やれやれ、この混沌からの出口を、また見つけたな。" "[english]ravenholm.monk_mourn04" "Well, brother... you have found another egress from the House of Chaos. " "ravenholm.monk_mourn05" "今は、安らかに。 また戻ってくると信じておる。" "[english]ravenholm.monk_mourn05" "Rest now, brother. For you will surely live again. " "ravenholm.monk_mourn06" "よみがえるのだ。 さあ!" "[english]ravenholm.monk_mourn06" "Rise, brother. Rise! " "ravenholm.monk_mourn07" "もう一度生きよ!" "[english]ravenholm.monk_mourn07" "Live again, brother! " "ravenholm.monk_overhere" "こっちだ。" "[english]ravenholm.monk_overhere" "Over here, brother. " "ravenholm.monk_pain01" "*苦痛*" "[english]ravenholm.monk_pain01" "*pain!*" "ravenholm.monk_pain02" "*苦痛*" "[english]ravenholm.monk_pain02" "*pain!*" "ravenholm.monk_pain03" "*苦痛*" "[english]ravenholm.monk_pain03" "*pain!*" "ravenholm.monk_pain04" "*苦痛*" "[english]ravenholm.monk_pain04" "*pain!*" "ravenholm.monk_pain05" "*苦痛*" "[english]ravenholm.monk_pain05" "*pain!*" "ravenholm.monk_pain06" "*苦痛*" "[english]ravenholm.monk_pain06" "*pain!*" "ravenholm.monk_pain07" "*苦痛*" "[english]ravenholm.monk_pain07" "*pain!*" "ravenholm.monk_pain08" "*苦痛*" "[english]ravenholm.monk_pain08" "*pain!*" "ravenholm.monk_pain09" "*苦痛*" "[english]ravenholm.monk_pain09" "*pain!*" "ravenholm.monk_pain10" "*苦痛*" "[english]ravenholm.monk_pain10" "*pain!*" "ravenholm.monk_pain12" "*苦痛*" "[english]ravenholm.monk_pain12" "*pain!*" "ravenholm.monk_quicklybro" "早く!" "[english]ravenholm.monk_quicklybro" "Quickly, brother! " "ravenholm.monk_rant01" "邪悪な誘惑には惑わされやすい。だが、わしのパワーはゆるがぬぞ。" "[english]ravenholm.monk_rant01" "Iniquity's snares are cunning, but by the Light of Lights, mine are greater still. " "ravenholm.monk_rant02" "皆に災いあれ! 家ははるか遠く、我々は混沌の住処をさまよい歩く。" "[english]ravenholm.monk_rant02" "Woe to all, for our dwelling place is distant, and we wander through the domiciles of Chaos. " "ravenholm.monk_rant03" "わしのパワーは、手の及ばぬところで失われた。 苦悩がわしに嘆願し、無慈悲な輩が理由なくわしを襲った。" "[english]ravenholm.monk_rant03" "My power was lost in places which were not mine. Affliction besought me, and the merciless ones attacked me without cause. " "ravenholm.monk_rant04" "彼らは私が気違いだと言うが、気にするものか。主こそはわしのよりどころ、救済者なのだから。" "[english]ravenholm.monk_rant04" "Although they call me crazy I care not, for thou art my helper, my strength, and my saviour. " "ravenholm.monk_rant05" "ああ、神よ。思し召しのとおりに。 昼も、また闇のこの夜も、主の栄光を賛美します。" "[english]ravenholm.monk_rant05" "Thy will be done, Oh Light of Lights. I bless the glory of thy greatness all the day and through the darkness of this night. " "ravenholm.monk_rant06" "どうかわしをお見捨てなさるな。 わしをお守りくだされ。わしが助けを請うたら、敵を主の罠で捕らえてくだされ。" "[english]ravenholm.monk_rant06" "I pray do never turn away thy light. Give heed to me, and spring thy traps upon my enemies when I cry out to thee. " "ravenholm.monk_rant07" "聞くところによると、奴らは物質に宿り、神の祝福を受けない狂った悪魔のようになってしまった。" "[english]ravenholm.monk_rant07" "For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found. " "ravenholm.monk_rant08" "顔をそむけなさるな。わしが苦痛に喘ぎ、助けを請う声を、耳を澄ましてお聞き届けくだされ。" "[english]ravenholm.monk_rant08" "Turn not thy face away from me; incline thy ear and hear me when I shall cry to thee in my affliction. " "ravenholm.monk_rant09" "わしの生涯は煙のように消え去り、わしの骨は灰のように乾き、わしの穢れはその火を燃やし、後に残るものは神のみなり。" "[english]ravenholm.monk_rant09" "For the days of my life have vanished like smoke, and my bones are parched like ash, and let all my impurities be as fuel for that fire until nothing remains but the Light alone. " "ravenholm.monk_rant10" "この苦痛。わしの骨が身を切り裂いたに違いない。" "[english]ravenholm.monk_rant10" "From the voice of my groaning my bone has cleaved to my flesh. " "ravenholm.monk_rant11" "わしの魂は悪に冒された。この地のように清められねばならぬ。" "[english]ravenholm.monk_rant11" "For my soul is filled with evil, and like this place must be purged. " "ravenholm.monk_rant12" "死者は眠りにつかない、主も死者を記憶にとどめない、主がその手で奴らを滅ぼされるまでは。" "[english]ravenholm.monk_rant12" "For the dead know no sleep in their graves, nor dost thou remember them, until they are destroyed through thy hands. " "ravenholm.monk_rant13" "わしは、この暗闇、死の影に横たわっている。 主の怒りがわしにのしかかり、すべての悲しみはわしを咎める。 この休息地から、わしは主のご加護を請う。" "[english]ravenholm.monk_rant13" "I have been laid down in a pit of darknesses and the shadow of death. And thy anger has pressed down upon me; and all thy cares have come down upon me. And from this bed I cry out for the kindling of thy Light! " "ravenholm.monk_rant14" "なんとひどいことを死者になさったのか。 どのような影があなたに懺悔するのか? どのような亡霊があなたを主であると知るのか?" "[english]ravenholm.monk_rant14" "And what terrible wonders are these those hast done among the dead. What shades rise to confess thee, and what specters shall know thee by thy name? " "ravenholm.monk_rant15" "おお、神よ。主の御名が墓場で語られ、骨と灰の上に綴られんことを!" "[english]ravenholm.monk_rant15" "Oh Light, may thy name be spoken in the graves, and spelled in bones and ashes! " "ravenholm.monk_rant16" "主の逆鱗に触れ、畏敬の念はわしの心を煽動する。" "[english]ravenholm.monk_rant16" "Thy rages have come down upon me, and thy fears have agitated me. " "ravenholm.monk_rant17" "わしを不当に扱う者をお裁きくだされ。わしの同志と共に戦ってくだされ。" "[english]ravenholm.monk_rant17" "Judge those who do injustice to me; fight with those who fight with me. " "ravenholm.monk_rant18" "武器と盾を手に立ち上がり、わしをお助けくだされ。" "[english]ravenholm.monk_rant18" "Take hold of a weapon and shield, and rise to help me. " "ravenholm.monk_rant19" "剣を振り上げ、わしを苦しめる者を突き刺し、魂に告げてくだされ、主はわしの救世主であると。" "[english]ravenholm.monk_rant19" "Draw forth a sword and sheathe it in those that afflict me; say to my soul: I am thy salvation. " "ravenholm.monk_rant20" "奴らが風に吹かれるチリのように滅びんことを。主の御使が奴らを追わんことを。" "[english]ravenholm.monk_rant20" "May they become like dust before the wind; may the angel of the Lord pursue them. " "ravenholm.monk_rant21" "奴らの行く手が暗く困難であらんことを。主の御使が奴らを苦しめんことを。" "[english]ravenholm.monk_rant21" "May their paths become dark and slippery; and may the angel of the Lord afflict them. " "ravenholm.monk_rant22" "予期せぬ誘惑が奴らを襲わんことを。わしを捕らえるため仕掛けた罠に、奴ら自身が掛からんことを。" "[english]ravenholm.monk_rant22" "May the snare which they do not know come to them; and may the net, which they have hidden for me, catch them in my place. " "ravenholm.monk_stayclosebro" "離れるなよ。" "[english]ravenholm.monk_stayclosebro" "Stay close, brother. " "ravenholm.pyre_anotherlife" "誰だね? こいつも面倒見ろというのか?" "[english]ravenholm.pyre_anotherlife" "But who is this? Another life to save? " "ravenholm.pyre_keepeye" "面倒見てもよいが、 命の保証はないぞ。" "[english]ravenholm.pyre_keepeye" "I'll keep my eye on you. More than that, I cannot promise. " "ravenholm.shotgun_advice" "わしのアドバイスだ... 頭を狙え!" "[english]ravenholm.shotgun_advice" "My advice to you is... aim for the head! " "ravenholm.shotgun_bettergun" "ほら、ここにもっといい銃がある。 これは役に立つ。" "[english]ravenholm.shotgun_bettergun" "Here, I have a more suitable gun for you. You'll need it. " "ravenholm.shotgun_catch" "投げるぞ!" "[english]ravenholm.shotgun_catch" "Catch! " "ravenholm.shotgun_closer" "側に来い。" "[english]ravenholm.shotgun_closer" "Come closer. " "ravenholm.shotgun_hush" "しっ!" "[english]ravenholm.shotgun_hush" "Hush! " "ravenholm.shotgun_keepitclose" "その調子だ。 しっかり構えておけよ。" "[english]ravenholm.shotgun_keepitclose" "Good. Now keep it close. " "ravenholm.shotgun_moveon" "レーベンホルムでは、休む暇はないぞ。 さあ、行って。教会で会おう!" "[english]ravenholm.shotgun_moveon" "There is no rest in Ravenholm. Move on and I will meet you at the church! " "ravenholm.shotgun_overhere" "ここだ!" "[english]ravenholm.shotgun_overhere" "Here, brother! " "ravenholm.shotgun_stirreduphell" "悪魔どもを挑発したな! 君とは気が合いそうだ!" "[english]ravenholm.shotgun_stirreduphell" "You've stirred up Hell! A man after my own heart! " "ravenholm.shotgun_theycome" "奴らが来る!" "[english]ravenholm.shotgun_theycome" "They come! " "ravenholm.wrongside_howcome" "どうやってここに来た?" "[english]ravenholm.wrongside_howcome" "How came you here, brother? " "ravenholm.wrongside_mendways" "ここから離れろ、手遅れにならぬうちに!" "[english]ravenholm.wrongside_mendways" "Mend your ways, before it is too late! " "ravenholm.wrongside_seekchurch" "教会を探せと言っただろうが?" "[english]ravenholm.wrongside_seekchurch" "Did I not tell you to seek the church? " "ravenholm.wrongside_town" "ここは、君が来るべき場所ではない!" "[english]ravenholm.wrongside_town" "This is the wrong side of town for you! " "ravenholm.yard_greetings" "ごきげんよう! やっと会えたな。" "[english]ravenholm.yard_greetings" "Greetings, brother! And so we meet at last. " "ravenholm.yard_shepherd" "指導者は信者の面倒を見るべきというのが、わしの信条だ。 特に手に負えなくなったときにはな。" "[english]ravenholm.yard_shepherd" "As for me... A shepherd must tend to his flock. Especially when they have grown unruly. " "ravenholm.yard_suspect" "レーベンホルムにとどまろうという気はないだろうから、鉱山に案内しよう。" "[english]ravenholm.yard_suspect" "I suspect you have little wish to remain in Ravenholm, so I will show you to the mines. " "ravenholm.yard_traps" "わしの罠にかからなかったとは、たいしたものだ。 昔、時間が有り余るほどあったときに仕掛けたものだが、今では、救済だけで手一杯だ。" "[english]ravenholm.yard_traps" "You are to be commended for avoiding my traps. The work of a man who once had too much time on his hands, and now finds time for nothing but the work of salvation. " "rubble.ba_comebackdog" "ここだ、DOG! 戻って来い、DOG!" "[english]rubble.ba_comebackdog" "Here boy, Dog! come back here, Dog! " "rubble.ba_damnitall" "畜生!" "[english]rubble.ba_damnitall" "Damn it all! " "rubble.ba_dogwantsyou" "ここに入って欲しいようだ、ゴードン。急げ。" "[english]rubble.ba_dogwantsyou" "I think he wants you to go through, Gordon. You'd better hurry. " "rubble.ba_gordon" "ゴードン!" "[english]rubble.ba_gordon" "Gordon! " "rubble.ba_helpmeout" "おい、手を貸してくれ。" "[english]rubble.ba_helpmeout" "Hey! Help me out here! " "rubble.ba_illbedamned" "こいつはすごい。" "[english]rubble.ba_illbedamned" "Well, I'll be damned. " "rubble.ba_lookingforalyx" "DOG はプラザの方から、壁を突き破って現れたぞ。多分アリックスを探していたんだろう。 あの要塞に彼女がいるって...頭では...分かってるみたいだ。" "[english]rubble.ba_lookingforalyx" "Dog came crashing through the plaza, knocking over walls and...I think he's looking for Alyx. He seems to have it set in his head that she's in the Citadel. " "rubble.ba_nag_wall01" "行け、ゴードン。" "[english]rubble.ba_nag_wall01" "Go on through, Gordon. " "rubble.ba_nag_wall02" "さあ行こう、ゴードン。" "[english]rubble.ba_nag_wall02" "Better get going, Gordon. " "rubble.ba_nag_wall03" "ヤツらは俺が食い止める、お前は先に行け。" "[english]rubble.ba_nag_wall03" "I'll hold 'em off. You'd better get going. " "rubble.ba_nag_wall04" "早く行け!" "[english]rubble.ba_nag_wall04" "Go on! " "rubble.ba_nag_wall05" "おい、行け!" "[english]rubble.ba_nag_wall05" "Hey, go! " "rubble.ba_nottheredog" "おい、DOG! そっちじゃない! そっちには行けないぞ!" "[english]rubble.ba_nottheredog" "Hey, Dog! Not there! You can't get through that way! " "rubble.ba_tellbreen" "ブリーン博士に会ったら、「くたばれ」と伝えてくれ。" "[english]rubble.ba_tellbreen" "And if you see Dr. Breen, tell him I said, 'Fu----ou!' " "rubble.ba_trystoppinghim" "アリックスは、DOG を揉め事に巻き込みたくないだろうが...くそ、あいつを止めてくれ!" "[english]rubble.ba_trystoppinghim" "I figured Alyx wouldn't want him getting any deeper in trouble, but… Hell, you try stopping him! " "rubble.ba_youhurryon" "俺はここに残る。お前は行け。 幸運を祈ってるぞ、ゴードン!" "[english]rubble.ba_youhurryon" "Uh oh. I'll stay here. You hurry on. Good luck up there, Gordon! " "rubble.cit_cache" "要塞の防壁まであと少しだ、博士。 どうやったら防壁を破れるか、見当もつかないが、ここまで来れたんだ。 防壁だって破れるだろう。" "[english]rubble.cit_cache" "We're almost to the Citadel wall, Doc. I don't know how the hell we're going to breach it, but you've made it this far. I'm sure you'll think of something. " "rubble.cit_striders" "フリーマン博士! あっちは大変なことになってる。 要塞の近くだから、通りをストライダーが守ってるんだ。 高いところから攻撃すれば、奴らを撃退できると思うんだが。" "[english]rubble.cit_striders" "Dr. Freeman! It's a mess out there. This close to the Citadel they've turned the streets over to Striders. I think we can push them back if we can just get to high ground. " "rubble.d3_c17_13_horse01" "馬のほうへ向かうんだ!" "[english]rubble.d3_c17_13_horse01" "Head for the horse! " "rubble.d3_c17_13_horse02" "馬のところまで行かないと!" "[english]rubble.d3_c17_13_horse02" "We have to get to the horse! " "rubble.d3_c17_13_horse03" "馬のところで会おう!" "[english]rubble.d3_c17_13_horse03" "Let's meet up at the horse! " "sandtrap.sandy_asyougo" "砂の上を歩かないようにしろよ。 アントライオンは、気が立ってるからな。" "[english]sandtrap.sandy_asyougo" "Remember to stay off the sand. The antlions are edgy right now. " "sandtrap.sandy_dontmove" "ラズロ、動くな!" "[english]sandtrap.sandy_dontmove" "Laszlo, don't move! " "sandtrap.sandy_dontstep" "砂の上を歩くな! アントライオンを興奮させちまう!" "[english]sandtrap.sandy_dontstep" "Don't step on the sand! It makes the antlions crazy! " "sandtrap.sandy_goahead" "さあ、行くんだ。 あんたは、私たちよりもついてることを願うよ。" "[english]sandtrap.sandy_goahead" "Go ahead. I hope you have better luck than we had. " "sandtrap.sandy_help" "だめだ! 助けてくれ!" "[english]sandtrap.sandy_help" "No! Help! " "sandtrap.sandy_holdstill" "じっとしているんだ、ラズロ! 何か来る!" "[english]sandtrap.sandy_holdstill" "Hold still, Laszlo! Someone's coming! " "sandtrap.sandy_poorlaszlo" "なんてこった... 気の毒なラズロ... 同世代で一番のキレモノだったのに... こんなふうに終わるとは..." "[english]sandtrap.sandy_poorlaszlo" "Dear God! Poor Laszlo! The finest mind of his generation, come to such an end. " "sandtrap.sandy_stop" "そこから動くな! 岩の上にいるんだ!" "[english]sandtrap.sandy_stop" "Stop where you are! Stay on the rocks! " "sandtrap.sandy_vortcamp" "ボーティガンツのキャンプに行く途中だったんだ ? そこでフェロポッドを手に入れられたら、もうてこずらずにすむと思って。 だが、ラズロがいなくなった今となっては..." "[english]sandtrap.sandy_vortcamp" "We were heading to the vortigaunt camp, hoping to pick up some bugbait so these damn things would leave us alone. But without Laszlo what's the point? " "sandtrap.sandy_youidiot" "ばか野郎! 砂の上を歩くと、アントライオンにやられるぞ!" "[english]sandtrap.sandy_youidiot" "You idiot! Walking on the sand brings antlions after you! " "sandtrap.sandy_youthere" "おおい、あんた!" "[english]sandtrap.sandy_youthere" "You, there! " "sandtrap.sandy_youtried" "あんたが助けようとしてくれたのはわかってる。 私はしばらくここにいる... まだやることがあるんだ。" "[english]sandtrap.sandy_youtried" "I know you tried to help. I'll stay with him awhile. There's something I have to do. " "sniper.cit_greeting" "フリーマン博士! バーニィから来ることは聞いてたわ。 狙撃兵に襲われて、二手に分かれてしまったの。彼は倉庫の方へ追い詰められてる。 さあ、行って。 バーニィはあなたを頼りにしてるわ。" "[english]sniper.cit_greeting" "Dr. Freeman! Barney said you were on the way. We got split up by snipers, and he's pinned down in a warehouse up ahead. Go ahead. He's relying on you. " "sniper.cit_savebarney" "バーニィの昔からの友だちね? あなたなら彼を助けられるかも。 狙撃兵が、倉庫の屋根に彼を追い詰めてるの。 彼、手榴弾の貯蔵庫まで行く予定だったんだけど、無理そうだわ。 さあ行って、フリーマン博士。" "[english]sniper.cit_savebarney" "You're Barney's old friend, aren't you? Maybe you can help him. Snipers trapped him on that warehouse roof. He was going for a cache of grenades, but I doubt he can get to them now. Go on, Dr. Freeman. " "streetwar.al_ah" "アー!" "[english]streetwar.al_ah" "Ah! " "streetwar.al_ahno" "ダメ!" "[english]streetwar.al_ahno" "Ah, no! " "streetwar.al_almostdone" "もう少しよ。" "[english]streetwar.al_almostdone" "Almost done." "streetwar.al_bridge01" "あのゲートの向こうにある橋を渡るのよ。" "[english]streetwar.al_bridge01" "The bridge we've gotta cross is beyond that gate." "streetwar.al_bridge02" "私がコントロールシステムに侵入してゲートを開けるから、その間援護して。" "[english]streetwar.al_bridge02" "I can hack the gate controls and hold it open till we're through, but you're gonna have to watch my back while I'm working." "streetwar.al_cmoncmon" "早く、早く。" "[english]streetwar.al_cmoncmon" "Come on, come on. " "streetwar.al_comeon03_r" "さあ、ゴードン!" "[english]streetwar.al_comeon03_r" "Come on, Gordon! " "streetwar.al_commandcenter" "下の階に司令室があるわ。 動力炉の場所を探すわ。" "[english]streetwar.al_commandcenter" "There's a command center downstairs. I'm hoping to find information about generator locations. " "streetwar.al_coreexposed" "オーケー、コアが見えたわ。" "[english]streetwar.al_coreexposed" "Okay, the core's exposed. " "streetwar.al_coreexposed_r" "オーケー、コアが見えたわ。" "[english]streetwar.al_coreexposed_r" "Okay, the core's exposed. " "streetwar.al_coupleminutes" "ゲートをコントロールするには、少し時間がかかるかもしれないわ。" "[english]streetwar.al_coupleminutes" "It could take me a couple minutes to take control of the gate." "streetwar.al_damn" "ダメだわ!" "[english]streetwar.al_damn" "Damn!" "streetwar.al_disablegen" "ラッキーだったわ。 外の区画に動力炉があるわ。 できるだけ多くの動力炉を止めて、このエリアのコンバインの勢力をそぎましょう。" "[english]streetwar.al_disablegen" "Well, we're in luck. There's a generator in the square outside. We're trying to disable as many as we can to loosen the Combine's grip on this sector. " "streetwar.al_exposecore_a" "コアを露出させるのに少し時間がかかるわ。" "[english]streetwar.al_exposecore_a" "It'll take me a few minutes to expose the core. " "streetwar.al_exposecore_b" "コアが露出したら、グラビティガンで攻撃して。" "[english]streetwar.al_exposecore_b" "Then I'll need you to hit it with a burst from the gravity gun. " "streetwar.al_extshield" "外部シールドよ。" "[english]streetwar.al_extshield" "There goes the external shield. " "streetwar.al_extshield_r" "外部シールドよ。" "[english]streetwar.al_extshield_r" "There goes the external shield. " "streetwar.al_farside" "オーケー、バーニィが運河の向こう側にいるはずよ..." "[english]streetwar.al_farside" "Okay. Barney should be on the far side of that... canal. " "streetwar.al_firstbit" "一桁目はクリアよ。" "[english]streetwar.al_firstbit" "First bit's done." "streetwar.al_gateisopen_r" "ゲートが開いたわ。" "[english]streetwar.al_gateisopen_r" "The gate is open. " "streetwar.al_getoverhere" "こっちに来て!" "[english]streetwar.al_getoverhere" "Get over here! " "streetwar.al_goingthru01" "上から行くっていうより" "[english]streetwar.al_goingthru01" "Looks like instead of going over it " "streetwar.al_goingthru02" "潜り抜けていくっていう感じね。" "[english]streetwar.al_goingthru02" "we'll be going through. " "streetwar.al_goodletsgo" "よし。 行きましょ。" "[english]streetwar.al_goodletsgo" "Good. Let's go." "streetwar.al_gordonrun" "ゴードン、逃げて! ここから出るのよ!" "[english]streetwar.al_gordonrun" "Gordon, run! Get out of here! " "streetwar.al_hadfeeling" "ゴードン! ここにいると思ったわ。" "[english]streetwar.al_hadfeeling" "Gordon! I had a feeling I'd find you here. " "streetwar.al_heregoes" "さあ、行くわよ..." "[english]streetwar.al_heregoes" "All right, here goes." "streetwar.al_hey" "ねえ!" "[english]streetwar.al_hey" "Hey! " "streetwar.al_hurry" "急いで!" "[english]streetwar.al_hurry" "Hurry! " "streetwar.al_imwaiting_r" "早く、ゴードン。" "[english]streetwar.al_imwaiting_r" "I'm waiting, Gordon. " "streetwar.al_inshield" "内部シールドが開くわ。" "[english]streetwar.al_inshield" "Inner shields are coming down. " "streetwar.al_inshield_r" "内部シールドが開くわ。" "[english]streetwar.al_inshield_r" "Inner shields are coming down. " "streetwar.al_iwasafraid" "駄目かと思ったわ。" "[english]streetwar.al_iwasafraid" "I was afraid you weren't going to make it. " "streetwar.al_letsgo" "用意はいい? 行きましょ!" "[english]streetwar.al_letsgo" "Ready? Let's go! " "streetwar.al_letsgo01" "行きましょ!" "[english]streetwar.al_letsgo01" "Let's go! " "streetwar.al_letsgo02_r" "行きましょ!" "[english]streetwar.al_letsgo02_r" "Let's go! " "streetwar.al_no" "そんな!" "[english]streetwar.al_no" "No! " "streetwar.al_nottoolong" "急がなくちゃ。 動力炉が止まったら、ゲートを開くわ。ここから脱出よ。" "[english]streetwar.al_nottoolong" "This shouldn't take too long. As soon as the generator's down, I'll open that gate and we can get out of here. " "streetwar.al_nowtobarney" "クライナー博士を安全な場所に避難させたわ。 バーニィと合流しましょ。" "[english]streetwar.al_nowtobarney" "I've got Dr. Kleiner in a safe spot. Now we can join up with Barney. " "streetwar.al_nowtricky" "ここからが厄介ね。" "[english]streetwar.al_nowtricky" "Now for the tricky part." "streetwar.al_okthatsit" "オーケー、やったわ!" "[english]streetwar.al_okthatsit" "Okay, that's it!" "streetwar.al_okthisisit" "オーケー、やったわ。 あっちのドアを頼むわ。 私はこっちのドアを行く。" "[english]streetwar.al_okthisisit" "Okay, this is it. You take that door. I'll take this one. " "streetwar.al_onemorebit" "あと一桁ね。" "[english]streetwar.al_onemorebit" "One more bit and we're ready." "streetwar.al_onewill01" " " "[english]streetwar.al_onewill01" " " "streetwar.al_onewill02" " " "[english]streetwar.al_onewill02" " " "streetwar.al_openinggate" "ゲートを開くわよ。" "[english]streetwar.al_openinggate" "All right, I'm opening the gate. " "streetwar.al_readywhenyou" "用意はいい?" "[english]streetwar.al_readywhenyou" "Ready when you are. " "streetwar.al_scout" "別のルートはないかしら。" "[english]streetwar.al_scout" "Let me see if I can scout a new path. " "streetwar.al_standardpanel" "これは普通のパネルね。" "[english]streetwar.al_standardpanel" "It's a standard panel. " "streetwar.al_thankgod" "よかった。" "[english]streetwar.al_thankgod" "Thank God. " "streetwar.al_thatsit" "よし。" "[english]streetwar.al_thatsit" "That's it. " "streetwar.al_thatsit_r" "よし。" "[english]streetwar.al_thatsit_r" "That's it. " "streetwar.al_thatway" "あっちに行きましょ。" "[english]streetwar.al_thatway" "Let's head that way. " "streetwar.al_thebridge" "橋が!" "[english]streetwar.al_thebridge" "The bridge! " "streetwar.al_thedeal" "作戦はこうよ。" "[english]streetwar.al_thedeal" "Ok, here's the deal." "streetwar.al_there" "ほら。" "[english]streetwar.al_there" "There." "streetwar.al_theresbridge01" "あの橋だわ。" "[english]streetwar.al_theresbridge01" "There's the bridge " "streetwar.al_theresbridge02" "さあ、渡りましょ。" "[english]streetwar.al_theresbridge02" "Let's get across. " "streetwar.al_theysawus" "見つかったわ!" "[english]streetwar.al_theysawus" "They saw us! " "streetwar.al_thrudownthere" "あそこから入れそうね。" "[english]streetwar.al_thrudownthere" "Looks like we might be able to get through down there. " "streetwar.al_usedtobe" "ここに橋があったはずだけど。" "[english]streetwar.al_usedtobe" "Well, there used to be a bridge here. " "streetwar.al_usegravgun01" "グラビティガンを使って、ゴードン。" "[english]streetwar.al_usegravgun01" "Use the gravity gun, Gordon. " "streetwar.al_usegravgun01_r" "グラビティガンを使って、ゴードン。" "[english]streetwar.al_usegravgun01_r" "Use the gravity gun, Gordon." "streetwar.al_usegravgun02" "さあ、ゴードン。コアを攻撃して。" "[english]streetwar.al_usegravgun02" "Go on, Gordon, give the core a jolt. " "streetwar.al_usegravgun02_r" "さあ、ゴードン。コアを攻撃して。" "[english]streetwar.al_usegravgun02_r" "Go on, Gordon, give the core a jolt. " "streetwar.al_usegravgun03" "ゴードン。グラビティガンでコアを攻撃して。" "[english]streetwar.al_usegravgun03" "Gordon, hit the core with your gravity gun. " "streetwar.al_usegravgun03_r" "ゴードン。グラビティガンでコアを攻撃して。" "[english]streetwar.al_usegravgun03_r" "Gordon, hit the core with your gravity gun. " "streetwar.al_waitforme" "ちょっと待って。" "[english]streetwar.al_waitforme" "Wait for me here. " "streetwar.al_watchmyback" "その間、援護して。" "[english]streetwar.al_watchmyback" "In the meantime, watch my back. " "streetwar.al_whatnow01" "今度は何?" "[english]streetwar.al_whatnow01" "What now? " "streetwar.al_whatnow02" "この運河を渡らなくちゃいけないわ!" "[english]streetwar.al_whatnow02" "We have to get across this canal! " "streetwar.ba_allclearthxgordon" "敵の姿は見えない。ゴードンのおかげだ。" "[english]streetwar.ba_allclearthxgordon" "It's all clear, thanks to Gordon. " "streetwar.ba_cantmove" "ゴードン、動きが取れない。 スナイパーに足止めされているんだ。" "[english]streetwar.ba_cantmove" "Gordon, I can't move. These snipers got me pinned down. " "streetwar.ba_gateclearance" "このゲートは任せてくれ。 民間保安軍の肩書で通れるはずだ。" "[english]streetwar.ba_gateclearance" "Let me get this gate. My Civil Protection status still gives me limited clearance. " "streetwar.ba_goodtohavehelp" "あんたがいてくれてよかったよ、ゴードン。 アイツのせいで気分悪いぜ。" "[english]streetwar.ba_goodtohavehelp" "It's good to see ya, Gordon. It'll be good to have your help goin' into the nexus up ahead. " "streetwar.ba_hauntsme" "まだ気になっているんだ。" "[english]streetwar.ba_hauntsme" "That damn thing haunts me. " "streetwar.ba_headhumpersgordon" "ヘッドハンパーに気をつけろ、ゴードン。" "[english]streetwar.ba_headhumpersgordon" "Watch the headhumpers, Gordon. " "streetwar.ba_hearcat" "猫の鳴き声が聞こえなかったか?" "[english]streetwar.ba_hearcat" "Did you hear a cat just now? " "streetwar.ba_heycomeon" "おい、来いよ!" "[english]streetwar.ba_heycomeon" "Hey, come on! " "streetwar.ba_letsclearout" "サンキュー、ゴードン。 早く脱出しよう。" "[english]streetwar.ba_letsclearout" "All right, thanks, Gordon. Now let's clear outta here. " "streetwar.ba_letsgetgoing" "さあ行こう。" "[english]streetwar.ba_letsgetgoing" "Let's get going. " "streetwar.ba_nag_grenade01" "手榴弾だ、ゴードン!" "[english]streetwar.ba_nag_grenade01" "The grenades, Gordon! " "streetwar.ba_nag_grenade02" "おい、手榴弾に気をつけろ。" "[english]streetwar.ba_nag_grenade02" "Hey, look at the grenades, would ya? " "streetwar.ba_nag_grenade03" "手榴弾を使ったらどうだ、ゴードン?" "[english]streetwar.ba_nag_grenade03" "How about a grenade, Gordon? " "streetwar.ba_nag_grenade04" "ゴードン、手榴弾を何個が投げるんだ。それで片付けられる。" "[english]streetwar.ba_nag_grenade04" "Gordon, lob a couple grenades, that'll clear 'em out. " "streetwar.ba_nag_grenade05" "ゴードン、手榴弾は?!" "[english]streetwar.ba_nag_grenade05" "Gordon! Grenades!" "streetwar.ba_onedown" "1 つ停止した!" "[english]streetwar.ba_onedown" "One down! " "streetwar.ba_onedownonetogo" "また 1 つ停止したぞ。あと 1 つだ!" "[english]streetwar.ba_onedownonetogo" "That's one down, one to go, buddy! " "streetwar.ba_onemorenow" "よし、あと 1 つだ。 いくぞ、ゴードン。" "[english]streetwar.ba_onemorenow" "All right! One more now! Come on, Gordon! " "streetwar.ba_overhere" "こっちだ!" "[english]streetwar.ba_overhere" "Over here! " "streetwar.ba_putsqueeze" " " "[english]streetwar.ba_putsqueeze" " " "streetwar.ba_returnhero" "お前は本当にスーパーヒーローみたいだな、ゴードン。" "[english]streetwar.ba_returnhero" "You're quite the returning hero these days, Gordon. " "streetwar.ba_takeoutsnipers" "ゴードン、あのスナイパーをなんとかしてくれ。" "[english]streetwar.ba_takeoutsnipers" "Gordon, take out these snipers, would ya?! " "streetwar.c17_05_firepit_greet" "フリーマン博士? このバリケードを破るのに、もう 1 人助けが欲しいと思っていたけど、まさかあなたが来るとは。" "[english]streetwar.c17_05_firepit_greet" "Dr. Freeman? We hoped for one more fighter to help storm that barricade, but we never guessed it would be you. " "streetwar.c17_05_hoppers" "ホッパーに気をつけて。 そこらじゅうにある!" "[english]streetwar.c17_05_hoppers" "Watch out for the hoppers. They're everywhere! " "streetwar.c17_05_letusthru" "通して!" "[english]streetwar.c17_05_letusthru" "Let us through! " "streetwar.c17_05_minehelp1" "ホッパーを無駄にしちゃダメ、フリーマン博士。 コンバインを倒すのに使えるから。" "[english]streetwar.c17_05_minehelp1" "Don't waste the hoppers, Dr. Freeman. We can use them against the Combine. " "streetwar.c17_05_minehelp2" "ホッパーを爆発させずに拾えれば、好きなところに仕掛け直せる。" "[english]streetwar.c17_05_minehelp2" "If you can get those hoppers up without setting them off, you can plant them wherever you want them. " "streetwar.c17_05_opengate" "ゲートを開けて!" "[english]streetwar.c17_05_opengate" "Open the gate! " "streetwar.c17_05_tail" "奴ら、すぐ後ろにいるぞ!" "[english]streetwar.c17_05_tail" "They're on our tail!" "streetwar.c17_06_det01" "ゴードン・フリーマン? ちょっと待って。 爆薬仕掛けて、ここを突き破るから。" "[english]streetwar.c17_06_det01" "Gordon Freeman? It is you, isn't it? Give me a minute, I'm gonna plant some charges and blow this open. " "streetwar.c17_06_det02" "あと少しだから、奴らを食い止めておいて。" "[english]streetwar.c17_06_det02" "If you can hold them off, I'm almost done here. " "streetwar.c17_06_det03" "よし、最後の一撃よ。" "[english]streetwar.c17_06_det03" "Okay, last charge! " "streetwar.c17_06_det04" "下がって、爆発する!" "[english]streetwar.c17_06_det04" "Stand back. It's gonna blow! " "streetwar.c17_06_det05" "通って、フリーマン。 急いで。" "[english]streetwar.c17_06_det05" "Come on through, Freeman. And hurry. " "streetwar.c17_06_keepcoming" "マンハックが次から次に襲ってくる。終わりがない!" "[english]streetwar.c17_06_keepcoming" "The manhacks just keep coming. They're never gonna stop! " "streetwar.c17_06_keepmoving" "先を急いで、フリーマン博士。 あなたが来るってことを伝えておく。この先で会おう。" "[english]streetwar.c17_06_keepmoving" "Keep moving, Dr. Freeman. I'll send word you're coming, and see you up ahead. " "streetwar.c17_06_notsafe" "フリーマン博士? 隠れる場所を探してるんなら、ここはもう安全じゃない。 めちゃくちゃに砲撃されてる。" "[english]streetwar.c17_06_notsafe" "Dr. Freeman? If you were looking for a place to hole up, it's not safe here anymore. They're shelling the hell out of us. " "streetwar.c17_06_password01" "私。 ドアを開けて。" "[english]streetwar.c17_06_password01" "Hey, it's me. Open the door. " "streetwar.c17_06_password02" "パスワードは何?" "[english]streetwar.c17_06_password02" "What's the password? " "streetwar.c17_06_password03" "パスワード!" "[english]streetwar.c17_06_password03" "Password! " "streetwar.c17_06_password04" "入って。" "[english]streetwar.c17_06_password04" "Come on in. " "streetwar.c17_06_plank01" "オーケー、渡ってきて!" "[english]streetwar.c17_06_plank01" "Okay, come across! " "streetwar.c17_06_plank02" "私はここに残る。他にもここを渡る人がいるかもしれないから。" "[english]streetwar.c17_06_plank02" "I've got to stay here in case anyone else needs to get across. " "streetwar.c17_06_tunnel_greet" "フリーマン博士! コンバインに私たちの物資供給用トンネルを遮断された。 あなたが力を貸してくれるんなら、奴らの前哨部隊に突進する。" "[english]streetwar.c17_06_tunnel_greet" "Dr. Freeman! The Combine has cut our supply tunnel in two. If you'll join up with us, we'll take a stab at pushing through their outpost. " "streetwar.c17_09_ba_allover" "よかった。もうお仕舞いかと思ったわ。" "[english]streetwar.c17_09_ba_allover" "That's better. I thought it was all over for me." "streetwar.c17_09_ba_cantmove" " " "[english]streetwar.c17_09_ba_cantmove" " " "streetwar.c17_09_ba_gothru" "行け、ゴードン。" "[english]streetwar.c17_09_ba_gothru" "Go on through, Gordon." "streetwar.c17_09_ba_headout" "いいわ、出口に向かいましょう。海岸に誰もいないうちに私が扉を開けるから。" "[english]streetwar.c17_09_ba_headout" "Okay, let's head for the gate and I'll open it while the coast is clear." "streetwar.c17_09_ba_medic" " " "[english]streetwar.c17_09_ba_medic" " " "streetwar.c17_09_ba_needhelp" "ネクサスとやり合うとなれば誰の手だって借りたいさ。" "[english]streetwar.c17_09_ba_needhelp" "We're going to need all the help we can get, dealing with the Nexus up ahead." "streetwar.c17_09_casualties" " " "[english]streetwar.c17_09_casualties" " " "streetwar.c17_09_cellar" "助けて。 助けて! ここなら安全だと思った。 こんなに敵だらけだとは知らなかった。 仲間は上へ行った。 狙撃兵と戦ってみるって。 まだ、上にいると思うけれど。" "[english]streetwar.c17_09_cellar" "Help! Help me! We thought we'd be safer down here. Little did we know the place was infested. Rest of 'em headed upstairs, took their chances with the snipers. I guess they're still up there. " "streetwar.c17_09_help01" "助けてくれ!" "[english]streetwar.c17_09_help01" "Help!" "streetwar.c17_09_help02" "助けてくれ!" "[english]streetwar.c17_09_help02" "Help me!" "streetwar.c17_09_help03" "誰か、そこにいるか!" "[english]streetwar.c17_09_help03" "Is somebody up there!" "streetwar.c17_09_help04" "助けてくれ!" "[english]streetwar.c17_09_help04" "Help me!" "streetwar.c17_09_med_greet" " " "[english]streetwar.c17_09_med_greet" " " "streetwar.c17_09_med_heal" " " "[english]streetwar.c17_09_med_heal" " " "streetwar.c17_10_heshere" "フリーマンだ、奴が来た! はは! 出してくれ、あんたと一緒に行く。" "[english]streetwar.c17_10_heshere" "It's Freeman, he's here! Let us out, we'll throw in with you. " "streetwar.c17_10_letusout" "ここから出して!" "[english]streetwar.c17_10_letusout" "Hey, let us out of here! " "streetwar.d3_c17_06_post_det01" "そのドアは向こう側から鍵がかけられてる、フリーマン博士。 他の行き方を探して。" "[english]streetwar.d3_c17_06_post_det01" "That door's locked from the other side, Dr. Freeman. Maybe you can find a way around. " "streetwar.d3_c17_06_post_det02" "その中、ヤバそう。 そのスーツがあってよかった。" "[english]streetwar.d3_c17_06_post_det02" "Looks nasty in there. Good thing you've got that suit. " "streetwar.d3_c17_06_post_det03" "通して! いるのは分かってる! そこ! ドアを開けて。" "[english]streetwar.d3_c17_06_post_det03" "Hey! Let us through! I can hear you in there! Come on! Open the door! " "streetwar.d3_c17_06_post_det04" "無事に到着したね。 あなたならやると思ってた。" "[english]streetwar.d3_c17_06_post_det04" "I see you made it through okay. Figured you would. " "streetwar.d3_c17_07_tenant" "すごい活躍だったね、フリーマン博士。 でも、あそこの保証金を払ってる人に気の毒だ。" "[english]streetwar.d3_c17_07_tenant" "You were amazing back there, Dr. Freeman! But I feel sorry for anyone who put down a security deposit. " "streetwar.al_gordon02" "ゴードン!" "[english]streetwar.al_gordon02" "Gordon! " "streetwar.al_uggh02" "アー!" "[english]streetwar.al_uggh02" "Agh! " "Trainride.gman_riseshine" "目覚めのときが来ました。 フリーマンさん。 さあ、目を覚ますのです。" "[english]Trainride.gman_riseshine" "Rise and shine, Mr. Freeman. Rise and shine. " "Trainride.gman_02" "任務を先送りしていると言いたいのではありませんよ。 あなたは、休息を取ってしかるべきですからね。 世間の皆が頑張ったところで、その努力は結局... まあ、あなたが活躍するときがまたやってきたとだけ言いましょうか。" "[english]Trainride.gman_02" "Not that I wish to imply you have been sleeping on the job. No one is more deserving of a rest. And all the effort in the world would have gone to waste until…well, let's just say your hour has come again. " "Trainride.gman_03" "肝心な者が必要とされている場所にいないと、世界の運命は大きく変わるでしょう。" "[english]Trainride.gman_03" "The right man in the wrong place can make all the difference in the world. " "Trainride.gman_04" "目覚めるのです、フリーマンさん。 目を覚まして、灰の臭いを嗅ぐのです。" "[english]Trainride.gman_04" "So, wake up, Mr. Freeman. Wake up and smell the ashes. " "Trainyard.al_dadstarted" "ふふ。 パパにブリーン博士の話をさせないで。" "[english]Trainyard.al_dadstarted" "Heh. Don't get my dad started on Dr. Breen. " "Trainyard.al_hmm" "フン。" "[english]Trainyard.al_hmm" "Hm." "Trainyard.al_imalyx" "私はアリックス・バンス。 父がブラック・メサであなたと一緒だったはずよ。 でも私のことは覚えてないわよね。" "[english]Trainyard.al_imalyx" "I'm Alyx Vance. My father worked with you, back in Black Mesa. I'm sure you don't remember me though. " "Trainyard.al_nicetomeet" " " "[english]Trainyard.al_nicetomeet" " " "Trainyard.al_nicetomeet_b" " " "[english]Trainyard.al_nicetomeet_b" " " "Trainyard.al_nicetomeet_cc" "あ、それから...会えて嬉しいわ。" "[english]Trainyard.al_nicetomeet_cc" "Oh, and by the way? Nice to finally meet you." "Trainyard.al_nomap" "クライナー博士はあなたがこっちから来るって言ってたけど... でも、まさか地図を持ってないなんて予想もしてなかったみたいね。" "[english]Trainyard.al_nomap" "Dr. Kleiner said you'd be coming this way. I don't think it occurred to him that you might not have a map. " "Trainyard.al_noyoudont" "ふん! ウソでしょ!" "[english]Trainyard.al_noyoudont" "Ha! No you don't! " "Trainyard.al_oldadmin" "ブラック・メサでのこと覚えてるかしら? あなたの上司だった男よ。" "[english]Trainyard.al_oldadmin" "Remember him from Black Mesa? Your old Administrator? " "Trainyard.al_overhere" "こっちよ!" "[english]Trainyard.al_overhere" "Over here! " "Trainyard.al_presume" "あなたがフリーマン博士ね?" "[english]Trainyard.al_presume" "Doctor Freeman, I presume? " "Trainyard.al_suspicious" "急いだほうがいいわ。" "[english]Trainyard.al_suspicious" "We'd better hurry. The Combine can be slow to wake, but once they're up, you don't want to get in their way. " "Trainyard.al_suspicious_b" " " "[english]Trainyard.al_suspicious_b" " " "Trainyard.al_suspicious_cc" "急いだほうがいいわ。 コンバインが目覚めるまで時間がかかるだろうけど、目覚めたら面倒なことになるわ。" "[english]Trainyard.al_suspicious_cc" "We'd better hurry. The Combine can be slow to wake, but once they're up, you don't want to get in their way. " "Trainyard.al_thisday" "面白いわね。よりによって今日会えるなんて。" "[english]Trainyard.al_thisday" "Funny, you showing up on this day in particular. " "Trainyard.al_thisday01" " " "[english]Trainyard.al_thisday01" " " "Trainyard.al_thisday01_cc" "私たちは市民を歩いて町から脱出させてきたの。古い運河を通って父の研究所に行く... なんていう危険な方法でね。でも、今日からは違う。" "[english]Trainyard.al_thisday01_cc" "We've been helping people escape the city on foot. It's a dangerous route to my father's lab, through the old canals. Today we're finally on the verge of having a better way. " "Trainyard.al_thisday02" " " "[english]Trainyard.al_thisday02" " " "Trainyard.al_thisday03" " " "[english]Trainyard.al_thisday03" " " "Trainyard.al_thisday04" " " "[english]Trainyard.al_thisday04" " " "Trainyard.al_thruhere" "ここよ。" "[english]Trainyard.al_thruhere" "Through here. " "Trainyard.ba_backup" "援護しろ!" "[english]Trainyard.ba_backup" "Back up! " "Trainyard.ba_blowcover" "おいおい、マズいぞ。 早く中に入れ、ゴードン。ここで見つかるとヤバい。" "[english]Trainyard.ba_blowcover" "Oh man, that's what I was afraid of. Get in here, Gordon, before you blow my cover. " "Trainyard.ba_blowcover_b" "足場を作って窓から出ろ。プラザへ行くんだ。" "[english]Trainyard.ba_blowcover_b" "Pile up some stuff to get through that window, and keep going till you're in the plaza. " "Trainyard.ba_checkpoints" "検問にさえ近寄らなけりゃ、大丈夫だ。" "[english]Trainyard.ba_checkpoints" "Well, as long as he stays away from checkpoints we should be okay. " "Trainyard.ba_citadel02" "要塞は大騒ぎになってる! こんなのは初めてだ。" "[english]Trainyard.ba_citadel02" "The Citadel's on full alert! I've never seen it lit up like that. " "Trainyard.ba_crowbar01" " " "[english]Trainyard.ba_crowbar01" " " "Trainyard.ba_crowbar01_cc" "それから、忘れないうちに言っておくが、 こいつをブラック・メサで落としただろ。" "[english]Trainyard.ba_crowbar01_cc" "Oh, and before I forget. I think you dropped this back in Black Mesa." "Trainyard.ba_crowbar02" " " "[english]Trainyard.ba_crowbar02" " " "Trainyard.ba_exitnag01" "のんびりしている暇はないぞ、ゴードン。 早く行け!" "[english]Trainyard.ba_exitnag01" "There's no time to waste here, Gordon. Get a move on! " "Trainyard.ba_exitnag02" "やつらが来た、早く!" "[english]Trainyard.ba_exitnag02" "They're right outside, get going! " "Trainyard.ba_exitnag03" "さあ行こうぜ。" "[english]Trainyard.ba_exitnag03" "Hey, move it now, will you? " "Trainyard.ba_exitnag04" "なぜ行かない?" "[english]Trainyard.ba_exitnag04" "Will you get going? " "Trainyard.ba_exitnag05" "グズグズするな!" "[english]Trainyard.ba_exitnag05" "Move it along! " "Trainyard.ba_exitnag06" "モタモタするな、ゴードン!" "[english]Trainyard.ba_exitnag06" "Get going, Gordon! " "Trainyard.ba_exitnag07" "急げ!" "[english]Trainyard.ba_exitnag07" "Hurry up! " "Trainyard.ba_getin" "さあ入れ!" "[english]Trainyard.ba_getin" "Get in! " "Trainyard.ba_getoutfast" " " "[english]Trainyard.ba_getoutfast" " " "Trainyard.ba_getoutfast_cc" "今すぐシティ 17 を離れろ、ゴードン! 古い運河を進むんだ。そうそればイーライの研究所に着く。 危険なルートではあるが、亡命者のネットワークがある。きっと助けてもらえる。" "[english]Trainyard.ba_getoutfast_cc" "Get out of City 17 as fast as you can, Gordon! Take the old canals, right? They'll get you to Eli's lab. It's a dangerous route, but there's a whole network of refugees and they'll help you if they can." "Trainyard.ba_goodluck01" " " "[english]Trainyard.ba_goodluck01" " " "Trainyard.ba_goodluck01_cc" "幸運を祈ってるぞ、相棒。 運がなくちゃ生き残れねえからな。" "[english]Trainyard.ba_goodluck01_cc" "Good luck out there, buddy. You're gonna need it." "Trainyard.ba_goodluck02" " " "[english]Trainyard.ba_goodluck02" " " "Trainyard.ba_goon" "早く行け!" "[english]Trainyard.ba_goon" "Go on!" "Trainyard.ba_gottago" "博士、俺はもう行かなきゃならねえ。 グズグズしているとヤバそうだ。" "[english]Trainyard.ba_gottago" "Listen, I gotta go, Doc. We're taking enough chances as it is. " "Trainyard.ba_heygordon" "おい、ゴードン!" "[english]Trainyard.ba_heygordon" "Hey, Gordon! " "Trainyard.ba_inhere2" "F早く入って! M入れ。" "[english]Trainyard.ba_inhere2" "Get in here. " "Trainyard.ba_lookafterdoc" "一緒に行ってやりたいが、俺はクライナー博士のそばにいなくちゃならん。" "[english]Trainyard.ba_lookafterdoc" "I'd come with you, but I've got to look after Dr. Kleiner. " "Trainyard.ba_lookwho" "すまない、博士。こいつが誰か分かるか?" "[english]Trainyard.ba_lookwho" "Sorry, Doc, but look who's here. " "Trainyard.ba_meetyoulater01" "あとで合流する。" "[english]Trainyard.ba_meetyoulater01" "I'll meet up with you later. " "Trainyard.ba_move01" "さっさと歩け!" "[english]Trainyard.ba_move01" "I said 'move!' " "Trainyard.ba_noimgood" "いや、大丈夫だ。" "[english]Trainyard.ba_noimgood" "No, I'm good. " "Trainyard.ba_oldcanals" "古い運河を進むんだ。そうそればイーライの研究所に着く。 危険なルートではあるが、亡命者のネットワークがある。きっと助けてもらえる。" "[english]Trainyard.ba_oldcanals" "Take the canals, right? They'll get you to Eli's lab. It's a dangerous route, but there's a whole network of refugees and they'll help you if they can. " "Trainyard.ba_ownway" "オーケー、ゴードン。あんたは単独でクライナー博士の研究所に向かうんだ。" "[english]Trainyard.ba_ownway" "Okay, Gordon you're gonna have to make your own way to Dr. Kleiner's lab. " "Trainyard.ba_privacy" "ああ、頼むから俺に構わないでくれ。" "[english]Trainyard.ba_privacy" "Yeah, I'm gonna need me some privacy for this! " "Trainyard.ba_rememberme" "ゴードン、俺だ! ブラック・メサのバーニィだ。" "[english]Trainyard.ba_rememberme" "It's me, Gordon! Barney from Black Mesa. " "Trainyard.ba_rooftops" "屋上を通って進むルートがあるはずだ...俺自身は通ったことはないがな。" "[english]Trainyard.ba_rooftops" "There's supposed to be a high route over the rooftops, but... I've never been that way myself. " "Trainyard.ba_sorryscare" "驚かせてすまん。 監視カメラを欺く必要があったんでな。" "[english]Trainyard.ba_sorryscare" "Hey, sorry for the scare. I had to put on a show for the cameras. " "Trainyard.ba_tellme01" " " "[english]Trainyard.ba_tellme01" " " "Trainyard.ba_tellme01_cc" "ああ、俺もそうだ。 こいつはノバ・プロスペクト行きの急行に乗るところだったんだ。" "[english]Trainyard.ba_tellme01_cc" "Yeah, you and me both, Doc. He was about to board the Express to Nova Prospekt." "Trainyard.ba_tellme02" " " "[english]Trainyard.ba_tellme02" " " "Trainyard.ba_thatbeer01" "さて..." "[english]Trainyard.ba_thatbeer01" "Now..." "Trainyard.ba_thatbeer02" "確かビールをおごってくれたよな。" "[english]Trainyard.ba_thatbeer02" "...about that beer I owed ya. " "Trainyard.ba_thinking01" "今考えてるところだ。" "[english]Trainyard.ba_thinking01" "I'm thinking, I'm thinking. " "Trainyard.ba_undercover" "民間保安軍の秘密捜査官をやってる。 あまり時間がないんだ。ヤツらに疑われちまうからな。 まだ全然ノルマをこなせてねえんだ。" "[english]Trainyard.ba_undercover" "I've been working undercover with Civil Protection. I can't take too long or they'll get suspicious. I'm way behind on my beating quota. " "Trainyard.ba_youcomewith" "おい、民間人、俺と一緒に来い。" "[english]Trainyard.ba_youcomewith" "You, Citizen! Come with me. " "Trainyard.cit_term_ques02" "今年 3 度目の移転だ。" "[english]Trainyard.cit_term_ques02" "This is my third transfer this year. " "Trainyard.cop_knockitoff" "そこから出ろ。" "[english]Trainyard.cop_knockitoff" "Get out of here. " "Trainyard.cop_needanyhelp" "助けがいるか?" "[english]Trainyard.cop_needanyhelp" "Need any help with this one? " "Trainyard.kl_alyxaround" "アリックスに聞こう。 どうしたらゴードンをここに連れてこられるかをね。" "[english]Trainyard.kl_alyxaround" "Alyx is around here somewhere. She would have a better idea how to get him here. " "Trainyard.kl_intend" "バーニィ、どうするつもりだい?" "[english]Trainyard.kl_intend" "Well, Barney, what do you intend? " "Trainyard.kl_morewarn01" " " "[english]Trainyard.kl_morewarn01" " " "Trainyard.kl_morewarn01_cc" "これは、これは! ゴードン・フリーマン? こんなに突然やって来るとは!" "[english]Trainyard.kl_morewarn01_cc" "Great Scott! Gordon Freeman! I expected more warning." "Trainyard.kl_morewarn02" " " "[english]Trainyard.kl_morewarn02" " " "Trainyard.kl_morewarn03" " " "[english]Trainyard.kl_morewarn03" " " "Trainyard.kl_verywell" "結構。 それから、ゴードン? 戻ってきてくれて嬉しいよ!" "[english]Trainyard.kl_verywell" "Very well. And, eh, Gordon? Good to see you! " "Trainyard.kl_whatisit01" " " "[english]Trainyard.kl_whatisit01" " " "Trainyard.kl_whatisit01_cc" "バーニィ、何だね? 私は、重要なテストの真っ最中なんだよ。" "[english]Trainyard.kl_whatisit01_cc" "Yes, Barney, what is it? I'm in the middle of a critical test." "Trainyard.kl_whatisit02" " " "[english]Trainyard.kl_whatisit02" " " "Trainyard.man_me" "俺か?!" "[english]Trainyard.man_me" "Me?! " "Trainyard.man_waitaminute" "待ってくれ..." "[english]Trainyard.man_waitaminute" "Wait a minute... " "Trainyard.man_whereyoutakingme" "どこに連れて行くんだ?" "[english]Trainyard.man_whereyoutakingme" "Where are you taking me? " "Trainyard.metro_suprise" " " "[english]Trainyard.metro_suprise" " " "opening.cit_tvbust01" "何してる?" "[english]opening.cit_tvbust01" "What are you doing? " "opening.cit_tvbust02" "ちょっと、みんなが迷惑する。" "[english]opening.cit_tvbust02" "You're gonna be in trouble. " "opening.cit_tvbust03" "いやだ、厄介なことになる。" "[english]opening.cit_tvbust03" "Hey, you're gonna bring trouble down on all of us! " "opening.cit_tvbust04" "あなた、自分で自分の首を絞めてるよ。" "[english]opening.cit_tvbust04" "Put that down! " "opening.cit_tvbust05" "それをする勇気がある人がいてよかった。" "[english]opening.cit_tvbust05" "Oh no. Now we're really gonna get it. " "Canals.d1_canals_01_arrest_helpme" "助けてくれ!" "[english]Canals.d1_canals_01_arrest_helpme" "Help me!" "Town.d1_town_01_monk_rant07" "聞くところによると、奴らは物質に宿り、神の祝福を受けない狂った悪魔のようになってしまった。" "[english]Town.d1_town_01_monk_rant07" "For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." "Town.d1_town_01_monk_rant09" "わしの生涯は煙のように消え去り、わしの骨は灰のように乾き、わしの穢れはその火を燃やし、後に残るものは神のみなり。" "[english]Town.d1_town_01_monk_rant09" "For the days of my life have vanished like smoke, and my bones are parched like ash, and let all my impurities be as fuel for that fire until nothing remains but the Light alone." "Town.d1_town_01_monk_rant20" "奴らが風に吹かれるチリのように滅びんことを。主の御使が奴らを追わんことを。" "[english]Town.d1_town_01_monk_rant20" "May they become like dust before the wind; may the angel of the Lord pursue them." "coast.crane_playerincar" "よし、行こう。" "[english]coast.crane_playerincar" "Good, here we go." "coast.crane_magfail" "あ、磁石がきかない... 待って。" "[english]coast.crane_magfail" "Damn magnet's failing…hold on!" "coast.crane_sorry" "ごめん。" "[english]coast.crane_sorry" "Sorry, Doc." "coast.crane_gravgun" "グラビティガンを使って、車を起こすんだ。" "[english]coast.crane_gravgun" "Use your gravity gun to flip the car over again." "coast.crane_driveforfeel" "車に慣れるまで、浜を軽く走ってみたらどう? それがすんだら、水際の斜面に向かうのよ。" "[english]coast.crane_driveforfeel" "Why don't you take a spin around the beach until you've got a feel for the car. When you're done, head for the slope down by the water." "coast.crane_antlions" "アントライオンに気をつけて。" "[english]coast.crane_antlions" "Watch out for antlions." "coast.crane_rockslide" "砂利の上ではうまく走れない。水際の斜面を走ってみて。" "[english]coast.crane_rockslide" "You're never gonna get traction in that gravel. Try the slope down by the water." "coast.crane_pier01" "戻ってきて、フリーマン博士。 車は桟橋に停めてある。" "[english]coast.crane_pier01" "Come back up, Dr. Freeman. The car's on the pier." "coast.crane_pier02" "桟橋に戻ってって。" "[english]coast.crane_pier02" "I said, get back up on the pier." "coast.crane_pier03" "フリーマン博士、歩いてはどこへもいけない。戻ってきて車に乗って。" "[english]coast.crane_pier03" "Dr. Freeman, you won't get anywhere on foot. Come back up and get in the car." "coast.crane_hopin" "車に乗って。クレーンで浜まで下ろす。" "[english]coast.crane_hopin" "Hop in and I'll lower you down to the beach." "coast.crane_carsallready" "こんにちは、フリーマン博士。 車の準備は万端よ。" "[english]coast.crane_carsallready" "Hello, Dr. Freeman. The car's all ready for you." "coast.crane_getupandhellout" "車に乗って、出発する。" "[english]coast.crane_getupandhellout" "Get that car upright and get the hell out of here!" "streetwar.d3_c17_06a_overhere01" "おい、こっちだ!" "[english]streetwar.d3_c17_06a_overhere01" "Hey, over here!" "Streetwar.d3_c17_07_al_thatwasclose" "あー、危なかった!" "[english]Streetwar.d3_c17_07_al_thatwasclose" "That was close!" "streetwar.c17_09_cellarhelp02" "助けて!" "[english]streetwar.c17_09_cellarhelp02" "Help me!" "streetwar.c17_09_cellarhelp01" "助けてくれ!" "[english]streetwar.c17_09_cellarhelp01" "Help!" "streetwar.c17_09_cellarhelp03" "誰か、そこにいるか?" "[english]streetwar.c17_09_cellarhelp03" "Is somebody up there?" "Weapon_Crowbar.Melee_Hit" "[バールでムギュッ!]" "[english]Weapon_Crowbar.Melee_Hit" "[Crowbar Thwap!]" "Weapon_Crowbar.Melee_HitWorld" "[バールでズゴッ!]" "[english]Weapon_Crowbar.Melee_HitWorld" "[Crowbar Whack!]" "Weapon_Crowbar.Single" "[バールでブシュッ!]" "[english]Weapon_Crowbar.Single" "[Crowbar Swoosh]" "Weapon_PhysCannon.DryFire" " " "[english]Weapon_PhysCannon.DryFire" " " "Weapon_PhysCannon.Launch" " " "[english]Weapon_PhysCannon.Launch" " " "Weapon_PhysCannon.Pickup" " " "[english]Weapon_PhysCannon.Pickup" " " "Weapon_Pistol.Empty" "[部屋はもぬけの空]" "[english]Weapon_Pistol.Empty" "[Empty chamber]" "Weapon_Pistol.Single" "[ピストルを発射]" "[english]Weapon_Pistol.Single" "[Pistol Shot]" "Weapon_357.Single" "[357 マグナムを発射]" "[english]Weapon_357.Single" "[.357 Shot]" "Weapon_SMG1.Double" "[SMG 手榴弾を起爆]" "[english]Weapon_SMG1.Double" "[SMG Grenade Launch]" "Weapon_SMG1.Single" "[メインの SMG を発射]" "[english]Weapon_SMG1.Single" "[SMG Primary Fire]" "Weapon_SMG1.Empty" "[部屋はもぬけの空]" "[english]Weapon_SMG1.Empty" "[Empty chamber]" "Weapon_SMG1.Reload" "[リロード中]" "[english]Weapon_SMG1.Reload" "[Reloading]" "Weapon_SMG1.Special1" "[SMG 手榴弾を起爆]" "[english]Weapon_SMG1.Special1" "[SMG Grenade Launch]" "Weapon_Shotgun.Double" "[ダブルショットガンが炸裂]" "[english]Weapon_Shotgun.Double" "[Double Shotgun Blast!]" "Weapon_Shotgun.Single" "[シングルショットガンが炸裂]" "[english]Weapon_Shotgun.Single" "[Single Shotgun Blast!]" "Weapon_Shotgun.Empty" "[部屋はもぬけの空]" "[english]Weapon_Shotgun.Empty" "[Empty chamber]" "Weapon_Shotgun.Reload" "[リロード中]" "[english]Weapon_Shotgun.Reload" "[Reloading]" "Weapon_AR2.Single" "[メインウェポンを発射]" "[english]Weapon_AR2.Single" "[Primary fire]" "Weapon_AR2.Reload" "[リロード中]" "[english]Weapon_AR2.Reload" "[Reloading]" "Weapon_IRifle.Empty" "[もぬけの空]" "[english]Weapon_IRifle.Empty" "[Empty]" "Weapon_IRifle.Single" "[サブウェポンを発射]" "[english]Weapon_IRifle.Single" "[Secondary Fire]" "Weapon_CombineGuard.Special1" "[チャージしたサブウェポンを発射]" "[english]Weapon_CombineGuard.Special1" "[Charged secondary fire]" "Weapon_Crossbow.Single" "[クロスボウを発射]" "[english]Weapon_Crossbow.Single" "[Crossbow shot]" "Weapon_Crossbow.Reload" "[クロスボウをリロード]" "[english]Weapon_Crossbow.Reload" "[Crossbow reload]" "Weapon_RPG.Single" "[RPG を発射]" "[english]Weapon_RPG.Single" "[RPG Launch]" "WeaponFrag.Roll" "[手榴弾が転がる]" "[english]WeaponFrag.Roll" "[Grenade rolling!]" "Grenade.Blip" "[手榴弾のタイマー]" "[english]Grenade.Blip" "[Grenade Timer]" "Weapon_Gauss.Single" "[タウ粒子砲の衝撃]" "[english]Weapon_Gauss.Single" "[Tau Cannon Jolt!]" "Weapon_Gauss.Special1" "[タウ粒子砲を発射]" "[english]Weapon_Gauss.Special1" "[Tau Cannon Fire]" "Weapon_Gauss.Special2" "[チャージしたタウ粒子砲が炸裂]" "[english]Weapon_Gauss.Special2" "[Tau Cannon Charged Blast]" "Weapon_Bugbait.Splat" "[フェロポッドの音]" "[english]Weapon_Bugbait.Splat" "[Bugbait Squeak]" "GrenadeBugBait.Splat" "[フェロポッドのはねる音]" "[english]GrenadeBugBait.Splat" "[Bugbait Splat]" "Weapon_FlareGun.Single" "[照明弾を発射]" "[english]Weapon_FlareGun.Single" "[Flaregun shot!]" "Weapon_StunStick.Melee_HitWorld" " " "[english]Weapon_StunStick.Melee_HitWorld" " " "Weapon_StunStick.Swing" " " "[english]Weapon_StunStick.Swing" " " "Weapon_Pistol.NPC_Single" "[ピストルを発射]" "[english]Weapon_Pistol.NPC_Single" "[Pistol Shot]" "Weapon_Mortar.Single" "[サプレッサー発射]" "[english]Weapon_Mortar.Single" "[Suppressor Launch]" "Weapon_Mortar.Incomming" "[迫撃砲が着弾]" "[english]Weapon_Mortar.Incomming" "[Incoming Mortar]" "Weapon_Mortar.Impact" "[サプレッサーの衝撃!]" "[english]Weapon_Mortar.Impact" "[Suppressor Impact!]" "AlyxEMP.Charge" " " "[english]AlyxEMP.Charge" " " "AlyxEMP.Discharge" "[電磁波パルス弾が炸裂]" "[english]AlyxEMP.Discharge" "[EMP Burst]" "AlyxEMP.Stop" " " "[english]AlyxEMP.Stop" " " "Weapon_Shotgun.NPC_Reload" "[リロード中]" "[english]Weapon_Shotgun.NPC_Reload" "[Reloading!]" "Weapon_Shotgun.NPC_Single" "[ドカーン!]" "[english]Weapon_Shotgun.NPC_Single" "[Boom!]" "GenericNPC.GunSound" "[敵の銃撃]" "[english]GenericNPC.GunSound" "[Enemy Gunfire]" "BaseCombatCharacter.AmmoPickup" "[弾薬を入手]" "[english]BaseCombatCharacter.AmmoPickup" "[Ammo pickup]" "BaseExplosionEffect.Sound" "[爆発]" "[english]BaseExplosionEffect.Sound" "[EXPLOSION!]" "BaseGrenade.Explode" "[手榴弾が爆発!]" "[english]BaseGrenade.Explode" "[Grenade Explosion!]" "Bullets.DefaultNearmiss" "[銃撃が至近距離を通過!]" "[english]Bullets.DefaultNearmiss" "[Bullet--Near Miss!]" "Bullets.GunshipNearmiss" "[ガンシップの砲撃が至近に着弾]" "[english]Bullets.GunshipNearmiss" "[Gunship bullet--Near miss!]" "Bullets.StriderNearmiss" "[ストライダーのレーザー砲が至近に着弾]" "[english]Bullets.StriderNearmiss" "[Strider shot--Near miss!]" "FX_RicochetSound.Ricochet" "[跳ね返り]" "[english]FX_RicochetSound.Ricochet" "[Ricochet!]" "Crane_engine_start" "[エンジン始動]" "[english]Crane_engine_start" "[Motor starts]" "Crane_engine_stop" "[エンジン停止]" "[english]Crane_engine_stop" "[Motor stops]" "Crane_magnet_release" "[クレーンマグネット放す]" "[english]Crane_magnet_release" "[Crane magnet release]" "Crane_magnet_toggle" "[クレーンマグネットつかむ]" "[english]Crane_magnet_toggle" "[Crane magnet grab]" "Crane_magnet_creak" "[きしみ音]" "[english]Crane_magnet_creak" "[Creak!]" "ATV_engine_idle" " " "[english]ATV_engine_idle" " " "ATV_engine_start" "[エンジン始動]" "[english]ATV_engine_start" "[Engine start]" "ATV_engine_stop" "[エンジン停止]" "[english]ATV_engine_stop" "[Engine stop]" "ATV_rev" " " "[english]ATV_rev" " " "ATV_skid_lowfriction" " " "[english]ATV_skid_lowfriction" " " "ATV_skid_normalfriction" " " "[english]ATV_skid_normalfriction" " " "ATV_skid_highfriction" " " "[english]ATV_skid_highfriction" " " "ATV_impact_heavy" " " "[english]ATV_impact_heavy" " " "ATV_impact_medium" " " "[english]ATV_impact_medium" " " "ATV_turbo_on" "[ターボ使用]" "[english]ATV_turbo_on" "[Turbo On]" "ATV_turbo_off" "[ターボ停止]" "[english]ATV_turbo_off" "[Turbo Off]" "ATV_start_in_water" "[水中エンジン始動]" "[english]ATV_start_in_water" "[Engine starting in water]" "ATV_stall_in_water" "[水中エンジン異常停止]" "[english]ATV_stall_in_water" "[Engine stalled in water]" "Jeep.GaussCharge" "[タウ粒子砲チャージ中]" "[english]Jeep.GaussCharge" "[Tau Cannon Charging]" "PropJeep.FireCannon" "[タウ粒子砲の衝撃]" "[english]PropJeep.FireCannon" "[Tau Cannon Jolt]" "PropJeep.FireChargedCannon" "[チャージしたタウ粒子砲が炸裂]" "[english]PropJeep.FireChargedCannon" "[Tau Cannon Charged Blast]" "PropJeep.AmmoOpen" "[弾薬ケースを開く]" "[english]PropJeep.AmmoOpen" "[Ammocase open]" "PropJeep.AmmoClose" "[弾薬ケースを閉じる]" "[english]PropJeep.AmmoClose" "[Ammocase close]" "PropAPC.FireCannon" "[コンバイン APC キャノンを発射]" "[english]PropAPC.FireCannon" "[Combine APC Cannon Fire]" "PropAPC.FireRocket" "[コンバイン APC ロケット砲を発射]" "[english]PropAPC.FireRocket" "[Combine APC Rocket Fire]" "Airboat_engine_start" "[マッドスキッパーエンジン始動]" "[english]Airboat_engine_start" "[Mudskipper Engine Start]" "Airboat_engine_stop" "[マッドスキッパーエンジン停止]" "[english]Airboat_engine_stop" "[Mudskipper Engine Stop]" "Airboat_skid_rough" "" "[english]Airboat_skid_rough" "" "Airboat_skid_smooth" "" "[english]Airboat_skid_smooth" "" "Airboat_impact_hard" "" "[english]Airboat_impact_hard" "" "Airboat_impact_soft" "" "[english]Airboat_impact_soft" "" "Airboat_impact_splash" " " "[english]Airboat_impact_splash" " " "Airboat_gun_charge" "[チャージ中]" "[english]Airboat_gun_charge" "[Gun charging]" "Airboat_gun_shoot" "[発射]" "[english]Airboat_gun_shoot" "[Gun firing]" "Airboat.FireGunHeavy" "[すさまじい銃撃]" "[english]Airboat.FireGunHeavy" "[Heavy gun firing]" "HEV._comma" " " "[english]HEV._comma" " " "HEV.acquired" "取得" "[english]HEV.acquired" "acquired" "HEV.activated" "オン" "[english]HEV.activated" "activated" "HEV.administering_medical" "治療を行っています。" "[english]HEV.administering_medical" "Administering Medical Attention." "HEV.ammo_depleted" "弾薬切れです。" "[english]HEV.ammo_depleted" "Ammunition Depleted." "HEV.antidote_shot" "解毒剤を投与しました。" "[english]HEV.antidote_shot" "Antidote administered." "HEV.antitoxin_shot" "抗毒素を投与しました。" "[english]HEV.antitoxin_shot" "Antitoxin administered." "HEV.armor_gone" "防護機能が破損しました。" "[english]HEV.armor_gone" "Armor Compromised." "HEV.automedic_on" "自動医療システムを使用中です。" "[english]HEV.automedic_on" "Automatic medical systems engaged." "HEV.beep" "[ブザー音]" "[english]HEV.beep" "[Beep]" "HEV.bell" "[ベル音]" "[english]HEV.bell" "[Belltone]" "HEV.bio_reading" "生物学的有害物質の恐れがあります。" "[english]HEV.bio_reading" "Possible Bio-reading." "HEV.biohazard_detected" "警告。 生物学的有害物質を検知しました。" "[english]HEV.biohazard_detected" "Warning: Biohazard detected." "HEV.bleeding_stopped" "出血が止まりました。" "[english]HEV.bleeding_stopped" "Bleeding has stopped." "HEV.blip" "[ピッという音]" "[english]HEV.blip" "[Blip]" "HEV.blood_loss" "失血しています。" "[english]HEV.blood_loss" "Blood loss detected." "HEV.blood_plasma" "血漿を投与しました。" "[english]HEV.blood_plasma" "Blood plasma administered." "HEV.blood_toxins" "警告。 血毒値が高くなっています。" "[english]HEV.blood_toxins" "Warning: Blood toxin levels detected." "HEV.boop" "[ブーという音]" "[english]HEV.boop" "[Boop]" "HEV.buzz" "[ブザー音]" "[english]HEV.buzz" "[Buzz]" "HEV.chemical_detected" "有害化学物質を検知しました。" "[english]HEV.chemical_detected" "Chemical detected." "HEV.deactivated" "オフ" "[english]HEV.deactivated" "Deactivated" "HEV.eighty" "80" "[english]HEV.eighty" "80" "HEV.evacuate_area" "避難してください。" "[english]HEV.evacuate_area" "Evacuate area." "HEV.fifteen" "15" "[english]HEV.fifteen" "15" "HEV.fifty" "50" "[english]HEV.fifty" "50" "HEV.five" "05" "[english]HEV.five" "05" "HEV.flatline" "[ビービー、ビーーーーーーーー] ユーザー死亡。" "[english]HEV.flatline" "[Beep-beep-beeeeeeeeep.] User Fatality." "HEV.fourty" "40" "[english]HEV.fourty" "40" "HEV.fuzz" "[歪み音]" "[english]HEV.fuzz" "[Fuzz]" "HEV.get_44ammo" " " "[english]HEV.get_44ammo" " " "HEV.get_44pistol" " " "[english]HEV.get_44pistol" " " "HEV.get_9mmclip" " " "[english]HEV.get_9mmclip" " " "HEV.get_alien_wpn" " " "[english]HEV.get_alien_wpn" " " "HEV.get_assault" " " "[english]HEV.get_assault" " " "HEV.get_assaultgren" " " "[english]HEV.get_assaultgren" " " "HEV.get_battery" " " "[english]HEV.get_battery" " " "HEV.get_bolts" " " "[english]HEV.get_bolts" " " "HEV.get_buckshot" " " "[english]HEV.get_buckshot" " " "HEV.get_crossbow" " " "[english]HEV.get_crossbow" " " "HEV.get_egon" " " "[english]HEV.get_egon" " " "HEV.get_egonpower" " " "[english]HEV.get_egonpower" " " "HEV.get_gauss" " " "[english]HEV.get_gauss" " " "HEV.get_grenade" " " "[english]HEV.get_grenade" " " "HEV.get_medkit" " " "[english]HEV.get_medkit" " " "HEV.get_pistol" " " "[english]HEV.get_pistol" " " "HEV.get_rpg" " " "[english]HEV.get_rpg" " " "HEV.get_rpgammo" " " "[english]HEV.get_rpgammo" " " "HEV.get_shotgun" " " "[english]HEV.get_shotgun" " " "HEV.health_critical" "警告。 生命徴候が危篤状態を示しています。" "[english]HEV.health_critical" "Warning: Vital signs critical." "HEV.health_dropping" "警告。 生命徴候の低下です。" "[english]HEV.health_dropping" "Warning: Vital signs dropping." "HEV.health_dropping2" "生命徴候が低下しています。" "[english]HEV.health_dropping2" "Vital signs are dropping." "HEV.heat_damage" "重度の熱損傷があります。" "[english]HEV.heat_damage" "Extreme heat damage detected." "HEV.hev_critical_fail" "HEV ? 致命的な障害です。 障害です。" "[english]HEV.hev_critical_fail" "HEV critical failure--failure---" "HEV.hev_damage" "HEV ? 破損しました。" "[english]HEV.hev_damage" "HEV damage sustained." "HEV.hev_general_fail" "HEV ? 障害が発生しました。" "[english]HEV.hev_general_fail" "HEV general failure!" "HEV.hev_shutdown" "十分なパワーがありません。 HEV は機能を停止します。" "[english]HEV.hev_shutdown" "Insufficient power. HEV shutting down." "HEV.hiss" "[シーッ]" "[english]HEV.hiss" "[Hiss!]" "HEV.immediately" "瞬時に" "[english]HEV.immediately" "immediately" "HEV.insufficient_medical" "傷の治療に十分な医療品がありません。" "[english]HEV.insufficient_medical" "Insufficient medical supplies to repair damage." "HEV.internal_bleeding" "内出血があります。" "[english]HEV.internal_bleeding" "Internal bleeding detected." "HEV.major_fracture" "重度の骨折があります。" "[english]HEV.major_fracture" "Major fracture detected." "HEV.major_lacerations" "重度の裂傷があります。" "[english]HEV.major_lacerations" "Major lacerations detected." "HEV.medical_repaired" "ケガは回復しました。" "[english]HEV.medical_repaired" "Medical damage repaired." "HEV.minor_fracture" "軽度の骨折があります。" "[english]HEV.minor_fracture" "Minor fracture detected." "HEV.minor_lacerations" "軽度の裂傷があります。" "[english]HEV.minor_lacerations" "Minor lacerations detected." "HEV.morphine_shot" "モルヒネを投与しました。" "[english]HEV.morphine_shot" "Morphine administered." "HEV.near_death" "ユーザーが危篤状態です。" "[english]HEV.near_death" "Near death." "HEV.ninety" "90" "[english]HEV.ninety" "90" "HEV.onehundred" "100" "[english]HEV.onehundred" "100" "HEV.percent" "パーセント" "[english]HEV.percent" "percent" "HEV.power_below" "HEV のパワー残量は" "[english]HEV.power_below" "Power below" "HEV.power_level_is" "パワー残量は" "[english]HEV.power_level_is" "Power level is" "HEV.power_restored" "パワーが回復しました。" "[english]HEV.power_restored" "Power restored." "HEV.powermove_overload" "警告。 動作支援システムの最大重量を超過しています。" "[english]HEV.powermove_overload" "Warning: Power movement system overload." "HEV.radiation_detected" "警告。 大量の放射線を検知しました。" "[english]HEV.radiation_detected" "Warning: Hazardous radiation levels detected." "HEV.seek_medic" "治療を受けてください。" "[english]HEV.seek_medic" "Seek medical attention." "HEV.seventy" "70" "[english]HEV.seventy" "70" "HEV.shock_damage" "電撃症を患っています。" "[english]HEV.shock_damage" "Electrical damage detected." "HEV.sixty" "60" "[english]HEV.sixty" "60" "HEV.targetting_system" "目標自動捕捉システムを" "[english]HEV.targetting_system" "Automatic target acquisition system." "HEV.targetting_system_on" "目標自動捕捉システムをオンにしました。" "[english]HEV.targetting_system_on" "Automatic target acquisition system activated." "HEV.targetting_system_off" "目標自動捕捉システムをオフにしました。" "[english]HEV.targetting_system_off" "Automatic target acquisition system deactivated." "HEV.ten" "10" "[english]HEV.ten" "10" "HEV.thirty" "30" "[english]HEV.thirty" "30" "HEV.torniquette_applied" "局部止血帯を巻きました。" "[english]HEV.torniquette_applied" "Tourniquette applied." "HEV.twenty" "20" "[english]HEV.twenty" "20" "HEV.voice_off" " " "[english]HEV.voice_off" " " "HEV.voice_on" " " "[english]HEV.voice_on" " " "HEV.warning" "警告 !" "[english]HEV.warning" "Warning!" "HEV.wound_sterilized" "傷口を消毒しました。" "[english]HEV.wound_sterilized" "Wound sterilized." "HEV.sterilized_morphine" "傷口を消毒しました。 モルヒネを投与しました。" "[english]HEV.sterilized_morphine" "Wound sterilized. Morphine administered." "HEV.torni_bleed" "局部止血帯を巻きました。 出血が止まりました。" "[english]HEV.torni_bleed" "Tourniquette applied. Bleeding has stopped." "HEV.health2_evac" "生命徴候が低下しています。 避難してください。" "[english]HEV.health2_evac" "Vital signs are dropping. Evacuate area." "HEV.health_crit_evac" "警告。 生命徴候が危篤状態を示しています。 避難してください。" "[english]HEV.health_crit_evac" "Warning: Vital signs critical. Evacuate area." "HEV.near_death_evac" "ユーザーが危篤状態です。 直ちに避難してください。" "[english]HEV.near_death_evac" "Near death. Evacuate area immediately." "HEV_A0" "有害環境用 HEV マーク 4 保護システムへようこそ。" "[english]HEV_A0" "Welcome to the HEV Mark 4 Protective System, for use in hazardous environment conditions." "HEV_A1" "動作支援機能をオンにしました。" "[english]HEV_A1" "Power assist movement activated." "HEV_A2" "耐衝撃防護機能をオンにしました。" "[english]HEV_A2" "High impact reactive armor activated." "HEV_A3" "大気汚染センサーをオンにしました。" "[english]HEV_A3" "Atmospheric contaminant sensors activated." "HEV_A4" "生命徴候監視機能をオンにしました。" "[english]HEV_A4" "Vital sign monitoring activated." "HEV_A5" "軍需品残量監視機能をオンにしました。" "[english]HEV_A5" "Munition-level monitoring activated." "HEV_A6" "通信用インタフェースはオンラインです。" "[english]HEV_A6" "Communications interface online." "HEV_A7" "防衛兵器選択システムをオンにしました。" "[english]HEV_A7" "Defensive weapon selection system activated." "HEV_A8" "自動医療システムを使用中です。" "[english]HEV_A8" "Automatic medical systems engaged." "HEV_A9" "パワー残量は... 100 % です。" "[english]HEV_A9" "Power level is ... 100 percent." "HEV_A10" "今日も安全にお過ごしください。" "[english]HEV_A10" "Have a very safe day." "HEV_MED0" "傷の治療に十分な医療品がありません。" "[english]HEV_MED0" "Insufficient medical supplies to repair damage." "HEV_MED1" "自動医療システムを使用中です。" "[english]HEV_MED1" "Automatic medical systems engaged." "HEV_MED2" "治療を行っています。" "[english]HEV_MED2" "Administering medical attention." "HEV_HEAL0" "傷口を消毒しました。 モルヒネを投与しました。" "[english]HEV_HEAL0" "Wound sterilised. Morphine administered." "HEV_HEAL1" "局部止血帯を巻きました。 出血が止まりました。" "[english]HEV_HEAL1" "Local torniquette applied. Bleeding has stopped." "HEV_HEAL2" "出血が止まりました。" "[english]HEV_HEAL2" "Bleeding has stopped." "HEV_HEAL3" "血漿を投与しました。" "[english]HEV_HEAL3" "Blood plasma administered." "HEV_HEAL4" "抗毒素を投与しました。" "[english]HEV_HEAL4" "Antitoxin administered." "HEV_HEAL5" "解毒剤を投与しました。" "[english]HEV_HEAL5" "Antidote administered." "HEV_HEAL6" "傷口を消毒しました。" "[english]HEV_HEAL6" "Wound sterilised." "HEV_HEAL7" "モルヒネを投与しました。" "[english]HEV_HEAL7" "Morphine administered." "HEV_HEAL8" "ケガは回復しました。" "[english]HEV_HEAL8" "Medical damage repaired." "HEV_DMG0" "軽度の裂傷があります。" "[english]HEV_DMG0" "Minor lacterations detected." "HEV_DMG1" "重度の裂傷があります。" "[english]HEV_DMG1" "Major lacerations detected." "HEV_DMG2" "内出血があります。" "[english]HEV_DMG2" "Internal bleeding detected." "HEV_DMG3" "警告。 血毒値が高くなっています。" "[english]HEV_DMG3" "Warning. Blood toxin levels detected." "HEV_DMG4" "軽度の骨折があります。" "[english]HEV_DMG4" "Minor fracture detected." "HEV_DMG5" "重度の骨折があります。" "[english]HEV_DMG5" "Major fracture detected." "HEV_DMG6" "失血しています。" "[english]HEV_DMG6" "Blood loss detected." "HEV_DMG7" "治療を受けてください。" "[english]HEV_DMG7" "Seek medical attention." "HEV_HLTH0" "警告。 生命徴候の低下です。" "[english]HEV_HLTH0" "Warning. Vital signs dropping." "HEV_HLTH1" "生命徴候が低下しています。" "[english]HEV_HLTH1" "Vital signs are dropping." "HEV_HLTH2" "警告。 生命徴候が危篤状態を示しています。" "[english]HEV_HLTH2" "Warning. Vital signs critical." "HEV_HLTH3" "緊急事態。 ユーザーが危篤状態です。" "[english]HEV_HLTH3" "Emergency. User death imminent." "HEV_HLTH4" "生命徴候が低下しています。 避難してください。" "[english]HEV_HLTH4" "Vital signs are dropping. Evacuate area." "HEV_HLTH5" "警告。 生命徴候が危篤状態を示しています。 避難してください。" "[english]HEV_HLTH5" "Warning. Vital signs critical. Evacuate area." "HEV_HLTH6" "緊急事態。 ユーザーが危篤状態です。 直ちに避難してください。" "[english]HEV_HLTH6" "Emergency. User death imminent. Evacuate area immediately." "HEV_SHOCK" "警告。 電撃症を患っています。" "[english]HEV_SHOCK" "Warning. Electrical damage detected." "HEV_FIRE" "警告。 重度の熱損傷があります。" "[english]HEV_FIRE" "Warning. Extreme heat damage detected." "HEV_AIM_ON" "目標自動捕捉システムをオンにしました。" "[english]HEV_AIM_ON" "Automatic target acquisition system activated." "HEV_AIM_OFF" "目標自動捕捉システムをオフにしました。" "[english]HEV_AIM_OFF" "Automatic target acquisition system deactivated." "HEV_BATTERY" "HEV 電源装置を獲得しました。" "[english]HEV_BATTERY" "HEV Power Unit acquired." "HEV_MEDKIT" "自動救急用具です。" "[english]HEV_MEDKIT" "Automatic Medical Kit." "HEV_PISTOL" "9 ミリ口径半自動拳銃を獲得しました。" "[english]HEV_PISTOL" "9 millimeter semi-automatic hand gun." "HEV_SHOTGUN" "戦闘用散弾銃を獲得しました。" "[english]HEV_SHOTGUN" "Combat shotgun acquired." "HEV_GRENADE" "破砕手榴弾を獲得しました。" "[english]HEV_GRENADE" "Fragmentation grenage acquired." "HEV_ASSAULT" "9 ミリ口径自動拳銃を獲得しました。" "[english]HEV_ASSAULT" "9 millimeter fully automatic weapon acquired." "HEV_44PISTOL" "44 口径拳銃を獲得しました。" "[english]HEV_44PISTOL" "44 calibre handgun acquired." "HEV_RPG" "レーザー誘導型ロケット発射機を獲得しました。" "[english]HEV_RPG" "Laser guided rocket launcher acquired." "HEV_SATCHEL" "遠隔操作型破壊装置を獲得しました。" "[english]HEV_SATCHEL" "Remote activated demolition unit acquired." "HEV_TRIPMINE" "レーザー操作型対人地雷を獲得しました。" "[english]HEV_TRIPMINE" "Laser activated anti-personnel mine acquired." "HEV_HORNET" "未確認の生物兵器です。" "[english]HEV_HORNET" "Unidentified bio weapon." "HEV_SQUEEK" "未確認の生物兵器です。" "[english]HEV_SQUEEK" "Unidentified bio weapon." "HEV_EGON" "実験段階のエネルギー兵器を獲得しました。" "[english]HEV_EGON" "Experimental energy weapon acquired." "HEV_GAUSS" "実験段階の超高速兵器を獲得しました。" "[english]HEV_GAUSS" "Experimental hyper-velocity weapon acquired." "HEV_XBOW" "高速ステルスクロスボウを獲得しました。" "[english]HEV_XBOW" "High velocity stealth crossbow acquired." "HEV_9MM" "9 ミリ弾薬を獲得しました。" "[english]HEV_9MM" "9 milimetre ammunition acquired." "HEV_44AMMO" "44 口径弾薬を獲得しました。" "[english]HEV_44AMMO" "44 calibre ammunition acquired." "HEV_BUCKSHOT" "戦闘用散弾銃の弾薬を獲得しました。" "[english]HEV_BUCKSHOT" "Combat shotgun ammunition acquired." "HEV_BOLTS" "クロスボウ用神経毒素加工矢を獲得しました。" "[english]HEV_BOLTS" "Neuro toxin treated crossbow ammunition acquired." "HEV_RPGAMMO" "レーザー誘導型ロケットを獲得しました。" "[english]HEV_RPGAMMO" "Laser guided rocket acquired." "HEV_AGRENADE" "自走手榴弾を獲得しました。" "[english]HEV_AGRENADE" "Self propelled grenade acquired." "HEV_EGONPOWER" "エネルギー回復装置を獲得しました。" "[english]HEV_EGONPOWER" "Energy recharge unit acquired." "HEV_C1" "現在の時刻は... 午前 1 時です。" "[english]HEV_C1" "The time is now … 1 AM" "HEV_C1t" "現在の時刻は午前 1 時です。" "[english]HEV_C1t" "The time is now 1 am" "HEV_C2" "現在の時刻は... 午前 2 時です。" "[english]HEV_C2" "The time is now … 2 AM" "HEV_C3" "現在の時刻は... 午前 3 時です。" "[english]HEV_C3" "The time is now … 3 AM" "HEV_C4" "現在の時刻は... 午前 4 時です。" "[english]HEV_C4" "The time is now … 4 AM" "HEV_C5" "現在の時刻は... 午前 5 時です。" "[english]HEV_C5" "The time is now … 5 AM" "HEV_C6" "現在の時刻は... 午前 6 時です。" "[english]HEV_C6" "The time is now … 6 AM" "HEV_C7" "現在の時刻は... 午前 7 時です。" "[english]HEV_C7" "The time is now … 7 AM" "HEV_C8" "現在の時刻は... 午前 8 時です。" "[english]HEV_C8" "The time is now … 8 AM" "HEV_C9" "現在の時刻は... 午前 9 時です。" "[english]HEV_C9" "The time is now … 9 AM" "HEV_C10" "現在の時刻は... 午前 10 時です。" "[english]HEV_C10" "The time is now … 10 AM" "HEV_C11" "現在の時刻は... 午前 11 時です。" "[english]HEV_C11" "The time is now … 11 AM" "HEV_C12" "現在の時刻は... 午前 12 時です。" "[english]HEV_C12" "The time is now … 12 AM" "HEV_C13" "現在の時刻は... 午後 1 時です。" "[english]HEV_C13" "The time is now … 1 PM" "HEV_C13t" "現在の時刻は午後 1 時です。" "[english]HEV_C13t" "The time is now 1 pm" "HEV_C14" "現在の時刻は... 午後 2 時です。" "[english]HEV_C14" "The time is now … 2 PM" "HEV_C15" "現在の時刻は... 午後 3 時です。" "[english]HEV_C15" "The time is now … 3 PM" "HEV_C16" "現在の時刻は... 午後 4 時です。" "[english]HEV_C16" "The time is now … 4 PM" "HEV_C17" "現在の時刻は... 午後 5 時です。" "[english]HEV_C17" "The time is now … 5 PM" "HEV_C18" "現在の時刻は... 午後 6 時です。" "[english]HEV_C18" "The time is now … 6 PM" "HEV_C19" "現在の時刻は... 午後 7 時です。" "[english]HEV_C19" "The time is now … 7 PM" "HEV_C20" "現在の時刻は... 午後 8 時です。" "[english]HEV_C20" "The time is now … 8 PM" "HEV_C21" "現在の時刻は... 午後 9 時です。" "[english]HEV_C21" "The time is now … 9 PM" "HEV_C22" "現在の時刻は... 午後 10 時です。" "[english]HEV_C22" "The time is now … 10 PM" "HEV_C23" "現在の時刻は... 午後 11 時です。" "[english]HEV_C23" "The time is now … 11 PM" "HEV_C24" "現在の時刻は... 午後 12 時です。" "[english]HEV_C24" "The time is now … 12 PM" "HEV_D00" "パワーが回復しました。" "[english]HEV_D00" "Power restored." "HEV_D01" "十分なパワーがありません。 HEV は機能を停止します。" "[english]HEV_D01" "Insufficient power. HEV shutting down." "HEV_0P" "警告。 HEV のパワー残量は... 5 % 以下です。" "[english]HEV_0P" "Warning. HEV power level below...5 percent." "HEV_1P" "パワーが回復しました... 10 %。" "[english]HEV_1P" "Power restored … 10 percent." "HEV_2P" "パワーが回復しました... 15 %。" "[english]HEV_2P" "Power restored … 15 percent." "HEV_3P" "パワーが回復しました... 20 %。" "[english]HEV_3P" "Power restored … 20 percent." "HEV_4P" "パワーが回復しました... 25 %。" "[english]HEV_4P" "Power restored … 25 percent." "HEV_5P" "パワーが回復しました... 30 %。" "[english]HEV_5P" "Power restored … 30 percent." "HEV_6P" "パワーが回復しました... 35 %。" "[english]HEV_6P" "Power restored … 35 percent." "HEV_7P" "パワーが回復しました... 40 %。" "[english]HEV_7P" "Power restored … 40 percent." "HEV_8P" "パワーが回復しました... 45 %。" "[english]HEV_8P" "Power restored … 45 percent." "HEV_9P" "パワーが回復しました... 50 %。" "[english]HEV_9P" "Power restored … 50 percent." "HEV_10P" "パワーが回復しました... 55 %。" "[english]HEV_10P" "Power restored … 55 percent." "HEV_11P" "パワーが回復しました... 60 %。" "[english]HEV_11P" "Power restored … 60 percent." "HEV_12P" "パワーが回復しました... 65 %。" "[english]HEV_12P" "Power restored … 65 percent." "HEV_13P" "パワーが回復しました... 70 %。" "[english]HEV_13P" "Power restored … 70 percent." "HEV_14P" "パワーが回復しました... 75 %。" "[english]HEV_14P" "Power restored … 75 percent." "HEV_15P" "パワーが回復しました... 80 %。" "[english]HEV_15P" "Power restored … 80 percent." "HEV_16P" "パワーが回復しました... 85 %。" "[english]HEV_16P" "Power restored … 85 percent." "HEV_17P" "パワーが回復しました... 90 %。" "[english]HEV_17P" "Power restored … 90 percent." "HEV_18P" "パワーが回復しました... 95 %。" "[english]HEV_18P" "Power restored … 95 percent." "HEV_19P" "パワー残量は... 100 % です。" "[english]HEV_19P" "Power level is ... 100 percent." "HEV_AMO0" "弾薬切れです。" "[english]HEV_AMO0" "Ammunition depleted." "HEV_V0" "音声システムをオンにしました。" "[english]HEV_V0" "Voice system activated." "HEV_V1" "音声システムをオフにしました。" "[english]HEV_V1" "Voice system deactivated." "HEV_E0" "防護機能が破損しました。" "[english]HEV_E0" "Armour compromised." "HEV_E1" "防護機能が破損しました。" "[english]HEV_E1" "Armour compromised." "HEV_E2" "HEV ? 致命的な障害です。 障害です。" "[english]HEV_E2" "HEV – critical failure. Failure." "HEV_E3" "HEV ? 障害が発生しました。" "[english]HEV_E3" "HEV – general failure." "HEV_E4" "HEV ? 破損しました。" "[english]HEV_E4" "HEV – damage sustained." "HEV_E5" "警告。 動作支援システムの最大重量を超過しています。" "[english]HEV_E5" "Warning. Power movement system overload." "HEV_F1" "1" "[english]HEV_F1" "1" "HEV_F2" "2" "[english]HEV_F2" "2" "HEV_F3" "3" "[english]HEV_F3" "3" "HEV_F4" "4" "[english]HEV_F4" "4" "HEV_F5" "5" "[english]HEV_F5" "5" "HEV_F6" "6" "[english]HEV_F6" "6" "HEV_F7" "7" "[english]HEV_F7" "7" "HEV_F8" "8" "[english]HEV_F8" "8" "HEV_F9" "9" "[english]HEV_F9" "9" "HEV_F10" "残り時間は... 10 秒です。" "[english]HEV_F10" "Time remaining ... 10 seconds." "HEV_F15" "残り時間は... 15 秒です。" "[english]HEV_F15" "Time remaining ... 15 seconds." "HEV_F20" "残り時間は... 20 秒です。" "[english]HEV_F20" "Time remaining ... 20 seconds." "HEV_F30" "残り時間は... 30 秒です。" "[english]HEV_F30" "Time remaining ... 30 seconds." "HEV_DET0" "警告。 生物学的有害物質を検知しました。" "[english]HEV_DET0" "Warning. Biohazard detected." "HEV_DET1" "警告。 有害化学物質を検知しました。" "[english]HEV_DET1" "Warning. Hazardous chemical detected." "HEV_DET2" "警告。 大量の放射線を検知しました。" "[english]HEV_DET2" "Warning. Hazardous radiation levels detected." "HEV_DET3" "生物学的有害物質の恐れがあります。" "[english]HEV_DET3" "Possible bio reading." "HEV_DET4" "抗毒素を投与しました。 100 %。" "[english]HEV_DET4" "Antitoxin administered. 100 percent." "HEV_DET5" "抗毒素を投与しました。 警告。 大量の放射線を検知しました。 100 %。" "[english]HEV_DET5" "Antitoxin administered. Warning. Hazardous radiation levels detected. 100 percent." "HEV_GR0" "距離 20 メートルです。" "[english]HEV_GR0" "range 20 meters" "HEV_GR1" "距離 19 メートルです。" "[english]HEV_GR1" "range 19 meters" "HEV_GR2" "距離 18 メートルです。" "[english]HEV_GR2" "range 18 meters" "HEV_GR3" "距離 17 メートルです。" "[english]HEV_GR3" "range 17 meters" "HEV_GR4" "距離 16 メートルです。" "[english]HEV_GR4" "range 16 meters" "HEV_GR5" "距離 15 メートルです。" "[english]HEV_GR5" "range 15 meters" "HEV_GR6" "距離 14 メートルです。" "[english]HEV_GR6" "range 14 meters" "HEV_GR7" "距離 13 メートルです。" "[english]HEV_GR7" "range 13 meters" "HEV_GR8" "距離 12 メートルです。" "[english]HEV_GR8" "range 12 meters" "HEV_GR9" "距離 11 メートルです。" "[english]HEV_GR9" "range 11 meters" "HEV_GR10" "距離 10 メートルです。" "[english]HEV_GR10" "range 10 meters" "HEV_GR11" "距離 9 メートルです。" "[english]HEV_GR11" "range 9 meters" "HEV_GR12" "距離 8 メートルです。" "[english]HEV_GR12" "range 8 meters" "HEV_GR13" "距離 7 メートルです。" "[english]HEV_GR13" "range 7 meters" "HEV_GR14" "距離 6 メートルです。" "[english]HEV_GR14" "range 6 meters" "HEV_GR15" "距離 5 メートルです。" "[english]HEV_GR15" "range 5 meters" "HEV_GR16" "距離 4 メートルです。" "[english]HEV_GR16" "range 4 meters" "HEV_GR17" "距離 3 メートルです。" "[english]HEV_GR17" "range 3 meters" "HEV_GR18" "距離 2 メートルです。" "[english]HEV_GR18" "range 2 meters" "HEV_GR19" "距離 1 メートルです。" "[english]HEV_GR19" "range 1 meter" "HUDQuickInfo.LowHealth" "[ヘルスの状態に注意!]" "[english]HUDQuickInfo.LowHealth" "[Low Health Warning!]" "HUDQuickInfo.LowAmmo" "[弾薬残存量に注意!]" "[english]HUDQuickInfo.LowAmmo" "[Low Ammunition Warning!]" "HL2Player.SprintNoPower" "[ダッシュ力消耗]" "[english]HL2Player.SprintNoPower" "[Sprint Depleted]" "HL2Player.SprintStart" "[ダッシュ中]" "[english]HL2Player.SprintStart" "[Sprint On]" "HL2Player.UseDeny" "[使用不能]" "[english]HL2Player.UseDeny" "[Can't Use]" "Player.Death" "[戦闘不能]" "[english]Player.Death" "[Death]" "Player.PlasmaDamage" "[炎えている]" "[english]Player.PlasmaDamage" "[Burning]" "Player.SonicDamage" "[ソニックダメージ]" "[english]Player.SonicDamage" "[Sonic Damage]" "Player.DrownStart" "[溺れている]" "[english]Player.DrownStart" "[Drowning]" "Player.FallDamage" "[落下ダメージ]" "[english]Player.FallDamage" "[Falling Damage]" "Player.FallGib" "[飛び散った]" "[english]Player.FallGib" "[Splat!]" "Player.UseDeny" "[使用不能]" "[english]Player.UseDeny" "[Can't Use]" "Player.pickupweapon" "[武器入手]" "[english]Player.pickupweapon" "[Weapon pickup]" "Geiger.BeepLow" "[ガイガーカウンターに反応小]" "[english]Geiger.BeepLow" "[Slow Geiger tick]" "Geiger.BeepHigh" "[ガイガーカウンターに反応大]" "[english]Geiger.BeepHigh" "[Fast Geiger tick]" "TriggerSuperArmor.StartCharging" "[チャージ開始]" "[english]TriggerSuperArmor.StartCharging" "[Start Charging]" "TriggerSuperArmor.DoneCharging" "[チャージ終了]" "[english]TriggerSuperArmor.DoneCharging" "[End Charging]" "ItemBattery.Touch" "[バッテリーを入手]" "[english]ItemBattery.Touch" "[Battery Pickup]" "HealthKit.Touch" "[救急用具を入手]" "[english]HealthKit.Touch" "[Medkit Pickup]" "HealthVial.Touch" "[ヘルス回復薬を入手]" "[english]HealthVial.Touch" "[Health Vial Pickup]" "WallHealth.Deny" "[否定する]" "[english]WallHealth.Deny" "[Deny]" "WallHealth.Start" "[ヒーリングを開始]" "[english]WallHealth.Start" "[Begin Healing]" "SuitRecharge.Deny" "[否定する]" "[english]SuitRecharge.Deny" "[Deny]" "SuitRecharge.Start" "[チャージを開始]" "[english]SuitRecharge.Start" "[Begin Charging]" "NPC_Alyx.FootstepLeft" " " "[english]NPC_Alyx.FootstepLeft" " " "NPC_Alyx.FootstepRight" " " "[english]NPC_Alyx.FootstepRight" " " "NPC_Alyx.RunFootstepLeft" " " "[english]NPC_Alyx.RunFootstepLeft" " " "NPC_Alyx.RunFootstepRight" " " "[english]NPC_Alyx.RunFootstepRight" " " "NPC_Alyx.PushButton1" "[ボタン音]" "[english]NPC_Alyx.PushButton1" "[Button Sound]" "NPC_Alyx.PushButton2" "[ボタン音]" "[english]NPC_Alyx.PushButton2" "[Button Sound]" "NPC_Alyx.PushKeypad1" " " "[english]NPC_Alyx.PushKeypad1" " " "NPC_Alyx.Vend_Coin" " " "[english]NPC_Alyx.Vend_Coin" " " "NPC_Alyx.Vend_Button" " " "[english]NPC_Alyx.Vend_Button" " " "NPC_Alyx.Vend_Hit" " " "[english]NPC_Alyx.Vend_Hit" " " "NPC_Alyx.JumpDown_Start" " " "[english]NPC_Alyx.JumpDown_Start" " " "NPC_Alyx.JumpDown_Land" " " "[english]NPC_Alyx.JumpDown_Land" " " "NPC_Alyx.ScrapYard_Hop" " " "[english]NPC_Alyx.ScrapYard_Hop" " " "NPC_Alyx.ClimbLadder1" " " "[english]NPC_Alyx.ClimbLadder1" " " "NPC_Antlion.MeleeAttack" "[アントライオンが攻撃]" "[english]NPC_Antlion.MeleeAttack" "[Antlion Attack]" "NPC_Antlion.BurrowIn" "[アントライオンが潜伏]" "[english]NPC_Antlion.BurrowIn" "[Antlion Burrowing]" "NPC_Antlion.BurrowOut" "[アントライオンが出現]" "[english]NPC_Antlion.BurrowOut" "[Antlion Emerging]" "NPC_Antlion.FootstepSoft" " " "[english]NPC_Antlion.FootstepSoft" " " "NPC_Antlion.Footstep" " " "[english]NPC_Antlion.Footstep" " " "NPC_Antlion.FootstepHeavy" " " "[english]NPC_Antlion.FootstepHeavy" " " "NPC_Antlion.MeleeAttackSingle" "[アントライオンが攻撃]" "[english]NPC_Antlion.MeleeAttackSingle" "[Antlion Attack]" "NPC_Antlion.MeleeAttackDouble" "[アントライオンが攻撃]" "[english]NPC_Antlion.MeleeAttackDouble" "[Antlion Attack]" "NPC_Antlion.Distracted" " " "[english]NPC_Antlion.Distracted" " " "NPC_Antlion.Idle" " " "[english]NPC_Antlion.Idle" " " "NPC_Antlion.Pain" "[アントライオンが苦悶]" "[english]NPC_Antlion.Pain" "[Antlion Pain]" "NPC_Antlion.JumpTouch" " " "[english]NPC_Antlion.JumpTouch" " " "NPC_Antlion.Land" " " "[english]NPC_Antlion.Land" " " "NPC_Antlion.WingsOpen" " " "[english]NPC_Antlion.WingsOpen" " " "NPC_Antlion.LoopingAgitated" " " "[english]NPC_Antlion.LoopingAgitated" " " "NPC_AntlionGrub.Scared" " " "[english]NPC_AntlionGrub.Scared" " " "NPC_AntlionGrub.Squash" " " "[english]NPC_AntlionGrub.Squash" " " "FX_AntlionImpact.ShellImpact" " " "[english]FX_AntlionImpact.ShellImpact" " " "NPC_Antlion.RunOverByVehicle" "[アントライオンが噛み砕く]" "[english]NPC_Antlion.RunOverByVehicle" "[Antlion Crunch]" "NPC_Antlion.Movement" " " "[english]NPC_Antlion.Movement" " " "NPC_Antlion.Voice" " " "[english]NPC_Antlion.Voice" " " "NPC_Antlion.Heal" " " "[english]NPC_Antlion.Heal" " " "NPC_AntlionGuard.SniffFound" " " "[english]NPC_AntlionGuard.SniffFound" " " "NPC_AntlionGuard.Shove" " " "[english]NPC_AntlionGuard.Shove" " " "NPC_AntlionGuard.HitHard" " " "[english]NPC_AntlionGuard.HitHard" " " "NPC_AntlionGuard.StepLight" " " "[english]NPC_AntlionGuard.StepLight" " " "NPC_AntlionGuard.StepHeavy" " " "[english]NPC_AntlionGuard.StepHeavy" " " "NPC_AntlionGuard.Anger" "[アントライオン・ガードが怒る]" "[english]NPC_AntlionGuard.Anger" "[Antlion Guard Angry]" "NPC_AntlionGuard.GrowlHigh" " " "[english]NPC_AntlionGuard.GrowlHigh" " " "NPC_AntlionGuard.GrowlIdle" " " "[english]NPC_AntlionGuard.GrowlIdle" " " "NPC_AntlionGuard.BreathSound" " " "[english]NPC_AntlionGuard.BreathSound" " " "NPC_AntlionGuard.Confused" "[アントライオン・ガードが混乱]" "[english]NPC_AntlionGuard.Confused" "[Antlion Guard Confused]" "NPC_AntlionGuard.Roar" "[アントライオン・ガード が咆哮]" "[english]NPC_AntlionGuard.Roar" "[Antlion Guard Roar]" "NPC_AntlionGuard.Die" "[アントライオン・ガードは戦闘不能]" "[english]NPC_AntlionGuard.Die" "[Antlion Guard Death]" "NPC_AntlionGuard.Fallover" " " "[english]NPC_AntlionGuard.Fallover" " " "NPC_AttackHelicopter.FireGun" "[戦闘ヘリが追撃]" "[english]NPC_AttackHelicopter.FireGun" "[Hunter-Chopper Pursuit]" "NPC_AttackHelicopter.ChargeGun" "[戦闘ヘリは燃料補給中]" "[english]NPC_AttackHelicopter.ChargeGun" "[Hunter-Chopper Charging]" "NPC_AttackHelicopter.ChargeDownGun" " " "[english]NPC_AttackHelicopter.ChargeDownGun" " " "NPC_AttackHelicopter.Rotors" " " "[english]NPC_AttackHelicopter.Rotors" " " "NPC_AttackHelicopter.RotorsLoud" " " "[english]NPC_AttackHelicopter.RotorsLoud" " " "NPC_AttackHelicopter.RotorBlast" " " "[english]NPC_AttackHelicopter.RotorBlast" " " "NPC_AttackHelicopter.NearFlyby" "[戦闘ヘリが接近]" "[english]NPC_AttackHelicopter.NearFlyby" "[Hunter-Chopper Flyby]" "NPC_AttackHelicopterGrenade.Ping" "[戦闘ヘリの爆撃音]" "[english]NPC_AttackHelicopterGrenade.Ping" "[Hunter-Chopper Bomb Ping]" "NPC_AttackHelicopter.DropMine" " " "[english]NPC_AttackHelicopter.DropMine" " " "NPC_AttackHelicopter.MegabombAlert" "[戦闘ヘリの爆撃に警戒]" "[english]NPC_AttackHelicopter.MegabombAlert" "[Hunter-Chopper Bombing Alert]" "NPC_AttackHelicopter.BadlyDamagedAlert" "[戦闘ヘリにダメージ]" "[english]NPC_AttackHelicopter.BadlyDamagedAlert" "[Hunter-Chopper Damaged]" "NPC_AttackHelicopter.CrashingAlarm1" "[戦闘ヘリの警報]" "[english]NPC_AttackHelicopter.CrashingAlarm1" "[Hunter-Chopper Alarm]" "NPC_Helicopter.FireRocket" "[戦闘ヘリがロケット弾を発射]" "[english]NPC_Helicopter.FireRocket" "[Hunter-Chopper Rocket Fired]" "NPC_Barnacle.FinalBite" "[バーナクルが噛みつき攻撃]" "[english]NPC_Barnacle.FinalBite" "[Barnacle Bite]" "NPC_Barnacle.Die" "[バーナクルは戦闘不能]" "[english]NPC_Barnacle.Die" "[Barnacle Death]" "NPC_Barnacle.TongueOut" " " "[english]NPC_Barnacle.TongueOut" " " "NPC_Barnacle.TongueStretch" " " "[english]NPC_Barnacle.TongueStretch" " " "NPC_Barnacle.PullPant" "[バーナクルが戦闘態勢]" "[english]NPC_Barnacle.PullPant" "[Barnacle Pull]" "NPC_Barnacle.Grunt" "[バーナクルがうめき声]" "[english]NPC_Barnacle.Grunt" "[Barnacle Grunt]" "NPC_Barnacle.BabyGrunt" " " "[english]NPC_Barnacle.BabyGrunt" " " "NPC_Barnacle.Scream" "[バーナクルが絶叫]" "[english]NPC_Barnacle.Scream" "[Barnacle Scream]" "NPC_Barnacle.Digest" "[バーナクルが溶解]" "[english]NPC_Barnacle.Digest" "[Barnacle Digestion]" "NPC_Barnacle.BreakNeck" "[バーナクルが骨折]" "[english]NPC_Barnacle.BreakNeck" "[Barnacle Bonebreak]" "NPC_Barney.FootstepLeft" " " "[english]NPC_Barney.FootstepLeft" " " "NPC_Barney.FootstepRight" " " "[english]NPC_Barney.FootstepRight" " " "NPC_Barney.RunFootstepLeft" " " "[english]NPC_Barney.RunFootstepLeft" " " "NPC_Barney.RunFootstepRight" " " "[english]NPC_Barney.RunFootstepRight" " " "NPC_BlackHeadcrab.Bite" " " "[english]NPC_BlackHeadcrab.Bite" " " "NPC_BlackHeadcrab.Attack" " " "[english]NPC_BlackHeadcrab.Attack" " " "NPC_BlackHeadcrab.Footstep" " " "[english]NPC_BlackHeadcrab.Footstep" " " "NPC_BlackHeadcrab.FootstepWalk" " " "[english]NPC_BlackHeadcrab.FootstepWalk" " " "NPC_BlackHeadcrab.Telegraph" " " "[english]NPC_BlackHeadcrab.Telegraph" " " "NPC_BlackHeadcrab.Threat" "[ヘッドクラブが 不意打ち]" "[english]NPC_BlackHeadcrab.Threat" "[Headcrab Threat]" "NPC_BlackHeadcrab.Alert" "[ヘッドクラブに警戒]" "[english]NPC_BlackHeadcrab.Alert" "[Headcrab Alert]" "NPC_BlackHeadcrab.Idle" " " "[english]NPC_BlackHeadcrab.Idle" " " "NPC_BlackHeadcrab.Talk" " " "[english]NPC_BlackHeadcrab.Talk" " " "NPC_BlackHeadcrab.AlertVoice" " " "[english]NPC_BlackHeadcrab.AlertVoice" " " "NPC_BlackHeadcrab.Pain" " " "[english]NPC_BlackHeadcrab.Pain" " " "NPC_BlackHeadcrab.Die" "[ヘッドクラブは戦闘不能]" "[english]NPC_BlackHeadcrab.Die" "[Headcrab Death]" "NPC_BlackHeadcrab.Impact" " " "[english]NPC_BlackHeadcrab.Impact" " " "NPC_BlackHeadcrab.ImpactAngry" " " "[english]NPC_BlackHeadcrab.ImpactAngry" " " "NPC_Combine.WeaponBash" " " "[english]NPC_Combine.WeaponBash" " " "NPC_CombineS.DissolveScream" "*コンバイン兵士戦闘不能*" "[english]NPC_CombineS.DissolveScream" "*Combine Soldier Death*" "NPC_CombineS.ElectrocuteScream" " *コンバイン兵士戦闘不能*" "[english]NPC_CombineS.ElectrocuteScream" "*Combine Soldier Death*" "NPC_CombineBall.Explosion" "[爆発!]" "[english]NPC_CombineBall.Explosion" "[Explosion!]" "NPC_CombineBall.HoldingInPhysCannon" " " "[english]NPC_CombineBall.HoldingInPhysCannon" " " "NPC_CombineBall.WhizFlyby" " " "[english]NPC_CombineBall.WhizFlyby" " " "NPC_CombineBall.Launch" " " "[english]NPC_CombineBall.Launch" " " "NPC_CombineBall.KillImpact" " " "[english]NPC_CombineBall.KillImpact" " " "NPC_CombineBall.Impact" " " "[english]NPC_CombineBall.Impact" " " "NPC_CombineCamera.Retire" "[カメラ撤収]" "[english]NPC_CombineCamera.Retire" "[Camera Retire]" "NPC_CombineCamera.Deploy" "[カメラ配備]" "[english]NPC_CombineCamera.Deploy" "[Camera Deploy]" "NPC_CombineCamera.Move" " " "[english]NPC_CombineCamera.Move" " " "NPC_CombineCamera.Active" " " "[english]NPC_CombineCamera.Active" " " "NPC_CombineCamera.BecomeIdle" " " "[english]NPC_CombineCamera.BecomeIdle" " " "NPC_CombineCamera.Alert" "[カメラに警戒]" "[english]NPC_CombineCamera.Alert" "[Camera Alert]" "NPC_CombineCamera.Angry" " " "[english]NPC_CombineCamera.Angry" " " "NPC_CombineCamera.Ping" " " "[english]NPC_CombineCamera.Ping" " " "NPC_CombineCamera.Click" "[カメラのシャッター音]" "[english]NPC_CombineCamera.Click" "[Camera Click]" "NPC_CombineCamera.Die" "[カメラを破壊]" "[english]NPC_CombineCamera.Die" "[Camera Destroyed]" "NPC_CombineMine.Hop" "[地雷が起動]" "[english]NPC_CombineMine.Hop" "[Mine Hop]" "NPC_CombineMine.FlipOver" " " "[english]NPC_CombineMine.FlipOver" " " "NPC_CombineMine.TurnOn" "[地雷が起動]" "[english]NPC_CombineMine.TurnOn" "[Mine Activated]" "NPC_CombineMine.TurnOff" "[地雷が停止]" "[english]NPC_CombineMine.TurnOff" "[Mine De-activated]" "NPC_CombineMine.OpenHooks" " " "[english]NPC_CombineMine.OpenHooks" " " "NPC_CombineMine.CloseHooks" " " "[english]NPC_CombineMine.CloseHooks" " " "NPC_CombineMine.ActiveLoop" " " "[english]NPC_CombineMine.ActiveLoop" " " "NPC_Citizen.FootstepLeft" " " "[english]NPC_Citizen.FootstepLeft" " " "NPC_Citizen.FootstepRight" " " "[english]NPC_Citizen.FootstepRight" " " "NPC_Citizen.RunFootstepLeft" " " "[english]NPC_Citizen.RunFootstepLeft" " " "NPC_Citizen.RunFootstepRight" " " "[english]NPC_Citizen.RunFootstepRight" " " "NPC_Crow.Hop" " " "[english]NPC_Crow.Hop" " " "NPC_Crow.Gib" " " "[english]NPC_Crow.Gib" " " "NPC_Crow.Idle" " " "[english]NPC_Crow.Idle" " " "NPC_Crow.Alert" "[クロウに警戒]" "[english]NPC_Crow.Alert" "[Crow Alert]" "NPC_Crow.Pain" "[クロウが苦悶]" "[english]NPC_Crow.Pain" "[Crow Pain]" "NPC_Crow.Die" "[クロウは戦闘不能]" "[english]NPC_Crow.Die" "[Crow Death]" "NPC_Crow.Flap" " " "[english]NPC_Crow.Flap" " " "NPC_Crow.Squawk" "[クロウがギャアギャアと鳴く]" "[english]NPC_Crow.Squawk" "[Crow Squawk!]" "NPC_dog.Idlemode_loop" " " "[english]NPC_dog.Idlemode_loop" " " "NPC_dog.Combatmode_loop" " " "[english]NPC_dog.Combatmode_loop" " " "NPC_dog.Roll_1" " " "[english]NPC_dog.Roll_1" " " "NPC_dog.Slide" " " "[english]NPC_dog.Slide" " " "NPC_dog.PoundGround" "[DOG が地面を叩く]" "[english]NPC_dog.PoundGround" "[Dog Pounding Ground]" "NPC_dog.PoundGround_hard" "[DOG が地面を叩く]" "[english]NPC_dog.PoundGround_hard" "[Dog Pounding Ground]" "NPC_dog.MetalHit_Soft_1" " " "[english]NPC_dog.MetalHit_Soft_1" " " "NPC_dog.Dumpster_Pickup" " " "[english]NPC_dog.Dumpster_Pickup" " " "NPC_dog.Dumpster_Rattle" "[ガタガタ音!]" "[english]NPC_dog.Dumpster_Rattle" "[Rattle-rattle!]" "NPC_dog.Dumpster_Drop" "[衝突音]" "[english]NPC_dog.Dumpster_Drop" "[Crash!]" "NPC_dog.Servo_1" " " "[english]NPC_dog.Servo_1" " " "NPC_dog.Servo_up_1" " " "[english]NPC_dog.Servo_up_1" " " "NPC_dog.Servo_dn_1" " " "[english]NPC_dog.Servo_dn_1" " " "NPC_dog.Pneumatic_1" " " "[english]NPC_dog.Pneumatic_1" " " "NPC_dog.Straining_1" " " "[english]NPC_dog.Straining_1" " " "NPC_dog.Straining_2" " " "[english]NPC_dog.Straining_2" " " "NPC_dog.Straining_3" " " "[english]NPC_dog.Straining_3" " " "NPC_dog.Rock_Lift1" " " "[english]NPC_dog.Rock_Lift1" " " "NPC_dog.Rock_Drop" "[岩がドーッと倒壊]" "[english]NPC_dog.Rock_Drop" "[Rock Thud]" "NPC_dog.Ravendoor_Creak" "[扉のきしみ音]" "[english]NPC_dog.Ravendoor_Creak" "[Door Creak]" "NPC_dog.Ravendoor_Lift" " " "[english]NPC_dog.Ravendoor_Lift" " " "NPC_dog.Ravendoor_Lift_loop" " " "[english]NPC_dog.Ravendoor_Lift_loop" " " "NPC_dog.Ravendoor_Opened" " " "[english]NPC_dog.Ravendoor_Opened" " " "NPC_dog.Ravendoor_Closing" " " "[english]NPC_dog.Ravendoor_Closing" " " "NPC_dog.Ravendoor_Closed" "[閉まった扉]" "[english]NPC_dog.Ravendoor_Closed" "[Door Closed]" "NPC_dog.Scrape_Car" " " "[english]NPC_dog.Scrape_Car" " " "NPC_dog.Throw_Car" " " "[english]NPC_dog.Throw_Car" " " "NPC_dog.Pain_1" "[DOG にダメージ]" "[english]NPC_dog.Pain_1" "[Dog Damaged]" "NPC_dog.Pain_2" "[DOG にダメージ]" "[english]NPC_dog.Pain_2" "[Dog Damaged]" "NPC_dog.Surprise_1" "[DOG が驚く]" "[english]NPC_dog.Surprise_1" "[Dog Surprised]" "NPC_dog.Surprise_2" "[DOG が驚く]" "[english]NPC_dog.Surprise_2" "[Dog Surprised]" "NPC_dog.Scared_1" " " "[english]NPC_dog.Scared_1" " " "NPC_dog.Talk_1" " " "[english]NPC_dog.Talk_1" " " "NPC_dog.Angry_1" "[DOG が怒っている]" "[english]NPC_dog.Angry_1" "[Dog Angry]" "NPC_dog.Angry_2" "[DOG が怒っている]" "[english]NPC_dog.Angry_2" "[Dog Angry]" "NPC_dog.Angry_3" "[DOG が怒っている]" "[english]NPC_dog.Angry_3" "[Dog Angry]" "NPC_dog.Curious_1" "[DOG が不思議そう]" "[english]NPC_dog.Curious_1" "[Dog Curious]" "NPC_dog.Dissapointed_1" "[DOG が落胆]" "[english]NPC_dog.Dissapointed_1" "[Dog Disappointed]" "NPC_dog.Growl_1" "[DOG のうなり声]" "[english]NPC_dog.Growl_1" "[Dog Growl]" "NPC_dog.Growl_2" "[DOG のうなり声]" "[english]NPC_dog.Growl_2" "[Dog Growl]" "NPC_dog.Laugh_1" " " "[english]NPC_dog.Laugh_1" " " "NPC_dog.Playful_1" " " "[english]NPC_dog.Playful_1" " " "NPC_dog.Playful_3" " " "[english]NPC_dog.Playful_3" " " "NPC_dog.Playful_4" " " "[english]NPC_dog.Playful_4" " " "NPC_dog.Playful_5" " " "[english]NPC_dog.Playful_5" " " "NPC_dog.FootstepLeft" " " "[english]NPC_dog.FootstepLeft" " " "NPC_dog.FootstepRight" " " "[english]NPC_dog.FootstepRight" " " "NPC_dog.RunFootstepLeft" " " "[english]NPC_dog.RunFootstepLeft" " " "NPC_dog.RunFootstepRight" " " "[english]NPC_dog.RunFootstepRight" " " "NPC_dog.Hang_On_Dropship" " " "[english]NPC_dog.Hang_On_Dropship" " " "NPC_dog.Thrown_Car_Hits_Ground" "[衝突音]" "[english]NPC_dog.Thrown_Car_Hits_Ground" "[Crash!]" "NPC_CombineDropship.RotorLoop" " " "[english]NPC_CombineDropship.RotorLoop" " " "NPC_CombineDropship.NearRotorLoop" " " "[english]NPC_CombineDropship.NearRotorLoop" " " "NPC_CombineDropship.FireLoop" "[ドロップシップが追撃]" "[english]NPC_CombineDropship.FireLoop" "[Dropship Pursuit]" "NPC_CombineDropship.OnGroundRotorLoop" " " "[english]NPC_CombineDropship.OnGroundRotorLoop" " " "NPC_CombineDropship.DescendingWarningLoop" " " "[english]NPC_CombineDropship.DescendingWarningLoop" " " "NPC_FastHeadcrab.Idle" " " "[english]NPC_FastHeadcrab.Idle" " " "NPC_FastHeadcrab.Alert" "[ヘッドクラブに警戒]" "[english]NPC_FastHeadcrab.Alert" "[Headcrab Alert]" "NPC_FastHeadcrab.Pain" " " "[english]NPC_FastHeadcrab.Pain" " " "NPC_FastHeadcrab.Die" "[ヘッドクラブは戦闘不能]" "[english]NPC_FastHeadcrab.Die" "[Headcrab Death]" "NPC_FastHeadcrab.Bite" " " "[english]NPC_FastHeadcrab.Bite" " " "NPC_FastHeadcrab.Attack" " " "[english]NPC_FastHeadcrab.Attack" " " "NPC_FastHeadcrab.Footstep" " " "[english]NPC_FastHeadcrab.Footstep" " " "NPC_FastZombie.LeapAttack" " " "[english]NPC_FastZombie.LeapAttack" " " "NPC_FastZombie.FootstepRight" " " "[english]NPC_FastZombie.FootstepRight" " " "NPC_FastZombie.FootstepLeft" " " "[english]NPC_FastZombie.FootstepLeft" " " "NPC_FastZombie.AttackHit" " " "[english]NPC_FastZombie.AttackHit" " " "NPC_FastZombie.AttackMiss" " " "[english]NPC_FastZombie.AttackMiss" " " "NPC_FastZombie.Attack" "[ゾンビが攻撃]" "[english]NPC_FastZombie.Attack" "[Zombie Attack]" "NPC_FastZombie.Idle" "*咆哮*" "[english]NPC_FastZombie.Idle" "*howl*" "NPC_FastZombie.AlertFar" "[ゾンビ予備警戒態勢]" "[english]NPC_FastZombie.AlertFar" "[Distant Zombie Alert]" "NPC_FastZombie.AlertNear" "[ゾンビ接近警戒態勢]" "[english]NPC_FastZombie.AlertNear" "[Nearby Zombie Alert]" "NPC_FastZombie.GallopLeft" " " "[english]NPC_FastZombie.GallopLeft" " " "NPC_FastZombie.GallopRight" " " "[english]NPC_FastZombie.GallopRight" " " "NPC_FastZombie.Scream" "[ゾンビが絶叫]" "[english]NPC_FastZombie.Scream" "[Zombie Scream]" "NPC_FastZombie.RangeAttack" " " "[english]NPC_FastZombie.RangeAttack" " " "NPC_FastZombie.Frenzy" " " "[english]NPC_FastZombie.Frenzy" " " "NPC_FastZombie.Moan1" "*うめき声*" "[english]NPC_FastZombie.Moan1" "*moan*" "NPC_FastZombie.Gurgle" " " "[english]NPC_FastZombie.Gurgle" " " "NPC_FastZombie.NoSound" " " "[english]NPC_FastZombie.NoSound" " " "NPC_CombineGunship.CannonSound" " " "[english]NPC_CombineGunship.CannonSound" " " "NPC_CombineGunship.CannonStartSound" " " "[english]NPC_CombineGunship.CannonStartSound" " " "NPC_CombineGunship.CannonStopSound" " " "[english]NPC_CombineGunship.CannonStopSound" " " "NPC_CombineGunship.DyingSound" "[ガンシップが落下開始]" "[english]NPC_CombineGunship.DyingSound" "[Gunship Dying]" "NPC_CombineGunship.RotorSound" " " "[english]NPC_CombineGunship.RotorSound" " " "NPC_CombineGunship.ExhaustSound" " " "[english]NPC_CombineGunship.ExhaustSound" " " "NPC_CombineGunship.RotorBlastSound" " " "[english]NPC_CombineGunship.RotorBlastSound" " " "NPC_CombineGunship.SearchPing" "[ガンシップの飛来音]" "[english]NPC_CombineGunship.SearchPing" "[Gunship Ping]" "NPC_CombineGunship.PatrolPing" " " "[english]NPC_CombineGunship.PatrolPing" " " "NPC_CombineGunship.SeeEnemy" "[ガンシップに警戒]" "[english]NPC_CombineGunship.SeeEnemy" "[Gunship Alert]" "NPC_CombineGunship.Pain" "[ガンシップにダメージ]" "[english]NPC_CombineGunship.Pain" "[Gunship Damaged]" "NPC_CombineGunship.Explode" "[ガンシップが爆発]" "[english]NPC_CombineGunship.Explode" "[Gunship Explosion]" "NPC_HeadCrab.Burning" "[ヘッドクラブが炎えている]" "[english]NPC_HeadCrab.Burning" "[Headcrab Burning]" "NPC_HeadCrab.StopBurning" " " "[english]NPC_HeadCrab.StopBurning" " " "NPC_HeadCrab.Gib" " " "[english]NPC_HeadCrab.Gib" " " "NPC_HeadCrab.Idle" " " "[english]NPC_HeadCrab.Idle" " " "NPC_HeadCrab.Alert" "[ヘッドクラブに警戒]" "[english]NPC_HeadCrab.Alert" "[Headcrab Alert]" "NPC_HeadCrab.Pain" " " "[english]NPC_HeadCrab.Pain" " " "NPC_HeadCrab.Die" "[ヘッドクラブは戦闘不能]" "[english]NPC_HeadCrab.Die" "[Headcrab Death]" "NPC_HeadCrab.Bite" " " "[english]NPC_HeadCrab.Bite" " " "NPC_Headcrab.Attack" "[ヘッドクラブが攻撃]" "[english]NPC_Headcrab.Attack" "[Headcrab attack]" "NPC_Headcrab.Footstep" " " "[english]NPC_Headcrab.Footstep" " " "NPC_Headcrab.BurrowIn" "[ヘッドクラブが地面を掘る]" "[english]NPC_Headcrab.BurrowIn" "[Headcrab Digging]" "NPC_Headcrab.BurrowOut" "[ヘッドクラブが出現]" "[english]NPC_Headcrab.BurrowOut" "[Headcrab Emerging]" "NPC_Ichthyosaur.Growl" "[イクチオサウルスのうなり声]" "[english]NPC_Ichthyosaur.Growl" "[Ichthyosaur Growl]" "NPC_Ichthyosaur.AttackGrowl" "[イクチオサウルスの咆哮]" "[english]NPC_Ichthyosaur.AttackGrowl" "[Ichthyosaur Roar]" "NPC_Ichthyosaur.Bite" " " "[english]NPC_Ichthyosaur.Bite" " " "NPC_Ichthyosaur.BiteMiss" " " "[english]NPC_Ichthyosaur.BiteMiss" " " "WateryDeath.Warn" " " "[english]WateryDeath.Warn" " " "WateryDeath.Pull" " " "[english]WateryDeath.Pull" " " "WateryDeath.Bite" " " "[english]WateryDeath.Bite" " " "NPC_Manhack.Die" "[マンハックは戦闘不能]" "[english]NPC_Manhack.Die" "[Manhack Death]" "NPC_Manhack.Bat" " " "[english]NPC_Manhack.Bat" " " "NPC_Manhack.Splash" "[グシャッという音]" "[english]NPC_Manhack.Splash" "[Splash!]" "NPC_Manhack.Slice" " " "[english]NPC_Manhack.Slice" " " "NPC_Manhack.Grind" " " "[english]NPC_Manhack.Grind" " " "NPC_Manhack.EngineNoise" "[マンハックのエンジン音]" "[english]NPC_Manhack.EngineNoise" "[Manhack Engine]" "NPC_Manhack.Unpack" "[マンハック配置]" "[english]NPC_Manhack.Unpack" "[Manhack Deploy]" "NPC_Manhack.EngineSound1" "[マンハックのエンジン音]" "[english]NPC_Manhack.EngineSound1" "[Manhack Engine]" "NPC_Manhack.EngineSound2" "[マンハックのエンジン音] [マンハックのエンジン音]" "[english]NPC_Manhack.EngineSound2" "[Manhack Engine]" "NPC_Manhack.BladeSound" " " "[english]NPC_Manhack.BladeSound" " " "NPC_Manhack.ChargeAnnounce" " " "[english]NPC_Manhack.ChargeAnnounce" " " "NPC_Manhack.ChargeEnd" " " "[english]NPC_Manhack.ChargeEnd" " " "NPC_Manhack.Stunned" " " "[english]NPC_Manhack.Stunned" " " "NPC_MetroPolice.SentenceParameters" " " "[english]NPC_MetroPolice.SentenceParameters" " " "NPC_MetroPolice.HitByVehicle" " " "[english]NPC_MetroPolice.HitByVehicle" " " "NPC_MetroPolice.Shove" " " "[english]NPC_MetroPolice.Shove" " " "NPC_MetroPolice.FootstepLeft" " " "[english]NPC_MetroPolice.FootstepLeft" " " "NPC_MetroPolice.FootstepRight" " " "[english]NPC_MetroPolice.FootstepRight" " " "NPC_MetroPolice.RunFootstepLeft" " " "[english]NPC_MetroPolice.RunFootstepLeft" " " "NPC_MetroPolice.RunFootstepRight" " " "[english]NPC_MetroPolice.RunFootstepRight" " " "NPC_MetroPolice.HidingSpeech" " " "[english]NPC_MetroPolice.HidingSpeech" " " "NPC_MetroPolice.LocateSpeech" " " "[english]NPC_MetroPolice.LocateSpeech" " " "NPC_MetroPolice.OnFireScream" "*絶叫*" "[english]NPC_MetroPolice.OnFireScream" "*screaming*" "NPC_MetroPolice.Pain" "*苦悶*" "[english]NPC_MetroPolice.Pain" "*pain*" "NPC_MetroPolice.Die" "*戦闘不能*" "[english]NPC_MetroPolice.Die" "*death*" "NPC_MetroPolice.Radio.Off" " " "[english]NPC_MetroPolice.Radio.Off" " " "NPC_MetroPolice.Radio.On" " " "[english]NPC_MetroPolice.Radio.On" " " "NPC_MetroPolice.Stay" "動くな。" "[english]NPC_MetroPolice.Stay" "Hold it." "NPC_MetroPolice.Warn" "[敵襲に注意]" "[english]NPC_MetroPolice.Warn" "[Enemy Warning]" "NPC_MetroPolice.WaterSpeech" " " "[english]NPC_MetroPolice.WaterSpeech" " " "NPC_MetroPolice.MoveAlong1" "動け。" "[english]NPC_MetroPolice.MoveAlong1" "Move along!" "NPC_MetroPolice.MoveAlong2" "さっさと歩け!" "[english]NPC_MetroPolice.MoveAlong2" "I said move!" "NPC_MetroPolice.MoveAlong3" "心して審判を受けよ!" "[english]NPC_MetroPolice.MoveAlong3" "Prepare for judgment!" "NPC_CombineS.FootstepLeft" " " "[english]NPC_CombineS.FootstepLeft" " " "NPC_CombineS.FootstepRight" " " "[english]NPC_CombineS.FootstepRight" " " "NPC_CombineS.RunFootstepLeft" " " "[english]NPC_CombineS.RunFootstepLeft" " " "NPC_CombineS.RunFootstepRight" " " "[english]NPC_CombineS.RunFootstepRight" " " "NPC_Combine.RadioChatter" "[コンバインの無線: 無駄話]" "[english]NPC_Combine.RadioChatter" "[Combine Radio: Chatter]" "NPC_Combine.Alert" "[コンバインの無線: 警戒]" "[english]NPC_Combine.Alert" "[Combine Radio: Alert!]" "NPC_Combine.Pain" "*苦痛*" "[english]NPC_Combine.Pain" "*pain*" "NPC_Combine.Death" "*戦闘不能*" "[english]NPC_Combine.Death" "*death*" "NPC_Combine.Grenade" "[コンバインの無線: 手榴弾に警戒]" "[english]NPC_Combine.Grenade" "[Combine Radio: Grenade Alert!]" "NPC_Combine.Last" "[コンバインの無線: 援護を要請]" "[english]NPC_Combine.Last" "[Combine Radio: Requesting Backup]" "NPC_Combine.Coord" "[コンバインの無線: 戦術展開]" "[english]NPC_Combine.Coord" "[Combine Radio: Tactical]" "NPC_PoisonZombie.Die" "[ゾンビは戦闘不能]" "[english]NPC_PoisonZombie.Die" "[Zombie Death]" "NPC_PoisonZombie.ThrowWarn" " " "[english]NPC_PoisonZombie.ThrowWarn" " " "NPC_PoisonZombie.Throw" "[パラサイトを放逐 ]" "[english]NPC_PoisonZombie.Throw" "[Parasite Thrown]" "NPC_PoisonZombie.Idle" "*うめき声*" "[english]NPC_PoisonZombie.Idle" "*moan*" "NPC_PoisonZombie.Pain" "[ゾンビが苦悶]" "[english]NPC_PoisonZombie.Pain" "[Zombie Pain]" "NPC_PoisonZombie.Alert" "[ゾンビに警戒]" "[english]NPC_PoisonZombie.Alert" "[Zombie Alert]" "NPC_PoisonZombie.FootstepRight" " " "[english]NPC_PoisonZombie.FootstepRight" " " "NPC_PoisonZombie.FootstepLeft" " " "[english]NPC_PoisonZombie.FootstepLeft" " " "NPC_PoisonZombie.FastBreath" " " "[english]NPC_PoisonZombie.FastBreath" " " "NPC_PoisonZombie.Moan1" "*うめき声*" "[english]NPC_PoisonZombie.Moan1" "*moan*" "NPC_RollerMine.Roll" " " "[english]NPC_RollerMine.Roll" " " "NPC_RollerMine.RollWithSpikes" " " "[english]NPC_RollerMine.RollWithSpikes" " " "NPC_RollerMine.Tossed" " " "[english]NPC_RollerMine.Tossed" " " "NPC_RollerMine.Held" " " "[english]NPC_RollerMine.Held" " " "NPC_RollerMine.Taunt" " " "[english]NPC_RollerMine.Taunt" " " "NPC_RollerMine.Ping" " " "[english]NPC_RollerMine.Ping" " " "NPC_RollerMine.OpenSpikes" "[ローラーマイン配置]" "[english]NPC_RollerMine.OpenSpikes" "[Rollermine Deploy]" "NPC_RollerMine.CloseSpikes" "[ローラーマインが撤退]" "[english]NPC_RollerMine.CloseSpikes" "[Rollermine Retract]" "NPC_RollerMine.Shock" "[ローラーマインの衝撃]" "[english]NPC_RollerMine.Shock" "[Rollermine Shock]" "NPC_RollerMine.Hurt" "[ローラーマインにダメージ]" "[english]NPC_RollerMine.Hurt" "[Rollermine Damaged]" "NPC_RollerMine.Chirp" "[ローラーマインの甲高い動作音]" "[english]NPC_RollerMine.Chirp" "[Rollermine Chirp]" "NPC_RollerMine.ChirpRespond" " " "[english]NPC_RollerMine.ChirpRespond" " " "NPC_RollerMine.JoltVehicle" "[ローラーマインの衝撃]" "[english]NPC_RollerMine.JoltVehicle" "[Rollermine Jolt]" "NPC_CScanner.Gib" " " "[english]NPC_CScanner.Gib" " " "NPC_CScanner.Shoot" " " "[english]NPC_CScanner.Shoot" " " "NPC_CScanner.Alert" "[スキャナーに警戒]" "[english]NPC_CScanner.Alert" "[Scanner Alert]" "NPC_CScanner.Die" "[スキャナーは破壊]" "[english]NPC_CScanner.Die" "[Scanner Death]" "NPC_CScanner.Combat" " " "[english]NPC_CScanner.Combat" " " "NPC_CScanner.Idle" " " "[english]NPC_CScanner.Idle" " " "NPC_CScanner.Pain" "[スキャナーにダメージ]" "[english]NPC_CScanner.Pain" "[Scanner Damaged]" "NPC_CScanner.TakePhoto" "[スキャナーのシャッター音]" "[english]NPC_CScanner.TakePhoto" "[Scanner Click]" "NPC_CScanner.PreFlash" " " "[english]NPC_CScanner.PreFlash" " " "NPC_CScanner.PreGas" " " "[english]NPC_CScanner.PreGas" " " "NPC_CScanner.AttackFlash" " " "[english]NPC_CScanner.AttackFlash" " " "NPC_CScanner.AttackGas" " " "[english]NPC_CScanner.AttackGas" " " "NPC_CScanner.DiveBomb" "[スキャナーの自爆攻撃]" "[english]NPC_CScanner.DiveBomb" "[Scanner Divebomb]" "NPC_SScanner.FlySound" " " "[english]NPC_SScanner.FlySound" " " "NPC_CScanner.DiveBombFlyby" " " "[english]NPC_CScanner.DiveBombFlyby" " " "NPC_CScanner.OpenEye" " " "[english]NPC_CScanner.OpenEye" " " "NPC_CScanner.Illuminate" " " "[english]NPC_CScanner.Illuminate" " " "NPC_CScanner.FlyLoop" " " "[english]NPC_CScanner.FlyLoop" " " "NPC_Sniper.Idle" "<[コンバインの無線: スナイパーの無駄話]" "[english]NPC_Sniper.Idle" "<[Combine Radio: Sniper Chatter]" "NPC_Sniper.Alert" "[スナイパーに警戒]" "[english]NPC_Sniper.Alert" "[Sniper Alert]" "NPC_Sniper.Die" "[スナイパーは戦闘不能]" "[english]NPC_Sniper.Die" "[Sniper Death]" "NPC_Sniper.TargetHidden" " " "[english]NPC_Sniper.TargetHidden" " " "NPC_Sniper.CoverDestroyed" " " "[english]NPC_Sniper.CoverDestroyed" " " "NPC_Sniper.TargetDestroyed" " " "[english]NPC_Sniper.TargetDestroyed" " " "NPC_Sniper.HearDanger" "[スナイパーに警戒]" "[english]NPC_Sniper.HearDanger" "[Sniper Alert]" "NPC_Sniper.FireBullet" "[スナイパーが狙撃]" "[english]NPC_Sniper.FireBullet" "[Sniper Shot]" "NPC_Sniper.Reload" "[スナイパーがリロード]" "[english]NPC_Sniper.Reload" "[Sniper Reload]" "NPC_Sniper.SonicBoom" " " "[english]NPC_Sniper.SonicBoom" " " "NPC_Strider.Alert" "[スナイパーに警戒]" "[english]NPC_Strider.Alert" "[Strider Alert]" "NPC_Strider.Pain" "[ストライダーが苦悶]" "[english]NPC_Strider.Pain" "[Strider Pain]" "NPC_Strider.Idle" " " "[english]NPC_Strider.Idle" " " "NPC_Strider.Death" "[ストライダーは戦闘不能]" "[english]NPC_Strider.Death" "[Strider Death]" "NPC_Strider.Charge" "[ストライダーがエネルギーを補給]" "[english]NPC_Strider.Charge" "[Strider Charge]" "NPC_Strider.Shoot" " " "[english]NPC_Strider.Shoot" " " "NPC_Strider.FireMinigun" "[ストライダーが小型銃を発射]" "[english]NPC_Strider.FireMinigun" "[Strider Minigun]" "NPC_Strider.Whoosh" " " "[english]NPC_Strider.Whoosh" " " "NPC_Strider.Footstep" "[ストライダーの足音]" "[english]NPC_Strider.Footstep" "[Strider Footsteps]" "NPC_Strider.Creak" " " "[english]NPC_Strider.Creak" " " "NPC_Strider.Skewer" " " "[english]NPC_Strider.Skewer" " " "NPC_Strider.RagdollDetach" " " "[english]NPC_Strider.RagdollDetach" " " "NPC_Strider.OpenHatch" " " "[english]NPC_Strider.OpenHatch" " " "NPC_Strider.DieFalling" " " "[english]NPC_Strider.DieFalling" " " "NPC_Strider.HitGround" "[衝突音]" "[english]NPC_Strider.HitGround" "[Crash!]" "NPC_Strider.SkewerHitBody" " " "[english]NPC_Strider.SkewerHitBody" " " "NPC_Strider.SkewerTalk" "*絶叫*" "[english]NPC_Strider.SkewerTalk" "*scream*" "NPC_CeilingTurret.Retire" "[タレットを撤収]" "[english]NPC_CeilingTurret.Retire" "[Turret Retire]" "NPC_CeilingTurret.Deploy" "[タレットを配備]" "[english]NPC_CeilingTurret.Deploy" "[Turret Deploy]" "NPC_CeilingTurret.Move" " " "[english]NPC_CeilingTurret.Move" " " "NPC_CeilingTurret.Active" " " "[english]NPC_CeilingTurret.Active" " " "NPC_CeilingTurret.Alert" "[タレットに警戒]" "[english]NPC_CeilingTurret.Alert" "[Turret Alert]" "NPC_CeilingTurret.Shoot" "[タレットから射撃]" "[english]NPC_CeilingTurret.Shoot" "[Turret Firing]" "NPC_CeilingTurret.Ping" "[タレットの索敵音]" "[english]NPC_CeilingTurret.Ping" "[Turret Ping]" "NPC_CeilingTurret.Die" "[タレットは使用不能]" "[english]NPC_CeilingTurret.Die" "[Turret Death]" "NPC_FloorTurret.Retire" "[タレットを撤収]" "[english]NPC_FloorTurret.Retire" "[Turret Retire]" "NPC_FloorTurret.Deploy" "[タレットを配備]" "[english]NPC_FloorTurret.Deploy" "[Turret Deploy]" "NPC_FloorTurret.Move" " " "[english]NPC_FloorTurret.Move" " " "NPC_FloorTurret.Activate" "[タレットを起動]" "[english]NPC_FloorTurret.Activate" "[Turret Activated]" "NPC_FloorTurret.Alert" "[タレットに警戒]" "[english]NPC_FloorTurret.Alert" "[Turret Alert]" "NPC_FloorTurret.Shoot" " " "[english]NPC_FloorTurret.Shoot" " " "NPC_FloorTurret.ShotSounds" " " "[english]NPC_FloorTurret.ShotSounds" " " "NPC_FloorTurret.Die" "[タレットは使用不能]" "[english]NPC_FloorTurret.Die" "[Turret Death]" "NPC_FloorTurret.Retract" "[タレットは格納]" "[english]NPC_FloorTurret.Retract" "[Turret Retract]" "NPC_FloorTurret.Alarm" "[タレットの警報]" "[english]NPC_FloorTurret.Alarm" "[Turret Alarm]" "NPC_FloorTurret.Ping" "[タレットの索敵音]" "[english]NPC_FloorTurret.Ping" "[Turret Ping]" "NPC_GroundTurret.Die" "[タレットは使用不能]" "[english]NPC_GroundTurret.Die" "[Turret Death]" "NPC_Vortigaunt.SuitOn" " " "[english]NPC_Vortigaunt.SuitOn" " " "NPC_Vortigaunt.SuitCharge" " " "[english]NPC_Vortigaunt.SuitCharge" " " "NPC_Vortigaunt.Claw" " " "[english]NPC_Vortigaunt.Claw" " " "NPC_Vortigaunt.FootstepLeft" " " "[english]NPC_Vortigaunt.FootstepLeft" " " "NPC_Vortigaunt.FootstepRight" " " "[english]NPC_Vortigaunt.FootstepRight" " " "NPC_Vortigaunt.Shoot" "[ボーティガンツがビーム攻撃]" "[english]NPC_Vortigaunt.Shoot" "[Vortigaunt Beam Attack]" "NPC_Vortigaunt.Swing" " " "[english]NPC_Vortigaunt.Swing" " " "NPC_Vortigaunt.Kick" " " "[english]NPC_Vortigaunt.Kick" " " "NPC_Vortigaunt.ClawBeam" " " "[english]NPC_Vortigaunt.ClawBeam" " " "NPC_BaseZombie.PoundDoor" " " "[english]NPC_BaseZombie.PoundDoor" " " "NPC_BaseZombie.Swat" " " "[english]NPC_BaseZombie.Swat" " " "Zombie.FootstepRight" " " "[english]Zombie.FootstepRight" " " "Zombie.FootstepLeft" " " "[english]Zombie.FootstepLeft" " " "Zombie.ScuffRight" " " "[english]Zombie.ScuffRight" " " "Zombie.ScuffLeft" " " "[english]Zombie.ScuffLeft" " " "Zombie.AttackHit" " " "[english]Zombie.AttackHit" " " "Zombie.AttackMiss" " " "[english]Zombie.AttackMiss" " " "Zombie.Pain" "[ゾンビが苦悶]" "[english]Zombie.Pain" "[Zombie Pain]" "Zombie.Alert" "[ゾンビに警戒]" "[english]Zombie.Alert" "[Zombie Alert]" "Zombie.Idle" "*うめき声*" "[english]Zombie.Idle" "*moan*" "Zombie.Die" "*ゾンビは戦闘不能*" "[english]Zombie.Die" "*Zombie Death*" "Zombie.Attack" " " "[english]Zombie.Attack" " " "NPC_BaseZombie.Moan1" "*うめき声*" "[english]NPC_BaseZombie.Moan1" "*moan*" "NPC_BaseZombie.Moan2" "*うめき声*" "[english]NPC_BaseZombie.Moan2" "*moan*" "NPC_BaseZombie.Moan3" "*うめき声*" "[english]NPC_BaseZombie.Moan3" "*moan*" "NPC_BaseZombie.Moan4" "*うめき声*" "[english]NPC_BaseZombie.Moan4" "*moan*" "combine.door_lock" "[カギがかかっている]" "[english]combine.door_lock" "[Locked]" "combine.sheild_touch" "[バリアのブーンという音]" "[english]combine.sheild_touch" "[Forcefield hum]" "d1_trainstation.city_voice_misscount" "住民へ: 当該ブロックにて誤算が検知されました。 民間保安軍に協力すれば、報酬を約束します。" "[english]d1_trainstation.city_voice_misscount" "Warning Voice: Miscount Detected In Sector" "d1_trainstation.apc_alarm_loop1" "[警報]" "[english]d1_trainstation.apc_alarm_loop1" "[Alarm]" "d1_trainstation.apc_alarm_loop2" "[警報]" "[english]d1_trainstation.apc_alarm_loop2" "[Alarm]" "d1_trainstation.citizen_hitpain" "*苦痛*" "[english]d1_trainstation.citizen_hitpain" "*pain*" "d1_trainstation.boots_on_stairs" "[階段からブーツの足音]" "[english]d1_trainstation.boots_on_stairs" "[Bootsteps on stairs!]" "Trainyard.sodamachine_empty" "[もぬけの空]" "[english]Trainyard.sodamachine_empty" "[Empty]" "Trainyard.alyx_emp_spark" "[電磁パルス装置が損壊!]" "[english]Trainyard.alyx_emp_spark" "[EMP Device Burst!]" "d1_trainstation_01.combinelock_unlock" "[カギがかかっている]" "[english]d1_trainstation_01.combinelock_unlock" "[Unlocked]" "d1_trainstation_01.citizen_introom_beating" "*苦悶*" "[english]d1_trainstation_01.citizen_introom_beating" "*pain*" "d1_trainstation_03.breakin_doorknock" "[扉を激しく叩く音]" "[english]d1_trainstation_03.breakin_doorknock" "[Door Pounding]" "d1_trainstation_03.breakin_doorkick" "[衝突音]" "[english]d1_trainstation_03.breakin_doorkick" "[CRASH!]" "d1_trainstation_03.citizen_beating" "*消音された脈動音*" "[english]d1_trainstation_03.citizen_beating" "*muffled beating*" "Trainyard.train_horn" "[列車の警告音]" "[english]Trainyard.train_horn" "[Train Horn]" "Trainyard.doll" "[ママ!]" "[english]Trainyard.doll" "[Ma-ma!]" "Trainyard.door_pound" "[コン、コン、コン!]" "[english]Trainyard.door_pound" "[Knock knock knock!]" "k_lab.ickyscene_growl1" "[ガウ...]" "[english]k_lab.ickyscene_growl1" "[Growl...]" "k_lab.ickyscene_growl2" " " "[english]k_lab.ickyscene_growl2" " " "k_lab.eyescanner_use" "[アイスキャナーを起動]" "[english]k_lab.eyescanner_use" "[Eye-scanner Activate]" "k_lab.eyescanner_fail" "[アイスキャン起動失敗]" "[english]k_lab.eyescanner_fail" "[Eye-scan Failed]" "k_lab.eyescanner_success" "[アイスキャン認証]" "[english]k_lab.eyescanner_success" "[Eye-scan Approved]" "k_lab.distantsiren" "[サイレンが遠くに聞こえる]" "[english]k_lab.distantsiren" "[Distant Siren]" "k_lab.headcrab_in_vent" "[通気孔内を走っている]" "[english]k_lab.headcrab_in_vent" "[Scurrying in airduct]" "k_lab.teleport_heartbeat" "[鼓動が聞こえる...]" "[english]k_lab.teleport_heartbeat" "[Heartbeat...]" "k_lab.teleport_breathing" "[呼吸している...]" "[english]k_lab.teleport_breathing" "[Breathing...]" "k_lab.teleport_sound" "[バシッ!]" "[english]k_lab.teleport_sound" "[Zap!]" "razortrain_horn" "[列車の警告音]" "[english]razortrain_horn" "[Train Horn!]" "train_horn_01" "[列車の警告音]" "[english]train_horn_01" "[Train horn!]" "razortrain_wheels" "[列車の車輪が甲高く鳴っている]" "[english]razortrain_wheels" "[Train wheels screeching!]" "underground_steamjet" "[蒸気のシューシューという音]" "[english]underground_steamjet" "[Steam hiss]" "d1_canals.Floodgate_Klaxon" "[Klaxon!]" "[english]d1_canals.Floodgate_Klaxon" "[Klaxon!]" "d1_canals.Floodgate_AlarmBellLoop" "[クラクション]" "[english]d1_canals.Floodgate_AlarmBellLoop" "[Klaxon!]" "canals_citadel_siren" "[要塞のサイレン]" "[english]canals_citadel_siren" "[Citadel siren!]" "d1_canals_03.siren01" "[サイレン]" "[english]d1_canals_03.siren01" "[Siren!]" "water_flood_in" "[水が流れてくる]" "[english]water_flood_in" "[Inrushing Water]" "water_flood_out" "[水が流れて行く]" "[english]water_flood_out" "[Outrushing Water]" "train_forcefield" "[バリアのブーンという音]" "[english]train_forcefield" "[Forcefield Hum]" "train_crossing_bell" "[踏み切り警報機の音]" "[english]train_crossing_bell" "[Train Crossing Bell]" "apc_siren1" "[APC サイレン]" "[english]apc_siren1" "[APC Siren!]" "canals.locks_tower_precollapse" "[塔がきしんでいる]" "[english]canals.locks_tower_precollapse" "[Tower Creaking!]" "d1_canals_05.canister_open" "[散弾の弾頭が開く]" "[english]d1_canals_05.canister_open" "[Canister Opening]" "d1_canals.metropolice_thereheis" "いたぞ!" "[english]d1_canals.metropolice_thereheis" "There he is!" "d1_canals.headcrabbing_moan" "*うめき声*" "[english]d1_canals.headcrabbing_moan" "*Moan!*" "eli_lab.elevator_ding" "[エレベーターのベル音]" "[english]eli_lab.elevator_ding" "[Elevator Bell]" "eli_lab.firebell_loop_1" "[クラクション]" "[english]eli_lab.firebell_loop_1" "[Klaxon]" "eli_lab.dog_airlockdoor_pound" "[叩いている]" "[english]eli_lab.dog_airlockdoor_pound" "[Pounding!]" "eli_lab.dog_airlockdoor_bend" "[金属がキーキー鳴っている]" "[english]eli_lab.dog_airlockdoor_bend" "[Metal Screeching]" "eli_lab.attack_battleloop_1" "[攻撃]" "[english]eli_lab.attack_battleloop_1" "[ATTACK!]" "d1_town.Slicer" "[スライス]" "[english]d1_town.Slicer" "[Slice]" "d1_town.TramHouseStart" "[トロッコ発車]" "[english]d1_town.TramHouseStart" "[Tram start]" "d1_town.TramStop" "[トロッコ停車]" "[english]d1_town.TramStop" "[Tram stop]" "d1_town.SlicerCartStop" "[スライサー停止]" "[english]d1_town.SlicerCartStop" "[Slicer stop]" "d1_town.CarHit" "[衝突音]" "[english]d1_town.CarHit" "[CRASH!]" "d1_town.FlameTrapIgnite" "[点火]" "[english]d1_town.FlameTrapIgnite" "[Flame ignite]" "d1_town.GasJet" "[シューッと音をたてるジェット噴射]" "[english]d1_town.GasJet" "[Hissing gas jet]" "E3_Phystown.Slicer" "[シュウィック!]" "[english]E3_Phystown.Slicer" "[Schwick!]" "Town.d1_town_01_lightswitch2" "[点火の火花]" "[english]Town.d1_town_01_lightswitch2" "[Ignition Spark]" "Town.d1_town_03_metalgrate3" "[雨どいのガタガタ音]" "[english]Town.d1_town_03_metalgrate3" "[Gutterpipe rattling]" "Town.d1_town_02_metalgrate3" "[雨どいのガタガタ音]" "[english]Town.d1_town_02_metalgrate3" "[Gutterpipe rattling]" "coast.thumper_hit" "[ドシン! ドシン! ドシン!]" "[english]coast.thumper_hit" "[Thump! Thump! Thump!]" "coast.thumper_large_hit" "[ドシン! ドシン! ドシン!]" "[english]coast.thumper_large_hit" "[Thump! Thump! Thump!]" "coast.thumper_startup" "[アントライオンリペラーを始動]" "[english]coast.thumper_startup" "[Starting Antlion Repeller]" "coast.thumper_shutdown" "[アントライオンリペラーを停止]" "[english]coast.thumper_shutdown" "[Stopping Antlion Repeller]" "coast.bunker_siren1" "[バンカーのサイレン]" "[english]coast.bunker_siren1" "[Bunker Siren]" "coast.bunker_siren2" "[バンカーのサイレン]" "[english]coast.bunker_siren2" "[Bunker Siren]" "coast.gaspump_ignite" "[ガスポンプに火花]" "[english]coast.gaspump_ignite" "[Gaspump Ignites]" "coast.leech_bites_loop" "[リーチが噛みつく]" "[english]coast.leech_bites_loop" "[Leech bites]" "coast.siren_citizen" "[ビレッジのサイレン]" "[english]coast.siren_citizen" "[Village Siren!]" "coast.radio_dead" "[無線の雑音]" "[english]coast.radio_dead" "[Radio Static]" "novaprospekt.Alyx_EMP_2" "[電磁パルス装置が損壊]" "[english]novaprospekt.Alyx_EMP_2" "[EMP Device Burst]" "Novaprospekt.flare_fire" "[照明弾発射]" "[english]Novaprospekt.flare_fire" "[Flaregun fired]" "novaprospekt.GateGrindsUp" "[壁がきしっている]" "[english]novaprospekt.GateGrindsUp" "[Wall Grinding]" "novaprospekt.GateGroundCrunch" "[壁が崩れ落ちていく]" "[english]novaprospekt.GateGroundCrunch" "[Wall Crashing!]" "novaprospekt.CaveInScrape" "[削られている...]" "[english]novaprospekt.CaveInScrape" "[Scraping...]" "novaprospekt.CaveInCrash" "[衝突音!]" "[english]novaprospekt.CaveInCrash" "[Crash!]" "novaprospekt.CaveInRumble" "[ガラガラ...]" "[english]novaprospekt.CaveInRumble" "[Rumble...]" "streetwar.d3_c17_08_steam01" "[蒸気のシューシューという音]" "[english]streetwar.d3_c17_08_steam01" "[Steam Hiss]" "Streetwar.d3_c17_03_default_locked" "[カギがかかっている]" "[english]Streetwar.d3_c17_03_default_locked" "[Locked]" "Streetwar.d3_c17_07_fire" "[照明弾発射]" "[english]Streetwar.d3_c17_07_fire" "[Flaregun fired]" "streetwar.Zombie.wakeupsnarl" "[ゾンビが唸る]" "[english]streetwar.Zombie.wakeupsnarl" "[Zombie Snarls]" "Streetwar.d3_c17_10a_siren" "[サイレン]" "[english]Streetwar.d3_c17_10a_siren" "[Siren]" "Streetwar.d3_c17_10a_explode_1" "[爆発]" "[english]Streetwar.d3_c17_10a_explode_1" "[Explosion!]" "Streetwar.d3_c17_10a_explode_3" "[爆発]" "[english]Streetwar.d3_c17_10a_explode_3" "[Explosion!]" "Streetwar.d3_c17_10a_default_locked" "[カギがかかっている]" "[english]Streetwar.d3_c17_10a_default_locked" "[Locked]" "Streetwar.d3_c17_10b_alarm1" "[警報]" "[english]Streetwar.d3_c17_10b_alarm1" "[Alarm!]" "Streetwar.d3_c17_10a_fire" "[サプレッサー始動]" "[english]Streetwar.d3_c17_10a_fire" "[Suppressor Launch]" "Streetwar.d3_c17_10b_fire" "[サプレッサー始動]" "[english]Streetwar.d3_c17_10b_fire" "[Suppressor Launch]" "Streetwar.d3_c17_10b_fire2" "[サプレッサー着弾]" "[english]Streetwar.d3_c17_10b_fire2" "[Suppressor Incoming]" "Streetwar.d3_c17_10b_die" "[タレット停止]" "[english]Streetwar.d3_c17_10b_die" "[Turret Dies]" "Streetwar.d3_c17_11_drawbridge_move1" "[跳ね橋が動く]" "[english]Streetwar.d3_c17_11_drawbridge_move1" "[Drawbridge moves]" "Streetwar.d3_c17_11_drawbridge_stop1" "[跳ね橋が止まる]" "[english]Streetwar.d3_c17_11_drawbridge_stop1" "[Drawbridge stops]" "Streetwar.d3_c17_11_die" "[タレット停止]" "[english]Streetwar.d3_c17_11_die" "[Turret dies]" "Streetwar.d3_C17_13_explode_2" "[爆発]" "[english]Streetwar.d3_C17_13_explode_2" "[Explosion]" "citadel.overwatch_weaponstrip" "セキュリティ警報: 未登録の武器を検知。 没収バリア作動。" "[english]citadel.overwatch_weaponstrip" "[Warning Voice: Confiscation Field Activated]" "citadel.overwatch_weaponstrip_fail" "警告: 反共鳴特異点装置を検知。 没収バリア失敗。" "[english]citadel.overwatch_weaponstrip_fail" "[Warning Voice: Confiscation Field Failure]" "d3_citadel.elevator_rings_locked" "[エレベーターは動いている]" "[english]d3_citadel.elevator_rings_locked" "[Elevator Ready]" "d3_citadel.elevator_alarm" "[エレベーターを待っている]" "[english]d3_citadel.elevator_alarm" "[Elevator Called]" "d3_citadel.guards_bangdoor" "[扉を強打]" "[english]d3_citadel.guards_bangdoor" "[BANGING ON DOORS]" "Wood_Box.Break" "[木が破壊されていく]" "[english]Wood_Box.Break" "[Wood breaking]" "Door.Locked1" "[カギがかかっている]" "[english]Door.Locked1" "[Locked]" "Door.Locked2" "[カギがかかっている]" "[english]Door.Locked2" "[Locked]" "DoorSound.DefaultLocked" "[カギがかかっている]" "[english]DoorSound.DefaultLocked" "[Locked]" "RotDoorSound.DefaultLocked" "[カギがかかっている]" "[english]RotDoorSound.DefaultLocked" "[Locked]" "Doors.FullClose1" "[扉の音]" "[english]Doors.FullClose1" "[Door Sound]" "Doors.FullClose2" "[扉の音]" "[english]Doors.FullClose2" "[Door Sound]" "Doors.FullClose3" "[扉の音]" "[english]Doors.FullClose3" "[Door Sound]" "Doors.FullClose4" "[扉の音]" "[english]Doors.FullClose4" "[Door Sound]" "Doors.FullClose5" "[扉の音]" "[english]Doors.FullClose5" "[Door Sound]" "Doors.FullClose6" "[扉の音]" "[english]Doors.FullClose6" "[Door Sound]" "Doors.FullClose7" "[出口扉の音]" "[english]Doors.FullClose7" "[Gate Sound]" "Doors.FullClose8" "[金属のガチャガチャいう音]" "[english]Doors.FullClose8" "[Metal Clang]" "Doors.FullClose9" "[扉の音]" "[english]Doors.FullClose9" "[Door Sound]" "Doors.FullClose10" "[扉の音]" "[english]Doors.FullClose10" "[Door Sound]" "Doors.FullClose11" "[扉の音]" "[english]Doors.FullClose11" "[Door Sound]" "Doors.FullClose12" "[扉の音]" "[english]Doors.FullClose12" "[Door Sound]" "Doors.FullClose13" "[扉の音]" "[english]Doors.FullClose13" "[Door Sound]" "Doors.FullClose14" "[扉の音]" "[english]Doors.FullClose14" "[Door Sound]" "Doors.FullClose15" "[扉の音]" "[english]Doors.FullClose15" "[Door Sound]" "Doors.FullClose16" "[出口扉の音]" "[english]Doors.FullClose16" "[Gate Sound]" "Doors.FullClose17" "[出口扉の音]" "[english]Doors.FullClose17" "[Gate Sound]" "Doors.FullClose18" "[出口扉の音]" "[english]Doors.FullClose18" "[Gate Sound]" "doors.locker_shut" "[カギ部分の音]" "[english]doors.locker_shut" "[Locker Sound]" "DoorHandles.Unlocked1" "[扉の音]" "[english]DoorHandles.Unlocked1" "[Door Sound]" "DoorHandles.Locked1" "[カギがかかっている]" "[english]DoorHandles.Locked1" "[Locked]" "DoorHandles.Unlocked2" "[扉の音]" "[english]DoorHandles.Unlocked2" "[Door Sound]" "DoorHandles.Locked2" "[カギがかかっている]" "[english]DoorHandles.Locked2" "[Locked]" "DoorHandles.Unlocked3" "[扉の音]" "[english]DoorHandles.Unlocked3" "[Door Sound]" "DoorHandles.Locked3" "[カギがかかっている]" "[english]DoorHandles.Locked3" "[Locked]" "DoorHandles.Unlocked4" "[扉の音]" "[english]DoorHandles.Unlocked4" "[Door Sound]" "DoorHandles.Locked4" "[カギがかかっている]" "[english]DoorHandles.Locked4" "[Locked]" "Buttons.snd0" "[ボタン音]" "[english]Buttons.snd0" "[Button sound]" "Buttons.snd1" "[ボタン音]" "[english]Buttons.snd1" "[Button sound]" "Buttons.snd2" "[ボタン音]" "[english]Buttons.snd2" "[Button sound]" "Buttons.snd3" "[ボタン音]" "[english]Buttons.snd3" "[Button sound]" "Buttons.snd4" "[ボタン音]" "[english]Buttons.snd4" "[Button sound]" "Buttons.snd5" "[Button sound]" "[english]Buttons.snd5" "[Button sound]" "Buttons.snd6" "[ボタン音]" "[english]Buttons.snd6" "[Button sound]" "Buttons.snd7" "[ボタン音]" "[english]Buttons.snd7" "[Button sound]" "Buttons.snd8" "[ボタン音]" "[english]Buttons.snd8" "[Button sound]" "Buttons.snd9" "[ボタン音]" "[english]Buttons.snd9" "[Button sound]" "Buttons.snd10" "[ボタン音]" "[english]Buttons.snd10" "[Button sound]" "Buttons.snd11" "[ボタン音]" "[english]Buttons.snd11" "[Button sound]" "Buttons.snd12" "[ボタン音]" "[english]Buttons.snd12" "[Button sound]" "Buttons.snd13" "[ボタン音]" "[english]Buttons.snd13" "[Button sound]" "Buttons.snd14" "[ボタン音]" "[english]Buttons.snd14" "[Button sound]" "Buttons.snd15" "[ボタン音]" "[english]Buttons.snd15" "[Button sound]" "Buttons.snd16" "[ボタン音]" "[english]Buttons.snd16" "[Button sound]" "Buttons.snd17" "[ボタン音]" "[english]Buttons.snd17" "[Button sound]" "Buttons.snd18" "[ボタン音]" "[english]Buttons.snd18" "[Button sound]" "Buttons.snd19" "[ボタン音]" "[english]Buttons.snd19" "[Button sound]" "Buttons.snd20" "[ボタン音]" "[english]Buttons.snd20" "[Button sound]" "Buttons.snd31" "[ボタン音]" "[english]Buttons.snd31" "[Button sound]" "Buttons.snd32" "[ボタン音]" "[english]Buttons.snd32" "[Button sound]" "Buttons.snd33" "[ボタン音]" "[english]Buttons.snd33" "[Button sound]" "Buttons.snd34" "[ボタン音]" "[english]Buttons.snd34" "[Button sound]" "Buttons.snd35" "[ボタン音]" "[english]Buttons.snd35" "[Button sound]" "Buttons.snd36" "[ボタン音]" "[english]Buttons.snd36" "[Button sound]" "Buttons.snd37" "[ボタン音]" "[english]Buttons.snd37" "[Button sound]" "Buttons.snd21" "[レバー音]" "[english]Buttons.snd21" "[Lever sound]" "Buttons.snd22" "[レバー音]" "[english]Buttons.snd22" "[Lever sound]" "Buttons.snd23" "[レバー音]" "[english]Buttons.snd23" "[Lever sound]" "Buttons.snd24" "[レバー音]" "[english]Buttons.snd24" "[Lever sound]" "Buttons.snd25" "[レバー音]" "[english]Buttons.snd25" "[Lever sound]" "Buttons.snd26" "[レバー音]" "[english]Buttons.snd26" "[Lever sound]" "Buttons.snd27" "[レバー音]" "[english]Buttons.snd27" "[Lever sound]" "Buttons.snd28" "[レバー音]" "[english]Buttons.snd28" "[Lever sound]" "Buttons.snd40" "[ボタンがロックされている]" "[english]Buttons.snd40" "[Button locked]" "Buttons.snd41" "[コンバインボタンの音]" "[english]Buttons.snd41" "[Combine Button sound]" "Buttons.snd42" "[コンバインボタンの音]" "[english]Buttons.snd42" "[Combine Button sound]" "Buttons.snd43" "[コンバインボタンの音]" "[english]Buttons.snd43" "[Combine Button sound]" "Buttons.snd44" "[コンバインボタンの音]" "[english]Buttons.snd44" "[Combine Button sound]" "Buttons.snd45" "[コンバインボタンの音]" "[english]Buttons.snd45" "[Combine Button sound]" "Buttons.snd46" "[コンバインボタンの音]" "[english]Buttons.snd46" "[Combine Button sound]" "Buttons.snd47" "[コンバインボタンの音]" "[english]Buttons.snd47" "[Combine Button sound]" "Physics.WaterSplash" "[水が飛び散る]" "[english]Physics.WaterSplash" "[Water Splash]" "Glass.BulletImpact" "[ガラスが粉々に飛び散っていく]" "[english]Glass.BulletImpact" "[Shattering Glass]" "Glass.Break" "[ガラスが粉々になる]" "[english]Glass.Break" "[Shattering Glass]" "Pottery.Break" "[セラミックスが壊れていく]" "[english]Pottery.Break" "[Breaking Ceramics]" "Pottery.BulletImpact" "[セラミックスが粉々に散っていく]" "[english]Pottery.BulletImpact" "[Shattering ceramics]" "Computer.BulletImpact" "[モニターが粉々になっていく]" "[english]Computer.BulletImpact" "[Shattering monitor]" "Watermelon.Impact" "[メロンのようにグシャッと潰れる]" "[english]Watermelon.Impact" "[Melon Splat]" "Watermelon.BulletImpact" "[メロンのようにグシャッと潰れる]" "[english]Watermelon.BulletImpact" "[Melon Splat]" "MetalVehicle.ImpactHard" "[激しい衝撃]" "[english]MetalVehicle.ImpactHard" "[Hard Impact]" "GlassBottle.BulletImpact" "[ガラスが粉々になる]" "[english]GlassBottle.BulletImpact" "[Shattering Glass]" "GlassBottle.Break" "[ガラスが粉々に飛び散っていく]" "[english]GlassBottle.Break" "[Shattering Glass]" "Breakable.Crate" "[木が破壊されていく]" "[english]Breakable.Crate" "[Wood Breaking]" "Breakable.Metal" "[金属が破壊]" "[english]Breakable.Metal" "[Metal Destroyed]" "Breakable.Glass" "[ガラスが粉々に飛び散っていく]" "[english]Breakable.Glass" "[Glass shattering]" "Breakable.Concrete" "[コンクリート部が壊れていく]" "[english]Breakable.Concrete" "[Concrete Breaking]" "Breakable.Ceiling" "[モルタル部が壊れていく]" "[english]Breakable.Ceiling" "[Plaster Breaking]" "Breakable.MatWood" "[木が破壊されていく]" "[english]Breakable.MatWood" "[Wood Breaking]" "Cardboard.Break" "[ダンボールが壊れていく]" "[english]Cardboard.Break" "[Cardboard breaking]" "Plastic_Barrel.Break" "[プラスチックが壊れていく]" "[english]Plastic_Barrel.Break" "[Plastic breaking]" "Plastic_Box.Break" "[プラスチックが壊れていく]" "[english]Plastic_Box.Break" "[Plastic breaking]" "Wood.Break" "[木が破壊されていく]" "[english]Wood.Break" "[Wood breaking]" "Wood.Strain" "[木が曲がっていく]" "[english]Wood.Strain" "[Wood straining]" "Wood.bulletimpact" "[木がバラバラに砕けていく]" "[english]Wood.bulletimpact" "[Wood splintering]" "Wood_Crate.Break" "[木が破壊されていく]" "[english]Wood_Crate.Break" "[Wood breaking]" "Wood_Plank.Break" "[木が破壊されていく]" "[english]Wood_Plank.Break" "[Wood breaking]" "Wood_Plank.Strain" "[木が曲がっていく]" "[english]Wood_Plank.Strain" "[Wood straining]" "Wood_Solid.Break" "[木が破壊されていく]" "[english]Wood_Solid.Break" "[Wood breaking]" "Wood_Solid.Strain" "[木が曲がっていく]" "[english]Wood_Solid.Strain" "[Wood straining]" "Wood_Furniture.Break" "[木が破壊されていく]" "[english]Wood_Furniture.Break" "[Wood breaking]" "Wood_Panel.Break" "[木が破壊されていく]" "[english]Wood_Panel.Break" "[Wood breaking]" "Wood_Panel.Strain" "[木が曲がっていく]" "[english]Wood_Panel.Strain" "[Wood straining]" "Metal_Box.Break" "[金属が破壊されていく]" "[english]Metal_Box.Break" "[Metal breaking]" "Metal_Box.Strain" "[金属が曲がっていく]" "[english]Metal_Box.Strain" "[Metal straining]" "Metal.SawbladeStick" "[ボキッ!]" "[english]Metal.SawbladeStick" "[Sproing!]" //***************************************************************** // Lost Coast //***************************************************************** "lostcoast.fish_bequick" "急ごう。さもないと、何もかもやられてしまうぞ。" "[english]lostcoast.fish_bequick" "We'd better be quick, lad, or there'll be nothing left to save." "lostcoast.fish_beyondrocks" "さあ、急ごう。 ゲートは、その岩の向こうじゃ。" "[english]lostcoast.fish_beyondrocks" "Let's hurry on, then. The gate's just beyond those rocks." "lostcoast.fish_bullsquidtrap" "ちょっと待て...このハッチを開けねば。 前はここにブルスクイッドを閉じ込めたんじゃ。" "[english]lostcoast.fish_bullsquidtrap" "Hold up now...we've got to raise this hatch. We used to trap bullsquid in here." "lostcoast.fish_cantprance" "昔は、岩の上を飛び跳ねて行けたものじゃが。" "[english]lostcoast.fish_cantprance" "Can't prance over these rocks like I used to." "lostcoast.fish_canyouhearme" "聞こえるか?" "[english]lostcoast.fish_canyouhearme" "Can you hear me?" "lostcoast.fish_cliffclimb01" "おい、足元に気をつけろ!" "[english]lostcoast.fish_cliffclimb01" "Watch your step up there, laddy!" "lostcoast.fish_cliffclimb02" "下を見るな!" "[english]lostcoast.fish_cliffclimb02" "Don't look down!" "lostcoast.fish_cliffclimb03" "その調子じゃ!" "[english]lostcoast.fish_cliffclimb03" "You're doin fine, lad!" "lostcoast.fish_cometostolga" "わしと一緒にセント・オルガに来るんじゃ!" "[english]lostcoast.fish_cometostolga" "Come on with me to St. Olga!" "lostcoast.fish_cough01" "[咳と咳払い]" "[english]lostcoast.fish_cough01" "[Coughing, Throat clearing]" "lostcoast.fish_cough02" "[咳と咳払い]" "[english]lostcoast.fish_cough02" "[Coughing, Throat clearing]" "lostcoast.fish_cough03" "[咳と咳払い]" "[english]lostcoast.fish_cough03" "[Coughing, Throat clearing]" "lostcoast.fish_cough04" "[咳と咳払い]" "[english]lostcoast.fish_cough04" "[Coughing, Throat clearing]" "lostcoast.fish_crabpot01" "空のカニかごほど悲しいものはない。" "[english]lostcoast.fish_crabpot01" "Nothing sadder than an empty crab pot." "lostcoast.fish_crabpot02" "ヒルにほとんど食べられたんじゃ。" "[english]lostcoast.fish_crabpot02" "Leeches ate most of the crabs." "lostcoast.fish_crabpot03" "後でまた元の場所に戻してくれよ。" "[english]lostcoast.fish_crabpot03" "Be sure to put that back where you found it." "lostcoast.fish_crabpot04" "悪ふざけは止めろ。 もっと大きな獲物を取るんじゃから。" "[english]lostcoast.fish_crabpot04" "Stop messing around. We got bigger fish to fry." "lostcoast.fish_destroygun" "さあ、行くんじゃ。 あの大砲を破壊するのじゃ。ぐずぐずはできんぞ。" "[english]lostcoast.fish_destroygun" "Get along, now, laddy. Destroy that gun, and no dawdling." "lostcoast.fish_feast" "この勝利の祝宴を開こう!" "[english]lostcoast.fish_feast" "We'll celebrate this victory with a feast!" "lostcoast.fish_fishman01" "待った、まさかあんたは...?" "[english]lostcoast.fish_fishman01" "Wait a minute now...aren't you....?" "lostcoast.fish_fishman02" "そうじゃ! あの科学者じゃろ、フリードマンじゃったか、フィッシュマンじゃったか?" "[english]lostcoast.fish_fishman02" "You are! You're that scientist chap-Friedman, Fishman-am I right?" "lostcoast.fish_followmelad" "ついて来な。" "[english]lostcoast.fish_followmelad" "Follow me, lad." "lostcoast.fish_getgoing" "行くんじゃ!" "[english]lostcoast.fish_getgoing" "Get going!" "lostcoast.fish_gettingfuzzy" "あんた、輪郭がぼやけてきているぞ!" "[english]lostcoast.fish_gettingfuzzy" "You're getting fuzzy around the edges!" "lostcoast.fish_gettoshelter" "あんたをシェルターへ連れて行こう!" "[english]lostcoast.fish_gettoshelter" "Let's get you to shelter!" "lostcoast.fish_getup" "ほら、起きろ、ここにいてはいかん!" "[english]lostcoast.fish_getup" "Get up, lad, we've got to get out of here!" "lostcoast.fish_getuppath" "急げ! この道に沿ってな!" "[english]lostcoast.fish_getuppath" "Hurry, lad! Get up the path!" "lostcoast.fish_gothru" "さあ、行くんじゃ。" "[english]lostcoast.fish_gothru" "Go on through, lad." "lostcoast.fish_grieve01" "なんと、残念な。" "[english]lostcoast.fish_grieve01" "Well, ain't that shame?" "lostcoast.fish_grieve02" "仕方ないが、行くとするか。" "[english]lostcoast.fish_grieve02" "Guess I'd better be heading out." "lostcoast.fish_grieve03" "あんた...どうやら運がなかったようじゃ。" "[english]lostcoast.fish_grieve03" "Well, laddy...guess this just wasn't your day." "lostcoast.fish_guide01" "さあ、来るんじゃ。" "[english]lostcoast.fish_guide01" "Come on, then." "lostcoast.fish_guide02" "行くぞ。" "[english]lostcoast.fish_guide02" "Here we go." "lostcoast.fish_guide03" "こっちじゃ。" "[english]lostcoast.fish_guide03" "This way now." "lostcoast.fish_guide04" "気をつけろ。" "[english]lostcoast.fish_guide04" "Watch your step." "lostcoast.fish_guide05" "さあ、早く。" "[english]lostcoast.fish_guide05" "Step lightly there, laddy." "lostcoast.fish_guide06" "慎重にな。" "[english]lostcoast.fish_guide06" "Easy now." "lostcoast.fish_guide07" "よし。" "[english]lostcoast.fish_guide07" "There you go." "lostcoast.fish_headingout" "皆、別の場所へ移動しておる。" "[english]lostcoast.fish_headingout" "Everyone's heading out." "lostcoast.fish_hearthat" "あんたも聞いたか?" "[english]lostcoast.fish_hearthat" "Did you hear that?" "lostcoast.fish_hey" "おい!" "[english]lostcoast.fish_hey" "Hey!" "lostcoast.fish_holdon" "待ちな!" "[english]lostcoast.fish_holdon" "Hold on!" "lostcoast.fish_holymother" "セント・オルガの聖母よ。" "[english]lostcoast.fish_holymother" "Holy Mother of...St. Olga." "lostcoast.fish_hook_good" "よし。" "[english]lostcoast.fish_hook_good" "Good." "lostcoast.fish_hook_grunt01" "[喘ぎ声]" "[english]lostcoast.fish_hook_grunt01" "[Huffing and puffing sounds]" "lostcoast.fish_hook_grunt02" "[喘ぎ声]" "[english]lostcoast.fish_hook_grunt02" "[Huffing and puffing sounds]" "lostcoast.fish_hook_grunt03" "[喘ぎ声]" "[english]lostcoast.fish_hook_grunt03" "[Huffing and puffing sounds]" "lostcoast.fish_hook_grunt04" "[息の切れた声]力仕事をするには年をとりすぎた..." "[english]lostcoast.fish_hook_grunt04" "[Huffing and puffing sounds] I'm gettin' too old for this kinda nonsense..." "lostcoast.fish_hook_keeppulling" "そうじゃ。 もっと引いて。" "[english]lostcoast.fish_hook_keeppulling" "That's it. Keep pulling." "lostcoast.fish_hook_keepup" "わしに合わせるんじゃ。" "[english]lostcoast.fish_hook_keepup" "Keep up with me, laddy." "lostcoast.fish_hook_nag01" "さあ、そっちのフックを持って。" "[english]lostcoast.fish_hook_nag01" "Go on, now, pick up the other hook." "lostcoast.fish_hook_nag02" "そっちのフックを。" "[english]lostcoast.fish_hook_nag02" "Grab other hook." "lostcoast.fish_hook_nicework" "よくやった!" "[english]lostcoast.fish_hook_nicework" "Nice work!" "lostcoast.fish_hook_nowpull" "よし、いいぞ。 さあ、引け。" "[english]lostcoast.fish_hook_nowpull" "Fine, laddy. Now...pull." "lostcoast.fish_hook_sigh01" "[仕事を終え、安堵のため息]" "[english]lostcoast.fish_hook_sigh01" "[Sigh of relief as he slips off the strenuous weight]" "lostcoast.fish_hook_sigh02" "[仕事を終え、安堵のため息]" "[english]lostcoast.fish_hook_sigh02" "[Sigh of relief as he slips off the strenuous weight]" "lostcoast.fish_hook_slipover" "その大きいフックに掛けるんじゃ。" "[english]lostcoast.fish_hook_slipover" "Slip it over the big hook, laddy." "lostcoast.fish_hook_take" "よし、わしがこのフックを持つから、あんたはそっちを頼む。" "[english]lostcoast.fish_hook_take" "Here now, I'll grab this hook, you take hold of that other one there." "lostcoast.fish_hook_thatsit" "そうじゃ。" "[english]lostcoast.fish_hook_thatsit" "That's it!" "lostcoast.fish_hook_thereyougo" "よし。" "[english]lostcoast.fish_hook_thereyougo" "There you go." "lostcoast.fish_hurryuplad" "急げ!" "[english]lostcoast.fish_hurryuplad" "Hurry up, lad!" "lostcoast.fish_illbehere" "無事に帰ってこいよ。わしはここであんたを待っている。" "[english]lostcoast.fish_illbehere" "If you make it back safely, I'll be here waiting for you." "lostcoast.fish_infernalleeches" "このいまいましいヒルに、あっという間に骨の髄まで吸い取られちまう。上等なボディスーツを着てたってだめじゃ!" "[english]lostcoast.fish_infernalleeches" "These infernal leeches'll clean your bones in a trice, and I don't care what kinda fancy swimsuit you're wearing!" "lostcoast.fish_keepclose" "この先、わしから離れるな。" "[english]lostcoast.fish_keepclose" "Here, now, keep close to me." "lostcoast.fish_key_ahno" "おお! ...違った..." "[english]lostcoast.fish_key_ahno" "Ah! ... No..." "lostcoast.fish_key_gotrighthere" "ええと...確かカギがあったはずじゃが..." "[english]lostcoast.fish_key_gotrighthere" "Got the key right here...somewhere..." "lostcoast.fish_key_notit" "これじゃない。" "[english]lostcoast.fish_key_notit" "That's not it." "lostcoast.fish_key_notneither" "違う、これでもないぞ。" "[english]lostcoast.fish_key_notneither" "No, that's not it neither." "lostcoast.fish_key_notthatone" "いいや、 これでもない。" "[english]lostcoast.fish_key_notthatone" "Hm. Not that one." "lostcoast.fish_key_therewego" "あったぞ。" "[english]lostcoast.fish_key_therewego" "There we go." "lostcoast.fish_likeleeches" "あんた、ヒルを気に入るといいが。" "[english]lostcoast.fish_likeleeches" "I, eh, hope you like leeches." "lostcoast.fish_lookoutbelow" "下、気をつけろ!" "[english]lostcoast.fish_lookoutbelow" "Look out below!" "lostcoast.fish_mumble01" "<意味がわからないつぶやき声>" "[english]lostcoast.fish_mumble01" "[Various mumblings]" "lostcoast.fish_mumble02" "トムの奴め、知らんのじゃ..." "[english]lostcoast.fish_mumble02" "[Various mumblings]" "lostcoast.fish_mumble03" "何でも知っとると思っとるようじゃが..." "[english]lostcoast.fish_mumble03" "[Various mumblings]" "lostcoast.fish_mumble04" "食い物もないこんな場所に、いったいなんでとどまっとるのか、自分でもわからん。うっかりすれば、自分の方がヒルに食われちまう..." "[english]lostcoast.fish_mumble04" "[Various mumblings]" "lostcoast.fish_mumble05" "仕方あるまい...長生きしすぎたのじゃ...だからこうして何もかも奪われてしまうのじゃ..." "[english]lostcoast.fish_mumble05" "[Various mumblings]" "lostcoast.fish_mumble06" "母ちゃんが恋しい...今となっては何を言われたか思い出せんが... とにかく、言われたとおりにしておけばよかったのじゃ..." "[english]lostcoast.fish_mumble06" "[Various mumblings]" "lostcoast.fish_myback" "むむ! 背中が。" "[english]lostcoast.fish_myback" "Oomph! There goes my back." "lostcoast.fish_niceknowingya" "会えてよかった!" "[english]lostcoast.fish_niceknowingya" "Nice knowing ya!" "lostcoast.fish_oldleg" "この老いぼれた足のせいで。" "[english]lostcoast.fish_oldleg" "This old leg's been giving me trouble." "lostcoast.fish_ontherock" "そら、あの岩の上。 あれがセント・オルガ教会じゃ。" "[english]lostcoast.fish_ontherock" "That's her on the rock, up there. Church of St. Olga." "lostcoast.fish_otherplaces" "おそらく...ほかに行くところがあるんじゃろ。" "[english]lostcoast.fish_otherplaces" "Well...I guess you've got other places to be." "lostcoast.fish_outofbreath01" "[息切れ]" "[english]lostcoast.fish_outofbreath01" "[Breathless panting sounds]" "lostcoast.fish_outofbreath02" "[息切れ]" "[english]lostcoast.fish_outofbreath02" "[Breathless panting sounds]" "lostcoast.fish_outofbreath03" "[息切れ]" "[english]lostcoast.fish_outofbreath03" "[Breathless panting sounds]" "lostcoast.fish_path" "崖の下に道がある。 ゲートを通るところまでは見届けるが、その先はあんた次第じゃ。" "[english]lostcoast.fish_path" "There's a path at the bottom of the cliff. I'll let you through the gate, and then...well, the rest is up to you." "lostcoast.fish_pathupcliff" "崖の上に道がある。 さあ、早く。" "[english]lostcoast.fish_pathupcliff" "There's a path up the cliff. Step lightly now." "lostcoast.fish_resumetalk01" "とにかく、言ったように..." "[english]lostcoast.fish_resumetalk01" "Well, as I was saying..." "lostcoast.fish_resumetalk02" "何を話していたかな? そうそう。" "[english]lostcoast.fish_resumetalk02" "What was I saying? Oh yeah." "lostcoast.fish_resumetalk03" "どこまで話したかな..." "[english]lostcoast.fish_resumetalk03" "Now, where was I..." "lostcoast.fish_resumetalk04" "いいや、 とにかく..." "[english]lostcoast.fish_resumetalk04" "Hm. Anyway..." "lostcoast.fish_resumetalk05" "まあ、言ったように..." "[english]lostcoast.fish_resumetalk05" "Well, now, as I was saying..." "lostcoast.fish_resumetalk06" "前にも話したとおり..." "[english]lostcoast.fish_resumetalk06" "Well, as I was saying before..." "lostcoast.fish_shellingbeach" "この浜はもうすぐ砲撃される!" "[english]lostcoast.fish_shellingbeach" "They'll be shelling this beach before long!" "lostcoast.fish_shootgull01" "おい! もうたくさんの動物が絶滅してるのに!" "[english]lostcoast.fish_shootgull01" "Hey, now! We've lost enough species already!" "lostcoast.fish_shootgull02" "カモメが何をするっていうんだ?" "[english]lostcoast.fish_shootgull02" "What'd that gull ever do to you?" "lostcoast.fish_shootgull03" "カモメを撃つな! カモメはヒルを食べてくれるんだぞ!" "[english]lostcoast.fish_shootgull03" "Don't shoot the gulls! They keep down the leech population!" "lostcoast.fish_shootgull04" "勝手にしろ。 わしには止められん。" "[english]lostcoast.fish_shootgull04" "Well, suit yourself. I can't stop you." "lostcoast.fish_slowdown" "そんなに急ぐな。" "[english]lostcoast.fish_slowdown" "Slow down, wouldja?" "lostcoast.fish_stayclosetome" "わしから離れるな。" "[english]lostcoast.fish_stayclosetome" "Stay close to me now." "lostcoast.fish_stayoutwater" "どんなことがあっても、水に入るな。" "[english]lostcoast.fish_stayoutwater" "Whatever you do, stay out of the water." "lostcoast.fish_strand" "入り江に向かう途中で、あんたがこの岸辺に倒れてるのを見つけたんじゃ。" "[english]lostcoast.fish_strand" "Saw you lying on the strand over here, as I was heading into the bay." "lostcoast.fish_takeoncombine" "コンバインと戦いに来たんじゃろ。 今セント・オルガにくる理由はそれしかない。1人の男にどれだけできるかわからんが..." "[english]lostcoast.fish_takeoncombine" "You must be here to take on the Combine. Not sure what one man can do, but...no other reason to visit St. Olga at a time like this." "lostcoast.fish_takeoutgun" "あの大砲を破壊すれば、 セント・オルガの人たちはあんたを大歓迎するじゃろうよ。" "[english]lostcoast.fish_takeoutgun" "You take out that gun, and the people of St. Olga will give you such a welcome as you've never known." "lostcoast.fish_taketobase" "奴らの基地まで案内しよう。そこまで行き着けるかわからんが。" "[english]lostcoast.fish_taketobase" "I'll take you where they made their base-or as far as I can, at any rate." "lostcoast.fish_takeyouthere" "案内しよう。 とにかく、行けるところまで。" "[english]lostcoast.fish_takeyouthere" "I'll take you there, lad. Or as far as I can, at any rate." "lostcoast.fish_theresgate" "ゲートだ。" "[english]lostcoast.fish_theresgate" "Ah, here's the gate." "lostcoast.fish_tooclose" "こんな近くに!" "[english]lostcoast.fish_tooclose" "Little too close for comfort!" "lostcoast.fish_unlockgateforya" "どれ、ゲートを開けてみようか。" "[english]lostcoast.fish_unlockgateforya" "Here, now, let me just unlock this gate for ya." "lostcoast.fish_wait01" "何している?" "[english]lostcoast.fish_wait01" "What's keeping you?" "lostcoast.fish_wait02" "さあ、来るんじゃ。" "[english]lostcoast.fish_wait02" "Come along now." "lostcoast.fish_wait03" "早くしろ!" "[english]lostcoast.fish_wait03" "Pick up the pace, lad!" "lostcoast.fish_wait04" "こっちだぞ!" "[english]lostcoast.fish_wait04" "This way, lad!" "lostcoast.fish_waitforme" "待ってくれ!" "[english]lostcoast.fish_waitforme" "Wait for me!" "lostcoast.fish_waitup" "待ってくれよ!" "[english]lostcoast.fish_waitup" "Wait up, lad!" "lostcoast.fish_warmingupgun" "奴ら、大砲を準備しておる。 これで終わりじゃ。" "[english]lostcoast.fish_warmingupgun" "They're warming up the gun, lad. I'm afraid this is it." "lostcoast.fish_watchitupthere" "上、気をつけろ!" "[english]lostcoast.fish_watchitupthere" "Watch it up there!" "lostcoast.fish_watchstep" "そこ、足元、気をつけろ。" "[english]lostcoast.fish_watchstep" "Watch your step there, lad." "lostcoast.fish_waterwarn01" "水から出ろ!" "[english]lostcoast.fish_waterwarn01" "Get out of the water!" "lostcoast.fish_waterwarn02" "水から離れろ!" "[english]lostcoast.fish_waterwarn02" "Stay clear of the water!" "lostcoast.fish_waterwarn03" "またヒルに噛まれたいか?" "[english]lostcoast.fish_waterwarn03" "Haven't you had enough of them leeches?" "lostcoast.fish_waterwarn04" "あんたを見つけたら、すぐに食らいついてくるぞ!" "[english]lostcoast.fish_waterwarn04" "The leeches'll eat you soon as look at you!" "lostcoast.fish_wheretheyare" "そら、奴らはあの上だ。 あれがセント・オルガ教会じゃ。" "[english]lostcoast.fish_wheretheyare" "That's where they are, up there. Church of St. Olga." "lostcoast.fish_whereyagoing" "おい、どこに行く?" "[english]lostcoast.fish_whereyagoing" "Hey, where ya going?" "lostcoast.fish_whistling01" "[口笛と鼻歌]" "[english]lostcoast.fish_whistling01" "[Whistling and humming]" "lostcoast.fish_whistling02" "[口笛と鼻歌]" "[english]lostcoast.fish_whistling02" "[Whistling and humming]" "lostcoast.fish_whistling03" "[口笛と鼻歌]" "[english]lostcoast.fish_whistling03" "[Whistling and humming]" "lostcoast.fish_whistling04" "[口笛と鼻歌]" "[english]lostcoast.fish_whistling04" "[Whistling and humming]" "lostcoast.fish_whistling05" "[口笛と鼻歌]" "[english]lostcoast.fish_whistling05" "[Whistling and humming]" "lostcoast.fish_whistling06" "[口笛と鼻歌]" "[english]lostcoast.fish_whistling06" "[Whistling and humming]" "lostcoast.fish_wipeouttown01" "コンバインは昨日現れた。" "[english]lostcoast.fish_wipeouttown01" "Combine showed up yesterday." "lostcoast.fish_wipeouttown02" "今朝は、空砲で威嚇しよった。" "[english]lostcoast.fish_wipeouttown02" "By this morning they were firing off empty shells." "lostcoast.fish_wipeouttown03" "ここを壊滅させて、町全体を基地にしようと企んでいるようじゃ。" "[english]lostcoast.fish_wipeouttown03" "Looks like they're planning to wipe out the town so they can have the whole place for a base." "lostcoast.fish_youalive" "生きてるのか!" "[english]lostcoast.fish_youalive" "You're alive!" "lostcoast.fish_youallright" "だいじょうぶか?" "[english]lostcoast.fish_youallright" "Are you all right?" "lostcoast.fish_youdidit" "やったな!" "[english]lostcoast.fish_youdidit" "You did it, lad!" "lostcoast.fish_youthere" "あんた!" "[english]lostcoast.fish_youthere" "You there!" "lostcoast.fish_zombiegun" "ゾンビ砲を破壊しに来たんじゃろ。 そうじゃなきゃ、今セント・オルガにくる理由はない。" "[english]lostcoast.fish_zombiegun" "You must be here to destroy the zombie gun. No other reason to visit St. Olga at a time like this." "lostcoast\commentary\comm_beach.wav" "[Viktor Antonov] アートチームが、どんな場所なら HDR(High Dynamic Range)の効果を実証できるかって考えたときに、真っ先に決まったものの 1 つがビーチだったんだ。 空、水、そして岩の視覚的なつながりは、HDR なしでは実現できなかった。 こういう濡れた岩みたいに、現実世界の物体の表面に当たる光の加減を正確にシミュレートするには、物体の表面について、以前よりもさらに正確な情報が必要だったんだ。 というわけで、今はその作業を進めて、3D パッケージでテクスチャを作っている。テクスチャでエンコードされた物理情報を使って、HDR で物体の表面に反射する光を正確に表現できるようにね。 それと、物体の表面の色と値も、どんな露光レベルでも正確になるように自分たちで 1 つ 1 つ決めているよ。" "[english]lostcoast\commentary\comm_beach.wav" "[Viktor Antonov] When the art team started to think about a location that would demonstrate the power of HDR, a beach was one of the first choices we made. The visual relationship between the sky, the water, and the rocks is something we could not achieve without HDR. In order for high dynamic range to correctly simulate the light's interaction with the surfaces around you, like these wet rocks, we needed more precise information about the surfaces than we've had in the past. So now, going forward, we're modelling textures in 3D packages to ensure that the physical information encoded in the texture allows HDR to correctly bounce light off the surface. We also design the colors and values of each surface to ensure they will be correct across all exposure levels." "lostcoast\commentary\comm_character.wav" "[Randy Lundeen] Half-Life 2 のキャラクターを作っていくプロセスで、僕たちはいろいろなことを学んだ。 最終的には、キャラクターをデザインして作るための、より効果的なプロセスを発見したんだ。 この漁師は、そのプロセスを使って作った初めてのキャラクターだよ。 デザイン的には、HDR の効果を示すことと、人間の肌への光の当たり方に焦点を当てて、この漁師は作られたんだ。 額と鼻が特に明るくなっている点が、人間の肌に反射する光のいい例だ。 頬や目の周りのしわを見れば、それを応用して、通常のマップにいかに深みを出すことができるか分かってもらえるはずだよ。 制作的には、この漁師は、ビーチにあった岩と似たようなプロセスで作られたんだ。 まず、ディテールにこだわって 3D キャラクターを作ってから、その物理情報の大部分を抽出して、テクスチャに保存するんだよ。" "[english]lostcoast\commentary\comm_character.wav" "[Randy Lundeen] The process of building characters in Half-Life 2 taught us many things. By the end, we believed we'd figured out a more effective process for designing and constructing characters. This fisherman is the first character we've built using that process. Design-wise, the fisherman was focused on showcasing HDR, and the way light falls on human skin. The highlights on his forehead and nose are good examples of specularity on human skin. You can see how the wrinkles on his cheeks, and around his eyes, are an example of how we can use normal maps to add depth. Production-wise, the fisherman was built using a similar process to the rocks you saw on the beach. We model the 3D character at a very high detail, then extract much of the physical information and store it in the textures." "lostcoast\commentary\comm_cliffside.wav" "[Robin Walker] 今入ったエリアは、クリフサイドアリーナって呼ばれている。 僕たちは Half-Life 1 の垂直な崖のシーンにはすごく満足しているんだけど、そのコンセプトを Half-Life 2 で活かせなかったことを後悔しているんだ。 垂直なシーンでは、プレイヤーは上下に注意を向けざるを得なくなる。 気づいたんだけど、プレイヤーは移動している方向に意識が集中しがちなんだ。だから、崖というシーンでプレイヤーを上に登らせることでプレイヤーの注意を上に向かせて、上方からの敵にすぐに対処できるようにした。 もしプレイヤーの移動経路が崖の底を進むというものだったら、プレイヤーは上から降下してくる敵兵に気づきにくいはずだ。 わけも分からずに死ぬのはフェアじゃないし、絶対楽しくないからね。" "[english]lostcoast\commentary\comm_cliffside.wav" "[Robin Walker] The area you're currently entering is called the cliffside arena. We were particularly happy with the vertical cliffside in Half-Life 1, and regretted that we didn't iterate further on that concept in Half-Life 2. Vertical space allows us to force the player to deal with threats from above and below. We find that players focus their view on the direction they're travelling, so by using a cliffside, and having the player ascend it, we ensure the player will look up and be prepared for enemies. If the player's path was to move past the bottom of the cliffside, it would be unlikely he would notice the soldiers rappelling down from above. Dying from unknown threats never feels fair, and certainly isn't fun." "lostcoast\commentary\comm_courtyard.wav" "[Robin Walker] 今映っているのは、アリーナっていうエリアだ。 アリーナは、プレイヤーを中に一定時間閉じ込めるように作られていて、普通は、この中で戦いとかその他のチャレンジが行われる。 アリーナには敵の侵入口が複数あることが多くて、プレイヤーが外に出るためのゲートはチャレンジをクリアしないと開かないようになっている。 今回、このアリーナでは、プレイヤーが謎を解いて警告が発せられるまで敵は出てこない。 こうすることで、プレイヤーはアリーナを歩き回って、戦いが始まる前に、この空間がどうなっているかといった感覚をつかむことができるようにしたんだ。 プレイヤーにドキドキ感を与えることもできるしね。このマップの開始時に設定された目的地にたどり着いて、敵の攻撃に神経を尖らせているだろうから。 アリーナへの侵入は、このレベルの流れとしても重要な部分なんだ。 崖を登る途中で攻撃を受けた後、プレイヤーはヘルスを回復して、世界を少し探索できるからね。" "[english]lostcoast\commentary\comm_courtyard.wav" "[Robin Walker] The courtyard in front of you is a space we call an Arena. Arenas are built to hold the player for a period of time, and usually contain combat or some other challenge. They often have multiple entry-points for enemies, along with a gate of some kind to prevent the player moving on, until the challenge has been completed. In this case, the arena is free of enemies until the player solves a puzzle, and triggers an alarm. This is a method that allows the player to explore the arena, and get a sense of its space before being forced to fight in it. It adds a sense of uneasiness to the player, who's expecting to be attacked now that they've reached the goal set for them at the start of the map. The break in action here is also a crucial part of the level's pacing. It allows the player to recover and explore the world a little, after being attacked on the way up the cliffside." "lostcoast\commentary\comm_hdr.wav" "[Gary McTaggart] 左側のここに映っている従来のレンダリングでは、濡れた砂とか、画面の物体が反射率 20% の場合、反射した明るさは最大でも、モニターの最大の明るさの 20% にしかならなかった。 HDR で光をより正確にシミュレートできるようになったことで、この濡れた砂に反射する太陽の光が現実の世界のように見えるようになった。モニターの最大の明るさを 100% 使うことが可能になったんだ。 HDR では、モニターの最大の明るさの 100% を超える光をシミュレートできるようにブルーム効果が使われているんだ。" "[english]lostcoast\commentary\comm_hdr.wav" "[Gary McTaggart] With conventional rendering, seen here on the left, if something on the screen is 20% reflective, like the wet sand, then the maximum reflected brightness could only be 20% of the maximum brightness of your monitor. HDR's more accurate simulation of light ensures that the sun's reflection on this wet sand appears as it would in the real world, which could potentially use 100% of the maximum monitor brightness. HDR uses bloom to simulate light that is beyond 100% of a monitor's maximum brightness." "lostcoast\commentary\comm_intro.wav" "[Gabe Newell] Lost Coast へようこそ。 このツアーでは、High Dynamic Range、略して HDR っていう、僕たちが開発してきた新しいグラフィック技術を紹介するよ。 それと、Lost Coast を作っているときに直面した、デザインや制作上の困難な点についても説明しようと思う。 まずは、解説システムを簡単に説明するよ。 解説を聞くには、解説シンボルに照準を合わせて、「アイテムを使う」キーを押す。 解説を中止するには、回転しているシンボルに照準を合わせて、「アイテムを使う」キーをもう一度押す。 解説によっては、プレイヤーに何かを見せるためにゲームが制御されてしまう場合がある。 そんなときは、「アイテムを使う」キーを押せば解説を中止できる。" "[english]lostcoast\commentary\comm_intro.wav" "[Gabe Newell] Welcome to the Lost Coast. In this tour, we're going to be talking about a new graphics technology we've been developing, called High Dynamic Range Lighting, or HDR. We'll also be giving you some insight into the design and production challenges we faced during the construction of the Lost Coast. First, a quick explanation of the commentary system. To listen to a commentary node, put your crosshair over the floating commentary symbol and press the +USE key. To stop the commentary, put your crosshair over the rotating node and press your +USE key again. Some commentary nodes may take control of the game for the purpose of showing something to you. In these cases, simply pressing your +USE key will stop the commentary." "lostcoast\commentary\comm_intro_nohdr.wav" "[Gabe Newell] Lost Coast へようこそ。 このツアーでは、High Dynamic Range、略して HDR っていう、僕たちが開発してきた新しいグラフィック技術を紹介するよ。 それと、Lost Coast を作っているときに直面した、デザインや制作上の困難な点についても説明しようと思う。 まずは、解説システムを簡単に説明するよ。 解説を聞くには、解説シンボルに照準を合わせて、「アイテムを使う」キーを押す。 解説を中止するには、回転しているシンボルに照準を合わせて、「アイテムを使う」キーをもう一度押す。 解説によっては、プレイヤーに何かを見せるためにゲームが制御されてしまう場合がある。 そんなときは、「アイテムを使う」キーを押せば解説を中止できる。" "[english]lostcoast\commentary\comm_intro_nohdr.wav" "[Gabe Newell] Welcome to the Lost Coast. In this tour, we'll be talking about a new graphics technology we've been developing, called High Dynamic Range, or HDR for short. We'll also be giving you some insight into the design and production challenges we faced during the construction of the Lost Coast. It appears that you either have HDR disabled, or your video hardware does not support HDR. You're still welcome to take a look around the level. First, a quick explanation of the commentary system. To listen to a commentary node, put your crosshair over the floating lambda symbol and press your use key. To stop a commentary node, put your crosshair over the rotating node and press the use key again. Some commentary nodes may take control of the game for the purpose of showing something to you. In these cases, simply pressing your use key again will stop the commentary." "lostcoast\commentary\comm_monastery01.wav" "[Viktor Antonov] HDR の動的なトーンマッピングの効果を実証するために、明るくて、広く開けた空間から、狭くて密閉された空間へと移行したかったんだ。 それと、セッティングで対照的な要素を入れることにも力を入れて取り組みたいと思っている。たとえば、昔ながらの人類の建築様式と、コンバインの未来的な技術とかね。 修道院はこういった要件を満たしている。 普通、修道院ってのは孤立していて明かりがなく、大昔に建てられている。 コンバインの技術と対照を成す背景としてはバッチリなんだ。 架空のセッティングを作るときは、現実世界の場所とは切り離して基礎を形成するようにしている。 この場所は、アートの裏側にある論理的な一貫性を保つために、デザイン上の制約として使っているんだ。" "[english]lostcoast\commentary\comm_monastery01.wav" "[Viktor Antonov] We wanted to transition from a bright, wide-open space into a tighter, closed one to showcase HDR’s dynamic tonemapping. We also like to focus on contrasting elements in our settings, like ancient human architecture and futuristic combine technology. A monastery fit these requirements perfectly. Monastery's are generally isolated, unlit, and built ages ago. They provide a great backdrop for the contrasting combine technology. When we build fictional settings, we try to ground them by basing them off a real-world location. We use this location as a design constraint that forces a logical consistency behind the art choices." "lostcoast\commentary\comm_monastery02.wav" "[Viktor Antonov] 教会はすごくドラマチックな空間だ。 完全な闇と光が混在して、自然に明かりが灯されている。HDR の効果を示す場所としてはもってこいだよ。 ゴシック教会は、ホラー映画やホラーゲームによく出てくる、地味で単調な空間だ。 それに比べて、ビザンチン教会は、すごくカラフルで、いろんなものがある。 僕たちは、その豊かな色やもので、HDR の効果を見せたかったんだ。" "[english]lostcoast\commentary\comm_monastery02.wav" "[Viktor Antonov] Churches are great dramatic spaces. They’re often lit naturally, with extremes of darkness and brightness, which makes them a great showcase for HDR. Gothic churches are the sober, monochromatic spaces that you’ve seen in almost every horror movie or game. Byzantine churches, on the other hand, are very colourful and have a large variety of materials. We wanted that color & material variety to show off our HDR reflections." "lostcoast\commentary\comm_puzzle.wav" "[Robin Walker] 僕たちのゲームは、「ゲート」というもので満ちている。ゲートってのは基本的には、先に進むためにプレイヤーがクリアしなくちゃいけないチャレンジのことだよ。 プレイヤーはこれまでに戦闘や探索を経験してるから、ここでは謎解きを入れてみた。 僕たちがチャレンジをデザインするときは、プレイヤーに必要な目的とアクションの両方が楽しくなるように心がけている。 プレイヤーにとって面白い目的を作ることは難しいことじゃない。たとえば、近くの村を攻撃するマシンを停止させるとかね。 でも、チャレンジをクリアするためにプレイヤーに必要なアクションは、楽しいものでなくちゃいけない。 だから、単にオフにするスイッチを打つとか、つまんないものじゃなくて、物理作用で大砲のメカニズムをダメにして破壊させるって感じにするんだ。" "[english]lostcoast\commentary\comm_puzzle.wav" "[Robin Walker] Our games are filled with things we call “gates”, which are essentially just challenges that the player must overcome to drive the experience forward. We used a puzzle here, since the player has been through combat and exploration recently. When we design challenges, we try to ensure that the player’s goal and the action required by the player are both fun. It’s not hard to create interesting goals for the player, like stopping this machine from shelling the nearby village. But the action required by the player to solve the challenge needs to be fun as well. So instead of something menial, such as hitting an off switch, the player gets to use physics to jam the gun’s mechanism and cause it to break." "lostcoast\commentary\comm_shader.wav" "[Chris Green] Source エンジンは、広範囲にわたるシェーダーをサポートしている。 ここの窓に対して屈折シェーダーを使うには、シーンをテクスチャにコピーして屈折させてから、それを窓の表面に適用する必要がある。 HDR を完全にサポートするには、エンジンのシェーダーをすべて更新しなきゃいけなかったから、この屈折シェーダーはコントラストを完全にサポートするように改良されたんだ。" "[english]lostcoast\commentary\comm_shader.wav" "[Chris Green] The Source engine supports a wide variety of shaders. The refraction shader on the window here requires us to copy the scene to a texture, refract it, and then apply it the window surface. To fully support HDR, every shader in the engine needed to be updated, so this refraction shader was improved to the support the full range of contrast." "lostcoast\commentary\comm_shipnode.wav" "[Robin Walker] 今映っている船の残骸は、Lost Coast の謎解きの一部だったんだ。カットされちゃったけどね。 この謎解きは本来、プレイヤーと漁師が協力して何かを成し遂げるというアイデアに基づいていた。 HL2 ではこういった謎解きを入れてみたいと思ってたんだ。 でも残念ながら、Lost Coast の開発が終盤に近づいても、この謎解きは完成しなかったから、カットすることにした。 せっかく作ったものを削除するのは心苦しいから、決定についてはいろいろ検討してみた。 たとえば、この謎解きでは、自分たちに問いかけてみたんだ。「この謎解きは本当に楽しいだろうか?」「楽しくないなら、どれだけ頑張れば楽しくなるだろうか?」「この謎解きは Lost Coast の目的に沿っているだろうか?」「プレイヤーは、敵兵士が崖を降下してくるシーンとかより、この謎解きを楽しんでくれるだろうか?」っていうようにね。 結局は、この問題を他の面白いアイデアと一緒に棚上げしておいて、後でまた取り組むのが一番いいってことになったんだ。" "[english]lostcoast\commentary\comm_shipnode.wav" "[Robin Walker] The remains of the ship in front of you were once part of a puzzle we cut out of the Lost Coast. The original design of the puzzle was based on the idea of the player and the fisherman co-operating together to solve something. This was a type of puzzle we’d always wanted to attempt in HL2. Unfortunately, as development on Lost Coast neared the end, and this puzzle still wasn’t finished, we decided to cut it. It’s always painful to remove work, so we’ve tried to evolve a process for making those kinds of decisions. For example, with this puzzle we asked ourselves 'Is this puzzle actually fun?', 'If not, how much work does it need to be fun?', 'Does this puzzle fit within the purpose of Lost Coast?', 'Would our customers appreciate this puzzle being finished more than they would appreciate, say, soldiers rappelling off the cliffside?'. In the end, it made the most sense to put this problem on the shelf with other interesting ideas, and come back to it later." "lostcoast\commentary\comm_tone.wav" "[Chris Green] HDR ソリューションの特徴の 1 つは、動的なトーンマッピングだ。 動的なトーンマッピングは簡単に言うと、人間の目が光に反応する仕組みをシミュレートする技法なんだ。 現実の世界では、暗い部屋に入ると目が暗闇に適応して、少し時間が経つとよく見えるようになる。 逆に、天気のいい日に外に出ると、最初はまぶしいけど、少しすれば目が適応して普通に見えるようになる。 目の虹彩は、目に入ってくる光の量に応じて大きさを調整している。 動的なトーンマッピングはこれをシミュレートしているんだ。虹彩と同じように、シーンの露光を自動的に調整することでね。 視界が暗いトンネルから明るい太陽に移って、また戻るのを見れば分かるはずだ。 ここでは、プレイヤーの目に入る光の量をどうやって計算しているか分かってもらえるはずだ。 シーンのスナップショットを撮ったら、その明るさのレベルを抽出して、光の平均レベルを取得する。 ついでに言うと、目の構造をもっとよくシミュレートするためには、画面の中央の光が端の光より重要だと思っている。" "[english]lostcoast\commentary\comm_tone.wav" "[Chris Green] One of the features of our HDR solution is dynamic tonemapping. The easiest way to think about dynamic tonemapping is that it is a method of simulating the way the human eye reacts to light. In the real world, you’ve probably walked into a dark room and noticed your eye adjusting to the darkness, letting your see better after some time. Or you’ve walked out into a bright day, and been blinded by the sun, only to have your eye adjust and allow you to see normally. Your iris is adjusting itself in response to the amount of light hitting your eye. Dynamic tonemapping simulates this, by automatically adjusting the exposure of the scene to mimic the behavior of your iris. You can see this as the view moves from the dark tunnel to the bright sun, and back again. Here you can see the way we calculate the amount of light hitting the player’s eyes. We take a snapshot of the scene, and extract the brightness levels to get the average level of light. Additionally, we consider light at the center of the screen more important than that at the edges, to better simulate the geometry of the eye." "lostcoast\commentary\comm_water.wav" "[Gary McTaggart] 水にはレンダリングの課題が多くある。 実際、シーンを 3 回レンダリングしなきゃならない。 水中にある物体の屈折に 1 回、水上の物体の反射に 1 回、そしてプレイヤーの視界から 1 回だ。 反射と屈折のシーンは、画面上の小さな 2 つのウィンドウで見ることができる。 屈折では、水の濁り具合を決めるために、どれくらい水が透き通っているかをピクセル単位で計算する。微細な点をシミュレートするためだ。 HDR の効果を完璧にするために、エンジン全体をチェックして、光と色を計算するコードをビット単位で修正しなきゃいけなかった。 たとえば、この水の反射と屈折のレンダリングは、すべての範囲のコントラスト値をサポートするように改良しないといけなかったんだ。" "[english]lostcoast\commentary\comm_water.wav" "[Gary McTaggart] Water presents us with a lot of rendering challenges. In fact, we have to render the scene 3 times. Once for the refraction of what’s under the water, once for the reflection of everything above the water, and once from the player’s view. You can see the reflection & refraction scenes in the two small windows onscreen. In the refraction, we calculate, per-pixel, how much water you’re looking through to do a volumetric underwater fog, to simulate particulate matter. For our full HDR solution, we had to go through the entire engine and modify every bit of code that calculated light and color. For example, these water reflection & refraction renderings had to be improved to support the full range of contrast values." "lostcoast\commentary\comm_outro.wav" "[Gabe Newell] Lost Coast ツアーはこれにて終わりだ。 このツアーは僕たちにとって実験的なものだった。プレイヤーのみんなが、開発プロセスについて知ることを面白いって思ってくれるかどうか知りたくてね。 いつものように、君たちのフィードバックは歓迎するよ。 意見があれば gaben@valvesoftware.com までメールしてほしい。 みんなが気に入ってくれれば、これからリリースする全部のゲームで、こういったコンテンツを提供するつもりだ。 視聴ありがとう!" "[english]lostcoast\commentary\comm_outro.wav" "[Gabe Newell] This marks the end of the Lost Coast tour. This has been an experiment on our part to see if our community would find it interesting to learn more about our development process. As always, we're interested your feedback. I can be reached at gaben@valvesoftware.com. If people like this, we’ll keep producing this kind of content for all of our games going forward. Thanks for listening!" //***************************************************************** // EPISODE ONE //***************************************************************** "ep_01.alyx_npc_comp" "あれを見て..." "[english]ep_01.alyx_npc_comp" "Look at them all..." "ep_01.al_accessbridge" "あの橋を渡るのよ。" "[english]ep_01.al_accessbridge" "Let's get to that access bridge." "ep_01.al_accessbridges" "この先に橋がありそうよ。" "[english]ep_01.al_accessbridges" "I think I see an access bridge up ahead." "ep_01.al_alert_aguard" "アントライオン・ガードよ!" "[english]ep_01.al_alert_aguard" "It's an antlion guard!" "ep_01.al_alert_barnacle01" "バーナクルよ! " "[english]ep_01.al_alert_barnacle01" "A barnacle! " "ep_01.al_alert_barnacle02" "これって嫌いなのよねぇ! " "[english]ep_01.al_alert_barnacle02" "I hate these things! " "ep_01.al_alert_barnacle03" "見て... バーナクルよ! " "[english]ep_01.al_alert_barnacle03" "Look out...barnacles! " "ep_01.al_alert_barnacle04" "ウッ..." "[english]ep_01.al_alert_barnacle04" "Ugh..." "ep_01.al_alert_dropship" "ドロップシップよ!" "[english]ep_01.al_alert_dropship" "A dropship!" "ep_01.al_alert_gunship" "ガンシップだわ。" "[english]ep_01.al_alert_gunship" "It's a gunship." "ep_01.al_alert_headcrabs01" "ヘッドクラブよ! " "[english]ep_01.al_alert_headcrabs01" "Headcrabs! " "ep_01.al_alert_headcrabs02" "うわっ、ヘッドクラブよ! " "[english]ep_01.al_alert_headcrabs02" "Oh, headcrabs! " "ep_01.al_alert_headcrabs03" "もうっ、ヘッドクラブよ! " "[english]ep_01.al_alert_headcrabs03" "Ugh, headcrabs! " "ep_01.al_alert_headcrabs04" "何で彼らはラマーとは違うのかしら。 " "[english]ep_01.al_alert_headcrabs04" "Why can't they all be like Lamarr? " "ep_01.al_alert_headcrabs05" "キャー! ヘッドクラブよ!" "[english]ep_01.al_alert_headcrabs05" "Ai! Headcrabs!" "ep_01.al_alert_soldiers" "敵よ!" "[english]ep_01.al_alert_soldiers" "Soldiers!" "ep_01.al_alert_zombies01" "ゾンビって大っ嫌い。 " "[english]ep_01.al_alert_zombies01" "Oh God, I hate zombies." "ep_01.al_alert_zombies02" "ああ、最悪... ゾンビよ。 " "[english]ep_01.al_alert_zombies02" "Oh no...zombies. " "ep_01.al_alert_zombies03" "ゾンビの奴めっ。 " "[english]ep_01.al_alert_zombies03" "Damn zombies. " "ep_01.al_alert_zombies04" "ゾンビって最悪。 " "[english]ep_01.al_alert_zombies04" "I really hate zombies. " "ep_01.al_alert_zombies05" "またなの? ゾンビよ。 " "[english]ep_01.al_alert_zombies05" "What a surprise...zombies. " "ep_01.al_alert_zombies06" "ウッ、あの匂いはゾンビね。" "[english]ep_01.al_alert_zombies06" "Ugh... that smell can only mean zombies." "ep_01.al_alert_zombies07" "あの匂いって何?" "[english]ep_01.al_alert_zombies07" "What's with that smell?" "ep_01.al_alittleclose01" "DOG、危なかったわよ。 " "[english]ep_01.al_alittleclose01" "Dog...really...that was a little close. " "ep_01.al_alittleclose02" "一体どうしたの? " "[english]ep_01.al_alittleclose02" "What's gotten into you, huh? " "ep_01.al_alittleclose03" "これで私たちがどう助かるっていうの?" "[english]ep_01.al_alittleclose03" "How exactly is this supposed to help us?" "ep_01.al_allrightdog" "よしよし。 " "[english]ep_01.al_allrightdog" "All right, all right. " "ep_01.al_allsostrange" "何だか変な感じね..." "[english]ep_01.al_allsostrange" "It's all so strange..." "ep_01.al_anothergunship" "またガンシップよ!" "[english]ep_01.al_anothergunship" "Another gunship!" "ep_01.al_ant_block01" "アントライオンの巣穴をふさいで。 " "[english]ep_01.al_ant_block01" "Block up the antlion burrows. " "ep_01.al_ant_block02" "ゴードン、その穴をふさいで! " "[english]ep_01.al_ant_block02" "Stop up the opening, Gordon! " "ep_01.al_ant_block03" "アントライオンが出てくるところをふさいで。 " "[english]ep_01.al_ant_block03" "Cover that spot where the antlions are coming through. " "ep_01.al_ant_block04" "アントライオンが使っている穴をふさいで。 " "[english]ep_01.al_ant_block04" "Block off the hole the antlions are using. " "ep_01.al_ant_block05" "さあ、ゴードン。穴をふさがないと、あいつらを止められないわ。" "[english]ep_01.al_ant_block05" "Come on, Gordon, block the hole or they'll never stop coming!" "ep_01.al_ant_block06" "アントライオンの巣穴をふさぐのよ!" "[english]ep_01.al_ant_block06" "Block off the antlion burrow!" "ep_01.al_ant_block07" "このアントライオンの穴をふさげば、足止めになるかもしれないわ。 " "[english]ep_01.al_ant_block07" "If we could block these antlion holes, it might slow them down. " "ep_01.al_ant_block08" "ゴードン、巣穴をふさいで! " "[english]ep_01.al_ant_block08" "Cover the burrows, Gordon! " "ep_01.al_ant_block09" "うまく巣穴をふさいだわね。 " "[english]ep_01.al_ant_block09" "Good job sealing the burrows. " "ep_01.al_ant_flip" "ゴードン、あいつらを倒してくれたらもっとうまくねらえるわ。" "[english]ep_01.al_ant_flip" "I can get a better shot if you knock them over, Gordon." "ep_01.al_ant_uncovered01" "ウソ、またやってくるわ! " "[english]ep_01.al_ant_uncovered01" "Oh no, they're coming out again! " "ep_01.al_ant_uncovered02" "あそこからもっとやってくるわ! " "[english]ep_01.al_ant_uncovered02" "There are some more coming out over there! " "ep_01.al_ant_uncovered03" "あそこよ! " "[english]ep_01.al_ant_uncovered03" "Over there! " "ep_01.al_ant_uncovered04" "もっとやってくるわ!" "[english]ep_01.al_ant_uncovered04" "More are coming!" "ep_01.al_antenna01" "そう..." "[english]ep_01.al_antenna01" "Okay..." "ep_01.al_antenna02" "少し右へ... " "[english]ep_01.al_antenna02" "Little to the right... " "ep_01.al_antenna03" "ちゃんと受信できるまで動かしてみて。 " "[english]ep_01.al_antenna03" "Move it around till the signal clears. " "ep_01.al_antenna04" "その調子。 止めて! " "[english]ep_01.al_antenna04" "There we go. Hold it there! " "ep_01.al_antenna05" "そこよ。" "[english]ep_01.al_antenna05" "We got it." "ep_01.al_antguard" "アントライオン・ガードよ!" "[english]ep_01.al_antguard" "An antlion guard!" "ep_01.al_antlionshere01" "ここにアントライオンが? " "[english]ep_01.al_antlionshere01" "Antlions, here? " "ep_01.al_antlionshere02" "コンバインの防御バリアが崩壊したのね。 " "[english]ep_01.al_antlionshere02" "The Combine's defense field must have collapsed. " "ep_01.al_antlionshere03" "要塞から電力を供給されてたのなら納得いくわ。" "[english]ep_01.al_antlionshere03" "Makes sense if it was powered by the Citadel." "ep_01.al_antlionstrapped" "アントライオンたちがあそこで捕まってる...。ラッキーだわ。" "[english]ep_01.al_antlionstrapped" "Those antlions are trapped back there...good thing, too." "ep_01.al_apartatseams" "ここはもう崩壊し始めてる。 " "[english]ep_01.al_apartatseams" "This place is coming apart at the seams. " "ep_01.al_backintocitadel" "つまり、要塞に戻らなくちゃだめってこと?" "[english]ep_01.al_backintocitadel" "You mean we have to go back into the Citadel?" "ep_01.al_backintocitadel01" "直接干渉? " "[english]ep_01.al_backintocitadel01" "Direct intervention? " "ep_01.al_backintocitadel02" "つまり... 中に入るってこと?" "[english]ep_01.al_backintocitadel02" "You mean...going in?" "ep_01.al_backtrack" "うーん、引き返したほうがよさそうね。" "[english]ep_01.al_backtrack" "Huh...looks like we'll have to backtrack." "ep_01.al_backtrack01" "ウッ..." "[english]ep_01.al_backtrack01" "Ugh..." "ep_01.al_backtrack02" "引き返したほうがよさそうね。" "[english]ep_01.al_backtrack02" "Looks like we'll have to backtrack." "ep_01.al_barnacle_lightup" "ああ... バーナクルだわ。 ゴードン、こっちを照らして。" "[english]ep_01.al_barnacle_lightup" "Ugh...a barnacle. Light it up for me, Gordon." "ep_01.al_barnacle_morearound" "気をつけて... まだいるかもしれないわ。" "[english]ep_01.al_barnacle_morearound" "Be careful...there might be more of those things around." "ep_01.al_barnacle_walkedinto" "バーナクルの罠にかかったわ! ゴードン、明かりをつけて!" "[english]ep_01.al_barnacle_walkedinto" "You walked into a barnacle! Keep your light on it, Gordon!" "ep_01.al_barneyoverhere" "バーニィ! ここよ!" "[english]ep_01.al_barneyoverhere" "Barney! Over here!" "ep_01.al_beenthisway" "ここって前にも通らなかった?" "[english]ep_01.al_beenthisway" "Uhm, haven't we been this way before?" "ep_01.al_behindyou01" "後ろよ!" "[english]ep_01.al_behindyou01" "Behind you!" "ep_01.al_berightthere" "すぐに行くわ。 " "[english]ep_01.al_berightthere" "I'll be right there. " "ep_01.al_bettercapture" "これを手に入れなきゃ。 こっちの動きを何かつかんでるかもしれない。 " "[english]ep_01.al_bettercapture" "I'd better capture this. Maybe we can find out what they know about our operations. " "ep_01.al_betterchance" "そのほうが確実よ。" "[english]ep_01.al_betterchance" "We'll have a better chance." "ep_01.al_bettergetoutofhere" "大変。 早くここから出たほうがよさそうね。" "[english]ep_01.al_bettergetoutofhere" "Uh oh. We'd better get out of here." "ep_01.al_betterluck" "DOG、そっちはどう?" "[english]ep_01.al_betterluck" "Any luck over there, Dog?" "ep_01.al_bettersuggestion" "ゴードン、他に方法がないならしょうがないわ。DOG はロボットだから、 計算はできてるはず。" "[english]ep_01.al_bettersuggestion" "Well, Gordon...unless you have a better suggestion... He is a robot. He's done the math." "ep_01.al_bettersuggestion01" "ゴードン、他に方法がないならしょうがないわ。 " "[english]ep_01.al_bettersuggestion01" "Well, Gordon...unless you have a better suggestion... " "ep_01.al_bettersuggestion02" "DOG はロボットだから、 計算はできてるはず。" "[english]ep_01.al_bettersuggestion02" "He is a robot. He's done the math." "ep_01.al_betterthancargo" "ついてないわね。プラットフォームに警備員がいるわ。 そろそろいなくなってる頃だと思ったのに。" "[english]ep_01.al_betterthancargo" "Damn, there's a guard on the platform. I was hoping they'd have cleared out by now." "ep_01.al_boughtmorehours" "少し時間を稼いだだけなんだから。" "[english]ep_01.al_boughtmorehours" "We've only bought ourselves a little more time." "ep_01.al_breenshrine" "ブリーン博士の聖堂 みたいね。" "[english]ep_01.al_breenshrine" "Looks like a shrine to Dr. Breen." "ep_01.al_bridgeout" "橋の電源は切れてるみたい。" "[english]ep_01.al_bridgeout" "Looks like the bridge is out of power." "ep_01.al_butdad" "でもパパ..." "[english]ep_01.al_butdad" "But Dad..." "ep_01.al_byebarney" "じゃあね、バーニィ! 気をつけて!" "[english]ep_01.al_byebarney" "Bye, Barney! Good luck!" "ep_01.al_callingdog01" "DOG... DOG..." "[english]ep_01.al_callingdog01" "Dog...Dog...." "ep_01.al_cantbelieveit" "信じられないわ!" "[english]ep_01.al_cantbelieveit" "I can't believe it!" "ep_01.al_cantinterrupt01" "ちょっと待ってくれる? " "[english]ep_01.al_cantinterrupt01" "Give me a second. " "ep_01.al_cantinterrupt02" "少し待ってて。 " "[english]ep_01.al_cantinterrupt02" "Hold on a second. " "ep_01.al_cantinterrupt03" "ちょっと待って。 " "[english]ep_01.al_cantinterrupt03" "Wait a second. " "ep_01.al_cantinterrupt04" "もう少しよ。 " "[english]ep_01.al_cantinterrupt04" "I'll get that in a second. " "ep_01.al_cantinterrupt05" "待ってて。" "[english]ep_01.al_cantinterrupt05" "Hold on." "ep_01.al_cantwait" "パパやクライナー博士がこのデータを見て何て言うか楽しみだわ。" "[english]ep_01.al_cantwait" "I can't wait to see what Dad and Dr. Kleiner make of all the data I got." "ep_01.al_cantwastetime" "時間がないわ。" "[english]ep_01.al_cantwastetime" "We can't waste any time." "ep_01.al_careful" "気をつけて!" "[english]ep_01.al_careful" "Careful!" "ep_01.al_carefulboy" "気をつけてね。" "[english]ep_01.al_carefulboy" "Careful, boy. I'll be close." "ep_01.al_carefulgord" "ゴードン、気をつけて。" "[english]ep_01.al_carefulgord" "Careful, Gordon." "ep_01.al_carefulholdon" "しっかり...つかまって..." "[english]ep_01.al_carefulholdon" "Careful...hold on..." "ep_01.al_carefulzombies" "気をつけて! ゾンビよ! " "[english]ep_01.al_carefulzombies" "Careful! Zombies! " "ep_01.al_cargoplat" "この先に貨物列車のプラットフォームがあるの。 特急に乗って街から出るのが一番確実ね。" "[english]ep_01.al_cargoplat" "Now, there's a cargo platform up ahead. Our best bet is to catch an express train out of the city." "ep_01.al_carlooksempty" "この車両には貨物しかないみたい。 貨物しかないわ。" "[english]ep_01.al_carlooksempty" "This car looks empty. Nothing but cargo." "ep_01.al_cavein" "何てこと。 この先が陥没してるみたい。" "[english]ep_01.al_cavein" "Oh great. There's some kind of cave-in up ahead." "ep_01.al_changemind01" "さあ、DOG。行くわよ。 " "[english]ep_01.al_changemind01" "Okay, Dog, let's do it. " "ep_01.al_changemind02" "気持ちが変わらないうちに..." "[english]ep_01.al_changemind02" "Before I change my---" "ep_01.al_changemind03" "オーケー!" "[english]ep_01.al_changemind03" "Okay!" "ep_01.al_chuckle01" "<クスクス笑う>" "[english]ep_01.al_chuckle01" "[Chuckle]" "ep_01.al_citnag_evac01" "ここで何してるの? 街から出なきゃ。 " "[english]ep_01.al_citnag_evac01" "What are you doing in here? You need to clear out of the city. " "ep_01.al_citnag_evac02" "街から出るのよ! 要塞はもうすぐ爆発するわ! " "[english]ep_01.al_citnag_evac02" "Get out of the City! The Citadel's going to blow! " "ep_01.al_citnag_evac03" "聞こえなかったの? 要塞はもうすぐ爆発するのよ! シティ 17 から出て! " "[english]ep_01.al_citnag_evac03" "Haven't you heard? The Citadel's gonna blow! Get out of City 17! " "ep_01.al_citnag_evac04" "さあ、みんな、駅に向かって! 今のうちに街を出るのよ! " "[english]ep_01.al_citnag_evac04" "Come on, people, head for the train stations! Get out of the city while you can! " "ep_01.al_claustro" "ここから出なきゃ。 こんなとこに閉じ込められてるなんて耐えられない。" "[english]ep_01.al_claustro" "We've gotta get out of here. I can't stand being shut in these places." "ep_01.al_clearapath" "道を空けて、DOG。" "[english]ep_01.al_clearapath" "Clear the path here, Dog." "ep_01.al_comeon" "さあ、サポートするわ。 " "[english]ep_01.al_comeon" "Come on, we'll help you if we can. " "ep_01.al_comeondog" "さあ、DOG。" "[english]ep_01.al_comeondog" "Come on, Dog." "ep_01.al_comingdog" "DOG、来ないの?" "[english]ep_01.al_comingdog" "Are you coming, Dog?" "ep_01.al_comingtohelp01" "すぐにそこへ行くわ! " "[english]ep_01.al_comingtohelp01" "I'll be right over there! " "ep_01.al_comingtohelp02" "助けに行くわ! " "[english]ep_01.al_comingtohelp02" "I'll help you! " "ep_01.al_comingtohelp03" "今行くわ! " "[english]ep_01.al_comingtohelp03" "I'm coming! " "ep_01.al_comingtohelp04" "すぐに行くわ。" "[english]ep_01.al_comingtohelp04" "I'll be right there!" "ep_01.al_coolgravkill01" "いいわ、ゴードン! " "[english]ep_01.al_coolgravkill01" "All right, Gordon! " "ep_01.al_coolgravkill02" "やったわ、ゴードン! " "[english]ep_01.al_coolgravkill02" "Awesome! " "ep_01.al_coolgravkill03" "すごいわ! " "[english]ep_01.al_coolgravkill03" "What a move! " "ep_01.al_coolgravkill04" "信じられない! あはは! 重力銃ならおまかせってところね。" "[english]ep_01.al_coolgravkill04" "Ha! You're good with that gravity gun." "ep_01.al_coreahead" "コアコントロールルームはこの先よ。 気をつけて。" "[english]ep_01.al_coreahead" "The core control room is just ahead. Careful." "ep_01.al_cramped01" "こういう狭苦しい場所って大嫌い..." "[english]ep_01.al_cramped01" "I hate these cramped spaces..." "ep_01.al_cramped02" "どこも物だらけ... " "[english]ep_01.al_cramped02" "Stuff around every corner... " "ep_01.al_crank_crankit" "さあ、ゴードン、動かしてみて! " "[english]ep_01.al_crank_crankit" "Come on, Gordon, crank that thing! " "ep_01.al_crank_evac" "避難するようにって言われなかった?" "[english]ep_01.al_crank_evac" "Haven't you heard you're supposed to evacuate?" "ep_01.al_crank_found" "それよ! " "[english]ep_01.al_crank_found" "That's it! " "ep_01.al_crank_gone" "ハンドルが取れてる。 まだどこかにないかしら。" "[english]ep_01.al_crank_gone" "The handle's broken off. I wonder if it's still around someplace." "ep_01.al_crank_holdon01" "待って。 このゲートを開ける方法があるはずよ。 " "[english]ep_01.al_crank_holdon01" "Hold on. There must be some way to open this gate. " "ep_01.al_crank_holdon02" "周りを見て、ゴードン!" "[english]ep_01.al_crank_holdon02" "Look around, Gordon!" "ep_01.al_crank_lookslike" "ここにクランクが取り付けられてたようね。 まだこのあたりに残ってないかしら。" "[english]ep_01.al_crank_lookslike" "Looks like there used to be a crank that fit in here. I wonder if it's still around here somewhere." "ep_01.al_crank_seeifworks" "まだクランクは動くかしら。 " "[english]ep_01.al_crank_seeifworks" "See if the crank still works. " "ep_01.al_crank_working" "動いてる。 " "[english]ep_01.al_crank_working" "It's working. " "ep_01.al_creep" "ここを抜け出せるように、このバリアを解除するわ。" "[english]ep_01.al_creep" "Let me shut this field down so we can get the hell out." "ep_01.al_crumbling" "ほら、ゴードン。すべてが崩壊する前にコアにたどり着かなきゃ。 " "[english]ep_01.al_crumbling" "Come on, Gordon, this whole place is crumbling...we've got to get to the core. " "ep_01.al_dad_monitor01" "パパ? " "[english]ep_01.al_dad_monitor01" "Dad? " "ep_01.al_dad_monitor02" "パパ?!" "[english]ep_01.al_dad_monitor02" "Dad?!" "ep_01.al_dadiloveyou01" "パパ... " "[english]ep_01.al_dadiloveyou01" "Dad, please... " "ep_01.al_dadiloveyou02" "愛してるわ。" "[english]ep_01.al_dadiloveyou02" "I love you." "ep_01.al_dadwassure" "パパは、ここじゃ見つからないって言ってたから、" "[english]ep_01.al_dadwassure" "He was so sure I wouldn't find you here." "ep_01.al_dadyouthere" "パパ? 聞こえる?" "[english]ep_01.al_dadyouthere" "Dad? Are you there?" "ep_01.al_dadyouthere01" "パパ? " "[english]ep_01.al_dadyouthere01" "Dad? " "ep_01.al_dadyouthere02" "パパ? " "[english]ep_01.al_dadyouthere02" "Dad? " "ep_01.al_dadyouthere03" "聞こえる?" "[english]ep_01.al_dadyouthere03" "Are you there?" "ep_01.al_damn" "ついてないわ。 " "[english]ep_01.al_damn" "Damn. " "ep_01.al_damn01" "ダメね。 " "[english]ep_01.al_damn01" "Damn. " "ep_01.al_dampenereffect" "冷却処理を有効にして。 これでストーカーを締め出せるわ。" "[english]ep_01.al_dampenereffect" "Okay, dampener in effect. I can lock out all the stalkers now." "ep_01.al_dark_almostdone_01" "もう少しよ..." "[english]ep_01.al_dark_almostdone_01" "Almost done..." "ep_01.al_dark_attack01" "何かが - あぁ~っ!" "[english]ep_01.al_dark_attack01" "What's - argh!" "ep_01.al_dark_attack02" "助けて! " "[english]ep_01.al_dark_attack02" "Help! " "ep_01.al_dark_attack03" "何かが私に! " "[english]ep_01.al_dark_attack03" "Something's on me! " "ep_01.al_dark_attack04" "取って、 早く! " "[english]ep_01.al_dark_attack04" "Get it off! Get it off! " "ep_01.al_dark_attack05" "<もがいている音> " "[english]ep_01.al_dark_attack05" "[Sounds of struggle.] " "ep_01.al_dark_attack06" "ゴードン、助けて!" "[english]ep_01.al_dark_attack06" "Gordon, help!" "ep_01.al_dark_breathing01" " " "[english]ep_01.al_dark_breathing01" " " "ep_01.al_dark_breathing02" " " "[english]ep_01.al_dark_breathing02" " " "ep_01.al_dark_breathing03" " " "[english]ep_01.al_dark_breathing03" " " "ep_01.al_dark_doorlocked_01" "あのドアを通らなきゃ..." "[english]ep_01.al_dark_doorlocked_01" "We need to get through that door...." "ep_01.al_dark_doorlocked_02" "ロックをチェックするから明かりをちょうだい。" "[english]ep_01.al_dark_doorlocked_02" "Give me some light so I can check out the lock." "ep_01.al_dark_fakegroan" "<ゾンビのようなうめき声>" "[english]ep_01.al_dark_fakegroan" "[Groan like a zombie]" "ep_01.al_dark_findpowerbox_01" "ついてるわ。ドアに必要なのは電力だけよ。 フラッシュライトでパワーボックスを探して。 " "[english]ep_01.al_dark_findpowerbox_01" "Okay, we're in luck, the door just needs power. You've got the flashlight; see if you can find the powerbox. " "ep_01.al_dark_findpowerbox_02" "パワーボックスを照らしておいて。 そこに電力を通すわ。" "[english]ep_01.al_dark_findpowerbox_02" "Keep your light on the powerbox. I'll get a charge going through it." "ep_01.al_dark_findpowerbox_03" "またロックされたドア? パワーボックスがあれば、私がドアを開けるわ。" "[english]ep_01.al_dark_findpowerbox_03" "Another locked door? Find the powerbox and I'll get it open." "ep_01.al_dark_findpowerbox_04" "パワーボックスがあれば、ドアを開けられるわ。" "[english]ep_01.al_dark_findpowerbox_04" "If you can find a powerbox, I can get the door open." "ep_01.al_dark_foundpowerbox_01" "あったわ。" "[english]ep_01.al_dark_foundpowerbox_01" "There it is." "ep_01.al_dark_gotcha" "<笑い声> 捕まえた!" "[english]ep_01.al_dark_gotcha" "[laughing] Gotcha!" "ep_01.al_dark_holdlightsteady_01" "しっかり照らして..." "[english]ep_01.al_dark_holdlightsteady_01" "Hold that light steady..." "ep_01.al_dark_lightout01" "ねぇ、明かりをつけて! " "[english]ep_01.al_dark_lightout01" "Hey, get that light back on! " "ep_01.al_dark_lightout02" "明かりが必要なの! " "[english]ep_01.al_dark_lightout02" "I need that light! " "ep_01.al_dark_lightout03" "何をしているの? 何にも見えないわ。 " "[english]ep_01.al_dark_lightout03" "What are you doing? I can't see! " "ep_01.al_dark_lightout04" "明かりはどうしたの?" "[english]ep_01.al_dark_lightout04" "Where'd that light go?" "ep_01.al_dark_lightout05" "ねぇ、よろしいかしら?" "[english]ep_01.al_dark_lightout05" "Uh, do you mind?" "ep_01.al_dark_near01" "私はここにいるわ。 " "[english]ep_01.al_dark_near01" "I'm right here. " "ep_01.al_dark_near02" "そばにいるわ。 " "[english]ep_01.al_dark_near02" "I'm with you. " "ep_01.al_dark_near03" "ねぇ、まだそこにいるの? " "[english]ep_01.al_dark_near03" "Hey, you still there? " "ep_01.al_dark_near04" "ゴードン、どこにいるの? 明かりをつけてくれるかしら。" "[english]ep_01.al_dark_near04" "Where are you, Gordon? Shine your light for me." "ep_01.al_dark_needlight_01" "ここに明かりをちょうだい。" "[english]ep_01.al_dark_needlight_01" "I need light over here." "ep_01.al_dark_needlight_02" "パワーボックスを照らして。そうすれば作業できるから。" "[english]ep_01.al_dark_needlight_02" "Shine your flashlight on the powerbox so I can work on it." "ep_01.al_dark_noises01" "何... 今のは何の音? " "[english]ep_01.al_dark_noises01" "Uh oh...what was that? " "ep_01.al_dark_noises02" "今のは何だったの? " "[english]ep_01.al_dark_noises02" "What was that? " "ep_01.al_dark_noises03" "何か聞こえなかった? " "[english]ep_01.al_dark_noises03" "Did you hear something? " "ep_01.al_dark_noises04" "今のはあなた? " "[english]ep_01.al_dark_noises04" "Was that you? " "ep_01.al_dark_noises05" "静かに... 聞いて... " "[english]ep_01.al_dark_noises05" "Quiet...listen... " "ep_01.al_dark_noises06" "シーッ! " "[english]ep_01.al_dark_noises06" "Sh! " "ep_01.al_dark_noises07" "何かが来るわ!" "[english]ep_01.al_dark_noises07" "Something's coming!" "ep_01.al_dark_relief01" "はぁ~... よかった... " "[english]ep_01.al_dark_relief01" "Oh...thank God... " "ep_01.al_dark_relief02" "そこにいたのね! " "[english]ep_01.al_dark_relief02" "There you are! " "ep_01.al_dark_relief03" "大丈夫よ、見えるわ。 " "[english]ep_01.al_dark_relief03" "Okay, I see you. " "ep_01.al_dark_relief04" "あぁ... よかった... " "[english]ep_01.al_dark_relief04" "Oh...good... " "ep_01.al_dark_relief05" "すごく暗いんだもの..." "[english]ep_01.al_dark_relief05" "It's just so dark..." "ep_01.al_dark_stayclose01" "あまり離れないでね、いい? " "[english]ep_01.al_dark_stayclose01" "Stay close, okay? " "ep_01.al_dark_stayclose02" "もう 2 度とやらないでよ、いい? " "[english]ep_01.al_dark_stayclose02" "Try not to do that again, okay? " "ep_01.al_dark_stayclose03" "ここでは離れないようにしましょう。" "[english]ep_01.al_dark_stayclose03" "Let's stick together in here." "ep_01.al_dark_success_01" "よし! やったわ!" "[english]ep_01.al_dark_success_01" "There! Got it!" "ep_01.al_dark_worried01" "ゴードン? " "[english]ep_01.al_dark_worried01" "Gordon? " "ep_01.al_dark_worried02" "どこに行ったの、ゴードン? " "[english]ep_01.al_dark_worried02" "Gordon, where'd you get to? " "ep_01.al_dark_worried03" "ねぇ、まだそこにいるの?" "[english]ep_01.al_dark_worried03" "Are you still there?" "ep_01.al_dark_worrieder_01" "どこに行ったの? " "[english]ep_01.al_dark_worrieder_01" "Where'd you go? " "ep_01.al_dark_worrieder_02" "ねぇ、ゴードン? " "[english]ep_01.al_dark_worrieder_02" "Hey, Gordon? " "ep_01.al_dark_worrieder_03" "どこなの?" "[english]ep_01.al_dark_worrieder_03" "Where are you?" "ep_01.al_dark_worriederer01" "ゴードン、置いていかないで。 " "[english]ep_01.al_dark_worriederer01" "Gordon, don't leave me. " "ep_01.al_dark_worriederer02" "戻ってきて! " "[english]ep_01.al_dark_worriederer02" "Come back! " "ep_01.al_dark_worriederer03" "どこなの? " "[english]ep_01.al_dark_worriederer03" "Where are you? " "ep_01.al_dark_worriedest01" "ゴードン! " "[english]ep_01.al_dark_worriedest01" "GORDON! " "ep_01.al_dark_worriedest02" "ねぇったら! " "[english]ep_01.al_dark_worriedest02" "Hey! " "ep_01.al_dark_worriedest03" "お願いだから独りにしないで! " "[english]ep_01.al_dark_worriedest03" "Don't leave me here! " "ep_01.al_dark_worriedest04" "どこなの? " "[english]ep_01.al_dark_worriedest04" "Where are you? " "ep_01.al_dark_worriedest05" "助けて!" "[english]ep_01.al_dark_worriedest05" "Help!" "ep_01.al_deadend" "何とか向こう側に... あーあ、 行き止まりだわ。" "[english]ep_01.al_deadend" "Looks like we should be able to...damn. Dead end." "ep_01.al_deadoffeasy01" "死んでる..." "[english]ep_01.al_deadoffeasy01" "Dead...heh." "ep_01.al_deadoffeasy02" "手間が省けたわね。" "[english]ep_01.al_deadoffeasy02" "You got off easy." "ep_01.al_defensedown01" "あれを見て..." "[english]ep_01.al_defensedown01" "Look at them all..." "ep_01.al_defensedown02" "街の防御は確実に崩壊してる。 " "[english]ep_01.al_defensedown02" "the city's defenses are definitely down. " "ep_01.al_defensedown03" "でなきゃ、何年も前から侵入されてるわ。 " "[english]ep_01.al_defensedown03" "They'd have been coming through years ago otherwise. " "ep_01.al_diddothemath" "<低い声で> ちゃんと計算したわよね?" "[english]ep_01.al_diddothemath" "[under her voice] You did do the math, right?" "ep_01.al_distractstrider" "こっちでストライダーの注意を引くから、その間に列車を走らせて。" "[english]ep_01.al_distractstrider" "We'll distract the strider so you can get this train out of here." "ep_01.al_dogareyou" "本気なの?" "[english]ep_01.al_dogareyou" "Are you?" "ep_01.al_dogcouldhavekilledus" "DOG! 私たちを殺すつもり? どうしちゃったの?" "[english]ep_01.al_dogcouldhavekilledus" "Dog! You could've killed us. What has gotten into you?" "ep_01.al_doggivehand" "ねえ、DOG。 ちょっと手を貸して。" "[english]ep_01.al_doggivehand" "Hey, Dog. Give me a hand with this." "ep_01.al_doggivemehand" "ねえ、DOG。 ちょっと手伝って。" "[english]ep_01.al_doggivemehand" "Hey, Dog. Give me a hand over here." "ep_01.al_doglittlehelp" "うーん。 DOG? 手伝ってくれる?" "[english]ep_01.al_doglittlehelp" "Hmmm. Dog? A little help please?" "ep_01.al_dogmonitorsetup" "さあ DOG、モニターをセットアップして連絡を取るのよ。 パパが心配してるはずだわ。" "[english]ep_01.al_dogmonitorsetup" "Okay, Dog, let's get the monitor setup so we can check in. My Dad must be worried sick about us." "ep_01.al_dogmonitorsetup_alt1" "さあ DOG、モニターをセットアップして連絡を取るのよ。 パパが心配してるはずだわ。" "[english]ep_01.al_dogmonitorsetup_alt1" "Okay, Dog, let's get the monitor setup so we can check in. My Dad must be worried sick about us." "ep_01.al_dogmonitorsetup_alt2" "さあ DOG、モニターをセットアップして連絡を取るのよ。" "[english]ep_01.al_dogmonitorsetup_alt2" "Okay, Dog, let's get the monitor setup so we can check in." "ep_01.al_dogmonitorsetup01" "さあ DOG、モニターをセットアップしてパパに連絡するのよ。 " "[english]ep_01.al_dogmonitorsetup01" "Okay, Dog, go get the monitor set up so we can check in with my Dad. " "ep_01.al_dogmonitorsetup02" "心配してるはずだわ。" "[english]ep_01.al_dogmonitorsetup02" "He must be worried sick about us." "ep_01.al_dognotserious" "えっ? ちょっと待って... うそでしょ? 冗談よね?" "[english]ep_01.al_dognotserious" "What? Wait a minute... Oh no. You're not serious?" "ep_01.al_dognotserious_alt" "えっ? ちょっと待って... うそでしょ? 冗談よね?" "[english]ep_01.al_dognotserious_alt" "What? Wait a minute... Oh no. You're not serious?" "ep_01.al_dognotserious01" "えっ? " "[english]ep_01.al_dognotserious01" "What? " "ep_01.al_dognotserious02" "ちょっと待って... " "[english]ep_01.al_dognotserious02" "Wait a minute... " "ep_01.al_dognotserious03" "うそでしょ? " "[english]ep_01.al_dognotserious03" "Oh no. " "ep_01.al_dognotserious04" "冗談よね?" "[english]ep_01.al_dognotserious04" "You're not serious?" "ep_01.al_dogshappy" "ねえ、ゴードン。 DOG が会えてうれしいって。" "[english]ep_01.al_dogshappy" "There, Gordon. Dog's happy to see you... I can tell." "ep_01.al_dogshappy01" "ねえ、ゴードン。 " "[english]ep_01.al_dogshappy01" "There, Gordon. " "ep_01.al_dogshappy02" "DOG が会えてうれしい" "[english]ep_01.al_dogshappy02" "Dog's happy to see you..." "ep_01.al_dogshappy03" "って。" "[english]ep_01.al_dogshappy03" "I can tell." "ep_01.al_dogwatchit" "ねえ、DOG! そっちに注意して! やめて!" "[english]ep_01.al_dogwatchit" "Hey, Dog! Watch it up there! Knock it off!" "ep_01.al_dogwatchsignal" "DOG、信号を見て。" "[english]ep_01.al_dogwatchsignal" "Dog, watch the signal." "ep_01.al_dogwhatareyou" "DOG、何やって..." "[english]ep_01.al_dogwhatareyou" "Dog, what are you..." "ep_01.al_dogwhatareyoudoing" "ちょっと DOG、何やってるの?" "[english]ep_01.al_dogwhatareyoudoing" "Come on, Dog, what are you doing?" "ep_01.al_dogwhatyougot" "ねえ、DOG。そっちはどう?" "[english]ep_01.al_dogwhatyougot" "Hey, Dog, what have you got over there?" "ep_01.al_dogyoufoundhim" "彼を見つけたのよ! ゴードン!" "[english]ep_01.al_dogyoufoundhim" "Dog, you found him! Gordon!" "ep_01.al_dogyouseeanything" "DOG、向こう側に渡れそうなものはある?" "[english]ep_01.al_dogyouseeanything" "Dog, do you see anything up there that can help us get across?" "ep_01.al_dontfall" "気をつけて、ゴードン。敵がたくさん降りていくわ!" "[english]ep_01.al_dontfall" "Careful, Gordon, they're swarming down there!" "ep_01.al_dontworry" "何とかしてみせる..." "[english]ep_01.al_dontworry" "Don't worry..." "ep_01.al_dontworryaboutme" "私のことは心配しないで。 すぐに会えるわ。" "[english]ep_01.al_dontworryaboutme" "Now don't worry about me. I'll see you soon." "ep_01.al_dontworrydad" "心配しないで、パパ。" "[english]ep_01.al_dontworrydad" "Don't worry, Dad." "ep_01.al_downtowire" "あきらめたくないけど、もう限界よ。" "[english]ep_01.al_downtowire" "I don't want to give up, but we're down to the wire." "ep_01.al_elev_actual" "エレベーターがあったなんて! 階段を使うところだったわ。" "[english]ep_01.al_elev_actual" "I don't believe it, an actual elevator! I would have settled for stairs." "ep_01.al_elev_almosthere" "エレベーターはそこまで来てる... あと少しの我慢よ。" "[english]ep_01.al_elev_almosthere" "The elevator's almost here...we just gotta hold out a little bit longer." "ep_01.al_elev_cantcall" "ダメね。 電源が入ってないからエレベーターを動かせないわ。" "[english]ep_01.al_elev_cantcall" "Damn. We can't call the elevator cause the power is out." "ep_01.al_elev_closer" "もうすぐよ..." "[english]ep_01.al_elev_closer" "It's getting close..." "ep_01.al_elev_comeon" "お願い、間に合って。" "[english]ep_01.al_elev_comeon" "Come on, come on...make it, make it..." "ep_01.al_elev_crapnopower" "ウソでしょ。 電源が入ってない。" "[english]ep_01.al_elev_crapnopower" "Oh crap. No power." "ep_01.al_elev_fewsec" "あと数秒。" "[english]ep_01.al_elev_fewsec" "Just another few seconds." "ep_01.al_elev_getin" "ゴードン、乗って!" "[english]ep_01.al_elev_getin" "Get in, Gordon!" "ep_01.al_elev_herecomes" "来たわ。" "[english]ep_01.al_elev_herecomes" "Here she comes." "ep_01.al_elev_isthatlight" "あそこに見えるのは光?" "[english]ep_01.al_elev_isthatlight" "Is that light I can see up there?" "ep_01.al_elev_itslight" "光よ! 見える? 光だわ!" "[english]ep_01.al_elev_itslight" "Light! Do you see it? It's light!" "ep_01.al_elev_letsgetout" "さあ行きましょう!" "[english]ep_01.al_elev_letsgetout" "Let's get out of here!" "ep_01.al_elev_letsgo" "行くわよ!" "[english]ep_01.al_elev_letsgo" "Let's go!" "ep_01.al_elev_lookshaft" "見て! エレベータの昇降路よ!" "[english]ep_01.al_elev_lookshaft" "Look! An elevator shaft!" "ep_01.al_elev_nomore" "もうイヤ... 何とかここから出なきゃ。" "[english]ep_01.al_elev_nomore" "No more...no more...we've gotta get out of here." "ep_01.al_elev_ok" "オーケー!" "[english]ep_01.al_elev_ok" "Okay!" "ep_01.al_elev_pleasewayout" "これが出口でありますように。" "[english]ep_01.al_elev_pleasewayout" "Oh please, let this be the way out." "ep_01.al_elev_relief" "<安堵の深いため息>" "[english]ep_01.al_elev_relief" "[Huge sigh of relief]" "ep_01.al_elev_seethetop" "天井の光が見える?" "[english]ep_01.al_elev_seethetop" "Can you see the top?" "ep_01.al_elev_somejuice" "ここに電気を通せるか試してみるわ。" "[english]ep_01.al_elev_somejuice" "Let me see if I can get some juice going here." "ep_01.al_elev_spark01" "あのスパークしてるケーブルがどこにつながってるか確かめましょう。 " "[english]ep_01.al_elev_spark01" "Let's check out where that sparking wire leads. " "ep_01.al_elev_spark02" "あのケーブルはスパークしてるからヒューズボックスにつながってるはずよ。" "[english]ep_01.al_elev_spark02" "That wire is sparking, it must lead to the fuse box." "ep_01.al_elev_thoughtwenever" "ここから出られないかと思ったわ。 " "[english]ep_01.al_elev_thoughtwenever" "Oh...I thought we'd never get out of there. " "ep_01.al_elev_tooclose" "<息を切らして> 危なかったわね。" "[english]ep_01.al_elev_tooclose" "[out of breath] That was a little too close." "ep_01.al_elev_trouble" "<ゾンビの声> いやな予感。" "[english]ep_01.al_elev_trouble" "[Hearing zombies] And here comes trouble." "ep_01.al_elev_waysurface" "地上への出口がありますように。" "[english]ep_01.al_elev_waysurface" "Please let there be a way to the surface." "ep_01.al_elev_wonderwire" "このケーブルはヒューズボックスにつながってるのかしら。" "[english]ep_01.al_elev_wonderwire" "I wonder if this wire leads to the fuse box." "ep_01.al_elev_youseelight" "ゴードン、上のほうに光が見える?" "[english]ep_01.al_elev_youseelight" "Do you see light somewhere up there, Gordon?" "ep_01.al_elev_zombiesurprise" "キャー!" "[english]ep_01.al_elev_zombiesurprise" "AIEEE!" "ep_01.al_eliteposts" "なぜエリートガードだけが持ち場を離れないのかしら? " "[english]ep_01.al_eliteposts" "Huh, I wonder why only the Elite guard are holding their posts? " "ep_01.al_escape_rideswaiting" "ゴードン! 急いで!" "[english]ep_01.al_escape_rideswaiting" "Gordon! Our ride's waiting!" "ep_01.al_escape_trainsallset" "列車の準備ができたわ。 乗って。出発するわよ。 " "[english]ep_01.al_escape_trainsallset" "The train's all set. Hop on and I'll get us going. " "ep_01.al_escape_trainsready" "ゴードン、出発するわよ!" "[english]ep_01.al_escape_trainsready" "Okay, Gordon, the train's ready to go!" "ep_01.al_evac_aimstrider" "そのストライダーをねらって!" "[english]ep_01.al_evac_aimstrider" "Aim for the strider!" "ep_01.al_evac_allaboard" "全員乗ったわね。 " "[english]ep_01.al_evac_allaboard" "They're all aboard now. " "ep_01.al_evac_citadel_lit" "要塞が照らされて浮かび上がってるわ。 もう時間がないわ!" "[english]ep_01.al_evac_citadel_lit" "The citadel is really lit up. We don't have much time!" "ep_01.al_evac_cits01" "みんな、急いで! " "[english]ep_01.al_evac_cits01" "Hurry up, people! " "ep_01.al_evac_cits02" "頭を下げて! " "[english]ep_01.al_evac_cits02" "Keep your heads down! " "ep_01.al_evac_cits03" "もう大丈夫よ! " "[english]ep_01.al_evac_cits03" "We've got you covered! " "ep_01.al_evac_cits04" "とにかくあの列車に乗り込んで。 " "[english]ep_01.al_evac_cits04" "You just worry about getting on that train. " "ep_01.al_evac_good" "いいわ! " "[english]ep_01.al_evac_good" "Good! " "ep_01.al_evac_goodjob" "よくやったわ!" "[english]ep_01.al_evac_goodjob" "Good job!" "ep_01.al_evac_gostrider" "そのストライダーを倒して!" "[english]ep_01.al_evac_gostrider" "Go for the strider!" "ep_01.al_evac_gothim01" "仕留めたわ! " "[english]ep_01.al_evac_gothim01" "Got him! " "ep_01.al_evac_gothim02" "やったわね!" "[english]ep_01.al_evac_gothim02" "Ha, you did it!" "ep_01.al_evac_gunship" "ガンシップ?" "[english]ep_01.al_evac_gunship" "A gunship?" "ep_01.al_evac_headout" "さあ、出発よ。" "[english]ep_01.al_evac_headout" "Let's head out." "ep_01.al_evac_lookrpg" "危ない! ロケット発射機よ。 " "[english]ep_01.al_evac_lookrpg" "Look out! Rocket launcher. " "ep_01.al_evac_nag_apc01" "何とかして APC を追い払わなきゃ。 " "[english]ep_01.al_evac_nag_apc01" "Find a way to get rid of that APC. " "ep_01.al_evac_nag_apc02" "あの APC を倒すのよ。" "[english]ep_01.al_evac_nag_apc02" "Take out the APC." "ep_01.al_evac_nag_gunship01" "ガンシップを倒して! " "[english]ep_01.al_evac_nag_gunship01" "Kill the gunship! " "ep_01.al_evac_nag_gunship02" "ゴードン、そのガンシップをねらって!" "[english]ep_01.al_evac_nag_gunship02" "Gordon, go for that gunship!" "ep_01.al_evac_nag_rpg01" "ロケットがあるからって敵一人に負けるわけにいかないわ。 " "[english]ep_01.al_evac_nag_rpg01" "Come on, we can't let one soldier with a rocket launcher stop us. " "ep_01.al_evac_nag_rpg02" "あいつを倒して! ロケット発射機を持っている奴よ!" "[english]ep_01.al_evac_nag_rpg02" "Get that soldier! The one with the rocket launcher!" "ep_01.al_evac_nextarea" "次の駅に向かいましょう。" "[english]ep_01.al_evac_nextarea" "Let's head for the next area." "ep_01.al_evac_nextgroup01" "みんな無事だわ。次のグループを乗せるわよ。 " "[english]ep_01.al_evac_nextgroup01" "Okay, they're safe, go for another group. " "ep_01.al_evac_nextgroup02" "ゴードン、次のグループを連れてきて! " "[english]ep_01.al_evac_nextgroup02" "Bring another group of citizens, Gordon! " "ep_01.al_evac_nextgroup03" "もっといるはずよ、ゴードン。 " "[english]ep_01.al_evac_nextgroup03" "Go get more citizens, Gordon. " "ep_01.al_evac_nextgroup04" "まだ余裕があるわ。 " "[english]ep_01.al_evac_nextgroup04" "We're ready for another group of citizens. " "ep_01.al_evac_nextgroup05" "バーニィのところに戻って、みんなを連れてきて。" "[english]ep_01.al_evac_nextgroup05" "Go back to Barney and get another group." "ep_01.al_evac_nowstrider" "今度は何? ストライダー? 次は何なの?" "[english]ep_01.al_evac_nowstrider" "Oh, now what? A Strider? What next?" "ep_01.al_evac_protect01" "何とかしてみんなを守らなくちゃ。 " "[english]ep_01.al_evac_protect01" "We've got to keep these people safe. " "ep_01.al_evac_protect02" "気をつけて! みんなの命がかかってるのよ! " "[english]ep_01.al_evac_protect02" "Careful! They're counting on us! " "ep_01.al_evac_protect03" "注意して。みんなを守るのよ! " "[english]ep_01.al_evac_protect03" "Pay attention-these people need us! " "ep_01.al_evac_protect04" "みんなを守れるのは私たちだけなのよ。 " "[english]ep_01.al_evac_protect04" "These people have no one else to look out for them. " "ep_01.al_evac_protect05" "みんなを守るのよ!" "[english]ep_01.al_evac_protect05" "We have to protect them!" "ep_01.al_evac_thatsright" "そうよ!" "[english]ep_01.al_evac_thatsright" "That's right!" "ep_01.al_evac_trainfilling01" "列車に乗ってるわ! その調子よ! " "[english]ep_01.al_evac_trainfilling01" "They're getting aboard! Let's keep it up! " "ep_01.al_evac_trainfilling02" "順調に乗り込んでる。よくやったわ!" "[english]ep_01.al_evac_trainfilling02" "The train's filling up-good job!" "ep_01.al_everythingsame" "一体ここはどこなの? すべてが同じに見えるわ。 " "[english]ep_01.al_everythingsame" "Where the hell are we now? Everything looks the same. " "ep_01.al_exhale01" "<ため息> フーン..." "[english]ep_01.al_exhale01" "[Exhaling] Hmm..." "ep_01.al_fewbolts01" "はー。 " "[english]ep_01.al_fewbolts01" "Hm. " "ep_01.al_fewbolts02" "どこかのネジが緩んでるみたいね。" "[english]ep_01.al_fewbolts02" "I think Dog needs a few bolts tightened." "ep_01.al_fight01" "<戦闘音>" "[english]ep_01.al_fight01" "[Fighting sounds]" "ep_01.al_fight02" "<戦闘音>" "[english]ep_01.al_fight02" "[Fighting sounds]" "ep_01.al_fight03" "<戦闘音>" "[english]ep_01.al_fight03" "[Fighting sounds]" "ep_01.al_fight04" "<戦闘音>" "[english]ep_01.al_fight04" "[Fighting sounds]" "ep_01.al_fight05" "<戦闘音>" "[english]ep_01.al_fight05" "[Fighting sounds]" "ep_01.al_fight06" "<戦闘音>" "[english]ep_01.al_fight06" "[Fighting sounds]" "ep_01.al_fight07" "<戦闘音>" "[english]ep_01.al_fight07" "[Fighting sounds]" "ep_01.al_fight08" "<戦闘音>" "[english]ep_01.al_fight08" "[Fighting sounds]" "ep_01.al_fight09" "<戦闘音>" "[english]ep_01.al_fight09" "[Fighting sounds]" "ep_01.al_fight10" "<戦闘音>" "[english]ep_01.al_fight10" "[Fighting sounds]" "ep_01.al_fight11" "<戦闘音>" "[english]ep_01.al_fight11" "[Fighting sounds]" "ep_01.al_fight12" "<戦闘音>" "[english]ep_01.al_fight12" "[Fighting sounds]" "ep_01.al_fight13" "<戦闘音>" "[english]ep_01.al_fight13" "[Fighting sounds]" "ep_01.al_fight14" "<戦闘音>" "[english]ep_01.al_fight14" "[Fighting sounds]" "ep_01.al_fight15" "<戦闘音>" "[english]ep_01.al_fight15" "[Fighting sounds]" "ep_01.al_fight16" "<戦闘音>" "[english]ep_01.al_fight16" "[Fighting sounds]" "ep_01.al_fight17" "<戦闘音>" "[english]ep_01.al_fight17" "[Fighting sounds]" "ep_01.al_fight18" "<戦闘音>" "[english]ep_01.al_fight18" "[Fighting sounds]" "ep_01.al_fight19" "<戦闘音>" "[english]ep_01.al_fight19" "[Fighting sounds]" "ep_01.al_fight20" "<戦闘音>" "[english]ep_01.al_fight20" "[Fighting sounds]" "ep_01.al_fight21" "<戦闘音>" "[english]ep_01.al_fight21" "[Fighting sounds]" "ep_01.al_fight22" "<戦闘音>" "[english]ep_01.al_fight22" "[Fighting sounds]" "ep_01.al_fight23" "<戦闘音>" "[english]ep_01.al_fight23" "[Fighting sounds]" "ep_01.al_figureaway" "私たちも何とかして脱出するわ... コンバインの列車か何かで。" "[english]ep_01.al_figureaway" "Gordon and I will figure a way out...catch a Combine train or something." "ep_01.al_figureouthow" "何とかして要塞にたどり着く方法を見つけなきゃ。" "[english]ep_01.al_figureouthow" "We've got to figure out how to get over to the Citadel." "ep_01.al_findanotherway" "別の道を探さなきゃ。" "[english]ep_01.al_findanotherway" "We're going to have to find another way." "ep_01.al_findterminal" "侵入できそうな端末を見つけて、コアへの経路を見つけるのよ。 " "[english]ep_01.al_findterminal" "Let's find a terminal I can hack into and chart a path to the core. " "ep_01.al_firstbarnacle" "うわっ! バーナクルよ! " "[english]ep_01.al_firstbarnacle" "Ugh! Barnacles! " "ep_01.al_firststage" "オーケー、これで第 1 レベルはクリアできたわ。 いいわ。 これからストーカーの数が増えるはずよ。 次のレベルをクリアするまで私はサポートできないの。" "[english]ep_01.al_firststage" "Okay...that's the first stage stabilized. Good. They're bringing in more stalkers. I can't do much to help you till you shut the next stage down." "ep_01.al_flares_first" "見て、照明弾よ! これは使えるわ!" "[english]ep_01.al_flares_first" "Hey, flares! We could use these!" "ep_01.al_flares_goingout" "あの照明弾が消えそう!" "[english]ep_01.al_flares_goingout" "That flare's about to go out!" "ep_01.al_flares01" "照明弾よ! きっとフラッシュライトより長く持つわよ! " "[english]ep_01.al_flares01" "Flares! Bet these last longer than your flashlight! " "ep_01.al_flares02" "照明弾を一つ取って! " "[english]ep_01.al_flares02" "Grab one of those flares! " "ep_01.al_flares03" "この照明弾は使えるわ!" "[english]ep_01.al_flares03" "These flares could be useful." "ep_01.al_follow01" "先に行ってくれる? " "[english]ep_01.al_follow01" "Lead the way. " "ep_01.al_follow02" "先に行って、ゴードン。 " "[english]ep_01.al_follow02" "Lead the way, Gordon. " "ep_01.al_follow03" "お先にどうぞ。 " "[english]ep_01.al_follow03" "You go first. " "ep_01.al_follow04" "どうぞ、お先に。 " "[english]ep_01.al_follow04" "Go ahead. " "ep_01.al_follow05" "大丈夫、すぐ後ろにいるわ。 " "[english]ep_01.al_follow05" "Go ahead, I'm right behind you. " "ep_01.al_follow06" "ついていくわ。" "[english]ep_01.al_follow06" "I'll follow you." "ep_01.al_gate_anyluckyet" "見つかった?" "[english]ep_01.al_gate_anyluckyet" "Any luck yet?" "ep_01.al_gate_cantbelieve" "信じられない。" "[english]ep_01.al_gate_cantbelieve" "I can't believe this." "ep_01.al_gate_canthearus" "聞こえないみたいね。" "[english]ep_01.al_gate_canthearus" "They can't hear us, I guess." "ep_01.al_gate_checkside" "私はこっちを調べるわ。" "[english]ep_01.al_gate_checkside" "I'll check this side." "ep_01.al_gate_doestrick" "よし。 これでうまくいくかしら。" "[english]ep_01.al_gate_doestrick" "Good. Let's see if this does the trick." "ep_01.al_gate_goodletsgo" "やったわ。 さあ行きましょう。" "[english]ep_01.al_gate_goodletsgo" "Thank God. Now let's get out of here." "ep_01.al_gate_heyupthere" "ちょっと! 誰か! ここから出してよ! 聞こえる?" "[english]ep_01.al_gate_heyupthere" "Hey, up there! Hello! Can you let us out of here? Hello!" "ep_01.al_gate_lookaround" "周りを見て。 まだこのあたりにオープナーがあるかもしれない。" "[english]ep_01.al_gate_lookaround" "Look around. Maybe the opener is still around somewhere." "ep_01.al_gate_noitslocked" "もうっ。ロックされてるわ。" "[english]ep_01.al_gate_noitslocked" "No, no, no... it's locked." "ep_01.al_gate_ohgodno" "<落胆して> ウソでしょ..." "[english]ep_01.al_gate_ohgodno" "[defeated] Oh god no..." "ep_01.al_gate_seeanyway" "これって開けられそう?" "[english]ep_01.al_gate_seeanyway" "Can you see any way to get this open?" "ep_01.al_gate_slotforcrank" "ここにクランクかハンドル用のくぼみのようなものがあるわ。" "[english]ep_01.al_gate_slotforcrank" "There's some kind of slot for a crank or a handle here." "ep_01.al_gate_spotwheel" "あっ! このハンドルは使えそう。 ゴードン、試してみて。" "[english]ep_01.al_gate_spotwheel" "Oh! This wheel should do the trick. See if you can pull it off, Gordon." "ep_01.al_gate_stillday" "よかった、まだ明るいわ! 行きましょう。" "[english]ep_01.al_gate_stillday" "Thank God-it's still day! Let's get out of here." "ep_01.al_getacrosshow" "ここを渡らなきゃ。でもどうやって?" "[english]ep_01.al_getacrosshow" "We've gotta get across here-but how?" "ep_01.al_getbarrier" "このバリアを何とかすれば、あいつを倒せるわ。 " "[english]ep_01.al_getbarrier" "Let me get this barrier and we'll deal with him. " "ep_01.al_getbusy" "博士は、 みんなに...「取り掛かれ」って言ってるの?" "[english]ep_01.al_getbusy" "Uh, is Dr. Kleiner really telling everyone to ... 'get busy' ?" "ep_01.al_getinvan_nag01" "さあ、ゴードン、乗って。 " "[english]ep_01.al_getinvan_nag01" "Okay, Gordon, get in. " "ep_01.al_getinvan_nag02" "ゴードン、助手席に乗るのよ。 " "[english]ep_01.al_getinvan_nag02" "Get in the passenger side, Gordon. " "ep_01.al_getinvan_nag03" "急いで、時間がないわ。 " "[english]ep_01.al_getinvan_nag03" "Hurry up, before I lose my nerve. " "ep_01.al_getinvan_nag04" "さあ、私ひとりでは無理なのよ。" "[english]ep_01.al_getinvan_nag04" "Come on, I can't do this alone." "ep_01.al_getstarted" "もう行ったほうがいいわ、ゴードン。 私なら大丈夫。" "[english]ep_01.al_getstarted" "You'd better get started, Gordon. I'll be fine here." "ep_01.al_getthemmoving" "まだ残ってる人がいたら、避難させるのよ。" "[english]ep_01.al_getthemmoving" "If there's anyone who hasn't evacuated yet, we've got to get them moving." "ep_01.al_getthruhere01" "ここを通り抜けられそう... " "[english]ep_01.al_getthruhere01" "I think we can get through... " "ep_01.al_getthruhere02" "何とか..." "[english]ep_01.al_getthruhere02" "Here..." "ep_01.al_givemeroller" "ハッキングするローラーマインをもう一つちょうだい。" "[english]ep_01.al_givemeroller" "Give me another roller to hack." "ep_01.al_gointocore" "ゴードン、あなたが中に入って、コアの活動を抑えてきて。 ストーカーが邪魔をしてきても、阻止するのよ。 時間がないわ。" "[english]ep_01.al_gointocore" "You're going to have to go in and stabilize the core yourself, Gordon. The stalkers might try and prevent you, but you can't let them. We don't have much time." "ep_01.al_goodboy" "いい子ね..." "[english]ep_01.al_goodboy" "Good boy..." "ep_01.al_gooddog01" "いいわ。" "[english]ep_01.al_gooddog01" "Good." "ep_01.al_goodluck" "じゃあ、気をつけてね。" "[english]ep_01.al_goodluck" "Well, good luck." "ep_01.al_goodthink" "いいアイデアね。 " "[english]ep_01.al_goodthink" "Good thinking. " "ep_01.al_goodthinking01" "冴えてるわね!" "[english]ep_01.al_goodthinking01" "Good thinking!" "ep_01.al_goodthrow" "DOG、よくやったわ!" "[english]ep_01.al_goodthrow" "Uh, good throw, Dog!" "ep_01.al_goonbarney" "バーニィ、先に行って。 あなたがいなきゃ、みんな助からないわ。" "[english]ep_01.al_goonbarney" "You go on without us, Barney. Those people aren't going to make it without your help." "ep_01.al_goonboy" "さあ、ゴードンに渡すのよ。" "[english]ep_01.al_goonboy" "Go on, boy, give it to Gordon." "ep_01.al_goovertheredog" "あっちよ、DOG。 後で会いましょう。" "[english]ep_01.al_goovertheredog" "Go over there, Dog. We'll meet you up ahead." "ep_01.al_gordon" "ゴードン!" "[english]ep_01.al_gordon" "Gordon!" "ep_01.al_gordonallright" "無事だったのね。" "[english]ep_01.al_gordonallright" "Gordon, you're all right." "ep_01.al_gottahurrydog" "DOG、急がなきゃ。 時間がないわ。" "[english]ep_01.al_gottahurrydog" "We've got to hurry, Dog. We're running out of time." "ep_01.al_gottocross" "ここを渡らなきゃ。橋の動力を入れる方法を見つけないと。 " "[english]ep_01.al_gottocross" "We need to get across here. We've gotta find a way to power up this bridge. " "ep_01.al_gottogettocore" "コアにたどり着かなくちゃ!" "[english]ep_01.al_gottogettocore" "We've got to get to the core!" "ep_01.al_gotwhatineeded" "とにかく..." "[english]ep_01.al_gotwhatineeded" "Well..." "ep_01.al_gotwhatineeded01" "必要なものは手に入れたわ。 " "[english]ep_01.al_gotwhatineeded01" "I think I got what I needed. " "ep_01.al_gotwhatineeded02" "行きましょう。 " "[english]ep_01.al_gotwhatineeded02" "Let's keep moving. " "ep_01.al_grabroll01" "やったわ! " "[english]ep_01.al_grabroll01" "Hah - I've got it. " "ep_01.al_grabroll02" "ローラーマインを一つ持ってきて。 " "[english]ep_01.al_grabroll02" "Grab one of those rollermines and bring it over to me. " "ep_01.al_gravgunholdonto" "その重力銃。 彼に渡すのよ、DOG。" "[english]ep_01.al_gravgunholdonto" "Hey, the gravity gun! Give it to him, Dog." "ep_01.al_gravgunholdonto01" "その重力銃。 " "[english]ep_01.al_gravgunholdonto01" "Hey, the gravity gun! " "ep_01.al_gravgunholdonto02" "さあ、 " "[english]ep_01.al_gravgunholdonto02" "Go on, boy. " "ep_01.al_gravgunholdonto03" "ゴードンに渡すのよ。" "[english]ep_01.al_gravgunholdonto03" "Give it to Gordon." "ep_01.al_gravgunlosingpower" "電源がなくなりそう。 困ったわね。 しばらく充電できればいいんだけど。 制御がきかなくなったコアに電力を奪われたのね。 " "[english]ep_01.al_gravgunlosingpower" "It's losing power. Damn. Would've been handy to keep it charged up for awhile. I guess it was feeding on the runaway core. " "ep_01.al_gravgunpowerdown" "大変... 見て。 重力銃の電源がなくなりそう。" "[english]ep_01.al_gravgunpowerdown" "Uh oh...look at that. The gravity gun is settling down." "ep_01.al_greet_cit01" "わかったわ.... " "[english]ep_01.al_greet_cit01" "Ohhhkay.... " "ep_01.al_greet_cit02" "あーっと、それじゃあ、もう進んでもいい? " "[english]ep_01.al_greet_cit02" "Uh...right, can we keep moving please? " "ep_01.al_greet_cit03" "ゴードン、私の代わりに大きな声で言ってくれる? " "[english]ep_01.al_greet_cit03" "Aren't you going to speak up for me, Gordon? " "ep_01.al_greet_cit04" "ここにいてはダメよ。 行きましょう!" "[english]ep_01.al_greet_cit04" "Not if we don't get moving. C'mon!" "ep_01.al_greet_cit05" "確かに状況はよくないけど、ここにいるゴードンは前にも奇跡を起こしたわ。 " "[english]ep_01.al_greet_cit05" "Well, it doesn't look good, but Gordon here's worked miracles before. " "ep_01.al_greet_cit06" "あの~、感動の再会の邪魔をしたくはないんだけど、とにかくここから離れなきゃならないわ。 " "[english]ep_01.al_greet_cit06" "Uh, I hate to spoil a reunion, but we *really* have to get moving. " "ep_01.al_greet_cit07" "ここから出られなければ、そんなに長くはないわね。 " "[english]ep_01.al_greet_cit07" "Not for much longer if we don't get out of here. " "ep_01.al_greet_cit08" "大丈夫よ。 行きましょう!" "[english]ep_01.al_greet_cit08" "I sure am. Let's go!" "ep_01.al_greet_cit09" "そう、そしてスーツを着ているのがフリーマン博士よ。 " "[english]ep_01.al_greet_cit09" "Yeah, and that's Doctor Freeman in the suit. " "ep_01.al_greet_cit10" "そういうわけで、私たちは先へ進まなければいけないの。 " "[english]ep_01.al_greet_cit10" "Then you probably know we gotta get going. " "ep_01.al_greet_cit11" "ぐずぐずしている暇はないの。 " "[english]ep_01.al_greet_cit11" "And trouble's right behind me. " "ep_01.al_greet_cit12" "できることは何でもするわ。 " "[english]ep_01.al_greet_cit12" "We'll, help however we can. " "ep_01.al_greet_cit13" "そういうこと! " "[english]ep_01.al_greet_cit13" "Yep! " "ep_01.al_greet_cit14" "あなたに動いてほしくて、後ろにいたのよ。 行きましょ!" "[english]ep_01.al_greet_cit14" "We stayed behind to get you moving. Come on!" "ep_01.al_greet_cit15" "先へ進みましょうってあなたに言うためにやってきたのよ。 " "[english]ep_01.al_greet_cit15" "I'm the person who's telling you to get moving. " "ep_01.al_greet_cit16" "違うわ、私の父がオデッサ・カベッジなの。 " "[english]ep_01.al_greet_cit16" "Um... no, my dad's Odessa Cubbage. " "ep_01.al_greet_cit17" "う~ん、そのようね。 行きましょう! " "[english]ep_01.al_greet_cit17" "Um, yeah right. Let's go! " "ep_01.al_greet_cit18" "彼は後から来るわ。 " "[english]ep_01.al_greet_cit18" "He'll be here later. " "ep_01.al_greet_cit19" "なぜあなたはまだ列車に乗っていないの? えっ? さあ、行きましょう!" "[english]ep_01.al_greet_cit19" "A better question is why aren't you at the trains yet. Huh? Let's get moving!" "ep_01.al_greet_cit20" "まだよ。 頑張って! " "[english]ep_01.al_greet_cit20" "We didn't make it yet. C'mon! " "ep_01.al_greet_cit21" "ゴードンは無口なのよ。 " "[english]ep_01.al_greet_cit21" "Gordon's a man of few words. " "ep_01.al_greet_cit22" "ゴードンは思ったことを何でも話すわ。 ゴードン? " "[english]ep_01.al_greet_cit22" "Gordon's free to say whatever he wants. Gordon? " "ep_01.al_greet_cit23" "何ですって? まあいいわ - 行きましょう!" "[english]ep_01.al_greet_cit23" "Say again? Never mind - let's move!" "ep_01.al_hack_done01" "よし! これでこっちの思うようになるわ。 " "[english]ep_01.al_hack_done01" "There! This guy's one of ours now. " "ep_01.al_hack_done02" "オーケー、これで大丈夫よ。 " "[english]ep_01.al_hack_done02" "Okay, it's good to go. " "ep_01.al_hack_done03" "オーケー。さあ、始めましょうか。" "[english]ep_01.al_hack_done03" "Okay, let's put it to work." "ep_01.al_hack_fail01" "そう、わかったわ... 後にしましょう。 " "[english]ep_01.al_hack_fail01" "O-kay... Well, maybe later. " "ep_01.al_hack_fail02" "本当にいいのね? " "[english]ep_01.al_hack_fail02" "Are you sure you want to do that? " "ep_01.al_hack_train01" "ここよ、近くまで持ってきて。 " "[english]ep_01.al_hack_train01" "Here, bring it closer. " "ep_01.al_hack_train02" "もっと近くに。 " "[english]ep_01.al_hack_train02" "Hold that closer to me. " "ep_01.al_hack_train03" "しっかり持っていて。 " "[english]ep_01.al_hack_train03" "Hold it steady. " "ep_01.al_hack_train04" "そこだと届かないわ。 " "[english]ep_01.al_hack_train04" "I can't reach it over there. " "ep_01.al_hack_train05" "ここまで持ってきて。何とかしてみるから。" "[english]ep_01.al_hack_train05" "Bring that over here and I'll rejigger it." "ep_01.al_harness" "またパワーアップしたみたいよ、ゴードン... ブリーンの核融合炉にいたときみたいに。 この先で役に立つわね..." "[english]ep_01.al_harness" "It's powered up again, Gordon...like it was in Breen's reactor. That can only help where we're going..." "ep_01.al_harness01" "またパワーアップしたみたいよ、ゴードン..." "[english]ep_01.al_harness01" "It looks powered up again, Gordon..." "ep_01.al_harness02" "ブリーンの核融合炉にいたときみたいに。 " "[english]ep_01.al_harness02" "Like it was in Breen's reactor. " "ep_01.al_harness03" "ラッキーね。 役に立つものは多いほうがいいし。" "[english]ep_01.al_harness03" "Heh, good thing. We need all the help we can get." "ep_01.al_hastobearoundhere" "きっとこのあたりよ。 そんなに遠くないはず。" "[english]ep_01.al_hastobearoundhere" "He has to be somewhere around here. We've got to be close...just gotta be!" "ep_01.al_hastobeawayacross01" "向こう側に行く方法はあるはず。 " "[english]ep_01.al_hastobeawayacross01" "There has to be a way to get across. " "ep_01.al_hastobeawayacross02" "でもどうやって?" "[english]ep_01.al_hastobeawayacross02" "But how?" "ep_01.al_hatetothink" "あの中で何かが生きていたなんて考えたくもないわ。" "[english]ep_01.al_hatetothink" "Oh, I hate to think what could have lived comfortably in that thing." "ep_01.al_headcrabsurprise01" "あぁっ! " "[english]ep_01.al_headcrabsurprise01" "Ah! " "ep_01.al_headcrabsurprise02" "キャー! " "[english]ep_01.al_headcrabsurprise02" "Whoa! " "ep_01.al_headcrabsurprise03" "いやぁ~!" "[english]ep_01.al_headcrabsurprise03" "Shriek!" "ep_01.al_headingoutnow" "実は、まだ要塞にいるの。" "[english]ep_01.al_headingoutnow" "Well, actually, we're still at the citadel." "ep_01.al_healplayer01" "さあ、手当てしなくちゃ。 " "[english]ep_01.al_healplayer01" "Here, get yourself patched up. " "ep_01.al_healplayer02" "さあ、救急用具よ。" "[english]ep_01.al_healplayer02" "Here, have a medkit." "ep_01.al_heatupsoon" "またすぐに熱が発生するってクライナー博士が言ってたわ " "[english]ep_01.al_heatupsoon" "Dr. Kleiner said it would all heat up again soon. " "ep_01.al_helpmedog" "DOG、助けて。" "[english]ep_01.al_helpmedog" "Help me, Dog." "ep_01.al_hereslift" "エレベーターよ。 さあ、行って。" "[english]ep_01.al_hereslift" "Here's the lift. Get going." "ep_01.al_hesalive" "生きてるわ!" "[english]ep_01.al_hesalive" "He's alive!" "ep_01.al_hesalivegethimout" "生きてるわ! DOG、彼をそこから出して!" "[english]ep_01.al_hesalivegethimout" "He's alive! Get him out, Dog!" "ep_01.al_hiding01" "ここには人が隠れてたんだわ..." "[english]ep_01.al_hiding01" "People must have been hiding down here..." "ep_01.al_hiding02" "他に安全なとこがなかったのね。 " "[english]ep_01.al_hiding02" "I don't think there was anywhere safe. " "ep_01.al_hiding03" "街の外はどんな様子かしら。" "[english]ep_01.al_hiding03" "I wonder how things are outside the city." "ep_01.al_holdasec" "ちょっと待って... ノイズがひどいの。" "[english]ep_01.al_holdasec" "Hold on a sec...there's so much interference." "ep_01.al_holdingback" "ああ... あれがアントライオンを引き留める唯一の手段だったのね。" "[english]ep_01.al_holdingback" "Uh oh...that was the only thing holding the antlions back." "ep_01.al_holdingotherside" "反対側から閉めてるのね。 " "[english]ep_01.al_holdingotherside" "He's keeping it shut from the other side. " "ep_01.al_holdon" "つかまって!" "[english]ep_01.al_holdon" "Hold on!" "ep_01.al_hopelessnoaccess" "ダメだわ。 向こう側には 行けそうにもな..." "[english]ep_01.al_hopelessnoaccess" "This is hopeless. There's no access. No way to..." "ep_01.al_hopelessnoaccess01" "ダメだわ。 向こう側には 行けそうにもな..." "[english]ep_01.al_hopelessnoaccess01" "This is hopeless. There's no access. No way to..." "ep_01.al_hopelessnoaccess02" "えっ?" "[english]ep_01.al_hopelessnoaccess02" "Huh?" "ep_01.al_hoponlift" "あのエレベーターに乗るのよ、ゴードン。コアに送りこむわ。" "[english]ep_01.al_hoponlift" "Hop on the lift over there, Gordon, and I'll lower you into the core." "ep_01.al_howcouldanyonelive" "誰があんなところで生きられる?" "[english]ep_01.al_howcouldanyonelive" "How could anyone be alive in there?" "ep_01.al_howgetacross" "どうすれば向こう側に渡れるの? " "[english]ep_01.al_howgetacross" "How are we ever going to get across? " "ep_01.al_hurrydog" "急いで、DOG。 急いで。" "[english]ep_01.al_hurrydog" "Hurry, Dog. Hurry." "ep_01.al_hurrygord01" "急いで、ゴードン。" "[english]ep_01.al_hurrygord01" "Hurry, Gordon." "ep_01.al_hurrygordon01" "さあ、ゴードン。急がなきゃ。" "[english]ep_01.al_hurrygordon01" "Hurry up, Gordon, we've gotta keep moving." "ep_01.al_idontgetit" "わからない。 なぜあいつらがここに? " "[english]ep_01.al_idontgetit" "I don't get it. Why are they hanging around here? " "ep_01.al_ifonlybridgepower" "この橋に電源が入りさえすれば... " "[english]ep_01.al_ifonlybridgepower" "If there were only some way to power up this bridge... " "ep_01.al_ifwedont" "ストライダーを倒すなきゃ、誰もここから脱出できないわ。" "[english]ep_01.al_ifwedont" "If we don't take that strider down, no one's getting out of here." "ep_01.al_ifwefoundaway01" "<ゴードンに向かって> ハザードスーツがあるわよね。 " "[english]ep_01.al_ifwefoundaway01" "[to Gordon] Well, you do have the Hazard Suit. " "ep_01.al_ifwefoundaway02" "中へ入れたら、きっと..." "[english]ep_01.al_ifwefoundaway02" "If we found a way into the Citadel, it's possible we could---" "ep_01.al_illfigurethisout" "あなたはコアの処置を、私はこれを調べるわ。" "[english]ep_01.al_illfigurethisout" "You need to go take care of the core, I'll try and figure this out." "ep_01.al_impact01" " " "[english]ep_01.al_impact01" " " "ep_01.al_impact02" " " "[english]ep_01.al_impact02" " " "ep_01.al_impact03" " " "[english]ep_01.al_impact03" " " "ep_01.al_impact04" " " "[english]ep_01.al_impact04" " " "ep_01.al_impact05" " " "[english]ep_01.al_impact05" " " "ep_01.al_impact06" " " "[english]ep_01.al_impact06" " " "ep_01.al_impact07" " " "[english]ep_01.al_impact07" " " "ep_01.al_impact08" " " "[english]ep_01.al_impact08" " " "ep_01.al_impact09" " " "[english]ep_01.al_impact09" " " "ep_01.al_impact10" " " "[english]ep_01.al_impact10" " " "ep_01.al_impact11" " " "[english]ep_01.al_impact11" " " "ep_01.al_impact12" " " "[english]ep_01.al_impact12" " " "ep_01.al_impact13" " " "[english]ep_01.al_impact13" " " "ep_01.al_impact14" " " "[english]ep_01.al_impact14" " " "ep_01.al_ipromise" "約束するわ。" "[english]ep_01.al_ipromise" "I promise." "ep_01.al_ishe" "彼なの?" "[english]ep_01.al_ishe" "Is he?" "ep_01.al_isthisit" "ここなの? 何か聞こえる?" "[english]ep_01.al_isthisit" "Is this it? What do you hear?" "ep_01.al_itoldyoudad" "彼はこのあたりにいるって言ったでしょ? HEV 信号を運良く受信できたから、残った問題は調査だけだったの。" "[english]ep_01.al_itoldyoudad" "I told you I knew he was around here somewhere. Luckily, we picked up the HEV signal, and then it was just a matter of digging." "ep_01.al_itoldyoudad01" "彼はこのあたりにいるって言ったでしょ?" "[english]ep_01.al_itoldyoudad01" "I told you I knew he was around here somewhere." "ep_01.al_itoldyoudad02" "HEV 信号を運良く受信できたから、残った問題は調査だけだったの。" "[english]ep_01.al_itoldyoudad02" "Luckily, we picked up the HEV signal, and then it was just a matter of digging." "ep_01.al_itsgone" "消えたわ。 見た?" "[english]ep_01.al_itsgone" "It's gone now. Did you get a look at it?" "ep_01.al_itsjudith" "ジュディスよ。 コンバインがメッセージを傍受したみたい。 これを手に入れるわ。手に入るものは何でもね。" "[english]ep_01.al_itsjudith" "Hey, it's Judith. It looks like the Combine intercepted a message. I'm going to grab this-and whatever else I can." "ep_01.al_itsus" "見て! 私たちよ!" "[english]ep_01.al_itsus" "Look! It's us!" "ep_01.al_itsworking" "中で何をしているのかはわからないけど、うまくいってるわ。" "[english]ep_01.al_itsworking" "I'm not sure what you're doing in there, but it's working." "ep_01.al_judithgotaway" "パパとジュディスはブリーン博士の エスケープポッドで先に出発してて、 街から離れたボーティガンツのキャンプにいるの。 私たちも脱出できればいいんだけど..." "[english]ep_01.al_judithgotaway" "He and Judith got out ahead of us, in one of Dr. Breen's escape pods. They made it to a vortigaunt camp, way outside the city. Hopefully we still have time to make it there..." "ep_01.al_keytounlock" "量が半端じゃないわ...信じられない..." "[english]ep_01.al_keytounlock" "There's just so much of it...this is amazing..." "ep_01.al_kickintohall" "ゴードン、通路に放りこんで。" "[english]ep_01.al_kickintohall" "Gordon, kick it into the hall." "ep_01.al_kleinercast" "わあ。 クライナー博士に会えてこんなにうれしかったことって ないわ。" "[english]ep_01.al_kleinercast" "Wow. I've never been so glad to see Dr. Kleiner." "ep_01.al_lasttrains" "最終列車が出るわ。コンバインを食い止めるから、早くみんなを乗せて。" "[english]ep_01.al_lasttrains" "The last trains are leaving...get everyone aboard and we'll hold off the Combine." "ep_01.al_lead_catchup01" "急いで! " "[english]ep_01.al_lead_catchup01" "Hurry up! " "ep_01.al_lead_catchup02" "こっちよ! " "[english]ep_01.al_lead_catchup02" "This way! " "ep_01.al_lead_catchup03" "さあ! " "[english]ep_01.al_lead_catchup03" "Come on! " "ep_01.al_lead_catchup04" "どこに行ったの? " "[english]ep_01.al_lead_catchup04" "Where'd you go? " "ep_01.al_lead_catchup05" "ゴードン、どこにいるの?" "[english]ep_01.al_lead_catchup05" "Gordon, where are you?" "ep_01.al_lead_catchup06" "何かあったの? " "[english]ep_01.al_lead_catchup06" "Is something wrong? " "ep_01.al_lead_catchup07" "どうしたの? " "[english]ep_01.al_lead_catchup07" "Hey, what's up? " "ep_01.al_lead_catchup08" "来ないの? " "[english]ep_01.al_lead_catchup08" "You coming? " "ep_01.al_lead_comingback01" "すぐに戻るわ。 " "[english]ep_01.al_lead_comingback01" "I'm coming back. " "ep_01.al_lead_comingback02" "何をしているの? " "[english]ep_01.al_lead_comingback02" "What are you doing? " "ep_01.al_lead_comingback03" "何か問題でもあった? " "[english]ep_01.al_lead_comingback03" "Something holding you up? " "ep_01.al_lead_comingback04" "来ないの? " "[english]ep_01.al_lead_comingback04" "You coming? " "ep_01.al_lead_comingback05" "大丈夫? " "[english]ep_01.al_lead_comingback05" "You ok? " "ep_01.al_lead_comingback06" "ここにいるわけにはいかないわ。 " "[english]ep_01.al_lead_comingback06" "We really need to keep going. " "ep_01.al_lead_comingback07" "何ぐずぐずしてるの?" "[english]ep_01.al_lead_comingback07" "What's keeping you?" "ep_01.al_lead_retrieve01" "さあ、行きましょう。 " "[english]ep_01.al_lead_retrieve01" "Come on, then. " "ep_01.al_lead_retrieve02" "ついてきてね。 " "[english]ep_01.al_lead_retrieve02" "Try to keep up, okay? " "ep_01.al_lead_retrieve03" "離れないで。" "[english]ep_01.al_lead_retrieve03" "Stay with me now." "ep_01.al_lead_start01" "さあ。 " "[english]ep_01.al_lead_start01" "Come on. " "ep_01.al_lead_start02" "行きましょう。 " "[english]ep_01.al_lead_start02" "Let's go. " "ep_01.al_lead_start03" "さあ、進みましょう。 " "[english]ep_01.al_lead_start03" "Let's get moving. " "ep_01.al_lead_start04" "止まらないで。 " "[english]ep_01.al_lead_start04" "Let's keep going. " "ep_01.al_lead_start05" "ねぇ、聞いてるの? " "[english]ep_01.al_lead_start05" "Hey, you with me? " "ep_01.al_lead_start06" "準備はいい? " "[english]ep_01.al_lead_start06" "You ready? " "ep_01.al_lead_start07" "いいかしら?" "[english]ep_01.al_lead_start07" "Shall we?" "ep_01.al_lemmethink" "ちょっと考えさせて... うーん... " "[english]ep_01.al_lemmethink" "Let me think a minute...um.... " "ep_01.al_letmegetaccess" "アクセス手段を用意するわ。 " "[english]ep_01.al_letmegetaccess" "All right, let me get access for you. " "ep_01.al_letsgetoff" "さあ、また動き出す前に降りましょう。 " "[english]ep_01.al_letsgetoff" "Hey, let's get off before the next ride starts." "ep_01.al_letsgo01" "行きましょう。 " "[english]ep_01.al_letsgo01" "Let's go. " "ep_01.al_letsgo02" "行きましょう。 " "[english]ep_01.al_letsgo02" "Let's go. " "ep_01.al_letsgo03" "行くわよ!" "[english]ep_01.al_letsgo03" "Let's go!" "ep_01.al_letstrythisway" "こっちに行きましょう。" "[english]ep_01.al_letstrythisway" "Let's try this way." "ep_01.al_letthemfight01" "ゴードン、最後まで戦わせるのよ!" "[english]ep_01.al_letthemfight01" "Let them fight it out, Gordon!" "ep_01.al_lift_exposed" "ここじゃ狙われるわ! さあ!" "[english]ep_01.al_lift_exposed" "We're too exposed out here! Come on!" "ep_01.al_lift_getmoving" "何とかして動かさないと。" "[english]ep_01.al_lift_getmoving" "We have to get this thing moving." "ep_01.al_lift_getoff" "ここで降りるのよ。 " "[english]ep_01.al_lift_getoff" "Here's where we get off. " "ep_01.al_lift_great" "すごいわ! グッドアイデアね、ゴードン。 " "[english]ep_01.al_lift_great" "Hey, great! Good idea, Gordon! " "ep_01.al_lift_great01" "やったわ! " "[english]ep_01.al_lift_great01" "Great! " "ep_01.al_lift_herewego" "やったわ! " "[english]ep_01.al_lift_herewego" "Here we go! " "ep_01.al_lift_moving" "今度は大丈夫ね。 " "[english]ep_01.al_lift_moving" "We're really moving now... " "ep_01.al_lift_nearmiss01" "キャー! " "[english]ep_01.al_lift_nearmiss01" "Whoa! " "ep_01.al_lift_nearmiss02" "危ない! " "[english]ep_01.al_lift_nearmiss02" "Watch it! " "ep_01.al_lift_nearmiss03" "気をつけて! " "[english]ep_01.al_lift_nearmiss03" "Careful! " "ep_01.al_lift_nearmiss04" "危なかったわ! " "[english]ep_01.al_lift_nearmiss04" "Oh, that was close! " "ep_01.al_lift_nearmiss05" "最悪!" "[english]ep_01.al_lift_nearmiss05" "Shit!" "ep_01.al_lift_powerout" "うーん、なんで動かないの? きっと電源が切れているのね。 " "[english]ep_01.al_lift_powerout" "Hm...why isn't it moving? The power must be out. " "ep_01.al_lift_run" "走って! 急ぐのよ! " "[english]ep_01.al_lift_run" "Run! Hurry! " "ep_01.al_lift_stalkertough" "あのストーカーが厄介ね。 " "[english]ep_01.al_lift_stalkertough" "That stalker is making things tough. " "ep_01.al_lift_stall01" "うそでしょ... また? " "[english]ep_01.al_lift_stall01" "Oh no...not again. " "ep_01.al_lift_stall02" "また止まったわ。 " "[english]ep_01.al_lift_stall02" "We've stalled out again. " "ep_01.al_lift_stall03" "なんでここで止まるの?" "[english]ep_01.al_lift_stall03" "Why are we stopping here?" "ep_01.al_lift_stall04" "このエレベーターって毎階止まるの? " "[english]ep_01.al_lift_stall04" "Is this elevator going to stop at every floor? " "ep_01.al_lift_stall05" "まるで各駅停車ね。" "[english]ep_01.al_lift_stall05" "Agh, looks like we're stuck on the milk run." "ep_01.al_lift_stalled" "止まったわ。もう一度動かせるかしら。 " "[english]ep_01.al_lift_stalled" "We've stalled out--see if you can get us going again. " "ep_01.al_lift_startagain" "ゴードン、もう一度動かしてみて。 さっきと同じように。 " "[english]ep_01.al_lift_startagain" "Start her up again, Gordon. Do what you did last time. " "ep_01.al_lift_stop" "そろそろよ! 準備はいい? " "[english]ep_01.al_lift_stop" "Here comes our stop! Get ready! " "ep_01.al_lift_tocore" "どうやらこれが、コア行きの輸送エレベータみたいね。" "[english]ep_01.al_lift_tocore" "Looks like this could be a transport elevator to the core." "ep_01.al_lift_tryagain" "もう一度やってみて。 " "[english]ep_01.al_lift_tryagain" "Try again. " "ep_01.al_lift_tryagaingord" "だめだわ... ゴードン、もう一度やってみて。" "[english]ep_01.al_lift_tryagaingord" "Oh, no...try again, Gordon." "ep_01.al_lift_vulnerable" "ゴードン、ここは狙われやすいわ。何とかこれを動かしましょう。 " "[english]ep_01.al_lift_vulnerable" "We're vulnerable out here, Gordon--let's get this thing going. " "ep_01.al_lift_warns01" "上よ! 気をつけて! " "[english]ep_01.al_lift_warns01" "Look up! Watch out! " "ep_01.al_lift_warns02" "早いとこあれを片付けましょう! " "[english]ep_01.al_lift_warns02" "Knock that stuff out of the way before it hits us! " "ep_01.al_lift_warns03" "ゴードン、あれを何とかして! " "[english]ep_01.al_lift_warns03" "Knock that stuff out of the air, Gordon! " "ep_01.al_lift_warns04" "気をつけて! " "[english]ep_01.al_lift_warns04" "Keep it from hitting us! " "ep_01.al_lift_warns05" "またよ! " "[english]ep_01.al_lift_warns05" "Here comes more! " "ep_01.al_lift_warns06" "危ない! " "[english]ep_01.al_lift_warns06" "Look out! " "ep_01.al_lift_warns07" "上よ! " "[english]ep_01.al_lift_warns07" "Up there! " "ep_01.al_lift_warns08" "気をつけて! " "[english]ep_01.al_lift_warns08" "Heads up! " "ep_01.al_lift_warns09" "よけて!" "[english]ep_01.al_lift_warns09" "Keep it away!" "ep_01.al_lift_warns10" "大きいのが来るわ! " "[english]ep_01.al_lift_warns10" "Here comes a big one! " "ep_01.al_lift_warns11" "またよ! " "[english]ep_01.al_lift_warns11" "Another's coming! " "ep_01.al_lift_warns12" "もう一つ! " "[english]ep_01.al_lift_warns12" "One more! " "ep_01.al_lift_warns13" "大変... 見て! " "[english]ep_01.al_lift_warns13" "Oh no...look up! " "ep_01.al_lift_warns14" "何てこと!" "[english]ep_01.al_lift_warns14" "Oh my God!" "ep_01.al_lift_watchout" "気をつけて!" "[english]ep_01.al_lift_watchout" "Watch out!" "ep_01.al_light_antlion" "アントライオンを照らしていてくれるかしら。" "[english]ep_01.al_light_antlion" "Keep that antlion lit for me." "ep_01.al_light_barnacle01" "バーナクルを照らし続けて! " "[english]ep_01.al_light_barnacle01" "Shine your light on that barnacle! " "ep_01.al_light_barnacle02" "バーナクルを逃さないで。" "[english]ep_01.al_light_barnacle02" "Keep that barnacle in your light." "ep_01.al_light_blind01" "何にも見えないわ。 " "[english]ep_01.al_light_blind01" "I can't see a thing. " "ep_01.al_light_blind02" "フラッシュライトがないと真っ暗で何も見えないわ。 " "[english]ep_01.al_light_blind02" "I'm blind as a bat without that flashlight on. " "ep_01.al_light_blind03" "どこに向かっているのかさえわからないわ。 " "[english]ep_01.al_light_blind03" "Can't see where I'm going. " "ep_01.al_light_blind04" "気をつけて、何も見えてないから。 " "[english]ep_01.al_light_blind04" "Careful, I can't see a thing. " "ep_01.al_light_blind05" "暗すぎるわ。" "[english]ep_01.al_light_blind05" "It's too dark." "ep_01.al_light_blind06" "暗すぎるわ。" "[english]ep_01.al_light_blind06" "It's too dark." "ep_01.al_light_generic01" "照らし続けて。 " "[english]ep_01.al_light_generic01" "Keep your light on it. " "ep_01.al_light_generic02" "あれを照らし続けて! " "[english]ep_01.al_light_generic02" "Shine your light on that thing! " "ep_01.al_light_generic03" "そいつを照らして!" "[english]ep_01.al_light_generic03" "Light that thing up!" "ep_01.al_light_ok01" "これでいいわ。 " "[english]ep_01.al_light_ok01" "Ah, that's better." "ep_01.al_light_ok02" "いいわ、そのまま照らしていて。 " "[english]ep_01.al_light_ok02" "Good, keep the light over there. " "ep_01.al_light_ok03" "ありがと。 " "[english]ep_01.al_light_ok03" "Thanks. " "ep_01.al_light_ok04" "あぁ... 明かりね。" "[english]ep_01.al_light_ok04" "Ah...light." "ep_01.al_light_recharge01" "もう、充電しなきゃダメよね? " "[english]ep_01.al_light_recharge01" "Damn, you need to recharge, don't you? " "ep_01.al_light_recharge02" "しばらく充電しましょう。待つわ。 " "[english]ep_01.al_light_recharge02" "Let it charge for a while, I'll wait. " "ep_01.al_light_recharge03" "あら、また充電しなきゃだめなのかしら? " "[english]ep_01.al_light_recharge03" "Uh oh...charging your flashlight again? " "ep_01.al_light_recharge04" "わざとじゃないって知ってるわ、ゴードン。 でも、困ったことになったわね。" "[english]ep_01.al_light_recharge04" "I know you didn't mean to do that, Gordon. Still, it is annoying." "ep_01.al_light_recharge05" "フラッシュライトを充電してくれる? しばらく時間が必要だわ。 クライナー博士に新しいフラッシュライトのバッテリーが必要なことを言わなきゃ。" "[english]ep_01.al_light_recharge05" "We've really got to talk to Dr. Kleiner about getting a new battery for that flashlight." "ep_01.al_light_recharge06" "フラッシュライトを充電してくれる? しばらく時間が必要だわ。 " "[english]ep_01.al_light_recharge06" "Charge your flashlight now...I'm gonna need some time to get this powered up. " "ep_01.al_light_recharge07" "充電が完了するまで待ちましょう。" "[english]ep_01.al_light_recharge07" "Let's wait till it recharges." "ep_01.al_light_turnon01" "ゴードン、フラッシュライトをつけて。 " "[english]ep_01.al_light_turnon01" "Turn on your flashlight, Gordon. " "ep_01.al_light_turnon02" "ここを照らしてくれるかしら。 " "[english]ep_01.al_light_turnon02" "Shine your light over here. " "ep_01.al_light_turnon03" "ゴードン、ここに明かりを持ってきて。 " "[english]ep_01.al_light_turnon03" "I need light here, Gordon. " "ep_01.al_light_turnon04" "ライトをつけてくれる? " "[english]ep_01.al_light_turnon04" "Turn on your suit light. " "ep_01.al_light_zombie" "ゾンビを照らし続けて!" "[english]ep_01.al_light_zombie" "Keep your light on that zombie!" "ep_01.al_lookatgravgun" "重力銃を見て! 一体どうなってるの?" "[english]ep_01.al_lookatgravgun" "Look at the gravity gun! What the hell is it doing?" "ep_01.al_lookatthem" "ゴードン、見て。 彼らは逃げようとしているのかしら、それとも事態を把握してないのかしら。" "[english]ep_01.al_lookatthem" "Look at them, Gordon. I wonder if they're trying to escape, or if they just don't know what's happening." "ep_01.al_lookout01" "危ない!" "[english]ep_01.al_lookout01" "Look out!" "ep_01.al_lookoutforvan" "危ない!" "[english]ep_01.al_lookoutforvan" "Look out!" "ep_01.al_lookslikeundercontrol" "どうやらうまくいったようね。" "[english]ep_01.al_lookslikeundercontrol" "Looks like you've got things under control." "ep_01.al_lowerbridge" "今度は何? " "[english]ep_01.al_lowerbridge" "Okay, what now? " "ep_01.al_madedamnthings" "ここであのいまいましいものを作ってたんだわ。 " "[english]ep_01.al_madedamnthings" "This must be where they made those damn things. " "ep_01.al_missyoutoo" "私も寂しいわ。 " "[english]ep_01.al_missyoutoo" "I'll miss you too. " "ep_01.al_monsterbehindplayer01" "気をつけて、後ろにいるわ! " "[english]ep_01.al_monsterbehindplayer01" "Look out behind you! " "ep_01.al_monsterbehindplayer02" "後ろ! " "[english]ep_01.al_monsterbehindplayer02" "Behind you! " "ep_01.al_monsterbehindplayer03" "危ない、ゴードン! " "[english]ep_01.al_monsterbehindplayer03" "Watch out, Gordon! " "ep_01.al_monsterbehindplayer04" "後ろを見て!" "[english]ep_01.al_monsterbehindplayer04" "Turn around!" "ep_01.al_morerollers" "あそこにもっとローラーマインを投げ込んでみましょう。" "[english]ep_01.al_morerollers" "Let's throw some more rollermines in there." "ep_01.al_moretime" "これで街から出るまでに少し時間ができたはずよ。 それに、パパとクライナー博士に渡す膨大な情報も手に入れたし。" "[english]ep_01.al_moretime" "That should give us all a little more time to get out of the city. And I've got a big chunk of information for my Dad and Dr. Kleiner to work with." "ep_01.al_mostwanted" "パパだわ! これはきっとコンバインの最重要指名手配リストよ... " "[english]ep_01.al_mostwanted" "Oh, my Father! This must be the Combine's Most Wanted list... " "ep_01.al_movecar" "あの白い車を移動させれば通り抜けられるわ! " "[english]ep_01.al_movecar" "Move that white car out of the way so we can get through! " "ep_01.al_movejunk" "まずこのガラクタを何とかして。" "[english]ep_01.al_movejunk" "Move this junk out of the way first." "ep_01.al_moveouttogether" "一緒に行きましょう。 " "[english]ep_01.al_moveouttogether" "Let's move out together. " "ep_01.al_museum01" "ここに秘密の博物館があったみたいよ、ゴードン。 これって人類史に残る財産よ。 " "[english]ep_01.al_museum01" "Someone must have been keeping a secret museum here, Gordon. These are treasures of human history. " "ep_01.al_museum02" "今となってはもう過去のことね。" "[english]ep_01.al_museum02" "Huh, well, now they're just history." "ep_01.al_mustbeit" "きっとここよ。" "[english]ep_01.al_mustbeit" "This must be it." "ep_01.al_nag_keepmoving01" "さあ、ゴードン、行くのよ。 " "[english]ep_01.al_nag_keepmoving01" "Come on, Gordon, keep moving. " "ep_01.al_nag_keepmoving02" "グズグズしていてはだめ。 " "[english]ep_01.al_nag_keepmoving02" "We've got to keep moving. " "ep_01.al_nag_keepmoving03" "急がなきゃ。 " "[english]ep_01.al_nag_keepmoving03" "We've got to hurry. " "ep_01.al_nag_stalkcar01" "ゴードン、乗って。" "[english]ep_01.al_nag_stalkcar01" "Get in, Gordon." "ep_01.al_nag_stalkcar02" "さあ。" "[english]ep_01.al_nag_stalkcar02" "Come on." "ep_01.al_nag_station01" "早く乗って! 急いで! " "[english]ep_01.al_nag_station01" "Get on the train! Hurry! " "ep_01.al_nag_station02" "これが最終よ! 乗り遅れないで! " "[english]ep_01.al_nag_station02" "The last train's leaving! Get aboard! " "ep_01.al_nag_station03" "敵を食い止めるから! 今すぐこの街から離れて! " "[english]ep_01.al_nag_station03" "We'll hold them off! You've got to get out of the city, now! " "ep_01.al_nag_station04" "みんな、早く! 最後のチャンスよ!" "[english]ep_01.al_nag_station04" "Come on, people! It's your last chance!" "ep_01.al_needtokeepmoving" "さあ、ゴードン。行きましょう。" "[english]ep_01.al_needtokeepmoving" "Come on, Gordon, we need to keep moving." "ep_01.al_nextfloor" "次の階でここから抜け出す方法が見つかるかもしれないわ。" "[english]ep_01.al_nextfloor" "Looks like there might be a way out of here on the next floor down." "ep_01.al_nicestrider" "よくストライダーを倒したわね!" "[english]ep_01.al_nicestrider" "Hey, good job with the strider" "ep_01.al_noelevator" "ここにエレベーターがあるはずなんだけど.... 仕方ないわ。 別の道を探しましょう。" "[english]ep_01.al_noelevator" "There's supposed to be an elevator right through here.... Damn. Well, we'll have to find another way around." "ep_01.al_noelevator01" "ここにエレベーターがあるはずなんだけど.... " "[english]ep_01.al_noelevator01" "There's supposed to be an elevator right through here...." "ep_01.al_noelevator02" "仕方ないわ。 " "[english]ep_01.al_noelevator02" "Damn. " "ep_01.al_noelevator03" "別の道を探しましょう。" "[english]ep_01.al_noelevator03" "Well, we'll have to find another way around." "ep_01.al_noseatbelts" "ゴードン、準備はいい?" "[english]ep_01.al_noseatbelts" "Uhm, brace yourself, Gordon!" "ep_01.al_notanymore" "うそよ。" "[english]ep_01.al_notanymore" "Not anymore." "ep_01.al_notgonnawork" "無理みたいね。" "[english]ep_01.al_notgonnawork" "Well, that's not going to work." "ep_01.al_nothangaround" "よくやったわ、ゴードン。 さあ、ここを早く出ましょう。 またすぐに熱が発生するってクライナー博士が言ってたわ" "[english]ep_01.al_nothangaround" "Good job, Gordon. Let's not hang around in here. Dr. Kleiner said it would all heat up again soon." "ep_01.al_nothangaround01" "よくやったわ、ゴードン。 " "[english]ep_01.al_nothangaround01" "Good job, Gordon. " "ep_01.al_nothangaround02" "さあ、ここを早く出ましょう。 " "[english]ep_01.al_nothangaround02" "Let's not hang around in here. " "ep_01.al_nottimetoplay" "ふざけてる暇はないわ!" "[english]ep_01.al_nottimetoplay" "This isn't the time to play!" "ep_01.al_notyourfault" "だいじょうぶよ、パパ。 パパのせいじゃないわ。" "[english]ep_01.al_notyourfault" "It's all right, Dad. It's not your fault." "ep_01.al_nowgoboy" "さあ、行くのよ! ほら! 大丈夫よ..." "[english]ep_01.al_nowgoboy" "Now go, boy! Go on! You'll be fine, just..." "ep_01.al_offscale" "何これ... 異常な測定値だわ..." "[english]ep_01.al_offscale" "Whoa...these readings are off the scale..." "ep_01.al_offyourback" "バーニィ! なるべくストライダーに邪魔をさせないようにしたわ。" "[english]ep_01.al_offyourback" "Barney! We kept them off your back as long as we could." "ep_01.al_ohgordon" "ああ、ゴードン!" "[english]ep_01.al_ohgordon" "Oh, Gordon!" "ep_01.al_ohnoapc" "まずいわ。APC よ。" "[english]ep_01.al_ohnoapc" "Oh no, an APC." "ep_01.al_okdownthere" "大丈夫? " "[english]ep_01.al_okdownthere" "You okay down there? " "ep_01.al_okletsgo01" "さあ、行きましょう! " "[english]ep_01.al_okletsgo01" "Ok, let's go! " "ep_01.al_omg01" "まさか..." "[english]ep_01.al_omg01" "Oh my God..." "ep_01.al_omg02" "ああ、何てこと..." "[english]ep_01.al_omg02" "Oh my God..." "ep_01.al_omgdog01" "そんな! DOG! " "[english]ep_01.al_omgdog01" "Oh my God! Dog!" "ep_01.al_omgdog02" "DOG! " "[english]ep_01.al_omgdog02" "Dog! " "ep_01.al_omgdog03" "DOG、大丈夫? " "[english]ep_01.al_omgdog03" "Dog, are you all right? " "ep_01.al_onceacross" "DOG、あっちに渡ったら、ここを抜け出して。 あなたはついてこれないから、パパを探してほしいの。 そうすれば、あなたの居場所もわかるし。 いい?" "[english]ep_01.al_onceacross" "Dog, once we're across I want you to get out of here. You won't be able to follow so I want you to go find Dad. That way, I'll know where to find you. Okay?" "ep_01.al_onceacross01" "一刻も早くここを抜け出して。 " "[english]ep_01.al_onceacross01" "I want you to get out of here as fast as you can. " "ep_01.al_onceacross02" "パパを探して。 " "[english]ep_01.al_onceacross02" "Go find Dad. " "ep_01.al_onceacross03" "私たちも追いつくから心配しないで。" "[english]ep_01.al_onceacross03" "We'll catch up, don't worry." "ep_01.al_onedeadstrider" "よし! ストライダーを仕留めたわ!" "[english]ep_01.al_onedeadstrider" "Right! One dead strider coming up!" "ep_01.al_onfoot" "ここからは歩くしかなさそうね。" "[english]ep_01.al_onfoot" "Looks like we're going on foot from here." "ep_01.al_onhistrail" "実はまだなの。でも聞いて、パパ。彼を見つけたの! " "[english]ep_01.al_onhistrail" "Well, not quite yet but-but listen, Dad, we found him! " "ep_01.al_onlywaytocore" "ここを渡るわよ。 コアにたどり着くにはそれしかないわ。" "[english]ep_01.al_onlywaytocore" "We have to get across. This is the only way to the core." "ep_01.al_outcontact" "中にいる間...少なくともコアの活動を抑えるまでは、連絡が取れなくなるかもしれないわ。 " "[english]ep_01.al_outcontact" "We could be out of contact while you're in...at least until you shut it down. " "ep_01.al_outofbullets" "あ... 弾切れだわ。 " "[english]ep_01.al_outofbullets" "Oh - they're out of bullets. " "ep_01.al_overtoyou" "ゴードン、あなたの番よ。" "[english]ep_01.al_overtoyou" "Over to you,Gordon." "ep_01.al_packupdog" "それじゃあ、 ここを片付けたらパパのところで会いましょう。 " "[english]ep_01.al_packupdog" "Okay, boy. Pack up and meet us on the far side of this ridge. " "ep_01.al_pb_anotherlock" "ウソでしょ... またパワーロックだわ..." "[english]ep_01.al_pb_anotherlock" "Oh man...another powered lock..." "ep_01.al_pb_antlions01" "アントライオンに追われてたらこんなことできないわ! あいつらを止める方法はないの? あれを止める方法はないかしら? " "[english]ep_01.al_pb_antlions01" "I can't do this when those antlions keep coming after us! Isn't there any way to stop them? " "ep_01.al_pb_antlions02" "アントライオンが群がってくるのを止められさえすれば。 " "[english]ep_01.al_pb_antlions02" "If we could just stop those antlions from swarming in here. " "ep_01.al_pb_antlions03" "アントライオンが群がってきちゃあ、絶対こんなことできない。" "[english]ep_01.al_pb_antlions03" "I'll never get this done if those antlions keep swarming us." "ep_01.al_pb_awayout" "よし、ここから抜け出せるわ。" "[english]ep_01.al_pb_awayout" "Good-a way out of this place." "ep_01.al_pb_buildcharge" "待って... こっち側をチャージしないと。" "[english]ep_01.al_pb_buildcharge" "Wait a sec...gotta build a charge on my end." "ep_01.al_pb_chargetofull" "まずはフラッシュライトをフル充電したほうがいいわ。" "[english]ep_01.al_pb_chargetofull" "You might want to charge your flashlight to full first." "ep_01.al_pb_crossfingers" "祈ってて。" "[english]ep_01.al_pb_crossfingers" "Cross your fingers." "ep_01.al_pb_cycleup" "この処理を完了させないと。" "[english]ep_01.al_pb_cycleup" "Have to let this cycle up." "ep_01.al_pb_damnpowerlock01" "だめだわ... パワーロックがかかってる。どうすれば開くのかしら? " "[english]ep_01.al_pb_damnpowerlock01" "Damn...it's got a powered lock. " "ep_01.al_pb_damnpowerlock02" "どうやったら開くの?" "[english]ep_01.al_pb_damnpowerlock02" "How are we gonna get this open?" "ep_01.al_pb_didit" "やったわ!" "[english]ep_01.al_pb_didit" "Hah, that did it!" "ep_01.al_pb_findapb" "パワーボックスを探しましょう。" "[english]ep_01.al_pb_findapb" "Let's see if we can find a powerbox." "ep_01.al_pb_followcable" "あの電線に沿って進んで。 どこかに続いてるはずよ。" "[english]ep_01.al_pb_followcable" "Follow that electrical cable. See where it leads." "ep_01.al_pb_gettingbetter" "だんだん慣れてきた感じ。" "[english]ep_01.al_pb_gettingbetter" "I think I'm getting better at this." "ep_01.al_pb_givemelight" "明かりをちょうだい。調べてみるわ。 " "[english]ep_01.al_pb_givemelight" "Give me some light and I'll see what I can do. " "ep_01.al_pb_gottabekidding" "冗談でしょ... またパワーロックよ。" "[english]ep_01.al_pb_gottabekidding" "You've got to be kidding... another powered lock." "ep_01.al_pb_hatetosay" "ゴードン、言いたくないけど、またパワーボックスを見つけなくちゃいけないわ。" "[english]ep_01.al_pb_hatetosay" "I hate to say this, Gordon, but it looks like we've got to find another powerbox." "ep_01.al_pb_herewego" "よし..." "[english]ep_01.al_pb_herewego" "Here we go..." "ep_01.al_pb_heyimgood" "私って なかなやるわね!" "[english]ep_01.al_pb_heyimgood" "Hey! I'm good!" "ep_01.al_pb_knowthedrill" "手順はわかってるわよね。" "[english]ep_01.al_pb_knowthedrill" "You know the drill." "ep_01.al_pb_messtakelonger" "あーあ、これはひどい。手間取りそうね。" "[english]ep_01.al_pb_messtakelonger" "Uh oh...this one's a mess...could take a bit longer." "ep_01.al_pb_mightgivejolt" "うーん。 ドアを開けられるくらいの衝撃を与えられるかもしれないわ。" "[english]ep_01.al_pb_mightgivejolt" "Huh. Looks like I might be able to give it a jolt-enough to get the door open anyway." "ep_01.al_pb_mightwork" "うまくいきますように。" "[english]ep_01.al_pb_mightwork" "This...might work." "ep_01.al_pb_notbad" "うん、悪くないわ。" "[english]ep_01.al_pb_notbad" "Not bad, not bad." "ep_01.al_pb_readyforjolt" "準備はいい?" "[english]ep_01.al_pb_readyforjolt" "Get ready for a jolt." "ep_01.al_pb_reminders01" "パワーボックスを充電して、ここから出ましょう。 " "[english]ep_01.al_pb_reminders01" "Let's charge up the powerbox and get out of here. " "ep_01.al_pb_reminders02" "パワーボックスを見つければ、ここから出られるわ。 " "[english]ep_01.al_pb_reminders02" "Let's find the powerbox so we can get out of here. " "ep_01.al_pb_reminders03" "あのパワーボックスはまだ必要よ、ゴードン。 " "[english]ep_01.al_pb_reminders03" "We're not done with that powerbox, Gordon. " "ep_01.al_pb_reminders04" "さあ、あのパワーボックスを使いましょう! " "[english]ep_01.al_pb_reminders04" "Let's finish up with that powerbox now! " "ep_01.al_pb_reminders05" "まだあのパワーボックスを使う必要があるのよ!" "[english]ep_01.al_pb_reminders05" "I've still gotta get that powerbox going!" "ep_01.al_pb_sofarsogood" "オーケー、ここまでは順調ね。" "[english]ep_01.al_pb_sofarsogood" "Okay, so far so good." "ep_01.al_pb_sorry01" "ゴードン、電気のことはごめんなさい。 " "[english]ep_01.al_pb_sorry01" "Sorry about that thing with the lights, Gordon. " "ep_01.al_pb_sorry02" "電気を壊しちゃったことは本当に謝るわ。 " "[english]ep_01.al_pb_sorry02" "Uh...I'd really like to apologize for blowing out the lights. " "ep_01.al_pb_sorry03" "電気のこと、悪いと思ってるわ。" "[english]ep_01.al_pb_sorry03" "Did I mention I am sorry about the lights?" "ep_01.al_pb_startagain01" "もう一回やり直さなきゃ。 " "[english]ep_01.al_pb_startagain01" "I have to start again. " "ep_01.al_pb_startagain02" "あー、もう一回やり直さなきゃ。 " "[english]ep_01.al_pb_startagain02" "Damn, I have to start again. " "ep_01.al_pb_startagain03" "まただわ。 " "[english]ep_01.al_pb_startagain03" "Here we go again. " "ep_01.al_pb_startagain04" "振り出しに戻ったわ。" "[english]ep_01.al_pb_startagain04" "It's back to zero." "ep_01.al_pb_thereitis" "あったわ!" "[english]ep_01.al_pb_thereitis" "There it is." "ep_01.al_pb1_afterall" "やっぱりフラッシュライトがいるみたい。" "[english]ep_01.al_pb1_afterall" "Looks like we're going to need your flashlight after all." "ep_01.al_pb1_guessthatwasntit" "違ったみたいね..." "[english]ep_01.al_pb1_guessthatwasntit" "I guess that wasn't it..." "ep_01.al_pb1_hm" "うーん...." "[english]ep_01.al_pb1_hm" "Hm...." "ep_01.al_pb1_isee" "オーケー、わかったわ。 こうすれば..." "[english]ep_01.al_pb1_isee" "Okay, I see what's going on. I think I can just, hm..." "ep_01.al_pb1_lettherebelight01" "電気よ..." "[english]ep_01.al_pb1_lettherebelight01" "Let there be..." "ep_01.al_pb1_lettherebelight02" "つけ! <強い叫び>" "[english]ep_01.al_pb1_lettherebelight02" "Light! [shocked shout]" "ep_01.al_pb1_morelight" "ゴードン、もうちょっと明かりをくれる?" "[english]ep_01.al_pb1_morelight" "Can I get a little more light here, Gordon?" "ep_01.al_pb1_nicenottorely" "もうそのフラッシュライトに頼らなくてもすむわ。" "[english]ep_01.al_pb1_nicenottorely" "It'd be nice to not have to rely on that flashlight." "ep_01.al_pb1_noreasonicant" "もう一度このボックスを動作できたら、このエリア全体にも電気がつくわ。 そうすればドアも動くはず。" "[english]ep_01.al_pb1_noreasonicant" "If I can get this box working again, there's no reason I can't get the lights on in this whole sector. Then the doors will just work." "ep_01.al_pb1_oh" "ああっ! " "[english]ep_01.al_pb1_oh" "Oh! " "ep_01.al_pb1_ohgreat" "だめだわ。" "[english]ep_01.al_pb1_ohgreat" "Oh great." "ep_01.al_pb1_ready" "いい?" "[english]ep_01.al_pb1_ready" "Ready?" "ep_01.al_pb1_therewego" "よし。" "[english]ep_01.al_pb1_therewego" "There we go." "ep_01.al_pb1_thisinstead" "これでどうかしら。" "[english]ep_01.al_pb1_thisinstead" "Let's try this instead." "ep_01.al_pb1_toomuchpower" "あのときはちょっとパワーが強すぎたのね..." "[english]ep_01.al_pb1_toomuchpower" "Eh, I fed it a little bit too much power that time..." "ep_01.al_pb1_whatididwrong" "ああ... わかったわ。 電気はつかないけど、ドアだけは開けられるわ。 " "[english]ep_01.al_pb1_whatididwrong" "Ah...I see what I did wrong. We won't have light, but at least I can get the door open now. " "ep_01.al_pb1_whatsthis" "これは何? " "[english]ep_01.al_pb1_whatsthis" "What's this? " "ep_01.al_placecomingapart01" "大変よ。 ここはもう崩壊し始めてる。 " "[english]ep_01.al_placecomingapart01" "My God. This place is really coming apart. " "ep_01.al_placecomingapart02" "急がなきゃ。" "[english]ep_01.al_placecomingapart02" "We need to hurry." "ep_01.al_plantbounce" "この跳ね爆弾をいくつか仕掛けてみて..." "[english]ep_01.al_plantbounce" "Try planting some of these bouncebombs..." "ep_01.al_player_goodshot01" "グッドショット。 " "[english]ep_01.al_player_goodshot01" "Good shot. " "ep_01.al_player_goodshot02" "グレイトショット。 " "[english]ep_01.al_player_goodshot02" "Hey, great shot. " "ep_01.al_player_goodshot03" "ナイスショット。 " "[english]ep_01.al_player_goodshot03" "Nice shot. " "ep_01.al_player_goodshot04" "あはっ、よくやったわね。" "[english]ep_01.al_player_goodshot04" "Heh, nice job." "ep_01.al_player_healthlow01" "顔色が悪いわ。 " "[english]ep_01.al_player_healthlow01" "You're not looking so well. " "ep_01.al_player_healthlow02" "救急用具を見つける必要があるわね。 " "[english]ep_01.al_player_healthlow02" "Looks like we need to find you a medkit. " "ep_01.al_player_healthlow03" "待って... あなた様子がおかしいわ。 " "[english]ep_01.al_player_healthlow03" "Watch yourself...you don't look too good. " "ep_01.al_player_healthlow04" "どこか悪いんじゃないの、ゴードン。 " "[english]ep_01.al_player_healthlow04" "You don't look too good, Gordon. " "ep_01.al_player_healthlow05" "救急用具を探すべきだわ。" "[english]ep_01.al_player_healthlow05" "You need to find some health kits." "ep_01.al_player_newweapon01" "どうやら使い方はわかっているようね。 " "[english]ep_01.al_player_newweapon01" "Looks like you know how to handle that thing. " "ep_01.al_player_newweapon02" "あら、あなた好みの武器みたいね。 " "[english]ep_01.al_player_newweapon02" "Huh, looks like your kind of weapon. " "ep_01.al_player_newweapon03" "あら、まさにあなたのための武器ね。 " "[english]ep_01.al_player_newweapon03" "Oh, that weapon is definitely you. " "ep_01.al_player_newweapon04" "その武器に慣れてるみたいね。" "[english]ep_01.al_player_newweapon04" "I see you've handled that before." "ep_01.al_playerdeath01" "そんなぁ!" "[english]ep_01.al_playerdeath01" "Oh no!" "ep_01.al_playerdeath02" "ゴードン! " "[english]ep_01.al_playerdeath02" "Gordon! " "ep_01.al_playerdeath03" "ゴードン、死なないで! " "[english]ep_01.al_playerdeath03" "Gordon, no! " "ep_01.al_playerdeath04" "何てこと!" "[english]ep_01.al_playerdeath04" "Oh my god!" "ep_01.al_playerfalls01" "ゴードン! " "[english]ep_01.al_playerfalls01" "Gordon! " "ep_01.al_playerfalls02" "危ない! " "[english]ep_01.al_playerfalls02" "Look out! " "ep_01.al_playerfalls03" "いやぁ~!" "[english]ep_01.al_playerfalls03" "Nooooo!" "ep_01.al_playerreload01" "ねぇ、今のうちにリロードしておいて。 " "[english]ep_01.al_playerreload01" "Hey, reload while you have a chance. " "ep_01.al_playerreload02" "リロードするのを忘れないで。 " "[english]ep_01.al_playerreload02" "Remember to reload. " "ep_01.al_playerreload03" "弾薬を確認して。" "[english]ep_01.al_playerreload03" "Check your ammo." "ep_01.al_playerseesmonster01" "どうしたの? 大変! " "[english]ep_01.al_playerseesmonster01" "What is it? Oh! " "ep_01.al_playerseesmonster02" "何? ゴードン? " "[english]ep_01.al_playerseesmonster02" "What?" "ep_01.al_playerseesmonster03" "何なの?" "[english]ep_01.al_playerseesmonster03" "Gordon? What is it?" "ep_01.al_playerstare01" "どうしたの? " "[english]ep_01.al_playerstare01" "What is it? " "ep_01.al_playerstare02" "何? " "[english]ep_01.al_playerstare02" "Hm? " "ep_01.al_playerstare03" "何か必要なの? " "[english]ep_01.al_playerstare03" "You need something? " "ep_01.al_playerstare04" "大丈夫?" "[english]ep_01.al_playerstare04" "You okay?" "ep_01.al_pod_lookout" "危ない!" "[english]ep_01.al_pod_lookout" "Look out!" "ep_01.al_powerball01" "グッドショット! " "[english]ep_01.al_powerball01" "Good shot! " "ep_01.al_powerball02" "グレイトショット!" "[english]ep_01.al_powerball02" "Great shot!" "ep_01.al_powertobridge" "橋の発電機に電気を送る必要があるわ。 でもどうやって?" "[english]ep_01.al_powertobridge" "We need to get power to the bridge generator. But how?" "ep_01.al_pushcarback" "車を戻して。 少しは足止めになるかもしれないわ。" "[english]ep_01.al_pushcarback" "Put the car back. Maybe it'll slow them down." "ep_01.al_pushitout" "バリアの外に押し出して。 " "[english]ep_01.al_pushitout" "Push it out through the forcefield. " "ep_01.al_putdown" "ちょっとこっちに来て手伝ってくれない?" "[english]ep_01.al_putdown" "Put down whatever you're doing and help me over here." "ep_01.al_putdown01" "DOG、ここに何かあるわ。 " "[english]ep_01.al_putdown01" "Dog, I think I found something. " "ep_01.al_putdown02" "ちょっとこっちに来て... " "[english]ep_01.al_putdown02" "Drop what you're doing and help me over here... " "ep_01.al_putdown03" "<息をのむ> " "[english]ep_01.al_putdown03" "[gasp] " "ep_01.al_putdown04" "何てこと!" "[english]ep_01.al_putdown04" "Oh my god!" "ep_01.al_quitgoofing" "向こう側へ渡る方法を考えてるんだから、ふざけないで。" "[english]ep_01.al_quitgoofing" "I'm trying to find a way in there, now quit goofing around." "ep_01.al_rattrap" "何てこと... まるで罠にかかったネズミね。 " "[english]ep_01.al_rattrap" "Oh my god...they died like rats in a trap. " "ep_01.al_rearguard" "後衛を一人忘れていったみたいね。" "[english]ep_01.al_rearguard" "Looks like they left a rear guard behind." "ep_01.al_reload01" "リロード! " "[english]ep_01.al_reload01" "Reloading! " "ep_01.al_reload02" "切れたわ!" "[english]ep_01.al_reload02" "I'm out!" "ep_01.al_reload03" "リロード!" "[english]ep_01.al_reload03" "Reloading!" "ep_01.al_reload04" "リロード!" "[english]ep_01.al_reload04" "Reloading!" "ep_01.al_reload05" "リロード!" "[english]ep_01.al_reload05" "Reloading!" "ep_01.al_reload06" "リロード!" "[english]ep_01.al_reload06" "Reloading!" "ep_01.al_right" "よし。" "[english]ep_01.al_right" "Right." "ep_01.al_roll_bring" "ゴードン、ローラーマインを持ってきて。" "[english]ep_01.al_roll_bring" "Bring me a rollermine, Gordon." "ep_01.al_roll_grab01" "ゴードン、ローラーマインを一つ持ってきて。" "[english]ep_01.al_roll_grab01" "Grab one of those rollermines, Gordon." "ep_01.al_roll_gravgun" "重力銃で持ち上げて。 " "[english]ep_01.al_roll_gravgun" "Pick it up with your gravity gun. " "ep_01.al_roll_holdout01" "私が狙えるように構えて。" "[english]ep_01.al_roll_holdout01" "Hold it out where I can get at it." "ep_01.al_roll_holdout02" "私に向かって構えて。 " "[english]ep_01.al_roll_holdout02" "Hold it out to me. " "ep_01.al_roll_icanhack" "私たちの邪魔をせず、コンバインを狙うようにハッキングするわ。 " "[english]ep_01.al_roll_icanhack" "I can hack it to go after Combine targets and leave us alone. " "ep_01.al_roll_letgo01" "オーケー、もういいわ。 " "[english]ep_01.al_roll_letgo01" "Okay, let it loose. " "ep_01.al_roll_shortlive" "回路に干渉を与えたから、すぐに焼き切れるわ。 でも、その前にいくらかのダメージを与えられるはず。" "[english]ep_01.al_roll_shortlive" "I've messed with its circuits so much, it'll burn out pretty quick. But it should be able to do some damage first." "ep_01.al_roll_steady01" "そうよ。 いいわ。 そのままじっとして。 " "[english]ep_01.al_roll_steady01" "There we go. Good. Hold it steady. " "ep_01.al_rolleragain" "あそこにまだあるわ。 どうやらこの列車を狙ってるみたいね。" "[english]ep_01.al_rolleragain" "Huh, there's more of them down there. Looks like they had designs on this train." "ep_01.al_safeforme" "やったわね。 もう私が入っても安全ね。 " "[english]ep_01.al_safeforme" "Okay, you did it. Should be safe for me to come in now. " "ep_01.al_safeforme01" "やったわね。 " "[english]ep_01.al_safeforme01" "Okay, you did it. " "ep_01.al_safeforme02" "もう私が入っても安全ね。 " "[english]ep_01.al_safeforme02" "Should be safe for me to come in now. " "ep_01.al_safehouse_clearout" "今ごろここで何してるの? 全員街から避難してるはずでしょ。" "[english]ep_01.al_safehouse_clearout" "What are you still doing here? Everyone should clear out of the city." "ep_01.al_safehouse_million" "フッ、それって相当難しい質問だわ。そっちはどう、バーニィ? " "[english]ep_01.al_safehouse_million" "Heh - that's the million dollar question. How are you, Barney? " "ep_01.al_safehouse_soundgood" "わかったわ。 行きましょう。" "[english]ep_01.al_safehouse_soundgood" "Sounds good. Let's go." "ep_01.al_safehouse_takeus" "私たちも連れて行ってくれる?" "[english]ep_01.al_safehouse_takeus" "Can you take us there?" "ep_01.al_safehouse_tellus" "私たちに何ができるかしら?" "[english]ep_01.al_safehouse_tellus" "Just tell us where you want us." "ep_01.al_safehouse_yeah" "ええ。" "[english]ep_01.al_safehouse_yeah" "Yeah." "ep_01.al_safetillheats" "私が入っても安全なはず。少なくともまた熱が発生するまでは。" "[english]ep_01.al_safetillheats" "It should be safe for me to come in there...at least till it heats up again." "ep_01.al_sameaslast_bridge" "オーケー、ゴードン。前回と同じようにこの橋を動かして。 " "[english]ep_01.al_sameaslast_bridge" "Okay, Gordon, same as last time...get this bridge humming again. " "ep_01.al_sameaslasttime" "前回と同じよ、ゴードン。 この橋を動かして。 " "[english]ep_01.al_sameaslasttime" "Same as last time, Gordon. Let's get this bridge down. " "ep_01.al_sameideaasus" "どうやら私たちと同じ考えのようね。" "[english]ep_01.al_sameideaasus" "Looks like they had the same idea we had." "ep_01.al_seats" "どうやらあの列車で席を争うことになりそうね。" "[english]ep_01.al_seats" "Looks like we'll be fighting over seats on that train." "ep_01.al_seefindway" "うーん... この周囲のどこかから要塞に入れないかしら。 " "[english]ep_01.al_seefindway" "Hmm... let's see if we can find a way into the Citadel from somewhere along the rim. " "ep_01.al_seeforyourself" "この要塞は危ないわ。 早く逃げましょう。" "[english]ep_01.al_seeforyourself" "The Citadel's very unstable. We should have just enough time to make it out of here." "ep_01.al_seeforyourself01" "要塞が崩れるわ。 " "[english]ep_01.al_seeforyourself01" "The citadel's really coming apart. " "ep_01.al_seeforyourself02" "何とか... " "[english]ep_01.al_seeforyourself02" "We should... " "ep_01.al_seemanyfoe01" "すごい数だわ! " "[english]ep_01.al_seemanyfoe01" "Look at 'em all! " "ep_01.al_seemanyfoe02" "やるしかないわね。 " "[english]ep_01.al_seemanyfoe02" "Let's work it! " "ep_01.al_seemanyfoe03" "さあ始めましょ。 " "[english]ep_01.al_seemanyfoe03" "Here we go. " "ep_01.al_seemanyfoe04" "面白くなりそうね。 " "[english]ep_01.al_seemanyfoe04" "Heh...this ought to be interesting. " "ep_01.al_seemanyfoe05" "やれやれ... " "[english]ep_01.al_seemanyfoe05" "Oh boy... " "ep_01.al_seemanyfoe06" "行くわよ... " "[english]ep_01.al_seemanyfoe06" "Here goes... " "ep_01.al_seemanyfoe07" "行くわよ、ゴードン。 " "[english]ep_01.al_seemanyfoe07" "Let's do it, Gordon. " "ep_01.al_seemanyfoe08" "たいした相手じゃないわ! " "[english]ep_01.al_seemanyfoe08" "They're no match for us! " "ep_01.al_seemanyfoe09" "ぞろぞろやってくるわ。 " "[english]ep_01.al_seemanyfoe09" "They're coming out of the woodwork. " "ep_01.al_seemanyfoe10" "何てこと。" "[english]ep_01.al_seemanyfoe10" "Oh great." "ep_01.al_seewhaticanget" "何か試してみるわね。" "[english]ep_01.al_seewhaticanget" "Oh, here, let's see what I can get out of this." "ep_01.al_seeyousoon01" "わかってる。 " "[english]ep_01.al_seeyousoon01" "I'll see you soon. " "ep_01.al_seeyousoon02" "心配しないで。" "[english]ep_01.al_seeyousoon02" "Don't worry." "ep_01.al_self_healthlow01" "救急用具が必要みたいだわ。 " "[english]ep_01.al_self_healthlow01" "Ah, I need to find some medkits. " "ep_01.al_self_healthlow02" "やられたわ、ゴードン。" "[english]ep_01.al_self_healthlow02" "Ah, I'm hurt, Gordon." "ep_01.al_shallwe" "行きましょうか?" "[english]ep_01.al_shallwe" "Shall we?" "ep_01.al_shortwork" "あのオーバーヘッド機銃で敵を一気に片付けられるわ。" "[english]ep_01.al_shortwork" "Those overhead turrets should make short work of them." "ep_01.al_shotathacking" "あなたが中にいる間、私はネットワークに侵入してみる。 " "[english]ep_01.al_shotathacking" "While you're working in there, I'm going to take a shot at hacking their network. " "ep_01.al_shouldevac" "ここで何してるの? とっくに避難してるはずでしょ。" "[english]ep_01.al_shouldevac" "What are you doing here? You should have evacuated by now." "ep_01.al_shutitoff" "よし、これでバリアを解除できるわ。" "[english]ep_01.al_shutitoff" "All right, now I can shut this off." "ep_01.al_snipe_close01" "<ため息> 危なかったわ。 " "[english]ep_01.al_snipe_close01" "[Sigh] That was close. " "ep_01.al_snipe_close02" "ここを通り抜けましょう。" "[english]ep_01.al_snipe_close02" "Let's go through here." "ep_01.al_snipe_gunner" "その砲手に照準が合わないわ... 射線を確保してくれない? " "[english]ep_01.al_snipe_gunner" "I can't get a clear sight on that gunner...can you open up a line of fire for me? " "ep_01.al_snipe_ladder01" "オーケー、あのはしごを下ろせそう。 留め金を撃つわ。" "[english]ep_01.al_snipe_ladder01" "Okay, looks like I can let that ladder down to you. Let me shoot out the latch." "ep_01.al_snipe_ladder02" "ちょっと腕がなまってるかもしれないけど... " "[english]ep_01.al_snipe_ladder02" "I might be a little bit rusty with this rifle... " "ep_01.al_snipe_ladder03" "はー! そうでもなさそうね。" "[english]ep_01.al_snipe_ladder03" "Hah! Nope, guess I'm not." "ep_01.al_snipe_lure01" "ゴードン、空地におびき出して! " "[english]ep_01.al_snipe_lure01" "Lure them into the open, Gordon! " "ep_01.al_snipe_lure02" "ねらいやすい場所に連れてきて! " "[english]ep_01.al_snipe_lure02" "Bring them out where I can get a clear shot! " "ep_01.al_snipe_lure03" "確実にねらいたいの、ゴードン! " "[english]ep_01.al_snipe_lure03" "I need a clear shot, Gordon! " "ep_01.al_snipe_lure04" "私に任せて。 " "[english]ep_01.al_snipe_lure04" "I'll get that for you. " "ep_01.al_snipe_openandcover01" "ゲートを開けて! " "[english]ep_01.al_snipe_openandcover01" "Open the gate! " "ep_01.al_snipe_openandcover02" "オーケー、追いつく間、援護をお願い。" "[english]ep_01.al_snipe_openandcover02" "Okay, cover me while I catch up." "ep_01.al_snipe_post" "オーケー、ゴードン。私が狙撃手になってしばらく援護するわ。" "[english]ep_01.al_snipe_post" "Okay, Gordon, I'll take the sniper's post and cover you for now." "ep_01.al_snipe_rollers" "またローラーマインよ! ゴードン、これを使いましょう。 " "[english]ep_01.al_snipe_rollers" "More rollermines! Come on, Gordon, let's put them to work. " "ep_01.al_snipe_runforit01" "あのバリケードが見える? " "[english]ep_01.al_snipe_runforit01" "See that barricade up ahead? " "ep_01.al_snipe_runforit02" "あそこへ急いで。 " "[english]ep_01.al_snipe_runforit02" "Why don't you make a run for it. " "ep_01.al_snipe_runforit03" "私はここから援護するわ。あなたはゲートを開けて、私が追いつく間、援護して。" "[english]ep_01.al_snipe_runforit03" "I'll cover you from up here, then you can open the gate and cover me while I catch up." "ep_01.al_snipe_toss" "狙撃兵の潜伏場所に一つ投げ入れて!" "[english]ep_01.al_snipe_toss" "Toss one into the sniper's nest!" "ep_01.al_sogladtoseeyou" "また会えるなんて!" "[english]ep_01.al_sogladtoseeyou" "I'm so glad to see you!" "ep_01.al_soldiersbusy" "敵よ! ここから逃げ出すのに必死で、私たちに構ってる余裕はないみたいね。 " "[english]ep_01.al_soldiersbusy" "Ah, soldiers! Looks like they're too busy trying to get out of here to worry about us. " "ep_01.al_someonefiring" "誰かが発砲してる!" "[english]ep_01.al_someonefiring" "Someone's firing!" "ep_01.al_somethingisaid" "何かまずいこと言った?" "[english]ep_01.al_somethingisaid" "Was it something I said?" "ep_01.al_somewayacrossgap" "ここを渡れる方法さえあれば..." "[english]ep_01.al_somewayacrossgap" "If only there was some way to get across the gap..." "ep_01.al_soworried" "心配したのよ...." "[english]ep_01.al_soworried" "I was so worried...." "ep_01.al_stabilize" "核融合炉の活動を抑えるには一度に 1 レベルずつクリアしていくのよ。" "[english]ep_01.al_stabilize" "You're going to have to stabilize the reactor one level at a time." "ep_01.al_stalk_coveritup" "ゴードン、お願い... 隠して。" "[english]ep_01.al_stalk_coveritup" "Ah, Gordon, please...cover it up." "ep_01.al_stalk_makestop01" "いや! やめて! " "[english]ep_01.al_stalk_makestop01" "No! Make it stop! " "ep_01.al_stalk_makestop02" "目をふさいで! " "[english]ep_01.al_stalk_makestop02" "Cover its eyes! " "ep_01.al_stalk_makestop03" "隠して!" "[english]ep_01.al_stalk_makestop03" "Cover it up!" "ep_01.al_stalk_notalone" "独りきりじゃこんなところ耐えられないわ。" "[english]ep_01.al_stalk_notalone" "Ah, I don't think I could stand to be in here alone." "ep_01.al_stalk_ohno" "そんな... ストーカーよ! この車両にはいられないわ。" "[english]ep_01.al_stalk_ohno" "Oh no... Stalkers! I can't---we can't stay in this car." "ep_01.al_stalk_story01" "<ため息>" "[english]ep_01.al_stalk_story01" "[Sigh]" "ep_01.al_stalk_story02" "ごめんなさい、ゴードン。 どうしてもだめなの。 " "[english]ep_01.al_stalk_story02" "I'm sorry Gordon. I just can't face them. " "ep_01.al_stalk_story03" "あれはみんなコンバインに抵抗した人たちよ。 " "[english]ep_01.al_stalk_story03" "Every one of them was a person who resisted the Combine. " "ep_01.al_stalk_story04" "以前の自分を思い出さないように祈るわ。 " "[english]ep_01.al_stalk_story04" "Oh, I hope to God they can't remember what they were." "ep_01.al_stalk_story05" "油断すれば" "[english]ep_01.al_stalk_story05" "They're me..." "ep_01.al_stalk_story06" "私もああなってしまう..." "[english]ep_01.al_stalk_story06" "If I ever let my guard down..." "ep_01.al_stalk_thanks" "ありがとう。 " "[english]ep_01.al_stalk_thanks" "Thank you. " "ep_01.al_stalk_train" "絶対この列車に乗るのよ。 もう次は来ないかもしれないわ。 " "[english]ep_01.al_stalk_train" "We'd better make sure we're on this train. There might not be any others. " "ep_01.al_stalker_gasp" "ストーカーよ!" "[english]ep_01.al_stalker_gasp" "Stalkers!" "ep_01.al_stalkeromg" "大変、 ストーカーだわ。" "[english]ep_01.al_stalkeromg" "Oh my god. Stalkers." "ep_01.al_stalkersagain" "またストーカーだわ。 一体何を企んでるのかしら?" "[english]ep_01.al_stalkersagain" "Stalkers again. What the hell are they up to?" "ep_01.al_startcombat01" "さあ、行くわよ。 " "[english]ep_01.al_startcombat01" "Here we go again. " "ep_01.al_startcombat02" "頑張って! " "[english]ep_01.al_startcombat02" "Look alive! " "ep_01.al_startcombat03" "さあ、やりましょ。 " "[english]ep_01.al_startcombat03" "Let's do it. " "ep_01.al_startcombat04" "あら、大変。" "[english]ep_01.al_startcombat04" "Oh, joy." "ep_01.al_startingtoflarehurry" "要塞がまた燃え始めてる。 急いだほうがいいわ。" "[english]ep_01.al_startingtoflarehurry" "It looks like the citadel is starting to flare up again. We'd better hurry." "ep_01.al_staycloseboy01" "無事だったのね... 心配したわ。 " "[english]ep_01.al_staycloseboy01" "Ah, there you are... you scared me..." "ep_01.al_staycloseboy02" "そばにいるのよ。" "[english]ep_01.al_staycloseboy02" "Stay close to us, boy." "ep_01.al_stayclosedog01" "DOG、そばにいるのよ。" "[english]ep_01.al_stayclosedog01" "Stay close to us, Dog." "ep_01.al_stillcrank" "まだあのクランクを持ってるといいけど。 " "[english]ep_01.al_stillcrank" "I hope you've still got that crank. " "ep_01.al_stilldontknow" "わかったわ、パパ。 そもそも彼がどうやって抜け出してきたのかがわからないわ。" "[english]ep_01.al_stilldontknow" "All right, Dad. I still don't know how he got out of there in the first place." "ep_01.al_stilldontknow01" "わかったわ、パパ。 " "[english]ep_01.al_stilldontknow01" "All right, Dad. " "ep_01.al_stilldontknow02" "そもそも彼がどうやって抜け出してきたのかがわからないわ。" "[english]ep_01.al_stilldontknow02" "I still don't know how he got out of there in the first place." "ep_01.al_stillhurry" "急ぐ理由が増えたってことね。 " "[english]ep_01.al_stillhurry" "Even more reason to hurry. " "ep_01.al_stillnotsure" "あそこからどうやって降りてきたのかまだわからないわ。 頭が混乱しちゃって。 とにかく行きましょう。" "[english]ep_01.al_stillnotsure" "I'm still not sure how we got down from there. It's all mixed up in my head. Anyway, we gotta get moving." "ep_01.al_stillnotsure01" "一体どうやって出て来たのかしら。 " "[english]ep_01.al_stillnotsure01" "I don't know how the hell we got out of there. " "ep_01.al_stillnotsure02" " " "[english]ep_01.al_stillnotsure02" " " "ep_01.al_stillnotsure03" "何とか... " "[english]ep_01.al_stillnotsure03" "We should... " "ep_01.al_stopclowning" "DOG、ふざけるのはやめてって言ったでしょ?" "[english]ep_01.al_stopclowning" "Look, Dog, I told you to stop clowning around." "ep_01.al_stopgoofing" "DOG、慎重にね。ふざけるのはいいかげんにして。" "[english]ep_01.al_stopgoofing" "Careful what you're doing there, Dog...and stop goofing around!" "ep_01.al_storingpods" "ここに何かを保存していたみたいね。 何かの積み降ろし施設だわ。" "[english]ep_01.al_storingpods" "Looks like they were storing something in these pods. Some kind of offloading facility." "ep_01.al_streaming" "信じられないものをストリーミングしてるわ... クライナー博士が見たら喜ぶわね。 " "[english]ep_01.al_streaming" "I can't believe the stuff they're streaming...Dr. Kleiner's going to have a field day with this. " "ep_01.al_strider_berightback" "すぐに戻るわ、ゴードン。" "[english]ep_01.al_strider_berightback" "I'll be right back, Gordon." "ep_01.al_strider_keephammering" "ゴードン、ストライダーのことはともかく、逃げ道だけは見つけてくるわ。 それまで攻撃を続けていて。 できるだけ早く戻るから。" "[english]ep_01.al_strider_keephammering" "Okay, Gordon, I won't be much help against the strider, but I can find us a way out of here. Hold on and keep hammering at that thing. I'll be back as soon as I can." "ep_01.al_strider_whoa" "キャー! " "[english]ep_01.al_strider_whoa" "Whoa! " "ep_01.al_strippedforparts01" "仲間はどこに行ったの? " "[english]ep_01.al_strippedforparts01" "Where are your friends now, huh? " "ep_01.al_strippedforparts02" "物盗りに殺されたの? " "[english]ep_01.al_strippedforparts02" "Stripped you for parts and left you to die? " "ep_01.al_strippedforparts03" "しょうがないわよ。 " "[english]ep_01.al_strippedforparts03" "What did you expect? " "ep_01.al_strippedforparts04" "みんなあんたと変わらない冷血漢なんだから。" "[english]ep_01.al_strippedforparts04" "They're no more human than you." "ep_01.al_sublevelcut" "コンバインは地下街をまっすぐ進んだみたい... どのくらい離れてるのかしら..." "[english]ep_01.al_sublevelcut" "Looks like the combine cut straight though the sublevel city...I wonder how far down we are..." "ep_01.al_surround01" "囲まれたわ!" "[english]ep_01.al_surround01" "I'm surrounded!" "ep_01.al_surround02" "そこら中にいるわ!" "[english]ep_01.al_surround02" "They're everywhere!" "ep_01.al_survivors" "ゴードン、生存者を探して。隠れてる人も全員よ。 " "[english]ep_01.al_survivors" "Check for survivors, Gordon--anyone hiding. " "ep_01.al_swamped01" "囲まれたわ! " "[english]ep_01.al_swamped01" "We're surrounded! " "ep_01.al_swamped02" "そこら中にいるわ! " "[english]ep_01.al_swamped02" "They're everywhere! " "ep_01.al_swamped03" "手を貸して! " "[english]ep_01.al_swamped03" "Give me a hand! " "ep_01.al_swamped04" "ゴードン、助けてくれない? " "[english]ep_01.al_swamped04" "A little help here, Gordon? " "ep_01.al_swamped05" "援護してくれると助かるんだけど! " "[english]ep_01.al_swamped05" "I could use some backup! " "ep_01.al_swamped06" "ウワァー! " "[english]ep_01.al_swamped06" "Whoa! " "ep_01.al_swamped07" "すごいわ! " "[english]ep_01.al_swamped07" "Wow! " "ep_01.al_swamped08" "いったいどこからやって来たの? " "[english]ep_01.al_swamped08" "Where are they coming from? " "ep_01.al_swamped09" "しまった! " "[english]ep_01.al_swamped09" "Shit! " "ep_01.al_swamped10" "もうっ! " "[english]ep_01.al_swamped10" "Damn! " "ep_01.al_swamped11" "あぁっ! " "[english]ep_01.al_swamped11" "Ah! " "ep_01.al_swamped12" "そんなバカな! " "[english]ep_01.al_swamped12" "Oh, crap!" "ep_01.al_swamped13" "うわぁ!" "[english]ep_01.al_swamped13" "Ow!" "ep_01.al_takeammo" "さあ、私の弾薬を使って。" "[english]ep_01.al_takeammo" "Here, take some of my ammo." "ep_01.al_takeoutstalker" "あのストーカーを倒して、先へ進まなきゃ。" "[english]ep_01.al_takeoutstalker" "Take out that stalker if you have to, we need to get moving." "ep_01.al_takethemwithit" "要塞が滅びるときには、彼らも同じ運命をたどるはずよね。" "[english]ep_01.al_takethemwithit" "At least when the Citadel goes up, it'll take them with it." "ep_01.al_takeusoutcity" "どうやら街から出られそうよ。" "[english]ep_01.al_takeusoutcity" "It looks like this will take us out of the city." "ep_01.al_terminalaround" "このあたりに端末があるはずだわ。 " "[english]ep_01.al_terminalaround" "There's got to be a terminal around here somewhere. " "ep_01.al_terminalexplode" "あっ! もうっ! " "[english]ep_01.al_terminalexplode" "Ah! Damn! " "ep_01.al_thankgod" "よかった..." "[english]ep_01.al_thankgod" "Thank God..." "ep_01.al_thanksdog" "ありがとう..." "[english]ep_01.al_thanksdog" "Thanks..." "ep_01.al_thanksforcover" "ゴードン、援護をありがとう。 さあ、行きましょう!" "[english]ep_01.al_thanksforcover" "Thanks for covering me, Gordon. Let's keep moving!" "ep_01.al_thanksforhelp01" "ありがとう、危ないところだったわ。 " "[english]ep_01.al_thanksforhelp01" "Thanks, that was close. " "ep_01.al_thanksforhelp02" "ふー。 " "[english]ep_01.al_thanksforhelp02" "Phew. " "ep_01.al_thanksforhelp03" "助かったわ。" "[english]ep_01.al_thanksforhelp03" "Thanks." "ep_01.al_thankyou" "本当によかった..." "[english]ep_01.al_thankyou" "Thank you, thank you..." "ep_01.al_thattaboy" "よくやったわ..." "[english]ep_01.al_thattaboy" "Thatta boy..." "ep_01.al_thatwasclose" "危なかったわ。" "[english]ep_01.al_thatwasclose" "That was close." "ep_01.al_theregoesbridge" "そうよ! " "[english]ep_01.al_theregoesbridge" "There it goes! " "ep_01.al_theresone" "あっ! あったわ!" "[english]ep_01.al_theresone" "Ah! There's one!" "ep_01.al_theywontbother" "無視していれば大丈夫よ。" "[english]ep_01.al_theywontbother" "They won't bother us if we leave them alone." "ep_01.al_thinkwecangetthru" "ここを通り抜けられそう。" "[english]ep_01.al_thinkwecangetthru" "I think we can get through here." "ep_01.al_thinkwegothisway" "きっとこっちよ。" "[english]ep_01.al_thinkwegothisway" "I think we go this way." "ep_01.al_thisway" "こっちよ、ゴードン!" "[english]ep_01.al_thisway" "This way, Gordon!" "ep_01.al_throwingstuff" "DOG、やめて。要塞にそんなもの投げたって、どうにもならないわ! " "[english]ep_01.al_throwingstuff" "Dog, really, throwing stuff at the Citadel isn't going to get us anywhere! " "ep_01.al_tocommuter" "通勤列車の駅まで急いで行きましょう。 どうかまだ動いていますように。" "[english]ep_01.al_tocommuter" "We're gonna have to make our way to the commuter train station, and fast. We can only pray they're still running" "ep_01.al_tow_crank" "ねえ、あのクランクハンドルはどこ?" "[english]ep_01.al_tow_crank" "Now, where's that crank handle?" "ep_01.al_tow_doorstuck" "こっちよ。 ダメね。 ドアが閉まってる。 何とかして開けられる方法を探しましょう。" "[english]ep_01.al_tow_doorstuck" "This way. Damn. The doors are stuck. See if you can find some way to pull them open." "ep_01.al_tow_goodidea" "そうよ! いい考えね!" "[english]ep_01.al_tow_goodidea" "Hey! Good idea!" "ep_01.al_tow_great" "すごいわ! 冴えてるわね!" "[english]ep_01.al_tow_great" "Great! Good thinking!" "ep_01.al_tow_tighter" "このケーブルをもっとしっかり張れないかしら。" "[english]ep_01.al_tow_tighter" "There's got to be some way to pull this cable tighter." "ep_01.al_tow_tool" "周りを見て、ゴードン。 何か使えそうな道具があるかもしれないわ。" "[english]ep_01.al_tow_tool" "Look around, Gordon. Maybe we can find some kind of tool..." "ep_01.al_train_bitofluck" "ついてるわね。 この列車でパパが待ってるところまで行けるはずだわ。" "[english]ep_01.al_train_bitofluck" "Looks like our first bit of luck. This train should pass near enough to where my father's holding out." "ep_01.al_train_climbon" "頑張って、ゴードン!" "[english]ep_01.al_train_climbon" "Climb on, Gordon!" "ep_01.al_train_close" "危なかった。" "[english]ep_01.al_train_close" "Ah, that was close. " "ep_01.al_train_flare" "炎上してるわ。" "[english]ep_01.al_train_flare" "The flare." "ep_01.al_train_gonnamakeit" "ウソみたい。 本当に街を出られるのね..." "[english]ep_01.al_train_gonnamakeit" "Ha, I don't believe it. I think we're actually gonna make it out of here..." "ep_01.al_train_gonnamiss" "だめだわ、 ゴードン! 列車に間に合わない! " "[english]ep_01.al_train_gonnamiss" "Ah! Gordon! We're gonna miss our train! " "ep_01.al_train_gordon" "ゴードン!" "[english]ep_01.al_train_gordon" "Gordon!" "ep_01.al_train_hereitgoes" "こっちよ。" "[english]ep_01.al_train_hereitgoes" "Here it goes." "ep_01.al_train_herewego" "さあ... 準備ができたわ..." "[english]ep_01.al_train_herewego" "Okay...here we go...." "ep_01.al_train_holdon" "しっかり!" "[english]ep_01.al_train_holdon" "Hold on!" "ep_01.al_train_itsgoing" "ゴードン、見て。" "[english]ep_01.al_train_itsgoing" "It's going, Gordon." "ep_01.al_train_jump" "跳んで!" "[english]ep_01.al_train_jump" "Jump!" "ep_01.al_train_jumpon" "ゴードン、飛び乗って!" "[english]ep_01.al_train_jumpon" "Jump on, Gordon!" "ep_01.al_train_letsgonow" "行くわよ! 急いで! さあ!" "[english]ep_01.al_train_letsgonow" "Let's go! Go! Now!" "ep_01.al_train_madeit01" "やったわ。 " "[english]ep_01.al_train_madeit01" "We made it. " "ep_01.al_train_madeit02" "ウソみたい。 " "[english]ep_01.al_train_madeit02" "I don't believe it. " "ep_01.al_train_madeit03" "やれるだけのことはやったから、あとはとにかく街から離れられるように..." "[english]ep_01.al_train_madeit03" "There's nothing else we can do now, I guess, except hope we can get far enough before it..." "ep_01.al_train_missedit" "ゴードン、どうすればいいの?" "[english]ep_01.al_train_missedit" "We missed it, Gordon!" "ep_01.al_train_ohnomissed" "ああ! 間に合わなかった!" "[english]ep_01.al_train_ohnomissed" "Oh no, we missed our train!" "ep_01.al_train_omg" "大変だわ..." "[english]ep_01.al_train_omg" "Oh my God..." "ep_01.al_train_onemore" "ああ! あそこにもう一台! あれよ! 早く! " "[english]ep_01.al_train_onemore" "Ah! One more-over there! That one! Hurry! " "ep_01.al_train_overthere" "あそこにあるわ! 行ってみましょう!" "[english]ep_01.al_train_overthere" "There's one over there! Let's go!" "ep_01.al_train_stillcatch" "まだあれに乗れるかもしれない。 行きましょう!" "[english]ep_01.al_train_stillcatch" "Maybe we can still catch that one. Come on!" "ep_01.al_train_thatone" "ねえ、あれはどう?" "[english]ep_01.al_train_thatone" "Hey, what about that one?" "ep_01.al_train_thereitgoes" "そっちよ。" "[english]ep_01.al_train_thereitgoes" "There it goes." "ep_01.al_train_thisisit" "これよ..." "[english]ep_01.al_train_thisisit" "This is it..." "ep_01.al_train_thisway" "こっちよ!" "[english]ep_01.al_train_thisway" "This way!" "ep_01.al_traitor" "裏切り者! " "[english]ep_01.al_traitor" "Traitor! " "ep_01.al_traitor01" "<激しく>" "[english]ep_01.al_traitor01" "[Seething]" "ep_01.al_traitor02" "裏切り者!" "[english]ep_01.al_traitor02" "Traitor." "ep_01.al_tryanother" "オーケー、ゴードン、もう一つ。" "[english]ep_01.al_tryanother" "All right, let's try another one, Gordon." "ep_01.al_tryanotherroller" "ゴードン、ローラーマインをもう一つ。" "[english]ep_01.al_tryanotherroller" "Try another rollermine, Gordon." "ep_01.al_turrets" "危ない! タレットよ! " "[english]ep_01.al_turrets" "Watch out--turrets! " "ep_01.al_turretsempty" "ダメ。空だわ。" "[english]ep_01.al_turretsempty" "Damn, they're empty!" "ep_01.al_uggh01" "あぁ!" "[english]ep_01.al_uggh01" "Oh!" "streetwar.al_uggh01" "あぁ!" "[english]streetwar.al_uggh01" "Oh!" "ep_01.al_uggh02" "ウッ!" "[english]ep_01.al_uggh02" "Ugh!" "ep_01.al_uggh03" "あっ!" "[english]ep_01.al_uggh03" "Ah!" "ep_01.al_ugh01" "ウッ...." "[english]ep_01.al_ugh01" "Ugh." "ep_01.al_understanddad" "わかったわ、パパ。" "[english]ep_01.al_understanddad" "I understand, Dad." "ep_01.al_upforthisgordon" "それしかなさそうね。" "[english]ep_01.al_upforthisgordon" "It doesn't sound like we have any choice." "ep_01.al_uptoyou" "ここよ。 私は融合炉に入れないから、核反応を抑えられるかどうかはあなた次第よ。 完全に阻止するには手遅れだけど、時間を稼ぐことはできるわ。 " "[english]ep_01.al_uptoyou" "This is it. I can't go into the reactor room, so it's up to you to dampen the reaction. It's too late to reverse it even if we wanted to, but at least we can buy some time. " "ep_01.al_urgecits01" "さあ、みんな! " "[english]ep_01.al_urgecits01" "Come on, people! " "ep_01.al_urgecits02" "さあ、行くわよ! " "[english]ep_01.al_urgecits02" "Let's move out! " "ep_01.al_urgecits03" "止まらないで! " "[english]ep_01.al_urgecits03" "Keep moving! " "ep_01.al_urgecits04" "行って! " "[english]ep_01.al_urgecits04" "Go! " "ep_01.al_urgecits05" "早く!" "[english]ep_01.al_urgecits05" "Hurry!" "ep_01.al_waitllhehears" "きっと驚くわね。" "[english]ep_01.al_waitllhehears" "Wait'll he hears the great news." "ep_01.al_waitllhehears_alt" "きっと驚くわね。" "[english]ep_01.al_waitllhehears_alt" "Wait'll he hears the great news." "ep_01.al_warmachine" "ゴードン、見て。何事もなかったかのようにコンバインの兵器が動いてるわ。" "[english]ep_01.al_warmachine" "Look at this, Gordon--the whole Combine war machine is going on as if nothing's happened." "ep_01.al_watch_barnacle" "バーナクルに気をつけて。" "[english]ep_01.al_watch_barnacle" "Watch those barnacles." "ep_01.al_watchdrop" "さあ、ゴードン。 気をつけるのよ。" "[english]ep_01.al_watchdrop" "Come on, Gordon. Watch the drop." "ep_01.al_watchself" "気をつけて、ゴードン。 " "[english]ep_01.al_watchself" "Watch yourself, Gordon. " "ep_01.al_watchstep" "ゴードン、足元に気をつけて!" "[english]ep_01.al_watchstep" "Watch your step, Gordon!" "ep_01.al_watchstep_citadel" "足元に気をつけて。" "[english]ep_01.al_watchstep_citadel" "Watch your step." "ep_01.al_wecandothis" "大丈夫よ、パパ。 " "[english]ep_01.al_wecandothis" "We can do this, Dad. " "ep_01.al_weird" "あそこに何か変なものが... " "[english]ep_01.al_weird" "Something weird up there... " "ep_01.al_welcome01" "まかせて! " "[english]ep_01.al_welcome01" "You bet! " "ep_01.al_welcome02" "いいわよ! " "[english]ep_01.al_welcome02" "No problem! " "ep_01.al_welcome03" "もちろん! " "[english]ep_01.al_welcome03" "Sure thing! " "ep_01.al_welcome04" "喜んで!" "[english]ep_01.al_welcome04" "Glad to help!" "ep_01.al_wellbecareful" "気をつけるわ、パパ。" "[english]ep_01.al_wellbecareful" "We'll be careful, Dad." "ep_01.al_welldowhatwecan" "とにかくやってみるわ。 ゴードン、行くわよ。" "[english]ep_01.al_welldowhatwecan" "We'll do what we can. Come on, Gordon." "ep_01.al_whatareyoutwodoing" "2 人とも何やってるの?" "[english]ep_01.al_whatareyoutwodoing" "What are you two doing?" "ep_01.al_whatintodog" "<ため息> DOG、何やってるの?" "[english]ep_01.al_whatintodog" "[Sigh] What are you into, Dog?" "ep_01.al_whatisitdog" "ちょっと、どこに行くの? " "[english]ep_01.al_whatisitdog" "Hey, where are you going? " "ep_01.al_whatnow" "あーあ。 今度は何?" "[english]ep_01.al_whatnow" "Uh oh. What now?" "ep_01.al_whatswithgravgun" "ちょっと、重力銃どうしたの? " "[english]ep_01.al_whatswithgravgun" "Hey - what's happening to the gravity gun? " "ep_01.al_whatthisplace" "ここは一体何なの? " "[english]ep_01.al_whatthisplace" "What is this place? " "ep_01.al_whatthistime" "今度は何?" "[english]ep_01.al_whatthistime" "What is it this time?" "ep_01.al_whatupto" "彼は何してるの?" "[english]ep_01.al_whatupto" "What is he up to?" "ep_01.al_whatwegonnado" "どうすればいいの? " "[english]ep_01.al_whatwegonnado" "What're we gonna do? " "ep_01.al_wheredoeshethink" "一体どこに行くつもりかしら?" "[english]ep_01.al_wheredoeshethink" "Where the hell does he think he's going?" "ep_01.al_wherehegoing" "どこに行ってるの?" "[english]ep_01.al_wherehegoing" "Where's he going now?" "ep_01.al_wherewegoing" "どこに向かってるのか確かめましょう。" "[english]ep_01.al_wherewegoing" "Let's find out exactly where we're going." "ep_01.al_whew" "ふー。" "[english]ep_01.al_whew" "Whew." "ep_01.al_whoa" "キャー!" "[english]ep_01.al_whoa" "Whoa!" "ep_01.al_whowasthat" "あれは誰?" "[english]ep_01.al_whowasthat" "Who was that?" "ep_01.al_whystickaround01" "えっ! " "[english]ep_01.al_whystickaround01" "No! " "ep_01.al_whystickaround02" "なんでまだ街にいるの? " "[english]ep_01.al_whystickaround02" "Why hadn't they left the city already? " "ep_01.al_whystickaround03" "なんでみんな残ってるの? " "[english]ep_01.al_whystickaround03" "Why are people sticking around? " "ep_01.al_whystopping" "何で停まるの?" "[english]ep_01.al_whystopping" "Why are we stopping?" "ep_01.al_wideopen" "変ね。すきだらけだわ。 まるでデータを盗めと言ってるみたい。 とにかく、手に入るものは何でも..." "[english]ep_01.al_wideopen" "It's weird, they're wide open. It's like they're just dumping everything. I'll catch what I can and--- " "ep_01.al_wishyouwouldnt" "ゴードン、やめて。 ストーカーは今、問題じゃないわ。" "[english]ep_01.al_wishyouwouldnt" "I wish you wouldn't do that, Gordon. The stalkers are no threat to us now. " "ep_01.al_wontgobackthatway" "そっちには戻らないわ。" "[english]ep_01.al_wontgobackthatway" "Well, we won't be going back that way. " "ep_01.al_workingonit01" "今試しているところ。 " "[english]ep_01.al_workingonit01" "We're working on it. " "ep_01.al_workingonit02" "急いで、ゴードン!" "[english]ep_01.al_workingonit02" "Hurry up, Gordon! " "ep_01.al_worstover" "<ため息> これ以上事態が悪化しませんように。" "[english]ep_01.al_worstover" "[Sigh] Let's hope the worst is over. " "ep_01.al_yeah" "必ず..." "[english]ep_01.al_yeah" "Yeah... " "ep_01.al_youfoundgordon" "DOG! 彼よ! " "[english]ep_01.al_youfoundgordon" "Dog! You found Gordon! " "ep_01.al_youheardthem" "ゴードン、聞こえたでしょ! 巣穴をふさいで。" "[english]ep_01.al_youheardthem" "You heard them, Gordon! Get the burrows blocked." "ep_01.al_youknowwhat" "どうすればいいかはわかってるわよね、ゴードン。" "[english]ep_01.al_youknowwhat" "You know what to do, Gordon." "ep_01.al_youokaydog" "DOG、そっちは大丈夫?" "[english]ep_01.al_youokaydog" "You okay up there, Dog?" "ep_01.al_yourealive" "生きてたのね!" "[english]ep_01.al_yourealive" "You're alive!" "ep_01.al_youreclear" "オーケー、問題ないわ。 エレベーターに乗って。あとは私に任せて。" "[english]ep_01.al_youreclear" "Okay, you're clear. Get into the lift and I'll send you in." "ep_01.al_zombine_asif" "普通のゾンビじゃ物足りないっていうの?" "[english]ep_01.al_zombine_asif" "As if regular zombies weren't bad enough." "ep_01.al_zombine_crap" "ウソッ!" "[english]ep_01.al_zombine_crap" "Crap!" "ep_01.al_zombine_everywhere" "気をつけて。そこら中にいるわ!" "[english]ep_01.al_zombine_everywhere" "Watch it, they're everywhere!" "ep_01.al_zombine_getit01" "ゾンバインよ、わかる? ハハッ。 フフッ。" "[english]ep_01.al_zombine_getit01" "Zombine, get it? Heh heh. Heh." "ep_01.al_zombine_getit02" "<笑い声> わかったわ。" "[english]ep_01.al_zombine_getit02" "O----kay." "ep_01.al_zombine_gothru" "ここを通り抜けましょう。 どこに行けるのかしら。" "[english]ep_01.al_zombine_gothru" "Let's go through here. See where it puts us." "ep_01.al_zombine_grenade" "気をつけて、手榴弾を持ってるわ!" "[english]ep_01.al_zombine_grenade" "Look out, it's got a grenade!" "ep_01.al_zombine_joke01" "ふーん。 " "[english]ep_01.al_zombine_joke01" "Hmmm. " "ep_01.al_zombine_joke02" "コンバインゾンビ...。 " "[english]ep_01.al_zombine_joke02" "A Combine zombie. " "ep_01.al_zombine_joke03" "ゾンビコンバイン...。 " "[english]ep_01.al_zombine_joke03" "Zombie Combine. " "ep_01.al_zombine_joke04" "それとも... ゾンバインかしら! フフッ。" "[english]ep_01.al_zombine_joke04" "That's, that's like a...ah...a Zombine! Right? Heh..." "ep_01.al_zombine_shinelight" "とにかく... こっちのドアを照らして。ここから出してあげるから。 何て名前か知らないけど、もう見たくないわね。" "[english]ep_01.al_zombine_shinelight" "Ah, anyway...shine your light on the door over here and I'll get us out of here. Whatever you call it, I hope I don't ever see another one." "ep_01.al_zombine_trooptrain" "どうやら軍用列車みたいね。" "[english]ep_01.al_zombine_trooptrain" "Looks like we've found a troop train." "ep_01.al_zombine_wth" "あれは一体何?" "[english]ep_01.al_zombine_wth" "What the hell is that?" "ep_01.ba_anothergroup" "よし、別のグループが通るぞ。 目を離すな。" "[english]ep_01.ba_anothergroup" "Okay, another group of citizens coming through. Keep an eye on them." "ep_01.ba_areyoucrazy" "気は確かか? いや、気にするな。" "[english]ep_01.ba_areyoucrazy" "Are you crazy? Er, well, don't answer that." "ep_01.ba_areyousure" "今度は大丈夫か?" "[english]ep_01.ba_areyousure" "Hey now, are you sure?" "ep_01.ba_asskicking" "すげえぞ、博士!" "[english]ep_01.ba_asskicking" "Fantastic ass-kicking, Doc!" "ep_01.ba_beforeyougo01" "おい、ゴードン、行く前に。 " "[english]ep_01.ba_beforeyougo01" "Hey, Gordon, before you go. " "ep_01.ba_beforeyougo02" "こいつを持ち歩くのには飽きてきた。" "[english]ep_01.ba_beforeyougo02" "I was getting tired of carrying this around." "ep_01.ba_bestthing01" "とにかく逃げるんだ。 " "[english]ep_01.ba_bestthing01" "The best thing you can do is run defense. " "ep_01.ba_bestthing02" "弾薬は残り少ないし、多くの市民は今のとこ武器を持っていない。 " "[english]ep_01.ba_bestthing02" "Ammo's in short supply; a lot of the citizens are unarmed at this point. " "ep_01.ba_bestthing03" "ちょっと、こっちに来てくれ。 こっちを見てくれ。" "[english]ep_01.ba_bestthing03" "Now, come here. Look over here." "ep_01.ba_catchup" "よし。 さて、ノルマの遅れを取り戻すか。" "[english]ep_01.ba_catchup" "Good. Now, to catch up on those beating quotas." "ep_01.ba_comeon01" "行くぞ!" "[english]ep_01.ba_comeon01" "Come on!" "ep_01.ba_deceiving01" "そうとも限らない。 " "[english]ep_01.ba_deceiving01" "Yeah, well looks can be deceiving. " "ep_01.ba_deceiving02" "グループで市民を送り出すとこだ。 " "[english]ep_01.ba_deceiving02" "I'm sending folks out in groups." "ep_01.ba_deceiving03" "前に言ったとおり、彼らの身を守って援護できれば、避難用列車のとこまでたどり着けるかもしれねえ。" "[english]ep_01.ba_deceiving03" "Like I said before, if you can keep them safe and provide cover, we might actually stand a chance of reaching the escape trains." "ep_01.ba_defendcitizens01" "みんなを頼んだぞ、ゴードン! " "[english]ep_01.ba_defendcitizens01" "Take care of the citizens, Gordon! " "ep_01.ba_defendcitizens02" "彼らの運命はあんたにかかっているんだ! " "[english]ep_01.ba_defendcitizens02" "They're counting on you!" "ep_01.ba_defendcitizens03" "ゴードン、市民を守れ! " "[english]ep_01.ba_defendcitizens03" "Gordon, defend the citizens!" "ep_01.ba_defendcitizens04" "俺たちの仲間なんだ! " "[english]ep_01.ba_defendcitizens04" "These are our people! " "ep_01.ba_defendcitizens05" "みんなを守れ! " "[english]ep_01.ba_defendcitizens05" "Keep them safe! " "ep_01.ba_defendcitizens06" "みんなを守れ。" "[english]ep_01.ba_defendcitizens06" "Defend the citizens..." "ep_01.ba_defendcitizens07" "列車まで連れて行くんだ!" "[english]ep_01.ba_defendcitizens07" "Get them to the trains!" "ep_01.ba_doingok" "俺は大丈夫だ。ただちょっと、いろいろと... " "[english]ep_01.ba_doingok" "I'm doing okay, just going crazy trying to --- " "ep_01.ba_dontletmedown" "がっかりさせるなよ、ゴードン。" "[english]ep_01.ba_dontletmedown" "Don't let me down, Gordon." "ep_01.ba_donttakelong" "ならわかった... あまり時間かけるなよ。" "[english]ep_01.ba_donttakelong" "Okay then...don't take too long about it, yeah?" "ep_01.ba_finefettle" "クライナー博士は元気みたいだな?" "[english]ep_01.ba_finefettle" "Dr. K's in fine fettle, isn't he?" "ep_01.ba_followed01" "頼むぜ、ゴードン! " "[english]ep_01.ba_followed01" "Oh hell, Gordon! " "ep_01.ba_followed02" "また尾けられてたのか?" "[english]ep_01.ba_followed02" "Were you followed again?" "ep_01.ba_followfreeman" "みんな! フリーマン博士に続け!" "[english]ep_01.ba_followfreeman" "You, citizens! Follow Dr. Freeman!" "ep_01.ba_gettingaboard01" "乗り込んでるぞ! よくやった! " "[english]ep_01.ba_gettingaboard01" "They're getting aboard! Good work! " "ep_01.ba_gettingaboard02" "乗ったぞ! " "[english]ep_01.ba_gettingaboard02" "They're on! " "ep_01.ba_gettingaboard03" "やったぞ! " "[english]ep_01.ba_gettingaboard03" "That's it! " "ep_01.ba_gettingaboard04" "全員乗った! " "[english]ep_01.ba_gettingaboard04" "All aboard! " "ep_01.ba_goacross" "行けよ、ゴードン。" "[english]ep_01.ba_goacross" "Go on across, Gordon." "ep_01.ba_goodjob" "よくやった、ゴードン! " "[english]ep_01.ba_goodjob" "Good job, Gordon! " "ep_01.ba_gordoniknow" "さすがゴードン・フリーマンだ!" "[english]ep_01.ba_gordoniknow" "Now that's the Gordon Freeman I know!" "ep_01.ba_greeting01" "ゴードン? " "[english]ep_01.ba_greeting01" "Gordon? " "ep_01.ba_greeting02" "アリックス! " "[english]ep_01.ba_greeting02" "Alyx! " "ep_01.ba_greeting03" "信じられねえ! " "[english]ep_01.ba_greeting03" "I don't believe it! " "ep_01.ba_greeting04" "一体どうやって要塞から脱出したんだ?" "[english]ep_01.ba_greeting04" "How the hell did you get out of the Citadel?" "ep_01.ba_groupready01" "よし、このグループを駅まで走らせろ。 " "[english]ep_01.ba_groupready01" "Okay, run this group of citizens over to the train. " "ep_01.ba_groupready02" "次のグループも準備できてるぞ! " "[english]ep_01.ba_groupready02" "The next group is ready for you! " "ep_01.ba_groupready03" "列車へ連れて行け! " "[english]ep_01.ba_groupready03" "Take them to the train! " "ep_01.ba_groupready04" "この人たちを守りながら列車へ連れて行け!" "[english]ep_01.ba_groupready04" "Take these folks to the train and keep em safe!" "ep_01.ba_guardpoint" "俺はここを守って、みんなを列車のほうへ向かわせる。" "[english]ep_01.ba_guardpoint" "I'm gonna go ahead and guard this point and keep people moving toward the trains." "ep_01.ba_gunshipkill" "これでガンシップが 1 つ減ったぞ!" "[english]ep_01.ba_gunshipkill" "That's one less gunship in the world!" "ep_01.ba_head4trains" "全員列車へ向かえ! 我が友、ゴードン・フリーマンが守ってくれる!" "[english]ep_01.ba_head4trains" "Head for the trains, people! I'm putting you in the care of my old friend Gordon Freeman!" "ep_01.ba_headfornext" "次の列車へ向かおう! 先に行っててくれ。俺は次のグループの人たちを連れて行く!" "[english]ep_01.ba_headfornext" "Let's head for the next train! You guys go ahead, I'll bring the next batch of citizens around!" "ep_01.ba_hellyeah" "よっしゃあ!" "[english]ep_01.ba_hellyeah" "Hell yeah!" "ep_01.ba_herewego" "よし行くぞ。" "[english]ep_01.ba_herewego" "Here we go." "ep_01.ba_hightailstrider" "あのストライダーは一体どっから来たんだ? とっくに街からいなくなったと思ってたが。" "[english]ep_01.ba_hightailstrider" "Okay, where the hell did that strider come from? I thought they'd all hightailed it out of town by now." "ep_01.ba_hurrytrain" "急げ、列車が出るぞ!" "[english]ep_01.ba_hurrytrain" "Hurry up, this train is leaving!" "ep_01.ba_ifyousayso" "本当か? ま、そう言うなら。" "[english]ep_01.ba_ifyousayso" "Really? Well, if you say so." "ep_01.ba_justaboutfull" "いっぱいになってきた。" "[english]ep_01.ba_justaboutfull" "Train's just about full." "ep_01.ba_kiddingstrider" "おい、冗談だろ? ストライダーが ここに?" "[english]ep_01.ba_kiddingstrider" "Oh, you're kidding me. A Strider? In here?" "ep_01.ba_killapc01" "誰かがあの APC を始末しねえとな。 " "[english]ep_01.ba_killapc01" "Someone's gotta get rid of that APC." "ep_01.ba_killapc02" "APC を破壊しろ。 " "[english]ep_01.ba_killapc02" "Take out the APC. " "ep_01.ba_killapc03" "APC を始末しろ!" "[english]ep_01.ba_killapc03" "Get rid of the APCs!" "ep_01.ba_killgunship01" "他の誰かが出て行く前に、あのガンシップを何とかしねえとな。 " "[english]ep_01.ba_killgunship01" "We've gotta deal with that gunship before anyone else tries to get through. " "ep_01.ba_killgunship02" "ガンシップを撃ち落とせ。 " "[english]ep_01.ba_killgunship02" "Take down the gunship. " "ep_01.ba_killgunship03" "あのガンシップを倒せ、博士! " "[english]ep_01.ba_killgunship03" "Take out that gunship, Doc! " "ep_01.ba_killgunship04" "ガンシップと戦え、博士!" "[english]ep_01.ba_killgunship04" "Go for the gunship, Doc!" "ep_01.ba_killrpgsoldier01" "あのロケットランチャー持ったやつを最初に片付けるぞ。 " "[english]ep_01.ba_killrpgsoldier01" "We've gotta take care of that guy with the rocket launcher first. " "ep_01.ba_killrpgsoldier02" "ロケットランチャー持った兵士をやれ! " "[english]ep_01.ba_killrpgsoldier02" "Get after that soldier with the rocket launcher! " "ep_01.ba_killrpgsoldier03" "あの兵士を消さなきゃ、どうにもならないぞ。" "[english]ep_01.ba_killrpgsoldier03" "We can't get through here till that soldier's out of the way." "ep_01.ba_kneecapping" "ストライダーの足攻撃! いいぞ!" "[english]ep_01.ba_kneecapping" "Good job kneecapping that strider!" "ep_01.ba_knowevac" "避難用列車のことは知ってるな?" "[english]ep_01.ba_knowevac" "You guys know about the evacuation trains, right?" "ep_01.ba_laterseeyou" "じゃあな、2 人とも! また会おう!" "[english]ep_01.ba_laterseeyou" "All right, you two! I'll see you out there!" "ep_01.ba_luckydog" "この幸せ者!" "[english]ep_01.ba_luckydog" "You lucky dog you." "ep_01.ba_makeapush01" "どうやって駅にたどり着くかは前から計画してたんだが、 " "[english]ep_01.ba_makeapush01" "Yeah, well, we've been planning to make a push on the trainstation. " "ep_01.ba_makeapush02" "今となっちゃ、シティ 17 の警備に二の足を踏む臆病なメトロコップどもを倒して、道を切り開かなきゃならないようだな。" "[english]ep_01.ba_makeapush02" "Now it looks like we're gonna have to cut a path through every chickenshit metrocop who's having second thoughts about defending City 17." "ep_01.ba_moveemout" "脱出させろ!" "[english]ep_01.ba_moveemout" "Move 'em out!" "ep_01.ba_nextyard" "よし、次のとこに向かおう!" "[english]ep_01.ba_nextyard" "Okay, let's head for the next yard!" "ep_01.ba_nicework" "いいぞ。 " "[english]ep_01.ba_nicework" "Nice work. " "ep_01.ba_notrophy" "まあ... どうせ俺にはトロフィー室がない。" "[english]ep_01.ba_notrophy" "Oh well...I don't have a trophy room anyway." "ep_01.ba_ohmanapc" "まいったな... APC だ!" "[english]ep_01.ba_ohmanapc" "Oh man...APCs!" "ep_01.ba_ohyeah01" "そうそう!" "[english]ep_01.ba_ohyeah01" "Oh yeah!" "ep_01.ba_pressure" "緊迫してきやがった。 移動するぞ。" "[english]ep_01.ba_pressure" "Well that puts the pressure on. We gotta get moving." "ep_01.ba_runfortrains" "列車へ走れ! フリーマン博士が身の安全を守ってくれる!" "[english]ep_01.ba_runfortrains" "Run for the trains! Dr. Freeman's gonna make sure you don't come to any harm!" "ep_01.ba_safepath01" "オーケー。 駅には、この橋を渡って、屋根の上を行くのが安全だ。 " "[english]ep_01.ba_safepath01" "Okay. Across this bridge, over the rooftops, is a safe path to the station. " "ep_01.ba_safepath02" "ふたりはそっちを行ってくれ。 " "[english]ep_01.ba_safepath02" "You two head that way. " "ep_01.ba_safepath03" "俺は街に出て、待ち構えてるヤツらを全員片付ける。 " "[english]ep_01.ba_safepath03" "I'll hit the streets and round up everyone who's been waiting. " "ep_01.ba_safepath04" "駅で会おう。" "[english]ep_01.ba_safepath04" "We'll meet you there." "ep_01.ba_seeya" "じゃあ、またな!" "[english]ep_01.ba_seeya" "See ya when I see ya!" "ep_01.ba_seeyouatstation" "<遠くから> 駅で会おう!" "[english]ep_01.ba_seeyouatstation" "[across the distance] See you at the station!" "ep_01.ba_seeyououtthere" "それじゃ。 元気でな。 また会おう。" "[english]ep_01.ba_seeyououtthere" "Okay then. Take care of yourselves. I'll see you out there." "ep_01.ba_sheswaiting" "彼女が待ってるぜ。 " "[english]ep_01.ba_sheswaiting" "She's waiting for you. " "ep_01.ba_soldierrpg" "ちっ、あの兵士、ロケットランチャーを見つけちまったみたいだ。 " "[english]ep_01.ba_soldierrpg" "Oh hell, it looks like that soldier found himself a rocket launcher. " "ep_01.ba_sorryguys" "悪い! 元気でな!" "[english]ep_01.ba_sorryguys" "Sorry, guys! Take care!" "ep_01.ba_stayandpoint" "俺はここに残って、みんなを列車に向かわせる。 " "[english]ep_01.ba_stayandpoint" "I'll stay here and point people toward the train. " "ep_01.ba_striderknees" "ストライダーを打ち負かせるか見ててやるぜ。" "[english]ep_01.ba_striderknees" "Hey, see if you can bring that strider to its knees, buddy." "ep_01.ba_takedownstrider" "ストライダーを倒せ。" "[english]ep_01.ba_takedownstrider" "Take down the strider." "ep_01.ba_takeitdown" "よし、倒せ、ゴードン。" "[english]ep_01.ba_takeitdown" "Well, take it down, Gordon." "ep_01.ba_takeoutapc" "よし、あの APC を破壊するぞ! でなきゃ、みんなやられちまう。" "[english]ep_01.ba_takeoutapc" "Okay, we've gotta take out that armored personnel carrier or no one will be able to get through." "ep_01.ba_tellemdoc" "言ってやれ、博士!" "[english]ep_01.ba_tellemdoc" "You tell 'em, Doc!" "ep_01.ba_thereyouare01" "いた! " "[english]ep_01.ba_thereyouare01" "There you are! " "ep_01.ba_thereyouare02" "間に合わないかと思ったぜ。" "[english]ep_01.ba_thereyouare02" "I wondered if you were gonna make it in time." "ep_01.ba_tothetrains" "列車へ向かえ! 無事に行けるように俺たちが守る!" "[english]ep_01.ba_tothetrains" "To the trains, people! We'll make sure you get there safe and sound!" "ep_01.ba_trainaboutfull" "いっぱいになってきたな。 この辺で切り上げて、残りの人は別の列車に乗り込ませよう!" "[english]ep_01.ba_trainaboutfull" "The train's about full. Let's finish up here and start getting people onto another one!" "ep_01.ba_trynottolose" "こいつの数はあまり多くないから... 失くさないようにしてくれよ。" "[english]ep_01.ba_trynottolose" "I don't have many more of these so...try not to lose this one, okay?" "ep_01.ba_woo" "ひゃっほー!" "[english]ep_01.ba_woo" "Woo hoo!" "ep_01.ba_wrinkleship" "ガンシップだ! こりゃ、まいったぜ。" "[english]ep_01.ba_wrinkleship" "A gunship! Well this is one hell of a wrinkle." "ep_01.ba_yeah01" "やった! " "[english]ep_01.ba_yeah01" "He, he, yeah!" "ep_01.ba_yougothim" "おっし!" "[english]ep_01.ba_yougothim" "You got him!" "ep_01.ba_youguyscoming" "あんたらも来るか?" "[english]ep_01.ba_youguyscoming" "You guys coming?" "ep_01.eli_alyxno" "アリックス、だめだ!" "[english]ep_01.eli_alyxno" "Alyx, no!" "ep_01.eli_andgordon01" "それからゴードン..." "[english]ep_01.eli_andgordon01" "And Gordon..." "ep_01.eli_andgordon02" "娘のことをよろしく頼む。 頼りにしているよ。 " "[english]ep_01.eli_andgordon02" "Take good care of my girl. I'm counting on you. " "ep_01.eli_checkin01" "アリックス、どこにいるんだ? " "[english]ep_01.eli_checkin01" "Alyx, where are you? " "ep_01.eli_checkin02" "頼むから街の外に出たと言ってくれ!" "[english]ep_01.eli_checkin02" "Please, God, tell me you're out of the City!" "ep_01.eli_comeinalyx01" "アリックス? " "[english]ep_01.eli_comeinalyx01" "Alyx?" "ep_01.eli_comeinalyx02" "アリックス、そこにいるのか? " "[english]ep_01.eli_comeinalyx02" "Alyx, are you there? " "ep_01.eli_comeinalyx03" "姿を見せておくれ! " "[english]ep_01.eli_comeinalyx03" "Alyx, come in! " "ep_01.eli_comeinalyx04" "アリックス? " "[english]ep_01.eli_comeinalyx04" "Alyx? " "ep_01.eli_comeinalyx05" "出てきておくれ!" "[english]ep_01.eli_comeinalyx05" "Sweetheart, come in!" "ep_01.eli_dowhatyoumust01" "わかったよ、アリックス... だが、" "[english]ep_01.eli_dowhatyoumust01" "Okay, Alyx, okay... Just promise me--" "ep_01.eli_dowhatyoumust02" "めったなことでは危険は冒さないと約束しておくれ。" "[english]ep_01.eli_dowhatyoumust02" "Promise me that you won't take a single unnecessary risk." "ep_01.eli_isaacplease" "アイザック、頼む。" "[english]ep_01.eli_isaacplease" "Isaac, please." "ep_01.eli_izzytalk" "イジー、何とか言ってやってくれ!" "[english]ep_01.eli_izzytalk" "Izzy, talk some sense into her!" "ep_01.eli_kleiner" "クライナー。" "[english]ep_01.eli_kleiner" "Kleiner." "ep_01.eli_kleinerstop" "クライナー! やめろ!" "[english]ep_01.eli_kleinerstop" "Kleiner! Stop!" "ep_01.eli_loveyoutoo01" "私も愛しているよ。 " "[english]ep_01.eli_loveyoutoo01" "I love you, too, baby. " "ep_01.eli_loveyoutoo02" "無事を祈っている。 " "[english]ep_01.eli_loveyoutoo02" "I'll be praying for you." "ep_01.eli_loveyoutoo03" "やらねばならんことは多いが、お前なしではできんからな。" "[english]ep_01.eli_loveyoutoo03" "We've got a lot to do here, and I can't do it without you." "ep_01.eli_shefoundyou01" "ゴードンを見つけた? " "[english]ep_01.eli_shefoundyou01" "You found Gordon?" "ep_01.eli_shefoundyou02" "信じられん。 " "[english]ep_01.eli_shefoundyou02" "I don't believe it." "ep_01.eli_shefoundyou03" "まさか、そんなことが... " "[english]ep_01.eli_shefoundyou03" "That's, that's impossible" "ep_01.eli_shefoundyou04" "ともかく、2 人で街から出るんだ。 " "[english]ep_01.eli_shefoundyou04" "But listen, you two have got to get out of the city. " "ep_01.eli_shefoundyou05" "要塞がいつ爆発するかわからんぞ!" "[english]ep_01.eli_shefoundyou05" "The citadel could blow at any moment!" "ep_01.eli_uhizzy" "イジー... " "[english]ep_01.eli_uhizzy" "Izzy..." "ep_01.eli_uhizzy01" "イジー... " "[english]ep_01.eli_uhizzy01" "Izzy..." "ep_01.eli_uhizzy02" "イジー!" "[english]ep_01.eli_uhizzy02" "Izzy!" "ep_01.eli_uhizzy03" "イジー?" "[english]ep_01.eli_uhizzy03" "Izzy?" "ep_01.eli_uhizzy04" "イジー?" "[english]ep_01.eli_uhizzy04" "Izzy?" "ep_01.eli_uhizzy05" "イジー?" "[english]ep_01.eli_uhizzy05" "Izzy?" "ep_01.eli_what01" "何と?!" "[english]ep_01.eli_what01" "What?!" "ep_01.kl_carefullamarr01" "気をつけて、ラマー! " "[english]ep_01.kl_carefullamarr01" "Careful, Lamarr! " "ep_01.kl_carefullamarr02" "ランプはかなり熱いからね!" "[english]ep_01.kl_carefullamarr02" "These lamps are quite hot!" "ep_01.kl_citadelabove01" "こりゃ、イーライ、すまない。だが、いたずらに心配することもあるまい...? " "[english]ep_01.kl_citadelabove01" "Oh dear, Eli, I'm sorry, but...surely there's no need for undue alarm? " "ep_01.kl_citadelabove02" "アリックスは被害の届かないところにいるのだから。" "[english]ep_01.kl_citadelabove02" "Alyx is well out of harm's way by now." "ep_01.kl_damage" "これほどめずらしい量子の効果が物理的な次元にまで到達する様子を観察できたら素晴らしいがね。だが、じかに見るなんてもってのほかだ。 細胞物質に受ける害は計り知れない。" "[english]ep_01.kl_damage" "The manner in which these exceedingly rare quantum effects percolate up into the physical plane will be fascinating to witness-however, not at first hand. The ravages to cellular material are unimaginable." "ep_01.kl_damage01" "これほどめずらしい量子の効果が物理的な次元まで到達する様子を観察できたら素晴らしいがね。" "[english]ep_01.kl_damage01" "The manner in which these exceedingly rare quantum effects percolate up into the physical plane will be fascinating to witness-" "ep_01.kl_damage02" "だが、じかに見るなんてもってのほかだ。 " "[english]ep_01.kl_damage02" "However, not at first hand. " "ep_01.kl_damage03" "細胞物質に受ける害は計り知れない。" "[english]ep_01.kl_damage03" "The ravages to cellular material are unimaginable." "ep_01.kl_damage04" "爆発が終わった後には、ぜひとも調査部隊を送り込んで標本を採取する必要があるがね。" "[english]ep_01.kl_damage04" "Although, I suppose we really should send a foray party for specimens at some point after the event." "ep_01.kl_fellowcitizens01" "市民の皆さん... シティ 17 とその周辺にお住まいの皆さん... つまり、感覚を持った人間と生物の皆さん、最近ボーティガンツが仲間に加わったことは説明するまでもないと思いますが..." "[english]ep_01.kl_fellowcitizens01" "Fellow citizens...residents of City 17 and environs...by which I mean sentient residents, of course, human and otherwise, although I believe there is little need to explain recent developments to our vortigaunt allies..." "ep_01.kl_fellowcitizens02" "とにかく... まず、まだシティ 17 にいる人は、至急、利用できる一番早い方法で避難することを強くお勧めします。 市民の皆さんができるだけ早く避難できるよう、ほとんどの交通機関の運転を再開しました。 シティ 17 周辺には、避難キャンプや医療施設も用意してあります。" "[english]ep_01.kl_fellowcitizens02" "At any rate...First, as a matter of great urgency, if you find yourself still within the confines of City 17, you are well advised to leave the city at once by the fastest means available to you. We have restored service to much of the commuter transport system in order to carry citizens out of the city as quickly as possible. We have also established camps and triage areas in the surrounding environs." "ep_01.kl_fellowcitizens03" "繰り返します。今すぐシティ 17 から避難してください。 " "[english]ep_01.kl_fellowcitizens03" "I repeat, you must evacuate the city at once. " "ep_01.kl_fellowcitizens04" "要塞のテレポートのコアを破壊したことは大いに我々の利益になったのでありますが、運悪く弊害ももたらされたことがわかったのです。 " "[english]ep_01.kl_fellowcitizens04" "While there was certainly a great benefit in destroying the Citadel's teleport core, we have detected one rather unfortunate side effect. " "ep_01.kl_fellowcitizens05" "要塞がまもなく崩壊することは不可避の事実であります。その結果、半径何マイルもの範囲にわたって放射能汚染が起こるであろうということ以外、破壊の規模は現時点では私にもわかりかねます。 " "[english]ep_01.kl_fellowcitizens05" "It would appear an inevitability that very soon now, the Citadel will be consumed in a destructive event whose magnitude I cannot currently estimate with any certainty, except to say that it will almost certainly irradiate an area of many miles' radius. " "ep_01.kl_fellowcitizens06" "ですから、一刻も早くシティ 17 から避難してください! いいですか、一刻も早くですよ!" "[english]ep_01.kl_fellowcitizens06" "Therefore, I repeat, evacuate City 17 at once if not sooner! I cannot state this without enough undue emphasis!" "ep_01.kl_fellowcitizens07" "ところで、既に安全地帯に避難している皆さんには、もっと明るいニュースをお伝えしましょう。核融合炉が破壊されたことによって、コンバインの生殖制限が完全に解除されました。 " "[english]ep_01.kl_fellowcitizens07" "On a lighter note, if you are already in one of our designated safe zones, I feel obliged to point out that a more fortunate side-effect of the reactor's destruction is the complete removal of the Combine's reproductive suppression field. " "ep_01.kl_fellowcitizens08" "以前は、胚の発生に欠かせないタンパク鎖の形成が作為的に抑制されていたのでありますが、 もう大丈夫です。 生殖を考えているなら、今が絶好のチャンスであります。 つまり、わかりやすく言えば、種の再生に貢献することについて真剣に考えなければいけないということです。 コンバインが再び世界を支配しようと企てるまでにどれだけ時間があるかわかりませんが、それをねらっていることは確実ですから、今のうちにできるだけのことをしておかなければなりません。" "[english]ep_01.kl_fellowcitizens08" "Previously, certain protein chains important to the process of embryonic development were selectively prevented from forming. This is no longer the case. For those so inclined, now would be an excellent time for procreation. Which is to say, in layman's terms, you should give serious consideration to doing your part for the revival of the species. We must make the most of the time we have, as it is by no means certain how much time we have secured ourselves before the Combine attempt to restore their dominion, as they certainly shall." "ep_01.kl_fellowcitizens09" "コンバインのもたらす悪について堂々と話ができるのはこれが初めてですから、話すことは山ほどあります。実は、そのうちに役に立つ会報も発行したいと思っております。 ですが、今日のところは短い説明だけにしておきましょう。 " "[english]ep_01.kl_fellowcitizens09" "Since this is in fact the first opportunity we have had to speak openly of the baleful influence of the Combine, there is much ground to cover—and in fact I hope to institute a series of useful bulletins in the days ahead. However, for now, we will have to content ourselves with some relatively meager exposition. " "ep_01.kl_fellowcitizens10" "シティ 17 の核融合炉が不安定になったことで、期待していたとおりのことが起こりました。もっとも、起こってみるまでは、どうなるかわからなかったのですが。 破壊時の振動で、要塞の核融合炉ネットワークのダンパーが動かされたのです。 そのため、現在は、どのコンバインの次元扉も、その技術に基づいた通信システムも機能していないはずであります。 " "[english]ep_01.kl_fellowcitizens10" "The destabilization of the City 17 reactor has had repercussions that were not entirely unexpected, although we hardly dared speak this hope ahead of time. The destructive pulse forced a damper on the entire network of linked Citadel reactors. Thus, for the time being, I believe that all Combine portals have failed completely, as well as all communication systems based on that technology. " "ep_01.kl_fellowcitizens11" "要するに、コンバインは完全に遮断されているのです。 現在、地球上にいるコンバイン部隊は隔絶されています。 取り残されています。 " "[english]ep_01.kl_fellowcitizens11" "In short, the Combine are completely cut off. Combine forces currently stationed on Earth are now isolated units. Stranded. " "ep_01.kl_fellowcitizens12" "しかし、これは一時的なことでしかないでしょう。 痛ましい経験から学んだとおり、奴らはブラック・メサの比較的小さい割れ目でさえ拡大し、部隊を次から次へ送り込むための経路として使用できるのですから。 " "[english]ep_01.kl_fellowcitizens12" "However, this is most likely a temporary state of affairs. As we once learned to our dismay, even the relatively tiny fracture at Black Mesa gave our enemies an opening which they were able to force ever wider, as they poured through in greater and greater numbers. " "ep_01.kl_fellowcitizens13" "また地球上には、完全な異種生命体のほかに、コンバインに遺伝子操作された人間たちも大勢います。彼らは、手を尽くして通信を復旧し、より規模の大きい部隊を呼び寄せようとするでしょう。 " "[english]ep_01.kl_fellowcitizens13" "In addition to the completely xenotheric species, there are many modified post-human allies still remaining on Earth who will be doing their utmost to re-establish lines of communication and supply with the larger forces. " "ep_01.kl_fellowcitizens14" "それでも、この 10 年にまして、今こそ希望を持たなければいけません。 " "[english]ep_01.kl_fellowcitizens14" "Even so, there is greater reason for hope now than at any time in the past decade. " "ep_01.kl_fellowcitizens15" "私たちはひそかに、いくつかの技術的進歩を遂げました。コンバインの再来までに、これらの技術を実用化するつもりです。 " "[english]ep_01.kl_fellowcitizens15" "We have made, in secret, several technological advances which we will do our best to deploy in advance of the Combine's return. " "ep_01.kl_fellowcitizens16" "それに、新しい世代の科学者と技術者を集め、育成することにも引き続き力を注ぎます。 " "[english]ep_01.kl_fellowcitizens16" "We continue to diligently assemble and train a new generation of scientists and technicians. " "ep_01.kl_fellowcitizens17" "コンバインがもっとも恐れるのは、人間の武器ではなく、彼らの攻撃に臨機応変に、理性的に対応する人間の意志、知性、そして能力なのであります。 " "[english]ep_01.kl_fellowcitizens17" "For what the Combine fear the most is not any tangible human weapon, but our will, our intellect, our ability to respond selectively and rationally to every terror they turn against us. " "ep_01.kl_fellowcitizens18" "最大の希望を、私たち人間の精神に託しましょう。たとえそれがもろいものであっても。 私たちは皆、友人や家族がコンバインに倒されるのを見てきました。 隣人の中には、コンバインに仲間入りし、機械によって人間性を奪われた者もいました。 " "[english]ep_01.kl_fellowcitizens18" "We place our firmest hope in the human spirit, even knowing how easily it may be shattered. We have all seen friends and family crushed by the Combine. Some of our neighbors have allowed themselves to be co-opted, and purged of their humanity, by the military machine. " "ep_01.kl_fellowcitizens19" "コンバインに抵抗した者は、もっとも悲惨な終わりを遂げました。 " "[english]ep_01.kl_fellowcitizens19" "And those who resisted have met a most terrible fate. " "ep_01.kl_fellowcitizens20" "それでも私は、人間性がどんなに大切かを強調せずにはいられません。 これだけが私たちが結束するすべなのです。コンバインの再来と想像を絶する報復に備え、私たちは結束しなければなりません。" "[english]ep_01.kl_fellowcitizens20" "Still, I cannot overstate how important it is that we retain our humanity. Only this will allow us to hold together as we must for their inevitable return...and what is certain to be unimaginable retaliation." "ep_01.kl_fellowcitizens21" "それから... そうそう、メッセージの一部を聞き逃した場合もご心配なく。何度も繰り返し再生しますからね。 " "[english]ep_01.kl_fellowcitizens21" "And...oh yes, if you missed any part of this message, it will loop repeatedly until there is no point in looping it any longer. " "ep_01.kl_fellowcitizens22" "間違いや抜けがあった場合は申し訳ない。 ご想像のとおり、収録するのがやっとで、リハーサルする時間などなかった..." "[english]ep_01.kl_fellowcitizens22" "I apologize for any inadvertent errors or omissions. As you can imagine, we have had scarcely time to record, let alone rehearse- " "ep_01.kl_fellowcitizens23" "何だって、イーライ? ああ、そうそう。 " "[english]ep_01.kl_fellowcitizens23" "What's that, Eli? Oh, right. " "ep_01.kl_fellowcitizens24" "元ブラック・メサ、現在は皆さんと同じく地球の一市民であるアイザック・クライナーでした。 " "[english]ep_01.kl_fellowcitizens24" "This has been Dr. Isaac Kleiner, formerly of Black Mesa, now simply a citizen, like all of you, of Earth. " "ep_01.kl_fellowcitizens25" "最後にまだこれを聞いている人に一言。悪の影からようやく這い出そうとしているあなた、よく光の中へ戻ってきましたね。" "[english]ep_01.kl_fellowcitizens25" "Let me just add to all those who can hear me now, as we struggle out of the shadow of our malefactors, welcome back to the light. " "ep_01.kl_fellowcitizens26" "さてと... あの計算機、どこに置いたっけ...?" "[english]ep_01.kl_fellowcitizens26" "Now...where did I put that calculator...? " "ep_01.kl_hopeyoufar" "アリックス、君は要塞からは遠く離れたところにいるんだろうね。 " "[english]ep_01.kl_hopeyoufar" "Oh, Alyx, my dear, I do hope you are far, far away from the Citadel. " "ep_01.kl_imsorryeli01" "すまない、イーライ、他の手は思い付かないよ。 " "[english]ep_01.kl_imsorryeli01" "I'm sorry, Eli, but I don't see any other way. " "ep_01.kl_imsorryeli02" "それに、より多くの市民を避難させられる..." "[english]ep_01.kl_imsorryeli02" "It would help us evacuate more citizens.... " "ep_01.kl_insufficient" "何? 何てこった! 本当に時間がないぞ! コアは今にも崩壊しそうだ。 十分遠くまで逃げるにはまず... うむ... コアに直接干渉する以外には、反応を遅らせる手はない。" "[english]ep_01.kl_insufficient" "What? Oh dear! But there's really no time! The core is exceedingly close to collapse. Why, there's no way to get far enough without first...well...nothing short of a direct intervention in the core could possibly retard the reaction." "ep_01.kl_intothecore" "そう、コアに。 だが、あまりにも危険すぎる。 室内には、放射線が充満しているだろう。 " "[english]ep_01.kl_intothecore" "Into the core, yes. But it's far too dangerous to consider. The chamber will be bathed in radiation. " "ep_01.kl_isthison" "エヘン... カメラ回ってる? そう? じゃあ、ええと... 人前で話すのは得意じゃないんだが... まあ、やってみよう。" "[english]ep_01.kl_isthison" "Ahem...is this on? Yes? Very well, I...I am not much of a public speaker, but I'll...I'll do my best." "ep_01.kl_noquestion01" "残念ながら、爆発が起こるのは間違いない。 " "[english]ep_01.kl_noquestion01" "There's no question that it will, I'm afraid. " "ep_01.kl_noquestion02" "暗黒エネルギーの炎上に向かって活動が活発になっていることを、リモートセンサーが示している。 " "[english]ep_01.kl_noquestion02" "Our remote sensors indicate the process is accelerating toward a dark-energy flare. " "ep_01.kl_noquestion03" "後戻りできない状態に、急速に近づいているんだよ。 " "[english]ep_01.kl_noquestion03" "We are rapidly approaching the point of no return. " "ep_01.kl_vicinity" "近くに残っていては、私にも想像がつかないくらいの大きなエネルギーにやられてしまうことになるからね。" "[english]ep_01.kl_vicinity" "Anyone left in the vicinity will be subjected to energetic events whose effects are beyond my powers of speculation." "ep_01.mo_intercept01" "プロジェクトの位置を突き止められたと思うわ。 " "[english]ep_01.mo_intercept01" "I'm fairly sure I've pinned down the location of the Project. " "ep_01.mo_intercept02" "どのくらい破壊されずに残っているか、私たちの作業に影響するものがあるかどうかはまだわからない..." "[english]ep_01.mo_intercept02" "It's hard to say how much of it might have survived intact, or whether there's anything remaining that could compromise our work..." "ep_01.mo_intercept03" "コンバインに発見されたとしての話よ。 " "[english]ep_01.mo_intercept03" "...if it were discovered by the Combine." "ep_01.mo_intercept04" "もちろん、よく調べてみないとわからないけれど、数時間以内にもうちょっと詳しく説明できるわ。" "[english]ep_01.mo_intercept04" "We'll need to take a close look at it, of course, but I should be able to give a better opinion within a few hours." "ep_01.mo_intercept05" "場所が私たちの考えているとおりなら、最大でも..." "[english]ep_01.mo_intercept05" "If the site is where we think it is, then it should be no more than..." "ep_01.mo_intercept06" "今の何? " "[english]ep_01.mo_intercept06" "What's that?" "ep_01.mo_intercept07" "今はこれで切るわ。 見つかったかもしれない。" "[english]ep_01.mo_intercept07" "I'm going to cut this short. We may have been spotted." "ep_01.gman_wellseeaboutthat" "どうなるでしょうかね。" "[english]ep_01.gman_wellseeaboutthat" "We'll see about that." "ep1_citizen.cit_alert_antlions01_female" "穴をふさいで! " "[english]ep1_citizen.cit_alert_antlions01_female" "Cover the burrows! " "ep1_citizen.cit_alert_antlions02_female" "入り口をふさぐのよ! " "[english]ep1_citizen.cit_alert_antlions02_female" "Cover up the openings! " "ep1_citizen.cit_alert_antlions03_female" "一体どこから来たの? " "[english]ep1_citizen.cit_alert_antlions03_female" "Where are these things coming from? " "ep1_citizen.cit_alert_antlions04_female" "どうやって街の中に入ったの? " "[english]ep1_citizen.cit_alert_antlions04_female" "How are they getting into the city? " "ep1_citizen.cit_alert_antlions05_female" "虫は嫌いよ! " "[english]ep1_citizen.cit_alert_antlions05_female" "I hate bugs! " "ep1_citizen.cit_alert_antlions06_female" "助けて! " "[english]ep1_citizen.cit_alert_antlions06_female" "Help! " "ep1_citizen.cit_alert_antlions07_female" "そこらの害虫のほうがまだマシだわ... " "[english]ep1_citizen.cit_alert_antlions07_female" "As if regular bugs weren't bad enough... " "ep1_citizen.cit_alert_antlions08_female" "来るわ! " "[english]ep1_citizen.cit_alert_antlions08_female" "Here they come! " "ep1_citizen.cit_alert_antlions09_female" "音が聞こえる! " "[english]ep1_citizen.cit_alert_antlions09_female" "I can hear 'em! " "ep1_citizen.cit_alert_antlions10_female" "アントライオンは地下道を通って来ているみたいよ。 " "[english]ep1_citizen.cit_alert_antlions10_female" "These antlions must be coming from the subways. " "ep1_citizen.cit_alert_antlions11_female" "地下で音がする...ですって? " "[english]ep1_citizen.cit_alert_antlions11_female" "You hear 'em...underground? " "ep1_citizen.cit_alert_antlions12_female" "コンバインの防御部隊もアントライオンは避けてたわ。 " "[english]ep1_citizen.cit_alert_antlions12_female" "Combine defenses used to keep these antlions away. " "ep1_citizen.cit_alert_antlions13_female" "昔はアントライオンがこの街に入ったことなんてなかった。 まあ、先週のことだけど。 " "[english]ep1_citizen.cit_alert_antlions13_female" "Antlions never got into the city in the old days. I mean, last week. " "ep1_citizen.cit_alert_antlions14_female" "少なくても、アントライオンは私たちと同じくらいコンバインを嫌っている。 " "[english]ep1_citizen.cit_alert_antlions14_female" "At least the antlions hate the Combine as much as they hate us. " "ep1_citizen.cit_alert_antlions15_female" "最初はコンバイン... 今度はこれね! " "[english]ep1_citizen.cit_alert_antlions15_female" "First the Combine...now this! " "ep1_citizen.cit_alert_antlions16_female" "穴をふさいで! " "[english]ep1_citizen.cit_alert_antlions16_female" "Plug those holes! " "ep1_citizen.cit_alert_antlions17_female" "その辺の穴から出てくるわ! " "[english]ep1_citizen.cit_alert_antlions17_female" "They're coming out of those holes! " "ep1_citizen.cit_alert_antlions18_female" "こいつらめっ!" "[english]ep1_citizen.cit_alert_antlions18_female" "Damn these things!" "ep1_citizen.cit_alert_gunship01_female" "気をつけて、何か落とすわ! " "[english]ep1_citizen.cit_alert_gunship01_female" "Look out, it's gonna unload! " "ep1_citizen.cit_alert_gunship02_female" "こっちに来るわ! " "[english]ep1_citizen.cit_alert_gunship02_female" "It's coming for us! " "ep1_citizen.cit_alert_gunship03_female" "撃ち落として! " "[english]ep1_citizen.cit_alert_gunship03_female" "Take it down! " "ep1_citizen.cit_alert_gunship04_female" "撃ち落とすのよ! " "[english]ep1_citizen.cit_alert_gunship04_female" "We gotta take it down! " "ep1_citizen.cit_alert_gunship05_female" "またこっちに来る前に打って! " "[english]ep1_citizen.cit_alert_gunship05_female" "Hit it before it makes another pass! " "ep1_citizen.cit_alert_gunship06_female" "バラバラにされるわ! " "[english]ep1_citizen.cit_alert_gunship06_female" "It's gonna tear us apart! " "ep1_citizen.cit_alert_gunship07_female" "壊滅させられるわ! " "[english]ep1_citizen.cit_alert_gunship07_female" "That thing's gonna chew us up! " "ep1_citizen.cit_alert_gunship08_female" "ヘッドクラブと戦ってたほうがまだよかったわ。 " "[english]ep1_citizen.cit_alert_gunship08_female" "Kinda makes you wish we were still fighting headcrabs. " "ep1_citizen.cit_alert_head01_female" "ヘッドクラブよ! " "[english]ep1_citizen.cit_alert_head01_female" "Headcrabs! " "ep1_citizen.cit_alert_head02_female" "あれがヘッドクラブね... ふんっ... " "[english]ep1_citizen.cit_alert_head02_female" "So that's a headcrab...huh... " "ep1_citizen.cit_alert_head03_female" "あっちへ行って! 離れて!" "[english]ep1_citizen.cit_alert_head03_female" "Get it off me! Get it off!" "ep1_citizen.cit_alert_head04_female" "あっちへやって! " "[english]ep1_citizen.cit_alert_head04_female" "Get it away from me! " "ep1_citizen.cit_alert_head05_female" "きゃっ! " "[english]ep1_citizen.cit_alert_head05_female" "Yikes! " "ep1_citizen.cit_alert_head06_female" "最悪! " "[english]ep1_citizen.cit_alert_head06_female" "Shit! " "ep1_citizen.cit_alert_head07_female" "何なの、あれ? " "[english]ep1_citizen.cit_alert_head07_female" "What the hell is that? " "ep1_citizen.cit_alert_head08_female" "そいつが頭につかないようにして!" "[english]ep1_citizen.cit_alert_head08_female" "Don't let that thing get ahold of your head!" "ep1_citizen.cit_alert_rollers01_female" "ローラーマインよ! " "[english]ep1_citizen.cit_alert_rollers01_female" "Rollermines! " "ep1_citizen.cit_alert_rollers02_female" "そいつらに近づかないで! " "[english]ep1_citizen.cit_alert_rollers02_female" "Don't let them near you! " "ep1_citizen.cit_alert_rollers03_female" "そいつらから離れて!" "[english]ep1_citizen.cit_alert_rollers03_female" "Keep away from those things!" "ep1_citizen.cit_alert_soldier_above_female" "上から来るわ!" "[english]ep1_citizen.cit_alert_soldier_above_female" "They're coming from above!" "ep1_citizen.cit_alert_soldier01_female" "ターゲットになっちゃったわね。 " "[english]ep1_citizen.cit_alert_soldier01_female" "We're all just targets to them now. " "ep1_citizen.cit_alert_soldier02_female" "何でまだいるの? " "[english]ep1_citizen.cit_alert_soldier02_female" "Why haven't they left already? " "ep1_citizen.cit_alert_soldier03_female" "リーダーがいなくなったのに、 何でまだウロついてるの? " "[english]ep1_citizen.cit_alert_soldier03_female" "Their leader's gone! Why the hell are they sticking around? " "ep1_citizen.cit_alert_soldier04_female" "敵兵よ! " "[english]ep1_citizen.cit_alert_soldier04_female" "Soldiers! " "ep1_citizen.cit_alert_soldier05_female" "監視員よ!" "[english]ep1_citizen.cit_alert_soldier05_female" "Overwatch soldiers!" "ep1_citizen.cit_alert_soldier06_female" "何であいつらは他の連中と行かなかったのかしら? " "[english]ep1_citizen.cit_alert_soldier06_female" "Why didn't they leave with the rest of the Combine? " "ep1_citizen.cit_alert_soldier07_female" "裏切り者よ!" "[english]ep1_citizen.cit_alert_soldier07_female" "Traitors!" "ep1_citizen.cit_alert_zombie01_female" "ゾンビよ! " "[english]ep1_citizen.cit_alert_zombie01_female" "Zombies! " "ep1_citizen.cit_alert_zombie02_female" "何... ゾンビ? " "[english]ep1_citizen.cit_alert_zombie02_female" "What is that...a zombie? " "ep1_citizen.cit_alert_zombie03_female" "何なの、あれ? " "[english]ep1_citizen.cit_alert_zombie03_female" "What the hell is that? " "ep1_citizen.cit_alert_zombie04_female" "殺して! " "[english]ep1_citizen.cit_alert_zombie04_female" "Kill it! " "ep1_citizen.cit_alert_zombie05_female" "一体あれは何? " "[english]ep1_citizen.cit_alert_zombie05_female" "What in god's name is that thing? " "ep1_citizen.cit_alert_zombie06_female" "撃って! " "[english]ep1_citizen.cit_alert_zombie06_female" "Shoot 'em! " "ep1_citizen.cit_alert_zombie07_female" "頭を狙って! " "[english]ep1_citizen.cit_alert_zombie07_female" "Aim for the head! " "ep1_citizen.cit_alert_zombie08_female" "ひゃ! あいつ知ってるわ!" "[english]ep1_citizen.cit_alert_zombie08_female" "Holy crap! I think I know that guy!" "ep1_citizen.cit_buddykilled01_female" "大丈夫? " "[english]ep1_citizen.cit_buddykilled01_female" "You okay? " "ep1_citizen.cit_buddykilled02_female" "何てこと... 次は私よ... きっとそうだわ... " "[english]ep1_citizen.cit_buddykilled02_female" "Oh god...I'm next...I just know it... " "ep1_citizen.cit_buddykilled03_female" "そんな! " "[english]ep1_citizen.cit_buddykilled03_female" "No! " "ep1_citizen.cit_buddykilled04_female" "何てこと! " "[english]ep1_citizen.cit_buddykilled04_female" "Oh god! " "ep1_citizen.cit_buddykilled05_female" "起きて! " "[english]ep1_citizen.cit_buddykilled05_female" "Get up! " "ep1_citizen.cit_buddykilled06_female" "死なないで! " "[english]ep1_citizen.cit_buddykilled06_female" "Keep moving! " "ep1_citizen.cit_buddykilled07_female" "もうっ! " "[english]ep1_citizen.cit_buddykilled07_female" "Oh shit! " "ep1_citizen.cit_buddykilled08_female" "やられたわ! " "[english]ep1_citizen.cit_buddykilled08_female" "Man down! " "ep1_citizen.cit_buddykilled09_female" "どうして? " "[english]ep1_citizen.cit_buddykilled09_female" "Why? " "ep1_citizen.cit_buddykilled10_female" "ひどい間違いをしちゃったみたいね... " "[english]ep1_citizen.cit_buddykilled10_female" "I think we've made a terrible mistake... " "ep1_citizen.cit_buddykilled11_female" "みんな死んじゃうわ! " "[english]ep1_citizen.cit_buddykilled11_female" "We're all gonna die! " "ep1_citizen.cit_buddykilled12_female" "だめ - もう終わりよ! " "[english]ep1_citizen.cit_buddykilled12_female" "That's it - I'm pissed! " "ep1_citizen.cit_buddykilled13_female" "新人がやられたわ!" "[english]ep1_citizen.cit_buddykilled13_female" "They killed the new guy!" "ep1_citizen.cit_buddykilled14_female" "がんばって! " "[english]ep1_citizen.cit_buddykilled14_female" "Keep up! " "ep1_citizen.cit_buddykilled15_female" "死なないで!" "[english]ep1_citizen.cit_buddykilled15_female" "Keep moving!" "ep1_citizen.cit_comehere_female" "こっちよ!" "[english]ep1_citizen.cit_comehere_female" "Come here!" "ep1_citizen.cit_denytrain01_female" "フリーマン、あなたはだめ! やることがあるでしょ。 " "[english]ep1_citizen.cit_denytrain01_female" "Not you, Freeman! You got a job to do. " "ep1_citizen.cit_denytrain02_female" "戻って、博士。 まず他のみんなを安全な所に連れて行くのが先決よ。 " "[english]ep1_citizen.cit_denytrain02_female" "Get back, Doc. I'm sure you want to help everyone else get to safety first. " "ep1_citizen.cit_denytrain03_female" "まず他のみんなが乗るまで待つことになってるでしょ。 " "[english]ep1_citizen.cit_denytrain03_female" "You're supposed to wait till everyone else is on board first. " "ep1_citizen.cit_denytrain04_female" "ねえ、フリーマン。 そこに戻って手伝って。" "[english]ep1_citizen.cit_denytrain04_female" "Hey, Freeman. Get back out there and help." "ep1_citizen.cit_evac_casualty01_female" "もっとうまくできるはずよ。 " "[english]ep1_citizen.cit_evac_casualty01_female" "You can do better than that! " "ep1_citizen.cit_evac_casualty02_female" "周りの人が死にそうよ! " "[english]ep1_citizen.cit_evac_casualty02_female" "They're dying all around me! " "ep1_citizen.cit_evac_casualty03_female" "またひとりやられた! " "[english]ep1_citizen.cit_evac_casualty03_female" "Lost another one! " "ep1_citizen.cit_evac_casualty04_female" "これ以上やられちゃだめよ、フリーマン! " "[english]ep1_citizen.cit_evac_casualty04_female" "Don't lose another one, Freeman! " "ep1_citizen.cit_evac_casualty05_female" "この調子じゃやられちゃうわ! " "[english]ep1_citizen.cit_evac_casualty05_female" "We'll never make it at this rate! " "ep1_citizen.cit_evac_casualty06_female" "わあ、今のは危なかった! " "[english]ep1_citizen.cit_evac_casualty06_female" "Oh God, that was close! " "ep1_citizen.cit_evac_casualty07_female" "私たちを助けてくれると思ったのに! " "[english]ep1_citizen.cit_evac_casualty07_female" "I thought you were supposed to help us! " "ep1_citizen.cit_evac_casualty08_female" "助けてぇー!!! " "[english]ep1_citizen.cit_evac_casualty08_female" "Heeellllpp!!! " "ep1_citizen.cit_evac_casualty09_female" "もうだめよ! " "[english]ep1_citizen.cit_evac_casualty09_female" "It's hopeless! " "ep1_citizen.cit_evac_casualty10_female" "今すぐ降参しましょ... " "[english]ep1_citizen.cit_evac_casualty10_female" "Let's just give up now... " "ep1_citizen.cit_evac_casualty11_female" "ひゃ、助けて!" "[english]ep1_citizen.cit_evac_casualty11_female" "Holy Crap - Help!" "ep1_citizen.cit_evac_defendus01_female" "私たちを守るはずでしょ! " "[english]ep1_citizen.cit_evac_defendus01_female" "You're supposed to protect us! " "ep1_citizen.cit_evac_defendus02_female" "守って、フリーマン! " "[english]ep1_citizen.cit_evac_defendus02_female" "Defend us, Freeman! " "ep1_citizen.cit_evac_defendus03_female" "援護して、フリーマン! " "[english]ep1_citizen.cit_evac_defendus03_female" "Keep us covered, Freeman! " "ep1_citizen.cit_evac_defendus04_female" "私たちの命はあなた次第なのよ、 フリーマン博士! " "[english]ep1_citizen.cit_evac_defendus04_female" "We're in your care, Dr. Freeman! " "ep1_citizen.cit_evac_defendus05_female" "今度はどこに行けばいいの? " "[english]ep1_citizen.cit_evac_defendus05_female" "Where are we supposed to go again?" "ep1_citizen.cit_evac_defendus06_female" "ここから出るのよ! " "[english]ep1_citizen.cit_evac_defendus06_female" "We gotta get outta here! " "ep1_citizen.cit_evac_defendus07_female" "列車に向かって! " "[english]ep1_citizen.cit_evac_defendus07_female" "Make for the trains! " "ep1_citizen.cit_evac_defendus08_female" "あの列車を見てうれしくなるなんてね。 " "[english]ep1_citizen.cit_evac_defendus08_female" "Never thought I'd be happy to see those trains again. " "ep1_citizen.cit_evac_defendus09_female" "ちょっと手を貸して、フリーマン。" "[english]ep1_citizen.cit_evac_defendus09_female" "How 'bout a little help here, Freeman." "ep1_citizen.cit_evac_defendusvance_female" "ちょっと手を貸して、バンス。" "[english]ep1_citizen.cit_evac_defendusvance_female" "How 'bout a little help here, Vance." "ep1_citizen.cit_evac_enemies01_female" "来るわ! " "[english]ep1_citizen.cit_evac_enemies01_female" "They're coming! " "ep1_citizen.cit_evac_enemies02_female" "そこらじゅうにいるわ!" "[english]ep1_citizen.cit_evac_enemies02_female" "They're everywhere!" "ep1_citizen.cit_evac_no01_female" "私たちは後でついて行くわ。 " "[english]ep1_citizen.cit_evac_no01_female" "We'll follow when we can. " "ep1_citizen.cit_evac_no02_female" "他の連中の脱出を手伝えないか見てみるわ。 " "[english]ep1_citizen.cit_evac_no02_female" "We're gonna see if we can help anyone else get out. " "ep1_citizen.cit_evac_no03_female" "街に残された仲間がいるなら、助けるわ。 " "[english]ep1_citizen.cit_evac_no03_female" "If there's anyone left in the city, we'll try and help them out. " "ep1_citizen.cit_evac_no04_female" "構わずに行って。 私たちにはやることがあるの。" "[english]ep1_citizen.cit_evac_no04_female" "Go on without us. We've got stuff to do." "ep1_citizen.cit_evac_ok01_female" "ええ、ついて行くわ! " "[english]ep1_citizen.cit_evac_ok01_female" "Hell yeah, we're with you! " "ep1_citizen.cit_evac_ok02_female" "あなたと一緒に行くわ。 " "[english]ep1_citizen.cit_evac_ok02_female" "We'll come with you. " "ep1_citizen.cit_evac_ok03_female" "できるだけ早く脱出するわよ! " "[english]ep1_citizen.cit_evac_ok03_female" "We're getting out as fast as we can! " "ep1_citizen.cit_evac_ok04_female" "2 度も聞くことないでしょ。 行くわよ。" "[english]ep1_citizen.cit_evac_ok04_female" "You don't have to ask me twice. Let's go." "ep1_citizen.cit_evac_thanks01_female" "ありがとう、フリーマン! " "[english]ep1_citizen.cit_evac_thanks01_female" "Thanks, Freeman! " "ep1_citizen.cit_evac_thanks02_female" "やった! あなたのおかげよ! " "[english]ep1_citizen.cit_evac_thanks02_female" "We made it, thanks to you! " "ep1_citizen.cit_evac_thanks03_female" "危なかったわ。 " "[english]ep1_citizen.cit_evac_thanks03_female" "That was a close one. " "ep1_citizen.cit_evac_thanks04_female" "もうだめかと思った。 " "[english]ep1_citizen.cit_evac_thanks04_female" "I thought we'd never make it. " "ep1_citizen.cit_evac_thanks05_female" "一瞬も気が抜けなかったわね。" "[english]ep1_citizen.cit_evac_thanks05_female" "It was touch and go for a minute there." "ep1_citizen.cit_evac_thanksalyx_female" "ありがとう、アリックス。" "[english]ep1_citizen.cit_evac_thanksalyx_female" "Thanks, Alyx." "ep1_citizen.cit_getaboard01_female" "行きましょう。 " "[english]ep1_citizen.cit_getaboard01_female" "Come on, people. " "ep1_citizen.cit_getaboard02_female" "乗り込んで! " "[english]ep1_citizen.cit_getaboard02_female" "Get aboard! " "ep1_citizen.cit_getaboard03_female" "さっさと行って! " "[english]ep1_citizen.cit_getaboard03_female" "Haul ass! " "ep1_citizen.cit_getaboard04_female" "これに乗って! " "[english]ep1_citizen.cit_getaboard04_female" "Get on here! " "ep1_citizen.cit_getaboard05_female" "早く乗って!" "[english]ep1_citizen.cit_getaboard05_female" "Get in quick!" "ep1_citizen.cit_getoffstreet_female" "早く! 道路から離れて! コンバインがこのあたりに来るわ!" "[english]ep1_citizen.cit_getoffstreet_female" "Come on! Get off the street! The Combine's moving into this area!" "ep1_citizen.cit_greatshot_female" "見事よ、博士!" "[english]ep1_citizen.cit_greatshot_female" "Great shot, Doc!" "ep1_citizen.cit_greet_alyx01_female" "ねえ! あなたアリックス・バンスでしょ! " "[english]ep1_citizen.cit_greet_alyx01_female" "Hey! You're Alyx Vance! " "ep1_citizen.cit_greet_alyx02_female" "知ってるわ! " "[english]ep1_citizen.cit_greet_alyx02_female" "I know you! " "ep1_citizen.cit_greet_alyx03_female" "アリックス・バンスとゴードン・フリーマン! 私たちを守るために待っててくれたんでしょ? " "[english]ep1_citizen.cit_greet_alyx03_female" "Alyx Vance and Gordon Freeman! You stayed behind to look after us, didn't you? " "ep1_citizen.cit_greet_alyx04_female" "誰だっけ? " "[english]ep1_citizen.cit_greet_alyx04_female" "Who are you again? " "ep1_citizen.cit_greet_alyx05_female" "あなたたち 2 人が助けてくれたらありがたいわ。 " "[english]ep1_citizen.cit_greet_alyx05_female" "I hope you two are here to help. " "ep1_citizen.cit_greet_alyx06_female" "あなたクライナーの娘でしょ? " "[english]ep1_citizen.cit_greet_alyx06_female" "You're Kleiner's daughter, right? " "ep1_citizen.cit_greet_alyx07_female" "会えてうれしいわ。 ところで DOG はどこ? " "[english]ep1_citizen.cit_greet_alyx07_female" "Yeah, yeah, good to see you. Now, where's Dog? " "ep1_citizen.cit_greet_alyx08_female" "アリックス、フリーマンはどうしたの!? あ、そこにいるわね... " "[english]ep1_citizen.cit_greet_alyx08_female" "Alyx, oh my god, where's Freeman!?! Oh, there he is... " "ep1_citizen.cit_greet_alyx09_female" "ハーイ、フリーマン。 こちらは奥さんかしら? " "[english]ep1_citizen.cit_greet_alyx09_female" "Oh, hey Freeman. And this is the Missus, I presume? " "ep1_citizen.cit_greet_alyx10_female" "アリックス、ゴードン、無事でよかったわ! " "[english]ep1_citizen.cit_greet_alyx10_female" "Alyx, Gordon - thank God you made it! " "ep1_citizen.cit_greet_alyx11_female" "アリックス、正直言って、私たちに勝ち目はあると思う? " "[english]ep1_citizen.cit_greet_alyx11_female" "Alyx - honestly, do you think we have any chance? " "ep1_citizen.cit_greet_alyx12_female" "少しくらいフリーマンにもしゃべらせたらどう?" "[english]ep1_citizen.cit_greet_alyx12_female" "Yap, yap, yap, why don't you let Freeman get a word in for once?" "ep1_citizen.cit_gunship_female" "そんな、ガンシップよ! 逃げて!" "[english]ep1_citizen.cit_gunship_female" "Oh no, gunship! Run!" "ep1_citizen.cit_heyoverhere_female" "ねえ! こっちよ!" "[english]ep1_citizen.cit_heyoverhere_female" "Hey! Over here!" "ep1_citizen.cit_hurryup_female" "急いで!" "[english]ep1_citizen.cit_hurryup_female" "Hurry up!" "ep1_citizen.cit_itsaraid_female" "襲撃よ!" "[english]ep1_citizen.cit_itsaraid_female" "It's a raid!" "ep1_citizen.cit_jump_female" "跳んで!" "[english]ep1_citizen.cit_jump_female" "Jump!" "ep1_citizen.cit_kill01_female" "やった! " "[english]ep1_citizen.cit_kill01_female" "Yeah! " "ep1_citizen.cit_kill02_female" "1 人やったわ。 " "[english]ep1_citizen.cit_kill02_female" "One down. " "ep1_citizen.cit_kill03_female" "もう 1 人やったわ。 " "[english]ep1_citizen.cit_kill03_female" "One more for me. " "ep1_citizen.cit_kill04_female" "いいわよ。 " "[english]ep1_citizen.cit_kill04_female" "That's how it's done. " "ep1_citizen.cit_kill05_female" "いい気味だわ。 " "[english]ep1_citizen.cit_kill05_female" "Somebody shed a tear. " "ep1_citizen.cit_kill06_female" "見た? " "[english]ep1_citizen.cit_kill06_female" "Did you see that? " "ep1_citizen.cit_kill07_female" "コツをつかんできたわ。 " "[english]ep1_citizen.cit_kill07_female" "I'm getting the hang of this. " "ep1_citizen.cit_kill08_female" "命中! " "[english]ep1_citizen.cit_kill08_female" "Bingo! " "ep1_citizen.cit_kill09_female" "どうだ! " "[english]ep1_citizen.cit_kill09_female" "Take that! " "ep1_citizen.cit_kill10_female" "どうだ! " "[english]ep1_citizen.cit_kill10_female" "Take that! " "ep1_citizen.cit_kill11_female" "よし。 " "[english]ep1_citizen.cit_kill11_female" "Yeah. " "ep1_citizen.cit_kill12_female" "よし。 " "[english]ep1_citizen.cit_kill12_female" "Yeah. " "ep1_citizen.cit_kill13_female" "くらえ! " "[english]ep1_citizen.cit_kill13_female" "Eat it! " "ep1_citizen.cit_kill14_female" "死んじゃえ! " "[english]ep1_citizen.cit_kill14_female" "Die! " "ep1_citizen.cit_kill15_female" "レジスタンスのために! " "[english]ep1_citizen.cit_kill15_female" "One for the resistance! " "ep1_citizen.cit_kill16_female" "地獄でくたばって! そういうの信じてるならの話だけど。 " "[english]ep1_citizen.cit_kill16_female" "Rot in hell! If you believe in that sort of thing. " "ep1_citizen.cit_kill17_female" "地獄でくたばって! " "[english]ep1_citizen.cit_kill17_female" "Rot in hell! " "ep1_citizen.cit_kill18_female" "これでいいでしょ、フリーマン?" "[english]ep1_citizen.cit_kill18_female" "That's how you do it, eh Freeman?" "ep1_citizen.cit_letyouthru_female" "よし、通っていいわ!" "[english]ep1_citizen.cit_letyouthru_female" "Okay, we'll let you through!" "ep1_citizen.cit_notice_gravgunkill01_female" "わお! 見事だわ、 フリーマン博士! " "[english]ep1_citizen.cit_notice_gravgunkill01_female" "Whoa! Nice trick, Dr. Freeman! " "ep1_citizen.cit_notice_gravgunkill02_female" "すごかったわ、博士! " "[english]ep1_citizen.cit_notice_gravgunkill02_female" "That was really something, Doc! " "ep1_citizen.cit_notice_gravgunkill03_female" "一体何をしたの? " "[english]ep1_citizen.cit_notice_gravgunkill03_female" "What the hell did you just do? " "ep1_citizen.cit_notice_gravgunkill04_female" "今度やり方教えてちょうだい!" "[english]ep1_citizen.cit_notice_gravgunkill04_female" "Sometime you gotta show me how to do that!" "ep1_citizen.cit_pain01_female" "<苦痛の声>" "[english]ep1_citizen.cit_pain01_female" "[Pain sounds]" "ep1_citizen.cit_pain02_female" "<苦痛の声>" "[english]ep1_citizen.cit_pain02_female" "[Pain sounds]" "ep1_citizen.cit_pain03_female" "<苦痛の声>" "[english]ep1_citizen.cit_pain03_female" "[Pain sounds]" "ep1_citizen.cit_pain04_female" "<苦痛の声>" "[english]ep1_citizen.cit_pain04_female" "[Pain sounds]" "ep1_citizen.cit_pain05_female" "<苦痛の声>" "[english]ep1_citizen.cit_pain05_female" "[Pain sounds]" "ep1_citizen.cit_pain06_female" "<苦痛の声>" "[english]ep1_citizen.cit_pain06_female" "[Pain sounds]" "ep1_citizen.cit_pain07_female" "<苦痛の声>" "[english]ep1_citizen.cit_pain07_female" "[Pain sounds]" "ep1_citizen.cit_pain08_female" "<苦痛の声>" "[english]ep1_citizen.cit_pain08_female" "[Pain sounds]" "ep1_citizen.cit_pain09_female" "<苦痛の声>" "[english]ep1_citizen.cit_pain09_female" "[Pain sounds]" "ep1_citizen.cit_pain10_female" "<苦痛の声>" "[english]ep1_citizen.cit_pain10_female" "[Pain sounds]" "ep1_citizen.cit_raidsoldiers_female" "敵兵よ!" "[english]ep1_citizen.cit_raidsoldiers_female" "Soldiers!" "ep1_citizen.cit_reachtrain01_female" "やったわ! " "[english]ep1_citizen.cit_reachtrain01_female" "We made it! " "ep1_citizen.cit_reachtrain02_female" "こいつを動かすのよ! " "[english]ep1_citizen.cit_reachtrain02_female" "Get this thing moving! " "ep1_citizen.cit_reachtrain03_female" "やった! これで出発できるわ! " "[english]ep1_citizen.cit_reachtrain03_female" "I made it! We can leave now! " "ep1_citizen.cit_reachtrain04_female" "急いで脱出よ! " "[english]ep1_citizen.cit_reachtrain04_female" "Hurry and let's get out of here! " "ep1_citizen.cit_reachtrain05_female" "ここから出るのよ!" "[english]ep1_citizen.cit_reachtrain05_female" "Get the hell out of here!" "ep1_citizen.cit_remarks01_female" "田舎のほうがずっとマシだって聞いたわ。 " "[english]ep1_citizen.cit_remarks01_female" "I hear it's a lot better out in the country. " "ep1_citizen.cit_remarks02_female" "何かするたびに事態が悪くなってるみたいだわ。 " "[english]ep1_citizen.cit_remarks02_female" "Everything we do seems to make things worse. " "ep1_citizen.cit_remarks03_female" "昔ここはもっと安全だったの。 " "[english]ep1_citizen.cit_remarks03_female" "It used to be safer here. " "ep1_citizen.cit_remarks04_female" "ここも住みやすい所だったのに。" "[english]ep1_citizen.cit_remarks04_female" "This was such a nice neighborhood too." "ep1_citizen.cit_remarks05_female" "今ごろ事態はよくなってるかと思ったんだけど。 " "[english]ep1_citizen.cit_remarks05_female" "Somehow I thought things would be better by now. " "ep1_citizen.cit_remarks06_female" "ここにいたらカモにされちゃう。 それか、捕まった魚みたいなものよ。 とにかく、状況はよくないわ。" "[english]ep1_citizen.cit_remarks06_female" "We're sitting ducks in here. Or maybe fish in a barrel. Anyway, it's not good." "ep1_citizen.cit_remarks07_female" "科学でいい暮らしするのもこれまでだわ。" "[english]ep1_citizen.cit_remarks07_female" "So much for better living through science." "ep1_citizen.cit_remarks08_female" "クライナー博士は、今なら生殖行為をしてもいいって言ってる。 別に許可が欲しかったわけじゃないけど。" "[english]ep1_citizen.cit_remarks08_female" "Dr. Kleiner says we can mate now. Not that I needed his permission." "ep1_citizen.cit_remarks09_female" "ブリーン博士はどうでもいいけど、 彼の番組はよかったわ。 手品師が出てきたの覚えてる?" "[english]ep1_citizen.cit_remarks09_female" "I don't miss Dr. Breen, but I do miss his show. Remember when he had the jugglers on?" "ep1_citizen.cit_remarks10_female" "ストライダーの中に赤ん坊入れてるって聞いたわ。" "[english]ep1_citizen.cit_remarks10_female" "I hear they put babies in those striders." "ep1_citizen.cit_remarks11_female" "ブラック・メサのせいよ..." "[english]ep1_citizen.cit_remarks11_female" "I blame Black Mesa..." "ep1_citizen.cit_remarks12_female" "一度オデッサ・カベッジに会ったの。 バカなやつだったわ。" "[english]ep1_citizen.cit_remarks12_female" "I met Odessa Cubbage one time. What an idiot." "ep1_citizen.cit_remarks13_female" "オデッサ・カベッジのせいよ..." "[english]ep1_citizen.cit_remarks13_female" "I blame Odessa Cubbage..." "ep1_citizen.cit_remarks14_female" "奴ら、何かがもうすぐ爆発するっていつも言ってたわ。 そうは思わないけど。" "[english]ep1_citizen.cit_remarks14_female" "They're always saying something's about to blow. I ain't buying it this time." "ep1_citizen.cit_remarks15_female" "私はどこにも行かない。 どこにも。" "[english]ep1_citizen.cit_remarks15_female" "I'm not going nowhere. No sir." "ep1_citizen.cit_remarks16_female" "クライナーのスピーチがまた始まっちゃったわ。 誰かやめさせて!" "[english]ep1_citizen.cit_remarks16_female" "Oh no, the Kleiner speech is starting again. CAN'T SOMEONE MAKE IT STOP!" "ep1_citizen.cit_remarks17_female" "ここだけの話、私はボーティガンツを信用してないの。" "[english]ep1_citizen.cit_remarks17_female" "Between you and me, I don't trust those Vortigaunts." "ep1_citizen.cit_remarks18_female" "この天気はどう? " "[english]ep1_citizen.cit_remarks18_female" "How 'bout this weather? " "ep1_citizen.cit_remarks19_female" "あれをカニって言う人もいるけど、はっきり言ってカニの味はしないわ。" "[english]ep1_citizen.cit_remarks19_female" "They might call 'em crabs, but I'll tell you what, they don't taste like crab." "ep1_citizen.cit_remarks20_female" "変かもしれないけど、コンバインがいなくてちょっと寂しいわ。" "[english]ep1_citizen.cit_remarks20_female" "This is gonna sound crazy, but I kinda miss the Combine." "ep1_citizen.cit_remarks21_female" "たまに、私以外の全員が博士じゃないかって思うの。" "[english]ep1_citizen.cit_remarks21_female" "Sometimes I think everybody's a doctor but me." "ep1_citizen.cit_remarks22_female" "どこのマヌケがクライナーを責任者にしたのかしら?" "[english]ep1_citizen.cit_remarks22_female" "What idiot put Kleiner in charge?" "ep1_citizen.cit_remarks23_female" "私たちは全員飢えてる。クライナーのヘッドクラブも彼の優秀な頭を食べてるでしょうよ。" "[english]ep1_citizen.cit_remarks23_female" "We're all starving and Kleiner's headcrab's probably eating Grade A head." "ep1_citizen.cit_runforit_female" "走って!" "[english]ep1_citizen.cit_runforit_female" "Run for it!" "ep1_citizen.cit_safehouse_female" "コンバインは簡単に逃がしてくれないわ。 駅までの突破口を作るのに十分な人数を揃えているの。 近くのアジトで落ち合うことになってるわ。 " "[english]ep1_citizen.cit_safehouse_female" "The Combine's not making it easy. We're trying to get enough people together to force our way through to the trainstation. People are meeting up in a safehouse nearby. " "ep1_citizen.cit_shock01_female" "<驚きの声>" "[english]ep1_citizen.cit_shock01_female" "[Shock sounds]" "ep1_citizen.cit_shock02_female" "<驚きの声>" "[english]ep1_citizen.cit_shock02_female" "[Shock sounds]" "ep1_citizen.cit_shock03_female" "<驚きの声>" "[english]ep1_citizen.cit_shock03_female" "[Shock sounds]" "ep1_citizen.cit_shock04_female" "<驚きの声>" "[english]ep1_citizen.cit_shock04_female" "[Shock sounds]" "ep1_citizen.cit_shock05_female" "<驚きの声>" "[english]ep1_citizen.cit_shock05_female" "[Shock sounds]" "ep1_citizen.cit_squad_flee01_female" "インテリ頭の言ったこと聞こえたでしょ! 街から出るのよ! " "[english]ep1_citizen.cit_squad_flee01_female" "You heard the old egghead! Get out of the city! " "ep1_citizen.cit_squad_flee02_female" "みんな、止まらないで! " "[english]ep1_citizen.cit_squad_flee02_female" "Everybody keep moving! " "ep1_citizen.cit_squad_flee03_female" "ぐずぐずしないで。駅まで行かなきゃいけないのよ。 " "[english]ep1_citizen.cit_squad_flee03_female" "Don't get held up-we've gotta get to the trainstation. " "ep1_citizen.cit_squad_flee04_female" "早く! 駅へ! " "[english]ep1_citizen.cit_squad_flee04_female" "Come on! To the stations! " "ep1_citizen.cit_squad_flee05_female" "最終列車が出発するわ。急いで。" "[english]ep1_citizen.cit_squad_flee05_female" "Those last trains are leaving-we've gotta keep moving." "ep1_citizen.cit_stopburrows_female" "おーい、下よ! 穴をふさいだら通してあげるわ!" "[english]ep1_citizen.cit_stopburrows_female" "Hey down there! Stop up those burrows and we'll let you through!" "ep1_citizen.cit_tellmeaboutit_female" "そうなんだけど、 奴らのせいでここから動けないの。" "[english]ep1_citizen.cit_tellmeaboutit_female" "Tell me about it. They're doing their best to trap us here." "ep1_citizen.cit_thateverybody_female" "それで全員?" "[english]ep1_citizen.cit_thateverybody_female" "Is that everybody?" "ep1_citizen.cit_theyfoundus_female" "見つかったわ!" "[english]ep1_citizen.cit_theyfoundus_female" "They found us!" "ep1_citizen.cit_thisway_female" "こっちよ。" "[english]ep1_citizen.cit_thisway_female" "This way." "ep1_citizen.cit_twopeople_female" "2 人が向かってるって聞いたわ。 あなたたち 2 人がこっちに来るまで待ってる。" "[english]ep1_citizen.cit_twopeople_female" "I heard two people were coming up. I'm gonna wait till you're both here." "ep1_citizen.cit_youbet_female" "もちろんよ。 行くわよ。" "[english]ep1_citizen.cit_youbet_female" "You bet. Let's go." "ep1_citizen.cit_youknowodessa_female" "ねえ、 フリーマン博士、あなた、オデッサ・カベッジが最初のガンシップを撃ち落としたときに現場にいたんですってね。 それって本当に名誉なことよ。 私も、オデッサ・カベッジの知り合いに会ったって自慢できるわ。" "[english]ep1_citizen.cit_youknowodessa_female" "Hey, Dr. Freeman, I heard you were there when Odessa Cubbage took down the first gunship? That must have been a real honor for you. I'm proud to say I met someone who knew Odessa Cubbage." "ep1_citizen.cit_alert_antlions01_male" "穴をふさげ! " "[english]ep1_citizen.cit_alert_antlions01_male" "Cover the burrows! " "ep1_citizen.cit_alert_antlions02_male" "入り口をふさぐんだ! " "[english]ep1_citizen.cit_alert_antlions02_male" "Cover up the openings! " "ep1_citizen.cit_alert_antlions03_male" "一体どこから来たんだ? " "[english]ep1_citizen.cit_alert_antlions03_male" "Where are these things coming from? " "ep1_citizen.cit_alert_antlions04_male" "どうやって街の中に入ったんだ? " "[english]ep1_citizen.cit_alert_antlions04_male" "How are they getting into the city? " "ep1_citizen.cit_alert_antlions05_male" "虫は嫌いだ! " "[english]ep1_citizen.cit_alert_antlions05_male" "I hate bugs! " "ep1_citizen.cit_alert_antlions06_male" "助けてくれ! " "[english]ep1_citizen.cit_alert_antlions06_male" "Help! " "ep1_citizen.cit_alert_antlions07_male" "そこらの害虫のほうがまだマシだ... " "[english]ep1_citizen.cit_alert_antlions07_male" "As if regular bugs weren't bad enough... " "ep1_citizen.cit_alert_antlions08_male" "来るぞ! " "[english]ep1_citizen.cit_alert_antlions08_male" "Here they come! " "ep1_citizen.cit_alert_antlions09_male" "音が聞こえる! " "[english]ep1_citizen.cit_alert_antlions09_male" "I can hear 'em! " "ep1_citizen.cit_alert_antlions10_male" "アントライオンは地下道を通って来てるみたいだ。 " "[english]ep1_citizen.cit_alert_antlions10_male" "These antlions must be coming from the subways. " "ep1_citizen.cit_alert_antlions11_male" "地下で音がする...って? " "[english]ep1_citizen.cit_alert_antlions11_male" "You hear 'em...underground? " "ep1_citizen.cit_alert_antlions12_male" "コンバインの防御部隊もアントライオンは避けてたぜ。 " "[english]ep1_citizen.cit_alert_antlions12_male" "Combine defenses used to keep these antlions away. " "ep1_citizen.cit_alert_antlions13_male" "昔はアントライオンがこの街に入ったことなんてなかった。 まあ、先週のことだが。 " "[english]ep1_citizen.cit_alert_antlions13_male" "Antlions never got into the city in the old days. I mean, last week. " "ep1_citizen.cit_alert_antlions14_male" "少なくても、アントライオンは俺たちと同じくらいコンバインを嫌っている。 " "[english]ep1_citizen.cit_alert_antlions14_male" "At least the antlions hate the Combine as much as they hate us. " "ep1_citizen.cit_alert_antlions15_male" "最初はコンバイン... 今度はこれだ! " "[english]ep1_citizen.cit_alert_antlions15_male" "First the Combine...now this! " "ep1_citizen.cit_alert_antlions16_male" "穴をふさげ! " "[english]ep1_citizen.cit_alert_antlions16_male" "Plug those holes! " "ep1_citizen.cit_alert_antlions17_male" "そこらの穴から出てくるぞ! " "[english]ep1_citizen.cit_alert_antlions17_male" "They're coming out of those holes! " "ep1_citizen.cit_alert_antlions18_male" "こいつらめ!" "[english]ep1_citizen.cit_alert_antlions18_male" "Damn these things!" "ep1_citizen.cit_alert_gunship01_male" "気をつけろ、何か落とすぞ! " "[english]ep1_citizen.cit_alert_gunship01_male" "Look out, it's gonna unload! " "ep1_citizen.cit_alert_gunship02_male" "こっちに来るぞ! " "[english]ep1_citizen.cit_alert_gunship02_male" "It's coming for us! " "ep1_citizen.cit_alert_gunship03_male" "撃ち落とせ! " "[english]ep1_citizen.cit_alert_gunship03_male" "Take it down! " "ep1_citizen.cit_alert_gunship04_male" "撃ち落とすんだ! " "[english]ep1_citizen.cit_alert_gunship04_male" "We gotta take it down! " "ep1_citizen.cit_alert_gunship05_male" "またこっちに来る前に打て! " "[english]ep1_citizen.cit_alert_gunship05_male" "Hit it before it makes another pass! " "ep1_citizen.cit_alert_gunship06_male" "バラバラにされるぞ! " "[english]ep1_citizen.cit_alert_gunship06_male" "It's gonna tear us apart! " "ep1_citizen.cit_alert_gunship07_male" "壊滅させられるぞ! " "[english]ep1_citizen.cit_alert_gunship07_male" "That thing's gonna chew us up! " "ep1_citizen.cit_alert_gunship08_male" "ヘッドクラブと戦ってたほうがまだよかったな。 " "[english]ep1_citizen.cit_alert_gunship08_male" "Kinda makes you wish we were still fighting headcrabs. " "ep1_citizen.cit_alert_head01_male" "ヘッドクラブだ! " "[english]ep1_citizen.cit_alert_head01_male" "Headcrabs! " "ep1_citizen.cit_alert_head02_male" "あれがヘッドクラブか... けっ... " "[english]ep1_citizen.cit_alert_head02_male" "So that's a headcrab...huh... " "ep1_citizen.cit_alert_head03_male" "あっちへ行け! 離れろ!" "[english]ep1_citizen.cit_alert_head03_male" "Get it off me! Get it off!" "ep1_citizen.cit_alert_head03a_male" "あっちへ行け! 離れろ!" "[english]ep1_citizen.cit_alert_head03a_male" "Get it off me! Get it off!" "ep1_citizen.cit_alert_head04_male" "あっちへやってくれ! " "[english]ep1_citizen.cit_alert_head04_male" "Get it away from me! " "ep1_citizen.cit_alert_head05_male" "うわっ! " "[english]ep1_citizen.cit_alert_head05_male" "Yikes! " "ep1_citizen.cit_alert_head06_male" "くそっ! " "[english]ep1_citizen.cit_alert_head06_male" "Shit! " "ep1_citizen.cit_alert_head07_male" "何なんだ、あれは? " "[english]ep1_citizen.cit_alert_head07_male" "What the hell is that? " "ep1_citizen.cit_alert_head08_male" "そいつが頭につかないようにしろ!" "[english]ep1_citizen.cit_alert_head08_male" "Don't let that thing get ahold of your head!" "ep1_citizen.cit_alert_rollers01_male" "ローラーマインだ! " "[english]ep1_citizen.cit_alert_rollers01_male" "Rollermines! " "ep1_citizen.cit_alert_rollers02_male" "そいつらに近づくな! " "[english]ep1_citizen.cit_alert_rollers02_male" "Don't let them near you! " "ep1_citizen.cit_alert_rollers03_male" "そいつらから離れろ!" "[english]ep1_citizen.cit_alert_rollers03_male" "Keep away from those things!" "ep1_citizen.cit_alert_rollers04_male" "助けてくれ!" "[english]ep1_citizen.cit_alert_rollers04_male" "Help!" "ep1_citizen.cit_alert_soldier_above_male" "上から来るぞ!" "[english]ep1_citizen.cit_alert_soldier_above_male" "They're coming from above!" "ep1_citizen.cit_alert_soldier01_male" "ターゲットになっちまったな。 " "[english]ep1_citizen.cit_alert_soldier01_male" "We're all just targets to them now. " "ep1_citizen.cit_alert_soldier02_male" "何でまだいるんだ? " "[english]ep1_citizen.cit_alert_soldier02_male" "Why haven't they left already? " "ep1_citizen.cit_alert_soldier03_male" "リーダーがいなくなったのに、 何でまだウロついてるんだ? " "[english]ep1_citizen.cit_alert_soldier03_male" "Their leader's gone! Why the hell are they sticking around? " "ep1_citizen.cit_alert_soldier04_male" "敵兵だ! " "[english]ep1_citizen.cit_alert_soldier04_male" "Soldiers! " "ep1_citizen.cit_alert_soldier05_male" "監視員だ!" "[english]ep1_citizen.cit_alert_soldier05_male" "Overwatch soldiers!" "ep1_citizen.cit_alert_soldier06_male" "何で奴らは他の連中と行かなかったんだ? " "[english]ep1_citizen.cit_alert_soldier06_male" "Why didn't they leave with the rest of the Combine? " "ep1_citizen.cit_alert_soldier07_male" "裏切り者だ!" "[english]ep1_citizen.cit_alert_soldier07_male" "Traitors!" "ep1_citizen.cit_alert_zombie01_male" "ゾンビだ! " "[english]ep1_citizen.cit_alert_zombie01_male" "Zombies! " "ep1_citizen.cit_alert_zombie02_male" "何だ... ゾンビ? " "[english]ep1_citizen.cit_alert_zombie02_male" "What is that...a zombie? " "ep1_citizen.cit_alert_zombie03_male" "何なんだ、あれは? " "[english]ep1_citizen.cit_alert_zombie03_male" "What the hell is that? " "ep1_citizen.cit_alert_zombie04_male" "殺せ! " "[english]ep1_citizen.cit_alert_zombie04_male" "Kill it! " "ep1_citizen.cit_alert_zombie05_male" "一体あれは何だ? " "[english]ep1_citizen.cit_alert_zombie05_male" "What in god's name is that thing? " "ep1_citizen.cit_alert_zombie06_male" "撃て! " "[english]ep1_citizen.cit_alert_zombie06_male" "Shoot 'em! " "ep1_citizen.cit_alert_zombie07_male" "頭を狙え! " "[english]ep1_citizen.cit_alert_zombie07_male" "Aim for the head! " "ep1_citizen.cit_alert_zombie08_male" "ひぇ! あいつ知ってるぞ!" "[english]ep1_citizen.cit_alert_zombie08_male" "Holy crap! I think I know that guy!" "ep1_citizen.cit_alert_zombie09_male" "殺せ!" "[english]ep1_citizen.cit_alert_zombie09_male" "Kill it!" "ep1_citizen.cit_behindyousfx01_male" " " "[english]ep1_citizen.cit_behindyousfx01_male" " " "ep1_citizen.cit_behindyousfx02_male" " " "[english]ep1_citizen.cit_behindyousfx02_male" " " "ep1_citizen.cit_buddykilled01_male" "大丈夫か? " "[english]ep1_citizen.cit_buddykilled01_male" "You okay? " "ep1_citizen.cit_buddykilled02_male" "何てことだ... 次は俺だ... きっとそうだ... " "[english]ep1_citizen.cit_buddykilled02_male" "Oh god...I'm next...I just know it... " "ep1_citizen.cit_buddykilled03_male" "そんな! " "[english]ep1_citizen.cit_buddykilled03_male" "No! " "ep1_citizen.cit_buddykilled04_male" "何てことだ! " "[english]ep1_citizen.cit_buddykilled04_male" "Oh god! " "ep1_citizen.cit_buddykilled05_male" "起きろ! " "[english]ep1_citizen.cit_buddykilled05_male" "Get up! " "ep1_citizen.cit_buddykilled06_male" "死ぬな! " "[english]ep1_citizen.cit_buddykilled06_male" "Keep moving! " "ep1_citizen.cit_buddykilled07_male" "クソ! " "[english]ep1_citizen.cit_buddykilled07_male" "Oh shit! " "ep1_citizen.cit_buddykilled08_male" "やられた! " "[english]ep1_citizen.cit_buddykilled08_male" "Man down! " "ep1_citizen.cit_buddykilled09_male" "なぜだ? " "[english]ep1_citizen.cit_buddykilled09_male" "Why? " "ep1_citizen.cit_buddykilled10_male" "ひどい過ちを犯してしまったようだ... " "[english]ep1_citizen.cit_buddykilled10_male" "I think we've made a terrible mistake... " "ep1_citizen.cit_buddykilled11_male" "みんな死んじまう! " "[english]ep1_citizen.cit_buddykilled11_male" "We're all gonna die! " "ep1_citizen.cit_buddykilled12_male" "だめだ - もう終わりだ! " "[english]ep1_citizen.cit_buddykilled12_male" "That's it - I'm pissed! " "ep1_citizen.cit_buddykilled13_male" "新人がやられた!" "[english]ep1_citizen.cit_buddykilled13_male" "They killed the new guy!" "ep1_citizen.cit_comehere_male" "こっちだ!" "[english]ep1_citizen.cit_comehere_male" "Come here!" "ep1_citizen.cit_denytrain01_male" "フリーマン、あんたはだめだ! やることがあるだろ。 " "[english]ep1_citizen.cit_denytrain01_male" "Not you, Freeman! You got a job to do. " "ep1_citizen.cit_denytrain02_male" "戻ってくれ、博士。 まず他のみんなを安全な所に連れて行くのが先決だ。 " "[english]ep1_citizen.cit_denytrain02_male" "Get back, Doc. I'm sure you want to help everyone else get to safety first. " "ep1_citizen.cit_denytrain03_male" "まず他のみんなが乗るまで待つことになっているだろ。 " "[english]ep1_citizen.cit_denytrain03_male" "You're supposed to wait till everyone else is on board first. " "ep1_citizen.cit_denytrain04_male" "なあ、フリーマン。 そこに戻って手伝ってくれ。" "[english]ep1_citizen.cit_denytrain04_male" "Hey, Freeman. Get back out there and help." "ep1_citizen.cit_evac_casualty01_male" "もっとうまくできるはずだ! " "[english]ep1_citizen.cit_evac_casualty01_male" "You can do better than that! " "ep1_citizen.cit_evac_casualty02_male" "周りの奴らが死にそうだ! " "[english]ep1_citizen.cit_evac_casualty02_male" "They're dying all around me! " "ep1_citizen.cit_evac_casualty03_male" "またひとりやられた! " "[english]ep1_citizen.cit_evac_casualty03_male" "Lost another one! " "ep1_citizen.cit_evac_casualty04_male" "これ以上やられちゃだめだぜ、フリーマン! " "[english]ep1_citizen.cit_evac_casualty04_male" "Don't lose another one, Freeman! " "ep1_citizen.cit_evac_casualty05_male" "この調子じゃやられちまうぜ! " "[english]ep1_citizen.cit_evac_casualty05_male" "We'll never make it at this rate! " "ep1_citizen.cit_evac_casualty06_male" "うわ、今のはヤバかった! " "[english]ep1_citizen.cit_evac_casualty06_male" "Oh God, that was close! " "ep1_citizen.cit_evac_casualty07_male" "俺たちを助けてくれると思ったのに! " "[english]ep1_citizen.cit_evac_casualty07_male" "I thought you were supposed to help us! " "ep1_citizen.cit_evac_casualty08_male" "助けてくれぇ!!! " "[english]ep1_citizen.cit_evac_casualty08_male" "Heeellllpp!!! " "ep1_citizen.cit_evac_casualty09_male" "もうだめだ! " "[english]ep1_citizen.cit_evac_casualty09_male" "It's hopeless! " "ep1_citizen.cit_evac_casualty10_male" "今すぐ降参しよう... " "[english]ep1_citizen.cit_evac_casualty10_male" "Let's just give up now... " "ep1_citizen.cit_evac_casualty11_male" "ひぇ、助けてくれ!" "[english]ep1_citizen.cit_evac_casualty11_male" "Holy Crap - Help!" "ep1_citizen.cit_evac_defendus01_male" "俺たちを守るはずだろ! " "[english]ep1_citizen.cit_evac_defendus01_male" "You're supposed to protect us! " "ep1_citizen.cit_evac_defendus02_male" "守ってくれ、フリーマン! " "[english]ep1_citizen.cit_evac_defendus02_male" "Defend us, Freeman! " "ep1_citizen.cit_evac_defendus03_male" "援護してくれ、フリーマン! " "[english]ep1_citizen.cit_evac_defendus03_male" "Keep us covered, Freeman! " "ep1_citizen.cit_evac_defendus04_male" "俺たちの命はあんた次第なんだ、 フリーマン博士! " "[english]ep1_citizen.cit_evac_defendus04_male" "We're in your care, Dr. Freeman! " "ep1_citizen.cit_evac_defendus05_male" "今度はどこに行けばいいんだ? " "[english]ep1_citizen.cit_evac_defendus05_male" "Where are we supposed to go again?" "ep1_citizen.cit_evac_defendus06_male" "ここから出るんだ! " "[english]ep1_citizen.cit_evac_defendus06_male" "We gotta get outta here! " "ep1_citizen.cit_evac_defendus07_male" "列車に向かえ! " "[english]ep1_citizen.cit_evac_defendus07_male" "Make for the trains! " "ep1_citizen.cit_evac_defendus08_male" "あの列車を見てうれしくなるとはな。 " "[english]ep1_citizen.cit_evac_defendus08_male" "Never thought I'd be happy to see those trains again. " "ep1_citizen.cit_evac_defendus09_male" "ちょっと手を貸してくれ、フリーマン。" "[english]ep1_citizen.cit_evac_defendus09_male" "How 'bout a little help here, Freeman." "ep1_citizen.cit_evac_defendusvance_male" "ちょっと手を貸してくれ、バンス。" "[english]ep1_citizen.cit_evac_defendusvance_male" "How 'bout a little help here, Vance." "ep1_citizen.cit_evac_enemies01_male" "来るぞ! " "[english]ep1_citizen.cit_evac_enemies01_male" "They're coming! " "ep1_citizen.cit_evac_enemies02_male" "そこらじゅうにいるぞ!" "[english]ep1_citizen.cit_evac_enemies02_male" "They're everywhere!" "ep1_citizen.cit_evac_no01_male" "俺たちは後でついて行く。 " "[english]ep1_citizen.cit_evac_no01_male" "We'll follow when we can. " "ep1_citizen.cit_evac_no02_male" "他の連中の脱出を手伝えないか見てみるよ。 " "[english]ep1_citizen.cit_evac_no02_male" "We're gonna see if we can help anyone else get out. " "ep1_citizen.cit_evac_no03_male" "街に残された仲間がいるなら、助けるよ。 " "[english]ep1_citizen.cit_evac_no03_male" "If there's anyone left in the city, we'll try and help them out. " "ep1_citizen.cit_evac_no04_male" "構わずに行ってくれ。 俺たちにはやることがある。" "[english]ep1_citizen.cit_evac_no04_male" "Go on without us. We've got stuff to do." "ep1_citizen.cit_evac_ok01_male" "おう、ついて行くぜ! " "[english]ep1_citizen.cit_evac_ok01_male" "Hell yeah, we're with you! " "ep1_citizen.cit_evac_ok02_male" "あんたと一緒に行くよ。 " "[english]ep1_citizen.cit_evac_ok02_male" "We'll come with you. " "ep1_citizen.cit_evac_ok03_male" "できるだけ早く脱出するぜ! " "[english]ep1_citizen.cit_evac_ok03_male" "We're getting out as fast as we can! " "ep1_citizen.cit_evac_ok04_male" "2 度も聞くことないだろ。 行くぞ。" "[english]ep1_citizen.cit_evac_ok04_male" "You don't have to ask me twice. Let's go." "ep1_citizen.cit_evac_thanks01_male" "ありがとう、フリーマン! " "[english]ep1_citizen.cit_evac_thanks01_male" "Thanks, Freeman! " "ep1_citizen.cit_evac_thanks02_male" "やった! あんたのおかげだ! " "[english]ep1_citizen.cit_evac_thanks02_male" "We made it, thanks to you! " "ep1_citizen.cit_evac_thanks03_male" "危なかったな。 " "[english]ep1_citizen.cit_evac_thanks03_male" "That was a close one. " "ep1_citizen.cit_evac_thanks04_male" "もうだめかと思ったぜ。 " "[english]ep1_citizen.cit_evac_thanks04_male" "I thought we'd never make it. " "ep1_citizen.cit_evac_thanks05_male" "一瞬も気が抜けなかったな。" "[english]ep1_citizen.cit_evac_thanks05_male" "It was touch and go for a minute there." "ep1_citizen.cit_evac_thanksalyx_male" "ありがとう、アリックス。" "[english]ep1_citizen.cit_evac_thanksalyx_male" "Thanks, Alyx." "ep1_citizen.cit_getaboard01_male" "行こうぜ。 " "[english]ep1_citizen.cit_getaboard01_male" "Come on, people. " "ep1_citizen.cit_getaboard02_male" "乗り込め! " "[english]ep1_citizen.cit_getaboard02_male" "Get aboard! " "ep1_citizen.cit_getaboard03_male" "さっさと行け! " "[english]ep1_citizen.cit_getaboard03_male" "Haul ass! " "ep1_citizen.cit_getaboard04_male" "これに乗るんだ! " "[english]ep1_citizen.cit_getaboard04_male" "Get on here! " "ep1_citizen.cit_getaboard05_male" "早く乗れ!" "[english]ep1_citizen.cit_getaboard05_male" "Get in quick!" "ep1_citizen.cit_getoffstreet_male" "早く! 道路から離れろ! コンバインがこのあたりに来るぞ!" "[english]ep1_citizen.cit_getoffstreet_male" "Come on! Get off the street! The Combine's moving into this area!" "ep1_citizen.cit_greatshot_male" "見事だ、博士!" "[english]ep1_citizen.cit_greatshot_male" "Great shot, Doc!" "ep1_citizen.cit_greet_alyx01_male" "なあ! あんたアリックス・バンスだろ! " "[english]ep1_citizen.cit_greet_alyx01_male" "Hey! You're Alyx Vance! " "ep1_citizen.cit_greet_alyx02_male" "知ってるよ! " "[english]ep1_citizen.cit_greet_alyx02_male" "I know you! " "ep1_citizen.cit_greet_alyx03_male" "アリックス・バンスとゴードン・フリーマン! 俺たちを守るために待っててくれたんだろ? " "[english]ep1_citizen.cit_greet_alyx03_male" "Alyx Vance and Gordon Freeman! You stayed behind to look after us, didn't you? " "ep1_citizen.cit_greet_alyx04_male" "誰だったっけ? " "[english]ep1_citizen.cit_greet_alyx04_male" "Who are you again? " "ep1_citizen.cit_greet_alyx05_male" "あんたら 2 人が助けてくれたらありがたい。 " "[english]ep1_citizen.cit_greet_alyx05_male" "I hope you two are here to help. " "ep1_citizen.cit_greet_alyx06_male" "あんたクライナーの娘だろ? " "[english]ep1_citizen.cit_greet_alyx06_male" "You're Kleiner's daughter, right? " "ep1_citizen.cit_greet_alyx07_male" "会えてうれしいよ。 ところで DOG はどこだ? " "[english]ep1_citizen.cit_greet_alyx07_male" "Yeah, yeah, good to see you. Now, where's Dog? " "ep1_citizen.cit_greet_alyx08_male" "アリックス、フリーマンはどうしたんだ!? あ、そこにいた... " "[english]ep1_citizen.cit_greet_alyx08_male" "Alyx, oh my god, where's Freeman!?! Oh, there he is... " "ep1_citizen.cit_greet_alyx09_male" "よう、フリーマン。 こちらは奥さんかな? " "[english]ep1_citizen.cit_greet_alyx09_male" "Oh, hey Freeman. And this is the Missus, I presume? " "ep1_citizen.cit_greet_alyx10_male" "アリックス、ゴードン、無事でよかった! " "[english]ep1_citizen.cit_greet_alyx10_male" "Alyx, Gordon - thank God you made it! " "ep1_citizen.cit_greet_alyx11_male" "アリックス、正直言って、俺たちに勝ち目はあると思うか? " "[english]ep1_citizen.cit_greet_alyx11_male" "Alyx - honestly, do you think we have any chance? " "ep1_citizen.cit_greet_alyx12_male" "少しくらいフリーマンにもしゃべらせたらどうだ?" "[english]ep1_citizen.cit_greet_alyx12_male" "Yap, yap, yap, why don't you let Freeman get a word in for once?" "ep1_citizen.cit_greet_alyx13_male" "よう、フリーマン。 こちらはお嬢さんかな。" "[english]ep1_citizen.cit_greet_alyx13_male" "Oh, hey Freeman. And this must be the little lady." "ep1_citizen.cit_gunship_male" "そんな、ガンシップだ! 逃げろ!" "[english]ep1_citizen.cit_gunship_male" "Oh no, gunship! Run!" "ep1_citizen.cit_heyoverhere_male" "なあ! こっちだ!" "[english]ep1_citizen.cit_heyoverhere_male" "Hey! Over here!" "ep1_citizen.cit_hurryup_male" "急げ!" "[english]ep1_citizen.cit_hurryup_male" "Hurry up!" "ep1_citizen.cit_itsaraid_male" "襲撃だ!" "[english]ep1_citizen.cit_itsaraid_male" "It's a raid!" "ep1_citizen.cit_jump_male" "跳べ!" "[english]ep1_citizen.cit_jump_male" "Jump!" "ep1_citizen.cit_kill01_male" "やった! " "[english]ep1_citizen.cit_kill01_male" "Yeah! " "ep1_citizen.cit_kill02_male" "1 人やった。 " "[english]ep1_citizen.cit_kill02_male" "One down. " "ep1_citizen.cit_kill03_male" "もう 1 人やったぞ。 " "[english]ep1_citizen.cit_kill03_male" "One more for me. " "ep1_citizen.cit_kill04_male" "いいぞ。 " "[english]ep1_citizen.cit_kill04_male" "That's how it's done. " "ep1_citizen.cit_kill05_male" "いい気味だ。 " "[english]ep1_citizen.cit_kill05_male" "Somebody shed a tear. " "ep1_citizen.cit_kill06_male" "見たか? " "[english]ep1_citizen.cit_kill06_male" "Did you see that? " "ep1_citizen.cit_kill07_male" "コツをつかんできたぞ。 " "[english]ep1_citizen.cit_kill07_male" "I'm getting the hang of this. " "ep1_citizen.cit_kill08_male" "命中! " "[english]ep1_citizen.cit_kill08_male" "Bingo! " "ep1_citizen.cit_kill09_male" "どうだ! " "[english]ep1_citizen.cit_kill09_male" "Take that! " "ep1_citizen.cit_kill10_male" "どうだ! " "[english]ep1_citizen.cit_kill10_male" "Take that! " "ep1_citizen.cit_kill11_male" "よし。 " "[english]ep1_citizen.cit_kill11_male" "Yeah. " "ep1_citizen.cit_kill12_male" "よし。 " "[english]ep1_citizen.cit_kill12_male" "Yeah. " "ep1_citizen.cit_kill13_male" "くらえ! " "[english]ep1_citizen.cit_kill13_male" "Eat it! " "ep1_citizen.cit_kill14_male" "死ね! " "[english]ep1_citizen.cit_kill14_male" "Die! " "ep1_citizen.cit_kill15_male" "レジスタンスのために! " "[english]ep1_citizen.cit_kill15_male" "One for the resistance! " "ep1_citizen.cit_kill16_male" "地獄でくたばれ! そういうの信じてるならの話だが。 " "[english]ep1_citizen.cit_kill16_male" "Rot in hell! If you believe in that sort of thing. " "ep1_citizen.cit_kill17_male" "地獄でくたばれ! " "[english]ep1_citizen.cit_kill17_male" "Rot in hell! " "ep1_citizen.cit_kill18_male" "これでいいだろ、フリーマン?" "[english]ep1_citizen.cit_kill18_male" "That's how you do it, eh Freeman?" "ep1_citizen.cit_kill19_male" "さっきの見たか?" "[english]ep1_citizen.cit_kill19_male" "See what I just did there?" "ep1_citizen.cit_kill20_male" "<勝ち誇った笑い>" "[english]ep1_citizen.cit_kill20_male" "[Giddy laughter]" "ep1_citizen.cit_letyouthru_male" "よし、通っていいぞ!" "[english]ep1_citizen.cit_letyouthru_male" "Okay, we'll let you through!" "ep1_citizen.cit_notice_gravgunkill01_male" "おお! 見事なもんだ、 フリーマン博士! " "[english]ep1_citizen.cit_notice_gravgunkill01_male" "Whoa! Nice trick, Dr. Freeman! " "ep1_citizen.cit_notice_gravgunkill02_male" "すごかったぜ、博士! " "[english]ep1_citizen.cit_notice_gravgunkill02_male" "That was really something, Doc! " "ep1_citizen.cit_notice_gravgunkill03_male" "一体何をしたんだ? " "[english]ep1_citizen.cit_notice_gravgunkill03_male" "What the hell did you just do? " "ep1_citizen.cit_notice_gravgunkill04_male" "今度やり方教えてくれよ!" "[english]ep1_citizen.cit_notice_gravgunkill04_male" "Sometime you gotta show me how to do that!" "ep1_citizen.cit_pain01_male" "<苦痛の声>" "[english]ep1_citizen.cit_pain01_male" "[Pain sounds]" "ep1_citizen.cit_pain02_male" "<苦痛の声>" "[english]ep1_citizen.cit_pain02_male" "[Pain sounds]" "ep1_citizen.cit_pain03_male" "<苦痛の声>" "[english]ep1_citizen.cit_pain03_male" "[Pain sounds]" "ep1_citizen.cit_pain04_male" "<苦痛の声>" "[english]ep1_citizen.cit_pain04_male" "[Pain sounds]" "ep1_citizen.cit_pain05_male" "<苦痛の声>" "[english]ep1_citizen.cit_pain05_male" "[Pain sounds]" "ep1_citizen.cit_pain06_male" "<苦痛の声>" "[english]ep1_citizen.cit_pain06_male" "[Pain sounds]" "ep1_citizen.cit_pain07_male" "<苦痛の声>" "[english]ep1_citizen.cit_pain07_male" "[Pain sounds]" "ep1_citizen.cit_pain08_male" "<苦痛の声>" "[english]ep1_citizen.cit_pain08_male" "[Pain sounds]" "ep1_citizen.cit_pain09_male" "<苦痛の声>" "[english]ep1_citizen.cit_pain09_male" "[Pain sounds]" "ep1_citizen.cit_pain10_male" "<苦痛の声>" "[english]ep1_citizen.cit_pain10_male" "[Pain sounds]" "ep1_citizen.cit_pain11_male" "<苦痛の声>" "[english]ep1_citizen.cit_pain11_male" "[Pain sounds]" "ep1_citizen.cit_pain12_male" "<苦痛の声>" "[english]ep1_citizen.cit_pain12_male" "[Pain sounds]" "ep1_citizen.cit_pain13_male" "<苦痛の声>" "[english]ep1_citizen.cit_pain13_male" "[Pain sounds]" "ep1_citizen.cit_raidsoldiers_male" "敵兵だ!" "[english]ep1_citizen.cit_raidsoldiers_male" "Soldiers!" "ep1_citizen.cit_reachtrain01_male" "やったぞ! " "[english]ep1_citizen.cit_reachtrain01_male" "We made it! " "ep1_citizen.cit_reachtrain02_male" "こいつを動かすんだ! " "[english]ep1_citizen.cit_reachtrain02_male" "Get this thing moving! " "ep1_citizen.cit_reachtrain03_male" "やった! これで出発できるぞ! " "[english]ep1_citizen.cit_reachtrain03_male" "I made it! We can leave now! " "ep1_citizen.cit_reachtrain04_male" "急いで脱出だ! " "[english]ep1_citizen.cit_reachtrain04_male" "Hurry and let's get out of here! " "ep1_citizen.cit_reachtrain05_male" "ここから出るんだ!" "[english]ep1_citizen.cit_reachtrain05_male" "Get the hell out of here!" "ep1_citizen.cit_remarks01_male" "田舎のほうがずっとマシだって聞いたぜ。 " "[english]ep1_citizen.cit_remarks01_male" "I hear it's a lot better out in the country. " "ep1_citizen.cit_remarks02_male" "何かするたびに事態が悪くなってるみたいだ。 " "[english]ep1_citizen.cit_remarks02_male" "Everything we do seems to make things worse. " "ep1_citizen.cit_remarks03_male" "昔ここはもっと安全だったんだ。 " "[english]ep1_citizen.cit_remarks03_male" "It used to be safer here. " "ep1_citizen.cit_remarks04_male" "ここも住みやすい所だったんだが。" "[english]ep1_citizen.cit_remarks04_male" "This was such a nice neighborhood too." "ep1_citizen.cit_remarks05_male" "今ごろ事態はよくなってるかと思ったんだが。 " "[english]ep1_citizen.cit_remarks05_male" "Somehow I thought things would be better by now. " "ep1_citizen.cit_remarks06_male" "ここにいたらカモにされちまう。 それか、捕まった魚みたいなもんだ。 ともかく、状況はよくない。" "[english]ep1_citizen.cit_remarks06_male" "We're sitting ducks in here. Or maybe fish in a barrel. Anyway, it's not good." "ep1_citizen.cit_remarks07_male" "科学でいい暮らしするのもこれまでだ。" "[english]ep1_citizen.cit_remarks07_male" "So much for better living through science." "ep1_citizen.cit_remarks08_male" "クライナー博士は、今なら生殖行為をしてもいいと言っている。 別に許可が欲しかったわけじゃないが。" "[english]ep1_citizen.cit_remarks08_male" "Dr. Kleiner says we can mate now. Not that I needed his permission." "ep1_citizen.cit_remarks09_male" "ブリーン博士はどうでもいいが、 彼の番組はよかったなあ。 手品師が出てきたの覚えてるか?" "[english]ep1_citizen.cit_remarks09_male" "I don't miss Dr. Breen, but I do miss his show. Remember when he had the jugglers on?" "ep1_citizen.cit_remarks10_male" "ストライダーの中に赤ん坊入れてるって聞いたぜ。" "[english]ep1_citizen.cit_remarks10_male" "I hear they put babies in those striders." "ep1_citizen.cit_remarks11_male" "ブラック・メサのせいだ..." "[english]ep1_citizen.cit_remarks11_male" "I blame Black Mesa..." "ep1_citizen.cit_remarks12_male" "一度オデッサ・カベッジに会ったよ。 バカなやつだった。" "[english]ep1_citizen.cit_remarks12_male" "I met Odessa Cubbage one time. What an idiot." "ep1_citizen.cit_remarks13_male" "オデッサ・カベッジのせいだ..." "[english]ep1_citizen.cit_remarks13_male" "I blame Odessa Cubbage..." "ep1_citizen.cit_remarks14_male" "奴ら、何かがもうすぐ爆発するっていつも言ってたぜ。 そうは思わないが。" "[english]ep1_citizen.cit_remarks14_male" "They're always saying something's about to blow. I ain't buying it this time." "ep1_citizen.cit_remarks15_male" "俺はどこにも行かない。 どこにも。" "[english]ep1_citizen.cit_remarks15_male" "I'm not going nowhere. No sir." "ep1_citizen.cit_remarks16_male" "クライナーのスピーチがまた始まっちまった。 誰かやめさせてくれ!" "[english]ep1_citizen.cit_remarks16_male" "Oh no, the Kleiner speech is starting again. CAN'T SOMEONE MAKE IT STOP!" "ep1_citizen.cit_remarks17_male" "ここだけの話、俺はボーティガンツを信用していない。" "[english]ep1_citizen.cit_remarks17_male" "Between you and me, I don't trust those Vortigaunts." "ep1_citizen.cit_remarks18_male" "この天気はどうだ? " "[english]ep1_citizen.cit_remarks18_male" "How 'bout this weather? " "ep1_citizen.cit_remarks19_male" "あれをカニって言うやつもいるが、はっきり言ってカニの味はしない。" "[english]ep1_citizen.cit_remarks19_male" "They might call 'em crabs, but I'll tell you what. They don't taste like crab." "ep1_citizen.cit_remarks20_male" "変かもしれないが、コンバインがいなくてちょっと寂しいんだ。" "[english]ep1_citizen.cit_remarks20_male" "This is gonna sound crazy, but I kinda miss the Combine." "ep1_citizen.cit_remarks21_male" "たまに、俺以外の全員が博士じゃないかって思うんだ。" "[english]ep1_citizen.cit_remarks21_male" "Sometimes I think everybody's a doctor but me." "ep1_citizen.cit_remarks22_male" "どこのバカがクライナーを責任者にしたんだ?" "[english]ep1_citizen.cit_remarks22_male" "What idiot put Kleiner in charge?" "ep1_citizen.cit_remarks23_male" "俺たちは全員飢えてる。クライナーのヘッドクラブも奴の優秀な頭を食ってることだろうぜ。" "[english]ep1_citizen.cit_remarks23_male" "We're all starving and Kleiner's headcrab is probably eating Grade A head." "ep1_citizen.cit_runforit_male" "走れ!" "[english]ep1_citizen.cit_runforit_male" "Run for it!" "ep1_citizen.cit_safehouse_male" "コンバインは簡単に逃がしてくれないさ。 駅までの突破口を作るのに十分な人数を揃えているんだ。 近くのアジトで落ち合うことになってる。 " "[english]ep1_citizen.cit_safehouse_male" "The Combine's not making it easy. We're trying to get enough people together to force our way through to the trainstation. People are meeting up in a safehouse nearby. " "ep1_citizen.cit_shock01_male" "<驚きの声>" "[english]ep1_citizen.cit_shock01_male" "[Shock sounds]" "ep1_citizen.cit_shock02_male" "<驚きの声>" "[english]ep1_citizen.cit_shock02_male" "[Shock sounds]" "ep1_citizen.cit_shock03_male" "<驚きの声>" "[english]ep1_citizen.cit_shock03_male" "[Shock sounds]" "ep1_citizen.cit_shock04_male" "<驚きの声>" "[english]ep1_citizen.cit_shock04_male" "[Shock sounds]" "ep1_citizen.cit_shock05_male" "<驚きの声>" "[english]ep1_citizen.cit_shock05_male" "[Shock sounds]" "ep1_citizen.cit_shock06_male" "<驚きの声>" "[english]ep1_citizen.cit_shock06_male" "[Shock sounds]" "ep1_citizen.cit_shock07_male" "<驚きの声>" "[english]ep1_citizen.cit_shock07_male" "[Shock sounds]" "ep1_citizen.cit_shock08_male" "<驚きの声>" "[english]ep1_citizen.cit_shock08_male" "[Shock sounds]" "ep1_citizen.cit_shock09_male" "<驚きの声>" "[english]ep1_citizen.cit_shock09_male" "[Shock sounds]" "ep1_citizen.cit_shock10_male" "<驚きの声>" "[english]ep1_citizen.cit_shock10_male" "[Shock sounds]" "ep1_citizen.cit_shock11_male" "<驚きの声>" "[english]ep1_citizen.cit_shock11_male" "[Shock sounds]" "ep1_citizen.cit_squad_flee01_male" "インテリ頭の言ったこと聞こえただろ! 街から出るんだ! " "[english]ep1_citizen.cit_squad_flee01_male" "You heard the old egghead! Get out of the city! " "ep1_citizen.cit_squad_flee02_male" "みんな、止まるな! " "[english]ep1_citizen.cit_squad_flee02_male" "Everybody keep moving! " "ep1_citizen.cit_squad_flee03_male" "ぐずぐずするな。駅まで行かなきゃいけないんだ。 " "[english]ep1_citizen.cit_squad_flee03_male" "Don't get held up-we've gotta get to the trainstation. " "ep1_citizen.cit_squad_flee04_male" "早く! 駅へ! " "[english]ep1_citizen.cit_squad_flee04_male" "Come on! To the stations! " "ep1_citizen.cit_squad_flee05_male" "最終列車が出発するぞ。急ぐんだ。" "[english]ep1_citizen.cit_squad_flee05_male" "Those last trains are leaving-we've gotta keep moving." "ep1_citizen.cit_stopburrows_male" "おい、下だ! 穴をふさいだら通してやろう!" "[english]ep1_citizen.cit_stopburrows_male" "Hey down there! Stop up those burrows and we'll let you through!" "ep1_citizen.cit_tellmeaboutit_male" "そうなんだが、 奴らのせいでここから動けないんだ。" "[english]ep1_citizen.cit_tellmeaboutit_male" "Tell me about it. They're doing their best to trap us here." "ep1_citizen.cit_thateverybody_male" "それで全員か?" "[english]ep1_citizen.cit_thateverybody_male" "Is that everybody?" "ep1_citizen.cit_thesearesomuchfun_male" "<笑い声> こいつは楽しいぜ!" "[english]ep1_citizen.cit_thesearesomuchfun_male" "[Laughing] These are so much fun, man!" "ep1_citizen.cit_theyfoundus_male" "見つかった!" "[english]ep1_citizen.cit_theyfoundus_male" "They found us!" "ep1_citizen.cit_thisway_male" "こっちだ。" "[english]ep1_citizen.cit_thisway_male" "This way." "ep1_citizen.cit_twopeople_male" "2 人が向かってるって聞いたよ。 あんたら 2 人がこっちに来るまで待ってる。" "[english]ep1_citizen.cit_twopeople_male" "I heard two people were coming up. I'm gonna wait till you're both here." "ep1_citizen.cit_youbet_male" "もちろんだ。 行くぞ。" "[english]ep1_citizen.cit_youbet_male" "You bet. Let's go." "ep1_citizen.cit_youknowodessa_male" "なあ、 フリーマン博士、あんた、オデッサ・カベッジが最初のガンシップを撃ち落としたときに現場にいたんだってな。 そりゃマジで名誉なことだ。 俺も、オデッサ・カベッジの知り合いに会ったって自慢できるぜ。" "[english]ep1_citizen.cit_youknowodessa_male" "Hey, Dr. Freeman, I heard you were there when Odessa Cubbage took down the first gunship? That must have been a real honor for you. I'm proud to say I met someone who knew Odessa Cubbage." "ep1_citizen.cit_alert_antlions01" " " "[english]ep1_citizen.cit_alert_antlions01" " " "ep1_citizen.cit_alert_antlions02" " " "[english]ep1_citizen.cit_alert_antlions02" " " "ep1_citizen.cit_alert_antlions03" " " "[english]ep1_citizen.cit_alert_antlions03" " " "ep1_citizen.cit_alert_antlions04" " " "[english]ep1_citizen.cit_alert_antlions04" " " "ep1_citizen.cit_alert_antlions05" " " "[english]ep1_citizen.cit_alert_antlions05" " " "ep1_citizen.cit_alert_antlions06" " " "[english]ep1_citizen.cit_alert_antlions06" " " "ep1_citizen.cit_alert_antlions07" " " "[english]ep1_citizen.cit_alert_antlions07" " " "ep1_citizen.cit_alert_antlions08" " " "[english]ep1_citizen.cit_alert_antlions08" " " "ep1_citizen.cit_alert_antlions09" " " "[english]ep1_citizen.cit_alert_antlions09" " " "ep1_citizen.cit_alert_antlions10" " " "[english]ep1_citizen.cit_alert_antlions10" " " "ep1_citizen.cit_alert_antlions11" " " "[english]ep1_citizen.cit_alert_antlions11" " " "ep1_citizen.cit_alert_antlions12" " " "[english]ep1_citizen.cit_alert_antlions12" " " "ep1_citizen.cit_alert_antlions13" " " "[english]ep1_citizen.cit_alert_antlions13" " " "ep1_citizen.cit_alert_antlions14" " " "[english]ep1_citizen.cit_alert_antlions14" " " "ep1_citizen.cit_alert_antlions15" " " "[english]ep1_citizen.cit_alert_antlions15" " " "ep1_citizen.cit_alert_antlions16" " " "[english]ep1_citizen.cit_alert_antlions16" " " "ep1_citizen.cit_alert_antlions17" " " "[english]ep1_citizen.cit_alert_antlions17" " " "ep1_citizen.cit_alert_antlions18" " " "[english]ep1_citizen.cit_alert_antlions18" " " "ep1_citizen.cit_alert_gunship01" " " "[english]ep1_citizen.cit_alert_gunship01" " " "ep1_citizen.cit_alert_gunship02" " " "[english]ep1_citizen.cit_alert_gunship02" " " "ep1_citizen.cit_alert_gunship03" " " "[english]ep1_citizen.cit_alert_gunship03" " " "ep1_citizen.cit_alert_gunship04" " " "[english]ep1_citizen.cit_alert_gunship04" " " "ep1_citizen.cit_alert_gunship05" " " "[english]ep1_citizen.cit_alert_gunship05" " " 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"ep1_citizen.cit_shock06" " " "[english]ep1_citizen.cit_shock06" " " "ep1_citizen.cit_shock07" " " "[english]ep1_citizen.cit_shock07" " " "ep1_citizen.cit_shock08" " " "[english]ep1_citizen.cit_shock08" " " "ep1_citizen.cit_shock09" " " "[english]ep1_citizen.cit_shock09" " " "ep1_citizen.cit_shock10" " " "[english]ep1_citizen.cit_shock10" " " "ep1_citizen.cit_shock11" " " "[english]ep1_citizen.cit_shock11" " " "ep1_citizen.cit_squad_flee01" " " "[english]ep1_citizen.cit_squad_flee01" " " "ep1_citizen.cit_squad_flee02" " " "[english]ep1_citizen.cit_squad_flee02" " " "ep1_citizen.cit_squad_flee03" " " "[english]ep1_citizen.cit_squad_flee03" " " "ep1_citizen.cit_squad_flee04" " " "[english]ep1_citizen.cit_squad_flee04" " " "ep1_citizen.cit_squad_flee05" " " "[english]ep1_citizen.cit_squad_flee05" " " "ep1_citizen.cit_stopburrows" " " "[english]ep1_citizen.cit_stopburrows" " " "ep1_citizen.cit_tellmeaboutit" " " "[english]ep1_citizen.cit_tellmeaboutit" " " "ep1_citizen.cit_thateverybody" " " "[english]ep1_citizen.cit_thateverybody" " " "ep1_citizen.cit_thesearesomuchfun" " " "[english]ep1_citizen.cit_thesearesomuchfun" " " "ep1_citizen.cit_theyfoundus" " " "[english]ep1_citizen.cit_theyfoundus" " " "ep1_citizen.cit_thisway" " " "[english]ep1_citizen.cit_thisway" " " "ep1_citizen.cit_twopeople" " " "[english]ep1_citizen.cit_twopeople" " " "ep1_citizen.cit_youbet" " " "[english]ep1_citizen.cit_youbet" " " "ep1_citizen.cit_youknowodessa" " " "[english]ep1_citizen.cit_youknowodessa" " " "ep_01.al_airductstory01" "ねえ、空気ダクトよ。 " "[english]ep_01.al_airductstory01" "Hey - an airduct. " "ep_01.al_airductstory02" "あなたと空気ダクトの話、知ってるわよ。 " "[english]ep_01.al_airductstory02" "I've heard stories about you and airducts. " "ep_01.al_airductstory03" "クライナー博士が研究室に閉じこもると、 " "[english]ep_01.al_airductstory03" "Doctor Kleiner says whenever he locked himself out of his office " "ep_01.al_airductstory04" "あなたとバーニィが鍵を使わずにどっちが先に中に入れるかよく競争してたって、クライナー博士から聞いたことがあるわ。 " "[english]ep_01.al_airductstory04" "you and Barney used to compete to see who could get in fastest without using a key. " "ep_01.al_anelevator01" "ねえ、エレベーターよ! " "[english]ep_01.al_anelevator01" "Hey - an elevator! " "ep_01.al_anelevator02" "もう少しで階段使うとこだったわ。 " "[english]ep_01.al_anelevator02" "I'd have settled for stairs. " "ep_01.al_barn_bye" "またね、バーニィ! " "[english]ep_01.al_barn_bye" "Bye Barney! " "ep_01.al_barn_seeyouatstn" "駅で会いましょう。 " "[english]ep_01.al_barn_seeyouatstn" "We'll see you at the train station. " "ep_01.al_breenbust" "ブリーン博士... ううっ... どうか生きてませんように。 " "[english]ep_01.al_breenbust" "Doctor Breen - ugh - I hope we've seen the last of him. " "ep_01.al_cit_getoutofhere" "ここにいないほうがいいわ。 " "[english]ep_01.al_cit_getoutofhere" "You should get out of here. " "ep_01.al_cit_goodshot01" "ナイスショット! " "[english]ep_01.al_cit_goodshot01" "Nice shot. " "ep_01.al_cit_goodshot02" "ナイスショットよ! " "[english]ep_01.al_cit_goodshot02" "Hey - nice shooting! " "ep_01.al_cit_goodshot03" "その調子! " "[english]ep_01.al_cit_goodshot03" "Way to go! " "ep_01.al_cit_goodshot04" "いいわよ! " "[english]ep_01.al_cit_goodshot04" "Good going! " "ep_01.al_cit_heythanks" "ねえ、ありがとう! " "[english]ep_01.al_cit_heythanks" "Hey thanks! " "ep_01.al_cit_join01" "あの人たちと合流しましょ。 " "[english]ep_01.al_cit_join01" "Let's join up with those people. " "ep_01.al_cit_join02" "あの人たち助けましょう。" "[english]ep_01.al_cit_join02" "Let's go help those people. " "ep_01.al_cit_join03" "あの人たちと協力しましょう。 " "[english]ep_01.al_cit_join03" "Let's team up with them. " "ep_01.al_cit_keepmoving" "動き続けて! " "[english]ep_01.al_cit_keepmoving" "You're gonna want to keep moving. " "ep_01.al_cit_niceshooting" "ナイスショット! " "[english]ep_01.al_cit_niceshooting" "Nice shooting! " "ep_01.al_coverstreet" "消す方法が分かるまで、道を見張ってるわ。 " "[english]ep_01.al_coverstreet" "I'll cover the street while you figure this out. " "ep_01.al_crank1_gettotrain" "オーケー。要塞が吹き飛ぶ前に列車のところへ行きましょう。 " "[english]ep_01.al_crank1_gettotrain" "Okay - let's get to the trainyard before the Citadel blows. " "ep_01.al_crank2_didntforget" "クランク忘れてないわよね? " "[english]ep_01.al_crank2_didntforget" "You didn't forget the crank, did you? " "ep_01.al_crank2_done01" "やったわね。 " "[english]ep_01.al_crank2_done01" "Nicely done " "ep_01.al_crank2_done02" "上へ行きましょ。 " "[english]ep_01.al_crank2_done02" "Let's head upstairs. " "ep_01.al_crank2_fireout01" "やった! " "[english]ep_01.al_crank2_fireout01" "It's working. " "ep_01.al_crank2_fireout02" "火が消えてくわ! " "[english]ep_01.al_crank2_fireout02" "the fire's going out! " "ep_01.al_crank2_onecrank" "この辺一帯にクランクが 1 つしかないってことはないわよね? " "[english]ep_01.al_crank2_onecrank" "Don't tell me there's only one crank in this whole neighborhood. " "ep_01.al_darkinhere" "何も見えないわ! " "[english]ep_01.al_darkinhere" "I can't see a thing in here. " "ep_01.al_dontseehow" "どうやって通ればいいの? " "[english]ep_01.al_dontseehow" "How are we gonna get through this? " "ep_01.al_evac_findbarney" "バーニィを探しましょう。 " "[english]ep_01.al_evac_findbarney" "Let's find Barney " "ep_01.al_evac_notsohard01" "意外と楽だったわね。 " "[english]ep_01.al_evac_notsohard01" "Well, that wasn't so hard. " "ep_01.al_evac_notsohard02" "一度に全員連れてくればよかったわ。 " "[english]ep_01.al_evac_notsohard02" "We should have brought everyone over at once. " "ep_01.al_evac_notsohard03" "次のグループを連れてきて、ゴードン。 " "[english]ep_01.al_evac_notsohard03" "Go get the next batch, Gordon. " "ep_01.al_evac_ridsniper" "あのスナイパーを始末して! " "[english]ep_01.al_evac_ridsniper" "Get rid of that sniper. " "ep_01.al_evac_sniper" "スナイパーよ! " "[english]ep_01.al_evac_sniper" "Sniper! " "ep_01.al_evac_watchsniper" "スナイパーに気をつけて! " "[english]ep_01.al_evac_watchsniper" "Watch out for the sniper. " "ep_01.al_evac_wemadeit" "やったわね! " "[english]ep_01.al_evac_wemadeit" "We made it. " "ep_01.al_evac_werehere" "ふう、着いたわ。 " "[english]ep_01.al_evac_werehere" "Ah - we're here. " "ep_01.al_firefight01" "下で戦ってるみたいね。 " "[english]ep_01.al_firefight01" "Looks like a firefight down there. " "ep_01.al_firefight02" "バーニィなら、戦いの真っ只中にいるわ。 " "[english]ep_01.al_firefight02" "If I know Barney, he's in the middle of it. " "ep_01.al_foundplace" "こういうのを作ってる場所があったはずよ。 " "[english]ep_01.al_foundplace" "We must've found the place where they make these things. " "ep_01.al_garrison_getin" "よし、入るわよ。早く! " "[english]ep_01.al_garrison_getin" "Okay, let's get in. Come on. " "ep_01.al_garrison_omgcitadel01" "何てこと... " "[english]ep_01.al_garrison_omgcitadel01" "Oh my god... " "ep_01.al_garrison_omgcitadel02" "要塞を見て。 " "[english]ep_01.al_garrison_omgcitadel02" "Look at the Citadel. " "ep_01.al_garrison_omgcitadel03" "排除バリアが機能しなかったみたいね。 " "[english]ep_01.al_garrison_omgcitadel03" "The containment field must have failed." "ep_01.al_garrison_phew" "ふうっ。なんとか終わったわ。 " "[english]ep_01.al_garrison_phew" "Phew - glad that's over. " "ep_01.al_garrison_stillhavetogetthru" "まだこの駐屯地を抜けないとね。 " "[english]ep_01.al_garrison_stillhavetogetthru" "We still have this garrison to get through. " "ep_01.al_getawayfromdoors" "ドアから離れて! " "[english]ep_01.al_getawayfromdoors" "Get away from the doors! " "ep_01.al_giftshop01" "このブリーンの像を見て。 " "[english]ep_01.al_giftshop01" "Look at all these Breen busts. " "ep_01.al_giftshop02" "要塞のギフトショップに来たみたいだわ。 " "[english]ep_01.al_giftshop02" "It's like we stumbled into the Citadel gift shop. " "ep_01.al_goodmeat" "あいつにおいしいお肉なんてあるのかしら。 " "[english]ep_01.al_goodmeat" "I wonder if there's any good meat on this thing. " "ep_01.al_gotyourback" "援護するわ、ゴードン。 " "[english]ep_01.al_gotyourback" "I've got your back, Gordon. " "ep_01.al_heretheycome" "来たわ! " "[english]ep_01.al_heretheycome" "Here they come. " "ep_01.al_holesblocked_getoffstreet01" "よく穴をふさいでくれたわ。 " "[english]ep_01.al_holesblocked_getoffstreet01" "Nice work blocking those burrows. " "ep_01.al_holesblocked_getoffstreet02" "ちょっとの間、この道を離れるってのはどう? " "[english]ep_01.al_holesblocked_getoffstreet02" "How 'bout we get off the street for a while. " "ep_01.al_illtakestairs" "えっと... 私は階段を使うわ。 " "[english]ep_01.al_illtakestairs" "Uh - I think I'll take the stairs. " "ep_01.al_incidentalinjury" "大丈夫? " "[english]ep_01.al_incidentalinjury" "Are you okay? " "ep_01.al_isthatkleiner" "あれ、クライナー博士? " "[english]ep_01.al_isthatkleiner" "Is that Doctor Kleiner? " "ep_01.al_keepaneye" "奴らを見張ってるわ。 " "[english]ep_01.al_keepaneye" "I'll keep an eye on things. " "ep_01.al_lasttrain_alltoourselves" "この列車は私たちだけみたいね。 " "[english]ep_01.al_lasttrain_alltoourselves" "It looks like we're gonna have this train all to ourselves. " "ep_01.al_lasttrain_bringupanother01" "もう 1 つ列車を持ってくるわ。 " "[english]ep_01.al_lasttrain_bringupanother01" "Let me bring up another train. " "ep_01.al_lasttrain_bringupanother02" "街の外に出たら、もっと人を乗せられるかもしれないし。 " "[english]ep_01.al_lasttrain_bringupanother02" "Maybe we can pick up some more passengers once we're outside the city. " "ep_01.al_lasttrain_citadel" "要塞が... " "[english]ep_01.al_lasttrain_citadel" "The Citadel! " "ep_01.al_lasttrain_findswitch" "早く、ゴードン。動力スイッチを探すわよ。 " "[english]ep_01.al_lasttrain_findswitch" "Come on, Gordon. Let's go find the power switch. " "ep_01.al_lasttrain_getthistrainmoving01" "これで全員なら、出発しましょう。 " "[english]ep_01.al_lasttrain_getthistrainmoving01" "If that's all of them we should get this train moving. " "ep_01.al_lasttrain_getthistrainmoving02" "私たちは動力スイッチを入れるわ、バーニィ。 " "[english]ep_01.al_lasttrain_getthistrainmoving02" "We'll go throw the power switch, Barney. " "ep_01.al_lasttrain_gettingaway" "いいわ... 動いてる。 " "[english]ep_01.al_lasttrain_gettingaway" "Good - they're getting away. " "ep_01.al_lasttrain_gordon" "ゴードン! " "[english]ep_01.al_lasttrain_gordon" "Gordon! " "ep_01.al_lasttrain_gordon_finale" "ゴードン! " "[english]ep_01.al_lasttrain_gordon_finale" "Gordon! " "ep_01.al_lasttrain_herewego" "やったわ。 " "[english]ep_01.al_lasttrain_herewego" "Here we go. " "ep_01.al_lasttrain_missedthatone" "あらら... 乗り遅れたわ。 " "[english]ep_01.al_lasttrain_missedthatone" "Uh oh, we missed that one. " "ep_01.al_lasttrain_needanothertrain" "あらら... 列車がもう 1 つ必要みたい。 " "[english]ep_01.al_lasttrain_needanothertrain" "Uh-oh, looks like we're gonna need another train. " "ep_01.al_lasttrain_next" "次の車両を持ってくるわ。 " "[english]ep_01.al_lasttrain_next" "I'll bring up the next train. " "ep_01.al_lasttrain_notgoing" "動力を入れないと、列車は動かないわ。 " "[english]ep_01.al_lasttrain_notgoing" "This train's not going anywhere until we get the power on. " "ep_01.al_lasttrain_ohno" "大変! " "[english]ep_01.al_lasttrain_ohno" "Oh no! " "ep_01.al_lasttrain_ohnogordon" "大変、ゴードン! " "[english]ep_01.al_lasttrain_ohnogordon" "Oh no, Gordon. " "ep_01.al_lasttrain_omg" "何てこと... " "[english]ep_01.al_lasttrain_omg" "Oh my god... " "ep_01.al_lasttrain_oneforus01" "ちょっと待って。 " "[english]ep_01.al_lasttrain_oneforus01" "Give me a second. " "ep_01.al_lasttrain_oneforus02" "私たち用に別の車両を準備するわ。 " "[english]ep_01.al_lasttrain_oneforus02" "I'm going to line up another train for us. " "ep_01.al_lasttrain_prompt01" "さあ、ゴードン、飛び乗って。 " "[english]ep_01.al_lasttrain_prompt01" "Go ahead Gordon - jump on. " "ep_01.al_lasttrain_prompt02" "乗って! " "[english]ep_01.al_lasttrain_prompt02" "Hop on. " "ep_01.al_lasttrain_prompt03" "列車の後ろに乗って! " "[english]ep_01.al_lasttrain_prompt03" "Get on the back of the train. " "ep_01.al_lasttrain_pulling" "何もかも中に引き寄せてるわ! " "[english]ep_01.al_lasttrain_pulling" "It's pulling everything in! " "ep_01.al_lasttrain_slowing" "列車が減速してる。 " "[english]ep_01.al_lasttrain_slowing" "The train's slowing down. " "ep_01.al_lasttrain_thisisit" "最悪だわ、ゴードン... " "[english]ep_01.al_lasttrain_thisisit" "This is it, Gordon. " "ep_01.al_lasttrain_thisisswitch" "これがスイッチね。じゃ、動かすわよ。 " "[english]ep_01.al_lasttrain_thisisswitch" "This is the switch. Let me get this going. " "ep_01.al_lasttrain_toodangerous01" "ここは危なくなってきたわ、バーニィ。 " "[english]ep_01.al_lasttrain_toodangerous01" "It's getting too dangerous here, Barney. " "ep_01.al_lasttrain_toodangerous02" "あなたは市民と一緒にいて。私たちはこの列車を動かすわ。 " "[english]ep_01.al_lasttrain_toodangerous02" "You stay with the passengers. We'll get this train moving. " "ep_01.al_looktarget_payphone" "あの電話、何年も使われてないわ。 " "[english]ep_01.al_looktarget_payphone" "Those phones haven't worked in years. " "ep_01.al_makejump" "ジャンプできる? " "[english]ep_01.al_makejump" "Can you make that jump? " "ep_01.al_notellingtime" "どれくらい時間があるか分からないわ。駅からそう遠くないはずだけど。 " "[english]ep_01.al_notellingtime" "There's no telling how much time we have left; it can't be that much farther to the trainstation. " "ep_01.al_openseason" "ハハハ! ガンシップ猟の解禁期っていいわね。 " "[english]ep_01.al_openseason" "Ha ha. Good thing it's open season on gunships. " "ep_01.al_rappel_alert01" "上から来るわ! " "[english]ep_01.al_rappel_alert01" "They're coming from above! " "ep_01.al_rappel_alert02" "屋上から来るわ! " "[english]ep_01.al_rappel_alert02" "They're coming from the rooftops! " "ep_01.al_rappel_alert03" "上を見て! " "[english]ep_01.al_rappel_alert03" "Look up there! " "ep_01.al_roller_holdingoff" "私は使わないわ、ゴードン。できれば取って! " "[english]ep_01.al_roller_holdingoff" "I'm holding it off Gordon - grab it if you can. " "ep_01.al_safehouse_figureitout01" "分かったら教えるわ。 " "[english]ep_01.al_safehouse_figureitout01" "When we figure it out I'll let you know. " "ep_01.al_safehouse_figureitout02" "ここで何してるの? " "[english]ep_01.al_safehouse_figureitout02" "What're you doing up here? " "ep_01.al_safehouse_illgetthis" "私が行くわ。 " "[english]ep_01.al_safehouse_illgetthis" "I'll get this. " "ep_01.al_slugourway" "ここからは手間取りそうね... 駅を見つけるのに時間がかかるほど、危険になるわよ。 " "[english]ep_01.al_slugourway" "Looks like we're gonna have to slug our way through here... the longer we take finding the trainstation, the more dangerous it gets. " "ep_01.al_sniper_bringroller" "ローラーマインを持ってきて。 " "[english]ep_01.al_sniper_bringroller" "Bring me a rollermine. " "ep_01.al_sniper_cantcomewith" "スナイパーがいなくならないと、一緒に行けないわ。 " "[english]ep_01.al_sniper_cantcomewith" "I can't come with you until that sniper's out of the picture. " "ep_01.al_sniper_cantgetthru" "スナイパーを何とかしないと、進めないわ。 " "[english]ep_01.al_sniper_cantgetthru" "We can't get through here while that sniper's covering the street. " "ep_01.al_sniper_cantgoout" "出て行けないわ。 " "[english]ep_01.al_sniper_cantgoout" "I can't go out in that. " "ep_01.al_sniper_cantgoout2" "スナイパーを何とかしないと、出て行けないわ。 " "[english]ep_01.al_sniper_cantgoout2" "I can't go out there while that sniper's covering the street. " "ep_01.al_sniper_dontrunout" "ゴードン、ちょっと待って。 " "[english]ep_01.al_sniper_dontrunout" "Gordon - hold up a second. " "ep_01.al_sniper_dontwasteroller01" "ローラーマインを無駄にしないで。 " "[english]ep_01.al_sniper_dontwasteroller01" "Don't waste those rollermines. " "ep_01.al_sniper_dontwasteroller02" "1 つこっちに持ってきて。 " "[english]ep_01.al_sniper_dontwasteroller02" "Bring one over here. " "ep_01.al_sniper_grabroller01" "ねえ、あのローラーマインを持ってきて。 " "[english]ep_01.al_sniper_grabroller01" "Hey - bring that rollermine to me. " "ep_01.al_sniper_grabroller02" "スナイパーに使えるかも。 " "[english]ep_01.al_sniper_grabroller02" "Maybe we can use it against the sniper. " "ep_01.al_sniper_grabroller03" "ねえ、あのローラーマインを取って。 " "[english]ep_01.al_sniper_grabroller03" "Hey - grab that rollermine. " "ep_01.al_sniper_grabroller04" "スナイパーに使えるかも。 " "[english]ep_01.al_sniper_grabroller04" "Maybe we can use it against the sniper. " "ep_01.al_sniper_holdback" "下がって。ローラーマインを 1 つちょうだい。 " "[english]ep_01.al_sniper_holdback" "Hold back - grab me one of those rollermines. " "ep_01.al_sniper_lobroller" "ローラーマインをあそこに投げてみて。 " "[english]ep_01.al_sniper_lobroller" "Try lobbing a rollermine up there. " "ep_01.al_sniper_minesonourside" "ローラーマインを手に入れましょう。 " "[english]ep_01.al_sniper_minesonourside" "Let's get some rollermines on our side. " "ep_01.al_sniper_mounted" "この銃は設置式で動かせない。ここから援護するわ。 " "[english]ep_01.al_sniper_mounted" "I can't move this mounted gun. I'll cover you from up here. " "ep_01.al_sniper_pinned" "動けないわ。何とかスナイパーを始末しないと。 " "[english]ep_01.al_sniper_pinned" "We're pinned down. We need some way to take out those gunners. " "ep_01.al_sniper_runpoint" "この道の終わりにコンバインの駐屯地があるわ。先に行って偵察して。それができたら、私もすぐに後を追うわ。 " "[english]ep_01.al_sniper_runpoint" "There's a Combine garrison at the end of this street. You run point, and then I'll follow as soon as I see you've made it through. " "ep_01.al_sniper_takeoutsniper" "あのスナイパーを始末して、ゴードン! " "[english]ep_01.al_sniper_takeoutsniper" "Take out that sniper, Gordon! " "ep_01.al_subwaymap01" "ねえ、路線図よ! " "[english]ep_01.al_subwaymap01" "Hey - a map. " "ep_01.al_subwaymap02" "ふーむ " "[english]ep_01.al_subwaymap02" "hmm " "ep_01.al_subwaymap03" "ストーカーの列車で思ったより遠くまで来たわね。 " "[english]ep_01.al_subwaymap03" "The stalker train took us further than I thought. " "ep_01.al_subwaymap04" "まだ道のりはあるけど、だいぶマシなほうよ。 " "[english]ep_01.al_subwaymap04" "We've still got a hike ahead of us... but it could have been worse. " "ep_01.al_thatsoundagain" "まずい... またよ。 " "[english]ep_01.al_thatsoundagain" "Uh-oh... here we go again. " "ep_01.al_tougherthanithought" "思ったより手強かったわ。 " "[english]ep_01.al_tougherthanithought" "That was tougher than I thought. " "ep_01.al_uhohcomingthru" "まずい... 出てくるわ。 " "[english]ep_01.al_uhohcomingthru" "Uh-oh - they're coming through. " "ep_01.al_whatsbeeping" "あの音は何? " "[english]ep_01.al_whatsbeeping" "What's that beeping sound. " "ep_01.al_whydefendgarrison" "街全体が吹き飛ぶって時に、どうしてここを守ってるのかしら? " "[english]ep_01.al_whydefendgarrison" "Why are they defending this garrison when the whole city's about to blow. " "ep_01.al_whythisway" "今度は何? " "[english]ep_01.al_whythisway" "What now? " "ep_01.al_youdonethisbefore" "前にも倒したことあるでしょ? " "[english]ep_01.al_youdonethisbefore" "You've done this before, haven't you. " "ep_01.al_youfinished" "フフッ... いつやられるかと思っちゃったわ。 " "[english]ep_01.al_youfinished" "Heh... we wondered when you were gonna be done in there. " "ep_01.al_block_canyoumovethat" "ゴードン、あれ動かせる? ここを通らないと。 " "[english]ep_01.al_block_canyoumovethat" "Can you move that stuff Gordon? We've gotta get through here. " "ep_01.al_block_comeon" "さあ。 " "[english]ep_01.al_block_comeon" "Come on. " "ep_01.al_block_getthru" "ここを通らないと。 " "[english]ep_01.al_block_getthru" "We've gotta get through here. " "ep_01.al_block_movedebris" "あれ動かせるかしら。 " "[english]ep_01.al_block_movedebris" "See if you can move some of that debris. " "ep_01.al_block_onlypath" "他に道はないわ。 " "[english]ep_01.al_block_onlypath" "This was the only path I could find. " "ep_01.al_comingapart_01" "わっ、ここ本当に崩れそうだわ... " "[english]ep_01.al_comingapart_01" "Whoa - this place is really coming apart... " "ep_01.al_comingapart_02" "早く脱出しなきゃ。 " "[english]ep_01.al_comingapart_02" "We need to get the hell outta here. " "ep_01.al_core_blowreactor01" "わざと融合炉を破壊しようとしてたみたい。 " "[english]ep_01.al_core_blowreactor01" "It looks like they were deliberately trying to blow the reactor. " "ep_01.al_core_blowreactor02" "でもなぜ? " "[english]ep_01.al_core_blowreactor02" "but why? " "ep_01.al_core_cantgetclear01" "もうっ... 鮮明にできないわ。 " "[english]ep_01.al_core_cantgetclear01" "Damn - I can't get it any clearer. " "ep_01.al_core_cantgetclear02" "あなたが中にいる間に、そこらじゅうのものを取っておくわ。 " "[english]ep_01.al_core_cantgetclear02" "I'll try to grab everything I can while you're in there. " "ep_01.al_core_cantgetclear03" "後で分析できるから。 " "[english]ep_01.al_core_cantgetclear03" "We can analyze it later. " "ep_01.al_core_controlcrazy01" "変ねえ... " "[english]ep_01.al_core_controlcrazy01" "Weird... " "ep_01.al_core_controlcrazy02" "コントロールシステムがおかしくなってる。大量のデータを圧縮してるみたいだわ。 " "[english]ep_01.al_core_controlcrazy02" "The control system is going crazy. Looks like they're compressing a huge packet of data. " "ep_01.al_core_controlcrazy03" "一体何を... " "[english]ep_01.al_core_controlcrazy03" "I wonder what the - " "ep_01.al_core_fargone01" "まずいわ。 " "[english]ep_01.al_core_fargone01" "Oh my god. " "ep_01.al_core_fargone02" "かなり危険な状態よ。 " "[english]ep_01.al_core_fargone02" "It looks pretty far gone. " "ep_01.al_core_fargone03" "クライナー博士の言ったことが正しいといいけど。 " "[english]ep_01.al_core_fargone03" "I hope Doctor Kleiner was right about this. " "ep_01.al_core_hellitsjudith01" "何...? " "[english]ep_01.al_core_hellitsjudith01" "What the hell... " "ep_01.al_core_hellitsjudith02" "ジュディスだわ! " "[english]ep_01.al_core_hellitsjudith02" "It's Judith! " "ep_01.al_core_herecomeslift01" "さあ... " "[english]ep_01.al_core_herecomeslift01" "Well... " "ep_01.al_core_herecomeslift02" "エレベーターよ。 " "[english]ep_01.al_core_herecomeslift02" "Here's your elevator " "ep_01.al_core_herecomeslift03" "他にできることがあればいいんだけど。 " "[english]ep_01.al_core_herecomeslift03" "I wish there was something else I could do to help. " "ep_01.al_core_inthrucontrolroom" "コントロールルームから中に入る方法を見つけましょう。 " "[english]ep_01.al_core_inthrucontrolroom" "Let's see if we can find a way through the control room. " "ep_01.al_core_letsgo" "先に行って。 " "[english]ep_01.al_core_letsgo" "After you. " "ep_01.al_core_liftlocked" "エレベーターがコアの入口で止まってる。ここまで動かせるかやってみるわ。 " "[english]ep_01.al_core_liftlocked" "The elevator's down in the core entry. Let me see if I can call it back to this level. " "ep_01.al_core_parting" "急いで戻って。 " "[english]ep_01.al_core_parting" "Hurry back. " "ep_01.al_core_saybye01" "ゴードン... " "[english]ep_01.al_core_saybye01" "Gordon, I... " "ep_01.al_core_saybye02" "さよならは言わないわよ。 " "[english]ep_01.al_core_saybye02" "I'm not saying good-bye. " "ep_01.al_dropship_getback01" "ゴードン。 " "[english]ep_01.al_dropship_getback01" "Gordon. " "ep_01.al_dropship_getback02" "見て! " "[english]ep_01.al_dropship_getback02" "Look out! " "ep_01.al_dropship_getback03" "ドロップシップよ! " "[english]ep_01.al_dropship_getback03" "A dropship! " "ep_01.al_dropship_getback04" "気をつけて! " "[english]ep_01.al_dropship_getback04" "Watch out! " "ep_01.al_dropship_getback05" "ドロップシップよ! " "[english]ep_01.al_dropship_getback05" "A dropship! " "ep_01.al_dropship_getback06" "わあ! " "[english]ep_01.al_dropship_getback06" "Whoa! " "ep_01.al_dropship_getback07" "戻って! " "[english]ep_01.al_dropship_getback07" "Get back! " "ep_01.al_excelletsgo" "よくやったわ。 " "[english]ep_01.al_excelletsgo" "Excellent. " "ep_01.al_gettocoresoon01" "早くコアのとこに行かないと、 " "[english]ep_01.al_gettocoresoon01" "If we don't get to the core soon " "ep_01.al_gettocoresoon02" "停止する時間がなくなるわ。 " "[english]ep_01.al_gettocoresoon02" "We'll have no time to shut it down. " "ep_01.al_goodletsgo01" "やったわね。 " "[english]ep_01.al_goodletsgo01" "Ah good. " "ep_01.al_goodletsgo02" "行きましょ。 " "[english]ep_01.al_goodletsgo02" "Let's go. " "ep_01.al_grabroll03" "親和性を変えてみるわ。 " "[english]ep_01.al_grabroll03" "I can switch its affinity. " "ep_01.al_gravcharge_anotherconsole01" "えっと " "[english]ep_01.al_gravcharge_anotherconsole01" "Hmm. " "ep_01.al_gravcharge_anotherconsole02" "現在地を確認するわ。 " "[english]ep_01.al_gravcharge_anotherconsole02" "Let me just check our location. " "ep_01.al_gravcharge_explo" "アーッ! " "[english]ep_01.al_gravcharge_explo" "Ungh! " "ep_01.al_gravcharge_keepmoving" "オーケー。行きましょ。 " "[english]ep_01.al_gravcharge_keepmoving" "Okay. We'd better keep moving. " "ep_01.al_gravcharge_onourpath" "地図にこんなのなかったわ。 " "[english]ep_01.al_gravcharge_onourpath" "I don't remember seeing anything like this on the map. " "ep_01.al_gravcharge_thing" "あれ何? " "[english]ep_01.al_gravcharge_thing" "What the hell is that? " "ep_01.al_gravgunlosingpower01" "パワーがなくなってきてる。 " "[english]ep_01.al_gravgunlosingpower01" "It's losing power " "ep_01.al_gravgunlosingpower02" "まずいわね。 " "[english]ep_01.al_gravgunlosingpower02" "Damn. " "ep_01.al_gravgunlosingpower03" "しばらくチャージできればいいんだけど。 " "[english]ep_01.al_gravgunlosingpower03" "Would have been handy to keep it charged up for a while. " "ep_01.al_gravgunlosingpower04" "解放されたコアからパワーを吸収してたみたいね。 " "[english]ep_01.al_gravgunlosingpower04" "I guess it was feeding on the runaway core. " "ep_01.al_idontgetit01" "どうして " "[english]ep_01.al_idontgetit01" "I don't get it " "ep_01.al_idontgetit02" "奴らがここをウロついてるのかしら。 " "[english]ep_01.al_idontgetit02" "Why are they hanging around here? " "ep_01.al_ihearturrets" "気をつけて! タレットの音がするわ。 " "[english]ep_01.al_ihearturrets" "Careful - I hear turrets. " "ep_01.al_itsthisway" "こっちよ。 " "[english]ep_01.al_itsthisway" "It's this way. " "ep_01.al_itsthiswaygordon" "こっちよ、ゴードン。 " "[english]ep_01.al_itsthiswaygordon" "It's this way, Gordon. " "ep_01.al_letsfigureout" "頭を使いましょう。 " "[english]ep_01.al_letsfigureout" "Let's figure this out. " "ep_01.al_lookatsize" "何て広い場所なの! " "[english]ep_01.al_lookatsize" "Look at the size of this place. " "ep_01.al_notimetodealwiththis01" "かまってる暇ないわ。 " "[english]ep_01.al_notimetodealwiththis01" "We don't have time to deal with this. " "ep_01.al_notimetodealwiththis02" "融合炉まで行かないと。 " "[english]ep_01.al_notimetodealwiththis02" "We've gotta get to the reactor. " "ep_01.al_onlywayiknow01" "ここを通らないと。 " "[english]ep_01.al_onlywayiknow01" "We've gotta get through here. " "ep_01.al_onlywayiknow02" "核融合炉への道はこれだけよ。 " "[english]ep_01.al_onlywayiknow02" "it's the only way I know to the reactor core. " "ep_01.al_podpull_01" "動いてる! " "[english]ep_01.al_podpull_01" "It's moving. " "ep_01.al_podpull_02" "その調子! 続けて! " "[english]ep_01.al_podpull_02" "That's it - keep pulling. " "ep_01.al_podpull_03" "引いて、ゴードン! " "[english]ep_01.al_podpull_03" "Pull it off, Gordon. " "ep_01.al_postcore_atwindow01" " " "[english]ep_01.al_postcore_atwindow01" " " "ep_01.al_postcore_atwindow02" "ゴードン! " "[english]ep_01.al_postcore_atwindow02" "Gordon! " "ep_01.al_postcore_atwindow03" "やったわ!" "[english]ep_01.al_postcore_atwindow03" "You did it!" "ep_01.al_postcore_atwindow04" "排除システムが復活したわ。 " "[english]ep_01.al_postcore_atwindow04" "The containment system's back in place. " "ep_01.al_postcore_atwindow05" "長くはもちそうにないけど、少しは時間が稼げる。" "[english]ep_01.al_postcore_atwindow05" "It won't last forever, but at least we've bought a little time." "ep_01.al_postcore_atwindow06" " " "[english]ep_01.al_postcore_atwindow06" " " "ep_01.al_postcore_follow" "こっちよ。 " "[english]ep_01.al_postcore_follow" "This way. " "ep_01.al_postcore_hardpartover" "なんとか困難を乗り越えたわ。 " "[english]ep_01.al_postcore_hardpartover" "Well - the hard part's over. " "ep_01.al_postcore_route" "脱出ルートを調べたわ。 " "[english]ep_01.al_postcore_route" "I mapped out our escape route. " "ep_01.al_postcore_trainrunning01" "要塞の列車がまだ動いてれば、街の外に出れるかも。 " "[english]ep_01.al_postcore_trainrunning01" "If the Citadel trains are still running, there's a chance they might take us right out of the City. " "ep_01.al_postcore_trainrunning02" "終点まで行くのはまずいかもしれないけど、少しは距離を... " "[english]ep_01.al_postcore_trainrunning02" "I doubt we'd want to follow them to the end of the line, but it'll be good to put some distance between us and... " "ep_01.al_remindsmeofnp01" "ノバ・プロスペクトのテレポートみたい... " "[english]ep_01.al_remindsmeofnp01" "This looks like the teleport in Nova Prospekt. " "ep_01.al_remindsmeofnp02" "ここから何を持ち込んだのかしら。 " "[english]ep_01.al_remindsmeofnp02" "I wonder what they were bringing through here. " "ep_01.al_roll_getthisopen" "バリアを解除するわ。 " "[english]ep_01.al_roll_getthisopen" "Let me disable this field. " "ep_01.al_roll_guardoutthere" "ねえ、あの衛兵の近くにあるわ。 " "[english]ep_01.al_roll_guardoutthere" "Hey - there's a guard holding it in place. " "ep_01.al_roll_letssee" "ここからあいつを始末しましょう。 " "[english]ep_01.al_roll_letssee" "Let's see if we can take him out from over here. " "ep_01.al_roll_thinking" "えっと " "[english]ep_01.al_roll_thinking" "Hmm. " "ep_01.al_stalk1_alloversoon" "すぐにすべて終わるわ。 " "[english]ep_01.al_stalk1_alloversoon" "Well, it'll all be over soon. " "ep_01.al_stalk1_keepmoving" "行きましょ。 " "[english]ep_01.al_stalk1_keepmoving" "We should keep moving. " "ep_01.al_stalk1_omg" "何てこと... ストーカーだわ。 " "[english]ep_01.al_stalk1_omg" "Oh my god - stalkers. " "ep_01.al_stalk1_poorsouls" "哀れね。 " "[english]ep_01.al_stalk1_poorsouls" "Poor souls. " "ep_01.al_stalkdestroy" "あのストーカー、エネルギーボールを破壊してるわ。 " "[english]ep_01.al_stalkdestroy" "That stalker is destroying the energy balls. " "ep_01.al_stalk_brace" "踏ん張って! " "[english]ep_01.al_stalk_brace" "Brace yourself! " "ep_01.al_stalk_breath01" " " "[english]ep_01.al_stalk_breath01" " " "ep_01.al_stalk_breath02" " " "[english]ep_01.al_stalk_breath02" " " "ep_01.al_stalk_breath03" " " "[english]ep_01.al_stalk_breath03" " " "ep_01.al_stalk_breath04" " " "[english]ep_01.al_stalk_breath04" " " "ep_01.al_stalk_crushed01" "急いで、ゴードン、 " "[english]ep_01.al_stalk_crushed01" "Hurry Gordon, I'm " "ep_01.al_stalk_crushed02" "押しつぶされる... " "[english]ep_01.al_stalk_crushed02" "crushed " "ep_01.al_stalk_derail_omg" "そんな! " "[english]ep_01.al_stalk_derail_omg" "Oh my god! " "ep_01.al_stalk_getemoff01" "ゴードン " "[english]ep_01.al_stalk_getemoff01" "Gordon " "ep_01.al_stalk_getemoff02" "助けて! " "[english]ep_01.al_stalk_getemoff02" "Help! " "ep_01.al_stalk_getemoff03" "助けて! " "[english]ep_01.al_stalk_getemoff03" "Help! " "ep_01.al_stalk_getemoff04" "お願い... " "[english]ep_01.al_stalk_getemoff04" "Please... " "ep_01.al_stalk_getemoff05" "どけて! " "[english]ep_01.al_stalk_getemoff05" "Get it off me. " "ep_01.al_stalk_getemoff06" "お願い、助けて。 " "[english]ep_01.al_stalk_getemoff06" "Oh god help. " "ep_01.al_stalk_getemoff07" "ゴードン、助けて... お願い! " "[english]ep_01.al_stalk_getemoff07" "Gordon help me - please! " "ep_01.al_stalk_getemoff08" "助けて... お願い! " "[english]ep_01.al_stalk_getemoff08" "Help - please! " "ep_01.al_stalk_getemoff09" "どけて... これどけて! " "[english]ep_01.al_stalk_getemoff09" "Get it off me - get it off! " "ep_01.al_stalk_getemoff10" "どけて! " "[english]ep_01.al_stalk_getemoff10" "Get it off! " "ep_01.al_stalk_getemoff11" "ゴードン! " "[english]ep_01.al_stalk_getemoff11" "Gordon! " "ep_01.al_stalk_godogod01" "いやいやいや... " "[english]ep_01.al_stalk_godogod01" "Oh god oh god oh god... " "ep_01.al_stalk_godogod02" "いやいや... " "[english]ep_01.al_stalk_godogod02" "Oh god oh god... " "ep_01.al_stalk_hitit" "もう一度撃って! " "[english]ep_01.al_stalk_hitit" "Hit it again. " "ep_01.al_stalk_hopeyoudontremember" "以前の自分を思い出さないように祈るわ。 " "[english]ep_01.al_stalk_hopeyoudontremember" "God, I hope you don't remember who you were. " "ep_01.al_stalk_itsmoving" "動いてる! " "[english]ep_01.al_stalk_itsmoving" "It's moving. " "ep_01.al_stalk_letsgetout" "ここから出ましょう。 " "[english]ep_01.al_stalk_letsgetout" "Let's get out of here. " "ep_01.al_stalk_lookatthem01" "見て。 " "[english]ep_01.al_stalk_lookatthem01" "Look at them. " "ep_01.al_stalk_lookatthem02" "コンバインめ! " "[english]ep_01.al_stalk_lookatthem02" "God damn the Combine. " "ep_01.al_stalk_lookatthem03" "抵抗したからってこんな目に... " "[english]ep_01.al_stalk_lookatthem03" "This is what happens to you if you resist. " "ep_01.al_stalk_ohnostalkercar01" "うそ... " "[english]ep_01.al_stalk_ohnostalkercar01" "Oh no... " "ep_01.al_stalk_ohnostalkercar02" "ストーカーの車両だわ。 " "[english]ep_01.al_stalk_ohnostalkercar02" "It's a stalker car. " "ep_01.al_stalk_okclear" "早く、乗りましょう。 " "[english]ep_01.al_stalk_okclear" "Come on, let's get in. " "ep_01.al_stalk_okletsgetoutofhere01" " " "[english]ep_01.al_stalk_okletsgetoutofhere01" " " "ep_01.al_stalk_okletsgetoutofhere02" "オーケー... " "[english]ep_01.al_stalk_okletsgetoutofhere02" "Okay... " "ep_01.al_stalk_okletsgetoutofhere03" "行きましょう。 " "[english]ep_01.al_stalk_okletsgetoutofhere03" "Let's go. " "ep_01.al_stalk_pleasestopscreaming01" "やめて " "[english]ep_01.al_stalk_pleasestopscreaming01" "Stop " "ep_01.al_stalk_pleasestopscreaming02" "やめて " "[english]ep_01.al_stalk_pleasestopscreaming02" "Stop " "ep_01.al_stalk_pleasestopscreaming03" "やめて、お願い " "[english]ep_01.al_stalk_pleasestopscreaming03" "Stop, please " "ep_01.al_stalk_pleasestopscreaming04" "叫ばないで! " "[english]ep_01.al_stalk_pleasestopscreaming04" "Stop screaming " "ep_01.al_stalk_pleasestopscreaming05" "いや... お願い、叫ばないで! " "[english]ep_01.al_stalk_pleasestopscreaming05" "No - please - stop screaming " "ep_01.al_stalk_pull" "引いて " "[english]ep_01.al_stalk_pull" "Pull " "ep_01.al_stalk_savedourlives" "またあなたに救われたみたいね。 " "[english]ep_01.al_stalk_savedourlives" "It looks like you've saved our lives again. " "ep_01.al_stalk_seewhereheaded01" "じゃ、 " "[english]ep_01.al_stalk_seewhereheaded01" "All right " "ep_01.al_stalk_seewhereheaded02" "この列車の目的地を見てみましょう。 " "[english]ep_01.al_stalk_seewhereheaded02" "Let's see where this train is headed. " "ep_01.al_stalk_seewhereheaded03" "運が良ければ、手遅れになる前に街から出れるはずよ。 " "[english]ep_01.al_stalk_seewhereheaded03" "With any luck we should be well out of the city before it's too late. " "ep_01.al_stalk_straightout01" "まともな目的地みたいよ。 " "[english]ep_01.al_stalk_straightout01" "Looks like we're on a good heading. " "ep_01.al_stalk_straightout02" "これに乗らなかったら " "[english]ep_01.al_stalk_straightout02" "Thank god we're not on foot. " "ep_01.al_stalk_straightout03" "間に合わなかったかもね。 " "[english]ep_01.al_stalk_straightout03" "I doubt we'd have made it in time. " "ep_01.al_stalk_thereitgoes" "そうよ! " "[english]ep_01.al_stalk_thereitgoes" "There it goes. " "ep_01.al_stalk_train01" "よし、列車が来たわ。 " "[english]ep_01.al_stalk_train01" "Okay - here comes a train. " "ep_01.al_stalk_train02" "絶対に乗りましょう。 " "[english]ep_01.al_stalk_train02" "Let's make sure we're on it. " "ep_01.al_stalk_train03" "最後かもしれないし。 " "[english]ep_01.al_stalk_train03" "It might be the last one. " "ep_01.al_stalk_trygravgun01" "開かないわ。 " "[english]ep_01.al_stalk_trygravgun01" "I can't get it loose. " "ep_01.al_stalk_trygravgun02" "重力銃で撃ってみて。 " "[english]ep_01.al_stalk_trygravgun02" "Give it a jolt with the gravity gun. " "ep_01.al_stalk_volunteer01" " " "[english]ep_01.al_stalk_volunteer01" " " "ep_01.al_stalk_volunteer02" "この人たちは無理やりこうされたのよ。 " "[english]ep_01.al_stalk_volunteer02" "These people didn't have a choice. " "ep_01.al_stalk_volunteer_mild01" "自ら志願したコンバインの兵士とは違って... " "[english]ep_01.al_stalk_volunteer_mild01" "Unlike the Combine soldiers who volunteer for what they get... " "ep_01.al_stalk_volunteer_mild02" "この人たちは無理やりこうされたのよ。 " "[english]ep_01.al_stalk_volunteer_mild02" "these people didn't have a choice. " "ep_01.al_stalk_whatsthat" "え... 何?" "[english]ep_01.al_stalk_whatsthat" "What's that? " "ep_01.al_stalk_wrongplace" "たまたま悪い場所に居合わせただけかもしれないのに... " "[english]ep_01.al_stalk_wrongplace" "or if you're just in the wrong place at the wrong time. " "ep_01.al_start_getgravgun01" "重力銃を持って、ゴードン。 " "[english]ep_01.al_start_getgravgun01" "Get the gravity gun, Gordon. " "ep_01.al_start_getgravgun02" "重力銃を取るのよ、ゴードン。 " "[english]ep_01.al_start_getgravgun02" "Take the gravity gun, Gordon. " "ep_01.al_start_getgravgun03" "さあ、重力銃を取って。 " "[english]ep_01.al_start_getgravgun03" "Go ahead - take the gravity gun. " "ep_01.al_thankskeepmoving01" "ありがと。 " "[english]ep_01.al_thankskeepmoving01" "Thanks. " "ep_01.al_thankskeepmoving02" "行きましょう。 " "[english]ep_01.al_thankskeepmoving02" "Let's keep moving. " "ep_01.al_timetomap01" "行き方は他にもあるかもしれないけど、 " "[english]ep_01.al_timetomap01" "There are probably other ways to the core " "ep_01.al_timetomap02" "このルートしか見つけられなかったの... " "[english]ep_01.al_timetomap02" "but I didn't have time to map anything but this one route. " "ep_01.al_whereyougoing" "どこ行くの? " "[english]ep_01.al_whereyougoing" "Where're you going? " "ep_01.al_chasm_forgetpacking01" "DOG! " "[english]ep_01.al_chasm_forgetpacking01" "Dog! " "ep_01.al_chasm_forgetpacking02" "それは放っておいて。早く脱出するわよ! " "[english]ep_01.al_chasm_forgetpacking02" "Forget about packing up - let's just get out of here. " "ep_01.al_itsmydad" "パパだわ。 " "[english]ep_01.al_itsmydad" "It's my dad. " "ep_01.al_thatwasclose01" "ふう。 " "[english]ep_01.al_thatwasclose01" "Whoa. " "ep_01.al_thatwasclose02" "危なかったわ! " "[english]ep_01.al_thatwasclose02" "That was close. " "ep_01.al_tryingtoreachhim" "連絡取ろうとして数時間も経ったわ。 " "[english]ep_01.al_tryingtoreachhim" "We've been trying to reach him for hours. " "ep_01.al_waittillhehears" "あなたを見つけたって報告するわね。 " "[english]ep_01.al_waittillhehears" "Wait till he hears that we found you. " "ep_01.al_affirm01" "そうよ。 " "[english]ep_01.al_affirm01" "Yes. " "ep_01.al_affirm02" "ええ。 " "[english]ep_01.al_affirm02" "Yep. " "ep_01.al_affirm03" "ええ。 " "[english]ep_01.al_affirm03" "Yeah. " "ep_01.al_affirm04" "オーケー。 " "[english]ep_01.al_affirm04" "Okay. " "ep_01.al_affirm05" "まあ... " "[english]ep_01.al_affirm05" "Mm hm. " "ep_01.al_affirm_sarc01" "そうよ。 " "[english]ep_01.al_affirm_sarc01" "Yes. " "ep_01.al_affirm_sarc02" "フフッ。ええ。 " "[english]ep_01.al_affirm_sarc02" "Heh. Yup. " "ep_01.al_affirm_sarc03" "ええ。 " "[english]ep_01.al_affirm_sarc03" "Yeah. " "ep_01.al_affirm_sarc04" "オーケー。 " "[english]ep_01.al_affirm_sarc04" "Okay. " "ep_01.al_affirm_sarc05" "まあ... " "[english]ep_01.al_affirm_sarc05" "Uh huh. " "ep_01.al_doyourstuff" "腕の見せ所よ、ゴードン。 " "[english]ep_01.al_doyourstuff" "Do your stuff, Gordon. " "ep_01.al_explo_agh" "アー! " "[english]ep_01.al_explo_agh" "Agh " "ep_01.al_explo_lookout" "気をつけて! " "[english]ep_01.al_explo_lookout" "Look out! " "ep_01.al_explo_watchit" "危ない! " "[english]ep_01.al_explo_watchit" "Watch it! " "ep_01.al_explo_whoa" "わあ! " "[english]ep_01.al_explo_whoa" "Whoa! " "ep_01.al_grenade_warn01" "危ない! " "[english]ep_01.al_grenade_warn01" "Watch out " "ep_01.al_grenade_warn02" "手榴弾よ! " "[english]ep_01.al_grenade_warn02" "Grenade! " "ep_01.al_grenade_warn03" "気をつけて! " "[english]ep_01.al_grenade_warn03" "Look out! " "ep_01.al_grenade_warn04" "戻って! " "[english]ep_01.al_grenade_warn04" "Get back! " "ep_01.al_itsallyou" "すべてあなた次第よ、ゴードン。 " "[english]ep_01.al_itsallyou" "It's all you, Gordon. " "ep_01.al_physimpact01" "ちょっと! " "[english]ep_01.al_physimpact01" "Hey! " "ep_01.al_physimpact02" "痛い! " "[english]ep_01.al_physimpact02" "Ow " "ep_01.al_physimpact03" "気をつけてよ。 " "[english]ep_01.al_physimpact03" "Careful with that. " "ep_01.al_physimpact_loud01" "ちょっと! " "[english]ep_01.al_physimpact_loud01" "Hey " "ep_01.al_physimpact_loud02" "痛い! " "[english]ep_01.al_physimpact_loud02" "Ow! " "ep_01.al_physimpact_loud03" "気をつけてよ。 " "[english]ep_01.al_physimpact_loud03" "Careful with that! " "ep_01.al_rejoin01" "あ、そこにいたのね。 " "[english]ep_01.al_rejoin01" "Hey - there you are. " "ep_01.al_rejoin02" "戻ったわ。 " "[english]ep_01.al_rejoin02" "I'm back. " "ep_01.al_rejoin03" "ねぇ、ゴードン。私に会いたかった? " "[english]ep_01.al_rejoin03" "Hey Gordon. Miss me? " "ep_01.al_rejoin04" "そこにいたのね。 " "[english]ep_01.al_rejoin04" "There you are. " "ep_01.al_reloading_new01" "なくなった。リロードするわ。 " "[english]ep_01.al_reloading_new01" "I'm out - reloading. " "ep_01.al_reloading_new02" "切れた。リロードするわ。 " "[english]ep_01.al_reloading_new02" "I'm dry - reloading. " "ep_01.al_reloading_new03" "あ、リロードしないと。 " "[english]ep_01.al_reloading_new03" "Ah - I gotta reload. " "ep_01.al_reloading_new04" "空。リロードするわ。 " "[english]ep_01.al_reloading_new04" "Empty - reloading. " "ep_01.al_reloading_new05" "またなくなった。 " "[english]ep_01.al_reloading_new05" "Out again. " "ep_01.al_reloading_new06" "もうっ。リロードするわ。 " "[english]ep_01.al_reloading_new06" "Dammit. Reloading. " "ep_01.al_reloading_new07" "リロードしないと。 " "[english]ep_01.al_reloading_new07" "Gotta reload. " "ep_01.al_uptoyounow" "あなたにかかってるわ。 " "[english]ep_01.al_uptoyounow" "It's up to you now. " "ep_01.al_50broke" "フフ... これでコンバインの規則を 50 くらい破っちゃったわね。" "[english]ep_01.al_50broke" "Whoof... I think we just broke about fifty Combine regulations." "ep_01.al_50list01" "コンバインの兵士と目を合わせてはならない。 " "[english]ep_01.al_50list01" "No eye contact with Combine soldiers. " "ep_01.al_50list02" "コンバインの所有物を破損してはならない。 " "[english]ep_01.al_50list02" "Don't damage Combine property. " "ep_01.al_50list03" "コンバインの代表者を殺してはならない。 " "[english]ep_01.al_50list03" "Don't kill the Combine representatives. " "ep_01.al_50list04" "身分証は常に携帯すること。 " "[english]ep_01.al_50list04" "Have your papers out and available. " "ep_01.al_50list05" "6 時以降、騒音を立ててはならない..." "[english]ep_01.al_50list05" "No loud noises after six o'clock..." "ep_01.al_50list06" "ついでに言えば、6 時より前もだけど。" "[english]ep_01.al_50list06" "Or before six for that matter." "ep_01.al_anotherway01" "できれば、このビルは避けたいけど、 " "[english]ep_01.al_anotherway01" "I'd like to find another way around these buildings, " "ep_01.al_anotherway02" "時間がないみたいね。" "[english]ep_01.al_anotherway02" "But we really don't have time." "ep_01.al_antguard_victory" "やったわ!" "[english]ep_01.al_antguard_victory" "Yeah!" "ep_01.al_antlions_cantgetoutnow" "これで出て来れないわ。" "[english]ep_01.al_antlions_cantgetoutnow" "They can't get out of there now." "ep_01.al_antlions_cominguphere" "まずい、アントライオンがここまで来るわ!" "[english]ep_01.al_antlions_cominguphere" "Uh oh-the antlions are coming up here!" "ep_01.al_antlions_cutsupply" "なんとかアントライオンを止められないかしら?" "[english]ep_01.al_antlions_cutsupply" "How are we going to cut off the antlion supply?" "ep_01.al_antlions_firstsight" "アントライオンだわ!" "[english]ep_01.al_antlions_firstsight" "Antlions!" "ep_01.al_antlions_goodidea" "いい考えね、ゴードン!" "[english]ep_01.al_antlions_goodidea" "Good idea, Gordon!" "ep_01.al_antlions_goodwork" "いいわよ、ゴードン!" "[english]ep_01.al_antlions_goodwork" "Good work, Gordon!" "ep_01.al_antlions_holycrap" "最悪。アントライオンだわ!" "[english]ep_01.al_antlions_holycrap" "Holy crap, Antlions!" "ep_01.al_antlions_keepcontrol" "アントライオンをなんとかしないと。" "[english]ep_01.al_antlions_keepcontrol" "We've gotta keep the antlions in control!" "ep_01.al_antlions_pluganyhole" "そうね、アントライオンが出てくる穴をふさぐのは、いい考えだわ。" "[english]ep_01.al_antlions_pluganyhole" "Yeah, it's probably a good idea to plug any hole an antlion could squeeze through." "ep_01.al_antlions_plugthatway" "わー、そんな風に穴をふさぐなんて、思いつかなかったわ。" "[english]ep_01.al_antlions_plugthatway" "I wouldn't have thought you could plug up the burrow that way." "ep_01.al_antlions_runoutbullets" "出てくるアントライオンを全部倒す前に弾がなくなるわ!" "[english]ep_01.al_antlions_runoutbullets" "We're gonna run out of bullets before this burrow runs out of antlions!" "ep_01.al_awayfromdoors" "ドアから離れて!" "[english]ep_01.al_awayfromdoors" "Get away from the doors!" "ep_01.al_backsosoon" "あら、もう戻ったの?" "[english]ep_01.al_backsosoon" "Oh, back so soon?" "ep_01.al_crabpod_findaway" "えっと、別のルートを探しましょう。" "[english]ep_01.al_crabpod_findaway" "Let's find another way up." "ep_01.al_crabpod_getaway" "そこから離れて、ゴードン!" "[english]ep_01.al_crabpod_getaway" "Get away from there, Gordon!" "ep_01.al_crabpod_omg" "きゃー!" "[english]ep_01.al_crabpod_omg" "Oh my God!" "ep_01.al_crabpod_wthell" "何てこと!" "[english]ep_01.al_crabpod_wthell" "What the hell!" "ep_01.al_elev_anyminute" "もうすぐ来るわ。" "[english]ep_01.al_elev_anyminute" "It should be here any minute." "ep_01.al_elev_anyminute_loud" "もうすぐ来るわ。" "[english]ep_01.al_elev_anyminute_loud" "It should be here any minute." "ep_01.al_elev_anytime" "もうすぐよ..." "[english]ep_01.al_elev_anytime" "Any time now..." "ep_01.al_elev_anytime_loud" "もうすぐよ..." "[english]ep_01.al_elev_anytime_loud" "Any time now..." "ep_01.al_elev_getingetin" "入って! 入って!" "[english]ep_01.al_elev_getingetin" "Get in! Get in!" "ep_01.al_elev_geton" "乗って!" "[english]ep_01.al_elev_geton" "Get on!" "ep_01.al_elev_godnotagain" "うそでしょ... まただわ..." "[english]ep_01.al_elev_godnotagain" "Oh God...not again..." "ep_01.al_elev_hearsomething01" "ねえ、何か聞こえなかった? " "[english]ep_01.al_elev_hearsomething01" "Hey, did you hear something? " "ep_01.al_elev_hearsomething02" "早く電源を回復して、ここを出ましょう。" "[english]ep_01.al_elev_hearsomething02" "Let's get the power back on and get the hell outta here." "ep_01.al_elev_hearsomething_loud01" "ねえ、何か聞こえなかった? " "[english]ep_01.al_elev_hearsomething_loud01" "Hey, did you hear something? " "ep_01.al_elev_hearsomething_loud02" "早く電源を回復して、ここを出ましょう。" "[english]ep_01.al_elev_hearsomething_loud02" "Let's get the power back on and get the hell outta here." "ep_01.al_elev_hearthat" "聞こえた? エレベータが動き出したみたいね。" "[english]ep_01.al_elev_hearthat" "Hear that? Sounds like the elevator's moving again." "ep_01.al_elev_heyihear" "ねえ、エレベータが動き出したみたいよ。" "[english]ep_01.al_elev_heyihear" "Hey, I hear the elevator-it's moving again." "ep_01.al_elev_hopelight" "うーん、外はまだ明るいといいけど。" "[english]ep_01.al_elev_hopelight" "I hope it's still light out." "ep_01.al_elev_itshere" "来たわ!" "[english]ep_01.al_elev_itshere" "It's here!" "ep_01.al_elev_kidding" "うそでしょ..." "[english]ep_01.al_elev_kidding" "You've got to be kidding..." "ep_01.al_elev_letsgo_new" "さあ、行きましょ!" "[english]ep_01.al_elev_letsgo_new" "Let's go!" "ep_01.al_elev_movingagain" "エレベータが動き出したみたいね。" "[english]ep_01.al_elev_movingagain" "Sounds like the elevator's moving again." "ep_01.al_elev_phew" "ふー。" "[english]ep_01.al_elev_phew" "Phew." "ep_01.al_elev_powersupply" "こういうの何度かやったことあるけど、このショートしてるワイヤーを電源につなげばいいと思うわ。" "[english]ep_01.al_elev_powersupply" "I've worked with electricity a time or two, and I'm pretty sure this sparking wire must be connected to a power supply." "ep_01.al_elev_power_loud_nag01" "うまく電源を回復できるかしら?" "[english]ep_01.al_elev_power_loud_nag01" "Any luck figuring out how to get the power back on?" "ep_01.al_elev_power_loud_nag02" "電源を回復するのに、何かいい考えはない?" "[english]ep_01.al_elev_power_loud_nag02" "Any thoughts about getting the power back on?" "ep_01.al_elev_power_loud_nag03" "電源を回復するのに、お役に立てなくてごめんね。" "[english]ep_01.al_elev_power_loud_nag03" "Sorry I haven't been more help getting the power back on." "ep_01.al_elev_power_nag01" "うまく電源を回復できるかしら?" "[english]ep_01.al_elev_power_nag01" "Any luck figuring out how to get the power back on?" "ep_01.al_elev_power_nag02" "電源を回復するのに、何かいい考えはない?" "[english]ep_01.al_elev_power_nag02" "Any thoughts about getting the power back on?" "ep_01.al_elev_power_nag03" "電源を回復するのに、お役に立てなくてごめんね。" "[english]ep_01.al_elev_power_nag03" "Sorry I haven't been more helpful getting the power back on." "ep_01.al_elev_soundscloser" "もうすぐみたいね。" "[english]ep_01.al_elev_soundscloser" "Sounds like it's getting closer." "ep_01.al_elev_soundscloser_loud" "もうすぐみたいね。" "[english]ep_01.al_elev_soundscloser_loud" "Sounds like it's getting closer." "ep_01.al_elev_thatwasclose01" "ふー!" "[english]ep_01.al_elev_thatwasclose01" "Whew!" "ep_01.al_elev_thatwasclose02" "さっきのは..." "[english]ep_01.al_elev_thatwasclose02" "That..." "ep_01.al_elev_thatwasclose03" "危なかったわ。" "[english]ep_01.al_elev_thatwasclose03" "was close." "ep_01.al_elev_whatstakingsolong" "どうしてこんなに遅いの?" "[english]ep_01.al_elev_whatstakingsolong" "What's taking so long?" "ep_01.al_elev_whatstakingsolong_loud" "どうしてこんなに遅いの?" "[english]ep_01.al_elev_whatstakingsolong_loud" "What's taking so long?" "ep_01.al_elev_whereselev" "エレベータはどこ?" "[english]ep_01.al_elev_whereselev" "Where's that elevator?" "ep_01.al_elev_whereselev_loud" "エレベータはどこ?" "[english]ep_01.al_elev_whereselev_loud" "Where's that elevator?" "ep_01.al_evac_advisor01" "今のは何だったの?" "[english]ep_01.al_evac_advisor01" "What was that?" "ep_01.al_evac_advisor02" "見た?" "[english]ep_01.al_evac_advisor02" "Did you see that?" "ep_01.al_evac_byebarney01" "先に行って、バーニィ! やつら、あなたには興味ないみたい。 " "[english]ep_01.al_evac_byebarney01" "Go on, Barney! They're not after you. " "ep_01.al_evac_byebarney02" "ゴードンと私がやつらの注意をひきつけるから、みんなを連れて逃げて。 " "[english]ep_01.al_evac_byebarney02" "Gordon and I will draw their attention while you get the others away from here. " "ep_01.al_evac_byebarney03" "あなたたちが無事に逃げたら、私たちは別の列車に乗るわ。" "[english]ep_01.al_evac_byebarney03" "We can grab another train once you're clear." "ep_01.al_evac_congrat01" "いいわよ!" "[english]ep_01.al_evac_congrat01" "Doing good!" "ep_01.al_evac_congrat02" "どんどん来なさい!" "[english]ep_01.al_evac_congrat02" "Keep 'em coming!" "ep_01.al_evac_congrat03" "いい調子よ!" "[english]ep_01.al_evac_congrat03" "You're doing great!" "ep_01.al_evac_congrat04" "さすがね!" "[english]ep_01.al_evac_congrat04" "Nice going!" "ep_01.al_evac_eventually01" "待たせて悪かったわね。 " "[english]ep_01.al_evac_eventually01" "Sorry to keep you waiting. " "ep_01.al_evac_eventually02" "コンバインに追われてるの。 " "[english]ep_01.al_evac_eventually02" "The Combine's on our tail. " "ep_01.al_evac_eventually03" "作戦は?" "[english]ep_01.al_evac_eventually03" "What's the plan?" "ep_01.al_evac_freetrain" "みんながここを出たら、次の列車を動かす準備しましょう。" "[english]ep_01.al_evac_freetrain" "As soon as they're out of here, we'll free up the next train." "ep_01.al_evac_freetrain_alt" "さあ、ゴードン。みんながここを出たら、次の列車を動かす準備しましょう。" "[english]ep_01.al_evac_freetrain_alt" "Come on, Gordon, as soon as they're out of here, let's free up the next train." "ep_01.al_evac_headstart01" "次の列車の準備を始めるわよ。 " "[english]ep_01.al_evac_headstart01" "I'll get a head start on the next train. " "ep_01.al_evac_headstart02" "あまり時間がないわ。" "[english]ep_01.al_evac_headstart02" "No time to lose." "ep_01.al_evac_keepthemoff" "これで少しは時間が稼げるわ。" "[english]ep_01.al_evac_keepthemoff" "That should keep them off our backs for a while." "ep_01.al_evac_leaveittoyou" "頼んだわよ。" "[english]ep_01.al_evac_leaveittoyou" "I'll leave it to you." "ep_01.al_evac_leaveyoutoit" "あなたに任せたわ。" "[english]ep_01.al_evac_leaveyoutoit" "I'll leave you to it." "ep_01.al_evac_madeit" "やったわ!" "[english]ep_01.al_evac_madeit" "We made it!" "ep_01.al_evac_nexttrack" "さあ、次の線路を使えるようにしましょう。 " "[english]ep_01.al_evac_nexttrack" "Here, let's open up this next track. " "ep_01.al_evac_ontous01" "まずい... 気づかれたわ。 " "[english]ep_01.al_evac_ontous01" "Oh boy...they're onto us. " "ep_01.al_evac_ontous02" "バーニィを見つけて、先を急ぎましょう。" "[english]ep_01.al_evac_ontous02" "Better find Barney and get moving." "ep_01.al_evac_remind01" "あの列車を目指しましょう。" "[english]ep_01.al_evac_remind01" "Let's find that train." "ep_01.al_evac_remind02" "列車のところに行きましょう。" "[english]ep_01.al_evac_remind02" "Let's get to the train." "ep_01.al_evac_remind03" "さあ、列車のところに行きましょう。" "[english]ep_01.al_evac_remind03" "Come on, the train's waiting." "ep_01.al_evac_remind04" "みんなを列車まで連れて行きましょう。" "[english]ep_01.al_evac_remind04" "Let's get these folks to a train." "ep_01.al_evac_shotgundrop" "そんな。壊れちゃったわ。置いていきたくないけど..." "[english]ep_01.al_evac_shotgundrop" "Damn. This thing is jammed. I hate to leave it." "ep_01.al_evac_soundsgood01" "分かったわ。 " "[english]ep_01.al_evac_soundsgood01" "Sounds good. " "ep_01.al_evac_soundsgood02" "最初のグループを出して!" "[english]ep_01.al_evac_soundsgood02" "Send out the first group!" "ep_01.al_evac_takestand" "早く戻って、次のグループを。私はここでゲートを守るわ。" "[english]ep_01.al_evac_takestand" "Go back and get another group. I'll stay here and guard the gate." "ep_01.al_evac_yes" "やった! 駅だわ!" "[english]ep_01.al_evac_yes" "Yes! The trainstation!" "ep_01.al_excuseminute" "あの... ちょっと失礼していいかしら?" "[english]ep_01.al_excuseminute" "Uh...could you excuse me for a minute?" "ep_01.al_finale_allaboard" "みんな乗ったわ。" "[english]ep_01.al_finale_allaboard" "All aboard." "ep_01.al_finale_gettrain" "急いで... 列車を動かしましょう。" "[english]ep_01.al_finale_gettrain" "Quick, now...let's get the train moving." "ep_01.al_finale_goingout" "まずい... 通信が途切れそう。" "[english]ep_01.al_finale_goingout" "Oh my God...the transmission's going out." "ep_01.al_finale_goingout_loud" "まずい... 通信が途切れそう。" "[english]ep_01.al_finale_goingout_loud" "Oh my God...the transmission's going out." "ep_01.al_finale_herewego" "やったわ。 " "[english]ep_01.al_finale_herewego" "Here we go. " "ep_01.al_finale_herewego_alt" "やったわ。 " "[english]ep_01.al_finale_herewego_alt" "Here we go. " "ep_01.al_finale_holdingit" "まだ動かさないから... 早く乗って。" "[english]ep_01.al_finale_holdingit" "I'm holding it for you...get aboard." "ep_01.al_finale_jumpon" "飛び乗って、ゴードン。私は後ろにいるわ。" "[english]ep_01.al_finale_jumpon" "Jump on, Gordon. I'm right behind you." "ep_01.al_finale_lasttrain" "最後の列車よ。" "[english]ep_01.al_finale_lasttrain" "Last train." "ep_01.al_finale_otherside01" "通信パケットの中身がなんにしろ、 " "[english]ep_01.al_finale_otherside01" "Whatever's in that transmission packet, " "ep_01.al_finale_otherside02" "すぐに向こうに届くわ。" "[english]ep_01.al_finale_otherside02" "They'll have it on the other side soon." "ep_01.al_finale_otherside_loud01" "通信パケットの中身がなんにしろ、 " "[english]ep_01.al_finale_otherside_loud01" "Whatever's in that transmission packet, " "ep_01.al_finale_otherside_loud02" "すぐに向こうに届くわ。" "[english]ep_01.al_finale_otherside_loud02" "They'll have it on the other side soon." "ep_01.al_finale_seeingdad" "もうすぐパパに会える。" "[english]ep_01.al_finale_seeingdad" "We'll be seeing my Dad before long." "ep_01.al_finale_wediditg01" "やったわ。 " "[english]ep_01.al_finale_wediditg01" "Here we go. " "ep_01.al_finale_wediditg02" "やったわ、ゴードン。" "[english]ep_01.al_finale_wediditg02" "We did it, Gordon." "ep_01.al_flood_floodroom01" "うえっ..." "[english]ep_01.al_flood_floodroom01" "Ugh..." "ep_01.al_flood_floodroom02" "ハザードスーツがあってよかったわね。 " "[english]ep_01.al_flood_floodroom02" "You're lucky you've got that hazard suit. " "ep_01.al_flood_floodroom03" "この水は汚いわ。 " "[english]ep_01.al_flood_floodroom03" "This water's nasty. " "ep_01.al_flood_floodroom04" "2 人分のスペースある?" "[english]ep_01.al_flood_floodroom04" "Got room for two in there?" "ep_01.al_garage_hearthink" "いいわ... これでゆっくり考えられる。" "[english]ep_01.al_garage_hearthink" "That's better...I can hear myself think." "ep_01.al_garage_stragglers01" "あれが最後の穴ね。 " "[english]ep_01.al_garage_stragglers01" "That's the last burrow. " "ep_01.al_garage_stragglers02" "あとは残りのやつを片付けるだけよ!" "[english]ep_01.al_garage_stragglers02" "Now we just gotta mop up the stragglers!" "ep_01.al_gship_againagain" "さあ、いくわよ... もう一度!" "[english]ep_01.al_gship_againagain" "Here we go again...again!" "ep_01.al_gship_cool" "ゴードン、でも本当にすごかったわ。さっきのは最高よ。これ以上ないくらい。" "[english]ep_01.al_gship_cool" "Gordon, you know what'd be cool? Actually, I can't think of anything cooler than what just happened." "ep_01.al_gship_crowbar01" "死んだかしら? 念のため、バールでとどめをさしておいたほうがいいわ。" "[english]ep_01.al_gship_crowbar01" "Think it's dead? Maybe you should whack it with the crowbar just in case." "ep_01.al_gship_crowbar02" "死んだみたいね。念のため、バールでとどめをさしておいたほうがいいわ。" "[english]ep_01.al_gship_crowbar02" "Well, it sure looks dead. Maybe you should whack it with the crowbar just in case." "ep_01.al_gship_holyterror01" "ハハ... " "[english]ep_01.al_gship_holyterror01" "Wow... " "ep_01.al_gship_holyterror02" "わあ、何ていうか... " "[english]ep_01.al_gship_holyterror02" "I mean, holy... " "ep_01.al_gship_holyterror03" "さっきのは... " "[english]ep_01.al_gship_holyterror03" "That was... " "ep_01.al_gship_holyterror04" "信じられないわ、ゴードン。 " "[english]ep_01.al_gship_holyterror04" "Jesus, Gordon, " "ep_01.al_gship_holyterror05" "信じられないわ、ゴードン。あなたって恐ろしい人ね。" "[english]ep_01.al_gship_holyterror05" "you're a real terror." "ep_01.al_gship_mess" "まあ、派手にやったわね。" "[english]ep_01.al_gship_mess" "Boy, we made a real mess up here." "ep_01.al_gship_nuts" "ほんと最悪なやつだったわ。" "[english]ep_01.al_gship_nuts" "Well, that was pretty nuts." "ep_01.al_happykleiner" "クライナー博士を見れてこんなにうれしかったことってないわ! " "[english]ep_01.al_happykleiner" "I've never been happier to see Dr. Kleiner!" "ep_01.al_hospital_afteryou" "先に行って..." "[english]ep_01.al_hospital_afteryou" "After you..." "ep_01.al_hospital_didallright" "私がいなくても大丈夫だったみたいね。" "[english]ep_01.al_hospital_didallright" "I see you did all right without me." "ep_01.al_hospital_electro" "どういう病院なのよ、ここ。" "[english]ep_01.al_hospital_electro" "What kind of hospital is this?" "ep_01.al_hospital_fallthru01" "わあ! " "[english]ep_01.al_hospital_fallthru01" "Oh no! " "ep_01.al_hospital_fallthru02" "ゴードン!" "[english]ep_01.al_hospital_fallthru02" "Gordon!" "ep_01.al_hospital_fallthru03" "大丈夫?" "[english]ep_01.al_hospital_fallthru03" "Are you okay?" "ep_01.al_hospital_foundshotgun01" "医療品はもういいわ。 " "[english]ep_01.al_hospital_foundshotgun01" "So much for medical supplies " "ep_01.al_hospital_foundshotgun02" "ショットガン見つけた!" "[english]ep_01.al_hospital_foundshotgun02" "I found a shotgun!" "ep_01.al_hospital_heretheycome" "来るわ!" "[english]ep_01.al_hospital_heretheycome" "Here they come!" "ep_01.al_hospital_illgetthis" "私がやるわ。" "[english]ep_01.al_hospital_illgetthis" "I'll get this." "ep_01.al_hospital_letsgo" "さあ、行きましょ。" "[english]ep_01.al_hospital_letsgo" "Okay, let's go." "ep_01.al_hospital_medsupplies" "ねえ、病院だわ! 医療品を探しましょう。" "[english]ep_01.al_hospital_medsupplies" "Hey, a hospital! Keep an eye out for medical supplies." "ep_01.al_hospital_morezombies" "何てこと! またゾンビだわ!" "[english]ep_01.al_hospital_morezombies" "Oh God! More zombies!" "ep_01.al_hospital_oneatatime" "1 人ずつ相手してあげるわ。" "[english]ep_01.al_hospital_oneatatime" "One at a time, boys." "ep_01.al_hospital_roomsweeper" "部屋の掃除には、これが便利ね。" "[english]ep_01.al_hospital_roomsweeper" "A room sweeper like this might be useful in here." "ep_01.al_hospital_shallwego" "行きましょ。" "[english]ep_01.al_hospital_shallwego" "Shall we go?" "ep_01.al_hospital_swamped01" "1 人にしてごめんなさい、ゴードン。 " "[english]ep_01.al_hospital_swamped01" "Sorry about leaving you alone down there, Gordon. " "ep_01.al_hospital_swamped02" "ちょっと忙しかったの。" "[english]ep_01.al_hospital_swamped02" "I got a bit swamped." "ep_01.al_hospital_thrudoor" "ドアから来るわ!" "[english]ep_01.al_hospital_thrudoor" "They're through the door!" "ep_01.al_hospital_zombiefall" "危ない!" "[english]ep_01.al_hospital_zombiefall" "Look out!" "ep_01.al_meltdown01" "そんな..." "[english]ep_01.al_meltdown01" "Oh God..." "ep_01.al_meltdown02" "核融合炉の崩壊がまた始まったみたい。 " "[english]ep_01.al_meltdown02" "Looks like the reactor's back on track for a meltdown. " "ep_01.al_meltdown03" "どのみち通信は途切れそう。 " "[english]ep_01.al_meltdown03" "That transmission's going out after all. " "ep_01.al_nostairs" "今は階段を使わないほうがいいわ。" "[english]ep_01.al_nostairs" "I wouldn't recommend using the stairs right now." "ep_01.al_pbox_nicejobandgun01" "やった! " "[english]ep_01.al_pbox_nicejobandgun01" "Nice job! " "ep_01.al_pbox_nicejobandgun02" "銃も見つけたわね!" "[english]ep_01.al_pbox_nicejobandgun02" "Hey, and you found a gun!" "ep_01.al_pbox_padlock01" "すごい!" "[english]ep_01.al_pbox_padlock01" "Excellent!" "ep_01.al_pbox_padlock02" "わあ、本当に鍵を壊しちゃったのね。" "[english]ep_01.al_pbox_padlock02" "Wow, you really killed the hell out of that padlock." "ep_01.al_peoplelistening" "みんなも聞いてるといいけど..." "[english]ep_01.al_peoplelistening" "I hope people are listening..." "ep_01.al_peopletohelp" "あの人たちを助けましょう!" "[english]ep_01.al_peopletohelp" "Those people could use our help!" "ep_01.al_plaza_view01" "ようやく外の空気が吸えたわ... " "[english]ep_01.al_plaza_view01" "Finally, fresh air... " "ep_01.al_plaza_view02" "あらまあ... " "[english]ep_01.al_plaza_view02" "Oh my God... " "ep_01.al_plaza_view03" "ストライダーがここを無茶苦茶にしたのね..." "[english]ep_01.al_plaza_view03" "Striders really tore the hell out of this place..." "ep_01.al_pzombie_covered" "あいつ、毒クラブに覆われているわ!" "[english]ep_01.al_pzombie_covered" "That one's covered in stinkin' venom crabs!" "ep_01.al_pzombie_hate" "うわ! 毒クラブだわ、最悪。" "[english]ep_01.al_pzombie_hate" "Ugh! Venom crabs - I hate those things." "ep_01.al_pzombie_ohno" "まずい... 厄介なやつよ!" "[english]ep_01.al_pzombie_ohno" "Oh no...not one of those!" "ep_01.al_rappel_hearthat" "聞こえた?" "[english]ep_01.al_rappel_hearthat" "Hear that?" "ep_01.al_rappel_hearthat_loud" "聞こえた?" "[english]ep_01.al_rappel_hearthat_loud" "Hear that?" "ep_01.al_rappel_hoping" "やつらに気づかれる前に、もっと先に進みたかったんだけど。 " "[english]ep_01.al_rappel_hoping" "I was hoping we'd get a bit farther before they noticed us again. " "ep_01.al_rappel_looking01" "何かを探してるわ..." "[english]ep_01.al_rappel_looking01" "They're looking for something..." "ep_01.al_rappel_looking02" "多分、私たちね。" "[english]ep_01.al_rappel_looking02" "Probably us." "ep_01.al_rappel_rooftops" "屋上からよ!" "[english]ep_01.al_rappel_rooftops" "From the rooftops!" "ep_01.al_rappel_rooftops_loud" "屋上からよ!" "[english]ep_01.al_rappel_rooftops_loud" "From the rooftops!" "ep_01.al_rappel_scanners" "スキャナーだわ!" "[english]ep_01.al_rappel_scanners" "Scanners!" "ep_01.al_rappel_spotted" "見つかったわ!" "[english]ep_01.al_rappel_spotted" "We've been spotted!" "ep_01.al_safehouse_separate01" "ゴードンと私で別のルートを進んで、コンバインの注意をひきつけるわ。 " "[english]ep_01.al_safehouse_separate01" "If Gordon and I took a separate route, we could draw the Combine away from you. " "ep_01.al_safehouse_separate02" "そうすれば、私たちが行くまでに、みんなを列車に乗せられるでף‡。" "[english]ep_01.al_safehouse_separate02" "That'd give you a chance to get the trains filled up before we get there." "ep_01.al_safehouse_stoleinfo01" "脱出するときに要塞から情報を盗み出してきたわ。 " "[english]ep_01.al_safehouse_stoleinfo01" "We stole some information from the Citadel on our way out. " "ep_01.al_safehouse_stoleinfo02" "まだ、何なのかは分からない。 " "[english]ep_01.al_safehouse_stoleinfo02" "I don't know what it is yet, " "ep_01.al_safehouse_stoleinfo03" "でも、ここまでさんざん追い回されるくらい重要なものみたい。" "[english]ep_01.al_safehouse_stoleinfo03" "But it's important enough that they've been hounding us the whole way here." "ep_01.al_safehouse_vorthand01" "はっきりとは分からないわ。 " "[english]ep_01.al_safehouse_vorthand01" "We're not exactly sure. " "ep_01.al_safehouse_vorthand02" "でも、ボーティガンツが手を貸してくれたってことは " "[english]ep_01.al_safehouse_vorthand02" "The vortigaunts had a hand in it, " "ep_01.al_safehouse_vorthand03" "確かだわ。" "[english]ep_01.al_safehouse_vorthand03" "Is all I know." "ep_01.al_safehouse_vortsomething01" "はっきりとは分からないわ。 " "[english]ep_01.al_safehouse_vortsomething01" "We're not exactly sure. " "ep_01.al_safehouse_vortsomething02" "分かっているのは、ボーティガンツが何かしてくれたってことだけ。" "[english]ep_01.al_safehouse_vortsomething02" "All I know is the vortigaunts had something to do with it." "ep_01.al_safehouse_whataboutyou" "あなたはどうだった、バーニィ?" "[english]ep_01.al_safehouse_whataboutyou" "But what about you, Barney?" "ep_01.al_safehouse_yeah_new" "ええ。" "[english]ep_01.al_safehouse_yeah_new" "Yeah." "ep_01.al_sniper_climbup" "私が上へ行って様子を見るわ。" "[english]ep_01.al_sniper_climbup" "Let me climb up and take a look at what we're walking into." "ep_01.al_sniper_fort" "まずいわ... この先の道路で守りを固められてる。 " "[english]ep_01.al_sniper_fort" "Uh oh...they've got the street fortified up ahead. " "ep_01.al_sniper_headoff01" "ありがとう、ゴードン。 " "[english]ep_01.al_sniper_headoff01" "Nice toss, Gordon. " "ep_01.al_sniper_headoff02" "スナイパーに頭を吹き飛ばされるところだったわ。" "[english]ep_01.al_sniper_headoff02" "That sniper almost took my head off." "ep_01.al_sniper_runpoint_new01" "先に行って様子を確認して。 " "[english]ep_01.al_sniper_runpoint_new01" "You run point, okay? " "ep_01.al_sniper_runpoint_new02" "あなたが向こうに着くまで、ここから援護するわ。 " "[english]ep_01.al_sniper_runpoint_new02" "I'll cover you from up here till you reach the far end. " "ep_01.al_sniper_runpoint_new03" "敵が片付いたら、私もそっちに行く。 " "[english]ep_01.al_sniper_runpoint_new03" "When the coast is clear, I'll catch up. " "ep_01.al_sniper_runpoint_new04" "いい?" "[english]ep_01.al_sniper_runpoint_new04" "Sound good?" "ep_01.al_strider_again" "もう一度!" "[english]ep_01.al_strider_again" "Again!" "ep_01.al_strider_another" "もう一度攻撃して、ゴードン!" "[english]ep_01.al_strider_another" "Hit it with another one, Gordon!" "ep_01.al_strider_cantleave" "あのストライダーをなんとかしないと、先に行けないわ..." "[english]ep_01.al_strider_cantleave" "We can't leave till that strider's taken care of..." "ep_01.al_strider_cantleave_loud" "あのストライダーをなんとかしないと、先に行けないわ..." "[english]ep_01.al_strider_cantleave_loud" "We can't leave till that strider's taken care of..." "ep_01.al_strider_careful" "ゴードン、気をつけて!" "[english]ep_01.al_strider_careful" "Gordon, be careful!" "ep_01.al_strider_fantastic" "すごいわ、ゴードン!" "[english]ep_01.al_strider_fantastic" "Fantastic job, Gordon!" "ep_01.al_strider_getdown" "伏せて!" "[english]ep_01.al_strider_getdown" "Get down!" "ep_01.al_strider_hurting01" "そう! 効いてるわ、ゴードン! " "[english]ep_01.al_strider_hurting01" "Ah! It's hurting, Gordon! " "ep_01.al_strider_hurting02" "もう一回よ!" "[english]ep_01.al_strider_hurting02" "One more like that!" "ep_01.al_strider_myhero" "やったわ!" "[english]ep_01.al_strider_myhero" "My hero!" "ep_01.al_strider_mynewhero" "あなたはヒーローだわ!" "[english]ep_01.al_strider_mynewhero" "You're my new hero!" "ep_01.al_strider_mynewhero_alt" "あなたはヒーローだわ!" "[english]ep_01.al_strider_mynewhero_alt" "You're my new hero!" "ep_01.al_strider_omg" "大変... ストライダーだわ!" "[english]ep_01.al_strider_omg" "Oh my God...Strider!" "ep_01.al_strider_overhere" "こっちよ!" "[english]ep_01.al_strider_overhere" "Over here!" "ep_01.al_strider_pummel01" "ナイスショット! " "[english]ep_01.al_strider_pummel01" "Good shot! " "ep_01.al_strider_pummel02" "その調子よ!" "[english]ep_01.al_strider_pummel02" "Keep pummeling it!" "ep_01.al_strider_scratch" "私はストライダーに効く武器を持っていないの。あなたが頼りよ。" "[english]ep_01.al_strider_scratch" "I don't have a weapon that'll even scratch that strider. It's up to you." "ep_01.al_strider_scratch_loud" "私はストライダーに効く武器を持っていないの。あなたが頼りよ。" "[english]ep_01.al_strider_scratch_loud" "I don't have a weapon that'll even scratch that strider. It's up to you." "ep_01.al_strider_watchout" "気をつけて!" "[english]ep_01.al_strider_watchout" "Watch out!" "ep_01.al_strider_yes" "やった!" "[english]ep_01.al_strider_yes" "Yes!" "ep_01.al_strider_youdidit" "やったわ!" "[english]ep_01.al_strider_youdidit" "You did it!" "ep_01.al_thereyouare" "そこにいたのね。私のこと、忘れてるのかと思った。" "[english]ep_01.al_thereyouare" "There you are. I thought you might have forgotten about me." "ep_01.al_tooksolong" "なんでこんなに時間かかったの?" "[english]ep_01.al_tooksolong" "What took you so long?" "ep_01.al_train_ride01" "ブラック・メサの列車のことは、パパがよく話してくれた。 " "[english]ep_01.al_train_ride01" "My Dad always talks about the Black Mesa train. " "ep_01.al_train_ride02" "一度乗せてくれたらしいけど、私は覚えていないの。" "[english]ep_01.al_train_ride02" "He says he took me on it once, but I don't remember." "ep_01.al_tunnel_catchbreath01" "私..." "[english]ep_01.al_tunnel_catchbreath01" "I uh..." "ep_01.al_tunnel_catchbreath02" "呼吸を整えるわ..." "[english]ep_01.al_tunnel_catchbreath02" "I gotta catch my breath..." "ep_01.al_tunnel_holdup" "ちょっと待って..." "[english]ep_01.al_tunnel_holdup" "Hold up a sec..." "ep_01.al_tunnel_noteasy01" "もう大丈夫。" "[english]ep_01.al_tunnel_noteasy01" "Okay..." "ep_01.al_tunnel_noteasy02" "うーん..." "[english]ep_01.al_tunnel_noteasy02" "Well..." "ep_01.al_tunnel_noteasy03" "思ったほど簡単じゃないかも。" "[english]ep_01.al_tunnel_noteasy03" "This might not be as easy I thought." "ep_01.al_tunnel_sameboat01" "今は他の避難者たちと同じ状況よ。 " "[english]ep_01.al_tunnel_sameboat01" "We're in the same boat as the other evacuees now. " "ep_01.al_tunnel_sameboat02" "列車の駅まで歩いていかないと。" "[english]ep_01.al_tunnel_sameboat02" "On foot to a train station." "ep_01.al_tunnel_surface" "上へ出ましょう。" "[english]ep_01.al_tunnel_surface" "Let's head for the surface." "ep_01.al_tvsmash05" "そうね。テレビを見ている時間なんてないわ。" "[english]ep_01.al_tvsmash05" "You're right - we don't have time to watch TV." "ep_01.al_ventskills" "通風孔の中を進むテクニックの見せ所のようね、ゴードン。" "[english]ep_01.al_ventskills" "Your vent-crawling skills seem to be in high demand today, Gordon." "ep_01.al_watchdoor" "少しドアを見張っててくれない? 誰も入ってこないようにね。" "[english]ep_01.al_watchdoor" "Could you watch the door for a minute? Make sure nobody comes in?" "ep_01.al_whatimiss" "何かあった?" "[english]ep_01.al_whatimiss" "Okay, what did I miss?" "ep_01.al_whatsound" "あの音は何?" "[english]ep_01.al_whatsound" "What's that sound?" "ep_01.al_wholecity" "もうすぐ町全体がこんなになっちゃうわ..." "[english]ep_01.al_wholecity" "The whole city's going to look like this soon..." "ep_01.al_zombieroom_gordon" "ゴードン!" "[english]ep_01.al_zombieroom_gordon" "Gordon!" "ep_01.al_zombieroom_heavyhev" "そのスーツどれくらい重いの?" "[english]ep_01.al_zombieroom_heavyhev" "How much does that suit weigh?" "ep_01.al_zombieroom_landlord" "ゾンビの大家さんの部屋を見つけたみたいね。" "[english]ep_01.al_zombieroom_landlord" "Hey, you found the landlord's apartment." "ep_01.al_zombieroom_lookout" "危ない! ... " "[english]ep_01.al_zombieroom_lookout" "Look out! ... " "ep_01.al_zombieroom_lookout01" "危ない! ... " "[english]ep_01.al_zombieroom_lookout01" "Look out! ... " "ep_01.al_zombieroom_lookout02" "あらら..." "[english]ep_01.al_zombieroom_lookout02" "Uh oh..." "ep_01.al_zombieroom_scenic" "いいルートを進んだわね。" "[english]ep_01.al_zombieroom_scenic" "Taking the scenic route, eh?" "ep_01.al_advisor_breen01" "ブリーン!? " "[english]ep_01.al_advisor_breen01" "Breen!? " "ep_01.al_advisor_breen02" "でも、どうして..." "[english]ep_01.al_advisor_breen02" "But how..." "ep_01.al_advisor_console" "うーん、もしかしたら、この装置の中に役に立つ情報があるかも。" "[english]ep_01.al_advisor_console" "Maybe this console has some useful information." "ep_01.al_advisor_findmap01" "うーん..." "[english]ep_01.al_advisor_findmap01" "Ugh...." "ep_01.al_advisor_findmap02" "地図がないかしら。" "[english]ep_01.al_advisor_findmap02" "Let me see if we can find a map." "ep_01.al_advisor_getaway" "そこから離れて!" "[english]ep_01.al_advisor_getaway" "Get away from there!" "ep_01.al_advisor_gonenow01" "はー..." "[english]ep_01.al_advisor_gonenow01" "Oh..." "ep_01.al_advisor_gonenow02" "何だか分からないけど、もう大丈夫だわ。" "[english]ep_01.al_advisor_gonenow02" "Whatever that was...it's gone now..." "ep_01.al_advisor_oldrecording" "ああ... よかった... 昔のデータだったみたいね。 " "[english]ep_01.al_advisor_oldrecording" "Oh...thank God...it's just an old recording. " "ep_01.al_advisor_outofhere" "ここから出ましょう!" "[english]ep_01.al_advisor_outofhere" "Let's get out of here!" "ep_01.al_advisor_outofthere" "さあ、ここを出ましょう!" "[english]ep_01.al_advisor_outofthere" "Come on, get out of there!" "ep_01.al_advisor_pain01" "*苦痛*" "[english]ep_01.al_advisor_pain01" "*pain*" "ep_01.al_advisor_pain02" "*苦痛*" "[english]ep_01.al_advisor_pain02" "*pain*" "ep_01.al_advisor_pain03" "*苦痛*" "[english]ep_01.al_advisor_pain03" "*pain*" "ep_01.al_advisor_pain04" "*苦痛*" "[english]ep_01.al_advisor_pain04" "*pain*" "ep_01.al_advisor_pain05" "*苦痛*" "[english]ep_01.al_advisor_pain05" "*pain*" "ep_01.al_advisor_pain06" "*苦痛*" "[english]ep_01.al_advisor_pain06" "*pain*" "ep_01.al_advisor_pinpath" "コアまでのルートを見つけられないかしら。" "[english]ep_01.al_advisor_pinpath" "Let me see if I can pin down a path to the core." "ep_01.al_advisor_podthings" "あれは一体何?" "[english]ep_01.al_advisor_podthings" "What the hell are those things?" "ep_01.al_advisor_shaking01" "ああ..." "[english]ep_01.al_advisor_shaking01" "Oh..." "ep_01.al_advisor_shaking02" "まだ震えが止まらないわ..." "[english]ep_01.al_advisor_shaking02" "I'm still shaking..." "ep_01.al_advisor_wasthatthing" "あれは一体何だったのかしら?" "[english]ep_01.al_advisor_wasthatthing" "What the hell was that thing?" "ep_01.al_advisor_weirdpain01" "あんなに変な痛みを感じたことはないわ..." "[english]ep_01.al_advisor_weirdpain01" "That was the weirdest pain I've ever felt..." "ep_01.al_advisor_weirdpain02" "終わってよかった。" "[english]ep_01.al_advisor_weirdpain02" "Thank God it's over." "ep_01.al_advisor_weneedtotogetout" "さあ、早くここを出ましょう。" "[english]ep_01.al_advisor_weneedtotogetout" "Come on we have to get out of here." "ep_01.al_advisor_whathell" "一体何?" "[english]ep_01.al_advisor_whathell" "What the hell?" "ep_01.al_advisor_whatisthisplace" "ここは一体何なの?" "[english]ep_01.al_advisor_whatisthisplace" "What is this place?" "ep_01.al_advisor_whatwenton" "ここで何が行われていたの?" "[english]ep_01.al_advisor_whatwenton" "What went on in here?" "ep_01.al_bridge_company" "敵だわ!" "[english]ep_01.al_bridge_company" "We got company!" "ep_01.al_bridge_getacross" "ここを渡らなきゃ。" "[english]ep_01.al_bridge_getacross" "We need to get across here." "ep_01.al_bridge_nicethinking" "いい考えね。" "[english]ep_01.al_bridge_nicethinking" "Nice thinking." "ep_01.al_bridge_noidea" "ああ、やつら、これからどうなるか知らないんだわ..." "[english]ep_01.al_bridge_noidea" "Oh man, these guys have no idea what they're in for..." "ep_01.al_bridge_pupil01" "まあ、いい考えだわ。 " "[english]ep_01.al_bridge_pupil01" "Hey, that was a good idea. " "ep_01.al_bridge_pupil02" "さすがはクライナー博士ご自慢の教え子ね。 " "[english]ep_01.al_bridge_pupil02" "No wonder you were one of Dr. Kleiner's prize pupils." "ep_01.al_bridge_sneak" "もう隠れられないわね。" "[english]ep_01.al_bridge_sneak" "So much for sneaking in." "ep_01.al_bridge_soldiers" "敵兵よ! " "[english]ep_01.al_bridge_soldiers" "Soldiers! " "ep_01.al_citvista_coredownthere" "融合炉は、下のどこかにあるはずよ。" "[english]ep_01.al_citvista_coredownthere" "The core reactor should be down there somewhere." "ep_01.al_citvista_glad" "あなたがいてくれて、よかったわ。" "[english]ep_01.al_citvista_glad" "I'm glad we're doing this together." "ep_01.al_citvista_lasttime01" "前にここを通ったときには、何も見えなかったわ。 " "[english]ep_01.al_citvista_lasttime01" "Last time through here, I couldn't see a thing. " "ep_01.al_citvista_lasttime02" "あのポッドの中にいたから。" "[english]ep_01.al_citvista_lasttime02" "I was in one of those pods." "ep_01.al_citvista_noidea01" "信じられない..." "[english]ep_01.al_citvista_noidea01" "This is unbelievable..." "ep_01.al_citvista_noidea02" "こんなの思いもしなかった。" "[english]ep_01.al_citvista_noidea02" "I had no idea." "ep_01.al_citvista_whatdrop" "わー、すごい高さね。 " "[english]ep_01.al_citvista_whatdrop" "Huh, what a drop. " "ep_01.al_cit_blocked" "どうやって通るの?" "[english]ep_01.al_cit_blocked" "How are we gonna get through that?" "ep_01.al_cit_wishformap01" "コアにたどり着くルートを探さなきゃ。 " "[english]ep_01.al_cit_wishformap01" "We've got to find a way down to the core. " "ep_01.al_cit_wishformap02" "うーん、地図があればいいのに。" "[english]ep_01.al_cit_wishformap02" "Huh, I wish we had a map." "ep_01.al_control_heresyourelevator01" "さあ..." "[english]ep_01.al_control_heresyourelevator01" "Well..." "ep_01.al_control_heresyourelevator02" "エレベータよ。" "[english]ep_01.al_control_heresyourelevator02" "Here's your elevator." "ep_01.al_control_levels01" "数値がすごいことになってる。 " "[english]ep_01.al_control_levels01" "These readings are off the chart. " "ep_01.al_control_levels02" "うーん、排除バリアを張るのが間に合えばいいけど。 " "[english]ep_01.al_control_levels02" "I hope it's not too late to reengage the containment field. " "ep_01.al_control_levels03" "やることは分かってるわよね。 " "[english]ep_01.al_control_levels03" "Good thing you know what you're doing. " "ep_01.al_core_couldbeit01" "たぶんすぐそこよ、ゴードン。 " "[english]ep_01.al_core_couldbeit01" "This could be it, Gordon. " "ep_01.al_core_couldbeit02" "気をつけて。" "[english]ep_01.al_core_couldbeit02" "Careful." "ep_01.al_doorhacks01a" "あと少し... " "[english]ep_01.al_doorhacks01a" "One second... " "ep_01.al_doorhacks01b" "やったわ!" "[english]ep_01.al_doorhacks01b" "Got it!" "ep_01.al_doorhacks02a" "待って... " "[english]ep_01.al_doorhacks02a" "Hang on... " "ep_01.al_doorhacks02b" "できたわ!" "[english]ep_01.al_doorhacks02b" "There we go!" "ep_01.al_doorhacks03a" "もう! ロックをはずせないわ、どうして..." "[english]ep_01.al_doorhacks03a" "Damn it! I can't unlock this one because-" "ep_01.al_doorhacks03b" "おっと、ごめんなさい。分かったわ。" "[english]ep_01.al_doorhacks03b" "Oops, my mistake, I got it." "ep_01.al_dropship_didyouseethat" "見た?" "[english]ep_01.al_dropship_didyouseethat" "Did you see that?" "ep_01.al_dropship_whoa" "うわっ!" "[english]ep_01.al_dropship_whoa" "Whoa!" "ep_01.al_gravgun_backfire" "セキュリティ装置が裏目に出たわね。" "[english]ep_01.al_gravgun_backfire" "I'd say their security device backfired." "ep_01.al_gravgun_doingsomething" "ねえ、重力銃に何か起こってるわ。" "[english]ep_01.al_gravgun_doingsomething" "Hey, it's doing something to the gravity gun." "ep_01.al_gravgun_handy" "ずっとそのままだったら、かなり便利ね。" "[english]ep_01.al_gravgun_handy" "It'll sure come in handy if it stays that way." "ep_01.al_gravgun_lookatthat" "見て..." "[english]ep_01.al_gravgun_lookatthat" "Look at that..." "ep_01.al_gravgun_supercharge" "ブリーンの核融合炉のときみたいに変化したわね。" "[english]ep_01.al_gravgun_supercharge" "It looks like it did in Breen's portal reactor." "ep_01.al_lift_close" "危なかったわ..." "[english]ep_01.al_lift_close" "That was close..." "ep_01.al_lift_getitgoing" "動かしましょう。" "[english]ep_01.al_lift_getitgoing" "Let's get it going." "ep_01.al_lift_laststop" "もうすぐ終点みたい。" "[english]ep_01.al_lift_laststop" "I think we're coming to the last stop." "ep_01.al_lift_last_lookout01" "危ない! " "[english]ep_01.al_lift_last_lookout01" "Look out! " "ep_01.al_lift_last_lookout02" "走って!" "[english]ep_01.al_lift_last_lookout02" "Run!" "ep_01.al_lift_last_lookup01" "上よ! " "[english]ep_01.al_lift_last_lookup01" "Look up! " "ep_01.al_lift_last_lookup02" "走って!" "[english]ep_01.al_lift_last_lookup02" "Run!" "ep_01.al_lift_last_upthere01" "上よ! " "[english]ep_01.al_lift_last_upthere01" "Up there! " "ep_01.al_lift_last_upthere02" "走って!" "[english]ep_01.al_lift_last_upthere02" "Run!" "ep_01.al_lift_letsgetoff" "下に停止位置が見えるわ。あそこで降りて進みましょう。" "[english]ep_01.al_lift_letsgetoff" "I think I see a stop down below. Let's get off there and see where it leads." "ep_01.al_lift_righttrack" "これに乗っていけば間違いないはずよ。" "[english]ep_01.al_lift_righttrack" "Yeah, we must be on the right track." "ep_01.al_lift_stalkerdoing01" "見て、ストーカーよ。 " "[english]ep_01.al_lift_stalkerdoing01" "Look-a stalker. " "ep_01.al_lift_stalkerdoing02" "何してるのかしら?" "[english]ep_01.al_lift_stalkerdoing02" "What's it doing?" "ep_01.al_lift_tocore_new" "どうやらこれが、コア行きの輸送エレベータみたいね。" "[english]ep_01.al_lift_tocore_new" "Looks like this could be a transport elevator to the core." "ep_01.al_lift_whatsgoingon" "どうなってるの?" "[english]ep_01.al_lift_whatsgoingon" "What's going on?" "ep_01.al_lift_whatswrong01" "どうしちゃったのかしら? " "[english]ep_01.al_lift_whatswrong01" "What's wrong with this lift? " "ep_01.al_lift_whatswrong02" "また動かせる?" "[english]ep_01.al_lift_whatswrong02" "Can you get it going again?" "ep_01.al_platform_coast" "片付いたわ。" "[english]ep_01.al_platform_coast" "Coast is clear." "ep_01.al_platform_comeon" "早く、早く!" "[english]ep_01.al_platform_comeon" "Come on, come on!" "ep_01.al_platform_company" "敵だわ..." "[english]ep_01.al_platform_company" "Company..." "ep_01.al_platform_getaway" "上手く逃げてこれたわね。" "[english]ep_01.al_platform_getaway" "Well that was a nice clean getaway." "ep_01.al_platform_getin" "さあ、ゴードン。乗って!" "[english]ep_01.al_platform_getin" "Come on, Gordon-get in!" "ep_01.al_platform_getingordon" "ゴードン、乗って!" "[english]ep_01.al_platform_getingordon" "Get in, Gordon!" "ep_01.al_platform_getready" "行くわよ。" "[english]ep_01.al_platform_getready" "Get ready." "ep_01.al_platform_heretheycome" "来るわ!" "[english]ep_01.al_platform_heretheycome" "Here they come!" "ep_01.al_platform_hurry" "早く! 追いかけてくるわ。" "[english]ep_01.al_platform_hurry" "Hurry! They're not going to let us alone." "ep_01.al_platform_lookatem" "見て! 行くわよ!" "[english]ep_01.al_platform_lookatem" "Look at em go!" "ep_01.al_platform_rollers" "ローラーマインだわ!" "[english]ep_01.al_platform_rollers" "Rollermines!" "ep_01.al_platform_slowthem01" "少しは時間が稼げそうだけど、 " "[english]ep_01.al_platform_slowthem01" "That'll slow them down, " "ep_01.al_platform_slowthem02" "ぐずぐずしてる暇はないわ。" "[english]ep_01.al_platform_slowthem02" "But not for long." "ep_01.al_platform_taketrain01" "私たちの列車よ。 " "[english]ep_01.al_platform_taketrain01" "This is our train. " "ep_01.al_platform_taketrain02" "乗りましょ。" "[english]ep_01.al_platform_taketrain02" "Let's get in." "ep_01.al_platform_theyknow01" "私たちの居場所はバレてる。 " "[english]ep_01.al_platform_theyknow01" "They know where we are. " "ep_01.al_platform_theyknow02" "急ぎましょ。" "[english]ep_01.al_platform_theyknow02" "We gotta hurry." "ep_01.al_platform_wontexpect" "ビックリさせてあげるわ。" "[english]ep_01.al_platform_wontexpect" "They won't be expecting this." "ep_01.al_postcore_atwindow_new02" "ゴードン! " "[english]ep_01.al_postcore_atwindow_new02" "Gordon! " "ep_01.al_postcore_atwindow_new03" "やったわ!" "[english]ep_01.al_postcore_atwindow_new03" "You did it!" "ep_01.al_postcore_atwindow_new04" "排除システムが復活したわ。 " "[english]ep_01.al_postcore_atwindow_new04" "The containment system's back in place. " "ep_01.al_postcore_atwindow_new05" "長くはもちそうにないけど、少しは時間が稼げる。" "[english]ep_01.al_postcore_atwindow_new05" "It won't last forever, but at least we've bought a little time." "ep_01.al_postcore_downloaddone01" "パケットのコピーが終わったわ。 " "[english]ep_01.al_postcore_downloaddone01" "The packet's done copying. " "ep_01.al_postcore_downloaddone02" "ここにある。 " "[english]ep_01.al_postcore_downloaddone02" "I've got it right here. " "ep_01.al_postcore_downloaddone03" "さあ、早く脱出しましょ。" "[english]ep_01.al_postcore_downloaddone03" "Now let's get the hell outa here." "ep_01.al_postcore_exitelev01" "脱出用エレベータを確保したわ。 " "[english]ep_01.al_postcore_exitelev01" "I've secured an exit elevator. " "ep_01.al_postcore_exitelev02" "こっちよ! " "[english]ep_01.al_postcore_exitelev02" "It's this way! " "ep_01.al_postcore_exitelev03" "早く!" "[english]ep_01.al_postcore_exitelev03" "Come on!" "ep_01.al_postcore_feltthat01" "あらら... " "[english]ep_01.al_postcore_feltthat01" "Uh oh... " "ep_01.al_postcore_feltthat02" "気づかれたみたい! " "[english]ep_01.al_postcore_feltthat02" "I think they felt that! " "ep_01.al_postcore_feltthat03" "どうしても私たちに渡したくないみたいね。" "[english]ep_01.al_postcore_feltthat03" "They really don't want us to have this." "ep_01.al_postcore_getin" "入って!" "[english]ep_01.al_postcore_getin" "Get in!" "ep_01.al_postcore_gravgun01" "あら、重力銃が元に戻っちゃった。 " "[english]ep_01.al_postcore_gravgun01" "Hey, the gravity gun's back to normal. " "ep_01.al_postcore_gravgun02" "あのままだったらよかったのに..." "[english]ep_01.al_postcore_gravgun02" "Well...it was nice while it lasted." "ep_01.al_postcore_hitch01" "このエレベータで列車のプラットフォームまで行けるわ。 " "[english]ep_01.al_postcore_hitch01" "This lift will take us to a train platform. " "ep_01.al_postcore_hitch02" "列車を使えば、すぐに町の外まで出れる。" "[english]ep_01.al_postcore_hitch02" "If we can hitch a ride it should take us straight out of the city." "ep_01.al_postcore_hurry01" "急いで、ゴードン! " "[english]ep_01.al_postcore_hurry01" "Hurry, Gordon! " "ep_01.al_postcore_hurry02" "こっちよ! " "[english]ep_01.al_postcore_hurry02" "Over here! " "ep_01.al_postcore_hurry03" "こっち! " "[english]ep_01.al_postcore_hurry03" "This way! " "ep_01.al_postcore_hurry04" "走って!" "[english]ep_01.al_postcore_hurry04" "Run!" "ep_01.al_postcore_mail" "なるほど、私たちにメールを読ませたくないみたいね。" "[english]ep_01.al_postcore_mail" "Something tells me they don't want us reading their mail." "ep_01.al_postcore_meanwhile" "まだ何か..." "[english]ep_01.al_postcore_meanwhile" "There's something else." "ep_01.al_postcore_sideeffect01" "あなたが中にいる間に、コントロールデータを調べてみたの。 " "[english]ep_01.al_postcore_sideeffect01" "While you were in there, I did some poking around in the control data. " "ep_01.al_postcore_sideeffect02" "やつら、連鎖反応を起こそうとしてたみたい..." "[english]ep_01.al_postcore_sideeffect02" "They were trying to start a chain reaction, all right..." "ep_01.al_postcore_sideeffect03" "その結果、要塞の破壊につながってしまった... " "[english]ep_01.al_postcore_sideeffect03" "But destroying the Citadel is just a side effect. " "ep_01.al_postcore_sideeffect04" "私たちがブリーンの核融合炉を破壊したから、通信パケットを元のところに戻すため、やつらはこうするしかなかったのね。 " "[english]ep_01.al_postcore_sideeffect04" "Since we took out Breen's reactor, this is the only way they have to send a transmission packet back to wherever they came from. " "ep_01.al_postcore_sideeffect05" "パケットの中身が何かは知らないけど、要塞全体を犠牲にしてでも守ろうとしたってことは、よほど重要なものなのよ。 " "[english]ep_01.al_postcore_sideeffect05" "I can't tell what the packet contains, but it's important enough that they're willing to sacrifice the whole Citadel to send it off. " "ep_01.al_postcore_sideeffect06" "パパとクライナー博士のいる基地まで、急いで運びましょう。 " "[english]ep_01.al_postcore_sideeffect06" "We need to get it to my Dad and Dr. Kleiner at the outpost right away. " "ep_01.al_postcore_sideeffect07" "今までコピーを作成してたの。 " "[english]ep_01.al_postcore_sideeffect07" "I've been pulling down a copy. " "ep_01.al_postcore_sideeffect08" "これが何なのかは知らないけど、 " "[english]ep_01.al_postcore_sideeffect08" "Whatever it is, " "ep_01.al_postcore_sideeffect09" "すごく嫌な予感がするの。" "[english]ep_01.al_postcore_sideeffect09" "I have a feeling it's bad news for all of us." "ep_01.al_postcore_something" "この通信パケットの中身を私たちに知られたくないみたいね。" "[english]ep_01.al_postcore_something" "Something tells me they don't want us to know what's in this transmission." "ep_01.al_postcore_takealook01" "ジュディスよ。 " "[english]ep_01.al_postcore_takealook01" "It's Judith. " "ep_01.al_postcore_takealook02" "見て。" "[english]ep_01.al_postcore_takealook02" "Take a look." "ep_01.al_postcore_trouble01" "すごく困っているみたい。 " "[english]ep_01.al_postcore_trouble01" "She's in serious trouble. " "ep_01.al_postcore_trouble02" "これと通信パケットをパパのところに持っていかなきゃ。 " "[english]ep_01.al_postcore_trouble02" "We need to get this and the transmission packet to my Dad. " "ep_01.al_postcore_trouble03" "パパなら、どうすればいいか分かるはず。" "[english]ep_01.al_postcore_trouble03" "He'll know what to do with it." "ep_01.al_postcore_whereisshe" "彼女は一体どこにいるの?" "[english]ep_01.al_postcore_whereisshe" "Where the hell is she?" "ep_01.al_random01" "ウッ..." "[english]ep_01.al_random01" "Ugh..." "ep_01.al_random02" "不可解ね..." "[english]ep_01.al_random02" "Well, that was random..." "ep_01.al_roller_cantinterrupt01" "ちょっと待って!" "[english]ep_01.al_roller_cantinterrupt01" "Give me a sec!" "ep_01.al_roller_cantinterrupt02" "そのまま!" "[english]ep_01.al_roller_cantinterrupt02" "Hold on!" "ep_01.al_roller_cantinterrupt03" "ちょっと待って。" "[english]ep_01.al_roller_cantinterrupt03" "Wait a second." "ep_01.al_roller_cantinterrupt04" "こっちを先に。" "[english]ep_01.al_roller_cantinterrupt04" "Let me finish this." "ep_01.al_roller_cantinterrupt05" "ちょっと待ってて。" "[english]ep_01.al_roller_cantinterrupt05" "Hold on a sec." "ep_01.al_stalkcar_download01" "このコピーの中身が何なのかは知らないけど、私たちが持っているのが気に入らないみたいね。 " "[english]ep_01.al_stalkcar_download01" "I don't know what's in this copy we made, but they're not thrilled about us having it. " "ep_01.al_stalkcar_download02" "それだけでも、パパが興味を持ちそうだわ。 " "[english]ep_01.al_stalkcar_download02" "That alone should interest Dad. " "ep_01.al_stalkcar_download03" "ねえ、いろいろ考えても " "[english]ep_01.al_stalkcar_download03" "You know, all things considered, " "ep_01.al_stalkcar_download04" "私たちそんなに..." "[english]ep_01.al_stalkcar_download04" "We're not doing too..." "ep_01.al_stalkcar_yougoahead" "先に行って。" "[english]ep_01.al_stalkcar_yougoahead" "You go ahead." "ep_01.al_stalkers_anotherway01" "別のルートを探してる時間はないわ。 " "[english]ep_01.al_stalkers_anotherway01" "We don't have time to look for another way around. " "ep_01.al_stalkers_anotherway02" "どうやって進めばいいのかしら?" "[english]ep_01.al_stalkers_anotherway02" "How are we going to get through here?" "ep_01.al_stalkers_disable01" "うーん。 " "[english]ep_01.al_stalkers_disable01" "Damn. " "ep_01.al_stalkers_disable02" "解除できないわ。 " "[english]ep_01.al_stalkers_disable02" "I can't get this down. " "ep_01.al_stalkers_disable03" "何かが..." "[english]ep_01.al_stalkers_disable03" "Something's..." "ep_01.al_stalkers_disable04" "ストーカーだわ。 " "[english]ep_01.al_stalkers_disable04" "It's that stalker. " "ep_01.al_stalkers_disable05" "反対側で邪魔してるのね。" "[english]ep_01.al_stalkers_disable05" "He's holding it from the other side." "ep_01.al_stalkers_fielddown01" "ま、手を出さなければ何もしないわ。 " "[english]ep_01.al_stalkers_fielddown01" "Well, they shouldn't bother us if we leave them alone. " "ep_01.al_stalkers_fielddown02" "とりあえず、このバリアを解除して..." "[english]ep_01.al_stalkers_fielddown02" "I'll just disable this field, and...." "ep_01.al_stalkers_findmeone" "ゴードン、見つけられそう?" "[english]ep_01.al_stalkers_findmeone" "Think you can find me one, Gordon?" "ep_01.al_stalkers_findroller" "ゴードン、ローラーマインを見つけてくれない?" "[english]ep_01.al_stalkers_findroller" "See if you can find a rollermine, Gordon." "ep_01.al_stalkers_getthrunow01" "いいわ。" "[english]ep_01.al_stalkers_getthrunow01" "Okay..." "ep_01.al_stalkers_getthrunow02" "これで通れる。" "[english]ep_01.al_stalkers_getthrunow02" "We can get through now." "ep_01.al_stalkers_good01" "ああ、見つけてくれたのね。 " "[english]ep_01.al_stalkers_good01" "Ah, you found one. " "ep_01.al_stalkers_good02" "よかった。" "[english]ep_01.al_stalkers_good02" "Good." "ep_01.al_stalkers_hm01" "ローラーマイン..." "[english]ep_01.al_stalkers_hm01" "Rollermines..." "ep_01.al_stalkers_hm02" "あれを使って進めるわ。" "[english]ep_01.al_stalkers_hm02" "They could help us get out of here." "ep_01.al_stalkers_holditout" "ちょっとの間、そのまま持ってて。" "[english]ep_01.al_stalkers_holditout" "Hold it out where I can work on it." "ep_01.al_stalkers_idea01" "ローラーマインがどこに向かってるか分かる? " "[english]ep_01.al_stalkers_idea01" "Can you find where those rollermines are going? " "ep_01.al_stalkers_idea02" "あれを使う、いいアイデアがあるわ。" "[english]ep_01.al_stalkers_idea02" "I've got an idea how to use one here." "ep_01.al_stalkers_letitgo01" "手を出さないで。 " "[english]ep_01.al_stalkers_letitgo01" "Let it go now. " "ep_01.al_stalkers_letitgo02" "あとは私が。" "[english]ep_01.al_stalkers_letitgo02" "It'll do the rest." "ep_01.al_stalkers_omg01" "大変だわ..." "[english]ep_01.al_stalkers_omg01" "Oh my God..." "ep_01.al_stalkers_omg02" "ストーカーだわ。" "[english]ep_01.al_stalkers_omg02" "Stalkers." "ep_01.al_stalkers_pitchit" "さあ、これをバリアの向こうに飛ばして。" "[english]ep_01.al_stalkers_pitchit" "Go ahead and pitch it through the field." "ep_01.al_stalkers_reason" "こんなことはしたくないんだけど..." "[english]ep_01.al_stalkers_reason" "I hate to do this, but..." "ep_01.al_stalkers_thereitis" "よし。" "[english]ep_01.al_stalkers_thereitis" "There it is." "ep_01.al_stalkers_trick01" "ローラーマインのターゲットの設定方法を昔パパが教えてくれたの。 " "[english]ep_01.al_stalkers_trick01" "Dad taught me how to reset the targeting system on these things. " "ep_01.al_stalkers_trick02" "正しい箇所を刺激すれば " "[english]ep_01.al_stalkers_trick02" "A little extra juice in the right spot " "ep_01.al_stalkers_trick03" "私たちの味方になるわ。 " "[english]ep_01.al_stalkers_trick03" "And it's on our side. " "ep_01.al_stalkers_trick04" "かなり不安定だけど、ストーカーを始末する間くらいは " "[english]ep_01.al_stalkers_trick04" "It's a lot more unstable, but it should last long enough to take out " "ep_01.al_stalkers_trick05" "もつはずだわ。" "[english]ep_01.al_stalkers_trick05" "The Stalkers." "ep_01.al_unstable01" "不安定といえば。 " "[english]ep_01.al_unstable01" "Talk about unstable. " "ep_01.al_unstable02" "グズグズしている暇はないわ。" "[english]ep_01.al_unstable02" "I really don't think we should hang around." "ep_01.al_van_drops" "ま、いいわ。どうせガス欠だったし。 " "[english]ep_01.al_van_drops" "Oh well...it was out of gas anyway. " "ep_01.al_vtex_behind" "あなたの後ろにいるわ。" "[english]ep_01.al_vtex_behind" "I'll be right behind you." "ep_01.al_vtex_imadeit" "やったわ! " "[english]ep_01.al_vtex_imadeit" "We made it! " "ep_01.al_vtex_omgcross" "うそ... あそこを通るの?" "[english]ep_01.al_vtex_omgcross" "Holy crap...we've got to cross through that?" "ep_01.al_weaponstripper01" "ゴードン! " "[english]ep_01.al_weaponstripper01" "Gordon! " "ep_01.al_weaponstripper02" "一体どうなってるの?" "[english]ep_01.al_weaponstripper02" "What's going on in there!" "ep_01.al_allsostrange_new" "何だか変な感じ..." "[english]ep_01.al_allsostrange_new" "It's all so strange..." "ep_01.al_cellar_stilldunno01" "私たちどうやって脱出したのかしら。 " "[english]ep_01.al_cellar_stilldunno01" "I still don't know how we got out of there. " "ep_01.al_cellar_stilldunno02" "覚えていることといえば..." "[english]ep_01.al_cellar_stilldunno02" "The last thing I remember is..." "ep_01.al_cellar_stilldunno03" "ブリーンが落ちて、 " "[english]ep_01.al_cellar_stilldunno03" "Breen falling, " "ep_01.al_cellar_stilldunno04" "大きい爆発があって... それから..." "[english]ep_01.al_cellar_stilldunno04" "A huge explosion... and then..." "ep_01.al_cellar_stilldunno05" "ボーティガンツの声が聞こえた。 " "[english]ep_01.al_cellar_stilldunno05" "I heard vortigaunts. " "ep_01.al_cellar_stilldunno06" "次に気づいたときは、DOG が瓦れきの中から掘り出してくれてた。" "[english]ep_01.al_cellar_stilldunno06" "Next thing I knew, Dog was digging me out of the rubble." "ep_01.al_chasm_dogallright" "ああ、よかった! " "[english]ep_01.al_chasm_dogallright" "Oh, thank God! " "ep_01.al_chasm_dogideas01" "ねえ、DOG。 " "[english]ep_01.al_chasm_dogideas01" "Well, Dog, " "ep_01.al_chasm_dogideas02" "どう思う? " "[english]ep_01.al_chasm_dogideas02" "What do you think? " "ep_01.al_chasm_dogideas03" "何かいい考えは?" "[english]ep_01.al_chasm_dogideas03" "Any ideas?" "ep_01.al_chasm_getbackin" "またあそこに戻ろうとしてるなんて、信じらんないわ。 " "[english]ep_01.al_chasm_getbackin" "I cannot believe we're trying to get back in that place. " "ep_01.al_chasm_noteasy" "簡単なことではないわよ。" "[english]ep_01.al_chasm_noteasy" "This isn't going to be easy." "ep_01.al_chasm_nothelpful01" "もう、DOG。 " "[english]ep_01.al_chasm_nothelpful01" "All right, Dog, " "ep_01.al_chasm_nothelpful02" "そんなことしても意味ないわ。" "[english]ep_01.al_chasm_nothelpful02" "That's not too helpful." "ep_01.al_chasm_scanner01" "ねえ、スキャナーよ! " "[english]ep_01.al_chasm_scanner01" "Hey, a scanner! " "ep_01.al_chasm_scanner02" "今日、初めて見たわ。" "[english]ep_01.al_chasm_scanner02" "I haven't seen one of those all day." "ep_01.al_chasm_scaredhell" "本当にビックリしたわ。" "[english]ep_01.al_chasm_scaredhell" "You scared the hell out of me." "ep_01.al_chasm_staywithus01" "こっちに来て..." "[english]ep_01.al_chasm_staywithus01" "Now stay with us..." "ep_01.al_chasm_staywithus02" "一緒に方法を考えましょ。" "[english]ep_01.al_chasm_staywithus02" "and help us find a way over." "ep_01.al_chasm_vertigo01" "わあ!" "[english]ep_01.al_chasm_vertigo01" "Whoa!." "ep_01.al_chasm_vertigo02" "高いわね..." "[english]ep_01.al_chasm_vertigo02" "What a drop..." "ep_01.al_chasm_whatstakinghim" "DOG は何をしてるのかしら?" "[english]ep_01.al_chasm_whatstakinghim" "Why's Dog taking so long?" "ep_01.al_chasm_wheredog01" "だから... " "[english]ep_01.al_chasm_wheredog01" "What about... " "ep_01.al_chasm_wheredog02" "DOG? " "[english]ep_01.al_chasm_wheredog02" "Dog? " "ep_01.al_chasm_wheredog03" "DOG、どこに行くの?" "[english]ep_01.al_chasm_wheredog03" "Dog, where are you going?" "ep_01.al_cliff_afteryou01" "ふう..." "[english]ep_01.al_cliff_afteryou01" "Whoa..." "ep_01.al_cliff_afteryou02" "先にいって、ゴードン。" "[english]ep_01.al_cliff_afteryou02" "After you, Gordon." "ep_01.al_cliff_careful" "気をつけて。" "[english]ep_01.al_cliff_careful" "Careful." "ep_01.al_itsmydad_new" "パパだわ! " "[english]ep_01.al_itsmydad_new" "It's my Dad! " "ep_01.al_smashscanner01" "そうね、そうしたほうが安全ね。" "[english]ep_01.al_smashscanner01" "Yeah, better safe than sorry." "ep_01.al_smashscanner02" "これで思い知ったはずよ。" "[english]ep_01.al_smashscanner02" "Heh, that'll teach him." "ep_01.al_tryingtoreachhim_new" "何時間も連絡取ろうとしてたの。" "[english]ep_01.al_tryingtoreachhim_new" "We've been trying to reach him for hours." "ep_01.al_waittillhehears_new01" "まずは、あなたを発見したって伝えなきゃ。" "[english]ep_01.al_waittillhehears_new01" "Wait'll he hears that we found you." "ep_01.al_waittillhehears_new02" "来て!" "[english]ep_01.al_waittillhehears_new02" "Come on!" "ep_01.al_combat_boom01" "ドーン!" "[english]ep_01.al_combat_boom01" "Boom!" "ep_01.al_combat_boom02" "ドカン!" "[english]ep_01.al_combat_boom02" "Blam!" "ep_01.al_combat_boom03" "ドカン!" "[english]ep_01.al_combat_boom03" "Blam!" "ep_01.al_combat_boom04" "ズドーン!" "[english]ep_01.al_combat_boom04" "Ka-blooie!" "ep_01.al_combat_boom05" "ズドーン!" "[english]ep_01.al_combat_boom05" "Ka-blooie!" "ep_01.al_combat_boom06" "ズドン!" "[english]ep_01.al_combat_boom06" "Ka-boom!" "ep_01.al_combat_boom07" "ズドン!" "[english]ep_01.al_combat_boom07" "Ka-boom!" "ep_01.al_combat_burnem01" "そうよ! 燃えなさい!" "[english]ep_01.al_combat_burnem01" "Ya! Burn em!" "ep_01.al_combat_burnem02" "ハハ! 燃えなさい!" "[english]ep_01.al_combat_burnem02" "Ha! Ha! Burn em!" "ep_01.al_combat_didiseethat" "信じらんない?" "[english]ep_01.al_combat_didiseethat" "Did I just see that?" "ep_01.al_combat_goodshooting01" "わあ! 当たり!" "[english]ep_01.al_combat_goodshooting01" "Hey! Good shooting!" "ep_01.al_combat_goodshooting02" "当たり!" "[english]ep_01.al_combat_goodshooting02" "Good shooting!" "ep_01.al_combat_goodshooting03" "命中!" "[english]ep_01.al_combat_goodshooting03" "Great shooting!" "ep_01.al_combat_goodshot01" "グッドショット! " "[english]ep_01.al_combat_goodshot01" "Good shot! " "ep_01.al_combat_goodshot02" "グッドショット! " "[english]ep_01.al_combat_goodshot02" "Good shot! " "ep_01.al_combat_goodshot03" "グレイトショット! フフッ!" "[english]ep_01.al_combat_goodshot03" "Heh! Great shot!" "ep_01.al_combat_goodshot04" "すごい腕だわ!" "[english]ep_01.al_combat_goodshot04" "Awesome shot!" "ep_01.al_combat_goodthinking01" "冴えてるわね!" "[english]ep_01.al_combat_goodthinking01" "Good thinking!" "ep_01.al_combat_goodthinking02" "オーッ! 冴えてるわね!" "[english]ep_01.al_combat_goodthinking02" "Oh! Good thinking!" "ep_01.al_combat_goodthinking03" "冴えてるわね!" "[english]ep_01.al_combat_goodthinking03" "Good thinking!" "ep_01.al_combat_gradual01" "来るわ!" "[english]ep_01.al_combat_gradual01" "Here they come!" "ep_01.al_combat_gradual02" "まだいるわ!" "[english]ep_01.al_combat_gradual02" "There's more of 'em!" "ep_01.al_combat_gradual03" "また来たわ!" "[english]ep_01.al_combat_gradual03" "More of 'em coming!" "ep_01.al_combat_gradual04" "まだいるわ!" "[english]ep_01.al_combat_gradual04" "More of 'em!" "ep_01.al_combat_gradual_quiet_01" "来るわ!" "[english]ep_01.al_combat_gradual_quiet_01" "Here they come!" "ep_01.al_combat_gradual_quiet_02" "来るわ!" "[english]ep_01.al_combat_gradual_quiet_02" "Here they come!" "ep_01.al_combat_gradual_quiet_03" "まだいるわ!" "[english]ep_01.al_combat_gradual_quiet_03" "There's more of 'em!" "ep_01.al_combat_gradual_quiet_04" "また来たわ!" "[english]ep_01.al_combat_gradual_quiet_04" "More of em coming!" "ep_01.al_combat_gradual_quiet_05" "まだいるわ!" "[english]ep_01.al_combat_gradual_quiet_05" "More of em!" "ep_01.al_combat_gradual_quiet_06" "あぁ、また来るわ..." "[english]ep_01.al_combat_gradual_quiet_06" "Ah, more of em coming..." "ep_01.al_combat_iwantedthose01" "ちょっと! 私がやろうと思ったのに!" "[english]ep_01.al_combat_iwantedthose01" "Hey! I wanted those!" "ep_01.al_combat_iwantedthose02" "ちょっと! 私がやろうと思ったのに!" "[english]ep_01.al_combat_iwantedthose02" "Hey! I wanted those!" "ep_01.al_combat_leavesome01" "私の獲物も残しておいて!" "[english]ep_01.al_combat_leavesome01" "Leave some for me!" "ep_01.al_combat_leavesome02" "私の獲物も残しておいて!" "[english]ep_01.al_combat_leavesome02" "Leave some for me!" "ep_01.al_combat_lightem" "燃えて!" "[english]ep_01.al_combat_lightem" "Light em up!" "ep_01.al_combat_mob01" "ウソッ!" "[english]ep_01.al_combat_mob01" "Crap!" "ep_01.al_combat_mob02" "あぁ、まずい!" "[english]ep_01.al_combat_mob02" "Ah crap!" "ep_01.al_combat_mob03" "最悪!" "[english]ep_01.al_combat_mob03" "Damn it!" "ep_01.al_combat_mob04" "助けて!" "[english]ep_01.al_combat_mob04" "Help!" "ep_01.al_combat_mob05" "こっちを助けて!" "[english]ep_01.al_combat_mob05" "Hand here, please!" "ep_01.al_combat_mob06" "あーーヤバイ!" "[english]ep_01.al_combat_mob06" "Ahhhhhhh got a problem!" "ep_01.al_combat_mob07" "ヤバイわ!" "[english]ep_01.al_combat_mob07" "Got a problem!" "ep_01.al_combat_mob08" "ヤバイわ!" "[english]ep_01.al_combat_mob08" "Got a problem!" "ep_01.al_combat_mob09" "ちょっと助けて!" "[english]ep_01.al_combat_mob09" "Need some help!" "ep_01.al_combat_mob10" "困ったわ!" "[english]ep_01.al_combat_mob10" "Trouble here!" "ep_01.al_combat_mob11" "困ったことになったわ!" "[english]ep_01.al_combat_mob11" "Got some trouble!" "ep_01.al_combat_nice" "うまいわ!" "[english]ep_01.al_combat_nice" "Nice!" "ep_01.al_combat_nicemove01" "うまい手ね!" "[english]ep_01.al_combat_nicemove01" "Nice move!" "ep_01.al_combat_nicepunt01" "ナイスパス!" "[english]ep_01.al_combat_nicepunt01" "Nice punt!" "ep_01.al_combat_nicepunt02" "ナイスパス!" "[english]ep_01.al_combat_nicepunt02" "Nice punt!" "ep_01.al_combat_niceshooting01" "ナイスシューティング!" "[english]ep_01.al_combat_niceshooting01" "Nice shooting!" "ep_01.al_combat_niceshooting02" "ナイスシューティング!" "[english]ep_01.al_combat_niceshooting02" "Nice shooting!" "ep_01.al_combat_niceshot01" "ナイスショット!" "[english]ep_01.al_combat_niceshot01" "Nice shot!" "ep_01.al_combat_niceshot02" "ナイスショット!" "[english]ep_01.al_combat_niceshot02" "Nice shot!" "ep_01.al_combat_niceshot03" "ナイスショット!" "[english]ep_01.al_combat_niceshot03" "Nice shot!" "ep_01.al_combat_niceshot04" "ナイスショット!" "[english]ep_01.al_combat_niceshot04" "Nice shot!" "ep_01.al_combat_ohsnap" "わお!" "[english]ep_01.al_combat_ohsnap" "Oh snap!" "ep_01.al_combat_start01" "危ない!" "[english]ep_01.al_combat_start01" "Look out!" "ep_01.al_combat_start02" "危ない!" "[english]ep_01.al_combat_start02" "Look out!" "ep_01.al_combat_start03" "任せて!" "[english]ep_01.al_combat_start03" "I'm on it!" "ep_01.al_combat_start04" "私がやるわ!" "[english]ep_01.al_combat_start04" "I'm on this!" "ep_01.al_combat_start05" "やったわ!" "[english]ep_01.al_combat_start05" "I got this!" "ep_01.al_combat_start06" "あそこよ!" "[english]ep_01.al_combat_start06" "Over there!" "ep_01.al_combat_sudden01" "来るわ!" "[english]ep_01.al_combat_sudden01" "Incoming!" "ep_01.al_combat_sudden02" "敵よ!" "[english]ep_01.al_combat_sudden02" "Company!" "ep_01.al_combat_sudden03" "敵よ!" "[english]ep_01.al_combat_sudden03" "Company!" "ep_01.al_combat_sudden04" "まずい..." "[english]ep_01.al_combat_sudden04" "Uh oh..." "ep_01.al_combat_sudden05" "まずい..." "[english]ep_01.al_combat_sudden05" "Uh oh..." "ep_01.al_combat_sudden06" "かなりいるわ!" "[english]ep_01.al_combat_sudden06" "There's a lot of em!" "ep_01.al_combat_sudden07" "敵が多いわ!" "[english]ep_01.al_combat_sudden07" "There's a bunch of em!" "ep_01.al_combat_sudden08" "片付けましょう!" "[english]ep_01.al_combat_sudden08" "Let's take em down!" "ep_01.al_combat_sudden09" "ヤバイ!" "[english]ep_01.al_combat_sudden09" "Trouble!" "ep_01.al_combat_sudden10" "ヤバイ!" "[english]ep_01.al_combat_sudden10" "Trouble!" "ep_01.al_combat_sudden11" "敵だらけね!" "[english]ep_01.al_combat_sudden11" "They're all over!" "ep_01.al_combat_sudden12" "敵だらけね!" "[english]ep_01.al_combat_sudden12" "They're all over!" "ep_01.al_combat_thanks01" "ありがと!" "[english]ep_01.al_combat_thanks01" "Thanks!" "ep_01.al_combat_thanks02" "ねえ、ありがと!" "[english]ep_01.al_combat_thanks02" "Hey, thanks!" "ep_01.al_combat_thanks03" "ありがとう!" "[english]ep_01.al_combat_thanks03" "Thank you!" "ep_01.al_combat_thanks04" "ほんとありがと!" "[english]ep_01.al_combat_thanks04" "Thanks a lot!" "ep_01.al_combat_whoanice01" "わあ! うまいわ!" "[english]ep_01.al_combat_whoanice01" "Whoa! Nice!" "ep_01.al_combat_whoanice02" "わあ! うまいわ!" "[english]ep_01.al_combat_whoanice02" "Whoa! Nice!" "ep_01.al_combat_yeah01" "やったわ!" "[english]ep_01.al_combat_yeah01" "Yeah!" "ep_01.al_combat_yeah02" "やったわ!" "[english]ep_01.al_combat_yeah02" "Yeah!" "ep_01.al_combat_zombq01" "ゾンビのバーベキューね!" "[english]ep_01.al_combat_zombq01" "Zom-B-Q!" "ep_01.al_combat_zombq02" "ゾンビの丸焼きね!" "[english]ep_01.al_combat_zombq02" "That's a Zom-B-Q right there!" "ep_01.al_deaf_canthearanything" "何にも聞こえないわ..." "[english]ep_01.al_deaf_canthearanything" "I can't hear a thing..." "ep_01.al_deaf_canthearyou" "聞こえないわ!" "[english]ep_01.al_deaf_canthearyou" "I can't hear you!" "ep_01.al_deaf_earsringing" "あぁ、耳鳴りがする..." "[english]ep_01.al_deaf_earsringing" "My ears are ringing..." "ep_01.al_deaf_saysomething" "何か言った?" "[english]ep_01.al_deaf_saysomething" "Did you say something?" "ep_01.al_deaf_what" "何?" "[english]ep_01.al_deaf_what" "What?" "ep_01.al_grenade_warn_new_01" "逃げて!" "[english]ep_01.al_grenade_warn_new_01" "Run!" "ep_01.al_grenade_warn_new_02" "来るわ!" "[english]ep_01.al_grenade_warn_new_02" "Incoming!" "ep_01.al_grenade_warn_new_03" "手榴弾よ!" "[english]ep_01.al_grenade_warn_new_03" "Grenade!" "ep_01.al_grenade_warn_new_04" "気をつけて!" "[english]ep_01.al_grenade_warn_new_04" "Heads up!" "ep_01.al_gross01" "気持ち悪い!" "[english]ep_01.al_gross01" "Gross!" "ep_01.al_gross02" "気持ち悪い!" "[english]ep_01.al_gross02" "Gross!" "ep_01.al_holycrap01" "ひぇ!" "[english]ep_01.al_holycrap01" "Holy crap!" "ep_01.al_laugh01" "*笑い*" "[english]ep_01.al_laugh01" "*laughter*" "ep_01.al_laugh02" "*笑い*" "[english]ep_01.al_laugh02" "*laughter*" "ep_01.al_laugh03" "*笑い*" "[english]ep_01.al_laugh03" "*laughter*" "ep_01.al_laugh04" "*笑い*" "[english]ep_01.al_laugh04" "*laughter*" "ep_01.al_laugh05" "*笑い*" "[english]ep_01.al_laugh05" "*laughter*" "ep_01.al_laugh06" "*笑い*" "[english]ep_01.al_laugh06" "*laughter*" "ep_01.al_laugh07" "*笑い*" "[english]ep_01.al_laugh07" "*laughter*" "ep_01.al_laugh08" "*笑い*" "[english]ep_01.al_laugh08" "*laughter*" "ep_01.al_laugh09" "*笑い*" "[english]ep_01.al_laugh09" "*laughter*" "ep_01.al_laugh10" "*笑い*" "[english]ep_01.al_laugh10" "*laughter*" "ep_01.al_light_found01" "見えたわ!" "[english]ep_01.al_light_found01" "I see it!" "ep_01.al_light_found02" "見えたわ!" "[english]ep_01.al_light_found02" "I see it!" "ep_01.al_light_found03" "ああ! 見えるわ!" "[english]ep_01.al_light_found03" "Ah! I can see it!" "ep_01.al_light_found04" "そこね!" "[english]ep_01.al_light_found04" "There it is." "ep_01.al_light_found05" "そこね!" "[english]ep_01.al_light_found05" "There it is." "ep_01.al_light_found06" "そこよ。" "[english]ep_01.al_light_found06" "Right there." "ep_01.al_light_found07" "そこよ。" "[english]ep_01.al_light_found07" "Right there." "ep_01.al_light_found08" "よし!" "[english]ep_01.al_light_found08" "Got it." "ep_01.al_light_found09" "よし!" "[english]ep_01.al_light_found09" "Got it." "ep_01.al_light_found10" "見つけたわ!" "[english]ep_01.al_light_found10" "Found it!" "ep_01.al_light_found11" "見つけたわ!" "[english]ep_01.al_light_found11" "Found it!" "ep_01.al_light_found12" "そのままよ!" "[english]ep_01.al_light_found12" "Steady on it!" "ep_01.al_light_found13" "そのまま..." "[english]ep_01.al_light_found13" "Hold it..." "ep_01.al_light_found14" "そのまま!" "[english]ep_01.al_light_found14" "Hold it!" "ep_01.al_light_found15" "見つかったわ!" "[english]ep_01.al_light_found15" "It sees us!" "ep_01.al_light_found16" "見つかったわ!" "[english]ep_01.al_light_found16" "It sees us!" "ep_01.al_light_lost01" "明かりがいるわ!" "[english]ep_01.al_light_lost01" "Need that light!" "ep_01.al_light_lost02" "明かりをお願い!" "[english]ep_01.al_light_lost02" "Light please!" "ep_01.al_light_lost03" "明かりを!" "[english]ep_01.al_light_lost03" "Light!" "ep_01.al_light_lost04" "ああ! 見失ったわ!" "[english]ep_01.al_light_lost04" "Ah! Lost it!" "ep_01.al_light_lost05" "見えないわ!" "[english]ep_01.al_light_lost05" "Can't see it!" "ep_01.al_light_lost06" "照らして!" "[english]ep_01.al_light_lost06" "Light em up!" "ep_01.al_light_lost07" "照らして!" "[english]ep_01.al_light_lost07" "Light em up!" "ep_01.al_light_lost08" "見失ったわ!" "[english]ep_01.al_light_lost08" "Lost em!" "ep_01.al_light_lost09" "ああ! 見失ったわ!" "[english]ep_01.al_light_lost09" "Ah! Lost em!" "ep_01.al_light_lost10" "ターゲットを見失ったわ!" "[english]ep_01.al_light_lost10" "Lost my target!" "ep_01.al_light_lost11" "まだそこにいるわ!" "[english]ep_01.al_light_lost11" "It's still out there!" "ep_01.al_light_lost12" "明かりがいるわ!" "[english]ep_01.al_light_lost12" "Need some light!" "ep_01.al_light_lost_quiet01" "明かりがいるわ!" "[english]ep_01.al_light_lost_quiet01" "Need that light!" "ep_01.al_light_lost_quiet02" "明かりが必要なの!" "[english]ep_01.al_light_lost_quiet02" "I need that light!" "ep_01.al_light_lost_quiet03" "明かりをお願い!" "[english]ep_01.al_light_lost_quiet03" "Light please!" "ep_01.al_light_lost_quiet04" "明かりをお願い!" "[english]ep_01.al_light_lost_quiet04" "Light please!" "ep_01.al_light_lost_quiet05" "明かりを!" "[english]ep_01.al_light_lost_quiet05" "Light!" "ep_01.al_light_lost_quiet06" "あら! 見失ったわ!" "[english]ep_01.al_light_lost_quiet06" "Hm! Lost it!" "ep_01.al_light_lost_quiet07" "見失ったわ!" "[english]ep_01.al_light_lost_quiet07" "Lost it!" "ep_01.al_light_lost_quiet08" "見えないわ!" "[english]ep_01.al_light_lost_quiet08" "Can't see it!" "ep_01.al_light_lost_quiet09" "何にも見えないわ!" "[english]ep_01.al_light_lost_quiet09" "I can't see it!" "ep_01.al_light_lost_quiet10" "照らして!" "[english]ep_01.al_light_lost_quiet10" "Light em up!" "ep_01.al_light_lost_quiet11" "見失ったわ!" "[english]ep_01.al_light_lost_quiet11" "Lost em!" "ep_01.al_light_lost_quiet12" "あら! 見失ったわ!" "[english]ep_01.al_light_lost_quiet12" "Hm! Lost em!" "ep_01.al_light_lost_quiet13" "ターゲットを見失ったわ!" "[english]ep_01.al_light_lost_quiet13" "Lost my target!" "ep_01.al_light_lost_quiet14" "まだそこにいるわ!" "[english]ep_01.al_light_lost_quiet14" "It's still out there!" "ep_01.al_light_lost_quiet15" "あぁ... まだそこにいるわ。" "[english]ep_01.al_light_lost_quiet15" "Ah... it's still out there." "ep_01.al_light_lost_quiet16" "明かりがいるわ!" "[english]ep_01.al_light_lost_quiet16" "Need some light!" "ep_01.al_light_lost_quiet17" "明かりが必要なの!" "[english]ep_01.al_light_lost_quiet17" "I need some light." "ep_01.al_light_lost_quiet18" "ねえ、ゴードン。明かりがいるわ!" "[english]ep_01.al_light_lost_quiet18" "Hey Gordon, I need some light!" "ep_01.al_light_out01" "だめなフラッシュライトね!" "[english]ep_01.al_light_out01" "Damn flash light!" "ep_01.al_light_out02" "バッテリー切れだわ!" "[english]ep_01.al_light_out02" "Damn battery!" "ep_01.al_light_out03" "バッテリー切れだわ!" "[english]ep_01.al_light_out03" "Damn battery!" "ep_01.al_light_out04" "最低、真っ暗だわ!" "[english]ep_01.al_light_out04" "Crap, it's dark!" "ep_01.al_light_out05" "何にも見えないわ。" "[english]ep_01.al_light_out05" "Can't see a damn thing!" "ep_01.al_light_out06" "何にも見えないわ。" "[english]ep_01.al_light_out06" "Can't see a damn thing!" "ep_01.al_light_out07" "そのライトはどのくらいもつの?" "[english]ep_01.al_light_out07" "How much longer on that light?" "ep_01.al_light_out08" "ねえ、そのライト、どれくらいもちそう?" "[english]ep_01.al_light_out08" "Hey, how much long on that light?" "ep_01.al_light_out09" "暗すぎるわ!" "[english]ep_01.al_light_out09" "It's too dark!" "ep_01.al_light_out10" "暗すぎるわ!" "[english]ep_01.al_light_out10" "It's too dark!" "ep_01.al_light_out11" "真っ暗で何も見えない..." "[english]ep_01.al_light_out11" "Dark as hell in here..." "ep_01.al_light_out12" "ウッ、真っ暗で何も見えない..." "[english]ep_01.al_light_out12" "Ugh, dark as hell in here..." "ep_01.al_light_out13" "真っ暗だわ..." "[english]ep_01.al_light_out13" "Dark as hell..." "ep_01.al_light_out14" "すごく暗いわ..." "[english]ep_01.al_light_out14" "It's friggin' dark..." "ep_01.al_light_out15" "すごく暗いわ..." "[english]ep_01.al_light_out15" "It's friggin' dark..." "ep_01.al_light_out16" "ライトが..." "[english]ep_01.al_light_out16" "There goes the light..." "ep_01.al_light_out17" "あ、ライトが!" "[english]ep_01.al_light_out17" "Oh, there goes the light!" "ep_01.al_light_out18" "ライトが..." "[english]ep_01.al_light_out18" "There goes the light..." "ep_01.al_mobbed_thanks" "どけてくれてありがとう!" "[english]ep_01.al_mobbed_thanks" "Thanks for getting them off me!" "ep_01.al_mobbed_thanks01" "どけてくれてありがとう!" "[english]ep_01.al_mobbed_thanks01" "Thanks for getting them off me!" "ep_01.al_mobbed_thanks02" "はあ! どけてくれてありがとう!" "[english]ep_01.al_mobbed_thanks02" "Oh! Thanks for getting them off me!" "ep_01.al_mobbed_thatwasclose" "ふー! 危なかった。" "[english]ep_01.al_mobbed_thatwasclose" "Whew! That was close!" "ep_01.al_mobbed_thatwasclose01" "ふー! 危なかった。" "[english]ep_01.al_mobbed_thatwasclose01" "Whew! That was close!" "ep_01.al_mobbed_thatwasclose02" "あぁ! 危なかった。" "[english]ep_01.al_mobbed_thatwasclose02" "Ah! That was close!" "ep_01.al_mobbed_thatwasclose03" "ふー! 危なかった。" "[english]ep_01.al_mobbed_thatwasclose03" "Whew! That was close!" "ep_01.al_outofbreath01" "[息切れ...]" "[english]ep_01.al_outofbreath01" "[out of breath...]" "ep_01.al_outofbreath02" "[息切れ...]" "[english]ep_01.al_outofbreath02" "[out of breath...]" "ep_01.al_outofbreath03" "[息切れ...]" "[english]ep_01.al_outofbreath03" "[out of breath...]" "ep_01.al_outofbreath04" "[息切れ...]" "[english]ep_01.al_outofbreath04" "[out of breath...]" "ep_01.al_outofbreath05" "[息切れ...]" "[english]ep_01.al_outofbreath05" "[out of breath...]" "ep_01.al_outofbreath06" "[息切れ...]" "[english]ep_01.al_outofbreath06" "[out of breath...]" "ep_01.al_outofbreath07" "[息切れ...]" "[english]ep_01.al_outofbreath07" "[out of breath...]" "ep_01.al_outofbreath08" "[息切れ...]" "[english]ep_01.al_outofbreath08" "[out of breath...]" "ep_01.al_outofbreath09" "[息切れ...]" "[english]ep_01.al_outofbreath09" "[out of breath...]" "ep_01.al_outofbreath10" "[息切れ...]" "[english]ep_01.al_outofbreath10" "[out of breath...]" "ep_01.al_outofbreath11" "[息切れ...]" "[english]ep_01.al_outofbreath11" "[out of breath...]" "ep_01.al_outofbreath12" "[息切れ...]" "[english]ep_01.al_outofbreath12" "[out of breath...]" "ep_01.al_outofbreath13" "[息切れ...]" "[english]ep_01.al_outofbreath13" "[out of breath...]" "ep_01.al_outofbreath14" "[息切れ...]" "[english]ep_01.al_outofbreath14" "[out of breath...]" "ep_01.al_outofbreath15" "[息切れ...]" "[english]ep_01.al_outofbreath15" "[out of breath...]" "ep_01.al_positive01" "わあ!" "[english]ep_01.al_positive01" "Whoa!" "ep_01.al_positive02" "イェーイ!" "[english]ep_01.al_positive02" "Yeah!" "ep_01.al_positive03" "イェーイ! ハハ! " "[english]ep_01.al_positive03" "Yeah! Ha! Ha!" "ep_01.al_positive04" "きゃー!" "[english]ep_01.al_positive04" "Oh, wow!" "ep_01.al_positive05" "わぁ、すごいわ!" "[english]ep_01.al_positive05" "Oh, that was great!" "ep_01.al_post_combat01" "はあ! 楽しかったわ! フフッ! イェーイ!" "[english]ep_01.al_post_combat01" "Oh! That was fun!" "ep_01.al_post_combat02" "ふー! 危なかったわ。" "[english]ep_01.al_post_combat02" "Whew! Well that was close!" "ep_01.al_post_combat03" "ふう、終わったわね!" "[english]ep_01.al_post_combat03" "Ya, well, we're done with that!" "ep_01.al_post_combat04" "ふー、危なかったわ! ふう..." "[english]ep_01.al_post_combat04" "Huh, that was a close one! Whoa..." "ep_01.al_post_combat05" "ふー、楽しかったわ。フフッ..." "[english]ep_01.al_post_combat05" "Heh, well that was fun. Heh..." "ep_01.al_post_combat06" "ウフフッ、楽しかったわ。" "[english]ep_01.al_post_combat06" "Whoa, hehe..well, that fun." "ep_01.al_pzcrabs_hatethings01" "あぁ、これ嫌い!" "[english]ep_01.al_pzcrabs_hatethings01" "Oh, I hate these things!" "ep_01.al_pzcrabs_hatethings02" "これ嫌いよ!" "[english]ep_01.al_pzcrabs_hatethings02" "I hate these things!" "ep_01.al_pzcrabs_suck01" "最悪!" "[english]ep_01.al_pzcrabs_suck01" "These things suck!" "ep_01.al_pzcrabs_suck02" "最悪!" "[english]ep_01.al_pzcrabs_suck02" "These things suck!" "ep_01.al_pzcrabs_suck03" "最悪!" "[english]ep_01.al_pzcrabs_suck03" "These things suck!" "ep_01.al_quiet_thanks01" "ありがと..." "[english]ep_01.al_quiet_thanks01" "Thanks..." "ep_01.al_quiet_thanks02" "ありがとう!" "[english]ep_01.al_quiet_thanks02" "Thank you." "ep_01.al_quiet_thanks03" "ありがと、ゴードン。" "[english]ep_01.al_quiet_thanks03" "Thanks, Gordon." "ep_01.al_quiet_thanks04" "ほんとありがと。" "[english]ep_01.al_quiet_thanks04" "Thanks a lot." "ep_01.al_zombie_itsalive01" "生きてるわ。" "[english]ep_01.al_zombie_itsalive01" "It's alive!" "ep_01.al_zombie_liveone01" "まだ生きてる!" "[english]ep_01.al_zombie_liveone01" "We got a live one!" "ep_01.al_zombie_liveone02" "まだ生きてる!" "[english]ep_01.al_zombie_liveone02" "We got a live one!" "ep_01.al_zombine_grenadewarn01" "手榴弾よ!" "[english]ep_01.al_zombine_grenadewarn01" "Grenade!" "ep_01.al_zombine_grenadewarn02" "手榴弾を持ってるわ!" "[english]ep_01.al_zombine_grenadewarn02" "It's got a grenade!" "ep_01.al_zombine_grenadewarn03" "爆発するわ!" "[english]ep_01.al_zombine_grenadewarn03" "That one's gonna blow!" "ep_01.al_advisor_breen" "ブリーン!? " "[english]ep_01.al_advisor_breen" "Breen!? " "ep_01.al_advisor_findmap" "うーん..." "[english]ep_01.al_advisor_findmap" "Ugh...." "ep_01.al_advisor_gonenow" "はー..." "[english]ep_01.al_advisor_gonenow" "Oh..." "ep_01.al_advisor_shaking" "ああ..." "[english]ep_01.al_advisor_shaking" "Oh..." "ep_01.al_anotherway" "できれば、このビルは避けたいけど、 " "[english]ep_01.al_anotherway" "I'd like to find another way around these buildings, " "ep_01.al_bridge_sneak01" "もう隠れられないわね。" "[english]ep_01.al_bridge_sneak01" "So much for sneaking in." "ep_01.al_chasm_dogideas" "ねえ、DOG。 " "[english]ep_01.al_chasm_dogideas" "Well, Dog, " "ep_01.al_chasm_nothelpful" "もう、DOG。 " "[english]ep_01.al_chasm_nothelpful" "All right, Dog, " "ep_01.al_chasm_scanner" "ねえ、スキャナーよ! " "[english]ep_01.al_chasm_scanner" "Hey, a scanner! " "ep_01.al_chasm_staywithus" "こっちに来て..." "[english]ep_01.al_chasm_staywithus" "Now stay with us..." "ep_01.al_chasm_wheredog" "だから... " "[english]ep_01.al_chasm_wheredog" "What about... " "ep_01.al_cit_wishformap" "コアにたどり着くルートを探さなきゃ。 " "[english]ep_01.al_cit_wishformap" "We've got to find a way down to the core. " "ep_01.al_citvista_lasttime" "前にここを通ったときには、何も見えなかったわ。 " "[english]ep_01.al_citvista_lasttime" "Last time through here, I couldn't see a thing. " "ep_01.al_citvista_noidea" "信じられない..." "[english]ep_01.al_citvista_noidea" "This is unbelievable..." "ep_01.al_comeherehelpme01" "ゴードン、助けてくれない? " "[english]ep_01.al_comeherehelpme01" "A little help here, Gordon? " "ep_01.al_comeherehelpme02" "そんなバカな! " "[english]ep_01.al_comeherehelpme02" "Oh, crap!" "ep_01.al_comeherehelpme03" "ゴードン! " "[english]ep_01.al_comeherehelpme03" "GORDON! " "ep_01.al_control_heresyourelevator" "さあ..." "[english]ep_01.al_control_heresyourelevator" "Well..." "ep_01.al_core_couldbeit" "たぶんすぐそこよ、ゴードン。 " "[english]ep_01.al_core_couldbeit" "This could be it, Gordon. " "ep_01.al_dog_uhhuh" "まあ... " "[english]ep_01.al_dog_uhhuh" "Uh huh. " "ep_01.al_doorhacks01" "あと少し... " "[english]ep_01.al_doorhacks01" "One second... " "ep_01.al_doorhacks02" "待って... " "[english]ep_01.al_doorhacks02" "Hang on... " "ep_01.al_doorhacks03" "もう! ロックをはずせないわ、どうして..." "[english]ep_01.al_doorhacks03" "Damn it! I can't unlock this one because-" "ep_01.al_elev_hearsomething" "ねえ、何か聞こえなかった? " "[english]ep_01.al_elev_hearsomething" "Hey, did you hear something? " "ep_01.al_elev_thatwasclose" "ふー!" "[english]ep_01.al_elev_thatwasclose" "Whew!" "ep_01.al_evac_ontous" "まずい... 気づかれたわ。 " "[english]ep_01.al_evac_ontous" "Oh boy...they're onto us. " "ep_01.al_finale_otherside" "通信パケットの中身がなんにしろ、 " "[english]ep_01.al_finale_otherside" "Whatever's in that transmission packet, " "ep_01.al_finale_wediditg" "やったわ。 " "[english]ep_01.al_finale_wediditg" "Here we go. " "ep_01.al_flood_floodroom" "うえっ..." "[english]ep_01.al_flood_floodroom" "Ugh..." "ep_01.al_gship_holyterror" "ハハ... " "[english]ep_01.al_gship_holyterror" "Wow... " "ep_01.al_hospital_fallthru" "わあ! " "[english]ep_01.al_hospital_fallthru" "Oh no! " "ep_01.al_hospital_foundshotgun" "医療品はもういいわ。 " "[english]ep_01.al_hospital_foundshotgun" "So much for medical supplies " "ep_01.al_hospital_swamped" "1 人にしてごめんなさい、ゴードン。 " "[english]ep_01.al_hospital_swamped" "Sorry about leaving you alone down there, Gordon. " "ep_01.al_lift_last_lookup" "上よ! " "[english]ep_01.al_lift_last_lookup" "Look up! " "ep_01.al_lift_last_upthere" "上よ! " "[english]ep_01.al_lift_last_upthere" "Up there! " "ep_01.al_lift_stalkerdoing" "見て、ストーカーよ。 " "[english]ep_01.al_lift_stalkerdoing" "Look-a stalker. " "ep_01.al_lift_whatswrong" "どうしちゃったのかしら? " "[english]ep_01.al_lift_whatswrong" "What's wrong with this lift? " "ep_01.al_meltdown" "そんな..." "[english]ep_01.al_meltdown" "Oh God..." "ep_01.al_pbox_nicejobandgun" "やった! " "[english]ep_01.al_pbox_nicejobandgun" "Nice job! " "ep_01.al_platform_slowthem" "少しは時間が稼げそうだけど、 " "[english]ep_01.al_platform_slowthem" "That'll slow them down, " "ep_01.al_platform_taketrain" "私たちの列車よ。 " "[english]ep_01.al_platform_taketrain" "This is our train. " "ep_01.al_platform_theyknow" "私たちの居場所はバレてる。 " "[english]ep_01.al_platform_theyknow" "They know where we are. " "ep_01.al_plaza_view" "ようやく外の空気が吸えたわ... " "[english]ep_01.al_plaza_view" "Finally, fresh air... " "ep_01.al_postcore_downloaddone" "パケットのコピーが終わったわ。 " "[english]ep_01.al_postcore_downloaddone" "The packet's done copying. " "ep_01.al_postcore_exitelev" "脱出用エレベータを確保したわ。 " "[english]ep_01.al_postcore_exitelev" "I've secured an exit elevator. " "ep_01.al_postcore_feltthat" "あらら... " "[english]ep_01.al_postcore_feltthat" "Uh oh... " "ep_01.al_postcore_hitch" "このエレベータで列車のプラットフォームまで行けるわ。 " "[english]ep_01.al_postcore_hitch" "This lift will take us to a train platform. " "ep_01.al_postcore_takealook" "ジュディスよ。 " "[english]ep_01.al_postcore_takealook" "It's Judith. " "ep_01.al_random" "ウッ..." "[english]ep_01.al_random" "Ugh..." "ep_01.al_rappel_hoping01" "やつらに気づかれる前に、もっと先に進みたかったんだけど。 " "[english]ep_01.al_rappel_hoping01" "I was hoping we'd get a bit farther before they noticed us again. " "ep_01.al_rappel_looking" "何かを探してるわ..." "[english]ep_01.al_rappel_looking" "They're looking for something..." "ep_01.al_sniper_headoff" "ありがとう、ゴードン。 " "[english]ep_01.al_sniper_headoff" "Nice toss, Gordon. " "ep_01.al_sniper_runpoint01" "先に行って様子を確認して。 " "[english]ep_01.al_sniper_runpoint01" "You run point, okay? " "ep_01.al_sniper_runpoint02" "あなたが向こうに着くまで、ここから援護するわ。 " "[english]ep_01.al_sniper_runpoint02" "I'll cover you from up here till you reach the far end. " "ep_01.al_sniper_runpoint03" "敵が片付いたら、私もそっちに行く。 " "[english]ep_01.al_sniper_runpoint03" "When the coast is clear, I'll catch up. " "ep_01.al_sniper_runpoint04" "いい?" "[english]ep_01.al_sniper_runpoint04" "Sound good?" "ep_01.al_stalk1_poursouls" "哀れね。 " "[english]ep_01.al_stalk1_poursouls" "Poor souls. " "ep_01.al_stalkers_anotherway" "別のルートを探してる時間はないわ。 " "[english]ep_01.al_stalkers_anotherway" "We don't have time to look for another way around. " "ep_01.al_stalkers_fielddown" "ま、手を出さなければ何もしないわ。 " "[english]ep_01.al_stalkers_fielddown" "Well, they shouldn't bother us if we leave them alone. " "ep_01.al_stalkers_getthrunow" "いいわ。" "[english]ep_01.al_stalkers_getthrunow" "Okay..." "ep_01.al_stalkers_good" "ああ、見つけてくれたのね。 " "[english]ep_01.al_stalkers_good" "Ah, you found one. " "ep_01.al_stalkers_letitgo" "手を出さないで。 " "[english]ep_01.al_stalkers_letitgo" "Let it go now. " "ep_01.al_stalkers_omg" "大変だわ..." "[english]ep_01.al_stalkers_omg" "Oh my God..." "ep_01.al_stalkers_reason01" "こんなことはしたくないんだけど..." "[english]ep_01.al_stalkers_reason01" "I hate to do this, but..." "ep_01.al_strider_hurting" "そう! 効いてるわ、ゴードン! " "[english]ep_01.al_strider_hurting" "Ah! It's hurting, Gordon! " "ep_01.al_strider_pummel" "ナイスショット! " "[english]ep_01.al_strider_pummel" "Good shot! " "ep_01.al_train_omg_finale" "大変だわ..." "[english]ep_01.al_train_omg_finale" "Oh my God..." "ep_01.al_tunnel_catchbreath" "私..." "[english]ep_01.al_tunnel_catchbreath" "I uh..." "ep_01.al_tunnel_noteasy" "もう大丈夫。" "[english]ep_01.al_tunnel_noteasy" "Okay..." "ep_01.al_unstable" "不安定といえば。 " "[english]ep_01.al_unstable" "Talk about unstable. " "ep_01.al_waittillhehears02" "来て!" "[english]ep_01.al_waittillhehears02" "Come on!" "ep_01.al_intro_gasp" "アー!" "[english]ep_01.al_intro_gasp" "Ohh! " "citadel.br_deliver" "君たちは私のことだけを考えていればいい! 今からでも地球を君たちに渡すことは可能だ。だがそれには君たちの手助けが不可欠だ。" "[english]citadel.br_deliver" "It's me you should be concerned about! I can still deliver Earth, but not without your help. " "citadel.br_untenable" "次元扉の転送先が受け入れらない。 別の中継点につなげるはずだ。 あの環境では生きていけん。" "[english]citadel.br_untenable" "The portal destination is untenable. Surely you can set the relay elsewhere. There's no way I can survive in that environment. " "citadel.br_hostbody" "媒体となる体? 冗談じゃない。そんなことができるわけ..." "[english]citadel.br_hostbody" "A host body? You must be joking, I can't possibly--- " "citadel.br_whatittakes" "クソ、それなら仕方がない!" "[english]citadel.br_whatittakes" "Oh all right, damn it, if that's what it takes! " "citadel.br_justhurry" "急いでくれ。すぐそこまで来ている!" "[english]citadel.br_justhurry" "Just hurry, he's right behind me! " "citadel.br_ohshit" "クソ!" "[english]citadel.br_ohshit" "Oh shit! " "#commentary\3stepapproach.wav" "[Scott Dalton] 新しいゲームプレイ要素のトレーニングを行う際の良い例がライトブリッジのボールソケットだ。 プレイヤーのトレーニングは分かりやすい例を使って行うんだ。コンセプトを理解してもらってから、新しい使い方を考えてもらう。 最初のブリッジでプレイヤーに解決方法を示し、2 つ目で理解度を見る。そして 3 つ目で新しい問題に直面させて、その要素を使わせるんだ。" "[english]#commentary\3stepapproach.wav" "[Scott Dalton] The light bridge ball sockets are a clear example of our training approach to new gameplay elements. We train players with a leading example, confirm they understand the concept, then switch up the problem set and make them use it in a new way. The first bridge shows players the solution, the second one confirms they understand, the third, knowing they understand the gameplay mechanic, challenges them in a new way using that mechanism." "#commentary\advisorsighting.wav" "[Matt Scott] プレイヤーの動きがコンバインに感知されていて、駅に着いたこともバレているってことを知ってもらいたかった。 簡単なことのように思えるけど、このことを伝えるさまざまなイベントにプレイヤーの注意を引き付けるのは大変だったよ。 最初に、列車の警告音が鳴る。ここで、アリックスは駅が見えてきたと口にする。 次に、プレイヤーの注意を引くために明かりを消し、暗闇でモニターだけが目立つようにする。 この時点でプレイヤーはモニターを見ているはずだ。そこで最後に、クライナーの通信にコンバインのアドバイザーが一瞬だけ割り込むようにする。 企画段階では、アドバイザーは外にある巨大スクリーンに映っていたんだ。でも、この方法だとプレイテスターが気づいてくれないことがあった。 光るコンバインのカメラもトラブルが近づいていることを示している。 出口に群がるゾンビは、アリックスのセリフが終わるまでプレイヤーの前進を遅らせるためにいるんだ。ここは正しいゲートじゃないんだけどね。" "[english]#commentary\advisorsighting.wav" "[Matt Scott] We wanted players to realize that they've been spotted and the Combine are now aware of their arrival at the train station. It sounds like a simple task, but it actually took a lot of thought to draw the player's attention to the various events that communicate this message. First, a train horn sounds, which gives Alyx an opportunity to mention that the station is in sight. Next, the lights go off to grab the player's attention and to make the monitors stand out in the dark. At this point, the player should be looking at one of the monitors, so, finally, the Kleiner transmission is interrupted briefly by a Combine advisor. Originally, the advisor appeared on a jumbotron outside, but we were never able to reliably make playtesters look at it. The flashing Combine camera should also provide some indication that trouble is brewing. Though it's not a proper gate, the zombie draped over the exit is designed to slow the player down just long enough for Alyx to finish her lines." "#commentary\airventcollapse.wav" "[John Guthrie] アントライオン・ガードとの戦闘後、プレイテスターたちから戦闘が多すぎるという報告があった。 そこで、この後の戦いの前に謎解きを入れて流れを変えることにしたんだ。 最初は、ホッパーやトリップマイン、火薬樽だらけの部屋なんて現実味に欠けると思っていた。 でも、プレイテスターは突然現れたこの部屋を気に入ってくれたよ。結局、ここでも、厳密に筋の通ったストーリーを追求することよりも、楽しみを優先させたってことだね。" "[english]#commentary\airventcollapse.wav" "[John Guthrie] After the antlion guard fight, playtesters were reporting some combat fatigue. We decided to include an environmental puzzle here to break up the pacing before the subsequent street battle. We originally worried that a densely packed room full of hopper mines, tripmines, and explosive barrels was a little too implausible. But playtesters loved the sudden reveal of the room and then enjoyed navigating it, so this ended up being another case where we accepted a trade-off between fun and maintaining a strictly consistent fiction." "#commentary\ALG_strategy.wav" "[Steve Bond] アントライオン・ガードのアリーナには、特別なデザインが必要だった。 たとえば、ガードは接近攻撃しかできないから、常にプレイヤーがガードの攻撃範囲内にいるようにしたかった。ガードの頭突きで飛ばされないと行けないような屋根の上や高台などには行けないようにしたかったんだ。 アリーナには、ガードが飛ばすことのできる物が大量に必要だった。それに、プレイヤーがガードを倒すまで弾切れしないように弾薬ケースが最低 1 つは必要だった。 この戦闘シーンでは、プレイヤーがアントライオン・ガードの周囲を回り続けられないようにするために、通常のアントライオンが常になだれ込んでくるようにもしたんだ。" "[english]#commentary\ALG_strategy.wav" "[Steve Bond] Antlion guard arenas have a few specific design requirements. For instance, since the guard is only armed with a melee attack, we can't let the player reach any place that's inaccessible to the guard, such as rooftops and other high perches that the player could only arrive at after being launched by a guard headbutt. The arenas also need plenty of physics objects for the guard to toss, and at least one unlimited ammo crate so that the player can't run out of ammunition before killing the guard. For this battle, we also introduced a steady stream of regular antlions to limit the player's ability to constantly circle the antlion guard." "#commentary\alg_vs_apc.wav" "[Scott Dalton] この時点で戦闘が最高潮に達するようにしたかった。 アントライオン・ガードはボスにうってつけだ。さらに、コンバイン部隊も追加することにしたんだ。AI キャラクター同士が戦うのを見るのは楽しいからね。 このセットアップには別のメリットもある。 これまでプレイヤーは単独でガードと戦ってきたけど、ここで初めて、ガードの頭突きを第三者の視点から見ることができるんだ。 それに、動いている APC を見ることもできる。コンバインの兵士とアントライオン・ガードが一緒に行動できないことがはっきりするんだ。シティ 17 でのコンバイン支配の崩壊が明確に示される。" "[english]#commentary\alg_vs_apc.wav" "[Scott Dalton] At this point in the action, we really felt that we needed a combat crescendo. Antlion guards make great boss challenges, and we decided to add some combine forces to the mix because watching AI characters fight each other is always entertaining. This setup had a few other benefits as well. Since players had previously only fought alone against the guards, this was the first time they'd actually witness second hand the effects of a Guard headbutt. They'd also see an APC in action, and, in case there was any doubt, get definite proof that Combine soldiers and antlion guards don't get along, underscoring the collapse of Combine dominance in City 17." "#commentary\alyx_ledge.wav" "[Robin Walker] NPC にこの崖を進ませるのは本当に大変だった。 アリックスがあらゆる環境で生き生きと動けるようにしたかったんだけど、特定の場面では柔軟性と映像品質のどちらかを犠牲にしなきゃいけなかった。 この場面では、AI(人工知能)と既定のアニメーションを組み合わせて彼女を動かしているんだ。 動的な AI と既定のアニメーションを駆使してキャラクターを滑らかに動かせるように、Half-Life 2 のシステムは進化し続けているけれど、最終的に重要なのはプレイヤーの目にどう映るかだ。" "[english]#commentary\alyx_ledge.wav" "[Robin Walker] This ledge is a really tricky spot for NPCs to navigate. While we wanted Alyx to be able to maneuver dynamically through any complex environment, in certain navigation situations we’re faced with a trade off between flexibility and visual quality. In this particular case, she navigates this ledge with a combination of AI and scripted animations. We continue to evolve the systems of Half-Life 2 whereby characters move fluidly through dynamic AI and scripted navigation, but ultimately what matters most is how it looks to the player." "#commentary\alyx_specular.wav" "[Jason Mitchell] アリックスと一緒にいることが多いエピソード I の世界では、Half-Life 2 よりもはるかに多くの照明が使われている。 要塞の不気味な廊下から夕暮れ時のシティ 17 の道路まで、アリックスがどんな状況に置かれた場合でもリアルに見えるように、照明アルゴリズムの品質を改善する必要があったんだ。 このエピソードでは、アリックスの皮膚やレザージャケット、歯などの輝きをリアルに表すために、反射光の表現をシェーダーに追加した。 この新しい照明では、光を仰ぎ見た場合の明るさを特に強調することにしたんだ。 このタイプの照明のことを「逆光」とも言うけど、この明るい夕日のようなローアングルの光源の場合に特にドラマチックな効果が出る。 逆光は HDR(High Dynamic Range)ポストプロセスによってさらに強調される。こうすることで、反射光のハイライトを驚くほどドラマチックに表現できる。 ストーリーを複数のエピソードに分割して開発を進めれば、アリックスの新しい照明テクニックなどの新機能を、毎回新しいエピソードで Source エンジンに随時追加して、急速に発展するグラフィックハードウェアを活用できることが分かったんだ。" "[english]#commentary\alyx_specular.wav" "[Jason Mitchell] Alyx travels through much of Episode One with the player and consequently passes through a wider variety of lighting conditions than she did in Half-Life 2. This meant that we had to improve the quality of the lighting algorithms used on Alyx to look realistic in any situation, from the eerie hallways of the Citadel to the streets of City 17 at sunset. For this episode, we added a specular lighting term to the shaders used on Alyx, which provides a realistic shiny look to her skin, her leather jacket and even her teeth. In these new lighting calculations, we chose to specifically emphasize bright highlights caused by illumination from grazing angles. This type of lighting, also referred to as 'rim lighting' is particularly dramatic when coming from low-angle light sources such as this bright sunset. You’ll also note that the rim lighting is further enhanced by our high-dynamic range postprocessing, which causes the specular highlights to bloom in a striking and dramatic fashion. We have found that the move to an episodic development cycle allows us to take advantage of the fast pace of graphics hardware innovation by incrementally adding new features, such as Alyx’s new lighting techniques, to the Source engine with each new episode." "#commentary\alyxcitadeltone.wav" "[Bill Van Buren] アリックスとプレイヤーがコアに到達して迫りくる崩壊を食い止めることに集中できるようにしながらも、緊迫した雰囲気を要塞内で作り出したかった。 最初は、アリックスの行動を通してそれを表現しようとしたんだ。 でも、それは無理だった。プレイヤーが前進しなければ、アリックスのセリフやアニメーションが底をつき、緊迫感のかけらもない待機状態になってしまうんだ。 最善の解決策は、アリックスがプレイヤーに絶対の信頼と共感を寄せ、常にプレイヤーのペースに合わせて進むようにすることだった。 この手法を取り入れたら、アリックスが進行ペースの遅さに不満を感じて口にするセリフが不要になった。すべてカットしたよ。" "[english]#commentary\alyxcitadeltone.wav" "[Bill Van Buren] We wanted to create an atmosphere of urgency in the Citadel, with Alyx and the player focused on getting to the core to stop the impending collapse. Initially, we tried to reflect that urgency through Alyx's behavior and acting. This proved to be unsustainable, however; if the player didn't choose to advance, Alyx eventually ran out of lines or animations and was forced into her very non-urgent idle states. We found that the best approach was for Alyx to have such implicit trust in, and sympathy with, the player that she is always content to proceed at whatever pace the player chooses. Once we adopted this principle, lines where Alyx sounded impatient or frustrated with the pace of progress quickly stood out and were cut." "#commentary\alyxconsole.wav" "[Matt T. Wood] このマップの初期バージョンでは、すべてにおいてアリックスがプレイヤーをリードしていた。 アリックスがすべてを把握しているような印象を与えないように、ここにある装置にアクセスして情報を得るようにしたんだ。 要塞が悪い状態にあることを強調するために、装置を爆発させたんだけど、その後、無意味に長いポーズができることが多かった。 アリックスがプレイヤーの後についてくるという重大な決定を下すと、このシーン全体が不要になった。ためらうことなくカットしたよ。" "[english]#commentary\alyxconsole.wav" "[Matt T. Wood] In an early version of this map, Alyx led the player through the whole thing. To make Alyx seem less omniscient, we had her access a console here to 'get her bearings'. It exploded, which helped drive home the point that the Citadel was in bad shape, but, generally, it was a long pause in the action without a lot of payoff. After we made the high level decision to have Alyx follow the player, this entire scene became irrelevant, and we happily cut the whole thing." "#commentary\alyxnag.wav" "[Matt T. Wood] 緊迫感を出すために、当初はアリックスがプレイヤーを頻繁に急かすような設定だったんだ。 頻繁に「急いで!」とか「止まらないで!」って言うのさ。これで緊迫感が出るかどうかは議論の余地があるけどね。 1 つ分かったことは、これが 3 分も続くと、プレイヤーがアリックスを嫌いになるってことかな。 アリックスがプレイヤーをリードするのではなく、ほぼ常にプレイヤーの後についてくるという設定に変えたのは、このためでもあるんだ。 プレイテストで分かったことは、プレイヤーが自分のペースでプレイすることを好み、アリックスが偉そうにするのはたとえわずかであっても敬遠するということだ。" "[english]#commentary\alyxnag.wav" "[Matt T. Wood] To convey a sense of urgency, we originally designed Alyx to nag the player pretty frequently. She'd say things like 'Hurry up!' and 'Keep moving!' Whether or not this created a sense of urgency is debatable. But after about three minutes of this, the one thing it definitely did was make the player hate Alyx. This was one of the observations that eventually led us to switch Alyx from generally leading players to almost always following. Through playtesting we discovered that players much preferred to set the pace themselves and that they especially disliked virtually any hint of bossiness from Alyx." "#commentary\alyxrunspeed.wav" "[Doug Wood] 些細なことでも、想像以上の時間とテストを繰り返して正しい答えを得たこともある。 アリックスの移動速度を決定するためにプレイテストを繰り返したのがその一例だ。 彼女の移動速度は、プレイヤーの通常速度よりも速く、ダッシュ時よりも遅くしたときに一番しっくり来ることが分かったんだ。" "[english]#commentary\alyxrunspeed.wav" "[Doug Wood] There are some little practical details that take a surprising amount of time and testing to get just right. For instance, it took us many playtests to figure out how fast Alyx should move. It turns out that her following behavior looks and feels the best when she's moving faster than the player's normal speed, but slower than the player's sprint speed." "#commentary\alyxsniper.wav" "[Steve Kalning] エピソード I のデザイン目標の一つは、アリックスとプレイヤーが一つのチームだという印象を与えることだった。 このスナイパーのシーンでは、アリックスが今までにない方法で戦闘をサポートしてくれる。 プレイヤーはゾンビが倒されるのを至近距離で、しかもさまざまな角度から見ることができるんだ。" "[english]#commentary\alyxsniper.wav" "[Steve Kalning] One of the primary design goals of Episode One was to convey the sense that Alyx and the player are a team. This sniper sequence provides an opportunity for Alyx to offer combat support in a cool new way. It also gives the player a chance to watch zombies get sniped up close and from various angles." "#commentary\alyxthekey.wav" "[Chet Faliszek] このエピソードの初期バージョンでは、アリックスはもっと頻繁に、プレイヤーにヒントを与えていた。 でも、アリックスは目標を告げるだけで、その目標をクリアするまで何もしないほうがプレイヤーの満足度が上がることがプレイテストで分かった。 これを参考にして、ヒントに関するアリックスのセリフはほとんどすべてカットした。 ところが、さらにプレイテストを繰り返して最終的に分かったことは、プレイヤーが求めているのは、アリックスが勝手にヒントを提示してくるのではなく、プレイヤーの要求に応じて助言をくれるようにすることだった。 そこで、ヒントに関する会話を一部復活させて、プレイヤーが必要なときにアリックスから引き出せるようにしたんだ。 残念ながら、これを行ったのは開発サイクルの最終段階で、この機能に慣れさせるためのトレーニングを入れる時間はなかった。 今後のエピソードで、この「ヒントオンデマンド」による会話をさらに完全な形で統合する予定だ。" "[english]#commentary\alyxthekey.wav" "[Chet Faliszek] In early versions of the episode, Alyx was much more vocal about giving the player hints. However, playtests showed it was much more satisfying for players when Alyx stated a goal and then stepped aside until that goal was accomplished. Because of that feedback, almost all of Alyx's hint lines were cut. Eventually, though, we discovered through more playtesting that although players didn't like having Alyx hand them unsolicited hints, they did want to be able to explicitly request help from her. We added some of the hint dialog back in, but it's only accessible at the player's request by plus-using Alyx. Unfortunately, we learned these hint lessons late in the development cycle and didn't have time to properly train players for this feature. We plan to integrate the hint-on-demand dialog more thoroughly in future episodes." "#commentary\artgameplaystandards.wav" "[Ted Backman] ゲームでは、アートとプレイ感から、特定の物を見ただけで、それが Half-Life の世界でどんな働きをするか想像できるようになってる。 たとえば、パワーボックスルームのドアは金属製だから、金属製の横棒で閉じることができたかもしれないけど、木の板で閉じることにした。 ゲーム内では一貫性が保たれているから、木の板は折ることも、重力銃で移動させることもできるってすぐに分かる。金属製の棒だとこういうことができるって分かりにくいかもしれないからね。" "[english]#commentary\artgameplaystandards.wav" "[Ted Backman] Our art and gameplay standards encourage players to build a visual dictionary that defines how they expect things to work in the Half-Life world. For instance, even though the door to the powerbox room is metal, and would probably have a metal crossbar holding it shut, we barred it with a wooden plank. Because we've been consistent throughout the game, the player should recognize that a wooden plank can be both broken and manipulated with the gravity gun, properties that wouldn't be immediately apparent about a metal bar." "#commentary\artpassgarage.wav" "[Gautam Babbar] 僕たちは通常、レベルにアートをすべて組み込む前に基本的なゲームプレイをデザインしてプロトタイプを作るんだ。 この車庫のマップをプレイテストした最初の数ヶ月は、基本的な形状データとテクスチャデータしかなかった。 ゲームプレイ要素がほとんど完成してから、エリア内のビジュアルを具体化していったんだ。 このレベルを完成するために、オフィスを飛び出していろんな車庫の写真を撮りまくった。 その中から気に入った使えそうな写真を抜き出したんだ。 そしてそれらを組み合わせて「スタイルガイドマップ」を作った。これは、ゲームには使用しない、ビジュアルの参考にするためだけのマップだ。 このレベルでは、スタイルガイドを 2 つ作成した。破壊された車庫と破壊される前の車庫だ。 プレイ可能なマップの外観が決まってから、次はそのビジュアル品質をスタイルガイドのレベルまで引き上げた。 ほとんどの場合、アートを組み込んでからマップ形状を変更する必要がある。概略バージョンでは問題なかったエリアも、リアルになったマップでは違和感が出てくるからだ。 たとえば、車が 2 台隠されている横の部屋は、車庫の一部としてより自然に見えるように何度も場所を変えたよ。" "[english]#commentary\artpassgarage.wav" "[Gautam Babbar] We generally design and prototype the basic gameplay in a level before we apply much art to it. Throughout the first several months of playtesting this garage map, the geometry was nothing more than basic shapes and textures. After we'd finalized most of the gameplay elements, we began to flesh out the visuals for the area. For this level, we left the office and took reference pictures of various garages. From these shots, we pulled out everything we liked and that we thought we could pull off well. We combined these visual highlights into what we call a 'styleguide map', which is a standalone map with no gameplay that we use strictly as a visual reference. For this level, we actually made two styleguides - one a destroyed garage, the other intact. After the look was established, we brought the playable map's visual quality up to the level of the styleguides. Often, a map's geometry needs to be changed as the art goes in because areas that worked in the abstract version no longer make sense in a map that now looks like a real place. For instance, the side rooms where two of the cars are hidden were moved several times in order to make them feel more naturally part of a parking garage." "#commentary\balltubes.wav" "[Scott Dalton] 僕たちが使っているツールキットで、既定のコンセプトを逸脱しない謎解きを作る例が、このボールチューブだ。 実際に動き回るから、プレイヤーがこれまでに経験してきたものとは違う。それに、成功か失敗かが明確に分かれるわけじゃないから、やりがいもある。 ここをクリアする方法は 1 つだけじゃないんだ。 ジャンプしたりかがんだりして単純に身をかわすだけじゃなく、重力銃でボールを捕らえたり、弾き飛ばしたり、ハッチをシールド代わりに使って他のボールをブロックすることもできるよ。" "[english]#commentary\balltubes.wav" "[Scott Dalton] The ball tubes are an example of us working within our available toolkit to create a puzzle around a recognized concept. As a physical navigation puzzle, it's different from what the player has experienced before, and it's challenging while not being a binary succeed or fail situation. There are a number of ways to approach this puzzle. In addition to simply dodging, jumping and ducking the balls, the player can grab or deflect them with his gravity gun, or pick up the hatch and use it as a shield to block the incoming barrage." "#commentary\bangingzombies.wav" "[Gautam Babbar] ゾンビにドアを叩かせた理由は、プレイヤーに自分は安全だという印象を与えるためだった。この後、危機に直面するんだけどね。 最初のデザインでは、プレイヤーは自分でドアを開けることができなかった。少し時間が経ってから、ゾンビがなだれ込んでくるようになってたんだ。 でも、ドアを見るなり開けようとするプレイテスターが多かったから、この案はボツになった。 最終的には、ドアを開けられるようにして、プレイヤーがドアを無視した場合はゾンビがドアを壊して入ってくるようにした。" "[english]#commentary\bangingzombies.wav" "[Gautam Babbar] The door-banging zombies were supposed to give players a safe glimpse of a threat they'd have to face later in the level. In the original design, players couldn't open the door; The zombies would burst through on their own after the player had done a little exploring. We abandoned that plan when many playtesters exhibited a pretty much singleminded fascination with opening the door as soon as they saw it. We made the door openable, though if players ignore it the zombies will eventually break it down themselves." "#commentary\barneysbigcrowbar.wav" "[Jake Nicholson] バーニィのバールのシーンでは、ちょっとした仕掛けが必要だった。 実際には各段階で異なるバールが 3 つ登場する。 機械の中に引っかかっているバールが 1 つ目。 バーニィがそれをつかむと、そのバールはなくなり、バーニィが初めから手に持ってたけど非表示になってたバールが表示されるようになる。 この 2 つは実際には使えない。バーニィがバールを投げた瞬間にもう一度非表示になって、地面でバウンドする、3 つ目の実際に使えるバールが現れるんだ。" "[english]#commentary\barneysbigcrowbar.wav" "[Jake Nicholson] Barney's big crowbar scene required a few tricks to pull off. There are actually three separate crowbar models in the sequence. First, there's one stuck in the machine. When Barney grabs that one, we remove it from the world and switch on a crowbar that's been in Barney's hand the entire time, only invisible. Both of these models are purely decorative, so as soon as Barney makes his tossing motion, we hide his crowbar again and create a third, useable crowbar that then bounces to the ground." "#commentary\battleofreflexes.wav" "[Steve Bond] プレイテスト中に、プレイヤーはストライダーの武器を恐れるあまり、正面に立ってロケットを発射しようとしないことに気づいたんだ。 ストライダーは事実上、ロケットでしか倒せないから、問題だった。 プレイヤーを助けるために、プレイヤーがロケットを発射したときには、ストライダーの攻撃を遅らせるように AI を調整したんだ。 この「反射神経の戦い」で、先に攻撃することができれば、プレイヤーは安全に狙いをつけることができるんだ。" "[english]#commentary\battleofreflexes.wav" "[Steve Bond] We noticed during playtesting that players were often too afraid of the strider's weapons to stand in front of it and fire rockets. This was kind of a problem because rockets are virtually the only way to kill a strider. To help players, we modified the strider's AI so that a player-launched rocket will significantly delay the strider's attack. This 'battle of reflexes' lets players guide their missiles in safety, as long as they get their shot off before the strider does." "#commentary\benefitsofdarkness.wav" "[John Guthrie] このエリアの暗闇は、ゲーム性において有利な点がある。 プレイヤーの移動速度が遅くなるから、アリックスがついてくることが容易になる。 空間が密閉されている、いつ敵が現れるか分からない、アリックスが常に近くにいる、そしてフラッシュライトに頼らざるを得ないという状況で、緊張感が高まるし、仲間意識も強まるんだ。 暗闇では、フラッシュライトのバッテリーに限りがあることで、戦闘における戦略に燃料管理という概念が追加されるんだよ。" "[english]#commentary\benefitsofdarkness.wav" "[John Guthrie] The darkness in this area has a few real gameplay benefits. It slows the player down, which most of the time keeps Alyx at your side. The claustrophobia, the close in combat, and Alyx's constant presence and reliance on your flashlight help enhance the tension and your sense of camaraderie. In the dark, the limited flashlight battery adds an extra layer of resource management to the tactics of combat." "#commentary\burrowblocking.wav" "[John Guthrie] 3 階層からなるこの駐車場は、アントライオンの穴のトレーニングで見につけたことが役立つ場所だ。 穴をふさぐテクニックは、ここよりも落ち着いた状況ですでに学んでいるから、ここで問題となるのは、穴をどうすればいいかではなくて、アントライオンの群れと戦いながら、穴をふさぐための車をどこで見つけるか、なんだ。 ここの穴は、何度かデザインし直す必要があった。 最初のうちは、穴が見えにくいという問題があった。それに、車を穴に入れた後、穴がふさがったのかどうか、分かりにくかったんだ。 最終的に、穴に粒子効果を追加することで解決したよ。 この効果のおかげで遠くからでも分かるようになった。粒子が見えなくなれば穴がふさがったんだと分かるしね。" "[english]#commentary\burrowblocking.wav" "[John Guthrie] This three level parking garage is where the antlion burrow training pays off. Because we've taught the player the burrow blocking mechanic earlier in a less hectic environment, the problem here becomes not what to do with the burrows, but where to find the cars to block them while fighting off a horde of antlions. The burrows themselves went through several iterations. At first, playtesters had a hard time seeing them, and once they'd pushed a car onto one, they often weren't sure if the hole was actually sealed. We eventually solved both of these problems by adding a particle effect to the burrows. This effect makes them recognizable even at a distance, and its absence is a clear indication that a burrow is blocked." "#commentary\c17vista.wav" "[Gautam Babbar] ここから見えるシティ 17 の景色は、エレベーターでの戦いを生き延びたことに対する視覚的なご褒美だ。 開発の初期段階で、プレイテスターからシティがどれくらい崩壊しているか分からないという意見があった。混乱を極めたシティ 17 の全景を見せることで、その意見に応えるとともに、嵐の前の静けさも表現しているんだ。 この展望台で要塞を最初に見せているのは、ワザとだよ。 プレイヤーの目を要塞に向けるための仕掛けをいろいろ入れたんだ。ワイヤーや電柱とかね。" "[english]#commentary\c17vista.wav" "[Gautam Babbar] This City 17 vista is an explicit visual reward for surviving the elevator battle. Since early playtesters told us that we weren't communicating just how damaged the city was, this sweeping view of an extremely messed up City 17 serves a practical purpose as well as being a nice moment of calm between storms. The framing of your first view of the Citadel in this vista space is very deliberate. We included various leading elements, such as wires and light poles, that all drive the player's eye to the Citadel." "#commentary\charactersys.wav" "[Ken Birdwell] 2000 年に Half-Life 2 の顔面システムを作ったときには、ある程度の距離からでも表情が自然に見えることを目標としていた。 リアルタイムポリゴンとテクスチャの予算の関係で、パフォーマンスがある程度制限されてたから、役者さんの表情が、結果的に見た目の悪いモデルや不自然な表情になってしまうことがあったんだ。 エピソード I では、キャラクターの顔面システムを改良して、さまざまな表情を出せるようにし、表現の幅を広げ、アップになったときに見栄えをよくしたかった。 顔の表情を改善するために、目や口の周りにより細かい動きを入れて、顔のシェープターゲット、つまり筋肉群のようなものを 50% 増やし、形状の組み合わせを制御する規則を定義し直して、既存の形状の質も高めたんだ。 さらに、口パクのために顔の動きの振幅を制御できる機能を追加した。声の大きさや緊迫感に応じて口の形を小さくしたり、大きくしたりできるんだ。" "[english]#commentary\charactersys.wav" "[Ken Birdwell] When we designed the Half-Life 2 facial system back in 2000, our goal was to get a natural looking performance at a moderate distance. Given our realtime polygon and texture budgets, we chose fairly reserved or constrained performance over ever having the actors faces get into a bad looking or unnatural expression. For Episode One, we wanted to extend the characters' facial systems to support more intense performances with a wider range of facial expressions, that would hold up better at close range. These facial improvements included increasing the detail around the eyes and mouth, increasing the number of facial shape targets – think of these as movements of muscle groups – by about 50%, rewriting the rules that control how these shapes blend, and increasing the intensity of many of our existing shapes. In addition, we added support for controlling the amplitude of the facial movement for lip-sync animation, which let us dampen or amplify the mouth shapes based on the volume or intensity of the dialogue." "#commentary\citadel_skybox.wav" "[Jay Stelly] 要塞は今までに例のないスケールの建造物で、他と比べて桁違いに大きい。3D Skybox の技術がなかったら、これをレンダリングできなかったよ。 このʀ術のおかげで、要塞のモデルを 1/16 のスケールで作成して、プレイヤーが行けないマップの端に配置し、場面に違和感なく統合させることができたんだ。 広大な空間と遠くの地平線があるように見えるのも、この技術によるものだ。" "[english]#commentary\citadel_skybox.wav" "[Jay Stelly] The Citadel is supposed to be a building of unprecedented scale – so out of scale with the rest of the world, in fact, that we couldn’t render it without our 3d skybox technology. This technology allows us to build the Citadel as a 1/16th scale model off in an unreachable corner of the map and seamlessly merge it into the scene. We also use this technology to create the illusion of vast spaces and distant horizons." "#commentary\citadellook.wav" "[Randy Lundeen] 要塞が今まさに爆発しそうに見せるために、要塞の内部空間に「破壊された」コンバインのパネルやプレハブを新しく作ったんだ。 さらに、前回プレイしたときとは要塞の状況がかなり違うという事実を伝えるために、全体的に濃いオレンジ色を使った。 オレンジ色を使ったのは、要塞内に炎や煙が上がっているという理由からだよ。" "[english]#commentary\citadellook.wav" "[Randy Lundeen] We created a new Citadel destruction set of 'broken' Combine panels and prefabs for the interior spaces to help make the Citadel look like it was on the verge of exploding. We also introduced a strong ambient orange color to help sell the fact that the Citadel was in a much different state from the last time the player passed through. The orange atmosphere was justified due to all the fires and smoke inside the Citadel." "#commentary\citdestruction.wav" "[Scott Dalton] 崩壊が近いということは、今回の要塞の重要なテーマだ。 このテーマが、ストーリー面、ムード面、グラフィック面から要塞を変化させているんだ。 要塞の崩壊は、プレイヤーの行動と申し合わせたように起こるのではなく、自然に感じさせなければならなかった。 迫力ある感じで要塞の崩壊を見せなければ、被害が大したことないとプレイヤーは思ってしまう。 でも、明らかにプレイヤーの行動が引き金となってイベントが起こってしまうと、崩壊は台本どおりだと感じてしまう。 その解決策として考えたのが、プレイヤーが今いる地点だけでなく、離れた場所でも崩壊が進んでいる様子を見せることだった。プレイヤーがその場にいてもいなくても崩壊は起こるんだと思わせるためにね。" "[english]#commentary\citdestruction.wav" "[Scott Dalton] Impending destruction is a recurring theme in the Citadel. From story, mood, and visual standpoints, this changes the Citadel. The destruction needed to feel natural rather than entirely scripted on the player's actions. Not showing the destructive events dynamically makes the player assume the level of damage is static. However, if the events are too obviously triggered by player movement, the destruction feels too scripted. We found the solution was to give the player glimpses of things happening at the periphery of the player space, as well as in their immediate vicinity, to give the feeling that this stuff is happening whether the player is present or not." "#commentary\citylook.wav" "[Randy Lundeen] Half-Life 2 の後のシティ 17 の様子を描くのは難しく、何度も変更を行った。 いくつかの点をクリアにしたかったんだ。まず、ここは同じ街の別の場所で、雰囲気も少し違うし、ひどいダメージを受けている。 この道路では、デザインのテストを何度も行った。 まず、被害を受けていない状態の街の道路を作って、その後、ビルをボロボロの状態にしたり、場合によっては遠くから破壊の様子が分かるように、ビル全体を取り除いたりした。 最初にゲームエンジンで光源を適用した後、いろいろな場所の画面画像を撮影したんだ。 Photoshop でその画面写真を調整して、カラースキームを確立したんだ。 Photoshop のおかげで、あらゆる種類の空、光源スタイル、カラースキームを簡単に確認できたよ。 最終的に採用した光源の色は、森林火災の煙を通過した太陽光線の写真を参考にして決めた。 舞い落ちる灰や、通常よりも近くに見える、粉塵の中の飛行機もいい効果を出している。" "[english]#commentary\citylook.wav" "[Randy Lundeen] The post-Half-Life 2 look of City 17 was difficult to nail down and went through many changes. We wanted to establish several things; Primarily that this was a different part of the same city with a slightly different atmosphere and that it had been severely damaged. This street was a test bed for a lot of our visual design work. First, we built an intact city street and then we beat up certain buildings, in some cases removing them entirely so that more destruction was visible in the distance. We did an initial lighting pass in the game engine, and then took screenshots of various locations. Using Photoshop, we manipulated those screenshots to establish a color scheme. Photoshop lets us quickly iterate through all kinds of skies, lighting styles, and color schemes. The environmental lighting colors that we ended up with were based on some photo references of the sun filtering through the smoke from a forest fire. Some falling ash effects and a closer-than-usual fog plane helped sell the effect." "#commentary\collapsingelevator.wav" "[John Guthrie] 一時期、ここには物理的にシミュレートされたエレベーターの謎解きがあった。 なかなか良かったんだけど、プレイテストで多くの問題が出てしまった。 物理法則にほぼ従っていたんだけど、プレイヤーが慣れているこの世界でのエレベーターの動作と、整合性がとれなかったんだ。 この前にトレーニングを追加しようかとも思ったけど、もっと分かりやすくて面白いものができたから、このアイデアは捨ててしまったんだ。" "[english]#commentary\collapsingelevator.wav" "[John Guthrie] At one point, this was the site of a physically simulated elevator puzzle. It was kind of neat, but it caused a lot of problems in playtests. Even though the puzzle mostly obeyed the laws of physics, it wasn't at all in line the with the way we'd trained players to expect elevators to work in our world. We considered adding some earlier training to support it, but quickly abandoned the idea in favor of a redesign that was more immediately understandable while still being fun." "#commentary\combinecorelook.wav" "[Dhabih Eng] コンバインのコアも、今回目立たせる必要があった新しい部分だ。 コアは高温で危険な場所だと感じてほしかったんだけど、炎や、青を基調とした要塞の他の場所とは区別したかったんだ。 このエリアではコアの光を主な光源にした。コンバインの白い素材と組み合わせて、要塞の暗い金属の質感とのコントラストも出したよ。" "[english]#commentary\combinecorelook.wav" "[Dhabih Eng] The Combine core was another new space that needed to stand out from the rest of the environment. We wanted the core to look hot and dangerous, but still be distinct from the fires and the cool blues of the rest of the Citadel. The core became the primary light source in this space and in conjunction with the white set of Combine materials, we created an extreme contrast with the normally dark values of the Citadel metals." "#commentary\corecolorscheme.wav" "[Randy Lundeen] コアに表れているコンバインの白いモチーフが強いコントラストになって、要塞の他の場所との違いが明確になり、コンバインの視覚的な感性におけるコアの重要性を強調できた。 この空間が高熱を発しているという感じも強めているんだ。" "[english]#commentary\corecolorscheme.wav" "[Randy Lundeen] The higher contrast white Combine motif of the core sets it apart from the rest of the Citadel and heightens its importance within the visual style of Combine aesthetics. It also helps enhance the sense of heat and radiation in the space." "#commentary\coredoors.wav" "[John Morello] 開発の終盤で、プレイヤーがコアのエリアに入るときに気づくように、ドアのグラフィックを変更したんだ。 ようやくコアにたどり着いたと感じてもらうには、アリックスに喋らせるだけでは十分じゃなかったんだ。" "[english]#commentary\coredoors.wav" "[John Morello] Late in development, we changed the art for these doors so that players understood that they were entering the core area. It turned out that having Alyx talk about the area wasn't enough to give playtesters the sense that they'd finally arrived at the core." "#commentary\corepaths.wav" "[Greg Coomer] コアはこのゲームの中心的な要素で、可能な限り、繰り返しその重要性を強調したかったんだ。 さまざまな困難をくぐりぬけながら、3 次元空間をジグザグに移動することで、同じ場所であっても、映像、ゲームプレイの両面で少し違った印象を与えることができる。 さまざまな角度からコアをプレイヤーに見せることで、その大きさを実感してもらえるんだ。" "[english]#commentary\corepaths.wav" "[Greg Coomer] The core was a central element of this part of the game, and, as much as possible, we wanted to constantly reinforce its importance. Zigzagging through the space in three dimensions while navigating a variety of challenges let us present a few different visual and gameplay perspectives on the same space. By letting the player see the core from a bunch of different angles, we were able to give them a real sense of its scale." "#commentary\coresphere.wav" "[Gary McTaggart] コアの球体は、最後に制作した特殊効果の一つだ。 この効果を実現するために、コアには、球体の表現に有効なボリュームレンダリング以外に、アニメートされたテクスチャ、フローマップ、通常の屈折効果、鏡面処理も使っているんだ。" "[english]#commentary\coresphere.wav" "[Gary McTaggart] The core sphere was one of the last special effects that we finished. To achieve its effect, the core uses animated textures, flowmaps, normalmapped refraction and specularity, as well as volumetric particulate matter rendering, which takes advantage of the core being a sphere." "#commentary\crashedstalkercar.wav" "[Matt T. Wood] 衝突した列車では、方向感覚を狂わせたかったんだ。 でも、初期のテストでは、プレイヤーから、混乱して移動しにくいという意見が出てしまった。 そうした意見を受けて、少し調整することにしたんだ。 配置を少し入れ替えることで、メチャクチャで傾いているけど、比較的アリックスのところまで楽に行ける空間を作り出すことができた。" "[english]#commentary\crashedstalkercar.wav" "[Matt T. Wood] We wanted the crashed train car to be very disorienting. In early tests, though, players felt that it was too confusing and too hard to navigate. That feedback prompted us to tone it down a bit. By rearranging some of the geometry, we were able to create a banged up, tilted environment that still offered a relatively unobstructed path to Alyx." "#commentary\crouchingalyx.wav" "[Robin Walker] いいシーンにできるかは、すべてキャラクターの AI にかかっている。 開発が終盤に差し掛かっても、アリックスの戦闘中の動きに満足できなかったんだ。 アリックスが一番よくやるのは、後方に走りながら敵を撃つことだった。 リアルだけど、面白みに欠けてた。 最後の最後で、しゃがむ動作と狙いをつける動作を追加したんだ。彼女の戦闘能力は本質的に変わっていないけど、見ていて面白くなったと思うよ。 見た目や動きの比較的小さな変更が、視覚的な表現を大きく変えることができるという良い例だね。" "[english]#commentary\crouchingalyx.wav" "[Robin Walker] Character AI is all about putting on a good show. As we neared the end of production, we were still unhappy with the way that Alyx handled herself in combat. The most common thing she did was to run backwards while shooting at enemies. It was realistic, but boring. We added crouching and aiming at the last minute, and though it didn't change her combat effectiveness in any functional way, it made her a whole lot more fun to watch. This is a great example of how relatively minor presentation and behavior changes can have a major impact on entertainment value." "#commentary\crumbtrail.wav" "[Jeff Hameluck] この弾薬ケースや、向こうにあるスキャナーのバッテリーといったアイテムを使って、プレイヤーをあらかじめ決めたコースに誘導しているんだ。 特定の進路を進まされているということを意識することなく、プレイを進めてほしいって思ってるよ。" "[english]#commentary\crumbtrail.wav" "[Jeff Hameluck] We often use goodies - such as this crate and the scanner battery around the corner - to guide players along a preset route. We want players to hit their marks during a battle without drawing attention to the fact that they're being subtly manipulated down a particular path." "#commentary\dog_dropship.wav" "[Bill Van Buren] 時には、必要なメッセージを伝えたり、イベントの重要な映像を見せたりするために、プレイヤーを 1 つのエリアに閉じ込める必要がある。 この場合は、僕たちが「ゲート」と呼ぶものを使って、一時的にプレイヤーの進路をふさいでいる。 こうしたゲートは、通常、特定のキャラクターやイベントによって、取り除かれたり、開いたりする何らかの障害物になっている。 この場合、障害物となっているのは、DOG にしかどかすことのできない、墜落したガンシップだ。 このシーンはとても単純に見えるけど、DOG がプレイヤーにぶつかったり、ダメージを与えることなく、必要な行動をとれるよう、細心の注意を払う必要があったんだ。" "[english]#commentary\dog_dropship.wav" "[Bill Van Buren] Sometimes, we need to keep the player in an area so that we can deliver some critical dialog or run an important sequence of events. In these cases, we temporarily block the player's path using what we call a 'gate'. These gates generally take the form of some obstacle that can only be removed or opened by some character or event. In this case, the obstacle is a crashed gunship that can only be moved out of the way by Dog. Though the final scene looks pretty straightforward, a lot of care had to be taken to make sure that Dog hit his marks and played his sequences without trampling and damaging the player." "#commentary\dog_throw.wav" "[Bill Van Buren] Valve のゲームは 'cabal' っていう開発集団がを開発しているんだ。 プレイヤーとアリックスをバンの中に座らせて、DOG にバンを投げさせるというのは、cabal ミーティングで出たアイデアだ。最初に聞いたとき、それは変だって全員が思った。その後、崖を渡るもっとまじめな方法を考えることにしたんだ。 でも、開発が進んでいくうちに、バンを投げるアイデアを再検討するようになって、最終的に、一度やってみようってことになったんだ。 アイデアは突拍子もないけど、このシーンの重要な目的はクリアしていた。つまり、アリックスとプレイヤーが超えられなかった崖を超えることができて、DOG も重要な役割を果たすことができる。DOG は取り残されることになるけどね。 でも、解決すべき問題がいくつかあった。アニメーションモデルをバンに取り付けるのは難しく、プレイヤーがバンで死なないようにするのも気がかりだった。それに、DOG が瓦れきの断片で自分のアイデアをテストしてから、それをアリックスに提案するシーンで、DOG の考えを形にできるようになるまで、何度もやり直しが必要だった。 最終的には、そういった難しい問題を解決して、アリックスと DOG の親密な関係を表現でき、強引で予期しないような方法で要塞へ突入するシーンを作ることができよ。" "[english]#commentary\dog_throw.wav" "[Bill Van Buren] Our games are created by design collectives that we call 'cabals'. When the idea to have you and Alyx sit in a van and then have Dog toss it across the gorge was first suggested during a cabal meeting, everyone thought it was funny - and then we moved on to more serious solutions for the gorge crossing. As the design progressed, though, we kept coming back to the van idea, and eventually everyone agreed that we should give it a try. Even though the idea was kind of outrageous, it satisfied some key goals we had for the scene: Alyx and the player get across the impassable gorge and Dog is able to play a key role in the mission while also plausibly getting left behind. There were still some problems to solve, though: attaching animated models to the van was tricky, making sure the van didn't kill the player took some thought, and it took a number of tries before we were able to really illuminate Dog's thinking, as he went from testing his idea with chunks of debris to finally presenting the plan to Alyx. Ultimately, we were able to create a scene that solved some tricky game design issues, provided an intimate view of the relationship between Alyx and Dog, and delivered a surprising and visceral entrance to the Citadel." "#commentary\dogmyhero.wav" "[Bill Fletcher] DOG はプレイヤーに人気があるから、プレイヤーが目覚めたときに、DOG を最初に目にするようにしたんだ。 さらに、衰退した要塞を少しだけ見せたかった。 あまり例がないことだけど、残がいから DOG がプレイヤーを持ち上げたとき、プレイヤーの視点は制御されている。 こうすることで、DOG がプレイヤーを持ち上げている短い時間、プレイヤーの視点を要塞に向けさせることができたんだ。" "[english]#commentary\dogmyhero.wav" "[Bill Fletcher] Players love Dog, so we made sure that he was the first thing you see when you wake up in Episode One. We also wanted players to get a glimpse of the crippled Citadel. When Dog lifts you out of the rubble, it's one of the few instances in the game where we take control of the player's view. This allowed us to ensure the player's view lingered briefly on the Citadel before Dog set them down." "#commentary\doorblasts.wav" "[Charlie Burgin] エピソード I のドアが吹き飛ぶシーンとして最初に試作したものが、このコンバインの駐屯地にあった。 立ち上る煙の中を敵兵が突入してくる際に木の破片を飛び散らせることで、シーンを盛り上げることができた。 プレイヤーが外に出れるようになると同時に、敵をなだれ込ませるのに、もってこいの方法でもあるね。 プレイテストで大成功だったから、今作ではあちこちで使うことにしたんだ。" "[english]#commentary\doorblasts.wav" "[Charlie Burgin] The first prototype of Episode One's door-blast effect was here in the Combine garrison. Being peppered with chunks of wood while soldiers poured into the room through a haze of smoke proved to be an effective dramatic tool. It was also an excellent way to simultaneously ungate the player and flood the area with enemies. It was so unanimously successful in playtests that we ended up adding it in several places throughout the episode." "#commentary\drawingattention.wav" "[Brian Jacobson] このドロップシップの場面でも、これから起こるクールなシーンにプレイヤーの注意を向けさせるため、細心の注意を払わなければならなかった。プレイヤーが、正しい方向を向いてくれていなければ、見逃してしまいやすい場面だからね。 ドロップシップが視界に入ってくる地点にプレイヤーの注意を向けさせるため、1 人の兵士をプレイヤーに向けて発砲させることにしたんだ。 プレイヤーがドロップシップに気づきさえすれば、かなりの確率で最後の墜落まで見てくれるはずだからね。" "[english]#commentary\drawingattention.wav" "[Brian Jacobson] This dropship scene was another case where we had to be clever about drawing the player's attention to something cool that was about to happen, which the player could easily miss if they weren't looking in the right direction. We used a solitary soldier firing at the player to draw their attention to where the dropship climbs into view. Once the player notices the dropship, there's a good chance they'll watch it until the payoff when it crashes." "#commentary\dynamicss.wav" "[Robin Walker] エピソード I では、多くの場面でアリックスと一緒に戦うから、彼女には変化に富んだ、かっこいい戦い方をさせる必要があった。 敵との肉弾戦では特にリアリティを出したかったんだ。 こういったキャラクター同士の絡みは、ずっとやりたかったんだけど、NPC を入れるとなると、広範囲にわたる問題が発生してしまう。 エピソード I では、日和見的な方法を使うことにしたんだ。キャラクターを接近させるのではなく、キャラクターの位置をシステム上で監視し、最適な位置関係になったときに、対応する動きをさせる。 アリックスがゾンビやアントライオンと戦うときには、これがとても上手く機能してるから、すべての NPC に同様の動きをさせるのが楽しみになったよ。" "[english]#commentary\dynamicss.wav" "[Robin Walker] You fight alongside Alyx for much of Episode One, so her combat really needed to look varied and exciting. We especially wanted to get her into some convincing physical contact with her enemies. We'd always wanted to do this kind of dynamic character interaction, but getting the NPCs into position for their interactions has a wide-ranging set of problems. We ended up taking an opportunistic approach for Episode One; Instead of figuring out how to maneuver characters into proximity, the system monitors their positions, and fires the appropriate animations whenever it notices that they're correctly aligned. Given how well these interactions worked out between Alyx and zombies, headcrabs, and antlions, we’re looking forward to extending this kind of behavior to all of our NPCs." "#commentary\escortmap.wav" "[Ido Magal] 今回は、前回と少し違うものを入れようと思ったんだ。それが、エスコートミッションだよ。 このゲームでは、通常、常に先へ先へと進んでいくから、何度も同じエリアで戦闘をするような状況を作りたかったんだ。 こうして一時的に引き返させることで、プレイヤーはさまざまな敵と遭遇し、周囲の戦略的な状況を把握することができる。 これに関しても、実際にやってみると想像していた以上に難しく、何度もやり直しが必要だった。 元々、このエリアは一続きの何もない場所だったんだ。 でも、これにはいくつか問題があった。 プレイヤーはエリア全体を常に見渡すことができるから、段階的な戦闘イベントで敵をうまく入れることができなかったんだ。 しかも、常に目標地点が見えているから、市民を各自で行けない場所に誘導しているという感覚を持ちにくかった。 最終的には、エリアを駐車場と管理ビルの 2 つに分けたんだ。 一方のエリアからもう一方が見えないから、プレイヤーが見ていない間に、新しい、より強力な敵を再配置することができる。 こうすることで、目標達成までの道のりを長く、やりがいのあるものに感じさせることができるんだ。" "[english]#commentary\escortmap.wav" "[Ido Magal] Here we wanted to include something a little different - an escort mission. Most of our gameplay involves constant forward motion, so we wanted to design a situation where players would fight through the same basic area multiple times. This temporary backtracking would create a series of encounters where players had a full tactical awareness of their surroundings. Once again, all of this turned out to be more easily said than done, and this sequence went through a lot of iterations. Originally, the train yard was one big space. This approach had a couple of problems. Since players had a constant, unbroken view of the entire area, it was virtually impossible to maneuver enemies into position for staged combat events. And because they could always see the goal, players didn't get much of a sense that they were leading citizens somewhere the citizens couldn't get to on their own. Ultimately, we broke the environment into two different spaces, a parking lot and a maintenance building. Because neither area can be seen from the other, we're able to repopulate the spaces with new, more deadly combinations of enemies while the player isn't looking. It also makes the journey feel lengthier and more significant." "#commentary\falling_debris.wav" "[Matt T. Wood] プレイヤーの動きを勝手に制御することはできないから、重要なイベントに気づかせるのは本当に大変なんだ。 デザイン上、いつも悩まされることだよ。 まばゆい光に包まれて爆発する要塞は、10 人がかりで 2 ヶ月かけて作り上げたんだ。いい加減に作ってしまったら、プレイヤーが注意を払わずに他の方向を向いて、見逃すかもしれないからね。 要塞がバラバラになっていく場面では、破片がはがれて落ちていくところをプレイヤーに気づいてほしかったんだ。 このシーンでは、単刀直入な手法を使った。アリックスが要塞に指を差して喋るっていうね。 他の解決策と同様に完璧ではないけど、成功率は高いよ。" "[english]#commentary\falling_debris.wav" "[Matt T. Wood] Since we never take control away from the player, it can be a real pain to get them to notice important environmental events. It's a constant design challenge for us. The Citadel will be erupting in a massive light show that took ten of us two months to orchestrate, and, if we're not careful, the player will end up facing the other direction staring at a tire. In this case, to establish that the Citadel is coming apart at the seams, we wanted the player to notice the debris falling off of it. We used a pretty straightforward method here - Alyx explicitly mentions the citadel while pointing at it. Like most of these solutions, it's not foolproof, but it has a high success rate." "#commentary\finalcontrolroompuzzle.wav" "[Scott Dalton] この謎解きは、ボールをバッテリーにセットするだけじゃ解決できない。ボールをすべてセットすると、出口が閉鎖されるから、ボールを 1 個はずして、エレベーターに乗ってから、もう一度セットしないといけない。 火花を手がかりにボールの出所を探すと、さっき通ったチューブだってことが分かる。" "[english]#commentary\finalcontrolroompuzzle.wav" "[Scott Dalton] The goal of this logic puzzle isn't figuring out that you need to put balls in the batteries, it's coming to the realization that by filling all of them, you've denied yourself an exit, and that you have to desocket one, climb on the lift, and then resocket it. Sparks guide the player to the source of the balls, which happens to be the tube they just passed through." "#commentary\finalereqs.wav" "[Lars Jensvold] 今作では映像面での完成度を高めること以外に、エンディングのストーリー面でも重要な点がいくつかあった。 要塞が破壊されたこと、そして要塞のポッドが脱出に成功したことをはっきりと分からせる必要があった。それに、廃墟からデータ送信ビームが発射されたことも暗示する必要があった。 アリックスは、このシーンの間は、ほとんど黙ってたほうがいいって気づいたんだ。そうじゃないと、プレイヤーが周囲の混乱した状況を見ずにアリックスを見てしまいがちだからね。" "[english]#commentary\finalereqs.wav" "[Lars Jensvold] Apart from being a big visual payoff to the episode, there were several story requirements that this ending sequence needed to convey. It had to make it very clear that the Citadel was destroyed, that the Citadel pods had escaped, and it needed to imply that a data transmission beam was streaming out of the ruins. We discovered that Alyx had to be mostly silent during this scene or else players tended to look at her instead of all of the chaos around them." "#commentary\firstvista.wav" "[Charlie Brown] ゲーム中のエリアには、プレイヤーが一休みして目の前に広がる景色を眺められるような場所をいくつも作ったんだ。 「展望台」って呼んでいるよ。 この展望台は、Half-Life 2 で要塞の内部を知っている人たちに、すべてが崩壊している現在の様子をじっくりと見せてあげるために作ったんだ。 遥か彼方に消えていくポッドは、要塞が退去状態になり、混乱に陥っていることを表現しているんだ。" "[english]#commentary\firstvista.wav" "[Charlie Brown] We populate our environments with spots where players can take a break to look out over an expanse of cool scenery. We call these 'vistas'. This particular vista was designed to give anyone familiar with the Citadel interior from Half-Life 2 a good view of what it looks like now that everything's falling apart. The pods that are sliding off their track and into the abyss really sell the idea that the Citadel is half-abandoned and in chaos." "#commentary\flares.wav" "[Robin Walker] ゲーム全体を通して、特定の要素を最大限に利用することを心がけている。 たとえば、この炎だ。 アイテムとして手に入るものだけど、重力銃を使えば、単純ながらすばらしい効果を発揮し、フラッシュライトの代わりにもなる。 ゾンビを燃やせる武器にもなるし、燃えたゾンビは新たな光源となるんだ。" "[english]#commentary\flares.wav" "[Robin Walker] We always try to exploit a feature as much as possible throughout a game. For instance, these flares. They're an exploration reward, they've got a simple, satisfying interaction with the gravity gun, and they're a good tactical alternative to the flashlight. Finally, they're a weapon that will ignite zombies, which in turn become a new light source." "#commentary\flashlightgameplay.wav" "[Steve Bond] 最初、ここでは、プレイヤーが使える武器はなかった。 武器がなく、真っ暗だから、プレイヤーはフラッシュライトを使って、アリックスに攻撃方向を指示するしかない。 ゲーム中の既存の要素を使って、アリックスと有意義に絡ませられるアイデアはすばらしいって思ったんだ。 でも残念ながら、プレイテスターは武器がないことに否定的だった。 そこで、武器を与えることにしたんだ。 うれしいことに、武器を持った状態でも、プレイヤーはフラッシュライトでの攻撃手法を使ってくれたよ。" "[english]#commentary\flashlightgameplay.wav" "[Steve Bond] Initially, the player wasn't going to have a weapon here. The combination of no weapon and near total darkness forced the player to use the flashlight to direct Alyx's fire. We liked the idea that you could interact with Alyx in a meaningful way using elements that were already built into the interface. Unfortunately, playtesters didn't like not having a weapon. So we added weapons back in. Luckily, it turned out that, even armed, players tended to still use and enjoy the flashlight mechanic." "#commentary\followthewire.wav" "[Gautam Babbar] このエリアは、今までの暗闇での戦いのクライマックスとなる場所だ。 エレベーターを待っている間、数分間におよぶ激しい戦闘シーンを作りたかったんだ。 この戦闘シーンとして最初に作成したものは、完成版とは全く違っていた。 エリアも広く、水のある場所もあって、完全な真っ暗闇ではなかった。 水の表現は処理が複雑だから、ゾンビを多く出すために、削除したんだ。 プレイヤーにエレベーターが見えて、戦いが始まる前にクリアすべき問題を理解してもらえるよう、エリアも狭くした。 緊張感を高め、今回身に付けた暗闇での戦闘スキルの最終テストシーンにするため、光源を減らした。 最終的に、プレイヤーがエリアに馴染むための取っ掛かりとして、エレベーターからパワーボックスまで天井にワイヤーをはわせたんだ。" "[english]#commentary\followthewire.wav" "[Gautam Babbar] This area is the dramatic culmination of all the lightless combat that comes before it. We wanted to create a dynamic fight that lasted several minutes while you waited for the elevator to arrive. The first iteration of this battle was very different from what we eventually shipped. The space was larger, had water in it, and wasn't completely dark. Water is relatively expensive, performance-wise, so we cut that in favor of more zombies. We made the level smaller to ensure that the player would see the elevator and recognize the problem that needed to be solved before the fight started. We killed the lights both to enhance tension and to make this scene a final test of the dark-fighting skills that the player develops over the course of the episode. Finally, we added a wire running along the ceiling from the elevator to the powerbox to give players a guide as they familiarize themselves with the area." "#commentary\foreshadowgunship.wav" "[Gautam Babbar] 可能な限り、ボス戦の前には、実際に戦う前にその敵を紹介しておくことで、戦いを予告したいって思ってる。 この場合は、あのガンシップともうすぐ戦うってことだよ。" "[english]#commentary\foreshadowgunship.wav" "[Gautam Babbar] Whenever possible, we like to foreshadow impending boss battles by introducing the enemy before the actual fight. In this case, you know you're going to be seeing that gunship again pretty soon." "#commentary\garrisonapproach.wav" "[Tom Leonard] このゲームの AI は本質的に思考パターンが決まってるわけじゃない。だから、キャラクターの行動が制限されないように、エリアをデザインする必要がある。 戦闘エリアで多くの選択肢があれば、AI はより賢い選択をとることができる。 この通路は最初、直線で、突き当たりに兵士が出入りするドアがあったんだけど、それだと AI にあまり選択肢がなくて、兵士に面白い行動を取らせる余地がなかったんだ。 横にスペースを追加したら、兵士が身を隠したり、プレイヤーを側面から攻撃できるようになった。敵との遭遇の楽しさを大幅に高めることができたよ。" "[english]#commentary\garrisonapproach.wav" "[Tom Leonard] Our AI is inherently unscripted, which means that we have to design spaces that permit our characters to make good choices. The AI is better able to make intelligent decisions when there are alternate routes through a combat space. This hallway started out as a straight-shot corridor with a door at the end for soldiers to enter through, but this design didn't provide the AI with enough choices to make the soldier behavior very interesting. Adding an additional space on the side allowed them to find cover and flank the player, both of which dramatically improved the entertainment value of this encounter." "#commentary\gunshipcloseup.wav" "[Gautam Babbar] ガンシップの AI を使ってここまで移動させる代わりに、ガンシップを屋根裏に激突させることにしたんだ。 勝利シーンがドラマチックになるし、ガンシップを間近で眺めることもできるからね。" "[english]#commentary\gunshipcloseup.wav" "[Gautam Babbar] Instead of letting the gunship AI have its own way here, we forced the ship to crash right into the attic. It's a dramatic payoff for winning the battle, and it gives players an opportunity to examine a gunship up close at their leisure." "#commentary\gunshipdesign.wav" "[Scott Dalton] このガンシップとの戦いは、プレイヤーを 1 エリアに限定する、激しい戦いにしたかったんだ。 始めのうちは、ここは身を隠す場所のたくさんある、分かりやすい場所だと感じるはずだ。 でも、周辺が破壊されていく従って、戦いは難しくなっていく。プレイヤーは敵の攻撃を受けやすくなり、ロケット弾ケースのある場所にたどり着くのが困難になっていくんだ。 ところが、天井が壊れると、ガンシップを視界に捕らえやすくなり、攻撃しやすくなる。バランスはうまく取れているんだ。 このエリアの光源は、暗い室内空間から、屋外の青空に徐々に変わっていくのを、HDR トーンマッピングで調整しているんだ。" "[english]#commentary\gunshipdesign.wav" "[Scott Dalton] We designed this gunship battle to create a dynamic evolving experience while still keeping the player within a constrained area. Initially, this space appears straightforward, and provides plenty of cover. As the environment gets progressively more damaged, combat becomes more challenging; players are increasingly open to enemy fire and the path to the rocket crate becomes more difficult to navigate. As the roof breaks apart, however, the gunship also becomes more visible and therefore easier to hit, keeping things relatively in balance. The lighting in this area was tuned to play off of the HDR tonemapping effects, between the dark inner spaces and the progressively open bright sky above." "#commentary\hackingrollers.wav" "[Matt T. Wood] 通常、トレーニングの第 2 段階には、危険度の高いトレーニングエリアを用意する。 これは、ローラーマインのトレーニングの第 2 段で、例によって、危険なものなんだ。 密閉された空間で、破壊不能なローラーマインが次々にプレイヤーに襲いかかってくる。 切り抜けるには、アリックスにローラーマインの属性を変えてもらうしかない。これで、プレイヤーはこのトレーニングの成果を確実に身に付けることになる。 プレイヤーは、AI キャラクター同士の戦闘が好きみたいだから、アリックスがローラーマインをハッキングできることをプレイヤーに再認識させた後、ローラーマインとコンバイン兵士を戦わせることができるようにしたんだ。" "[english]#commentary\hackingrollers.wav" "[Matt T. Wood] Usually, the second step of our training arcs involve a threatening training area. This is the second step in the rollermine training, and true to form, there's a threat. The indestructible rollermines endlessly attack the player in a gated space. The only way to defeat them is to have Alyx convert them, which means there's no way the player can miss the point of the training. Players also like to see the AI characters fight each other, so after reminding the player about Alyx's rollermine hacking talent, we let you sic them on a pack of Combine soldiers." "#commentary\hdrcomment.wav" "[Chris Green] エピソード I は HDR ライティングを暗い室内で多用した最初の作品だ。 HDR のために、フラッシュライトと自動露出の兼ね合いを計算するのは、技術的に非常に難しかった。 フラッシュライトが唯一の光源である暗いエリアでは、景色が見えすぎてしまうことが分かったんだ。 結局、フラッシュライトを点灯している間は、別の露出パラメータを使うことで、調整することにした。 具体的には、露出計算の対象になる画面領域を大幅に縮小して、フラッシュライトで照らされる非常に狭いエリアだけが見えるようにしたんだ。" "[english]#commentary\hdrcomment.wav" "[Chris Green] Episode One is our first project to use HDR lighting heavily in dark, indoor environments. The interaction between the flashlight and the auto-exposure calculations done for HDR presented a real technical challenge. In dark areas where the flashlight was the only source of illumination, we found that we'd often end up with grossly over-exposed views. We ended up compensating for this by using a different set of exposure parameters when the flashlight was turned on. In particular, we drastically shrunk the region of the screen examined for exposure calculations, which permitted us to concentrate only on the much smaller area lit by the flashlight." "#commentary\holdupasec.wav" "[Bill Fletcher] ここも、複数の意図がある場面だ。 第 1 に、アリックスが明らかに動揺しているということ。ここでも、彼女の人間らしい面が垣間見える。 でも、彼女は、プレイヤーにゲームの後半の目的を教えてくれるんだ。地上に出て駅に向かうという目的をね。" "[english]#commentary\holdupasec.wav" "[Bill Fletcher] This is another multipurpose scene. First, Alyx is visibly shaken, which once again humanizes her. But she also states the player's goal for the second half of the game: climb to the surface and get to the train station." "#commentary\holetraining.wav" "[Jason Deakins] 新しい戦闘スキルを身に付けるため、このアントライオンの穴のトレーニングは特殊なものになっている。 トレーニングが強制的に行われるという珍しい状況だ。アリックスは問題を説明し、戦いを手伝ってくれるけど、解決方法は明かしてくれない。" "[english]#commentary\holetraining.wav" "[Jason Deakins] The antlion hole training is unusual, because it requires the player to learn a new skill in combat. This is a rare case where training occurs under duress, so Alyx states the problem and helps in the fight without giving away the solution." "#commentary\hospitalart.wav" "[Randy Lundeen] 病院は、まったく新しい室内デザインで、一から作らなきゃならなかった。 大部分のシティ 17 のデザインと同様、東欧の建築物をもとにデザインしたんだ。 手術ランプや全体的な白と黄色の構造は、チェルノブイリの病院の写真を参考にデザインした。 タイルや高いアーチ道は、古いヨーロッパの病院の雰囲気を出すために取り入れて、ベッドは第 2 次世界大戦の古い写真をもとにデザインしたんだ。 実際、近代的に見える備品や家具は使わなかった。現代の病院と区別するためにね。" "[english]#commentary\hospitalart.wav" "[Randy Lundeen] The hospital was a completely new interior space that we had to design pretty much from scratch. Like most of City 17's visuals, it was inspired by Eastern European architecture. The surgery lamps and the overall white and yellow color scheme were drawn from photos of a hospital in Chernobyl. The tile work and the high archways were chosen to give the area the institutional feel of an old European hospital, and the beds were based on some old World War 2 images. In fact, we avoided modern-looking fixtures and furniture altogether in order to differentiate the place from a contemporary hospital." "#commentary\hospitalprops.wav" "[Laura Dubuk] 何もない通路を病院に見せるため、このエリアを通して何度も使える象徴的な医療具を入れたんだ。 その後で、建物の細部、さまざまなテクスチャ、視覚的に面白い縦横の構造をモデリングした。" "[english]#commentary\hospitalprops.wav" "[Laura Dubuk] To make the set of empty corridors look like a hospital, we chose some iconic hospital props that could be used multiple times throughout the level. Then we built the models with details, multiple skins, and vertical and horizontal elements that would be visually interesting in the space." "#commentary\hospitalrespite.wav" "[Gautam Babbar] 同じタイプのゲームを続けてプレイしていると疲れてしまう。 プレイテストを繰り返すうちに、病院のこの地点に来る頃には、プレイヤーは緊張感のある戦いを中断したくなることが分かったんだ。 そうしたフィードバックに応じて、比較的ゆったりとした謎解きを、ペースを変える意図で挿入したんだ。 プレイヤーは戦いを少し休むことができるし、面白い謎解きにも挑戦できるからね。" "[english]#commentary\hospitalrespite.wav" "[Gautam Babbar] Too much of the same type of uninterrupted gameplay causes fatigue. Through repeated playtests, we learned that by the time players reached this part of the hospital, they were ready for a break from intense combat. In response to that feedback, we inserted this relatively calm exploration puzzle as a change of pace. It gives players a respite from combat while still presenting them with an interesting challenge." "#commentary\hurryback.wav" "[Bill Fletcher] リアリティがあって面白いゴードンとアリックスの関係を作るのは難しかった。ゴードンは全く喋らないからね。 このエレベーターのシーンは、ゴードンが反応できない状況でアリックスが自分の感情を表すという、良い機会だった。" "[english]#commentary\hurryback.wav" "[Bill Fletcher] Creating a believable, interesting relationship between Gordon and Alyx is made a lot tougher by the fact that Gordon never talks. This elevator scene presented a nice little opportunity to have Alyx express some emotion in a situation where Gordon isn't really in a position to respond." "#commentary\intro.wav" "[Gabe Newell] Half-Life 2 エピソード I へようこそ。 Lost Coast の解説音声に関して、好意的なフィードバックが多かったから、このエピソードにも同様の機能を追加したよ。 解説を聴くには、吹き出しのアイコンに照準を合わせて「アイテムを使う」キーを押す。 解説を中止するには、吹き出しのアイコンに照準を合わせて「アイテムを使う」キーをもう一度押す。 解説によっては、プレイヤーに何かを見せるためにゲームが制御されてしまう場合がある。 そんなときは、「アイテムを使う」キーを押せば解説を中止できる。 今までは開発に莫大な時間がかかってたけど、今後のエピソードはもっと短い期間でリリースしたいと思ってるよ。 このゲームは、ゲームの開発スタッフとプレイヤーが数年にわたって待ち望んできたものだ。 ゴードン・フリーマンの新たな冒険を描いた今作をプレイして、感想をぜひ聞かせてほしい。 感想は gaben@valvesoftware.com まで。 それじゃ、楽しんでくれ!" "[english]#commentary\intro.wav" "[Gabe Newell] Welcome to Half-Life 2, Episode One. We received a great deal of positive feedback on the commentary track in The Lost Coast, and so we've included the same feature in this episode. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your use key. To stop a commentary node, put your crosshair over the rotating node and press the use key again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your use key again to stop the commentary. With episodic content, we are hoping to release games much more frequently than has been possible with the monolithic development schedules of the past. Game developers and game customers have been wanting to try this for years. Please let me know what you think after you have had a chance to play this, our latest installment in the ongoing adventures of Gordon Freeman. I can be reached at gaben@valvesoftware.com. Thanks, and have fun!" "#commentary\intro_design.wav" "[Greg Coomer] このオープニングシーンは、エピソード I のストーリーと設定を構成する重要な部分だ。 開発初期のバージョンは、視覚効果に偏っていて、ストーリーは薄かったんだ。 初期のバージョンをプレイテスターに見せたところ、見栄えはいいけど、ストーリーがよく分からないって反応が返ってきた。 何度も作り直すたびに、編集を簡略化して、視覚効果の適用箇所を少なくしたんだ。 最終的に、目標としていたサイケデリックな雰囲気がありながら、ストーリー性が理解できる状態にたどり着くことができた。" "[english]#commentary\intro_design.wav" "[Greg Coomer] This intro sequence establishes some important initial pieces of Episode One's story and setting. Our earlier versions of the intro sequence were heavy on graphic effects and relatively light on storytelling. When we showed those early versions to playtesters, they thought it was cool, but rarely had any idea what was supposed to be happening. We went through several iterations, each time simplifying the editing and tightening the effects. We eventually arrived at a good middle ground between the sort of psychedelic look we were shooting for and basic comprehension of what was actually taking place." "#commentary\intro_effects.wav" "[Gary McTaggart] Half-Life 2 の屈折シェーダーの改良版を使って、オープニングでのボーティガンツのワープを作ったんだ。 今回の大きな特徴は、ボーティガンツのピクセルだけを屈折させている点だ。 この効果を出すために、各ボーティガンツの前に大きな屈折ジオメトリのシートを配置したんだ。" "[english]#commentary\intro_effects.wav" "[Gary McTaggart] We used an upgrade of the refract shader from Half-Life 2 to make the Vortigaunts warp into the intro. The major difference is that this time we are refracting only pixels that come from the Vortigaunts themselves. We placed a large sheet of refractive geometry in front of each Vortigaunt to achieve this effect." "#commentary\justhavetodoit.wav" "[Matt Scott] このエリアは、アリックスが説明している間プレイヤーがエリア外に出ないように、何度もデザインし直したんだ。 不本意だったけど、最終的には、プレイヤーが他のルートを探している間に、アリックスが上に登っていくようにした。 アリックスはゴードンよりも運動神経に優れ、敏捷なキャラクターとして描いた。だから、プレイヤーが行けない場所にアリックスが行ったとしても、イライラしないはずだ。 正直なところ、この案には満足しているわけじゃないけど、アリックスがプレイヤーの邪魔にならないように、ときどき妥協しなきゃいけないことがあるんだ。" "[english]#commentary\justhavetodoit.wav" "[Matt Scott] This area was redesigned several times in order to keep the player in this space while Alyx delivers some exposition. As much as we hated to do it, the final solution was to have Alyx climb out while the player looks for an alternate route. We portray Alyx as more athletic and nimble than Gordon, so the player shouldn’t get too irritated by the fact that she can get to places they can't. Honestly, we're not especially happy with this crutch, but it's a trade-off we sometimes have to make so that we can get Alyx out of the way of interesting player challenges." "#commentary\kleinercast.wav" "[Marc Laidlaw] ストーリー性とゲーム性を統合していく際に、ゲームの特徴として、断続的な演説を入れることを心がけた。つまり、アクション好きのプレイヤーはじっと聴く必要はないけど、ストーリーの背景を詳しく知りたいプレイヤーが聴けば面白い音声情報を入れるってことだよ。 公共モニターでのクライナーの放送が、この手法の良い例だ。 巨大スクリーン上で、かつてのボスの代わりに登場する、クライナー博士の強い印象は別として、彼の演説は、世界の状況や、Half-Life 2 の出来事によって世界がどう変わったのかについて詳しい情報を伝えている。 ここでは、そのクライナーの放送を目にすることができる。プレイヤーは邪魔されることなく見ることもできるし、次の戦いを求めて先に進むこともできる。 彼の解説は、この世界の説明なんだ。 だからこれは、説明の説明ってことになるかな。" "[english]#commentary\kleinercast.wav" "[Marc Laidlaw] One thing we try to do when we're integrating storytelling and gameplay, something that has become a hallmark of ours, is to include non-linear bits of narrative - things that action-oriented players don't have to sit through, but that are available to players who want to learn more about the background of the story. Kleiner's broadcasts on the public address monitors are a good example of this method. Apart from the strong visual image of Dr. Kleiner replacing his former boss on the giant screens, his speech conveys a lot of dense information about the state of the world and how things have changed due to the events of Half-Life 2. We settled on this particular location for the Kleinercast as one of the few logical places where players can watch it in peace or move on to the next encounter. It's essentially a footnote embedded in the world. Which makes this a footnote on a footnote." "#commentary\likeablealyx.wav" "[Erik Wolpaw] アリックスが好きじゃなければ、エピソード I を楽しむことも難しい。 だから、アリックスを好感の持てる人物にすることは、重大な課題だった。 ゾンバインのジョークのようなちょっとしたシーンも、アリックスを親しみやすくするために作ったんだ。 このジョークには、新しいモンスターを紹介するという現実的な目的もあるんだ。 シーンが成功するかどうかは、セリフ、声優、アニメーション次第だ。 でも驚いたことに、光源処理も重要だったんだ。 赤い光を当てた状態では、アリックスが自虐的にうなり声を上げるシーンが、ジョークが通じないプレイヤーを嘲っているように見えたんだ。 光を青色に変えて、顔の影が変わるように光の方向を変えたら、解決したよ。" "[english]#commentary\likeablealyx.wav" "[Erik Wolpaw] If you don’t like Alyx, you’re not going to have much fun with Episode One. So Alyx being likeable was one of our most crucial design goals. Little moments like the Zombine joke are designed to make Alyx more endearing. Since we like to multitask, it also had the practical purpose of introducing a new monster. The success of the scene relied on a combination of dialog, voice acting, and animation. Surprisingly, lighting was really important too. Under red light, Alyx's self-deprecating groan looked more like she was sneering at the player for not getting the joke. Changing the lighting to blue and then adjusting the direction of the light so that it changed the shadows on her face fixed the problem." "#commentary\metalplates.wav" "[Ido Magal] 少し後で、金属プレートに身を隠しているコンバインの砲手が登場する。ここでプレイヤーの行く手を阻む連中のような敵だ。 この敵はトレーニング的な要素として配置した。重力銃を使えば金属プレートをどかすことができることを思い出してもらうためのね。" "[english]#commentary\metalplates.wav" "[Ido Magal] Later in the level, there's a Combine gunner protected behind some metal plates, just like the ones blocking the player's way here. We placed them here as a training tool to remind players that the gravity gun can grab and detach these things." "#commentary\monitor_scene.wav" "[Marc Laidlaw] ゲームの冒頭から、ストーリーのポイントを強調して、キャラクターを紹介して、プレイヤーの現在の目的を説明する必要があった。 最初は、一方的な説明が驚くほど長かったんだ。 通常、こういったシーンを作るときは、情報を詰め込めるだけ詰め込んでおいて、プレイテストを繰り返すうちに、シーンを削って適度な長さにする。 このオープニングシーンは、思い切ってカットしたのに、まだ長すぎたんだ。 結局、オープニングは 3 つのシーンに分けることにした。重力銃を使った謎解きと、崩れそうな崖を歩くところが、シーンの分かれ目になってる。" "[english]#commentary\monitor_scene.wav" "[Marc Laidlaw] Right off the bat, we needed to hammer home some story points, reintroduce the cast of characters, and explain the player's immediate goal. It was a pretty intimidating chunk of non-interactive exposition. We generally approach these scenes by writing way too much, and then, through constant playtesting, trimming the scene to more manageable levels. In this case, even after some heroic pruning, the opening scene still felt too long. We ended up splitting the introductory sequence into three scenes, separated by some gravity gun puzzle solving and then a dramatic walk across a crumbling ledge." "#commentary\monitorscene.wav" "[Bill Fletcher] モニターのシーンを面白くするのはとても難しかった。語り手の顔が画面に出ているだけだからね。 要塞がどれだけ危険な状態になっているかとか、重要な情報を、アリックス、イーライ、クライナー博士の間のやり取りに織り混ぜることで、最も印象深いシーンの 1 つに変えることができたんだ。 キャラクター同士の関係を描く最善の方法は、キャラクターの 1 人を危険な状態にして、それに対する他のキャラクターの反応を見せることだ。それを行っているのがこのシーンなんだ。" "[english]#commentary\monitorscene.wav" "[Bill Fletcher] Monitor scenes are especially difficult to make interesting, since they tend to involve literally just talking heads. By interweaving critical expository information - like how dangerous the Citadel has become - with some dramatic character interactions between Alyx, Eli, and Dr. Kleiner, we were able to convert a potential liability into one of the strongest scenes in the game. A great way to illustrate characters' relationships to each other is to have one of the characters in danger and show the others' reactions to it, which is what this scene is all about." "#commentary\monsterintro.wav" "[Adrian Finol] モンスターを計画的に登場させることは重要なんだ。戦闘でプレイヤーと絡むことになるからね。 基本的に、始めに安全な状況で新しいモンスターを見せるようにした。実際に戦う前に、考えることができるようにね。" "[english]#commentary\monsterintro.wav" "[Adrian Finol] It's important that monsters get very deliberate introductions since players are going to interact with them a lot. Generally, we let the player first see a new monster in a safe environment, so that they can start thinking about it before they have to fight it." "#commentary\newstrider.wav" "[Steve Bond] このクライマックスの戦いのために、ストライダーがより面白い敵になるように、新しい AI を開発したんだ。 キャノンは強力になって、プレイヤーの追跡能力もアップした。さらに、周囲の物を利用して危険な攻撃を仕掛けることもできるんだ。 たとえば、キャノン攻撃で、重いコンテナをプレイヤーに向かって飛ばすとかね。" "[english]#commentary\newstrider.wav" "[Steve Bond] For this climactic battle, we created a new AI that makes the strider a more interesting opponent. It has a snappier cannon attack, can better track the player's movements, and it now has the ability to target the environment in dangerous ways. For instance, its cannon fire can shove heavy shipping containers straight into the player." "#commentary\newtrainstation.wav" "[Randy Lundeen] 今回、列車の駅が必要だったんだけど、Half-Life 2 のものと似すぎているのは出したくなかった。 そこで、この駅は前作より工業的な雰囲気にして、列車を修理したり、貨物を下ろしたりする場所にしたんだ。 コンバインの要素も少し追加した。ゲーム面での必要性から設定したバリケードの向こう側から、どうしてストライダーが攻撃できないのかを理由付けするためにね。" "[english]#commentary\newtrainstation.wav" "[Randy Lundeen] We needed a train station, but we didn't want something that was too similar to the one in Half-Life 2. We decided to give this station a more industrial look, to make it a place where trains were repaired and freight was offloaded. We included some Combine elements to help explain why the strider can't fire through the various strategic barricades required by the game design." "#commentary\noammo.wav" "[Ido Magal] 最初は、このマップの最後まで、プレイヤーは武器を手に入れることができなくなってた。ローラーマインでしか敵を倒せないようにするためにね。 でも、いろいろと要素を盛り込んでいくうちに、こんなに長い間武器なしでいることが現実的ではなくなってしまったんだ。 だから、もっと早い段階で武器が手に入るようにした。" "[english]#commentary\noammo.wav" "[Ido Magal] Originally, the player didn't get any weapons until the end of this map, so rollermines were the only way to kill the soldiers. As we added more content to previous levels, it became impractical for players to be without a gun for so long. As a result, players get weapons much earlier now." "#commentary\nodegraph.wav" "[Robin Walker] ここに表示されているのは、ノードグラフを表したもので、ノードとそのつながりを示している。 ノードグラフは、NPC の動作を決定するものだ。 これは、特定の指示というよりも、情報の貯蔵庫のようなものなんだ。 特に、NPC はノードグラフを使って、遠いエリアへの進路を決定したり、身を隠したり、目標をはっきりと捕らえることのできる射撃地点を探したりするんだ。" "[english]#commentary\nodegraph.wav" "[Robin Walker] What you're seeing here is a visual representation of a nodegraph - a set of nodes and the connections between them. Nodegraphs tell our NPCs how they can move around the world. It's not a specific set of instructions, but rather a sort of information repository. Among other things, NPCs use the nodegraph to dynamically chart paths to distant areas, find cover, and scout out firing positions with a clear line of sight to their enemy." "#commentary\ohmygod.wav" "[Doug Wood] ここも重要な「展望台」だ。ここからはコアが見える。 ここまでたどり着いたことに対する視覚的なご褒美だよ。同時に、次のエリアを確認できる場所でもある。" "[english]#commentary\ohmygod.wav" "[Doug Wood] This is another key vista - this time showing the core. It's a visual payoff for the player's success in getting here and, simultaneously, a way to present the player with a view of the next challenge." "#commentary\oldschool.wav" "[Marc Laidlaw] クライナー博士同様、バーニィも Half-Life 1 からずっと登場している人物だ。 彼は、Half-Life 1 の喜劇的な雰囲気を保ちながら、より象徴的な存在になっている。 こうしたタイプのキャラで、雰囲気を少し変えることができる。Half-Life の不気味な世界に、バカげたユーモアが加わるからね。 アリックスやイーライみたいなキャラクターでもっとリアルなドラマを探求することもできるけど、僕たちは風刺やブラックジョークにこだわりがあるんだ。" "[english]#commentary\oldschool.wav" "[Marc Laidlaw] Barney, like Dr. Kleiner, is one of the characters with the deepest roots in Half-Life 1. His personality is more iconic, and retains more of the comic stylization of the first game. This type of character allows us to mix up the mood a little bit - to inject some absurd humor into the otherwise grim scenarios of the Half-Life universe. While characters such as Alyx and Eli Vance have allowed us to explore more realistic dramatic possibilities, we are still very much attached to our roots in satire and black humor." "#commentary\padlockmistakes.wav" "[Erik Johnson] 最初、このコンテナには、鍵を壊した後で入れるようになってた。 この部分の緊張感を考えると、簡単な謎解き(この場合、鍵を壊すこと)でさえ、上手くいかない可能性があった。 最終的に、プレイヤーがストライダーと戦う舞台は、この追加要素なしでも充分面白いと思ったから、削除したんだ。" "[english]#commentary\padlockmistakes.wav" "[Erik Johnson] This shipping container used to be accessible only after the player destroyed a padlock. Given the amount of stress during this part of the game, even a simple puzzle (in this case, destroying a lock) would be completely missed by the player. In the end, we felt like the arena we had built for the player to fight the strider was fun enough without this added element, so we removed it." "#commentary\plausiblerepopulation.wav" "[Ido Magal] このエリアでは、プレイヤーが移動するたびに、自然な流れで敵を登場させるのに苦労した。 何度か変更を重ねて、高いところにある窓から敵兵が飛び降りてくるようにしたんだ。 これには、単にリアリティを持たせる以上のメリットがあった。 入ってくる敵がすぐに見えるし、窓が高い場所にあるから、プレイヤーはその窓から脱出することもできない。 それに、飛び込んでくる兵士が攻撃を受けると、ぬいぐるみが転がるように地面に落ちるのも面白いね。" "[english]#commentary\plausiblerepopulation.wav" "[Ido Magal] We wrestled with the problem of plausibly repopulating this area with soldiers between each trip. After several iterations, we decided to have the soldiers jump in through some high windows. This solution has several advantages beyond maintaining a credible fiction. It makes the incoming enemies more immediately visible and, since the windows are unreachable from the ground, players aren't able to exit through them. Plus, leaping soldiers turn into tumbling ragdolls when shot, which is always entertaining." "#commentary\podrising.wav" "[Ted Backman] プレイヤーが近くで見れるように、ここにポッドを配置した。 でも、同時に、ポッドの内部がはっきりとは見えないようにしたかったんだ。 このシーンの前のバージョンでは、ポッドは天井から吊り下げられていたんだ。 突然開いて、重力銃にパワーを与えるけど、それ以外は何もしなかった。 現在のシーンでは、ポッドがよりドラマチックに登場し、マインドブラストを見れるようにもなっている。 エピソード I ではあまり重要じゃないけど、エピソード II では不可欠なものになるから、ここでちょっと上手く紹介したかったんだ。" "[english]#commentary\podrising.wav" "[Ted Backman] We revealed the pod here to let players see it up close. At the same time, we didn't want the player to get too good a look at what's inside. An old version of this scene had the pod simply hanging from the ceiling. It would burst open and then charge up your gravity gun, but not do much else. The current scene gives us a much more dramatic reveal of the pod and an opportunity to introduce the mind blast it's capable of emitting. Though they don't play a large role in Episode One, these guys were a functional requirement of Episode Two, which meant we effectively had to ship a piece of that episode early." "#commentary\podroomlook.wav" "[Randy Lundeen] この空間は、独特で、プレイヤーが今まで進んできた要塞エリア以上に重要な場所であると感じることができ、しかも、コンバインの技術で作られている感じの雰囲気にしたかったんだ。 ここでは、エピソード II で重要になるポイントを紹介するから、ここで何か重要なことが起こりそうだとプレイヤーに感じてもらう必要があったんだよ。 他とは異なる光源のスタイルと設定に加えて、フォグ処理によって、実現することができたんだ。 赤い光が、要塞の従来の青や緑の色と良いコントラストになっている。" "[english]#commentary\podroomlook.wav" "[Randy Lundeen] We decided this space needed to look unique and appear to have more significance than the rest of the Citadel areas the player had already traveled through, while at the same time feeling as though it was still made with Combine technology. This room introduces a story point that plays a big role in Episode Two, so the player has to feel like something important is going on in here. A different fog setting as well as different light styles and configurations helped achieve this. The red lighting is a good contrast to the traditional blue/green colors of the Citadel." "#commentary\poisonambush.wav" "[John Guthrie] 毒を持ったヘッドクラブは、脅かすだけで実際にはプレイヤーを殺さないから、奇襲攻撃にうってつけだ。 ここで、何度か右に曲がると、行き止まりになってしまう。 アイテムを手に入れるときに、毒を持ったヘッドクラブの奇襲を受ける。 こうすることで、ヘッドクラブに気づきにくくなる。でも、音に気づいて振り向けば、ちょうど飛びかかってくる瞬間を捕らえることができるよ。" "[english]#commentary\poisonambush.wav" "[John Guthrie] Poison headcrabs are ideal for ambushes, because they startle you, but can't actually kill you. Here, after a series of right hand turns, you round a corner into a dead end. While you're cracking open a box of goodies, you're ambushed by a poison headcrab. Constructing the ambush this way increased the odds that you wouldn't see the crab, but would hear it just in time to turn around as it leapt at your head." "#commentary\powerboxes.wav" "[Jake Nicholson] 最初、プレイヤーはパワーボックスを操作できなくて、アリックスが操作するまで待たなきゃならなかった。 プレイヤーが守っている間にアリックスがクールなことをすれば面白いって思ったんだ。 でも残念ながら、上手くいかなかった。 プレイテスターは、面白いと思うよりも、不満を感じていたね。 もうひとつの問題は、戦闘が続いている状況でアリックスに特定の作業をやらせると、彼女がロボットみたいに見えてしまうってことだった。 彼女の行動パターンは、周囲の出来事を無視するか、プレイヤーが待っている作業を完全に中断するか、のどちらかになるからね。 どっちにしても、リアリティに欠けるし、イライラしてしまう。 周囲に動きがある状況でアリックスに特定の作業をさせる際には、すばやく終わらせて次に進ませるのが一番だって分かったよ。" "[english]#commentary\powerboxes.wav" "[Jake Nicholson] Originally, the player couldn't operate the power boxes and would have to wait for Alyx to do it. We thought it'd be entertaining to watch Alyx do some cool thing while you protected her. Unfortunately, that didn't work out. Playtesters were more annoyed than entertained. The other problem was that having Alyx committed to a particular activity while action was still going on in the world tended to quickly expose her most robotic tendencies. She'd either ignore what was going on or completely stop whatever activity the player was waiting for her to finish. Either way, it was unconvincing and frustrating. We learned that whenever Alyx commits to some action in a dynamic environment, she needs to finish it quickly and move on." "#commentary\puzzlearc.wav" "[John Guthrie] ここは今までのトレーニングが役立つ場所だ。 前のほうでボールソケットの使い方について学んだ後、プレイヤーはエレベーターから始まる「実践テスト」のようなものを受けることになる。 これが、このレベルの謎解きの始まりなんだ。他の謎解きの要素も絡んでいるから、ここでのゲーム進行は基本的にかなり複雑になっているよ。 最初の謎解きでは、プレイヤーはコンバインのボールを見つけて、ソケットに入れさえすればいい。" "[english]#commentary\puzzlearc.wav" "[John Guthrie] This is where some player training pays off. After earlier training players on the use of ballsockets, they get a sort of 'live fire' test here starting the elevator. This is the beginning of this level's puzzle arc, where a basic gameplay mechanic is made increasingly more complex by layering other puzzle elements on it. This first puzzle only requires that the player find a combine ball and put it in the socket." "#commentary\puzzlerefinement.wav" "[Scott Dalton] ボールがソケットに収まるようにプレイヤーに練習させた後で、ボールをいかにしてソケットに入れるか、ということに焦点を当てた謎解きを入れたくなったんだ。 そこで思いついたのが、ソケットをブロックする邪魔な物体を入れるってものだった。これでプレイヤーは、ボールをどこかに当てて跳ね返してソケットに入れなきゃならなくなる。 実際にこれを取り入れてみると、案外難しいことが分かったんだ。 ブロックする邪魔な物体を不透明にしたら、プレイテスターはソケットが後ろにあるってことに気づかなかった。 逆に半透明にしたら、その物体が存在するってことに気づかずに、ボールを打っても跳ね返ってしまうから混乱してしまうことが多かった。 その物体が動くようにしても、壊すことができると勘違いされてしまう。 でも微妙なアートの変更で解決できたんだ。 目立つように影を付けて、ボールが当たるたびにガラスのパネルが光るようにした。 直接ボールを入れることができる位置を探し続けるプレイテスターもいたけど、これをそのまま採用したんだ。" "[english]#commentary\puzzlerefinement.wav" "[Scott Dalton] Having trained the player that balls fit into sockets, we wanted to introduce a puzzle where the question was HOW to get the ball into the socket. The puzzle we came up with involved a socket with an object blocking it, so that the player would have to ricochet the ball into place. That sounded simple until we actually tried to implement it. If we made the covering opaque, playtesters didn't realize that there was a socket behind it. When we made it translucent, they often didn't see it was there and were confused when their shot bounced off. Making it movable was a red herring making people think they could knock it away. A couple of subtle art changes helped. We added some more prominent shadowing and made the glass panel flash whenever it was hit with a ball. Some playtesters consistently searched for a position to get a direct shot, which we didn't discourage as an alternate solution." "#commentary\responserules.wav" "[Jim Dose] エピソード I では、NPC のセリフを動的に管理するために、「応答ルールシステム」っていうスクリプトコンポーネントを実装したんだ。 NPC のセリフを、プログラマーじゃなくて、ライターが制御できるようにしたかったんだ。 ライターは、広範囲にわたって、状況に応じたキャラクターの応答を設定できるようになった。 たとえば、アリックスは敵によって違った反応をする。プレイヤーに危険を知らせたり、自分が危ないときは助けを求めたり、明かりをつけてと言ったりね。 戦闘時の応答もすばらしいけど、場面によっては、プレイヤーが思ってるようなことをアリックスが口にするってとこに特に満足しているよ。 ライターはかなりこだわったから、普段とは違った状況で聞ける隠し要素的なセリフがいっぱいあるよ。" "[english]#commentary\responserules.wav" "[Jim Dose] For Episode One, we implemented a scripting component, called the 'Response Rules System', for dynamically managing NPC speech. We wanted to take NPC speech out of the hands of the programmers and let the writers control it. The writers were able to set up a wide range of situationally triggered character responses. For instance, Alyx has different reactions to different enemies, can warn the player of danger, calls for help when she's mobbed, and will ask for light. The combat responses worked out great, but it's especially satisfying when Alyx's comments on some situation mirror your own thoughts. The writers really went crazy with this, so be on the lookout for lots of little easter egg responses to unusual situations." "#commentary\rolleradventure.wav" "[Steve Bond] 最初におおよその目標を与えられて、次にその目標に沿って細かい難関を突破していくってのがいい謎解きだ。 ストーカーの謎解きの場合は、「どうすればドアを開けるか?」から始まる。次に、「どうすればストーカーのところに行けるか?」になって、「どうすればローラーマインのところに行けるか?」、「どうすればローラーマインをアリックスの元に持っていけるか?」と移り、最終的に「ストーカーを倒すのにどうローラーマインを使うか?」になる。" "[english]#commentary\rolleradventure.wav" "[Steve Bond] In a good puzzle, the player is presented with an overall goal and then faces a number of smaller challenges in pursuit of that goal. In the case of the Stalker puzzle, we start with 'How do I open the door?' From there we move to 'How do I get to the Stalker?', then to 'How do I get to the rollermines?', 'How do I get the rollermine back to Alyx?', and, finally, 'How do I use the rollermine to disable the stalker?'" "#commentary\rollertraining.wav" "[Matt T. Wood] トレーニングは、デザイン哲学の基本的な原理だよ。 ゲーム内でプレイヤーが新しいメカや武器を使う前とか、危険な状況のプレッシャーの中で新しいモンスターと対決する前には、比較的リラックスして、しかも理想的には、楽しめる方法で、必ずトレーニングを入れるようにしている。 このシーン全体では、アリックスがローラーマインを武器として使えるように属性を変えることができるって、プレイヤーは分かるようになる。 後のほうで、プレイヤーはもっと緊迫した状況でこの対処をしなくちゃいけないんだけど、その頃には冷静にできるようになってるはずさ。 元々のデザインでは、プレイヤーはホルダーからローラーマインを取り、それを使って、反対側でバリアを張っているコンバインの兵士を倒すことになっていた。 最終的には、そのアイデアを捨てて、別のシーンで予定していたストーカーの登場と、ローラーマインのトレーニングを組み合わせることにしたんだ。" "[english]#commentary\rollertraining.wav" "[Matt T. Wood] Training is one of the fundamental tenets of our design philosophy. Before the player is required to utilize some new game mechanic or new weapon, or face a new monster under pressure in a dangerous situation, we always introduce the concept in a relatively calm but ideally still entertaining way. This entire scene teaches the player that Alyx can convert rollermines so that they can be used as a friendly weapon. Later, the player is required to do this in more pressing circumstances, but at this point everything's still pretty calm. In the original design, the player retrieved a rollermine from a dispenser and used it to take out a Combine soldier who was holding the field from the other side. Eventually, we scrapped that idea and combined the rollermine training with some stalker exposition that originally occurred in a separate scene." "#commentary\sealingoffcafe.wav" "[Ido Magal] この爆発でカフェのドアが封じられるんだけど、これにはいくつか利点がある。 デザインの観点では、プレイヤーは後戻りできなくなると、確信を持って前に進むようになるってことが分かったんだ。 実質的な観点から言うと、アクセスできなくなった部分を片付けることができるから、作業の負荷がかなり減ることなる。 バグなんかを減らすこともできるしね。" "[english]#commentary\sealingoffcafe.wav" "[Ido Magal] This explosion permanently seals the cafe door, which has a few benefits. From a design perspective, we've found that when we limit the amount of backtracking players can do, it gives them confidence to venture forward. From a practical standpoint, we can clean up the now unreachable entities, giving us a big reduction in overhead. It also helps to minimize potential bugs and exploits." "#commentary\secondballtube.wav" "[Scott Dalton] 2 つ目のボールチューブは、プレイヤーが最初のボールチューブで学んだパターンを変化させたものだ。 かがんで進んでいけば最初のチューブは越えることができるけど、2 つ目ではペースが速くなって、より機敏な動きが要求される。" "[english]#commentary\secondballtube.wav" "[Scott Dalton] The second ball tube presents a variation of the pattern the player learned in the first ball tube. While the first tube can be crossed slowly by crouching and maneuvering your way up, the second ratchets up the pace, requiring a quicker, more responsive approach." "#commentary\separatefromalyx.wav" "[Ido Magal] 自分の力でストライダーと戦うって感じを出すために、ここでアリックスをプレイヤーから引き離すことにした。 たいていの場合、アリックスはプレイヤーにとって役立つ存在だけど、ボスを倒す場合は特殊な戦闘スタイルが要求されるから、アリックスがいてもあまり意味がないってことが分かったんだ。 ボスとの戦いはプレイヤーの腕の見せ所で、あまり援護があると達成感が薄くなっちゃうしね。 基本的に、ボスとの戦いにアリックスは参加しないようになってるよ。" "[english]#commentary\separatefromalyx.wav" "[Ido Magal] We separate Alyx from the player here to make the strider battle a more intimate combat experience. While we generally want Alyx to be useful to the player, bosses tend to require a specific combat style to beat, and we've found that it usually doesn't make gameplay sense to keep her around. Plus, boss battles are the player's big hero moments, and having too much help dilutes the sense of individual accomplishment. Alyx more or less sits out all of our boss encounters." "#commentary\shotgunalyx.wav" "[Robin Walker] このエリアは、NPC 同士の戦闘を楽しめる場所にしたんだ。 動的な AI を使ってるから、こういった戦闘は二度と同じようにならない。 プレイヤーは、最初は横から戦いをながめて、気が向いたら戦いに飛び込むってことが多いみたいだね。 あと、そろそろアリックスに新しい戦闘能力を与える頃かなって思ったから、ここでショットガンを持たせた。 ショットガンはゾンビを始末するのに威力を発揮するだけじゃなくて、重々しい感じが戦闘シーンに迫力を与えてくれる。" "[english]#commentary\shotgunalyx.wav" "[Robin Walker] We designed this area to be an entertaining showcase for NPC combat. Because of our dynamic AI, these kinds of battles never play out the same way twice. Players often like to sit back, watch the show, and then dive into the fray at their own discretion. We also felt it was time to introduce a new combat ability for Alyx, so we gave her a shotgun here. Not only are shotguns terrific for zombie hunting, their size and ponderous handling characteristics make for some great combat animations." "#commentary\silhouette.wav" "[Ken Birdwell] 兵士を撃退するのには、トレーニング上、難しい問題があった。プレイヤーの注意を上に向けさせるのが大変だってことが分かったんだ。 この通路全体は、降下してくる兵士がプレイヤーに見えるように、注意深くデザインしたよ。 まず、建物の直線に沿って兵士を配置した。 次に、空を背景にシルエットがはっきり移るように屋上を走ってから、明るい色の建物の前に降りるようにした。 最後に、懸垂下降の動きにはっきりした音を加えた。プレイヤーが後で気づくようにね。" "[english]#commentary\silhouette.wav" "[Ken Birdwell] Rappelling soldiers presented a difficult training problem, because we've found that it's tough to focus the player's attention upward. This entire alley was carefully designed to ensure that the player would see the descending soldiers. First, we framed the soldiers with a straight line of buildings. Then we had them run across the rooftops so that they were starkly silhouetted against the sky before they dropped down in front of lightly colored buildings. Finally, we added a distinctive sound to the rappelling action so that players would recognize it later in the game." "#commentary\skilllevelchange.wav" "[Steve Bond] 難易度レベルの違いは、ダメージの大きさが違うというだけじゃない。 たとえば、「簡単」モードでは、コンバインのボールが爆発するまでの時間が長くなって、ボールをソケットに入れるときにプレイヤーにあまりプレッシャーがかからないようになっている。" "[english]#commentary\skilllevelchange.wav" "[Steve Bond] The difference between skill levels isn't just a matter of damage dealt and received. For instance, in easy mode, we increase the length of time a Combine ball survives before exploding, putting less pressure on the player to get the ball into a socket." "#commentary\skybridgezombies.wav" "[Ido Magal] 元々、このマップでは、プレイヤーが使う武器はなかった。 だから、アリックスがゾンビを狙撃できるように、重力銃でボードを取り除くことはとても重要だったんだ。 武器を与えたら、スカイブリッジは謎解き要素が減って、もっと単純に戦闘シーンの場となったけどね。 難易度を上げるためにゾンビの数を増やしたけど、ボードを取り払うのはここを切り抜ける最も愉快な方法だよ。" "[english]#commentary\skybridgezombies.wav" "[Ido Magal] Players didn't have any weapons in the original version of this map. That made it a lot more important to remove the boards with the gravity gun so that Alyx could snipe the zombies. Once weapons were added, though, the skybridge became less of a puzzle and more of straightforward a combat event. We added more zombies to increase the challenge, but pulling the boards off is still the most fun way to get through this section." "#commentary\spacerefinement.wav" "[Charlie Burgin] このエリアの初期のバージョンでは、横道はなくて、プレイヤーが後で病棟で戦うガンシップによって、道に溝ができるようになってた。 でも、開発が進むにつれて、ゲームプレイ、ストーリー、パフォーマンスの必要上、このデザインでは都合が悪くなったんだ。 新たに加えた横道は、ボスと戦った後、戦闘の緊張から一時解放される場所だ。開発を予算内に収めるのにも貢献したよ。" "[english]#commentary\spacerefinement.wav" "[Charlie Burgin] In early versions of this area, there was no side passage off the street and the gash in the road was created by the gunship that the player later fights in the hospital attic. As development progressed, however, gameplay, story, and performance requirements made this initial design unworkable. The new side passage provided a short break in the combat tension after the boss battle and also helped us to stay within our performance budget." "#commentary\stalkerball.wav" "[John Guthrie] ここでは、またボールソケットのチャレンジに挑むことになるんだけど、新しいトレーニングも取り入れて、ストーカーがコンバインのエネルギーボールを破壊できるってことをプレイヤーが分かるようにした。" "[english]#commentary\stalkerball.wav" "[John Guthrie] Here we're presenting the player with a now-familiar ballsocket challenge, but we're also bridging into some new training, showing the player that Stalkers can destroy the Combine energy balls." "#commentary\stalkeriteration.wav" "[Bill Fletcher] ストーカーに対するアリックスの反応の仕方には、試行錯誤を重ねたよ。 初期のバージョンでは、アリックスはストーカーに怯えてた。 これは、要塞でアリックスがストーカーに出くわしたときの反応と違うから、失敗だった。 だから、ストーカーの境遇に怒りを表すように変えたんだ。 変えた後も初期の頃は、アリックスがいつもの陽気な状態から怒りの状態へとあまりにも突然変わるのが不自然で、うまくいかなかった。 セリフの書き直しと厳しいテストを何度も行って、やっとシーンに合った感じが分かった。つまり、怒りが爆発しそうな状態。この方がずっとシーンに合ってる。" "[english]#commentary\stalkeriteration.wav" "[Bill Fletcher] Alyx's reactions to the Stalkers went through a number of iterations. In very early versions, Alyx was frightened by the Stalkers. That didn't work because it didn't fit with Alyx's earlier reactions to Stalkers in the Citadel. We changed it so that she expressed anger at the Stalkers' predicament. Early versions of this new direction failed because Alyx's transition from generally upbeat to blind rage was simply too abrupt. Ultimately, through rewrites and rigorous testing, we found the right tone for the scene - a simmering anger level that was more in tune with the situation." "#commentary\stalkertrainmodels.wav" "[Matt T. Wood] よく映画で同じモデルの数種類のバージョンを使ってるけど、ストーカーのシーンを構成する列車にも実は 3 種類あるんだ。 1 つ目は、プラットフォームに着くのが見える、移動する列車。 2 つ目は、今乗っている列車。中は静かで、移動中の感じを出すために外の光が動くようにした。 3 つ目は、衝突した列車。 傾いて、メチャメチャになってる。移動中の列車とはまるで別物だ。 移動中から衝突後への変化は、短時間で黒い画面へと推移することで実現している。" "[english]#commentary\stalkertrainmodels.wav" "[Matt T. Wood] In much the same way that movie effects often utilize different versions of the same model, there are actually three trains that make up the stalker scene. The first one is the moving train you see arrive at the platform. The one you're in right now is a static interior with lights moving outside of it to give the illusion of motion. The third train is the crashed version. It's a tilted, banged up, and totally separate area from the moving version. The transition from moving to crashed is disguised by a brief fade to black." "#commentary\strollwithbarney.wav" "[Wade Schin] 元々、このマップでは、バーニィは出入口付近で市民のそばにいたんだけど、プレイテスターは彼に出くわすまでかなり歩き回ることが多かった。 そこで、プレイヤーが探索を始める前に、彼とアリックスのシーンが確実に展開されるように、彼をここに動かしたんだ。 彼が死んだメトロコップの上に立っているのは、プレイヤーが彼のところにすぐにたどり着かなかった場合に、長い時間行ってられる、もっともらしい行動だからだよ。 付近のアイテムも、彼に目を向けさせる要素になっている。" "[english]#commentary\strollwithbarney.wav" "[Wade Schin] Originally, Barney started off in this map in the doorway down by the citizens, but playtesters tended to wander around for a while before stumbling across him. We moved him up here to guarantee that his scene with Alyx would unfold before players began any exploration. He's standing over a dead metrocop because it's a plausible-looking long term activity, in case players don't move directly down to him. Nearby reward items also tend to draw players toward him." "#commentary\tempcover.wav" "[Chet Faliszek] この戦いではずっと緊迫感を保ちたかったんだけど、プレイヤーに隠れる場所が必要なのも分かったんだ。 この壊れるパネルは、この両方のデザイン要件を満たすものだった。 うまく使えば、一時的に避難場所になる。 ストライダーが目をつければ破壊されてしまうけど、それまでプレイヤーはパネルの背後に隠れることができる。 プレイヤーは短時間安全になるから、その間に次の動きを考えることができる。" "[english]#commentary\tempcover.wav" "[Chet Faliszek] We wanted to keep the tension high in this fight, but we also realized that players would need some cover. These destructible panels satisfied both of those design goals. Effectively, they're timed shelters. Players can hide behind the panels, but the strider will target them until they're destroyed. This gives players brief periods of safety during which they can plan their next move." "#commentary\thecore.wav" "[Dhabih Eng] コアのデザインは多くの問題をもたらした。 一般的に、特定のマップのゲームプレイがうまくいかない場合は、そのエリア全体を排除することがある。 でも、コアはストーリー上重要だから、なくすわけにはいかなかった。 おまけに、要塞のゲームプレイは、シティ 17 よりもデザインするのがかなり難しい。これは主に、要塞のレベルでは選択肢が少ないからだよ。敵の種類は限られているし、プレイヤーの武器もたいていは重力銃しかない。 だから、コアのデザインを何度もやり直さなきゃならなかった。 初期のプロトタイプの 1 つは、'Operation'(ボードゲーム)の未来版みたいな感じだった。プレイヤーは重力銃をうまく使ってコアの中のスロットに棒を入れなきゃならなかったんだ。 でもこれは部分的に欠点があった。棒に視界が阻まれて、どんなにうまく棒を操ってもイライラするほど難しいことが分かったんだ。 その他にも、いくつかのデザインを制作して、テストして、ボツにして、その後やっと、最終的なデザインにたどり着いた。楽しめつつも、適度に難しいから、重要な目的を達成した感覚を味わえるよ。" "[english]#commentary\thecore.wav" "[Dhabih Eng] The core design posed a lot of difficult challenges. Generally speaking, if the gameplay in a particular map isn't working, we can simply cut the entire area. That wasn't true of the core, because we knew it was critical to the story. On top of that, designing Citadel gameplay is often a bigger challenge than working out areas in City 17, largely because Citadel levels have a narrower set of gameplay tools; There are less enemy types available and the player is usually only armed with the gravity gun. Because of this, we had to go through many iterations of the core design. One of the early prototypes was a kind of futuristic version of 'Operation' where players had to use the gravity gun to cleanly manipulate rods into slots in the core. That didn't work partly because playtesters found that their view was obstructed by the rods, which made it frustratingly difficult to manipulate them with any kind of precision. We prototyped, playtested, and abandoned several other designs until we finally arrived at one that was fun while still being challenging enough to give players the sense that they'd accomplished a significant goal." "#commentary\traincarmodel.wav" "[Laura Dubuk] シティ 17 から脱出するためにプレイヤーが乗る列車のデザインには、大きな目的が 2 つあった。 エピソード I の最後とエピソード II の最初が視覚的につながるようにすることと、エピソード II の機能的なゲームプレイ要件に触れることだ。 1980 年代のヨーロッパの列車について集めた資料を参考にして、デザイナーがテストできるレベルの列車の基本形を作ったんだ。 それに OK が出てから、さらにテクスチャや多くの細かいディテールを追加した。 最終的には、客車のより丸い、流線型の要素と組み合わせた車掌車みたいな感じになった。" "[english]#commentary\traincarmodel.wav" "[Laura Dubuk] The train the player rides out of City 17 had two major design goals. It had to visually connect the end of Episode One to the beginning of Episode Two, and it also needed to address some functional gameplay requirements of the second episode. Using reference material we'd collected on European train cars from the 1980's, we built a basic version of the train that level designers could test. Once we got the thumbs-up from them, we added textures and lots of little details. The result is basically a caboose combined with rounder, more streamlined elements from a passenger car." "#commentary\tripminetraps.wav" "[Ido Magal] トリップマインはすばらしいけど、シティ 17 の混乱を考えると正当化しがたかった。 トリップマインを多用することはできなかったけど、この待ち伏せシーンではマッチしてたよ。" "[english]#commentary\tripminetraps.wav" "[Ido Magal] Tripmine traps are great, but they were sort of hard to justify given the total chaos of City 17. Even though we couldn't use tripmines a lot, they made sense in this interrupted ambush scene." "#commentary\turrets.wav" "[Gautam Babbar] このタレットのシナリオは、アリックスが戦闘でプレイヤーを援護できることを見せるためにデザインしたんだ。 彼女は少しためらいながらも、動くものすべてを攻撃する。 元々のバージョンでは、プレイヤーは通路の安全な側からロケット弾を発射して、防御が薄いタレットを倒すことができたんだ。 プレイヤーはコンバインの裏をかいたみたいに感じることができるって思ったんだよ。 でも残念ながら、プレイテスターは、これがバグとか、せいぜい、ずさんなデザインから生じた不具合くらいにしか思ってくれなかった。 プレイヤーに自分は賢いと思わせるために意図的に作ったものが、実際は、デザインがよくないと思われてしまったんだ。 このフィードバックを参考にして、バリアと格子を加えて、タレットの守りを固めることにしたんだ。" "[english]#commentary\turrets.wav" "[Gautam Babbar] This turret scenario was designed to showcase Alyx's ability to provide cover for players in combat. She always hangs back a little, blasting anything that moves. In the original version, players could knock over the lightly protected turrets with a single rocket fired from the safe end of the corridor. We thought it'd be a nice way for players to feel like they'd pulled one over on the Combine. Unfortunately, playtesters routinely thought that they'd discovered a bug or, at best, an exploit that had arisen from sloppy design. So, in this case, a situation we'd deliberately created to make players feel clever actually caused them to think we weren't doing our job very well. As a result of this feedback, we added a force field and additional grating to better protect the turrets." "#commentary\vortexoflove.wav" "[Matt T. Wood] 最初の要塞マップの主な目的は、要塞が崩壊しつつあることをプレイヤーに伝えることだ。 渦巻きは、要塞がとても危険な場所になっていることを強調するために、後でマップに加えたんだ。 ここでは「危険地帯」ということを伝えるのに特に苦労した。 初期のテストでは、プレイテスターはブリッジ全体が常に危険だと思っていた。 でもいくつか効果を加えたら、どこが危険エリアかが分かりやすくなった。 この渦巻きというアイデアを使ってもっとゲームプレイを構成できたらよかったんだろうけど、時間がなかったんだ。" "[english]#commentary\vortexoflove.wav" "[Matt T. Wood] The primary goal of the first Citadel map is to communicate to players that the Citadel is falling apart. The vortex was a late addition to the map in an effort to beef up the idea that the Citadel was becoming a very dangerous place. We had particular difficulty in conveying the 'danger zone' here. In early playtests, players thought that the entire bridge was dangerous at all times. Some additional effects work helped let players know where the dangerous areas were. We would have loved to base more gameplay on this vortex idea, but we just didn't have the time." "#commentary\weaponpickup.wav" "[Jim Dose] プレイヤーにおなじみの武器を与える前に、アリックスの戦闘能力に感謝する機会を作りたかったんだ。 そのために、要塞からの脱出の最初の部分に特殊な戦闘スタイルを取り入れたんだ。暗く、緊迫した状況で、ゾンビに囲まれ、武器がないか、弾薬が足りないから、重力銃、そしてアリックスに頼らざるをえなくなる。 ここでプレイヤーはついに武器を手に入れる。 鍵を壊さないとドアが開かないから、先に進むには銃が必要になる。 このドアは、プレイヤーが確実に銃を手に入れるための仕組みってわけだよ。" "[english]#commentary\weaponpickup.wav" "[Jim Dose] Before we armed players with traditional weapons, we wanted to give them a chance to appreciate Alyx's combat abilities. Toward that goal, we created a very specific combat style for the early parts of the journey outside the Citadel - dark, tense, surrounded by zombies, and either weaponless or starved for ammo so that players needed to rely on the gravity gun and, more importantly, Alyx. This is where players finally get a weapon. Since the door only opens when the padlock is shot, players can't proceed without finding the pistol. It's effectively a weapon gate - once players are through the door, we can be sure they've got a pistol." "#commentary\whatwasthatthing.wav" "[Keith Huggins] アリックスは弾を発射するロボットなんかじゃなくて、感情を持った人間なんだってことを感じてもらうことが大切なんだ。 精神的ショックから立ち直るこの短いシーンは、アリックスの心もいろんな出来事に影響されるってことを物語っている。" "[english]#commentary\whatwasthatthing.wav" "[Keith Huggins] It's important that the player has some empathy for Alyx, rather than just seeing her as a bullet-spitting robot. The brief recovery scene after the pod mind attack reminds the player that Alyx is affected by events in the world." "#commentary\whereisshe.wav" "[Doug Wood] このモスマン博士からの映像みたいな、モニターの映像シーンは、単なる録画済みの映像じゃない。 こういったシーンは、モニター画面の中にではあるけど、マップの違う場所をライブで映し出している。 モスマン博士がいるこの小さくて寒々しい所は、 見た目よりも、要塞のコアコントロールルームに近い場所にあるんだ。" "[english]#commentary\whereisshe.wav" "[Doug Wood] Monitor scenes, such as this video transmission from Dr. Mossman, aren't simply prerendered video. These scenes actually unfold live in an inaccessible section of the map, while being projected onto the monitor screen. Here's Dr. Mossman in the small arctic base set. It's not nearly as far away from the Citadel's core control room as it appears to be in the level." "#commentary\youdidthemath.wav" "[Yahn Bernier] キャラクター同士の信頼関係の強さを示すシーンを作ることは、とても重要なんだ。 特に、アリックスと DOG の信頼関係の強さは、プレイヤーに好評みたいだね。 バンを投げるに至るシーンでは、完成する前にバグがあった。DOG がアリックスのほうに振り返ったときに頭が震えてたんだ。 偶然にも、アリックスが「ちゃんと計算したわよね?」って尋ねた直後に DOG の頭が震えてたんだ。プレイテスターはこれが意図的だと思ったみたいで、いつも笑ってたよ。 このシーンは手直しして、最終的には DOG とアリックスの信頼関係を示す、すばらしいシーンになったよ。" "[english]#commentary\youdidthemath.wav" "[Yahn Bernier] It's really important to us to create scenes that showcase strong relationships between our characters. The relationship between Alyx and Dog seems to be especially satisfying to players. In the scene leading up to the van toss, we had a bug before the animation was complete where Dog’s head would shake as he looked back at Alyx. In a happy accident, his head shook right after she asked him, 'You did do the math, right?' In playtests, players thought this was intentional and always laughed. Because of that, we worked it into the animation and it ended up being a terrific little moment between Dog and Alyx." "#commentary\youremynewhero.wav" "[Doug Wood] 展望台とともに、アリックスからの褒め言葉は、プレイヤーを喜ばせる主要な要素になっている。 ここでは、ストライダーを倒した後のアリックスの感激した様子が、戦いが終結したという実感を強くし、自分の偉業を目撃して称えてくれる人がいるという満足感をプレイヤーに与えてくれる。" "[english]#commentary\youremynewhero.wav" "[Doug Wood] Along with vistas, positive feedback from Alyx is one of our primary means of rewarding players. In this case, Alyx's excitement over the strider's destruction adds a sense of closure to the battle and gives players the satisfaction that someone witnessed and appreciated their heroics." "#commentary\zombietrap.wav" "[John Guthrie] このスペースは、崩れる床の場所にプレイヤーをおびき寄せるためにデザインしたんだ。崩れる床の下にはゾンビでいっぱいの部屋がある。 プレイヤーは、アイテムと、穴をのぞきたいという好奇心につられて、罠のほうに引き寄せられる。 プレイヤーを驚かせるのは好きだけど、不愉快な気分にさせるつもりは全くないよ。" "[english]#commentary\zombietrap.wav" "[John Guthrie] This space was designed to lure players onto a section of breakable floor that drops them into a room full of zombies. Players are enticed into the trap by some reward items and a chance to peek into a hole. We like to surprise players, but we never want them to feel that they've been treated unfairly." "#commentary\zombinegrenades.wav" "[Adrian Finol] ゾンビが手榴弾を投げるのは気に入ってるんだ。 このせいで、ゾンビの群れに突然、危険要素が加わって、プレイヤーはターゲットの優先度をすばやく変えないといけない。 でも、この危険要素を攻撃のチャンスに変えることもできる。プレイヤーは重力銃でゾンビの手から手榴弾を奪うことができるからね。 こういった形勢逆転の手を使うことで、プレイヤーは、生き生きした、ヒーローの満足感を味わうことができるんだ。 最初は、ゾンビの手榴弾を奪うことができないようになってた。重力銃の設定に矛盾が生じるからね。ゾンビの手榴弾をつかむことができるのに、コンバイン兵士の銃をつかむことができないのはおかしいだろ? でもテストしてみたら、かなり楽しめたんだ。結局、統一性より楽しさを優先させたよ。" "[english]#commentary\zombinegrenades.wav" "[Adrian Finol] We're really happy with the zombine's grenade behavior. It adds sudden danger spikes to the zombie horde, which force players to quickly re-prioritize their targets. And since the player can grab a grenade out of the zombine's hand with the gravity gun, these danger spikes can be converted into offensive opportunities. This kind of turnaround skill shot creates some dynamic, satisfying hero moments for the player. Originally, we didn't allow the player to snatch zombine grenades because we felt it broke the fiction of the gravity gun - if players could grab a zombine's grenade, why couldn't they grab the Combine soldiers' guns? After playtesting the grenade steal, though, fun won out over consistency." "#commentary\zombinemusic.wav" "[Kelly Bailey] ここのサウンドトラックは、コンバインゾンビっていう新たな敵の出現に合わせて作ったんだ。 新たな敵の出現の背景で、ずれたギターの音とベンド、それにローファイで速いビートが、平静さを失わせる、不穏な雰囲気をかもしだしてくれる。" "[english]#commentary\zombinemusic.wav" "[Kelly Bailey] The soundtrack here was created for the introduction of a new adversary, the Combine zombie, or Zombine. Dischordant guitar tones and bends, and a low-fi, fast beat work in the background of this encounter to create an off balance and disturbing mood." //***************************************************************** // EPISODE ONE //***************************************************************** "BaseGrenade.Explode" "" "[english]BaseGrenade.Explode" "" "ep_02.reb_silo_reb_art9" "いや... では、AR2 のパルス弾のことを知っているか?ハンターを倒せるんだ。君たちシティの人間はどうやってハンターを倒すんだ?" "[english]ep_02.reb_silo_reb_art9" "No it--- So, do you know what the alternative fire method does on the AR2? It kills hunters. How did you city folk kill hunters?" "ep_02.reb_idles12" "よう、フリーマン... ハイ・ファーイブ!(手を打つ音) やれやれ。いい気なもんだ。" "[english]ep_02.reb_idles12" "Hey, Freeman-high five! (beat) Wow. What a jerk." "ep_02.cit_welderplususe_01" "俺たちのことは心配しなくてもいい。この車いいだろ?修理してさ、ここから逃げ出すんだ。 ハワイまで一直線!ビーチに女にビッグウェーブ。(小さい声で) このバカげた戦いにうんざりしたら、俺に声かけてくれよな。" "[english]ep_02.cit_welderplususe_01" "Hey, don't worry about us. See this car? We're fixing it up and getting the hell outta here. Driving to Hawaii! Beaches, babes and waves. (in low tone) Tell you what, if you ever get sick of this rebel crap, you know who to talk to." "ep_02.al_ambush_backtocar01" "車に戻りましょう、ゴードン。" "[english]ep_02.al_ambush_backtocar01" "Let's get back to the car, Gordon. " "ep_02.al_ambush_backtocar02" "遊んでる時間はないわ。" "[english]ep_02.al_ambush_backtocar02" "We don't have time to fool around." "ep_02.al_ambush_backupstairs" "上に戻りましょう。" "[english]ep_02.al_ambush_backupstairs" "Let's go back upstairs." "ep_02.al_ambush_basement" "地下室だわ!" "[english]ep_02.al_ambush_basement" "The basement!" "ep_02.al_ambush_camedown" "下から聞こえたわ。" "[english]ep_02.al_ambush_camedown" "It came from downstairs." "ep_02.al_ambush_camefront" "正面の部屋から聞こえたわ。" "[english]ep_02.al_ambush_camefront" "It came from the front room." "ep_02.al_ambush_cameup" "上から聞こえたわ。" "[english]ep_02.al_ambush_cameup" "It came from upstairs." "ep_02.al_ambush_chimney" "煙突よ!気をつけて!" "[english]ep_02.al_ambush_chimney" "The chimney! Watch out!" "ep_02.al_ambush_comehere" "ゴードン、こっちに来て!" "[english]ep_02.al_ambush_comehere" "Gordon, come here!" "ep_02.al_ambush_console02" "融合炉に近づけるように、バリアを解除できないか試してみるわ。" "[english]ep_02.al_ambush_console02" "Let me see if I can disable the shields, and get you closer to the reactor." "ep_02.al_ambush_darkdownhere" "ここは暗いわ。" "[english]ep_02.al_ambush_darkdownhere" "It's dark down here. " "ep_02.al_ambush_datapack01" "私たちのことを話してる!" "[english]ep_02.al_ambush_datapack01" "They're talking about us! " "ep_02.al_ambush_datapack02" "まだデータパケットを追ってるんだわ!" "[english]ep_02.al_ambush_datapack02" "They're still after the data packet!" "ep_02.al_ambush_deathtrap" "ここは危険だわ。出ましょう!" "[english]ep_02.al_ambush_deathtrap" "This place is a deathtrap-let's get out of here!" "ep_02.al_ambush_deserted" "誰もいないみたいね。" "[english]ep_02.al_ambush_deserted" "Seems deserted." "ep_02.al_ambush_didyouhear" "今、もしかして... バンスって言ってなかった?" "[english]ep_02.al_ambush_didyouhear" "Did you just hear something about...Vance? " "ep_02.al_ambush_dontlikeit" "なんか嫌だわ。" "[english]ep_02.al_ambush_dontlikeit" "I don't like it." "ep_02.al_ambush_downhere" "下よ、ゴードン。" "[english]ep_02.al_ambush_downhere" "Down here, Gordon." "ep_02.al_ambush_downstairs" "下よ!" "[english]ep_02.al_ambush_downstairs" "Downstairs!" "ep_02.al_ambush_empty" "あら... 空っぽだわ。" "[english]ep_02.al_ambush_empty" "Damn...it's empty." "ep_02.al_ambush_findpower" "このバリアの動力源を探しましょう。" "[english]ep_02.al_ambush_findpower" "Let's find the power supply for this forcefield." "ep_02.al_ambush_foundplace" "見つかったみたいね。" "[english]ep_02.al_ambush_foundplace" "Looks like you found the place." "ep_02.al_ambush_foundwire" "見つかったみたいね、ゴードン。ワイヤーがここから出てる。" "[english]ep_02.al_ambush_foundwire" "I think you found it, Gordon. The wire starts here." "ep_02.al_ambush_fresh01" "何かトラブルがあったみたいね..." "[english]ep_02.al_ambush_fresh01" "Looks like there's been trouble here..." "ep_02.al_ambush_fresh02" "それも、つい最近。" "[english]ep_02.al_ambush_fresh02" "and not too long ago." "ep_02.al_ambush_fried01" "あら、ごめんなさい、ゴードン。黒こげだわ。" "[english]ep_02.al_ambush_fried01" "Eh, sorry, Gordon. This thing's fried." "ep_02.al_ambush_fried02" "私は中に入れないから、外にいるわ。あなたはパワーセルを無効にしてくれる?" "[english]ep_02.al_ambush_fried02" "Since I can't help you in there, why don't I stand outside while you disable the power cell?" "ep_02.al_ambush_fried03" "もうサプライズは十分だわ。" "[english]ep_02.al_ambush_fried03" "We've had enough surprises for one day." "ep_02.al_ambush_fried04" "融合炉には別のルートを探さなくちゃならないようね。" "[english]ep_02.al_ambush_fried04" "Looks like you'll have to find another way into the reactor." "ep_02.al_ambush_getbackoutside" "外に戻りましょう。" "[english]ep_02.al_ambush_getbackoutside" "Let's get back outside." "ep_02.al_ambush_getinside" "中に入って!" "[english]ep_02.al_ambush_getinside" "Get inside!" "ep_02.al_ambush_getouthere" "ここから出ましょう!" "[english]ep_02.al_ambush_getouthere" "Let's get out of here!" "ep_02.al_ambush_getready" "来るわよ、ゴードン。" "[english]ep_02.al_ambush_getready" "Get ready, Gordon." "ep_02.al_ambush_goodgoing01" "やったわね。" "[english]ep_02.al_ambush_goodgoing01" "Good going." "ep_02.al_ambush_goodgoing02" "さあ、車に戻りましょう。" "[english]ep_02.al_ambush_goodgoing02" "Let's get back on the road." "ep_02.al_ambush_gordiminhere" "ゴードン、私はここよ!" "[english]ep_02.al_ambush_gordiminhere" "Gordon, I'm in here!" "ep_02.al_ambush_handiwork01" "コンバインのしわざかしら..." "[english]ep_02.al_ambush_handiwork01" "This could be Combine handiwork..." "ep_02.al_ambush_handiwork02" "よく分からないわね。" "[english]ep_02.al_ambush_handiwork02" "hard to be sure. " "ep_02.al_ambush_handiwork03" "ここには死ぬ原因がありすぎるわ。" "[english]ep_02.al_ambush_handiwork03" "There are so many ways to die out here." "ep_02.al_ambush_hearanymore01" "もうハンターの気配はしないわ。" "[english]ep_02.al_ambush_hearanymore01" "I don't hear any more hunters. " "ep_02.al_ambush_hearanymore02" "これで最後だといいけど。" "[english]ep_02.al_ambush_hearanymore02" "I hope that's the last one for a while." "ep_02.al_ambush_hearmag" "すぐ近くまで来てるわ。マグヌッセン博士。" "[english]ep_02.al_ambush_hearmag" "We're so close I can almost hear Dr. Magnusson." "ep_02.al_ambush_help" "助けて!" "[english]ep_02.al_ambush_help" "Help!" "ep_02.al_ambush_heyow01" "わっ!" "[english]ep_02.al_ambush_heyow01" "Hey!" "ep_02.al_ambush_heyow02" "痛い!" "[english]ep_02.al_ambush_heyow02" "Ow!" "ep_02.al_ambush_holdemoff" "撃退するのよ!" "[english]ep_02.al_ambush_holdemoff" "We can hold 'em off!" "ep_02.al_ambush_hopelastwhile" "やったわ... これが最後の奴だといいけど。" "[english]ep_02.al_ambush_hopelastwhile" "Thank God...I hope that was the last one for a while. " "ep_02.al_ambush_housesurrounded" "この建物、囲まれてる。" "[english]ep_02.al_ambush_housesurrounded" "The house is surrounded." "ep_02.al_ambush_howlong" "人がいなくなってからどれくらい経ってるのかしら。" "[english]ep_02.al_ambush_howlong" "I wonder how long it's been since anyone stayed here." "ep_02.al_ambush_howyoudoing" "ゴードン、どう?" "[english]ep_02.al_ambush_howyoudoing" "Gordon, how you doing?" "ep_02.al_ambush_hunterstough" "もう、手強いわ、このハンターたち!" "[english]ep_02.al_ambush_hunterstough" "God, these hunters are tough! " "ep_02.al_ambush_iminhere" "ここよ!" "[english]ep_02.al_ambush_iminhere" "I'm in here!" "ep_02.al_ambush_inhere_rooms" "こっちよ!" "[english]ep_02.al_ambush_inhere_rooms" "In here!" "ep_02.al_ambush_inhere_trap" "こっちよ!" "[english]ep_02.al_ambush_inhere_trap" "In here!" "ep_02.al_ambush_jump01" "冗談でしょ?" "[english]ep_02.al_ambush_jump01" "You're not serious?" "ep_02.al_ambush_jump02" "下を見て!" "[english]ep_02.al_ambush_jump02" "Look out below!" "ep_02.al_ambush_jump03" "どうなってるのこの道?" "[english]ep_02.al_ambush_jump03" "What is up with this road?" "ep_02.al_ambush_kidding01" "冗談よ!" "[english]ep_02.al_ambush_kidding01" "Just kidding!" "ep_02.al_ambush_kidding02" "[笑い声]" "[english]ep_02.al_ambush_kidding02" "[Laugh]" "ep_02.al_ambush_kidding03" "ジョークよ。" "[english]ep_02.al_ambush_kidding03" "It's a joke." "ep_02.al_ambush_knockout01" "やったわね!" "[english]ep_02.al_ambush_knockout01" "You made it!" "ep_02.al_ambush_knockout02" "じゃあ、エネルギーボールを外に出して。" "[english]ep_02.al_ambush_knockout02" "Now knock out that energy ball." "ep_02.al_ambush_lasthunter" "さっきのが最後のハンターだと思うわ。" "[english]ep_02.al_ambush_lasthunter" "I think that was the last hunter." "ep_02.al_ambush_lastofem" "もう... あれが最後の奴ならいいけど。" "[english]ep_02.al_ambush_lastofem" "Oh man...I hope that was the last of em." "ep_02.al_ambush_letsgobackdown" "下に戻りましょう。" "[english]ep_02.al_ambush_letsgobackdown" "Let's go back downstairs. " "ep_02.al_ambush_linesight" "奴らの視界に入らないようにして!" "[english]ep_02.al_ambush_linesight" "Don't let em get line of sight!" "ep_02.al_ambush_listen" "よく聞いて!" "[english]ep_02.al_ambush_listen" "Listen!" "ep_02.al_ambush_morecoming" "もっと来るわ!" "[english]ep_02.al_ambush_morecoming" "More of 'em coming!" "ep_02.al_ambush_movedon01" "怖いぐらい静かね。" "[english]ep_02.al_ambush_movedon01" "It's awfully quiet. " "ep_02.al_ambush_movedon02" "コンバインがいたとしても、もう移動した後だわ。" "[english]ep_02.al_ambush_movedon02" "If the Combine were here, they've moved on." "ep_02.al_ambush_needhelp" "援護して!" "[english]ep_02.al_ambush_needhelp" "I need some help!" "ep_02.al_ambush_niceonce" "ここ、以前はいい場所だったんでしょうね。" "[english]ep_02.al_ambush_niceonce" "This place must have been nice once." "ep_02.al_ambush_nomore" "ホワイト・フォレストに行くまでに、これ以上コンバインに出会わないことを祈りましょう。" "[english]ep_02.al_ambush_nomore" "Let's hope there's no more Combine between here and White Forest." "ep_02.al_ambush_nothinghere" "何もないわ。" "[english]ep_02.al_ambush_nothinghere" "Nothing here." "ep_02.al_ambush_omg" "まあ..." "[english]ep_02.al_ambush_omg" "Oh my god..." "ep_02.al_ambush_openthem01" "ここから開くことができそうだけど、あなたと一緒には行けないわ。" "[english]ep_02.al_ambush_openthem01" "Okay It looks like I can open them from here but I won't be able to come in with you." "ep_02.al_ambush_openthem02" "さあ、やるわよ..." "[english]ep_02.al_ambush_openthem02" "Here goes..." "ep_02.al_ambush_peakagain01" "また山が見えてきたわ。基地はすぐそこよ。" "[english]ep_02.al_ambush_peakagain01" "There's the peak again. We're really close to the base. " "ep_02.al_ambush_peakagain02" "急ぎましょう。" "[english]ep_02.al_ambush_peakagain02" "Let's not take too long." "ep_02.al_ambush_power" "シールドの動力源だわ。" "[english]ep_02.al_ambush_power" "There's the power source for the shield." "ep_02.al_ambush_quietsuddenly" "どうなってるの?急に静かになったわ。" "[english]ep_02.al_ambush_quietsuddenly" "What's going on? It got quiet all of a sudden." "ep_02.al_ambush_rushingus" "突入してくる。" "[english]ep_02.al_ambush_rushingus" "They're rushing us." "ep_02.al_ambush_seefielddown" "これでいいはずだけど。バリアが解除されたか確認しましょう。" "[english]ep_02.al_ambush_seefielddown" "That should have done it. Let's go see if the forcefield's down." "ep_02.al_ambush_sheds" "丘の上の小屋を確認しましょう。" "[english]ep_02.al_ambush_sheds" "Let's check those sheds at the top of the hill. " "ep_02.al_ambush_skimp" "フフッ。セキュリティにも抜かりはないわね。" "[english]ep_02.al_ambush_skimp" "Heh. They haven't skimped on security either." "ep_02.al_ambush_slepthere" " 「モスマン博士、ここに眠る...」" "[english]ep_02.al_ambush_slepthere" "'Dr. Magnusson slept here...''" "ep_02.al_ambush_sniper" "スナイパーよ!" "[english]ep_02.al_ambush_sniper" "Sniper!" "ep_02.al_ambush_sniperup" "気をつけて!上にスナイパーがいるわ!" "[english]ep_02.al_ambush_sniperup" "Watch out! There's a sniper up there!" "ep_02.al_ambush_soclose01" "ホワイト・フォレストはすぐそこよ。これ以上時間を無駄にしたくないわ。" "[english]ep_02.al_ambush_soclose01" "White Forest is so close, I hate to waste any more time. " "ep_02.al_ambush_soclose02" "このまま行きましょう。" "[english]ep_02.al_ambush_soclose02" "Let's keep going." "ep_02.al_ambush_somethingdown" "下に何かいるわ!" "[english]ep_02.al_ambush_somethingdown" "Something's downstairs!" "ep_02.al_ambush_somethingfront" "正面の部屋に何かいるわ!" "[english]ep_02.al_ambush_somethingfront" "Something's in the front room!" "ep_02.al_ambush_somethingin" "建物の中に何かいるわ!" "[english]ep_02.al_ambush_somethingin" "Something's in the house!" "ep_02.al_ambush_somethingup" "上に何かいるわ!" "[english]ep_02.al_ambush_somethingup" "Something's upstairs!" "ep_02.al_ambush_spottedfromair" "車を離れない方がいいわ... 上から見つかるかもしれない。" "[english]ep_02.al_ambush_spottedfromair" "I don't like leaving the car...it could be spotted from the air." "ep_02.al_ambush_stillstuck" "結局、まだ先に進めないってこと?" "[english]ep_02.al_ambush_stillstuck" "You mean after all that, we're still stuck?" "ep_02.al_ambush_stopfire" "何かしら?銃撃が止んだ?" "[english]ep_02.al_ambush_stopfire" "What's that? They stopped firing?" "ep_02.al_ambush_stopshoot" "なぜ撃つのを止めたのかしら?" "[english]ep_02.al_ambush_stopshoot" "Why'd they stop shooting?" "ep_02.al_ambush_stormhouse" "突入の準備をしてるのかもしれないわ。" "[english]ep_02.al_ambush_stormhouse" "I think they're getting ready to storm the house." "ep_02.al_ambush_suitcharge" "ツイてるわね! クライナー博士は気が利くわ。" "[english]ep_02.al_ambush_suitcharge" "Lucky you! Dr. Kleiner thought of everything." "ep_02.al_ambush_thatwasit01" "成功よ!バリアが解除されたわ!" "[english]ep_02.al_ambush_thatwasit01" "That was it! Force field's down! " "ep_02.al_ambush_thatwasit02" "出発しましょう!" "[english]ep_02.al_ambush_thatwasit02" "Let's hit the road!" "ep_02.al_ambush_theyreinhouse" "建物の中にいるわ!" "[english]ep_02.al_ambush_theyreinhouse" "They're in the house!" "ep_02.al_ambush_theyreinside" "中にいるわ!" "[english]ep_02.al_ambush_theyreinside" "They're inside!" "ep_02.al_ambush_thisisit" "うん、これよ。" "[english]ep_02.al_ambush_thisisit" "Yep, this is it." "ep_02.al_ambush_threeatatime01" "一度に 3 体..." "[english]ep_02.al_ambush_threeatatime01" "Three at a time..." "ep_02.al_ambush_threeatatime02" "多すぎるわ。" "[english]ep_02.al_ambush_threeatatime02" "it's too much." "ep_02.al_ambush_threeatatime03" "もっと敵が来る前に移動しましょう。" "[english]ep_02.al_ambush_threeatatime03" "Let's get moving before they send more." "ep_02.al_ambush_threehopeall" "ハンター 3 体... あれが最後だといいけど。" "[english]ep_02.al_ambush_threehopeall" "Three hunters...I hope that was the last of them." "ep_02.al_ambush_trap" "罠よ!" "[english]ep_02.al_ambush_trap" "It's a trap!" "ep_02.al_ambush_trapped" "罠にはまったわ!" "[english]ep_02.al_ambush_trapped" "We're trapped!" "ep_02.al_ambush_turret" "見て... タレットを置いていったわ。" "[english]ep_02.al_ambush_turret" "Look out: They left a turret." "ep_02.al_ambush_turretnag01" "あのタレットを始末して、ゴードン。" "[english]ep_02.al_ambush_turretnag01" "Take that turret down, Gordon." "ep_02.al_ambush_turretnag02" "タレットをどうにかしないと中に入れないわ。" "[english]ep_02.al_ambush_turretnag02" "I can't go in there till the turret's out of commission." "ep_02.al_ambush_turretnag03" "タレットを不能にして。そうすればバリアを解除できるわ。" "[english]ep_02.al_ambush_turretnag03" "Disable that turret, then I can work on shutting down the forcefield." "ep_02.al_ambush_uphere" "こっちよ、ゴードン!" "[english]ep_02.al_ambush_uphere" "Up here, Gordon!" "ep_02.al_ambush_upstairs" "上よ!" "[english]ep_02.al_ambush_upstairs" "Upstairs!" "ep_02.al_ambush_uptosomething" "何かたくらんでるわね。" "[english]ep_02.al_ambush_uptosomething" "They're up to something." "ep_02.al_ambush_watchwindows" "窓を見て!" "[english]ep_02.al_ambush_watchwindows" "Watch the windows!" "ep_02.al_ambush_weresurrounded" "囲まれてるわ!" "[english]ep_02.al_ambush_weresurrounded" "We're surrounded!" "ep_02.al_ambush_whatnow" "今度は何?" "[english]ep_02.al_ambush_whatnow" "What now?" "ep_02.al_ambush_whatwasthat" "今のは何だったの?" "[english]ep_02.al_ambush_whatwasthat" "What was that?" "ep_02.al_ambush_wirebuilding" "ワイヤーはこの建物から出ているわ、ゴードン。" "[english]ep_02.al_ambush_wirebuilding" "The wire's coming out of this building, Gordon." "ep_02.al_ambush_wirestarts" "ええ、ここがワイヤーのスタート地点ね。" "[english]ep_02.al_ambush_wirestarts" "Yep, that's where the wire starts." "ep_02.al_ambush_wireuphill01" "ワイヤーは丘のあの建物に伸びているわ。" "[english]ep_02.al_ambush_wireuphill01" "The wire runs back up the hill to those buildings. " "ep_02.al_ambush_wireuphill02" "どこから来てるか確認しましょう。" "[english]ep_02.al_ambush_wireuphill02" "Let's see where it's coming from." "ep_02.al_ambush_youhearthat" "聞いた?" "[english]ep_02.al_ambush_youhearthat" "Did you hear that?" "ep_02.al_ambush_youokayinthere" "そっちは大丈夫?" "[english]ep_02.al_ambush_youokayinthere" "You okay in there?" "ep_02.al_barn_adv_ah" "あぁっ!" "[english]ep_02.al_barn_adv_ah" "Ah!" "ep_02.al_barn_adv_didyouseeituhoh01" "あいつ傷を負ってたわ。見た?" "[english]ep_02.al_barn_adv_didyouseeituhoh01" "That thing was hurt. Did you see it?" "ep_02.al_barn_adv_didyouseeituhoh02" "何が起こったか想像しかできないけど..." "[english]ep_02.al_barn_adv_didyouseeituhoh02" "I can only imagine what it would have done if..." "ep_02.al_barn_adv_didyouseeituhoh03" "大変。" "[english]ep_02.al_barn_adv_didyouseeituhoh03" "Uh oh." "ep_02.al_barn_adv_hangong" "ふんばって、ゴードン!" "[english]ep_02.al_barn_adv_hangong" "Hang on, Gordon!" "ep_02.al_barn_adv_hey" "ほら!" "[english]ep_02.al_barn_adv_hey" "Look!" "ep_02.al_barn_adv_holdong" "しっかり、ゴードン!" "[english]ep_02.al_barn_adv_holdong" "Hold on, Gordon!" "ep_02.al_barn_adv_no" "だめ!" "[english]ep_02.al_barn_adv_no" "No!" "ep_02.al_barn_adv_omghatch01" "なんてこと..." "[english]ep_02.al_barn_adv_omghatch01" "Oh my God..." "ep_02.al_barn_adv_omghatch02" "ふ化するわ!" "[english]ep_02.al_barn_adv_omghatch02" "it's hatching!" "ep_02.al_barn_adv_panting01" "[息切れ]" "[english]ep_02.al_barn_adv_panting01" "[out of breath]" "ep_02.al_barn_adv_panting02" "[息切れ]" "[english]ep_02.al_barn_adv_panting02" "[out of breath]" "ep_02.al_barn_adv_panting03" "[息切れ]" "[english]ep_02.al_barn_adv_panting03" "[out of breath]" "ep_02.al_barn_adv_panting04" "[息切れ]" "[english]ep_02.al_barn_adv_panting04" "[out of breath]" "ep_02.al_barn_adv_panting05" "[息切れ]" "[english]ep_02.al_barn_adv_panting05" "[out of breath]" "ep_02.al_barn_adv_stop" "止めて!" "[english]ep_02.al_barn_adv_stop" "Stop!" "ep_02.al_barn_adv_struggles01" "[もがく声]" "[english]ep_02.al_barn_adv_struggles01" "[struggling]" "ep_02.al_barn_adv_struggles02" "[もがく声]" "[english]ep_02.al_barn_adv_struggles02" "[struggling]" "ep_02.al_barn_adv_struggles03" "[もがく声]" "[english]ep_02.al_barn_adv_struggles03" "[struggling]" "ep_02.al_barn_adv_struggles04" "[もがく声]" "[english]ep_02.al_barn_adv_struggles04" "[struggling]" "ep_02.al_barn_adv_struggles05" "[もがく声]" "[english]ep_02.al_barn_adv_struggles05" "[struggling]" "ep_02.al_barn_adv_struggles06" "[もがく声]" "[english]ep_02.al_barn_adv_struggles06" "[struggling]" "ep_02.al_barn_adv_struggles07" "[もがく声]" "[english]ep_02.al_barn_adv_struggles07" "[struggling]" "ep_02.al_barn_adv_struggles08" "[もがく声]" "[english]ep_02.al_barn_adv_struggles08" "[struggling]" "ep_02.al_barn_adv_struggles09" "[もがく声]" "[english]ep_02.al_barn_adv_struggles09" "[struggling]" "ep_02.al_barn_adv_thankallright01" "ゴードン..." "[english]ep_02.al_barn_adv_thankallright01" "Gordon..." "ep_02.al_barn_adv_thankallright02" "無事でよかった..." "[english]ep_02.al_barn_adv_thankallright02" "Thank God you're all right..." "ep_02.al_barn_adv_thinkhurt" "傷を負ってるわ!" "[english]ep_02.al_barn_adv_thinkhurt" "I think it's hurt!" "ep_02.al_barn_adv_whatsitdoing" "何してるのかしら?" "[english]ep_02.al_barn_adv_whatsitdoing" "What's it doing?" "ep_02.al_barn_advis" "アドバイザーだわ..." "[english]ep_02.al_barn_advis" "An advisor..." "ep_02.al_barn_agh01" "あぁ!" "[english]ep_02.al_barn_agh01" "Uh!" "ep_02.al_barn_agh02" "アー!" "[english]ep_02.al_barn_agh02" "Agh!" "ep_02.al_barn_aghno" "ダメ!" "[english]ep_02.al_barn_aghno" "Ah, no!" "ep_02.al_barn_awesome" "いいわ。" "[english]ep_02.al_barn_awesome" "Awesome." "ep_02.al_barn_back" "来たわ!" "[english]ep_02.al_barn_back" "They're back!" "ep_02.al_barn_backattower01" "誰もいない理由が分かったわ。" "[english]ep_02.al_barn_backattower01" "So that's why nobody is here." "ep_02.al_barn_backattower02" "無線塔で私たちを探してるのね。" "[english]ep_02.al_barn_backattower02" "They're looking for us back at the radio tower." "ep_02.al_barn_backsoon01" "でも、すぐに戻ってくるはず。" "[english]ep_02.al_barn_backsoon01" "Well, they'll be back soon." "ep_02.al_barn_backsoon02" "急いだほうがよさそうね。" "[english]ep_02.al_barn_backsoon02" "We better hurry up in here." "ep_02.al_barn_body01" "ううっ!" "[english]ep_02.al_barn_body01" "Oof!" "ep_02.al_barn_body02" "この場所を見つけたのは私たちが最初じゃないみたいね。" "[english]ep_02.al_barn_body02" "Looks like we weren't the first to find this place." "ep_02.al_barn_checkotherbldg01" "何もないわ。" "[english]ep_02.al_barn_checkotherbldg01" "Nothing in here. " "ep_02.al_barn_checkotherbldg02" "他の建物を調べましょう。" "[english]ep_02.al_barn_checkotherbldg02" "Let's check the other building." "ep_02.al_barn_combaround01" "コンバインがこの場所を見つけたみたいね。" "[english]ep_02.al_barn_combaround01" "Looks like the combine found this place." "ep_02.al_barn_combaround02" "まだこの辺にいるかも。" "[english]ep_02.al_barn_combaround02" "They could still be around." "ep_02.al_barn_explode01" "あー!" "[english]ep_02.al_barn_explode01" "Ah!" "ep_02.al_barn_explode02" "大変!" "[english]ep_02.al_barn_explode02" "Oh my god!" "ep_02.al_barn_explode03" "頭が!" "[english]ep_02.al_barn_explode03" "My head!" "ep_02.al_barn_explode04" "ああ!" "[english]ep_02.al_barn_explode04" "Oof!" "ep_02.al_barn_fishout01" "あいつ、水から出た魚みたいだったわね。" "[english]ep_02.al_barn_fishout01" "That thing looked like a fish out of water." "ep_02.al_barn_fishout02" "宇宙服... それか地球服... か何かを" "[english]ep_02.al_barn_fishout02" "It must have gone for its space suit..." "ep_02.al_barn_fishout03" "取りに行ったのね..." "[english]ep_02.al_barn_fishout03" "earthsuit..." "ep_02.al_barn_fishout04" "きっと。" "[english]ep_02.al_barn_fishout04" "whatever." "ep_02.al_barn_fishout05" "戻ってくる前にここを離れましょう。" "[english]ep_02.al_barn_fishout05" "We should get out of here before it comes back." "ep_02.al_barn_followtracks" "あれに沿って行けば、ホワイト・フォレストの近くまで行けはず。" "[english]ep_02.al_barn_followtracks" "If we follow them, they should take us close to White Forest." "ep_02.al_barn_foundadvisor01" "アドバイザーを見つけたみたいね。" "[english]ep_02.al_barn_foundadvisor01" "I think we found our Advisor. " "ep_02.al_barn_foundadvisor02" "卵からふ化する前に殺せって、ボーティガンツが言ってたわ。" "[english]ep_02.al_barn_foundadvisor02" "The vort said we should kill them before they hatch." "ep_02.al_barn_friends_loud01" "まずい..." "[english]ep_02.al_barn_friends_loud01" "Uh oh..." "ep_02.al_barn_friends_loud02" "仲間を呼んだみたい。" "[english]ep_02.al_barn_friends_loud02" "Sounds like it called its friends." "ep_02.al_barn_friends01" "まずい..." "[english]ep_02.al_barn_friends01" "Uh oh..." "ep_02.al_barn_friends02" "仲間を呼んだみたい。" "[english]ep_02.al_barn_friends02" "Sounds like it called its friends." "ep_02.al_barn_getback" "戻って!" "[english]ep_02.al_barn_getback" "Get back!" "ep_02.al_barn_getcar" "車のところへ行きましょう。" "[english]ep_02.al_barn_getcar" "Lets get to the car." "ep_02.al_barn_gettingaway" "逃げていくわ。" "[english]ep_02.al_barn_gettingaway" "It's getting away." "ep_02.al_barn_gloomy" "陰気な場所ね。" "[english]ep_02.al_barn_gloomy" "Sure is gloomy in here." "ep_02.al_barn_handy" "何か情報を引き出せるかしら。" "[english]ep_02.al_barn_handy" "Let's see what we can pull up here." "ep_02.al_barn_lambda01" "ねえ、ラムダのマークだわ!" "[english]ep_02.al_barn_lambda01" "Hey, a lambda symbol! " "ep_02.al_barn_lambda02" "幸先いいわよ。" "[english]ep_02.al_barn_lambda02" "That's a good sign." "ep_02.al_barn_letgoofhim01" "だめ!" "[english]ep_02.al_barn_letgoofhim01" "No! " "ep_02.al_barn_letgoofhim02" "放しなさい!" "[english]ep_02.al_barn_letgoofhim02" "Let go of him!" "ep_02.al_barn_letgoofhim03" "ゴードン!逃げて!" "[english]ep_02.al_barn_letgoofhim03" "Gordon! Get away!" "ep_02.al_barn_letmedown" "うー、おろして!" "[english]ep_02.al_barn_letmedown" "Ugh - let me down!" "ep_02.al_barn_letsgetout" "早く出ましょう!" "[english]ep_02.al_barn_letsgetout" "Let's get out of here!" "ep_02.al_barn_lifesuppnags01" "さあ、ボールを外に出して。" "[english]ep_02.al_barn_lifesuppnags01" "Come on, knock that thing out of there." "ep_02.al_barn_lifesuppnags02" "重力銃を使える、ゴードン?" "[english]ep_02.al_barn_lifesuppnags02" "Can you use the grav-gun here, Gordon?" "ep_02.al_barn_lifesupport01" "あー..." "[english]ep_02.al_barn_lifesupport01" "Ah..." "ep_02.al_barn_lifesupport02" "生命維持装置ね。" "[english]ep_02.al_barn_lifesupport02" "life support." "ep_02.al_barn_likeincitadel01" "これ... 要塞のときと同じ..." "[english]ep_02.al_barn_likeincitadel01" "It's like...back in the Citadel. " "ep_02.al_barn_likeincitadel02" "要塞で... 見たやつ..." "[english]ep_02.al_barn_likeincitadel02" "Back in the Citadel...those things we saw..." "ep_02.al_barn_likeincitadel03" "アドバイザーだわ。" "[english]ep_02.al_barn_likeincitadel03" "Advisors." "ep_02.al_barn_locked01" "ロックされてる。" "[english]ep_02.al_barn_locked01" "It's locked" "ep_02.al_barn_locked02" "中を見たいわ。" "[english]ep_02.al_barn_locked02" "I'd really like to get a look in there." "ep_02.al_barn_lockup01" "やったわ。" "[english]ep_02.al_barn_lockup01" "Here we go. " "ep_02.al_barn_lockup02" "手間をかけてこの場所を封鎖してるわね。" "[english]ep_02.al_barn_lockup02" "They went to a lot of trouble to lock this place up." "ep_02.al_barn_lockup03" "なおさら、じっくり見たくなったわ。" "[english]ep_02.al_barn_lockup03" "All the more reason to give it a closer look." "ep_02.al_barn_lookinbarn" "物置をのぞいてみましょう、ゴードン。" "[english]ep_02.al_barn_lookinbarn" "Let's look in the barn, Gordon." "ep_02.al_barn_no" "だめ!" "[english]ep_02.al_barn_no" "No." "ep_02.al_barn_noplug01" "うーん..." "[english]ep_02.al_barn_noplug01" "Hm..." "ep_02.al_barn_noplug02" "たぶん開けられるわ..." "[english]ep_02.al_barn_noplug02" "Maybe I can get this open..." "ep_02.al_barn_ohmygod" "うそ..." "[english]ep_02.al_barn_ohmygod" "Oh my god." "ep_02.al_barn_oldoutpost01" "反乱軍が昔使ってた前線基地みたいね。" "[english]ep_02.al_barn_oldoutpost01" "Looks like an old resistance outpost. " "ep_02.al_barn_oldoutpost02" "物資が手に入るかもしれないわ。" "[english]ep_02.al_barn_oldoutpost02" "Maybe we can find some supplies." "ep_02.al_barn_onearoundhere" "この辺りにいると思う?" "[english]ep_02.al_barn_onearoundhere" "You think there could be one around here somewhere?" "ep_02.al_barn_oneofthose01" "そうよ..." "[english]ep_02.al_barn_oneofthose01" "It is..." "ep_02.al_barn_oneofthose02" "奴らの 1 体だわ。" "[english]ep_02.al_barn_oneofthose02" "It's one of them." "ep_02.al_barn_oof" "ううっ!" "[english]ep_02.al_barn_oof" "Oof!" "ep_02.al_barn_oof02" "ううっ!" "[english]ep_02.al_barn_oof02" "Oof!" "ep_02.al_barn_overtoyou" "あなたの番よ、ゴードン。" "[english]ep_02.al_barn_overtoyou" "Over to you, Gordon." "ep_02.al_barn_peakview01" "ねえ、あの山知ってるわ!ホワイト・フォレストから見えるの!" "[english]ep_02.al_barn_peakview01" "Hey, I know that peak! You can see it from White Forest! " "ep_02.al_barn_peakview02" "正しい方向に進んでるようね。" "[english]ep_02.al_barn_peakview02" "We're heading the right way." "ep_02.al_barn_podslaunched01" "ねえ!" "[english]ep_02.al_barn_podslaunched01" "Hey!" "ep_02.al_barn_podslaunched02" "アドバイザーのポッドだわ!" "[english]ep_02.al_barn_podslaunched02" "It's one of those Advisor pods!" "ep_02.al_barn_podslaunched03" "やっぱり!" "[english]ep_02.al_barn_podslaunched03" "Yeah." "ep_02.al_barn_podslaunched04" "このあたりにアドバイザーがいるわ。" "[english]ep_02.al_barn_podslaunched04" "There's an Advisor around here someplace." "ep_02.al_barn_powerdown01" "すぐに..." "[english]ep_02.al_barn_powerdown01" "It should start..." "ep_02.al_barn_powerdown02" "パワー... 停止..." "[english]ep_02.al_barn_powerdown02" "powering...down..." "ep_02.al_barn_powerdown03" "まずい..." "[english]ep_02.al_barn_powerdown03" "Uh oh." "ep_02.al_barn_pullplug01" "どうする、ゴードン?" "[english]ep_02.al_barn_pullplug01" "What do you say, Gordon?" "ep_02.al_barn_pullplug02" "プラグを抜く?" "[english]ep_02.al_barn_pullplug02" "Shall we pull the plug?" "ep_02.al_barn_pulsewhat" "何?... 今のは一体..." "[english]ep_02.al_barn_pulsewhat" "Uh...what...what was that?" "ep_02.al_barn_putusdown01" "わあ!" "[english]ep_02.al_barn_putusdown01" "Whoa!" "ep_02.al_barn_putusdown02" "ねえ!" "[english]ep_02.al_barn_putusdown02" "Hey!" "ep_02.al_barn_putusdown03" "やめて!" "[english]ep_02.al_barn_putusdown03" "Quit it!" "ep_02.al_barn_putusdown04" "おろして!" "[english]ep_02.al_barn_putusdown04" "Put us down!" "ep_02.al_barn_putusdown05" "ちょっと!やめて!" "[english]ep_02.al_barn_putusdown05" "Hey! Stop that!" "ep_02.al_barn_questionhow01" "問題は..." "[english]ep_02.al_barn_questionhow01" "The question is..." "ep_02.al_barn_questionhow02" "どうやるか、ね。" "[english]ep_02.al_barn_questionhow02" "How?" "ep_02.al_barn_railbed" "下に線路があるみたい。" "[english]ep_02.al_barn_railbed" "I think I see train tracks down there." "ep_02.al_barn_realtrouble01" "[ため息]" "[english]ep_02.al_barn_realtrouble01" "[sigh]" "ep_02.al_barn_realtrouble02" "一瞬、あなたがやられちゃうかと思ったわ。" "[english]ep_02.al_barn_realtrouble02" "I though you were in real trouble for a minute there." "ep_02.al_barn_rebels" "反乱軍はそんなに長くここにはいなかったみたい。" "[english]ep_02.al_barn_rebels" "I don't think rebels have been here for a while." "ep_02.al_barn_recent" "でも、最近まで誰かがいたみたいね... 一体誰かしら。" "[english]ep_02.al_barn_recent" "But somebody's been here recently... I wonder who." "ep_02.al_barn_recon01" "ちょっと偵察したほうがよさそうね。" "[english]ep_02.al_barn_recon01" "Wouldn't hurt to do a little recon." "ep_02.al_barn_recon02" "何があるのか知りたいわ。" "[english]ep_02.al_barn_recon02" "I'd like to know what they're up to." "ep_02.al_barn_samething01" "さっきの感じた?" "[english]ep_02.al_barn_samething01" "Did you feel that?" "ep_02.al_barn_shutdownwhoa" "わあ!" "[english]ep_02.al_barn_shutdownwhoa" "Whoa!" "ep_02.al_barn_soldiers01" "敵兵よ!" "[english]ep_02.al_barn_soldiers01" "Soldiers!" "ep_02.al_barn_soldiers02" "早く出ましょう!" "[english]ep_02.al_barn_soldiers02" "We gotta get outta here!" "ep_02.al_barn_sorry01" "かわいそうに。" "[english]ep_02.al_barn_sorry01" "Sorry about this." "ep_02.al_barn_sorry02" "[力む息]" "[english]ep_02.al_barn_sorry02" "[Oomph!]" "ep_02.al_barn_struggle01" "[もがく声]" "[english]ep_02.al_barn_struggle01" "[sounds of struggle]" "ep_02.al_barn_struggle02" "[もがく声]" "[english]ep_02.al_barn_struggle02" "[sounds of struggle]" "ep_02.al_barn_struggle03" "[もがく声] 放して!" "[english]ep_02.al_barn_struggle03" "[sounds of struggle]Let me go!" "ep_02.al_barn_struggle04" "[もがく声]" "[english]ep_02.al_barn_struggle04" "[sounds of struggle]" "ep_02.al_barn_struggle05" "[もがく声]" "[english]ep_02.al_barn_struggle05" "[sounds of struggle]" "ep_02.al_barn_struggle06" "[もがく声]" "[english]ep_02.al_barn_struggle06" "[sounds of struggle]" "ep_02.al_barn_struggle07" "[もがく声]" "[english]ep_02.al_barn_struggle07" "[sounds of struggle]" "ep_02.al_barn_struggle08" "[もがく声]" "[english]ep_02.al_barn_struggle08" "[sounds of struggle]" "ep_02.al_barn_thereagain" "また!" "[english]ep_02.al_barn_thereagain" "There, again!" "ep_02.al_barn_thereitisagain" "まただわ..." "[english]ep_02.al_barn_thereitisagain" "There it is again..." "ep_02.al_barn_therewego" "できた。" "[english]ep_02.al_barn_therewego" "There we go." "ep_02.al_barn_thereyoug02" "やったわね。" "[english]ep_02.al_barn_thereyoug02" "There you go." "ep_02.al_barn_thereyougo" "もう大丈夫ね。" "[english]ep_02.al_barn_thereyougo" "There you go." "ep_02.al_barn_uhgordon" "ねえ、ゴードン..." "[english]ep_02.al_barn_uhgordon" "Uh, Gordon..." "ep_02.al_barn_uhmygod" "なんてこと..." "[english]ep_02.al_barn_uhmygod" "Uh...my God... " "ep_02.al_barn_umwhatsgoingon01" "あぁ..." "[english]ep_02.al_barn_umwhatsgoingon01" "Umm..." "ep_02.al_barn_umwhatsgoingon02" "どうなってるの?" "[english]ep_02.al_barn_umwhatsgoingon02" "What's going on?" "ep_02.al_barn_wakes" "殺しましょう!" "[english]ep_02.al_barn_wakes" "Let's kill it!" "ep_02.al_barn_wellenough_loud01" "あいつを放っておいたほうがよかったのかも。" "[english]ep_02.al_barn_wellenough_loud01" "Maybe we should have left that thing alone. " "ep_02.al_barn_wellenough_loud02" "殺すことができなかったし、私たちの居場所も知られちゃったわ。" "[english]ep_02.al_barn_wellenough_loud02" "We didn't manage to kill it, and now they know exactly where we are." "ep_02.al_barn_wellenough01" "あいつを放っておいたほうがよかったのかも。" "[english]ep_02.al_barn_wellenough01" "Maybe we should have left that thing alone. " "ep_02.al_barn_wellenough02" "殺すことができなかったし、私たちの居場所も知られちゃったわ。" "[english]ep_02.al_barn_wellenough02" "We didn't manage to kill it, and now they know exactly where we are." "ep_02.al_barn_whatsitdoing01" "あぁ、" "[english]ep_02.al_barn_whatsitdoing01" "Uhh." "ep_02.al_barn_whatsitdoing02" "何してるのかしら?" "[english]ep_02.al_barn_whatsitdoing02" "What's it doing?" "ep_02.al_barn_whatsthat" "わぁ、あれは何?" "[english]ep_02.al_barn_whatsthat" "Whoa, what's that?" "ep_02.al_barn_whatwasthat" "今のは何だったの?" "[english]ep_02.al_barn_whatwasthat" "What was that?" "ep_02.al_barn_wwcd" "コンバインはこんな場所で何をしたいのかしら。" "[english]ep_02.al_barn_wwcd" "What would the Combine want with a place like this." "ep_02.al_barn_youdiditshutdown" "やったわ!停止している!" "[english]ep_02.al_barn_youdiditshutdown" "You did it! It's shutting down!" "ep_02.al_barn_youfeltitdidntyou" "あなたも感じたでしょ?" "[english]ep_02.al_barn_youfeltitdidntyou" "You felt it too, didn't you?" "ep_02.al_barn_youokay" "大丈夫?" "[english]ep_02.al_barn_youokay" "Are you okay? " "ep_02.al_barn_youokay02" "さあ..." "[english]ep_02.al_barn_youokay02" "Here..." "ep_02.al_bridge_almostcar01" "よくやったわ!車までもうすぐよ!" "[english]ep_02.al_bridge_almostcar01" "Good work! You're almost to the car!" "ep_02.al_bridge_almostcar02" "もうすぐよ!" "[english]ep_02.al_bridge_almostcar02" "You're almost there!" "ep_02.al_bridge_better" "ねえ、だいぶ気分が良くなってきたわ。" "[english]ep_02.al_bridge_better" "Hey, I'm feeling a lot better." "ep_02.al_bridge_bye01" "気をつけて。" "[english]ep_02.al_bridge_bye01" "Stay safe." "ep_02.al_bridge_careful" "注意してね。" "[english]ep_02.al_bridge_careful" "Careful now." "ep_02.al_bridge_cartalk01" "ひどいわね。" "[english]ep_02.al_bridge_cartalk01" "What a wreck" "ep_02.al_bridge_cartalk02" "これで基地まで行けるといいんだけど。" "[english]ep_02.al_bridge_cartalk02" "We'll be lucky if this thing even makes it to the base" "ep_02.al_bridge_cartalk03" "でもホワイト・フォレストは無理そう。" "[english]ep_02.al_bridge_cartalk03" "forget about white forest" "ep_02.al_bridge_cartalk04" "ブロックの端まで行けたらいいほうだわ。" "[english]ep_02.al_bridge_cartalk04" "we'll be lucky if we make it to the end of the block." "ep_02.al_bridge_coveryou" "ここから援護するわ。" "[english]ep_02.al_bridge_coveryou" "I'll cover you from up here." "ep_02.al_bridge_deadgun" "ええ、そうね。使えるようにしてくれたらね。" "[english]ep_02.al_bridge_deadgun" "Well, okay. If you can help me get it powered up." "ep_02.al_bridge_found01" "そんな..." "[english]ep_02.al_bridge_found01" "Oh God. " "ep_02.al_bridge_found02" "コンバインに見つかったのね。" "[english]ep_02.al_bridge_found02" "The combine found them all right." "ep_02.al_bridge_gooddrive" "すごい運転ね、ゴードン。" "[english]ep_02.al_bridge_gooddrive" "Great driving, Gordon." "ep_02.al_bridge_goodhunt" "幸運を。" "[english]ep_02.al_bridge_goodhunt" "Good hunting." "ep_02.al_bridge_gotback" "援護するわ、ゴードン!" "[english]ep_02.al_bridge_gotback" "I got your back, Gordon!" "ep_02.al_bridge_hopeokay" "ゴードン。あなた次第よ。" "[english]ep_02.al_bridge_hopeokay" "Well, Gordon. I guess it's all up to you." "ep_02.al_bridge_iseeyou" "そこにいたのね!" "[english]ep_02.al_bridge_iseeyou" "There you are!" "ep_02.al_bridge_jumpback" "ねえ、彼らが向こうに渡ったんなら、たぶん向こうからこっち側にジャンプできるわ。" "[english]ep_02.al_bridge_jumpback" "Well, if they got it over there, maybe we can jump it back to this side." "ep_02.al_bridge_keeplookout" "警戒しないとね。" "[english]ep_02.al_bridge_keeplookout" "We'll keep on the lookout." "ep_02.al_bridge_leavecarfornow" "今は車をそこに置いておきましょう!" "[english]ep_02.al_bridge_leavecarfornow" "Just leave the car there for now!" "ep_02.al_bridge_lookcar01" "ねえ、見て!" "[english]ep_02.al_bridge_lookcar01" "Hey, look!" "ep_02.al_bridge_lookcar02" "あの橋の上..." "[english]ep_02.al_bridge_lookcar02" "Out on that bridge..." "ep_02.al_bridge_lookcar03" "さっき話してた車じゃないかしら。" "[english]ep_02.al_bridge_lookcar03" "I think I see the car you were talking about." "ep_02.al_bridge_missyou" "寂しくなるわ。" "[english]ep_02.al_bridge_missyou" "I'm gonna miss you." "ep_02.al_bridge_okayhere" "大丈夫?" "[english]ep_02.al_bridge_okayhere" "Will you be ok here?" "ep_02.al_bridge_openthisdoor" "このドアを開けられそう?" "[english]ep_02.al_bridge_openthisdoor" "Can you find a way to open this door?" "ep_02.al_bridge_openway01" "ええ、できるわ。" "[english]ep_02.al_bridge_openway01" "Yeah, we could do that." "ep_02.al_bridge_openway02" "バリアを解除するわね。" "[english]ep_02.al_bridge_openway02" "Here, I'll get this field down." "ep_02.al_bridge_openway03" "がんばってね、ゴードン." "[english]ep_02.al_bridge_openway03" "Good luck, Gordon." "ep_02.al_bridge_openway04" "コンバインより先にホワイト・フォレストに行くんなら急がなくちゃ。" "[english]ep_02.al_bridge_openway04" "If we're going to beat the Combine to White Forest, you'd better hurry." "ep_02.al_bridge_roofclear" "射撃するから、屋上の障害物をどけて!" "[english]ep_02.al_bridge_roofclear" "Clear that roof so I can get a shot!" "ep_02.al_bridge_seecaryet" "ゴードン!車は見えた?" "[english]ep_02.al_bridge_seecaryet" "Gordon! Can you see the car yet?" "ep_02.al_bridge_shotgun" "ショットガンだわ!" "[english]ep_02.al_bridge_shotgun" "Shotgun!" "ep_02.al_bridge_startcar01" "乗って、ゴードン!" "[english]ep_02.al_bridge_startcar01" "Hop in, Gordon! " "ep_02.al_bridge_startcar02" "出発しましょう!" "[english]ep_02.al_bridge_startcar02" "Let's hit the road!" "ep_02.al_bridge_startcar03" "さあ、早く!" "[english]ep_02.al_bridge_startcar03" "Step on it!" "ep_02.al_bridge_tanks01" "ねぇ、ゴードン!" "[english]ep_02.al_bridge_tanks01" "Hey, Gordon! " "ep_02.al_bridge_tanks02" "見て!やった!" "[english]ep_02.al_bridge_tanks02" "Watch this! Yeah!" "ep_02.al_bridge_thankful" "本当にありがとう。" "[english]ep_02.al_bridge_thankful" "I can't tell you how grateful I am." "ep_02.al_bridge_unbelievable" "すごかったわ。" "[english]ep_02.al_bridge_unbelievable" "That was unbelievable. " "ep_02.al_bridge_unlessyou" "あ... あなたが欲しいならあげるけど。" "[english]ep_02.al_bridge_unlessyou" "Oh...unless you want it." "ep_02.al_bridge_vortcharge01" "ほら、ライフル撃てるようになったわよ!" "[english]ep_02.al_bridge_vortcharge01" "Hey, we got the rifle charged up!" "ep_02.al_bridge_waytojump" "飛び越える方法があるはずだわ。" "[english]ep_02.al_bridge_waytojump" "There has to be a way to jump it across!" "ep_02.al_bridge_wescored01" "まあ..." "[english]ep_02.al_bridge_wescored01" "Oh my god..." "ep_02.al_bridge_wescored02" "当たりね!" "[english]ep_02.al_bridge_wescored02" "We scored!" "ep_02.al_bridge_wescored03" "この車を見て!" "[english]ep_02.al_bridge_wescored03" "Look at this car!" "ep_02.al_bridge_wescored04" "これなら、ホワイト・フォレストまでかっこよく行けるわ。" "[english]ep_02.al_bridge_wescored04" "We'll be driving to White Forest in style." "ep_02.al_cache_cool" "いいわね。" "[english]ep_02.al_cache_cool" "Cool." "ep_02.al_cache1_clearedup" "ちょっとした問題が解決したみたいね。" "[english]ep_02.al_cache1_clearedup" "I guess you cleared up that little problem." "ep_02.al_cache1_cratetype" "レーダーに映ってる発信機の 1 つよ。" "[english]ep_02.al_cache1_cratetype" "It's one of those beacons that show on the radar." "ep_02.al_cache1_pickup" "ねえ!レーダーにアイテムの反応があるわよ。" "[english]ep_02.al_cache1_pickup" "Hey! The radar's picking up a supply cache." "ep_02.al_cache1_stopcar01" "車を止めて、ゴードン。" "[english]ep_02.al_cache1_stopcar01" "Stop the car, Gordon." "ep_02.al_cache1_stopcar02" "レーダーによると、ここにアイテムがあるみたい。" "[english]ep_02.al_cache1_stopcar02" "According to the radar, it looks like there's a supply cache here. " "ep_02.al_cache1_stopcar03" "きっとこのバンだわ。" "[english]ep_02.al_cache1_stopcar03" "It must be this van." "ep_02.al_canyon_army" "大変...コンバインが進行してるわ。" "[english]ep_02.al_canyon_army" "Oh my god. The Combine's on the move " "ep_02.al_canyon_defenseless01" "北?" "[english]ep_02.al_canyon_defenseless01" "North? " "ep_02.al_canyon_defenseless02" "ホワイト・フォレストだわ!" "[english]ep_02.al_canyon_defenseless02" "White Forest! " "ep_02.al_canyon_defenseless03" "あいつらより先に行かなくちゃ!" "[english]ep_02.al_canyon_defenseless03" "We have to get there ahead of them!" "ep_02.al_canyon_eggs01" "卵に手を出したの?" "[english]ep_02.al_canyon_eggs01" "You messed with its eggs?" "ep_02.al_canyon_eggs02" "怒って当然ね。" "[english]ep_02.al_canyon_eggs02" "No wonder it's mad." "ep_02.al_canyon_heaven" "ああ... アントライオン... ってことは、ここは天国じゃないわね。" "[english]ep_02.al_canyon_heaven" "Oh...Antlions...now I know I'm not in heaven." "ep_02.al_canyon_hell" "ああ... アントライオン... 死んで地獄にいるわけじゃないわよね?" "[english]ep_02.al_canyon_hell" "Oh...Antlions...you sure I didn't die and go to hell?" "ep_02.al_canyon_pissitoff01" "わあ!" "[english]ep_02.al_canyon_pissitoff01" "Whoa! " "ep_02.al_canyon_pissitoff02" "ガードだわ!" "[english]ep_02.al_canyon_pissitoff02" "That was a guardian!" "ep_02.al_canyon_pissitoff03" "誰かが怒らせちゃったみたいね!" "[english]ep_02.al_canyon_pissitoff03" "Somebody must have done something to piss it off!" "ep_02.al_canyon_sawincit01" "私たちが要塞で見たのはそれだわ。" "[english]ep_02.al_canyon_sawincit01" "So, that's what we saw in the Citadel. " "ep_02.al_canyon_sawincit02" "急いでいるわけね。" "[english]ep_02.al_canyon_sawincit02" "They're sure in a hurry. " "ep_02.al_canyon_thinkcomb" "彼ら、コンバインに見つかったと思う?" "[english]ep_02.al_canyon_thinkcomb" "You think the Combine found them?" "ep_02.al_canyon_waiting" "なら、すぐ行きましょう!" "[english]ep_02.al_canyon_waiting" "What are we waiting for? " "ep_02.al_canyon_walkonmyown01" "もう一人で歩けると思うわ..." "[english]ep_02.al_canyon_walkonmyown01" "I think I can walk on my own now... " "ep_02.al_canyon_walkonmyown02" "歩かせて。" "[english]ep_02.al_canyon_walkonmyown02" "Let me give it a shot." "ep_02.al_canyon_walkonmyown03" "ええ... 体が重いけど..." "[english]ep_02.al_canyon_walkonmyown03" "Yeah... ...stiff, but..." "ep_02.al_canyon_walkonmyown04" "大丈夫よ。" "[english]ep_02.al_canyon_walkonmyown04" "I think I'm okay." "ep_02.al_car_beatsonfoot" "まだ足元が振動してるわ。" "[english]ep_02.al_car_beatsonfoot" "Still beats going on foot." "ep_02.al_car_beenawhile" "あなた... 運転するの久しぶりでしょ?" "[english]ep_02.al_car_beenawhile" "Uh...guess it's been a while since you drove a car, huh?" "ep_02.al_car_callback01" "ゴードン、行きましょう!" "[english]ep_02.al_car_callback01" "Gordon, let's go!" "ep_02.al_car_callback02" "出発しましょう!" "[english]ep_02.al_car_callback02" "Let's hit the road!" "ep_02.al_car_callback03" "行きましょう!" "[english]ep_02.al_car_callback03" "We should keep moving!" "ep_02.al_car_callback04" "車に戻って、ゴードン!" "[english]ep_02.al_car_callback04" "Come on back, Gordon!" "ep_02.al_car_catchup01" "お待たせ。" "[english]ep_02.al_car_catchup01" "Thanks for waiting." "ep_02.al_car_catchup02" "嫌なら待たなくていいのよ。" "[english]ep_02.al_car_catchup02" "Don't wait on me or nothing." "ep_02.al_car_catchup03" "わが道を行くタイプ?" "[english]ep_02.al_car_catchup03" "Going my way?" "ep_02.al_car_catchup04" "あなたが知らない人だったら、置き去りにする気かと思ってるとこよ。" "[english]ep_02.al_car_catchup04" "If I didn't know better, I'd say you were trying to ditch me." "ep_02.al_car_clutch" "ちょっと、クラッチに気をつけて。" "[english]ep_02.al_car_clutch" "Hey - easy on the clutch." "ep_02.al_car_comments01" "昔の人はここに本当に手袋を入れてたのかしら?" "[english]ep_02.al_car_comments01" "So in the old days, people actually kept gloves in here?" "ep_02.al_car_comments02" "♪壁には 99 本のビール、壁には 99 本の... ごめんなさい。" "[english]ep_02.al_car_comments02" "99 bottles of beer on the wall, 99 bottles of beer---Sorry." "ep_02.al_car_comments03" "車酔いしないタチでよかったわ。" "[english]ep_02.al_car_comments03" "You know, it's a good thing I don't get carsick." "ep_02.al_car_crash01" "きゃっ!" "[english]ep_02.al_car_crash01" "Ow!" "ep_02.al_car_crash02" "気をつけて!" "[english]ep_02.al_car_crash02" "Careful!" "ep_02.al_car_crash03" "ちょっと..." "[english]ep_02.al_car_crash03" "Whoa..." "ep_02.al_car_crash04" "[衝撃音]" "[english]ep_02.al_car_crash04" "[Impact sounds]" "ep_02.al_car_crash05" "[衝撃音]" "[english]ep_02.al_car_crash05" "[Impact sounds]" "ep_02.al_car_crash06" "[衝撃音]" "[english]ep_02.al_car_crash06" "[Impact sounds]" "ep_02.al_car_crash07" "[衝撃音]" "[english]ep_02.al_car_crash07" "[Impact sounds]" "ep_02.al_car_crazy01" "[笑い声]" "[english]ep_02.al_car_crazy01" "[laugh]" "ep_02.al_car_crazy02" "ゴードン!" "[english]ep_02.al_car_crazy02" "Gordon!" "ep_02.al_car_crazy03" "キャー!" "[english]ep_02.al_car_crazy03" "Whoa!" "ep_02.al_car_crazy04" "気をつけて!" "[english]ep_02.al_car_crazy04" "Easy there!" "ep_02.al_car_crazy05" "きゃっ!" "[english]ep_02.al_car_crazy05" "Yikes!" "ep_02.al_car_crazy06" "すごい!" "[english]ep_02.al_car_crazy06" "Wow!" "ep_02.al_car_crazy07" "キャー!" "[english]ep_02.al_car_crazy07" "Whoa!" "ep_02.al_car_crazy08" "オーケー!" "[english]ep_02.al_car_crazy08" "Okay!" "ep_02.al_car_getgoing01" "飛ばして!" "[english]ep_02.al_car_getgoing01" "Punch it!" "ep_02.al_car_getgoing02" "出発!" "[english]ep_02.al_car_getgoing02" "Hit it!" "ep_02.al_car_getgoing03" "行くわよ!" "[english]ep_02.al_car_getgoing03" "Go for it! " "ep_02.al_car_getgoing04" "さあ、行きましょ!" "[english]ep_02.al_car_getgoing04" "Let's go!" "ep_02.al_car_hitit" "出発!" "[english]ep_02.al_car_hitit" "Hit it!" "ep_02.al_car_jumpyell01" "イーハー!" "[english]ep_02.al_car_jumpyell01" "Yeehaw!" "ep_02.al_car_jumpyell02" "ハ、ハ!" "[english]ep_02.al_car_jumpyell02" "Ha ha!" "ep_02.al_car_jumpyell03" "ヒュー!" "[english]ep_02.al_car_jumpyell03" "Wooo!" "ep_02.al_car_jumpyell04" "いいわよ!" "[english]ep_02.al_car_jumpyell04" "Yeah!" "ep_02.al_car_jumpyell05" "ヒュー、いいわよ!" "[english]ep_02.al_car_jumpyell05" "Woohoo, yeah!" "ep_02.al_car_jumpyell06" "すごい!" "[english]ep_02.al_car_jumpyell06" "Wow!" "ep_02.al_car_kickoff01" "うっ!" "[english]ep_02.al_car_kickoff01" "Ugh!" "ep_02.al_car_kickoff02" "降りなさい!" "[english]ep_02.al_car_kickoff02" "Get off!" "ep_02.al_car_kickoff03" "もう、離れて。" "[english]ep_02.al_car_kickoff03" "Off, get off." "ep_02.al_car_kickoff04" "降りなさい!" "[english]ep_02.al_car_kickoff04" "Get off!" "ep_02.al_car_killit02" "ドライブの邪魔しないで!" "[english]ep_02.al_car_killit02" "We're drivin' here!" "ep_02.al_car_killit03" "飛び散ったわ!" "[english]ep_02.al_car_killit03" "Splat!" "ep_02.al_car_killit04" "グシャ!" "[english]ep_02.al_car_killit04" "Kapow" "ep_02.al_car_killit05" "うわ、キモい。" "[english]ep_02.al_car_killit05" "Oh Gross" "ep_02.al_car_killit06" "うう" "[english]ep_02.al_car_killit06" "Eww" "ep_02.al_car_killit07" "う!事故死ね。" "[english]ep_02.al_car_killit07" "Oh! Roadkill" "ep_02.al_car_killit08" "交通規則を守らないと起訴されるわよ。" "[english]ep_02.al_car_killit08" "Jaywalkers will be prosecuted." "ep_02.al_car_killit09" "ねえ!ペンキの落書きみたいよ!" "[english]ep_02.al_car_killit09" "Hey! Watch the paintjob!" "ep_02.al_car_laughing01" "[笑い声/叫び声]" "[english]ep_02.al_car_laughing01" "[Laughter, shouts]" "ep_02.al_car_laughing02" "[笑い声/叫び声]" "[english]ep_02.al_car_laughing02" "[Laughter, shouts]" "ep_02.al_car_laughing03" "[笑い声/叫び声]" "[english]ep_02.al_car_laughing03" "[Laughter, shouts]" "ep_02.al_car_laughing04" "[笑い声/叫び声]" "[english]ep_02.al_car_laughing04" "[Laughter, shouts]" "ep_02.al_car_laughing05" "[笑い声/叫び声]" "[english]ep_02.al_car_laughing05" "[Laughter, shouts]" "ep_02.al_car_laughing06" "[笑い声/叫び声]" "[english]ep_02.al_car_laughing06" "[Laughter, shouts]" "ep_02.al_car_laughing07" "[笑い声/叫び声]" "[english]ep_02.al_car_laughing07" "[Laughter, shouts]" "ep_02.al_car_laughing08" "[笑い声/叫び声]" "[english]ep_02.al_car_laughing08" "[Laughter, shouts]" "ep_02.al_car_laughing09" "[笑い声/叫び声]" "[english]ep_02.al_car_laughing09" "[Laughter, shouts]" "ep_02.al_car_laughing10" "[笑い声/叫び声]" "[english]ep_02.al_car_laughing10" "[Laughter, shouts]" "ep_02.al_car_laughing11" "[笑い声/叫び声]" "[english]ep_02.al_car_laughing11" "[Laughter, shouts]" "ep_02.al_car_laughing12" "[笑い声/叫び声]" "[english]ep_02.al_car_laughing12" "[Laughter, shouts]" "ep_02.al_car_laughing13" "[笑い声/叫び声]" "[english]ep_02.al_car_laughing13" "[Laughter, shouts]" "ep_02.al_car_laughing14" "[笑い声/叫び声]" "[english]ep_02.al_car_laughing14" "[Laughter, shouts]" "ep_02.al_car_nearmiss01" "キャー!" "[english]ep_02.al_car_nearmiss01" "Whoa!" "ep_02.al_car_nearmiss02" "ちょっと!" "[english]ep_02.al_car_nearmiss02" "Hey!" "ep_02.al_car_nearmiss03" "危なかった!" "[english]ep_02.al_car_nearmiss03" "That was close!" "ep_02.al_car_nearmiss04" "危なかったわね、ゴードン!" "[english]ep_02.al_car_nearmiss04" "Cuttin' it pretty close, Gordon!" "ep_02.al_car_playerout01" "離れないでね、いい?" "[english]ep_02.al_car_playerout01" "Stay close, ok?" "ep_02.al_car_playerout02" "私はここに残るわ。" "[english]ep_02.al_car_playerout02" "I'll stay here." "ep_02.al_car_playerout03" "車を見てるわ。" "[english]ep_02.al_car_playerout03" "I'll watch the car." "ep_02.al_car_playerout04" "あまり遠くに行かないで。" "[english]ep_02.al_car_playerout04" "Don't go too far." "ep_02.al_car_playerout05" "気をつけて!" "[english]ep_02.al_car_playerout05" "Careful out there!" "ep_02.al_car_playerout06" "戻ったら起こして。" "[english]ep_02.al_car_playerout06" "Wake me up when you get back." "ep_02.al_car_rolled01a" "きゃあ!" "[english]ep_02.al_car_rolled01a" "Whoa! " "ep_02.al_car_rolled01b" "横転よ!" "[english]ep_02.al_car_rolled01b" "Rollover!" "ep_02.al_car_rolled02" "この車、頑丈にできてるわよね?" "[english]ep_02.al_car_rolled02" "They made these things to last, didn't they?" "ep_02.al_car_rolled03" "この車、痛めつけられてるわね。" "[english]ep_02.al_car_rolled03" "This car can sure take some abuse." "ep_02.al_car_rolled04" "わわわ... 目が回る…" "[english]ep_02.al_car_rolled04" "Whoa...dizzy..." "ep_02.al_car_rolled05" "まあ、いいわ..." "[english]ep_02.al_car_rolled05" "Well, okay..." "ep_02.al_car_rolled06" "ゴードン、何かあったの?" "[english]ep_02.al_car_rolled06" "Gordon - you notice anything wrong?" "ep_02.al_car_rolled07" "ねえ、ゴードン... こんな状態の女の子をほったらかしにはしないわよね?" "[english]ep_02.al_car_rolled07" "Hey, Gordon... You're not gonna leave a girl hanging, are you?" "ep_02.al_car_runafter01" "ゴードン、待って!" "[english]ep_02.al_car_runafter01" "Gordon, wait!" "ep_02.al_car_runafter02" "待ってよ!" "[english]ep_02.al_car_runafter02" "Wait for me!" "ep_02.al_car_runafter03" "待って!" "[english]ep_02.al_car_runafter03" "Hold on!" "ep_02.al_car_runafter04" "待ってて!" "[english]ep_02.al_car_runafter04" "Wait up!" "ep_02.al_car_runafter05" "ゴードン!待ってよ!" "[english]ep_02.al_car_runafter05" "Gordon! Wait for me!" "ep_02.al_car_runitover" "ひいて!" "[english]ep_02.al_car_runitover" "Run it over!" "ep_02.al_car_startle01" "[ハッと息をのむ声]" "[english]ep_02.al_car_startle01" "[gasps]" "ep_02.al_car_startle02" "[ハッと息をのむ声]" "[english]ep_02.al_car_startle02" "[gasps]" "ep_02.al_car_startle03" "[ハッと息をのむ声]" "[english]ep_02.al_car_startle03" "[gasps]" "ep_02.al_car_startle04" "わっ!" "[english]ep_02.al_car_startle04" "What the---!" "ep_02.al_car_stayincar01" "私はここに残るわ。" "[english]ep_02.al_car_stayincar01" "I'll stay here." "ep_02.al_car_stayincar02" "私はここで待つわ。" "[english]ep_02.al_car_stayincar02" "I'll wait here." "ep_02.al_car_stayincar03" "私はここで休んでる。" "[english]ep_02.al_car_stayincar03" "I'm going to rest here." "ep_02.al_car_stayincar04" "さあ、行って。" "[english]ep_02.al_car_stayincar04" "Go ahead." "ep_02.al_car_stayincar05" "車で待ってるわ。" "[english]ep_02.al_car_stayincar05" "I'll stay with the car." "ep_02.al_car_stayincar06" "車を見てるわ。" "[english]ep_02.al_car_stayincar06" "I'll watch the car." "ep_02.al_car_stayincar07" "車で待っててもいい?" "[english]ep_02.al_car_stayincar07" "You mind if I wait with the car?" "ep_02.al_car_stuckup01" "私たちをペッちゃんこにするつもり?" "[english]ep_02.al_car_stuckup01" "Think you can get us down in one piece?" "ep_02.al_car_stuckup02" "これが夢なら... 早く覚めてくれないかしら。" "[english]ep_02.al_car_stuckup02" "Could you maybe...bring us back to earth?" "ep_02.al_car_stuckup03" "よくやったわ。" "[english]ep_02.al_car_stuckup03" "Nice work." "ep_02.al_car_stuckup04" "いい感じね。" "[english]ep_02.al_car_stuckup04" "That's better." "ep_02.al_chop_alwaysgame01" "彼はいつだってやる気よ。" "[english]ep_02.al_chop_alwaysgame01" "Oh, he's always up for it." "ep_02.al_chop_alwaysgame02" "そうよね、ゴードン?" "[english]ep_02.al_chop_alwaysgame02" "Right, Gordon?" "ep_02.al_chop_anytools01" "車で行かなくちゃいけないんだけど、エンジンがダメになっちゃってるの。" "[english]ep_02.al_chop_anytools01" "We need to get back on the road, but our engine's shot to hell. " "ep_02.al_chop_anytools02" "車の修理道具なんて持ってないわよね?" "[english]ep_02.al_chop_anytools02" "I don't suppose you've got any tools for working on cars?" "ep_02.al_chop_bonus" "車の修理を手伝ってくれただけじゃなくて、ボーナスもくれたわ。" "[english]ep_02.al_chop_bonus" "Not only did they help me fix the car, they threw in a bonus." "ep_02.al_chop_cache01" "ゴードン!" "[english]ep_02.al_chop_cache01" "Gordon!  " "ep_02.al_chop_cache02" "回復アイテムを見つけたわ!" "[english]ep_02.al_chop_cache02" "I found a first aid cache!" "ep_02.al_chop_cache03" "さあ、救急用具よ。" "[english]ep_02.al_chop_cache03" "Have a medkit!" "ep_02.al_chop_carready01" "ねぇ、ゴードン。" "[english]ep_02.al_chop_carready01" "Hey, Gordon." "ep_02.al_chop_carready02" "車の準備ができたわ。" "[english]ep_02.al_chop_carready02" "Car's ready." "ep_02.al_chop_carready03" "戻ってきて。出発するわよ。" "[english]ep_02.al_chop_carready03" "Come on back and we'll get going." "ep_02.al_chop_cheers01" "やった!" "[english]ep_02.al_chop_cheers01" "Yeah!" "ep_02.al_chop_cheers02" "すごいわ、ゴードン、やったわね!" "[english]ep_02.al_chop_cheers02" "Awesome Gordon- way to go!" "ep_02.al_chop_cheers03" "よくやったわ、ゴードン!" "[english]ep_02.al_chop_cheers03" "Good work Gordon!" "ep_02.al_chop_cheers04" "おお!ちょっと!" "[english]ep_02.al_chop_cheers04" "Whoa! Hey!" "ep_02.al_chop_clearup01" "はー。" "[english]ep_02.al_chop_clearup01" "Hm." "ep_02.al_chop_clearup02" "どう思う、ゴードン?" "[english]ep_02.al_chop_clearup02" "What do you think, Gordon?" "ep_02.al_chop_clearup03" "私が車を修理している間に、あなたはあの邪魔なやつをなんとかしてくれない?" "[english]ep_02.al_chop_clearup03" "Maybe while I'm getting the car fixed up, you can see about clearing up that roadblock?" "ep_02.al_chop_craptheengine01" "ウソでしょ!エンジンが!" "[english]ep_02.al_chop_craptheengine01" "Oh crap! The engine! " "ep_02.al_chop_craptheengine02" "車を捨てたほうがいいかも!" "[english]ep_02.al_chop_craptheengine02" "We may have to ditch the car!" "ep_02.al_chop_enginefire01" "おお!ちょっと!" "[english]ep_02.al_chop_enginefire01" "Whoa! Hey!" "ep_02.al_chop_enginefire02" "ウソでしょ!" "[english]ep_02.al_chop_enginefire02" "Oh crap!" "ep_02.al_chop_fewsoldiers01" "ゴードン、そのオートガンをなんとかしてくれる?" "[english]ep_02.al_chop_fewsoldiers01" "Gordon, can you take care of that gun?" "ep_02.al_chop_fewsoldiers02" "私は車を修理しないと。コンバインより先に着かなきゃいけないから。 " "[english]ep_02.al_chop_fewsoldiers02" "I have to fix the car if we are going to have any chance of outrunning the combine. " "ep_02.al_chop_findmedkits01" "ここは安全じゃないわ。" "[english]ep_02.al_chop_findmedkits01" "It's not safe here. " "ep_02.al_chop_findmedkits02" "あのヘリと戦うには救急用具が必要かもね。その辺にないか探してみるわ。" "[english]ep_02.al_chop_findmedkits02" "If you wanna start chipping away at that chopper, I'll poke around and see if i can find any medkits." "ep_02.al_chop_getinthere" "さあ、入りましょう!" "[english]ep_02.al_chop_getinthere" "Let's get in there!" "ep_02.al_chop_gladguys" "会えてうれしいわ。" "[english]ep_02.al_chop_gladguys" "Boy, are we glad to see you guys." "ep_02.al_chop_goahead" "先に行って。私は物資を探すわ。" "[english]ep_02.al_chop_goahead" "You go ahead. I'll look for supplies." "ep_02.al_chop_gunnags01" "なるほど。" "[english]ep_02.al_chop_gunnags01" "I see. " "ep_02.al_chop_gunnags02" "確かに厄介ね。" "[english]ep_02.al_chop_gunnags02" "Yeah, that's trouble all right." "ep_02.al_chop_gunnags03" "見て、ゴードン。" "[english]ep_02.al_chop_gunnags03" "Take a look, Gordon." "ep_02.al_chop_inhere" "ゴードン!こっちだ!" "[english]ep_02.al_chop_inhere" "Gordon! In here!" "ep_02.al_chop_mydad01" "よし。" "[english]ep_02.al_chop_mydad01" "Yeah." "ep_02.al_chop_mydad02" "パパは外にいるわ。" "[english]ep_02.al_chop_mydad02" "My dad's out there now" "ep_02.al_chop_mydad03" "イーライ バンス。" "[english]ep_02.al_chop_mydad03" "Eli Vance." "ep_02.al_chop_nagdoor01" "どうぞ、お先に。ゴードン、急がなくちゃ。" "[english]ep_02.al_chop_nagdoor01" "Go ahead. Gordon, we really need to get moving." "ep_02.al_chop_nagdoor02" "上に隠し扉があるって言ってたわ。" "[english]ep_02.al_chop_nagdoor02" "He said the trap door was up there." "ep_02.al_chop_nags01" "早く、ゴードン。" "[english]ep_02.al_chop_nags01" "Go on, Gordon." "ep_02.al_chop_nags02" "誰かがあのヘリを何とかしないと..." "[english]ep_02.al_chop_nags02" "Someone's got to bring down that chopper..." "ep_02.al_chop_nags03" "ヘリを破壊するのよ、ゴードン!" "[english]ep_02.al_chop_nags03" "Get the chopper, Gordon!" "ep_02.al_chop_nokidding01" "[笑い声]" "[english]ep_02.al_chop_nokidding01" "[Laugh]" "ep_02.al_chop_nokidding02" "冗談じゃなかったのね!" "[english]ep_02.al_chop_nokidding02" "You weren't kidding! " "ep_02.al_chop_nokidding03" "これなら、あっという間に修理できそう。" "[english]ep_02.al_chop_nokidding03" "We'll be back on the road in no time." "ep_02.al_chop_pleasure" "ええ、喜んで。" "[english]ep_02.al_chop_pleasure" "Oh, with pleasure." "ep_02.al_chop_reason01" "ねえ、ここからホワイト・フォレストにメッセージを送ることはできるかしら?" "[english]ep_02.al_chop_reason01" "Hey, do you know if it is possible to get a message to the White Forest base from here?" "ep_02.al_chop_thanksguys01" "後で説明するわ、ゴードン。" "[english]ep_02.al_chop_thanksguys01" "I'll fill you in on the road, Gordon. " "ep_02.al_chop_thanksguys02" "ありがとう、みんな!" "[english]ep_02.al_chop_thanksguys02" "Thanks again, you guys!" "ep_02.al_chop_thx" "フフッ。ありがと。" "[english]ep_02.al_chop_thx" "Heh. Thanks." "ep_02.al_chop_waving" "ねえ、誰かが呼んでいるわ。" "[english]ep_02.al_chop_waving" "Hey, somebody's waving us in." "ep_02.al_combat_grim_01" "ナイスショット!" "[english]ep_02.al_combat_grim_01" "Nice shot!" "ep_02.al_combat_grim_02" "グッドショット!" "[english]ep_02.al_combat_grim_02" "Good shot!" "ep_02.al_combat_grim_03" "グレイトショット!" "[english]ep_02.al_combat_grim_03" "Great shot!" "ep_02.al_combat_grim_04" "うまいわ!" "[english]ep_02.al_combat_grim_04" "Nice!" "ep_02.al_combat_grim_05" "やった!" "[english]ep_02.al_combat_grim_05" "Yeah!" "ep_02.al_combat_grim_06" "ナイスよ、ゴードン!" "[english]ep_02.al_combat_grim_06" "Nice shooting, Gordon!" "ep_02.al_combat_grim_07" "やったわ!" "[english]ep_02.al_combat_grim_07" "Here we go!" "ep_02.al_combat_grim_08" "よし..." "[english]ep_02.al_combat_grim_08" "Here we go..." "ep_02.al_combat_grim_09" "やっつけましょう!" "[english]ep_02.al_combat_grim_09" "Let's take em out!" "ep_02.al_combat_grim_10" "やりましょ!" "[english]ep_02.al_combat_grim_10" "Let's do it!" "ep_02.al_combat_grim_11" "やったわ!" "[english]ep_02.al_combat_grim_11" "I got this one!" "ep_02.al_combat_panic01" "そこらじゅうにいるぞ!" "[english]ep_02.al_combat_panic01" "They're everywhere!" "ep_02.al_combat_panic02" "敵だらけね!" "[english]ep_02.al_combat_panic02" "They're all over!" "ep_02.al_guard_itsaguardian" "ガードだわ!" "[english]ep_02.al_guard_itsaguardian" "It's a guardian!" "ep_02.al_guard_keepmoving01" "行きましょう。" "[english]ep_02.al_guard_keepmoving01" "Let's keep moving." "ep_02.al_guard_keepmoving02" "次のサンパーに向いましょう!" "[english]ep_02.al_guard_keepmoving02" "Head for the next thumper!" "ep_02.al_guard_keepmoving03" "急いでサンパーのとこに行きましょう、ゴードン。ついて行くわ!" "[english]ep_02.al_guard_keepmoving03" "Make a break for the thumper, Gordon. I'll follow you!" "ep_02.al_guard_keepmoving04" "ゴードン、先に行って!私は後から行くから!" "[english]ep_02.al_guard_keepmoving04" "Gordon, go on! I'll follow when I can!" "ep_02.al_guard_keepmoving05" "まだ少し気分が悪いけど、すぐに追いつくわ!" "[english]ep_02.al_guard_keepmoving05" "I'm still a little weak, but I'll catch up!" "ep_02.al_guard_keepmoving06" "ここから援護するわ。" "[english]ep_02.al_guard_keepmoving06" "I'll cover you from here." "ep_02.al_guard_nevergetpast" "やり過ごすのは無理みたいね。倒さなくちゃ。" "[english]ep_02.al_guard_nevergetpast" "We'll never get past those things. We have to get rid of them." "ep_02.al_guard_nicework" "すごいわ、ゴードン。助けてあげられなくて、ごめんなさい。まだ少し気分が悪いの。" "[english]ep_02.al_guard_nicework" "Nice work, Gordon. Sorry I couldn't be more help. I'm still a little weak." "ep_02.al_guard_stucklift01" "エレベーターは上で止まっているみたいね。" "[english]ep_02.al_guard_stucklift01" "Looks like the elevator's stuck up there." "ep_02.al_guard_stucklift02" "エレベーターを降ろせないかしら、ゴードン。" "[english]ep_02.al_guard_stucklift02" "See if you can get it to come down, Gordon." "ep_02.al_guard_stucklift03" "ありがとう、ゴードン!" "[english]ep_02.al_guard_stucklift03" "Thanks, Gordon!" "ep_02.al_guard_stucklift04" "すごいわ、ゴードン。" "[english]ep_02.al_guard_stucklift04" "Nice work, Gordon." "ep_02.al_guard_takecareguardians" "あのガードを倒さなくちゃだめだわ、ゴードン。" "[english]ep_02.al_guard_takecareguardians" "We're gonna have to take out those guards, Gordon." "ep_02.al_guard_thanksg" "ありがとう、ゴードン!" "[english]ep_02.al_guard_thanksg" "Thanks, Gordon!" "ep_02.al_hunter_heyworking" "効いてるわ!" "[english]ep_02.al_hunter_heyworking" "Hey, that's working!" "ep_02.al_hunter_hititagain" "もう一度!" "[english]ep_02.al_hunter_hititagain" "Hit it again!" "ep_02.al_hunter_howmanymore" "あと何体いるの?" "[english]ep_02.al_hunter_howmanymore" "How many more of these are there?" "ep_02.al_hunter_ihate" "こいつら大っ嫌い。" "[english]ep_02.al_hunter_ihate" "I hate these things." "ep_02.al_hunter_itshurtinggord" "効いてるわ、ゴードン!" "[english]ep_02.al_hunter_itshurtinggord" "It's hurting, Gordon!" "ep_02.al_hunter_keepafterit" "逃がさないで!" "[english]ep_02.al_hunter_keepafterit" "Keep after it!" "ep_02.al_hunter_nicethrow" "うまいわ!" "[english]ep_02.al_hunter_nicethrow" "Nice throw!" "ep_02.al_hunter_shootit" "撃って!" "[english]ep_02.al_hunter_shootit" "Shoot it!" "ep_02.al_hunter_shootitnowgord" "撃って、ゴードン!" "[english]ep_02.al_hunter_shootitnowgord" "Shoot it now, Gordon!" "ep_02.al_hunter_thatsit" "やったぞ!" "[english]ep_02.al_hunter_thatsit" "That's it!" "ep_02.al_hunter_thatsworking" "効いてるわ!" "[english]ep_02.al_hunter_thatsworking" "That's working!" "ep_02.al_hunter_wedidit" "やったぞ!" "[english]ep_02.al_hunter_wedidit" "We did it!" "ep_02.al_hunter_weregettingit" "いい感じね!" "[english]ep_02.al_hunter_weregettingit" "Yeah, we're getting it!" "ep_02.al_hunter_yeah01" "やった!" "[english]ep_02.al_hunter_yeah01" "Yeah!" "ep_02.al_hunter_yeah02" "やった!" "[english]ep_02.al_hunter_yeah02" "Yeah!" "ep_02.al_hunter_yeah03" "やった!" "[english]ep_02.al_hunter_yeah03" "Yeah!" "ep_02.al_hunter_yeahwedidit" "やったわ!" "[english]ep_02.al_hunter_yeahwedidit" "Yeah, we did it!" "ep_02.al_inn_getinside" "ゴードン、早く。中に入って!" "[english]ep_02.al_inn_getinside" "Gordon, come on. Get inside!" "ep_02.al_inn_gocomeon" "さあ、行きましょう!" "[english]ep_02.al_inn_gocomeon" "Let's go, come on!" "ep_02.al_inn_roadblock01" "最悪... 封鎖されてるわ。" "[english]ep_02.al_inn_roadblock01" "Crap--roadblock. " "ep_02.al_inn_roadblock02" "やること分かってるわね?" "[english]ep_02.al_inn_roadblock02" "You know what to do!" "ep_02.al_inn_trap" "罠よ!" "[english]ep_02.al_inn_trap" "It's a trap!" "ep_02.al_inn_wayaround" "別のルートを探しましょう。" "[english]ep_02.al_inn_wayaround" "Well, let's find another way around." "ep_02.al_inn_wayouthere" "コンバインはどうして、こんなとこで道を封鎖してるのかしら。" "[english]ep_02.al_inn_wayouthere" "Now why would the Combine put a roadblock way out here?" "ep_02.al_junc_ahhuh01" "[うめき声]" "[english]ep_02.al_junc_ahhuh01" "[Mumbling, unconscious moaning]" "ep_02.al_junc_ahhuh02" "[うめき声]" "[english]ep_02.al_junc_ahhuh02" "[Mumbling, unconscious moaning]" "ep_02.al_junc_ahhuh03" "[うめき声]" "[english]ep_02.al_junc_ahhuh03" "[Mumbling, unconscious moaning]" "ep_02.al_junc_ahhuh04" "[うめき声]" "[english]ep_02.al_junc_ahhuh04" "[Mumbling, unconscious moaning]" "ep_02.al_junc_ahhuh05" "[うめき声]" "[english]ep_02.al_junc_ahhuh05" "[Mumbling, unconscious moaning]" "ep_02.al_junc_ahhuh06" "[うめき声]" "[english]ep_02.al_junc_ahhuh06" "[Mumbling, unconscious moaning]" "ep_02.al_junc_beenout01" "あー..." "[english]ep_02.al_junc_beenout01" "Ah..." "ep_02.al_junc_beenout02" "[無言]" "[english]ep_02.al_junc_beenout02" "[silence]" "ep_02.al_junc_beenout03" "私、どれくらい気絶してたの?" "[english]ep_02.al_junc_beenout03" "How long have I been out?" "ep_02.al_junc_expectingus01" "ホワイト・フォレストに行かなくちゃ。" "[english]ep_02.al_junc_expectingus01" "We have to get to White Forest. " "ep_02.al_junc_expectingus02" "なんとしても。" "[english]ep_02.al_junc_expectingus02" "It's vital." "ep_02.al_junc_gettowhiteforest01" "急いで、ゴードン。" "[english]ep_02.al_junc_gettowhiteforest01" "Hurry, Gordon. " "ep_02.al_junc_gettowhiteforest02" "ホワイト・フォレストに行かなくちゃ。" "[english]ep_02.al_junc_gettowhiteforest02" "We've got to get to White Forest." "ep_02.al_junc_ineedto01" "でも..." "[english]ep_02.al_junc_ineedto01" "But..." "ep_02.al_junc_ineedto02" "私..." "[english]ep_02.al_junc_ineedto02" "I need to..." "ep_02.al_junc_ineedto03" "うーん..." "[english]ep_02.al_junc_ineedto03" "mmm... " "ep_02.al_junc_ineedto04" "[張り詰めた呼吸]" "[english]ep_02.al_junc_ineedto04" "[strained breathing]" "ep_02.al_junc_ineedto05" "[張り詰めた呼吸]" "[english]ep_02.al_junc_ineedto05" "[strained breathing]" "ep_02.al_junc_luckytobehere01" "ふう..." "[english]ep_02.al_junc_luckytobehere01" "Whoa..." "ep_02.al_junc_luckytobehere02" "何をしてくれたのか知らないけど、" "[english]ep_02.al_junc_luckytobehere02" "I don't know what you did," "ep_02.al_junc_luckytobehere03" "生きててよかったって思うわ。" "[english]ep_02.al_junc_luckytobehere03" "but I have a feeling I'm lucky to be here." "ep_02.al_junc_nexttome01" "早く、ゴードン。" "[english]ep_02.al_junc_nexttome01" "Come on, Gordon. " "ep_02.al_junc_nexttome02" "こっちに来て。" "[english]ep_02.al_junc_nexttome02" "Next to me." "ep_02.al_junc_notwithoutyou01" "さあ、ゴードン、乗って。" "[english]ep_02.al_junc_notwithoutyou01" "Come on Gordon, get in." "ep_02.al_junc_notwithoutyou02" "あなたを残して行けないわ。" "[english]ep_02.al_junc_notwithoutyou02" "We're not leaving without you." "ep_02.al_junc_ohgod" "大変..." "[english]ep_02.al_junc_ohgod" "Oh god..." "ep_02.al_junc_soweak" "ああ... 体が..." "[english]ep_02.al_junc_soweak" "Uh... so weak..." "ep_02.al_junc_soweak01" "そんなに?" "[english]ep_02.al_junc_soweak01" "Hours? " "ep_02.al_junc_soweak02" "あー..." "[english]ep_02.al_junc_soweak02" "Ah..." "ep_02.al_junc_soweak03" "行かないと!" "[english]ep_02.al_junc_soweak03" "We've got to get moving!" "ep_02.al_junc_thatsg" "ええ、ゴードンね..." "[english]ep_02.al_junc_thatsg" "Yeah, that's Gordon..." "ep_02.al_junc_thoughtdead01" "ふう..." "[english]ep_02.al_junc_thoughtdead01" "Oh my God. " "ep_02.al_junc_thoughtdead02" "私..." "[english]ep_02.al_junc_thoughtdead02" "I thought..." "ep_02.al_junc_thoughtdead03" "ああ..." "[english]ep_02.al_junc_thoughtdead03" "Uh..." "ep_02.al_junc_thoughtdead04" "間違いなく死んだかと思ったわ。" "[english]ep_02.al_junc_thoughtdead04" "I though for sure I was dead." "ep_02.al_junc_vomit01" "[うめき声] " "[english]ep_02.al_junc_vomit01" "[Mumbling] " "ep_02.al_junc_vomit02" "" "[english]ep_02.al_junc_vomit02" "" "ep_02.al_junc_vomit03" "" "[english]ep_02.al_junc_vomit03" "" "ep_02.al_junc_vomit04" "" "[english]ep_02.al_junc_vomit04" "" "ep_02.al_junc_vomit05" "" "[english]ep_02.al_junc_vomit05" "" "ep_02.al_junc_vomit06" "" "[english]ep_02.al_junc_vomit06" "" "ep_02.al_junc_vomit07" "" "[english]ep_02.al_junc_vomit07" "" "ep_02.al_junc_vomit08" "" "[english]ep_02.al_junc_vomit08" "" "ep_02.al_junc_vomit09" "" "[english]ep_02.al_junc_vomit09" "" "ep_02.al_junc_vomit10" "" "[english]ep_02.al_junc_vomit10" "" "ep_02.al_junc_vomit11" "" "[english]ep_02.al_junc_vomit11" "" "ep_02.al_junc_vomit12" "" "[english]ep_02.al_junc_vomit12" "" "ep_02.al_junc_vomit13" "" "[english]ep_02.al_junc_vomit13" "" "ep_02.al_junc_vomit14" "" "[english]ep_02.al_junc_vomit14" "" "ep_02.al_junc_vomit15" "" "[english]ep_02.al_junc_vomit15" "" "ep_02.al_junc_whattheywere01" "ハンター!" "[english]ep_02.al_junc_whattheywere01" "A Hunter! " "ep_02.al_junc_whattheywere02" "そういうことだったのね!" "[english]ep_02.al_junc_whattheywere02" "So that's what it was!" "ep_02.al_launch_allyours" "さあ、やって、ゴードン。" "[english]ep_02.al_launch_allyours" "It's all yours, Gordon." "ep_02.al_launch_attackstart01" "ゴードン!" "[english]ep_02.al_launch_attackstart01" "Gordon!" "ep_02.al_launch_attackstart02" "助けてくれ!" "[english]ep_02.al_launch_attackstart02" "Help!" "ep_02.al_launch_aw" "パパ..." "[english]ep_02.al_launch_aw" "Dad..." "ep_02.al_launch_barrier01" "やったの?" "[english]ep_02.al_launch_barrier01" "Is that it then?" "ep_02.al_launch_barrier02" "バリアはうまくいってる?" "[english]ep_02.al_launch_barrier02" "The barrier's working?" "ep_02.al_launch_beallright" "心配しないで、パパ。大丈夫よ。" "[english]ep_02.al_launch_beallright" "Don't worry, Dad. We'll be all right." "ep_02.al_launch_breath01" "[必死の声]" "[english]ep_02.al_launch_breath01" "[struggle sounds.]" "ep_02.al_launch_breath02" "[必死の声]" "[english]ep_02.al_launch_breath02" "[struggle sounds.]" "ep_02.al_launch_breath03" "[必死の声]" "[english]ep_02.al_launch_breath03" "[struggle sounds.]" "ep_02.al_launch_breath04" "[必死の声]" "[english]ep_02.al_launch_breath04" "[struggle sounds.]" "ep_02.al_launch_breath05" "[必死の声]" "[english]ep_02.al_launch_breath05" "[struggle sounds.]" "ep_02.al_launch_breath06" "[必死の声]" "[english]ep_02.al_launch_breath06" "[struggle sounds.]" "ep_02.al_launch_breath07" "[必死の声]" "[english]ep_02.al_launch_breath07" "[struggle sounds.]" "ep_02.al_launch_breath08" "[必死の声]" "[english]ep_02.al_launch_breath08" "[struggle sounds.]" "ep_02.al_launch_breath09" "[必死の声]" "[english]ep_02.al_launch_breath09" "[struggle sounds.]" "ep_02.al_launch_breath10" "[必死の声]" "[english]ep_02.al_launch_breath10" "[struggle sounds.]" "ep_02.al_launch_breath11" "[必死の声]" "[english]ep_02.al_launch_breath11" "[struggle sounds.]" "ep_02.al_launch_breath12" "[必死の声]" "[english]ep_02.al_launch_breath12" "[struggle sounds.]" "ep_02.al_launch_breath13" "[必死の声]" "[english]ep_02.al_launch_breath13" "[struggle sounds.]" "ep_02.al_launch_breath14" "[必死の声]" "[english]ep_02.al_launch_breath14" "[struggle sounds.]" "ep_02.al_launch_briefed01" "クライナー博士に、データパケットに関するすべての情報を教えてもらったの。" "[english]ep_02.al_launch_briefed01" "Doctor Kleiner briefed me on everything he learned from the data packet" "ep_02.al_launch_briefed02" "途中で、ゴードンに教えてあげるわ。" "[english]ep_02.al_launch_briefed02" "I'll fill Gordon in on the way." "ep_02.al_launch_briefed03" "時間はたっぷりあるから。" "[english]ep_02.al_launch_briefed03" "God knows we'll have plenty of time." "ep_02.al_launch_bringherback01" "大丈夫よ、パパ。" "[english]ep_02.al_launch_bringherback01" "It's okay, Dad. " "ep_02.al_launch_bringherback02" "ジュディスを見つけて、連れて戻るわ。" "[english]ep_02.al_launch_bringherback02" "Well find Judith and bring her back," "ep_02.al_launch_bringherback03" "早く、ゴードン。" "[english]ep_02.al_launch_bringherback03" "Come on, Gordon." "ep_02.al_launch_bringherback04" "ヘリコプターが待ってるわ。" "[english]ep_02.al_launch_bringherback04" "The chopper's waiting for us." "ep_02.al_launch_bringherback05" "さあ、ゴードン、ヘリコプターが待ってるわ。" "[english]ep_02.al_launch_bringherback05" "Come on, Gordon, the chopper's waiting for us." "ep_02.al_launch_byedad01" "ええ。 " "[english]ep_02.al_launch_byedad01" "We will. " "ep_02.al_launch_byedad02" "さよなら、パパ。" "[english]ep_02.al_launch_byedad02" "Bye, Dad." "ep_02.al_launch_comeon" "早く、ゴードン。" "[english]ep_02.al_launch_comeon" "Come on, Gordon." "ep_02.al_launch_comeong" "さあ、ゴードン!" "[english]ep_02.al_launch_comeong" "Come on, Gordon!" "ep_02.al_launch_comeonin" "入って、ゴードン。" "[english]ep_02.al_launch_comeonin" "Come on in, Gordon." "ep_02.al_launch_comeonportal" "来て!" "[english]ep_02.al_launch_comeonportal" "Come on!" "ep_02.al_launch_copterworking01" "あなたが戦闘を楽しんでる間に、動かせそうなヘリコプターを見つけといたわ。" "[english]ep_02.al_launch_copterworking01" "While you were out having fun, I found an old helicopter that I was able to get working." "ep_02.al_launch_copterworking02" "荷物を全部積み込んだし、出発準備はできてる。" "[english]ep_02.al_launch_copterworking02" "I've got it all packed up and ready to go. " "ep_02.al_launch_copterworking03" "残念ながら、発射の後、すぐにボレアレスに向けて出発しなきゃならないわ。" "[english]ep_02.al_launch_copterworking03" "I'm afraid we'll need to leave for the Borealis right after the launch." "ep_02.al_launch_copterworking04" "ほんと、のんびりする暇もないわね。" "[english]ep_02.al_launch_copterworking04" "Never a dull moment, huh?" "ep_02.al_launch_countingdog01" "オーケー、DOG!" "[english]ep_02.al_launch_countingdog01" "Ok, Dog!" "ep_02.al_launch_countingdog02" "頼りにしてるからね。" "[english]ep_02.al_launch_countingdog02" "Remember, I'm counting on you." "ep_02.al_launch_cue01" "さあ..." "[english]ep_02.al_launch_cue01" "Well..." "ep_02.al_launch_cue02" "行きましょう、ゴードン。" "[english]ep_02.al_launch_cue02" "Let's get going, Gordon." "ep_02.al_launch_dadcry" "パパ!" "[english]ep_02.al_launch_dadcry" "Dad! " "ep_02.al_launch_daddad01" "パパ!" "[english]ep_02.al_launch_daddad01" "Dad! " "ep_02.al_launch_daddad02" "パパ!" "[english]ep_02.al_launch_daddad02" "Dad! " "ep_02.al_launch_dadgetaway01" "パパ!" "[english]ep_02.al_launch_dadgetaway01" "Dad! " "ep_02.al_launch_dadgetaway02" "逃げて!   " "[english]ep_02.al_launch_dadgetaway02" "Get away!   " "ep_02.al_launch_dadimnot01" "パパ..." "[english]ep_02.al_launch_dadimnot01" "Dad---" "ep_02.al_launch_dadimnot02" "だめ..." "[english]ep_02.al_launch_dadimnot02" "Don't---" "ep_02.al_launch_dambutton" "早くボタンを押して、ゴードン!" "[english]ep_02.al_launch_dambutton" "Push the damn button, Gordon!" "ep_02.al_launch_damnit" "やめて、放して!" "[english]ep_02.al_launch_damnit" "God damn it, let go of him!" "ep_02.al_launch_dogspot_alt1" "DOG!" "[english]ep_02.al_launch_dogspot_alt1" "Dog!" "ep_02.al_launch_dogspot_alt2" "DOG!" "[english]ep_02.al_launch_dogspot_alt2" "Dog!" "ep_02.al_launch_dogspot01" "そう!" "[english]ep_02.al_launch_dogspot01" "Ah!" "ep_02.al_launch_dogspot02" "DOG!" "[english]ep_02.al_launch_dogspot02" "Dog!" "ep_02.al_launch_finalstage" "発射は最終段階に入ってるわ。" "[english]ep_02.al_launch_finalstage" "The launch is in its final stages." "ep_02.al_launch_findus01" "分かったわ。約束よ。" "[english]ep_02.al_launch_findus01" "Okay, I'll hold you to that. " "ep_02.al_launch_findus02" "あなたもね、マグヌッセン博士。マグヌッセン博士。" "[english]ep_02.al_launch_findus02" "You, too, Dr. Magnusson. " "ep_02.al_launch_followme" "ついてきて、ゴードン!" "[english]ep_02.al_launch_followme" "Follow me, Gordon!" "ep_02.al_launch_gassedup" "あそこよ... 燃料も満タンでいつでも出発できるわ..." "[english]ep_02.al_launch_gassedup" "Well, there she is...gassed up and ready to go... " "ep_02.al_launch_gethug" "あら、一瞬ハグするのかと思ったけど。" "[english]ep_02.al_launch_gethug" "Wow, for a minute there I thought you were gonna get a hug." "ep_02.al_launch_getmoving01" "ロケットを発射して、ゴードン!" "[english]ep_02.al_launch_getmoving01" "Launch the rocket, Gordon! " "ep_02.al_launch_getmoving02" "移動するぞ。" "[english]ep_02.al_launch_getmoving02" "We gotta get moving." "ep_02.al_launch_gonnamissit" "二人とも、どこにいるの?見逃しちゃうわよ!" "[english]ep_02.al_launch_gonnamissit" "Where are you two? You're gonna miss it!" "ep_02.al_launch_gonnawork" "うまくいくわよね?" "[english]ep_02.al_launch_gonnawork" "It's going to work, right?" "ep_02.al_launch_goonin" "入って。" "[english]ep_02.al_launch_goonin" "Go on in." "ep_02.al_launch_hailingfreq01" "ええ、たぶん。" "[english]ep_02.al_launch_hailingfreq01" "I think so." "ep_02.al_launch_hailingfreq02" " クライナー博士にボレアレスの座標を教えてもらったし。" "[english]ep_02.al_launch_hailingfreq02" "Dr. Kleiner gave us the Borealis coordinates. " "ep_02.al_launch_hailingfreq03" "ヘリコプター無線の呼びかけ周波数は、ジュディスが連絡してきたときのために空けておくわ。" "[english]ep_02.al_launch_hailingfreq03" "We'll keep the hailing frequency open on the chopper radio, in case Judith tries to reach us again." "ep_02.al_launch_herewecome01" "ねえ、ゴードン。" "[english]ep_02.al_launch_herewecome01" "Well, Gordon," "ep_02.al_launch_herewecome02" "あなたのスーツが暖かいといいわね。だって..." "[english]ep_02.al_launch_herewecome02" "I hope that suit of yours is warm because" "ep_02.al_launch_herewecome03" "ボレアレス..." "[english]ep_02.al_launch_herewecome03" "Borealis" "ep_02.al_launch_herewecome04" "来たわね。" "[english]ep_02.al_launch_herewecome04" "Here we come." "ep_02.al_launch_heydog01" "DOG?" "[english]ep_02.al_launch_heydog01" "Dog? " "ep_02.al_launch_heydog02" "ちょっと!どこに..." "[english]ep_02.al_launch_heydog02" "Hey! Where are you---" "ep_02.al_launch_iloveyou" "愛してるわ!" "[english]ep_02.al_launch_iloveyou" "I love you!" "ep_02.al_launch_iloveyoudad" "愛してるわ、パパ!" "[english]ep_02.al_launch_iloveyoudad" "I love you, Dad!" "ep_02.al_launch_impaling01" "何てこと!" "[english]ep_02.al_launch_impaling01" "Oh my God, no!" "ep_02.al_launch_impaling01_alt" "何てこと!" "[english]ep_02.al_launch_impaling01_alt" "Oh my God, no!" "ep_02.al_launch_impaling01_alt2" "何てこと!" "[english]ep_02.al_launch_impaling01_alt2" "Oh my God, no!" "ep_02.al_launch_inhere01" "ゴードン..." "[english]ep_02.al_launch_inhere01" "Gordon..." "ep_02.al_launch_inhere02" "ここよ。" "[english]ep_02.al_launch_inhere02" "In here." "ep_02.al_launch_inhere03" "待ってるのよ。" "[english]ep_02.al_launch_inhere03" "We're waiting for you" "ep_02.al_launch_judith01" "何とかしてみせる..." "[english]ep_02.al_launch_judith01" "Don't worry..." "ep_02.al_launch_judith02" "彼女を連れて戻ってくるわ。" "[english]ep_02.al_launch_judith02" "we're not coming back without her." "ep_02.al_launch_lethimgo01" "ダメよ!放して!" "[english]ep_02.al_launch_lethimgo01" "No...no! Let him go! " "ep_02.al_launch_lethimgo02" "お願い、放して!" "[english]ep_02.al_launch_lethimgo02" "Please let him go!" "ep_02.al_launch_lift01" "さあ... 行くわよ。" "[english]ep_02.al_launch_lift01" "Well...here we are again." "ep_02.al_launch_lift02" "エレベーターで人生の半分を過ごしてるみたいね。" "[english]ep_02.al_launch_lift02" "Seems like we spend half our lives in elevators." "ep_02.al_launch_lookout" "危ない!" "[english]ep_02.al_launch_lookout" "Look out!" "ep_02.al_launch_lookout01" "パパ!危ない!" "[english]ep_02.al_launch_lookout01" "Dad! Look out!" "ep_02.al_launch_loveyoudont01" "ええ " "[english]ep_02.al_launch_loveyoudont01" "Yes " "ep_02.al_launch_loveyoudont02" "分かったわ。" "[english]ep_02.al_launch_loveyoudont02" "All right." "ep_02.al_launch_loveyoudont03" "パパ!" "[english]ep_02.al_launch_loveyoudont03" "Dad!" "ep_02.al_launch_moveitnag01" "ロケットを発射する時間よ、ゴードン。" "[english]ep_02.al_launch_moveitnag01" "Time to launch that rocket, Gordon." "ep_02.al_launch_moveitnag02" "みんな私たちを待ってるわ。" "[english]ep_02.al_launch_moveitnag02" "They're all waiting for us." "ep_02.al_launch_moveitnag03a" "コントロール・ルームに行きましょう。" "[english]ep_02.al_launch_moveitnag03a" "Let's go to the control room. " "ep_02.al_launch_moveitnag03b" "あそこなら発射の瞬間がよく見えるわ。" "[english]ep_02.al_launch_moveitnag03b" "We can get a great view of the launch from there." "ep_02.al_launch_moveon" "どうかした?" "[english]ep_02.al_launch_moveon" "Everything okay?" "ep_02.al_launch_moving01" "ボタンを押す気ある?" "[english]ep_02.al_launch_moving01" "Well, you gonna push the button?" "ep_02.al_launch_moving02" "ロケットを発射して、ゴードン!移動するぞ。" "[english]ep_02.al_launch_moving02" "Launch the rocket, Gordon! We gotta get moving. " "ep_02.al_launch_no01" "そんな!" "[english]ep_02.al_launch_no01" "No!" "ep_02.al_launch_no02a" "そんな!" "[english]ep_02.al_launch_no02a" "No!" "ep_02.al_launch_no02b" "パパ!" "[english]ep_02.al_launch_no02b" "Dad!" "ep_02.al_launch_nodad01" "パパ!" "[english]ep_02.al_launch_nodad01" "Dad! " "ep_02.al_launch_nohug" "あら、ハグしないの?" "[english]ep_02.al_launch_nohug" "What, no hug?" "ep_02.al_launch_noooo" "だめーっ!" "[english]ep_02.al_launch_noooo" "Noooo!" "ep_02.al_launch_noooo_alt1" "だめーっ!" "[english]ep_02.al_launch_noooo_alt1" "Noooo!" "ep_02.al_launch_noooo_alt2" "だめーっ!" "[english]ep_02.al_launch_noooo_alt2" "Noooo!" "ep_02.al_launch_noooo_alt3" "だめーっ!" "[english]ep_02.al_launch_noooo_alt3" "Noooo!" "ep_02.al_launch_ohgord" "ゴードン..." "[english]ep_02.al_launch_ohgord" "Gordon..." "ep_02.al_launch_ohgord_alt1" "ゴードン..." "[english]ep_02.al_launch_ohgord_alt1" "Gordon..." "ep_02.al_launch_ohgord_alt2" "ゴードン..." "[english]ep_02.al_launch_ohgord_alt2" "Gordon..." "ep_02.al_launch_ohnodad01" "うそでしょ?" "[english]ep_02.al_launch_ohnodad01" "Oh no. " "ep_02.al_launch_ohnodad02" "パパ!" "[english]ep_02.al_launch_ohnodad02" "Dad!" "ep_02.al_launch_onelevator01" "来ないの、ゴードン?" "[english]ep_02.al_launch_onelevator01" "You coming, Gordon?" "ep_02.al_launch_onelevator02" "エレベーターを待たせてるわ、ゴードン。" "[english]ep_02.al_launch_onelevator02" "We're holding the lift for you, Gordon." "ep_02.al_launch_onelevator03" "早く、ゴードン。" "[english]ep_02.al_launch_onelevator03" "Come on, Gordon." "ep_02.al_launch_orders01" "忘れないで。DOG はあなたを守るって命令に忠実に従うわ。" "[english]ep_02.al_launch_orders01" "Now remember, Dog has strict orders to look after you." "ep_02.al_launch_orders02" "だから、問題を起こさないでね。" "[english]ep_02.al_launch_orders02" "So don't get into any trouble." "ep_02.al_launch_pieta01" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta01" "[sobbing]" "ep_02.al_launch_pieta01a" "何てこと!" "[english]ep_02.al_launch_pieta01a" "Oh God!" "ep_02.al_launch_pieta01b" "パパ。" "[english]ep_02.al_launch_pieta01b" "Dad." "ep_02.al_launch_pieta01c" "パパ、お願い。パパ!" "[english]ep_02.al_launch_pieta01c" "Dad, please. Dad!" "ep_02.al_launch_pieta01d" "何てこと!" "[english]ep_02.al_launch_pieta01d" "Oh my God!" "ep_02.al_launch_pieta01e" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta01e" "[sobbing]" "ep_02.al_launch_pieta01f" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta01f" "[sobbing]" "ep_02.al_launch_pieta01g" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta01g" "[sobbing]" "ep_02.al_launch_pieta01h" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta01h" "[sobbing]" "ep_02.al_launch_pieta01i" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta01i" "[sobbing]" "ep_02.al_launch_pieta01j" "いや..." "[english]ep_02.al_launch_pieta01j" "No..." "ep_02.al_launch_pieta01k" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta01k" "[sobbing]" "ep_02.al_launch_pieta01l" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta01l" "[sobbing]" "ep_02.al_launch_pieta01m" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta01m" "[sobbing]" "ep_02.al_launch_pieta01n" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta01n" "[sobbing]" "ep_02.al_launch_pieta01o" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta01o" "[sobbing]" "ep_02.al_launch_pieta01p" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta01p" "[sobbing]" "ep_02.al_launch_pieta01q" "何てこと!" "[english]ep_02.al_launch_pieta01q" "Oh my God!" "ep_02.al_launch_pieta01r" "いや。" "[english]ep_02.al_launch_pieta01r" "No." "ep_02.al_launch_pieta01s" "いや... 置いていかないで。" "[english]ep_02.al_launch_pieta01s" "No...don't leave me." "ep_02.al_launch_pieta01t" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta01t" "[sobbing]" "ep_02.al_launch_pieta01u" "パパ。" "[english]ep_02.al_launch_pieta01u" "Dad." "ep_02.al_launch_pieta01v" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta01v" "[sobbing]" "ep_02.al_launch_pieta02" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta02" "[sobbing]" "ep_02.al_launch_pieta02a" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta02a" "[sobbing]" "ep_02.al_launch_pieta02b" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta02b" "[sobbing]" "ep_02.al_launch_pieta02c" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta02c" "[sobbing]" "ep_02.al_launch_pieta02d" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta02d" "[sobbing]" "ep_02.al_launch_pieta02e" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta02e" "[sobbing]" "ep_02.al_launch_pieta02f" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta02f" "[sobbing]" "ep_02.al_launch_pieta02g" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta02g" "[sobbing]" "ep_02.al_launch_pieta02h" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta02h" "[sobbing]" "ep_02.al_launch_pieta02i" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta02i" "[sobbing]" "ep_02.al_launch_pieta02j" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta02j" "[sobbing]" "ep_02.al_launch_pieta02k" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta02k" "[sobbing]" "ep_02.al_launch_pieta02l" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta02l" "[sobbing]" "ep_02.al_launch_pieta02m" "[すすりなき、悲しみ]" "[english]ep_02.al_launch_pieta02m" "[sobbing]" "ep_02.al_launch_portalclose" "次元扉はもうすぐ完全に開きそうだけど、 マグヌッセン博士は、まだ食い止められるって言ってるわ。" "[english]ep_02.al_launch_portalclose" "The portal's close to opening, but Dr. Magnusson's sure we'll be in time to stop it.  " "ep_02.al_launch_portalwhoa01" "わあ! " "[english]ep_02.al_launch_portalwhoa01" "Whoa! " "ep_02.al_launch_portalwhoa02" "やった!やった!" "[english]ep_02.al_launch_portalwhoa02" "Yes! Yes!" "ep_02.al_launch_portalwhoa03" "あぁ!" "[english]ep_02.al_launch_portalwhoa03" "Oh!" "ep_02.al_launch_portalwhoa04" "すごいわ!" "[english]ep_02.al_launch_portalwhoa04" "Oh my God!" "ep_02.al_launch_praise01" "よくやったわ。" "[english]ep_02.al_launch_praise01" "Sweet job out there." "ep_02.al_launch_praise02" "すごいわ、ゴードン。" "[english]ep_02.al_launch_praise02" "Wow, nice work, Gordon." "ep_02.al_launch_praise03" "あなたはヒーローだわ。" "[english]ep_02.al_launch_praise03" "You're still my hero." "ep_02.al_launch_push" "ボタンを押して、ゴードン。" "[english]ep_02.al_launch_push" "Push the button, Gordon." "ep_02.al_launch_readywaiting" "ヘリコプターが待ってるわ。" "[english]ep_02.al_launch_readywaiting" "The chopper's ready and waiting." "ep_02.al_launch_rightthisway" "こっちよ。" "[english]ep_02.al_launch_rightthisway" "Right this way." "ep_02.al_launch_rushoff01" "帰ったらすぐに、前に話してた DOG のアップグレードに取り掛かるわ。" "[english]ep_02.al_launch_rushoff01" "As soon as I get back, we'll start on those upgrades for Dog we've been talking about." "ep_02.al_launch_seeusoff" "見送ってくれないの?" "[english]ep_02.al_launch_seeusoff" "Aren't you gonna see us off?" "ep_02.al_launch_sigh01" "[ため息]" "[english]ep_02.al_launch_sigh01" "[sigh]" "ep_02.al_launch_sigh02" "[ため息]" "[english]ep_02.al_launch_sigh02" "[sigh]" "ep_02.al_launch_struggle01" "[必死の声]" "[english]ep_02.al_launch_struggle01" "[struggle sounds.]" "ep_02.al_launch_struggle02" "[必死の声]" "[english]ep_02.al_launch_struggle02" "[struggle sounds.]" "ep_02.al_launch_struggle03" "[必死の声]" "[english]ep_02.al_launch_struggle03" "[struggle sounds.]" "ep_02.al_launch_struggle04" "[必死の声]" "[english]ep_02.al_launch_struggle04" "[struggle sounds.]" "ep_02.al_launch_struggle05" "[必死の声]" "[english]ep_02.al_launch_struggle05" "[struggle sounds.]" "ep_02.al_launch_struggle06" "[必死の声]" "[english]ep_02.al_launch_struggle06" "[struggle sounds.]" "ep_02.al_launch_struggle07" "[必死の声]" "[english]ep_02.al_launch_struggle07" "[struggle sounds.]" "ep_02.al_launch_struggle08" "[必死の声]" "[english]ep_02.al_launch_struggle08" "[struggle sounds.]" "ep_02.al_launch_struggle09" "[必死の声]" "[english]ep_02.al_launch_struggle09" "[struggle sounds.]" "ep_02.al_launch_struggle10" "[必死の声]" "[english]ep_02.al_launch_struggle10" "[struggle sounds.]" "ep_02.al_launch_struggle11" "[必死の声]" "[english]ep_02.al_launch_struggle11" "[struggle sounds.]" "ep_02.al_launch_struggle12" "[必死の声]" "[english]ep_02.al_launch_struggle12" "[struggle sounds.]" "ep_02.al_launch_struggle13" "[必死の声]" "[english]ep_02.al_launch_struggle13" "[struggle sounds.]" "ep_02.al_launch_struggle14" "[必死の声]" "[english]ep_02.al_launch_struggle14" "[struggle sounds.]" "ep_02.al_launch_struggle15" "[必死の声]" "[english]ep_02.al_launch_struggle15" "[struggle sounds.]" "ep_02.al_launch_struggle16" "[必死の声]" "[english]ep_02.al_launch_struggle16" "[struggle sounds.]" "ep_02.al_launch_struggle17" "[必死の声]" "[english]ep_02.al_launch_struggle17" "[struggle sounds.]" "ep_02.al_launch_struggle18" "[必死の声]" "[english]ep_02.al_launch_struggle18" "[struggle sounds.]" "ep_02.al_launch_struggle19" "[必死の声]" "[english]ep_02.al_launch_struggle19" "[struggle sounds.]" "ep_02.al_launch_struggle20" "[必死の声]" "[english]ep_02.al_launch_struggle20" "[struggle sounds.]" "ep_02.al_launch_struggle21" "[必死の声]" "[english]ep_02.al_launch_struggle21" "[struggle sounds.]" "ep_02.al_launch_struggle22" "[必死の声]" "[english]ep_02.al_launch_struggle22" "[struggle sounds.]" "ep_02.al_launch_struggle23" "[必死の声]" "[english]ep_02.al_launch_struggle23" "[struggle sounds.]" "ep_02.al_launch_struggle24" "[必死の声]" "[english]ep_02.al_launch_struggle24" "[struggle sounds.]" "ep_02.al_launch_struggle25" "[必死の声]" "[english]ep_02.al_launch_struggle25" "[struggle sounds.]" "ep_02.al_launch_struggle26" "[必死の声]" "[english]ep_02.al_launch_struggle26" "[struggle sounds.]" "ep_02.al_launch_struggle27" "[必死の声]" "[english]ep_02.al_launch_struggle27" "[struggle sounds.]" "ep_02.al_launch_struggle28" "[必死の声]" "[english]ep_02.al_launch_struggle28" "[struggle sounds.]" "ep_02.al_launch_theredog" "DOG!いた!" "[english]ep_02.al_launch_theredog" "Dog! There you are!" "ep_02.al_launch_theymean" "あなたにボタンを押して欲しいみたいよ、ゴードン。" "[english]ep_02.al_launch_theymean" "I think they want you to push the button, Gordon." "ep_02.al_launch_thing01" "さあ、やって。" "[english]ep_02.al_launch_thing01" "It's all yours." "ep_02.al_launch_thing02" "発射するのよ。" "[english]ep_02.al_launch_thing02" "Launch that thing." "ep_02.al_launch_toohappy" "今頃コンバインはがっかりしてるでしょうね。" "[english]ep_02.al_launch_toohappy" "I'll bet the Combine aren't too happy right now." "ep_02.al_launch_upsetnut01" "まったく。" "[english]ep_02.al_launch_upsetnut01" "What a nut. " "ep_02.al_launch_upsetnut02" "あまり遠くに行かないで!" "[english]ep_02.al_launch_upsetnut02" "Don't go too far!" "ep_02.al_launch_wedidit01" "やったわ、ゴードン!" "[english]ep_02.al_launch_wedidit01" "We did it, Gordon! " "ep_02.al_launch_wedidit02" "やったぞ!" "[english]ep_02.al_launch_wedidit02" "We did it!" "ep_02.al_launch_wedidit03" "次元扉を封じたわ!" "[english]ep_02.al_launch_wedidit03" "We Shut the portal!" "ep_02.al_launch_wereback" "戻ってきたわ!" "[english]ep_02.al_launch_wereback" "We're back!" "ep_02.al_launch_whatdoing" "そんな!" "[english]ep_02.al_launch_whatdoing" "Oh my god!" "ep_02.al_launch_wow" "ふう..." "[english]ep_02.al_launch_wow" "Whoa..." "ep_02.al_launch_wowgord" "うわー、ゴードン。あなた、すごかったわよ。" "[english]ep_02.al_launch_wowgord" "Wow, Gordon. You were amazing out there." "ep_02.al_launch_wowgord_alt" "うわー、ゴードン。あなた、すごかったわよ。一体どうやったの?" "[english]ep_02.al_launch_wowgord_alt" "Wow, Gordon. You were amazing out there. I don't know how you do it." "ep_02.al_rad_1stpowernowtrans01" "何の電源が入ったのか確認しましょう。通信機の電源だったらいいんだけど。" "[english]ep_02.al_rad_1stpowernowtrans01" "Lets go find out what we just powered up. I sure hope it was a transmitter." "ep_02.al_rad_1stpowernowtrans02" "これ以上ハンターに出くわす前に、通信室を探しましょう。" "[english]ep_02.al_rad_1stpowernowtrans02" "Let's find the transmitter room before any more hunters find us." "ep_02.al_rad_1stpowernowtrans03" "通信室はこの辺りにあるはずだわ。" "[english]ep_02.al_rad_1stpowernowtrans03" "The transmitter room has to be around here somewhere." "ep_02.al_rad_allofem01" "あれで終わりかしら。" "[english]ep_02.al_rad_allofem01" "I think that's all of them. " "ep_02.al_rad_allofem02" "とにかく、そう願うわ。" "[english]ep_02.al_rad_allofem02" "I hope so, anyway. " "ep_02.al_rad_another" "まだいるわ。" "[english]ep_02.al_rad_another" "There's another one. " "ep_02.al_rad_atdoor" "ドアのところよ。" "[english]ep_02.al_rad_atdoor" "It's at the door." "ep_02.al_rad_awayfromdoor01" "ドアよ!" "[english]ep_02.al_rad_awayfromdoor01" "The door! " "ep_02.al_rad_awayfromdoor02" "ドアから離れて!" "[english]ep_02.al_rad_awayfromdoor02" "Get away from the door!" "ep_02.al_rad_backtocar" "車に戻りましょう。" "[english]ep_02.al_rad_backtocar" "Let's get back to the car." "ep_02.al_rad_bullets" "銃弾は効かないわ。" "[english]ep_02.al_rad_bullets" "Bullets aren't doing anything." "ep_02.al_rad_carefulok" "気をつけてね。" "[english]ep_02.al_rad_carefulok" "Careful, ok" "ep_02.al_rad_caught01" "さあ、行きましょう。" "[english]ep_02.al_rad_caught01" "Well, come on." "ep_02.al_rad_caught02" "発射したときに、私たちがあそこから動けずにいるなんて、パパに思ってほしくないもの。" "[english]ep_02.al_rad_caught02" "I don't want my father to think we were caught in there when it went up." "ep_02.al_rad_combing" "最悪... 奴ら、丘を捜索してるに違いないわ。" "[english]ep_02.al_rad_combing" "Oh crap, they must be combing the hills now." "ep_02.al_rad_comingthrough" "入ってくるわ!" "[english]ep_02.al_rad_comingthrough" "He's coming through!" "ep_02.al_rad_coverdoor" "ドアよ!ドアを守って、ゴードン!" "[english]ep_02.al_rad_coverdoor" "The door! Cover the door, Gordon!" "ep_02.al_rad_coverdoor01" "ドアよ!" "[english]ep_02.al_rad_coverdoor01" "The door! " "ep_02.al_rad_coverdoor02" "ドアを守って、ゴードン。" "[english]ep_02.al_rad_coverdoor02" "Cover the door, Gordon. " "ep_02.al_rad_crap" "もうっ!" "[english]ep_02.al_rad_crap" "Crap." "ep_02.al_rad_datauseless01" "コンバインより先にホワイト・フォレストに着かないと、このデータは用なしだわ。" "[english]ep_02.al_rad_datauseless01" "This data's gonna be useless if we don't beat the Combine to White Forest. " "ep_02.al_rad_datauseless02" "あの次元扉がめいっぱい開いたら..." "[english]ep_02.al_rad_datauseless02" "That portal's gonna open all the way and then..." "ep_02.al_rad_datauseless03" "早く行きましょ..." "[english]ep_02.al_rad_datauseless03" "We'd better get moving..." "ep_02.al_rad_detour01" "うーん、これって橋に戻る道じゃない?" "[english]ep_02.al_rad_detour01" "Uh...isn't this the way back to the bridge? " "ep_02.al_rad_detour02" "戻って、道がどこに通じてるか確かめましょう。" "[english]ep_02.al_rad_detour02" "We should go back through the compound and see where the road goes." "ep_02.al_rad_didyouhear" "何か聞こえなかった?" "[english]ep_02.al_rad_didyouhear" "Did you hear something?" "ep_02.al_rad_didyousee" "見たか?" "[english]ep_02.al_rad_didyousee" "Did you see that?" "ep_02.al_rad_doorlock01" "やれやれね。" "[english]ep_02.al_rad_doorlock01" "Well, that's it." "ep_02.al_rad_doorlock02" "電源が切れているわ。" "[english]ep_02.al_rad_doorlock02" "The power's out." "ep_02.al_rad_doyouread01" "ちょっと!" "[english]ep_02.al_rad_doyouread01" "Hey" "ep_02.al_rad_doyouread02" "ハロー?" "[english]ep_02.al_rad_doyouread02" "Hello?" "ep_02.al_rad_doyouread03" "応答して。" "[english]ep_02.al_rad_doyouread03" "Come in" "ep_02.al_rad_doyouread04" "誰か??" "[english]ep_02.al_rad_doyouread04" "Hello??" "ep_02.al_rad_doyouread05" "聞こえる?" "[english]ep_02.al_rad_doyouread05" "Are you there?" "ep_02.al_rad_doyouread06" "ホワイト・フォレスト、聞こえる?" "[english]ep_02.al_rad_doyouread06" "White Forest, do you read?" "ep_02.al_rad_dreamed" "こんな日が来るなんて夢にも思わなかったわ。" "[english]ep_02.al_rad_dreamed" "I never thought I would see this day." "ep_02.al_rad_findradroom" "さあ、通信室を探しましょう。" "[english]ep_02.al_rad_findradroom" "Now to find the radio room..." "ep_02.al_rad_findway" "上までどう行けばいいか分かる?" "[english]ep_02.al_rad_findway" "Can you find a way up there?" "ep_02.al_rad_foundcontrols01" "ゲートの制御装置を見つけたわ!" "[english]ep_02.al_rad_foundcontrols01" "Found the gate controls! " "ep_02.al_rad_foundcontrols02" "行くわよ!" "[english]ep_02.al_rad_foundcontrols02" "Here goes!" "ep_02.al_rad_gateclosed01" "ゲートを開かないと、出られないわ。" "[english]ep_02.al_rad_gateclosed01" "We can't get out till I open that gate. " "ep_02.al_rad_gateclosed02" "待って..." "[english]ep_02.al_rad_gateclosed02" "Hold on..." "ep_02.al_rad_gateclosed03" "制御装置はこの辺りのどこかにあるはずだわ。" "[english]ep_02.al_rad_gateclosed03" "The controls have got to be around here someplace." "ep_02.al_rad_gener" "発電機... 電力...ほかに何か必要かしら?" "[english]ep_02.al_rad_gener" "Generators... power.. What more do we need?" "ep_02.al_rad_getouthere" "さあ、出ましょう。" "[english]ep_02.al_rad_getouthere" "Let's get out here." "ep_02.al_rad_getpoweron01" "電源を回復しないとダメだわ。" "[english]ep_02.al_rad_getpoweron01" "We should get the power back on." "ep_02.al_rad_getpoweron02" "なんとか通信機に電源を入れなきゃね、ゴードン。" "[english]ep_02.al_rad_getpoweron02" "We'd better try to get power to the transmitter, Gordon." "ep_02.al_rad_getready" "私たちじゃないわ。コンバインよ!戦闘準備を整えて!" "[english]ep_02.al_rad_getready" "No, not us. The Combine! You have to get ready!" "ep_02.al_rad_good" "そうです。" "[english]ep_02.al_rad_good" "Good." "ep_02.al_rad_goodpoweron" "よかった... 電源が入ったわ。" "[english]ep_02.al_rad_goodpoweron" "Good...the power's on." "ep_02.al_rad_headingyourway" "ええ、分かってるわ!でもコンバインが、そっちに向ってるわ!" "[english]ep_02.al_rad_headingyourway" "Yes, I know! But the Combine, they're heading your way!" "ep_02.al_rad_hellodoc01" " マグヌッセン博士?" "[english]ep_02.al_rad_hellodoc01" "Hello - Dr. Magnusson?" "ep_02.al_rad_hellodoc02" "ハロー?" "[english]ep_02.al_rad_hellodoc02" "Hello?" "ep_02.al_rad_hellodoc03" "聞こえる?" "[english]ep_02.al_rad_hellodoc03" "Are you there?" "ep_02.al_rad_hellout" "さっさと出ましょう。" "[english]ep_02.al_rad_hellout" "Let's get the hell out of here." "ep_02.al_rad_help" "助けて、ゴードン!" "[english]ep_02.al_rad_help" "Help, Gordon!" "ep_02.al_rad_herecomes" "来たわ。" "[english]ep_02.al_rad_herecomes" "Here it comes." "ep_02.al_rad_hereitis01" "さあ、" "[english]ep_02.al_rad_hereitis01" "Here it is." "ep_02.al_rad_hereitis02" "もう大丈夫。" "[english]ep_02.al_rad_hereitis02" "Okay..." "ep_02.al_rad_hereitis03" "これでいいはず..." "[english]ep_02.al_rad_hereitis03" "this should do it..." "ep_02.al_rad_hereletme" "じゃあ、ゲートを開けるわ。" "[english]ep_02.al_rad_hereletme" "Here, let me open the gate." "ep_02.al_rad_hideinhere" "ゴードン、隠れて。" "[english]ep_02.al_rad_hideinhere" "Gordon, hide. " "ep_02.al_rad_hideinhere01" "ゴードン..." "[english]ep_02.al_rad_hideinhere01" "Gordon..." "ep_02.al_rad_hideinhere02" "隠れて!" "[english]ep_02.al_rad_hideinhere02" "Hide!" "ep_02.al_rad_hopehold" "通信機に電源を供給するまでもってくれるといいけど。" "[english]ep_02.al_rad_hopehold" "Let's hope that holds long enough to power up the transmitter." "ep_02.al_rad_inheresomewhere" "この辺に通信機があるはずよ。探しましょう。" "[english]ep_02.al_rad_inheresomewhere" "There's gotta be a transmitter in here somewhere. Let's find it." "ep_02.al_rad_killedit" "やった、倒したわ。やった、倒したわ。" "[english]ep_02.al_rad_killedit" "We killed it! We killed it! " "ep_02.al_rad_killedyeah" "やった!" "[english]ep_02.al_rad_killedyeah" "Yeah!" "ep_02.al_rad_location01" "違う、コンバインがそっちに向ってるのよ。" "[english]ep_02.al_rad_location01" "No, the Combine's moving toward your location." "ep_02.al_rad_location02" "すぐに来ちゃうわ!" "[english]ep_02.al_rad_location02" "They'll be there soon!" "ep_02.al_rad_lookforradio01" "この辺に通信機があるはずよ、ゴードン。" "[english]ep_02.al_rad_lookforradio01" "There's got to be a transmitter around here, Gordon." "ep_02.al_rad_lookforradio02" "この辺に通信機がないか、探しましょう。" "[english]ep_02.al_rad_lookforradio02" "Let's see if there's a transmitter around here." "ep_02.al_rad_lookforradio03" "通信室を探しましょう。" "[english]ep_02.al_rad_lookforradio03" "Let's look for a transmitter room." "ep_02.al_rad_lookout" "私が見張っておくから、中を調べてみて。" "[english]ep_02.al_rad_lookout" "I'll keep a lookout while you poke around inside." "ep_02.al_rad_lookup" "ねえ、上を見て!無線塔だわ。" "[english]ep_02.al_rad_lookup" "Hey, look up there! It's a radio tower." "ep_02.al_rad_message" "ジュディスのメッセージで見たやつだわ。" "[english]ep_02.al_rad_message" "It's one of those things we saw in the message from Judith." "ep_02.al_rad_musthavetrans" "あの建物のどれかに通信機があるはずよ。" "[english]ep_02.al_rad_musthavetrans" "They must have a transmitter in one of these buildings." "ep_02.al_rad_needdad" "パパと話さなくちゃ。" "[english]ep_02.al_rad_needdad" "I need to talk to my father." "ep_02.al_rad_needwarn01" "ホワイト・フォレストに警告を送らなくちゃ。" "[english]ep_02.al_rad_needwarn01" "We need to send a warning to White Forest." "ep_02.al_rad_neverpower01" "このままじゃ電源は入りそうにないわね。" "[english]ep_02.al_rad_neverpower01" "Doesn't look like the power is ever coming on again" "ep_02.al_rad_neverpower02" "もう一度道路に出ましょう。" "[english]ep_02.al_rad_neverpower02" "We should get back on the road." "ep_02.al_rad_nobody01" "誰もいないわね。" "[english]ep_02.al_rad_nobody01" "Nobody's home. " "ep_02.al_rad_nobody02" "人がいなくなってどれくらいになるのかしら。" "[english]ep_02.al_rad_nobody02" "Wonder how long it's been deserted." "ep_02.al_rad_notthistime" "今度はやられないわ。" "[english]ep_02.al_rad_notthistime" "Not this time. " "ep_02.al_rad_notthistime_loud" "今度はやられないわ!" "[english]ep_02.al_rad_notthistime_loud" "Not this time! " "ep_02.al_rad_nottough" "見かけほどタフじゃないわ!" "[english]ep_02.al_rad_nottough" "They're not as tough as they look!" "ep_02.al_rad_notwastetime" "これ以上グズグズしていられないわ。ホワイト・フォレストに連絡しなきゃ。" "[english]ep_02.al_rad_notwastetime" "Let's not waste any more time. We need to call White Forest. " "ep_02.al_rad_now" "さあ!" "[english]ep_02.al_rad_now" "Now! " "ep_02.al_rad_offagain" "ちょっと!また、電源が切れているわ!一体何をしたの?" "[english]ep_02.al_rad_offagain" "Hey! It's off again! What'd you do?" "ep_02.al_rad_offguard" "今度は油断しないわよ。" "[english]ep_02.al_rad_offguard" "They're not gonna catch me off guard again. " "ep_02.al_rad_oldblue" "ハンターをよくやったわ。" "[english]ep_02.al_rad_oldblue" "Nice work with old blue eyes." "ep_02.al_rad_omgc17" "まずいわ。" "[english]ep_02.al_rad_omgc17" "Oh my god." "ep_02.al_rad_omgc17a" "次元扉が大きくなってるわ。" "[english]ep_02.al_rad_omgc17a" "The portal's getting bigger. " "ep_02.al_rad_omgc17b" "封じるのが間に合うといいんだけど。" "[english]ep_02.al_rad_omgc17b" "I hope we still have time to shut it down." "ep_02.al_rad_onedown" "1 体倒したわ!" "[english]ep_02.al_rad_onedown" "One down!" "ep_02.al_rad_onemoredown" "また 1 体倒したわ!" "[english]ep_02.al_rad_onemoredown" "One more down!" "ep_02.al_rad_onlyonemore" "あと 1 体だけね!" "[english]ep_02.al_rad_onlyonemore" "Only one more!" "ep_02.al_rad_onroof" "静かに... 屋上にいる!" "[english]ep_02.al_rad_onroof" "Listen--it's on the roof!" "ep_02.al_rad_onroof01" "静かに..." "[english]ep_02.al_rad_onroof01" "Listen. " "ep_02.al_rad_onroof02" "屋上にいる!" "[english]ep_02.al_rad_onroof02" "It's on the roof. " "ep_02.al_rad_onuphere" "オーケー!電源が入ったわ!" "[english]ep_02.al_rad_onuphere" "Okay! Power's on up here!" "ep_02.al_rad_pickuproad" "先に進んで、道を探しましょう。" "[english]ep_02.al_rad_pickuproad" "Let's keep going, see if we can pick up the road somewhere ahead." "ep_02.al_rad_posthunters01" "他の敵が現れる前に、通信機を試してみましょう。" "[english]ep_02.al_rad_posthunters01" "Let's try the transmitter before any more show up." "ep_02.al_rad_posthunters02" "他の敵が現れる前に、通信機を探しましょう。" "[english]ep_02.al_rad_posthunters02" "Let's find the transmitter before any more show up." "ep_02.al_rad_postkill01" "よーし、全部やっつけた!やった!" "[english]ep_02.al_rad_postkill01" "All right, we got all of em! Yeah! " "ep_02.al_rad_postkill02" "これに懲りて、次からはそう簡単に私たちに手を出さないはずだわ。" "[english]ep_02.al_rad_postkill02" "They'll think twice about messing with us again." "ep_02.al_rad_postkill03" "そうよね、ゴードン?" "[english]ep_02.al_rad_postkill03" "Right, Gordon?" "ep_02.al_rad_postkill04" "もうやられないわ。" "[english]ep_02.al_rad_postkill04" "Never again." "ep_02.al_rad_postkill05" "やった!" "[english]ep_02.al_rad_postkill05" "Yeah!" "ep_02.al_rad_postkill06" "ま... そうは言っても..." "[english]ep_02.al_rad_postkill06" "Well...even so..." "ep_02.al_rad_postkill07" "まずは警告を送りましょう。それから先に進まないと。" "[english]ep_02.al_rad_postkill07" "We should get our warning out and then keep moving. " "ep_02.al_rad_powerboxagain01" "もう一度電源ボックスをチェックしに行きましょう。" "[english]ep_02.al_rad_powerboxagain01" "Let's go check that power box again." "ep_02.al_rad_powerboxagain02" "調子が悪いだけかもしれないから。" "[english]ep_02.al_rad_powerboxagain02" "Maybe it's just flaky." "ep_02.al_rad_powerlines" "ねえ、あの電線はこの建物から出てるわ。" "[english]ep_02.al_rad_powerlines" "Hey, those power lines are coming from this building." "ep_02.al_rad_powerout01" "通信機があるわ。" "[english]ep_02.al_rad_powerout01" "Well, here's the transmitter. " "ep_02.al_rad_powerout02" "うーん。でも、電力がきてない。" "[english]ep_02.al_rad_powerout02" "Mm. No power though. " "ep_02.al_rad_powerout03" "電源を入れられるか調べましょう。" "[english]ep_02.al_rad_powerout03" "Let's see if we can get some electricity going. " "ep_02.al_rad_ready" "準備はいいわ!" "[english]ep_02.al_rad_ready" "I'm ready! " "ep_02.al_rad_readyforyou" "準備できてるわ。" "[english]ep_02.al_rad_readyforyou" "I'm ready for you. " "ep_02.al_rad_readythistime" "今度は油断しない!" "[english]ep_02.al_rad_readythistime" "I'm ready for them this time!" "ep_02.al_rad_roadblock" "とにかく、迂回しなきゃいけないわね。" "[english]ep_02.al_rad_roadblock" "We're gonna have to find a way around this anyway." "ep_02.al_rad_roadpast01" "この道を行けば、通り抜けられそうね。" "[english]ep_02.al_rad_roadpast01" "Looks like the road will take us right past it." "ep_02.al_rad_roadpast02" "入りましょう。" "[english]ep_02.al_rad_roadpast02" "Let's go in." "ep_02.al_rad_roadsout" "道なりに進めばいいと思ってたけど、間違いだったわね。回り道しないといけないみたい。" "[english]ep_02.al_rad_roadsout" "Should have known it wouldn't be as easy as just driving down the road. Looks like we'll have to take a detour. " "ep_02.al_rad_seeifworking" "早く、ゴードン。通信機が動くか確かめましょう。" "[english]ep_02.al_rad_seeifworking" "Come on, Gordon. Let's see if the transmitter's working." "ep_02.al_rad_seestower01" "無線塔だわ。" "[english]ep_02.al_rad_seestower01" "A radio tower. " "ep_02.al_rad_seestower02" "あれが使えるんなら、ホワイト・フォレストに警告を送らないと。" "[english]ep_02.al_rad_seestower02" "If it's working, we need to send a warning to White Forest. " "ep_02.al_rad_seestower03" "コンバインが迫っているなんて、気付いていないでしょうから。" "[english]ep_02.al_rad_seestower03" "They've got no idea the Combine's heading their way. " "ep_02.al_rad_setback" "ちょっと問題があったの。" "[english]ep_02.al_rad_setback" "We had a bit of a set-back." "ep_02.al_rad_sh" "シー。" "[english]ep_02.al_rad_sh" "Shh. " "ep_02.al_rad_shit" "もうっ。" "[english]ep_02.al_rad_shit" "Shit." "ep_02.al_rad_signweak01" "電波が弱いわ..." "[english]ep_02.al_rad_signweak01" "The signal's really weak..." "ep_02.al_rad_signweak02" "ま、やってみましょう。" "[english]ep_02.al_rad_signweak02" "Well, let's give it a try." "ep_02.al_rad_stickby01" "電源ボックスのところに戻るルートを見つけててくれない?" "[english]ep_02.al_rad_stickby01" "Find a way back to the power box, ok?" "ep_02.al_rad_stickby02" "私は、連絡が取れた場合に備えた、無線のそばにいるわ。" "[english]ep_02.al_rad_stickby02" "I'll stick by the radio in case we get them back on the line." "ep_02.al_rad_stickby03" "電源を回復したとしても、ゆっくり話している時間はないかも。" "[english]ep_02.al_rad_stickby03" "We might not have much time to talk, even if you do restore the power." "ep_02.al_rad_stunned" "動きが止まったみたい。" "[english]ep_02.al_rad_stunned" "I think you stunned it." "ep_02.al_rad_takedown" "撃ち落とせ!" "[english]ep_02.al_rad_takedown" "Take it down!" "ep_02.al_rad_takethat01" "どうだ!" "[english]ep_02.al_rad_takethat01" "Take that!" "ep_02.al_rad_takethese" "ゴードン、一緒に倒しましょう。" "[english]ep_02.al_rad_takethese" "Gordon we can take these." "ep_02.al_rad_thatsit" "もういいです。" "[english]ep_02.al_rad_thatsit" "That's it." "ep_02.al_rad_theyreback" "鉱山で私たちを襲った奴ら... ハンターがいるわ。" "[english]ep_02.al_rad_theyreback" "Those things that attacked us at the mines... hunters, they're out there." "ep_02.al_rad_theyreback01" "鉱山で私たちを襲った奴ら..." "[english]ep_02.al_rad_theyreback01" "Those things that attacked us at the mines..." "ep_02.al_rad_theyreback02" "ハンターよ。" "[english]ep_02.al_rad_theyreback02" "Hunters..." "ep_02.al_rad_theyreback03" "奴らがいるわ。" "[english]ep_02.al_rad_theyreback03" "They're out there. " "ep_02.al_rad_thick01" "たぶん偵察部隊ね。" "[english]ep_02.al_rad_thick01" "That was probably a scouting party. " "ep_02.al_rad_thick02" "警告を送ったら、ここを出ましょう。" "[english]ep_02.al_rad_thick02" "Let's send our warning and get out of here." "ep_02.al_rad_thisis" "こちら..." "[english]ep_02.al_rad_thisis" "This is..." "ep_02.al_rad_thisisav01" "いいえ、こちらはアリックス・バンスよ。" "[english]ep_02.al_rad_thisisav01" "No, this is Alyx Vance." "ep_02.al_rad_thisisav02" " マグヌッセン博士?" "[english]ep_02.al_rad_thisisav02" "Dr. Magnusson, is that you?" "ep_02.al_rad_threedown01" "やったわ!" "[english]ep_02.al_rad_threedown01" "Get it!." "ep_02.al_rad_throw" "何かを投げて!" "[english]ep_02.al_rad_throw" "Throw something at it!" "ep_02.al_rad_timetogo01" "行きましょう。ホワイト・フォレストに行かなくちゃ。" "[english]ep_02.al_rad_timetogo01" "We should get moving. They need us at White Forest." "ep_02.al_rad_timetogo02" "車に乗りましょう、ゴードン。" "[english]ep_02.al_rad_timetogo02" "Let's get driving, Gordon." "ep_02.al_rad_tough" "こいつら、タフだわ。" "[english]ep_02.al_rad_tough" "Damn these things are tough." "ep_02.al_rad_trypowerbox" "あの電源ボックスを試してみて、ゴードン。" "[english]ep_02.al_rad_trypowerbox" "Try that power box, Gordon." "ep_02.al_rad_trysignal" "難しそうだけど、通信のためにはやってみなくちゃ。" "[english]ep_02.al_rad_trysignal" "Seems like a long shot but we have to try to get a signal." "ep_02.al_rad_twomore" "ウソでしょ。またなの?" "[english]ep_02.al_rad_twomore" "Oh, crap. More?" "ep_02.al_rad_use_findtrans01" "通信室を見つけて、ホワイト・フォレストと連絡を取らなくちゃ。コンバインが迫っていることを伝えるのよ。" "[english]ep_02.al_rad_use_findtrans01" "We need to find the transmitter room, so we can contact White Forest and warn them the Combine are coming their way." "ep_02.al_rad_use_findtrans02" "ホワイト・フォレストの人たちは誰もコンバインが迫っているなんて思ってないでしょうから。警告してあげなくちゃ!" "[english]ep_02.al_rad_use_findtrans02" "Nobody at White Forest has any idea the Combine are coming. We have to warn them!" "ep_02.al_rad_use_powertotrans01" "通信機の電力を回復させなくちゃ。" "[english]ep_02.al_rad_use_powertotrans01" "We need to restore power to the transmitter." "ep_02.al_rad_use_powertotrans02" "通信機の電源を入れなきゃ。" "[english]ep_02.al_rad_use_powertotrans02" "We need to get the transmitter powered up." "ep_02.al_rad_usecar" "コンバインより先にホワイト・フォレストに行くには、車を使わないと。" "[english]ep_02.al_rad_usecar" "We've got to take the car if we want to beat the Combine to White Forest." "ep_02.al_rad_useless" "弾丸は効かないわ!" "[english]ep_02.al_rad_useless" "Bullets are useless!" "ep_02.al_rad_usetrans" "さあ、通信機が使えるか試してみましょう。" "[english]ep_02.al_rad_usetrans" "Come on, let's see if we can use their transmitter." "ep_02.al_rad_warn" "警告が伝わってればいいんだけど。" "[english]ep_02.al_rad_warn" "I just hope they got my warning." "ep_02.al_rad_wecandothis" "私たちならやれるわ!" "[english]ep_02.al_rad_wecandothis" "We can do this! " "ep_02.al_rad_wfcomein01" "ホワイト・フォレスト、応答して。" "[english]ep_02.al_rad_wfcomein01" "White Forest, come in." "ep_02.al_rad_wfcomein02" "ホワイト・フォレスト、聞こえる?" "[english]ep_02.al_rad_wfcomein02" "White Forest, do you read?" "ep_02.al_rad_wfcomein03" "ホワイト・フォレスト、聞こえる?" "[english]ep_02.al_rad_wfcomein03" "White Forest, do you read?" "ep_02.al_rad_whatwasthat" "一体何?" "[english]ep_02.al_rad_whatwasthat" "What the hell was that?" "ep_02.al_rad_wonder_alt01" "ちゃんと伝わったかしら。" "[english]ep_02.al_rad_wonder_alt01" "I wonder if he got any of that. " "ep_02.al_rad_wonder_alt02" "車に戻ったほうがいいわね。" "[english]ep_02.al_rad_wonder_alt02" "We'd better get back on the road." "ep_02.al_rad_wonder01" "ちゃんと伝わったかしら。" "[english]ep_02.al_rad_wonder01" "I wonder if he got any of that. " "ep_02.al_rad_wonder02" "さあ、車に戻りましょう。" "[english]ep_02.al_rad_wonder02" "Let's get back on the road." "ep_02.al_radar_blip01" "ピッ" "[english]ep_02.al_radar_blip01" "Blip." "ep_02.al_radar_blip02" "ピッ" "[english]ep_02.al_radar_blip02" "Blip." "ep_02.al_radar_blip03" "[笑い声]" "[english]ep_02.al_radar_blip03" "[laughter]" "ep_02.al_radar_blip04" "ピッ ピッ" "[english]ep_02.al_radar_blip04" "Blip-blip" "ep_02.al_radar_building01" "レーダーによると、この建物の中に反応があるわ。" "[english]ep_02.al_radar_building01" "According to the radar, there's a beacon inside this building." "ep_02.al_radar_building02" "この建物の中にアイテムがあるのよ。" "[english]ep_02.al_radar_building02" "The cache must be inside this building." "ep_02.al_radar_building03" "あなたがアイテムを探してる間、ここを見張っているわ。" "[english]ep_02.al_radar_building03" "I'll keep watch out here if you want to look inside for the cache." "ep_02.al_radar_colder01" "反応が遠くなってるわ。" "[english]ep_02.al_radar_colder01" "Getting colder." "ep_02.al_radar_colder02" "画面外に出て行くわ。" "[english]ep_02.al_radar_colder02" "It's moving offscreen." "ep_02.al_radar_colder03" "消えちゃった。" "[english]ep_02.al_radar_colder03" "Gone." "ep_02.al_radar_colder04" "見失ったわ。" "[english]ep_02.al_radar_colder04" "Lost it." "ep_02.al_radar_followup01" "調べてみる?" "[english]ep_02.al_radar_followup01" "You want to check it out?" "ep_02.al_radar_followup02" "調べたほうがいいかしら?" "[english]ep_02.al_radar_followup02" "Think it's worth looking at?" "ep_02.al_radar_followup03" "調べてみましょう。" "[english]ep_02.al_radar_followup03" "We should check it out." "ep_02.al_radar_followup04" "調べてみる?" "[english]ep_02.al_radar_followup04" "Want to give it a look?" "ep_02.al_radar_getgoing01" "ゴードン、もう行きましょう。" "[english]ep_02.al_radar_getgoing01" "Gordon, we should get going." "ep_02.al_radar_getgoing02" "出発しなきゃ。" "[english]ep_02.al_radar_getgoing02" "Maybe we should just head out. " "ep_02.al_radar_getgoing03" "そっちは大丈夫?" "[english]ep_02.al_radar_getgoing03" "You okay in there?" "ep_02.al_radar_hiddencache01" "うーん... レーダーに反応はあるけど、何も見当たらないわね。" "[english]ep_02.al_radar_hiddencache01" "Hmm... we're getting a signal but I don't see anything." "ep_02.al_radar_hiddencache02" "どう思う、ゴードン?" "[english]ep_02.al_radar_hiddencache02" "What do you think, Gordon?" "ep_02.al_radar_launcherhandy" "やった、ロケットランチャーよ!それは使えるわ!" "[english]ep_02.al_radar_launcherhandy" "Oh, rocket launcher! That'll come in handy!" "ep_02.al_radar_multi" "ちょっと、レーダーがおかしくなってるわ!" "[english]ep_02.al_radar_multi" "Wow, the radar is going crazy!" "ep_02.al_radar_newdetect01" "何かレーダーに写ってるわ。" "[english]ep_02.al_radar_newdetect01" "Hey-something on the radar." "ep_02.al_radar_newdetect02" "レーダーに反応があるわ。" "[english]ep_02.al_radar_newdetect02" "We're picking up something on the radar." "ep_02.al_radar_newdetect03" "レーダーに反応よ、ゴードン。" "[english]ep_02.al_radar_newdetect03" "Radar's going off, Gordon." "ep_02.al_radar_newdetect04" "レーダーが。" "[english]ep_02.al_radar_newdetect04" "There goes the radar." "ep_02.al_radar_newdetect05" "何ですか?レーダーが反応してるわ。" "[english]ep_02.al_radar_newdetect05" "What's that? Something on the radar." "ep_02.al_radar_newpanel01" "新しいレーダー・パネルだわ。" "[english]ep_02.al_radar_newpanel01" "There goes the new radar panel." "ep_02.al_radar_newpanel02" "反乱軍のアイテムに反応するって言ってたわね... 私たちに必要なものかも。" "[english]ep_02.al_radar_newpanel02" "They told me it's keyed to rebel caches...stuff we might need." "ep_02.al_radar_newpanel03" "反応を調べてみましょう。" "[english]ep_02.al_radar_newpanel03" "Maybe we should see what it's picking up." "ep_02.al_radar_nicejob" "やったわね。それは役に立つわ。" "[english]ep_02.al_radar_nicejob" "Nice job. That'll come in handy." "ep_02.al_radar_plususe01" "出発しなきゃ。ホワイト・フォレストに行かなくちゃ。" "[english]ep_02.al_radar_plususe01" "Maybe we should just head out. We need to get to White Forest." "ep_02.al_radar_plususe02" "分からないわ。これ、あなたの専門分野でしょ。" "[english]ep_02.al_radar_plususe02" "I don't know. This is supposed to be your area of expertise." "ep_02.al_radar_regain01" "まただわ。" "[english]ep_02.al_radar_regain01" "There it is again." "ep_02.al_radar_regain02" "また反応があるわ。" "[english]ep_02.al_radar_regain02" "Picking it up again." "ep_02.al_radar_regain03" "また反応よ。" "[english]ep_02.al_radar_regain03" "Got a signal again." "ep_02.al_radar_warmer01" "近いわ。" "[english]ep_02.al_radar_warmer01" "We're getting close." "ep_02.al_radar_warmer02" "反応が近づいてる。" "[english]ep_02.al_radar_warmer02" "Getting warmer." "ep_02.al_radar_warmer03" "私たちの真下にある。" "[english]ep_02.al_radar_warmer03" "We're right on top of it." "ep_02.al_radar_warmer04" "このあたりにあるわよ。" "[english]ep_02.al_radar_warmer04" "It's around here someplace." "ep_02.al_radar_withoutbeacon" "レーダーがなかったら、ここにあるなんて気づかなかったでしょうね。" "[english]ep_02.al_radar_withoutbeacon" "We'd never have known this was here without the beacon." "ep_02.al_radar_worthtrouble" "まあ... そんなに価値があるものじゃなかったわよ、きっと。行くぞ。" "[english]ep_02.al_radar_worthtrouble" "Oh well...I bet that stuff wasn't worth the trouble. Let's go." "ep_02.al_radar_youfoundcache" "あ、見つけたのね。" "[english]ep_02.al_radar_youfoundcache" "Ah, you found it. " "ep_02.al_radar_zombiestuff" "ゾンビがそれを取り戻そうとしてるかもね!" "[english]ep_02.al_radar_zombiestuff" "I think the zombies want their stuff back!" "ep_02.al_rbed_aportalstorm" "次元扉のストームだわ!" "[english]ep_02.al_rbed_aportalstorm" "Portal storm! " "ep_02.al_rbed_areyouok" "大丈夫?" "[english]ep_02.al_rbed_areyouok" "Are you okay? " "ep_02.al_rbed_backuptracks" "少し戻って最初の目標に向ったほうがいいかもしれないけど、こっちにはボーティガンツがいるかもしれないわね。" "[english]ep_02.al_rbed_backuptracks" "We're going to want to get back up to the tracks and keep our original heading, but in the meantime, maybe we can find those vortigaunts." "ep_02.al_rbed_bridge" "危ない!橋が!" "[english]ep_02.al_rbed_bridge" "Look out! The bridge!" "ep_02.al_rbed_callinggordon01" "ゴードン!" "[english]ep_02.al_rbed_callinggordon01" "Gordon! " "ep_02.al_rbed_callinggordon02" "ゴードン!" "[english]ep_02.al_rbed_callinggordon02" "Gordon! " "ep_02.al_rbed_callinggordon03" "ゴードン!" "[english]ep_02.al_rbed_callinggordon03" "Gordon! " "ep_02.al_rbed_callinggordon04" "ゴードン!" "[english]ep_02.al_rbed_callinggordon04" "Gordon! " "ep_02.al_rbed_checkin" "さあ、通信しましょう。" "[english]ep_02.al_rbed_checkin" "Now, to check in. " "ep_02.al_rbed_commctr01" "オーケー、通信センターね。" "[english]ep_02.al_rbed_commctr01" "Okay - a communication center. " "ep_02.al_rbed_commctr02" "パパにメッセージを送れるか試してみましょう。" "[english]ep_02.al_rbed_commctr02" "Let's see if we can get out a message to my Dad. " "ep_02.al_rbed_cover" "今はうまく身を隠して動いたほうがよさそうね。上空から見つかるといけないし。" "[english]ep_02.al_rbed_cover" "It's good idea to take advantage of cover for now, in case they're doing fly-overs. " "ep_02.al_rbed_didntseeyou01" "姿が見えなかったから、てっきり..." "[english]ep_02.al_rbed_didntseeyou01" "When I couldn't find you I got... " "ep_02.al_rbed_didntseeyou02" "分かってるわ。心配なんかしなくてよかったのよね。" "[english]ep_02.al_rbed_didntseeyou02" "I know, I know - I shouldn't have worried. " "ep_02.al_rbed_didtrick" "うまくいったわ。ありがと。" "[english]ep_02.al_rbed_didtrick" "That did the trick. Thanks. " "ep_02.al_rbed_didtrick02" "うまくいったわ。ありがと。" "[english]ep_02.al_rbed_didtrick02" "That did the trick. Thanks. " "ep_02.al_rbed_didyouhear" "聞いた?" "[english]ep_02.al_rbed_didyouhear" "Did you hear that? " "ep_02.al_rbed_expectmore01" "あんなのがまた何度も起こるかも..." "[english]ep_02.al_rbed_expectmore01" "I guess we can expect more of those..." "ep_02.al_rbed_expectmore02" "まるで侵略がまた始まったみたいだわ。" "[english]ep_02.al_rbed_expectmore02" "It's like the First Days all over again." "ep_02.al_rbed_findcover" "隠れなくちゃ。" "[english]ep_02.al_rbed_findcover" "We need to find some cover. " "ep_02.al_rbed_firstdays01" "次元扉のストームよ!" "[english]ep_02.al_rbed_firstdays01" "Portal storms! " "ep_02.al_rbed_firstdays02" "まるで侵略がまた始まったみたいだわ。" "[english]ep_02.al_rbed_firstdays02" "It's like the First Days all over again." "ep_02.al_rbed_gatenags01" "早く、ゴードン。ゲートを開けて!" "[english]ep_02.al_rbed_gatenags01" "Go on, Gordon. Open the gate." "ep_02.al_rbed_gatenags02" "空からの攻撃を避けるには、鉱山の中に入るしかないわ。" "[english]ep_02.al_rbed_gatenags02" "As long as they're doing aerial sweeps, we should make our way into the mines." "ep_02.al_rbed_gatenags03" "どうやったらこのゲートを開けられるかわかる?" "[english]ep_02.al_rbed_gatenags03" "Maybe you can find a way to get this gate open. " "ep_02.al_rbed_gatenags04" "ここから鉱山に入れそうよ。このゲートを開けることができたらね。" "[english]ep_02.al_rbed_gatenags04" "Looks like we can get into the mines through here. If we could just get this gate open." "ep_02.al_rbed_gatenags05" "ゴードン、そこのゲートの制御装置が見える?" "[english]ep_02.al_rbed_gatenags05" "Do you see a gate control in there, Gordon?" "ep_02.al_rbed_gatenags06" "ゲートを開けて、ゴードン!" "[english]ep_02.al_rbed_gatenags06" "Open the gate up, Gordon!" "ep_02.al_rbed_giveupnow01" "ま、先に進みましょう。" "[english]ep_02.al_rbed_giveupnow01" "Well, we should keep moving. " "ep_02.al_rbed_giveupnow02" "コンバインが私たちのこと、忘れてくれてるはずないわ。" "[english]ep_02.al_rbed_giveupnow02" "I'm sure the Combine haven't forgotten about us. " "ep_02.al_rbed_gladtosee" "あなたが無事で本当によかったわ。" "[english]ep_02.al_rbed_gladtosee" "I can't tell you how glad I was to see you in there." "ep_02.al_rbed_gordon" "ゴードン?" "[english]ep_02.al_rbed_gordon" "Gordon?" "ep_02.al_rbed_gravgunkick" "わー、この銃の威力を忘れてたわ。" "[english]ep_02.al_rbed_gravgunkick" "Wow - I forgot what a kick this thing has. " "ep_02.al_rbed_gravgunstillworks" "まだ使えるといいんだけど。" "[english]ep_02.al_rbed_gravgunstillworks" "Let's hope this still works " "ep_02.al_rbed_haven" "安全な隠れ場ってわけでもないけど。" "[english]ep_02.al_rbed_haven" "Well, safe haven it ain't. " "ep_02.al_rbed_heardvorts01" "さっきボーティガンツの声がしたわ。たぶん、まだ近くにいる。" "[english]ep_02.al_rbed_heardvorts01" "I heard vortigaunts a few minutes ago. Maybe they're still around. " "ep_02.al_rbed_heardvorts02" "パパのところはまだまだ遠いから、 手を貸してくれるといいんだけど。" "[english]ep_02.al_rbed_heardvorts02" "We've got a long way to go to find my Dad. It would be nice to have some extra help. " "ep_02.al_rbed_help" "助けてくれ!" "[english]ep_02.al_rbed_help" "Help!" "ep_02.al_rbed_heregoes" "いくわよ。" "[english]ep_02.al_rbed_heregoes" "Here goes. " "ep_02.al_rbed_holdonsec" "待ってて。今出してあげるから。" "[english]ep_02.al_rbed_holdonsec" "Hold on a sec - I'll let you out of there. " "ep_02.al_rbed_holdonsec_alt" "ちょっと待って... すぐに出してあげる。" "[english]ep_02.al_rbed_holdonsec_alt" "Hold on a sec - I'll get you out of there. " "ep_02.al_rbed_hopewedont01" "まるで侵略がまた始まったみたいだわ。" "[english]ep_02.al_rbed_hopewedont01" "It's like the First Days all over again. " "ep_02.al_rbed_hopewedont02" "そんなにしょっちゅう起こらないといいけど。" "[english]ep_02.al_rbed_hopewedont02" "I hope we don't get many more. " "ep_02.al_rbed_hunter_breathing01" "[痛みのあえぎ声]" "[english]ep_02.al_rbed_hunter_breathing01" "[pained breathing]" "ep_02.al_rbed_hunter_breathing02" "[痛みのあえぎ声]" "[english]ep_02.al_rbed_hunter_breathing02" "[pained breathing]" "ep_02.al_rbed_hunter_breathing03" "[痛みのあえぎ声]" "[english]ep_02.al_rbed_hunter_breathing03" "[pained breathing]" "ep_02.al_rbed_hunter_breathing04" "[痛みのあえぎ声]" "[english]ep_02.al_rbed_hunter_breathing04" "[pained breathing]" "ep_02.al_rbed_hunter_breathing05" "[痛みのあえぎ声]" "[english]ep_02.al_rbed_hunter_breathing05" "[pained breathing]" "ep_02.al_rbed_hunter_breathing06" "[痛みのあえぎ声]" "[english]ep_02.al_rbed_hunter_breathing06" "[pained breathing]" "ep_02.al_rbed_hunter_breathing07" "[痛みのあえぎ声]" "[english]ep_02.al_rbed_hunter_breathing07" "[pained breathing]" "ep_02.al_rbed_hunter_breathing08" "[痛みのあえぎ声]" "[english]ep_02.al_rbed_hunter_breathing08" "[pained breathing]" "ep_02.al_rbed_hunter_breathing09" "[痛みのあえぎ声]" "[english]ep_02.al_rbed_hunter_breathing09" "[pained breathing]" "ep_02.al_rbed_hunter_breathing10" "[痛みのあえぎ声]" "[english]ep_02.al_rbed_hunter_breathing10" "[pained breathing]" "ep_02.al_rbed_hunter_breathing11" "[痛みのあえぎ声]" "[english]ep_02.al_rbed_hunter_breathing11" "[pained breathing]" "ep_02.al_rbed_hunter_breathing12" "[痛みのあえぎ声]" "[english]ep_02.al_rbed_hunter_breathing12" "[pained breathing]" "ep_02.al_rbed_hunter_breathing13" "[痛みのあえぎ声]" "[english]ep_02.al_rbed_hunter_breathing13" "[pained breathing]" "ep_02.al_rbed_hunter_collapse01" "[苦痛の声]" "[english]ep_02.al_rbed_hunter_collapse01" "[pain sounds]" "ep_02.al_rbed_hunter_collapse02" "[苦痛の声]" "[english]ep_02.al_rbed_hunter_collapse02" "[pain sounds]" "ep_02.al_rbed_hunter_collapse03" "[苦痛の声]" "[english]ep_02.al_rbed_hunter_collapse03" "[pain sounds]" "ep_02.al_rbed_hunter_collapse04" "[苦痛の声]" "[english]ep_02.al_rbed_hunter_collapse04" "[pain sounds]" "ep_02.al_rbed_hunter_collapse05" "[苦痛の声]" "[english]ep_02.al_rbed_hunter_collapse05" "[pain sounds]" "ep_02.al_rbed_hunter_collapse06" "[苦痛の声] 助けて。" "[english]ep_02.al_rbed_hunter_collapse06" "[pain sounds]Help me.." "ep_02.al_rbed_hunter_collapse07" "[苦痛の声] 助けて..." "[english]ep_02.al_rbed_hunter_collapse07" "[pain sounds]Help..." "ep_02.al_rbed_hunter_collapse08" "[苦痛の声] 助けて..." "[english]ep_02.al_rbed_hunter_collapse08" "[pain sounds]Help me..." "ep_02.al_rbed_hunter_collapse09" "[苦痛の声] ゴードン..." "[english]ep_02.al_rbed_hunter_collapse09" "[pain sounds]Gordon..." "ep_02.al_rbed_hunter_collapse10" "[苦痛の声] 助けて..." "[english]ep_02.al_rbed_hunter_collapse10" "[pain sounds]Help..." "ep_02.al_rbed_hunter_gordon" "[苦痛の声] ゴードン!" "[english]ep_02.al_rbed_hunter_gordon" "[pain sounds]Gordon!" "ep_02.al_rbed_hunter_pain01" "[苦痛の声]" "[english]ep_02.al_rbed_hunter_pain01" "[pain sounds]" "ep_02.al_rbed_hunter_pain02" "[苦痛の声]" "[english]ep_02.al_rbed_hunter_pain02" "[pain sounds]" "ep_02.al_rbed_hunter_pain03" "[苦痛の声]" "[english]ep_02.al_rbed_hunter_pain03" "[pain sounds]" "ep_02.al_rbed_hunter_pain04" "[苦痛の声]" "[english]ep_02.al_rbed_hunter_pain04" "[pain sounds]" "ep_02.al_rbed_hunter_pain05" "[苦痛の声]" "[english]ep_02.al_rbed_hunter_pain05" "[pain sounds]" "ep_02.al_rbed_hunter_pain06" "[苦痛の声]" "[english]ep_02.al_rbed_hunter_pain06" "[pain sounds]" "ep_02.al_rbed_hunter_pain07" "[苦痛の声]" "[english]ep_02.al_rbed_hunter_pain07" "[pain sounds]" "ep_02.al_rbed_hunter_pain08" "[苦痛の声]" "[english]ep_02.al_rbed_hunter_pain08" "[pain sounds]" "ep_02.al_rbed_hurrynags01" "ゴードン、何かいるわ!" "[english]ep_02.al_rbed_hurrynags01" "Gordon, we're not alone!" "ep_02.al_rbed_hurrynags02" "早く!" "[english]ep_02.al_rbed_hurrynags02" "Hurry!" "ep_02.al_rbed_hurrynags03" "さあ、急ぎましょ!" "[english]ep_02.al_rbed_hurrynags03" "Come on, we'd better hurry!" "ep_02.al_rbed_insight" "ねえ、これを直すいい方法を知ってたら、やってみて。" "[english]ep_02.al_rbed_insight" "Hey, if you have any blinding insights into how to fix this, go for it. " "ep_02.al_rbed_lookbridge" "見て、橋が!" "[english]ep_02.al_rbed_lookbridge" "Look - the bridge! " "ep_02.al_rbed_lookdoingbridge" "大変! 橋が!" "[english]ep_02.al_rbed_lookdoingbridge" "Look what it's doing to the bridge!" "ep_02.al_rbed_lookrocks" "見て。衝撃波で岩がずれたんだわ。" "[english]ep_02.al_rbed_lookrocks" "Look. Rocks must have shifted when that shockwave hit. " "ep_02.al_rbed_mess" "荒れ放題ね。時間がかかりそう。" "[english]ep_02.al_rbed_mess" "What a mess. This could take a while. " "ep_02.al_rbed_mindplug" "フラグをつないでくれる?" "[english]ep_02.al_rbed_mindplug" "Would you mind plugging it in?" "ep_02.al_rbed_mineshaft01" "坑道だわ!" "[english]ep_02.al_rbed_mineshaft01" "A mineshaft! " "ep_02.al_rbed_mineshaft02" "入ってみましょう。" "[english]ep_02.al_rbed_mineshaft02" "Let's head in there." "ep_02.al_rbed_notalone" "シー。静かに!何かいるわ。" "[english]ep_02.al_rbed_notalone" "Shh. Quiet! We're not alone" "ep_02.al_rbed_notsurehow" "何をしたのか分からないけど、直ったわ。" "[english]ep_02.al_rbed_notsurehow" "Not sure what I just did ...but it worked. " "ep_02.al_rbed_omg" "きゃー!" "[english]ep_02.al_rbed_omg" "Oh my God!" "ep_02.al_rbed_omgcitadel01" "大変だわ、要塞が!" "[english]ep_02.al_rbed_omgcitadel01" "Oh my God - the Citadel! " "ep_02.al_rbed_omgcitadel02" "一体どうなってるの?" "[english]ep_02.al_rbed_omgcitadel02" "What the hell is happening? " "ep_02.al_rbed_plugitin" "コードが見える、ゴードン?そのコードをつないでくれる?" "[english]ep_02.al_rbed_plugitin" "See the cord, Gordon? You want to plug it in?" "ep_02.al_rbed_plususe01" "私もまた会えてうれしいわ。" "[english]ep_02.al_rbed_plususe01" "I'm glad to see you too." "ep_02.al_rbed_plususe02" "オーケー、ゴードン... さあ行きましょ。" "[english]ep_02.al_rbed_plususe02" "Okay, Gordon...let's keep moving." "ep_02.al_rbed_plususe03" "ねえ、行かなきゃ。" "[english]ep_02.al_rbed_plususe03" "Mm-hm, we should head out." "ep_02.al_rbed_plususe04" "生きてるのが嘘みたいね?" "[english]ep_02.al_rbed_plususe04" "Amazing we survived, isn't it?" "ep_02.al_rbed_powercord" "ねえ... 電源コードだわ。どうしてここに落ちてるのかしら?" "[english]ep_02.al_rbed_powercord" "Hey...a power cord. How'd that get down there?" "ep_02.al_rbed_rebel" "反乱軍がこの場所を使ってたとしても驚かないわ。" "[english]ep_02.al_rbed_rebel" "I wouldn't be surprised if the rebels used this place. " "ep_02.al_rbed_refugees_alt" "亡命者だわ!ヘッドクラブのことを誰かが警告してあげていればよかったのに。" "[english]ep_02.al_rbed_refugees_alt" "Refugees! I wish someone would have warned them about headcrabs." "ep_02.al_rbed_refugees01" "亡命者だわ..." "[english]ep_02.al_rbed_refugees01" "Refugees..." "ep_02.al_rbed_refugees02" "サバイバル訓練を受けてれば、こんなことには..." "[english]ep_02.al_rbed_refugees02" "They could have used a crash-course in outland survival." "ep_02.al_rbed_refugees03" "誰かがヘッドクラブのことを警告してあげていればよかったのに。" "[english]ep_02.al_rbed_refugees03" "I just wish someone would have warned them about headcrabs." "ep_02.al_rbed_rocksshifted" "前は気付かなかったわ。衝撃波が当たって岩がずれたのね。" "[english]ep_02.al_rbed_rocksshifted" "I hadn't noticed this before; rocks must have shifted when that shockwave hit. " "ep_02.al_rbed_rocksshifted01" "前は気付かなかったわ。" "[english]ep_02.al_rbed_rocksshifted01" "I hadn't noticed this before." "ep_02.al_rbed_rocksshifted02" "衝撃波で岩がずれたんだわ。" "[english]ep_02.al_rbed_rocksshifted02" "Rocks must have shifted when that shockwave hit. " "ep_02.al_rbed_seeanyway" "手伝ってくれると助かるわ、ゴードン。" "[english]ep_02.al_rbed_seeanyway" "If you can see any way to help, I'd appreciate it, Gordon." "ep_02.al_rbed_seesgravgun01" "そう!" "[english]ep_02.al_rbed_seesgravgun01" "Ah!" "ep_02.al_rbed_seesgravgun02" "重力銃よ。" "[english]ep_02.al_rbed_seesgravgun02" "The gravity gun." "ep_02.al_rbed_shifted01" "上の様子がちょっと変わったわ..." "[english]ep_02.al_rbed_shifted01" "Something shifted up there..." "ep_02.al_rbed_shifted02" "入口が見える。" "[english]ep_02.al_rbed_shifted02" "I see an opening." "ep_02.al_rbed_snooping" "ゴードン、何かがこの辺を探っているわ。" "[english]ep_02.al_rbed_snooping" "Gordon - there's something snooping around out here. " "ep_02.al_rbed_standback" "下がって。" "[english]ep_02.al_rbed_standback" "Stand back. " "ep_02.al_rbed_takegravgun01" "はい、重力銃よ。" "[english]ep_02.al_rbed_takegravgun01" "Here - you take the gravity gun. " "ep_02.al_rbed_takegravgun02" "あなたの方が使い慣れてるでしょ。" "[english]ep_02.al_rbed_takegravgun02" "You're better with it than I am. " "ep_02.al_rbed_toovuln" "さあ。ここじゃ、見つかっちゃうわ。" "[english]ep_02.al_rbed_toovuln" "Come on. We're too exposed out here." "ep_02.al_rbed_wannaplugitin" "ねぇ、ゴードン?コードつないでくれる?" "[english]ep_02.al_rbed_wannaplugitin" "Hey, Gordon? Want to plug it in?" "ep_02.al_rbed_whatnow01" "うーん。" "[english]ep_02.al_rbed_whatnow01" "Damn. " "ep_02.al_rbed_whatnow02" "どうしよう?" "[english]ep_02.al_rbed_whatnow02" "What now. " "ep_02.al_rbed_whatsthat" "何ですか?" "[english]ep_02.al_rbed_whatsthat" "What's that? " "ep_02.al_rbed_whatthat" "今のは何だったの?" "[english]ep_02.al_rbed_whatthat" "What was that? " "ep_02.al_rbed_whoa" "おお!" "[english]ep_02.al_rbed_whoa" "Whoa!" "ep_02.al_rbed_workingagain" "直せるかやってみるわ。" "[english]ep_02.al_rbed_workingagain" "Let me see if I can get it working again. " "ep_02.al_rbed_yourokay" "ああ、ゴードン、無事でよかった。" "[english]ep_02.al_rbed_yourokay" "Oh Gordon, thank God you're all right. " "ep_02.al_rbed_zombies01" "ゾンビだ!準備はいい?" "[english]ep_02.al_rbed_zombies01" "Zombies! Get ready!" "ep_02.al_rbed_zombies02" "ゾンビだ!私がやる!" "[english]ep_02.al_rbed_zombies02" "Zombies! I got 'em!" "ep_02.al_rbed_zombies03" "それか、あなたが..." "[english]ep_02.al_rbed_zombies03" "Or you do..." "ep_02.al_rbed_zombies04" "あなたがやってもいいけど..." "[english]ep_02.al_rbed_zombies04" "Or you can get 'em..." "ep_02.al_rdblk_field01" "あのバリアを解除しないと、これ以上、車で進めないわ。" "[english]ep_02.al_rdblk_field01" "We're not going to get the car any further without disabling that force field." "ep_02.al_rdblk_field02" "私はここに残ってゾンビどもと戦うから、あなたはバリアを解除する方法を探してくれない?" "[english]ep_02.al_rdblk_field02" "How about I stay here and try to keep down the zombie population while you see if you can shut that thing down." "ep_02.al_rdblk_needboth01" "二人で車を守る必要はないわ、ゴードン。" "[english]ep_02.al_rdblk_needboth01" "We don't need to both defend the car, Gordon." "ep_02.al_rdblk_needboth02" "バリアを解除するのよ。" "[english]ep_02.al_rdblk_needboth02" "See if you can shut off the force field." "ep_02.al_rdblk_podhid01" "ここにアドバイザーのポットがあったのね。" "[english]ep_02.al_rdblk_podhid01" "so they had an advisor pod hidden in here" "ep_02.al_rdblk_podhid02" "しかも、こいつは、ふ化しちゃってるわ。" "[english]ep_02.al_rdblk_podhid02" "and this one hatched" "ep_02.al_rdblk_podhid03" "急いだほうがよさそうね。" "[english]ep_02.al_rdblk_podhid03" "better step on the gas." "ep_02.al_silo_anotheralarm" "また警報?" "[english]ep_02.al_silo_anotheralarm" "Another alarm?" "ep_02.al_silo_anysooner01" "ここに着くの遅くなってごめんなさい、パパ。" "[english]ep_02.al_silo_anysooner01" "I'm sorry we couldn't get here any sooner, Dad. " "ep_02.al_silo_anysooner02" "急いで来たんだけど。" "[english]ep_02.al_silo_anysooner02" "We went as fast as we could." "ep_02.al_silo_areyouok" "パパ?大丈夫?" "[english]ep_02.al_silo_areyouok" "Dad? Are you okay?" "ep_02.al_silo_array01" "古い次元扉の衛星群は、まだ機能してたのね。" "[english]ep_02.al_silo_array01" "I take it the old portal satellite array was functional after all." "ep_02.al_silo_basesecure01" "ええ、無事よ。" "[english]ep_02.al_silo_basesecure01" "Yes, he's fine." "ep_02.al_silo_basesecure02" "彼のおかげで、基地も救われたわ。" "[english]ep_02.al_silo_basesecure02" "And thanks to him, the base is secure " "ep_02.al_silo_besttime01" "パパ... えっと..." "[english]ep_02.al_silo_besttime01" "dad...hmm" "ep_02.al_silo_besttime02" "今、こんなことを言うのは気が引けるんだけど..." "[english]ep_02.al_silo_besttime02" "I know this isn't the best time to ask about this" "ep_02.al_silo_besttime03" "彼女がしてきたすべてのこと... 裏切りとか、" "[english]ep_02.al_silo_besttime03" "but with everything she put us through" "ep_02.al_silo_besttime04" "ノバ・プロスペクトのことをえると..." "[english]ep_02.al_silo_besttime04" "the betrayal and nova prospekt" "ep_02.al_silo_bigger" "計画は順調?" "[english]ep_02.al_silo_bigger" "how is the project going?" "ep_02.al_silo_borealisreal01" "何?" "[english]ep_02.al_silo_borealisreal01" "What?" "ep_02.al_silo_borealisreal02" "ボレアレス?本物なの?" "[english]ep_02.al_silo_borealisreal02" "The Borealis? It's real?" "ep_02.al_silo_breath01" "[息遣い]" "[english]ep_02.al_silo_breath01" "[breath]" "ep_02.al_silo_breath02" "[息遣い]" "[english]ep_02.al_silo_breath02" "[breath]" "ep_02.al_silo_bunker" "この先に見えるのが、入口みたい。" "[english]ep_02.al_silo_bunker" "That looks like a bunker entrance up ahead." "ep_02.al_silo_bunkerentrance" "あそこが入口だわ!" "[english]ep_02.al_silo_bunkerentrance" "There's the entrance! " "ep_02.al_silo_cantcome01" "悪いけど、一緒に行くことはできないわ、ゴードン。" "[english]ep_02.al_silo_cantcome01" "I'm sorry I can't come with you, Gordon. " "ep_02.al_silo_cantcome02" "クライナー博士を助けなくちゃならないの。クライナー。" "[english]ep_02.al_silo_cantcome02" "I should really help Dr. Kleiner." "ep_02.al_silo_captured01" "要塞が爆発したときに、ゴードンと私は、発信された未処理のデータストリームを入手したわ。" "[english]ep_02.al_silo_captured01" "Gordon and I captured a raw data stream that was going out when the Citadel blew." "ep_02.al_silo_captured02" "奴らは何が何でもそれを送信しようとしてて、" "[english]ep_02.al_silo_captured02" "They put everything they had into sending it" "ep_02.al_silo_captured03" "それ以来、私たちを付け回しているわ。" "[english]ep_02.al_silo_captured03" "and they've been on our heels ever since." "ep_02.al_silo_catchup" "用が済んだら、後から来てね。" "[english]ep_02.al_silo_catchup" "Catch up with us when you're done." "ep_02.al_silo_comefindyou" "ちょっとしたら、あなたのとこに行くわ。" "[english]ep_02.al_silo_comefindyou" "I'll come find you in a little while." "ep_02.al_silo_comeonin" "早く、ゴードン。" "[english]ep_02.al_silo_comeonin" "Come on, Gordon." "ep_02.al_silo_coming_far" "ねえ、ゴードン、来る?" "[english]ep_02.al_silo_coming_far" "Hey gordon, you coming?" "ep_02.al_silo_coming_near" "ゴードン、来る?" "[english]ep_02.al_silo_coming_near" "Gordon, you coming?" "ep_02.al_silo_copied01" "ええ、パケット全体をコピーしたわ。" "[english]ep_02.al_silo_copied01" "yeah, I copied the whole packet." "ep_02.al_silo_copied02" "ジュディスからの通信も一緒にね。" "[english]ep_02.al_silo_copied02" "Along with the transmission from Judith." "ep_02.al_silo_dad" "パパ!" "[english]ep_02.al_silo_dad" "Dad!" "ep_02.al_silo_dadshock01" "パパ!" "[english]ep_02.al_silo_dadshock01" "Dad!" "ep_02.al_silo_dadshock02" "パパ!" "[english]ep_02.al_silo_dadshock02" "Dad!" "ep_02.al_silo_dadtransmission" "パパ。" "[english]ep_02.al_silo_dadtransmission" "Dad." "ep_02.al_silo_dadtransmissionno" "パパ、だめ!" "[english]ep_02.al_silo_dadtransmissionno" "Dad, no!" "ep_02.al_silo_dogslowpoke" "次はがんばってね、ノロマさん。" "[english]ep_02.al_silo_dogslowpoke" "Better luck next time, slowpoke!" "ep_02.al_silo_dogwins" "まあ、今回はあなたの勝ちね、DOG。" "[english]ep_02.al_silo_dogwins" "Well, you won this time, Dog. " "ep_02.al_silo_dontgiveup01" "ここであきらめないで、ゴードン。" "[english]ep_02.al_silo_dontgiveup01" "Don't give up now, Gordon. " "ep_02.al_silo_dontgiveup02" "入りましょう。" "[english]ep_02.al_silo_dontgiveup02" "Let's go in." "ep_02.al_silo_doyouneed01" "分かったわ。" "[english]ep_02.al_silo_doyouneed01" "Ok." "ep_02.al_silo_doyouneed02" "何かいる?" "[english]ep_02.al_silo_doyouneed02" "Do you need anything?" "ep_02.al_silo_everythingok" "何か深刻な話?" "[english]ep_02.al_silo_everythingok" "Is everything all right?" "ep_02.al_silo_finehere01" "私たちは大丈夫よ、ゴードン。" "[english]ep_02.al_silo_finehere01" "We'll be fine here, Gordon." "ep_02.al_silo_finehere02" "r.クライナー博士があなたを探してるわ。" "[english]ep_02.al_silo_finehere02" "Dr. Kleiner needs you" "ep_02.al_silo_fixyouup" "お前を修理する準備ができてるみたいね。" "[english]ep_02.al_silo_fixyouup" "Looks like they're set to fix you up here." "ep_02.al_silo_gladtobeback" "私も戻ってこれて嬉しい。" "[english]ep_02.al_silo_gladtobeback" "I'm glad to be back." "ep_02.al_silo_gladtobehere01" "ハーイ!" "[english]ep_02.al_silo_gladtobehere01" "Heya!" "ep_02.al_silo_gladtobehere02" "ここに来てよかったわ。" "[english]ep_02.al_silo_gladtobehere02" "Boy, are we glad to be here." "ep_02.al_silo_goingtobe" "すべてうまくいくわ。" "[english]ep_02.al_silo_goingtobe" "Everything's going to be all right." "ep_02.al_silo_goodteam01" "よし。" "[english]ep_02.al_silo_goodteam01" "Yeah." "ep_02.al_silo_goodteam02" "私たち、いいチームだわ。" "[english]ep_02.al_silo_goodteam02" "We make a pretty good team." "ep_02.al_silo_gordonthankgoodness01" "ゴードン..." "[english]ep_02.al_silo_gordonthankgoodness01" "Gordon..." "ep_02.al_silo_gordonthankgoodness02" "無事でよかった。" "[english]ep_02.al_silo_gordonthankgoodness02" "Thank goodness you're okay." "ep_02.al_silo_gordonthankgoodness03" "私たち、急いで来たのよ。" "[english]ep_02.al_silo_gordonthankgoodness03" "We got in here as soon as we could. " "ep_02.al_silo_gordonthankgoodness04" "あなたが発射扉を閉めるまで、中に入れなかったの。" "[english]ep_02.al_silo_gordonthankgoodness04" "We couldn't get in till you sealed off the silo and the blast doors opened up " "ep_02.al_silo_gothruhere01" "この中よ、ゴードン。" "[english]ep_02.al_silo_gothruhere01" "Through here, Gordon." "ep_02.al_silo_gothruhere02" "こっちだ。" "[english]ep_02.al_silo_gothruhere02" "This way." "ep_02.al_silo_gothruhere03" "先にいって、ゴードン。" "[english]ep_02.al_silo_gothruhere03" "After you, Gordon." "ep_02.al_silo_gotthru" "どうやらメッセージは伝わってたようね。" "[english]ep_02.al_silo_gotthru" "Looks like our message got through after all." "ep_02.al_silo_greetrebs01" "ありがと。ここに来れてよかったわ。" "[english]ep_02.al_silo_greetrebs01" "Thanks. It's good to be here." "ep_02.al_silo_greetrebs02" "ここに来れてよかった!" "[english]ep_02.al_silo_greetrebs02" "Boy am I glad to be here." "ep_02.al_silo_greetrebs03" "もう安全ね。" "[english]ep_02.al_silo_greetrebs03" "Safe at last!" "ep_02.al_silo_greetrebs04" "中に入れて!" "[english]ep_02.al_silo_greetrebs04" "Let us in!" "ep_02.al_silo_hellomag" "こんにちは、 マグヌッセン博士。" "[english]ep_02.al_silo_hellomag" "Hello, Dr. Magnusson." "ep_02.al_silo_hereyougo01" "どうぞ。" "[english]ep_02.al_silo_hereyougo01" "Here you go. " "ep_02.al_silo_hereyougo02" "ヤカン、熱かったわ。" "[english]ep_02.al_silo_hereyougo02" "The kettle was hot" "ep_02.al_silo_hereyougo03" "気分は良くなった?" "[english]ep_02.al_silo_hereyougo03" "You feeling better now?" "ep_02.al_silo_hopegothere01" "コンバインのほうはどう?" "[english]ep_02.al_silo_hopegothere01" "And what about the Combine? " "ep_02.al_silo_hopegothere02" "奴らが攻撃してくる前に発射できそう?" "[english]ep_02.al_silo_hopegothere02" "Will we be able to launch before they attack?" "ep_02.al_silo_howlongactive01" "超次元扉が完全な状態になるまで、どれくらいかかるか分かる?" "[english]ep_02.al_silo_howlongactive01" "Do we have any idea how long until the superportal's active?" "ep_02.al_silo_illcatchup" "ちょっとしたら行くわ。" "[english]ep_02.al_silo_illcatchup" "I'll catch up with you in a bit." "ep_02.al_silo_imfine01" "パパ、そんなに大したことないわ。大丈夫よ。" "[english]ep_02.al_silo_imfine01" "Dad, it's not what it looks like. I'm fine." "ep_02.al_silo_imfine02" "本当よ、大丈夫。" "[english]ep_02.al_silo_imfine02" "Really, I'm fine." "ep_02.al_silo_imherenow01" "シー...パパ。" "[english]ep_02.al_silo_imherenow01" "Shh.. Dad." "ep_02.al_silo_imherenow02" "私はここよ。" "[english]ep_02.al_silo_imherenow02" "I'm here now." "ep_02.al_silo_imherenow03" "私は大丈夫。" "[english]ep_02.al_silo_imherenow03" "Nothing's gonna happen to me." "ep_02.al_silo_inhere" "ここよ。" "[english]ep_02.al_silo_inhere" "In here." "ep_02.al_silo_inseparable" "ええ、一心同体だものね。" "[english]ep_02.al_silo_inseparable" "Oh, they're inseparable." "ep_02.al_silo_install01" "基地がどうとか言ってたみたいだけど。" "[english]ep_02.al_silo_install01" "She said something about an installation." "ep_02.al_silo_install02" "彼女から最後に連絡があったのはいつ?" "[english]ep_02.al_silo_install02" "When's the last time you heard from her?" "ep_02.al_silo_intercomdad" "パパ?" "[english]ep_02.al_silo_intercomdad" "Dad?" "ep_02.al_silo_judithnorth" "ここについてすぐにジュディスはヘリコプターで北に向かったって、クライナー博士が言ってた。理由までは教えてくれなかったけど。" "[english]ep_02.al_silo_judithnorth" "Doctor Kleiner told me that Judith headed north in a helicopter right after they got here but he wouldn't tell me why." "ep_02.al_silo_justhaveto01" "とにかく、やらないと..." "[english]ep_02.al_silo_justhaveto01" "We'll just have to..." "ep_02.al_silo_justhaveto02" "やらないと..." "[english]ep_02.al_silo_justhaveto02" "just have to..." "ep_02.al_silo_justwhat" "あなたが探しているものを持っているかもしれないわ。" "[english]ep_02.al_silo_justwhat" "I may have just what you're looking for." "ep_02.al_silo_keepeye01" "すぐ持ってくるわ。" "[english]ep_02.al_silo_keepeye01" "I'll be right back." "ep_02.al_silo_keepeye02" "ゴードン、パパを見ててくれる?" "[english]ep_02.al_silo_keepeye02" "Gordon, keep an eye on him?" "ep_02.al_silo_leanintome01" "もう大丈夫。" "[english]ep_02.al_silo_leanintome01" "Okay..." "ep_02.al_silo_leanintome02" "大丈夫よ。" "[english]ep_02.al_silo_leanintome02" "It's okay." "ep_02.al_silo_leanintome03" "私に寄りかかって。" "[english]ep_02.al_silo_leanintome03" "Just lean into me." "ep_02.al_silo_leanintome04" "もういいです。" "[english]ep_02.al_silo_leanintome04" "That's it." "ep_02.al_silo_leanintome05" "楽にして。" "[english]ep_02.al_silo_leanintome05" "Let's get you off your feet." "ep_02.al_silo_leanintome06" "横になって。" "[english]ep_02.al_silo_leanintome06" "Lie down." "ep_02.al_silo_leanintome07" "どうぞ。" "[english]ep_02.al_silo_leanintome07" "Here you go." "ep_02.al_silo_letdadknow" "あなたが無事だってことをパパにも知らせるわ。" "[english]ep_02.al_silo_letdadknow" "I better let my Dad know you're all right." "ep_02.al_silo_letsgetin" "乗りましょ。" "[english]ep_02.al_silo_letsgetin" "Let's get in." "ep_02.al_silo_letsgetinside" "乗りましょ。" "[english]ep_02.al_silo_letsgetinside" "Let's get in." "ep_02.al_silo_listentokleiner01" "クライナー博士の言うことを聞いて、 パパ。" "[english]ep_02.al_silo_listentokleiner01" "Listen to Dr. Kleiner, Dad.  " "ep_02.al_silo_listentokleiner02" "ゴードンと私とで、完全に対処できるから。" "[english]ep_02.al_silo_listentokleiner02" "Gordon and I are more than able to handle this.  " "ep_02.al_silo_listentokleiner03" "彼女を連れて戻るわ。" "[english]ep_02.al_silo_listentokleiner03" "We'll get her back." "ep_02.al_silo_looklater03" "ようやくここに来れてうれしいわ。" "[english]ep_02.al_silo_looklater03" "It's just good to finally be here." "ep_02.al_silo_meetincontrolroom" "終わったらコントロール・ルームで会いましょう。" "[english]ep_02.al_silo_meetincontrolroom" "We'll meet you up in the control room when you're done." "ep_02.al_silo_message" "そのメッセージ、届いてないってこと?" "[english]ep_02.al_silo_message" "Do you mean the message didn't get through?" "ep_02.al_silo_neverget" "たどりつけないんじゃないかと思ったわ。" "[english]ep_02.al_silo_neverget" "I thought we'd never get here." "ep_02.al_silo_neversoglad01" "この子に会えてあれほど嬉しかったことはないわ、ほんとよ。" "[english]ep_02.al_silo_neversoglad01" "I was never so glad to see him, believe me. " "ep_02.al_silo_neversoglad02" "そうよね?" "[english]ep_02.al_silo_neversoglad02" "Isn't that right, boy?" "ep_02.al_silo_nohiding01" "それなら..." "[english]ep_02.al_silo_nohiding01" "So..." "ep_02.al_silo_nohiding02" "隠れるのはやめましょうか?" "[english]ep_02.al_silo_nohiding02" "no more hiding?" "ep_02.al_silo_noidea01" "ごめんなさい。" "[english]ep_02.al_silo_noidea01" "I'm sorry." "ep_02.al_silo_noidea02" "こんなの思いもしなかった。" "[english]ep_02.al_silo_noidea02" "I had no idea." "ep_02.al_silo_notatall01" "全然かまわないわ。" "[english]ep_02.al_silo_notatall01" "Not at all." "ep_02.al_silo_notatall02" "聞こえたでしょ、DOG。" "[english]ep_02.al_silo_notatall02" "You heard him, Dog." "ep_02.al_silo_notatall03" "私はパパに会いにいくから。" "[english]ep_02.al_silo_notatall03" "I'm going to go see Dad." "ep_02.al_silo_notatall04" "また後でね。" "[english]ep_02.al_silo_notatall04" "I'll catch up to you later." "ep_02.al_silo_notatall05" "気をつけて。" "[english]ep_02.al_silo_notatall05" "Take care of yourself." "ep_02.al_silo_ohyou" "[言葉にならない怒り]" "[english]ep_02.al_silo_ohyou" "[wordless exasperation]" "ep_02.al_silo_omgdad" "パパ..." "[english]ep_02.al_silo_omgdad" "Dad..." "ep_02.al_silo_ourfight" "これは私たち全員の戦いよ、パパ。" "[english]ep_02.al_silo_ourfight" "It's all of our fight, Dad." "ep_02.al_silo_prepare" "予測不能な事態に備えよ、と。" "[english]ep_02.al_silo_prepare" "Prepare for unforeseen consequences." "ep_02.al_silo_prepare01" "パパ..." "[english]ep_02.al_silo_prepare01" "Dad... " "ep_02.al_silo_prepare02" "予測不能な事態に備えよ..." "[english]ep_02.al_silo_prepare02" "Prepare for unforeseen consequences..." "ep_02.al_silo_rightheredoc01" "ここよ、クライナー博士。クライナー。" "[english]ep_02.al_silo_rightheredoc01" "It's right here, Dr. Kleiner. " "ep_02.al_silo_rightheredoc02" "大量のデータを手に入れたわ。" "[english]ep_02.al_silo_rightheredoc02" "We've got a ton of data." "ep_02.al_silo_rightheredoc03" "おかしなことに、すべてのデータはジュディスからの通信に添付されてたの。" "[english]ep_02.al_silo_rightheredoc03" "The strange thing is, it was all attached to a transmission from Judith." "ep_02.al_silo_safeatlastg01" "ゴードン。" "[english]ep_02.al_silo_safeatlastg01" "Well, Gordon. " "ep_02.al_silo_safeatlastg02" "ホワイト・フォレストよ。" "[english]ep_02.al_silo_safeatlastg02" "White Forest." "ep_02.al_silo_safeatlastg03" "やったわね!もう安全ね。" "[english]ep_02.al_silo_safeatlastg03" "We made it. Safe at last." "ep_02.al_silo_sameold" "まったく、相変わらずね、マグヌッセン博士。" "[english]ep_02.al_silo_sameold" "Same old Doctor Magnusson I see." "ep_02.al_silo_sameold01" "相変わらずね、マグヌッセン博士。" "[english]ep_02.al_silo_sameold01" "Same old Doctor Magnusson." "ep_02.al_silo_seedad01" "行きましょう。" "[english]ep_02.al_silo_seedad01" "Come on, " "ep_02.al_silo_seedad02" "パパに早く会いたいわ!" "[english]ep_02.al_silo_seedad02" "I can't wait to see Dad!" "ep_02.al_silo_seemag" "急いだ方がいいわ。グズグズしてるとマグヌッセンがまたキレるわよ。" "[english]ep_02.al_silo_seemag" "We'd better hurry up. Magnusson will lose it if he thinks we were fooling around." "ep_02.al_silo_sheok01" "彼女は大丈夫?" "[english]ep_02.al_silo_sheok01" "Is she ok?" "ep_02.al_silo_sheok02" "大丈夫みたいね..." "[english]ep_02.al_silo_sheok02" "It sounded like she was..." "ep_02.al_silo_soafraid" "もう会えないかと思ったわ。" "[english]ep_02.al_silo_soafraid" "I was so afraid I wouldn't see you again." "ep_02.al_silo_somethings" "昔と変わらないのね。" "[english]ep_02.al_silo_somethings" "Some things never change." "ep_02.al_silo_starting" "あら、何?" "[english]ep_02.al_silo_starting" "Oh no, what's that?" "ep_02.al_silo_surething01" "もちろんよ!" "[english]ep_02.al_silo_surething01" "Sure thing." "ep_02.al_silo_surething02" "ぜんぜん平気!" "[english]ep_02.al_silo_surething02" "Better now! " "ep_02.al_silo_takegoodcare" "面倒みてあげてね?" "[english]ep_02.al_silo_takegoodcare" "Take good care of him, ok?" "ep_02.al_silo_thankreb" "ありがと。" "[english]ep_02.al_silo_thankreb" "Thanks." "ep_02.al_silo_thanksdog" "DOG、よかった。無事だったのね。" "[english]ep_02.al_silo_thanksdog" "Dog, good, you made it." "ep_02.al_silo_thereitis01" "[息を吸い込む] " "[english]ep_02.al_silo_thereitis01" "[Inhalation] " "ep_02.al_silo_thereitis02" "わあ。" "[english]ep_02.al_silo_thereitis02" "Wow." "ep_02.al_silo_thereitis03" "そこね!" "[english]ep_02.al_silo_thereitis03" "There it is." "ep_02.al_silo_tired01" "おお!" "[english]ep_02.al_silo_tired01" "Whoa!" "ep_02.al_silo_tired02" "ごめんなさい。" "[english]ep_02.al_silo_tired02" "Sorry, heh." "ep_02.al_silo_tired03" "私、疲れてるのね。" "[english]ep_02.al_silo_tired03" "I must be tired" "ep_02.al_silo_wait" "ちょっと待って。" "[english]ep_02.al_silo_wait" "Wait a minute." "ep_02.al_silo_waithere_far" "ここで待ってるわ、ゴードン。" "[english]ep_02.al_silo_waithere_far" "We'll wait for you here, Gordon." "ep_02.al_silo_waithere_near" "ここで待ってるわ、ゴードン。" "[english]ep_02.al_silo_waithere_near" "We'll wait for you here, Gordon." "ep_02.al_silo_wellheadover01" "そっちに行くわ。" "[english]ep_02.al_silo_wellheadover01" "We'll head right over." "ep_02.al_silo_wemadeit01" "やったぞ!" "[english]ep_02.al_silo_wemadeit01" "This is it!" "ep_02.al_silo_wemadeit02" "やったぞ!" "[english]ep_02.al_silo_wemadeit02" "We made it!" "ep_02.al_silo_whatif" "今までに..." "[english]ep_02.al_silo_whatif" "Did you ever---" "ep_02.al_silo_whereskleiner01" "ところで、クライナー博士はどこ?" "[english]ep_02.al_silo_whereskleiner01" "Um, where's Dr. Kleiner?" "ep_02.al_silo_whereskleiner02" "今すぐこのデータを届けなくちゃいけないんだけど。" "[english]ep_02.al_silo_whereskleiner02" "We should get this data to him right away." "ep_02.al_silo_wonder01" "少なくとも、コンバインよりは先に来れたみたいね。" "[english]ep_02.al_silo_wonder01" "Well, at least we beat the Combine here." "ep_02.al_silo_wonder02" "戦闘準備が間に合えばいいんだけど。" "[english]ep_02.al_silo_wonder02" "I just hope they're ready for what's coming." "ep_02.al_silo_wow" "わあ。" "[english]ep_02.al_silo_wow" "Wow." "ep_02.al_silo_yougo01" "先に行って、ゴードン。彼をここに残しては行けない。" "[english]ep_02.al_silo_yougo01" "you go ahead gordon. I don't want to leave him alone just yet." "ep_02.al_silo_yougo02" "後で合流するわ。" "[english]ep_02.al_silo_yougo02" "I'll catch up with you later." "ep_02.al_silo_youshouldhelp" "ゴードン、マグヌッセン博士を助けてあげて。マグヌッセン博士。" "[english]ep_02.al_silo_youshouldhelp" "Gordon, I guess you should help Dr. Magnusson." "ep_02.al_str_almosthadme" "心配したわ。" "[english]ep_02.al_str_almosthadme" "You had me worried there." "ep_02.al_str_base01" "基地はこの辺りよ。" "[english]ep_02.al_str_base01" "The base is around here somewhere. " "ep_02.al_str_base02" "こっちから来るのは始めてだわ。" "[english]ep_02.al_str_base02" "I've never come in from this direction." "ep_02.al_str_careful" "気をつけて!" "[english]ep_02.al_str_careful" "Careful!" "ep_02.al_str_carnag01" "行きましょう、ゴードン。車で DOG と競争よ。" "[english]ep_02.al_str_carnag01" "Come on, Gordon, get the car and we'll challenge Dog to a race." "ep_02.al_str_carnag02" "車を持ってこなきゃ、ゴードン。" "[english]ep_02.al_str_carnag02" "We should bring the car, Gordon." "ep_02.al_str_carnag03" "ゴードン、車を持ってきてもらっていい?" "[english]ep_02.al_str_carnag03" "Mind getting the car, Gordon?" "ep_02.al_str_catchingup" "追いついちゃうわよ!" "[english]ep_02.al_str_catchingup" "We're catching up!" "ep_02.al_str_closethankgod" "もう少しよ、助かったわ。" "[english]ep_02.al_str_closethankgod" "We're close, thank God." "ep_02.al_str_detour" "回り道しなくちゃならないみたいね。" "[english]ep_02.al_str_detour" "Looks like we're in for a detour." "ep_02.al_str_dogfallen01" "DOG!" "[english]ep_02.al_str_dogfallen01" "Dog!" "ep_02.al_str_dogfallen02" "DOG!" "[english]ep_02.al_str_dogfallen02" "Dog!" "ep_02.al_str_dogfallen03" "大丈夫?" "[english]ep_02.al_str_dogfallen03" "Are you all right?" "ep_02.al_str_dogokay" "DOG..." "[english]ep_02.al_str_dogokay" "Dog..." "ep_02.al_str_dograce01" "ゴードン、飛ばして!" "[english]ep_02.al_str_dograce01" "Go, Gordon, go!" "ep_02.al_str_dograce02" "飛ばして、ゴードン!" "[english]ep_02.al_str_dograce02" "Step on it, Gordon!" "ep_02.al_str_dograce03" "負けないわよ、DOG!" "[english]ep_02.al_str_dograce03" "We're gonna win, Dog!" "ep_02.al_str_dograce04" "追いついちゃうわよ!" "[english]ep_02.al_str_dograce04" "We're catching up, boy!" "ep_02.al_str_dograce05" "だめよ、DOG!私たちが勝つつもりだったのに!" "[english]ep_02.al_str_dograce05" "No, Dog! You're supposed to let us win!" "ep_02.al_str_dropship01" "おお!" "[english]ep_02.al_str_dropship01" "Whoa! " "ep_02.al_str_dropship02" "ドロップシップよ!" "[english]ep_02.al_str_dropship02" "A dropship!" "ep_02.al_str_dropship03" "さっきの墜落音は、あれだったんだわ。" "[english]ep_02.al_str_dropship03" "That must have been the crash we heard. " "ep_02.al_str_dropship04" "ホワイト・フォレストの兵士、がんばってるのね。" "[english]ep_02.al_str_dropship04" "White Forest sentries are doing their job." "ep_02.al_str_ew" "うー...." "[english]ep_02.al_str_ew" "Ewww...." "ep_02.al_str_fine01" "大丈夫!" "[english]ep_02.al_str_fine01" "We're fine!" "ep_02.al_str_fine02" "助けてくれてありがとう!" "[english]ep_02.al_str_fine02" "Thanks for your help!" "ep_02.al_str_gasp" "[息をのむ]" "[english]ep_02.al_str_gasp" "[Gasp]" "ep_02.al_str_getclear" "離れて!" "[english]ep_02.al_str_getclear" "Get clear!" "ep_02.al_str_gettingclose01" "なんだか見覚えがある。" "[english]ep_02.al_str_gettingclose01" "This looks familiar. " "ep_02.al_str_gettingclose02" "もうすぐだと思うわ。" "[english]ep_02.al_str_gettingclose02" "I think we're getting close." "ep_02.al_str_gettobase" "さあ、行きましょう!" "[english]ep_02.al_str_gettobase" "Ok, let's go." "ep_02.al_str_getup" "起きろ!" "[english]ep_02.al_str_getup" "Get up!" "ep_02.al_str_good" "そうです。" "[english]ep_02.al_str_good" "Good." "ep_02.al_str_goodboy" "いい子ね..." "[english]ep_02.al_str_goodboy" "Good boy." "ep_02.al_str_gooddoggie" "いい子ね..." "[english]ep_02.al_str_gooddoggie" "Good doggie..." "ep_02.al_str_gordonoverhere" "ゴードン、こっちよ!" "[english]ep_02.al_str_gordonoverhere" "Gordon, over here!" "ep_02.al_str_great" "最悪。" "[english]ep_02.al_str_great" "Grrrreat." "ep_02.al_str_hangon" "がんばって!" "[english]ep_02.al_str_hangon" "Hang on!" "ep_02.al_str_helpagain" "また助けてもらわなくちゃいけないみたい。" "[english]ep_02.al_str_helpagain" "Looks like we need your help again." "ep_02.al_str_holdon" "そのまま!" "[english]ep_02.al_str_holdon" "Hold on!" "ep_02.al_str_lookoutdog" "気をつけて、DOG!" "[english]ep_02.al_str_lookoutdog" "Look out, Dog!" "ep_02.al_str_no" "そんな!" "[english]ep_02.al_str_no" "No!" "ep_02.al_str_ohnodog" "わあ!" "[english]ep_02.al_str_ohnodog" "Oh no!" "ep_02.al_str_ohnodog02" "わあ!" "[english]ep_02.al_str_ohnodog02" "Oh no!" "ep_02.al_str_ohshistrid" "ストライダーだわ!" "[english]ep_02.al_str_ohshistrid" "A strider!" "ep_02.al_str_omg" "そんな!" "[english]ep_02.al_str_omg" "Oh my god!" "ep_02.al_str_onfoot" "ま、いざとなれば、歩いても行ける距離まで来たわ。" "[english]ep_02.al_str_onfoot" "Well, we're close enough to make it the rest of the way on foot if we have to." "ep_02.al_str_onourside" "あなたが味方で良かったわ。" "[english]ep_02.al_str_onourside" "I'm glad you're on our side." "ep_02.al_str_opengate01" "ね、ちょっと待って。" "[english]ep_02.al_str_opengate01" "Hey, wait a minute." "ep_02.al_str_opengate02" "DOG、このゲートを開けるのを手伝って!" "[english]ep_02.al_str_opengate02" "Dog, help us open this gate!" "ep_02.al_str_outoftheway" "そこどいて!" "[english]ep_02.al_str_outoftheway" "Out of the way!" "ep_02.al_str_overhere" "こっちだ、ゴードン!" "[english]ep_02.al_str_overhere" "Over here, Gordon." "ep_02.al_str_overheregordon" "こっちよ、ゴードン!" "[english]ep_02.al_str_overheregordon" "Over here, Gordon!" "ep_02.al_str_raceyou01" "よーし、DOG。" "[english]ep_02.al_str_raceyou01" "Okay, Dog." "ep_02.al_str_raceyou02" "基地まで競争よ。" "[english]ep_02.al_str_raceyou02" "Race you to the base!" "ep_02.al_str_seeantenna01" "あそこよ!" "[english]ep_02.al_str_seeantenna01" "Over there! " "ep_02.al_str_seeantenna02" "アンテナが見える!" "[english]ep_02.al_str_seeantenna02" "I see an antenna!" "ep_02.al_str_seeantenna03" "あれがホワイト・フォレストだわ!" "[english]ep_02.al_str_seeantenna03" "I think that's White Forest!" "ep_02.al_str_selfserve" "セルフサービスみたいね。" "[english]ep_02.al_str_selfserve" "I guess it's self service." "ep_02.al_str_sentrypost" "あそこよ... ゲートは。" "[english]ep_02.al_str_sentrypost" "Over there--a gate. " "ep_02.al_str_soldiers01" "聞こえた?" "[english]ep_02.al_str_soldiers01" "Hear that? " "ep_02.al_str_soldiers02" "きっとホワイト・フォレストの兵士よ。" "[english]ep_02.al_str_soldiers02" "Must be soldiers from White Forest. " "ep_02.al_str_soldiers03" "追いつきましょう。" "[english]ep_02.al_str_soldiers03" "Let's catch up with them." "ep_02.al_str_soundgood" "これは... まずいわね。" "[english]ep_02.al_str_soundgood" "That...doesn't sound good." "ep_02.al_str_soundlikecrash01" "何ですか?" "[english]ep_02.al_str_soundlikecrash01" "What's that? " "ep_02.al_str_soundlikecrash02" "何か墜落したみたい!" "[english]ep_02.al_str_soundlikecrash02" "Sounded like a crash!" "ep_02.al_str_soundslikedog01" "待って!" "[english]ep_02.al_str_soundslikedog01" "Wait!" "ep_02.al_str_soundslikedog02" "あれは..." "[english]ep_02.al_str_soundslikedog02" "That sounds like..." "ep_02.al_str_soundslikedog03" "DOG!" "[english]ep_02.al_str_soundslikedog03" "Dog!" "ep_02.al_str_steponit" "飛ばして、ゴードン!" "[english]ep_02.al_str_steponit" "Step on it, Gordon!" "ep_02.al_str_thanksagain01" "分かったわ。" "[english]ep_02.al_str_thanksagain01" "All right," "ep_02.al_str_thanksagain02" "ありがとう!" "[english]ep_02.al_str_thanksagain02" "thanks!" "ep_02.al_str_thatsoneway" "まあ、そういう手もあるわね。" "[english]ep_02.al_str_thatsoneway" "Well, that's one way." "ep_02.al_str_uhoh" "ああ、" "[english]ep_02.al_str_uhoh" "Uh oh." "ep_02.al_str_wakeupdog01" "起きて、DOG。" "[english]ep_02.al_str_wakeupdog01" "Wake up, Dog." "ep_02.al_str_wakeupdog02" "お願い..." "[english]ep_02.al_str_wakeupdog02" "Please..." "ep_02.al_str_watchoutsoldiers01" "気をつけて!  " "[english]ep_02.al_str_watchoutsoldiers01" "Watch out!  " "ep_02.al_str_watchoutsoldiers02" "敵兵だ!" "[english]ep_02.al_str_watchoutsoldiers02" "Soldiers!" "ep_02.al_str_waypast01" "なんとかここを越えれば..." "[english]ep_02.al_str_waypast01" "If we can find a way past this..." "ep_02.al_str_waypast02" "ホワイト・フォレストは、あの山のすぐ向こうよ。" "[english]ep_02.al_str_waypast02" "I think White Forest is just over that ridge." "ep_02.al_str_waytogo" "いいわよ!" "[english]ep_02.al_str_waytogo" "Way to go, boy!" "ep_02.al_str_waytogoboy" "いいわよ!" "[english]ep_02.al_str_waytogoboy" "Way to go, boy!" "ep_02.al_str_welcome" "ホワイト・フォレストはもうすぐだわ。でもこのゲートを開く方法を見つけないと、車を降りて歩くことになるわね。" "[english]ep_02.al_str_welcome" "Well, we're close to White Forest, but I guess we'll have to leave the car, unless we can figure out a way to open this gate." "ep_02.al_str_whatthehell" "一体何?" "[english]ep_02.al_str_whatthehell" "What the hell?" "ep_02.al_str_working" "大丈夫?" "[english]ep_02.al_str_working" "Everything working all right?" "ep_02.al_str_wouldyoumind" "お願い..." "[english]ep_02.al_str_wouldyoumind" "Would you mind..." "ep_02.al_str_yeah01" "やった!" "[english]ep_02.al_str_yeah01" "Yeah!" "ep_02.al_str_yeah02" "やった!" "[english]ep_02.al_str_yeah02" "Yeah!" "ep_02.al_str_youareok01" "[笑い声]" "[english]ep_02.al_str_youareok01" "[Laugh]" "ep_02.al_str_youareok02" "無事だったのね!" "[english]ep_02.al_str_youareok02" "You're all right!" "ep_02.al_str_yougothim" "やったわね!" "[english]ep_02.al_str_yougothim" "You've got him!" "ep_02.al_throwmed01" "ゴードン、投げるわよ!" "[english]ep_02.al_throwmed01" "Gordon, catch!" "ep_02.al_throwmed02" "いくわよ、ゴードン!" "[english]ep_02.al_throwmed02" "Catch this, Gordon!" "ep_02.al_throwmed03" "救急用具よ!" "[english]ep_02.al_throwmed03" "Medkit!" "ep_02.al_throwmed04" "ゴードン、救急用具よ!" "[english]ep_02.al_throwmed04" "Gordon, here comes a medkit!" "ep_02.al_throwmed05" "はい、ゴードン、これを使って!" "[english]ep_02.al_throwmed05" "Here, Gordon, you could use this!" "ep_02.al_transmit_ahno" "ああっ、もう!" "[english]ep_02.al_transmit_ahno" "Ah no! " "ep_02.al_transmit_bearings" "ルートを見つけなくちゃいけないけど、きっと..." "[english]ep_02.al_transmit_bearings" "We have to get our bearings, but we can definitely... " "ep_02.al_transmit_bldgs01" "あの建物は最近使われていたみたいね。" "[english]ep_02.al_transmit_bldgs01" "Those buildings look like they've seen some use recently. " "ep_02.al_transmit_bldgs02" "出口を探さなくちゃ。" "[english]ep_02.al_transmit_bldgs02" "We should find a way out there. " "ep_02.al_transmit_breakingup01" "パパ?" "[english]ep_02.al_transmit_breakingup01" "Dad? " "ep_02.al_transmit_breakingup02" "パパ!" "[english]ep_02.al_transmit_breakingup02" "Dad! " "ep_02.al_transmit_breakingup03" "パパ!" "[english]ep_02.al_transmit_breakingup03" "Dad! " "ep_02.al_transmit_breakingup04" "パパ?" "[english]ep_02.al_transmit_breakingup04" "Dad?" "ep_02.al_transmit_breakingup05" "聞こえないわ。応答して。" "[english]ep_02.al_transmit_breakingup05" "You're breaking up - come in. " "ep_02.al_transmit_breakingup06" "パパ? 聞こえる?" "[english]ep_02.al_transmit_breakingup06" "Dad - are you there? " "ep_02.al_transmit_breakingup07" "パパ!" "[english]ep_02.al_transmit_breakingup07" "Dad! " "ep_02.al_transmit_breakthrough" "ゴードン、やったわね。" "[english]ep_02.al_transmit_breakthrough" "Gordon - you've made a breakthrough!" "ep_02.al_transmit_carefulupthere01" "すごいわ、ゴードン!" "[english]ep_02.al_transmit_carefulupthere01" "Excellent, Gordon! " "ep_02.al_transmit_carefulupthere02" "気をつけてね。" "[english]ep_02.al_transmit_carefulupthere02" "Careful up there. " "ep_02.al_transmit_carefulupthere03" "私はここで見張ってる。" "[english]ep_02.al_transmit_carefulupthere03" "I'll keep watch out here. " "ep_02.al_transmit_comein01" "ホワイト・フォレスト..." "[english]ep_02.al_transmit_comein01" "White Forest... " "ep_02.al_transmit_comein02" "ホワイト・フォレスト、こちらアリックス・バンス。聞こえてる?" "[english]ep_02.al_transmit_comein02" "White Forest - this is Alyx Vance. Do you read? " "ep_02.al_transmit_comein03" "ホワイト・フォレスト、応答して。" "[english]ep_02.al_transmit_comein03" "White Forest, come in. " "ep_02.al_transmit_comein04" "ホワイト・フォレスト、聞こえてる?" "[english]ep_02.al_transmit_comein04" "White Forest, are you there? " "ep_02.al_transmit_comein05" "ホワイト・フォレスト、応答して。こちらアリックス・バンス、聞こえる?" "[english]ep_02.al_transmit_comein05" "White Forest, come in, this is Alyx Vance, do you read?" "ep_02.al_transmit_comeon01" "さあ、こっちよ。" "[english]ep_02.al_transmit_comeon01" "Come on, this way. " "ep_02.al_transmit_download01" "パケット全体をダウンロードしたわ。" "[english]ep_02.al_transmit_download01" "I downloaded the whole packet. " "ep_02.al_transmit_download02" "それからずっと奴らに追われてるの。" "[english]ep_02.al_transmit_download02" "They've been chasing us ever since. " "ep_02.al_transmit_feedingdata01" "コントロール・ルームで..." "[english]ep_02.al_transmit_feedingdata01" "In the control room..." "ep_02.al_transmit_feedingdata02" "コア破壊処理に大量のデータを投入してたわ。" "[english]ep_02.al_transmit_feedingdata02" "They were feeding huge volumes of data directly into the core destruction sequence. " "ep_02.al_transmit_gordontoo" "ええ、ゴードンも一緒。私たちは無事よ。シティ 17 から脱出したわ。" "[english]ep_02.al_transmit_gordontoo" "Yes, and Gordon too. We're okay - we made it out of City Seventeen. " "ep_02.al_transmit_grabbed01" "大変よ。" "[english]ep_02.al_transmit_grabbed01" "My God. " "ep_02.al_transmit_grabbed02" "ゴードン..." "[english]ep_02.al_transmit_grabbed02" "Gordon... " "ep_02.al_transmit_grabbed03" "そのために、要塞からあんなにたくさんのデータを送信してたとしたら?" "[english]ep_02.al_transmit_grabbed03" "What if that's why they were sending so much data from the Citadel?" "ep_02.al_transmit_grabbed04" "だから..." "[english]ep_02.al_transmit_grabbed04" "So that..." "ep_02.al_transmit_hmm01" "えっと " "[english]ep_02.al_transmit_hmm01" "Hmm. " "ep_02.al_transmit_howgetthru" "どうすればここから出れるかしら?" "[english]ep_02.al_transmit_howgetthru" "How are we gonna get through here? " "ep_02.al_transmit_huh" "あー、 " "[english]ep_02.al_transmit_huh" "Huh. " "ep_02.al_transmit_ifiwereto" "私なら... うーん。" "[english]ep_02.al_transmit_ifiwereto" "If I were to... hm. " "ep_02.al_transmit_ithinkthat" "そうね..." "[english]ep_02.al_transmit_ithinkthat" "I think that... " "ep_02.al_transmit_lemmefigure" "どうしたらいいかしら。" "[english]ep_02.al_transmit_lemmefigure" "Let me figure this out. " "ep_02.al_transmit_lemmesee01" "えっと えっと..." "[english]ep_02.al_transmit_lemmesee01" "Hmm. Let me see... " "ep_02.al_transmit_lemmesee02" "ちょっと考えさせて。" "[english]ep_02.al_transmit_lemmesee02" "Let me see about this. " "ep_02.al_transmit_letmesee01" "うーん... どうしようかしら。" "[english]ep_02.al_transmit_letmesee01" "Mmm... let me see. " "ep_02.al_transmit_oldrocket01" "ホワイト・フォレストにマグヌッセン博士の古いロケットがあるわ。" "[english]ep_02.al_transmit_oldrocket01" "Doctor Magnusson has an old rocket up at White Forest. " "ep_02.al_transmit_oldrocket02" "博士は、いつか衛星を打ち上げて、ブラック・メサの衛星群に加えることを夢見ていたの。" "[english]ep_02.al_transmit_oldrocket02" "He's been hoping for the day when he could launch a satellite, to tap into the old array they set up at Black Mesa. " "ep_02.al_transmit_oldrocket03" "でもコンバインをなんとかしない限り、打ち上げなんてできっこなかった。" "[english]ep_02.al_transmit_oldrocket03" "But getting a launch off while the Combine was intact - there was just no way. " "ep_02.al_transmit_oldrocket04" "衛星を使って、どうやってあの次元扉を閉じればいいのかは分からないけど..." "[english]ep_02.al_transmit_oldrocket04" "I'm not sure how they'll use the satellite to shut down that portal but... " "ep_02.al_transmit_oldrocket05" "たぶん行けば分かると思う。" "[english]ep_02.al_transmit_oldrocket05" "I guess we'll find out when we get there. " "ep_02.al_transmit_oldrocket06" "何回か行ったことがあるけど、そんなに見つけにくい場所じゃないわ。" "[english]ep_02.al_transmit_oldrocket06" "I've been there once or twice, so it shouldn't be too hard to find. " "ep_02.al_transmit_opengate" "ねえ、なんとかしてこのゲートを開けないかしら?" "[english]ep_02.al_transmit_opengate" "Hey, can you figure out a way to get this gate open? " "ep_02.al_transmit_pickup" "奴らに見つかっていなけりゃいいけど。" "[english]ep_02.al_transmit_pickup" "I hope they didn't pick up any of that. " "ep_02.al_transmit_railcar" "ふう。" "[english]ep_02.al_transmit_railcar" "Whoa. " "ep_02.al_transmit_strangecore01" "心配しないで、パパ。無事よ。" "[english]ep_02.al_transmit_strangecore01" "Don't worry, Dad - we're fine. " "ep_02.al_transmit_strangecore02" "でも、何か妙なことが要塞で起きているみたい。" "[english]ep_02.al_transmit_strangecore02" "But something really strange is happening with the Citadel. " "ep_02.al_transmit_thatdidtrick" "ナイスよ、助かったわ。" "[english]ep_02.al_transmit_thatdidtrick" "Nice, That did the trick. " "ep_02.al_transmit_thatworked" "うまく行ったわ。" "[english]ep_02.al_transmit_thatworked" "That worked. " "ep_02.al_transmit_tracking01" "まだ追われてるみたい。" "[english]ep_02.al_transmit_tracking01" "They're still tracking us. " "ep_02.al_transmit_tracking02" "とにかく移動しないと。" "[english]ep_02.al_transmit_tracking02" "We need to keep moving. " "ep_02.al_transmit_upnorth01" "クライナー博士とパパは、ずっと北のミサイル基地にいるわ。" "[english]ep_02.al_transmit_upnorth01" "Doctor Kleiner and my Dad are up north at an old missile base." "ep_02.al_transmit_upnorth02" "今でもこの周波数を使っているといいんだけど。" "[english]ep_02.al_transmit_upnorth02" "I hope they're still using this frequency. " "ep_02.al_transmit_upnorth03" "発射準備をしようと..." "[english]ep_02.al_transmit_upnorth03" "They're trying to help launch a..." "ep_02.al_transmit_upnorth04" "あ、できたわ。" "[english]ep_02.al_transmit_upnorth04" "Ah - here we go. " "ep_02.al_transmit_waythrough" "あなたはいつも頼りになるわね。" "[english]ep_02.al_transmit_waythrough" "I can always count on you to find a way through. " "ep_02.al_transmit_well01" "さあ..." "[english]ep_02.al_transmit_well01" "Well... " "ep_02.reb_silo_reb_art10" "銃なんてぜんぜん使ったことねえよ。俺たちは素手でハンターを地面にねじ伏せてきたんだ。俺のこぶしで 1 日に 10 体か 20 体はやったもんさ。" "[english]ep_02.reb_silo_reb_art10" "We sure as hell didn't use guns. We would just wrestle Hunters to the ground with our bare hands. I used to kill ten-twenty a day, just using my fists." "ep_02.reb_silo_reb_art12" "戦場に?戦場になんか行かねえよ 俺は通信担当だ。" "[english]ep_02.reb_silo_reb_art12" "Out in the field? I'm not going out in the field. I'm a radio operator." "ep_02.reb_silo_reb_art14" "やだね、行くもんか。" "[english]ep_02.reb_silo_reb_art14" "I'm staying right here." "ep_02.reb_silo_reb_art2" "AR2?いや... AR3 なら、 何度もあるぜ。" "[english]ep_02.reb_silo_reb_art2" "AR2? Nooo... Now, an AR3, sure. plenty of times." "ep_02.reb_silo_reb_art4" "あんた、シティ出身かい?" "[english]ep_02.reb_silo_reb_art4" "Are you from the city?" "ep_02.reb_silo_reb_art6" "そうだろ、ほら、シティにはさ...AR3 がそこらじゅうにあったぜ。" "[english]ep_02.reb_silo_reb_art6" "Well, see, in the city...the place was lousy with AR3s." "ep_02.reb_silo_reb_art8" "そうだったんだよ。" "[english]ep_02.reb_silo_reb_art8" "Yes it was." "ep_02.reb_silo_reb_art1" "AR2 は使ったことがあるか?" "[english]ep_02.reb_silo_reb_art1" "So have you ever used an AR2 before?" "ep_02.reb_silo_reb_art11" "じゃ、戦場に出たときも、ハンターを殴るのか?" "[english]ep_02.reb_silo_reb_art11" "So, when you're out in the field, you're going to be punching Hunters?" "ep_02.reb_silo_reb_art13" "(ため息) 分かった。そのままに ここにいる必要はない。お前が行くまでレッスンは中断する。" "[english]ep_02.reb_silo_reb_art13" "(groan) That's it. Leave. You don't need to be here and I'm not going to continue the lesson until you leave." "ep_02.reb_silo_reb_art15" "本気だぞ。出て行け。" "[english]ep_02.reb_silo_reb_art15" "I am serious, leave." "ep_02.reb_silo_reb_art16" "お前が行くまでレッスンを再開しない。" "[english]ep_02.reb_silo_reb_art16" "I'm not going to continue until you leave." "ep_02.reb_silo_reb_art3" "AR3 なんていうものはない。" "[english]ep_02.reb_silo_reb_art3" "There is no such thing as an AR3." "ep_02.reb_silo_reb_art5" "いや。" "[english]ep_02.reb_silo_reb_art5" "No." "ep_02.reb_silo_reb_art7" "そんなはずはない。" "[english]ep_02.reb_silo_reb_art7" "No it wasn't." "ep_02.reb_silo_reb_cpl1" "いったい奴をどうしたらいいんだ?実際、奴は無線の操作だってしていない。俺は奴に、誰もつまみに触らないように見張っていろと言っただけだ。" "[english]ep_02.reb_silo_reb_cpl1" "Well what else could we do with him? He isn't actually operating the radio, I told him to just make sure no one touches the knobs." "ep_02.reb_silo_reb_cpl3" "無線からつまみを抜いておくか?" "[english]ep_02.reb_silo_reb_cpl3" "Maybe we can take the knobs off the radio?" "ep_02.al_chop_backinsidenag01" "ゴードン!車の準備はできてるわ!こっちに戻って。出発するわよ!" "[english]ep_02.al_chop_backinsidenag01" "Gordon! The car's ready! Come on back and we'll get going!" "ep_02.al_chop_backinsidenag02" "入りましょう、ゴードン!" "[english]ep_02.al_chop_backinsidenag02" "Let's get inside Gordon!" "ep_02.al_chop_backinsidenag03" "ゴードン、車は準備オーケーよ!さあ、行きましょ!" "[english]ep_02.al_chop_backinsidenag03" "Gordon the car's ready! Let's go!" "ep_02.al_chop_chanceoutrun" "逃げ切れそう?" "[english]ep_02.al_chop_chanceoutrun" "Any chance of outrunning it?" "ep_02.al_chop_didweloseit" "よし!振り切れたかしら?" "[english]ep_02.al_chop_didweloseit" "There! Did we lose it?" "ep_02.al_chop_ditch" "あきらめないみたいね。あいつを落とす方法を考えなきゃ。" "[english]ep_02.al_chop_ditch" "It's not gonna leave us alone. Let's see if we can find some way to ditch it." "ep_02.al_chop_helloutrun" "あいつから逃げ切るにはどうすればいいの?" "[english]ep_02.al_chop_helloutrun" "How the hell are we gonna outrun that thing?" "ep_02.al_chop_itsback01" "いけない、後ろにいるわ!" "[english]ep_02.al_chop_itsback01" "Oh no, it's back!" "ep_02.al_chop_itsback02" "あきらめないみたいね。" "[english]ep_02.al_chop_itsback02" "It's not gonna leave us alone." "ep_02.al_chop_shakethisthing" "どうやって振り切ればいいの?" "[english]ep_02.al_chop_shakethisthing" "How the hell are we gonna shake this thing?" "ep_02.al_chop_trytooutrun" "振り切って!" "[english]ep_02.al_chop_trytooutrun" "Try to outrun it!" "ep_02.al_chop_vannag01" "バンの中に発信機の反応があるわ。" "[english]ep_02.al_chop_vannag01" "Must be one of those tracking beacons in the van." "ep_02.al_chop_vannag02" "レーダーはこのバンを正確に示してる。" "[english]ep_02.al_chop_vannag02" "The radar's pointing right at this van." "ep_02.al_chop_vannag03" "どうやって入ればいいの?" "[english]ep_02.al_chop_vannag03" "How're we going to get in there?" "ep_02.reb_chop_autogun01" "うーむ、それはちょっと問題だな。" "[english]ep_02.reb_chop_autogun01" "Well that could be a problem." "ep_02.reb_chop_autogun02" "外からオートガンの音が聞こえるだろ?" "[english]ep_02.reb_chop_autogun02" "You hear that autogun going off out there?" "ep_02.reb_chop_autogun03" "今まではここからホワイト・フォレストに物資を運んでたんだが、2、3 日前にコンバインに道を塞がれちまってな。" "[english]ep_02.reb_chop_autogun03" "We normally run supplies out to the White Forest base, but a few days ago the Combine cut off access." "ep_02.reb_chop_boyfriend" "で、あー... あれあんたの恋人かい?" "[english]ep_02.reb_chop_boyfriend" "So, uh...is that your boyfriend?" "ep_02.reb_chop_favor01" "ちょっと!こっちだ!" "[english]ep_02.reb_chop_favor01" "Hey! In here!" "ep_02.reb_chop_favor02" "あのヘリを落とすの手伝ってくれるよな? もとはあんたが連れて来たんだ。" "[english]ep_02.reb_chop_favor02" "Since you brought that chopper in on your tail, you wanna maybe help us take it down?" "ep_02.reb_chop_goodluck" "あのオートガンを取っ払ってくれよ!" "[english]ep_02.reb_chop_goodluck" "Good luck taking out that autogun!" "ep_02.reb_chop_nagdoor" "ドアはこっちだ。" "[english]ep_02.reb_chop_nagdoor" "The door is up here." "ep_02.reb_chop_nothankyou" "礼はいらないぜ。" "[english]ep_02.reb_chop_nothankyou" "No need to thank me." "ep_02.reb_chop_radarintro01" "今週だけの大サービスだ。" "[english]ep_02.reb_chop_radarintro01" "Special, this week only." "ep_02.reb_chop_radarintro02" "これはオンボード・レーダーみたいなもんだ。これみたいな小さな発信機を探知できる。" "[english]ep_02.reb_chop_radarintro02" "It's like an on-board radar for you guys. Picks up little beacon jobbers like this one here." "ep_02.reb_chop_radarintro03" "外には、非常用の物資のありかを示す発信機が山ほど設置してあるんだ。" "[english]ep_02.reb_chop_radarintro03" "We've hidden a bunch of these things out there in the field to signal emergency stashes." "ep_02.reb_chop_radarintro04" "だから常に目を光らせてくれ!" "[english]ep_02.reb_chop_radarintro04" "So keep an eye out!" "ep_02.reb_chop_radarintro05" "ダッシュボードのライトが点灯したら、止まって調べたほうがいい。" "[english]ep_02.reb_chop_radarintro05" "When you see your dashboard light up, you're gonna want to stop and investigate." "ep_02.reb_chop_shipdown03" "静かにしろ!" "[english]ep_02.reb_chop_shipdown03" "Shut up!" "ep_02.reb_chop_shop" "修理道具?ここには修理工場が丸ごとあるぜ。こっちだ。ついてきな。" "[english]ep_02.reb_chop_shop" "Tools? We've got a whole shop over here. Come on, we'll get you set up." "ep_02.reb_chop_showgun01" "こっから見てみな。どうなってるか見えるぜ。" "[english]ep_02.reb_chop_showgun01" "Take a look over here. I'll show you the set-up." "ep_02.reb_chop_showgun02" "ほら、見てみろ。" "[english]ep_02.reb_chop_showgun02" "Here, check it out." "ep_02.reb_chop_showgun03" "あれを車で突破するのは不可能だ。" "[english]ep_02.reb_chop_showgun03" "No way you're driving out past that." "ep_02.reb_chop_trapdoor01" "この上に隠し扉がある。そこから向こう側に出られるぜ。" "[english]ep_02.reb_chop_trapdoor01" "We have a trap door up here where I can let you over to the other side. " "ep_02.reb_chop_trapdoor02" "そうすれば、オートガンに検知される前に、こっちから仕掛けられるはずだ。" "[english]ep_02.reb_chop_trapdoor02" "That way you'll get to see the gun before it sees you." "ep_02.reb_chop_useadrink01" "まさか地雷をそのまま投げ返しちまうなんてな、びっくりしたぜ。" "[english]ep_02.reb_chop_useadrink01" "That was amazing the way you threw their mines right back at em. " "ep_02.reb_chop_useadrink02" "さて、一杯飲みたいな。一緒に飲むか?" "[english]ep_02.reb_chop_useadrink02" "Well, I could sure use a drink. Who's with me?" "ep_02.reb_chop_zombies01" "奴らはシティ 17 から出てくる新しいゾンビに足止めされてるが、こっちに押し寄せてくるのも時間の問題だ。" "[english]ep_02.reb_chop_zombies01" "All the fresh zombies coming out of City 17 have kept 'em pinned down, but it's just a matter of time till the troops start pushing this way. " "ep_02.reb_chop_zombies02" "本当にやる気なら、外に案内するぜ。" "[english]ep_02.reb_chop_zombies02" "If you think you're up to it, we'll let you out there." "ep_02.cpt_battle_comecloser01" "こっちだ!" "[english]ep_02.cpt_battle_comecloser01" "Over here!" "ep_02.cpt_battle_comecloser02" "来てくれ!" "[english]ep_02.cpt_battle_comecloser02" "Come closer!" "ep_02.cpt_battle_entrust01" "フリーマンをよこしてくれるとはな。いい奴だ。" "[english]ep_02.cpt_battle_entrust01" "So, they've sent me Freeman, have they? Good man." "ep_02.cpt_battle_positions01" "よし、話は終わりだ!" "[english]ep_02.cpt_battle_positions01" "All right, people, this is it!" "ep_02.cpt_battle_positions02" "守備位置につけ!行って!" "[english]ep_02.cpt_battle_positions02" "Defensive positions! Go!" "ep_02.cpt_battle_sawmillhere01" "よし、みんな集まってくれ。" "[english]ep_02.cpt_battle_sawmillhere01" "All right, people, gather round." "ep_02.cpt_battle_sawmillhere02" "我々のすぐ北に 12 体のストライダーを発見した。" "[english]ep_02.cpt_battle_sawmillhere02" "We've counted a dozen striders just north of us. " "ep_02.cpt_battle_sawmillhere03" "我々の任務はストライダーを南の基地に近づけないことだ。" "[english]ep_02.cpt_battle_sawmillhere03" "Our job is to keep them from reaching the base to the south. " "ep_02.cpt_battle_sawmillhere04" "奴らの接近を許してサイロに攻撃を受けると" "[english]ep_02.cpt_battle_sawmillhere04" "If they get close enough for one good shot at the silo" "ep_02.cpt_battle_sawmillhere05" "発射計画は台無しになる。" "[english]ep_02.cpt_battle_sawmillhere05" "the whole launch is a bust. " "ep_02.cpt_battle_sawmillhere06" "ストライダーだけならまだいいが、偵察によると、多数のハンターも一緒に移動している。" "[english]ep_02.cpt_battle_sawmillhere06" "And in case striders aren't bad enough, recon indicates they're being escorted by packs of Hunters. " "ep_02.cpt_battle_sawmillhere07" "あの厄介な奴らがいると、フリーマンはマグヌッセン装置を命中させにくくなるだろう。" "[english]ep_02.cpt_battle_sawmillhere07" "Those mini-buggers are gonna make it hard for Freeman to get a clear shot with the Magnusson device. " "ep_02.cpt_battle_sawmillhere08" "我々がやるべきことは..." "[english]ep_02.cpt_battle_sawmillhere08" "Now what I want you to do--- " "ep_02.eli_launch_adv_alyx" "アリックス!" "[english]ep_02.eli_launch_adv_alyx" "Alyx!" "ep_02.eli_launch_affirm01" "ああ。" "[english]ep_02.eli_launch_affirm01" "Mm hmm." "ep_02.eli_launch_affirm02" "よし。" "[english]ep_02.eli_launch_affirm02" "Yeah." "ep_02.eli_launch_affirm03" "えっと" "[english]ep_02.eli_launch_affirm03" "Hmm." "ep_02.eli_launch_affirm04" "分かった。" "[english]ep_02.eli_launch_affirm04" "I gotcha" "ep_02.eli_launch_ahgordon" "おお、ゴードン!" "[english]ep_02.eli_launch_ahgordon" "Ah, Gordon!" "ep_02.eli_launch_anotherattempt01" "いい考えだ。" "[english]ep_02.eli_launch_anotherattempt01" "Good idea." "ep_02.eli_launch_anotherattempt02" "彼女はまた連絡を取ろうとするかもしれんからな。" "[english]ep_02.eli_launch_anotherattempt02" "She could well make another attempt." "ep_02.eli_launch_awe01" "やった!" "[english]ep_02.eli_launch_awe01" "Yes! " "ep_02.eli_launch_awe02" "すごいぞ。" "[english]ep_02.eli_launch_awe02" "Fantastic." "ep_02.eli_launch_bigpain01" "[苦痛の声]" "[english]ep_02.eli_launch_bigpain01" "[pain]" "ep_02.eli_launch_bigpain02" "[苦痛の声]" "[english]ep_02.eli_launch_bigpain02" "[pain]" "ep_02.eli_launch_bigpain03" "[苦痛の声]" "[english]ep_02.eli_launch_bigpain03" "[pain]" "ep_02.eli_launch_bigpain04" "[苦痛の声]" "[english]ep_02.eli_launch_bigpain04" "[pain]" "ep_02.eli_launch_bigpain05" "[苦痛の声]" "[english]ep_02.eli_launch_bigpain05" "[pain]" "ep_02.eli_launch_bigpain06" "[苦痛の声]" "[english]ep_02.eli_launch_bigpain06" "[pain]" "ep_02.eli_launch_breath01" "[苦痛の声]" "[english]ep_02.eli_launch_breath01" "[pain]" "ep_02.eli_launch_breath02" "[苦痛の声]" "[english]ep_02.eli_launch_breath02" "[pain]" "ep_02.eli_launch_breath03" "[苦痛の声]" "[english]ep_02.eli_launch_breath03" "[pain]" "ep_02.eli_launch_breath04" "[苦痛の声]" "[english]ep_02.eli_launch_breath04" "[pain]" "ep_02.eli_launch_breath05" "[苦痛の声]" "[english]ep_02.eli_launch_breath05" "[pain]" "ep_02.eli_launch_breath06" "[苦痛の声]" "[english]ep_02.eli_launch_breath06" "[pain]" "ep_02.eli_launch_breath07" "[苦痛の声]" "[english]ep_02.eli_launch_breath07" "[pain]" "ep_02.eli_launch_brt" "すぐに行くよ、アリックス。" "[english]ep_02.eli_launch_brt" "Be right there, Alyx. " "ep_02.eli_launch_catchup" "すぐ行くから待っててくれ、アリックス。" "[english]ep_02.eli_launch_catchup" "We'll catch up with you in a moment, sweetheart." "ep_02.eli_launch_check11" "やれやれ..." "[english]ep_02.eli_launch_check11" "Now, now..." "ep_02.eli_launch_closeeyes" "目を閉じて、アリックス。" "[english]ep_02.eli_launch_closeeyes" "Close your eyes, honey." "ep_02.eli_launch_constant01" "常に連絡を取ることを忘れないでくれ。" "[english]ep_02.eli_launch_constant01" "Remember to keep in constant contact." "ep_02.eli_launch_constant02" "何が起こるか分かんからな。" "[english]ep_02.eli_launch_constant02" "We have no idea what to expect." "ep_02.eli_launch_didit" "やったぞ!" "[english]ep_02.eli_launch_didit" "We did it!" "ep_02.eli_launch_dontlook" "見るな!" "[english]ep_02.eli_launch_dontlook" "Don't look." "ep_02.eli_launch_ehh" "おおー!!!" "[english]ep_02.eli_launch_ehh" "Ehhh!!!" "ep_02.eli_launch_fireworks01" "外に出よう。" "[english]ep_02.eli_launch_fireworks01" "Well, let's get outside. " "ep_02.eli_launch_fireworks02" "盛大な花火がよく見えるぞ。" "[english]ep_02.eli_launch_fireworks02" "I'd like a better view of the fireworks." "ep_02.eli_launch_getstheidea01" "ああ、ゴードンなら分かってくれると思うがな。" "[english]ep_02.eli_launch_getstheidea01" "Yeah, yeah, I think Gordon gets the idea." "ep_02.eli_launch_getstheidea02" "ともかく、早く行ったほうがいい。" "[english]ep_02.eli_launch_getstheidea02" "We really need to get going." "ep_02.eli_launch_gimme01" "やったぞ、イジー!" "[english]ep_02.eli_launch_gimme01" "We did it, Izzy!" "ep_02.eli_launch_gimme02" "フフッ。" "[english]ep_02.eli_launch_gimme02" "Heh." "ep_02.eli_launch_gimme03" "ほら、ハイ・ファイブだ。" "[english]ep_02.eli_launch_gimme03" "Come on, come on, give me five." "ep_02.eli_launch_gimme04" "ほら!" "[english]ep_02.eli_launch_gimme04" "Hit it!" "ep_02.eli_launch_gimme05" "来て!" "[english]ep_02.eli_launch_gimme05" "Come on!" "ep_02.eli_launch_givinghonor" "ゴードンはワシらの誇りだ。" "[english]ep_02.eli_launch_givinghonor" "I believe Gordon should have the honor." "ep_02.eli_launch_goodluck01" "二人とも、がんばってくれ。" "[english]ep_02.eli_launch_goodluck01" "Good luck, both of you." "ep_02.eli_launch_goodluck02" "助け合うんだぞ。" "[english]ep_02.eli_launch_goodluck02" "Take care of each other." "ep_02.eli_launch_goodman01" "よくやった、ゴードン。" "[english]ep_02.eli_launch_goodman01" "Good man, Gordon." "ep_02.eli_launch_goodman02" "楽ではなかったろう。" "[english]ep_02.eli_launch_goodman02" "Couldn't have been easy out there." "ep_02.eli_launch_gotcha" "かかったな!" "[english]ep_02.eli_launch_gotcha" "Gotcha!" "ep_02.eli_launch_gotthatright01" "そうだな、アリックス。" "[english]ep_02.eli_launch_gotthatright01" "You got that right, sweetheart." "ep_02.eli_launch_gotthatright02" "だが、ワシらは大いに祝うとしよう。" "[english]ep_02.eli_launch_gotthatright02" "But we've got plenty to celebrate." "ep_02.eli_launch_gurgle01" "[苦痛の声]" "[english]ep_02.eli_launch_gurgle01" "[pain]" "ep_02.eli_launch_gurgle02" "[苦痛の声]" "[english]ep_02.eli_launch_gurgle02" "[pain]" "ep_02.eli_launch_gurgle03" "[苦痛の声]" "[english]ep_02.eli_launch_gurgle03" "[pain]" "ep_02.eli_launch_gurgle04" "[苦痛の声]" "[english]ep_02.eli_launch_gurgle04" "[pain]" "ep_02.eli_launch_happening01" "うまくいったぞ!" "[english]ep_02.eli_launch_happening01" "It's working! " "ep_02.eli_launch_happening02" "やったわ。" "[english]ep_02.eli_launch_happening02" "Thank God." "ep_02.eli_launch_hastowork" "たのむ... うまくいってくれ..." "[english]ep_02.eli_launch_hastowork" "Dear God...this has to work..." "ep_02.eli_launch_haveeverything" "必要なものはすべて持ったか?" "[english]ep_02.eli_launch_haveeverything" "Are you sure you have everything you need?" "ep_02.eli_launch_hellofajob" "ご苦労だったな、フリーマン。" "[english]ep_02.eli_launch_hellofajob" "Hell of a job you did out there, son." "ep_02.eli_launch_holdup" "ゴードン、ちょっと待てくれ..." "[english]ep_02.eli_launch_holdup" "Gordon, hold up a second..." "ep_02.eli_launch_holysh" "なんて、こった!" "[english]ep_02.eli_launch_holysh" "Holy shit!" "ep_02.eli_launch_iloveyou" "愛してるわ。" "[english]ep_02.eli_launch_iloveyou" "I love you." "ep_02.eli_launch_iloveyou_alt" "愛してるわ。" "[english]ep_02.eli_launch_iloveyou_alt" "I love you." "ep_02.eli_launch_iloveyousweet" "愛しているよ、アリックス。" "[english]ep_02.eli_launch_iloveyousweet" "I love you, sweetheart." "ep_02.eli_launch_info01" "さて..." "[english]ep_02.eli_launch_info01" "Now." "ep_02.eli_launch_info02" "アリックス、必要な情報はすべて手に入れたか?" "[english]ep_02.eli_launch_info02" "Now Alyx do you have all the information you need?" "ep_02.eli_launch_ithasto" "うまくいかねばならん。" "[english]ep_02.eli_launch_ithasto" "It has to." "ep_02.eli_launch_leavesosoon01" "お前たちがもう少しゆっくりできたらいいんだが。" "[english]ep_02.eli_launch_leavesosoon01" "I wish you didn't have to head off so soon." "ep_02.eli_launch_leavesosoon02" "ことは重大すぎるからな... " "[english]ep_02.eli_launch_leavesosoon02" "If only it weren't so critical... " "ep_02.eli_launch_listentome01" "アリックス!" "[english]ep_02.eli_launch_listentome01" "Alyx!" "ep_02.eli_launch_listentome02" "聞くんだ!" "[english]ep_02.eli_launch_listentome02" "Listen to me!" "ep_02.eli_launch_moan01" "[うめき声]" "[english]ep_02.eli_launch_moan01" "[moans]" "ep_02.eli_launch_moan02" "[うめき声]" "[english]ep_02.eli_launch_moan02" "[moans]" "ep_02.eli_launch_moan03" "[うめき声]" "[english]ep_02.eli_launch_moan03" "[moans]" "ep_02.eli_launch_moan04" "[うめき声]" "[english]ep_02.eli_launch_moan04" "[moans]" "ep_02.eli_launch_moan05" "[うめき声]" "[english]ep_02.eli_launch_moan05" "[moans]" "ep_02.eli_launch_moan06" "[うめき声]" "[english]ep_02.eli_launch_moan06" "[moans]" "ep_02.eli_launch_moan07" "[うめき声]" "[english]ep_02.eli_launch_moan07" "[moans]" "ep_02.eli_launch_moan08" "[うめき声]" "[english]ep_02.eli_launch_moan08" "[moans]" "ep_02.eli_launch_moan09" "[うめき声]" "[english]ep_02.eli_launch_moan09" "[moans]" "ep_02.eli_launch_moan10" "[うめき声]" "[english]ep_02.eli_launch_moan10" "[moans]" "ep_02.eli_launch_moan11" "[うめき声]" "[english]ep_02.eli_launch_moan11" "[moans]" "ep_02.eli_launch_moan12" "[うめき声]" "[english]ep_02.eli_launch_moan12" "[moans]" "ep_02.eli_launch_moan13" "[うめき声]" "[english]ep_02.eli_launch_moan13" "[moans]" "ep_02.eli_launch_moan14" "[うめき声]" "[english]ep_02.eli_launch_moan14" "[moans]" "ep_02.eli_launch_moan15" "[うめき声]" "[english]ep_02.eli_launch_moan15" "[moans]" "ep_02.eli_launch_moan16" "[うめき声]" "[english]ep_02.eli_launch_moan16" "[moans]" "ep_02.eli_launch_moan17" "[うめき声]" "[english]ep_02.eli_launch_moan17" "[moans]" "ep_02.eli_launch_moan18" "[うめき声]" "[english]ep_02.eli_launch_moan18" "[moans]" "ep_02.eli_launch_moan19" "[うめき声]" "[english]ep_02.eli_launch_moan19" "[moans]" "ep_02.eli_launch_momenttoosoon01" "ギリギリだったな。" "[english]ep_02.eli_launch_momenttoosoon01" "And not a moment too soon. " "ep_02.eli_launch_mother01" "母さんが生きていて、今日ここにいたなら..." "[english]ep_02.eli_launch_mother01" "Your mother would be so proud..." "ep_02.eli_launch_mother02" "きっとお前のことを誇りに思うだろう。" "[english]ep_02.eli_launch_mother02" "if she were here today." "ep_02.eli_launch_notime01" "ぐずぐずしている時間はない。" "[english]ep_02.eli_launch_notime01" "There's no time to waste." "ep_02.eli_launch_notime02" "すぐにやってくれ。" "[english]ep_02.eli_launch_notime02" "Get right on it." "ep_02.eli_launch_onefire01" "お前にばかり苦労させてすまないな、アリックス." "[english]ep_02.eli_launch_onefire01" "I just wish all this didn't have to fall on you, Alyx." "ep_02.eli_launch_pain01" "[苦痛の声]" "[english]ep_02.eli_launch_pain01" "[pain]" "ep_02.eli_launch_pain02" "[苦痛の声]" "[english]ep_02.eli_launch_pain02" "[pain]" "ep_02.eli_launch_pain03" "[苦痛の声]" "[english]ep_02.eli_launch_pain03" "[pain]" "ep_02.eli_launch_pain04" "[苦痛の声]" "[english]ep_02.eli_launch_pain04" "[pain]" "ep_02.eli_launch_pain05" "[苦痛の声]" "[english]ep_02.eli_launch_pain05" "[pain]" "ep_02.eli_launch_pain06" "[苦痛の声]" "[english]ep_02.eli_launch_pain06" "[pain]" "ep_02.eli_launch_pain07" "[苦痛の声]" "[english]ep_02.eli_launch_pain07" "[pain]" "ep_02.eli_launch_pain08" "[苦痛の声]" "[english]ep_02.eli_launch_pain08" "[pain]" "ep_02.eli_launch_pain09" "[苦痛の声]" "[english]ep_02.eli_launch_pain09" "[pain]" "ep_02.eli_launch_pain10" "[苦痛の声]" "[english]ep_02.eli_launch_pain10" "[pain]" "ep_02.eli_launch_pain11" "[苦痛の声]" "[english]ep_02.eli_launch_pain11" "[pain]" "ep_02.eli_launch_pain12" "[苦痛の声]" "[english]ep_02.eli_launch_pain12" "[pain]" "ep_02.eli_launch_pain13" "[苦痛の声]" "[english]ep_02.eli_launch_pain13" "[pain]" "ep_02.eli_launch_pain14" "[苦痛の声]" "[english]ep_02.eli_launch_pain14" "[pain]" "ep_02.eli_launch_portalyes01" " やった!" "[english]ep_02.eli_launch_portalyes01" " Yes!" "ep_02.eli_launch_portalyes02" " やった!" "[english]ep_02.eli_launch_portalyes02" " Yes!" "ep_02.eli_launch_portalyes03" " やった!" "[english]ep_02.eli_launch_portalyes03" " Yes!" "ep_02.eli_launch_promiseme" "破壊してくれ!" "[english]ep_02.eli_launch_promiseme" "Destroy it!" "ep_02.eli_launch_promiseme_alt" "破壊してくれ!" "[english]ep_02.eli_launch_promiseme_alt" "Destroy it!" "ep_02.eli_launch_promiseme01" "よし、ワシは..." "[english]ep_02.eli_launch_promiseme01" "Good, I just..." "ep_02.eli_launch_promiseme02" "約束してくれ。" "[english]ep_02.eli_launch_promiseme02" "Promise me" "ep_02.eli_launch_promiseme03" "気をつけるんだぞ。" "[english]ep_02.eli_launch_promiseme03" "you'll be careful." "ep_02.eli_launch_pulleditoff01" "ええ。" "[english]ep_02.eli_launch_pulleditoff01" "Yep." "ep_02.eli_launch_pulleditoff02" "マグヌッセンはうまくやってくれた。" "[english]ep_02.eli_launch_pulleditoff02" "Magnusson pulled it off all right." "ep_02.eli_launch_pulleditoff03" "これで、コンバインにはっきりとメッセージを送れるはずだ。" "[english]ep_02.eli_launch_pulleditoff03" "This will definitely send a clear message to the Combine." "ep_02.eli_launch_pulleditoff04" "まだ奴らから完全に逃れたわけじゃないが..." "[english]ep_02.eli_launch_pulleditoff04" "We're not free of them yet..." "ep_02.eli_launch_pulleditoff05" "お前たちが持ち帰ってくれたデータのコードが手に入れば、" "[english]ep_02.eli_launch_pulleditoff05" "But if we can acquire a signature from the data you brought back," "ep_02.eli_launch_pulleditoff06" "奴らを永遠に締め出すこともできるかもしれん。" "[english]ep_02.eli_launch_pulleditoff06" "we might be able to shut them out for good." "ep_02.eli_launch_pulleditoff07" "ワシは確かに" "[english]ep_02.eli_launch_pulleditoff07" "I feel certain that when" "ep_02.eli_launch_pulleditoff08" "ジュディスが..." "[english]ep_02.eli_launch_pulleditoff08" "Judith..." "ep_02.eli_launch_remember01" "あの船を破壊するんだ!" "[english]ep_02.eli_launch_remember01" "Destroy that ship!" "ep_02.eli_launch_remember02" "どんなことをしてでも!" "[english]ep_02.eli_launch_remember02" "Whatever it takes!" "ep_02.eli_launch_soundplan" "よさそうだな。" "[english]ep_02.eli_launch_soundplan" "Sounds like a plan." "ep_02.eli_launch_sureashell" "ああ、成功したんだ!" "[english]ep_02.eli_launch_sureashell" "We sure as hell did!" "ep_02.eli_launch_takecarenow" "気をつけてな!" "[english]ep_02.eli_launch_takecarenow" "You take care now!" "ep_02.eli_launch_talk01" "ワシらの共通の友人の言葉が気になる。" "[english]ep_02.eli_launch_talk01" "That message from our mutual friend." "ep_02.eli_launch_talk01_alt" "あの警告のことを考えれば考えるほど、ボレアレスに関係しているという確信が強くなる。" "[english]ep_02.eli_launch_talk01_alt" "The more I think about that warning from our friend, the more I'm convinced it has to do with Borealis." "ep_02.eli_launch_talk02" "きっとボレアレスのことだ。" "[english]ep_02.eli_launch_talk02" "It's got to be about the Borealis." "ep_02.eli_launch_talk03" "だまされるな。" "[english]ep_02.eli_launch_talk03" "Don't be deceived." "ep_02.eli_launch_talk04" "あの船は絶対に使ってはならん。" "[english]ep_02.eli_launch_talk04" "That ship must never be used." "ep_02.eli_launch_talk05" "破壊してくれ。" "[english]ep_02.eli_launch_talk05" "You have got to destroy it." "ep_02.eli_launch_talk06" "どんな代償を払ってもだ。" "[english]ep_02.eli_launch_talk06" "Whatever the cost." "ep_02.eli_launch_terrific" "いいぞ!" "[english]ep_02.eli_launch_terrific" "Terrific!" "ep_02.eli_launch_thanksforeverything01" "ゴードン..." "[english]ep_02.eli_launch_thanksforeverything01" "Gordon... " "ep_02.eli_launch_thanksforeverything02" "君には感謝している。" "[english]ep_02.eli_launch_thanksforeverything02" "Thanks for everything you've done." "ep_02.eli_launch_thanksforeverything03" "アリックスのため、そして" "[english]ep_02.eli_launch_thanksforeverything03" "For Alyx," "ep_02.eli_launch_thanksforeverything04" "ワシらみんなのため、いろいろやってくれたな。" "[english]ep_02.eli_launch_thanksforeverything04" "For all of us." "ep_02.eli_launch_thanksforeverything05" "君が私の息子であったら、もっと幸せなんだが。" "[english]ep_02.eli_launch_thanksforeverything05" "I couldn't be prouder if you were my own son." "ep_02.eli_launch_thanksg01" "ありがとう、ゴードン。" "[english]ep_02.eli_launch_thanksg01" "Thank you, Gordon." "ep_02.eli_launch_thanksg02" "すべてに感謝しているよ。" "[english]ep_02.eli_launch_thanksg02" "For everything." "ep_02.eli_launch_uhizzy" "ああ... イジー。" "[english]ep_02.eli_launch_uhizzy" "Uh... Izzy" "ep_02.eli_launch_use01" "よしよし。" "[english]ep_02.eli_launch_use01" "All right, all right." "ep_02.eli_launch_use02" "分かったよ、ゴードン。" "[english]ep_02.eli_launch_use02" "All right, Gordon." "ep_02.eli_launch_use03" "何?" "[english]ep_02.eli_launch_use03" "Hm?" "ep_02.eli_launch_use04" "今日は大変な一日になりそうだな、ゴードン?" "[english]ep_02.eli_launch_use04" "Big day today, eh Gordon?" "ep_02.eli_launch_use05" "発射が完了するまで待ってくれ。" "[english]ep_02.eli_launch_use05" "You'll just have to wait until after the launch." "ep_02.eli_launch_wesuredid" "ああ、やったぞ!" "[english]ep_02.eli_launch_wesuredid" "We sure did!" "ep_02.eli_launch_whenyougetback" "君が戻ったら、話したいことがたくさんある。" "[english]ep_02.eli_launch_whenyougetback" "Now when you get back, we've got a lot to talk about." "ep_02.eli_launch_wontifyou" "お前が起こさん限りは、ワシも起こさんよ。" "[english]ep_02.eli_launch_wontifyou" "I won't if you won't." "ep_02.eli_launch_yeah" "やった!" "[english]ep_02.eli_launch_yeah" "Yeah!" "ep_02.eli_launch_youtwo" "二人とも、もう行ったほうがいい。" "[english]ep_02.eli_launch_youtwo" "You two really should get going." "ep_02.eli_silo_amazing" "驚いたかい?" "[english]ep_02.eli_silo_amazing" "Amazing isn't it?" "ep_02.eli_silo_atitagain" "やれやれ、またもめている。" "[english]ep_02.eli_silo_atitagain" "Oh boy, they're at it again." "ep_02.eli_silo_barrier" "惑星の周りにバリアがある。" "[english]ep_02.eli_silo_barrier" "A barrier around the planet." "ep_02.eli_silo_believe" "ゴードン、信じられないかもしれないが、ブラック・メサから最後の衛星が打ち上げられてから、ずっと存在し続けている。" "[english]ep_02.eli_silo_believe" "believe it or not gordon, it's been in place since you sent up the final satellite from black Mesa." "ep_02.eli_silo_blame" "老人が孫の顔を見たいと思うのが、いけないことか?" "[english]ep_02.eli_silo_blame" "Can you blame an old man for wanting grandkids?" "ep_02.eli_silo_bootstrap01" "そうよ。" "[english]ep_02.eli_silo_bootstrap01" "Yes." "ep_02.eli_silo_bootstrap02" "今でも存在するようだ。" "[english]ep_02.eli_silo_bootstrap02" "It looks like there still is." "ep_02.eli_silo_bootstrap03" "だが、もし" "[english]ep_02.eli_silo_bootstrap03" "But if it's" "ep_02.eli_silo_bootstrap04" "コンバインの手に " "[english]ep_02.eli_silo_bootstrap04" "fallen into " "ep_02.eli_silo_bootstrap05" "落ちてしまったら..." "[english]ep_02.eli_silo_bootstrap05" "Combine hands." "ep_02.eli_silo_catchingup01" "そうか... そうだな。" "[english]ep_02.eli_silo_catchingup01" "Okay... Yes, yes we should." "ep_02.eli_silo_catchingup02" "サイロを出るチャンスができれば、彼も喜ぶだろう。" "[english]ep_02.eli_silo_catchingup02" "He'll be glad for a chance to get out of the silo. " "ep_02.eli_silo_catchingup03" "クライナーとマグヌッセンの様子を見たら、まだ研究所の補助金を目当てに争っているように見えるかもしれんな。" "[english]ep_02.eli_silo_catchingup03" "The way he and Magnusson have been going at it, you'd think they were still competing for grant money." "ep_02.eli_silo_chuckles01" "[静かな笑い]" "[english]ep_02.eli_silo_chuckles01" "[quiet laughs]" "ep_02.eli_silo_chuckles02" "[静かな笑い]" "[english]ep_02.eli_silo_chuckles02" "[quiet laughs]" "ep_02.eli_silo_chuckles03" "[静かな笑い]" "[english]ep_02.eli_silo_chuckles03" "[quiet laughs]" "ep_02.eli_silo_chuckles04" "[静かな笑い]" "[english]ep_02.eli_silo_chuckles04" "[quiet laughs]" "ep_02.eli_silo_comehereg01" "ゴードン..." "[english]ep_02.eli_silo_comehereg01" "Gordon... " "ep_02.eli_silo_comehereg02" "ゴードン、こっちへ来てくれ。" "[english]ep_02.eli_silo_comehereg02" "Gordon, come here." "ep_02.eli_silo_comehereg03" "こっちだ、ゴードン!" "[english]ep_02.eli_silo_comehereg03" "Over here, Gordon." "ep_02.eli_silo_cuedup01" "よし、よし。" "[english]ep_02.eli_silo_cuedup01" "Good, good." "ep_02.eli_silo_cuedup02" "これから、ジュディスからの通信を見るところだ。" "[english]ep_02.eli_silo_cuedup02" "We're about to watch the transmission from Judith." "ep_02.eli_silo_cuedup03" "クライナーがすべて準備しとる。" "[english]ep_02.eli_silo_cuedup03" "Kleiner has it all cued up." "ep_02.eli_silo_dofavor01" "[息遣い]" "[english]ep_02.eli_silo_dofavor01" "[breath]" "ep_02.eli_silo_dofavor02" "そうだな、お茶を一杯持ってきてくれんかね?" "[english]ep_02.eli_silo_dofavor02" "Actually Alyx, would you mind getting me a cup of tea?" "ep_02.eli_silo_dofavor03" "前のスタッフルームにホットプレートがある。" "[english]ep_02.eli_silo_dofavor03" "There's a hot plate in the old staff room." "ep_02.eli_silo_dofavor04" "[息遣い]" "[english]ep_02.eli_silo_dofavor04" "[breath]" "ep_02.eli_silo_doneenough01" "お前たちに重荷を負わせることはできん..." "[english]ep_02.eli_silo_doneenough01" "I can't put this all on you two..." "ep_02.eli_silo_doneenough02" "お前たちはもう十分にやってくれた..." "[english]ep_02.eli_silo_doneenough02" "You've done enough already." "ep_02.eli_silo_donerunning01" "そうだ。" "[english]ep_02.eli_silo_donerunning01" "That's right." "ep_02.eli_silo_donerunning02" "逃げ回るのはもう終わりだ。" "[english]ep_02.eli_silo_donerunning02" "we're done running." "ep_02.eli_silo_donerunning03" "今こそ我々の世界を取り戻す時だ。" "[english]ep_02.eli_silo_donerunning03" "it's time we took back our world." "ep_02.eli_silo_extracther01" "それは避けねばならん。" "[english]ep_02.eli_silo_extracther01" "I won't take that chance." "ep_02.eli_silo_extracther02" "ワシが彼女の後を追おう。" "[english]ep_02.eli_silo_extracther02" "I'm going after her." "ep_02.eli_silo_feelfree" "自由に見てまわりなさい、ゴードン。" "[english]ep_02.eli_silo_feelfree" "Feel free to look around, Gordon." "ep_02.eli_silo_findherizzy01" "イジー、彼女を見つけるんだ。" "[english]ep_02.eli_silo_findherizzy01" "Just find her, Izzy" "ep_02.eli_silo_findherizzy02" "彼女を見つねばならん。" "[english]ep_02.eli_silo_findherizzy02" "We have to find her." "ep_02.eli_silo_fineinaminute01" "[ため息]" "[english]ep_02.eli_silo_fineinaminute01" "[sigh]" "ep_02.eli_silo_fineinaminute02" "ありがとう。" "[english]ep_02.eli_silo_fineinaminute02" "Thank you, baby." "ep_02.eli_silo_fineinaminute03" "少ししたら" "[english]ep_02.eli_silo_fineinaminute03" "I'll be fine..." "ep_02.eli_silo_fineinaminute04" "すぐによくなるよ。" "[english]ep_02.eli_silo_fineinaminute04" "In a minute or two." "ep_02.eli_silo_fineinaminute05" "[息遣い]" "[english]ep_02.eli_silo_fineinaminute05" "[breath]" "ep_02.eli_silo_fromjudith01" "通信?" "[english]ep_02.eli_silo_fromjudith01" "Transmission?" "ep_02.eli_silo_fromjudith02" "ジュディスから?" "[english]ep_02.eli_silo_fromjudith02" "From Judith?" "ep_02.eli_silo_gettingclose01" "はっきりとは分からん。" "[english]ep_02.eli_silo_gettingclose01" "We don't know for certain." "ep_02.eli_silo_gettingclose02" "注意深く監視しとるところだ。" "[english]ep_02.eli_silo_gettingclose02" "We're keeping an eye on it." "ep_02.eli_silo_good" "そうです。" "[english]ep_02.eli_silo_good" "Good." "ep_02.eli_silo_goodback" "戻ってくれてうれしいよ、アリックス。" "[english]ep_02.eli_silo_goodback" "It's so good to have you back, sweetheart." "ep_02.eli_silo_goodback01" "心配するな、アリックス。うまくいくさ。" "[english]ep_02.eli_silo_goodback01" "Don't worry, sweetheart, we're going to make it." "ep_02.eli_silo_goodback02" "ワシはただ、お前が戻ってくれて嬉しいよ。" "[english]ep_02.eli_silo_goodback02" "I'm just so glad to have you back." "ep_02.eli_silo_goodgod" "なんてことだ!" "[english]ep_02.eli_silo_goodgod" "Good God!" "ep_02.eli_silo_goodgod01" "なんてことだ!" "[english]ep_02.eli_silo_goodgod01" "Good God!" "ep_02.eli_silo_goodgod02" "恐れていた以上にひどい。" "[english]ep_02.eli_silo_goodgod02" "It's worse than I feared." "ep_02.eli_silo_goodman01" "それにしても、すごいな!" "[english]ep_02.eli_silo_goodman01" "And look at you, son!" "ep_02.eli_silo_goodman02" "前から分かってたが、君たちが一緒にいれば、どんなこともできてしまう。" "[english]ep_02.eli_silo_goodman02" "I knew if you both stayed together you could get through anything." "ep_02.eli_silo_goodman03" "前から分かってたが、君たちが一緒にいれば、どんなこともできてしまう。" "[english]ep_02.eli_silo_goodman03" "I knew if you both stayed together you could get through anything" "ep_02.eli_silo_hadalook01" "ああ、そうだな。" "[english]ep_02.eli_silo_hadalook01" "Uh, yes." "ep_02.eli_silo_hadalook02" "ゴードン..." "[english]ep_02.eli_silo_hadalook02" "Gordon... " "ep_02.eli_silo_hadalook03" "もしよければ、ちょっと手伝ってやってくれないか。" "[english]ep_02.eli_silo_hadalook03" "If you don't mind, I'd feel better if you had a look." "ep_02.eli_silo_happeningagain01" "ダメだ。" "[english]ep_02.eli_silo_happeningagain01" "Not again." "ep_02.eli_silo_happeningagain02" "二度とあんなことになってはいかん。" "[english]ep_02.eli_silo_happeningagain02" "I can't let it happen again." "ep_02.eli_silo_happeningagain03" "ブラック・メサの二の舞は避けねば!" "[english]ep_02.eli_silo_happeningagain03" "Not another Black Mesa." "ep_02.eli_silo_heardclose01" "ちょっと!" "[english]ep_02.eli_silo_heardclose01" "Hey!" "ep_02.eli_silo_heardclose02" "ゴードン!" "[english]ep_02.eli_silo_heardclose02" "Gordon!" "ep_02.eli_silo_heardclose02_alt" "ゴードン!" "[english]ep_02.eli_silo_heardclose02_alt" "Gordon!" "ep_02.eli_silo_heardclose03" "よく来たな!" "[english]ep_02.eli_silo_heardclose03" "Man, you made it!" "ep_02.eli_silo_helpingout" "悪いな、ゴードン。" "[english]ep_02.eli_silo_helpingout" "Thanks for helping out, Gordon." "ep_02.eli_silo_holdyou" "ああ、アリックス。" "[english]ep_02.eli_silo_holdyou" "Oh, Alyx." "ep_02.eli_silo_hurry" "とにかく、急いでくれ。" "[english]ep_02.eli_silo_hurry" "For god's sake, hurry." "ep_02.eli_silo_hurryizzy" "イジー!" "[english]ep_02.eli_silo_hurryizzy" "Izzy!" "ep_02.eli_silo_iknow" "分かっとる、分かっとるよ。" "[english]ep_02.eli_silo_iknow" "I know, I know." "ep_02.eli_silo_iknowiknow" "分かっとる、分かっとるよ。" "[english]ep_02.eli_silo_iknowiknow" "I know, I know." "ep_02.eli_silo_intercomok01" "ああ、アリックス、すべて順調か?" "[english]ep_02.eli_silo_intercomok01" "Yes, Alyx, is everything okay?" "ep_02.eli_silo_intercomok02" "ゴードンは無事か?" "[english]ep_02.eli_silo_intercomok02" "Is Gordon all right?" "ep_02.eli_silo_itsallrighthoney" "いいから、アリックス。" "[english]ep_02.eli_silo_itsallrighthoney" "It's all right, honey." "ep_02.eli_silo_justgothere" "心配するな、イジー。二人とも、着いたばかりだ。" "[english]ep_02.eli_silo_justgothere" "Don't worry, Izzy. They just got here." "ep_02.eli_silo_keepmoving01" "行こう。" "[english]ep_02.eli_silo_keepmoving01" "Well, we should keep moving" "ep_02.eli_silo_keepmoving02" "あまり時間がない... 先を急ごう。" "[english]ep_02.eli_silo_keepmoving02" "We don't have much time... Let's get going." "ep_02.eli_silo_littletime01" "やったよ。" "[english]ep_02.eli_silo_littletime01" "We did." "ep_02.eli_silo_littletime02" "それから、お前たちの警告のおかげで、奴らが来る前に戦闘に備えることができた。" "[english]ep_02.eli_silo_littletime02" "And thanks to your warning, we'll be ready when they get here." "ep_02.eli_silo_littletime03" "時間はどれだけある?" "[english]ep_02.eli_silo_littletime03" "How much time have we got?" "ep_02.eli_silo_lostforever" "永遠に見つからなければよかったんだが。" "[english]ep_02.eli_silo_lostforever" "It should have been lost forever." "ep_02.eli_silo_neverlether" "彼女をひきとめていれば!" "[english]ep_02.eli_silo_neverlether" "I should have never let her go!" "ep_02.eli_silo_nocontrol01" "ブラック・メサでの失敗から何も学ばなかったのか?" "[english]ep_02.eli_silo_nocontrol01" "Hasn't Black Mesa taught you anything?" "ep_02.eli_silo_nocontrol02" "あんな力をコントロールすることなどできん!" "[english]ep_02.eli_silo_nocontrol02" "There's no controlling that kind of power!" "ep_02.eli_silo_nonemeanthing01" "これには何も" "[english]ep_02.eli_silo_nonemeanthing01" "None of this will" "ep_02.eli_silo_nonemeanthing02" "意味はない..." "[english]ep_02.eli_silo_nonemeanthing02" "mean a thing if..." "ep_02.eli_silo_notword" "ワシならその言葉は使わんな。" "[english]ep_02.eli_silo_notword" "That's not quite the word I'd use." "ep_02.eli_silo_nowayyou01" "いや、いや、いいんだ、アリックス。" "[english]ep_02.eli_silo_nowayyou01" "no no that's all right sweetheart" "ep_02.eli_silo_nowayyou02" "お前に知る術はなかったんだから。" "[english]ep_02.eli_silo_nowayyou02" "there's no way you could know." "ep_02.eli_silo_ohalyx" "あー..." "[english]ep_02.eli_silo_ohalyx" "oh" "ep_02.eli_silo_ohbrother" "おっと。" "[english]ep_02.eli_silo_ohbrother" "Oh brother." "ep_02.eli_silo_onething" "一度に 1 つずつだ、イジー。" "[english]ep_02.eli_silo_onething" "One thing at a time, Izzy" "ep_02.eli_silo_perfect01" "ありがとう、アリックス。" "[english]ep_02.eli_silo_perfect01" "Thank you, darling." "ep_02.eli_silo_perfect02" "フーム..." "[english]ep_02.eli_silo_perfect02" "Mmm." "ep_02.eli_silo_perfect03" "完璧だ。" "[english]ep_02.eli_silo_perfect03" "That's perfect" "ep_02.eli_silo_perfect04" "うーん..." "[english]ep_02.eli_silo_perfect04" "Mmm.." "ep_02.eli_silo_quick" "すばやいな。" "[english]ep_02.eli_silo_quick" "That was quick." "ep_02.eli_silo_quicklyg01" "ゴードン、急いでくれ..." "[english]ep_02.eli_silo_quicklyg01" "Gordon, quickly..." "ep_02.eli_silo_quicklyg02" "どんなことでもいいから、あそこに行って、彼を助けてやってくれ。" "[english]ep_02.eli_silo_quicklyg02" "Any help you can give him, get in there and do it." "ep_02.eli_silo_raceclock01" "際どいとこだな。" "[english]ep_02.eli_silo_raceclock01" "It's gonna be close." "ep_02.eli_silo_raceclock02" "ワシらのロケットは、ストライダー 1 体で破壊できてしまうからな。" "[english]ep_02.eli_silo_raceclock02" "All it would take is one strider to destroy our rocket." "ep_02.eli_silo_raceclock03" "だが、こっちも準備はできておる。" "[english]ep_02.eli_silo_raceclock03" "But we're ready for them." "ep_02.eli_silo_remember01" "それに、ゴードン・フリーマンだ。紹介する必要はないな。" "[english]ep_02.eli_silo_remember01" "And gordon freeman certainly needs no introduction." "ep_02.eli_silo_rememberalyx" "アリックスを覚えているだろ?" "[english]ep_02.eli_silo_rememberalyx" "you remember alyx don't you?" "ep_02.eli_silo_rightaway" "今すぐ確かめにゃならん!" "[english]ep_02.eli_silo_rightaway" "We've got to see this right away!" "ep_02.eli_silo_sendgordon01" "ロックを開けてくれ、アイザック。" "[english]ep_02.eli_silo_sendgordon01" "Open the lock, Isaac." "ep_02.eli_silo_sendgordon02" "彼を送るよ。" "[english]ep_02.eli_silo_sendgordon02" "We'll send him over." "ep_02.eli_silo_stillalive01" "つまり、彼女はまだ生きているということだな。" "[english]ep_02.eli_silo_stillalive01" "Well that means she's still alive up there." "ep_02.eli_silo_stillalive02" "だが、コンバインに捕まってしまったら、" "[english]ep_02.eli_silo_stillalive02" "But if the Combine catch her," "ep_02.eli_silo_stillalive03" "彼女の持っている情報はすべて破棄されてしまう。" "[english]ep_02.eli_silo_stillalive03" "they'll tear out everything she knows." "ep_02.eli_silo_stillalive04" "何も残らんだろうな。" "[english]ep_02.eli_silo_stillalive04" "There'll be nothing left of her." "ep_02.eli_silo_stoprightthere01" "待ってくれ、アリックス。" "[english]ep_02.eli_silo_stoprightthere01" "Stop right there, honey." "ep_02.eli_silo_stoprightthere02" "彼女をブリーンに近づかせたのはワシなんだ。" "[english]ep_02.eli_silo_stoprightthere02" "I'm responsible for putting her close to breen." "ep_02.eli_silo_stoprightthere03" "彼女はワシらと一緒にいたかったようだが、彼女にはブリーンを見張らせておく必要があった。" "[english]ep_02.eli_silo_stoprightthere03" "She wanted to stay with us but I needed her to keep an eye on him." "ep_02.eli_silo_stoprightthere04" "ワシの最大のミスは、ヤツの説得力を見くびっていたことだ。" "[english]ep_02.eli_silo_stoprightthere04" "my biggest mistake was forgetting how persuasive he can be." "ep_02.eli_silo_stoprightthere05" "ジュディスは、重大な選択ミスをしたのだ。" "[english]ep_02.eli_silo_stoprightthere05" "Judith made some terrible choices." "ep_02.eli_silo_stoprightthere06" "だが、その代償は支払った。" "[english]ep_02.eli_silo_stoprightthere06" "but she's paid the price" "ep_02.eli_silo_stoprightthere07" "彼女にはワシらが必要なんだよ、アリックス。" "[english]ep_02.eli_silo_stoprightthere07" "she needs us alyx." "ep_02.eli_silo_stoprightthere08" "それに、ワシには彼女が必要だ。" "[english]ep_02.eli_silo_stoprightthere08" "and I need her." "ep_02.eli_silo_swoon" "[よろめきながらのうめき声]" "[english]ep_02.eli_silo_swoon" "[Groans as he collapses]" "ep_02.eli_silo_talk01" "予測不能な事態..." "[english]ep_02.eli_silo_talk01" "Unforeseen consequences..." "ep_02.eli_silo_talk02" "[笑い声]" "[english]ep_02.eli_silo_talk02" "[laugh]" "ep_02.eli_silo_talk03" "あの言葉を耳にしたのは、ブラック・メサ以来だ。" "[english]ep_02.eli_silo_talk03" "The last time I heard those words was back at Black Mesa." "ep_02.eli_silo_talk04" "君があの実験室に入ったちょうどそのとき、" "[english]ep_02.eli_silo_talk04" "You had just stepped into the test chamber" "ep_02.eli_silo_talk05" "あの男がワシの耳元でその言葉をささやいた。" "[english]ep_02.eli_silo_talk05" "when he whispered them in my ear." "ep_02.eli_silo_talk06" "誰のことか分かるだろう?" "[english]ep_02.eli_silo_talk06" "You know who I'm talking about." "ep_02.eli_silo_talk07" "ワシらの共通の友人だよ。" "[english]ep_02.eli_silo_talk07" "Our mutual friend." "ep_02.eli_silo_talk08" "彼があのクリスタルを持ってきたとき、ワシは..." "[english]ep_02.eli_silo_talk08" "When he brought in that crystal I knew I... " "ep_02.eli_silo_talk09" "あんな実験は中止するべきだった。" "[english]ep_02.eli_silo_talk09" "I should have aborted that damned test." "ep_02.eli_silo_talk10" "だが、ワシはそうしなかった。" "[english]ep_02.eli_silo_talk10" "I didn't." "ep_02.eli_silo_talk11" "あの日、すべてが地獄と化してしまった。" "[english]ep_02.eli_silo_talk11" "The whole world went to hell that day." "ep_02.eli_silo_talk12" "今もそうだがな..." "[english]ep_02.eli_silo_talk12" "And now..." "ep_02.eli_silo_talk13" "今、彼はワシの娘を使って" "[english]ep_02.eli_silo_talk13" "Now he's using my little girl." "ep_02.eli_silo_talk14" "メッセージを伝えようとしておる。" "[english]ep_02.eli_silo_talk14" "Putting words in her mouth." "ep_02.eli_silo_talk15" "くそ!" "[english]ep_02.eli_silo_talk15" "God damn it!" "ep_02.eli_silo_talk16" "アリックスを助けたのは、ヤツなりの理由があったからだ。それに気付くべきだった。" "[english]ep_02.eli_silo_talk16" "I should have know when he rescued her it was for his own damn reasons." "ep_02.eli_silo_talk17" "ゴードン..." "[english]ep_02.eli_silo_talk17" "Gordon... " "ep_02.eli_silo_talk18" "二人だけで話したい事がたくさんある。" "[english]ep_02.eli_silo_talk18" "There's so much I need to tell you." "ep_02.eli_silo_talk19" "ようやくその機会が..." "[english]ep_02.eli_silo_talk19" "Between us we may finally have a chance to---" "ep_02.eli_silo_talk20" "彼のこと以外にも、まだまだ" "[english]ep_02.eli_silo_talk20" "what else was on his agenda." "ep_02.eli_silo_talk21" "話したいことがたくさんある。" "[english]ep_02.eli_silo_talk21" "but there's still so much." "ep_02.eli_silo_thankyou01" "[息遣い]" "[english]ep_02.eli_silo_thankyou01" "[breath]" "ep_02.eli_silo_thankyou02" "ありがとう。" "[english]ep_02.eli_silo_thankyou02" "Thank you, baby." "ep_02.eli_silo_thankyou03" "ありがとう!" "[english]ep_02.eli_silo_thankyou03" "Thank you." "ep_02.eli_silo_thankyou04" "ワシらはどこにも行かんよ、アリックス。" "[english]ep_02.eli_silo_thankyou04" "We're not going anywhere." "ep_02.eli_silo_thankyou05" "[息遣い]" "[english]ep_02.eli_silo_thankyou05" "[breath]" "ep_02.eli_silo_there01" "よしよし、アリックス。ワシはここにいるぞ。" "[english]ep_02.eli_silo_there01" "There, there, sweetheart. We're together now." "ep_02.eli_silo_there02" "もう離れ離れじゃない。" "[english]ep_02.eli_silo_there02" "That's all that matters." "ep_02.eli_silo_theygoagain" "また始まったな。" "[english]ep_02.eli_silo_theygoagain" "There they go again." "ep_02.eli_silo_thiswayg01" "こっちだ、ゴードン。" "[english]ep_02.eli_silo_thiswayg01" "This way, Gordon." "ep_02.eli_silo_thiswayg02" "さあ、こっちだ。" "[english]ep_02.eli_silo_thiswayg02" "Come on, man." "ep_02.eli_silo_uh" "いや、なんでもないよ、アリックス。" "[english]ep_02.eli_silo_uh" "Oh, it's nothing, honey." "ep_02.eli_silo_underwraps01" "思ってたよりもいいぞ。" "[english]ep_02.eli_silo_underwraps01" "better than we thought" "ep_02.eli_silo_underwraps02" "マグヌッセンはよくやったな。" "[english]ep_02.eli_silo_underwraps02" "magnusson's done a remarkable job here." "ep_02.eli_silo_underwraps03" "最初の駒を仕掛ける準備はもうすぐできる。" "[english]ep_02.eli_silo_underwraps03" "we're almost ready to put our first big piece into play." "ep_02.eli_silo_underwraps04" "コンバインも、これは予測できまい。" "[english]ep_02.eli_silo_underwraps04" "the combine won't see this coming." "ep_02.eli_silo_useit01" "使ったことあるかって?" "[english]ep_02.eli_silo_useit01" "Use it?" "ep_02.eli_silo_useit02" "あれは破壊したほうがいい!" "[english]ep_02.eli_silo_useit02" "That thing has to be destroyed!" "ep_02.eli_silo_welltalklater" "また後で話そう、ゴードン。" "[english]ep_02.eli_silo_welltalklater" "We'll talk later, Gordon." "ep_02.eli_silo_whahappen" "一体何があったんだ?" "[english]ep_02.eli_silo_whahappen" "What happened to you?" "ep_02.eli_silo_whatisit" "なんだ、イジー?どうした?" "[english]ep_02.eli_silo_whatisit" "What is it, Izzy? What have you got?" "ep_02.eli_silo_whatsay" "今なんて言った?" "[english]ep_02.eli_silo_whatsay" "What did you say?" "ep_02.eli_silo_wheresalyx01" "アリックスはどこだ?" "[english]ep_02.eli_silo_wheresalyx01" "Where's Alyx?" "ep_02.eli_silo_wheresalyx02" "アリックス!" "[english]ep_02.eli_silo_wheresalyx02" "Alyx!" "ep_02.eli_silo_youheardkleiner01" "うん、そりゃいいことだ。まあ..." "[english]ep_02.eli_silo_youheardkleiner01" "Well, that's good, because, well..." "ep_02.eli_silo_youheardkleiner02" "規制が解除された今、ワシらはみんな..." "[english]ep_02.eli_silo_youheardkleiner02" "now that the suppression field is down..." "ep_02.eli_silo_youheardkleiner03" "生涯のパートナーを見つけにゃならんしな。" "[english]ep_02.eli_silo_youheardkleiner03" "we all have to do our part." "ep_02.eli_silo_yousure01" "本当か?" "[english]ep_02.eli_silo_yousure01" "Are you sure? " "ep_02.eli_silo_yousure02" "見てもらったほうがよくないか?" "[english]ep_02.eli_silo_yousure02" "Shouldn't we have that looked at?" "ep_02.eli_transmit_believe01" "アリックス!" "[english]ep_02.eli_transmit_believe01" "Alyx! " "ep_02.eli_transmit_believe02" "よかった!" "[english]ep_02.eli_transmit_believe02" "Thank God! " "ep_02.eli_transmit_believe03" "信じられんよ。" "[english]ep_02.eli_transmit_believe03" "I can hardly believe it. " "ep_02.eli_transmit_crawl01" "コンバインの仕業だ。" "[english]ep_02.eli_transmit_crawl01" "It's the Combine. " "ep_02.eli_transmit_crawl02" "奴らは、また別の次元扉を開こうとしている。" "[english]ep_02.eli_transmit_crawl02" "They're trying to open another gateway. " "ep_02.eli_transmit_goodgod" "なんてことだ。" "[english]ep_02.eli_transmit_goodgod" "Good God. " "ep_02.eli_transmit_rash01" "二人とも、急いでここに来てくれ。" "[english]ep_02.eli_transmit_rash01" "Get here as quickly as you can, you two. " "ep_02.eli_transmit_rash02" "だが、くれぐれも気をつけるんだぞ。" "[english]ep_02.eli_transmit_rash02" "But for God's sake, be careful. " "ep_02.eli_transmit_rash03" "待っているよ。" "[english]ep_02.eli_transmit_rash03" "I'll be waiting for you. " "ep_02.eli_transmit_rash04" "早く君たちに会いたいものだ。" "[english]ep_02.eli_transmit_rash04" "Can't wait to see you." "ep_02.eli_transmit_sevenminutes01" "2 度目の七時間戦争になりそうだ。" "[english]ep_02.eli_transmit_sevenminutes01" "It'll be the Seven Hour War, all over again. " "ep_02.eli_transmit_sevenminutes02" "ただ今回は、7 分も続かないだろうが。" "[english]ep_02.eli_transmit_sevenminutes02" "Except this time we won't last seven minutes. " "ep_02.gman_har" "ハ、ハ..." "[english]ep_02.gman_har" "Ha ha..." "ep_02.gman_mono01" "フリーマン博士。" "[english]ep_02.gman_mono01" "Doctor Freeman. " "ep_02.gman_mono02" "私も、今がきちんと話をするのに最適なタイミングではないことは分かっていますが、" "[english]ep_02.gman_mono02" "I realize this moment may not be the most convenient for a heart-to-heart," "ep_02.gman_mono03" "あなたの...お友だちが治療に没頭するまで待たなくてはならかったのでね。" "[english]ep_02.gman_mono03" "but I had to wait until your friends were otherwise occupied. " "ep_02.gman_mono04" "フーム..." "[english]ep_02.gman_mono04" "Hm. " "ep_02.gman_mono05" "彼らは初め、バンス嬢に関心がありませんでした..." "[english]ep_02.gman_mono05" "There was a time they cared nothing for Miss Vance..." "ep_02.gman_mono06" "彼らにとって、人類と言えば、バールを持って鉄の通路で襲ってくるような存在でしかありませんでしたから。" "[english]ep_02.gman_mono06" "When their only experience of humanity was a crowbar coming at them down a steel corridor. " "ep_02.gman_mono07" "しかし、彼女の存在価値に対して、私と同じ評価を持つようになったようです。" "[english]ep_02.gman_mono07" "It seems they've grown to share my estimation of her worth." "ep_02.gman_mono08" "私が彼女をブラック・メサから奪ったとき、ただの子どもで何の役にも立たないという意見が大勢を占めていました。" "[english]ep_02.gman_mono08" "When I plucked her from Black Mesa, I acted in the face of objections that she was a mere child and of no practical use to anyone. " "ep_02.gman_mono09" "それを抑えつけることは無理だったので、私はただ否定派を無視することを学びました。" "[english]ep_02.gman_mono09" "I have learned to ignore such naysayers when quelling them was out of the question. " "ep_02.gman_mono10" "[呼吸音]" "[english]ep_02.gman_mono10" "[breathing]" "ep_02.gman_mono11" "それでも、私は投資を無駄にするようなことはしません..." "[english]ep_02.gman_mono11" "Still, I am not one to squander my investments..." "ep_02.gman_mono12" "彼女は価値のある存在であると確信しています..." "[english]ep_02.gman_mono12" "and I remain confident she was worth far more than the initial..." "ep_02.gman_mono13" "当初よりもはるかにね。" "[english]ep_02.gman_mono13" "appraisal. " "ep_02.gman_mono14" "それゆえに、 " "[english]ep_02.gman_mono14" "That's why I must now " "ep_02.gman_mono15" "私は " "[english]ep_02.gman_mono15" "extract " "ep_02.gman_mono16" "あなたから " "[english]ep_02.gman_mono16" "from you " "ep_02.gman_mono17" "生き残ったことに対するちょっとしたお返しを受け取らねばならないのです。" "[english]ep_02.gman_mono17" "some small repayment owed for your own survival. " "ep_02.gman_mono18" "あなたの意思に反するものを欲しているわけではありません。" "[english]ep_02.gman_mono18" "I'm not asking for anything that goes against your nature." "ep_02.gman_mono19" "ただ、今後も彼女を安全に保護してほしいだけです。" "[english]ep_02.gman_mono19" "Merely the favor of her continued protection," "ep_02.gman_mono20" "彼女が、何か重要なメッセージの" "[english]ep_02.gman_mono20" "while she acts as" "ep_02.gman_mono21" "媒体としての役割を果たす限りね。" "[english]ep_02.gman_mono21" "medium for a message of some importance." "ep_02.gman_mono22" "ホワイト・フォレストまで彼女を安全に送り届けるのです、フリーマン博士。" "[english]ep_02.gman_mono22" "See her safely to White Forest, Doctor Freeman. " "ep_02.gman_mono23" "彼女は以前より多くの助けを必要としています。" "[english]ep_02.gman_mono23" "She may require more care than was previously the case." "ep_02.gman_mono24" "[呼吸音]" "[english]ep_02.gman_mono24" "[breathing]" "ep_02.gman_mono25" "あなたを監視するだけでなく、もっと多くのことができればいいのですが、" "[english]ep_02.gman_mono25" "I wish I could do more than keep an eye on you," "ep_02.gman_mono26" "あいにく一定の制限に従わねば..." "[english]ep_02.gman_mono26" "but I have agreed to abide by certain... " "ep_02.gman_mono27" "ならないものでね。" "[english]ep_02.gman_mono27" "restrictions. " "ep_02.gman_mono28" "フーム..." "[english]ep_02.gman_mono28" "Mmm." "ep_02.gman_mono29" "さあ..." "[english]ep_02.gman_mono29" "Well..." "ep_02.gman_mono30" "お嬢さん..." "[english]ep_02.gman_mono30" "Now..." "ep_02.gman_mono31" "よく聞くのです。" "[english]ep_02.gman_mono31" "Listen carefully, my dear." "ep_02.gman_mono32" "お父上に会ったら、 " "[english]ep_02.gman_mono32" "When you see your father " "ep_02.gman_mono33" "こう伝えなさい。" "[english]ep_02.gman_mono33" "relay these words:" "ep_02.gman_mono34" "予測不能な事態に備えよ、と。" "[english]ep_02.gman_mono34" "Prepare for unforeseen consequences. " "ep_02.griggs_12crazy" "12 がえらいことになってる!" "[english]ep_02.griggs_12crazy" "12's going crazy!" "ep_02.griggs_24lit" "24 が点灯!" "[english]ep_02.griggs_24lit" "24's lit up!" "ep_02.griggs_24swarm" "24 に大群!" "[english]ep_02.griggs_24swarm" "Swarm at 24!" "ep_02.griggs_36again" "また 36 だ!" "[english]ep_02.griggs_36again" "36 again!" "ep_02.griggs_36majorswarm" "大群だ!" "[english]ep_02.griggs_36majorswarm" "Major swarm!" "ep_02.griggs_36overthere" "あそこよ!" "[english]ep_02.griggs_36overthere" "Over there!" "ep_02.griggs_afteralyx" "アリックスを狙ってるぞ!" "[english]ep_02.griggs_afteralyx" "They're going after Alyx!" "ep_02.griggs_ahcrap" "うわー、まずい!" "[english]ep_02.griggs_ahcrap" "Ahh crap!" "ep_02.griggs_altvortarrive" "準備しろ、ああ、早く。ライトが 3 つ、こりゃまずいぞ..." "[english]ep_02.griggs_altvortarrive" "Get ready, oh God, get ready, three lights, this is going to be bad...." "ep_02.griggs_and12" "さらに 12!" "[english]ep_02.griggs_and12" "And 12!" "ep_02.griggs_and24" "さらに 24!" "[english]ep_02.griggs_and24" "And 24!" "ep_02.griggs_and36" "さらに 36!" "[english]ep_02.griggs_and36" "And 36!" "ep_02.griggs_andbreach" "侵入!" "[english]ep_02.griggs_andbreach" "And the Breach!" "ep_02.griggs_at12" "12 にいる!" "[english]ep_02.griggs_at12" "They're at 12!" "ep_02.griggs_at12again" "また 12 にいる!" "[english]ep_02.griggs_at12again" "They're at 12 again!" "ep_02.griggs_atbreach" "侵入箇所にいる!" "[english]ep_02.griggs_atbreach" "They're at the breach!" "ep_02.griggs_awayfromvort" "ボーティに近づけるな!" "[english]ep_02.griggs_awayfromvort" "Get em away from the vort!" "ep_02.griggs_badturret" "すまん。タレットについて警告すべきだった。" "[english]ep_02.griggs_badturret" "Oh, sorry. We shoulda warned you about that turret." "ep_02.griggs_beadequate" "いいぞ、フリーマン!息災であれ!" "[english]ep_02.griggs_beadequate" "Okay, Freeman! Be adequate!" "ep_02.griggs_betweenwave_01" "フリーマン、ここに来るときは、あの虫ケラを避けてきたよな?" "[english]ep_02.griggs_betweenwave_01" "Freeman, you did avoid the grubs on the way in here, right?" "ep_02.griggs_betweenwave_02" "フリーマン、どんだけ虫ケラをつぶしたんだ?" "[english]ep_02.griggs_betweenwave_02" "Freeman, how many grubs did you step on?" "ep_02.griggs_betweenwave_03" "こんなとこに来るはずじゃあなかったんだ。" "[english]ep_02.griggs_betweenwave_03" "I wasn't even supposed to be here." "ep_02.griggs_betweenwave_04" "気を悪くしないでくれよ、フリーマン。でも、あんたが来るまでは静かなもんだったんだ。" "[english]ep_02.griggs_betweenwave_04" "No offense Freeman, but things were pretty quiet until you showed up." "ep_02.griggs_betweenwave_05" "これで終わりだとは思えない。" "[english]ep_02.griggs_betweenwave_05" "I don't think that was the last of them." "ep_02.griggs_betweenwave_06" "奴らが 1 つのトンネルから来てるうちは大丈夫だ。" "[english]ep_02.griggs_betweenwave_06" "We'll be okay as long as they stick to one tunnel." "ep_02.griggs_betweenwave_07" "でも複数のトンネルからいっぺんに来たら、もうおしまいだ。" "[english]ep_02.griggs_betweenwave_07" "If they start comin' out of more than one tunnel, we're cooked." "ep_02.griggs_betweenwave_08" "準備はいいか、フリーマン?" "[english]ep_02.griggs_betweenwave_08" "You ready Freeman?" "ep_02.griggs_betweenwave_09" "俺たちならできる、そうだろ?もちろん、できるさ。" "[english]ep_02.griggs_betweenwave_09" "We can do this, right guys? Yeah, sure, we can do this." "ep_02.griggs_betweenwave_conver1_01" "10 匹やったぜ!" "[english]ep_02.griggs_betweenwave_conver1_01" "I got ten!" "ep_02.griggs_betweenwave_conver2_01" "シェクリー!" "[english]ep_02.griggs_betweenwave_conver2_01" "Sheckley!" "ep_02.griggs_betweenwave_conver2_02" "シェクリー!" "[english]ep_02.griggs_betweenwave_conver2_02" "Sheckley!" "ep_02.griggs_betweenwave_conver2_03" "忘れてくれ..." "[english]ep_02.griggs_betweenwave_conver2_03" "Forget it..." "ep_02.griggs_betweenwave_conver3_01" "これ以上多くはいるはずねえ。" "[english]ep_02.griggs_betweenwave_conver3_01" "There can't be many more." "ep_02.griggs_betweenwave_conver4_01" "見えなかったんだよ。" "[english]ep_02.griggs_betweenwave_conver4_01" "I didn't see it." "ep_02.griggs_breachagain" "また侵入だ!" "[english]ep_02.griggs_breachagain" "The breach again!" "ep_02.griggs_bye01" "また後で!" "[english]ep_02.griggs_bye01" "See ya! " "ep_02.griggs_bye02" "無事でな!" "[english]ep_02.griggs_bye02" "Good luck out there" "ep_02.griggs_calvary" "正義の力士が来たようだな!" "[english]ep_02.griggs_calvary" "Looks like the calvary's here!" "ep_02.griggs_cantholdout" "もう長くはもたないぞ。" "[english]ep_02.griggs_cantholdout" "We can't hold out much longer." "ep_02.griggs_coming01" "来るぞ!" "[english]ep_02.griggs_coming01" "They're coming!" "ep_02.griggs_coming02" "ライトが 1 つ..." "[english]ep_02.griggs_coming02" "One light..." "ep_02.griggs_comingfrom24" "また 24 から来てるぞ!" "[english]ep_02.griggs_comingfrom24" "They're coming from 24 again!" "ep_02.griggs_cover12" "12 を援護しろ!" "[english]ep_02.griggs_cover12" "Cover 12!" "ep_02.griggs_cover24" "24 を援護しろ!" "[english]ep_02.griggs_cover24" "Cover 24!" "ep_02.griggs_cover36" "36 を援護しろ!" "[english]ep_02.griggs_cover36" "Cover 36!" "ep_02.griggs_covervort" "ボーティを援護しろ!" "[english]ep_02.griggs_covervort" "Cover the vort!" "ep_02.griggs_dochelpvort" "博士、ボーティに手を貸してくれ!" "[english]ep_02.griggs_dochelpvort" "Doc, help the vort!" "ep_02.griggs_doctorin" "よおし。そっちの、ボーティの近くにあるぜ。治療に必要なのは何でもある。" "[english]ep_02.griggs_doctorin" "Oh yeah. Down there by the vort. Everything you need for doctorin'." "ep_02.griggs_everywhere" "やばい、そこらじゅうから来てるぞ!" "[english]ep_02.griggs_everywhere" "Oh God, they're coming from everywhere!" "ep_02.griggs_fightlion_01" "ウワァー!" "[english]ep_02.griggs_fightlion_01" "AHHHHH!" "ep_02.griggs_fightlion_02" "援護してくれ、シェック!" "[english]ep_02.griggs_fightlion_02" "Cover me, Sheck!" "ep_02.griggs_fightlion_03" "シェクリー、気をつけろ!" "[english]ep_02.griggs_fightlion_03" "Sheckley look out!" "ep_02.griggs_fightlion_04" "シェック、気をつけろ!" "[english]ep_02.griggs_fightlion_04" "Sheck, look out!" "ep_02.griggs_fightlion_05" "そう!そう!ああぁー!ああぁー!ああぁー!" "[english]ep_02.griggs_fightlion_05" "Ah! Ah! AH! AH! AH!" "ep_02.griggs_followed01" "なあ、博士。" "[english]ep_02.griggs_followed01" "Hey, Doc" "ep_02.griggs_followed02" "ここに来るとき..." "[english]ep_02.griggs_followed02" "on your way here... " "ep_02.griggs_followed03" "後をつけられてなかったよな?" "[english]ep_02.griggs_followed03" "You weren't followed, were you?" "ep_02.griggs_following01" "一緒に、一緒に行くぜ。" "[english]ep_02.griggs_following01" "I'm with ya, I'm with ya." "ep_02.griggs_following02" "今行く、今行く。" "[english]ep_02.griggs_following02" "I'm comin', I'm comin'." "ep_02.griggs_following03" "ついてくぜ。" "[english]ep_02.griggs_following03" "I'm right behind ya." "ep_02.griggs_following04" "ここで待機しよう。" "[english]ep_02.griggs_following04" "Let's just stay here." "ep_02.griggs_followme01" "おい、シェクリー、早くしろ。" "[english]ep_02.griggs_followme01" "C'mon, Sheckley, move it." "ep_02.griggs_followme02" "行くぞ、シェック。" "[english]ep_02.griggs_followme02" "Let's go, Sheck." "ep_02.griggs_followme03" "こっちだ、シェック。" "[english]ep_02.griggs_followme03" "Over here, Sheckley." "ep_02.griggs_followvortnag_01" "行った方がいい、博士。ボーティについていくんだ。" "[english]ep_02.griggs_followvortnag_01" "Better get moving, Doc. Follow the Vort." "ep_02.griggs_followvortnag_02" "フリーマン、マジで、早く行ってくれ。" "[english]ep_02.griggs_followvortnag_02" "Seriously, Freeman, you need to get going." "ep_02.griggs_followvortnag_03" " バンス嬢がほんとにヤバそうな状態だぜ、博士。急いでボーティについていった方がいい。" "[english]ep_02.griggs_followvortnag_03" "Ms. Vance doesn't look so great, Doc. You better hurry up and follow the Vort." "ep_02.griggs_followvortnag_04" "フリーマン、疲れてるのはみんな同じだけどな、ここでブラブラしてる暇はないだ。ボーティについていくんだ!" "[english]ep_02.griggs_followvortnag_04" "We're all tired, Freeman, but you can't just sit around here. Follow the Vort!" "ep_02.griggs_gohelpvort" "フリーマン、ボーティを助けるんだ!" "[english]ep_02.griggs_gohelpvort" "Freeman, go help the vort!" "ep_02.griggs_gosheckley" "いいぞ、シェクリー!" "[english]ep_02.griggs_gosheckley" "Nice one, Sheckley!" "ep_02.griggs_grubs" "ボーティの話では、ここは巣から十分離れてるから、やつらの幼虫をつぶさなければ、襲ってくることはないらしい..." "[english]ep_02.griggs_grubs" "The vort says as long as we don't step on their grubs, they shouldn't hear us this far from the nest..." "ep_02.griggs_gunnags01" "おい博士... 必要ならスペアの銃もあるぞ。" "[english]ep_02.griggs_gunnags01" "Hey, Doc...spare gun here if you want it." "ep_02.griggs_gunnags02" "博士、銃ならボーティの近くにあるぜ。" "[english]ep_02.griggs_gunnags02" "Hey, Doc, you might want to grab a gun, down by the vort!" "ep_02.griggs_gunnags03" "博士、銃がいるならエレベーターの近くにあるぞ。たっぷりな!" "[english]ep_02.griggs_gunnags03" "Hey, Doc, if you need a gun there's some down by the elevator. Plenty for all!" "ep_02.griggs_incom36" "36 に侵入!" "[english]ep_02.griggs_incom36" "Incoming at 36! " "ep_02.griggs_junc_extrahand" "おい、ボーティ、ありがとよ!マジで助かるぜ!" "[english]ep_02.griggs_junc_extrahand" "Hey, vorts, thanks! We're sure glad for the extra hand!" "ep_02.griggs_junc_freemanlaughed" "おい、フリーマンがちょっと笑ったぞ。俺は見た。" "[english]ep_02.griggs_junc_freemanlaughed" "Ah, Freeman laughed a little. I saw him." "ep_02.griggs_kaput" "わあ!タレットが壊れた!" "[english]ep_02.griggs_kaput" "Oh no! A turret just went kaput!" "ep_02.griggs_keepeye" "フリーマン博士!ライトに注意するんだ!" "[english]ep_02.griggs_keepeye" "Freeman! Keep your eye on the lights!" "ep_02.griggs_killlion_01" "おいシェック、俺だけでこいつら全部倒さなくちゃいけないのか?" "[english]ep_02.griggs_killlion_01" "Hey Sheck, am I gonna have to kill all of these myself?" "ep_02.griggs_killlion_02" "やった!" "[english]ep_02.griggs_killlion_02" "Yeah!" "ep_02.griggs_killlion_03" "やった!" "[english]ep_02.griggs_killlion_03" "Yeah!" "ep_02.griggs_killlion_04" "この害虫が!" "[english]ep_02.griggs_killlion_04" "Stinkin' bugs!" "ep_02.griggs_lookalive" "頑張って!" "[english]ep_02.griggs_lookalive" "Look alive!" "ep_02.griggs_moreat12" "12 でさらに増加!" "[english]ep_02.griggs_moreat12" "More at 12!" "ep_02.griggs_moreat24" "24 でさらに増加!" "[english]ep_02.griggs_moreat24" "More at 24!" "ep_02.griggs_moreat36" "36 でさらに増加!" "[english]ep_02.griggs_moreat36" "More at 36!" "ep_02.griggs_moreatbreach" "侵入箇所でさらに増加!" "[english]ep_02.griggs_moreatbreach" "More at the breach!" "ep_02.griggs_needagun" "博士、銃が必要なら、その辺にいくらでもあるぞ。" "[english]ep_02.griggs_needagun" "Hey Doc, if you need a gun, there's extras around." "ep_02.griggs_needsomehelp" "こいつをやるには援護がいるかもしれない。" "[english]ep_02.griggs_needsomehelp" "I might need some help on this one." "ep_02.griggs_nestbigger" "思ってたよりでかい巣だったんだな。" "[english]ep_02.griggs_nestbigger" "That nest must be bigger than we thought." "ep_02.griggs_neverseen" "こんな大群は初めてだ。" "[english]ep_02.griggs_neverseen" "Never seen this many all at once." "ep_02.griggs_onelight" "ライトが 1 つ!" "[english]ep_02.griggs_onelight" "One light!" "ep_02.griggs_onenoproblem" "問題ない。" "[english]ep_02.griggs_onenoproblem" "No problem." "ep_02.griggs_pickturretup" "タレットを起こせ!" "[english]ep_02.griggs_pickturretup" "Pick your turret up!" "ep_02.griggs_protectvort" "ボーティを守れ!" "[english]ep_02.griggs_protectvort" "Protect the vort!" "ep_02.griggs_rightturret" "そのタレットだ!" "[english]ep_02.griggs_rightturret" "Right that turret!" "ep_02.griggs_samediff" "どこが違うんだ?" "[english]ep_02.griggs_samediff" "What's the difference?" "ep_02.griggs_sparegun" "予備の銃を持っていくといいぜ、博士!" "[english]ep_02.griggs_sparegun" "You might want to grab that extra gun, Doc!" "ep_02.griggs_swarmatbreach" "侵入箇所に大群!" "[english]ep_02.griggs_swarmatbreach" "Swarm at the breach!" "ep_02.griggs_thosevortswant" "俺を見るなよ。ボーティが何をしたいのかなんて分からねえよ。" "[english]ep_02.griggs_thosevortswant" "Don't look at me, I don't know what those vorts want" "ep_02.griggs_threelights" "ライトが 3 つ!ライトが 3 つだぞ!" "[english]ep_02.griggs_threelights" "Three lights! We got three lights!" "ep_02.griggs_threeomg" "きゃー!" "[english]ep_02.griggs_threeomg" "Oh my God!" "ep_02.griggs_threeswarm" "大群だ!" "[english]ep_02.griggs_threeswarm" "Swarm!" "ep_02.griggs_thrubreach" "侵入してきてるぞ!" "[english]ep_02.griggs_thrubreach" "They're coming through the breach!" "ep_02.griggs_toomany" "多すぎる!" "[english]ep_02.griggs_toomany" "Too many!" "ep_02.griggs_tryingtoscare" "ああ、分かってたぜ。ただお前を怖がらせようとしただけさ、シェック。" "[english]ep_02.griggs_tryingtoscare" "Yeah, I knew, I knew it, I was just tryin' to scare you, Sheck." "ep_02.griggs_tunnelpanic_01" "くそっ、全部が点灯しやがった。トンネルの安全を確保しろ!" "[english]ep_02.griggs_tunnelpanic_01" "Oh shit, the whole place is lit up. Grab a tunnel!" "ep_02.griggs_tunnelpanic_02" "全体が点灯しやがった。トンネルの安全を確保しろ!" "[english]ep_02.griggs_tunnelpanic_02" "The whole place is lightin' up, grab a tunnel!" "ep_02.griggs_turretdown01" "タレットが倒れた!" "[english]ep_02.griggs_turretdown01" "We got a turret down!" "ep_02.griggs_turretdown02" "タレットだ、博士!" "[english]ep_02.griggs_turretdown02" "Turret, Doc!" "ep_02.griggs_turretfeet" "タレットを立てろ!" "[english]ep_02.griggs_turretfeet" "Get those turrets back on their feet!" "ep_02.griggs_turretsturrets" "タレットだ!タレットだ!" "[english]ep_02.griggs_turretsturrets" "Turrets! Turrets!" "ep_02.griggs_twolights" "ライトが 2 つ。" "[english]ep_02.griggs_twolights" "Two lights." "ep_02.griggs_twothatmeans" "2 か 3 ってことだよな?" "[english]ep_02.griggs_twothatmeans" "That means two or three, right?" "ep_02.griggs_underest" "甘く見てたらしいな。" "[english]ep_02.griggs_underest" "I think we misunderestimated." "ep_02.griggs_vortintrouble" "ボーティを助けてやれ!" "[english]ep_02.griggs_vortintrouble" "The VORT needs help!" "ep_02.griggs_vortscalling" "ボーティがあんたを呼んでいる。" "[english]ep_02.griggs_vortscalling" "The vorts are calling you." "ep_02.griggs_vortswantyou" "ボーティはあんたに来てほしいようだぜ。" "[english]ep_02.griggs_vortswantyou" "I think the vorts want you down there." "ep_02.griggs_vortswouldsay" "いや、分かんねえが、なんかボーティが言いそうな感じだと思って。" "[english]ep_02.griggs_vortswouldsay" "Ah, I dunno, sounds like something the vorts would say." "ep_02.griggs_watchall" "すべてのトンネルに注意してくれ、フリーマン!" "[english]ep_02.griggs_watchall" "Got to watch all the tunnels, Freeman!" "ep_02.griggs_watchvorts_01" "シェック!下がれ。ボーティが治療できるスペースを空けるんだ!" "[english]ep_02.griggs_watchvorts_01" "Sheck! Stay back and give the Vorts room to work!" "ep_02.griggs_watchvorts_02" "ボーティがやっつけてるぜ!" "[english]ep_02.griggs_watchvorts_02" "The Vorts are tearin' 'em up!" "ep_02.griggs_watchvorts_03" "この虫ども、完全に食いつく相手を間違えたな。" "[english]ep_02.griggs_watchvorts_03" "Those bugs sure messed with the wrong slugs." "ep_02.griggs_watchvorts_04" "おお、ボーティがこんなに怒ってるとこ初めて見たぜ。" "[english]ep_02.griggs_watchvorts_04" "Jesus, I've never seen the Vorts this pissed." "ep_02.griggs_wecandothis" "さらにライトが。俺たちできるよな。" "[english]ep_02.griggs_wecandothis" "More lights, we can do this." "ep_02.griggs_wegot_12_01" "12 いくぞ!" "[english]ep_02.griggs_wegot_12_01" "We got 12!" "ep_02.griggs_wegot_12_02" "12 にかかるぞ!" "[english]ep_02.griggs_wegot_12_02" "We'll take 12!" "ep_02.griggs_wegot_24_01" "24 いくぞ!" "[english]ep_02.griggs_wegot_24_01" "We got 24!" "ep_02.griggs_wegot_24_02" "24 にかかるぞ!" "[english]ep_02.griggs_wegot_24_02" "We'll take 24!" "ep_02.griggs_wegot_36_01" "36 いくぞ!" "[english]ep_02.griggs_wegot_36_01" "We got 36!" "ep_02.griggs_wegot_36_02" "36 にかかるぞ!" "[english]ep_02.griggs_wegot_36_02" "We'll take 36!" "ep_02.griggs_wegot_breach01" "侵入だ!" "[english]ep_02.griggs_wegot_breach01" "We got the breach!" "ep_02.griggs_wegot_breach02" "侵入に対処!" "[english]ep_02.griggs_wegot_breach02" "We'll take the breach!" "ep_02.griggs_wegotantlions01" "シェクリー!" "[english]ep_02.griggs_wegotantlions01" "Sheckley!" "ep_02.griggs_wegotantlions02" "アントライオンだ!" "[english]ep_02.griggs_wegotantlions02" "We got antlions!" "ep_02.griggs_whysomany" "何でこんなに多いんだ?" "[english]ep_02.griggs_whysomany" "Why are there so many?" "ep_02.griggs_wronghole" "この穴が何だったんだ?" "[english]ep_02.griggs_wronghole" "What was wrong with that hole?" "ep_02.griggs_youtake_12_01" "博士、12 を援護してくれ!" "[english]ep_02.griggs_youtake_12_01" "Hey doc, you cover 12!" "ep_02.griggs_youtake_12_02" "12 だ、博士!" "[english]ep_02.griggs_youtake_12_02" "You handle 12, Doc!" "ep_02.griggs_youtake_24_01" "博士、24 を援護してくれ!" "[english]ep_02.griggs_youtake_24_01" "Hey doc, you cover 24!" "ep_02.griggs_youtake_24_02" "24 を頼む、博士!" "[english]ep_02.griggs_youtake_24_02" "You handle 24, Doc!" "ep_02.griggs_youtake_36_01" "博士、36 を援護してくれ!" "[english]ep_02.griggs_youtake_36_01" "Hey doc, you cover 36!" "ep_02.griggs_youtake_36_02" "36 を頼む、博士!" "[english]ep_02.griggs_youtake_36_02" "You handle 36, Doc!" "ep_02.griggs_youtake_breach_01" "博士、侵入箇所を援護してくれ!" "[english]ep_02.griggs_youtake_breach_01" "Hey doc, you cover the breach!" "ep_02.griggs_youtake_breach_02" "侵入箇所を頼む、博士!" "[english]ep_02.griggs_youtake_breach_02" "You handle the breach, Doc!" "ep_02.griggs_youturrets" " フリーマン博士。タレットは任せたぞ。" "[english]ep_02.griggs_youturrets" "Dr. Freeman, you take care of the turrets." "ep_02.kl_launch_1" "1..." "[english]ep_02.kl_launch_1" "One..." "ep_02.kl_launch_10" "カウントダウン..." "[english]ep_02.kl_launch_10" "T minus ten..." "ep_02.kl_launch_2" "2..." "[english]ep_02.kl_launch_2" "Two..." "ep_02.kl_launch_3" "3..." "[english]ep_02.kl_launch_3" "Three..." "ep_02.kl_launch_4" "4..." "[english]ep_02.kl_launch_4" "Four..." "ep_02.kl_launch_5" "5..." "[english]ep_02.kl_launch_5" "Five..." "ep_02.kl_launch_6" "6..." "[english]ep_02.kl_launch_6" "Six..." "ep_02.kl_launch_7" "7..." "[english]ep_02.kl_launch_7" "Seven..." "ep_02.kl_launch_8" "8..." "[english]ep_02.kl_launch_8" "Eight..." "ep_02.kl_launch_9" "9..." "[english]ep_02.kl_launch_9" "Nine..." "ep_02.kl_launch_anomaly01" "ちょっと待て..." "[english]ep_02.kl_launch_anomaly01" "Wait a moment..." "ep_02.kl_launch_anomaly02" "約 8.5 ポンドの異常な積載重量を確認。" "[english]ep_02.kl_launch_anomaly02" "I'm seeing a payload anomaly of approximately eight and a half pounds." "ep_02.kl_launch_atlast" "待ってたよ!" "[english]ep_02.kl_launch_atlast" "At last!" "ep_02.kl_launch_awe01" "[言葉にならない感嘆]" "[english]ep_02.kl_launch_awe01" "[Sounds of wordless awe]" "ep_02.kl_launch_awe02" "これは、これは!" "[english]ep_02.kl_launch_awe02" "Great Scott!" "ep_02.kl_launch_awe03" "見てくれ!" "[english]ep_02.kl_launch_awe03" "Look at it go!" "ep_02.kl_launch_awe04" "やった!" "[english]ep_02.kl_launch_awe04" "Yes!" "ep_02.kl_launch_awe05" "やった!" "[english]ep_02.kl_launch_awe05" "Yes!" "ep_02.kl_launch_awe06" "[言葉にならない感嘆]" "[english]ep_02.kl_launch_awe06" "[Sounds of wordless awe]" "ep_02.kl_launch_awe07" "見て!" "[english]ep_02.kl_launch_awe07" "Look!" "ep_02.kl_launch_awe08" "見て!" "[english]ep_02.kl_launch_awe08" "Look!" "ep_02.kl_launch_awe09" "さあ、飛んでいけ!" "[english]ep_02.kl_launch_awe09" "Fly, you beautiful bird!" "ep_02.kl_launch_awe10" "ああ..." "[english]ep_02.kl_launch_awe10" "Oh..." "ep_02.kl_launch_awe11" "そうだ..." "[english]ep_02.kl_launch_awe11" "There it goes..." "ep_02.kl_launch_awe12" "飛んだぞ!" "[english]ep_02.kl_launch_awe12" "We're off!" "ep_02.kl_launch_awe13" "そうよ。" "[english]ep_02.kl_launch_awe13" "Yes." "ep_02.kl_launch_awe14" "そうよ。" "[english]ep_02.kl_launch_awe14" "Yes." "ep_02.kl_launch_bestofluck01" "当然だ。" "[english]ep_02.kl_launch_bestofluck01" "Of course." "ep_02.kl_launch_bestofluck02" "幸運を祈ってるよ。" "[english]ep_02.kl_launch_bestofluck02" "Best of luck, you two." "ep_02.kl_launch_button01" "ボタンだよ、ゴードン?" "[english]ep_02.kl_launch_button01" "The button, Gordon? " "ep_02.kl_launch_button02" "ああ..." "[english]ep_02.kl_launch_button02" "Oh... " "ep_02.kl_launch_button03" "押してくれるかな?" "[english]ep_02.kl_launch_button03" "If you don't mind?" "ep_02.kl_launch_check01a" "テスト完了、動作可能。" "[english]ep_02.kl_launch_check01a" "Tested and operational." "ep_02.kl_launch_check01b" "これは何だ?\"飛行終了システム... 予備範囲安全エリアの確認事項...\"?" "[english]ep_02.kl_launch_check01b" "What's this one? ''Flight termination system...check links with backup range safety sites...''?" "ep_02.kl_launch_check02" "飛行前配置完了。" "[english]ep_02.kl_launch_check02" "Pre-flight alignment complete." "ep_02.kl_launch_check03" "確認。" "[english]ep_02.kl_launch_check03" "Check." "ep_02.kl_launch_check04" "確認済みだ。" "[english]ep_02.kl_launch_check04" "Check-check-check." "ep_02.kl_launch_check05" "やったのか?" "[english]ep_02.kl_launch_check05" "Did you do that?" "ep_02.kl_launch_check06" "完了だな。" "[english]ep_02.kl_launch_check06" "Completed, of course." "ep_02.kl_launch_check07" "うむ、厳密な精度を期待できないが、現在あるデータでやってみるしかないだろうな。" "[english]ep_02.kl_launch_check07" "Well, the precision of those readings is not to my liking, but we'll have to make do with what we have." "ep_02.kl_launch_check08" "正常だ。" "[english]ep_02.kl_launch_check08" "Reporting normal." "ep_02.kl_launch_check09" "少し前に完了。" "[english]ep_02.kl_launch_check09" "Naturally, some time ago." "ep_02.kl_launch_check10" "当然だ。" "[english]ep_02.kl_launch_check10" "Of course." "ep_02.kl_launch_check11" "それは、当然だな。" "[english]ep_02.kl_launch_check11" "No, of course not." "ep_02.kl_launch_check12" "ああ、やった。" "[english]ep_02.kl_launch_check12" "Yes, yes." "ep_02.kl_launch_congrats01" "皆さん、聞いてください。ホワイト・フォレストのスタッフおよび居住者の皆さん、おめでとう。" "[english]ep_02.kl_launch_congrats01" "attention, your attention please. Congratulations to the staff and residents of white forest." "ep_02.kl_launch_congrats02" "森に住む生物は別だがね。" "[english]ep_02.kl_launch_congrats02" "woodland creatures excepted" "ep_02.kl_launch_curtail01" "お祝いムードをぶち壊したりしたくはないが、" "[english]ep_02.kl_launch_curtail01" "although we hate to curtail the spontaneous festivities or otherwise interfere with the celebratory air" "ep_02.kl_launch_curtail02" "全員は直ちに、発射に備え、建物の中に避難してください。" "[english]ep_02.kl_launch_curtail02" "we must ask all personnel to take cover immediately in order to ensure the vicinity is clear for launch" "ep_02.kl_launch_curtail03" "発射時の高温の噴射で、諸君の誰かが黒焦げにでもなってしまったら、せっかくの計画に水を差すことになる。" "[english]ep_02.kl_launch_curtail03" "it would certainly put a dampen on the natural outpourings of goodwill if any of our stalwarts were rendered crispy in the super-heated flames of the victory launch" "ep_02.kl_launch_excuseme01" "悪い。" "[english]ep_02.kl_launch_excuseme01" "Excuse me." "ep_02.kl_launch_excuseme02" "すまないね。" "[english]ep_02.kl_launch_excuseme02" "Pardon me." "ep_02.kl_launch_excuseme03" "失礼、ゴードン。" "[english]ep_02.kl_launch_excuseme03" "Excuse me, Gordon." "ep_02.kl_launch_fever01" "熱狂的な期待という現象の意味が分かったような気がする。" "[english]ep_02.kl_launch_fever01" "I believe I've just learned the meaning of the phenomenon described as feverish anticipation" "ep_02.kl_launch_fever02" "ずっと比喩的表現だと思ってきたが、" "[english]ep_02.kl_launch_fever02" "I've always believed it a figure of speech" "ep_02.kl_launch_fever03" "突然私は..." "[english]ep_02.kl_launch_fever03" "but suddenly I'm" "ep_02.kl_launch_fever04" "熱くなった。" "[english]ep_02.kl_launch_fever04" "quite warm" "ep_02.kl_launch_finger" "あとは、その鍛え抜かれた指で押すだけだ。" "[english]ep_02.kl_launch_finger" "We await only the push of a highly trained finger." "ep_02.kl_launch_fruition01" "諸君の長年にわたる貢献の成果が、まさに結実しようとしている。" "[english]ep_02.kl_launch_fruition01" "the fruition of your many years of service and devotion are about to reach their culmination" "ep_02.kl_launch_fruition02" "これは人類の文明にとって、最高に栄誉ある瞬間になるだろう。" "[english]ep_02.kl_launch_fruition02" "we fully expect this to be a glorious and transcendent moment for human civilization." "ep_02.kl_launch_high5a" "えっと、私は..." "[english]ep_02.kl_launch_high5a" "Well, I, oh--" "ep_02.kl_launch_high5b" "そうだ。" "[english]ep_02.kl_launch_high5b" "yes indeed" "ep_02.kl_launch_high5c" "いいぞ。" "[english]ep_02.kl_launch_high5c" "very nice" "ep_02.kl_launch_high5d" "知識的な結びつきを強めるために、言わなければならないことがあると思うよ。" "[english]ep_02.kl_launch_high5d" "I suppose there's something to be said for physical reinforcement of the intellectual bond." "ep_02.kl_launch_high5e" "[鼻を鳴らす音]" "[english]ep_02.kl_launch_high5e" "[sniff]" "ep_02.kl_launch_lamarr01" "さて... えっと..." "[english]ep_02.kl_launch_lamarr01" "Now...hm... " "ep_02.kl_launch_lamarr02" "誰かラマーを見なかったか?" "[english]ep_02.kl_launch_lamarr02" "Has anyone seen Lamarr?" "ep_02.kl_launch_lookup01" "イーライ!ゴードン!アリックス!次元扉を見ろ!" "[english]ep_02.kl_launch_lookup01" "Eli! Gordon! Alyx! Look at the portal" "ep_02.kl_launch_lookup02" "共鳴装置を起動した。" "[english]ep_02.kl_launch_lookup02" "We've activated the resonator." "ep_02.kl_launch_lookup03" "やったぞ!" "[english]ep_02.kl_launch_lookup03" "This is it! " "ep_02.kl_launch_morelamarr01" "ラマー?" "[english]ep_02.kl_launch_morelamarr01" "Lamarr?" "ep_02.kl_launch_morelamarr02" "ラマー?" "[english]ep_02.kl_launch_morelamarr02" "Lamarr?" "ep_02.kl_launch_morelamarr03" "ラマー?" "[english]ep_02.kl_launch_morelamarr03" "Lamarr?" "ep_02.kl_launch_morelamarr04" "一体どこだ?" "[english]ep_02.kl_launch_morelamarr04" "Where the devil have you gotten to?" "ep_02.kl_launch_morelamarr05" "ヘッドちゃん?" "[english]ep_02.kl_launch_morelamarr05" "Hedy?" "ep_02.kl_launch_morelamarr06" "大変だ..." "[english]ep_02.kl_launch_morelamarr06" "Oh dear..." "ep_02.kl_launch_morelamarr07" "誰かラマーを見なかったか?" "[english]ep_02.kl_launch_morelamarr07" "Has anyone seen Lamarr?" "ep_02.kl_launch_neverfear01" "これが終わったらすぐに行くよ。" "[english]ep_02.kl_launch_neverfear01" "Just as soon as this is wrapped up." "ep_02.kl_launch_neverfear02" "挨拶もせずに行かせたくはないからねえ!" "[english]ep_02.kl_launch_neverfear02" "I wouldn't dream of letting you go without a proper goodbye!" "ep_02.kl_launch_palamarr" "皆さん、聞いてください!誰かラマーを見なかったか?" "[english]ep_02.kl_launch_palamarr" "Attention, attention, all personnel. Has anyone seen Lamarr?" "ep_02.kl_launch_permorbit01" "ペイロードカプセル自体は、まだ永久軌道に乗っていない。" "[english]ep_02.kl_launch_permorbit01" "the payload capsule itself will not enter a permanent orbit until sometime afterward" "ep_02.kl_launch_permorbit02" "ここだ。" "[english]ep_02.kl_launch_permorbit02" "here." "ep_02.kl_launch_permorbit03" "その時点でシステムの安定性をテストできるが、" "[english]ep_02.kl_launch_permorbit03" "at which point we can test the stability of the system" "ep_02.kl_launch_permorbit04" "最初の効果はすぐに現われるはずだ。" "[english]ep_02.kl_launch_permorbit04" "however, we should see the first effects almost immediately." "ep_02.kl_launch_portalclosing01" "すごい..." "[english]ep_02.kl_launch_portalclosing01" "My goodness..." "ep_02.kl_launch_portalclosing02" "ああ、見てくれ!" "[english]ep_02.kl_launch_portalclosing02" "Oh - look at that!" "ep_02.kl_launch_portalclosing03" "共鳴装置が効果を発揮し出したようだ。" "[english]ep_02.kl_launch_portalclosing03" "The resonator seems to be taking hold." "ep_02.kl_launch_portalclosing04" "次元扉が無力化された!" "[english]ep_02.kl_launch_portalclosing04" "The portal has been neutralized!" "ep_02.kl_launch_portalclosing05" "すばらしい。" "[english]ep_02.kl_launch_portalclosing05" "Spectacular" "ep_02.kl_launch_portalclosing06" "これで安心だ。" "[english]ep_02.kl_launch_portalclosing06" "What a relief." "ep_02.kl_launch_portalclosing07" "すごい。" "[english]ep_02.kl_launch_portalclosing07" "Marvelous." "ep_02.kl_launch_portalclosing08" "まったく驚きだ。" "[english]ep_02.kl_launch_portalclosing08" "Well doesn't that beat all." "ep_02.kl_launch_portalclosing09" "結局、望みはあったんだな。" "[english]ep_02.kl_launch_portalclosing09" "There's hope after all." "ep_02.kl_launch_portalclosing10" "これで... しばらくは安心だ。" "[english]ep_02.kl_launch_portalclosing10" "Safe again...for a time." "ep_02.kl_launch_portalclosing11" "実を言うと... 少し不安だったんだ。" "[english]ep_02.kl_launch_portalclosing11" "I confess, I...had my doubts." "ep_02.kl_launch_portalclosing12" "そうだ、この成果を誇りに思うべきだ。" "[english]ep_02.kl_launch_portalclosing12" "Yes, yes, we can all be proud of the effort---" "ep_02.kl_launch_portalclosing13" "さあ、マグヌッセン..." "[english]ep_02.kl_launch_portalclosing13" "Now, Magnusson---" "ep_02.kl_launch_right01" "そうだ。" "[english]ep_02.kl_launch_right01" "That's right. " "ep_02.kl_launch_right02" "たのむよ。" "[english]ep_02.kl_launch_right02" "If you please." "ep_02.kl_launch_shortly01" "もうすぐ来るはずだ。" "[english]ep_02.kl_launch_shortly01" "I'm sure he'll be along shortly." "ep_02.kl_launch_shortly02" "彼らしくないな。" "[english]ep_02.kl_launch_shortly02" "This is rather unlike him." "ep_02.kl_launch_show01" "ロケットが次元扉の射程内に入れば、ゼニウム共鳴装置のスイッチを入れられる。" "[english]ep_02.kl_launch_show01" "Once the rocket is in range of the portal, we'll be able to switch on the xenium resonator.  " "ep_02.kl_launch_show02" "すごいショーになりそうだな。残念ながら、私は一緒に行けないが。" "[english]ep_02.kl_launch_show02" "There should be quite a show.  Regrettably, I can't come out with you." "ep_02.kl_launch_show03" "マグヌッセンと私とで、ロケットの軌道をチェックしなければならないのでね。" "[english]ep_02.kl_launch_show03" "Magnusson and I will need to keep a close eye on the rocket's trajectory" "ep_02.kl_launch_show04" "とにかく、" "[english]ep_02.kl_launch_show04" "So you can see" "ep_02.kl_launch_show05" "見てわかるように、" "[english]ep_02.kl_launch_show05" "here" "ep_02.kl_launch_show06" "ある高度に達すると、既存の衛星群が再起動し始める。" "[english]ep_02.kl_launch_show06" "once we reach altitude, the existing satellite array will begin to reactivate." "ep_02.kl_launch_sigh" "[ためいき...]" "[english]ep_02.kl_launch_sigh" "[sigh...]" "ep_02.kl_launch_signoff01" "よし。装置の安全を確保してから、君たちを見送りに行こう。" "[english]ep_02.kl_launch_signoff01" "All right, just let us secure our instruments and we will be over to see you off." "ep_02.kl_launch_signoff02" "ありがとう、諸君。これにて解散。" "[english]ep_02.kl_launch_signoff02" "Thank you, everyone. Signing off." "ep_02.kl_launch_skyawe01" "あー!" "[english]ep_02.kl_launch_skyawe01" "Oh!" "ep_02.kl_launch_skyawe02" "すごい。" "[english]ep_02.kl_launch_skyawe02" "Marvelous" "ep_02.kl_launch_skyawe03" "すごいぞ!" "[english]ep_02.kl_launch_skyawe03" "Magnificent!" "ep_02.kl_launch_skyawe04" "信じられない!" "[english]ep_02.kl_launch_skyawe04" "Ah, spectacular!" "ep_02.kl_launch_skyawe05" "ああ、ラマーも見ているといいんだが。" "[english]ep_02.kl_launch_skyawe05" "Oh, I hope Lamarr is watching" "ep_02.kl_launch_skyawe06" "ああ..." "[english]ep_02.kl_launch_skyawe06" "Oh..." "ep_02.kl_launch_skyawe07" "美しい。" "[english]ep_02.kl_launch_skyawe07" "Beautiful" "ep_02.kl_launch_skyawe08" "すばらしい!すごいぞ!" "[english]ep_02.kl_launch_skyawe08" "splendid! Magnificent!" "ep_02.kl_launch_skyawe09" "感無量だ!" "[english]ep_02.kl_launch_skyawe09" "Oh, the corona!" "ep_02.kl_launch_theirsuccess" "ああ、だが、私は、ゴードンが勝利に大きく貢献していると思うよ。" "[english]ep_02.kl_launch_theirsuccess" "Yes, well, I think perhaps Gordon had something to do with their success." "ep_02.kl_launch_ticking01" "そうだな!" "[english]ep_02.kl_launch_ticking01" "Too right! " "ep_02.kl_launch_ticking02" "時間がない。" "[english]ep_02.kl_launch_ticking02" "The clock is ticking." "ep_02.kl_launch_use01" "今は邪魔しないでくれ。" "[english]ep_02.kl_launch_use01" "I can't be bothered right now." "ep_02.kl_launch_use02" "発射が完了するまで待ってくれ。" "[english]ep_02.kl_launch_use02" "You will just have to wait until after the launch." "ep_02.kl_launch_valiant01" "まったく同感だ。" "[english]ep_02.kl_launch_valiant01" "You'll hear no objection from me." "ep_02.kl_launch_valiant02" "彼の勇気ある行動がなければ、発射は不可能だっただろう。" "[english]ep_02.kl_launch_valiant02" "The launch would be all but impossible without his valiant efforts." "ep_02.kl_launch_waxing01" "[鼻を鳴らす音]" "[english]ep_02.kl_launch_waxing01" "[sniff]" "ep_02.kl_launch_waxing02" "最高だ!" "[english]ep_02.kl_launch_waxing02" "Gracious!" "ep_02.kl_launch_wedidit" "やったぞ!" "[english]ep_02.kl_launch_wedidit" "We did it!" "ep_02.kl_launch_wogordon" "うむ、この先は、ゴードンがいないと進めない。" "[english]ep_02.kl_launch_wogordon" "Well, we can't proceed without Gordon." "ep_02.kl_silo_agreed01" "賛成だ!" "[english]ep_02.kl_silo_agreed01" "Agreed!" "ep_02.kl_silo_agreed02" "コンバインが進入している。" "[english]ep_02.kl_silo_agreed02" "The Combine encroaches." "ep_02.kl_silo_arrived" "なんてことだ!イーライ!到着したって、どうして教えてくれなかったんだ?" "[english]ep_02.kl_silo_arrived" "Good grief! Eli! Why didn't you tell me they'd arrived?" "ep_02.kl_silo_auxil" "解読が終われば、予備のコントロール・ルームで確認できる。" "[english]ep_02.kl_silo_auxil" "and then we can view it in the auxiliary control room." "ep_02.kl_silo_auxil02" "解読が終われば、予備のコントロール・ルームで確認できる。" "[english]ep_02.kl_silo_auxil02" "and then we can view it in the auxiliary control room." "ep_02.kl_silo_berightthere" "急いでやるよ、マグヌッセン。 " "[english]ep_02.kl_silo_berightthere" "I'll hurry it along, Magnusson. " "ep_02.kl_silo_auxil01" "解読作業を開始させてくれ。" "[english]ep_02.kl_silo_auxil01" "Just let me start the decoding process," "ep_02.kl_silo_comein" "イーライ、イーライ?聞こえる?" "[english]ep_02.kl_silo_comein" "Eli, Eli? Are you there?" "ep_02.kl_silo_delight" "それにしても、安心したよ。言うまでもなく、やっと君に再開できたことをうれしく思うよ。" "[english]ep_02.kl_silo_delight" "My dear, what a relief--not to mention a delight--to see you here at last! " "ep_02.kl_silo_devised01" "もちろんだ。" "[english]ep_02.kl_silo_devised01" "Indeed yes." "ep_02.kl_silo_devised02" "マグヌッセンは、ゼニウム共鳴装置を開発した。これは、軌道圏内に到達すると、古い衛星群を起動し、シールドとして機能させる..." "[english]ep_02.kl_silo_devised02" "magnusson designed a xenium resonator that once in orbital range will activate the old array and effectively turn it into a shield." "ep_02.kl_silo_devised03" "亜次元特性を利用してね。" "[english]ep_02.kl_silo_devised03" "with sub dimensional properties." "ep_02.kl_silo_emergency01" "ああ。やっぱり、まだゴードンを行かせないほうがいいかもしれない。" "[english]ep_02.kl_silo_emergency01" "oh dear. On second thought, maybe you shouldn't send gordon just yet." "ep_02.kl_silo_emergency02" "何だ?" "[english]ep_02.kl_silo_emergency02" "what's that?" "ep_02.kl_silo_emergency03" "彼を入れることはできない。" "[english]ep_02.kl_silo_emergency03" "well I can't let him in" "ep_02.kl_silo_emergency04" "非常ドアは堅く閉められている。" "[english]ep_02.kl_silo_emergency04" "the emergency doors will have sealed up tight." "ep_02.kl_silo_emergency05" "くそ!" "[english]ep_02.kl_silo_emergency05" "oh fie!" "ep_02.kl_silo_emergency06" "敵の侵入だ。" "[english]ep_02.kl_silo_emergency06" "There's been a breach" "ep_02.kl_silo_emergency07" "マグヌッセンが緊急事態に備えているといいんだが。" "[english]ep_02.kl_silo_emergency07" "I hope magnusson's provided for contingencies" "ep_02.kl_silo_fiethecode01" "くそ、コードか。 " "[english]ep_02.kl_silo_fiethecode01" "Oh fie, the code. " "ep_02.kl_silo_fiethecode02" "ああ、マグヌッセン、もうちょっと時間がかかりそうだ。" "[english]ep_02.kl_silo_fiethecode02" "Yes, Magnusson, it just needs a little bit longer! " "ep_02.kl_silo_findus" "我々は予備のコントロール・ルームにいるよ。" "[english]ep_02.kl_silo_findus" "You'll find us in the auxiliary control room." "ep_02.kl_silo_fond01" "ご指摘のとおり、" "[english]ep_02.kl_silo_fond01" "As you're so fond of pointing out" "ep_02.kl_silo_fond02" "君たちは我々抜きで、ここまでたどり着いた。" "[english]ep_02.kl_silo_fond02" "you've gotten this far without us." "ep_02.kl_silo_givenup01" "ああ、本物だ。ほとんど伝説上のものだがね。" "[english]ep_02.kl_silo_givenup01" "Oh yes, quite real, despite its almost legendary stature. " "ep_02.kl_silo_givenup02" "Aperture Science の者たちは、ある有望なプロジェクトに従事していたんだが、政府の資金援助を受けるため、ブラック・メサを追い抜こうと躍起になった結果、何らかの危険にさらされたに違いない。彼らの調査船はこつ然と姿を消したと聞いている。跡形もなく消えたのだ... ドックの形跡さえない!" "[english]ep_02.kl_silo_givenup02" "Our peers at Aperture Science were at work on a project of some promise, but in their rush to beat Black Mesa for funding, they must have compromised ordinary standards of risk. We heard their research vessel had simply disappeared. Vanished-with all hands... even part of the dry dock!" "ep_02.kl_silo_givenup03" "ボレアレスが再び見られると思っている者はほとんどいなかった。" "[english]ep_02.kl_silo_givenup03" "Few believed the Borealis would ever be seen again." "ep_02.kl_silo_goingover01" "ああ、時間が許すときに調べてみたいのだが、まず最初に..." "[english]ep_02.kl_silo_goingover01" "yes, I'll give it a thorough going over when time permits but first..." "ep_02.kl_silo_goingover02" "通信を調べさせてくれ。" "[english]ep_02.kl_silo_goingover02" "let me find the transmission" "ep_02.kl_silo_goldmine01" "ああ、確かに、リスクはつきものだ、イーライ。" "[english]ep_02.kl_silo_goldmine01" "Well, yes, there's always a risk, Eli." "ep_02.kl_silo_goldmine01a" "さあ..." "[english]ep_02.kl_silo_goldmine01a" "Well..." "ep_02.kl_silo_goldmine01b" "そうだ..." "[english]ep_02.kl_silo_goldmine01b" "Yes..." "ep_02.kl_silo_goldmine01c" "リスクはつきものだ、イーライ。" "[english]ep_02.kl_silo_goldmine01c" "There's always a risk, Eli." "ep_02.kl_silo_goldmine02" "だが幸い、我々は、座標... 設計図... 呼びかけ周波数... すべて持っている。" "[english]ep_02.kl_silo_goldmine02" "But my goodness, we have coordinates...blueprints...hailing frequencies... " "ep_02.kl_silo_goldmine03" "搬送波にすべてを隠してしまうとは、 モスマン博士は、頭がキレる。" "[english]ep_02.kl_silo_goldmine03" "Quite ingenious of Dr. Mossman, to hide it all in the carrier wave." "ep_02.kl_silo_headway01" "まあ、彼女がボレアレスを見つけたのは間違いない。" "[english]ep_02.kl_silo_headway01" "Well, it's all but certain she found borealis" "ep_02.kl_silo_headway02" "Aperture Science のあらゆる特徴が見られる。" "[english]ep_02.kl_silo_headway02" "It bears all the hallmarks of Aperture Science." "ep_02.kl_silo_headway03" "だが、データ自体に関しては、まだほとんど分かっていない。" "[english]ep_02.kl_silo_headway03" "however, I've made very little headway with the data itself" "ep_02.kl_silo_headway04" "もしよければ、ゴードンに手伝ってもらおう。" "[english]ep_02.kl_silo_headway04" "I could use Gordon's assistance, if you could spare him." "ep_02.kl_silo_hev" "それから、ゴードン。君とその HEV スーツは、相変わらず、よいパートナーのようだな。" "[english]ep_02.kl_silo_hev" "And Gordon. I see you and the HEV suit have taken excellent care of each other." "ep_02.kl_silo_hm" "ふーん。" "[english]ep_02.kl_silo_hm" "Hmmm." "ep_02.kl_silo_idontbelieveit01" "[息をのむ] あれは... ボレアレスだ!" "[english]ep_02.kl_silo_idontbelieveit01" "[Gasp!] It's the...Borealis! " "ep_02.kl_silo_incredible" "信じられない!" "[english]ep_02.kl_silo_incredible" "Incredible!" "ep_02.kl_silo_inorder01" "すべては順調なようだが、 " "[english]ep_02.kl_silo_inorder01" "Everything seems to be in order. " "ep_02.kl_silo_inorder02" "私はただ..." "[english]ep_02.kl_silo_inorder02" "I only wonder..." "ep_02.kl_silo_ionlymeant" "いやいや、私はただ..." "[english]ep_02.kl_silo_ionlymeant" "Good grief, I only meant they might..." "ep_02.kl_silo_ireally" "だが、そうなるとは..." "[english]ep_02.kl_silo_ireally" "But we don't know for sure---" "ep_02.kl_silo_keeponthis" "終わり次第すぐ戻るよ。" "[english]ep_02.kl_silo_keeponthis" "I'll be back as soon as I finish." "ep_02.kl_silo_least" "挨拶くらいはできるだろう..." "[english]ep_02.kl_silo_least" "The least he could do is say hello." "ep_02.kl_silo_lookaround01" "ゴードンは、槍型ミサイルというものを調べてみたいようだ。" "[english]ep_02.kl_silo_lookaround01" "it appears gordon wishes to examine the so called spearhead missile." "ep_02.kl_silo_lookaround02" "やれやれ、彼の好奇心は、科学への探究心そのものだといえるな。" "[english]ep_02.kl_silo_lookaround02" "Why, his restless spirit embodies the very essence of scientific inquiry." "ep_02.kl_silo_lookaround03" "まるで若いころの私のようだ。" "[english]ep_02.kl_silo_lookaround03" "He reminds me so much of myself at his age." "ep_02.kl_silo_neverfear01" "我々も、そうありたいものだ。" "[english]ep_02.kl_silo_neverfear01" "and so we shall." "ep_02.kl_silo_neverfear02" "すぐに分析に取り掛かろう。" "[english]ep_02.kl_silo_neverfear02" "I'll get right to work on the analysis" "ep_02.kl_silo_nevermind" "まあ、気にしないでくれ。" "[english]ep_02.kl_silo_nevermind" "Well, never mind him." "ep_02.kl_silo_nostoppingher" "彼女を止めることは無理だったさ、イーライ。" "[english]ep_02.kl_silo_nostoppingher" "There was no stopping her, Eli." "ep_02.kl_silo_noweli01" "なあ、イーライ... ジュディスが奴らの手に渡る以上に最悪なことは、君が捕まってしまうことだ。彼女はボレアレスのことを多少知っているかもしれないが、君は... 君は反乱軍のことをすべて知っている!" "[english]ep_02.kl_silo_noweli01" "Now, Eli... The only thing worse than Judith falling into their hands would be if they should get a hold of you. She may know the particulars of the Borealis, but you...you know everything about the resistance!" "ep_02.kl_silo_nowfound" "ああ、だが、見つけたからには、対コンバイン用に使えるぞ!" "[english]ep_02.kl_silo_nowfound" "Ah, but now that we've found it, we can use it against the Combine!" "ep_02.kl_silo_nowmag" "なあ、マグヌッセン、そんな攻撃的なコメントを言う必要はないだろう。" "[english]ep_02.kl_silo_nowmag" "Now listen here, Magnusson, there's no call for hurtful comments." "ep_02.kl_silo_nowmag01" "なあ、マグヌッセン。" "[english]ep_02.kl_silo_nowmag01" "Now listen here, Magnusson." "ep_02.kl_silo_nowmag02" "そんな攻撃的なコメントを言う必要はないだろう。" "[english]ep_02.kl_silo_nowmag02" "There's no call for hurtful comments." "ep_02.kl_silo_nownow01" "心配するな、イーライ。" "[english]ep_02.kl_silo_nownow01" "Don't worry, Eli." "ep_02.kl_silo_nownow02" "モスマン博士は 大丈夫だ。" "[english]ep_02.kl_silo_nownow02" "I'm sure Dr. Mossman is all right." "ep_02.kl_silo_nownow03" "彼女なら臨機応変に対処できる。" "[english]ep_02.kl_silo_nownow03" "She's nothing if not resourceful." "ep_02.kl_silo_onceinplace01" "うまくいけば、次元扉のネットワークを復活させたとしても、コンバインの地球へのアクセスを阻止することができる。" "[english]ep_02.kl_silo_onceinplace01" "once in place, it will block combine access to earth, even if they do manage to restore their portal network" "ep_02.kl_silo_onceinplace02" "今やそうなる可能性が高くなっている。" "[english]ep_02.kl_silo_onceinplace02" "which is starting to seem ever more likely." "ep_02.kl_silo_rawtrans01" "なぜか? 通信データの切れ端からでも、推察可能なことは..." "[english]ep_02.kl_silo_rawtrans01" "why, even a fragment of a raw transmission will give us penetrating insight into" "ep_02.kl_silo_rawtrans02" "まあ、想像できないが。" "[english]ep_02.kl_silo_rawtrans02" "well, it's unimaginable." "ep_02.kl_silo_rawtrans03" "ここは大丈夫だと言うのかね?" "[english]ep_02.kl_silo_rawtrans03" "and it's all right here you say?" "ep_02.kl_silo_reunion01" "これは驚きだ。" "[english]ep_02.kl_silo_reunion01" "I can't get over this" "ep_02.kl_silo_reunion02" "まるで、元ブラック・メサの科学チームが再び集結したかのようだ。" "[english]ep_02.kl_silo_reunion02" "it's as if we've brought back the original black mesa science team for a grand reunion." "ep_02.kl_silo_reunion03" "名ばかりの職員 1 人か 2 人欠けただけで、ほとんど元のままだ。" "[english]ep_02.kl_silo_reunion03" "minus one or two titular functionaries we are almost certainly better without" "ep_02.kl_silo_samearray01" "君が巧妙にナイーランスを葬って以来、衛星群はずっと休止状態になっている。" "[english]ep_02.kl_silo_samearray01" "yes, the array has lain dormant since you so ably annihilated the nihilanth." "ep_02.kl_silo_samearray02" "しかし、最近、我々は次元扉の極性を逆転させるという見事なアイデアを思いついた。" "[english]ep_02.kl_silo_samearray02" "however, recently we've hit upon a brilliant plan to reverse the portal's polarity" "ep_02.kl_silo_sayinghello01" "よしよし。" "[english]ep_02.kl_silo_sayinghello01" "All right, all right. " "ep_02.kl_silo_sayinghello02" "アリックスとゴードンに挨拶してただけだよ。" "[english]ep_02.kl_silo_sayinghello02" "I was just saying hello to Alyx and Gordon." "ep_02.kl_silo_sendhim" "さあ、彼を通してくれ。" "[english]ep_02.kl_silo_sendhim" "go ahead and send him through." "ep_02.kl_silo_shoulddoit" "ああ、これで大丈夫なはずだ。" "[english]ep_02.kl_silo_shoulddoit" "ah, this should do it." "ep_02.kl_silo_signature01" "残念ながら、あの次元扉の特性を推測する以上のことは不可能だ。" "[english]ep_02.kl_silo_signature01" "unfortunately, it's impossible to do more than guess at that portal's specific signature." "ep_02.kl_silo_signature02" "少なくとも、コンバインの世界との接続が再構築されるまでは。" "[english]ep_02.kl_silo_signature02" "at least until they've reestablished contact with the combine overworld." "ep_02.kl_silo_signature03" "だが、その頃には、再侵略を防ぐのは手遅れになっているだろう。" "[english]ep_02.kl_silo_signature03" "at which time it would be too late to prevent reinvasion." "ep_02.kl_silo_signature04" "信号の特徴が分かれば、我々のテレポートが自由にできる一方で、コンバインからのアクセスを阻止することも可能だ。" "[english]ep_02.kl_silo_signature04" "if we knew the signal characteristics we could selectively block combine access while allowing ourselves to teleport freely." "ep_02.kl_silo_signature05" "しかし、それができる可能性は限りなく低い。" "[english]ep_02.kl_silo_signature05" "but, that is such a remote possibility" "ep_02.kl_silo_signature06" "誰も当てにはしないだろう。" "[english]ep_02.kl_silo_signature06" "none dare bank upon it." "ep_02.kl_silo_smallcrew" "彼女はわずかな乗組員を連れて北に向かった... 我々がホワイト・フォレストに向けて出発した直後に。" "[english]ep_02.kl_silo_smallcrew" "she took a small crew and flew north... shortly after we flew to white forest." "ep_02.kl_silo_somethingelse01" "ちょっと待て..." "[english]ep_02.kl_silo_somethingelse01" "Wait a moment..." "ep_02.kl_silo_somethingelse02" "ほかに何か映ってるぞ。" "[english]ep_02.kl_silo_somethingelse02" "There's something else here." "ep_02.kl_silor_superb" "要塞のコアの反応を、よく遅らせてくれた!とてもハラハラしたことだろうね。" "[english]ep_02.kl_silor_superb" "superb work in delaying the citadel core reaction, you two! It must have been quite exciting." "ep_02.kl_silo_thereweare" "よし。" "[english]ep_02.kl_silo_thereweare" "There we are." "ep_02.kl_silo_tour" "彼には、後でゆっくりと案内してやるといい、マグヌッセン。" "[english]ep_02.kl_silo_tour" "you can give him the full tour later, magnusson" "ep_02.kl_silo_trove01" "うむ、これは、本当に貴重な品だ。" "[english]ep_02.kl_silo_trove01" "well, this is quite the treasure trove" "ep_02.kl_silo_trove02" "君たちは、現代のデータ海賊のごとく、要塞の宝庫から略奪してきたようだ。" "[english]ep_02.kl_silo_trove02" "it would appear you've plundered the citadel storehouse like a pair of latter-day data pirates" "ep_02.kl_silo_trove02_alt" "君たちは、現代のデータ海賊のごとく、要塞の宝庫から略奪" "[english]ep_02.kl_silo_trove02_alt" "it would appear you've plundered the citadel storehouse like a" "ep_02.kl_silo_waste01" "だが、人類にとっての利点を考えてみろ!あれの可能性をすべて無駄にしてしまうことなんてできない。" "[english]ep_02.kl_silo_waste01" "But think of the advantage for humanity! We can't simply waste all that potential. " "ep_02.kl_silo_wellseeyou" "予備のコントロール・ルームで会おう。" "[english]ep_02.kl_silo_wellseeyou" "We'll see you in the auxiliary control room." "ep_02.kl_silo_whatmean" "どういう意味だい?" "[english]ep_02.kl_silo_whatmean" "my dear, what do you mean?" "ep_02.kl_silo_whatsthis" "これは何だ?" "[english]ep_02.kl_silo_whatsthis" "what's this?" "ep_02.kl_silo_wheredata01" "まあ、気にしないでくれ。" "[english]ep_02.kl_silo_wheredata01" "Oh, never mind him." "ep_02.kl_silo_wheredata02" "ところで、君たちが持っているデータパケットはどこだい?" "[english]ep_02.kl_silo_wheredata02" "Now, my dear, where is this data packet you've been carrying? " "ep_02.kl_silo_wheredata03" "少しでも遅れたら、とんでもないことになる。" "[english]ep_02.kl_silo_wheredata03" "If I delay a single moment, I'll never hear the end of it." "ep_02.kl_transmit_callmag01" "マグヌッセン、聞こえたか?" "[english]ep_02.kl_transmit_callmag01" "Magnusson, did you hear that? " "ep_02.kl_transmit_callmag02" "コンバインの次元扉のコードに違いない!" "[english]ep_02.kl_transmit_callmag02" "I'll bet it's the Combine portal code! " "ep_02.kl_transmit_data" "データ?要塞の?" "[english]ep_02.kl_transmit_data" "Data? From the Citadel? " "ep_02.kl_transmit_goodness" "アリックス? なんということだ、本当に君なのか?" "[english]ep_02.kl_transmit_goodness" "Alyx - my goodness - is that really you? " "ep_02.kl_transmit_monitor" "分かっている。我々はずっと監視してきた。メルトダウンの放出が集中し、次元扉エネルギーのコヒーレント光線になっている。" "[english]ep_02.kl_transmit_monitor" "Oh yes, we've been monitoring the situation. The raw discharge of the melt-down has been focused into a coherent beam of portal energy. " "ep_02.kl_transmit_neversaid" "ああ、それは分かるが、私は決して..." "[english]ep_02.kl_transmit_neversaid" "Well, I can see that, I never said- " "ep_02.kl_transmit_superportal01" "そうよ。君が目にしているのは、超次元扉の初期段階だ。" "[english]ep_02.kl_transmit_superportal01" "Yes. What you're seeing is the infancy of a superportal. " "ep_02.kl_transmit_superportal02" "もし完全な状態になれば..." "[english]ep_02.kl_transmit_superportal02" "If it attains full strength... " "ep_02.kl_silo_yesyes" "ああ!もちろんだ!" "[english]ep_02.kl_silo_yesyes" "Yes, yes! Of course!" "ep_02.kl_silo_resume" "再開しようか?" "[english]ep_02.kl_silo_resume" "Shall we resume?" "ep_02.mag_aband_apex01" "フリーマン君" "[english]ep_02.mag_aband_apex01" "Freeman" "ep_02.mag_aband_apex02" "フリーマン君、聞こえてるかね?" "[english]ep_02.mag_aband_apex02" "Freeman can you hear me?" "ep_02.mag_aband_apex03" "コントロールを見つけて上部扉を閉めないと基地が危険だ。" "[english]ep_02.mag_aband_apex03" "The base is vulnerable until you find the controls and shut the overhead door assembly." "ep_02.mag_aband_assume01" "フリーマン..." "[english]ep_02.mag_aband_assume01" "Freeman..." "ep_02.mag_aband_assume02" "フリーマン君、第 2 サイロで私の声が聞こえているな?" "[english]ep_02.mag_aband_assume02" "Freeman, I'm going to assume you are in the secondary silo and able to hear me." "ep_02.mag_aband_assume03" "上部の発射扉が侵入経路になっていることが分かった。" "[english]ep_02.mag_aband_assume03" "I have identified the overhead launch door assembly as the source of the breach." "ep_02.mag_aband_assume04" "発射チューブの一番上まで行き、必要な手順に従って扉を閉めるのだ。" "[english]ep_02.mag_aband_assume04" "Move toward the top of the launch tube and take all necessary steps to seal the area." "ep_02.mag_aband_critical" "いいか、フリーマン君。サイロの上部扉を閉めてこの侵入を食い止めることが重要だ。" "[english]ep_02.mag_aband_critical" "Attention, Freeman! It is critical that you seal the overhead silo doors and stop this infiltration!" "ep_02.mag_aband_dearbreach" "そんな!まさか。侵入だ!敵が侵入している!" "[english]ep_02.mag_aband_dearbreach" "Oh my god! Oh dear. This is a breach. A breach!" "ep_02.mag_aband_decom01" "フリーマン君、もう一度言うぞ!第 2 サイロの上部発射扉から敵が侵入している。" "[english]ep_02.mag_aband_decom01" "Freeman, I repeat! There has been a breach of the secondary silo by way of the overhead launch doors." "ep_02.mag_aband_decom02" "君は必ずや発射扉を閉めてくれると信じている。" "[english]ep_02.mag_aband_decom02" "I will trust you to seal the silo doors." "ep_02.mag_aband_dontanswer" "いないなら... 応えなくていい。" "[english]ep_02.mag_aband_dontanswer" "If not...don't answer." "ep_02.mag_aband_fiends01" "カラスどもめ、なんてしつこいんだ..." "[english]ep_02.mag_aband_fiends01" "These feathered fiends are the most persistent I've ever... " "ep_02.mag_aband_fiends02" "待て... これは何だ?" "[english]ep_02.mag_aband_fiends02" "Wait... What is this?" "ep_02.mag_aband_forgordsake" "フリーマン君、私の声が聞こえるならば、どうか上部の扉を閉めてくれ!" "[english]ep_02.mag_aband_forgordsake" "If you can hear me, Freeman, for god's sake close the overhead silo doors!" "ep_02.mag_aband_freeman" "フリーマン君?フリーマン君、聞こえるかね? マグヌッセン博士。" "[english]ep_02.mag_aband_freeman" "Freeman? Freeman, I hope you can hear me. This is Dr. Magnusson." "ep_02.mag_aband_notcrows" "カラスではない!コンバインだ!" "[english]ep_02.mag_aband_notcrows" "Not crows, people! Combine!" "ep_02.mag_aband_ominous" "カラスよりもっと不吉な何かかもしれないぞ..." "[english]ep_02.mag_aband_ominous" "I'm beginning to think that something more ominous than crows is..." "ep_02.mag_aband_onceagain01" "フリーマン博士!" "[english]ep_02.mag_aband_onceagain01" "Freeman!" "ep_02.mag_aband_onceagain02" "フリーマン博士!話を聞いていたのかね?" "[english]ep_02.mag_aband_onceagain02" "Freeman! Have you heard a word I've been saying? " "ep_02.mag_aband_onceagain03" "早く発射扉を閉めるんだ!" "[english]ep_02.mag_aband_onceagain03" "It's up to you to seal the launch doors!" "ep_02.mag_aband_pinpoint" "報告!聞いてくれ! マグヌッセン博士。基地内部に敵が侵入している。侵入箇所を突き止めるまで持ちこたえてくれ。" "[english]ep_02.mag_aband_pinpoint" "Attention! Attention, personnel! This is Dr. Magnusson. We are experiencing a breach of internal base defenses. Please bear with us while we pinpoint the location of the breach. " "ep_02.mag_aband_pleased" " マグヌッセン博士。第 2 サイロへの侵入経路は無事ふさがれた。もう問題ない。よし!仕事に戻ってくれ!" "[english]ep_02.mag_aband_pleased" "This is Dr. Magnusson. And I am pleased to announce the secondary silo has been sealed. Well! Back to work!" "ep_02.mag_aband_popular01" "よく聞いてくれ。" "[english]ep_02.mag_aband_popular01" "Attention, personnel." "ep_02.mag_aband_popular02" " マグヌッセンだ!" "[english]ep_02.mag_aband_popular02" "This is Dr. Magnusson!" "ep_02.mag_aband_popular03" "第 2 サイロのスタッフはささいなカラスの問題を解決できないようだが、 我らがフリーマン博士がこの仕事を引き受けてくれることになった。彼は必ずや問題を解決してくれるだろう。" "[english]ep_02.mag_aband_popular03" "Since the secondary silo staff seem incapable of solving their little crow problem, you will be happy to hear we have put the popular Dr. Freeman on the job. We all look forward to his remedy. " "ep_02.mag_aband_popular04" "なお、自分たちの力で問題を解決できなかったスタッフの弁明を楽しみにしている。" "[english]ep_02.mag_aband_popular04" "And I look forward to hearing the staff's excuses for why they couldn't handle it themselves." "ep_02.mag_aband_popular05" "ご清聴に感謝する。" "[english]ep_02.mag_aband_popular05" "Thank you for your patience." "ep_02.mag_aband_racket" "フリーマン君、なぜこんなに時間がかかるのかね?まったく、こんな騒々しい中では集中できん!" "[english]ep_02.mag_aband_racket" "For God's sake, Freeman, what is taking you so long? Oh, I cannot concentrate with all of this racket!" "ep_02.mag_aband_stillalive" "生存者はいるか?" "[english]ep_02.mag_aband_stillalive" "Is anyone still alive in there?" "ep_02.mag_aband_stillthere" "フリーマン博士!まだ第 2 サイロにいるかね?" "[english]ep_02.mag_aband_stillthere" "Freeman! Are you still in the secondary silo?" "ep_02.mag_launch_check01" "テレメトリー・データ、リンク確認。" "[english]ep_02.mag_launch_check01" "Telemetry data links." "ep_02.mag_launch_check02" "その確認事項はかなり前のものだな。予備エリアなどはない。失敗したら、せめてロケットが敵の上に落ちてくれるようにと祈るだけだ。さて... 慣性航法システム..." "[english]ep_02.mag_launch_check02" "That must be an ancient entry. There are no backup sites. If we fail, the best we can hope is that the rocket falls on the enemy. Now...inertial navigation systems..." "ep_02.mag_launch_check03" "追跡ビーコン... また厄介なのが出たが、無視してかまわん。支援装置、電源遮断。" "[english]ep_02.mag_launch_check03" "Tracking beacon...there's another bit of cruft we can ignore. Support equipment powered down." "ep_02.mag_launch_check04" "衛星ペイロードの電源投入、準備完了..." "[english]ep_02.mag_launch_check04" "Satellite payload powered and ready..." "ep_02.mag_launch_check05" "打ち上げ支援装置チェックリスト、完了..." "[english]ep_02.mag_launch_check05" "Already closed out launch support equipment checklist..." "ep_02.mag_launch_check06" "FTS セーフティ・テスト..." "[english]ep_02.mag_launch_check06" "Safety test of FTS..." "ep_02.mag_launch_check07" "地上および上空の風..." "[english]ep_02.mag_launch_check07" "Ground and high-altitude winds..." "ep_02.mag_launch_check08" "誘導コンピュータの電圧と電流..." "[english]ep_02.mag_launch_check08" "Guidance computer voltages and currents..." "ep_02.mag_launch_check09" "FTS を内蔵電源に切り替え。" "[english]ep_02.mag_launch_check09" "FTS switched over to internal power." "ep_02.mag_launch_check10" "なら、準備完了か?" "[english]ep_02.mag_launch_check10" "And armed?" "ep_02.mag_launch_check11" "“当然” は禁句だ。当然な状況などありえない。" "[english]ep_02.mag_launch_check11" "Don't ever say ''of course.'' We can't take anything for granted!" "ep_02.mag_launch_check12a" "<ため息>" "[english]ep_02.mag_launch_check12a" "[Sigh]" "ep_02.mag_launch_check12b" "航空電子装置は内蔵電源に?" "[english]ep_02.mag_launch_check12b" "Avionics to internal power?" "ep_02.mag_launch_chitchat01" "あー... うむ、おしゃべりはこれくらいにしておこう。" "[english]ep_02.mag_launch_chitchat01" "Ahem... Well, that's enough chitchat. " "ep_02.mag_launch_chitchat02" "ロケット発射作業があるのでね。" "[english]ep_02.mag_launch_chitchat02" "I've got a rocket to launch. " "ep_02.mag_launch_cutclose" "あれ以上遅れたらマズかったが、ギリギリ間に合ったな。" "[english]ep_02.mag_launch_cutclose" "We couldn't have cut it any closer if that was our intention. " "ep_02.mag_launch_doitmyself" "急げ! でなければ私がやる!" "[english]ep_02.mag_launch_doitmyself" "Hurry up or I'll do it myself! " "ep_02.mag_launch_flawless01" "えー、フリーマン君。" "[english]ep_02.mag_launch_flawless01" "Ah, Freeman. " "ep_02.mag_launch_flawless02" "マグヌッセン装置は問題なく動作したようだな。" "[english]ep_02.mag_launch_flawless02" "Well, I see the Magnusson Device performed flawlessly. " "ep_02.mag_launch_forgetmd01" "まあ、マグヌッセン装置をもってすれば、ストライダーは勝手に自滅してくれるわけだがね。" "[english]ep_02.mag_launch_forgetmd01" "Ah, let's not forget that with the Magnusson device, those striders practically destroy themselves. " "ep_02.mag_launch_haventseenhim" "いやいや、会ったことはない。" "[english]ep_02.mag_launch_haventseenhim" "No, no - haven't seen him. " "ep_02.mag_launch_holdon" "ちょっと待ってくれ、クライナー。" "[english]ep_02.mag_launch_holdon" "Hold on a moment, Kleiner. " "ep_02.mag_launch_indeed" "まったくだ。" "[english]ep_02.mag_launch_indeed" "Indeed. " "ep_02.mag_launch_launchsequence01" "サイロの扉が開く。" "[english]ep_02.mag_launch_launchsequence01" "Silo doors open. " "ep_02.mag_launch_launchsequence02" "全員配置に付け。" "[english]ep_02.mag_launch_launchsequence02" "Stations everyone. " "ep_02.mag_launch_launchsequence03" "メイン制御ロケットに動力投入。" "[english]ep_02.mag_launch_launchsequence03" "Power to main thrusters. " "ep_02.mag_launch_launchsequence04" "そのまま維持せよ。" "[english]ep_02.mag_launch_launchsequence04" "Steady on. " "ep_02.mag_launch_launchsequence05" "発射するぞ。" "[english]ep_02.mag_launch_launchsequence05" "We are launching. " "ep_02.mag_launch_launchsequence06" "そのまま、そのままだ。" "[english]ep_02.mag_launch_launchsequence06" "Steady, steady. " "ep_02.mag_launch_launchsequence07" "発射... 発射成功。" "[english]ep_02.mag_launch_launchsequence07" "We... we have lift-off. " "ep_02.mag_launch_launchsequence08a" "発射成功だ。" "[english]ep_02.mag_launch_launchsequence08a" "We have lift-off. " "ep_02.mag_launch_launchsequence08b" "やった。" "[english]ep_02.mag_launch_launchsequence08b" "Lift-off. " "ep_02.mag_launch_launchsequence08c" "上がれ、上がれ!成功だ... 成功したぞ!" "[english]ep_02.mag_launch_launchsequence08c" "Lift-off! Oh, it worked... it worked! " "ep_02.mag_launch_launchsequence08d" "待て待て、落ち着け。落ち着かなければ。深呼吸、深呼吸。" "[english]ep_02.mag_launch_launchsequence08d" "Oh, oh I must I must get control of myself. Oh, deep breaths, deep breaths." "ep_02.mag_launch_launchsequence09a" "私のロケットが!私のロケットが成功した!あー..." "[english]ep_02.mag_launch_launchsequence09a" "Oh my rocket! Oh my rocket works! Ah... " "ep_02.mag_launch_launchsequence09b" "私は天才だ!" "[english]ep_02.mag_launch_launchsequence09b" "I'm a genius! " "ep_02.mag_launch_launchsequence09c" "うまくいくと言っただろ!うまくいくことは分かっていたんだ!" "[english]ep_02.mag_launch_launchsequence09c" "I told you it would all work! I knew it would work! " "ep_02.mag_launch_launchsequence09d" "ありがとう、フリーマン君。" "[english]ep_02.mag_launch_launchsequence09d" "Thank you, Freeman. " "ep_02.mag_launch_onlyabutton" "頼むよ、 ボタンだ。ボタンを押す、ただそれだけだよ。" "[english]ep_02.mag_launch_onlyabutton" "Oh, for God's sake. It's only a button. Just press it, that's all I ask. " "ep_02.mag_launch_portalresponse01" "" "[english]ep_02.mag_launch_portalresponse01" "" "ep_02.mag_launch_portalresponse02" "" "[english]ep_02.mag_launch_portalresponse02" "" "ep_02.mag_launch_portalresponse03" "" "[english]ep_02.mag_launch_portalresponse03" "" "ep_02.mag_launch_portalresponse04" "" "[english]ep_02.mag_launch_portalresponse04" "" "ep_02.mag_launch_premature01" "いや... いや、祝うにはまだ早い。" "[english]ep_02.mag_launch_premature01" "Now... now, it's still too early to celebrate. " "ep_02.mag_launch_premature02" "指定高度に達してから信号を送らねば。" "[english]ep_02.mag_launch_premature02" "We need to reach altitude and transmit the signal. " "ep_02.mag_launch_premature03" "クライナーが正確に解読できていればだが。" "[english]ep_02.mag_launch_premature03" "Assuming Kleiner decoded it correctly. " "ep_02.mag_launch_pushingit" "よし、それじゃ、私が押す。止めても無駄だぞ!" "[english]ep_02.mag_launch_pushingit" "That's it then - I'm pushing it. Try and stop me! " "ep_02.mag_launch_readytostartauto" "自動シーケンスを開始する準備ができたようだ。" "[english]ep_02.mag_launch_readytostartauto" "I believe we're ready to start the autosequence. " "ep_02.mag_launch_solong01" "なぜこんなに時間がかかっているんだ?" "[english]ep_02.mag_launch_solong01" "What could possibly be taking him so long. " "ep_02.mag_launch_solong02" "彼はどこに行ったんだ?" "[english]ep_02.mag_launch_solong02" "Where the hell has he gotten to. " "ep_02.mag_launch_standaround" "みんな、ただつっ立っているほかにやるべき仕事はないのか?" "[english]ep_02.mag_launch_standaround" "Well, doesn't everyone have more important things to do than stand around? " "ep_02.mag_launch_startauto01" "自動シーケンス、開始準備完了。" "[english]ep_02.mag_launch_startauto01" "Ready to start autosequence. " "ep_02.mag_launch_startauto02" "こういう仲間うちでほめあう会は、ロケットを打ち上げてから開催することにしないかね。" "[english]ep_02.mag_launch_startauto02" "I suggest we adjourn this meeting of the mutual admiration society until after we have launched our rocket. " "ep_02.mag_launch_thankyou01" "まあ君には個人的に感謝せざるを得ない。私のロケットを救ってくれたからな。" "[english]ep_02.mag_launch_thankyou01" "I feel compelled to thank you, personally, for saving my rocket. " "ep_02.mag_launch_thankyou02" "それで、その君には..." "[english]ep_02.mag_launch_thankyou02" "So, um... " "ep_02.mag_launch_thankyou03" "ありがとう!" "[english]ep_02.mag_launch_thankyou03" "Thank you. " "ep_02.mag_launch_tolerance01" "うむ...許容範囲内だ。断念するには及ばない..." "[english]ep_02.mag_launch_tolerance01" "Well... that's within tolerance, certainly not worth scuttling the ... " "ep_02.mag_launch_tolerance02" "ああ、ゴードン・フリーマン君!" "[english]ep_02.mag_launch_tolerance02" "Ah, Gordon Freeman! " "ep_02.mag_launch_what" "何?" "[english]ep_02.mag_launch_what" "What? " "ep_02.mag_launch_wherewerewe" "さて、どこまで進んでたかな?" "[english]ep_02.mag_launch_wherewerewe" "Now, where were we? " "ep_02.mag_launch_whose" "何としてもこいつを発射するんだ!" "[english]ep_02.mag_launch_whose" "Just launch the damn thing! " "ep_02.mag_post_pa01" "やったぞ!最後のストライダーを破壊した!" "[english]ep_02.mag_post_pa01" "That's it! The last strider has been destroyed!" "ep_02.mag_post_pa02" "コンバインを撃退した!" "[english]ep_02.mag_post_pa02" "The Combine have been repelled!" "ep_02.mag_post_pa03" "全員、基地に戻れ!繰り返す!全員、直ちに基地に戻れ!ロケットを発射する!" "[english]ep_02.mag_post_pa03" "Everyone return to base! Repeat! All personnel, return to base immediately! This rocket must launch!" "ep_02.mag_post_pa04" "該当区域から退避せよ!ホワイト・フォレストの諸君、該当区域から退避せよ!" "[english]ep_02.mag_post_pa04" "Clear the field! White Forest personnel, please clear the field!" "ep_02.mag_post_pa05" "退避せよ!全員、直ちに基地に戻るか、シェルターに入れ。ロケットを発射する。該当区域から退避せよ!" "[english]ep_02.mag_post_pa05" "Evacuate the area! All personnel, return to base or take shelter immediately. We must clear the area for launch!" "ep_02.mag_post_pa06" "フリーマン君、まだそこにいるなら、すぐに基地に戻るんだ!" "[english]ep_02.mag_post_pa06" "Freeman, if you're still out there, return to base immediately!" "ep_02.mag_post_pa07a" "全員、基地に戻れ!" "[english]ep_02.mag_post_pa07a" "All personnel, return to base! " "ep_02.mag_post_pa07b" "ゴードン・フリーマン博士を見かけたら、ここに来るように伝えてくれ。" "[english]ep_02.mag_post_pa07b" "And if you see Gordon Freeman, tell him to get his butt in here!" "ep_02.mag_rad_expectedyou01" "アリックス?" "[english]ep_02.mag_rad_expectedyou01" "Alyx? " "ep_02.mag_rad_expectedyou02" "アリックス・バンス?" "[english]ep_02.mag_rad_expectedyou02" "Alyx Vance? " "ep_02.mag_rad_expectedyou03" "現在位置は?" "[english]ep_02.mag_rad_expectedyou03" "Where are you? " "ep_02.mag_rad_expectedyou04" "本当ならもうとっくに着いてる時間だろう。" "[english]ep_02.mag_rad_expectedyou04" "I expected you hours ago. " "ep_02.mag_rad_gravity01" "君は事の重大さが分かっていないようだな?" "[english]ep_02.mag_rad_gravity01" "Don't you understand the gravity of the situation? " "ep_02.mag_rad_gravity02" "地球の存亡は君が持っているデータにかかっているんだぞ。" "[english]ep_02.mag_rad_gravity02" "The survival of Earth depends on the data you carry. " "ep_02.mag_rad_hopeso01" "何、何と言った?何?" "[english]ep_02.mag_rad_hopeso01" "What - what's that? What? " "ep_02.mag_rad_hopeso02" "こちらに向かってるって?それは結構!" "[english]ep_02.mag_rad_hopeso02" "You're heading our way? Well I should hope so! " "ep_02.mag_rad_hopeso03" "何?何です?" "[english]ep_02.mag_rad_hopeso03" "What? What was that? " "ep_02.mag_rad_hopeso04" "ああ、" "[english]ep_02.mag_rad_hopeso04" "Oh." "ep_02.mag_rad_hopeso05" "声が途切れてるぞ、アリックス。" "[english]ep_02.mag_rad_hopeso05" "You're breaking up, Alyx. " "ep_02.mag_rad_hopeso06" "聞こえないぞ。" "[english]ep_02.mag_rad_hopeso06" "I cannot hear you. " "ep_02.mag_rad_whatwhat01" "何?" "[english]ep_02.mag_rad_whatwhat01" "What? " "ep_02.mag_rad_whatwhat02" "何?" "[english]ep_02.mag_rad_whatwhat02" "What? " "ep_02.mag_silo_backtowork01" "よし、全員、持ち場に戻るように!" "[english]ep_02.mag_silo_backtowork01" "All right, back to work, everyone! " "ep_02.mag_silo_backtowork02" "また第 2 サイロの誤警報だ。" "[english]ep_02.mag_silo_backtowork02" "It's just another false alarm in the secondary silo." "ep_02.mag_silo_changeplans01" "よし、みんな、.計画変更だ。" "[english]ep_02.mag_silo_changeplans01" "All right, people - change of plans. " "ep_02.mag_silo_changeplans02" "ストライダーを片付けないと発射は到底不可能だが..." "[english]ep_02.mag_silo_changeplans02" "There is no way we can launch before those striders are - " "ep_02.mag_silo_datapeople" "データはどうしたんだ、データは!" "[english]ep_02.mag_silo_datapeople" "The data, people, the data! " "ep_02.mag_silo_excuseme01" "おっと、お茶の時間だったかな。失礼。" "[english]ep_02.mag_silo_excuseme01" "Oh - oh, excuse me if I'm interrupting tea time. " "ep_02.mag_silo_excuseme02" "もしお邪魔だったら、終わるまで待ってもいいんだがね。" "[english]ep_02.mag_silo_excuseme02" "I'll just step out until you've finished if that's more convenient. " "ep_02.mag_silo_falsealarms01" "おい。" "[english]ep_02.mag_silo_falsealarms01" "Hello. " "ep_02.mag_silo_falsealarms02" "おい、誰かいないのか?" "[english]ep_02.mag_silo_falsealarms02" "Hello, is anyone there? " "ep_02.mag_silo_falsealarms03" "誰か?" "[english]ep_02.mag_silo_falsealarms03" "Anyone? " "ep_02.mag_silo_falsealarms04" "一日中誤警報ばかりだ... カラスどもがレールに巣を作りおって。こんな騒々しい中でどうやって集中しろというんだ。" "[english]ep_02.mag_silo_falsealarms04" "False alarms all day - damn crows have been nesting in the tracks. I do not know how I am supposed to concentrate with all of this racket. " "ep_02.mag_silo_follownags01" "さて、ついてきてくれ。" "[english]ep_02.mag_silo_follownags01" "Now, follow me. " "ep_02.mag_silo_follownags02" "フリーマン博士!" "[english]ep_02.mag_silo_follownags02" "Freeman! " "ep_02.mag_silo_follownags03" "こっちだ。" "[english]ep_02.mag_silo_follownags03" "Follow me " "ep_02.mag_silo_follownags04" "フリーマン君、こっちだよ。" "[english]ep_02.mag_silo_follownags04" "Follow me, Freeman. " "ep_02.mag_silo_follownags05" "フリーマン博士!" "[english]ep_02.mag_silo_follownags05" "Freeman! " "ep_02.mag_silo_follownags06" "フリーマン君、こっちだ。早く!" "[english]ep_02.mag_silo_follownags06" "Freeman - follow and quickly! " "ep_02.mag_silo_follownags07" "フリーマン君... どこに行くつもりだね?" "[english]ep_02.mag_silo_follownags07" "Freeman - where the hell are you? " "ep_02.mag_silo_followquick01" "それでは、フリーマン君。" "[english]ep_02.mag_silo_followquick01" "Well, Freeman." "ep_02.mag_silo_followquick02" "使い方を始めから説明しよう。" "[english]ep_02.mag_silo_followquick02" "I believe I've found the perfect use for you." "ep_02.mag_silo_followquick03" "こっちだ。" "[english]ep_02.mag_silo_followquick03" "Follow me. " "ep_02.mag_silo_followquick04" "早くしたまえ。" "[english]ep_02.mag_silo_followquick04" "Quickly." "ep_02.mag_silo_goahead" "コンバインの許可でも待ってるのか? それなら、すぐにここに来て目の前で暴れてくれるだろうよ!" "[english]ep_02.mag_silo_goahead" "If you're waiting for the Combine's go-ahead, they'll soon be here to give it to you in person! " "ep_02.mag_silo_guarant" "そのとおりだ!" "[english]ep_02.mag_silo_guarant" "You have my word on it! " "ep_02.mag_silo_kleinercert01" "クライナーの承認を得ることなど思いも寄らなかった。" "[english]ep_02.mag_silo_kleinercert01" "The last thing on my mind was submitting it for the Kleiner certificate of approval. " "ep_02.mag_silo_kleinercert02" "これまでのトラブルは、人員と資材の不足が原因ではないか。" "[english]ep_02.mag_silo_kleinercert02" "Whatever troubles we might have had were the result of staffing and supply deficiencies. " "ep_02.mag_silo_laddernags01" "このはしごを下りるんだ。" "[english]ep_02.mag_silo_laddernags01" "Take this ladder down. " "ep_02.mag_silo_laddernags02" "急げ。はしごだ。" "[english]ep_02.mag_silo_laddernags02" "Quickly man - the ladder. " "ep_02.mag_silo_laddernags03" "急げ。はしごを下りるのだ。" "[english]ep_02.mag_silo_laddernags03" "Hurry and get down that ladder. " "ep_02.mag_silo_laddernags04" "はしごはここだ。" "[english]ep_02.mag_silo_laddernags04" "The ladder's here. " "ep_02.mag_silo_lamarr" "それから、頭に噛み付くその寄生生物を私の機材に触らせるな!" "[english]ep_02.mag_silo_lamarr" "And get your cranio-conjugal parasite away from my nose cone! " "ep_02.mag_silo_makeuseful" "フリーマン君、君は手が空いているな。ちょうどいい、中で何が起きているのか探ってきてくれたまえ。" "[english]ep_02.mag_silo_makeuseful" "Freeman - Freeman, you're not doing anything. Make yourself useful and find out what the hell is going on in there. " "ep_02.mag_silo_needahand01" "クライナー、どこにいる?" "[english]ep_02.mag_silo_needahand01" "Kleiner, where are you? " "ep_02.mag_silo_needahand02" "なぜ解読が終わっていないんだ?" "[english]ep_02.mag_silo_needahand02" "Why isn't the decoding finished? " "ep_02.mag_silo_needyouhere" "こっちに来たまえ。" "[english]ep_02.mag_silo_needyouhere" "I need you over here." "ep_02.mag_silo_notagain" "くそ、またか。第 2 サイロで一体何が起きているんだ。" "[english]ep_02.mag_silo_notagain" "Oh, not again. What the hell is going on in the secondary silo? " "ep_02.mag_silo_parade01" "まったく、次から次へと邪魔が入る。今度はなんだ?" "[english]ep_02.mag_silo_parade01" "Oh, what next in the parade of constant interruptions? " "ep_02.mag_silo_redcarpet" "いいだろう。私にはつかの間の平穏もないが、せいぜい歓迎するがいいさ。" "[english]ep_02.mag_silo_redcarpet" "Oh, fine - no one grants me a moment's peace, but by all means - unroll the red carpet. " "ep_02.mag_silo_reunion" "クライナー、衛星との同期はどうなった?それとも、お仲間との再会のために発射を延期するべきかね?" "[english]ep_02.mag_silo_reunion" "Kleiner, are you going to sync up the satellite? Or should I postpone the launch to make time for a family reunion? " "ep_02.mag_silo_sendtosecondsilo01" "このハッチを開けて君を下ろす。" "[english]ep_02.mag_silo_sendtosecondsilo01" "I'll open this hatch to let you down. " "ep_02.mag_silo_sendtosecondsilo02" "噴射扉は警報のため閉鎖されているから、発射チューブの底まで行かなければならない。" "[english]ep_02.mag_silo_sendtosecondsilo02" "The blast doors will have sealed due to the alert, so you'll have to go through the bottom of the launch tube. " "ep_02.mag_silo_sendtosecondsilo03" "下まで降りたら、第 2 サイロに入れるようにユライアに指示する。" "[english]ep_02.mag_silo_sendtosecondsilo03" "Now, once you're down there, I'll have Uriah let you into the secondary silo. " "ep_02.mag_silo_thisway" "こっちだ、フリーマン君。" "[english]ep_02.mag_silo_thisway" "This way, Freeman. " "ep_02.mag_silo_waitingforhug01" "何を待っているんだ? ハグしてほしいのかね?" "[english]ep_02.mag_silo_waitingforhug01" "Well what are you waiting for Freeman, a hug? " "ep_02.mag_silo_waitingforhug02" "ただ待っていて解決するような事態ではないぞ!" "[english]ep_02.mag_silo_waitingforhug02" "The situation is not going to investigate itself! " "ep_02.mag_silo_wheregoing" "フリーマン君、どこに行こうというのかね?" "[english]ep_02.mag_silo_wheregoing" "Where do you think you're going, Freeman? " "ep_02.mag_transmit_linchpin" "うむ、当然そうだろう。分かるか、クライナー、それが奴らの全計画の鍵なんだ。" "[english]ep_02.mag_transmit_linchpin" "Well, of course they have. You see, Kleiner, it's the linchpin of all of their plans. " "ep_02.mag_transmit_nodoubt01" "では、間違ったことを言う気はないが、私の考えが正しければ、君はモスマン博士が取り戻そうとしていたコードを持っていることになる。" "[english]ep_02.mag_transmit_nodoubt01" "Now, if I'm right about this - and I have no reason to doubt myself - you are carrying the very code Doctor Mossman had hoped to recover. " "ep_02.mag_transmit_nodoubt02" "それで、いつここに到着するんだ?" "[english]ep_02.mag_transmit_nodoubt02" "Now, how soon can you get here? " "ep_02.mag_transmit_nowaste01" "のんびりしている時間はないぞ。" "[english]ep_02.mag_transmit_nowaste01" "There is no time to waste. " "ep_02.mag_transmit_nowaste02" "我々は発射スケジュールを進める必要がある。" "[english]ep_02.mag_transmit_nowaste02" "We'll need to step up the launch schedule. " "ep_02.mag_transmit_nowaste03" "君がそのデータを持って到着したら、衛星を暗号化して、こいつを軌道に乗せる。" "[english]ep_02.mag_transmit_nowaste03" "Now as soon as you get here with the signature data, we'll encode the satellite and get the damn thing into orbit. " "ep_02.mag_transmit_sequence01" "どこかの時点で、奴らは遠端と接続を確立しなければならなかったんだろう。" "[english]ep_02.mag_transmit_sequence01" "Somewhere in that sequence, they would have had to establish a connection with the far side " "ep_02.mag_transmit_sequence02" "君が持っているのは、コンバイン上層部とのコンタクト・コードなんだよ。" "[english]ep_02.mag_transmit_sequence02" "What you have there young lady, is the specific contact code for the Combine Overworld. " "ep_02.mag_transmit_whatnow" "聞こえてるよ。耳は悪くない。" "[english]ep_02.mag_transmit_whatnow" "Yes, yes, I'm not deaf. " "ep_02.mag_tutor_aimforcarap" "甲羅を狙うんだ。" "[english]ep_02.mag_tutor_aimforcarap" "Aim for the carapace. " "ep_02.mag_tutor_aimforupperbody" "上半身を狙って。" "[english]ep_02.mag_tutor_aimforupperbody" "Aim for the upper body, man. " "ep_02.mag_tutor_amplesupply" "渓谷の建物すべてにそれぞれ取出ポートが設置されているから、補給については心配ない。" "[english]ep_02.mag_tutor_amplesupply" "Now, every building in the valley has its own dispenser port so you'll have ample supply of explosives. " "ep_02.mag_tutor_anothermiss" "おやおや... また失敗か。" "[english]ep_02.mag_tutor_anothermiss" "And... another miss. " "ep_02.mag_tutor_attach" "付けるのは 1 つだけでいい。" "[english]ep_02.mag_tutor_attach" "You needn't attach more than one. " "ep_02.mag_tutor_backtorocket" "さて、私はそろそろロケットに戻らねばならない、フリーマン君。" "[english]ep_02.mag_tutor_backtorocket" "Now, I must get back to my rocket, Freeman. " "ep_02.mag_tutor_bitmore" "この距離ではちょっと難しいかもしれないな。" "[english]ep_02.mag_tutor_bitmore" "A bit more challenging at this range, isn't it. " "ep_02.mag_tutor_brawn01" "実力を証明できたな。スタッフも感心しているようだ。ホワイト・フォレストの防衛と、私が開発したこの独創的な新しい武器を、君の手に委ねよう。" "[english]ep_02.mag_tutor_brawn01" "Now, you've proved yourself capable, and the staff seem to respect you. Therefore, I'm putting defense of White Forest, and this ingenious new weapon of mine, in your hands. " "ep_02.mag_tutor_carapfreeman" "甲羅だ。フリーマン!" "[english]ep_02.mag_tutor_carapfreeman" "The carapace. Freeman. " "ep_02.mag_tutor_darelaunch01" "フリーマン君、ストライダーが近づいている。" "[english]ep_02.mag_tutor_darelaunch01" "Freeman, striders are coming. " "ep_02.mag_tutor_darelaunch02" "ストライダーはたとえ 1 体でも我々のロケットを打ち落とせる力がある。" "[english]ep_02.mag_tutor_darelaunch02" "A single one of those damn things could shoot down our rocket. " "ep_02.mag_tutor_darelaunch03" "すべてのストライダーを破壊するまで、発射は絶対に行わない。" "[english]ep_02.mag_tutor_darelaunch03" "We don't dare launch until all striders are destroyed. " "ep_02.mag_tutor_debacle" "さあ、フリーマン君!これがうまくいったら、ブラック・メサでの失敗は水に流そう。私が言っていることが分かるだろう... あの電子レンジのことだよ。" "[english]ep_02.mag_tutor_debacle" "Oh, and Freeman! If you pull this off, I might just forgive you for that debacle at Black Mesa. You know the one I mean - involving a certain microwave casserole. " "ep_02.mag_tutor_debacle_dist" "さあ、フリーマン君!これがうまくいったら、ブラック・メサでの失敗は水に流そう。私が言っていることが分かるだろう... あの電子レンジのことだよ。" "[english]ep_02.mag_tutor_debacle_dist" "Oh, and Freeman! If you pull this off, I might just forgive you for that debacle at Black Mesa. You know the one I mean... involving a certain microwave casserole. " "ep_02.mag_tutor_exprop" "そのハザードスーツを取り上げて、モスマン博士に与えるべきだと私は言ったことがある。彼らも今なら私の言うことに耳を貸すだろう。" "[english]ep_02.mag_tutor_exprop" "I said we should expropriate that hazard suit and give it to Doctor Mossman. Maybe now they'll listen to me. " "ep_02.mag_tutor_fartarget" "ユライア、レールの一番端に標的を進めてくれ。" "[english]ep_02.mag_tutor_fartarget" "Uriah, send the target to the far end of the rails. " "ep_02.mag_tutor_figuratively" "マグヌッセン装置があればストライダーは自滅すると言ったのは、ちょっと大げさな言い方だったな。" "[english]ep_02.mag_tutor_figuratively" "When I remarked that with the Magnusson Device the striders would destroy themselves, I was speaking figuratively. " "ep_02.mag_tutor_finally" "やっとだな。" "[english]ep_02.mag_tutor_finally" "Finally. " "ep_02.mag_tutor_firearm" "そうです。今度は、自分の武器で装置を撃つんだ。" "[english]ep_02.mag_tutor_firearm" "Good. Now take out the firearm of your choice and shoot the device. " "ep_02.mag_tutor_fragile" "見てのとおり、マグヌッセン装置は非常に壊れやすいものだ。標的に当て損ねると、すぐに爆発してしまうぞ。" "[english]ep_02.mag_tutor_fragile" "As you can see, the Magnussons are fragile. They will disintegrate immediately if they miss their target. " "ep_02.mag_tutor_fueled" "燃料満タンだから、今すぐ出発できるぞ。" "[english]ep_02.mag_tutor_fueled" "Your car is fueled and ready to go. " "ep_02.mag_tutor_getinpractice" "こっちだ。時間があるうちに少し練習してもらおう。" "[english]ep_02.mag_tutor_getinpractice" "Follow me and we'll let you get in some practice while we still have time. " "ep_02.mag_tutor_giveitathrow" "それを飛ばすんだ。" "[english]ep_02.mag_tutor_giveitathrow" "Give it a throw. " "ep_02.mag_tutor_gravitygun01" "うん?重力銃?" "[english]ep_02.mag_tutor_gravitygun01" "Hmm? The Gravity gun? " "ep_02.mag_tutor_gravitygun02" "そこの連中は重力銃などと呼ぶのか?" "[english]ep_02.mag_tutor_gravitygun02" "What those loafers back there would call your gravity gun. " "ep_02.mag_tutor_hadenough" "もう十分か?" "[english]ep_02.mag_tutor_hadenough" "Had enough? " "ep_02.mag_tutor_homing" "装置には内蔵誘導機能がある... ストライダーの至近距離に投げると、磁石で吸い付くような感じで甲羅にくっつく。" "[english]ep_02.mag_tutor_homing" "The device has an inbuilt homing function...if you get it in close range of the strider, it will close the gap and affix itself to the carapace. " "ep_02.mag_tutor_impaling" "こわがらなくていいぞ、フリーマン君。このストライダーが人間を傷つけることができたのは、もう過去の話だ。" "[english]ep_02.mag_tutor_impaling" "Don't be alarmed, Freeman. This strider's days of impaling your friends are a thing of the past. " "ep_02.mag_tutor_longasyoulike" "好きなだけ練習してくれ。" "[english]ep_02.mag_tutor_longasyoulike" "Practice as long as you like. " "ep_02.mag_tutor_looklively" "よし、やってくれ。供給ポートをウォームアップするんだ。" "[english]ep_02.mag_tutor_looklively" "Now look lively in there. Warm up the delivery port. " "ep_02.mag_tutor_magdevice01" "我々はこれをマグヌッセン装置と呼んでいる。" "[english]ep_02.mag_tutor_magdevice01" "We call it the Magnusson Device. " "ep_02.mag_tutor_magdevice02" "もちろん私がそう名づけたわけではないよ、ただスタッフがぜひにと言うのでね。" "[english]ep_02.mag_tutor_magdevice02" "Not my chosen label you understand, but it seemed to please the personnel. " "ep_02.mag_tutor_magnif" "すばらしい装置だろう?" "[english]ep_02.mag_tutor_magnif" "Magnificent device, isn't it? " "ep_02.mag_tutor_miss01" "はずれ。" "[english]ep_02.mag_tutor_miss01" "Miss. " "ep_02.mag_tutor_miss02" "はずれ!" "[english]ep_02.mag_tutor_miss02" "Miss! " "ep_02.mag_tutor_miss03" "はずれ!" "[english]ep_02.mag_tutor_miss03" "Miss! " "ep_02.mag_tutor_moveon" "よし、そろそろ、難易度を上げよう。" "[english]ep_02.mag_tutor_moveon" "Now, let's move on to a more challenging task. " "ep_02.mag_tutor_noisaidcarap" "甲羅を狙うんだよ!" "[english]ep_02.mag_tutor_noisaidcarap" "No, I said the - the carapace! " "ep_02.mag_tutor_notshot" "装置を撃ち損ねるとどうなるか、分かったみたいだな。それを撃つんだ。" "[english]ep_02.mag_tutor_notshot" "You've ably demonstrated what happens when the device is not shot. Now shoot it. " "ep_02.mag_tutor_nottoohard01" "その調子だ。" "[english]ep_02.mag_tutor_nottoohard01" "There you go. " "ep_02.mag_tutor_nottoohard02" "この段階ではそれほど難しくないはずだ。標的が動いていたり攻撃してきたりすれば、当然、もう少し難しくなるだろう。" "[english]ep_02.mag_tutor_nottoohard02" "Not too difficult at this range, is it? Gets a bit harder when it's moving about and firing at you, of course. " "ep_02.mag_tutor_onedevice01" "装置は一度に 1 つで十分だ、フリーマン君。" "[english]ep_02.mag_tutor_onedevice01" "One device at a time is sufficient, Freeman. " "ep_02.mag_tutor_onedevice02" "無駄遣いはするな。1 つ 1 つが技術の結晶だからな。" "[english]ep_02.mag_tutor_onedevice02" "Don't waste them. Each one is a marvel of craftsmanship. " "ep_02.mag_tutor_outinfield" "さて、戦場に出たときは、必要なマグヌッセン装置をこのような供給ポートから支給する。" "[english]ep_02.mag_tutor_outinfield" "Now, out in the field, we'll supply you with all the Magnusson Devices you need through delivery ports like this one. " "ep_02.mag_tutor_overhere" "私はここにいるから、出るときは言ってくれ。" "[english]ep_02.mag_tutor_overhere" "I'll be right over here when you are ready to head out. " "ep_02.mag_tutor_perfect" "予想以上に優秀だ。" "[english]ep_02.mag_tutor_perfect" "More than adequate. " "ep_02.mag_tutor_rdu01" "これは言うなればくっつき爆弾みたいなものだが、その言葉の響きよりはるかに精密な装置だ。" "[english]ep_02.mag_tutor_rdu01" "Now, what it is, is a sort of a sticky-bomb, although cleverer than that makes it sound. " "ep_02.mag_tutor_rdu02" "君の役割に関して言えば、この装置をストライダーの殻めがけて飛ばして、爆発させるだけだ。" "[english]ep_02.mag_tutor_rdu02" "From your point of view, you merely pitch the device at the strider's hull, then blow it up. " "ep_02.mag_tutor_rdu03" "装置を発射する仕組みが問題だったが、そう、君の零点エネルギーフィールド装置の存在が、そんな小さな問題は解消してくれた。" "[english]ep_02.mag_tutor_rdu03" "I've struggled with a mechanism for launching the device, but... well, your Zero Point Energy Field Manipulator clears up that little problem. " "ep_02.mag_tutor_rocketsci" "これはロケット科学ではない。まあ、私が作ったわけだが。君は装置を撃つだけだ。" "[english]ep_02.mag_tutor_rocketsci" "This isn't rocket science. Well, my contribution is. All you need to do is shoot the device. " "ep_02.mag_tutor_settarget" "ユライア、標的を近距離練習用に設定してくれ。" "[english]ep_02.mag_tutor_settarget" "Uriah - set the target for close range practice. " "ep_02.mag_tutor_shell" "いいぞ。甲羅だ。「殻」という意味だが、それを狙うんだ!" "[english]ep_02.mag_tutor_shell" "Good God, man. Carapace. It means 'shell.' Aim for it! " "ep_02.mag_tutor_shootthemagdev" "撃て。あの マグヌッセン博士。装置を。" "[english]ep_02.mag_tutor_shootthemagdev" "Shoot. The. Magnusson. Device. " "ep_02.mag_tutor_squander" "私の信頼... そして私のマグヌッセン装置を無駄にしないようにな!" "[english]ep_02.mag_tutor_squander" "I'm relying on you not to squander my trust... or my Magnussons! " "ep_02.mag_tutor_takeoutdevice" "さあ、装置を取出ポートから取るんだ。" "[english]ep_02.mag_tutor_takeoutdevice" "Go ahead and take the device out of the dispenser. " "ep_02.mag_tutor_takeyourtime" "コンバインは近づきつつある。だが、じっくり練習してくれ。" "[english]ep_02.mag_tutor_takeyourtime" "The Combine are nearly upon us. But by all means, take your time. " "ep_02.mag_tutor_thatsright" "そうだ。" "[english]ep_02.mag_tutor_thatsright" "That's right. " "ep_02.mag_tutor_thereuare" "そこにいたのね。" "[english]ep_02.mag_tutor_thereuare" "There you are." "ep_02.mag_tutor_timeforrealthing" "さあ、先に進もう。実戦だ。" "[english]ep_02.mag_tutor_timeforrealthing" "Go ahead now. It's time for the real thing. " "ep_02.mag_tutor_tossatbody" "そうだ。それをストライダーの本体に飛ばすんだ。" "[english]ep_02.mag_tutor_tossatbody" "That's right. Now toss it at the main body of the strider. " "ep_02.mag_tutor_unless" "うーむ、他に何かないとだめか..." "[english]ep_02.mag_tutor_unless" "Well, unless there's something else... " "ep_02.mag_tutor_verywell" "いいぞ、フリーマン君。やってみてくれ。" "[english]ep_02.mag_tutor_verywell" "Very well, Freeman. Try it now. " "ep_02.mag_tutor_wanttousegravgun" "重力銃を使ってそれを飛ばすんだ。" "[english]ep_02.mag_tutor_wanttousegravgun" "Now you'll want to use your gravity gun to throw it. " "ep_02.mag_tutor_welldone" "よろしい。" "[english]ep_02.mag_tutor_welldone" "Good enough. " "ep_02.mag_tutor_wearedoomed" "破滅だな。" "[english]ep_02.mag_tutor_wearedoomed" "We are doomed. " "MISSING" "練習に関するよくある教訓を片っ端から思い浮かべてみろ。私はここで待つ。" "[english]MISSING" "Consider yourself encouraged with all the usual aphorisms regarding practice. I'll be right over here." "ep_02.mirt_battle_anomalies01" "奴らの異常な動きを捉えている..." "[english]ep_02.mirt_battle_anomalies01" "Picking up some kind of anomalous troop movements... " "ep_02.mirt_battle_anomalies02" "なかなか位置を特定できない。 たぶんこれは、えっとー..." "[english]ep_02.mirt_battle_anomalies02" "Can't quite get a bead on em. Maybe just uh..." "ep_02.mirt_battle_anomalies03" "とにかく、周波数を維持しろ。" "[english]ep_02.mirt_battle_anomalies03" "Well, stay tuned." "ep_02.mirt_battle_keepalert" "引き続き注意しろ。" "[english]ep_02.mirt_battle_keepalert" "Keep alert." "ep_02.mirt_battle_northbreach" "報告!北の境界線が突破された!ストライダーがクレーンから近づいている!" "[english]ep_02.mirt_battle_northbreach" "Attention! North perimeter breach! We have a strider, approaching from the cranes!" "ep_02.mirt_battle_periclear" "境界線、異常なし。敵襲の徴候なし。" "[english]ep_02.mirt_battle_periclear" "Perimeters clear. Still no sign of incursion." "ep_02.mirt_brief_keepyoucurrent01" "俺はここに残って監視する。状況に変化があったら報告するぜ。" "[english]ep_02.mirt_brief_keepyoucurrent01" "I'll be staying here to watch the field and send status updates. " "ep_02.mirt_brief_keepyoucurrent02" "幸運を祈る!" "[english]ep_02.mirt_brief_keepyoucurrent02" "Good luck out there!" "ep_02.mirt_brief_mapquicklook01" "この地図を見てくれ。" "[english]ep_02.mirt_brief_mapquicklook01" "Now, check this map. " "ep_02.mirt_brief_mapquicklook02" "俺たちは今ここにいる。峡谷の南の端だ。" "[english]ep_02.mirt_brief_mapquicklook02" "We're right here at the south end of the valley. " "ep_02.mirt_brief_mapquicklook03" "お仲間のアジトは北の古い製材工場のそば、ここだ。" "[english]ep_02.mirt_brief_mapquicklook03" "Rest of the gang's up north by the old sawmill-here.  " "ep_02.mirt_brief_mapquicklook04" "ここに行けば、仲間が戦略を説明してくれる。" "[english]ep_02.mirt_brief_mapquicklook04" "Head on up there and they'll fill you in on the battle plan." "ep_02.mirt_brief_overhere01" " フリーマン博士、こっちへ!" "[english]ep_02.mirt_brief_overhere01" "Dr. Freeman, over here! " "ep_02.mirt_brief_overhere02" "車をちょっといじらせてもらったよ。" "[english]ep_02.mirt_brief_overhere02" "I've taken a few liberties with your car." "ep_02.mirt_brief_ports01" "オンボードレーダーを調整して、ダッシュボードユニットにコンバインが赤く表示されるようにした。" "[english]ep_02.mirt_brief_ports01" "I tweaked your onboard radar so that Combine show up red on the dashboard unit now. " "ep_02.mirt_brief_ports02" "それと、あんたの HEV スーツに誘導信号を送るようになってる。車とはぐれたときのためにね。" "[english]ep_02.mirt_brief_ports02" "Plus, it'll send a homing signal to your HEV suit, in case you get separated from your car.  " "ep_02.mirt_brief_ports03" "礼はいらないぜ。" "[english]ep_02.mirt_brief_ports03" "No need to thank me." "ep_02.mirt_brief_yanktrunk01" "見てくれ。" "[english]ep_02.mirt_brief_yanktrunk01" "Check it out-" "ep_02.mirt_brief_yanktrunk02" "後ろにマグヌッセン装置を載せるラックを取り付けた。" "[english]ep_02.mirt_brief_yanktrunk02" "I added a rack for Magnusson Devices back here." "ep_02.mirt_post_waytogo01" "いいぞ、フリーマン!コンバインが後退していく!" "[english]ep_02.mirt_post_waytogo01" "Way to go, Freeman! The Combine's falling back! " "ep_02.mirt_post_waytogo02" "あいつらを敗走させたとは言えないが、この調子でいこうぜ!" "[english]ep_02.mirt_post_waytogo02" "I wouldn't say we've got them on the run, but...hell, it's a start!" "ep_02.mirt_silo_dogpatrol" "DOG は外で巡回させといてもいいかい?" "[english]ep_02.mirt_silo_dogpatrol" "Mind if we keep Dog patrolling out here?" "ep_02.mirt_silo_eliknows01" "イーライはあんたたちが到着したのをまだ知らないだろう。" "[english]ep_02.mirt_silo_eliknows01" "I don't think Eli knows you're here yet." "ep_02.mirt_silo_eliknows02" "彼は第 1 サイロのアクセスユニットにいる。ここを抜けたところだ。" "[english]ep_02.mirt_silo_eliknows02" "He's in the silo 1 access unit. Right through here." "ep_02.mirt_silo_overhere" "アリックス! フリーマン博士!よく来たな。" "[english]ep_02.mirt_silo_overhere" "Alyx! Dr. Freeman! You made it." "ep_02.mirt_silo_trouble01" "ああ、そこでちょっとしたトラブルに巻き込まれたんだってな。" "[english]ep_02.mirt_silo_trouble01" "Yeah, we heard you ran into a little trouble out there. " "ep_02.mirt_silo_trouble02" "コンバインがずっと正面扉から狙ってきてたんだ。" "[english]ep_02.mirt_silo_trouble02" "Combine's been trying to head in the front door. " "ep_02.mirt_silo_trouble03" "奴らもいい教訓になったろうよ。" "[english]ep_02.mirt_silo_trouble03" "I think they learned their lesson. " "ep_02.mirt_silo_walk" "よーし、DOG。散歩に行くか!" "[english]ep_02.mirt_silo_walk" "Okay, Dog. Let's take a walk!" "ep_02.over_barn" " 監視員の声: 緊急警報。独立ユニット組み込み済み。アドバイザー支援法のすべての項目に従うことは必須。脅威レベル調整。探索。抹消。" "[english]ep_02.over_barn" " OVERWATCH VOICE: VITAL ALERT. AUTONOMOUS UNITS SUBSUMED. MANDATORY COMPLIANCE WITH ALL TENENTS OF ADVISORIAL ASSISTANCE ACT. THREAT LEVEL ADJUSTMENT. PROBE. EXPUNGE." "ep_02.over_camp" " 監視員の声: 区域スキャン進行中。生命体、確認。表面区域のスキャンを継続。リモート・コンプライアンス。駆除。パッシブ・シグネチャー・インプリントを探索。低レベルの制限を発令。" "[english]ep_02.over_camp" " OVERWATCH VOICE: ONGOING SECTOR SWEEP. BIOTICS CONFIRMED. CONTINUE SURFACE SECTOR SWEEP. REMOTE COMPLIANCE. EXTERMINATE. SEEK PASSIVE SIGNATURE IMPRINT. MANDATE SUBLEVEL RESTRICTIONS." "ep_02.over_inne" " 監視員の声: 警報。敵性市民 1 名を確認。第 2 ターゲット、バンスを確認。 抹消。アクティブ・シグネチャー・インプリントの排除を発令。焼灼および抹消。" "[english]ep_02.over_inne" " OVERWATCH VOICE: ALERT. ANTICITIZEN ONE ENGAGED. VANCE SUBPRIME ENGAGED. EXPUNGE. MANDATE REMOVAL OF ACTIVE SIGNATURE IMPRINT. CAUTERIZE AND EXPUNGE." "ep_02.over_vista" " 監視員の声: すべての独立ユニット: 必須の区域統合を受理。共同抑制進行中。切除および焼灼。第 9 段階に移行。コンプライアンスを強化。アドバイザーの管理と監督を展開。送信および組み込み。" "[english]ep_02.over_vista" " OVERWATCH VOICE: ALL AUTONOMOUS UNITS: ACCEPT MANDATORY SECTOR ASSIMILATION. COORDINATED CONSTRICTION UNDERWAY. DEBRIDE AND CAUTERIZE. ENTERING PHASE NINE, ENHANCED COMPLIANCE. DEPLOY ADVISORY CONTROL AND OVERSIGHT. SUBMIT AND BE SUBSUMED." "ep_02.cit_loudspeaker_01" "ストライダーがクレーンから近づいてくる。" "[english]ep_02.cit_loudspeaker_01" "Strider coming in from the cranes." "ep_02.cit_loudspeaker_02" "ストライダーが製材工場にいる。" "[english]ep_02.cit_loudspeaker_02" "Strider at the sawmill." "ep_02.cit_loudspeaker_03" "別のストライダーが製材工場に近づいている。" "[english]ep_02.cit_loudspeaker_03" "Another strider coming towards the sawmill." "ep_02.cit_loudspeaker_04" "クレーンの近くでストライダーを発見。" "[english]ep_02.cit_loudspeaker_04" "A strider has been spotted by the cranes." "ep_02.cit_loudspeaker_05" "別のストライダーが製材工場の跡に近づいている。" "[english]ep_02.cit_loudspeaker_05" "Another strider coming in towards what used to be the sawmill." "ep_02.cit_loudspeaker_06" "ストライダーが給水塔に近づいている。" "[english]ep_02.cit_loudspeaker_06" "Now we have a strider coming in from the water tower." "ep_02.cit_loudspeaker_07" "ストライダーがクレーンにいる。" "[english]ep_02.cit_loudspeaker_07" "Strider spotted at the cranes." "ep_02.cit_loudspeaker_08" "給水塔から別のストライダーが接近。" "[english]ep_02.cit_loudspeaker_08" "Another strider from the water tower." "ep_02.cit_loudspeaker_09" "クレーンからストライダーが接近。" "[english]ep_02.cit_loudspeaker_09" "We have a strider coming in from the cranes." "ep_02.cit_loudspeaker_10" "製材工場に 1 体いる。" "[english]ep_02.cit_loudspeaker_10" "Now there's one at the sawmill." "ep_02.cit_loudspeaker_11" "そこらじゅうから来ている。給水塔にストライダーを発見。" "[english]ep_02.cit_loudspeaker_11" "They are coming from everywhere--strider spotted at the water tower." "ep_02.cit_loudspeaker_12" "みんな、まだ終わっていないぞ。製材工場に別のストライダーを発見。" "[english]ep_02.cit_loudspeaker_12" "Heads up people, we aren't done yet. Another strider was just spotted at the sawmill." "ep_02.cit_loudspeaker_13" "クレーンにもう 1 体いるぞ!" "[english]ep_02.cit_loudspeaker_13" "One more at the cranes!" "ep_02.cit_loudspeaker_atbase" "サイロにストライダーが出現!基地にストライダー!" "[english]ep_02.cit_loudspeaker_atbase" "Strider at the silo! Strider at the base!" "ep_02.cit_loudspeaker_closetobase" "警戒しろ!ストライダーが基地に近づいているぞ!" "[english]ep_02.cit_loudspeaker_closetobase" "Alert! There's a strider getting close to the base!" "ep_02.cit_loudspeaker_dropships" "最後の奴みたいだが... 待ってくれ!全員、配置につけ!ドロップシップがストライダーを運んでいるのを発見した!到着まであと 1 分くらいだ、締めてかかれ!簡単に終わらせてはくれないようだ。" "[english]ep_02.cit_loudspeaker_dropships" "Looks like that was the last one---Wait a minute! Get ready, everyone! We've spotted dropships carrying even more striders! We have about a minute before they hit, so gear up! This is going to get ugly before it's over." "ep_02.cit_loudspeaker_failure01" "そんな!" "[english]ep_02.cit_loudspeaker_failure01" "No!" "ep_02.cit_loudspeaker_failure02" "そんな!" "[english]ep_02.cit_loudspeaker_failure02" "Oh my god!" "ep_02.cit_loudspeaker_failure03" "奴ら燃料庫を撃ったぞ!" "[english]ep_02.cit_loudspeaker_failure03" "They've hit the bunker!" "ep_02.cit_loudspeaker_failure04" "ロケットが破壊された!" "[english]ep_02.cit_loudspeaker_failure04" "The rocket's destroyed!" "ep_02.cit_loudspeaker_failure05" "終わりだ" "[english]ep_02.cit_loudspeaker_failure05" "We're finished" "ep_02.cit_loudspeaker_failure06" "うわっ、そんなばかな..." "[english]ep_02.cit_loudspeaker_failure06" "Oh dear God nooo..." "ep_02.cit_loudspeaker_failure07" "ひでえ..." "[english]ep_02.cit_loudspeaker_failure07" "Oh hell.." "ep_02.cit_loudspeaker_failure08" "これで台無しだ。" "[english]ep_02.cit_loudspeaker_failure08" "Well that tears it." "ep_02.cit_loudspeaker_failure09" "すみません、 マグヌッセン博士。期待に添えなかった..." "[english]ep_02.cit_loudspeaker_failure09" "I'm sorry Dr. Magnusson. We let you down." "ep_02.cit_loudspeaker_failure10" "そんな... マグヌッセン博士が怒り狂うぞ。" "[english]ep_02.cit_loudspeaker_failure10" "Oh god... Magnusson's gonna be pissed!" "ep_02.cit_loudspeaker_fewleft" "その調子だ!残るストライダーはあとわずかだぞ!" "[english]ep_02.cit_loudspeaker_fewleft" "Keep up the good work! Only a few striders left!" "ep_02.cit_loudspeaker_hereyougo" "俺は... あっ、了解です、 マグヌッセン博士。どうぞ。" "[english]ep_02.cit_loudspeaker_hereyougo" "I think-uh, yessir, Dr. Magnusson. Here you go." "ep_02.cit_loudspeaker_packs" "気を抜くな。ストライダーにハンターがついてきているようだ。多いぞ!" "[english]ep_02.cit_loudspeaker_packs" "Keep an eye out. It looks like hunters are traveling with the striders. They're working in packs!" "ep_02.cit_loudspeaker_returntobase01" "ストライダーだ!サイロに近づいている!" "[english]ep_02.cit_loudspeaker_returntobase01" "Striders! Approaching the silo! " "ep_02.cit_loudspeaker_returntobase02" "後退してサイロを守れ!" "[english]ep_02.cit_loudspeaker_returntobase02" "Fall back and defend the silo!" "ep_02.cit_loudspeaker_returntobase03" "サイロのすぐ近くまで接近している!" "[english]ep_02.cit_loudspeaker_returntobase03" "They're getting too close to the silo!" "ep_02.cit_loudspeaker_returntobase04" "サイロの防御が足りない!" "[english]ep_02.cit_loudspeaker_returntobase04" "We need more defense at the silo!" "ep_02.cit_loudspeaker_returntobase05" "サイロに近づいてるぞ!奴らを寄せ付けるな!" "[english]ep_02.cit_loudspeaker_returntobase05" "They're closing in on the silo! Hold them off!" "ep_02.cit_loudspeaker_returntobase06" "他の作業はすべて中断して基地に向かえ!サイロを守るんだ!" "[english]ep_02.cit_loudspeaker_returntobase06" "Drop what you're doing and get to the base! Defend the silo!" "ep_02.cit_loudspeaker_returntobase07" "全員、基地に戻れ!サイロが攻撃を受けている!" "[english]ep_02.cit_loudspeaker_returntobase07" "All personnel, get back to the base! The silo is under attack!" "ep_02.cit_loudspeaker_returntobase08" "基地警報!後退してサイロを守れ!" "[english]ep_02.cit_loudspeaker_returntobase08" "That's the base alarm, people! Fall back and defend the silo!" "ep_02.cit_loudspeaker_victory" "報告!報告!ストライダーは全滅した!全員、直ちに基地に戻れ。繰り返す。全員、直ちに基地に戻れ。" "[english]ep_02.cit_loudspeaker_victory" "Attention! Attention! The striders have been defeated! All personnel return to base immediately. Repeat. All personnel return to base immediately." "ep_02.cit_loudspeaker_wedidit" "やったぞ!奴らを倒したぞ!みんなよくやった!" "[english]ep_02.cit_loudspeaker_wedidit" "We did it! We held them off! Good work everyone!" "ep_02.cit_loudspeakeralt_05" "新たなストライダーが製材工場の跡地に近づきつつある。" "[english]ep_02.cit_loudspeakeralt_05" "Another strider coming in towards the sawmill wreckage." "ep_02.cit_tothesawmill_01" "峡谷の一番端に製材工場がある!" "[english]ep_02.cit_tothesawmill_01" "You'll find the sawmill at the far end of the valley!" "ep_02.cit_tothesawmill_02" "製材工場はあっちだ。みんなあんたを待ってるぜ。" "[english]ep_02.cit_tothesawmill_02" "The sawmill is that way. They're expecting you." "ep_02.cit_tothesawmill_03" "製材工場でみんな待ってるぜ。あっちだ!" "[english]ep_02.cit_tothesawmill_03" "They're waiting for you in the sawmill-that way!" "ep_02.cit_tothesawmill_04" "製材工場はあっちだぜ!" "[english]ep_02.cit_tothesawmill_04" "If you're looking for the sawmill, it's thataway!" "ep_02.reb_1stwave01" "やったか?終わりか?あれで全部と言ってくれよ!" "[english]ep_02.reb_1stwave01" "Did we do it? Was that it? Somebody please tell me that was all of them!" "ep_02.reb_1stwave02" "最後のコンバインだと思ったのに!もっと前にあいつらを倒しておくんだった!" "[english]ep_02.reb_1stwave02" "I think we've seen the last of the Combine! We should have beat their asses years ago!" "ep_02.reb_1stwave03" "まだ敵がいそうな気がするぜ。" "[english]ep_02.reb_1stwave03" "Something tells me we haven't seen the last of them." "ep_02.reb_1stwave04" "やったぜ、勝利だ!フォーウ!" "[english]ep_02.reb_1stwave04" "That's it, we won! WHOOOO! " "ep_02.reb_1stwave05" "製材工場を建て直さなきゃな。" "[english]ep_02.reb_1stwave05" "I guess it's time to rebuild the sawmill." "ep_02.reb_1stwave06" "一眠りしたいぜ。" "[english]ep_02.reb_1stwave06" "I need a nap." "ep_02.reb_1stwave07" "よし、基地に戻ってみんなと再会だ。" "[english]ep_02.reb_1stwave07" "Well, I'll see everyone back at base." "ep_02.reb_1stwave08" "[息切れしながら] 終わりか?" "[english]ep_02.reb_1stwave08" "[panting]Is that it?" "ep_02.reb_1stwave09" "まだ終わってねえ..." "[english]ep_02.reb_1stwave09" "That can't be it..." "ep_02.reb_1stwave10" "これで終わりとは思えないね。" "[english]ep_02.reb_1stwave10" "I don't think we're through yet." "ep_02.reb_1stwave11" "気を抜くな。まだ終わりじゃねえ。" "[english]ep_02.reb_1stwave11" "Stay sharp. We're not done yet." "ep_02.reb_altfireprompt01" "チャージした AR2 弾なら、ハンターどももイチコロさ。" "[english]ep_02.reb_altfireprompt01" "The supercharged AR2 ammo really messes up those hunters." "ep_02.reb_altfireprompt02" "AR2 のチャージした弾なら、一発でハンターを仕留められる!" "[english]ep_02.reb_altfireprompt02" "That supercharged ammo for your AR2 will kill hunters with one shot!" "ep_02.reb_altfireprompt03" "コンバインパルス弾を奴らに使え、フリーマン!" "[english]ep_02.reb_altfireprompt03" "Use that Combine pulse ammo against em, Freeman!" "ep_02.reb_altfireprompt04" "パルス弾だ、フリーマン!パルス弾を撃て!" "[english]ep_02.reb_altfireprompt04" "Alt-fire, Freeman! Alt-fire!" "ep_02.reb_ammocall01" "ロケット弾がこっちにあるぞ!" "[english]ep_02.reb_ammocall01" "Rockets over here!" "ep_02.reb_ammocall02" "マグヌッセン装置がこっちにあるぞ、フリーマン!" "[english]ep_02.reb_ammocall02" "Magnussons over here, Freeman!" "ep_02.reb_ammocall03" "弾薬がこっちにあるぞ!" "[english]ep_02.reb_ammocall03" "More ammo over here!" "ep_02.reb_basedestroyed01" "ちきしょー!" "[english]ep_02.reb_basedestroyed01" "Nooooooooo!" "ep_02.reb_basedestroyed02" "そんな、ばかな。" "[english]ep_02.reb_basedestroyed02" "Oh god no." "ep_02.reb_basedestroyed03" "ロケットが!もうだめだ!" "[english]ep_02.reb_basedestroyed03" "The rocket! We're dead!" "ep_02.reb_basedestroyed04" "もう終わりだ!" "[english]ep_02.reb_basedestroyed04" "We're history!" "ep_02.reb_basesaved01" "やったぞ!" "[english]ep_02.reb_basesaved01" "We did it!" "ep_02.reb_basesaved02" "お前のおかげだ、フリーマン!" "[english]ep_02.reb_basesaved02" "Thanks for your help, Freeman!" "ep_02.reb_basesaved03" "やったぞ!基地を救った!俺は英雄だ!おっと、それと フリーマン博士も英雄だ!" "[english]ep_02.reb_basesaved03" "I did it! I saved the base! I'm a hero! Oh, and Dr. Freeman's a hero too!" "ep_02.reb_basesaved04" "やったな、フリーマン!" "[english]ep_02.reb_basesaved04" "Fantastic, Freeman!" "ep_02.reb_basesaved05" "さあ行こうぜ、フリーマン!" "[english]ep_02.reb_basesaved05" "Head on in there, Freeman!" "ep_02.reb_basesaved06" "来たぞ!フリーマンだ!" "[english]ep_02.reb_basesaved06" "Here he comes! Here comes Freeman!" "ep_02.reb_basesaved07" "フリーマン!フリーマン!フリーマン!" "[english]ep_02.reb_basesaved07" "Free-man! Free-man! Free-man!" "ep_02.reb_basesaved08" "またやったくれたな、博士。" "[english]ep_02.reb_basesaved08" "You came through again, Doc." "ep_02.reb_battle_needyourcar01" "そのクールな車が必要だろ、フリーマン!" "[english]ep_02.reb_battle_needyourcar01" "You'll need that cool-ass car of yours, Freeman!" "ep_02.reb_battle_needyourcar02" "車を忘れるなよ、フリーマン!誰かさんみたいにな!" "[english]ep_02.reb_battle_needyourcar02" "Don't forget your car, Freeman! As if anyone could!" "ep_02.reb_battle_needyourcar03" "車を使え、フリーマン!" "[english]ep_02.reb_battle_needyourcar03" "Use your car, Freeman!" "ep_02.reb_battle_needyourcar04" "車に戻れ!" "[english]ep_02.reb_battle_needyourcar04" "Get back to your car!" "ep_02.reb_battle_needyourcar05" "何で歩いて行くんだ?車に乗れよ!" "[english]ep_02.reb_battle_needyourcar05" "Why are you walkin, man? You got that car!" "ep_02.reb_buildingexplo01" "おい、俺あそこに住んでたのに!" "[english]ep_02.reb_buildingexplo01" "Hey, I was living there!" "ep_02.reb_buildingexplo02" "懐かしい我が家... ああ、畜生!" "[english]ep_02.reb_buildingexplo02" "Home sweet-aw, shit!" "ep_02.reb_buildingexplo03" "今度は個人に頭にきた!" "[english]ep_02.reb_buildingexplo03" "All right, now it's personal!" "ep_02.reb_buildingexplo04" "うそだろっ、アンティークでいっぱいの家だったのに!" "[english]ep_02.reb_buildingexplo04" "Jeez, that place was full of antiques!" "ep_02.reb_buildingexplo05" "なんてこった。" "[english]ep_02.reb_buildingexplo05" "Ah Christ." "ep_02.reb_buildingexplo06" "くそっ!" "[english]ep_02.reb_buildingexplo06" "Shit!" "ep_02.reb_buildingexplo07" "奴ら、要塞のこと根に持ってるんだな。" "[english]ep_02.reb_buildingexplo07" "I think they're pissed about the citadel." "ep_02.reb_calmplususe_01" "今は時間がないんだ、博士。" "[english]ep_02.reb_calmplususe_01" "No time now, Doc." "ep_02.reb_calmplususe_02" "よう、博士。また後でな。" "[english]ep_02.reb_calmplususe_02" "Hey, Doc, time for that later." "ep_02.reb_calmplususe_03" "なあ、頼むよ..." "[english]ep_02.reb_calmplususe_03" "Hey, come on." "ep_02.reb_calmplususe_04" "今ちょっと忙しいんだ、博士。" "[english]ep_02.reb_calmplususe_04" "Little busy right now, Doc." "ep_02.reb_cannon_thanks" "ありがてえ。すっかり片付けてくれたな、フリーマン!たいしたもんだ!" "[english]ep_02.reb_cannon_thanks" "Thanks for clearing out the yard, Freeman! Heck of a job!" "ep_02.reb_chop_alyxinside01" "博士、彼女はあそこだ。" "[english]ep_02.reb_chop_alyxinside01" "Hey Doc, she's in there." "ep_02.reb_chop_alyxinside02" "車の準備はできてるぜ、フリーマン。アリックスは中で待ってる。" "[english]ep_02.reb_chop_alyxinside02" "The car's ready, Freeman. Alyx is waiting inside." "ep_02.reb_chop_alyxinside03" "アリックスはそこにいるぜ、 フリーマン!" "[english]ep_02.reb_chop_alyxinside03" "Alyx is right in there, Dr. Freeman." "ep_02.reb_chop_cheers01" "[歓声]" "[english]ep_02.reb_chop_cheers01" "[cheering]" "ep_02.reb_chop_cheers02" "やった!" "[english]ep_02.reb_chop_cheers02" "Yeah!" "ep_02.reb_chop_cheers03" "[歓声]" "[english]ep_02.reb_chop_cheers03" "[cheering]" "ep_02.reb_chop_chopper_hint01" "俺たちの銃じゃ役に立たねえ。" "[english]ep_02.reb_chop_chopper_hint01" "Our guns aren't cutting it." "ep_02.reb_chop_chopper_hint02" "撃ち続けろ、まぐれってこともある。" "[english]ep_02.reb_chop_chopper_hint02" "Keep trying, we might get lucky." "ep_02.reb_chop_chopper_hint03" "こんなに地雷があったら死んじまうぜ。" "[english]ep_02.reb_chop_chopper_hint03" "These mines are killing us." "ep_02.reb_chop_chopper_hint04" "フリーマン、地雷を片付けてくれ!" "[english]ep_02.reb_chop_chopper_hint04" "Freeman, clear out those mines!" "ep_02.reb_chop_chopper_hint05" "この地雷め!" "[english]ep_02.reb_chop_chopper_hint05" "Damn these mines!" "ep_02.reb_chop_chopper_hint06" "フリーマンに地雷を処理してもらおう!" "[english]ep_02.reb_chop_chopper_hint06" "Let Freeman handle the mines!" "ep_02.reb_chop_chopper_hint07" "フリーマン、ヘリを撃墜する武器はないか?" "[english]ep_02.reb_chop_chopper_hint07" "Freeman, you have anything to take down a chopper?" "ep_02.reb_chop_chopper_hint08" "博士、その重力銃は使えないかい?" "[english]ep_02.reb_chop_chopper_hint08" "Doc, can that grav gun help us?" "ep_02.reb_chop_chopper_hint09" "フリーマン、その地雷をヘリに投げてみろよ!" "[english]ep_02.reb_chop_chopper_hint09" "Hey, Freeman, try throwing those mines back at the chopper!" "ep_02.reb_chop_goodgoing" "いいわよ!" "[english]ep_02.reb_chop_goodgoing" "Good going!" "ep_02.reb_chop_nowonder" "さすがはゴードン・フリーマンだ!お見事!" "[english]ep_02.reb_chop_nowonder" "Hey, it's Gordon Freeman! No wonder!" "ep_02.reb_chop_roadclear" "よーし、進路クリアだ!" "[english]ep_02.reb_chop_roadclear" "All right, the road's clear!" "ep_02.reb_combatuse01" "手が離せねえんだ、博士!" "[english]ep_02.reb_combatuse01" "Busy now, Doc!" "ep_02.reb_combatuse02" "今は時間がねえ!" "[english]ep_02.reb_combatuse02" "No time now!" "ep_02.reb_combatuse03" "今はだめだ!" "[english]ep_02.reb_combatuse03" "Not right now!" "ep_02.reb_complaint01" " 俺はマグヌッサンス博士と呼んでるんだ。そのせいで、俺はここに送られたんだけどな。" "[english]ep_02.reb_complaint01" "Dr. Magnuisance, I call him. That's why he sent me out here." "ep_02.reb_complaint02" "俺たちは奴らをマグヌッセンと呼んでいる。すぐに爆発するからな。" "[english]ep_02.reb_complaint02" "We call em Magnussons cause it doesn't take much to set em off." "ep_02.reb_complaint03" "おい、ここはそんなに悪くないぜ。中にいたら、どやしつけられるのが落ちだ。" "[english]ep_02.reb_complaint03" "Hey, this ain't so bad. We could be inside getting browbeat." "ep_02.reb_complaint04" "ここはひどいって言うけど、マグヌッセンの保育園で 1 日働いてみろよ。" "[english]ep_02.reb_complaint04" "You think this is bad, you should spend a day working in Magnusson's nursery. " "ep_02.reb_complaint05" "俺はときどきマグヌッセンをわざと怒らせて楽しんでるぜ。全然難しくないからな、怒らせるの。" "[english]ep_02.reb_complaint05" "Sometimes I like to get Magnusson mad just for the fun of it. Course, it's not much of a challenge." "ep_02.reb_healthcall01" "救急用具がこっちにあるぞ!" "[english]ep_02.reb_healthcall01" "More health over here!" "ep_02.reb_healthcall02" "救急用具はこっちだ!" "[english]ep_02.reb_healthcall02" "Health over here!" "ep_02.reb_healthcall03" "ここには救急用具がいっぱいある。" "[english]ep_02.reb_healthcall03" "We'll keep this place stocked with health" "ep_02.reb_healthcall04" "前哨部隊に救急用具を供給するぜ。" "[english]ep_02.reb_healthcall04" "We'll keep the outposts stocked with health" "ep_02.reb_hunters01" "ハンターだ!" "[english]ep_02.reb_hunters01" "Hunters!" "ep_02.reb_hunters02" "ハンターだ!" "[english]ep_02.reb_hunters02" "Hunters!" "ep_02.reb_hunters03" "ストライダーに似てるが... はるかに小さい。" "[english]ep_02.reb_hunters03" "They're like striders... but smaller." "ep_02.reb_hunters04" "やばい、ハンターだ!" "[english]ep_02.reb_hunters04" "Oh my god, HUNTERS!" "ep_02.reb_hunters05" "畜生。ハンターだ!" "[english]ep_02.reb_hunters05" "Damn it. Hunters!" "ep_02.reb_hunters06" "気をつけろ、ハンターだ。" "[english]ep_02.reb_hunters06" "Look out, hunters" "ep_02.reb_hunters07" "青い目に 3 本足..." "[english]ep_02.reb_hunters07" "Eyes of blue and three feet, too." "ep_02.reb_huntprompt01" "あのハンターをまず倒さないと!" "[english]ep_02.reb_huntprompt01" "You gotta take those hunters out first!" "ep_02.reb_huntprompt02" "ハンターに何か投げるんだ!" "[english]ep_02.reb_huntprompt02" "Throw something at the hunters!" "ep_02.reb_huntprompt03" "丸太をハンターに投げろ!" "[english]ep_02.reb_huntprompt03" "Throw a log at those hunters!" "ep_02.reb_huntprompt04" "ハンターたちはラジエーターの直撃に弱い!" "[english]ep_02.reb_huntprompt04" "Those hunters don't do well against a well-aimed radiator!" "ep_02.reb_huntprompt05" "シティにいるときに、素手でハンターを倒した奴を見たことがある!" "[english]ep_02.reb_huntprompt05" "One time, back in the city, I saw a guy take down a hunter with his bare fists!" "ep_02.reb_idles01" "それで... 何だ?" "[english]ep_02.reb_idles01" "So...what now?" "ep_02.reb_idles02" "で、次は何だ?" "[english]ep_02.reb_idles02" "So what happens next?" "ep_02.reb_idles03" "こうなることは分かってた。" "[english]ep_02.reb_idles03" "I knew it would end like this." "ep_02.reb_idles04" "ここから挽回するんだよな、フリーマン?" "[english]ep_02.reb_idles04" "Here's where we turn it all around, eh, Freeman?" "ep_02.reb_idles05" "本当のことを言ってくれ、博士。心配するべきなのか?" "[english]ep_02.reb_idles05" "I can handle the truth, Doc. Should I be worried?" "ep_02.reb_idles06" "次に次元扉を見たときゃ、俺は飛び込むぜ。どんなとこだって、ここよりはましだろ。" "[english]ep_02.reb_idles06" "Next portal I see, I'm jumping through it. Anywhere's gotta be better than this." "ep_02.reb_idles07" "コンバインまで飛んじまおう、博士。奴らの世界に一直線だ。どうだい?" "[english]ep_02.reb_idles07" "Let's take the fight to the Combine, Doc. Straight to their universe. Whaddaya say?" "ep_02.reb_idles08" "今シャワーが浴びれるならなんだってするぜ?あんたをコンバインに差し出したりとかさ!冗談だよ。" "[english]ep_02.reb_idles08" "You know what I'd give for a shower? I'd give you up to the Combine! Just kidding." "ep_02.reb_idles09" "1 つ忠告だ。軍の配給品は食わない方がいい。規制が解除されたことを忘れちまう薬が盛られてるんだ。" "[english]ep_02.reb_idles09" "Word to the wise, don't eat the k-rations. They put something in 'em to make you forget the suppression field's down." "ep_02.reb_idles10" "久しぶりだな。初対面だけど。" "[english]ep_02.reb_idles10" "Long time no see. In fact, we've never met." "ep_02.reb_idles11" " フリーマン!あんたのブラック・メサでの仕事には感心しないが、最近はすばらしい活躍をしてるな。" "[english]ep_02.reb_idles11" "Dr. Freeman. I'm not a big fan of your work at Black Mesa, but you've been doing a bang-up job lately. " "ep_02.reb_idles13" "マグヌッセンはあんたの命令にすべて従えと言ってた。" "[english]ep_02.reb_idles13" "Magnusson said whatever you say, goes." "ep_02.reb_idles14" "ブラック・メサが懐かしくないか?俺は懐かしい。行ったことないけどな。" "[english]ep_02.reb_idles14" "You ever miss Black Mesa?  I do.  And I was never even there." "ep_02.reb_idles15" "そりゃここは地獄だがな。でも少なくとも北アメリカじゃない。" "[english]ep_02.reb_idles15" "Well, this place is hell, but at least it's not North America." "ep_02.reb_idles16" "ここでの暮らしに慣れちまった。" "[english]ep_02.reb_idles16" "I could get used to living out here." "ep_02.reb_lastwave01" "おしまいだ。もうだめだ!" "[english]ep_02.reb_lastwave01" "That seals it. We're dead!" "ep_02.reb_lastwave02" "基地を守れ、みんな!あいつらを基地に近づけるな!" "[english]ep_02.reb_lastwave02" "Defend the base, people! Don't let 'em near the base!" "ep_02.reb_lastwave03" "奴らは大陸中のストライダーを連れて来たに違いねえ!" "[english]ep_02.reb_lastwave03" "They must've brought in every strider on the continent!" "ep_02.reb_lastwave04" "おいフリーマン、あれが見えるか?" "[english]ep_02.reb_lastwave04" "Ah, Freeman, you seein' this?" "ep_02.reb_lastwave05" "今度は空から投入とはな。やってくれる。" "[english]ep_02.reb_lastwave05" "Now they're flyin' em in. Great." "ep_02.reb_lastwave06" "ドロップシップが来る!" "[english]ep_02.reb_lastwave06" "Dropships incoming!" "ep_02.reb_lastwave07" "ドロップシップが来たぜ!" "[english]ep_02.reb_lastwave07" "We got dropships!" "ep_02.reb_lastwave08" "また奴らが来る!" "[english]ep_02.reb_lastwave08" "Here they come again!" "ep_02.reb_lastwave09" "来たぞ!!!" "[english]ep_02.reb_lastwave09" "Incoming!!!" "ep_02.reb_lastwave10" "これは簡単には終わらねえな!" "[english]ep_02.reb_lastwave10" "They're not making this easy!" "ep_02.reb_lastwaveannounced01" "やっぱり良いことは長くは続かねえな。" "[english]ep_02.reb_lastwaveannounced01" "I knew it was too good to last." "ep_02.reb_lastwaveannounced02" "おいおい。さあ、行くわよ。" "[english]ep_02.reb_lastwaveannounced02" "Oh man. Here we go again." "ep_02.reb_lastwaveannounced03" "こん うーん。して" "[english]ep_02.reb_lastwaveannounced03" "God. Damn. It." "ep_02.reb_lastwaveannounced04" "[自分に言い聞かせるように] 大丈夫、大丈夫。乗り切れるさ。" "[english]ep_02.reb_lastwaveannounced04" "[to self]All right, all right. You're gonna be fine." "ep_02.reb_lastwaveannounced05" "[自分に言い聞かせるように] 俺はできる。俺はできる。" "[english]ep_02.reb_lastwaveannounced05" "[to self]I'm gonna make it. I am gonna make it." "ep_02.reb_lastwaveannounced06" "この状況を脱するには奇跡とやらが必要だな。" "[english]ep_02.reb_lastwaveannounced06" "It's gonna take a damn miracle to get us out of this." "ep_02.reb_lastwaveannounced07" "コンバインの奴ら、あきらめるってことを知らねえ..." "[english]ep_02.reb_lastwaveannounced07" "These Combine bastards just don't give up..." "ep_02.reb_lastwaveannounced08" "あらら..." "[english]ep_02.reb_lastwaveannounced08" "Uh oh..." "ep_02.reb_lastwaveannounced09" "ロケット弾が効くといいが..." "[english]ep_02.reb_lastwaveannounced09" "That rocket better work..." "ep_02.reb_lastwaveannounced10" "俺は絶対信じねえぞ。" "[english]ep_02.reb_lastwaveannounced10" "I don't freakin' believe it." "ep_02.reb_lastwaveannounced11" "そんなばかな。" "[english]ep_02.reb_lastwaveannounced11" "No freakin' way." "ep_02.reb_lull01" "静かだ... 静かすぎる。" "[english]ep_02.reb_lull01" "It's quiet...too quiet." "ep_02.reb_lull02" "簡単すぎる。" "[english]ep_02.reb_lull02" "That was too easy." "ep_02.reb_lull03" "なんか、いやーな予感がするぜ。" "[english]ep_02.reb_lull03" "I've got a baaaaad feeling about this." "ep_02.reb_lull04" "フリーマン、これで終わりか?" "[english]ep_02.reb_lull04" "Freeman, are we done?" "ep_02.reb_lull05" "ありがとよ、フリーマン。" "[english]ep_02.reb_lull05" "Thanks for the help, Freeman." "ep_02.reb_lull06" "どう思う、フリーマン?奴らまた来るかな?" "[english]ep_02.reb_lull06" "What do you think, Freeman? They comin' back?" "ep_02.reb_lull07" "さすがだな、博士。" "[english]ep_02.reb_lull07" "Nice work out there, Doc." "ep_02.reb_lull08" "やるな、博士。" "[english]ep_02.reb_lull08" "You're an inspiration, Doc." "ep_02.reb_magblasted01" "あきらめるな、フリーマン!いい調子よ!" "[english]ep_02.reb_magblasted01" "Don't give up, Freeman! You're doing great!" "ep_02.reb_magblasted02" "俺も重力銃持ってれば、博士と一緒に戦ってるんだがな!" "[english]ep_02.reb_magblasted02" "If I had a gravity gun, I'd be right there with you, Doc!" "ep_02.reb_magblasted03" "ハンターを倒せ!" "[english]ep_02.reb_magblasted03" "Take out the Hunters!" "ep_02.reb_magblasted04" "ハンターの野郎..." "[english]ep_02.reb_magblasted04" "Goddamn Hunters..." "ep_02.reb_magblasted05" "ハンターを狙え!" "[english]ep_02.reb_magblasted05" "Aim for the Hunters!" "ep_02.reb_magblasted06" "あいつらはこのマグヌッセン装置に弱いんだ!" "[english]ep_02.reb_magblasted06" "They sure hate these Magnusson devices!" "ep_02.reb_magblasted07" "ハンターはマグヌッセン装置を狙っているぞ!" "[english]ep_02.reb_magblasted07" "Those hunters keep shooting the Magnussons!" "ep_02.reb_magblasted08" "ハンターの標的はマグヌッセン装置だ!" "[english]ep_02.reb_magblasted08" "That hunter targeted the Magnusson!" "ep_02.reb_magblasted09" "あいつら気に入らねえ!" "[english]ep_02.reb_magblasted09" "I hate those freakin things!" "ep_02.reb_packs01" "大群で移動しやがる!" "[english]ep_02.reb_packs01" "They're traveling in packs!" "ep_02.reb_packs02" "ストライダーとハンターは連携してるぞ。" "[english]ep_02.reb_packs02" "The striders and hunters are working together." "ep_02.reb_packs03" "ハンターに気をつけろ!" "[english]ep_02.reb_packs03" "Watch out for the hunters!" "ep_02.reb_packs04" "ハンターは手強いぞ。" "[english]ep_02.reb_packs04" "The hunters aren't making this easy." "ep_02.reb_prepare_battle_01" "よし、行くぞ!" "[english]ep_02.reb_prepare_battle_01" "Oh boy, here we go!" "ep_02.reb_prepare_battle_02" "準備はいいか?" "[english]ep_02.reb_prepare_battle_02" "Everyone ready?" "ep_02.reb_prepare_battle_03" "ここで食い止めなきゃならない!" "[english]ep_02.reb_prepare_battle_03" "We need to stop em here!" "ep_02.reb_prepare_battle_04" "全員、幸運を祈る!" "[english]ep_02.reb_prepare_battle_04" "Good luck, you guys!" "ep_02.reb_prepare_battle_05" "あそこだ!" "[english]ep_02.reb_prepare_battle_05" "There they are!" "ep_02.reb_prepare_battle_06" "いいか、フリーマンが攻撃を仕掛ける間、奴らの気を引け!" "[english]ep_02.reb_prepare_battle_06" "Remember, keep em distracted while Freeman takes em down!" "ep_02.reb_prepare_battle_07" "給水塔はどこだ?" "[english]ep_02.reb_prepare_battle_07" "Where's the water tower again?" "ep_02.reb_prepare_battle_08" "ちぇっ、最悪だぜ!" "[english]ep_02.reb_prepare_battle_08" "Oh man, this is gonna be bad!" "ep_02.reb_prepare_battle_09" "集中しろ!身を隠して、射撃開始!" "[english]ep_02.reb_prepare_battle_09" "Hey, stay focused! Get to cover and start shootin!" "ep_02.reb_prepare_battle_10" "フリーマンがきっとやってくれる!" "[english]ep_02.reb_prepare_battle_10" "Freeman'll do the hard work!" "ep_02.reb_runover01" "うまいぜ、フリーマン!" "[english]ep_02.reb_runover01" "Nice driving, Freeman!" "ep_02.reb_runover02" "道の落書きになったぜ!" "[english]ep_02.reb_runover02" "There goes your paintjob!" "ep_02.reb_runover03" "3 本足のクソ野郎が!" "[english]ep_02.reb_runover03" "Frickin three legged jaywalkers!" "ep_02.reb_runover04" "いいぜ、クールだ!" "[english]ep_02.reb_runover04" "Oh man, that was cool!" "ep_02.reb_runover05" "[あざけるような笑い]" "[english]ep_02.reb_runover05" "[Derisive laughter]" "ep_02.reb_runover06" "ボカーン!" "[english]ep_02.reb_runover06" "BAM!" "ep_02.reb_runover07" "もう起き上がれねえだろ。" "[english]ep_02.reb_runover07" "I don't think that one's getting up again." "ep_02.reb_runover08" "もう一度ひいちまえ!" "[english]ep_02.reb_runover08" "Back over it!" "ep_02.reb_runover09" "どうだ、マヌケめ!" "[english]ep_02.reb_runover09" "Take that, Dumbass!" "ep_02.reb_runover10" "ヘヘーン!" "[english]ep_02.reb_runover10" "Heh heh!" "ep_02.reb_sawmillexplo01" "やめてくれ、製材工場だけはl!神聖な場所なんてないのか?" "[english]ep_02.reb_sawmillexplo01" "Oh my god-not the sawmill! Is nothing sacred?" "ep_02.reb_sawmillexplo02" "危ない!" "[english]ep_02.reb_sawmillexplo02" "Look out!" "ep_02.reb_sawmillexplo03" "なんて、こった!" "[english]ep_02.reb_sawmillexplo03" "Ho-ly shit!" "ep_02.reb_sawmillexplo04" "伏せろ!" "[english]ep_02.reb_sawmillexplo04" "Duck!" "ep_02.reb_sawmillexplo05" "ウワー!" "[english]ep_02.reb_sawmillexplo05" "AHHH!" "ep_02.reb_sawmillexplo06" "くそっ、あいつをやれー!" "[english]ep_02.reb_sawmillexplo06" "Goddamn it, TAKE IT DOWN!" "ep_02.reb_sawmillexplo07" "うわあ!" "[english]ep_02.reb_sawmillexplo07" "What the-?" "ep_02.reb_shootmag01" "マグヌッセン装置を狙え!" "[english]ep_02.reb_shootmag01" "Aim for the Mag Device!" "ep_02.reb_shootmag02" "装置を狙え!" "[english]ep_02.reb_shootmag02" "Aim for the device!" "ep_02.reb_shootmag03" "今だ、やれ!" "[english]ep_02.reb_shootmag03" "Now take it down!" "ep_02.reb_shootmag04" "やっちまえ、フリーマン!" "[english]ep_02.reb_shootmag04" "Finish it, Freeman!" "ep_02.reb_shootmag05" "倒すんだ、博士!" "[english]ep_02.reb_shootmag05" "Finish it, Doc!" "ep_02.reb_shootmag06" "マグヌッセン装置を撃て!" "[english]ep_02.reb_shootmag06" "Shoot the Mag Device!" "ep_02.reb_shootmag07" "撃ち落とせ!" "[english]ep_02.reb_shootmag07" "Take it down!" "ep_02.reb_shootmag08" "あいつをやっちまえ!" "[english]ep_02.reb_shootmag08" "Finish the goddamn thing!" "ep_02.reb_silo_bailout" "すごいわ!今から、俺はゴードン・フリーマンを苦境から救ったってみんなに言ってくるぜ!(声を低くして) いや、黙ってることにするよ。" "[english]ep_02.reb_silo_bailout" "Wow! Wait'll I tell the gang I actually helped bail out Gordon Freeman! (chastenend) I'll be quiet now." "ep_02.reb_silo_evacuee" "博士... あんたには感謝してる。俺はあんたがシティ 17 から逃がしてくれた列車に乗ってたんだ。" "[english]ep_02.reb_silo_evacuee" "Hey, Doc-I just wanted to say thanks. I was on that train you helped evacuate from City 17." "ep_02.reb_silo_extrahands" "お... 助けが来たな。" "[english]ep_02.reb_silo_extrahands" "Hey...an extra pair of hands." "ep_02.reb_silo_heretheycome" "来るぞ!アリックスとゴードン・フリーマンだ!" "[english]ep_02.reb_silo_heretheycome" "Here they come! It's Alyx and Gordon Freeman!" "ep_02.reb_silo_letemthru" "おい!彼らを通してやれ!" "[english]ep_02.reb_silo_letemthru" "Yo! Let em through!" "ep_02.reb_silo_magsentyou" "マグヌッセンに言われて来たんだろ?" "[english]ep_02.reb_silo_magsentyou" "Magnusson must've sent you, eh?" "ep_02.reb_silo_reb_cpl2" "それで、あいつのことは誰が見張ればいいんだ?" "[english]ep_02.reb_silo_reb_cpl2" "And who is going to watch him?" "ep_02.reb_silo_thruhere" "ここを抜けたところだ。" "[english]ep_02.reb_silo_thruhere" "Right through here." "ep_02.reb_silo_youwereclose" "DOG がすごい勢いで出てったから、あんたらが近くまで来てるんだなって思ってたぜ。" "[english]ep_02.reb_silo_youwereclose" "We had a feeling you were close when we saw Dog take off like that." "ep_02.reb_str_brains01" "おお!脳みそだ!" "[english]ep_02.reb_str_brains01" "Oh, man! Brains!" "ep_02.reb_str_brains02" "おお!" "[english]ep_02.reb_str_brains02" "Whoa!" "ep_02.reb_str_brains03" "そんな!" "[english]ep_02.reb_str_brains03" "Oh my god!" "ep_02.reb_str_dogcheers01" "やった!" "[english]ep_02.reb_str_dogcheers01" "Yeah!" "ep_02.reb_str_dogcheers02" "すごいわ!" "[english]ep_02.reb_str_dogcheers02" "Wow!" "ep_02.reb_str_dogcheers03" "行けー、DOG!" "[english]ep_02.reb_str_dogcheers03" "Go, Dog!" "ep_02.reb_str_dogcheers04" "ひゃっほー!" "[english]ep_02.reb_str_dogcheers04" "Woo hoo" "ep_02.reb_str_dogcheers05" "おし、いいぞ!" "[english]ep_02.reb_str_dogcheers05" "Ho, yeah!" "ep_02.reb_str_dogcheers06" "行け行け、DOG!" "[english]ep_02.reb_str_dogcheers06" "Get him, Dog!" "ep_02.reb_str_dogcheers07" "やっちまえ!" "[english]ep_02.reb_str_dogcheers07" "Get that thing!" "ep_02.reb_str_dogcheers08" "ぶっ倒せ!" "[english]ep_02.reb_str_dogcheers08" "Bring it down!" "ep_02.reb_str_dogcheers09" "ひざまづけ、ストライダー!" "[english]ep_02.reb_str_dogcheers09" "On your knees, Strider!" "ep_02.reb_str_godog01" "やっちまえ!" "[english]ep_02.reb_str_godog01" "Go get em, boy!" "ep_02.reb_str_godog02" "あいつすごいぜ!" "[english]ep_02.reb_str_godog02" "Look at him go!" "ep_02.reb_str_godog03" "行けー!" "[english]ep_02.reb_str_godog03" "Make way!" "ep_02.reb_str_strider" "ストライダー!" "[english]ep_02.reb_str_strider" "Strider!" "ep_02.reb_str_upriver" "待ってたぜ。川に沿って進んでいけば、向こう岸に見えてくる。ホワイト・フォレストは目の前さ。すぐに分かる!" "[english]ep_02.reb_str_upriver" "We've been waiting for you. Just follow the stream, then head up the other side. White Forest is right there. You can't miss it!" "ep_02.reb_str_youallright" "大丈夫か?DOG は無事か?" "[english]ep_02.reb_str_youallright" "You all right down there? Is Dog okay?" "ep_02.reb_striderdown01" "やったな、フリーマン!" "[english]ep_02.reb_striderdown01" "Nice one, Freeman!" "ep_02.reb_striderdown02" "マグヌッセン装置を使いこなせたな!" "[english]ep_02.reb_striderdown02" "You've really got a way with those Magnussons!" "ep_02.reb_striderdown03" "マグヌッセンも鼻が高いだろう!" "[english]ep_02.reb_striderdown03" "Magnusson would be proud!" "ep_02.reb_striderdown04" "その調子だ、フリーマン!" "[english]ep_02.reb_striderdown04" "Keep up the good work, Doc!" "ep_02.reb_striderdown05" "ハハー、いいぞ!" "[english]ep_02.reb_striderdown05" "HAHAHA YEAH!" "ep_02.reb_striderdown06" "よし!" "[english]ep_02.reb_striderdown06" "YES!" "ep_02.reb_striderdown07" "やった!" "[english]ep_02.reb_striderdown07" "Yeah!" "ep_02.reb_striderdown08" "ひゃっほー!" "[english]ep_02.reb_striderdown08" "Whoo hoo!" "ep_02.reb_striderdown09" "ナイス・ショット、博士!" "[english]ep_02.reb_striderdown09" "Nice shot, Doc!" "ep_02.reb_striderdown10" "見事に命中!" "[english]ep_02.reb_striderdown10" "Right in the melon!" "ep_02.reb_striderdown11" "死ね![小声で] 虫野郎め。" "[english]ep_02.reb_striderdown11" "Die! [to self] Freakin' bug." "ep_02.reb_striderdown12" "くらえ!" "[english]ep_02.reb_striderdown12" "Eat it!" "ep_02.reb_striderdown13" "どんどん頼むぜ、博士!" "[english]ep_02.reb_striderdown13" "Keep it up, Doc!" "ep_02.rebel_rad_id" "こちらホワイト・フォレスト。所属と名前を。" "[english]ep_02.rebel_rad_id" "This is White forest. Identify yourself." "MISSING" "頼むからだまってろ。" "[english]MISSING" "Would you please just shut up." "ep_02.cit_tothesawmill_01" "峡谷の一番端に製材工場がある!" "[english]ep_02.cit_tothesawmill_01" "You'll find the sawmill at the far end of the valley!" "ep_02.cit_tothesawmill_02" "製材工場はあっちだ。みんなあんたを待ってるぜ。" "[english]ep_02.cit_tothesawmill_02" "The sawmill is that way. They're expecting you." "ep_02.cit_tothesawmill_03" "製材工場でみんな待ってるぜ。あっちだ!" "[english]ep_02.cit_tothesawmill_03" "They're waiting for you in the sawmill-that way!" "ep_02.cit_tothesawmill_04" "製材工場はあっちだぜ!" "[english]ep_02.cit_tothesawmill_04" "If you're looking for the sawmill, it's thataway!" "ep_02.reb_1stwave01" "やったか?終わりか?あれで全部と言ってくれよ!" "[english]ep_02.reb_1stwave01" "Did we do it? Was that it? Somebody please tell me that was all of them!" "ep_02.reb_1stwave02" "最後のコンバインだと思ったのに!もっと前にあいつらを倒しておくんだった!" "[english]ep_02.reb_1stwave02" "I think we've seen the last of the Combine! We should have beat their asses years ago!" "ep_02.reb_1stwave03" "まだ敵がいそうな気がするぜ。" "[english]ep_02.reb_1stwave03" "Something tells me we haven't seen the last of them." "ep_02.reb_1stwave04" "やったぜ、勝利だ!フォーウ!" "[english]ep_02.reb_1stwave04" "That's it, we won! WHOOOO! " "ep_02.reb_1stwave05" "製材工場を建て直さなきゃな。" "[english]ep_02.reb_1stwave05" "I guess it's time to rebuild the sawmill." "ep_02.reb_1stwave06" "一眠りしたいぜ。" "[english]ep_02.reb_1stwave06" "I need a nap." "ep_02.reb_1stwave07" "よし、基地に戻ってみんなと再会だ。" "[english]ep_02.reb_1stwave07" "Well, I'll see everyone back at base." "ep_02.reb_1stwave08" "[息切れしながら] 終わりか?" "[english]ep_02.reb_1stwave08" "[panting]Is that it?" "ep_02.reb_1stwave09" "まだ終わってねえ..." "[english]ep_02.reb_1stwave09" "That can't be it..." "ep_02.reb_1stwave10" "これで終わりとは思えないね。" "[english]ep_02.reb_1stwave10" "I don't think we're through yet." "ep_02.reb_1stwave11" "気を抜くな。まだ終わりじゃねえ。" "[english]ep_02.reb_1stwave11" "Stay sharp. We're not done yet." "ep_02.reb_altfireprompt01" "チャージした AR2 弾なら、ハンターどももイチコロさ。" "[english]ep_02.reb_altfireprompt01" "The supercharged AR2 ammo really messes up those hunters." "ep_02.reb_altfireprompt02" "AR2 のチャージした弾なら、一発でハンターを仕留められる!" "[english]ep_02.reb_altfireprompt02" "That supercharged ammo for your AR2 will kill hunters with one shot!" "ep_02.reb_altfireprompt03" "コンバインパルス弾を奴らに使え、フリーマン!" "[english]ep_02.reb_altfireprompt03" "Use that Combine pulse ammo against em, Freeman!" "ep_02.reb_altfireprompt04" "パルス弾だ、フリーマン!パルス弾を撃て!" "[english]ep_02.reb_altfireprompt04" "Alt-fire, Freeman! Alt-fire!" "ep_02.reb_ammocall01" "ロケット弾がこっちにあるぞ!" "[english]ep_02.reb_ammocall01" "Rockets over here!" "ep_02.reb_ammocall02" "マグヌッセン装置がこっちにあるぞ、フリーマン!" "[english]ep_02.reb_ammocall02" "Magnussons over here, Freeman!" "ep_02.reb_ammocall03" "弾薬がこっちにあるぞ!" "[english]ep_02.reb_ammocall03" "More ammo over here!" "ep_02.reb_basedestroyed01" "ちきしょー!" "[english]ep_02.reb_basedestroyed01" "Nooooooooo!" "ep_02.reb_basedestroyed02" "そんな、ばかな。" "[english]ep_02.reb_basedestroyed02" "Oh god no." "ep_02.reb_basedestroyed03" "ロケットが!もうだめだ!" "[english]ep_02.reb_basedestroyed03" "The rocket! We're dead!" "ep_02.reb_basedestroyed04" "もう終わりだ!" "[english]ep_02.reb_basedestroyed04" "We're history!" "ep_02.reb_basesaved01" "やったぞ!" "[english]ep_02.reb_basesaved01" "We did it!" "ep_02.reb_basesaved02" "お前のおかげだ、フリーマン!" "[english]ep_02.reb_basesaved02" "Thanks for your help, Freeman!" "ep_02.reb_basesaved03" "やったぞ!基地を救った!俺は英雄だ!おっと、それと フリーマン博士も英雄だ!" "[english]ep_02.reb_basesaved03" "I did it! I saved the base! I'm a hero! Oh, and Dr. Freeman's a hero too!" "ep_02.reb_basesaved04" "やったな、フリーマン!" "[english]ep_02.reb_basesaved04" "Fantastic, Freeman!" "ep_02.reb_basesaved05" "さあ行こうぜ、フリーマン!" "[english]ep_02.reb_basesaved05" "Head on in there, Freeman!" "ep_02.reb_basesaved06" "来たぞ!フリーマンだ!" "[english]ep_02.reb_basesaved06" "Here he comes! Here comes Freeman!" "ep_02.reb_basesaved07" "フリーマン!フリーマン!フリーマン!" "[english]ep_02.reb_basesaved07" "Free-man! Free-man! Free-man!" "ep_02.reb_basesaved08" "またやったくれたな、博士。" "[english]ep_02.reb_basesaved08" "You came through again, Doc." "ep_02.reb_battle_needyourcar01" "そのクールな車が必要だろ、フリーマン!" "[english]ep_02.reb_battle_needyourcar01" "You'll need that cool-ass car of yours, Freeman!" "ep_02.reb_battle_needyourcar02" "車を忘れるなよ、フリーマン!誰かさんみたいにな!" "[english]ep_02.reb_battle_needyourcar02" "Don't forget your car, Freeman! As if anyone could!" "ep_02.reb_battle_needyourcar03" "車を使え、フリーマン!" "[english]ep_02.reb_battle_needyourcar03" "Use your car, Freeman!" "ep_02.reb_battle_needyourcar04" "車に戻れ!" "[english]ep_02.reb_battle_needyourcar04" "Get back to your car!" "ep_02.reb_battle_needyourcar05" "何で歩いて行くんだ?車に乗れよ!" "[english]ep_02.reb_battle_needyourcar05" "Why are you walkin, man? You got that car!" "ep_02.reb_buildingexplo01" "おい、俺あそこに住んでたのに!" "[english]ep_02.reb_buildingexplo01" "Hey, I was living there!" "ep_02.reb_buildingexplo02" "懐かしい我が家... ああ、畜生!" "[english]ep_02.reb_buildingexplo02" "Home sweet-aw, shit!" "ep_02.reb_buildingexplo03" "今度は個人に頭にきた!" "[english]ep_02.reb_buildingexplo03" "All right, now it's personal!" "ep_02.reb_buildingexplo04" "うそだろっ、アンティークでいっぱいの家だったのに!" "[english]ep_02.reb_buildingexplo04" "Jeez, that place was full of antiques!" "ep_02.reb_buildingexplo05" "なんてこった。" "[english]ep_02.reb_buildingexplo05" "Ah Christ." "ep_02.reb_buildingexplo06" "くそっ!" "[english]ep_02.reb_buildingexplo06" "Shit!" "ep_02.reb_buildingexplo07" "奴ら、要塞のこと根に持ってるんだな。" "[english]ep_02.reb_buildingexplo07" "I think they're pissed about the citadel." "ep_02.reb_calmplususe_01" "今は時間がないんだ、博士。" "[english]ep_02.reb_calmplususe_01" "No time now, Doc." "ep_02.reb_calmplususe_02" "よう、博士。また後でな。" "[english]ep_02.reb_calmplususe_02" "Hey, Doc, time for that later." "ep_02.reb_calmplususe_03" "なあ、頼むよ..." "[english]ep_02.reb_calmplususe_03" "Hey, come on." "ep_02.reb_calmplususe_04" "今ちょっと忙しいんだ、博士。" "[english]ep_02.reb_calmplususe_04" "Little busy right now, Doc." "ep_02.reb_cannon_thanks" "ありがてえ。すっかり片付けてくれたな、フリーマン!たいしたもんだ!" "[english]ep_02.reb_cannon_thanks" "Thanks for clearing out the yard, Freeman! Heck of a job!" "ep_02.reb_chop_alyxinside01" "博士、彼女はあそこだ。" "[english]ep_02.reb_chop_alyxinside01" "Hey Doc, she's in there." "ep_02.reb_chop_alyxinside02" "車の準備はできてるぜ、フリーマン。アリックスは中で待ってる。" "[english]ep_02.reb_chop_alyxinside02" "The car's ready, Freeman. Alyx is waiting inside." "ep_02.reb_chop_alyxinside03" "アリックスはそこにいるぜ、 フリーマン!" "[english]ep_02.reb_chop_alyxinside03" "Alyx is right in there, Dr. Freeman." "ep_02.reb_chop_cheers01" "[歓声]" "[english]ep_02.reb_chop_cheers01" "[cheering]" "ep_02.reb_chop_cheers02" "[歓声]" "[english]ep_02.reb_chop_cheers02" "[cheering]" "ep_02.reb_chop_cheers03" "[歓声]" "[english]ep_02.reb_chop_cheers03" "[cheering]" "ep_02.reb_chop_chopper_hint01" "俺たちの銃じゃ役に立たねえ。" "[english]ep_02.reb_chop_chopper_hint01" "Our guns aren't cutting it." "ep_02.reb_chop_chopper_hint02" "撃ち続けろ、まぐれってこともある。" "[english]ep_02.reb_chop_chopper_hint02" "Keep trying, we might get lucky." "ep_02.reb_chop_chopper_hint03" "こんなに地雷があったら死んじまうぜ。" "[english]ep_02.reb_chop_chopper_hint03" "These mines are killing us." "ep_02.reb_chop_chopper_hint04" "フリーマン、地雷を片付けてくれ!" "[english]ep_02.reb_chop_chopper_hint04" "Freeman, clear out those mines!" "ep_02.reb_chop_chopper_hint05" "この地雷め!" "[english]ep_02.reb_chop_chopper_hint05" "Damn these mines!" "ep_02.reb_chop_chopper_hint06" "フリーマンに地雷を処理してもらおう!" "[english]ep_02.reb_chop_chopper_hint06" "Let Freeman handle the mines!" "ep_02.reb_chop_chopper_hint07" "フリーマン、ヘリを撃墜する武器はないか?" "[english]ep_02.reb_chop_chopper_hint07" "Freeman, you have anything to take down a chopper?" "ep_02.reb_chop_chopper_hint08" "博士、その重力銃は使えないかい?" "[english]ep_02.reb_chop_chopper_hint08" "Doc, can that grav gun help us?" "ep_02.reb_chop_chopper_hint09" "フリーマン、その地雷をヘリに投げてみろよ!" "[english]ep_02.reb_chop_chopper_hint09" "Hey, Freeman, try throwing those mines back at the chopper!" "ep_02.reb_chop_goodgoing" "いいわよ!" "[english]ep_02.reb_chop_goodgoing" "Good going!" "ep_02.reb_chop_nowonder" "さすがはゴードン・フリーマンだ!お見事!" "[english]ep_02.reb_chop_nowonder" "Hey, it's Gordon Freeman! No wonder!" "ep_02.reb_chop_roadclear" "よーし、進路クリアだ!" "[english]ep_02.reb_chop_roadclear" "All right, the road's clear!" "ep_02.reb_combatuse01" "手が離せねえんだ、博士!" "[english]ep_02.reb_combatuse01" "Busy now, Doc!" "ep_02.reb_combatuse02" "今は時間がねえ!" "[english]ep_02.reb_combatuse02" "No time now!" "ep_02.reb_combatuse03" "今はだめだ!" "[english]ep_02.reb_combatuse03" "Not right now!" "ep_02.reb_complaint01" " 俺はマグヌッサンス博士と呼んでるんだ。そのせいで、俺はここに送られたんだけどな。" "[english]ep_02.reb_complaint01" "Dr. Magnuisance, I call him. That's why he sent me out here." "ep_02.reb_complaint02" "俺たちは奴らをマグヌッセンと呼んでいる。すぐに爆発するからな。" "[english]ep_02.reb_complaint02" "We call em Magnussons cause it doesn't take much to set em off." "ep_02.reb_complaint03" "おい、ここはそんなに悪くないぜ。中にいたら、どやしつけられるのが落ちだ。" "[english]ep_02.reb_complaint03" "Hey, this ain't so bad. We could be inside getting browbeat." "ep_02.reb_complaint04" "ここはひどいって言うけど、マグヌッセンの保育園で 1 日働いてみろよ。" "[english]ep_02.reb_complaint04" "You think this is bad, you should spend a day working in Magnusson's nursery. " "ep_02.reb_complaint05" "俺はときどきマグヌッセンをわざと怒らせて楽しんでるぜ。全然難しくないからな、怒らせるの。" "[english]ep_02.reb_complaint05" "Sometimes I like to get Magnusson mad just for the fun of it. Course, it's not much of a challenge." "ep_02.reb_healthcall01" "救急用具がこっちにあるぞ!" "[english]ep_02.reb_healthcall01" "More health over here!" "ep_02.reb_healthcall02" "救急用具はこっちだ!" "[english]ep_02.reb_healthcall02" "Health over here!" "ep_02.reb_healthcall03" "ここには救急用具がいっぱいある。" "[english]ep_02.reb_healthcall03" "We'll keep this place stocked with health" "ep_02.reb_healthcall04" "前哨部隊に救急用具を供給するぜ。" "[english]ep_02.reb_healthcall04" "We'll keep the outposts stocked with health" "ep_02.reb_hunters01" "ハンターだ!" "[english]ep_02.reb_hunters01" "Hunters!" "ep_02.reb_hunters02" "ハンターだ!" "[english]ep_02.reb_hunters02" "Hunters!" "ep_02.reb_hunters03" "ストライダーに似てるが... はるかに小さい。" "[english]ep_02.reb_hunters03" "They're like striders... but smaller." "ep_02.reb_hunters04" "やばい、ハンターだ!" "[english]ep_02.reb_hunters04" "Oh my god, HUNTERS!" "ep_02.reb_hunters05" "畜生。ハンターだ!" "[english]ep_02.reb_hunters05" "Damn it. Hunters!" "ep_02.reb_hunters06" "気をつけろ、ハンターだ。" "[english]ep_02.reb_hunters06" "Look out, hunters" "ep_02.reb_hunters07" "青い目に 3 本足..." "[english]ep_02.reb_hunters07" "Eyes of blue and three feet two." "ep_02.reb_huntprompt01" "あのハンターをまず倒さないと!" "[english]ep_02.reb_huntprompt01" "You gotta take those hunters out first!" "ep_02.reb_huntprompt02" "ハンターに何か投げるんだ!" "[english]ep_02.reb_huntprompt02" "Throw something at the hunters!" "ep_02.reb_huntprompt03" "丸太をハンターに投げろ!" "[english]ep_02.reb_huntprompt03" "Throw a log at those hunters!" "ep_02.reb_huntprompt04" "ハンターたちはラジエーターの直撃に弱い!" "[english]ep_02.reb_huntprompt04" "Those hunters don't do well against a well-aimed radiator!" "ep_02.reb_huntprompt05" "シティにいるときに、素手でハンターを倒した奴を見たことがある!" "[english]ep_02.reb_huntprompt05" "One time, back in the city, I saw a guy take down a hunter with his bare fists!" "ep_02.reb_idles01" "それで... 何だ?" "[english]ep_02.reb_idles01" "So...what now?" "ep_02.reb_idles02" "で、次は何だ?" "[english]ep_02.reb_idles02" "So what happens next?" "ep_02.reb_idles03" "こうなることは分かってた。" "[english]ep_02.reb_idles03" "I knew it would end like this." "ep_02.reb_idles04" "ここから挽回するんだよな、フリーマン?" "[english]ep_02.reb_idles04" "Here's where we turn it all around, eh, Freeman?" "ep_02.reb_idles05" "本当のことを言ってくれ、博士。心配するべきなのか?" "[english]ep_02.reb_idles05" "I can handle the truth, Doc. Should I be worried?" "ep_02.reb_idles06" "次に次元扉を見たときゃ、俺は飛び込むぜ。どんなとこだって、ここよりはましだろ。" "[english]ep_02.reb_idles06" "Next portal I see, I'm jumping through it. Anywhere's gotta be better than this." "ep_02.reb_idles07" "コンバインまで飛んじまおう、博士。奴らの世界に一直線だ。どうだい?" "[english]ep_02.reb_idles07" "Let's take the fight to the Combine, Doc. Straight to their universe. Whaddaya say?" "ep_02.reb_idles08" "今シャワーが浴びれるならなんだってするぜ?あんたをコンバインに差し出したりとかさ!冗談だよ。" "[english]ep_02.reb_idles08" "You know what I'd give for a shower? I'd give you up to the Combine! Just kidding." "ep_02.reb_idles09" "1 つ忠告だ。軍の配給品は食わない方がいい。規制が解除されたことを忘れちまう薬が盛られてるんだ。" "[english]ep_02.reb_idles09" "Word to the wise, don't eat the k-rations. They put something in 'em to make you forget the suppression field's down." "ep_02.reb_idles10" "久しぶりだな。初対面だけど。" "[english]ep_02.reb_idles10" "Long time no see. In fact, we've never met." "ep_02.reb_idles11" " フリーマン!あんたのブラック・メサでの仕事には感心しないが、最近はすばらしい活躍をしてるな。" "[english]ep_02.reb_idles11" "Dr. Freeman. I'm not a big fan of your work at Black Mesa, but you've been doing a bang-up job lately. " "ep_02.reb_idles12" "よう、フリーマン... ハイ・ファーイブ!(手を打つ音) やれやれ。いい気なもんだ。" "[english]ep_02.reb_idles12" "Hey, Freeman-high five! (beat) Wow. What a jerk." "ep_02.reb_idles13" "マグヌッセンはあんたの命令にすべて従えと言ってた。" "[english]ep_02.reb_idles13" "Magnusson said whatever you say, goes." "ep_02.reb_idles14" "ブラック・メサが懐かしくないか?俺は懐かしい。行ったことないけどな。" "[english]ep_02.reb_idles14" "You ever miss Black Mesa?  I do.  And I was never even there." "ep_02.reb_idles15" "そりゃここは地獄だがな。でも少なくとも北アメリカじゃない。" "[english]ep_02.reb_idles15" "Well, this place is hell, but at least it's not North America." "ep_02.reb_idles16" "ここでの暮らしに慣れちまった。" "[english]ep_02.reb_idles16" "I could get used to living out here." "ep_02.reb_lastwave01" "おしまいだ。もうだめだ!" "[english]ep_02.reb_lastwave01" "That seals it. We're dead!" "ep_02.reb_lastwave02" "基地を守れ、みんな!あいつらを基地に近づけるな!" "[english]ep_02.reb_lastwave02" "Defend the base, people! Don't let 'em near the base!" "ep_02.reb_lastwave03" "奴らは大陸中のストライダーを連れて来たに違いねえ!" "[english]ep_02.reb_lastwave03" "They must've brought in every strider on the continent!" "ep_02.reb_lastwave04" "おいフリーマン、あれが見えるか?" "[english]ep_02.reb_lastwave04" "Ah, Freeman, you seein' this?" "ep_02.reb_lastwave05" "今度は空から投入とはな。やってくれる。" "[english]ep_02.reb_lastwave05" "Now they're flyin' em in. Great." "ep_02.reb_lastwave06" "ドロップシップが来る!" "[english]ep_02.reb_lastwave06" "Dropships incoming!" "ep_02.reb_lastwave07" "ドロップシップが来たぜ!" "[english]ep_02.reb_lastwave07" "We got dropships!" "ep_02.reb_lastwave08" "また奴らが来る!" "[english]ep_02.reb_lastwave08" "Here they come again!" "ep_02.reb_lastwave09" "来たぞ!!!" "[english]ep_02.reb_lastwave09" "Incoming!!!" "ep_02.reb_lastwave10" "これは簡単には終わらねえな!" "[english]ep_02.reb_lastwave10" "They're not making this easy!" "ep_02.reb_lastwaveannounced01" "やっぱり良いことは長くは続かねえな。" "[english]ep_02.reb_lastwaveannounced01" "I knew it was too good to last." "ep_02.reb_lastwaveannounced02" "おいおい。さあ、行くわよ。" "[english]ep_02.reb_lastwaveannounced02" "Oh man. Here we go again." "ep_02.reb_lastwaveannounced03" "こん うーん。して" "[english]ep_02.reb_lastwaveannounced03" "God. Damn. It." "ep_02.reb_lastwaveannounced04" "[自分に言い聞かせるように] 大丈夫、大丈夫。乗り切れるさ。" "[english]ep_02.reb_lastwaveannounced04" "[to self]All right, all right. You're gonna be fine." "ep_02.reb_lastwaveannounced05" "[自分に言い聞かせるように] 俺はできる。俺はできる。" "[english]ep_02.reb_lastwaveannounced05" "[to self]I'm gonna make it. I am gonna make it." "ep_02.reb_lastwaveannounced06" "この状況を脱するには奇跡とやらが必要だな。" "[english]ep_02.reb_lastwaveannounced06" "It's gonna take a damn miracle to get us out of this." "ep_02.reb_lastwaveannounced07" "コンバインの奴ら、あきらめるってことを知らねえ..." "[english]ep_02.reb_lastwaveannounced07" "These Combine bastards just don't give up..." "ep_02.reb_lastwaveannounced08" "あらら..." "[english]ep_02.reb_lastwaveannounced08" "Uh oh..." "ep_02.reb_lastwaveannounced09" "ロケット弾が効くといいが..." "[english]ep_02.reb_lastwaveannounced09" "That rocket better work..." "ep_02.reb_lastwaveannounced10" "俺は絶対信じねえぞ。" "[english]ep_02.reb_lastwaveannounced10" "I don't freakin' believe it." "ep_02.reb_lastwaveannounced11" "そんなばかな。" "[english]ep_02.reb_lastwaveannounced11" "No freakin' way." "ep_02.reb_lull01" "静かだ... 静かすぎる。" "[english]ep_02.reb_lull01" "It's quiet...too quiet." "ep_02.reb_lull02" "簡単すぎる。" "[english]ep_02.reb_lull02" "That was too easy." "ep_02.reb_lull03" "なんか、いやーな予感がするぜ。" "[english]ep_02.reb_lull03" "I've got a baaaaad feeling about this." "ep_02.reb_lull04" "フリーマン、これで終わりか?" "[english]ep_02.reb_lull04" "Freeman, are we done?" "ep_02.reb_lull05" "ありがとよ、フリーマン。" "[english]ep_02.reb_lull05" "Thanks for the help, Freeman." "ep_02.reb_lull06" "どう思う、フリーマン?奴らまた来るかな?" "[english]ep_02.reb_lull06" "What do you think, Freeman? They comin' back?" "ep_02.reb_lull07" "さすがだな、博士。" "[english]ep_02.reb_lull07" "Nice work out there, Doc." "ep_02.reb_lull08" "やるな、博士。" "[english]ep_02.reb_lull08" "You're an inspiration, Doc." "ep_02.reb_magblasted01" "あきらめるな、フリーマン!いい調子よ!" "[english]ep_02.reb_magblasted01" "Don't give up, Freeman! You're doing great!" "ep_02.reb_magblasted02" "俺も重力銃持ってれば、博士と一緒に戦ってるんだがな!" "[english]ep_02.reb_magblasted02" "If I had a gravity gun, I'd be right there with you, Doc!" "ep_02.reb_magblasted03" "ハンターを倒せ!" "[english]ep_02.reb_magblasted03" "Take out the Hunters!" "ep_02.reb_magblasted04" "ハンターの野郎..." "[english]ep_02.reb_magblasted04" "Goddamn Hunters..." "ep_02.reb_magblasted05" "ハンターを狙え!" "[english]ep_02.reb_magblasted05" "Aim for the Hunters!" "ep_02.reb_magblasted06" "あいつらはこのマグヌッセン装置に弱いんだ!" "[english]ep_02.reb_magblasted06" "They sure hate these Magnusson devices!" "ep_02.reb_magblasted07" "ハンターはマグヌッセン装置を狙っているぞ!" "[english]ep_02.reb_magblasted07" "Those hunters keep shooting the Magnussons!" "ep_02.reb_magblasted08" "ハンターの標的はマグヌッセン装置だ!" "[english]ep_02.reb_magblasted08" "That hunter targeted the Magnusson!" "ep_02.reb_magblasted09" "あいつら気に入らねえ!" "[english]ep_02.reb_magblasted09" "I hate those freakin things!" "ep_02.reb_packs01" "大群で移動しやがる!" "[english]ep_02.reb_packs01" "They're traveling in packs!" "ep_02.reb_packs02" "ストライダーとハンターは連携してるぞ。" "[english]ep_02.reb_packs02" "The striders and hunters are working together." "ep_02.reb_packs03" "ハンターに気をつけろ!" "[english]ep_02.reb_packs03" "Watch out for the hunters!" "ep_02.reb_packs04" "ハンターは手強いぞ。" "[english]ep_02.reb_packs04" "The hunters aren't making this easy." "ep_02.reb_prepare_battle_01" "よし、行くぞ!" "[english]ep_02.reb_prepare_battle_01" "Oh boy, here we go!" "ep_02.reb_prepare_battle_02" "準備はいいか?" "[english]ep_02.reb_prepare_battle_02" "Everyone ready?" "ep_02.reb_prepare_battle_03" "ここで食い止めなきゃならない!" "[english]ep_02.reb_prepare_battle_03" "We need to stop em here!" "ep_02.reb_prepare_battle_04" "全員、幸運を祈る!" "[english]ep_02.reb_prepare_battle_04" "Good luck, you guys!" "ep_02.reb_prepare_battle_05" "あそこだ!" "[english]ep_02.reb_prepare_battle_05" "There they are!" "ep_02.reb_prepare_battle_06" "いいか、フリーマンが攻撃を仕掛ける間、奴らの気を引け!" "[english]ep_02.reb_prepare_battle_06" "Remember, keep em distracted while Freeman takes em down!" "ep_02.reb_prepare_battle_07" "給水塔はどこだ?" "[english]ep_02.reb_prepare_battle_07" "Where's the water tower again?" "ep_02.reb_prepare_battle_08" "ちぇっ、最悪だぜ!" "[english]ep_02.reb_prepare_battle_08" "Oh man, this is gonna be bad!" "ep_02.reb_prepare_battle_09" "集中しろ!身を隠して、射撃開始!" "[english]ep_02.reb_prepare_battle_09" "Hey, stay focused! Get to cover and start shootin!" "ep_02.reb_prepare_battle_10" "フリーマンがきっとやってくれる!" "[english]ep_02.reb_prepare_battle_10" "Freeman will to the hard work." "ep_02.reb_runover01" "うまいぜ、フリーマン!" "[english]ep_02.reb_runover01" "Nice driving, Freeman!" "ep_02.reb_runover02" "道の落書きになったぜ!" "[english]ep_02.reb_runover02" "There goes your paintjob!" "ep_02.reb_runover03" "3 本足のクソ野郎が!" "[english]ep_02.reb_runover03" "Frickin three legged jaywalkers!" "ep_02.reb_runover04" "いいぜ、クールだ!" "[english]ep_02.reb_runover04" "Oh man, that was cool!" "ep_02.reb_runover05" "[あざけるような笑い]" "[english]ep_02.reb_runover05" "[Derisive laughter]" "ep_02.reb_runover06" "ボカーン!" "[english]ep_02.reb_runover06" "BAM!" "ep_02.reb_runover07" "もう起き上がれねえだろ。" "[english]ep_02.reb_runover07" "I don't think that one's getting up again." "ep_02.reb_runover08" "もう一度ひいちまえ!" "[english]ep_02.reb_runover08" "Back over it!" "ep_02.reb_runover09" "どうだ、マヌケめ!" "[english]ep_02.reb_runover09" "Take that, Dumbass!" "ep_02.reb_runover10" "ヘヘーン!" "[english]ep_02.reb_runover10" "Heh heh!" "ep_02.reb_sawmillexplo01" "やめてくれ、製材工場だけはl!神聖な場所なんてないのか?" "[english]ep_02.reb_sawmillexplo01" "Oh my god-not the sawmill! Is nothing sacred?" "ep_02.reb_sawmillexplo02" "危ない!" "[english]ep_02.reb_sawmillexplo02" "If they can blow up an old wood building like that, just imagine what they'll do to a hard nuclear bunker." "ep_02.reb_sawmillexplo03" "危ない!" "[english]ep_02.reb_sawmillexplo03" "Look out!" "ep_02.reb_sawmillexplo04" "なんて、こった!" "[english]ep_02.reb_sawmillexplo04" "Holy shit!" "ep_02.reb_sawmillexplo05" "伏せろ!" "[english]ep_02.reb_sawmillexplo05" "Duck!" "ep_02.reb_sawmillexplo06" "ウワー!" "[english]ep_02.reb_sawmillexplo06" "AHHH!" "ep_02.reb_sawmillexplo07" "くそっ、あいつをやれー!" "[english]ep_02.reb_sawmillexplo07" "Goddamn it, TAKE IT DOWN!" "ep_02.reb_shootmag01" "マグヌッセン装置を狙え!" "[english]ep_02.reb_shootmag01" "Aim for the Mag Device!" "ep_02.reb_shootmag02" "装置を狙え!" "[english]ep_02.reb_shootmag02" "Aim for the device!" "ep_02.reb_shootmag03" "今だ、やれ!" "[english]ep_02.reb_shootmag03" "Now take it down!" "ep_02.reb_shootmag04" "やっちまえ、フリーマン!" "[english]ep_02.reb_shootmag04" "Finish it, Freeman!" "ep_02.reb_shootmag05" "倒すんだ、博士!" "[english]ep_02.reb_shootmag05" "Finish it, Doc!" "ep_02.reb_shootmag06" "マグヌッセン装置を撃て!" "[english]ep_02.reb_shootmag06" "Shoot the Mag Device!" "ep_02.reb_shootmag07" "撃ち落とせ!" "[english]ep_02.reb_shootmag07" "Take it down!" "ep_02.reb_shootmag08" "あいつをやっちまえ!" "[english]ep_02.reb_shootmag08" "Finish the goddamn thing!" "ep_02.reb_silo_bailout" "すごいわ!今から、俺はゴードン・フリーマンを苦境から救ったってみんなに言ってくるぜ!(声を低くして) いや、黙ってることにするよ。" "[english]ep_02.reb_silo_bailout" "Wow! Wait'll I tell the gang I actually helped bail out Gordon Freeman! (chastened) I'll be quiet now." "ep_02.reb_silo_evacuee" "博士... あんたには感謝してる。俺はあんたがシティ 17 から逃がしてくれた列車に乗ってたんだ。" "[english]ep_02.reb_silo_evacuee" "Hey, Doc-I just wanted to say thanks. I was on that train you helped evacuate from City 17." "ep_02.reb_silo_extrahands" "お... 助けが来たな。" "[english]ep_02.reb_silo_extrahands" "Hey...an extra pair of hands." "ep_02.reb_silo_heretheycome" "来るぞ!アリックスとゴードン・フリーマンだ!" "[english]ep_02.reb_silo_heretheycome" "Here they come! It's Alyx and Gordon Freeman!" "ep_02.reb_silo_letemthru" "おい!彼らを通してやれ!" "[english]ep_02.reb_silo_letemthru" "Yo! Let em through!" "ep_02.reb_silo_magsentyou" "マグヌッセンに言われて来たんだろ?" "[english]ep_02.reb_silo_magsentyou" "Magnusson must've sent you, eh?" "ep_02.reb_silo_youwereclose" "DOG がすごい勢いで出てったから、あんたらが近くまで来てるんだなって思ってたぜ。" "[english]ep_02.reb_silo_youwereclose" "We had a feeling you were close when we saw Dog take off like that." "ep_02.reb_str_brains01" "おお!脳みそだ!" "[english]ep_02.reb_str_brains01" "Oh, man! Brains!" "ep_02.reb_str_brains02" "おお!" "[english]ep_02.reb_str_brains02" "Whoa!" "ep_02.reb_str_brains03" "そんな!" "[english]ep_02.reb_str_brains03" "Oh my god!" "ep_02.reb_str_dogcheers01" "やった!" "[english]ep_02.reb_str_dogcheers01" "Yeah!" "ep_02.reb_str_dogcheers02" "すごいわ!" "[english]ep_02.reb_str_dogcheers02" "Wow!" "ep_02.reb_str_dogcheers03" "行けー、DOG!" "[english]ep_02.reb_str_dogcheers03" "Go, Dog!" "ep_02.reb_str_dogcheers04" "ひゃっほー!" "[english]ep_02.reb_str_dogcheers04" "Woo hoo" "ep_02.reb_str_dogcheers05" "おし、いいぞ!" "[english]ep_02.reb_str_dogcheers05" "Ho, yeah!" "ep_02.reb_str_dogcheers06" "行け行け、DOG!" "[english]ep_02.reb_str_dogcheers06" "Get him, Dog!" "ep_02.reb_str_dogcheers07" "やっちまえ!" "[english]ep_02.reb_str_dogcheers07" "Get that thing!" "ep_02.reb_str_dogcheers08" "ぶっ倒せ!" "[english]ep_02.reb_str_dogcheers08" "Bring it down!" "ep_02.reb_str_dogcheers09" "ひざまづけ、ストライダー!" "[english]ep_02.reb_str_dogcheers09" "On your knees, Strider!" "ep_02.reb_str_godog01" "やっちまえ!" "[english]ep_02.reb_str_godog01" "Go get em, boy!" "ep_02.reb_str_godog02" "あいつすごいぜ!" "[english]ep_02.reb_str_godog02" "Look at him go!" "ep_02.reb_str_godog03" "行けー!" "[english]ep_02.reb_str_godog03" "Make way!" "ep_02.reb_str_strider" "ストライダー!" "[english]ep_02.reb_str_strider" "Strider!" "ep_02.reb_str_upriver" "待ってたぜ。川に沿って進んでいけば、向こう岸に見えてくる。ホワイト・フォレストは目の前さ。すぐに分かる!" "[english]ep_02.reb_str_upriver" "We've been waiting for you. Just follow the stream, then head up the other side. White Forest is right there. You can't miss it!" "ep_02.reb_str_youallright" "大丈夫か?DOG は無事か?" "[english]ep_02.reb_str_youallright" "You all right down there? Is Dog okay?" "ep_02.reb_striderdown01" "やったな、フリーマン!" "[english]ep_02.reb_striderdown01" "Nice one, Freeman!" "ep_02.reb_striderdown02" "マグヌッセン装置を使いこなせたな!" "[english]ep_02.reb_striderdown02" "You've really got a way with those Magnussons!" "ep_02.reb_striderdown03" "マグヌッセンも鼻が高いだろう!" "[english]ep_02.reb_striderdown03" "Magnusson would be proud!" "ep_02.reb_striderdown04" "その調子だ、フリーマン!" "[english]ep_02.reb_striderdown04" "Keep up the good work, Doc!" "ep_02.reb_striderdown05" "ハハー、いいぞ!" "[english]ep_02.reb_striderdown05" "HAHAHA YEAH!" "ep_02.reb_striderdown06" "よし!" "[english]ep_02.reb_striderdown06" "YES!" "ep_02.reb_striderdown07" "やった!" "[english]ep_02.reb_striderdown07" "Yeah!" "ep_02.reb_striderdown08" "フォーウ!" "[english]ep_02.reb_striderdown08" "Whoooo!" "ep_02.reb_striderdown09" "ナイス・ショット、博士!" "[english]ep_02.reb_striderdown09" "Nice shot, Doc!" "ep_02.reb_striderdown10" "見事に命中!" "[english]ep_02.reb_striderdown10" "Right in the melon!" "ep_02.reb_striderdown11" "死ね![小声で] 虫野郎め。" "[english]ep_02.reb_striderdown11" "Die! [to self] Freakin' bug." "ep_02.reb_striderdown12" "くらえ!" "[english]ep_02.reb_striderdown12" "Eat it!" "ep_02.reb_striderdown13" "どんどん頼むぜ、博士!" "[english]ep_02.reb_striderdown13" "Keep it up, Doc!" "ep_02.silo_reb_thruhere" "ここを抜けたところだ。" "[english]ep_02.silo_reb_thruhere" "Right through here." "ep2_rebel.reb_ammo01" "ほら、弾薬だ。" "[english]ep2_rebel.reb_ammo01" "Here, ammo." "ep2_rebel.reb_ammo02" "この弾薬を持っていけ。" "[english]ep2_rebel.reb_ammo02" "Take this ammo." "ep2_rebel.reb_ammo03" "弾薬を、フリーマン。" "[english]ep2_rebel.reb_ammo03" "Ammo, Freeman." "ep2_rebel.reb_ammo04" "フリーマン、弾薬を。" "[english]ep2_rebel.reb_ammo04" "Freeman, ammo." "ep2_rebel.reb_ammo05" "これを使え。" "[english]ep2_rebel.reb_ammo05" "You can use this." "ep2_rebel.reb_ammo06" "ロックして弾を、博士。" "[english]ep2_rebel.reb_ammo06" "Lock and load Doc." "ep2_rebel.reb_ammo07" "弾薬をやるぜ、博士。" "[english]ep2_rebel.reb_ammo07" "Got some ammo for you doc." "ep2_rebel.reb_antlions01" "アントライオンだ。" "[english]ep2_rebel.reb_antlions01" "Antlions." "ep2_rebel.reb_antlions02" "アントライオンだわ!" "[english]ep2_rebel.reb_antlions02" "Antlions!" "ep2_rebel.reb_antlions03" "この虫ケラめ。" "[english]ep2_rebel.reb_antlions03" "Damn bugs." "ep2_rebel.reb_antlions04" "この虫ケラめ!" "[english]ep2_rebel.reb_antlions04" "Damn bugs!" "ep2_rebel.reb_antlions05" "やっちまえ!" "[english]ep2_rebel.reb_antlions05" "Spray em" "ep2_rebel.reb_antlions06" "虫は嫌いだ。" "[english]ep2_rebel.reb_antlions06" "Hate bugs." "ep2_rebel.reb_antlions07" "虫は嫌いだぜ。" "[english]ep2_rebel.reb_antlions07" "I HATE BUGS" "ep2_rebel.reb_antlions08" "あっちへやってくれ。" "[english]ep2_rebel.reb_antlions08" "get em off me." "ep2_rebel.reb_antlions09" "ああ、 あっちへやってくれ!" "[english]ep2_rebel.reb_antlions09" "Ah. Get em off me. " "ep2_rebel.reb_antlions10" "虫ケラがぁ!" "[english]ep2_rebel.reb_antlions10" "Bugs!" "ep2_rebel.reb_antlions11" "虫ケラめ。" "[english]ep2_rebel.reb_antlions11" "Bugs." "ep2_rebel.reb_antlions12" "こいつらめ!" "[english]ep2_rebel.reb_antlions12" "Damn these things." "ep2_rebel.reb_antlions13" "またアントライオンだ。" "[english]ep2_rebel.reb_antlions13" "More antlions." "ep2_rebel.reb_buddykilled01" "おい、やられちまうぞ。" "[english]ep2_rebel.reb_buddykilled01" "Ah man, they got em." "ep2_rebel.reb_buddykilled02" "そんな!" "[english]ep2_rebel.reb_buddykilled02" "No!" "ep2_rebel.reb_buddykilled03" "何てことだ。次は俺だ。" "[english]ep2_rebel.reb_buddykilled03" "Oh god I'm next." "ep2_rebel.reb_buddykilled04" "無差別に殺してやがる。" "[english]ep2_rebel.reb_buddykilled04" "They killed whatshisface." "ep2_rebel.reb_buddykilled05" "くそ、怒ったぞ。" "[english]ep2_rebel.reb_buddykilled05" "That's it, I'm pissed." "ep2_rebel.reb_buddykilled06" "あと何人死なきゃならないんだ?" "[english]ep2_rebel.reb_buddykilled06" "How many more are going to have to die?" "ep2_rebel.reb_buddykilled07" "やられた。" "[english]ep2_rebel.reb_buddykilled07" "Man Down." "ep2_rebel.reb_buddykilled08" "やめろー" "[english]ep2_rebel.reb_buddykilled08" "Noo" "ep2_rebel.reb_buddykilled09" "くそ!" "[english]ep2_rebel.reb_buddykilled09" "Ah shit!" "ep2_rebel.reb_buddykilled10" "あぁ、まずい" "[english]ep2_rebel.reb_buddykilled10" "Ah crap" "ep2_rebel.reb_buddykilled11" "最悪だ!" "[english]ep2_rebel.reb_buddykilled11" "Dammit!" "ep2_rebel.reb_buddykilled12" "ちくしょー!!!" "[english]ep2_rebel.reb_buddykilled12" "Bastards!!!" "ep2_rebel.reb_buddykilled13" "うわぁー!" "[english]ep2_rebel.reb_buddykilled13" "Rarrgh!" "ep2_rebel.reb_combine01" "コンバインだ!" "[english]ep2_rebel.reb_combine01" "Combine!" "ep2_rebel.reb_combine02" "コンバインが来るぞ!" "[english]ep2_rebel.reb_combine02" "Combine coming!" "ep2_rebel.reb_combine03" "あそこにコンバインが!" "[english]ep2_rebel.reb_combine03" "Combine over there!" "ep2_rebel.reb_die01" "[死の叫び]" "[english]ep2_rebel.reb_die01" "[death sounds]" "ep2_rebel.reb_die02" "[死の叫び]" "[english]ep2_rebel.reb_die02" "[death sounds]" "ep2_rebel.reb_die03" "[死の叫び]" "[english]ep2_rebel.reb_die03" "[death sounds]" "ep2_rebel.reb_die04" "[死の叫び]" "[english]ep2_rebel.reb_die04" "[death sounds]" "ep2_rebel.reb_die05" "[死の叫び]" "[english]ep2_rebel.reb_die05" "[death sounds]" "ep2_rebel.reb_following01" "ついていくわ。" "[english]ep2_rebel.reb_following01" "I'll follow you." "ep2_rebel.reb_following02" "あんたについていくよ。" "[english]ep2_rebel.reb_following02" "I'm following you." "ep2_rebel.reb_following03" "先に行ってくれる?" "[english]ep2_rebel.reb_following03" "Lead the way." "ep2_rebel.reb_following04" "ついていってもいいか?" "[english]ep2_rebel.reb_following04" "Mind if I tag along?" "ep2_rebel.reb_greet01" "よう、博士。" "[english]ep2_rebel.reb_greet01" "Hey doc." "ep2_rebel.reb_greet02" "フリーマン博士。" "[english]ep2_rebel.reb_greet02" "Doctor Freeman." "ep2_rebel.reb_greet03" "ゴードン・フリーマン。" "[english]ep2_rebel.reb_greet03" "Gordon Freeman." "ep2_rebel.reb_greet04" "こんちは、博士。" "[english]ep2_rebel.reb_greet04" "Howdy Doc." "ep2_rebel.reb_greet05" "やあ。" "[english]ep2_rebel.reb_greet05" "Hi." "ep2_rebel.reb_greet06" "やあ、フリーマン。" "[english]ep2_rebel.reb_greet06" "Hey there Freeman." "ep2_rebel.reb_greet07" "やあ、博士。" "[english]ep2_rebel.reb_greet07" "Hey there Doc." "ep2_rebel.reb_headcrabs01" "ヘッドクラブに注意しろ。" "[english]ep2_rebel.reb_headcrabs01" "Heads up for headcrabs." "ep2_rebel.reb_headcrabs02" "ヘッドクラブだ!" "[english]ep2_rebel.reb_headcrabs02" "Headcrabs!" "ep2_rebel.reb_headcrabs03" "ヘッドクラブが!" "[english]ep2_rebel.reb_headcrabs03" "Head humpers." "ep2_rebel.reb_headcrabs04" "気をつけて!ハハハ。" "[english]ep2_rebel.reb_headcrabs04" "Heads up! Hahaha." "ep2_rebel.reb_headcrabs05" "あいつらは冷たくなった死体の首を噛み切って自分の頭にするんだ。" "[english]ep2_rebel.reb_headcrabs05" "These things can have my head when they chew it off my cold, dead neck." "ep2_rebel.reb_headcrabs06" "あいつらを頭に近づけるな。" "[english]ep2_rebel.reb_headcrabs06" "Don't let em near your head." "ep2_rebel.reb_headcrabs07" "クラブだ。" "[english]ep2_rebel.reb_headcrabs07" "Crabs." "ep2_rebel.reb_headcrabs08" "頭を守れ。" "[english]ep2_rebel.reb_headcrabs08" "Watch your heads." "ep2_rebel.reb_headcrabs09" "この頭をお前にやってたまるか、畜生。" "[english]ep2_rebel.reb_headcrabs09" "The colors on this head don't run you bastards." "ep2_rebel.reb_hunters01" "先に進まないか?" "[english]ep2_rebel.reb_hunters01" "Can we get a move on?" "ep2_rebel.reb_hunters02" "今度はなんだ?" "[english]ep2_rebel.reb_hunters02" "Well now what?" "ep2_rebel.reb_hunters03" "俺たちは何を待ってるんだ?" "[english]ep2_rebel.reb_hunters03" "What are we waiting for?" "ep2_rebel.reb_hunters04" "いいスーツだな。" "[english]ep2_rebel.reb_hunters04" "That's a nice suit." "ep2_rebel.reb_hunters05" "オレンジはあんたのトレードマークだな。よく似合ってる。" "[english]ep2_rebel.reb_hunters05" "You know, orange is your color; looks good on you." "ep2_rebel.reb_hunters06" "シティはここよりはマシな状況だって聞いたぜ。" "[english]ep2_rebel.reb_hunters06" "I hear things are better back in the city." "ep2_rebel.reb_imhurt01" "やられた。" "[english]ep2_rebel.reb_imhurt01" "I'm hurt." "ep2_rebel.reb_imhurt02" "やられた。" "[english]ep2_rebel.reb_imhurt02" "I'm hurt." "ep2_rebel.reb_killshots01" "よっしゃ。" "[english]ep2_rebel.reb_killshots01" "Yeah," "ep2_rebel.reb_killshots02" "よし。" "[english]ep2_rebel.reb_killshots02" "Yeah." "ep2_rebel.reb_killshots03" "よし。" "[english]ep2_rebel.reb_killshots03" "Yeah." "ep2_rebel.reb_killshots04" "よし。" "[english]ep2_rebel.reb_killshots04" "Yeah." "ep2_rebel.reb_killshots05" "やったぞ。" "[english]ep2_rebel.reb_killshots05" "Got one." "ep2_rebel.reb_killshots06" "しとめた!" "[english]ep2_rebel.reb_killshots06" "Got one!" "ep2_rebel.reb_killshots07" "やったぞ。" "[english]ep2_rebel.reb_killshots07" "Got one." "ep2_rebel.reb_killshots08" "まいったか?" "[english]ep2_rebel.reb_killshots08" "Like that?" "ep2_rebel.reb_killshots09" "まいったか?" "[english]ep2_rebel.reb_killshots09" "Like that?" "ep2_rebel.reb_killshots10" "1 体やった。" "[english]ep2_rebel.reb_killshots10" "One down." "ep2_rebel.reb_killshots11" "1 体やった。" "[english]ep2_rebel.reb_killshots11" "One down." "ep2_rebel.reb_killshots12" "1 匹やったぞ。" "[english]ep2_rebel.reb_killshots12" "That's one down." "ep2_rebel.reb_killshots13" "どうだ!" "[english]ep2_rebel.reb_killshots13" "Take that!" "ep2_rebel.reb_killshots14" "よっしゃ、どうだ!" "[english]ep2_rebel.reb_killshots14" "Whoo take that." "ep2_rebel.reb_killshots15" "死ね!" "[english]ep2_rebel.reb_killshots15" "Die!" "ep2_rebel.reb_killshots16" "死ね。" "[english]ep2_rebel.reb_killshots16" "Die." "ep2_rebel.reb_killshots17" "死ね!" "[english]ep2_rebel.reb_killshots17" "Die!" "ep2_rebel.reb_killshots18" "よし。" "[english]ep2_rebel.reb_killshots18" "Yeah." "ep2_rebel.reb_killshots19" "よし。" "[english]ep2_rebel.reb_killshots19" "Yeah." "ep2_rebel.reb_killshots20" "よし。" "[english]ep2_rebel.reb_killshots20" "Yeah." "ep2_rebel.reb_killshots21" "よっしゃあ!" "[english]ep2_rebel.reb_killshots21" "Oooh yeah!" "ep2_rebel.reb_killshots22" "[笑い声]" "[english]ep2_rebel.reb_killshots22" "[laugh]" "ep2_rebel.reb_killshots23" "[笑い声]" "[english]ep2_rebel.reb_killshots23" "[laugh]" "ep2_rebel.reb_killshots24" "くらえ!" "[english]ep2_rebel.reb_killshots24" "Eat it!" "ep2_rebel.reb_killshots25" "これでもくらえ。" "[english]ep2_rebel.reb_killshots25" "Hey, eat this." "ep2_rebel.reb_killshots26" "くらえ!" "[english]ep2_rebel.reb_killshots26" "Eat it!" "ep2_rebel.reb_laugh01" "[笑い声]" "[english]ep2_rebel.reb_laugh01" "[laugh]" "ep2_rebel.reb_laugh02" "[笑い声]" "[english]ep2_rebel.reb_laugh02" "[laugh]" "ep2_rebel.reb_laugh03" "[笑い声]" "[english]ep2_rebel.reb_laugh03" "[laugh]" "ep2_rebel.reb_laugh04" "[笑い声]" "[english]ep2_rebel.reb_laugh04" "[laugh]" "ep2_rebel.reb_leading01" "こっちだ、フリーマン。" "[english]ep2_rebel.reb_leading01" "This way freeman." "ep2_rebel.reb_leading02" "ついてくるか?" "[english]ep2_rebel.reb_leading02" "You want to follow me?" "ep2_rebel.reb_leading03" "行こうぜ、フリーマン。" "[english]ep2_rebel.reb_leading03" "Come on Freeman." "ep2_rebel.reb_leading04" "早く、博士。" "[english]ep2_rebel.reb_leading04" "Come on Doc." "ep2_rebel.reb_manhacks01" "マンハックだ!" "[english]ep2_rebel.reb_manhacks01" "Manhacks!" "ep2_rebel.reb_manhacks02" "ハックが来るぞ!" "[english]ep2_rebel.reb_manhacks02" "Here come the hacks!" "ep2_rebel.reb_manhacks03" "ハックが来るぞ!" "[english]ep2_rebel.reb_manhacks03" "Here come the hacks!" "ep2_rebel.reb_medkit01" "さあ、救急用具だ。" "[english]ep2_rebel.reb_medkit01" "Here have a medkit." "ep2_rebel.reb_medkit02" "さあ、救急用具だ。" "[english]ep2_rebel.reb_medkit02" "Here have a medkit." "ep2_rebel.reb_medkit03" "救急用具だ。" "[english]ep2_rebel.reb_medkit03" "Medkit coming your way." "ep2_rebel.reb_medkit04" "救急用具をやるぜ。" "[english]ep2_rebel.reb_medkit04" "Take a medkit." "ep2_rebel.reb_medkit05" "救急用具だよ、博士。" "[english]ep2_rebel.reb_medkit05" "Here's a medkit doc." "ep2_rebel.reb_medkit06" "治療したほうがいい、博士。" "[english]ep2_rebel.reb_medkit06" "You better heal up doc." "ep2_rebel.reb_medkit07" "治療したほうがいい、博士。" "[english]ep2_rebel.reb_medkit07" "You better heal up doc." "ep2_rebel.reb_medkit08" "これをやるぜ。" "[english]ep2_rebel.reb_medkit08" "Here take this." "ep2_rebel.reb_medkit09" "ほら、博士。" "[english]ep2_rebel.reb_medkit09" "Here you go doc." "ep2_rebel.reb_nevergonnamakeit01" "俺はもうダメだ。" "[english]ep2_rebel.reb_nevergonnamakeit01" "I'm never gonna make it." "ep2_rebel.reb_nevergonnamakeit02" "俺はもうダメだ。" "[english]ep2_rebel.reb_nevergonnamakeit02" "I'm never gonna make it." "ep2_rebel.reb_nevergonnamakeit03" "俺はもうダメだ。" "[english]ep2_rebel.reb_nevergonnamakeit03" "I'm never gonna make it." "ep2_rebel.reb_nevergonnamakeit04" "俺はもうダメだ。" "[english]ep2_rebel.reb_nevergonnamakeit04" "I'm never gonna make it." "ep2_rebel.reb_newweapon01" "おお、これ欲しかったんだ。" "[english]ep2_rebel.reb_newweapon01" "Oh man, I've been wanting one of these." "ep2_rebel.reb_newweapon02" "いいね。" "[english]ep2_rebel.reb_newweapon02" "Nice." "ep2_rebel.reb_newweapon03" "よおし。" "[english]ep2_rebel.reb_newweapon03" "Oh yeah." "ep2_rebel.reb_newweapon04" "こんなの見つけたぞ!" "[english]ep2_rebel.reb_newweapon04" "Look what I found." "ep2_rebel.reb_newweapon05" "こいつでパワーアップだ。" "[english]ep2_rebel.reb_newweapon05" "This is like a power up." "ep2_rebel.reb_newweapon06" "これで対等に勝負できるぞ。" "[english]ep2_rebel.reb_newweapon06" "This'll even theodds." "ep2_rebel.reb_newweapon07" "おお、かっこいいじゃねーか。" "[english]ep2_rebel.reb_newweapon07" "Oh cool." "ep2_rebel.reb_newweapon08" "よし、準備できたぜ。" "[english]ep2_rebel.reb_newweapon08" "Now I'm ready" "ep2_rebel.reb_newweapon09" "フフッ。こいつをもらうぜ。" "[english]ep2_rebel.reb_newweapon09" "Heh. I'll take this." "ep2_rebel.reb_newweapon10" "使えそうだな。" "[english]ep2_rebel.reb_newweapon10" "This'll work." "ep2_rebel.reb_newweapon11" "これをもらっていいか?" "[english]ep2_rebel.reb_newweapon11" "Anyone mind if I take this?" "ep2_rebel.reb_newweapon12" "俺のだ。俺が使う。" "[english]ep2_rebel.reb_newweapon12" "Mine now, mine." "ep2_rebel.reb_pain01" "[苦痛の声]" "[english]ep2_rebel.reb_pain01" "[pain]" "ep2_rebel.reb_pain02" "[苦痛の声]" "[english]ep2_rebel.reb_pain02" "[pain]" "ep2_rebel.reb_pain03" "[苦痛の声]" "[english]ep2_rebel.reb_pain03" "[pain]" "ep2_rebel.reb_pain04" "[苦痛の声]" "[english]ep2_rebel.reb_pain04" "[pain]" "ep2_rebel.reb_pain05" "[苦痛の声]" "[english]ep2_rebel.reb_pain05" "[pain]" "ep2_rebel.reb_pain06" "[苦痛の声]" "[english]ep2_rebel.reb_pain06" "[pain]" "ep2_rebel.reb_pain07" "[苦痛の声]" "[english]ep2_rebel.reb_pain07" "[pain]" "ep2_rebel.reb_pain08" "[苦痛の声]" "[english]ep2_rebel.reb_pain08" "[pain]" "ep2_rebel.reb_pain09" "[苦痛の声]" "[english]ep2_rebel.reb_pain09" "[pain]" "ep2_rebel.reb_pain10" "[苦痛の声]" "[english]ep2_rebel.reb_pain10" "[pain]" "ep2_rebel.reb_pain11" "[苦痛の声]" "[english]ep2_rebel.reb_pain11" "[pain]" "ep2_rebel.reb_pain12" "[苦痛の声]" "[english]ep2_rebel.reb_pain12" "[pain]" "ep2_rebel.reb_pain13" "[苦痛の声]" "[english]ep2_rebel.reb_pain13" "[pain]" "ep2_rebel.reb_pain14" "[苦痛の声]" "[english]ep2_rebel.reb_pain14" "[pain]" "ep2_rebel.reb_pain15" "[苦痛の声]" "[english]ep2_rebel.reb_pain15" "[pain]" "ep2_rebel.reb_pain16" "[苦痛の声]" "[english]ep2_rebel.reb_pain16" "[pain]" "ep2_rebel.reb_pain17" "[苦痛の声]" "[english]ep2_rebel.reb_pain17" "[pain]" "ep2_rebel.reb_pain18" "[苦痛の声]" "[english]ep2_rebel.reb_pain18" "[pain]" "ep2_rebel.reb_pain19" "[苦痛の声]" "[english]ep2_rebel.reb_pain19" "[pain]" "ep2_rebel.reb_pain20" "[苦痛の声]" "[english]ep2_rebel.reb_pain20" "[pain]" "ep2_rebel.reb_pain21" "[苦痛の声]" "[english]ep2_rebel.reb_pain21" "[pain]" "ep2_rebel.reb_pain22" "[苦痛の声]" "[english]ep2_rebel.reb_pain22" "[pain]" "ep2_rebel.reb_pain23" "[苦痛の声]" "[english]ep2_rebel.reb_pain23" "[pain]" "ep2_rebel.reb_pain24" "[苦痛の声]" "[english]ep2_rebel.reb_pain24" "[pain]" "ep2_rebel.reb_pain25" "[苦痛の声]" "[english]ep2_rebel.reb_pain25" "[pain]" "ep2_rebel.reb_pain26" "[苦痛の声]" "[english]ep2_rebel.reb_pain26" "[pain]" "ep2_rebel.reb_pain27" "[苦痛の声]" "[english]ep2_rebel.reb_pain27" "[pain]" "ep2_rebel.reb_pain28" "[苦痛の声]" "[english]ep2_rebel.reb_pain28" "[pain]" "ep2_rebel.reb_pardon01" "ごめんよ、博士。" "[english]ep2_rebel.reb_pardon01" "Sorry doc." "ep2_rebel.reb_pardon02" "悪い。" "[english]ep2_rebel.reb_pardon02" "Excuse me." "ep2_rebel.reb_pardon03" "すまん。" "[english]ep2_rebel.reb_pardon03" "Sorry." "ep2_rebel.reb_pardon04" "おっと。" "[english]ep2_rebel.reb_pardon04" "Whoops." "ep2_rebel.reb_pardon05" "すまねえ。" "[english]ep2_rebel.reb_pardon05" "My fault." "ep2_rebel.reb_pardon06" "すまない、博士。" "[english]ep2_rebel.reb_pardon06" "I'm sorry about that doc." "ep2_rebel.reb_playerdeath01" "うそだろ、フリーマンが!" "[english]ep2_rebel.reb_playerdeath01" "Oh man, not Freeman." "ep2_rebel.reb_playerdeath02" "おい、そこの、彼の名は?さっき死んだ男だが。" "[english]ep2_rebel.reb_playerdeath02" "Hey, that guy, what his name? Just died." "ep2_rebel.reb_playerdeath03" "[カラ]" "[english]ep2_rebel.reb_playerdeath03" "[empty]" "ep2_rebel.reb_playerdeath04" "だめだ。手遅れだ。" "[english]ep2_rebel.reb_playerdeath04" "That's it, I quit." "ep2_rebel.reb_playerdeath05" "逃げろー!" "[english]ep2_rebel.reb_playerdeath05" "Runnnn!" "ep2_rebel.reb_playerdeath06" "自分の身は自分で守れ!自分の身は自分で守れ!" "[english]ep2_rebel.reb_playerdeath06" "Every man for himself. Every man for himself." "ep2_rebel.reb_playerdeath07" "フリーマンは大丈夫か?" "[english]ep2_rebel.reb_playerdeath07" "Is Freeman ok?" "ep2_rebel.reb_playerdeath08" "大丈夫か、博士?" "[english]ep2_rebel.reb_playerdeath08" "You ok doc?" "ep2_rebel.reb_playerdeath09" "博士..博士... 博士!" "[english]ep2_rebel.reb_playerdeath09" "Doc.. Doc... doc!" "ep2_rebel.reb_reload01" "リロードしないと。" "[english]ep2_rebel.reb_reload01" "Gotta reload." "ep2_rebel.reb_reload02" "リロードしないと。" "[english]ep2_rebel.reb_reload02" "Gotta reload." "ep2_rebel.reb_reload03" "リロード!" "[english]ep2_rebel.reb_reload03" "Reloading!" "ep2_rebel.reb_reload04" "リロード!" "[english]ep2_rebel.reb_reload04" "Reloading!" "ep2_rebel.reb_reload05" "リロード!" "[english]ep2_rebel.reb_reload05" "Reloading!" "ep2_rebel.reb_reload06" "リロード!" "[english]ep2_rebel.reb_reload06" "Reloading!" "ep2_rebel.reb_reload07" "リロード!" "[english]ep2_rebel.reb_reload07" "Reloading!" "ep2_rebel.reb_reload08" "待て、リロードしないと。" "[english]ep2_rebel.reb_reload08" "One sec, I gotta reload." "ep2_rebel.reb_reload09" "待て、リロードしないと。" "[english]ep2_rebel.reb_reload09" "One sec, I gotta reload." "ep2_rebel.reb_striders01" "やばい、ストライダーだ!" "[english]ep2_rebel.reb_striders01" "Oh god, strider!" "ep2_rebel.reb_striders02" "ストライダーだ!" "[english]ep2_rebel.reb_striders02" "Striders!" "ep2_rebel.reb_striders03" "ストライダー!" "[english]ep2_rebel.reb_striders03" "Strider!" "ep2_rebel.reb_striders04" "ストライダー!" "[english]ep2_rebel.reb_striders04" "Strider!" "ep2_rebel.reb_striders05" "ストライダーだあ!" "[english]ep2_rebel.reb_striders05" "Striderrr!" "ep2_rebel.reb_striders06" "やばい、ストライダーだ!" "[english]ep2_rebel.reb_striders06" "Oh god, strider!" "ep2_rebel.reb_striders07" "ストライダーだ!" "[english]ep2_rebel.reb_striders07" "Striders!" "ep2_rebel.reb_striders08" "ストライダー!" "[english]ep2_rebel.reb_striders08" "Strider!" "ep2_rebel.reb_striders09" "ストライダーだあ!" "[english]ep2_rebel.reb_striders09" "Striderrr!" "ep2_rebel.reb_striders10" "ストライダーだ!" "[english]ep2_rebel.reb_striders10" "Striderr!" "ep2_rebel.reb_thatsitforme01" "もう助からねえ。" "[english]ep2_rebel.reb_thatsitforme01" "That's it for me." "ep2_rebel.reb_thatsitforme02" "もう助からねえ。" "[english]ep2_rebel.reb_thatsitforme02" "That's it for me." "ep2_rebel.reb_thatsitforme03" "おしまいだ... もう助からねえ。" "[english]ep2_rebel.reb_thatsitforme03" "That's it... That's it for me." "ep2_rebel.reb_turretdown01" "タレットが倒れたぞ。" "[english]ep2_rebel.reb_turretdown01" "Got a turret down." "ep2_rebel.reb_turretdown02" "タレットが倒れた。" "[english]ep2_rebel.reb_turretdown02" "Turret down." "ep2_rebel.reb_turretdown03" "あのタレット、倒れたぞ。" "[english]ep2_rebel.reb_turretdown03" "That turret's had it." "ep2_rebel.reb_turretdown04" "タレットが倒されたぞ。" "[english]ep2_rebel.reb_turretdown04" "That turret's cooked." "ep2_rebel.reb_turretdown05" "タレットから目を離すな、博士!" "[english]ep2_rebel.reb_turretdown05" "Watch your turret Doc!" "ep2_rebel.reb_use_deny01" "いや。" "[english]ep2_rebel.reb_use_deny01" "No." "ep2_rebel.reb_use_deny02" "やだね。" "[english]ep2_rebel.reb_use_deny02" "Nah." "ep2_rebel.reb_use_deny03" "遠慮する。" "[english]ep2_rebel.reb_use_deny03" "I don't think so." "ep2_rebel.reb_use_deny04" "ダメだ。" "[english]ep2_rebel.reb_use_deny04" "Ain't gonna happen." "ep2_rebel.reb_use_deny05" "いや、結構だ。" "[english]ep2_rebel.reb_use_deny05" "No thanks I'm good." "ep2_rebel.reb_use_deny06" "やだよ。" "[english]ep2_rebel.reb_use_deny06" "Nope." "ep2_rebel.reb_use_deny07" "いや、いい。" "[english]ep2_rebel.reb_use_deny07" "uh-huh." "ep2_rebel.reb_use_deny08" "今はだめだ。" "[english]ep2_rebel.reb_use_deny08" "Not right now." "ep2_rebel.reb_use_deny09" "ごめんだよ。" "[english]ep2_rebel.reb_use_deny09" "Hell no." "ep2_rebel.reb_use_deny10" "ごめんだね!" "[english]ep2_rebel.reb_use_deny10" "Hell no!" "ep2_rebel.reb_warnings01" "危ない。" "[english]ep2_rebel.reb_warnings01" "Look out. " "ep2_rebel.reb_warnings02" "気をつけろ。" "[english]ep2_rebel.reb_warnings02" "Watch out." "ep2_rebel.reb_warnings03" "わあ!タレットが壊れた!" "[english]ep2_rebel.reb_warnings03" "Oh no! A turret just went kaput!" "ep2_rebel.reb_warnings04" "うお" "[english]ep2_rebel.reb_warnings04" "Uh oh" "ep2_rebel.reb_warnings05" "うお" "[english]ep2_rebel.reb_warnings05" "Uh oh" "ep2_rebel.reb_warnings06" "くそっ" "[english]ep2_rebel.reb_warnings06" "Shit" "ep2_rebel.reb_warnings07" "戻って!" "[english]ep2_rebel.reb_warnings07" "Get back!" "ep2_rebel.reb_warnings08" "かがめ!" "[english]ep2_rebel.reb_warnings08" "Get Down!" "ep2_rebel.reb_warnings09" "伏せろ!" "[english]ep2_rebel.reb_warnings09" "Duck!" "ep2_rebel.reb_warnings10" "隠れろ。" "[english]ep2_rebel.reb_warnings10" "Take cover" "ep2_rebel.reb_warnings11" "気をつけろ。" "[english]ep2_rebel.reb_warnings11" "Head up." "ep2_rebel.reb_zombies01" "やばい、ゾンビだ。" "[english]ep2_rebel.reb_zombies01" "Oh god, Zombies." "ep2_rebel.reb_zombies02" "ゾンビだ!" "[english]ep2_rebel.reb_zombies02" "Zombies!" "ep2_rebel.reb_zombies03" "ゾンビだ。" "[english]ep2_rebel.reb_zombies03" "Zombies." "ep2_rebel.reb_zombies04" "ゾンビが来るぞ。" "[english]ep2_rebel.reb_zombies04" "Here come zombies." "ep2_rebel.reb_zombies05" "ゾンビだ。" "[english]ep2_rebel.reb_zombies05" "It's a zombie." "ep2_rebel.reb_zombies06" "あれは... おい!あいつ知ってるぞ。" "[english]ep2_rebel.reb_zombies06" "It's a... hey! I used to know that guy." "MISSING" "[歓声]" "[english]MISSING" "[cheering]" "ep_02.sheckley_12crazy" "12 がえらいことになってる!" "[english]ep_02.sheckley_12crazy" "12's going crazy!" "ep_02.sheckley_24lit" "24 が点灯!" "[english]ep_02.sheckley_24lit" "24's lit up!" "ep_02.sheckley_24swarm" "24 に大群!" "[english]ep_02.sheckley_24swarm" "Swarm at 24!" "ep_02.sheckley_36again" "また 36 だ!" "[english]ep_02.sheckley_36again" "36 again!" "ep_02.sheckley_36majorswarm" "大群だ!" "[english]ep_02.sheckley_36majorswarm" "Major swarm!" "ep_02.sheckley_36overthere" "あそこよ!" "[english]ep_02.sheckley_36overthere" "Over there!" "ep_02.sheckley_aboutthat" "そう、その話なんだが..." "[english]ep_02.sheckley_aboutthat" "Yeah, well, about that... " "ep_02.sheckley_aboutthat_alt" "そう、その話なんだが..." "[english]ep_02.sheckley_aboutthat_alt" "Yeah, well, about that... " "ep_02.sheckley_afteralyx" "アリックスを狙ってるぞ!" "[english]ep_02.sheckley_afteralyx" "They're going after Alyx!" "ep_02.sheckley_ahcrap" "うわー、まずい!" "[english]ep_02.sheckley_ahcrap" "Ahh crap!" "ep_02.sheckley_altvortarrive" "ちょっと!ボーティだ!来てくれたぞ!" "[english]ep_02.sheckley_altvortarrive" "Hey! It's the vorts! They made it!" "ep_02.sheckley_and12" "さらに 12!" "[english]ep_02.sheckley_and12" "And 12!" "ep_02.sheckley_and24" "さらに 24!" "[english]ep_02.sheckley_and24" "And 24!" "ep_02.sheckley_and36" "さらに 36!" "[english]ep_02.sheckley_and36" "And 36!" "ep_02.sheckley_andbreach" "侵入!" "[english]ep_02.sheckley_andbreach" "And the Breach!" "ep_02.sheckley_at12" "12 にいる!" "[english]ep_02.sheckley_at12" "They're at 12!" "ep_02.sheckley_at12again" "また 12 にいる!" "[english]ep_02.sheckley_at12again" "They're at 12 again!" "ep_02.sheckley_atbreach" "侵入箇所にいる!" "[english]ep_02.sheckley_atbreach" "They're at the breach!" "ep_02.sheckley_awayfromvort" "ボーティに近づけるな!" "[english]ep_02.sheckley_awayfromvort" "Get em away from the vort!" "ep_02.sheckley_badturret" "これは俺たちが大魔王と呼んでるものだ。" "[english]ep_02.sheckley_badturret" "That's the one we call the Great Satan." "ep_02.sheckley_badturret_alt" "これは俺たちが大魔王と呼ぶべきものだ。" "[english]ep_02.sheckley_badturret_alt" "That's the one we like to call the Great Satan" "ep_02.sheckley_betweenwave_01" "いいぞ、博士!" "[english]ep_02.sheckley_betweenwave_01" "All right, doc!" "ep_02.sheckley_betweenwave_02" "博士、アントライオンを見たことあるかい?" "[english]ep_02.sheckley_betweenwave_02" "Doc, you ever see an antlion before?" "ep_02.sheckley_betweenwave_03" "やった!" "[english]ep_02.sheckley_betweenwave_03" "Yeah!" "ep_02.sheckley_betweenwave_04" "よし!" "[english]ep_02.sheckley_betweenwave_04" "All right!" "ep_02.sheckley_betweenwave_05" "これが最後だといいんだが。" "[english]ep_02.sheckley_betweenwave_05" "I hope that was the last wave." "ep_02.sheckley_betweenwave_06" "俺たち、よくやってるな。" "[english]ep_02.sheckley_betweenwave_06" "We're doin' pretty good." "ep_02.sheckley_betweenwave_conver1_01" "そりゃみんな 10 匹はやるさ、何百匹もいるんだからな!" "[english]ep_02.sheckley_betweenwave_conver1_01" "Yeah, we all got ten, there's hundreds of 'em." "ep_02.sheckley_betweenwave_conver2_01" "何?" "[english]ep_02.sheckley_betweenwave_conver2_01" "What?" "ep_02.sheckley_betweenwave_conver2_02" "何だって?" "[english]ep_02.sheckley_betweenwave_conver2_02" "WHAT?" "ep_02.sheckley_betweenwave_conver3_01" "なんでそう思うんだ?" "[english]ep_02.sheckley_betweenwave_conver3_01" "What the hell makes you think that?" "ep_02.sheckley_betweenwave_conver4_01" "今度からは、俺に虫がくっついてたら取ってくれるとありがたいんだがな。" "[english]ep_02.sheckley_betweenwave_conver4_01" "If you see a bug on me, how about you try and get it off next time." "ep_02.sheckley_betweenwave_conver4_02" "よし。いや。そうだな。奴らはたったの 150 センチしかないからな。" "[english]ep_02.sheckley_betweenwave_conver4_02" "Yeah. No. Sure. They're only like five feet tall. " "ep_02.sheckley_breachagain" "また侵入だ!" "[english]ep_02.sheckley_breachagain" "The breach again!" "ep_02.sheckley_bye01" "また後で!" "[english]ep_02.sheckley_bye01" "See ya! " "ep_02.sheckley_bye02" "無事でな!" "[english]ep_02.sheckley_bye02" "Good luck out there" "ep_02.sheckley_cantholdout" "もう長くはもたないぞ。" "[english]ep_02.sheckley_cantholdout" "We can't hold out much longer." "ep_02.sheckley_cavalry" "力士じゃなくて、騎士だろ。" "[english]ep_02.sheckley_cavalry" "I think you mean cavalry." "ep_02.sheckley_comingfrom24" "また 24 から来てるぞ!" "[english]ep_02.sheckley_comingfrom24" "They're coming from 24 again!" "ep_02.sheckley_cover12" "12 を援護しろ!" "[english]ep_02.sheckley_cover12" "Cover 12!" "ep_02.sheckley_cover24" "24 を援護しろ!" "[english]ep_02.sheckley_cover24" "Cover 24!" "ep_02.sheckley_cover36" "36 を援護しろ!" "[english]ep_02.sheckley_cover36" "Cover 36!" "ep_02.sheckley_covervort" "ボーティを援護しろ!" "[english]ep_02.sheckley_covervort" "Cover the vort!" "ep_02.sheckley_dochelpvort" "博士、ボーティに手を貸してくれ!" "[english]ep_02.sheckley_dochelpvort" "Doc, help the vort!" "ep_02.sheckley_dontcount01" "さあ行こう!" "[english]ep_02.sheckley_dontcount01" "Let's move! " "ep_02.sheckley_dontcount02" "ボーティを守らなくては。" "[english]ep_02.sheckley_dontcount02" "We have to defend the vort." "ep_02.sheckley_downhere01" "フリーマン、ここにいる間は、俺たちに手を貸してくれるとありがたい。" "[english]ep_02.sheckley_downhere01" "As long as you're down here, Freeman, maybe you can give us a hand. " "ep_02.sheckley_downhere02" "アントライオン・センサーの仕組みを説明しよう。" "[english]ep_02.sheckley_downhere02" "Let me show you how the antlion sensors work." "ep_02.sheckley_everywhere" "やばい、そこらじゅうから来てるぞ!" "[english]ep_02.sheckley_everywhere" "Oh God, they're coming from everywhere!" "ep_02.sheckley_fightlion_01" "グリッグス、見たか?" "[english]ep_02.sheckley_fightlion_01" "Hey Griggs, did you see that?" "ep_02.sheckley_fightlion_02" "グリッグス、あそこだ!" "[english]ep_02.sheckley_fightlion_02" "Griggs, over there!" "ep_02.sheckley_following01" "今行くよ。" "[english]ep_02.sheckley_following01" "On my way." "ep_02.sheckley_following02" "分かった、分かった。" "[english]ep_02.sheckley_following02" "Yeah, yeah." "ep_02.sheckley_followme01" "おい、グリッグス、早くしろ。" "[english]ep_02.sheckley_followme01" "C'mon, Griggsy, move it." "ep_02.sheckley_followme02" "行くぞ、グリッグス。" "[english]ep_02.sheckley_followme02" "Let's go Griggs." "ep_02.sheckley_followme03" "こっちだ、グリッグス。急げ。" "[english]ep_02.sheckley_followme03" "Over here Griggs. Hustle it." "ep_02.sheckley_followme04" "早く、早く、行くぞ。" "[english]ep_02.sheckley_followme04" "Come on, come on, let's go." "ep_02.sheckley_followme05" "ほら、遅れるな。" "[english]ep_02.sheckley_followme05" "Come on, try to keep up." "ep_02.sheckley_followme06" "来ないのか、どうなんだ?" "[english]ep_02.sheckley_followme06" "Are you coming or what?" "ep_02.sheckley_gogriggs" "いいぞ、グリッグス!" "[english]ep_02.sheckley_gogriggs" "All right, Griggs!" "ep_02.sheckley_gohelpvort" "フリーマン、ボーティを助けるんだ!" "[english]ep_02.sheckley_gohelpvort" "Freeman, go help the vort!" "ep_02.sheckley_helldoesthatmean" "なんだそれ、どういう意味だ?" "[english]ep_02.sheckley_helldoesthatmean" "What the hell does that mean, anyway?" "ep_02.sheckley_idiot02" "ばか、 " "[english]ep_02.sheckley_idiot02" "You idiot, " "ep_02.sheckley_idiot03" "ゴードン・フリーマンだよ。" "[english]ep_02.sheckley_idiot03" "that's Gordon Freeman" "ep_02.sheckley_incom36" "36 に侵入!" "[english]ep_02.sheckley_incom36" "Incoming at 36! " "ep_02.sheckley_junc_followvortnag01" "行った方がいい、博士。ボーティについていくんだ。" "[english]ep_02.sheckley_junc_followvortnag01" "Better get moving, Doc. Follow the Vort." "ep_02.sheckley_junc_followvortnag02" "フリーマン、マジで、早く行ってくれ。" "[english]ep_02.sheckley_junc_followvortnag02" "Seriously, Freeman, you need to get going." "ep_02.sheckley_junc_followvortnag03" " バンス嬢がほんとにヤバそうな状態だぜ、博士。急いでボーティについていった方がいい。" "[english]ep_02.sheckley_junc_followvortnag03" "Ms. Vance doesn't look so great, Doc. You better hurry up and follow the Vort." "ep_02.sheckley_junc_followvortnag04" "フリーマン、疲れてるのはみんな同じだけどな、ここでブラブラしてる暇はないだ。ボーティについていくんだ!" "[english]ep_02.sheckley_junc_followvortnag04" "We're all tired, Freeman, but you can't just sit around here. Follow the Vort!" "ep_02.sheckley_junc_yousaidthat" "お前がそんなことを言うとはなあ。" "[english]ep_02.sheckley_junc_yousaidthat" "I can't believe you said that." "ep_02.sheckley_keepeye" "フリーマン博士!ライトに注意するんだ!" "[english]ep_02.sheckley_keepeye" "Freeman! Keep your eye on the lights!" "ep_02.sheckley_keepmoving" "黙って歩け。" "[english]ep_02.sheckley_keepmoving" "Just shut up and keep movin'." "ep_02.sheckley_keepsupplies" "おい、グリッグス。フリーマン博士に 物資の保管場所を教えたらどうだ?" "[english]ep_02.sheckley_keepsupplies" "Hey griggs, you might want to show Dr. Freeman where we keep all the supplies, huh?" "ep_02.sheckley_killlion_01" "はは。" "[english]ep_02.sheckley_killlion_01" "Hahah." "ep_02.sheckley_killlion_02" "グリッグス、お前のために何匹か取っておいてやろうか?" "[english]ep_02.sheckley_killlion_02" "Should I leave some for you griggs, huh?" "ep_02.sheckley_killlion_03" "よし。やった!" "[english]ep_02.sheckley_killlion_03" "Yeah. Yeah!" "ep_02.sheckley_lookalive" "頑張って!" "[english]ep_02.sheckley_lookalive" "Look alive!" "ep_02.sheckley_moreat12" "12 でさらに増加!" "[english]ep_02.sheckley_moreat12" "More at 12!" "ep_02.sheckley_moreat1breach" "侵入箇所でさらに増加!" "[english]ep_02.sheckley_moreat1breach" "More at the breach!" "ep_02.sheckley_moreat24" "24 でさらに増加!" "[english]ep_02.sheckley_moreat24" "More at 24!" "ep_02.sheckley_moreat36" "36 でさらに増加!" "[english]ep_02.sheckley_moreat36" "More at 36!" "ep_02.sheckley_needagun" "博士、銃が必要なら、その辺にいくらでもあるぞ。" "[english]ep_02.sheckley_needagun" "Hey Doc, if you need a gun, there's extras around." "ep_02.sheckley_needsomehelp" "こいつをやるには援護がいるかもしれない。" "[english]ep_02.sheckley_needsomehelp" "I might need some help on this one." "ep_02.sheckley_nestbigger" "思ってたよりでかい巣だったんだな。" "[english]ep_02.sheckley_nestbigger" "That nest must be bigger than we thought." "ep_02.sheckley_neverseen" "こんな大群は初めてだ。" "[english]ep_02.sheckley_neverseen" "Never seen this many all at once." "ep_02.sheckley_onedge01" "気にしないでくれ、博士。" "[english]ep_02.sheckley_onedge01" "Don't listen to him, Doc. " "ep_02.sheckley_onedge02" "ここいらはアントライオンだらけだから、みんな神経質になってるんだ。" "[english]ep_02.sheckley_onedge02" "We're on edge because this place is riddled with antlions." "ep_02.sheckley_onelight" "ライトが 1 つ!" "[english]ep_02.sheckley_onelight" "One light!" "ep_02.sheckley_onenoproblem" "問題ない。" "[english]ep_02.sheckley_onenoproblem" "No problem." "ep_02.sheckley_pickturretup" "タレットを起こせ!" "[english]ep_02.sheckley_pickturretup" "Pick your turret up!" "ep_02.sheckley_protectvort" "ボーティを守れ!" "[english]ep_02.sheckley_protectvort" "Protect the vort!" "ep_02.sheckley_quietyou" "静かにしろ。" "[english]ep_02.sheckley_quietyou" "Quiet you." "ep_02.sheckley_rightturret" "そのタレットだ!" "[english]ep_02.sheckley_rightturret" "Right that turret!" "ep_02.sheckley_somesupplies" "必要なら物資を持っていってくれ。救急用具とか弾薬とか。何でもあるぜ。" "[english]ep_02.sheckley_somesupplies" "Got some supplies over here if you need em. Health and ammo. That sort of thing." "ep_02.sheckley_swarmatbreach" "大群だ!侵入箇所に大群!" "[english]ep_02.sheckley_swarmatbreach" "Swarm! Swarm at the breach!" "ep_02.sheckley_theory01" "まあ、自分で試そうとは思わないけどな。" "[english]ep_02.sheckley_theory01" "Yeah, well, that's a theory I'd rather not test. " "ep_02.sheckley_theory02" "タレットはあと 2 つしかない。" "[english]ep_02.sheckley_theory02" "We're down to our last two turrets, " "ep_02.sheckley_theory03" "しかも、ワイヤーやらテープやらで補修されてて、かなり傷んでる。" "[english]ep_02.sheckley_theory03" "and even these are held together by baling wire and duct tape at this point.  " "ep_02.sheckley_theory04" "ピンチのときにはありがたいが、 " "[english]ep_02.sheckley_theory04" "Nice to have em in a pinch, " "ep_02.sheckley_theory05" "俺は命を預ける気にはならないな。" "[english]ep_02.sheckley_theory05" "but I wouldn't exactly trust em with my life." "ep_02.sheckley_thosevortswant" "俺を見るなよ。ボーティが何をしたいのかなんて分からねえよ。" "[english]ep_02.sheckley_thosevortswant" "Don't look at me, I don't know what those vorts want" "ep_02.sheckley_threelights" "ライトが 3 つ!ライトが 3 つだぞ!" "[english]ep_02.sheckley_threelights" "Three lights! We got three lights!" "ep_02.sheckley_threeomg" "きゃー!" "[english]ep_02.sheckley_threeomg" "Oh my God!" "ep_02.sheckley_threeswarm" "大群だ!" "[english]ep_02.sheckley_threeswarm" "Swarm!" "ep_02.sheckley_thrubreach" "侵入してきてるぞ!" "[english]ep_02.sheckley_thrubreach" "They're coming through the breach!" "ep_02.sheckley_toomany" "多すぎる!" "[english]ep_02.sheckley_toomany" "Too many!" "ep_02.sheckley_training01" "このトンネルにアントライオンが侵入すると、このセンサーが点灯する。" "[english]ep_02.sheckley_training01" "This sensor will light up if an antlion is coming down this tunnel." "ep_02.sheckley_training02" "ライトが多ければ、アントライオンも多いことになる。" "[english]ep_02.sheckley_training02" "More lights means more antlions." "ep_02.sheckley_training03" "ライトが点灯したら、そのトンネルの前にタレットを移動するんだ。" "[english]ep_02.sheckley_training03" "When a tunnel lights up, we move a few turrets in front of it. " "ep_02.sheckley_training04" "簡単だろ、博士?" "[english]ep_02.sheckley_training04" "Pretty simple, eh, Doc?" "ep_02.sheckley_trainingnags01" "おい、フリーマン、こっちだ。" "[english]ep_02.sheckley_trainingnags01" "Hey, Freeman, come on over here." "ep_02.sheckley_trainingnags02" "おい、博士!こっちだぞ。" "[english]ep_02.sheckley_trainingnags02" "Hey, Doc! Over here." "ep_02.sheckley_trainingnags03" "見回りは終わったか?戦う準備をしなきゃな。" "[english]ep_02.sheckley_trainingnags03" "Done looking around? We really gotta get ready." "ep_02.sheckley_trainingnags04" "これは深刻な事態なんだ、博士。次の攻撃が来る前に防御システムの仕組みをあんたに説明するよ。" "[english]ep_02.sheckley_trainingnags04" "This is serious, Doc. I need to show you how the defense system works before the next attack." "ep_02.sheckley_trainingnags05" "おい、グリッグス。フリーマン博士に 物資の保管場所を教えたらどうだ?" "[english]ep_02.sheckley_trainingnags05" "Hey griggs, you might want to show Dr. Freeman where we keep all the supplies, huh?" "ep_02.sheckley_tunnelpanic_01" "くそっ、全部が点灯しやがった。トンネルの安全を確保しろ!" "[english]ep_02.sheckley_tunnelpanic_01" "Oh shit, the whole place is lit up. Grab a tunnel!" "ep_02.sheckley_tunnelpanic_02" "全体が点灯しやがった。トンネルの安全を確保しろ!" "[english]ep_02.sheckley_tunnelpanic_02" "The whole place is lightin' up, grab a tunnel!" "ep_02.sheckley_turretbroke" "うわ!最後のタレットが壊れた!" "[english]ep_02.sheckley_turretbroke" "Ahh! The last turret just broke!" "ep_02.sheckley_turretdown01" "タレットが倒れた!" "[english]ep_02.sheckley_turretdown01" "Turret down!" "ep_02.sheckley_turretdown02" "タレットの 1 つが倒された。" "[english]ep_02.sheckley_turretdown02" "One of the turrets got knocked over." "ep_02.sheckley_turretfeet" "タレットを立てろ!" "[english]ep_02.sheckley_turretfeet" "Get those turrets back on their feet!" "ep_02.sheckley_turretsturrets" "タレットだ!タレットだ!" "[english]ep_02.sheckley_turretsturrets" "Turrets! Turrets!" "ep_02.sheckley_twolights" "ライトが 2 つ。" "[english]ep_02.sheckley_twolights" "Two lights." "ep_02.sheckley_twothatmeans" "2 か 3 ってことだよな?" "[english]ep_02.sheckley_twothatmeans" "That means two or three, right?" "ep_02.sheckley_underest" "甘く見てたらしいな。" "[english]ep_02.sheckley_underest" "I think we misunderestimated." "ep_02.sheckley_vortintrouble" "ボーティを助けてやれ!" "[english]ep_02.sheckley_vortintrouble" "The VORT needs help!" "ep_02.sheckley_vortsaidonway01" "こっちに向かってるって、ボーティが言ってただろ。" "[english]ep_02.sheckley_vortsaidonway01" "The vortigaunt said he was on the way. " "ep_02.sheckley_vortsaidonway02" " フリーマン、アリックス・バンスはここにいるよ。" "[english]ep_02.sheckley_vortsaidonway02" "Dr. Freeman, Alyx Vance is over here." "ep_02.sheckley_vortsaidonway03" "ボーティが彼女を治療しようとしている。" "[english]ep_02.sheckley_vortsaidonway03" "The vort's trying to patch her up." "ep_02.sheckley_vortscalling" "ボーティがあんたを呼んでいる。" "[english]ep_02.sheckley_vortscalling" "The vorts are calling you." "ep_02.sheckley_vortswantyou" "なあ、ボーティはあんたに来てほしいようだぜ。" "[english]ep_02.sheckley_vortswantyou" "Ah, I think the vorts want you down there." "ep_02.sheckley_watchall" "すべてのトンネルに注意してくれ、フリーマン!" "[english]ep_02.sheckley_watchall" "Got to watch all the tunnels, Freeman!" "ep_02.sheckley_watchvorts_01" "あいつらが味方でよかったよ。" "[english]ep_02.sheckley_watchvorts_01" "I'm glad they're on our side." "ep_02.sheckley_watchvorts_02" "あいつら見ろよ。" "[english]ep_02.sheckley_watchvorts_02" "Look at 'em go!" "ep_02.sheckley_watchvorts_03" "グリッグス、あの緑色の光に近づくなよ。" "[english]ep_02.sheckley_watchvorts_03" "Griggsy, don't get near the green lightning." "ep_02.sheckley_watchvorts_04" "ボーテッセンスを食らえ、アリ野郎め!" "[english]ep_02.sheckley_watchvorts_04" "Eat the Vortessence, you ant bastards!" "ep_02.sheckley_wecandothis" "さらにライトが。俺たちできるよな。" "[english]ep_02.sheckley_wecandothis" "More lights, we can do this." "ep_02.sheckley_wegot_12_01" "12 いくぞ!" "[english]ep_02.sheckley_wegot_12_01" "We got 12!" "ep_02.sheckley_wegot_12_02" "12 にかかるぞ!" "[english]ep_02.sheckley_wegot_12_02" "We'll take 12!" "ep_02.sheckley_wegot_24_01" "24 いくぞ!" "[english]ep_02.sheckley_wegot_24_01" "We got 24!" "ep_02.sheckley_wegot_24_02" "24 にかかるぞ!" "[english]ep_02.sheckley_wegot_24_02" "We'll take 24!" "ep_02.sheckley_wegot_36_01" "36 いくぞ!" "[english]ep_02.sheckley_wegot_36_01" "We got 36!" "ep_02.sheckley_wegot_36_02" "36 にかかるぞ!" "[english]ep_02.sheckley_wegot_36_02" "We'll take 36!" "ep_02.sheckley_wegot_breach_01" "侵入だ!" "[english]ep_02.sheckley_wegot_breach_01" "We got the breach!" "ep_02.sheckley_wegot_breach_02" "侵入に対処!" "[english]ep_02.sheckley_wegot_breach_02" "We'll take the breach!" "ep_02.sheckley_whysomany" "何でこんなに多いんだ?" "[english]ep_02.sheckley_whysomany" "Why are there so many?" "ep_02.sheckley_youtake_12_01" "博士、12 を援護してくれ!" "[english]ep_02.sheckley_youtake_12_01" "Hey doc, you cover 12!" "ep_02.sheckley_youtake_12_02" "12 だ、博士!" "[english]ep_02.sheckley_youtake_12_02" "You handle 12, Doc!" "ep_02.sheckley_youtake_24_01" "博士、24 を援護してくれ!" "[english]ep_02.sheckley_youtake_24_01" "Hey doc, you cover 24!" "ep_02.sheckley_youtake_24_02" "24 を頼む、博士!" "[english]ep_02.sheckley_youtake_24_02" "You handle 24, Doc!" "ep_02.sheckley_youtake_36_01" "博士、36 を援護してくれ!" "[english]ep_02.sheckley_youtake_36_01" "Hey doc, you cover 36!" "ep_02.sheckley_youtake_36_02" "36 を頼む、博士!" "[english]ep_02.sheckley_youtake_36_02" "You handle 36, Doc!" "ep_02.sheckley_youtake_breach_01" "博士、侵入箇所を援護してくれ!" "[english]ep_02.sheckley_youtake_breach_01" "Hey doc, you cover the breach!" "ep_02.sheckley_youtake_breach_02" "侵入箇所を頼む、博士!" "[english]ep_02.sheckley_youtake_breach_02" "You handle the breach, Doc!" "ep_02.sheckley_youturrets" " フリーマン博士。タレットは任せたぞ。" "[english]ep_02.sheckley_youturrets" "Dr. Freeman, you take care of the turrets." "ep_02.rebc_chop_bootsmysize4" "このブーツ、俺のサイズに合うと思うか?" "[english]ep_02.rebc_chop_bootsmysize4" "Do you think those boots are my size?" "ep_02.rebc_chop_hit01" "ヘリにつっ返してやれ。" "[english]ep_02.rebc_chop_hit01" "Return to sender." "ep_02.rebc_chop_hit02" "これは伝説になるぜ。" "[english]ep_02.rebc_chop_hit02" "That's gonna leave a mark." "ep_02.rebc_chop_hit03" "博士、見事なプレーだぜ。" "[english]ep_02.rebc_chop_hit03" "Doc, you're really puttin on a clinic." "ep_02.rebc_chop_hit04" "てめえが作った薬の味はどうだ?" "[english]ep_02.rebc_chop_hit04" "How do you like a taste of your own medicine?" "ep_02.rebc_chop_shipdown01" "もう叫ぶしかねえ!" "[english]ep_02.rebc_chop_shipdown01" "It's all over but the shouting!" "ep_02.rebc_chop_shipdown02" "だが、俺はコンバインに拍手を送りたいね。タフな敵だよ。たいした奴らだ。" "[english]ep_02.rebc_chop_shipdown02" "I give the Combine a lot of credit, though. They're tough competitors, a real class act." "ep_02.reb_tvwatching_01" "おい、それ観てるのに!" "[english]ep_02.reb_tvwatching_01" "Hey, I was watching that!" "ep_02.reb_tvwatching_02" "ありがとよ、フリーマン。" "[english]ep_02.reb_tvwatching_02" "Thanks, Freeman." "ep_02.reb_tvwatching_03" "[うめき声...]" "[english]ep_02.reb_tvwatching_03" "[Groan...]" "ep_02.reb_tvwatching_04" "やんなってきたな。" "[english]ep_02.reb_tvwatching_04" "I hate my life." "ep_02.vort_03_urgent_idle_01" "アリックス・バンスの命の糸が切れそうなのを感じる。" "[english]ep_02.vort_03_urgent_idle_01" "I sense the Alyx Vance's thread unraveling. " "ep_02.vort_03_urgent_idle_02" "急ごう、フリーマン。" "[english]ep_02.vort_03_urgent_idle_02" "Let us hurry, Freeman. " "ep_02.vort_03_urgent_idle_03" "急がねばならない。" "[english]ep_02.vort_03_urgent_idle_03" "We must make haste." "ep_02.vort_03_urgent_idle_04" "アリックス・バンスの命は、我々の成功にかかっている。" "[english]ep_02.vort_03_urgent_idle_04" "The Alyx Vance depends on our success." "ep_02.vort_03_urgent_idle_05" "感じる.. 彼女が薄れていく。" "[english]ep_02.vort_03_urgent_idle_05" "I feel it - she fades." "ep_02.vort_03_urgent_idle_06" "前進だ、フリーマン!" "[english]ep_02.vort_03_urgent_idle_06" "Onward, Freeman!" "ep_02.vort_03_urgent_idle_07" "アリックス・バンスの肉体はそう長くもたない。" "[english]ep_02.vort_03_urgent_idle_07" "The Alyx Vance cannot remain corporeal for much longer." "ep_02.vort_03_urgent_idle_08" "急げ。" "[english]ep_02.vort_03_urgent_idle_08" "We must hasten. " "ep_02.vort_04_elevator_descend_01" "降りるぞ!" "[english]ep_02.vort_04_elevator_descend_01" "I descend!" "ep_02.vort_04_elevator_descend_02" "もう少しの辛抱だ、フリーマン。一緒に進もう!" "[english]ep_02.vort_04_elevator_descend_02" "Abide a moment longer, Freeman, that we may proceed together!" "ep_02.vort_04_enter_elevator_01" "フリーマン博士!" "[english]ep_02.vort_04_enter_elevator_01" "Freeman!" "ep_02.vort_04_enter_elevator_02" "聞け!" "[english]ep_02.vort_04_enter_elevator_02" "Attend!" "ep_02.vort_04_enter_elevator_03" "エレベーターを動かすのだ!" "[english]ep_02.vort_04_enter_elevator_03" "Summon the elevator!" "ep_02.vort_acid_01" "気をつけろ、フリーマン、酸だ!" "[english]ep_02.vort_acid_01" "Beware, Freeman, acid!" "ep_02.vort_acid_02" "この酸は肉を溶かすぞ!" "[english]ep_02.vort_acid_02" "These ones burn flesh!" "ep_02.vort_antlions_arrive_01" "アントライオンだわ!" "[english]ep_02.vort_antlions_arrive_01" "Antlions!" "ep_02.vort_antlions_arrive_02" "アントライオンが迫っている!" "[english]ep_02.vort_antlions_arrive_02" "Antlions approach!" "ep_02.vort_basket_puzzle_01" "効果があったようだ。" "[english]ep_02.vort_basket_puzzle_01" "That appears to have had some effect." "ep_02.vort_basket_puzzle_02" "フリーマンの計画がうまくいっている!" "[english]ep_02.vort_basket_puzzle_02" "The Freeman's plan is working!" "ep_02.vort_basket_puzzle_03" "そのまま続けろ、フリーマン。" "[english]ep_02.vort_basket_puzzle_03" "Continue that line of action, Freeman." "ep_02.vort_basket_success_01" "よくできました。" "[english]ep_02.vort_basket_success_01" "Well done. " "ep_02.vort_basket_success_02" "道が開けた。" "[english]ep_02.vort_basket_success_02" "The way is unbarred. " "ep_02.vort_basket_success_03" "前進するぞ!" "[english]ep_02.vort_basket_success_03" "We must press forward! " "ep_02.vort_breakweb01" "お前たち人間の運のない者たちは、ここに避難したに違いない。" "[english]ep_02.vort_breakweb01" "Others of your kind less fortunate must have sheltered here." "ep_02.vort_breakweb02" "この連中の不運は、我々の幸運だ。" "[english]ep_02.vort_breakweb02" "The sad fate of these others is our good fortune." "ep_02.vort_breakweb03" "グリム・ピニャータ...." "[english]ep_02.vort_breakweb03" "Grim piñata...." "ep_02.vort_bridge_attempt" "彼らはどうやら逃亡を試みたものの、逃げきれなかったようだ。" "[english]ep_02.vort_bridge_attempt" "It appears they attempted an escape, but made it no farther than the abyss" "ep_02.vort_bridge_depleted01" "パワーが尽きている。" "[english]ep_02.vort_bridge_depleted01" "Its power supply is depleted." "ep_02.vort_bridge_depleted02" "この銃にはパワーがないようだ。" "[english]ep_02.vort_bridge_depleted02" "The gun would appear to be powerless." "ep_02.vort_bridge_farewell" "お前も!!では、さらばだ!共に行動できたのは光栄だ!" "[english]ep_02.vort_bridge_farewell" "Likewise! And farewell! It has been an honor!" "ep_02.vort_bridge_gofm01" "行け、フリーマン。" "[english]ep_02.vort_bridge_gofm01" "Go, Freeman." "ep_02.vort_bridge_gofm02" "アリックス・バンスの面倒は私が見る。" "[english]ep_02.vort_bridge_gofm02" "I will look after the Alyx Vance." "ep_02.vort_bridge_gunlacks" "私ならこの銃にパワーを供給できそうだ。" "[english]ep_02.vort_bridge_gunlacks" "It is conceivable I can supply the power this gun lacks." "ep_02.vort_bridge_honored" "我々の絆は生来のものだ。礼はいらない。" "[english]ep_02.vort_bridge_honored" "Our bonds are of nature and require no gratitude." "ep_02.vort_bridge_host01" "奥に多数の寄生体がいる。" "[english]ep_02.vort_bridge_host01" "I detect numerous host-parasites in the depths." "ep_02.vort_bridge_host02" "最近の避難民には、よくいる捕食生物の撃退経験がないのだ。" "[english]ep_02.vort_bridge_host02" "The recent refugees have had no experience in repelling common predators." "ep_02.vort_bridge_hunt01" "残念だが、我々には他に重要な任務がある。" "[english]ep_02.vort_bridge_hunt01" "I fear a more urgent errand demands our attention:  " "ep_02.vort_bridge_hunt02" "まだ、ふ化していないアドバイザーがいる。" "[english]ep_02.vort_bridge_hunt02" "There are Advisors yet unhatched. " "ep_02.vort_bridge_hunt03" "奴らがふ化しないようにしなければ。" "[english]ep_02.vort_bridge_hunt03" "We must see to it that they remain so." "ep_02.vort_bridge_nogoodend01" "だが、コンバインにとっても良い結末ではない。" "[english]ep_02.vort_bridge_nogoodend01" "But came to no good end themselves." "ep_02.vort_bridge_nogoodend02" "ヘッドクラブが両軍に食らいついている。" "[english]ep_02.vort_bridge_nogoodend02" "Headcrabs have had their way with both parties." "ep_02.vort_bridge_recommend" "この任務はフリーマンにやってもらおう。" "[english]ep_02.vort_bridge_recommend" "We recommend the Freeman for this task." "ep_02.vort_bridge_takeupaim01" "下の毒沼に落ちれば、そうは言ってられないだろう。" "[english]ep_02.vort_bridge_takeupaim01" "That condition will not last long if you plunge into the toxins below. " "ep_02.vort_bridge_takeupaim02" "我々は上から援護する。フリーマンは穴の中で危険を回避してくれ。" "[english]ep_02.vort_bridge_takeupaim02" "We would do well to lend our protection from above, while Freeman skirts the hazards in the pit." "ep_02.vort_bridge_thismountgun" "この設置式の銃が役に立つかもしれない。" "[english]ep_02.vort_bridge_thismountgun" "This mounted gun may prove useful." "ep_02.vort_bridge_thisroad" "この道を行けば、ホワイト・フォレストの近くまで行ける。だが、敵に遭遇するかもしれないから気をつけるのだ。" "[english]ep_02.vort_bridge_thisroad" "This road will take you near White Forest, but be wary that others may use it as well." "ep_02.vort_canyon_advisor01" "ああ、あれがアドバイザーだ。" "[english]ep_02.vort_canyon_advisor01" "Ah yes, that is an advisor" "ep_02.vort_canyon_advisor02" "要塞の滅亡が迫ったときに、多くの個体が要塞から分散したのだ。" "[english]ep_02.vort_canyon_advisor02" "Many were dispersed from the citadel when its destruction was imminent" "ep_02.vort_canyon_advisor03" "監視兵を倒したから、指揮範囲内で連携が再確立されるまで、奴らは部隊を動員するぞ。" "[english]ep_02.vort_canyon_advisor03" "Now with overwatch decapitated they will mobilize local forces until ties are reestablished with the realm of command." "ep_02.vort_canyon_enclavesentries01" "人間たちは、この谷の縁に住んでいる。" "[english]ep_02.vort_canyon_enclavesentries01" "The humans have their enclave on the rim of this canyon. " "ep_02.vort_canyon_enclavesentries02" "衛兵は見当たらない。" "[english]ep_02.vort_canyon_enclavesentries02" "I do not see their sentries." "ep_02.vort_canyon_farfetch" "その説は信じがたい。" "[english]ep_02.vort_canyon_farfetch" "Such a theory is hardly far-fetched." "ep_02.vort_canyon_guardianrage01" "エキスを盗んだら、ガードは怒り狂うぞ。" "[english]ep_02.vort_canyon_guardianrage01" "The guardian is enraged over our theft of the extract." "ep_02.vort_canyon_guardianrage02" "我々の進行を阻むようなら、殺すしかない。" "[english]ep_02.vort_canyon_guardianrage02" "If it tries to hinder our progress, we will have no choice but to kill it." "ep_02.vort_canyon_podparade01" "そうだ、奴らは、スー・ウラトイを運んでいる。アドバイザーだ。まだ培養ポッドにいる。" "[english]ep_02.vort_canyon_podparade01" "Yes, and they carry Shu'ulathoi. Advisors, still in incubation pods." "ep_02.vort_canyon_podparade02" "奴らは散り散りになったコンバイン兵力を集めて、統合している。" "[english]ep_02.vort_canyon_podparade02" "They gather and unite the scattered Combine forces." "ep_02.vort_canyon_podparade03" "だから、奴らが完全な力を蓄えて出てくる前に、すべて見つけて殺さねばならないのだ。" "[english]ep_02.vort_canyon_podparade03" "That is why we must hunt and kill all we can before they emerge and gain their full power." "ep_02.vort_canyon_purpose" "奴らは、大きな目的があって北に進んでいる。" "[english]ep_02.vort_canyon_purpose" "They move north with great purpose." "ep_02.vort_canyon_puzzling" "妙だ。もう衛兵は我々に気づいているはずだが。" "[english]ep_02.vort_canyon_puzzling" "Puzzling. The sentries should have spotted us by now." "ep_02.vort_canyon_reside01" "この近くで、乗り物を持っている人間を知っている。" "[english]ep_02.vort_canyon_reside01" "I know of humans with a vehicle, not far from here." "ep_02.vort_canyon_reside02" "彼らなら、我々の緊急事態を理解してくれるはずだ。" "[english]ep_02.vort_canyon_reside02" "They will understand our urgent need." "ep_02.vort_canyon_towf" "残念ながら、奴らはホワイト・フォレストに向かっている。" "[english]ep_02.vort_canyon_towf" "I fear at first, to white forest." "ep_02.vort_combat_combined01" "フリーマンのスーツでも外的損傷を防げないとは、残念なことだ。" "[english]ep_02.vort_combat_combined01" "It is unfortunate the Freeman's suit permits external harm." "ep_02.vort_combat_combined02" "お前のスーツがストレスの兆候を示しているぞ、フリーマン!" "[english]ep_02.vort_combat_combined02" "Your suit shows signs of stress, Freeman!" "ep_02.vort_extract_accompany" "さあ、フリーマン。一緒に来るのだ!" "[english]ep_02.vort_extract_accompany" "Now, Freeman. Accompany!" "ep_02.vort_extract_aciddamage01" "アシッドライオンの駆除は離れて行うことだ。" "[english]ep_02.vort_extract_aciddamage01" "We have learned to exterminate the acid-lions from a distance." "ep_02.vort_extract_aciddamage02" "奴らの腐食性の体液に気をつけろ!" "[english]ep_02.vort_extract_aciddamage02" "Beware their caustic spray!" "ep_02.vort_extract_aciddamage03" "近距離での接触は避けることだ、フリーマン!" "[english]ep_02.vort_extract_aciddamage03" "Avoid close contact, Freeman!" "ep_02.vort_extract_aciddamage04" "厄介な害虫だ!" "[english]ep_02.vort_extract_aciddamage04" "Explosive pest!" "ep_02.vort_extract_aciddamage05" "こうした敵との直接的な接触は賢いとはいえない。" "[english]ep_02.vort_extract_aciddamage05" "Direct contact with such a foe is hardly wise." "ep_02.vort_extract_aciddamage06" "接近戦の技術は、別の敵のためにとっておいたほうがいいだろう。" "[english]ep_02.vort_extract_aciddamage06" "Save your skills in melee for less explosive enemies." "ep_02.vort_extract_acidinfo01" "気をつけろ。アシッドライオンは遠くから酸を飛ばしてくるぞ!" "[english]ep_02.vort_extract_acidinfo01" "Beware, the acid-lions spit from a distance!" "ep_02.vort_extract_acidinfo02" "腐食性の体液から身を守れ!" "[english]ep_02.vort_extract_acidinfo02" "Guard yourself against the corrosive spray!" "ep_02.vort_extract_acidinfo03" "吹き付けてくる体液は、強酸性だ。" "[english]ep_02.vort_extract_acidinfo03" "Such spittle-it burns." "ep_02.vort_extract_acidinfo04" "遠くからでも酸を噴射してくる!" "[english]ep_02.vort_extract_acidinfo04" "From afar, they squirt their acid!" "ep_02.vort_extract_acidinfo05" "アシッドライオンには注意しろ。奴らの腐食性体液は、急激に岩をも侵食するが、我々のような、巣を荒らすものを追い払うためにも使われる。" "[english]ep_02.vort_extract_acidinfo05" "Beware the acid-lions. Their corrosive spray permits quick carving of rock passages, but also serves as a strong deterrent to hive robbers like ourselves." "ep_02.vort_extract_agreed" "賛成だ!" "[english]ep_02.vort_extract_agreed" "Agreed!" "ep_02.vort_extract_agreed02" "賛成だ!" "[english]ep_02.vort_extract_agreed02" "Agreed!" "ep_02.vort_extract_ahyes" "ああ、それはいい!" "[english]ep_02.vort_extract_ahyes" "Ah, yes!" "ep_02.vort_extract_almosthere" "エレベーターだ、フリーマン!もうすぐ来る!" "[english]ep_02.vort_extract_almosthere" "The lift, Freeman! It is almost here!" "ep_02.vort_extract_amusing" "まあ、面白い眺めだが、アリックス・バンスを回復させるという任務の重要性を忘れてはならない。" "[english]ep_02.vort_extract_amusing" "Well, this is all very amusing, but we must not forget the gravity of our errand to heal the Alyx Vance." "ep_02.vort_extract_ancientguard" "ああ、古代のガードか!エキスの回収は、簡単にはいかないかもしれない。" "[english]ep_02.vort_extract_ancientguard" "Ah-the ancient guardian! Retrieving the extract may not be unchallenging." "ep_02.vort_extract_antsahead01" "気をつけろ、フリーマン。知能は高くないが、アントライオンは時には待ち伏せして急襲してくるぞ。" "[english]ep_02.vort_extract_antsahead01" "Careful, Freeman, although far from clever, the antlions will ambush us where they can." "ep_02.vort_extract_antsahead02" "この先に潜んでいるぞ!" "[english]ep_02.vort_extract_antsahead02" "They lurk, just ahead!" "ep_02.vort_extract_antsahead03" "曲がり角には気をつけるのだ!" "[english]ep_02.vort_extract_antsahead03" "Be cautious at each turn!" "ep_02.vort_extract_bond01" "本当によくやった、フリーマン。" "[english]ep_02.vort_extract_bond01" "Truly, Freeman, well done. " "ep_02.vort_extract_bond02" "ボーティガンツ特有と思っていた能力が、お前にもあるようだ。" "[english]ep_02.vort_extract_bond02" "You bear some traits we thought innate to vortikind. " "ep_02.vort_extract_bond03" "アントライオンの養殖は、我々の祖先がやっていたことだ。" "[english]ep_02.vort_extract_bond03" "Antlion husbandry was once our ancestral practice." "ep_02.vort_extract_bond04" "この生物は多くの貴重な物質を発するが、エキスが最も重宝される。" "[english]ep_02.vort_extract_bond04" "The creatures exude many valuable compounds, but the extract is the most prized by far." "ep_02.vort_extract_bond05" "ボーテッセンスを分離する幻覚作用を取り除いてくれるのだ。" "[english]ep_02.vort_extract_bond05" "It dissolves the false veils that divide the vortessence." "ep_02.vort_extract_bond06" "これから目にする..." "[english]ep_02.vort_extract_bond06" "All this you shall witness when---" "ep_02.vort_extract_bounty01" "すばらしい、大量の幼虫エキスだ。" "[english]ep_02.vort_extract_bounty01" "Ah, excellent-a bounty of larval extract. " "ep_02.vort_extract_bounty02" "待っていろ。すぐに終わる。" "[english]ep_02.vort_extract_bounty02" "This should only take a moment." "ep_02.vort_extract_bravely" "勇敢だぞ、フリーマン!下の部屋に着いたら、私を呼ぶ方法を必ず見つけるのだ!" "[english]ep_02.vort_extract_bravely" "Bravely done, Freeman! When you reach the lower chamber, you must find a way to summon me!" "ep_02.vort_extract_chairman" "心を打つ場所だな。永遠の休息。穏やかな気分にならないか?" "[english]ep_02.vort_extract_chairman" "A poignant scene. An eternity's repose. It brings peaceful thoughts, does it not?" "ep_02.vort_extract_constantobst" "次に待ち受ける障害は何だ?" "[english]ep_02.vort_extract_constantobst" "What next in the parade of constant obstacles?" "ep_02.vort_extract_counterintuitive" "直感に反しているが、ネクタリウムにたどり着くには、上に上がらなくてはならないようだ。" "[english]ep_02.vort_extract_counterintuitive" "Although it seems counterintuitive, I believe we must ascend to reach the nectarium." "ep_02.vort_extract_covert" "戦いながら進むよりも、隠れながら進んだほうがいい。" "[english]ep_02.vort_extract_covert" "This calls for covert progress rather than confrontation." "ep_02.vort_extract_densrundeep01" "聞け、フリーマン。" "[english]ep_02.vort_extract_densrundeep01" "Freeman, attend. " "ep_02.vort_extract_densrundeep02" "アントライオンの巣穴は奥深くまで広がっている。" "[english]ep_02.vort_extract_densrundeep02" "These antlion dens run deep. " "ep_02.vort_extract_densrundeep03" "どの巣にも、貴重なエキスを貯蔵する巨大なネクタリウムが存在する。 " "[english]ep_02.vort_extract_densrundeep03" "In every nest, there is a great nectarium where the creatures store their most precious glandular extract. " "ep_02.vort_extract_densrundeep04" "我々ボーティガンツは、古来から、この特殊な分泌液に強い関心を持っており、その性質を変化させる術も心得ている。" "[english]ep_02.vort_extract_densrundeep04" "We vortikind possess an ancient affinity with this peculiar secretion, and know how to transmute its properties." "ep_02.vort_extract_densrundeep05" "だが、そこまでたどり着くには大変な苦労がいる。" "[english]ep_02.vort_extract_densrundeep05" "But the route is bound to be hazardous." "ep_02.vort_extract_densrundeep06" "手を貸してもらえると光栄だ。" "[english]ep_02.vort_extract_densrundeep06" "Your aide is most appreciated." "ep_02.vort_extract_dire" "恐ろしいほど荘厳な眺めだ!" "[english]ep_02.vort_extract_dire" "Dire sublimity!" "ep_02.vort_extract_donotkill" "忘れるな、ガードを殺すと、エキスが使い物にならなくなるぞ!" "[english]ep_02.vort_extract_donotkill" "Remember, do not kill the guardian or the extract will be ruined!" "ep_02.vort_extract_dreamsdonotfollow01" "多くの箱が地の底に消えた。" "[english]ep_02.vort_extract_dreamsdonotfollow01" "So many crates into the abyss." "ep_02.vort_extract_dreamsdonotfollow02" "我々の夢がああならないことを祈る。 " "[english]ep_02.vort_extract_dreamsdonotfollow02" "I only hope our dreams do not follow them. " "ep_02.vort_extract_elude" "フリーマン、ガードを殺してはならない!ヤツが死ぬときの叫び声で、エキスが凝固してしまうのだ!" "[english]ep_02.vort_extract_elude" "The Freeman must not kill the guardian! Its death cries would curdle the extract!" "ep_02.vort_extract_emergency" "...待て!アリックス・バンスが息をひきとりそうだ... 急がなくては!" "[english]ep_02.vort_extract_emergency" "---But hold! The Alyx Vance is slipping away... We must hurry!" "ep_02.vort_extract_fallingtrap01" "フリーマン、そこで何を見つけようとしたのだ?" "[english]ep_02.vort_extract_fallingtrap01" "What did the Freeman expect to find down there?" "ep_02.vort_extract_fallingtrap02" "本当に、フリーマンはすべてのルートを探索しているな。" "[english]ep_02.vort_extract_fallingtrap02" "Truly, the Freeman leaves no path unexplored." "ep_02.vort_extract_findaway01" "当然、フリーマンなら、このエレベーターを動かす方法を見つけ出せるはずだ。" "[english]ep_02.vort_extract_findaway01" "Surely the Freeman can find a way to activate this lift. " "ep_02.vort_extract_findaway02" "アリックス・バンスの命は我々にかかっている。" "[english]ep_02.vort_extract_findaway02" "The Alyx Vance depends on us." "ep_02.vort_extract_findnectarium01" "ネクタリウムに進め!" "[english]ep_02.vort_extract_findnectarium01" "Press on to the nectarium!" "ep_02.vort_extract_findnectarium02" "エキスに近づいているのを感じる。急げ!" "[english]ep_02.vort_extract_findnectarium02" "I sense the extract grows near. We must hurry!" "ep_02.vort_extract_findnectarium03" "ネクタリウムはこの方向に間違いない。" "[english]ep_02.vort_extract_findnectarium03" "We are on the right path to the nectarium." "ep_02.vort_extract_findnectarium04" "匂いだ、フリーマン!エキスの匂いが分かるか?ネクタリウムは近い。" "[english]ep_02.vort_extract_findnectarium04" "Do you smell it, Freeman? The extract? The nectarium is near." "ep_02.vort_extract_findnectarium05" "一歩ずつネクタリウムに近づいている。急がなくては。" "[english]ep_02.vort_extract_findnectarium05" "Each step brings us nearer to the nectarium. We must not tarry." "ep_02.vort_extract_findnectarium06" "進め、フリーマン!ネクタリウムへ!" "[english]ep_02.vort_extract_findnectarium06" "Forward, Freeman! To the nectarium!" "ep_02.vort_extract_findnectarium07" "ルートが回り道になっているが、間違いなくネクタリウムにたどり着くぞ。" "[english]ep_02.vort_extract_findnectarium07" "The route is circuitous, but arrival in the nectarium is guaranteed." "ep_02.vort_extract_finequality01" "最高品質のエキスだ。" "[english]ep_02.vort_extract_finequality01" "Secretions of the finest quality. " "ep_02.vort_extract_finequality02" "さあ、アリックス・バンスのところに戻ろう。" "[english]ep_02.vort_extract_finequality02" "Let us return now to the Alyx Vance." "ep_02.vort_extract_flipants01" "フリーマンとは、すばらしいチームを組めるな。" "[english]ep_02.vort_extract_flipants01" "We make an admirable team with the Freeman." "ep_02.vort_extract_flipants02" "フリーマンは頼りになる仲間だ。" "[english]ep_02.vort_extract_flipants02" "The Freeman is a worthy companion." "ep_02.vort_extract_flipants03" "うまい連携だ!" "[english]ep_02.vort_extract_flipants03" "We work well together!" "ep_02.vort_extract_flipants04" "上出来だ!" "[english]ep_02.vort_extract_flipants04" "Ably done!" "ep_02.vort_extract_flipants05" "すばらしい腕だ!" "[english]ep_02.vort_extract_flipants05" "What skill!" "ep_02.vort_extract_fmhurry" "フリーマン、急ぐのだ!" "[english]ep_02.vort_extract_fmhurry" "The Freeman must hurry!" "ep_02.vort_extract_fmitistime" "フリーマン、時間だ!" "[english]ep_02.vort_extract_fmitistime" "Freeman, it is time!" "ep_02.vort_extract_fmnotime" "ぐずぐずしている時間はない!" "[english]ep_02.vort_extract_fmnotime" "There is no time to tarry!" "ep_02.vort_extract_fortunately" "幸運なことに、フリーマンがいる..." "[english]ep_02.vort_extract_fortunately" "Fortunately we have the Freeman..." "ep_02.vort_extract_haltattend" "待て、フリーマン!聞くのだ!" "[english]ep_02.vort_extract_haltattend" "Halt, Freeman! And attend!" "ep_02.vort_extract_hardwork01" "完熟した香りが漂ってくる。" "[english]ep_02.vort_extract_hardwork01" "The scent of ripe perfection beckons. " "ep_02.vort_extract_hardwork02" "ついて来い、フリーマン、香りの源を探すのだ。" "[english]ep_02.vort_extract_hardwork02" "Follow, Freeman, while I track it to the source. " "ep_02.vort_extract_hardwork03" "この部屋への進入という、大変な任務を成功させた。" "[english]ep_02.vort_extract_hardwork03" "You have done the hardest work, admitting entrance to this chamber. " "ep_02.vort_extract_hardwork04" "アリックス・バンスの命をお前に預けて正解だった。" "[english]ep_02.vort_extract_hardwork04" "Truly, the life of Alyx Vance is in able hands." "ep_02.vort_extract_hence" "さあ、フリーマン!" "[english]ep_02.vort_extract_hence" "Hence, Freeman!" "ep_02.vort_extract_howdescend" "だが... どうやって降りればよいのだ?" "[english]ep_02.vort_extract_howdescend" "But how...how shall we descend?" "ep_02.vort_extract_humanmark" "人間が必要だ..." "[english]ep_02.vort_extract_humanmark" "A human is needed..." "ep_02.vort_extract_imbibe" "さあ、エキスを吸収するぞ。" "[english]ep_02.vort_extract_imbibe" "Join now as we imbibe the extract." "ep_02.vort_extract_injuriesdeep01" "彼女の傷は重症だ。" "[english]ep_02.vort_extract_injuriesdeep01" "Her injuries are grave. " "ep_02.vort_extract_injuriesdeep02" "これを治すには、ボーテッセンスを深くまで浸透させる必要がある。" "[english]ep_02.vort_extract_injuriesdeep02" "This will necessitate deep submersion in the vortessence." "ep_02.vort_extract_joinmefm01" "たのむ、フリーマン。" "[english]ep_02.vort_extract_joinmefm01" "Please, Freeman. " "ep_02.vort_extract_joinmefm02" "協力してくれ。" "[english]ep_02.vort_extract_joinmefm02" "Join me." "ep_02.vort_extract_joinusfree" "協力してくれ、フリーマン!" "[english]ep_02.vort_extract_joinusfree" "Join us, Freeman!" "ep_02.vort_extract_journeydeep01" "私はこれから、巣の奥深く、聖なるネクタリウムにあるエキスを探しにいく。" "[english]ep_02.vort_extract_journeydeep01" "I will make the journey to seek the extract deep within the nest, in the sacred nectarium. " "ep_02.vort_extract_journeydeep02" "だが、私だけでは持ち帰ることはできそうにないのだ。" "[english]ep_02.vort_extract_journeydeep02" "But I cannot hope to bring it back alone." "ep_02.vort_extract_keen01" "アントライオンは、我々の存在に敏感だ。" "[english]ep_02.vort_extract_keen01" "The antlions are keen to our presence. " "ep_02.vort_extract_keen02" "進行中、さらに強い抵抗が予想される。" "[english]ep_02.vort_extract_keen02" "Expect ever greater resistance as we proceed." "ep_02.vort_extract_laddertop" "ああ!フリーマンが上ってこなければ、穴を攻略できない。" "[english]ep_02.vort_extract_laddertop" "Ahah! No pit would be complete without a Freeman climbing out of it." "ep_02.vort_extract_larvalaroma" "そう!大量の幼虫... 匂いも強烈だ。" "[english]ep_02.vort_extract_larvalaroma" "Ah! Such quantities of the larvae... such a heady aroma." "ep_02.vort_extract_liftalone" "あのエレベーターは小さくて、二人同時に乗れない。先に一人で行ってくれ。私は後から行く!" "[english]ep_02.vort_extract_liftalone" "That lift is too small to hold us both. Go on alone. I will join you when I can!" "ep_02.vort_extract_liftarrived" "エレベーターが到着したぞ!急げ!" "[english]ep_02.vort_extract_liftarrived" "The lift has arrived! Go quickly!" "ep_02.vort_extract_liftmovesnot01" "電力が回復したが、エレベーターはまだ動いていない。" "[english]ep_02.vort_extract_liftmovesnot01" "The power has been restored, but still the lift moves not. " "ep_02.vort_extract_liftmovesnot02" "ほかにもやることがあるはずだ!" "[english]ep_02.vort_extract_liftmovesnot02" "There must be something more the Freeman can do!" "ep_02.vort_extract_liftnags01" "エレベーターだ、フリーマン!" "[english]ep_02.vort_extract_liftnags01" "The lift, Freeman!" "ep_02.vort_extract_liftnags02" "エレベーターが到着したぞ!" "[english]ep_02.vort_extract_liftnags02" "The lift has arrived!" "ep_02.vort_extract_liftnags03" "エレベーターが待っているぞ、フリーマン!" "[english]ep_02.vort_extract_liftnags03" "The lift awaits, Freeman!" "ep_02.vort_extract_liftnags04" "急げ、フリーマン、エレベーターで上へ!" "[english]ep_02.vort_extract_liftnags04" "Hurry, Freeman, take the lift aloft!" "ep_02.vort_extract_liftnags05" "エレベーターに乗れ、フリーマン!私を待つ必要はない!" "[english]ep_02.vort_extract_liftnags05" "To the lift, Freeman! Do not wait on me!" "ep_02.vort_extract_logic" "フリーマンの瞳の中に、謎解きの光を感じる!" "[english]ep_02.vort_extract_logic" "I detect a dawning light of logic in the Freeman's eyes!" "ep_02.vort_extract_magnificently" "フリーマンは任務を見事にやり遂げた!" "[english]ep_02.vort_extract_magnificently" "The Freeman has done his task magnificently!" "ep_02.vort_extract_makehaste" "急げ!" "[english]ep_02.vort_extract_makehaste" "Make haste!" "ep_02.vort_extract_merge" "ボーテッセンスと融合させるのだ!" "[english]ep_02.vort_extract_merge" "Merge with the vortessence!" "ep_02.vort_extract_nearness" "ガードがいるということは、幼虫群は確実に近いぞ。ガードは通常、幼虫の近くにいるのだ。" "[english]ep_02.vort_extract_nearness" "The guardian's presence guarantees the nearness of larval clusters. They are commonly posted near the young." "ep_02.vort_extract_nocrates" "あの箱には、ほとんど価値はない。" "[english]ep_02.vort_extract_nocrates" "Those crates were almost certainly of no value." "ep_02.vort_extract_notwise" "フリーマンの判断としては、あまり感心できない。" "[english]ep_02.vort_extract_notwise" "That was not perhaps the wisest of the Freeman's decisions." "ep_02.vort_extract_observefight" "脱出のことは気にせず、奴らの戦い方を観察するのだ。" "[english]ep_02.vort_extract_observefight" "Observe how they fight on below, heedless of our escape." "ep_02.vort_extract_pharynx" "奇跡のエッセンス!" "[english]ep_02.vort_extract_pharynx" "Miraculous secretion!" "ep_02.vort_extract_pitythegen" "ボーティガンツが操作せねばならない発電機とは残念だ。" "[english]ep_02.vort_extract_pitythegen" "Pity the generator that requires a vortigaunt to operate it." "ep_02.vort_extract_promising" "これほどの数のアントライオンがいれば、期待できる。間違いなく、幼虫エキスは近くにあるぞ。" "[english]ep_02.vort_extract_promising" "The density of antlions is most promising. It all but ensures that we will find larval extract in the lower reaches." "ep_02.vort_extract_puzzling01" "ああ、フリーマンが得意とする、謎解き的な状況だな。" "[english]ep_02.vort_extract_puzzling01" "Ah, a puzzling predicament of the sort which the Freeman is famed for swiftly solving. " "ep_02.vort_extract_puzzling02" "大いに期待して見ているぞ!" "[english]ep_02.vort_extract_puzzling02" "I will observe with great anticipation!" "ep_02.vort_extract_recalcitrance01" "フリーマン、先に進むには、エレベーターの反効力を弱めなければならないぞ。" "[english]ep_02.vort_extract_recalcitrance01" "Freeman, it would be good to counteract the lift's recalcitrance, that we may proceed." "ep_02.vort_extract_recalcitrance02" "アリックス・バンスの命は我々の肩にかかっている!" "[english]ep_02.vort_extract_recalcitrance02" "The life of Alyx Vance is in our keeping!" "ep_02.vort_extract_rejoinplayer01" "一緒に行くぞ、フリーマン!" "[english]ep_02.vort_extract_rejoinplayer01" "I am with you, Freeman!" "ep_02.vort_extract_rejoinplayer02" "恐れることはない、フリーマン、私がついている!" "[english]ep_02.vort_extract_rejoinplayer02" "Fear not, Freeman, for I follow!" "ep_02.vort_extract_rejoinplayer03" "フリーマンについて行くぞ!" "[english]ep_02.vort_extract_rejoinplayer03" "I follow the Freeman!" "ep_02.vort_extract_reunite01" "ああ、フリーマン!" "[english]ep_02.vort_extract_reunite01" "Ah, Freeman!" "ep_02.vort_extract_reunite02" "やあ、フリーマン." "[english]ep_02.vort_extract_reunite02" "Ahoy, Freeman." "ep_02.vort_extract_reunite03" "よいところで会った、フリーマン。" "[english]ep_02.vort_extract_reunite03" "Well met, Freeman." "ep_02.vort_extract_reunite04" "フリーマンを見失ってしまった。" "[english]ep_02.vort_extract_reunite04" "The Freeman has been missed." "ep_02.vort_extract_reunite05" "フリーマン、しばらくの間、はぐれてしまったな。" "[english]ep_02.vort_extract_reunite05" "Truly, Freeman - too long have we been apart." "ep_02.vort_extract_savedcrates01" "フリーマンは頭の回転も速いが、行動も迅速だな。" "[english]ep_02.vort_extract_savedcrates01" "The Freeman is a quick thinker and fast mover. " "ep_02.vort_extract_savedcrates02" "あの箱を無駄にしないほうがよいと思うぞ。" "[english]ep_02.vort_extract_savedcrates02" "I think you will be very glad you saved those crates." "ep_02.vort_extract_secure" "この規模の巣なら、大量の幼虫エキスがあるに違いない。" "[english]ep_02.vort_extract_secure" "We should proceed secure in the belief of copious larval extract in a nest of this size." "ep_02.vort_extract_sendup01" "フリーマン博士!エレベーターを上げてくれ!" "[english]ep_02.vort_extract_sendup01" "Freeman! Send up the elevator!" "ep_02.vort_extract_sendup02" "フリーマンの存在を下に感じる!" "[english]ep_02.vort_extract_sendup02" "I sense the Freeman, down below!" "ep_02.vort_extract_sendup03" "エレベーターを起動させてくれ。合流しよう!" "[english]ep_02.vort_extract_sendup03" "Activate the elevator, that we may reconvene!" "ep_02.vort_extract_sendup04" "エレベーターのスイッチを入れるのだ!" "[english]ep_02.vort_extract_sendup04" "Switch on the elevator!" "ep_02.vort_extract_sensor" "このセンサーが他センサーと同じならば、アントライオンの存在を探知できる。" "[english]ep_02.vort_extract_sensor" "If this sensor is anything like the others, it is attuned to the presence of antlions." "ep_02.vort_extract_shaft01" "このシャフトは上の部屋に通じている。我々の仲間がアリックス・バンスと一緒にいる部屋だ。" "[english]ep_02.vort_extract_shaft01" "This shaft connects to the chamber above, where my kin sustain the Alyx Vance. " "ep_02.vort_extract_shaft02" "エキスを手に入れたら、すぐに彼らのところに行ける。エレベーターを回復できたらの話だが。" "[english]ep_02.vort_extract_shaft02" "Once we have the extract, we can rejoin them quickly, provided we can restore elevator function." "ep_02.vort_extract_sheerbulk01" "この巨大な機械を動かすには、大きな力が必要だ。" "[english]ep_02.vort_extract_sheerbulk01" "The sheer bulk of this machinery suggests a brute force solution. " "ep_02.vort_extract_sheerbulk02" "だが、細部も見落としてはならないぞ。" "[english]ep_02.vort_extract_sheerbulk02" "But do not neglect the small and obvious details." "ep_02.vort_extract_slipperyslope" "気をつけろ、フリーマン!無謀な行動は、失敗のもとだ!" "[english]ep_02.vort_extract_slipperyslope" "Careful, Freeman! Recklessness is a slippery slope!" "ep_02.vort_extract_strikeforth" "フリーマン、前進だ!" "[english]ep_02.vort_extract_strikeforth" "Freeman, we must strike forth!" "ep_02.vort_extract_summoned" "エレベーターを呼び寄せたな。" "[english]ep_02.vort_extract_summoned" "So you have summoned the lift." "ep_02.vort_extract_theextract" "エキスだ!" "[english]ep_02.vort_extract_theextract" "The extract!" "ep_02.vort_extract_theextract02" "エキスだ!" "[english]ep_02.vort_extract_theextract02" "The extract!" "ep_02.vort_extract_theextract03" "エキスだ!" "[english]ep_02.vort_extract_theextract03" "The extract!" "ep_02.vort_extract_tothelift" "エレベーターに乗れ、フリーマン!" "[english]ep_02.vort_extract_tothelift" "To the lift, Freeman!" "ep_02.vort_extract_tothelift01" "エレベーターに乗れ、フリーマン!" "[english]ep_02.vort_extract_tothelift01" "To the lift, Freeman!" "ep_02.vort_extract_tothelift02" "自分の身を守るのだ!" "[english]ep_02.vort_extract_tothelift02" "Save yourself!" "ep_02.vort_extract_tothelift03" "私のことなら問題ない!" "[english]ep_02.vort_extract_tothelift03" "I have the situation well in hand!" "ep_02.vort_extract_traces" "こうした、かつての居住跡を見ると、悲しくなってしまう。" "[english]ep_02.vort_extract_traces" "These traces of former habitation somehow sadden me." "ep_02.vort_extract_vastnectarium" "ああ!あんなに巨大なネクタリウムは今まで見たことがない!この巣で手に入るエキスは、かなり上質であるに違いない!" "[english]ep_02.vort_extract_vastnectarium" "Ahhh! Never have I witnessed such a vast nectarium! Any extract taken from this nest will be of highest quality!" "ep_02.vort_extract_vibchasm01" "見ろ!裂け目の向こうだ!" "[english]ep_02.vort_extract_vibchasm01" "Behold! Across the chasm! " "ep_02.vort_extract_vibchasm02" "あの巨大な虫よけ装置を使えば、終わりなきアントライオンの攻撃を止められる!" "[english]ep_02.vort_extract_vibchasm02" "That immense repellant device promises surcease from endless antlion attacks!" "ep_02.vort_extract_vibchasm03" "フリーマン、異論がなければ、あの安全な振動装置の場所を目指そう。" "[english]ep_02.vort_extract_vibchasm03" "If the Freeman is in agreement, let us find our way to that vibratory haven." "ep_02.vort_extract_vibdevice" "振動装置だ!フリーマンも覚えているだろうが、これはアントライオンを追い払うのに最も効果的だ。" "[english]ep_02.vort_extract_vibdevice" "A vibratory device! These are most effective at repelling antlions, as the Freeman no doubt remembers." "ep_02.vort_extract_vibrespite" "あの振動装置を使えば、奴らの攻撃から逃れることができる。 " "[english]ep_02.vort_extract_vibrespite" "That vibratory device may offer us some respite from our present foes. " "ep_02.vort_extract_weapons01" "フリーマンの武器は、我々の力より劣っているが、この任務には十分通用するようだ。" "[english]ep_02.vort_extract_weapons01" "The Freeman's weapons, though inferior, seem sufficient for the task. " "ep_02.vort_extract_weapons02" "我々の力のように、補充が必要なければよいのだがな。" "[english]ep_02.vort_extract_weapons02" "Would that they were innate and required no replenishment." "ep_02.vort_extract_weightlift" "フリーマンなら、きっとゲートを開ける方法が見つけられるはずだ。そうすれば、また先に進める。" "[english]ep_02.vort_extract_weightlift" "I am confident the Freeman will find a way to open that gate, so that we may proceed together." "ep_02.vort_extract_weighty" "これは重さの問題だ。物理学者のお前にうってつけだ。" "[english]ep_02.vort_extract_weighty" "This is a weighty matter, well suited to a physicist of your stature." "ep_02.vort_extract_wemustremain" "我々はアリックス・バンスを生かしておかねばならない!" "[english]ep_02.vort_extract_wemustremain" "We must remain to keep the Alyx Vance alive!" "ep_02.vort_extract_werequire" "我々には... 幼虫エキスが必要だ。" "[english]ep_02.vort_extract_werequire" "We require...the larval extract." "ep_02.vort_extract_willfollow" "私は後からフリーマンの後を追う。" "[english]ep_02.vort_extract_willfollow" "I will follow the Freeman when I can." "ep_02.vort_extract_wind" "下からの風に、エキスの香りを感じる。目的のものは、この穴の底にあるようだ。" "[english]ep_02.vort_extract_wind" "A wind from below bears the scent of extract. The stuff we seek lies at the bottom of this pit." "ep_02.vort_extract_wrongway01" "方向が違うぞ、フリーマン!" "[english]ep_02.vort_extract_wrongway01" "We stray, Freeman!" "ep_02.vort_extract_wrongway02" "どこかで道を間違えたのだ。ネクタリウムはこっちではない。" "[english]ep_02.vort_extract_wrongway02" "We have taken a wrong turning. The nectarium lies elsewhere." "ep_02.vort_extract_wrongway03" "エキスの香りが弱くなってきた!" "[english]ep_02.vort_extract_wrongway03" "The scent of extract grows weaker!" "ep_02.vort_extract_wrongway04" "我々はネクタリウムから遠ざかっている。別の道を行こう。" "[english]ep_02.vort_extract_wrongway04" "We are moving away from the nectarium. We must try another path." "ep_02.vort_extract_wrongway05" "こっちはエキスの香りが薄くなる... 別の方向に行ってみよう。" "[english]ep_02.vort_extract_wrongway05" "We must try another direction...the extract aroma is weaker here." "ep_02.vort_extract_wrongway06" "ネクタリウムはこっちではないぞ。" "[english]ep_02.vort_extract_wrongway06" "This is not the way to the nectarium." "ep_02.vort_extract_wrongway07" "ネクタリウムの場所には、少し戻って、別のルートで行かねばならない。" "[english]ep_02.vort_extract_wrongway07" "We must retrace our steps and try another route to the nectarium." "ep_02.vort_extract_yescompanion01" "よし、フリーマンと行くのだ!" "[english]ep_02.vort_extract_yescompanion01" "Yes, take the Freeman! " "ep_02.vort_extract_yescompanion02" "これ以上の適任者はいない!" "[english]ep_02.vort_extract_yescompanion02" "There is no finer companion!" "ep_02.vort_extract_yesthefm01" "フリーマンと行くのだ、よし!" "[english]ep_02.vort_extract_yesthefm01" "Take the Freeeman, yes!" "ep_02.vort_extract_yesthefm02" "同感だ、フリーマンと行くのだ!" "[english]ep_02.vort_extract_yesthefm02" "Yes, take the Freeman, ah yes!" "ep_02.vort_extract_youareonto" "そうだ、そうだ、良い方向へ向かっているようだぞ!" "[english]ep_02.vort_extract_youareonto" "Yes, yes, I can see you are on to something!" "ep_02.vort_followvortnag_conver2_01" "そんな!彼女の命の糸がほぐれつつある。だが、まだ切れてはいない。" "[english]ep_02.vort_followvortnag_conver2_01" "No! Her thread unravels, but is not yet rent." "ep_02.vort_grp_agree01" "そのとおり。" "[english]ep_02.vort_grp_agree01" "Just so" "ep_02.vort_grp_agree02" "賛成だ!" "[english]ep_02.vort_grp_agree02" "Agreed!" "ep_02.vort_grp_agree03" "うーむ..." "[english]ep_02.vort_grp_agree03" "Mmmm" "ep_02.vort_grp_agree04" "あー..." "[english]ep_02.vort_grp_agree04" "Ah..." "ep_02.vort_grp_agree05" "そうよ。" "[english]ep_02.vort_grp_agree05" "Yes." "ep_02.vort_grp_agree06" "まったくだ。" "[english]ep_02.vort_grp_agree06" "Indeed." "ep_02.vort_grp_agree07" "そのとおりだ。" "[english]ep_02.vort_grp_agree07" "Well stated." "ep_02.vort_grp_agree08" "この点については同感だ。" "[english]ep_02.vort_grp_agree08" "We are of one mind in this matter." "ep_02.vort_grp_greetings01" "ごきげんよう。" "[english]ep_02.vort_grp_greetings01" "Greetings " "ep_02.vort_grp_greetings02" "よい日だな。" "[english]ep_02.vort_grp_greetings02" "It is well" "ep_02.vort_grp_greetings03" "うーむ..." "[english]ep_02.vort_grp_greetings03" "Mmmm..." "ep_02.vort_grp_greetings04" "あー..." "[english]ep_02.vort_grp_greetings04" "Ah..." "ep_02.vort_grp_greetings05" "そうだ..." "[english]ep_02.vort_grp_greetings05" "Yes..." "ep_02.vort_grubhealth01" "小さいヤツは本当にうまそうだ。" "[english]ep_02.vort_grubhealth01" "The small ones are quite appetizing." "ep_02.vort_grubhealth02" "幼虫はオーブを作り出す。" "[english]ep_02.vort_grubhealth02" "The larvae yield the vortal pellet." "ep_02.vort_grubhealth03" "幼虫オーブを見落とすな。" "[english]ep_02.vort_grubhealth03" "Do not overlook the larval pellet." "ep_02.vort_grubs4health01" "幼虫オーブを見落とすな!" "[english]ep_02.vort_grubs4health01" "Do not neglect the larval pellets!" "ep_02.vort_grubs4health02" "回復の源はすぐそこにあるぞ、フリーマン!この虫どもは回復に役立つぞ!" "[english]ep_02.vort_grubs4health02" "A ready source of healing is at hand, Freeman! The grubs are here for our benefit!" "ep_02.vort_grubs4health03" "フリーマン、気分が悪そうだな。幼虫オーブを取るのだ!" "[english]ep_02.vort_grubs4health03" "Freeman, you appear sickly. Avail yourself of larval pellets!" "ep_02.vort_guard_alyxshelter01" "虫よけ装置の近くに避難しろ。" "[english]ep_02.vort_guard_alyxshelter01" "Take shelter near the repellant device!" "ep_02.vort_guard_alyxshelter02" "アリックス・バンスは、振動が最も強い場所にいれば安全だ。" "[english]ep_02.vort_guard_alyxshelter02" "The Alyx Vance will be safest where the vibrations are strongest." "ep_02.vort_guard_alyxshelter03" "振動するオアシスだ!" "[english]ep_02.vort_guard_alyxshelter03" "A vibratory oasis!" "ep_02.vort_guard_killit" "今回は、遠慮なく殺していいぞ。" "[english]ep_02.vort_guard_killit" "At this time, you may kill it without consequence!" "ep_02.vort_guard_killit_nag01" "このガードの叫び声でエキスが脅かされる心配はもうない。殺すのだ、フリーマン!" "[english]ep_02.vort_guard_killit_nag01" "The cries of this Guardian no longer threaten our extract. Kill it, Freeman!" "ep_02.vort_guard_killit_nag02" "フリーマン、あのガードが生きているうちは、先に進めないぞ。" "[english]ep_02.vort_guard_killit_nag02" "Freeman, we cannot proceed while the Guardian yet lives." "ep_02.vort_guard_killit_nag03" "ガードが我々の進路を妨害している。もう殺しても問題ない。" "[english]ep_02.vort_guard_killit_nag03" "The Guardian bars our way, but now we are free to destroy it." "ep_02.vort_guard_killit_nag04" "ガードを倒さないと、エレベーターを呼ぶことができないぞ。" "[english]ep_02.vort_guard_killit_nag04" "We cannot summon the lift until the Guardian is dead." "ep_02.vort_guard_killit_nag05" "先に進むには、ガードを殺さなくてはならない。" "[english]ep_02.vort_guard_killit_nag05" "If we are to press forward, the Guardian must die." "ep_02.vort_guard_killit_nag06" "我々が生き残るには、このガードが死なねばならない。" "[english]ep_02.vort_guard_killit_nag06" "If we are to survive, this Guardian must now die." "ep_02.vort_guard_killit_nag07" "殺すのだ、フリーマン!" "[english]ep_02.vort_guard_killit_nag07" "Kill it, Freeman!" "ep_02.vort_guard_killit_nag08" "今すぐガードを殺すのだ!" "[english]ep_02.vort_guard_killit_nag08" "Kill the Guardian now!" "ep_02.vort_guard_killit_nag09" "ガードだ!" "[english]ep_02.vort_guard_killit_nag09" "The Guardian!" "ep_02.vort_guard_movetolift01" "さあ来い。目的の乗り物は上の野営地にある。" "[english]ep_02.vort_guard_movetolift01" "Come now. The vehicle we seek is in the encampment above." "ep_02.vort_guard_movetolift02" "このエレベーターに乗れば、乗り物のところまで行ける。" "[english]ep_02.vort_guard_movetolift02" "This lift will carry us to where the vehicle awaits." "ep_02.vort_guard_surfacesighting" "ガードだ!" "[english]ep_02.vort_guard_surfacesighting" "The guardian!" "ep_02.vort_guard_welldone01" "よくやった、フリーマン!" "[english]ep_02.vort_guard_welldone01" "Well done, Freeman!" "ep_02.vort_guard_welldone02" "フリーマン博士!あっという間にガードを始末したな!" "[english]ep_02.vort_guard_welldone02" "Freeman! You dispatched those guards with great dispatch!" "ep_02.vort_guard_welldone03" "ああ、時期が悪くて残念だ。フェロポッドを抽出できない。" "[english]ep_02.vort_guard_welldone03" "Ah, it is a pity the guardians are out of season. No pheropods." "ep_02.vort_junc_ahfreeman" "ああ、 フリーマン!いいぞ。" "[english]ep_02.vort_junc_ahfreeman" "Ah. Freeman. It is well. " "ep_02.vort_junc_ahfreeman02" "ああ、フリーマン!" "[english]ep_02.vort_junc_ahfreeman02" "Ah, the Freeman. " "ep_02.vort_junc_almostvortal" "お前とアリックスの絆は、ほとんど絶対的なものだ..." "[english]ep_02.vort_junc_almostvortal" "Almost vortal, this bond between you..." "ep_02.vort_junc_assistance01" "アリックス・バンスは生死の境目にいる。" "[english]ep_02.vort_junc_assistance01" "The Alyx Vance clings to the margins. " "ep_02.vort_junc_assistance02" "我が仲間はまだ遠い。" "[english]ep_02.vort_junc_assistance02" "My kin are still some distance away. " "ep_02.vort_junc_assistance03" "今は邪魔が入ってはならない。" "[english]ep_02.vort_junc_assistance03" "For now we must not be disturbed. " "ep_02.vort_junc_attendtoalyx" "アリックス・バンスを救わねば!" "[english]ep_02.vort_junc_attendtoalyx" "We must attend to the Alyx Vance. " "ep_02.vort_junc_badlyinjured01" "一瞬だけ、本当に死の状態に陥った。" "[english]ep_02.vort_junc_badlyinjured01" "For a moment, indeed, you were. " "ep_02.vort_junc_badlyinjured02" "コンバインのハンターから致命的な傷を受けたのだ..." "[english]ep_02.vort_junc_badlyinjured02" "The Combine Hunters caused traumatic injury..." "ep_02.vort_junc_behold" "見ろ!" "[english]ep_02.vort_junc_behold" "Behold!" "ep_02.vort_junc_bye01" "さらばだ!" "[english]ep_02.vort_junc_bye01" "Farewell!" "ep_02.vort_junc_bye02" "無事を祈る!" "[english]ep_02.vort_junc_bye02" "Go safely!" "ep_02.vort_junc_bye03" "安全な旅を!" "[english]ep_02.vort_junc_bye03" "Travel well!" "ep_02.vort_junc_closerfm" "もっと近くだ、フリーマン!" "[english]ep_02.vort_junc_closerfm" "Closer, Freeman!" "ep_02.vort_junc_donotmove" "動くな。" "[english]ep_02.vort_junc_donotmove" "Move not." "ep_02.vort_junc_ebbs" "生気が失せている!" "[english]ep_02.vort_junc_ebbs" "She ebbs!" "ep_02.vort_junc_exhausted" "当面の数は減らすことができた。" "[english]ep_02.vort_junc_exhausted" "We have exhausted their immediate number." "ep_02.vort_junc_fmcomecloser01" "もっと近くだ、フリーマン!" "[english]ep_02.vort_junc_fmcomecloser01" "Closer, Freeman! " "ep_02.vort_junc_fmcomecloser02" "アリックス・バンスを人間の領域につなぎとめる必要がある。" "[english]ep_02.vort_junc_fmcomecloser02" "The Alyx Vance requires a tether to the human realm." "ep_02.vort_junc_fmsignature01" "フリーマン..." "[english]ep_02.vort_junc_fmsignature01" "Freeman..." "ep_02.vort_junc_fmsignature02" "近くに..." "[english]ep_02.vort_junc_fmsignature02" "Come close..." "ep_02.vort_junc_fmsignature03" "彼女と同じ人間、そして親しき者として、" "[english]ep_02.vort_junc_fmsignature03" "As one of her race, her frequency," "ep_02.vort_junc_fmsignature04" "お前の力が必要だ。" "[english]ep_02.vort_junc_fmsignature04" "we require your vortal signature." "ep_02.vort_junc_fmstandnear" "フリーマン、近くに立て。" "[english]ep_02.vort_junc_fmstandnear" "The Freeman must stand near." "ep_02.vort_junc_givemoretime" "これで時間が稼げるはずだ。" "[english]ep_02.vort_junc_givemoretime" "This will give you more time. " "ep_02.vort_junc_immeasurable" "絶大な喪失を回避した。" "[english]ep_02.vort_junc_immeasurable" "We have averted an immeasurable loss." "ep_02.vort_junc_inamongus" "我々の中に!さあ!" "[english]ep_02.vort_junc_inamongus" "In among us! Now!" "ep_02.vort_junc_keephunting" "我々はアドバイザーの探索を続ける。" "[english]ep_02.vort_junc_keephunting" "We will continue our hunt for Advisors. " "ep_02.vort_junc_killedmanyyet01" "多くのアントライオンを殺した。" "[english]ep_02.vort_junc_killedmanyyet01" "We killed many antlions. " "ep_02.vort_junc_killedmanyyet02" "だが、まだ多く残っている。" "[english]ep_02.vort_junc_killedmanyyet02" "Yet many more remain. " "ep_02.vort_junc_knit" "砕けた骨を縫合し、完全な循環系を回復させた。" "[english]ep_02.vort_junc_knit" "We knit shattered bone and restored circulatory integrity." "ep_02.vort_junc_liestill" "横になっていろ。" "[english]ep_02.vort_junc_liestill" "Lie still." "ep_02.vort_junc_loseherloseall" "彼女を失うことは、すべてを失うことに等しい!" "[english]ep_02.vort_junc_loseherloseall" "If we lose her, we lose all!" "ep_02.vort_junc_matterhours" "数時間だ。" "[english]ep_02.vort_junc_matterhours" "A matter of hours." "ep_02.vort_junc_momentlonger" "もう少し..." "[english]ep_02.vort_junc_momentlonger" "A moment longer..." "ep_02.vort_junc_momentlonger02" "もう少ししてからだ。" "[english]ep_02.vort_junc_momentlonger02" "A moment longer." "ep_02.vort_junc_myplace01" "我が場所はここだ。" "[english]ep_02.vort_junc_myplace01" "My place is here. " "ep_02.vort_junc_myplace02" "邪魔をしてはならぬ。" "[english]ep_02.vort_junc_myplace02" "I must not be interrupted." "ep_02.vort_junc_nextmatter" "次の緊急事項にかかろう。" "[english]ep_02.vort_junc_nextmatter" "Now to the next matter of urgency." "ep_02.vort_junc_nopulse01" "脈拍がない!" "[english]ep_02.vort_junc_nopulse01" "No pulse! " "ep_02.vort_junc_nopulse02" "心臓が停止している!" "[english]ep_02.vort_junc_nopulse02" "Her heart has stopped!" "ep_02.vort_junc_nothingchanged" "我々の知る限りでは、彼はまだホワイト・フォレストで、次元扉シールドの作業をしている。" "[english]ep_02.vort_junc_nothingchanged" "To our knowledge, he is still at White Forest, working on the portal shield." "ep_02.vort_junc_object" "時間がない。さらなるアントライオンが迫っている。" "[english]ep_02.vort_junc_object" "There is no time. More antlions approach. " "ep_02.vort_junc_pathtowf" "よし、来い。ホワイト・フォレストに通じる道に連れていこう。" "[english]ep_02.vort_junc_pathtowf" "Come, then. I will get you on the path to White Forest." "ep_02.vort_junc_quicken" "そうだ... 急ぐのだ..." "[english]ep_02.vort_junc_quicken" "Yes...there is a quickening..." "ep_02.vort_junc_quietthem" "奴らを静まらせよう。" "[english]ep_02.vort_junc_quietthem" "We shall quiet them. " "ep_02.vort_junc_realms" "だが、お前のボーテッセンスを取り戻したのは、フリーマンだ。" "[english]ep_02.vort_junc_realms" "Yet it was the Freeman who retrieved your vortessence." "ep_02.vort_junc_rightroad" "心配するな。我々が正しい道に導く。" "[english]ep_02.vort_junc_rightroad" "No fear. We will put you on the right road" "ep_02.vort_junc_rise" "さあ... ゆっくり起きろ。" "[english]ep_02.vort_junc_rise" "Now...try carefully to rise." "ep_02.vort_junc_stabilizing01" "彼女は安静状態だ。" "[english]ep_02.vort_junc_stabilizing01" "She is stabilizing. " "ep_02.vort_junc_stabilizing02" "彼女のボーティ体は、完全性を取り戻した。" "[english]ep_02.vort_junc_stabilizing02" "Her vortal form has regained integrity." "ep_02.vort_junc_stirs" "彼女が動いた!" "[english]ep_02.vort_junc_stirs" "She stirs!" "ep_02.vort_junc_strengthtoproceed" "力取り戻したのなら、進もう。" "[english]ep_02.vort_junc_strengthtoproceed" "If you have the strength, we should proceed." "ep_02.vort_junc_thealyxvance" "アリックス・バンス!" "[english]ep_02.vort_junc_thealyxvance" "The Alyx Vance!" "ep_02.vort_junc_tosurface" "来い、フリーマン。地上へ行く!" "[english]ep_02.vort_junc_tosurface" "Come, Freeman. To the surface!" "ep_02.vort_junc_weavelife" "フリーマンの命と彼女の命を紡ごう。" "[english]ep_02.vort_junc_weavelife" "We weave the Freeman's life with hers." "ep_02.vort_junc_weweredelayed" "遅れてすまない。" "[english]ep_02.vort_junc_weweredelayed" "Our delay--regrettable. " "ep_02.vort_mineshaft_warning01" "歩く場所をよく見ろ。" "[english]ep_02.vort_mineshaft_warning01" "Watch where you walk." "ep_02.vort_mineshaft_warning02" "足元に気をつけろ。" "[english]ep_02.vort_mineshaft_warning02" "Watch your steps." "ep_02.vort_mineshaft_warning03" "フリーマン、穴に気をつけろ。" "[english]ep_02.vort_mineshaft_warning03" "Freeman, beware the pits." "ep_02.vort_playerahead01" "待っていろ、フリーマン!すぐに追いつく!" "[english]ep_02.vort_playerahead01" "Abide a moment, Freeman! Till I draw apace!" "ep_02.vort_playerahead02" "フリーマン博士!" "[english]ep_02.vort_playerahead02" "Freeman! " "ep_02.vort_prone_nag_01" "とどめをさせ、フリーマン!" "[english]ep_02.vort_prone_nag_01" "Finish them, Freeman!" "ep_02.vort_prone_nag_02" "無力にしたぞ。" "[english]ep_02.vort_prone_nag_02" "I have disabled them." "ep_02.vort_prone_nag_03" "攻撃だ!" "[english]ep_02.vort_prone_nag_03" "Now attack!" "ep_02.vort_rbed_altroute" "分かれるぞ、フリーマン!アントライオンをひきつけるのだ!" "[english]ep_02.vort_rbed_altroute" "We must part ways, Freeman! Lead the antlions away!" "ep_02.vort_rbed_antlions" "アントライオンは我々を無事には通らせてくれない。" "[english]ep_02.vort_rbed_antlions" "These antlions will not let us proceed in peace." "ep_02.vort_rbed_awake" "目覚めよ!起きよ!" "[english]ep_02.vort_rbed_awake" "Awake! Arise!" "ep_02.vort_rbed_byanotherpath" "進め、フリーマン!別のルートで我が仲間のところへ彼女を連れていく。" "[english]ep_02.vort_rbed_byanotherpath" "Press on, Freeman! I will take her to my kin by another path." "ep_02.vort_rbed_companions01" "我が仲間が地下のシェルターで待っている。" "[english]ep_02.vort_rbed_companions01" "My kin will meet us at a sheltered location beneath the surface." "ep_02.vort_rbed_companions02" "そこまで迅速に彼女を運ぶのだ。" "[english]ep_02.vort_rbed_companions02" "We must move her there quickly. " "ep_02.vort_rbed_companions03" "フリーマンが保護してくれるなら、彼女は任せろ。" "[english]ep_02.vort_rbed_companions03" "I will stabilize her, if the Freeman will provide us with protection." "ep_02.vort_rbed_distract" "フリーマン、アントライオンの気をそらすのだ。" "[english]ep_02.vort_rbed_distract" "The Freeman must distract the antlions. " "ep_02.vort_rbed_freeman" "フリーマン博士!" "[english]ep_02.vort_rbed_freeman" "Freeman!" "ep_02.vort_rbed_freeman01" "ああ、フリーマン!" "[english]ep_02.vort_rbed_freeman01" "Ah, the Freeman! " "ep_02.vort_rbed_freeman02" "また無事に会えて光栄だ!" "[english]ep_02.vort_rbed_freeman02" "I am pleased to see at least you are unharmed!" "ep_02.vort_rbed_freeman03" "だが、アリックス・バンス... 彼女の状態は深刻だ。" "[english]ep_02.vort_rbed_freeman03" "But the Alyx Vance...her condition is grave." "ep_02.vort_rbed_freeman04" "彼女を回復させるには、私の力だけでは足りない。" "[english]ep_02.vort_rbed_freeman04" "Healing her will require more than I alone can conjure." "ep_02.vort_rbed_freeman05" "我が仲間を呼ばせてくれ!" "[english]ep_02.vort_rbed_freeman05" "Let me summon my kin!" "ep_02.vort_rbed_intomines01" "急ごう、フリーマン。" "[english]ep_02.vort_rbed_intomines01" "Let us hurry, Freeman. " "ep_02.vort_rbed_intomines02" "鉱山で、救援が待っている。" "[english]ep_02.vort_rbed_intomines02" "Help awaits us, in the mines." "ep_02.vort_rbed_letsgo01a" "急ぐのだ、フリーマン。" "[english]ep_02.vort_rbed_letsgo01a" "Hurry, Freeman. " "ep_02.vort_rbed_letsgo01b" "私は両手がふさがっている。" "[english]ep_02.vort_rbed_letsgo01b" "Our hands are occupied." "ep_02.vort_rbed_letsgo01c" "障害をすべて取り除いてくれ!" "[english]ep_02.vort_rbed_letsgo01c" "Destroy all obstacles!" "ep_02.vort_rbed_letsgo02" "先に行ってくれ、フリーマン!" "[english]ep_02.vort_rbed_letsgo02" "Lead on, Freeman!" "ep_02.vort_rbed_letsgo03" "進め、フリーマン。" "[english]ep_02.vort_rbed_letsgo03" "Forward, Freeman. " "ep_02.vort_rbed_letsgo04a" "急げ。" "[english]ep_02.vort_rbed_letsgo04a" "We must hasten. " "ep_02.vort_rbed_letsgo04b" "彼女の状態は微妙だ。" "[english]ep_02.vort_rbed_letsgo04b" "Her state is delicate." "ep_02.vort_rbed_nomatter01" "構わない!" "[english]ep_02.vort_rbed_nomatter01" "No matter!" "ep_02.vort_rbed_nomatter02" "他のルートを進もう!" "[english]ep_02.vort_rbed_nomatter02" "We shall proceed by another path!" "ep_02.vort_rbed_nomatter03" "フリーマンの知恵が、我々を仲間のもとへ導くと信じている!" "[english]ep_02.vort_rbed_nomatter03" "We trust the Freeman's ingenuity will bring us back into proximity!" "ep_02.vort_rbed_presson" "進め、フリーマン!可能な限り!" "[english]ep_02.vort_rbed_presson" "Press on, Freeman! If you are able!" "ep_02.vort_rbed_stucklift" "おそらくフリーマンならこのエレベーターの機能を回復できる。" "[english]ep_02.vort_rbed_stucklift" "Perhaps the Freeman can restore this elevator's functionality." "ep_02.vort_rbed_thealyx" "アリックス・バンス!" "[english]ep_02.vort_rbed_thealyx" "The Alyx Vance!" "ep_02.vort_rbed_usecare" "気をつけろ、フリーマン!" "[english]ep_02.vort_rbed_usecare" "Use care, Freeman!" "ep_02.vort_rbed_vemotings01" "[ボーティガンツ語のショック表現]" "[english]ep_02.vort_rbed_vemotings01" "[Vortigese expressions of shock:]" "ep_02.vort_rbed_whatharm" "どんな危害が加わったのだ?" "[english]ep_02.vort_rbed_whatharm" "What harm has come?" "ep_02.vort_separation_goodbye01" "フリーマン博士!お前は我々の道を切り開いたが、お前の道はまだ定まっていない。" "[english]ep_02.vort_separation_goodbye01" "Freeman! You have cleared our path, but yours is less clear." "ep_02.vort_separation_goodbye02" "下の合流地点へのルートは多数存在する。お前なら進むべき道を見つけて合流できるはずだ。" "[english]ep_02.vort_separation_goodbye02" "There are many routes to the junction below-I trust you can find your way to join us there." "ep_02.vort_separation_goodbye03" "途中で力尽きたなら... お前の犠牲は永遠に記憶されるだろう。" "[english]ep_02.vort_separation_goodbye03" "If not, your sacrifice shall not be forgotten." "ep_02.vort_separation_leave01" "フリーマン、鉱山への入口はこの先だ。" "[english]ep_02.vort_separation_leave01" "Freeman, the entrance to the mines is just ahead." "ep_02.vort_separation_leave02" "アントライオンを撃退しながら、アリックス・バンスを守ることはできない。" "[english]ep_02.vort_separation_leave02" "I cannot fend off antlions and keep the Alyx Vance alive." "ep_02.vort_separation_leave03" "私が彼女をシェルターに避難させられるように、アントライオンの気をひくのだ。" "[english]ep_02.vort_separation_leave03" "You must draw their aggression so I can hurry her to shelter." "ep_02.vort_separation_nag01" "フリーマン、アントライオンをたのむ。" "[english]ep_02.vort_separation_nag01" "Freeman you must attend to the antlions." "ep_02.vort_separation_nag02" "フリーマン、行くのだ。" "[english]ep_02.vort_separation_nag02" "Freeman, go now." "ep_02.vort_separation_success01" "よくやった、フリーマン!" "[english]ep_02.vort_separation_success01" "Well done, Freeman!" "ep_02.vort_separation_success02" "成功だ!" "[english]ep_02.vort_separation_success02" "Success!" "ep_02.vort_separation_success03" "その調子だ、フリーマン!" "[english]ep_02.vort_separation_success03" "Keep on, Freeman!" "ep_02.vort_silo_admit" "マグヌッセンから、第 2 サイロへのお前の出入りを許可するように言われている。" "[english]ep_02.vort_silo_admit" "The Magnusson has instructed me to admit you into the secondary silo." "ep_02.vort_silo_ahalyx" "ああ、アリックス・バンス。" "[english]ep_02.vort_silo_ahalyx" "Ah, the Alyx Vance" "ep_02.vort_silo_freeman" "フリーマン博士!" "[english]ep_02.vort_silo_freeman" "Freeman!" "ep_02.vort_silo_honor" "お前がここからフリーマンを連れていくなら、私はマグヌッセンをサポートする栄誉ある仕事に戻るが。" "[english]ep_02.vort_silo_honor" "If you would take the Freeman from here I can return to my place of honor at the side of the Magnusson." "ep_02.vort_silo_mag_brag01" "マグヌッセンの言うことを良く聞くことだ。" "[english]ep_02.vort_silo_mag_brag01" "Heed well the Magnusson's words." "ep_02.vort_silo_mag_brag02" "マグヌッセンの言葉は真実だ。" "[english]ep_02.vort_silo_mag_brag02" "The Magnusson speaks true" "ep_02.vort_silo_mag_brag03" "マグヌッセンの言葉以上に、知恵に満ちた言葉はない。" "[english]ep_02.vort_silo_mag_brag03" "Wiser words were never spoken, save possibly by the Magnusson." "ep_02.vort_silo_mag_brag04" "マグヌッセンの教えを受けられるとは、まったく幸運なことだ。" "[english]ep_02.vort_silo_mag_brag04" "You are fortunate indeed to have the Magnusson's guidance in this matter." "ep_02.vort_silo_mag_brag05" "マグヌッセンと一緒にいる時間は、フリーマンとしては最高のひと時以外の何物でもないはずだ。" "[english]ep_02.vort_silo_mag_brag05" "Such time spent with the Magnusson can be no less than the qualitative high point of the Freeman's existence." "ep_02.vort_silo_mag_brag06" "うまい言い方だ。マグヌッセンは再び問題の核心にたどり着いたらしい。" "[english]ep_02.vort_silo_mag_brag06" "Well said. The Magnusson has once again come to the heart of the matter." "ep_02.vort_silo_magbestsuited" "おそらく、マグヌッセン装置を扱うのは、マグヌッセンが最も適任だ。" "[english]ep_02.vort_silo_magbestsuited" "Perhaps the Magnusson is best suited to operate the Magnusson device." "ep_02.vort_silo_magdidwell01" "フリーマン博士!" "[english]ep_02.vort_silo_magdidwell01" "Freeman!" "ep_02.vort_silo_magdidwell02" "マグヌッセンが、あの任務にお前を選んでよかった!" "[english]ep_02.vort_silo_magdidwell02" "The Magnusson did well to choose you for that task! " "ep_02.vort_silo_magdidwell03" "彼の判断は非の打ち所がないことが、また証明された。" "[english]ep_02.vort_silo_magdidwell03" "Once again, his judgment proves impeccable." "ep_02.vort_silo_maghonor01" "マグヌッセンのスタッフに受け入れられて光栄に思っている。" "[english]ep_02.vort_silo_maghonor01" "It is an honor to have been accepted among the Magnusson's staff." "ep_02.vort_silo_maghonor02" "本当に、マグヌッセンの精神は自然界の力に似ている。" "[english]ep_02.vort_silo_maghonor02" "Truly, the Magnusson's mind is akin to a force of nature." "ep_02.vort_silo_maghonor03" "ボーテッセンスは、マグヌッセンに強く流れている。" "[english]ep_02.vort_silo_maghonor03" "The Vortessence runs strong in the Magnusson." "ep_02.vort_silo_magrespected" "マグヌッセンは大いに尊敬されている。" "[english]ep_02.vort_silo_magrespected" "The Magnusson is much respected." "ep_02.vort_silo_norefrigeration" "マグヌッセン装置を冷やす必要はない。" "[english]ep_02.vort_silo_norefrigeration" "The Magnusson device requires no refrigeration." "ep_02.vort_silo_regrettablytrue" "残念ながら本当だ。" "[english]ep_02.vort_silo_regrettablytrue" "Regrettably true." "ep_02.vort_silo_returntomag" "お前がここからフリーマンを連れていくなら、私はマグヌッセンをサポートする栄誉ある仕事に戻るが。" "[english]ep_02.vort_silo_returntomag" "If you would take the Freeman from here I can return to my place of honor at the side of the Magnusson." "ep_02.vort_silo_thankstomag" "マグヌッセンのおかげだ。" "[english]ep_02.vort_silo_thankstomag" "Thanks to the Magnusson." "ep_02.vort_silo_thisway01" "こっちだ。早く。" "[english]ep_02.vort_silo_thisway01" "This way and quickly." "ep_02.vort_silo_thisway02" "お前の仲間が待っている。" "[english]ep_02.vort_silo_thisway02" "Your peers await." "ep_02.vort_silo_thisway03" "フリーマン、ついて来い。" "[english]ep_02.vort_silo_thisway03" "Follow, Freeman." "ep_02.vort_silo_thruhere" "第 2 サイロには、ここから行ける。" "[english]ep_02.vort_silo_thruhere" "The secondary silo can be reached through here." "ep_02.vort_squishgrub01" "奴ら、いい踏み心地だと思わないか?" "[english]ep_02.vort_squishgrub01" "They are quite pleasant underfoot, are they not?" "ep_02.vort_squishgrub02" "なんと心地よい音、そして感触だろう。" "[english]ep_02.vort_squishgrub02" "Ah, such a pleasing sound and sensation." "ep_02.vort_squishgrub03" "この虫どもの汁気がたまらない。" "[english]ep_02.vort_squishgrub03" "The grubs are nothing if not...succulent." "ep_02.vort_squishgrub04" "お前も、幼虫オーブが気に入ったようだな!" "[english]ep_02.vort_squishgrub04" "I see you too appreciate the larval pellet's properties!" "ep_02.vort_turret_defendus" "我々を守るのだ!" "[english]ep_02.vort_turret_defendus" "Defend us!" "ep_02.vort_turret_helpcall01" "助けが必要だ!" "[english]ep_02.vort_turret_helpcall01" "We need help!" "ep_02.vort_turret_helpcall02" "私を守れ!" "[english]ep_02.vort_turret_helpcall02" "Defend me!" "ep_02.vort_turret_helpcall03" "ここへ来てくれ!" "[english]ep_02.vort_turret_helpcall03" "Come to me!" "ep_02.vort_turret_helpcall04" "攻撃を受けている!" "[english]ep_02.vort_turret_helpcall04" "We are under attack!" "ep_02.vort_turret_helpcall05" "我々を守れ!" "[english]ep_02.vort_turret_helpcall05" "Protect us!" "ep_02.vort_turret_helpcall06" "お前の保護が必要だ!" "[english]ep_02.vort_turret_helpcall06" "We need your protection!" "ep_02.vort_turret_helpcall07" "アントライオンをどけてくれ!" "[english]ep_02.vort_turret_helpcall07" "Clear away these antlions!" "ep_02.vort_turret_helpcall08" "私が死ねば、アリックス・バンスが失われてしまう!" "[english]ep_02.vort_turret_helpcall08" "If I die, the Alyx Vance is lost!" "ep_02.vort_turret_helpcall09" "こっちだ、フリーマン!" "[english]ep_02.vort_turret_helpcall09" "To me, Freeman!" "ep_02.vort_turret_keepthemaway" "奴らを近づけないでくれ!" "[english]ep_02.vort_turret_keepthemaway" "Keep them away!" "ep_02.vort_turret_mustbestopped" "奴らを食い止めるのだ!" "[english]ep_02.vort_turret_mustbestopped" "They must be stopped!" "ep_02.vort_turret_notinterrupt" "邪魔しないでくれ!" "[english]ep_02.vort_turret_notinterrupt" "No interruptions!" "ep_02.vort_turret_protectalyx" "アリックス・バンスを守れ!" "[english]ep_02.vort_turret_protectalyx" "Protect the Alyx Vance!" "ep_02.vort_turret_protectus" "我々を守れ!" "[english]ep_02.vort_turret_protectus" "Protect us!" "ep_02.vort_turret_use01" "我々の邪魔をするな!" "[english]ep_02.vort_turret_use01" "Bother us not!" "ep_02.vort_turret_use02" "邪魔しないでくれ!" "[english]ep_02.vort_turret_use02" "No interruptions!" "ep_02.vort_turret_use03" "アリックス・バンスの回復の邪魔をしてはならない。" "[english]ep_02.vort_turret_use03" "You must not distract me from sustaining the Alyx Vance." "ep_02.vort_tutor_custom01" "フリーマンには、ノックするという習慣はないのか?" "[english]ep_02.vort_tutor_custom01" "Is the Freeman unfamiliar with the custom of knocking? " "ep_02.vort_tutor_custom02" "一般的なものだと思っていたが。" "[english]ep_02.vort_tutor_custom02" "I had thought it was widespread. " "ep_02.vort_tutor_deactive01" "基地の安全のため、装置は無効になっている。" "[english]ep_02.vort_tutor_deactive01" "For the safety of the base, these devices are deactivated." "ep_02.vort_tutor_deactive02" "屋外で使用する時のように爆発することはない。" "[english]ep_02.vort_tutor_deactive02" "They cannot explode like those you will find in the field." "ep_02.vort_tutor_knock" "うーむ、ノックの習慣は宇宙共通だと思っていたが。" "[english]ep_02.vort_tutor_knock" "Hm, we had thought the custom of knocking was universal." "ep_02.vort_tutor_novelmethods" "時間の許す限り、お前の賢い進入方法の見つけ方を教えてくれ。" "[english]ep_02.vort_tutor_novelmethods" "As time permits, you must familiarize me with your own novel methods for finding entry." "npc_vortigaunt.above" "上だ。" "[english]npc_vortigaunt.above" "Above." "npc_vortigaunt.abovefm" "フリーマンの上だ。" "[english]npc_vortigaunt.abovefm" "Above the Freeman." "npc_vortigaunt.acceptcharge" "エネルギー補給を受けるのだ。" "[english]npc_vortigaunt.acceptcharge" "Accept a charge. " "npc_vortigaunt.acceptenergy" "エネルギーを補給するのだ。" "[english]npc_vortigaunt.acceptenergy" "Accept energy. " "npc_vortigaunt.accompany" "喜んでお供する。" "[english]npc_vortigaunt.accompany" "Gladly we accompany. " "npc_vortigaunt.advancefm" "進め、フリーマン。" "[english]npc_vortigaunt.advancefm" "Advance, Freeman." "npc_vortigaunt.alert" "用心しろ。" "[english]npc_vortigaunt.alert" "Alert." "npc_vortigaunt.alert_soldiers" "敵兵だ!" "[english]npc_vortigaunt.alert_soldiers" "Soldiers!" "npc_vortigaunt.allfornow" "今はそれだけだ。" "[english]npc_vortigaunt.allfornow" "That is all for now. " "npc_vortigaunt.allinoneinall" "オール・イン・ワン、ワン・イン・オール。" "[english]npc_vortigaunt.allinoneinall" "All in one and one in all. " "npc_vortigaunt.allowrecharge" "我々がおまえの細胞を回復させよう。" "[english]npc_vortigaunt.allowrecharge" "Allow us to recharge your cells. " "npc_vortigaunt.allwecanspare" "我々が与えられるのはこれだけだ。" "[english]npc_vortigaunt.allwecanspare" "That is all we can spare. " "npc_vortigaunt.allwehave" "ありったけ、おまえにやろう。" "[english]npc_vortigaunt.allwehave" "All we have is yours. " "npc_vortigaunt.approaches" "何かが近づいてくる。" "[english]npc_vortigaunt.approaches" "Something approaches." "npc_vortigaunt.asound" "音だ。" "[english]npc_vortigaunt.asound" "A sound." "npc_vortigaunt.assent" "了解だ。" "[english]npc_vortigaunt.assent" "Assent. " "npc_vortigaunt.behindfm" "フリーマンの後ろだ。" "[english]npc_vortigaunt.behindfm" "Behind the Freeman." "npc_vortigaunt.behindyou" "後ろ!" "[english]npc_vortigaunt.behindyou" "Behind you!" "npc_vortigaunt.below" "下だ!" "[english]npc_vortigaunt.below" "Below!" "npc_vortigaunt.belowfm" "フリーマンの下だ!" "[english]npc_vortigaunt.belowfm" "Below the Freeman!" "npc_vortigaunt.beware" "気をつけろ!" "[english]npc_vortigaunt.beware" "Beware!" "npc_vortigaunt.bodyyours" "お前の命令に従おう。" "[english]npc_vortigaunt.bodyyours" "This body is yours to command. " "npc_vortigaunt.byvort" "ボーテッセンスにかけて!" "[english]npc_vortigaunt.byvort" "By the Vortessence!" "npc_vortigaunt.cannotfire" "攻撃すればフリーマンを傷つけてしまう。" "[english]npc_vortigaunt.cannotfire" "We cannot fire without harm to the Freeman. " "npc_vortigaunt.caution" "用心しろ!" "[english]npc_vortigaunt.caution" "Caution! " "npc_vortigaunt.cautionfm" "用心しろ、フリーマン!" "[english]npc_vortigaunt.cautionfm" "Caution, Freeman! " "npc_vortigaunt.cautionfm02" "用心するのだ、フリーマン!" "[english]npc_vortigaunt.cautionfm02" "Use caution, Freeman." "npc_vortigaunt.choicemade" "心は決まった。" "[english]npc_vortigaunt.choicemade" "The choice is made." "npc_vortigaunt.claimvort" "ボーテッセンスを取り戻すのだ!" "[english]npc_vortigaunt.claimvort" "Reclaim the Vortessence!" "npc_vortigaunt.cordcut" "ヤツの生命線は切られた。" "[english]npc_vortigaunt.cordcut" "His cord is cut." "npc_vortigaunt.dedicate" "我々はおまえの目的に全力を傾ける。" "[english]npc_vortigaunt.dedicate" "We dedicate ourselves to your purpose. " "npc_vortigaunt.done" "終了。" "[english]npc_vortigaunt.done" "Done. " "npc_vortigaunt.downhere" "躊躇するな。" "[english]npc_vortigaunt.downhere" "Do not hesitate" "npc_vortigaunt.downthere" "下だ!" "[english]npc_vortigaunt.downthere" "Down here!" "npc_vortigaunt.downthere" "その下だ!" "[english]npc_vortigaunt.downthere" "Down there!" "npc_vortigaunt.dreamed" "この瞬間を夢見てきた。" "[english]npc_vortigaunt.dreamed" "We have dreamed of this moment. " "npc_vortigaunt.empowerus" "我々に力を!" "[english]npc_vortigaunt.empowerus" "Empower us! " "npc_vortigaunt.energyempower" "そのエネルギーが我々に力を与える。" "[english]npc_vortigaunt.energyempower" "Its energy empowers us. " "npc_vortigaunt.enough" "たくさんだ。" "[english]npc_vortigaunt.enough" "Enough." "npc_vortigaunt.fearnotfm" "恐れるな、フリーマン。" "[english]npc_vortigaunt.fearnotfm" "Fear not, Freeman." "npc_vortigaunt.finished" "完了。" "[english]npc_vortigaunt.finished" "Finished." "npc_vortigaunt.fittingend" "ふさわしい結末だ。" "[english]npc_vortigaunt.fittingend" "This is a fitting end." "npc_vortigaunt.fmaccompany" "フリーマン、どうかついて来てほしい。" "[english]npc_vortigaunt.fmaccompany" "The Freeman will please accompany us." "npc_vortigaunt.fmadvance" "フリーマン、前進するのだ。" "[english]npc_vortigaunt.fmadvance" "The Freeman must advance." "npc_vortigaunt.fmbeware" "フリーマン、気をつけるのだ!" "[english]npc_vortigaunt.fmbeware" "Freeman beware!" "npc_vortigaunt.fmcanuse" "これをを使ってよいぞ。" "[english]npc_vortigaunt.fmcanuse" "The Freeman can make use of this. " "npc_vortigaunt.fmdoesushonor" "フリーマンは我々の誇りである。" "[english]npc_vortigaunt.fmdoesushonor" "The Freeman does us honor. " "npc_vortigaunt.fmhonorsus" "フリーマンは我々の誇りだ。" "[english]npc_vortigaunt.fmhonorsus" "The Freeman honors us. " "npc_vortigaunt.fminway" "フリーマンが邪魔だ。" "[english]npc_vortigaunt.fminway" "The Freeman is in our way. " "npc_vortigaunt.fmknowsbest" "フリーマンに、間違いはない。" "[english]npc_vortigaunt.fmknowsbest" "The Freeman knows best. " "npc_vortigaunt.fmmustbeware" "フリーマン、気をつけるのだ!" "[english]npc_vortigaunt.fmmustbeware" "The Freeman must beware! " "npc_vortigaunt.fmmustcaution" "フリーマン、注意するのだ。" "[english]npc_vortigaunt.fmmustcaution" "The Freeman must use caution." "npc_vortigaunt.fmmustfollow" "フリーマン、ついて来るのだ。" "[english]npc_vortigaunt.fmmustfollow" "The Freeman must follow. " "npc_vortigaunt.fmmustmove" "フリーマン、動くのだ。" "[english]npc_vortigaunt.fmmustmove" "The Freeman must move. " "npc_vortigaunt.fmmustnotfear" "フリーマン、恐れてはならぬ。" "[english]npc_vortigaunt.fmmustnotfear" "The Freeman must not fear." "npc_vortigaunt.fmsilent" "フリーマン、音を立ててはならぬ。" "[english]npc_vortigaunt.fmsilent" "The Freeman must be silent." "npc_vortigaunt.fmstandstill" "フリーマン、動いてはならぬ。" "[english]npc_vortigaunt.fmstandstill" "The Freeman must stand still. " "npc_vortigaunt.followfm" "フリーマン、ついて来い。" "[english]npc_vortigaunt.followfm" "Follow, Freeman." "npc_vortigaunt.forbearfm" "我慢だ、フリーマン。" "[english]npc_vortigaunt.forbearfm" "Forbear, Freeman." "npc_vortigaunt.forcause" "オール・イン・ワンのために。" "[english]npc_vortigaunt.forcause" "For the cause of the All-in-One." "npc_vortigaunt.forfreedom" "自由のために!" "[english]npc_vortigaunt.forfreedom" "For Freedom! " "npc_vortigaunt.forthefm" "フリーマンのために!" "[english]npc_vortigaunt.forthefm" "For the Freeman! " "npc_vortigaunt.forward" "進め!" "[english]npc_vortigaunt.forward" "Forward! " "npc_vortigaunt.freeman" "フリーマン!" "[english]npc_vortigaunt.freeman" "Freeman. " "npc_vortigaunt.giveover" "お前のエッセンスを渡すのだ。" "[english]npc_vortigaunt.giveover" "Give over your essence. " "npc_vortigaunt.gladly" "喜んで。" "[english]npc_vortigaunt.gladly" "Gladly. " "npc_vortigaunt.gloriousend" "我々の光栄ある終結に。" "[english]npc_vortigaunt.gloriousend" "To our glorious end. " "npc_vortigaunt.greetingsfm" "ごきげんよう、フリーマン。" "[english]npc_vortigaunt.greetingsfm" "Greetings to the Freeman. " "npc_vortigaunt.halt" "止まるのだ。" "[english]npc_vortigaunt.halt" "Halt. " "npc_vortigaunt.hark" "聞くのだ。" "[english]npc_vortigaunt.hark" "Hark" "npc_vortigaunt.hastefm" "急ぐのだ、フリーマン。" "[english]npc_vortigaunt.hastefm" "Make haste, Freeman." "npc_vortigaunt.heal01" "我々の手当てが必要だ、フリーマン。" "[english]npc_vortigaunt.heal01" "Your energies require our assistance, Freeman." "npc_vortigaunt.heal02" "フリーマンを手当できるとは喜ばしい。" "[english]npc_vortigaunt.heal02" "It is a pleasure to heal the Freeman." "npc_vortigaunt.heal03" "フリーマンは、回復する必要がある。" "[english]npc_vortigaunt.heal03" "The Freeman must be healed." "npc_vortigaunt.heal04" "我々にケガの治療をさせるのだ。" "[english]npc_vortigaunt.heal04" "Allow us to treat your wounds." "npc_vortigaunt.heal05" "救急用具はないが、これで十分なはずだ。" "[english]npc_vortigaunt.heal05" "We have no medkit, but this should suffice." "npc_vortigaunt.healscanharm" "回復は、害をなすこともある。" "[english]npc_vortigaunt.healscanharm" "What heals can also harm." "npc_vortigaunt.here" "さあ。" "[english]npc_vortigaunt.here" "Here. " "npc_vortigaunt.herewestay" "我々はここにとどまる。" "[english]npc_vortigaunt.herewestay" "Here we stay. " "npc_vortigaunt.hold" "じっとするのだ。" "[english]npc_vortigaunt.hold" "Hold. " "npc_vortigaunt.holdorcantcharge" "じっとしないと、エネルギーを補給できない。" "[english]npc_vortigaunt.holdorcantcharge" "Hold still or we cannot charge you. " "npc_vortigaunt.holdstill" "動くな。" "[english]npc_vortigaunt.holdstill" "Hold still. " "npc_vortigaunt.honorfollow" "光栄だ、お供するぞ。" "[english]npc_vortigaunt.honorfollow" "To our honor we follow you. " "npc_vortigaunt.honorours" "光栄だ。" "[english]npc_vortigaunt.honorours" "The honor is ours. " "npc_vortigaunt.hurryonfm" "急ぐのだ、フリーマン。" "[english]npc_vortigaunt.hurryonfm" "Hurry, Freeman." "npc_vortigaunt.ifyoumove" "動くと、おまえを助けることができない。" "[english]npc_vortigaunt.ifyoumove" "If you move we cannot help you. " "npc_vortigaunt.isitthefm" "フリーマンか?" "[english]npc_vortigaunt.isitthefm" "Is it the Freeman? " "npc_vortigaunt.itisthefm" "フリーマンだ。" "[english]npc_vortigaunt.itisthefm" "It is the Freeman. " "npc_vortigaunt.keepfmsafe" "これでフリーマンは安全だ。" "[english]npc_vortigaunt.keepfmsafe" "That should keep the Freeman safe. " "npc_vortigaunt.leadon" "先に行け。" "[english]npc_vortigaunt.leadon" "Lead on. " "npc_vortigaunt.leadus" "先導するのだ。" "[english]npc_vortigaunt.leadus" "Lead us. " "npc_vortigaunt.lookwell" "よく見るのだ。" "[english]npc_vortigaunt.lookwell" "Look well." "npc_vortigaunt.losesight" "我々が、オール・イン・ワン、ワン・イン・オールを見失わぬように。" "[english]npc_vortigaunt.losesight" "May we never lose sight of the All-in-One, the One-in-All." "npc_vortigaunt.movingtarget" "動いている者は回復できない。" "[english]npc_vortigaunt.movingtarget" "We cannot heal a moving target. " "npc_vortigaunt.mutual" "我々には共通の目的がある。" "[english]npc_vortigaunt.mutual" "Our purpose is mutual. " "npc_vortigaunt.nodenexus" "回復... このエネルギーを使うのだ!" "[english]npc_vortigaunt.nodenexus" "Node and nexus, feed upon this life! " "npc_vortigaunt.obstruction" "この障害の本質を見せるのだ。" "[english]npc_vortigaunt.obstruction" "Let us see this obstruction's true nature." "npc_vortigaunt.onepasses" "1 人去っても、我々は生き抜く。" "[english]npc_vortigaunt.onepasses" "One passes but we live on." "npc_vortigaunt.onesurvives" "1 人生き残れば、我々は皆生き残る。" "[english]npc_vortigaunt.onesurvives" "While one survives, so live we all." "npc_vortigaunt.onward" "前進だ!" "[english]npc_vortigaunt.onward" "Onward! " "npc_vortigaunt.ourplacehere" "我々の持ち場はここだ。" "[english]npc_vortigaunt.ourplacehere" "Our place is here. " "npc_vortigaunt.overthere" "あそこよ!" "[english]npc_vortigaunt.overthere" "Over there! " "npc_vortigaunt.passon" "進むのだ!" "[english]npc_vortigaunt.passon" "Pass on! " "npc_vortigaunt.pleasure" "喜んで。" "[english]npc_vortigaunt.pleasure" "With pleasure. " "npc_vortigaunt.prepare" "エネルギーを受け取る準備を。" "[english]npc_vortigaunt.prepare" "Prepare to receive energy. " "npc_vortigaunt.preparetomerge" "虚空への融合に備えよ。" "[english]npc_vortigaunt.preparetomerge" "Prepare to merge with the void." "npc_vortigaunt.prevail" "我々は勝利する。" "[english]npc_vortigaunt.prevail" "We shall prevail. " "npc_vortigaunt.proceedfm" "進むのだ、フリーマン。" "[english]npc_vortigaunt.proceedfm" "Proceed, Freeman." "npc_vortigaunt.propitious" "絶好の同盟だ。" "[english]npc_vortigaunt.propitious" "Propitious alliance. " "npc_vortigaunt.reasondelay" "遅らせる理由があるか?" "[english]npc_vortigaunt.reasondelay" "Is there reason for delay?" "npc_vortigaunt.recsilence" "沈黙しておくように。" "[english]npc_vortigaunt.recsilence" "We recommend silence." "npc_vortigaunt.regrettable" "残念だ。" "[english]npc_vortigaunt.regrettable" "This is regrettable. " "npc_vortigaunt.regrettable02" "残念だ。" "[english]npc_vortigaunt.regrettable02" "Regrettable." "npc_vortigaunt.rememberus" "我々を忘れるな。" "[english]npc_vortigaunt.rememberus" "Remember us." "npc_vortigaunt.returntoall" "オール・イン・ワンに戻るのだ。" "[english]npc_vortigaunt.returntoall" "Return to the all in one. " "npc_vortigaunt.returnvoid" "虚空に戻るのだ。" "[english]npc_vortigaunt.returnvoid" "Return to the void. " "npc_vortigaunt.satisfaction" "達成。" "[english]npc_vortigaunt.satisfaction" "Satisfaction. " "npc_vortigaunt.seenworse" "これまでには、もっとひどい現実も乗り越えてきた。" "[english]npc_vortigaunt.seenworse" "We have survived worse across the ages. " "npc_vortigaunt.silence" "静かに。" "[english]npc_vortigaunt.silence" "Silence." "npc_vortigaunt.standclear" "離れているのだ。" "[english]npc_vortigaunt.standclear" "Stand clear. " "npc_vortigaunt.surge" "突進する。" "[english]npc_vortigaunt.surge" "We surge. " "npc_vortigaunt.tethercut" "束縛は解かれた。" "[english]npc_vortigaunt.tethercut" "The tether is cut. " "npc_vortigaunt.thatisall" "それだけだ。" "[english]npc_vortigaunt.thatisall" "That is all. " "npc_vortigaunt.thatsound" "あの音だ。" "[english]npc_vortigaunt.thatsound" "That sound." "npc_vortigaunt.thefreeman" "フリーマン。" "[english]npc_vortigaunt.thefreeman" "The Freeman. " "npc_vortigaunt.there" "よし!" "[english]npc_vortigaunt.there" "There!" "npc_vortigaunt.tothevoid" "おまえと共に虚空へ。" "[english]npc_vortigaunt.tothevoid" "To the void with you. " "npc_vortigaunt.troubleus" "あれに煩わされることは、もうない。" "[english]npc_vortigaunt.troubleus" "That one shall trouble us no more. " "npc_vortigaunt.trulyitis" "本当にフリーマンだ。" "[english]npc_vortigaunt.trulyitis" "Truly it is the Freeman. " "npc_vortigaunt.undeserving" "知覚するに値しない。" "[english]npc_vortigaunt.undeserving" "Undeserving of consciousness. " "npc_vortigaunt.untethered" "この者は放たれた。" "[english]npc_vortigaunt.untethered" "This one is untethered." "npc_vortigaunt.upthere" "上だ!" "[english]npc_vortigaunt.upthere" "Up there" "npc_vortigaunt.utmostprotect" "我々は、最善を尽くしてフリーマンを守る。" "[english]npc_vortigaunt.utmostprotect" "We shall do our utmost to protect the Freeman." "npc_vortigaunt.veillifted" "ベールが速やかに引き上げられるように。さもなくば、引き裂かれるように。" "[english]npc_vortigaunt.veillifted" "May the veil be switfly lift or, if not lifted, rent." "npc_vortigaunt.vmourn01" "有能な者が死んだ。" "[english]npc_vortigaunt.vmourn01" "The Bright One perishes." "npc_vortigaunt.vmourn02" "道を開きし者の道は絶たれた。" "[english]npc_vortigaunt.vmourn02" "The opener's way has shut." "npc_vortigaunt.vmourn03" "恐れてはならぬ。融合するのだ。" "[english]npc_vortigaunt.vmourn03" "The Freeman must not fear, only merge." "npc_vortigaunt.vmourn04" "ボーテッセンスには、終わりはない。" "[english]npc_vortigaunt.vmourn04" "In the Vortessence there is no end." "npc_vortigaunt.vmourn05" "そのような状態は、束の間だけのものだ。" "[english]npc_vortigaunt.vmourn05" "Such postures are but fleeting." "npc_vortigaunt.vmourn06" "瞬きする間のできごとだ。" "[english]npc_vortigaunt.vmourn06" "It is but the blink of an eye." "npc_vortigaunt.vmourn07" "これは、終わりではない。" "[english]npc_vortigaunt.vmourn07" "This is not the end." "npc_vortigaunt.vmourn08" "フリーマンは、我々の中に生き続ける。" "[english]npc_vortigaunt.vmourn08" "The Freeman lives on in us." "npc_vortigaunt.vmourn09" "フリーマンの生命線は、切られた。" "[english]npc_vortigaunt.vmourn09" "The Freeman's cord is cut." "npc_vortigaunt.vmourn10" "フリーマンの生命線は、切られた。" "[english]npc_vortigaunt.vmourn10" "The Freeman's cord is cut." "npc_vortigaunt.vmourn11" "フリーマンは、もういない。" "[english]npc_vortigaunt.vmourn11" "The Freeman is no longer." "npc_vortigaunt.vmourn12" "運命とはそのようなものだ。" "[english]npc_vortigaunt.vmourn12" "Such is mortality." "npc_vortigaunt.voidlaysclaim" "虚空が、それ自身を要求する。" "[english]npc_vortigaunt.voidlaysclaim" "The Void lays claim to its own." "npc_vortigaunt.vort_attack01" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack01" "[vort attack sounds]" "npc_vortigaunt.vort_attack02" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack02" "[vort attack sounds]" "npc_vortigaunt.vort_attack03" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack03" "[vort attack sounds]" "npc_vortigaunt.vort_attack04" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack04" "[vort attack sounds]" "npc_vortigaunt.vort_attack05" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack05" "[vort attack sounds]" "npc_vortigaunt.vort_attack06" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack06" "[vort attack sounds]" "npc_vortigaunt.vort_attack07" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack07" "[vort attack sounds]" "npc_vortigaunt.vort_attack08" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack08" "[vort attack sounds]" "npc_vortigaunt.vort_attack09" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack09" "[vort attack sounds]" "npc_vortigaunt.vort_attack10" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack10" "[vort attack sounds]" "npc_vortigaunt.vort_attack11" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack11" "[vort attack sounds]" "npc_vortigaunt.vort_attack12" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack12" "[vort attack sounds]" "npc_vortigaunt.vort_attack13" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack13" "[vort attack sounds]" "npc_vortigaunt.vort_attack14" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack14" "[vort attack sounds]" "npc_vortigaunt.vort_attack15" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack15" "[vort attack sounds]" "npc_vortigaunt.vort_attack16" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack16" "[vort attack sounds]" "npc_vortigaunt.vort_attack17" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack17" "[vort attack sounds]" "npc_vortigaunt.vort_attack18" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack18" "[vort attack sounds]" "npc_vortigaunt.vort_attack19" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack19" "[vort attack sounds]" "npc_vortigaunt.vort_attack20" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack20" "[vort attack sounds]" "npc_vortigaunt.vort_attack21" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack21" "[vort attack sounds]" "npc_vortigaunt.vort_attack22" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack22" "[vort attack sounds]" "npc_vortigaunt.vort_attack23" "[ボーティが攻撃する声]" "[english]npc_vortigaunt.vort_attack23" "[vort attack sounds]" "npc_vortigaunt.vort_call01" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call01" "[vort calls]" "npc_vortigaunt.vort_call02" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call02" "[vort calls]" "npc_vortigaunt.vort_call03" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call03" "[vort calls]" "npc_vortigaunt.vort_call04" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call04" "[vort calls]" "npc_vortigaunt.vort_call05" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call05" "[vort calls]" "npc_vortigaunt.vort_call06" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call06" "[vort calls]" "npc_vortigaunt.vort_call07" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call07" "[vort calls]" "npc_vortigaunt.vort_call08" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call08" "[vort calls]" "npc_vortigaunt.vort_call09" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call09" "[vort calls]" "npc_vortigaunt.vort_call10" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call10" "[vort calls]" "npc_vortigaunt.vort_call11" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call11" "[vort calls]" "npc_vortigaunt.vort_call12" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call12" "[vort calls]" "npc_vortigaunt.vort_call13" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call13" "[vort calls]" "npc_vortigaunt.vort_call14" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call14" "[vort calls]" "npc_vortigaunt.vort_call15" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call15" "[vort calls]" "npc_vortigaunt.vort_call16" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call16" "[vort calls]" "npc_vortigaunt.vort_call17" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call17" "[vort calls]" "npc_vortigaunt.vort_call18" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call18" "[vort calls]" "npc_vortigaunt.vort_call19" "[ボーティの呼び声]" "[english]npc_vortigaunt.vort_call19" "[vort calls]" "npc_vortigaunt.vort_chant01" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant01" "[vort chanting]" "npc_vortigaunt.vort_chant02" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant02" "[vort chanting]" "npc_vortigaunt.vort_chant03" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant03" "[vort chanting]" "npc_vortigaunt.vort_chant04" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant04" "[vort chanting]" "npc_vortigaunt.vort_chant05" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant05" "[vort chanting]" "npc_vortigaunt.vort_chant06" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant06" "[vort chanting]" "npc_vortigaunt.vort_chant07" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant07" "[vort chanting]" "npc_vortigaunt.vort_chant08" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant08" "[vort chanting]" "npc_vortigaunt.vort_chant09" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant09" "[vort chanting]" "npc_vortigaunt.vort_chant10" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant10" "[vort chanting]" "npc_vortigaunt.vort_chant11" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant11" "[vort chanting]" "npc_vortigaunt.vort_chant12" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant12" "[vort chanting]" "npc_vortigaunt.vort_chant13" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant13" "[vort chanting]" "npc_vortigaunt.vort_chant14" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant14" "[vort chanting]" "npc_vortigaunt.vort_chant15" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant15" "[vort chanting]" "npc_vortigaunt.vort_chant16" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant16" "[vort chanting]" "npc_vortigaunt.vort_chant17" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant17" "[vort chanting]" "npc_vortigaunt.vort_chant18" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant18" "[vort chanting]" "npc_vortigaunt.vort_chant19" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant19" "[vort chanting]" "npc_vortigaunt.vort_chant20" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant20" "[vort chanting]" "npc_vortigaunt.vort_chant21" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant21" "[vort chanting]" "npc_vortigaunt.vort_chant22" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant22" "[vort chanting]" "npc_vortigaunt.vort_chant23" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant23" "[vort chanting]" "npc_vortigaunt.vort_chant24" "[ボーティの歌声]" "[english]npc_vortigaunt.vort_chant24" "[vort chanting]" "npc_vortigaunt.vort_doublekill" "ダブルキル!" "[english]npc_vortigaunt.vort_doublekill" "Doublekill!" "npc_vortigaunt.vort_excellent" "すごい!" "[english]npc_vortigaunt.vort_excellent" "Excellent!" "npc_vortigaunt.vort_excellentshooting" "優秀な射撃だ。" "[english]npc_vortigaunt.vort_excellentshooting" "Excellent shooting!" "npc_vortigaunt.vort_excellentshot" "優秀な腕だ。" "[english]npc_vortigaunt.vort_excellentshot" "Excellent shot!" "npc_vortigaunt.vort_exceptional" "優秀だ。" "[english]npc_vortigaunt.vort_exceptional" "Exceptional." "npc_vortigaunt.vort_fmishelpful" "フリーマンは有益である。" "[english]npc_vortigaunt.vort_fmishelpful" "The Freeman is most helpful." "npc_vortigaunt.vort_fmisinvcomp" "フリーマンはかけがえのない仲間である。" "[english]npc_vortigaunt.vort_fmisinvcomp" "The Freeman is an invaluable companion." "npc_vortigaunt.vort_fmthankyou" "フリーマン、感謝する。" "[english]npc_vortigaunt.vort_fmthankyou" "Freeman, thank you." "npc_vortigaunt.vort_goodfightwithus" "共に戦えて嬉しいぞ。" "[english]npc_vortigaunt.vort_goodfightwithus" "It is good that you fight with us." "npc_vortigaunt.vort_goodtogether" "一緒に戦えて嬉しいぞ。" "[english]npc_vortigaunt.vort_goodtogether" "It is good now that we work together." "npc_vortigaunt.vort_killsformidable" "お前の技術は並外れている。" "[english]npc_vortigaunt.vort_killsformidable" "Your skills are formidable." "npc_vortigaunt.vort_mant01" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant01" "[vort speak]" "npc_vortigaunt.vort_mant02" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant02" "[vort speak]" "npc_vortigaunt.vort_mant03" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant03" "[vort speak]" "npc_vortigaunt.vort_mant04" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant04" "[vort speak]" "npc_vortigaunt.vort_mant05" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant05" "[vort speak]" "npc_vortigaunt.vort_mant06" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant06" "[vort speak]" "npc_vortigaunt.vort_mant07" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant07" "[vort speak]" "npc_vortigaunt.vort_mant08" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant08" "[vort speak]" "npc_vortigaunt.vort_mant09" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant09" "[vort speak]" "npc_vortigaunt.vort_mant10" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant10" "[vort speak]" "npc_vortigaunt.vort_mant11" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant11" "[vort speak]" "npc_vortigaunt.vort_mant12" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant12" "[vort speak]" "npc_vortigaunt.vort_mant13" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant13" "[vort speak]" "npc_vortigaunt.vort_mant14" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant14" "[vort speak]" "npc_vortigaunt.vort_mant15" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant15" "[vort speak]" "npc_vortigaunt.vort_mant16" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant16" "[vort speak]" "npc_vortigaunt.vort_mant17" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant17" "[vort speak]" "npc_vortigaunt.vort_mant18" "[ボーティのしゃべり声]" "[english]npc_vortigaunt.vort_mant18" "[vort speak]" "npc_vortigaunt.vort_outstanding" "すばらしい。" "[english]npc_vortigaunt.vort_outstanding" "Outstanding!" "npc_vortigaunt.vort_pain01" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain01" "[vort pain]" "npc_vortigaunt.vort_pain02" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain02" "[vort pain]" "npc_vortigaunt.vort_pain03" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain03" "[vort pain]" "npc_vortigaunt.vort_pain04" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain04" "[vort pain]" "npc_vortigaunt.vort_pain05" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain05" "[vort pain]" "npc_vortigaunt.vort_pain06" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain06" "[vort pain]" "npc_vortigaunt.vort_pain07" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain07" "[vort pain]" "npc_vortigaunt.vort_pain08" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain08" "[vort pain]" "npc_vortigaunt.vort_pain09" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain09" "[vort pain]" "npc_vortigaunt.vort_pain10" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain10" "[vort pain]" "npc_vortigaunt.vort_pain11" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain11" "[vort pain]" "npc_vortigaunt.vort_pain12" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain12" "[vort pain]" "npc_vortigaunt.vort_pain13" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain13" "[vort pain]" "npc_vortigaunt.vort_pain14" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain14" "[vort pain]" "npc_vortigaunt.vort_pain15" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain15" "[vort pain]" "npc_vortigaunt.vort_pain16" "[ボーティの苦痛の声]" "[english]npc_vortigaunt.vort_pain16" "[vort pain]" "npc_vortigaunt.vort_reputationdeserved" "お前は評判どおりだ。" "[english]npc_vortigaunt.vort_reputationdeserved" "Your reputation was not undeserved." "npc_vortigaunt.vort_thankyoufm" "ありがとう、フリーマン君。" "[english]npc_vortigaunt.vort_thankyoufm" "Thank you, Freeman." "npc_vortigaunt.vort_thankyoutrouble" "協力に感謝する。" "[english]npc_vortigaunt.vort_thankyoutrouble" "Thank you--that was troublesome." "npc_vortigaunt.vort_tofm" "フリーマンに!" "[english]npc_vortigaunt.vort_tofm" "To Freeman!" "npc_vortigaunt.vort_weaponwell" "武器の扱いがうまいな、フリーマン。" "[english]npc_vortigaunt.vort_weaponwell" "You handle your weapon well, Freeman." "npc_vortigaunt.vort_welldonefm" "よくやった、フリーマン!" "[english]npc_vortigaunt.vort_welldonefm" "Well done, Freeman!" "npc_vortigaunt.vortfails" "我の運命は尽きた。" "[english]npc_vortigaunt.vortfails" "This vortality fails." "npc_vortigaunt.vortigese01" "[ボーティガンツ語]" "[english]npc_vortigaunt.vortigese01" "[vortigese]" "npc_vortigaunt.vortigese02" "[ボーティガンツ語]" "[english]npc_vortigaunt.vortigese02" "[vortigese]" "npc_vortigaunt.vortigese03" "[ボーティガンツ語]" "[english]npc_vortigaunt.vortigese03" "[vortigese]" "npc_vortigaunt.vortigese04" "[ボーティガンツ語]" "[english]npc_vortigaunt.vortigese04" "[vortigese]" "npc_vortigaunt.vortigese05" "[ボーティガンツ語]" "[english]npc_vortigaunt.vortigese05" "[vortigese]" "npc_vortigaunt.vortigese06" "[ボーティガンツ語]" "[english]npc_vortigaunt.vortigese06" "[vortigese]" "npc_vortigaunt.vortigese07" "[ボーティガンツ語]" "[english]npc_vortigaunt.vortigese07" "[vortigese]" "npc_vortigaunt.vortigese08" "[ボーティガンツ語]" "[english]npc_vortigaunt.vortigese08" "[vortigese]" "npc_vortigaunt.vortigese09" "[ボーティガンツ語]" "[english]npc_vortigaunt.vortigese09" "[vortigese]" "npc_vortigaunt.vortigese10" "[ボーティガンツ語]" "[english]npc_vortigaunt.vortigese10" "[vortigese]" "npc_vortigaunt.vortigese11" "[ボーティガンツ語]" "[english]npc_vortigaunt.vortigese11" "[vortigese]" "npc_vortigaunt.vortigese12" "[ボーティガンツ語]" "[english]npc_vortigaunt.vortigese12" "[vortigese]" "npc_vortigaunt.vortigese13" "[ボーティガンツ語]" "[english]npc_vortigaunt.vortigese13" "[vortigese]" "npc_vortigaunt.ware" "用心するのだ!" "[english]npc_vortigaunt.ware" "Ware! " "npc_vortigaunt.warefm" "用心するのだ、フリーマン!" "[english]npc_vortigaunt.warefm" "Ware, Freeman! " "npc_vortigaunt.warningfm" "フリーマンに警告する。" "[english]npc_vortigaunt.warningfm" "Warning to the Freeman. " "npc_vortigaunt.weareone" "ためらうな、フリーマン。" "[english]npc_vortigaunt.weareone" "Waver not, Freeman." "npc_vortigaunt.weareyours" "我々は、一体だが大勢だ。" "[english]npc_vortigaunt.weareyours" "We are the one and the many." "npc_vortigaunt.weclaimyou" "我々は、お前のものだ。" "[english]npc_vortigaunt.weclaimyou" "We are yours. " "npc_vortigaunt.wefinish" "お前は我々のものだ。" "[english]npc_vortigaunt.wefinish" "We claim you. " "npc_vortigaunt.wefollowfm" "我々はフリーマンについて行く。" "[english]npc_vortigaunt.wefollowfm" "We follow the Freeman. " "npc_vortigaunt.wefollowfm" "これを終わらせる。" "[english]npc_vortigaunt.wefollowfm" "We will finish this." "npc_vortigaunt.wegowillingly" "いとわず行くぞ。" "[english]npc_vortigaunt.wegowillingly" "We go willingly." "npc_vortigaunt.wellmet" "よいところで会った、フリーマン。" "[english]npc_vortigaunt.wellmet" "Well met, Freeman. " "npc_vortigaunt.weshare" "ボーテッセンスを分け合おう。" "[english]npc_vortigaunt.weshare" "We shall share the vortessence. " "npc_vortigaunt.wewillcharge" "補給するぞ。" "[english]npc_vortigaunt.wewillcharge" "We will charge you. " "npc_vortigaunt.wewillhelp" "おまえを助ける。" "[english]npc_vortigaunt.wewillhelp" "We will help you. " "npc_vortigaunt.yes" "やった!" "[english]npc_vortigaunt.yes" "Yes! " "npc_vortigaunt.yesforward" "いいぞ、進め。" "[english]npc_vortigaunt.yesforward" "Yes, forward. " "MISSING" "[ボーティの回復]" "[english]MISSING" "[vort healing]" "MISSING" "[ボーティの回復]" "[english]MISSING" "[vort healing]" "MISSING" "[ボーティの回復]" "[english]MISSING" "[vort healing]" "MISSING" "敵ですらない。" "[english]MISSING" "Hardly an adversary." "MISSING" "寄生された人間だ。" "[english]MISSING" "Human host." "MISSING" "すばらしい出来だ。" "[english]MISSING" "Quite a display." "MISSING" "ボリシルのボーティ・スキットのように楽な相手だ。" "[english]MISSING" "Simple as vorting squits in a volasill." "MISSING" "価値のない敵だ!" "[english]MISSING" "Unworthy foe!" "ep_02.cit_welder_bottle" "おい、それ飲んでたんだぞ!" "[english]ep_02.cit_welder_bottle" "Hey, I was drinking that!" "cavernrock.impacthard" "[鍾乳石がぶつかる音]" "[english]cavernrock.impacthard" "[Stalactite impact]" "cavernrock.impactsoft" "[鍾乳石がぶつかる音]" "[english]cavernrock.impactsoft" "[Stalactite impact]" "ep2_caves.cricket_tunnel" "[洞窟のコオロギの鳴き声]" "[english]ep2_caves.cricket_tunnel" "[Cave crickets]" "ep2_caves.dropoff" "[洞窟の雰囲気]" "[english]ep2_caves.dropoff" "[Cave ambience]" "ep2_caves.large_grub_cavern" "[洞窟の雰囲気]" "[english]ep2_caves.large_grub_cavern" "[Cave ambience]" "ep2_caves.large_tunnel" "[洞窟の雰囲気]" "[english]ep2_caves.large_tunnel" "[Cave ambience]" "ep2_caves.main_cavern" "[洞窟の雰囲気]" "[english]ep2_caves.main_cavern" "[Cave ambience]" "ep2_caves.nests_tunnel" "[洞窟の雰囲気]" "[english]ep2_caves.nests_tunnel" "[Cave ambience]" "ep2_caves.quiet_tunnel" "[洞窟の雰囲気]" "[english]ep2_caves.quiet_tunnel" "[Cave ambience]" "ep2_caves.util_dist_growls" "[遠いうなり声]" "[english]ep2_caves.util_dist_growls" "[Distant Growl]" "ep2_caves.util_dist_grubs" "[遠くのアントライオンの幼虫の鳴き声]" "[english]ep2_caves.util_dist_grubs" "[Distant Antlion Grub Chittering]" "ep2_caves.util_dist_rumbles" "[遠い轟音]" "[english]ep2_caves.util_dist_rumbles" "[Distant Rumbles]" "ep2_caves.watery_cavern" "[洞窟の雰囲気]" "[english]ep2_caves.watery_cavern" "[Cave ambience]" "ep2_forest.util_birds" "[鳥の鳴き声]" "[english]ep2_forest.util_birds" "[Birdsong]" "ep2_forest.util_critters" "[森の生き物]" "[english]ep2_forest.util_critters" "[Forest creatures]" "ep2_forest.util_windgusts" "[突風]" "[english]ep2_forest.util_windgusts" "[Wind gusts]" "ep2_outland.antlion_web_break" "[クモの巣が裂ける音]" "[english]ep2_outland.antlion_web_break" "[Web rips]" "ep2_outland.antlion_web_hit" "[クモの巣にぶつかる音] " "[english]ep2_outland.antlion_web_hit" "[Web impact] " "ep2_outland.magnusson_teleporter_idle" "[ミニテレポートの待機音]" "[english]ep2_outland.magnusson_teleporter_idle" "[Mini-teleport idle sound]" "ep2_outland_11.blastdoors_close_end" "[発射扉が完全に閉まる]" "[english]ep2_outland_11.blastdoors_close_end" "[Blast doors fully shut]" "ep2_outland_11.blastdoors_close_start" "[発射扉が閉じ始める]" "[english]ep2_outland_11.blastdoors_close_start" "[Blast doors begin closing]" "ep2_outland_11.blastdoors_open_end" "[発射扉が完全に開く]" "[english]ep2_outland_11.blastdoors_open_end" "[Blast doors fully open]" "ep2_outland_11.blastdoors_open_start" "[噴射扉が開き始める]" "[english]ep2_outland_11.blastdoors_open_start" "[Blast doors begin opening]" "ep2_outland_11.garagedoor_close" "[車庫のドアが閉まる]" "[english]ep2_outland_11.garagedoor_close" "[Garage door closed]" "ep2_outland_11.garagedoor_open" "[車庫のドアが開く]" "[english]ep2_outland_11.garagedoor_open" "[Garage door open]" "ep2_outland_11.launchdoors_close_end" "[発射扉が完全に閉じる]" "[english]ep2_outland_11.launchdoors_close_end" "[Launch doors fully closed]" "ep2_outland_11.launchdoors_close_start" "[発射扉が閉じ始める]" "[english]ep2_outland_11.launchdoors_close_start" "[Launch doors start closing]" "ep2_outland_11.leverdoor_close" "[ドアが閉じる]" "[english]ep2_outland_11.leverdoor_close" "[Door closed]" "ep2_outland_11.leverdoor_latch" "[留め金をかける]" "[english]ep2_outland_11.leverdoor_latch" "[Latch sound]" "ep2_outland_11.leverdoor_open" "[ドアが開く]" "[english]ep2_outland_11.leverdoor_open" "[Door open]" "ep2_outland_11.weld_loop" "[溶接音]" "[english]ep2_outland_11.weld_loop" "[Welding sounds]" "ep2_outland_12.base_alarm_loop" "[基地の警報音]" "[english]ep2_outland_12.base_alarm_loop" "[Base alarm]" "ep2_outland_12.base_gate" "[ゲートが開く]" "[english]ep2_outland_12.base_gate" "[Gate opening]" "ep2_outland_12.stickybombcreator" "[マグヌッセン装置の作成]" "[english]ep2_outland_12.stickybombcreator" "[Magnusson Device Created]" "ep2_util.hunters" "[ハンターの音]" "[english]ep2_util.hunters" "[Hunter sounds]" "grenadespit.hit" "[酸の唾液が当たる音]" "[english]grenadespit.hit" "[Acid Spit Impact]" "jnk_engine_idle" "[エンジン・アイドリング音]" "[english]jnk_engine_idle" "[Engine idle]" "jnk_engine_start" "[エンジン始動音]" "[english]jnk_engine_start" "[Engine start]" "jnk_engine_stop" "[エンジン・オフ]" "[english]jnk_engine_stop" "[Engine off]" "jnk_firstgear" "[1 速]" "[english]jnk_firstgear" "[First gear]" "jnk_fourthgear" "[4 速]" "[english]jnk_fourthgear" "[Fourth gear]" "jnk_radar_ping_enemy" "[レーダー探索: 敵を発見!]" "[english]jnk_radar_ping_enemy" "[Radar ping: Enemy Spotted!]" "jnk_radar_ping_friendly" "[レーダー探索: 味方]" "[english]jnk_radar_ping_friendly" "[Radar ping: Friendly]" "jnk_rev" "[エンジン回転音]" "[english]jnk_rev" "[Engine rev]" "jnk_reverse" "[バックギア]" "[english]jnk_reverse" "[Engine into reverse]" "jnk_secondgear" "[2 速]" "[english]jnk_secondgear" "[Second gear]" "jnk_skid_highfriction" "[滑る音]" "[english]jnk_skid_highfriction" "[Skidding sounds]" "jnk_skid_highfriction_short" "[滑る音]" "[english]jnk_skid_highfriction_short" "[Skidding sounds]" "jnk_skid_highfriction_short" "[滑る音]" "[english]jnk_skid_highfriction_short" "[Skidding sounds]" "jnk_skid_lowfriction" "[滑る音]" "[english]jnk_skid_lowfriction" "[Skidding sounds]" "jnk_skid_lowfriction_short" "[滑る音]" "[english]jnk_skid_lowfriction_short" "[Skidding sounds]" "jnk_skid_normalfriction" "[滑る音]" "[english]jnk_skid_normalfriction" "[Skidding sounds]" "jnk_skid_normalfriction_short" "[滑る音]" "[english]jnk_skid_normalfriction_short" "[Skidding sounds]" "jnk_thirdgear" "[3 速]" "[english]jnk_thirdgear" "[Third gear]" "jnk_turbo_on" "[ターボ・オン!]" "[english]jnk_turbo_on" "[Turbo on!]" "npc_advisor.pushback" "[アドバイザーの発射音]" "[english]npc_advisor.pushback" "[Advisor blast]" "npc_advisor.scream" "[アドバイザーの叫び]" "[english]npc_advisor.scream" "[Advisor scream]" "npc_antlion.poisonball" "[酸の唾液]" "[english]npc_antlion.poisonball" "[Acid Spit]" "npc_antlion.poisonburstexplode" "[アシッドライオンが破裂]" "[english]npc_antlion.poisonburstexplode" "[Acid Antlion Bursts]" "npc_antlion.poisonburstscream" "[アッシドライオンの叫び]" "[english]npc_antlion.poisonburstscream" "[Acid antlion scream]" "npc_antlion.poisonburstscreamsubmerged" "[アントライオンの断末魔の叫び]" "[english]npc_antlion.poisonburstscreamsubmerged" "[Drowned antlion scream]" "npc_antlion.poisonshoot" "[アッシドライオンの唾液]" "[english]npc_antlion.poisonshoot" "[Acid antlion spits]" "npc_antlion_grub.alert" "[アントライオンの幼虫の警告音]" "[english]npc_antlion_grub.alert" "[Antlion grub alert]" "npc_antlion_grub.die" "[アントライオンの幼虫の断末魔の叫び]" "[english]npc_antlion_grub.die" "[Antlion grub deathsqueak]" "npc_antlion_grub.explode" "[ブシャ!]" "[english]npc_antlion_grub.explode" "[Splurt!]" "npc_antlion_grub.idle" "[アントライオンの幼虫の声]" "[english]npc_antlion_grub.idle" "[Antlion grub sounds]" "npc_antlion_grub.squish" "[飛び散る!]" "[english]npc_antlion_grub.squish" "[Splat!]" "npc_antlion_grub.stimulated" "[アントライオンの幼虫が興奮]" "[english]npc_antlion_grub.stimulated" "[Antlion grub excited]" "npc_antlionguard.pain_roar" "[アントライオンガードの痛みの叫び]" "[english]npc_antlionguard.pain_roar" "[Antlion guardian pain roar]" "npc_antlionguard.shellcrack" "[ガードの殻が割れる]" "[english]npc_antlionguard.shellcrack" "[Guardian shell crack]" "npc_attackhelicopter.enginefailure" "[ヘリのエンジンが故障]" "[english]npc_attackhelicopter.enginefailure" "[Chopper engine failure]" "npc_attackhelicoptergrenade.pingcaptured" "[投下型爆弾作動 - ピーン!]" "[english]npc_attackhelicoptergrenade.pingcaptured" "[Dropmine captured - ping!]" "npc_combine_cannon.firebullet" "[オートキャノン・ショット!]" "[english]npc_combine_cannon.firebullet" "[Autocannon Shot!]" "npc_fastzombie.carscream" "[ゾンビの叫び]" "[english]npc_fastzombie.carscream" "[Zombie scream]" "npc_floorturret.destruct" "[タレット破壊]" "[english]npc_floorturret.destruct" "[Turret destroyed]" "npc_hunter.alert" "[ハンター警告音]" "[english]npc_hunter.alert" "[Hunter alert sound]" "npc_hunter.angry" "[ハンターの怒りの声]" "[english]npc_hunter.angry" "[Hunter angry]" "npc_hunter.bulletshield" "[ハンターのシールド音]" "[english]npc_hunter.bulletshield" "[Hunter shielded]" "npc_hunter.chargehitenemy" "[ハンターの激突音]" "[english]npc_hunter.chargehitenemy" "[Hunter charge impact]" "npc_hunter.chargehitworld" "[ハンターの激突音]" "[english]npc_hunter.chargehitworld" "[Hunter charge impact]" "npc_hunter.death" "[ハンターの死の叫び]" "[english]npc_hunter.death" "[Hunter death sound]" "npc_hunter.defendstrider" "[ハンター: ストライダーを防御]" "[english]npc_hunter.defendstrider" "[Hunter: defend strider]" "npc_hunter.fireminigun" "[ハンターが小型銃を発射]" "[english]npc_hunter.fireminigun" "[Hunter minigun firing]" "npc_hunter.flankannounce" "[ハンターが側面にまわる合図]" "[english]npc_hunter.flankannounce" "[Hunter flanking signal]" "npc_hunter.flechetteexplode" "[矢弾の爆発音]" "[english]npc_hunter.flechetteexplode" "[Flechette explosion]" "npc_hunter.flechettehitbody" "[矢弾の衝撃音]" "[english]npc_hunter.flechettehitbody" "[Flechette impact]" "npc_hunter.flechettehitworld" "[矢弾の衝撃音]" "[english]npc_hunter.flechettehitworld" "[Flechette impact]" "npc_hunter.flechettenearmiss" "[わずかに外れた矢弾]" "[english]npc_hunter.flechettenearmiss" "[Flechette near miss]" "npc_hunter.flechettepreexplode" "[矢弾の爆発前の音]" "[english]npc_hunter.flechettepreexplode" "[Flechette pre-explosion signal]" "npc_hunter.flechetteshoot" "[矢弾発射]" "[english]npc_hunter.flechetteshoot" "[Firing flechettes]" "npc_hunter.footstep" "[ハンターの足音]" "[english]npc_hunter.footstep" "[Hunter footsteps]" "npc_hunter.foundenemy" "[ハンター: 敵を発見]" "[english]npc_hunter.foundenemy" "[Hunter: Enemy Found]" "npc_hunter.foundenemyack" "[ハンター: 敵を発見]" "[english]npc_hunter.foundenemyack" "[Hunter: Enemy Found]" "npc_hunter.gloat" "[ハンターがあざ笑う声]" "[english]npc_hunter.gloat" "[Hunter gloating]" "npc_hunter.meleeannounce" "[ハンター: 接近準備]" "[english]npc_hunter.meleeannounce" "[Hunter: melee ready]" "npc_hunter.meleehit" "[ハンター命中]" "[english]npc_hunter.meleehit" "[Hunter hits]" "npc_hunter.pain" "[ハンターの苦痛の叫び]" "[english]npc_hunter.pain" "[Hunter pain sound]" "npc_hunter.scan" "[ハンターのスキャン音]" "[english]npc_hunter.scan" "[Hunter scanning]" "npc_hunter.shieldoff" "[ハンター: シールド・オン]" "[english]npc_hunter.shieldoff" "[Hunter shield on]" "npc_hunter.shieldon" "[ハンター: シールド・オフ]" "[english]npc_hunter.shieldon" "[Hunter shield off]" "npc_hunter.tackleannounce" "[ハンターの激突]" "[english]npc_hunter.tackleannounce" "[Hunter charge]" "npc_hunter.tacklehit" "[ハンターの衝撃]" "[english]npc_hunter.tacklehit" "[Hunter impact]" "npc_strider.footstepeverywhere" "[ストライダーの足音]" "[english]npc_strider.footstepeverywhere" "[Strider footsteps]" "npc_strider.striderbusterexplode" "[ストライダーバスターの爆発音]" "[english]npc_strider.striderbusterexplode" "[Striderbuster explodes]" "npc_vortigaunt.aftershock" "[ボーティガンツのショック攻撃の余波]" "[english]npc_vortigaunt.aftershock" "[Vortigaunt aftershocks]" "npc_vortigaunt.clawbeam" "[ボーティガンツのショック攻撃]" "[english]npc_vortigaunt.clawbeam" "[Vortigaunt shock attack]" "npc_vortigaunt.dispelimpact" "[ボーティガンツの一掃攻撃]" "[english]npc_vortigaunt.dispelimpact" "[Vortigaunt dispel attack]" "npc_vortigaunt.dispelstart" "[ボーティガンツの一掃攻撃]" "[english]npc_vortigaunt.dispelstart" "[Vortigaunt dispel attack]" "npc_vortigaunt.explode" "[ショックの爆発]" "[english]npc_vortigaunt.explode" "[Shock explosion]" "npc_vortigaunt.shoot" "[ボーティガンツの攻撃]" "[english]npc_vortigaunt.shoot" "[Vortigaunt fires]" "outland_01.train_creak_01" "[鉄がきしむ]" "[english]outland_01.train_creak_01" "[Metal creaking]" "outland_01.train_creak_02" "[鉄がきしむ]" "[english]outland_01.train_creak_02" "[Metal creaking]" "outland_01.train_creak_03" "[鉄がきしむ]" "[english]outland_01.train_creak_03" "[Metal creaking]" "outland_01.train_creak_04" "[鉄がきしむ]" "[english]outland_01.train_creak_04" "[Metal creaking]" "outland_01.train_creak_05" "[鉄がきしむ]" "[english]outland_01.train_creak_05" "[Metal creaking]" "outland_01.train_creak_06" "[鉄がきしむ]" "[english]outland_01.train_creak_06" "[Metal creaking]" "outland_02.singlechant_1" "[ボーティガンツの歌声]" "[english]outland_02.singlechant_1" "[Vortigaunt chanting]" "outland_02.singlechant_2" "[ボーティガンツの歌声]" "[english]outland_02.singlechant_2" "[Vortigaunt chanting]" "outland_02.singlechant_3" "[ボーティガンツの歌声]" "[english]outland_02.singlechant_3" "[Vortigaunt chanting]" "outland_02.vort_chant_loop" "[ボーティガンツたちの歌声]" "[english]outland_02.vort_chant_loop" "[Vortigaunts chanting]" "outland_02.vort_heal_alyx_loop" "[ボーティガンツたちの回復の歌]" "[english]outland_02.vort_heal_alyx_loop" "[Vortigaunts healing chant]" "outland_02.vortchant_loop" "[ボーティガンツたちの歌声]" "[english]outland_02.vortchant_loop" "[Vortigaunts chanting]" "outland_03.bin_creak_01" "[きしむ鉄]" "[english]outland_03.bin_creak_01" "[Creaking metal]" "outland_03.bin_creak_02" "[きしむ鉄]" "[english]outland_03.bin_creak_02" "[Creaking metal]" "outland_03.bin_creak_03" "[きしむ鉄]" "[english]outland_03.bin_creak_03" "[Creaking metal]" "outland_03.bin_creak_04" "[きしむ鉄]" "[english]outland_03.bin_creak_04" "[Creaking metal]" "outland_03.bin_creak_05" "[きしむ鉄]" "[english]outland_03.bin_creak_05" "[Creaking metal]" "outland_03.bin_creak_06" "[きしむ鉄]" "[english]outland_03.bin_creak_06" "[Creaking metal]" "outland_03.bin_move_loop" "" "[english]outland_03.bin_move_loop" "" "outland_03.gatefall_pt01" "[ゲートが落ちる]" "[english]outland_03.gatefall_pt01" "[Gate falling]" "outland_03.gatefall_pt02" "[ゲートが壊れて閉まる]" "[english]outland_03.gatefall_pt02" "[Gate crashes shut]" "outland_03.lift_creak" "[エレベーターがきしむ]" "[english]outland_03.lift_creak" "[Creaking lift]" "outland_03.lift_start" "[エレベーターが動き出す]" "[english]outland_03.lift_start" "[Lift starts]" "outland_03.lift_stop" "[エレベーターが止まる]" "[english]outland_03.lift_stop" "[Lift stops]" "outland_03.lift_weightimpact" "[エレベーターへの重量による衝撃]" "[english]outland_03.lift_weightimpact" "[Weight impact on lift]" "outland_03.railcar_impact01" "[車両への衝撃音]" "[english]outland_03.railcar_impact01" "[Railcar impact]" "outland_03.railcar_impact02" "[車両への衝撃音]" "[english]outland_03.railcar_impact02" "[Railcar impact]" "outland_03.railcar_splash" "[バシャッ!]" "[english]outland_03.railcar_splash" "[Splash!]" "outland_03.slidingoverhead_gate" "[ゲートが開く]" "[english]outland_03.slidingoverhead_gate" "[Gate opens]" "outland_04.elevatorgate_up" "[エレベーター・ゲートが上がる]" "[english]outland_04.elevatorgate_up" "[Elevator gate up]" "outland_04.gear_engage_lever" "[ギヤ・レバーが噛み合う]" "[english]outland_04.gear_engage_lever" "[Gear Lever Engages]" "outland_04.gearengage" "[ギヤが噛み合う]" "[english]outland_04.gearengage" "[Gear Engages]" "outland_06.bridge_break_pt01" "[橋が崩れ落ちる]" "[english]outland_06.bridge_break_pt01" "[Bridge breaking]" "outland_06.bridge_break_pt02" "[橋が崩れ落ちる]" "[english]outland_06.bridge_break_pt02" "[Bridge breaking]" "outland_06.bridge_girders_break" "[橋げたが倒れる]" "[english]outland_06.bridge_girders_break" "[Bridge girders break]" "outland_06.endgate_open" "[ゲートが開く]" "[english]outland_06.endgate_open" "[Gate open]" "outland_06.forklift_start" "[フォークリフト始動]" "[english]outland_06.forklift_start" "[Forklift start]" "outland_06.forklift_stop" "[フォークリフト停止]" "[english]outland_06.forklift_stop" "[Forklift stop]" "outland_07.advisor_podopen" "[アドバイザー・ポッドが開く]" "[english]outland_07.advisor_podopen" "[Advisor pod opening]" "outland_07.advisor_roof" "[嵐のような破壊音と崩壊音]" "[english]outland_07.advisor_roof" "[Storm of crashing and crunching sounds]" "outland_09.ol09biggundestroyed" "[オートキャノン破壊]" "[english]outland_09.ol09biggundestroyed" "[Autocannon Destroyed]" "outland_09.ol09boxcarspin" "[金属がきしむ]" "[english]outland_09.ol09boxcarspin" "[Ratchety creaking]" "outland_09.ol09gungrate_open" "[格子が開く]" "[english]outland_09.ol09gungrate_open" "[Grating open]" "outland_10.powerdown1" "[パワー・オフ]" "[english]outland_10.powerdown1" "[Power Off]" "outland_10.powerdown2" "[パワー・オフ]" "[english]outland_10.powerdown2" "[Power Off]" "outland_10.powerup1" "[パワー・オン]" "[english]outland_10.powerup1" "[Power On]" "outland_10.powerup2" "[パワー・オン]" "[english]outland_10.powerup2" "[Power On]" "outland_10.shieldwall_on" "[シールド・オン]" "[english]outland_10.shieldwall_on" "[Shield activated]" "outland_10a.dvs_dogfinalfall" "[DOG が落ちる]" "[english]outland_10a.dvs_dogfinalfall" "[Dog falls]" "outland_10a.dvs_doggrabstrider_00_40_24" "[DOG がストライダーをつかむ]" "[english]outland_10a.dvs_doggrabstrider_00_40_24" "[Dog grabs strider]" "outland_10a.dvs_doghitstrider_00_27_16" "[DOG がストライダーを打つ]" "[english]outland_10a.dvs_doghitstrider_00_27_16" "[Dog hits strider]" "outland_10a.dvs_doghitstrider_00_34_18" "[DOG がストライダーを打つ]" "[english]outland_10a.dvs_doghitstrider_00_34_18" "[Dog hits strider]" "outland_10a.dvs_dogjump_00_06_01" "[DOG がジャンプする]" "[english]outland_10a.dvs_dogjump_00_06_01" "[Dog jumps]" "outland_10a.dvs_dogripstrider_00_36_10" "[DOG がストライダーを破壊する]" "[english]outland_10a.dvs_dogripstrider_00_36_10" "[Dog rips strider]" "outland_10a.dvs_dogslamstrider_00_30_07" "[DOG がストライダーを殴る]" "[english]outland_10a.dvs_dogslamstrider_00_30_07" "[Dog slams strider]" "outland_10a.dvs_dogvoc_00_03_22" "[DOG の音声]" "[english]outland_10a.dvs_dogvoc_00_03_22" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_16_00" "[DOG の音声]" "[english]outland_10a.dvs_dogvoc_00_16_00" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_22_00" "[DOG の音声]" "[english]outland_10a.dvs_dogvoc_00_22_00" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_24_24" "[DOG の音声]" "[english]outland_10a.dvs_dogvoc_00_24_24" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_26_29" "[DOG の音声]" "[english]outland_10a.dvs_dogvoc_00_26_29" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_29_16" "[DOG の音声]" "[english]outland_10a.dvs_dogvoc_00_29_16" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_31_23" "[DOG の音声]" "[english]outland_10a.dvs_dogvoc_00_31_23" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_36_16" "[DOG の音声]" "[english]outland_10a.dvs_dogvoc_00_36_16" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_39_06" "[DOG の音声]" "[english]outland_10a.dvs_dogvoc_00_39_06" "[Dog vocalization]" "outland_10a.dvs_dogvoc_00_45_18" "[DOG の音声]" "[english]outland_10a.dvs_dogvoc_00_45_18" "[Dog vocalization]" "outland_10a.dvs_rockslide" "[岩がすべる音]" "[english]outland_10a.dvs_rockslide" "[Rockslide]" "outland_10a.dvs_strdrskew_rockdirt02" "" "[english]outland_10a.dvs_strdrskew_rockdirt02" "" "outland_10a.dvs_striderbarf01_00_12_16" "[ストライダーがつぶれる]" "[english]outland_10a.dvs_striderbarf01_00_12_16" "[Strider splatters]" "outland_10a.dvs_striderbarf02_00_13_29" "[ストライダーがつぶれる]" "[english]outland_10a.dvs_striderbarf02_00_13_29" "[Strider splatters]" "outland_10a.dvs_striderbarf03_00_15_06" "[ストライダーがつぶれる]" "[english]outland_10a.dvs_striderbarf03_00_15_06" "[Strider splatters]" "outland_10a.dvs_striderfall_00_47_04" "[ストライダーが落ちる]" "[english]outland_10a.dvs_striderfall_00_47_04" "[Strider falls]" "outland_10a.dvs_stridervoc_00_18_13" "[ストライダーの声]" "[english]outland_10a.dvs_stridervoc_00_18_13" "[Strider vocalization]" "outland_10a.dvs_stridervoc_00_23_24" "[ストライダーの声]" "[english]outland_10a.dvs_stridervoc_00_23_24" "[Strider vocalization]" "outland_10a.dvs_stridervoc_00_28_21" "[ストライダーの声]" "[english]outland_10a.dvs_stridervoc_00_28_21" "[Strider vocalization]" "outland_10a.dvs_stridervoc_00_35_18" "[ストライダーの声]" "[english]outland_10a.dvs_stridervoc_00_35_18" "[Strider vocalization]" "outland_10a.dvs_stridervoc_00_41_14" "[ストライダーの声]" "[english]outland_10a.dvs_stridervoc_00_41_14" "[Strider vocalization]" "outland_10a.dvs_stridervoc_00_43_16" "[ストライダーの声]" "[english]outland_10a.dvs_stridervoc_00_43_16" "[Strider vocalization]" "outland_10a.dvs_tree01explode" "[木が爆発音]" "[english]outland_10a.dvs_tree01explode" "[Tree explodes]" "outland_10a.dvs_treecrash_00_10_25" "[木の破壊音]" "[english]outland_10a.dvs_treecrash_00_10_25" "[Tree crashes]" "outland_10a.ol10a_dog_recover" "" "[english]outland_10a.ol10a_dog_recover" "" "outland_10a.ol10a_dogliftgate" "[ゲートが上がる]" "[english]outland_10a.ol10a_dogliftgate" "[Gate lifted]" "outland_10a.ol10a_strider_reveal" "[ストライダーの出現音]" "[english]outland_10a.ol10a_strider_reveal" "[Strider unfolding sounds]" "outland_10a.river" "[川の音]" "[english]outland_10a.river" "[River sounds]" "outland_11.slidergate_close" "[ゲートが閉じる]" "[english]outland_11.slidergate_close" "[Gate closed]" "outland_11.slidergate_open" "[ゲートが開く]" "[english]outland_11.slidergate_open" "[Gate open]" "outland_12.magnuson_fizzle" "[ストライダーバスター不発]" "[english]outland_12.magnuson_fizzle" "[Striderbuster fizzles out]" "outland_ep01.elevatorcar_fall" "[エレベーターが落ちる]" "[english]outland_ep01.elevatorcar_fall" "[Elevator car falling]" "outland_ep01.gate_open" "[ゲートが開く]" "[english]outland_ep01.gate_open" "[Gate open]" "outland_ep01.hunter_impact01" "[衝撃音]" "[english]outland_ep01.hunter_impact01" "[Impact]" "outland_ep01.hunter_impacts02" "[衝撃音]" "[english]outland_ep01.hunter_impacts02" "[Impact]" "outland_ep01.hunter_kickvx" "[強い蹴り!]" "[english]outland_ep01.hunter_kickvx" "[Hard kick!]" "outland_ep01.hunter_preattackvx" "[不気味な音]" "[english]outland_ep01.hunter_preattackvx" "[Ominous sounds]" "outland_ep01.hunter_preattackvx02" "[不気味な音]" "[english]outland_ep01.hunter_preattackvx02" "[Ominous sounds]" "outland_10.hunter_3_enter" "[ハンターが窓を突き破る!]" "[english]outland_10.hunter_3_enter" "[Hunter smashes through Window!]" "outland_ep01.huntersighting01" "[未知の生物の声]" "[english]outland_ep01.huntersighting01" "[Unknown creature sounds]" "outland_ep01.huntersighting02" "[未知の生物の声]" "[english]outland_ep01.huntersighting02" "[Unknown creature sounds]" "outland_ep01.huntersighting03" "[未知の生物の声]" "[english]outland_ep01.huntersighting03" "[Unknown creature sounds]" "outland_ep01.portalblast" "[次元扉ストームの衝撃!]" "[english]outland_ep01.portalblast" "[Portalstorm blast!]" "outland_ep01.rock_crash" "[岩が崩れる]" "[english]outland_ep01.rock_crash" "[Crashing rocks]" "outland_ep01.sled_1st_slip" "[金属質のうめき声]" "[english]outland_ep01.sled_1st_slip" "[Metal groan]" "outland_ep01.sledthrufence_impact" "[衝突音!]" "[english]outland_ep01.sledthrufence_impact" "[Crash!]" "outland_ep01.teleconferencebegin" "[通信機オン]" "[english]outland_ep01.teleconferencebegin" "[Transmitter on]" "outland_ep01.teleconferenceend" "[通信機オフ]" "[english]outland_ep01.teleconferenceend" "[Transmitter off]" "outland_ep01.trainbridgecollapse" "[橋がきしんで崩れ落ちる]" "[english]outland_ep01.trainbridgecollapse" "[Bridge creaking, collapsing]" "outland_ep01.trainsplash" "[大きな水音]" "[english]outland_ep01.trainsplash" "[Big splash]" "outland_ep01.vort1sthealalyx" "[ボーティガンツの話し声]" "[english]outland_ep01.vort1sthealalyx" "[Vortigaunt speech]" "outland_ep01.vortblastrubble.wav" "[ボーティガンツの一撃]" "[english]outland_ep01.vortblastrubble.wav" "[Vortigaunt blast]" "outland_ep02.advisor_transmission" "[アドバイザーの通信音]" "[english]outland_ep02.advisor_transmission" "[Advisor transmission]" "outland_ep02.cave_siren1_loop" "[サイレン!]" "[english]outland_ep02.cave_siren1_loop" "[Siren!]" "outland_ep02.cave_siren2_loop" "[サイレン!]" "[english]outland_ep02.cave_siren2_loop" "[Siren!]" "outland_ep02.cave_siren3_loop" "[サイレン!]" "[english]outland_ep02.cave_siren3_loop" "[Siren!]" "outland_ep02.cave_siren4_loop" "[サイレン!]" "[english]outland_ep02.cave_siren4_loop" "[Siren!]" "outland_ep02.fanspinlong01" "[ファンの音]" "[english]outland_ep02.fanspinlong01" "[Fan sound]" "outland_ep02.fanspinlong02" "[ファンの音]" "[english]outland_ep02.fanspinlong02" "[Fan sound]" "outland_ep02.fanspinlong03" "[ファンの音]" "[english]outland_ep02.fanspinlong03" "[Fan sound]" "outland_ep02.fanspinlong04" "[ファンの音]" "[english]outland_ep02.fanspinlong04" "[Fan sound]" "outland_ep02.farm_bodyslump" "[軽い衝撃音]" "[english]outland_ep02.farm_bodyslump" "[Soft impact]" "outland_ep02.farm_podpulse_random" "[ドキドキする鼓動]" "[english]outland_ep02.farm_podpulse_random" "[Throbbing pulse]" "outland_ep02.farm_podpulse1" "[激しい鼓動]" "[english]outland_ep02.farm_podpulse1" "[Blast pulse]" "outland_ep02.farm_podpulse2" "[激しい鼓動]" "[english]outland_ep02.farm_podpulse2" "[Blast pulse]" "outland_ep02.farm_podpulse3" "[激しい鼓動]" "[english]outland_ep02.farm_podpulse3" "[Blast pulse]" "outland_ep02.farm_podpulse4" "[激しい鼓動]" "[english]outland_ep02.farm_podpulse4" "[Blast pulse]" "outland_ep02.farm_podpulse5" "[激しい鼓動]" "[english]outland_ep02.farm_podpulse5" "[Blast pulse]" "outland_ep02.farm_podpulse6" "[激しい鼓動]" "[english]outland_ep02.farm_podpulse6" "[Blast pulse]" "outland_ep02.gman_amb_00_28_09" "[不気味な雰囲気]" "[english]outland_ep02.gman_amb_00_28_09" "[Creepy ambience]" "outland_ep02.gman_signature_shorthit_11a" "" "[english]outland_ep02.gman_signature_shorthit_11a" "" "outland_ep02.power_unplugged" "[パワー・オフ]" "[english]outland_ep02.power_unplugged" "[Power Off]" "outland_ep02.sliding_traincar" "[滑る金属の音]" "[english]outland_ep02.sliding_traincar" "[Sliding metal]" "outland_ep02.sliding_traincar_02_break" "[金属が壊れる音]" "[english]outland_ep02.sliding_traincar_02_break" "[Metal breaking]" "outland_ep02.sliding_traincar_02_impact" "[金属質の衝撃音]" "[english]outland_ep02.sliding_traincar_02_impact" "[Metal impact]" "outland_ep02.transmission_static" "[静寂]" "[english]outland_ep02.transmission_static" "[Static]" "outland_ep02.vorthealing_loop01" "[ボーティガンツが治療する音]" "[english]outland_ep02.vorthealing_loop01" "[Vortigaunt healing sounds]" "outland_ep02.vorthealing_loop02" "[ボーティガンツが治療する音]" "[english]outland_ep02.vorthealing_loop02" "[Vortigaunt healing sounds]" "outland_12a.OL12_Finale_00_02_23" "[アドバイザーの発射音]" "[english]outland_12a.OL12_Finale_00_02_23" "[Advisor Blast]" "outland_12a.OL12_Finale_00_04_29" "[粉々になるガラス]" "[english]outland_12a.OL12_Finale_00_04_29" "[Shattering glass]" "outland_12a.OL12_Finale_00_05_20" "[ドン!]" "[english]outland_12a.OL12_Finale_00_05_20" "[Thud!]" "outland_12a.OL12_Finale_00_07_13" "[アドバイザーの声]" "[english]outland_12a.OL12_Finale_00_07_13" "[Advisor Chatter]" "outland_12a.OL12_Finale_00_17_11" "[アドバイザーの声]" "[english]outland_12a.OL12_Finale_00_17_11" "[Advisor Chatter]" "outland_12a.OL12_Finale_00_17_17" "[ドン!]" "[english]outland_12a.OL12_Finale_00_17_17" "[Thud!]" "outland_12a.OL12_Finale_00_25_20" "[アドバイザーの声]" "[english]outland_12a.OL12_Finale_00_25_20" "[Advisor Chatter]" "outland_12a.OL12_Finale_00_23_22" "[アドバイザーの声]" "[english]outland_12a.OL12_Finale_00_23_22" "[Advisor Chatter]" "outland_12a.OL12_Finale_00_23_22" "[アドバイザーの声]" "[english]outland_12a.OL12_Finale_00_23_22" "[Advisor Chatter]" "outland_12a.OL12_Finale_00_32_10" "[ガチャ!]" "[english]outland_12a.OL12_Finale_00_32_10" "[Clank!]" "outland_12a.OL12_Finale_00_34_03" "[バシッ!]" "[english]outland_12a.OL12_Finale_00_34_03" "[Thwack!]" "outland_12a.OL12_Finale_00_48_10" "[舌を滑らす音]" "[english]outland_12a.OL12_Finale_00_48_10" "[Tongue-slither]" "outland_12a.OL12_Finale_00_55_19" "[DOG の警告音]" "[english]outland_12a.OL12_Finale_00_55_19" "[Dog Alert]" "outland_12a.OL12_Finale_01_16_11" "[ドン!]" "[english]outland_12a.OL12_Finale_01_16_11" "[Thud!]" "Physics.WaterSplash" "" "[english]Physics.WaterSplash" "" "ep_01.al_fight01" "" "[english]ep_01.al_fight01" "" "ep_01.al_fight02" "" "[english]ep_01.al_fight02" "" "ep_01.al_fight03" "" "[english]ep_01.al_fight03" "" "ep_01.al_fight04" "" "[english]ep_01.al_fight04" "" "ep_01.al_fight05" "" "[english]ep_01.al_fight05" "" "ep_01.al_fight06" "" "[english]ep_01.al_fight06" "" "ep_01.al_fight07" "" "[english]ep_01.al_fight07" "" "ep_01.al_fight08" "" "[english]ep_01.al_fight08" "" "ep_01.al_fight09" "" "[english]ep_01.al_fight09" "" "ep_01.al_fight10" "" "[english]ep_01.al_fight10" "" "ep_01.al_fight11" "" "[english]ep_01.al_fight11" "" "ep_01.al_fight12" "" "[english]ep_01.al_fight12" "" "ep_01.al_fight13" "" "[english]ep_01.al_fight13" "" "ep_01.al_fight14" "" "[english]ep_01.al_fight14" "" "ep_01.al_fight15" "" "[english]ep_01.al_fight15" "" "ep_01.al_fight16" "" "[english]ep_01.al_fight16" "" "ep_01.al_fight17" "" "[english]ep_01.al_fight17" "" "ep_01.al_fight18" "" "[english]ep_01.al_fight18" "" "ep_01.al_fight19" "" "[english]ep_01.al_fight19" "" "ep_01.al_fight20" "" "[english]ep_01.al_fight20" "" "ep_01.al_fight21" "" "[english]ep_01.al_fight21" "" "ep_01.al_fight22" "" "[english]ep_01.al_fight22" "" "ep_01.al_fight23" "" "[english]ep_01.al_fight23" "" "GrubNugget.Touch" "[幼虫オーブを入手]" "[english]GrubNugget.Touch" "[Picked up larval pellet]" "#commentary\EP2-Comment001.wav" "[Gabe Newell] Half-Life 2 エピソード 2 へようこそ。今作は、エピソード 3 で完結する三部構成のエピソードの第 2 作目になる。解説を聞くには、解説シンボルに照準を合わせて、「アイテムを使う」キーを押す。解説を中止するには、回転しているシンボルに照準を合わせて、「アイテムを使う」キーをもう一度押す。解説によっては、プレイヤーに何かを見せるためにゲームが制御されてしまう場合がある。そんなときは、「アイテムを使う」キーを押せば解説を中止できる。ゴードン・フリーマンの新たな冒険を描いた今作をプレイして、感想をぜひ聞かせてほしい。宛先は gaben@valvesoftware.com だ。新しいゲームをリリースするたびに、10,000 通もの電子メールを受け取っている。その全部に返信することはできないけど、受け取ったメールはすべて読んでいるよ。それじゃ、楽しんでくれ!" "[english]#commentary\EP2-Comment001.wav" "[Gabe Newell] Welcome to Half-Life 2, Episode 2. We are at the mid-point in our trilogy of episodes which will conclude in Episode 3. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your use key. To stop a commentary node, put your crosshair over the rotating node and press the use key again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your use key again to stop the commentary. Please let me know what you think after you have had a chance to play this, our latest installment in the ongoing adventures of Gordon Freeman. I can be reached at gaben@valvesoftware.com. I get about 10,000 emails each time we release a game, and while I can't respond to all of them, I do read all of them. Thanks, and have fun!" "#commentary\EP2-Comment002.wav" "[Erik Johnson] この通信シーンは、キャラクターたちが目指す場所とそこへ向かう理由がはっきりしないというプレイテスターたちの意見を聞いて、開発の最終段階で追加したものだ。ホワイト・フォレストの基地を目的地に設定することは、このエピソードでは重要なことだった。オープンで自由なエリアが多い今作では、プレイヤーは自分が何をしているのか分からなくなってしまいがちだからね。" "[english]#commentary\EP2-Comment002.wav" "[Erik Johnson] This transmission scene was added fairly late in development, after hearing from playtesters that they weren't sure where they were going, or why. Setting up the White Forest base as your goal right away was important in an episode with so many open, freeform areas where players might forget what they're supposed to be doing." "#commentary\EP2-Comment003.wav" "[Marc Laidlaw] このエピソードの最初の部分では、戦闘や謎解きなど、エピソード 1 でやったみたいなアリックスとの共同作業をまたやることで、プレイヤーがアリックスとの関係を思い出せるようにしている。彼女は通信機の電源を入れようと試みるけど、自分だけで作業を進めてプレイヤーの楽しみを奪うようなことはしない。彼女は自分で謎を解いたと思い込んでいるときもあるけど、実際には謎を解いていない。こうした行動が彼女の魅力であり、人間味を感じさせる瞬間でもある。もちろん、こうした行動は意図的に設定している。だから、彼女が苦しんでいるときには、プレイヤーは自然に彼女を気遣うようになるはずだ。" "[english]#commentary\EP2-Comment003.wav" "[Marc Laidlaw] In this first part of the episode, we are restoring the player's connection to Alyx by recalling the sort of collaborative activities you shared with her in Episode 1, from combat to collaborative puzzle solving. Notice that as she works to restore power to the transmitter, she is careful not to steal the player's fun by doing it all herself. She doesn't actually solve the puzzle, although she sometimes thinks she has. This adds to her charm and helps her feel more human. Of course the reason we're doing this is so that you will care when bad things happen to her." "#commentary\EP2-Comment004.wav" "[Jeremy Bennett] 破壊され依然として危険なシティ 17 は、典型的な Half-Life の景観の良い例だ。こうした景観は、多くのデザイン要素をまとめてプレイヤーに見せるための広大なシーンになっている。この景観を見せることで、エピソード 1 でやり遂げたことをプレイヤーに思い出させ、同時にエピソード 2 でこれから待ち受ける苦難に対する脅威も生まれる。 この場面では、圧倒的なスカイボックスとシェーダーの効果で雰囲気を確立し、リアルなキャラクターの反応を実現して、文字通りエピソードに生命感を与えている。プレイヤーがこのシーンを見ると、「ルック・トリガー」という機能によって次元扉のストームが発生し、橋が崩れ落ちる。これは、今回のエピソード全体で導入されている Valve の新しい技術「Cinematic Physics」を使用して表現されている。" "[english]#commentary\EP2-Comment004.wav" "[Jeremy Bennett] The view of the ruined yet still dangerous City 17 is a good example of a classic Half-Life vista. Vistas are sweeping scenes where many elements of design come together. This one reminds the player of what he accomplished in Episode 1, while setting up the threat that will hang over the rest of Episode 2. It establishes the mood with a stunning skybox and shader effects; shows off believable character responses, and also literally sets the episode into motion. When the player looks at the scene, a device called a 'look trigger' sets off the portal storm, which causes the bridge to collapse, using Valve's new 'Cinematic Physics' which we will be showcasing throughout the episode." "#commentary\EP2-Comment005.wav" "[Jason Mitchell] 破壊された要塞の上空で渦巻く不気味な雲の固まりは、深みと複雑な乱気流のイメージを表現するシェーダー効果で表現されている。この効果のためにレンダリングされる実際のジオメトリは単一の平面ポリゴンだけど、複数のテクスチャレイヤーを合成する一連のピクセルシェーダー効果によって、激しく揺れ動くリアルな雲のイメージを実現している この効果を定義するために最初に行ったオフラインでのプレビジュアリゼーション作業では、30 枚以上の雲のレイヤーを使用した非常にリアルなシミュレーションを開発した。リアルタイム・シェーダー技術により、インタラクティブなフレーム・レートを保ちながら同等の外観を達成することができた。" "[english]#commentary\EP2-Comment005.wav" "[Jason Mitchell] For the ominous mass of clouds which swirl above the destroyed citadel, we devised a shader effect to give the impression of depth and complex turbulence. The actual geometry rendered for this effect is a single flat polygon but, through a series of pixel shader effects which composite several texture layers, we are able to achieve the impression of realistic churning clouds. In the offline previsualization work that we did to initially define this effect, we developed a very realistic simulation with more than 30 layers of clouds. With real-time shader techniques, we were able to achieve an equivalent look while maintaining an interactive frame rate." "#commentary\EP2-Comment006.wav" "[Gautam Babbar] 冒頭の景観で超次元扉の脅威を印象付けて、この次元扉をプレイヤーがホワイト・フォレストに向かう際のランドマークとして使用することにした。Half-Life 2 とエピソード 1 では、多くのマップで要塞を見ることができ、世界全体にその影を映すことができた。エピソード 2 でも超次元扉は同じ役割を果たしている。プレイヤーを世界にしっかりと引き付け、拡大する脅威を視覚的に表現している。ビーム効果と次元扉ストームの衝撃波を追加することで、次元扉をリアルに表現し、固定された単なる背景要素以上のものになっている。" "[english]#commentary\EP2-Comment006.wav" "[Gautam Babbar] Having established the superportal as a threat in the opening vista, we decided it would make a useful landmark as the player traveled toward White Forest. In Half-Life 2 and Episode 1, we could count on the Citadel being visible in many of the maps, casting its shadow over the whole world. The superportal plays the same role in Episode 2, anchoring the player in the world while providing them with visual updates on the developing threat. The addition of beam effects and portalstorm shockwaves help bring the portal to life and make it more than merely a static background element." "#commentary\EP2-Comment007.wav" "[Gray Horsfield] 鉄道の橋を破壊するシーンは、新しい技術 Cinematic Physics を披露する最初の機会だった。僕たちは、破壊された列車と半ば崩れ落ちたした橋が微妙なバランスを保っているスケール感をプレイヤーに伝えたかった。ねじれた鉄の構造的な変形は、パーティクル・システムによって駆動する、サーフェスに基づいたスプリング・ネットワークによってモデル化されている。ここでは、列車を橋に実際に通して、変形をダイナミックに解析した。崩壊については、映画界の視覚効果で一般的に使用されているオフラインの大規模剛体シミュレーションを使用した。このシミュレーションでは、約 750 個の可動パーツを使用し、凸包を使用して粗計算した。計算結果からスケルトン・ネットワークを作成し、高解像度ジオメトリでそのネットワークを覆った。その後、パーティクルを変形ジオメトリから放出し、ゲーム内で計算したんだ。 " "[english]#commentary\EP2-Comment007.wav" "[Gray Horsfield] The destruction of this rail bridge was our first opportunity to showcase our new cinematic physics technology. We wanted to convey to the player the scale of the train wreck and the delicate balance the damaged bridge was left in as a result. The structural deformation of the twisted metal was modeled with the help of surface based spring networks, driven by particle systems. In this case we actually passed a rail car through the bridge, and solved the deformation dynamically. For the collapse, we used an offline large scale rigid body simulation, a technology typically reserved for the visual effects industry. In this simulation we have about 750 moving parts, calculated with coarse convex hulls. These in turn drove a skeleton network, to which the high resolution geometry was skinned. Particles were then emitted from the transforming geometry and calculated in-game. " "#commentary\EP2-Comment008.wav" "[Gautam Babbar] 列車の破壊シーンからエピソード 2 をスタートさせたのは、いくつかの理由がある。ストーリー的な視点では、エピソード 1 の最後の場面とのつながりを意識させる必要があった。でも、ゲームプレイ的な視点では、プレイヤーに基本的な移動コントロールに慣れてもらう必要があった。この場面であれば、安全かつ抑制された環境でコントロールを身に付けることができる。当初のデザインでは、峡谷の上で破壊された列車から危険なジャンプを繰り返して地面まで降りる必要があった。でも、プレイテスターのほとんどが何度も着地に失敗して最初の 5 分間でゲームオーバーになってしまうのを見て、危険の度合いを減らし、多くのプレイヤーに受け入れられるシーンになるように調整したんだ。" "[english]#commentary\EP2-Comment008.wav" "[Gautam Babbar] Starting Episode 2 in the crashed train has several purposes. From a story point of view, it establishes continuity with the end of Episode 1. But from a gameplay perspective, it allows players to reacquaint themselves with the basic movement controls in a safe, contained environment. Our earliest design had the player scrambling out of the wreck high above the canyon, and forced them to make some precarious jumps to get to ground level. After seeing most playtesters fall to their deaths numerous times in the first five minutes of gameplay, we optimized for perceived rather than actual danger. " "#commentary\EP2-Comment009.wav" "[Chris Chin] [Graphics needed] これは橋のデザインの発展段階を示した試作スケッチだ。調査、スケッチ、構築の過程がよく分かるだろう。" "[english]#commentary\EP2-Comment009.wav" "[Chris Chin] [Graphics needed] Here are some prototype sketches showing the evolving design of the bridge. Research, sketches and construction." "#commentary\EP2-Comment010.wav" "[Joe Han] エピソード 2 では、デザインの初期段階から、アリックスが重傷を負ってこん睡状態に陥ることが決まっていた。でも、彼女が負傷するタイミングと負傷の状態は、当初の内容より大幅に変更されている。初期のバージョンでは、プレイヤーが目覚めたときにアリックスが意識を失っているのに気付くという設定だった。これはプレイヤーを不安にさせるための設定だったんだけど、単に混乱を生じさせるだけの結果になった。次のバージョンでは、アリックスが列車の中でかろうじてバランスを取っているときに、列車が動いてすべり落ちてしまうというシーンにした。でも、前からアリックスをタフで身のこなしの軽い女性として描いていたから、このシーンには満足できなかった。落ちて怪我をするというのはあまりに短絡的で人間味がないように思えたんだ。それから、彼女の負傷により強い感情的な側面 - 怒りや恐れを生み出すような何か - を付加しようと試行を重ねたよ。このころは、ハンターも登場キャラクターとして決定していて、印象的な登場シーンを考えるのに苦労していた。この 2 つの問題を同時に解決するために、登場したハンターによってアリックスが負傷するようにした。" "[english]#commentary\EP2-Comment010.wav" "[Joe Han] From the beginning of Episode 2's design, we intended for Alyx to be gravely injured and fall into a coma. However, the timing and nature of her injury changed dramatically. In the earliest version, the player woke to find Alyx already unconscious. We wanted the player to be unsure of what to do, but instead this turned out to be merely confusing. In the next iteration, Alyx balanced precariously in the train car near the player, only to slip and fall as the train shifted. This was unsatisfying because we have painted Alyx as tough and agile; having her injured in a fall seemed arbitrary and impersonal. We kept trying to add a stronger emotional aspect to her injury--something that would give rise to anger and fear. Around this time, the Hunters were coming online, and we were having trouble giving them a really powerful introductory moment. Solving both problems at the same time, we introduced the Hunters as the cause of Alyx's injury." "#commentary\EP2-Comment011.wav" "[Ted Backman] アントライオンの幼虫は、もともとは Half-Life 2 のために作られたんだ。アントライオンの生態を具体的に視覚化するためにね。こいつを登場させる適切な場面がなかなか見つからなかったんだけど、エピソード 2 ではアントライオンの生息地帯を作ったから、復活させることにした。この幼虫は、アントライオンの生態を示すという役割とともに、暗いトンネルの中の光という重要な役割を演じることになった。幼虫の登場が決定したとき、幼虫を倒すとちょっとした報酬がもらえるように設定した。 スカッとすような押しつぶす効果とともに、傷付いたプレイヤーのヘルスを回復する貴重なアイテムを追加した。追加するとすぐに、多くのプレイヤーがマップにいるすべての幼虫を倒すようになったよ。幼虫が動的な補給システムで一役買っているのも、特筆すべきことだ。プレイヤーの負傷がひどくなると、幼虫はより多くのヘルスを供給するようになる。つまり、スキルの異なるプレイヤーに同じレベルのハードルを設けることができるということだ。[SHOW CONCEPT ART HERE]" "[english]#commentary\EP2-Comment011.wav" "[Ted Backman] The antlion grubs were initially created for Half-Life 2, to visually flesh out the lifecycle of the antlions. We never found the right place for them in that game, but as we developed the antlion environments of Episode 2, they were an obvious choice for resurrection. In addition to their role in the life cycle of the antlion, they provide an equally valuable service in these dark tunnels: light. As the grubs came to life, we made sure that killing them was more rewarding. In addition to the satisfying squish effects, we added the health nugget for ailing players. Soon we found many players were compelled to squash every grub in the map. It's worth pointing out that grubs also play a role in our dynamic resupply system: The more injured you are, the more health they provide, which allows us to create a consistent level of challenge for players at differing skill levels. [SHOW CONCEPT ART HERE]" "#commentary\EP2-Comment012.wav" "[Joshua Weier] Half-Life 2 でのアントライオンは、ひたすらターゲットに向かっていく、単なる虫という感じだった。そこで、エピソード 2 では、アシッドライオンという、アントライオンの働き蟻というべきものを登場させ、新たなゲームプレイを採用して、地下シーケンスに深みとバラエティを与えることにした。通常のアントライオンとは異なり、アシッドライオンは直接的な戦いを避け、後ろのほうでこそこそ移動しながら遠くから酸の唾を吐いてくる。このため、プレイヤーがアシッドライオンにかける時間は長くなる。一方、通常のアントライオンとの遭遇はものの数秒で終わる。唾を吐く行動は、Half-Life 1 のブルスクイッド(Bullsquid)に由来するものだけど、より物理法則が重視された Half-Life 2 の世界に合わせてアップデートされている。吐かれた唾は、単なるスプライトじゃなくて、現実的な軌跡をたどりながら飛んでくる、物理的にシミュレーションされたオブジェクトになっているんだ。" "[english]#commentary\EP2-Comment012.wav" "[Joshua Weier] The antlion experience in Half-Life 2 was characterized by a mindless, constant onslaught of bugs rushing your way. We devised the antlion worker for Episode 2, as a way to add depth and variety to the underground sequences, by leveraging new types of gameplay. Unlike normal antlions, the worker chooses to avoid direct confrontation, skulking in the background and lobbing acidic globs from a distance. This extends the amount of time players spend with each creature. By contrast, an encounter with an ordinary antlion is over in seconds. The spitting behavior was derived from the bullsquid of Half-Life 1, but was updated to fit the more physical world of Half-Life 2. To that end, the spit globs are not merely sprites, but physically simulated objects, flying through the air along realistic trajectories." "#commentary\EP2-Comment013.wav" "[Steve Kalning] ぶら下がった卵、幼虫、アシッドライオンの描画では、このレベル用に開発された新しい照明シェーダーを使用している。まず、ぶら下がった卵のコンセプト・アートからスタートし、それをモデル化して、素材パラメータを追加し、プレイヤーの視点に合わせてモデルのセルフ・イルミネーションを変化させている。この結果、全体から不気味な光を発しているようなオブジェクトを作り上げることができた。" "[english]#commentary\EP2-Comment013.wav" "[Steve Kalning] The antlion web sacks, grubs, and workers show off a new illumination shader we developed especially for this level. We began with concept art for the web sacks, modelled those, then added a material parameter that allows the model's self-illumination to be modified based on the angle at which the player views them. The end result is an object that looks lit from within by a weird volumetric light." "#commentary\EP2-Comment014.wav" "[Elan Ruskin] タレットの戦闘シーンでは、何度もデザインを変更した。初期のバージョンでは、プレイヤーは 3 個のタレットをコントロールできたし、アントライオンと直接戦う必要はなかった。戦闘中にやることがないというプレイテスターたちの不満を受けて、タレットの数を変更し、すべてのトンネルがアクティブになるタイミングをプレイヤーに明かさないようにした。この結果、リソース管理と戦闘をうまく融合することができた。その後、混戦を生き延びるための新たなツールとして、このホッパーマインの改良版を追加したんだ。" "[english]#commentary\EP2-Comment014.wav" "[Elan Ruskin] The turret battle design went through many changes. Early stages had the player controlling 3 turrets and not ever having to fight antlions directly. After playtesters complained of not having anything to do during the battles, we changed the number of turrets to leave the player underhanded when in later rounds all the tunnels are active. This creates a better mix of resource management and combat. Later we added this tweaked version of the hopper mines to give players yet another tool for fighting the onslaught. " "#commentary\EP2-Comment015.wav" "[Doug Wood] タレットの戦闘シーンのクライマックスでは、アクション・モード全開の新たなボーティガンツを登場させた。プレイヤーは戦闘に参加できる、というか、本来は参加すべきなんだけど、あえて後方に下がってボーティガンツがアントライオンを一掃するのを見物することもできるように慎重に設定を調整した。ボーティガンツの新しい能力をここで披露して、この有能な相棒とともに、これからコンバインと対決することになるって印象付けたかったんだ。" "[english]#commentary\EP2-Comment015.wav" "[Doug Wood] At the climax of the turret battle, we introduce the new vortigaunt in full-on action mode. The player can and should take part in the battle, but we were careful to make it fairly easy for him to hang back and enjoy watching the vorts clear the room of antlions. We wanted to show off the vortigaunts' new abilities and get the player excited about the role they were going to play as active allies in the struggle against the Combine." "#commentary\EP2-Comment016.wav" "[Erik Wolpaw] エピソード 2 開発プロジェクトの開始時に開いた、重要なストーリー会議では、G-Man の謎をどこまで明かすかという点について話し合った。謎を明かす範囲を決定し、実際にその謎を明かす方法を決めることになった。アリックスの治療シーンは、ゴードンを通常の世界から解き放ち、G-Man が直接話しかける領域に引き込むための絶好の機会だった。でも、セリフは事実を説明する手段の 1 つでしかない。過去、現在、近未来のイメージを織り交ぜることで、Half-Life のストーリーを時間を超えて結びつけてみた。ブラック・メサでの出来事がいまだに尾を引いていることを明らかにし、 ゴードン、G-Man、アリックス、イーライ・バンスの間に存在する強い関係を印象付けたんだ。" "[english]#commentary\EP2-Comment016.wav" "[Erik Wolpaw] One of the most significant story meetings we had near the beginning of Episode 2 concerned how much we were going to reveal about the G-Man. Once we had decided exactly how much to explain, we had to come up with a way of revealing it. Alyx's healing sequence offered the perfect way to pull Gordon out of mundane surroundings and put him in a realm where the G-Man can speak to him directly, but dialog is only one of our tools for narrative. By blending images from the past, the present and the immediate future, we continue to stitch together the Half-Life story over time. We make clear that the events at Black Mesa continue to resonate. And we draw the strongest connections yet between Gordon, the G-Man, Alyx and Eli Vance." "#commentary\EP2-Comment017.wav" "[Chet Faliszek] 最初、グリッグスとシェクリーは、タレットの戦闘設定を説明するだけの単なる脇役だったんだ。 説明が終わると、2 人はあっという間に死んでしまい、プレイヤーだけでアントライオンの大群を倒さなければならないようになってた。でも、これだと、プレイヤーは防御方法がよく分からないまま取り残され、防御体制を整える前に洞窟の中で生き延びることを強いられるってことが分かったんだ。そこで、この 2 人をもっと強くして死なないようにし、プレイヤーに現在の状況を大声で伝える役を割り当てて、守るべき入口を指示するようにした。この結果、アントライオンが現れる前に防御戦略を立てる余裕ができた。また、脅威に対する反応を少しずつ大きくすることで、徐々に緊張を高めるという効果も生まれた。 この構図が機能することを確認した後、キャラクターを分けて、プレイヤーが防御体制を整えるまでの間にほとんど何もしないコメディー・チームを組ませた。最終的には、キャラクター同士の面白いやり取りの場面になったよ。それに、この場面は、ゲームの状態やイベントをプレイヤーに伝える役割も担っているんだ。" "[english]#commentary\EP2-Comment017.wav" "[Chet Faliszek] Griggs & Sheckley started off as minor characters who were just used to explain the setup for the turret battle. Once done, they died fairly quickly, leaving players alone to fend off the antlion swarms. We found this left players unsure of their defensive strategies and would force them to visually survey the cavern before setting up defenses. So we made the two characters stronger and had them yell out their state to players and even suggest what openings the player should cover. This gave players extra time to setup a defensive strategy before the antlions arrived. This also let us also rachet up the intensity level by slowly heightening their reactions to the threats. Once we realized this worked, we decided to separate the characters and create an Abbott and Costello style team to do little bits during the down time the players were using to setup their defenses. We ended up with entertaining character moments that also cued the player on game state and events." "#commentary\EP2-Comment019.wav" "[Bill Van Buren] Half-Life 2 では、Lou Gossett の声により、ボーティガンツの神秘的でミステリアスなキャラクターが確立した。エピソード 2 では、Tony Todd の声を聞いたとき、神秘的な格闘家という以上の、ボーティガンツの新たな可能性を感じたんだ。新たな攻撃アニメーションと、プレイヤーと一緒に行動する設定を使って、Tony と協力しながら、ボーティガンツを強力な相棒となる戦闘力の高いエイリアン・ファイターに変えていったんだ。" "[english]#commentary\EP2-Comment019.wav" "[Bill Van Buren] In Half-Life 2, Lou Gossett's voice lent itself to a mystical and mysterious characterization of the vortigaunt. In Tony Todd's reading for Episode 2, we heard new possibilities for a vortigant who is more of a mystic martial artist. With new attack animations and companion behavior, we worked with Tony to build the vortigaunt into a powerful ally, a full-on alien ass-kicker." "#commentary\EP2-Comment020.wav" "[Chris Green] 洞窟のテクスチャリングには、いくつかの課題があった。それまで、こんなに大きなエリアを、完全にディスプレイスメントから作ったことはなかったんだ。継ぎ目を目立たせず、テクスチャを歪ませずに、サーフェスの複雑な形状を UV マップに起こすのは特に困難だった。最初に何回か試した後、従来の UV マッピングではこのエリアのマップを作成できないと判断し、洞窟用のカスタム・シェーダーを作成することにした。作成したカスタム・シェーダーは、サーフェスの法線に基づく、軸に沿って配置された複数の投影画像を組み合わせたものだ。このシェーダーにより、引き伸ばしや継ぎ目に関する問題をほとんど解消することができた。特にフラッシュライトで照らしたときに、ドラマティックな照明効果を出したかったから、Source エンジンのラジオシティー・バンプマッピングを新技術で補強した。この結果、バンプマッピングされたサーフェスの細かい部分がサーフェス全体に柔らかい影を映し出すバンプマップを作成することができた。この効果を使用することで、特に光を浅い角度で当てたときに、サーフェスのでこぼこした感じが強調されるようになった。" "[english]#commentary\EP2-Comment020.wav" "[Chris Green] Texturing of these caves provided a couple of significant challenges. We had never made such a large scale area completely out of displacements before. The convoluted topology of the surfaces made them especially hard to UV map without unpleasant-looking seams and texture warping. After some early attempts, we decided that we were not going to be able to map this area using conventional UV-mapping, so we decided to write custom shaders especially for the caves. Our custom shader combines multiple axis-aligned projections based upon the surface normal. This largely fixed our problems with stretching and seams. Since we wanted to provide dramatic lighting in these areas, particularly when lit by the flashlight, we augmented the Source engine's radiosity bumpmapping with a new piece of technology. This allows us to create a form of bumpmaps in which the bumpmapped surface details actually cast soft shadows across the surface. This emphasizes the surface bumpiness, especially when the light is at grazing angles." "#commentary\EP2-Comment022.wav" "[Randy Lundeen] アントライオン・エリアでの重要な 3 つのテーマは、採掘坑の光源がリアルに見えること、機械的な障害物を設けること、そして補給だった。視覚的に、採掘坑は、天然の洞窟や、アシッドライオンが酸の分泌物で作り出した自然発生的な空間と、いいコントラストを成している。" "[english]#commentary\EP2-Comment022.wav" "[Randy Lundeen] One of the three main themes for antlion areas, the mines were a plausible setting for light sources, mechanical obstacles, and resupply. Visually, the mines offer good contrast to the natural cave areas and the more organic spaces the worker antlions have carved out with acid secretions." "#commentary\EP2-Comment024.wav" "[Elan Ruskin] Half-Life2 とエピソード 1 で、プレイヤーは、味方が再プログラムしない限り、タレットは攻撃してくることを学んでいる。この新しいタレットが味方であることを一目で確認できるような新しいデザインを考案する必要に迫られた結果、第二次世界大戦中の航空機のノーズ・アートに立ち返ることにした。タレット・デザインは見事に仕上がったよ。見るだけで、退屈したグリッグスとシェクリーがそばに座ってる姿が目に浮かぶくらいね。" "[english]#commentary\EP2-Comment024.wav" "[Elan Ruskin] In Half-Life2 and Episode 1, players learned that turrets will always attack them unless they are reprogrammed by allies. We needed a new visual way to instantly show that these new turrets also are allies, and decided to hark back to the aircraft nose art of WW2. The elaborate turret design also hints at how bored Griggs and Sheckley must have been sitting down here by themselves." "#commentary\EP2-Comment028.wav" "[Carl Uhlman] 初期のテストでは、プレイテスターたちはアントライオンの幼虫が落とす回復アイテムに気付かなかった。幼虫をつぶした後で偶然手に入ることが多かったんだ。この効果を強調するために、このクモの巣状のものの向こう側に幼虫を配置した。プレイヤーがこれを破って入り、幼虫をつぶすと、オーブが転がってくるようにした。ほとんどのプレイヤーはこのオーブを拾うことで、幼虫の利用方法を自然に学んだよ。" "[english]#commentary\EP2-Comment028.wav" "[Carl Uhlman] In early tests, playtesters didn't realize that antlion grubs drop health nuggets, since they tended to pick up the nuggets by accident after squishing the grubs. In order to showcase the feature, we placed a grub on the far side of this webbing. When a player breaks the web, they squish the grub and send the nugget rolling. Most players chase the nugget and naturally understand how to exploit grubs in the future." "#commentary\EP2-Comment029.wav" "[Erik Johnson] これまでの Half-Life のゲームはすべて、ゴードン・フリーマンが武器を持たない状態でスタートする。エピソード 1 を既にプレイしたプレイヤーもいれば、まったくプレイしたことのないプレイヤーもいる。このことを考えると、新たに武器を与えるタイミングとその武器に慣れるための時間を決める必要があった。でも今回は、ほとんどのプレイヤーが前回のエピソードで武器の使い方を既にマスターしていると考えて、複数の武器を一度に与えることにした。後のほうで新たな戦闘モードに突入するんだけど、それまでは、意図的なトレーニングをあまり入れないようにしたよ。" "[english]#commentary\EP2-Comment029.wav" "[Erik Johnson] Every Half-Life game so far has started with Gordon Freeman weaponless. Assuming some players had just played through Episode 1, while others might not have played it at all, we had to decide how long we should spend parcelling out new weapons and providing adequate time to play or practice with each one. In this case, we decided to hand the player a number of weapons all at once, figuring most would have mastered their gunplay in previous episodes. We held off doing a lot of deliberate training until we began introducing newer modes of combat later in the episode." "#commentary\EP2-Comment031.wav" "[Jason Brashill] このレベルでは、当初、ボーティガンツが岩柱を破壊して進路を切り開くことになっていた。発電機を組み込んだ新しいモデルを作成した後で、ボーティガンツの電気性質を利用することにした。ゴードンのスーツを充電するように、ボーティガンツが発電機を充電するように設定したんだ。こうすれば、このレベルの間、発電機を「ボーティゲート」として使用できる。つまり、ボーティガンツのアシストがないと入れないエリアを特定できるようになるんだ。" "[english]#commentary\EP2-Comment031.wav" "[Jason Brashill] In the prototype for this level, the Vortigaunt cleared the way by blasting apart a rockpile. After a new model was created for the generator, we decided to exploit the vortigaunt's natural relationship with electricity by having him charge the generator much the way he charges Gordon's suit. We were then able to use generators as 'vortigates' throughout the level to indicate areas the player could enter only with a vortigaunt's assistance." "#commentary\EP2-Comment032.wav" "[Dario Casali] このレベルでは、弾薬に関する実験を何度も行った。当初は、エレベーターの近くにサブマシンガンの弾薬が入った弾薬箱を 1 個だけ設置していた。でも、プレイテスターたちはこの戦闘でショットガンを好んで使用してたようだった。だから、ショットガンの弾薬が入った箱を追加し、プレイヤーがガンプレイ・スタイルを簡単に切り替えられるように、2 つの箱を上のエリアに置くことにしたんだ。" "[english]#commentary\EP2-Comment032.wav" "[Dario Casali] We experimented a lot with the ammunition for this level. Originally, we had a single ammo crate containing submachine gun bullets, positioned down near the elevator. Playtesters, however, seemed happier using the shotgun in this battle, so we added a crate full of shotgun shells and moved both crates to the top area, so players could easily trade off between the different styles of gunplay." "#commentary\EP2-Comment033.wav" "[Phil Co] この箇所はでこぼこの土でできたトンネルなんだけど、攻撃を開始した時点では、ほとんどのプレイテスターが気付いてくれなかった。プレイヤーは、マークされた 3 つのトンネルの入口だけを守ればいいと理解していたんだ。この混乱を解消するために、アントライオンの攻撃シーケンスを変更し、第 2 波がここから登場するようにした。この結果、プレイヤーは 4 つの入口すべてが重要であることを理解してくれたよ。" "[english]#commentary\EP2-Comment033.wav" "[Phil Co] The breach is a rough, earthen tunnel which many playtesters tended not to notice when the attack began. They felt they had been told to defend only the three marked tunnel openings. We addressed this confusion by changing the sequence of antlion waves so that the second attack came through the breach. Players then understood that all four opening were vulnerable." "#commentary\EP2-Comment034.wav" "[John Morello] グリッグスとシェクリーの「幼虫を踏むな」というコメントは、当初はコメディー効果を狙ったものだった。つまり、ゴードン・フリーマンが登場するといつも騒動が起こることをあてこすった発言だった。でも、一部のプレイヤーがこのコメントを文字通り受け取っていることに気付いたんだ。彼らは、さらに多くのアントライオンが出現することを恐れて、その後のレベルで幼虫を踏まないように行動していた。だから、実際に、幼虫をつぶすたびにアントライオンが出現するという仕組みをちょっとだけ試してみたんだけど、問題がいくつか発生した。トンネルの難易度が高くなりすぎたし、幼虫を倒してヘルスを獲得するというメリットが意味を成さなくなってしまったんだ。最終的には、幼虫の役割を単純化し、ヘルスの回復メリットを得られるようにしたよ。" "[english]#commentary\EP2-Comment034.wav" "[John Morello] Griggs and Sheckley's comment about not stepping on the grubs was originally intended for comedic effect and to suggest that, as usual, Gordon Freeman had brought trouble in his wake. However, we found that some players took this comment too literally, and would spend the rest of the level avoiding grubs in fear of spawning more antlions. We experimented for a short time with making this an actual mechanic, bringing in antlions whenever grubs were squished; but this had several negative results: It made the tunnels far too difficult, and cancelled out any benefit the player got from squishing grubs for health. We decided to keep the grub behavior simple and rewarding." "#commentary\EP2-Comment037.wav" "[Danika Wright] ボーティガンツを表現豊かなキャラクターに変えることは、アニメーターにとって困難な作業だったわ。ボーティガンツの顔では、人間の顔のような表情が出せないから。個性を表現するために、アニメーターは重心の移動と大きな手振りを強調した。人間のキャラクターは頭を大きく動かして自分の意思を強調するけど、ボーティガンツは豊かな背骨の動きで表現するようにしたの。" "[english]#commentary\EP2-Comment037.wav" "[Danika Wright] Turning the vortigaunt into an expressive character was a challenge for animators, given that he doesn't have what you'd call a traditional face. To bring out his personality, the animators concentrated on shifting bodyweight and broad hand gestures. Most importantly, where human characters tend to move their heads a lot for emphasis, we concentrated his performances on expressive spinal motions." "#commentary\EP2-Comment041.wav" "[John Guthrie] プレイヤーには、エピソード 1 でアリックスと行動したみたいに、ボーティガンツと協力してゲームを進めてほしかった。プレイヤーの楽しみを奪わないようにボーティガンツに力を与えすぎないように注意したけど、ゲームを通してボーティガンツが相棒のような存在になることも目標の 1 つだった。その 1 つの解決策が、このシーンにあるボーティガンツのショック攻撃だ。アントライオンの大群を失神させることができるから、プレイヤーは簡単にアントライオンを仕留めることができる。" "[english]#commentary\EP2-Comment041.wav" "[John Guthrie] We wanted players to work cooperatively with the Vortigaunt just like they did with Alyx in Episode One. We didn't want to make the Vortigaunt too powerful or he might take away from the player's fun; but we also wanted him to be a good ally to have around. One solution, shown in this scene, was the shock attack where the Vortigaunt would stun a group of antlions, so that the player could finish them off." "#commentary\EP2-Comment042.wav" "[Matt Wright] この洞窟の最初のデザインでは、重力銃でアントライオンを放り込めるように、中央にくぼみを作ったんだ。でも、プレイテストの段階では、そんなふうにくぼみを使うプレイヤーはほとんどいなかった。最終的には、くぼみをそのまま残したけど、プレイヤーがその中に下りて戻ってくるようにルートを変更したよ。" "[english]#commentary\EP2-Comment042.wav" "[Matt Wright] This cave was originally designed with a pit in the middle, so the player could punt antlions into it with the gravity gun. In playtest sessions, however, very few of our playtesters actually used it in this way. The pit stayed in the room, but we changed the path to allow the player to descend into it and come back out." "#commentary\EP2-Comment045.wav" "[Charlie Bergen] 喜びに浸っているプレイヤーを突然驚かせる状況を作りたかった。そのために、プレイヤーが長い時間をかけて謎を解いたと確信したところで、手榴弾を投げるゾンビを急に登場させてゲームプレイを変化させたんだ。" "[english]#commentary\EP2-Comment045.wav" "[Charlie Bergen] We like to lull players into a trance, then startle them. Here, we convince players they are expected to explore and solve puzzles for a long time, then we abruptly change the mode of gameplay by throwing grenade-lobbing zombines at them. " "#commentary\EP2-Comment048.wav" "[Jay Stelly] 奇抜な謎解きを作るために、できるだけ、僕たちが誇る物理エンジンを利用するように心がけた。物理エンジンは、謎を解くプレイヤーにリアルなフィードバックを与えるのに、特に有用なんだ。このシナリオでは、エレベーターにプレイヤーが乗ったときに少し沈むようにデザインしている。エレベーターが重量に反応していることを直感的にフィードバックするためだ。これによって、おもりの釣り合いが解決方法に関係しているってことにプレイヤーが気付きやすくしてるんだ。" "[english]#commentary\EP2-Comment048.wav" "[Jay Stelly] Wherever possible, we try to mine our robust physics engine as a source of novel puzzles; it is especially valuable for giving realistic feedback to the player solving the puzzle. In this scenario, we designed the elevator to sink slightly whenever the player steps on it, giving instant intuitive feedback that it reacts to weight. This made it far more likely the player would understand that he was dealing with a counterweight puzzle." "#commentary\EP2-Comment050.wav" "[Ido Magal] プレイヤーがゴールの存在に気付いていなくても、最終的なゴールのイメージをできるだけ見せるように心がけた。そうした瞬間は意図的にデザインしているわけだけど、偶然生まれることもある。ここでは、列車が奈落の底に滑り落ちる面白い場面を作っているときに、壁に穴を開けたら、遠くのサンパーが見えることに気付いたんだ。大きな洞窟から見える視界を調整して、ゴードンの最終的な到達地点となるスポットを示せるってことがはっきり分かったよ。" "[english]#commentary\EP2-Comment050.wav" "[Ido Magal] Whenever possible we try to give the player a glimpse of their eventual goal, even before they realize it is their goal. While we try to design such moments intentionally, sometimes the opportunities present themselves. In this case, while setting up the gag where the rail car slides into the abyss, we opened a hole in the wall and discovered a view of the distant thumper. It became clear that we could tailor the view across the giant cave to foreshadow the spot where Gordon would eventually end up." "#commentary\EP2-Comment054.wav" "[Leslie Hall] ボーティガンツの一掃攻撃は、アントライオンの群れを一掃する放射状の爆発効果だ。これは上から見たときに最も見ごたえがあるんだけど、プレイヤーは通常、トンネルの中では上から見ることができない。そこで、プレイヤーが上から見下ろせるように、この戦闘から抜け出せる場所をデザインした。プレイヤーはボーティガンツの攻撃を見物することができるんだ。[NOTE: good spot to take over the player's camera to swoop down and spawn antlions and trigger the vort's attack]" "[english]#commentary\EP2-Comment054.wav" "[Leslie Hall] The vortigaunt's dispel attack is a radial explosion that takes out a swarm of antlions. It looks most impressive when seen from above--but that's not a perspective the player gets very often in the tunnels. We designed the exit from this battle purely to give the player a view from above so the vort could put on a show. [NOTE: good spot to take over the player's camera to swoop down and spawn antlions and trigger the vort's attack]" "#commentary\EP2-Comment055.wav" "[Eric Strand] 当初、この部屋は長時間にわたるアントライオンとの戦闘の後に登場し、また同じ戦闘が繰り返される舞台として機能することになっていた。ドアを開けたプレイヤーは別のアントライオンの群れに襲われるけど、手榴弾をばらまくことで全滅させられるようにデザインされていた。でも、ほとんどのプレイテスターたちは、この段階でアントライオンとの戦闘に心底疲れてた感じだった。だから、手榴弾でアントライオンを蹴散らすよりも、この部屋を完全な休憩スペースとして機能させた方がいいって判断したんだ。" "[english]#commentary\EP2-Comment055.wav" "[Eric Strand] Originally, this room came directly after a long stretch of combat with antlions, and opened up into more of the same. Players who opened the door were faced with another swarm, which they were expected to clear with a whole bunch of handy grenades. However, most playtesters were fairly tired of antlion combat at this point, so we decided that a complete break from antlions would be an even better alternative to blowing up more of them with grenades. " "#commentary\EP2-Comment057.wav" "[Jason Deakins] このレベルでアントライオン・ガードを目にすると、次のエリアではさらに過酷な戦いが待っていることを予感させられる。プレイヤーは自分が巻き込まれる状況を知る必要があり、それでこそボーティガンツの警告が意味を成すんだ。" "[english]#commentary\EP2-Comment057.wav" "[Jason Deakins] A glimpse of the antlion guardian in this level sets up anticipation for the more extended confrontation in upcoming areas. The player needs to know what he's getting into, so that the vortigaunt's warnings will all make sense." "#commentary\EP2-Comment058.wav" "[Randy Lundeen] 今回のエピソードの開発段階では、このエリアに重りの釣り合いに関する謎解きが用意されていた。プレイヤーはアントライオンの攻撃を受けながら謎を解くことになっていた。巧妙な謎解きだったんだけど、地下でのプレイが長くなりすぎると考えて、これを廃止し、ネクタリウムへのルートを単純にした。障害が多すぎると、ネクタリウムへの到達が急務であることをつい忘れがちになるからね。" "[english]#commentary\EP2-Comment058.wav" "[Randy Lundeen] For most of this episode's development, there was a counterweight puzzle in this area--one the player had to solve while under attack by antlions. Although it was a clever puzzle, we felt that the underground experience was already long enough, so we removed it and streamlined the path to the nectar. Having too many obstacles made it hard to keep up the sense that recovering the nectar was an urgent task." "#commentary\EP2-Comment060.wav" "[Kelly Bailey] アシッドライオンが酸の分泌物で作り上げたアントライオン・トンネルは、特徴的な視覚スタイルを持つ 3 つの地下スペースの 3 番目に位置する (残りの 2 つは人工の採掘坑エリアと天然の洞窟エリアだ)。ゲーム・デザインでは這って進むようなエリアになってたんだけど、アントライオンの生態と論理的に一致する小部屋に変更された。アントライオンの幼虫はこの部屋で安全に餌を食べて成長できるけど、救急用具とか、有用なアイテムを使ってしまうようなことはない。この点がプレイヤーにとっては好都合だね。" "[english]#commentary\EP2-Comment060.wav" "[Kelly Bailey] The Antlion tunnels, carved out by worker antlions using their acid secretions, make up the third of three subterranean spaces with a distinctive visual style (man-made mines and natural cave formations being the other two). The presence of crawlspaces was dictated by game design, but they evolved into chambers that fit logically with the life cycle of the antlions. Here, the young grubs can develop and feed in safety, although--conveniently for the player--they cannot digest useful items such as health kits." "#commentary\EP2-Comment064.wav" "[Jason Mitchell] エピソード 2 の Source エンジンに追加された重要なグラフィックの改善点の 1 つは、プレイヤーのフラッシュライトに対する影のマッピングだ。この効果によって、フラッシュライトで照らしたときにソフトでダイナミックな影を世界に投影できるようになるし、シーンに現実感とドラマチックな印象を与えることができる。特に、この洞窟みたいに、移動のためにフラッシュライトが必要な地下エリアでは効果的だ。動きまわってみれば、フラッシュライトに照らされたすべての物体からリアルな影が投影されるのが分かるだろう。" "[english]#commentary\EP2-Comment064.wav" "[Jason Mitchell] One of the major graphical enhancements we made to the Source engine for Episode 2 was the addition of shadow mapping for the player's flashlight. This allows the flashlight to cast soft dynamic shadows into the world, adding realism and drama to the scene, particularly in dark underground areas like this one, in which the use of the flashlight is required to navigate the space. As you move around, notice that all objects in the world cast and receive realistic shadows from your flashlight." "#commentary\EP2-Comment066.wav" "[Alex Vlachos] このマップの初期バージョンでは、このトンネルは迷路のようにもっと入り組んでいた。枝分かれの道はもちろん、元に戻ってしまう通路や、行き止まりの部分もあった。多くのプレイテスターがトンネルで迷うのを見て、この迷路はゲームとして楽しめないと判断したんだ。そこで、ルートを単純にして一方通行のチェックポイントをいくつか設けた。曲がりくねったトンネルは依然としてプレイヤーを不安にさせるけど、進み続ければゴールに近づくわけだし、すぐに元の道に戻ることができるようになっている。" "[english]#commentary\EP2-Comment066.wav" "[Alex Vlachos] In early versions of this map, the tunnels here were more maze-like, with branches, loopbacks and dead-ends. After watching numerous playtesters get lost, it became obvious that they were not having fun. We simplified the paths and added a number of one-way chokepoints. The curving tunnels still keep the player in suspense, but as long as he keeps moving he'll continue to progress, with very little time wasted in retracing steps. " "#commentary\EP2-Comment067.wav" "[Vitaly Genkin] この謎解きは、多くのプレイヤーにとって困難であることが分かった。初期バージョンでは、スペアの歯車を見つけるだけでなく、エレベーターの発電機にクランクを取り付けて重力銃で始動させないと動かないようになっていた。簡単に聞こえるかもしれないけど、多くのプレイテスターがこの場面をクリアするのに時間がかかっている。謎解きを単純にしていった結果、現在のような状態なったというわけさ。" "[english]#commentary\EP2-Comment067.wav" "[Vitaly Genkin] This puzzle proved surprisingly difficult for many players. In an earlier version, not only did you need to find the spare gear, but this elevator was connected to a disabled generator that wouldn't operate until you also attached a crank and jump-started it with the gravity gun. Although it sounds simple, most playtesters got stuck here for many minutes. We kept simplifying until we hit the version you see here." "#commentary\EP2-Comment068.wav" "[Gary McTaggart] 開発段階が進むたびに、この歯車の隠し場所は変化していった。暗いすき間に挟まっていたり、小さな箱に隠されていたり、水中に沈んでいたりした。あるプレイテスターは、ヘルスが低いことに気付かずに、この歯車を拾おうと水深 60 センチの水にもぐっておぼれ死んでしまった。プレイヤーが、この歯車と、もう一つの機構の空のスペースを結びつけられるようにするには、この歯車をエンジン・モーターと同じシャーシに取り付けるのが一番だって気付いたんだ。" "[english]#commentary\EP2-Comment068.wav" "[Gary McTaggart] At various times this gear was loose in the environment, tucked in a dark crevice, hidden in a small box, or lost at the bottom of a flooded pool. One playtester, unaware of his low health, actually drowned in two feet of water while retrieving the gear. We realized that attaching the gear to a chassis identical to the engine motor was the best way to help the player make the connection between this gear and the empty space on the other assembly." "#commentary\EP2-Comment069.wav" "[Scott Dalton] ある時期、汎用パーティクル・システムを実装したいってずっと思ってて、エピソード 1 の後、システムの作成を試みた。以前の Half-Life ゲームでは、それぞれの効果はプログラマーがアーティストと協力して手作業でコーディングしていた。この手法は効果的だけど、簡単にはスケールアップできなかった。そこで、新たなシステムを作ったんだ。このシステムは、ゲームのリアルタイム・システムに加えて、『ロード・オブ・ザ・リング』などの映画のオフライン・レンダリングで作業したことがあるチーム・メンバーから、最も有用だと判断した側面を利用している。この結果、アーティストの作業に適したモジュラー形式のコンポーネント駆動システムが完成した。それぞれのシステムには、パーティクルを任意のフォームで表示するレンダラー、パーティクルの任意のプロパティを設定するイニシャライザー、各フレームのパーティクルの動きを実行するオペレーター、衝突などの動きを制限する制約、複雑な動きを提供する力、新しいパーティクルの作成方法を規定するエミッターが存在する。これらの要素を必要に応じてシステムに取り込んで、効果で必要とされる軽い動きや複雑な動きを再現する。個々のコンポーネントは単純だけど、組み合わせて使用することで、複雑かつ動的な動きを作り上げることができる。さらに、コンポーネントを追加することで、特定のゲーム・ニーズをサポートしたり、MOD を簡単に作ることができる。このシステムの効果は、幼虫エキスの輝きから、要塞の効果、血、煙、ハンターの効果、次元扉の効果、炎など、あらゆる場面で見ることができる。このシステムのおかけで、アーティストは、必要なものを何でも作成できるようになり、特定のレベル専用の単発的な効果から、ゲームプレイ全般に対応した汎用効果まで、ダイナミックな効果を簡単に実装できるようになったよ。" "[english]#commentary\EP2-Comment069.wav" "[Scott Dalton] We had wanted to implement a generalized particle system for quite some time, and after Episode 1 we set out to create one. In previous Half-Life games, each effect had been hand coded by a programmer working with an artist. It was effective, but not easily scalable. Our new system drew upon the aspects we found most useful from team members who had worked with both real-time systems in games and offline renders for movies such as the Lord of the Rings. The results were an artist friendly, modular, component driven system. Each system can have renderers which display the particle in some form, initializers which set up certain properties of the particle, operators which carry out actions upon the particle each frame, constraints which provide movement limitations such as collision, forces which impart complex dynamics, and emitters which determine how new particles are created. Together they are plugged into a system as needed to be as lightweight or as complex as required for the effect. Each individual component is simple, but when combined, can create rather complex dynamics. Furthermore, adding additional components to support the specific needs of a game or mod is easily done. The results can be seen in everything ranging from the simple glows of the larval extract here, to Citadel effects, blood, smoke, Hunter effects, portal effects, fire, and so forth. Dynamic effects are now in the hands of the artists, who can use them to create whatever is needed--from unique one-offs in specific levels, to generalized effects for gameplay." "#commentary\EP2-Comment071.wav" "[Brian Jacobsen] ここに木製の踊り場を追加するまで、プレイヤーはエレベーターの昇降路に飛び降りることを躊躇していた。前のレベルまでわざわざ戻って、他のルートを探すプレイテスターもいた。Half-Life 1 のころは、エレベーターの昇降路が登場するたびにプレイヤーの勇気に頼ってた感じだったけど、今では、プレイヤーはそうした箇所を避けるようになってきたようだ。" "[english]#commentary\EP2-Comment071.wav" "[Brian Jacobsen] Until we added the wooden landing here, players were very reluctant to jump down into the elevator shaft. Some playtesters went all the way back to the previous level, looking for another way down. In the days of Half-Life 1, we depended on players jumping willynilly down every elevator shaft they encountered, but over the years they have learned to be afraid of the things we tend to put down there." "#commentary\EP2-Comment072.wav" "[Ken Birdwell] このエリアの初期バージョンには深刻な問題があった。あまりに熾烈な攻撃を受けるため、ゲームとして楽しめなくなっていたんだ。タイミングと緊張を楽しんでもらおうとしたんだけど、プレイテスターたちはこの場面を新たなボス・バトルと考えていた。でも、物理的な力と爆発物がなければ、ガードを倒すことはできない。 プレイヤーは、あきらめて逃げ出す前に、弾薬が空になるまでガードを攻撃し続け、結局は何度もひどい死に方をしていた。プレイヤーはこの場面が気に入らなかったようだ。この問題に対する最初の解決策は、迷路の直前にアリーナを追加することだった。ここでヘッドクラブやバーナクル相手に弾薬を使い果たして、ガードに発砲できない状態になればいいと思ったんだ。でも、賢いプレイヤーは、ヘッドクラブをバーナクルにぶつけるようにしむけ、バーナクルが捕食している間に走り抜けてガードの住みかに到達した。弾薬が豊富だし、ガードを倒せるという誤った印象を再び与えてしまったんだ。最終的には、ボーティガンツが「忘れるな、ガードを殺すと、エキスが使い物にならなくなるぞ!」とプレイヤーに助言するように設定した。つまり、ゲームとして意図していないことは不可能であることを説明し、プレイヤーができないことを明らかにしたんだ。この場面は現在は楽しめる内容になっている。戦闘は元のレイアウトとほとんど同じだけど、大きな違いは、プレイヤーに死をもって学ばせるのではなく、前もって注意を喚起するようにしたことだ。" "[english]#commentary\EP2-Comment072.wav" "[Ken Birdwell] Early versions of this area had serious problems; it was brutally punishing and unfun. We were trying to make an experience about timing and tension, but playtesters perceived this as another boss battle, but without physics and explosives there's no way to kill the guardian. They would empty all their ammunition into him and die horribly over and over before giving up and running away. They hated it. Our first solution to this problem was to add an arena immediately before the maze, where we hoped players would use up most of their ammo on headcrabs and barnacles and not even try to shoot him. But clever players managed to lure the headcrabs into barnacles and rush past while the barnacle was feeding, arriving in the guardian's lair with plenty of ammunition and again with a false impression that they could kill the boss. In the end it was necessary to have the Vortigaunt tell the player 'Remember, do not kill the guardian or the extract will be ruined!'--therefore justifying why you wouldn't be able to do we didn't want you to do and what you couldn't do in the first place. This area is really fun now. The battle is almost exactly like the original layout, the big difference is that we're communicating our expectations to the player, rather than having them learn by dying." "#commentary\EP2-Comment074.wav" "[Greg Coomer] ガードの住みかに至るルートを単純にする前は、このジャンクションで右に曲がって、スタート地点に戻れるようにしていた。でも、プレイテスターの 1 人は、30 分間もここで何度も繰り返し右に曲がってたんだ。このことで、迷路のような要素は極力排除すべきだということを実感したよ。" "[english]#commentary\EP2-Comment074.wav" "[Greg Coomer] Before we simplified the path through the guardian's lair, we allowed a right turn at this junction, leading the player right back to where they began. One of our playtesters continued to repeatedly turn right here for half an hour. That was a compelling argument for removing the mazelike elements." "#commentary\EP2-Comment075.wav" "[Mike Durand] このシーンでは、ボードのところを通り抜けるときにプレイヤーに大きなプレッシャーを与えたかった。理想としては、ガードが到着する前にかろうじて入口を通過するようにしたかった。この効果を常に同じ状態で適用できるように、プレイテスターが一定して安全な場所に走りこめるようになるまで、ボードの数を何度も減らす必要があったんだ。" "[english]#commentary\EP2-Comment075.wav" "[Mike Durand] In this scene, we wanted the player to feel under tremendous pressure to break through the boards. Ideally, they just barely make it through the opening before the guardian arrives. To get this effect consistently, we had to reduce the number of boards again and again until we saw playtesters consistently scrambling to safety at the last moment." "#commentary\EP2-Comment076.wav" "[Aaron Seeler] エピソード 2 では、フラッシュライトの電源をスーツから切り離している。プレイテスターたちは、ガードが追跡してくる場面でフラッシュライトを点けたままにしてたから、フラッシュライトがスーツのパワーを食ってしまい、安全地帯までダッシュできなくなっていた。でも、プレイヤーがフラッシュライトを点けたままガードから逃げ切れるようにしたかった。時には、現在のゲームプレイをより良いものにするために、以前のゲームで確立した規則を曲げなきゃいけないこともある。フラッシュライトの光を最後まで保つためだけに地下の回廊を無味乾燥な外観にするのはばかげているからね。ストーリー上での解釈として、プレイヤーはこの新しい機能が列車の事故で被った損傷の結果によるものだと思ってたようだ。" "[english]#commentary\EP2-Comment076.wav" "[Aaron Seeler] One change we made to Episode 2 was to decouple the flashlight power from the suit power. Playtesters constantly had their flashlight on during the guard chase sequence and were unable to sprint to safety because the flashlight drained their suit's sprint ability. We wanted players to be able to outrun the guardian with their flashlight shining. Sometimes we are forced to make tradeoffs between conventions we've established in earlier installments, and gameplay we need now. It would be silly to not have cool looking underground passages just to keep flashlight behavior consistent until the end of time. As for the rationale within the story, players might assume this new feature was apparently the result of damage sustained in the train crash." "#commentary\EP2-Comment077.wav" "[Jason Ruyman] このマップの初期バージョンでは、プレイヤーは昇降路の底にすぐに下りられるようになっていた。ガードがボードを破って入ってくることはなかった。そこで、小さなフロア・エリアを追加し、プレイヤーが U ターンしてより多くのボードを壊せるようにした。こうすることで、プレイヤーがガードの攻撃を見れるチャンスが増えるようになっている。" "[english]#commentary\EP2-Comment077.wav" "[Jason Ruyman] In early versions of this map, the player was allowed to drop straight to the bottom of the shaft. Nobody ever saw the guardian break through the boards. Therefore we added a small floor area and required the player to turn around to break more boards, making it much likelier that players would see the guardian's attack." "#commentary\EP2-Comment079.wav" "[Matt Scott] 難易度の微調整は最も困難な作業だった。ゲームを楽しもうと意気込むプレイヤーを悲惨な目にあわせる雑なゲーム・デザインは数多くある。プレイヤーが死んだときに笑うのは良い徴候だ。死がエンターテイメントになっているってことだからね。プレイヤーが死んだのは、ダメなデザインのせいじゃなくて、妥当な理由によるものだって受け止められる。でも、プレイテスターが自分の頭をキーボードに打ち付けるのを見ると、まだまだやることが山ほどあるなって気分になるよ。" "[english]#commentary\EP2-Comment079.wav" "[Matt Scott] One of our toughest jobs is tuning for difficulty. There are all kinds of ways that sloppy game design can make players miserable when they are supposed to be enjoying themselves. If the player is laughing as he dies, it's a good sign--it means the death is perceived as part of the entertainment experience, that the player died fairly and not as the result of poor design. But if the playtester beats his head on the keyboard, we usually take this is a sign that there is still work to be done." "#commentary\EP2-Comment081.wav" "[Jason Holtman] ボーティガンツがエキスを発見したときに、ネクタリウムと、それまでに洞窟の中に出てきたその他の発光するエイリアン物質を区別できるようにしたかった。そこで、ボーティガンツが簡単な歌を歌うようにし、エキス自体が独自のイメージを放つようにしたんだ。" "[english]#commentary\EP2-Comment081.wav" "[Jason Holtman] When the vortigaunt discovers the extract, we wanted to do something to distinguish the nectar from all the other glowy alien substances we've seen in the caves so far. Therefore we had him perform a bit of a chant, and had the extract give off a show of its own." "#commentary\EP2-Comment082.wav" "[Scott Lynch] Half-Life 2 では、アントライオン・ガードは、当初、獲物をしつこく追う巨大な虫のような存在だった。洞窟の中でプレイヤーを追い回し、小さなスペースに滑り込んで身を隠しているプレイヤーを悩ませる敵だったんだ。Half-Life 2 ではこのデザインを採用しなかったんだけど、今回のシナリオはほとんど、元のデザインを正確に再現したものになっている。僕たちは長年、さまざまなタイトルの製作を手がけてきたから、アイデアが現実のものになるには数年以上かかることを知っている。そうしたアイデアは、新しいゲーム環境の中に組み込まれて成長する。うまくいかなかったアイデアも、いつかは日の目を見るときが来るかもしれないんだ。" "[english]#commentary\EP2-Comment082.wav" "[Scott Lynch] In Half-Life 2, the Antlion Guard was originally meant to be a sort of super-bug bloodhound that pursued the player through caverns and harassed him while he slipped into small spaces to hide. While we never realized that design in Half-Life 2, this scenario is, for the most part, exactly what his original design sought to accomplish. Over the course of many years of production on various titles, we've found that ideas often go away into the ether for years or more, only to resurface and thrive in a new game environment. Even failed prototypes can flourish down the road." "#commentary\EP2-Comment084.wav" "[Matt T.Wood] このシナリオでは、アントライオン・ガードの行動を大幅に変更する必要があった。以前のゲームでは、プレイヤーは密閉された空間で一度に 1 体のガードと対決するだけで、隠れる場所は不要だった。今回のシナリオでは、プレイヤーに安全地帯が与えられたけど、そこにとどまっているだけでは目的を達成することはできない。ガードに対する変更の 1 つが、プレイヤーへのオブジェクトの投げ方だ。変更前は、プレイヤーに直接オブジェクトを高速で投げていた。このオブジェクトはかわすことが非常に難しく、常に集中していないと、不意打ちを食らって死んでしまう。そこで、オブジェクトを山なりの曲線で投げるようにした。この結果、プレイヤーにオブジェクトをかわす余裕が生まれ、見た目も良くなった。プレイヤーはガードが車を飛ばすのを遠くから確認することができる。立っている場所の近くに落ちてくるようであれば、単純によければいい。" "[english]#commentary\EP2-Comment084.wav" "[Matt T. Wood] This scenario required significant changes to the antlion guard behavior. Players of past games were used to dealing with only one guard in a confined space and without anywhere to hide. In this scenario the player had a safe zone, but couldn't remain there to accomplish their goals. One change we made to the guards was in altering how they throw objects at the player. Originally, they shoved objects directly toward the player at high speeds. These objects were really hard to dodge, and if you weren't paying complete attention, you could easily be blindsided and killed. The guards now hurl objects along an arcing trajectory, which not only gives the player a greater opportunity to dodge, but looks awesome. The player gets to see the guard launch a car from a hundred feet away, then step aside just as it crashes to the ground where they were standing." "#commentary\EP2-Comment085.wav" "[Steve Kalning] アリックスのモデルはエピソード 2 でいくつかアップグレードされた。まず、ハンターに受けた傷を表現するためにジャケットに新たに 2 つの穴を開け、全体的に少し汚して擦り切れや裂け目を表現した。また、ポリゴン・カウントも増やし、ジャケットの見栄えをよくするために、背中に肩甲骨を追加して、腕を上げたときの感じを滑らかにした。さらに、ベルトを再び着用させた。今回のベルトは、しっかりと固定してなくて、体の動きに合わせて腰の周りを動くようになっている。プレイヤーはこうした改良点にほとんど気付かないだろうけど、見た目は良くなったはずだ。「ああ、あれはアリックスだ。ジャケットを着ている」なんてことは、プレイヤーは考えもしないだろうしね。コンピューターに硬いものやぎこちなく動くものを描画させるのは簡単だけど、そうするとプレイヤーは興醒めしてしまい、キャラクターを信じられなくなる。キャラクターが単なるアイコンになってしまうんだ。僕たちの目標はキャラクターを自然に見せることだけど、そのためには膨大な量の作業とさまざまな新しい技術が必要になる。皮肉にも、この目標を達成しても、プレイヤーはほとんど気付かないだろう。自然に見えるだけだからね。 [It'd be good to show wireframes of the model, and maybe 'Before and after' images.]" "[english]#commentary\EP2-Comment085.wav" "[Steve Kalning] Alyx's model underwent some upgrades for Episode 2. We added two new holes to her jacket - courtesy of a hunter - and dirtied her texture up a bit to show wear and tear. We also increased her polygon count - and to help with her jacket we added shoulder blades to her back so that it flexes better when she lifts her arms. Additionally, we reconnected her belt so that instead of being rigidly attached it now flexes and slides around more. A lot of this stuff you won't even notice, it'll just look right - 'yeah, that's Alyx, she's wearing a jacket' - you won't even think about it. It's easy to have the computer draw something stiff and awkward, but doing that pulls you out of the game, you stop believing in the characters. They just become icons. Our goal is to make our characters simply look natural, but to do that requires lots and lots of work and tons of new technology. The irony is, if we've done our job, you won't even notice, it'll just look right. [It'd be good to show wireframes of the model, and maybe 'Before and after' images.]" "#commentary\EP2-Comment086.wav" "[Doug Lombardi] ドラマティックなシーンのほとんどでは、そのシーンが終了するまでプレイヤーが先に進めなくする必要がある。たとえば、アリックスやボーティガンツしか開けられないゲートを設置する場合もある。このシーンは、コンバインがホワイト・フォレストに侵攻しているのをボーティガンツとアリックスが最初に目にする場面だから、いくつか樽を置いて、アリックスとボーティガンツが話す間、プレイヤーの進路をふさぐようにした。このちょっとした障害物を置くだけで、プレイテスターはその場にとどまり、意図したとおりにシーンを見るようになった。ゲートをわざわざ配置する必要はなかったんだ。" "[english]#commentary\EP2-Comment086.wav" "[Doug Lombardi] Most of our dramatic scenes are constrained in such a way that the player can't progress until the scene is over. For example, there might be a gate that only Alyx or a vortigaunt can open. In this scene, where the Vortigaunt and Alyx first see the Combine marching on White Forest, we simply placed a few barrels to block the way while Alyx and the Vortigaunt speak. Even with this slight impediment, every playtester stayed and watched the scene as we intended, so no explicit gate was needed." "#commentary\EP2-Comment088.wav" "[Yahn] アドバイザーがコンバインの軍勢と一緒に移動する様子を表現するためにいくつかの方法を試した。まず、エピソード 1 の最後に要塞から飛び出したように、アドバイザーのポッドがコンバインの上を飛ぶようにしてみた。でも、このポッドを緊急脱出装置のように見せるのは避けたかった。この後のエピソードでも、ポッドを、エンジンが搭載されてて、自由に操縦できるような飛行物体にするつもりはないしね。そこで、この画面のように、自力で飛べないアドバイザー・ポッドを固定する構造体を APC に設置することにした。これによって、プレイヤーはアドバイザーの生態を異なるポイントで知ることができる。無害な幼虫から強力で機動性の高いモンスターへと成長する、アドバイザーの変態の主な段階を見ることができるんだ。" "[english]#commentary\EP2-Comment088.wav" "[Yahn] We tried several different ways of showing the Advisor traveling with the Combine forces. We started off with an Advisor pod flying over the troops, much as they flew from the Citadel at the end of Episode One. However, we didn't want to give the impression that those pods were anything but emergency escape units; they were not meant to be self-powered flying crafts that could be piloted around in future episodes. We ended up with the solution you see here-APC's are pulling a structure holding an inert Advisor pod. This lets the players study the Advisors at different points in their lifecycle. They see the main stages of the Advisors' metamorphosis from harmless larvae into powerful and highly mobile monsters." "#commentary\EP2-Comment089.wav" "[Julie Caldwell] このエリアは、当初、Half-Life 2 の「サンドトラップ」のメカニックを元にして構築したもので、砂の上を歩くとアントライオンの大群が発生することをプレイヤーに警告するようになっているの。でも、警告の直後に、安全地帯の岩がなくなり、プレイヤーはできるだけすばやく砂を渡らなければならなくなる。テストプレイヤーたちは混乱したわ。アリックスとボーティガンツは他に選択肢がないと言って、砂にまっすぐ向かうように指示していたから。この混乱を解消するために、サンパー周辺の安全地帯で戦闘を行うことにしたの。" "[english]#commentary\EP2-Comment089.wav" "[Julie Caldwell] Initially, we built this area around the Sandtraps mechanic from Half-Life 2, warning the player that stepping on sand would trigger swarms of antlions. Soon after the warning, however, the safe islands of rock ran out and the player was forced to run across the sand as quickly as possible. Players were confused by this, and upset because Alyx and the vortigaunt would simply say they had no choice, and head straight across the sand. To solve this, we decided to stage the combat with safe zones around thumpers instead." "#commentary\EP2-Comment090.wav" "[Q!] このレベルの初期段階では、アリックスがプレイヤーの後ろについて移動しているときに、負傷したことを示すアニメーションを使用していた。負傷の影響でアリックスの移動速度は落ちるんだけど、プレイテスターたちは、彼女が追いつくまで待ったり、引き返して彼女のところに行ったりはしなかった。この問題を解消するために、直前のマップで彼女を回復させてからスタートし、このエリアに到着するまでに通常の速度で走れるほど体力が回復していることにしたんだ。" "[english]#commentary\EP2-Comment090.wav" "[Q!] Early in the development for this level, we used an animation for Alyx that showed her as clearly injured as she ran along behind the player. This really slowed her down, however, and playtesters did not enjoy waiting for her to catch up, or going back to retrieve her. To address this, we started her recovery in the preceding map to make sure she was healthy enough to run at regular speed before reaching this area." "#commentary\EP2-Comment091.wav" "[Iestyn Bleasdale-Shepherd] ゴードンとアントライオン・ガードの間に緊張した雰囲気を作り上げるために、いくつかのレベルを作成し、最終的にこのシーンが完成した。このガードを、Half-Life 2 やエピソード 1 で出てくる他のガードと明確に区別するために、テクスチャを輝く緑色に変更した。このシーンによって、プレイヤーは、地下で追い回されていたやつに復讐できる満足感を得られるようになっている。" "[english]#commentary\EP2-Comment091.wav" "[Iestyn Bleasdale-Shepherd] We wanted to create a tension between Gordon and the antlion guardians that would develop over several levels and only resolve out here in the open. In order to differentiate this guardian from others the player had encountered throughout Half-Life 2 and Episode One, we changed his texture to a glowing green. This gave the player the satisfaction of revenging himself on the creature that had chased him through the underground lair." "#commentary\EP2-Comment094.wav" "[John Cook] この景観は、プレイヤーを鬱屈した地下世界から解放し、以前のゲームではほとんど見られなかった壮大なスケールのオープン・スペースに飛び出したことを印象付ける。メッセージ性を伝えるうえでも、この巨大なスケール感を利用している。すぐ近くにいる味方と遠くの端にいる敵を一望することで、自分の立場とより大きな脅威を短いシーンの中で印象付けているんだ。" "[english]#commentary\EP2-Comment094.wav" "[John Cook] In this vista, we release the player from the confines of the subterranean world and thrust them into a vast open space on a scale rarely seen in our previous games. The narrative takes advantage of this scale as well. With our allies at close range and our enemies on the distant bridge, we are reminded of the personal stakes and the larger threat, all in one short scene." "#commentary\EP2-Comment095.wav" "[Kathy Gehrig] ここから見えるのは、このゲームの中で最も大きな屋外エリアの 1 つだ。 こうしたエリアをリアルタイムでレンダリングする場合は、Source エンジンが提供するさまざまなスケールの技術が必要になる。たとえば、遠くの方にある木の葉とコンバインは、近くで見たときよりもはるかに少ないポリゴンでレンダリングされる。さらに、岩肌や眼下に見える峡谷の底のモデルリングに使用する自然の形状は、複雑なシェーディング操作を使用して、相対的に少ないテクスチャ・データを統合している。扱いやすい量のテクスチャ・データだけを使用することで、より多くのポリゴンを使用し、従来の都会的な環境で使用されてきた直線的な形状とは対照的な自然の形状を表現できるようになった。" "[english]#commentary\EP2-Comment095.wav" "[Kathy Gehrig] This vista is one of the largest open outdoor areas we've tackled in our games. When rendering such an area in real time, it's necessary to use various level-of-detail techniques made available to us by the Source engine. For example, the distant foliage and Combine enemies are rendered with far fewer polygons than they would be if they were meant to be viewed up close. Additionally, the organic shapes used to model the rocky outcroppings and valley floor below use complex shading operations to combine a relatively modest amount of texture data. This tradeoff, which requires a manageable amount of texture data, allows us to use more polygons, enabling us to represent more organic shapes which are in contrast to the orthogonal forms common to our traditional urban environments." "#commentary\EP2-Comment097.wav" "[Steve McClure] 非常に小さな変更が大きな違いを生む場合がある。当初、この軍勢は同じ歩行アニメーションを使用して、固定されたリズムで侵攻していた。これは非常にロボット的に見えた。そこで、この軍勢のスケルトンのために 2 つ目の歩行アニメーションを用意し、より直立した自然な歩行を表現した。そして、兵士たちが橋を渡るときに、この 2 つの歩行サイクルをランダムに融合するようにプログラムしたんだ。この変更には 30 分しかかからなかったけど、シーンの仕上がりには大きな違いが見られたよ。" "[english]#commentary\EP2-Comment097.wav" "[Steve McClure] Sometimes very small changes can make a big difference. Originally these troops all marched in lockstep, using the same walk animation. This looked extremely robotic. We took a second walk animation that had been done for this troop skeleton -- a more upright, casual walk -- and programmed each soldier to randomly blend between the two walk-cycles as he crossed the bridge. This thirty-minute change made a huge difference in the scene." "#commentary\EP2-Comment099.wav" "[Milton Ngan] 一部のテスターから、アントライオン・ガードにダメージを与えたことを実感できないという報告があって、血しぶきの効果を追加した。この効果は、ガードのヒットポイントが下がるにつれて大きくなる。この種の視覚的なフィードバックによって、プレイヤーはゲームの進行状況を直感的に判断できるようになる。この効果は生物学的な性質とも一致しているし、ゲームプレイを会話で説明する手間を省く役割もある。" "[english]#commentary\EP2-Comment099.wav" "[Milton Ngan] Some testers had trouble realizing when they were doing damage to the antlion guards, so we've added a bleeding effect that grows more serious as the guard's hitpoints decline. This kind of visual feedback makes intuitive sense to players, it suits the biological nature of the creature, and frees us from having to rely on spoken explanations of gameplay." "#commentary\EP2-Comment104.wav" "[Nick Maggiore] アリックスが負傷した後、初めてハンターを目にするシーンは、彼女のキャラクターとしてのターニング・ポイントになっている。同時に、ゴードンとアリックスの両者にとって、今回のエピソードにおける感情的なハイライトになっている。エピソードの冒頭でアリックスがハンターの攻撃を受けて負傷するようにした理由は、アリックスがハンターに対して感情的に反応するようにし、キャラクターの見せ場を構築する手段として戦闘の開始シーンを使用するためだったんだ。アリックスは当初ハンターに対して本能的な恐れを感じるけど、彼女はその恐怖を克服して正面から向き合い、生きるために戦わなければならないことに気付く。このときの彼女の原動力は怒りだ。アリックスのこの激しい感情は、プレイヤーの関心をシーンの細部に引き付けるためにも利用していて、攻撃が始まったときにハンターが一番よく見える位置にプレイヤーを誘導している。" "[english]#commentary\EP2-Comment104.wav" "[Nick Maggiore] The scene where Alyx sees the Hunters for the first time since her injury was meant to be a turning point for her as a character, and an emotional highlight of the episode, both for Gordon and for Alyx. One reason we had a hunter injure Alyx in the beginning of the episode was so that she could have a strong emotional reaction to the creatures, and use the start of combat as a way of building a good character moment. Alyx's previous encounter has given her a visceral fear of hunters, but now she has to make a conscious choice to get past her fear and into the right state for fighting them. She uses anger to get there. We also use Alyx's intensity to draw the player's attention to subtler aspects of the scene-getting the player in position for the best view of the hunters as the attack gets underway." "#commentary\EP2-Comment105.wav" "[Lars Jensvold] この短い通信シーンでは、レベルのゴールを再び強調し、この先のルートに対する不安感をあおりつつ、 マグヌッセン博士のキャラクターを説明している。このシーンは必ずしも必要じゃないんだけど、あえてこのシーンを挿入することで、プレイヤーがホワイト・フォレストに到着してマグヌッセン博士に初めて会ったときに、何らかのつながりを感じれるようになる。初期バージョンでは、ハンターが電源を遮断して通信を妨害するようになってたんだけど、これは強引な流れに思えた。そこで、電源の謎解きを解決させ、ハンターを倒させれば、プレイヤーはこのシーンを理解しやすくなると考えたんだ。これは、ハンターを倒したという単純な満足感にプラスされる小さなご褒美みたいなものだ。" "[english]#commentary\EP2-Comment105.wav" "[Lars Jensvold] In this brief transmission scene, we are restating the goals of the level, while introducing a note of uncertainty and developing Dr. Magnusson's character. This scene was not strictly necessary, but it helped players feel some connection to Magnusson when they finally reached White Forest and met him in person for the first time. In earlier versions, we tried having the Hunters cut the power and interrupt the transmission, but this felt arbitrary, and players were more receptive to the scene after they had solved the power puzzles and survived hunter combat. It feels like a small reward in addition to the simple satisfaction of beating the Hunters." "#commentary\EP2-Comment109.wav" "[Bryn Moslow] この部屋はプレイヤーがプラグのメイン・セットをすぐに見つけられるようにデザインされているけど、2 つ目のセットを先に見つける可能性は低くなっている。長いケーブルの一方の端は既にプラグに差し込まれているから、プレイヤーは接続されていないもう一方の端を持って電源コンセントに差し込もうとする。この結果、不具合のあるワイヤーに電源が流れ、火花が散る。プレイヤーが電源をオンにして上の階に戻ろうとすると、エレベーターの電源が切れていることに気付く。この段階で、プレイヤーはより慎重に周りを観察し、エレベーター・ソケットを見つける。エレベーター・ソケットの横には短いコードが差し込まれている。プレイヤーはこのコードをまず使用しようとするけど、これでは長さが足りないことに気付く。こうした確実なイベント進行を踏まえて、謎解きの状態が変化するたびにアリックスが反応するようにした。これによって、アリックスのセリフの量を少なくすることができたよ。" "[english]#commentary\EP2-Comment109.wav" "[Bryn Moslow] This room is designed so that the player will notice the main set of plugs right away, but is less likely to spot the second set at first. One end of the long cable is already plugged in, encouraging the player to grab the loose end and put it into the powered socket. This makes the faulty wire break loose and spark. With the power on, players try to return upstairs only to discover that now the elevator needs power. At this point, they look about more carefully and discover the elevator sockets. The short cord is tucked next to the elevator sockets, so that they are likely to use it there first before realizing they need a longer one. Given this fairly reliable progression of events, we were able to write a limited number of lines for Alyx, so that she could react each time the puzzle changed state. " "#commentary\EP2-Comment110.wav" "[David Sawyer] ハンターの登場シーンの初期バージョンでは、ドアを破ってハンターが突入するようになっていた。でも、ハンターの矢弾攻撃がゲームに組み込まれると、この登場シーンは適さないと判断された。ハンターは離れた場所から効果的に攻撃できるようになったから、室内に突入してプレイヤーと直接対決するのは、最初の対面にしては戦略的に理にかなってないし、非効率で、ちょっとマヌケな行動に思えた。現在のデザインでは、ハンターの能力が目立つようになっているし、プレイヤーには、接近戦に移る前に状況を把握するための時間とスペースが与えられている。" "[english]#commentary\EP2-Comment110.wav" "[David Sawyer] In earlier versions of the Hunter intro, the Hunters burst physically into the room by shouldering their way through the door. As the Hunter's flechette attack came online, we decided this was no longer appropriate. Now that the Hunter had an effective ranged attack, having him burst into the room with you actually put him into his least viable tactical position during your very first encounter, making him seem ineffective and a bit dumb. The current design is intended to showcase his abilities, while giving the player the time and space to understand the situation before pushing out into close combat." "#commentary\EP2-Comment111.wav" "[Jess Cliffe] このエリアは、ハンターと戦うための技術を身に付けるトレーニングの場としてデザインされていて、開発の進行とともに、ハンターの行動に合わせていろいろと変更された。初期のハンターは、物体で強い衝撃を与えないと倒せなかった。だから、プレイヤーがこのテクニックを学べるように、プレイヤーとハンターをこのエリアに閉じ込めて、ハンターを倒すまで出られないようにしたんだ。ハンターが死ぬと、援軍がゲートやドアを壊すから、閉ざされたアリーナが開放される。その後、ハンターがあらゆる種類の攻撃でダメージを受けるように変更されると、プレイヤーに対する制約が徐々にゆるくなっていった。それで、ハンターに遭遇した直後から自由に動いてさまざまな戦略で倒せるようになったんだ。" "[english]#commentary\EP2-Comment111.wav" "[Jess Cliffe] This area was designed to train the player in the art of Hunter combat, and during the development process it changed continually to suit the Hunter's behavior. The first Hunter prototypes could be killed only by the blunt impact of physics objects. Therefore, to make sure the player learned this technique, we trapped him in this area with one Hunter and kept him locked in until he had defeated it. Upon the Hunter's death, reinforcements broke down the gate and doors, opening up the arena. As time went on, and the Hunter was modified to make it vulnerable to all types of damage, our grip on the player gradually relaxed, permitting freedom of movement and a wider range of tactics right from the start of the encounter." "#commentary\EP2-Comment112.wav" "[Jeff Sorenson] このエリアはオープンで、非直線的に見えるけど、ペースを微調整できるように、イベントの確実な進行を確保するのに苦労した。右側の建物は明るく目立つように描写され、プレイヤーが最初にそこに向かうように意図している。破壊された建物の入口は裏にある。これは、最初にエリアの中央を探索したときに、まず通信室に到達するよう考慮したためだ。破壊された建物の屋根から下に降りる入口もイベント進行に貢献している。プレイヤーは、別の入口を見つけるまで、このスペースへの侵入に慎重になるからね。" "[english]#commentary\EP2-Comment112.wav" "[Jeff Sorenson] Even though this compound appears open and non-linear, we're striving for a fairly reliable progression of events, so that we can fine tune pacing. The building on the right is bright and eye-catching, with the intention of drawing the player there first. The entrance to the ruined building is around the back, so that initial exploration through the center of the compound tends to lead to the radio room first. The drop-down entrance from the roof of the ruined building also helps us pace the experience, because players are cautious about committing to a space, until they've explored the alternatives." "#commentary\EP2-Comment114.wav" "[Kathy Gehrig] 車を使ってホワイト・フォレストに向かうことを決定した後、アリックスが車に乗り込む方法を考えなければならなかったわ。多くのゲームでは、キャラクターを車の近くまで移動させて、非常に目立つお粗末な方法でキャラクターを車内に瞬間移動させている。これではアリックスのキャラクターとしてのリアリティが台無しになる。アリックスは現実の世界のように自然に車に乗るべきだと考えたの。でも、これは簡単な作業ではなかったわ。プレイヤーが車を動かせる、あらゆる角度、そして位置から自然に見えないといけないから。それに、アリックスが開けようとしたドアが何かでふさがれてるとか、開けられない場合も考えて、車に乗る方法を複数用意する必要もあったし。だけど結果として、アリックスが車のボンネットを大胆に飛び越えるっていう、面白い動きも生まれたわ。車とアリックスのかかわりは、それ自体興味深いものだった。アリックスが自然に乗り降りできるようになると、次に、プレイヤーの隣りにアリックスが座っていることを自然に見せるための作業に移ったわ。まず、車の物理的な特徴についてアリックスが話す場面を作成した。車が壁に激突したら、アリックスも衝撃を受ける必要があるし、 カーブを曲がるときは、車の動きに合わせてアリックスも傾く必要がある。こうした細かい演出は、アリックスが実際にプレイヤーとともに車に乗って悪路を飛ばしている感じを出すために、とても重要だったの。あと、周りの景色について感想を言ったり、プレイヤーが車内でしていることをアリックスが語るようにしたかった。ゾンビを車で轢いたときは、アリックスの歓声でプレイヤーの爽快感が一段と増すようにもしたかった。壁に衝突しそうなときは、目前の衝突に対する恐怖の声を上げたほうがいい。プレイヤーが画面の前で上げている声と同じような声をね。ドライバーの隣にいてうるさく口を出したり、静かにおとなしく横に座っていたり、うまくバランスをとって、アリックスらしく仕上げたわ。最終的には、アリックスをごく自然に車に乗せて、プレイヤーが何も気にせずにいられることを目指したの。 " "[english]#commentary\EP2-Comment114.wav" "[Kathy Gehrig] Having decided that we were going to rely on a car to get to White Forest, we had to figure out how to get Alyx into the vehicle. Games often accomplish this by moving their characters close to the vehicle and then teleporting them inside in a very visible and jarring manner. We knew this would ruin Alyx's believability as a character, so she had to smoothly get into a vehicle the way you would expect a person to in real life. This was no small task given all the strange angles and positions the player could work the vehicle into. Alyx also needed multiple entries into a vehicle, given that the doorway she wanted to use could be blocked or otherwise inaccessible. This also provided interesting moments for Alyx where she could vault over the hood of the vehicle in a very heroic fashion. The interaction between her and the vehicle was intriguing just by itself. Once we were sure she could enter and exit the vehicle convincingly, we then had the task of making her believable as she sat next to you. Our first experiments revolved around Alyx reacting to the physical nature of the vehicle. When it crashed into a wall, she needed to be jolted. When you went around a bend, she needed to lean with the momentum of the car. These details were crucial in making her feel like she was really going along for the bumpy ride with you. We also wanted her to be very aware of her surroundings and what the player was doing while in the vehicle. If you ran over a zombie, she needed to echo the internal reward the player felt for accomplishing the feat. If you were about to hit the wall, we wanted her to flinch and react to the impending collision much as the player at home would be doing. There was a fine balance between making her too much of a backseat driver or having her be too quiet next to you. Ultimately, we wanted Alyx's presence in the vehicle to seem so natural that players would never consider it anything other than normal. " "#commentary\EP2-Comment116.wav" "[Ted Backman] エピソード 1 では、アリックスは隠し部屋に登ってコンバインのスナイパーライフルでプレイヤーを援護した。プレイヤーには照準ビームしか見えず、ライフル自体を目にすることはなかった。エピソード 2 では、コンバインのスナイパーライフルを実際に登場させ、アリックスがどこから撃っているかはっきりと分かるようにした。でも、プレイヤーにライフルが見えるようにするために、ボーティガンツの援護があってはじめてライフルが使用可能になる状況設定を考えなきゃならなかった。プレイヤーがこのライフルを使えないようにする手段としては不自然な感じもするけど、やってみる価値はあると判断した。プレイテスターたちは、アリックスの上からの援護を受けて進める協力プレイを楽しんでいたからね。" "[english]#commentary\EP2-Comment116.wav" "[Ted Backman] In Episode One, Alyx climbs up into a hidden room and uses a Combine sniper rifle to assist the player. The player never sees the rifle--only the targetting beam. For Episode 2, we decided to show the Combine sniper rifle and let the player know exactly where Alyx would be standing when she used it. However, making it visible and accessible to the player required us to come up with a way to make the rifle usable only with the vortigaunt's help. Though it's somewhat of a contrived and arbitrary device for keeping the player from using the gun, we felt it was a worthwhile trade-off, given that playtesters tended to enjoy the co-op sequence of Alyx assisting them from above." "#commentary\EP2-Comment117.wav" "[Jeff Lind] プレイヤーの期待にこたえて、今回、久しぶりに G-Man が登場する。エピソード 1 では、G-Man の登場シーンは限られていて、ゴードンの制御を失ったのを見せただけだった。でも、エピソード 2 の前半のアリックスの治療シーンで、再び姿を見せている。彼の登場シーンをじっくり楽しんでくれ。" "[english]#commentary\EP2-Comment117.wav" "[Jeff Lind] For attentive players, this is the first time we've allowed a glimpse of the G-Man since Half-Life 2. In Episode 1, we suppressed G-Man visitations completely to show that he had lost track of Gordon. But after Alyx's healing incident, earlier in Episode 2, he is actively watching again. Keep an eye out for him." "#commentary\EP2-Comment118.wav" "[Chris Grinstead] ここでは、建物の中に降りていくのを怖くさせるために、ポイズン・ゾンビの呼吸音の音響を使っている。開発チームのほとんどの人間はコミカルな音だと思ったようだけど、一部のプレイテスターはこの音に明らかにおびえていた。プレイテスターの 1 人はこの部屋の入口に立ちすくみ、恐怖のため長い間入るのをためらっていたくらいだ。" "[english]#commentary\EP2-Comment118.wav" "[Chris Grinstead] The ambient sound of the poison zombie breathing was placed here to make the descent into the building scary. Although most of the team thought it was comical, there were a few playtesters visibly unnerved by it. One playtester stood at the opening to this room for a long time, afraid to go in." "#commentary\EP2-Comment119.wav" "[Alfred Reynolds] 以前のエピソードをプレイしたことがない人のためにトレーニングを用意するのは簡単なことじゃない。エピソード 1 をプレイしたことがない人は、コンバインのスナイパーが放つビーム自体は無害だということをすぐには理解できなかった。彼らは、ビームに当たるとダメージを受けると思って避けていたんだ。そこで、この階段のシナリオを追加した。ここで、アリックスのスナイパーとしての技量を再び強調し、プレイヤーを守るためにゾンビを射撃するアリックスを見せることにしたんだ。" "[english]#commentary\EP2-Comment119.wav" "[Alfred Reynolds] Training players who haven't played previous episodes is always a challenge. Those who had not played Episode 1 did not immediately understand that the Combine sniper beam was friendly. They avoided it, thinking it could damage them. Therefore we added this staircase scenario, where we re-introduce Alyx's sniper behavior and make a show out of her shooting a zombie to protect the player. " "#commentary\EP2-Comment121.wav" "[Yahn] これは、プレイテストの結果を参考にしてゲーム設定を調整した例の 1 つだ。初期バージョンでは、明かりを点けたときに、ゾンビが目覚めるようになってた。そうした後、プレイテスターたちは部屋から出てドアを閉めていたんだ。これを何度も目にしたから、ゾンビがドアを開いてプレイヤーを追うトリガーを追加したんだ。" "[english]#commentary\EP2-Comment121.wav" "[Yahn] This is an instance where observing playtests gave us ideas for tuning the experience. In an early version, playtesters would trigger the lights to go out and the zombies to wake up. Then, they would run out of the room and close the door. After seeing this repeatedly, we added a trigger allowing the zombies to open the door and chase the player." "#commentary\EP2-Comment122.wav" "[Kerry Davis] このシーンでは、ごみ置き場の中の箱を動かすために、物理的爆発という要素を用意した。プレイテスターの 1 人がごみ置き場に手榴弾を投げ入れたんだけど、物理的爆発の要素によって手榴弾が逆に飛んできた。プレイヤーは驚いてたよ。ゾンビが手榴弾を投げ返してきたと思ったらしい。これは偶然発生したイベントだけど、これを採用して、ごみ置き場に手榴弾を投げ込んだプレイヤー全員にこのイベントが発生するように設定したよ。" "[english]#commentary\EP2-Comment122.wav" "[Kerry Davis] In this scene, we rigged an entity called a physics explosion to create movement among the boxes inside the dumpster. One playtester threw a grenade into the dumpster and the physics explosion entity caused the grenade to fly back out. The player was shocked, thinking the zombie had tossed back his grenade. Although this happened by accident the first time, we went ahead and set up the entities to make sure it would happen for every player who lobs a grenade into the dumpster." "#commentary\EP2-Comment124.wav" "[Joe Demers] 初期段階では、ルートが炎で遮断されてて、ガスを止めて炎を消さないと先に進めないようになっていた。この種の炎のトラップは Half-Life 2 には数多くあったけど、プレイヤーが解決方法を覚えているかどうかは確信が持てなかった。そこで、簡単なトレーニング・セッションを用意した。プレイヤーをアリックスと一緒に行動させて共同で炎のトラップを作る仕組みを構築したんだ。ほとんどのプレイヤーはガスを出すようだ。そうすると、アリックスが階段のゾンビを撃って炎の壁を作るようになっている。これがトリガーとなり、ゾンビの大群が下のドアから出てきて炎の中に歩いていくんだ。" "[english]#commentary\EP2-Comment124.wav" "[Joe Demers] Earlier in the level, we blocked the path with fire and forced the player to turn off a gas jet to continue. Fire traps of this sort were plentiful in Half-Life 2, but we could not count on players knowing or remembering how to use them here. Having offered some brief training, we now build on the mechanic by having the player work with Alyx to create a cooperative fire trap. Most players turn on the gas, at which point Alyx shoots a zombie on the stairs to create the wall of fire. This triggers a parade of zombies to come out of the door below and walk into the fire." "#commentary\EP2-Comment125.wav" "[Jennifer Seeley] 丸のこ刃は、Half-Life 2 では際立った武器だったから、このシーンの後に発生する倉庫の戦闘で使用する武器の 1 つであることをプレイヤーに認識させたかったの。何人かのプレイテスターはこの武器を完全に無視していた。それで、このゾンビを追加して丸のこ刃で壁に留めておくことにしたの。ほとんどのプレイヤーは丸のこ刃を引き抜いて、その破壊力にすぐに気付いた。その後は、特に仕掛けを設けなくても、丸のこ刃を探して使用するようになったわ。" "[english]#commentary\EP2-Comment125.wav" "[Jennifer Seeley] Sawblades were a prominent weapon in Half-Life 2 and we wanted the player to recognize them as part of their arsenal in the upcoming warehouse battle. After watching several playtesters ignore them completely, we decided to add this zombie pinned to the wall. Most players pull out the sawblade and instantly realize its potential for destruction. After that, they tend to find and use sawblades without further prompting." "#commentary\EP2-Comment126.wav" "[Doug Valente] 倉庫での戦闘は、このマップの開発段階の最後の方で作成された。戦闘の進行が単調で盛り上がりに欠けるように思えたからだ。ここでは、アリックスの射撃能力をうまく活用するために、エピソード 1 のシーンを踏まえて構成した。アリックスがゾンビを射撃できるように、プレイヤーがボードを窓から取り外せるあのシーンだよ。今回は、アリックスから下の部屋が見えるように、プレイヤーが金属のルーフ・パネルを取り除くようになっている。" "[english]#commentary\EP2-Comment126.wav" "[Doug Valente] The battle in the warehouse was created fairly late in the development of this map, when we realized that the level had a steady stream of combat but no real climax. We wanted to take advantage of Alyx's sniping abilities, building on the scene in Episode One where the player can punt boards off windows to give her a better view of attacking zombies. Here, we have the player removing tin roof panels to give Alyx a line of sight into the room below." "#commentary\EP2-Comment127.wav" "[Joshua Weier] 戦闘にまったく関係のない小さなサプライズをできるだけ多く作るようにしたんだ。このフォークリストの謎解きは、リフトを操作することで解決するように思わせたかった。でも、プレイヤーは、あからさまな解決策が実はちょっとした誤りにつながることにすぐに気が付いてたよ。" "[english]#commentary\EP2-Comment127.wav" "[Joshua Weier] As much as possible, we try to create small surprises for the player that aren't related to combat at all. With this forklift puzzle, we wanted to trick the player into assuming that once they operated the lift, the puzzle would be solved. However, the player soon realizes that the obvious solution is actually a bit of misdirection." "#commentary\EP2-Comment129.wav" "[Mike Blasczak] このレベルの前バージョンでは、プラットフォームがこの有毒廃棄物の穴に向かって直接開いていた。プレイテスターは有毒廃棄物が有害なものだとは認識してなくて、その穴に直接飛び降りてしまっていた。だから、ルートを変更してプレイヤーが安全に着地できるように設定し、毒物の怖さを徐々に理解させることにしたんだ。" "[english]#commentary\EP2-Comment129.wav" "[Mike Blasczak] In previous versions of this level, the platform opened directly into this pit of toxic waste. Playtesters who didn't recognize the waste as something harmful, would jump straight into the pit. We changed the path so the player could make a safe landing and slowly come to understand the toxic threat." "#commentary\EP2-Comment130.wav" "[Mike Dunkel] 各レベルでは、メッセージ性のある要素を追加する機会を常に模索している。この椅子、サブマシンガン、ビール瓶には、誰かがここに座って、ビールを飲み、ゾンビの穴に手榴弾を落としてたという背景がある。これを体験してもらうために、プレイヤーに無数の手榴弾を与え、このスポットに到着するとすぐにゾンビが次々に登場するようにしたんだ。" "[english]#commentary\EP2-Comment130.wav" "[Mike Dunkel] We always look for opportunities to add narrative touches in our levels. The idea behind this chair, the submachine gun, and the beer bottles is that someone used to sit here, drink beer, and drop grenades into the pit of zombies. We give the player the opportunity to re-enact this experience by giving out unlimited grenades and spawning zombies as soon as the player reaches this spot." "#commentary\EP2-Comment132.wav" "[Jay Stelly] この橋の場面は、エピソード内で Cinematic Physics を初めて使うシーンではないけど、効果を作り上げるために最初に使ったテスト・シーンだった。初期のバージョンでは、橋は最初から崩壊していて、固定オブジェクトになってた。プレイヤーは車を手に入れるために、橋のほうに移動しなきゃならなかった。Cinematic Physics の導入を決定したとき、プレイヤーの目の前で巨大な環境が変形する様子を披露するのに、この橋は使えると思ったんだ。橋の破壊シーンは、Cinematic Physics の威力を示すためだけでなく、拡大し続ける超次元扉の脅威をプレイヤーに印象付ける効果がある。それに、車を使わなければならない謎解きも発生するようになっている。" "[english]#commentary\EP2-Comment132.wav" "[Jay Stelly] Although this bridge is not the first occasion for cinematic physics in the episode, it was the original test subject we used to develop our effects. In early prototypes, the bridge started off in its broken position--it was a static object the player had to navigate to retrieve the car. When we incorporated the cinematic physics, we thought this bridge would be a great opportunity for players to see an immense piece of the environment transformed before their eyes. The bridge collapse not only showcases the cinematic physics, it reminds players of the growing threat from the superportal, and sets up a navigational puzzle they must use the car to solve." "#commentary\EP2-Comment134.wav" "[David Speyrer] オリジナルのエピソード 2 の車は「ポンコツ」と呼ばれ、まったく野暮ったいデザインだった。初期のフィードバックでは、HL2 のバギーに似すぎているという意見もあった。そこで、車を見たときに失望するのではなく、興奮できるように、デザインを変更することにしたんだ。ポンコツを初めて見たときのアリックスのオリジナルのセリフが、初期の不満の声を代弁している。「ひどいわね。でもホワイト・フォレストは無理そう。ブロックの端まで行けたらいいほうだわ。」" "[english]#commentary\EP2-Comment134.wav" "[David Speyrer] The original Episode Two vehicle was dubbed 'The Jalopy,' which says something about how uncool it was. Early feedback was that it seemed too similar to the HL2 buggy. We decided to redesign it so that players would feel excited rather than disappointed when they saw the car. Alyx's original line when she first saw the Jalopy echoed the feelings of many early viewers: 'What a wreck! Forget about White Forest...we'll be lucky if we make it to the end of the block.'" "#commentary\EP2-Comment140.wav" "[Nick Maggiore] [Needs separate tech node] 納屋のシーンは、このエピソードにおける重要なシーンだ。同時に、シリーズでアドバイザーがキャラクターとして成長するためにも重要だ。この場面は、ストーリーとゲームプレイが新たに交差するポイントになっている。プレイヤーはここで初めてアドバイザーと接触するわけだけど、どの程度の接触にすべきかという判断は難しかった。プレイヤーは、当然、そのうちアドバイザーと直接戦うことになるだろうと予想してるだろうしね。そこで、まず、彼らは強いが、不死身ではないことを示すことにした。これは長期的な目標だった。短期的には、プレイヤーがアドバイザーの行動に慣れることを望んでいた。エピソードが終了したときに、プレイヤーがアドバイザーの行動を把握していれば十分だった。アドバイザーが、固定された物体、そして死んだ反乱軍の兵士をもてあそび、最後にプレイヤーを掴むことで、プレイヤーにアドバイザーの行動を見せ、直接的な脅威を徐々に与えるようにした。これらはすべてのエピソードの最終場面を予感させるものだ。" "[english]#commentary\EP2-Comment140.wav" "[Nick Maggiore] [Needs separate tech node] The barn scene was critical both to this episode and to the development of Advisors as characters in the series. They represent another intersection of story and gameplay concerns. This is the first time the player actually interacts with an Advisor, and determining the right level of interactivity was tricky, especially given the player's reasonable expectation that he'll get to fight them directly at some point. Therefore, we wanted to show that they were powerful but not invulnerable. This was a long-term goal. For the short term, we wanted to get the player familiar with some Advisor behavior so that when the episode finale occurred, they would already understand how Advisors operate. By showing the Advisor fumbling with an inert object, then a dead rebel, and finally grabbing the player, we allow the player to observe behavior, and then gradually make it more and more of a direct threat. This all serves as foreshadowing for the episode's finale." "#commentary\EP2-Comment141.wav" "[Chris Douglas] さりげなく背景に溶け込んでいるこの破壊されたアドバイザー・ポッドは、ストーリーを感じさせるものだ。このポッドは、今後の展開を予感させ、ゴードンとアリックスが到着するほんの数時間前にこの場所で起こったことを示唆している。エピソード全体にこうした遺物をちりばめることで、アドバイザーを徐々に印象付けて、段階的なドラマティック・シーンに頼らずに、ストーリーにおけるアドバイザーの重要性を確立している。" "[english]#commentary\EP2-Comment141.wav" "[Chris Douglas] This crashed advisor pod is a bit of storytelling embedded in the landscape. It hints at what lies ahead, while suggesting what must have happened in this location only a few hours before Gordon and Alyx arrived. By placing artifacts of this sort throughout the episode, we slowly bring Advisors into the foreground and develop their importance to the story in a way that doesn't depend on staged dramatic scenes." "#commentary\EP2-Comment143.wav" "[David Sawyer] 僕たちは、プレイヤーを最適なゲーム体験に導きながら、オープンでさまざまな戦術に対応する戦闘スペースを構築するのがうまくなってきている。この戦闘は一見すると単純だけど、ゲームが一定かつ意図したペースで進行するようにいくつかの対策を施している。このシーン 1 つに、戦闘に関する機能をかなり多く使っている。兵士の第 1 陣が納屋に入ってくるときに、npc_enemyfinder によってプレイヤーの位置の初期情報を彼らに送っている。第 1 陣は主にプレイヤーを外に連れ出す役割を担っている。プレイヤーが外に出たところで、本当の戦闘が始まる。プレイヤーが出口に近づいたときに殺到する兵士たちは、ほとんど直接制御されている。一部の兵士は、攻撃ポイントを使用してオープン・グラウンドを走り、プレイヤーの右側を攻める。他の兵士は、向こうの建物やその周囲でグループにヒントを与えるよう制御されていて、プレイヤーをうまく攻撃できるように配置されている。そして、そこにとどまり、窓や扉を撃ったり、探るように行動する。ヒント・グループは、兵士たちを有利な戦略的ポジションに保ち、兵士たちがプレイヤーに不用意に突撃して不利な状況に追い込まれないようにする役目を果たすから、とても重要なんだ。制御されてなければ、何も考えずにプレイヤーに向かっていくからね。壊れたトラックは、プレイヤーが納屋から建物に移動するときに、身を隠す格好の場所になる。それから、プレイヤーが納屋を出たら、増援のハンターが出現するようになっている。ハンター出現のタイミングを遅らせたのは、難易度を一定に保つためと、戦いが始まる前にプレイヤーを外に出すことで戦闘を進めやすくするためだ。" "[english]#commentary\EP2-Comment143.wav" "[David Sawyer] We've gotten better at building combat spaces that are open and tactically versatile, while still directing the player toward an optimal play experience. This combat is on its face pretty straightforward, but we're doing some subtle things to keep the experience even and well paced. We're using quite a few of our combat tools in this one scene. As the first soldiers enter the barn, we send them in the right direction with an initial cue about the player's location using an npc_enemyfinder. The first soldiers serve primarily to draw the player outwards, where the real meat of the combat takes place. The wave of soldiers that spawns as the player rounds the corner to the exit, are the most directly controlled. One pair uses Assault Points to dash across the open ground and flank the player on the right. Others are constrained to hint groups in and around the house across the way, spaced so that the player is hit with an even front of fire, keeping them pinned for a while and encouraging cautious sniping and probing at the windows and doors. The hint groups are important because they keep the soldiers in strong tactical positions and prevent them from rushing the player to their own disadvantage, as they would if left unconstrained. The broken down truck gives a vital bit of midground cover as players leave the barn and advance on the house. Finally, as the player leaves the barn, we spawn the reinforcing Hunter. We hold this back both to keep the difficulty more even, and because the Hunter combat is better when the player has pushed outwards before it begins." "#commentary\EP2-Comment147.wav" "[Gray Horsfield] この瓦礫が渦巻く効果では、エピソード 2 の他の Cinematic Physics イベントと同じ技術を使用しているんだけど、大きな違いがいくつかある。まず、従来の効果は使用せず、すべての細長い板、タイル、角材を剛体ソルバーに送る前にモデル化した。次に、特定の瓦礫の動きを実現するために、手作業で表現したゲーム世界の力を使用することに焦点を当てた。重力や衝突の常識を超えた、神秘的な渦巻きや重力井戸、さらに複雑な力を作り上げたんだ。1800 個以上の独立して計算されたダイナミック可動パーツが 30 秒以上に渡って運動するこの場面では、ゲーム・エンジンによって今までで最大規模のアニメーション・データを実行しているんだ。 " "[english]#commentary\EP2-Comment147.wav" "[Gray Horsfield] This swirling debris effect uses much of the same underlying technology that powers other cinematic physics events in episode 2, but with a few important differences. Firstly, instead of using primitives, every slat, tile and beam was modeled before being sent into the rigid body solver. Next, there was a large focus on handsculpting world forces to achieve a particular behavior in the debris. Beyond the basics of gravity and collisions, we created spiral vortices, gravity wells, and some other more complex forces. With over 1800 individually calculated dynamic moving parts over a 30 second period, this simulation represents the largest amount of animation data run through our game engine to date. " "#commentary\EP2-Comment149.wav" "[Dan LeFree] 当初、エピソード 2 のヘリ戦闘シーンでは、RPG によくある従来型の戦闘パターンを使用していた。それと同時に、まったく新しいヘリ戦闘シーンを試していた。これはエピソード 3 での使用を想定した作業だった。このエピソード3 用に試したものがかなり好評だったから、エピソード 2 にそのシーンが採用されることになったんだ。" "[english]#commentary\EP2-Comment149.wav" "[Dan LeFree] Originally, the Episode 2 chopper battle was a classic fight that relied on use of the RPG. In the meantime we were experimenting with a completely new way of fighting the chopper which we hoped to have ready for Episode 3. The early Ep3 experiments were so successful that we pulled them straight into Episode 2." "#commentary\EP2-Comment150.wav" "[Richard Lord] アリックスが助手席に乗り込むという課題をクリアした後は、アリックスを有能な相棒にするという課題に直面した。当初、アリックスは、車での戦闘に参加させると、常に敵を狙って射撃しまくるようになってた。これではまるで人間タレットだ。そこで、車が走っている間は、もっとゆっくりしたペースで攻撃し、スピードを楽しむように、彼女の動作を変更したんだ。" "[english]#commentary\EP2-Comment150.wav" "[Richard Lord] Having solved the problem of getting Alyx into the passenger seat, we were faced with the challenge of making her a useful companion. When we first hooked up her vehicle combat, Alyx constantly targeted and fired her gun at everything. This made her feel a bit like a turret. In response, we tuned her behavior so that while the vehicle is moving, Alyx fires more slowly, taking more time to aim at high speeds." "#commentary\EP2-Comment151.wav" "[Taylor Sherman] プレイテスターたちはゾンビが車に飛び乗ってくるシーンを好んだから、このシーンを増やすことにした。最初は、このゾンビの飛び乗りの発生頻度を高めて、いろんなバリエーションでプレイできるようにした。でも、これは実際にはゲームプレイを面白くする要素にはならないことに気付いたんだ。最終的には、印象的な飛び乗りシーンを 1 つ作成するだけに留めたよ。" "[english]#commentary\EP2-Comment151.wav" "[Taylor Sherman] Our playtesters loved to see the zombie jump on the front of the car, and this naturally encouraged us to want to do more of it. We started off with a high frequency of occurrences of this behavior, treating the zombie leap as a gameplay element that could be played out in variations. Eventually, though, we discovered that this didn't lead to any really interesting gameplay, so we ended up creating just one memorable showcase of the event instead." "#commentary\EP2-Comment155.wav" "[Marc Scaparro] プレイテスターたちは、オートガンの攻撃を避けるために窓に飛び込むことができるってことにほとんど気付いてなかった。だから、この窓の出口を追加して、プレイヤーがその出口を使用するようにしむけ、窓から移動できることを学べるようにしたんだ。" "[english]#commentary\EP2-Comment155.wav" "[Marc Scaparro] Playtesters often failed to recognize that they could scramble through windows while they were avoiding being shot by the autogun. We added this window exit, and forced players to use it so they would learn to rely on windows to get around." "#commentary\EP2-Comment156.wav" "[Matt Rhoten] 当初は、ヘリの戦闘シーンとオートガン地帯の間に、2 つ目のドライブ・セクションを用意していた。でも、流れが悪くなると感じたから、このセクションをカットし、2 つの戦闘シーンをつないで、トレーニング場とガレージが直結するようにしたんだ。" "[english]#commentary\EP2-Comment156.wav" "[Matt Rhoten] Originally there was a second driving section between the chopper battle and the autogun trenches. The pacing felt wrong, so we decided to remove it and connect the end pieces, so that the trainyard opens directly into the garage." "#commentary\EP2-Comment157.wav" "[Greg Winkler] エピソードの最後のストライダーとの戦闘シーンに、オンボード・レーダーという要素を追加したことで、戦闘エリアに到着する前に、プレイヤーがレーダーを使いこなせるようにトレーニングする必要が生じた。このガレージは、オートキャノン・エリアをプレイヤーが単独でクリアする間にアリックスが待機する場所として、既に用意されていたものだ。ゴードンが別のことをしている間にメカニックがレーダーを車に取り付ける場所として最適だったんだ。" "[english]#commentary\EP2-Comment157.wav" "[Greg Winkler] Once we added the onboard radar to the strider battle at the end of the episode, we needed to train the player in its use well before they reached that area. This garage was already in the game as a place where Alyx needed to stay while the player went alone through the autocannon area. It was a perfect fit to have the mechanic rebels add the radar to the car while Gordon was busy somewhere else." "#commentary\EP2-Comment158.wav" "[John McCaskey] 一部のプレイテスターは、オートガンの砲座のところへ行くのに、トラックに登る必要があることってことを分かってなかった。そこで、レベルの初期段階でこのトラック・ジャンプを準備トレーニングとして登場させることにしたんだ。" "[english]#commentary\EP2-Comment158.wav" "[John McCaskey] Some playtesters didn't realize that they would need to climb over trucks to navigate around the autogun emplacement. So we added this truck jump early in the level as a form of introductory training." "#commentary\EP2-Comment159.wav" "[Eric Twelker] 溝をしゃがんで進むテクニックは、生き残るために必要不可欠だから、いくつかトレーニングを用意した。まず、安全な場所で、プレイヤーがフェンスをくぐってエリアに入る状況を設定した。エリアに入ったら、プレイヤーはゾンビの動きを見て学習する。直立しているゾンビは銃で倒されるが、その胴体はガラクタの影を自由に動き回る。一部のプレイテスターは、銃がゾンビを撃っている間は自由に動けると考えた。この誤解を解くために、銃の数を 1 台から 3 台に増やし、プレイヤーを狙う銃が常に存在することを明確にしたんだ。" "[english]#commentary\EP2-Comment159.wav" "[Eric Twelker] In order to train players that crouching through the trenches is critical for survival, we did several things. First, we start the player in the safe position by forcing them to crouch under the fence to enter the area. Once inside, they learn by watching the zombies. Upright zombies are gunned down, but their torsos are free to roam in the shadow of the junk. Some playtesters believed that while the guns were busy shooting zombies, they would be able to move freely; to counteract this impression, we increased the number of guns from one to three, making it clear that there was always going to be a gun free to shoot the player. " "#commentary\EP2-Comment160.wav" "[Torsten Zabka] ゾンビにはホラーとユーモアという 2 つ面がある。この場面ではプレイヤーの視点を予測できるから、ゾンビの胴体が兵士から脱兎のごとく逃げるというコミカルなシーンを追加したんだ。" "[english]#commentary\EP2-Comment160.wav" "[Torsten Zabka] Zombies serve the double purpose of horror and humor. Here, since we knew where the player's view would be, we added a comical scene of a fast zombie torso running away from a soldier." "#commentary\EP2-Comment161.wav" "[Martin Otten] このシーケンスの元々のデザインでは、スイッチを切り替えてキャノンを停止させるアクションが含まれていた。このアクションは分かりにくく、達成感もほとんど得られなかった。そこで、停止させる代わりに、爆破させることにした。これで、また Cinematic Physics を使うチャンスができたんだ。" "[english]#commentary\EP2-Comment161.wav" "[Martin Otten] The original design for this sequence involved shutting down the cannon by flipping a switch. That was neither obvious nor rewarding. We decided to let the player blow it up instead, which gave us another opportunity to use our cinematic physics." "#commentary\EP2-Comment162.wav" "[Ido Magal] この部屋の視覚デザインに力を入れることで、この型破りな謎解きを直感的で手ごたえのあるものにすることができた。まず、部屋にはほとんど物がなく、目的のものが見えているが、ケージの中に格納されている。奇妙なセンターピースがプレイヤーの関心を引き付け、視界にあるスイッチが明らかに解決の糸口になっている。スイッチの横にあるヘルス・チャージャーは、下からスイッチをオンにするのではなく、上の通路に行くことが解決につながることを示唆している。 入口はバンでふさがれているから、プレイヤーは、謎解きを解決するために、積み重ねる物体を運び込むことはできない。1 つだけある手榴弾の箱は、手榴弾を使って解決することを強く示している。最終的には、屋根の垂木のところにある死体と地面の焼け焦げた印、そしてそれらが物語る事実が重要な手がかりになる。" "[english]#commentary\EP2-Comment162.wav" "[Ido Magal] Strong attention to visual design in this room make this unconventional puzzle both intuitive and rewarding. To begin with the room is sparse, with the reward clearly visible, but locked up in the cage. A strange centerpiece draws the player's attention, and the visible switch is obviously part of the solution. The health charger next to the switch hints that the solution involves getting onto the catwalk rather than activating the switch from the ground. The van entrance discourages players from bringing in objects they might use to solve the puzzle by stacking. The lone grenade crate is a strong suggestion that grenades figure in the solution. Finally, the corpse in the rafters and the scorch marks on the ground, and the story they tell provide the most important clue." "#commentary\EP2-Comment166.wav" "[Ken Birdwell] このストライダーは、大きな部品が剥ぎ取られ、そこらじゅうにベトベトしたのを撒き散らしている。これは、新しいモデリング技術と新しいパーティクル・システムの最適な実験材料になったよ。このストライダーは、このシーケンスのためだけにカスタマイズしたんだ。エピソードに関わるプロセスでは、開発中に数多くの新しい技術がゲームに組み込まれている。新しい技術の場合、バグを全部解決するのに 1 年以上かかるから、このシーンみたいに独立したエリアを探して、既に問題なく機能している要素に影響を与えずに新たな要素をテストする機会を常に模索している。こういったことは、HDR と Lost Coast のデモでも行った。すべての問題を修正できたと確信したら、その機能を一般的な場面に活用する。このストライダーはとてもうまく機能したから、この新しいストライダーを使って開発を進め、エピソード 3 のすべての新しいモンスターにここで学んだことを生かしていくつもりだ。" "[english]#commentary\EP2-Comment166.wav" "[Ken Birdwell] This Strider has big parts of him rip off, he spews goo everywhere - he's a great test bed for new modeling technology and our new particle system. We custom built him just for this sequence. With our Episodic process, a lot of new technology comes online throughout development. Since any new technology takes a year or more to really work out all the bugs, we like to look for insolated areas - like this one - where we can test out new things without risking all the things we already know work. We did this with HDR and our lostcoast demo; once we're sure we didn't break anything, we can move the features back into general use. Since this strider worked out really well here, he'll be the new Strider as we move forward, and we'll be applying what we've learned to any new monsters in Episode 3." "#commentary\EP2-Comment167.wav" "[Bill Fletcher] このシーンのメイン・テーマは、DOG vs.ストライダーという、巨漢同士の戦いを映画のように見せることだった。初期のシーンの出来栄えには興奮したけど、プレイヤーはこのシーンでの役割を明らかに見失っていた。当初は、DOG がストライダーをにらみつけて、ゆっくりと戦いが始まってたんだけど、このようなゆっくりとした戦闘開始シーンには問題があることが判明した。予告編としては見栄えがいいけど、ゲームとしては楽しくなかったんだ。そこで、戦いに間を持たせずに、DOG にすぐにアクションをとらせることにした。登場してすぐに DOG がストライダーに飛び掛って戦いを挑むようにしたんだ。すばやく戦いを開始することで、プレイヤーの注意を引き付けることに成功した。プレイヤーが何をすればいいか不安になることはなくなったよ。" "[english]#commentary\EP2-Comment167.wav" "[Bill Fletcher] Our main goal with this scene was to create a cinematic battle of the titans, Dog vs. a strider. While we were excited with the early implementations, it became obvious that players were uncertain of their role in the scene. Originally the confrontation built slowly with Dog squaring off against the strider, but having such a slow beginning proved problematic. It looked great in the trailer, but didn't play well in the game. Instead of the slow build, we decided to send Dog straight into action. He makes a grand entrance, jumps on the strider and the fight is on. The quick start helps to grab the players attention instead of giving them too much time to worry about what they ought to be doing. " "#commentary\EP2-Comment168.wav" "[Derrick Birum] アリックスのロボット DOG は、スペア・パーツを使って造られているから、そこかしこに壊れている部分がある。エピソード 2 では、シェーディング技術を多用して DOG の外観を改善し、解体工場で造られた雰囲気を表現した。DOG のテクスチャ・マップのアップグレードに合わせて、シェーダーもフォン・シェーディングと環境マッピングの組み合わせを使用するようにした。錆びたボルトや、コンバインのスキャナーから流用した損傷した金属パーツまで、細部を緻密に表現できるようになり、素材の多様性を強調できたよ。" "[english]#commentary\EP2-Comment168.wav" "[Derrick Birum] Alyx's robot Dog is cobbled together from spare parts, all of which are in various states of disrepair. For Episode 2, we chose to use shading techniques to improve the look of Dog and better convey his scrapyard origins. Along with upgrades to Dog's texture maps, his shader now uses a combination of Phong shading and environment mapping to increase the apparent detail and diversity of materials, from rusty bolts to the damaged metal flaps salvaged from a Combine scanner." "#commentary\EP2-Comment169.wav" "[Jason Mitchell] Source エンジンでは、リアルなラジオシティー照明シミュレーターを使用して、ゲーム世界でジオメトリの照明を細かく生成している。Source エンジンを使用した以前のゲームでは、影は完全に不透明な物体から投影されたようにシミュレートされていた。エピソード 2 では、広大な森のエリアをレンダリングする必要があったから、シャドーイング技術を改良して、薄い、半透明の木の葉の性質を再現しなければならなかった。こうしたラジオシティー照明シミュレーターのアップグレードによって、木々の光をリアルに再現できるようになったし、その周囲の環境にある半透明の柔らかい影も生成できるようになったんだ。" "[english]#commentary\EP2-Comment169.wav" "[Jason Mitchell] In the Source engine, we use a realistic radiosity lighting simulator to generate lighting detail for the geometry in our game worlds. In previous games using the Source engine, shadows were simulated as if cast by totally opaque objects. In Episode 2, we needed to render large wooded areas, which required us to modify our shadowing technology to account for the sparse, semi-transparent nature of foliage. With these upgrades to our radiosity lighting simulator, we are now able to realistically illuminate the trees themselves as well as generate soft semi-transparent shadows on the environment around them." "#commentary\EP2-Comment172.wav" "[Danika Wright] DOG と基地まで競争するっていうのは、最初は考えてなかったの。レベルを繰り返しテストしたときに、基地に走って戻る DOG を何度も追いかけてみたんだけど、 これがすごく楽しかったの。だから、プレイヤーもこの競争を楽しめるようにしたのよ。" "[english]#commentary\EP2-Comment172.wav" "[Danika Wright] Racing Dog to the base was not a preconceived plan. It was born out of testing the level over and over, and repeatedly trying to keep up with Dog as he ran to the base. This was sufficiently fun for us, that we began to figure out ways to encourage players to do it too." "#commentary\EP2-Comment176.wav" "[Jess Cliffe] エピソードの開発は、テーマとなる適切なトーンを確立して強調する色合いを決めることから始まる。シーンの色合いはムードを盛り上げる有効な手段だ。エピソード 1 は濃い赤で彩った。エピソード 2 では、屋外で青い色合いを多用した。青は不吉なトーンを象徴し、一方、温かい太陽の日差しは視覚的なコントラストを生み出して希望を感じさせることを意図している。" "[english]#commentary\EP2-Comment176.wav" "[Jess Cliffe] In each episode we start by agreeing on how to use color choices to create and reinforce the right thematic tone. The tint of a scene can be a powerful source of mood. Episode 1 was pervaded by deep reds. For Episode 2, we made heavy use of blue tints in the outdoor areas. The blue was meant to set an ominous tone, while the warm splashes of sunlight were intended to offer visual contrast, that suggest a glimmer of hope." "#commentary\EP2-Comment177.wav" "[David Speyrer] ホワイト・フォレストの宿屋に接近するときには、その後の奇襲攻撃のシーンを予感させるいくつかの要素が見て取れる。道はコンバインの壁に遮断され、兵士が遠くからプレイヤーたちを発見して、無線で報告している。さらに、2 体のハンターがフェンスの反対側の穴をくぐる。細部を見逃さないプレイヤーなら、こういったことから、展開を予想できるはずだ。細部にあまり注意を払わないプレイヤーも、徐々に不安が増していく雰囲気を感じ取れるだろう。" "[english]#commentary\EP2-Comment177.wav" "[David Speyrer] The approach to the White Forest Inn contains a number of elements that set the scene for the coming ambush. The road is blocked by Combine walls; a soldier spots you in the distance and radios you in; and two hunters run across an opening on the far side of a fence. All these clues are there for the attentive player to spot directly, or to create a sense of growing apprehension in the player who might be paying slightly less attention to the details." "#commentary\EP2-Comment180.wav" "[Tom Leonard] コンバインについては、プレイヤーがコンバインの興味深い AI を体験する前にやられてしまうという問題があった。この場面には、コンバイン用のユニークな要素がいくつか導入されている。 まず、兵士たちがこの戦場の予測可能な位置に登場しないようにする分散攻撃がある。 また、攻撃ポイントを柔軟に設定し、デザイナーが指定した以外の位置から、兵士たちが攻撃や防御を行えるようにした。 攻撃の展開は、タイミングではなく、プレイヤーのアクションとスキルに応じて兵士の進行が変わるフィードバック・システムに基づいている。 兵士には、さまざまな戦略的役割を与えているんだ。たとえば、前線部隊がプレイヤーの注意をそらし、それによって、他の兵士は典型的な正面攻撃シナリオにはない行動を取ることができる。 これらの変更には、兵士たちがプレイヤーの潜伏している建物のレイアウトを理解し、プレイヤーたちをおびき出す戦略を持つという効果がある。" "[english]#commentary\EP2-Comment180.wav" "[Tom Leonard] One issue with a number of our encounters with the Combine is that they don't live long enough for players to experience some of their more interesting AI. Some unique elements introduced here with respect to the Combine are: Branching assaults, so that soldiers introduced to the field don't take up predictable positions Flexible assault points, so that soldiers can stray from designer specified locations to establish line of fire or cover Assault progression is a feedback system so that the timing of the soldiers advances responds to player actions and skill rather than timing We give soldiers different tactical roles. For instance, squads in the field distract the player, allowing other soldiers to execute surprise moves not present in our typical frontal assault scenarios. The net effect of these changes is that the soldiers are perceived to have awareness of the layout of the building that you're trapped in, and a strategy for flushing you out. " "#commentary\EP2-Comment181.wav" "[Steve Bond] ハンターの攻撃的な AI をよく見せるために、ホワイト・フォレストの宿屋は非直線的な間取りで設計されている。それぞれの部屋には複数の出入口があり、地下室と 2 階には別のルートが存在する。プレイヤーが中を進むと、ハンターは近道で先回りしたり、全員で行く手をさえぎったりして、プレイヤーを驚かす。建物に最後に入ったハンターは、アリックスとプレイヤーを閉じ込めてた 2 つのドアを破壊する。これによって、屋外すべてがアリーナになるから、プレイヤーは、建物の中でハンターと戦うか、外で戦うか選択することができる。" "[english]#commentary\EP2-Comment181.wav" "[Steve Bond] To compliment the Hunter's aggressive AI, the White Forest Inn was designed with a non-linear floorplan. There are multiple ways in and out of each room, as well as alternate routes to the basement and the second floor. As the player moves through the inn, the Hunters often select a shorter route and surprise the player by arriving first or by heading them off altogether. The last Hunters that enter the building, destroy two of the doors that have trapped Alyx and the Player inside. Removing these obstacles opens the entire outdoor arena for combat, allowing the player to choose whether to fight the Hunters within the building, or take them on outside." "#commentary\EP2-Comment182.wav" "[Gautam Babbar] アクション・ゲームにおいても、プレイヤーをアクション映画の主役のように行動させることが困難な場合がある。ここでは、道の端から 50 メートル級のジャンプをした後、底にある箱を壊して着地するアクションを用意していた。でも、慎重なプレイテスターは、常に安全な道を選んで降りていった。無謀なヒーローのような行動を促すために、安全なルートを隠し、このレベルの既定のルートであることを示す明確な坂道を追加したんだ。" "[english]#commentary\EP2-Comment182.wav" "[Gautam Babbar] Sometimes, even in an action game, it can be hard to convince players to act like an action movie hero. Here, we wanted the player to make a 150 foot turbo jump off the edge of the road and crash into the boxes at the bottom. Instead, wary playtesters routinely took the safe way down. To encourage more recklessly heroic behaviour, we disguised the easy path and added obvious ramps to clearly communicate this was a legitimate feature of the level." "#commentary\EP2-Comment186.wav" "[Matt T.Wood] ハンターの動きに関しては、プレイヤーがどこに隠れていても、ハンターから逃れられないと印象付けることを主な目標にしていた。第 2 サイロのこのアリーナは、こうしたハンターの接近戦での動きをテストする場になった。典型的な戦闘スペースでは、複数の出口と多くのルートがあるけど、ここでは、ネコがネズミを追うようなゲームプレイを実現できるように調整した。プレイヤーには多くの逃走オプションが用意されているけど、このマップはハンターがプレイヤーを決して見失わないようにデザインされている。ハンターは常にプレイヤーを追跡して潜伏している場所を攻撃するんだ。" "[english]#commentary\EP2-Comment186.wav" "[Matt T. Wood] One of our main goals for hunters was to make the player feel he was vulnerable wherever he might hide. This arena in the secondary silo became our testbed for improving the hunters' close-combat behavior. A classic combat space, featuring multiple exits and many possible paths, we tuned it for a strong cat-and-mouse gameplay experience. While players have many options for escape, the map is designed so that hunters will never completely lose them--but always be able to pursue and flush the player out of hiding." "#commentary\EP2-Comment187.wav" "[Scott Dalton] レベル・デザイナーとアーティストは、ゲームプレイに必要なユニークな効果を作成したり、生き生きとしたダイナミックな要素をレベルに追加できるようになった。以前は、こうした単純な水漏れでも、プログラマーに依頼して新たな効果クラスを作成してもらわないと構築できなかった。でも、新たなパーティクル・システムのおかげで、こんなユニークな効果をプログラミングなしで簡単に作成できるようになったんだ。この水漏れは、このシーンで視覚的な関心を引き付けるポイントになってるし、同時に、このスペース自体を遮断することなく、近くの廊下を通って直接進むのを防いでいる。これらの効果は、レベルの内部に配置して制御できる。キャラクターのアニメーション・イベントに追加するか、コードで呼び出してね。パーティクルを、ゲーム世界のオブジェクトに追加したり、モデルのヒットボックスから放出したり、ボーンの位置に固定することで、新しいボーティガンツ・ビームやゾンビが燃え上がる効果など、さまざまな機能を追加することができるんだ。この機能を使用して、レベル作成者や MOD 作成者が、目的に適したさまざまな効果をすばやく簡単に作成できるようになればいいと思っている。" "[english]#commentary\EP2-Comment187.wav" "[Scott Dalton] Level Designers and Artists now have the ability to create unique effects as needed for game play or to add dynamic life to a level. In this case, this simple water leak wouldn't have been possible before without involving a programmer to create a new class of effect. Thanks to the new particle system, unique effects like this are easily created as needed without any programming. This leak adds a visual point of interest to the area, and also blocks direct line of site into the nearby corridor without blocking the space itself. These effects can be placed and controlled within levels, attached to animation events of characters, or called by code. Allowing particles to be attached to objects in the world, emitted from a model's hitboxes, and locked to bone positions allows for them to serve a variety of functions, such as the new Vortigaunt beams or the burning effect of a zombie. We hope this feature will allow level and mod authors to create a wide variety of effects quickly and easily to suit their purposes." "#commentary\EP2-Comment189.wav" "[Erik Wolpaw] ポータル(次元扉)の技術開発を専門とする Aperture Science は、Half-Life の世界に自然になじんでいる。Portal は、Half-Life の手法に無理やり合わせたゲームではなく、世界をより大きくするためのきっかけとして利用しているんだ。Aperture Science とブラック・メサの永きに渡る対立の歴史を示すことで、この 2 つのゲームを区別して考えていたときには存在しなかった可能性を広げている。" "[english]#commentary\EP2-Comment189.wav" "[Erik Wolpaw] Aperture Science, being specialized in the development of portal technology, fit naturally into the cosmology of Half-Life. Rather than forcing Portal into the Half-Life franchise, we used it as an opportunity to make our world bigger. By suggesting a long-term rivalry between Aperture Science and Black Mesa, we open up possibilities in both games that didn't exist when they were separate entities." "#commentary\EP2-Comment191.wav" "[Katie Engel] このボーティガンツの研究所アシスタントは、当初、社内ではラビーと呼ばていて、それほど重要ではない背景キャラクターとして作成されたの。でも、プレイテスターにとりわけ好評だったから、ちゃんとした名前と、マグヌッセン博士を補佐する特別な地位を与えて、 完全なキャラクターとして確立したの。" "[english]#commentary\EP2-Comment191.wav" "[Katie Engel] Originally created as a minor background character, the vortigaunt lab assistant, known internally as Labby, was so popular with playtesters that he evolved into a fully developed character with a unique name and a special place by Dr. Magnusson's side." "#commentary\EP2-Comment192.wav" "[Brian Jacobsen] .クライナー博士やバーニィのような、オリジナルの Half-Life のキャラクターを新たに登場させた方がいいという判断のもと、 マグヌッセン博士を登場させることにした。このキャラクターを作成するときは、Half-Life のこのセリフを参考にして、基準として使用した: [Play HL1 audio clip here]。このキャラクターは好きだったけど、彼の声は、この恐ろしい現実的な世界には、あまりにも、こっけいな感じに聞こえた。声で性格描写をする声優ではなく、このキャラクターにふさわしい自然な声を持つ声優を採用したいと思ったんだ。そして、オリジナルのセリフにある無愛想で尊大な印象を与える声優を見つけた。それが John Aylward だ。そこから広げて、このキャラクターを厄介で頭のきれる人物にしたんだ。" "[english]#commentary\EP2-Comment192.wav" "[Brian Jacobsen] Dr. Magnusson was the result of a decision to bring forward another signature character from the original Half-Life, along the lines of Dr. Kleiner and Barney. As we developed the character, we kept referring back to this line from Half-Life to keep us on track: [Play HL1 audio clip here]. Though we liked the character who came into focus, we found that this voice was sounding like too much of a caricature for our increasingly grim and realistic world. We like to hire actors with the natural voices that we want for our characters, as opposed to hiring actors to create voice characterizations. In John Aylward, we found someone who could deliver the brusque arrogance of the original lines, and also take the character forward into some of the richer and subtler opportunities we foresee for him." "#commentary\EP2-Comment194.wav" "[Chet Faliszek] Half-Life 2 では、最初に相棒となるボーティガンツのキャラクターを作成することを決定したときに、目立つボーティガンツの相棒キャラをいろいろと試してみた。このボーティガンツは、腰をかがめた姿勢と召使いのような物腰から、ディケンズの小説に登場するユライア・ヒープの名を取って「ヒープ」と呼ばれるようになった。エピソード 2 では、ホワイト・フォレストの基地に所属するこの重要なボーティガンツをユライアと名付けた。エピソード 3 では、ディケンズのユライア・ヒープで使用されていないミドル・ネームを調べて使うつもりだ。" "[english]#commentary\EP2-Comment194.wav" "[Chet Faliszek] In Half-Life 2, when we first decided to make vortigaunt ally characters, we played around with having a prominent vortigaunt companion. Because of their bowed posture and semi-servile manner, this individual was dubbed Heep, after the Dickens character Uriah Heep. In episode 2 we named the prominent vort at the white forest base Uriah. In episode 3 we will find out Dicken's unused middle name for Uriah Heep." "#commentary\EP2-Comment195.wav" "[Steve Bond] 僕たちの多くはアメリカの人気ドラマ Lost のファンなんだけど、Lost のファースト・シーズンで Half-Life を強く意識しているシーンがいくつかあることに気付いた。Gabe Newell と Lost のクリエイターの J.J.Abrams はファンメールを交換し、Gabe はエピソード 2 に Lost を意識したシーンを作ることを Abrams に約束した。その約束は、ホワイト・フォレスト基地のこの薄暗いエリアで果たされた。" "[english]#commentary\EP2-Comment195.wav" "[Steve Bond] Many of us are fans of Lost, and we noticed several strong Half-Life references in the first season of Lost. Gabe Newell and Lost creator J.J. Abrams exchanged fanmail, and Gabe promised Abrams there would be a Lost reference in Episode 2. We delivered on the promise in this obscure area of the White Forest Base." "#commentary\EP2-Comment196.wav" "[Matt Scott] このシーンには非常に多くのキャラクターが登場するうえ、スペースにも余裕がないから、アクター(コンピューターで制御されたキャラクター)がターゲットを仕留めるためにプレイヤーを押しやっていることに気付いた。そこで、アクターがプレイヤーと他のアクターの位置を確認できるようにいくつかの技術を開発し、複数の選択肢から任意のターゲットを選べるようにした。この結果、密集状態の問題を解決できただけでなく、よりダイナミックなシーンを作り上げることができた。" "[english]#commentary\EP2-Comment196.wav" "[Matt Scott] Due to the number of characters involved in this scene, and the cramped spaces, we found that the actors were constantly pushing the player around in order to get to their marks. We developed some tech that allowed the actors to gauge the position of the player and the other actors, and choose among a selection of marks. This not only solved the congestion problem, but made scenes feel more dynamic." "#commentary\EP2-Comment197.wav" "[John Morello] 今回のエピソードのシーンを練っているときに、Half-Life 2 で生き残ったキャラクターの間に個人的な衝突が存在しないことに気付いた。アリックスとイーライと クライナー博士は、多くのシーンで見られるように互いに愛情を持って接している。そうした美しい関係が貴重なことを認めながらも、 べたべたしたハグに腹を立てるマグヌッセン博士の登場はやはり歓迎すべきものだったよ。" "[english]#commentary\EP2-Comment197.wav" "[John Morello] In sketching out the scenes for the episode, we noticed a lack of interpersonal conflict between the characters who had survived from Half-Life 2. Alyx, Eli and Dr. Kleiner have a lot of affection for one another, as you will see in many of the scenes. And while we all value the benefit of strong positive relationships, we were happy to have Dr. Magnusson around to get irritated by all the hugging." "#commentary\EP2-Comment200.wav" "[Matt Wright] マグヌッセン博士のロケットは、単なる空想上のロケットではなく、 タイタン・ミサイルの設計図を元にして設計したものだ。現実の世界の詳細なデータに基づいて、できるだけ正確にロケットを作成し、創造的、空想的な要素をより本物らしく見せることを心がけた。" "[english]#commentary\EP2-Comment200.wav" "[Matt Wright] Rather than just make up something that fit our fantasies of a rocket, we designed Dr. Magnusson's rocket around blueprints from the Titan Family of missiles. Grounding the details of our world in reality, making them as precise as possible, makes the invented, fantastic elements seem that much more believable." "#commentary\EP2-Comment201.wav" "[Doug Wood] ホワイト・フォレストでは、気分転換の場を作るように心がけた。これまでの戦いをいったん区切り、その後の大規模な戦闘に入る前に、古い友人と再会したり、 マグヌッセン博士をよく知る機会を設けたんだ。でも、最初のバージョンでは、長いセリフが多すぎて、流れがやや停滞していた。ゴードンとアリックスは、サイロの最上部でクライナー博士とマグヌッセン博士が言い合っているのを聞いた後、エレベーターに乗って昇降路の一番下に降りながら、 クライナー博士からロケットと衛星の説明を聞く。彼らはコントロール・ルームに入り、 モスマン博士の通信を見て、彼女を戻す計画を立てる。シーンの作者でさえうんざりしてたし、その後の驚くべき事実が出てくるまで誰も辛抱強く待てないことが分かったから、解決のために作業を開始した。まず、シーケンスをいくつかの小さな部分に分割し、プレイヤー単独の探索や戦闘の間に交互に挟むことにした。この結果、ルートの再構築が必要になり、コントロール・ルームは 2 階に移動することになった。この部屋の通信シーンは、第 2 サイロのミッションをクリアしたときにだけ見られるようにした。こうした変更を行ったことで、ホワイト・フォレストは変化に富んだシーンになった。会話も適切な量になり、プレイヤーは登場人物たちに振り回されることなく、自分のペースでプレイできるようになった。" "[english]#commentary\EP2-Comment201.wav" "[Doug Wood] We intended White Forest to offer a change of pace from the constant action that preceded it-a few moments to reunite with old friends and get to know Dr. Magnusson, a breather before the big battle ahead. However, our first version of the sequence was a log-jam of long, talky scenes. Gordon and Alyx stood around listening to Kleiner and Magnusson argue at the top of the silo, then rode an elevator to the bottom of the shaft while Dr. Kleiner lectured them about rockets and satellites. They wandered into a control room to watch Dr. Mossman's transmission, and then hatched a plan to get her back. We knew we were in trouble when even the authors of the scene were bored, and no one had patience for the revelations that followed. We divided the sequence into a number of smaller pieces that could be interleaved with solitary exploration and some combat. This required rebuilding the path and moving the control room upstairs, where the transmission scene became a reward for surviving the secondary silo. As a result of these changes, the White Forest experience is more varied, the narrative comes in digestible portions, and players are able to play at their own speed, rather than being led by the nose the entire time." "#commentary\EP2-Comment202.wav" "[Kelly Bailey] この蒸気の噴射は、僕たちが「メカニック・リフレッシャー」と呼んでいるものの一例だ。これは、しばらく使っていなかった特定のタスクの実行方法をプレイヤーに思い出させることを目的としている。この場面では、リラックスできる環境を用意して、バルブを使って蒸気を止める方法をプレイヤーに思い出させようとしているんだ。この方法を思い出しておくことで、この先のマップの戦闘シーンで蒸気の噴射が出てきたときに、これを戦略的に使用できるようになる。" "[english]#commentary\EP2-Comment202.wav" "[Kelly Bailey] This steam jet is an example of something we call a 'mechanic refresher'. It is meant to refresh the player's memory on how to perform a certain task they may not have used in a while. In this case, we remind the player about using valves to turn off steam in a relaxed environment. In the map just ahead, this trick will be fresh in their mind and they will be far more likely to realize they can use steamjets tactically when they encounter them in a combat situation." "#commentary\EP2-Comment205.wav" "[Bill Van Buren] イーライの死は簡単な決断ではなかった。この決定を下した時点で、その死に十分な意味を与える方法を考える必要があった。イーライについては、体が弱っていることや、反乱軍での重要な立場、アリックスへの愛情の深さも、これまでに示してきたから、ストーリー上、彼の死の影響が大きいことは明らかだった。でも、困難だったのは実際の作業だ。 アドバイザーがプレイヤーを動けなくすることで、シーン、アニメーション、サウンド・デザインの完成度を高めて演出することができたけど、Merle Dandridge と Robert Guillaume の熱演がなければこのシーンは成り立たなかっただろう。 " "[english]#commentary\EP2-Comment205.wav" "[Bill Van Buren] The decision to kill Eli was not made lightly, and once we'd made it, we had to figure out how to make it meaningful. We had already established Eli's frailty, as well as his importance to the Resistance and Alyx's devotion to him, so from a narrative point of view the impact of his death seemed obvious. The hard part would be the execution. The advisors' ability to immobilize the player gave us a way to stage the scene, the animations and the sound design made it believable, but none of this would have been enough without inspired performances by Merle Dandridge and Robert Guillaume. " "#commentary\EP2-Comment206.wav" "[Eric Strand] Half-Life のエピソードを作成していくことで、このゲーム世界内で現在起きている争いの詳細を具体化することができる。この詳細のほとんどは背後に埋もれたままだけど、ちょっとずつ、新しい要素を明らかにしている。エピソード 2 の目標の 1 つは、Half-Life 2 で初めて登場した虫ののようなアドバイザーの正体を完全に明かすことだった。エピソード 1 では、少しだけその姿を見せたけど、ゲーム内のイベントに直接影響を与えることはなかった。エピソード 2 では、彼らが登場するタイミングを慎重に見きわめて、段階的に謎を明らかにすることにした。だから、まずは、完全に活動休止状態で、コンバイン部隊に引きずられているシーンを目にする。次に、培養ポッドから目覚めて、まだもうろうとしているものの、その力を初めて垣間見れるシーンが登場する。エピソードの最後では、アドバイザーは完全に本領を発揮し、ストーリーに大きな影響を与える中心的なキャラクターになる。" "[english]#commentary\EP2-Comment206.wav" "[Eric Strand] Developing the Half-Life episodes allows us to steadily flesh out the details of an ongoing cosmic struggle. Most of this conflict remains far in the background, but little by little we are able to bring new elements up front. One of our goals for Episode 2 was to fully develop the grub-like Advisors, first glimpsed in Half-Life 2. In Episode 1, they make several brief appearances but have no direct effect on events in the game. In Episode 2, we deliberated about how soon to show them becoming active, and decided to pull back the veil in stages. Therefore we first see them being hauled around by combine troops, completely passive. Next, we see one waking up from incubation, still somewhat groggy and beginning to discover its power. But at the end of the episode, the Advisors come fully into their own, front and center, as characters with a huge impact on the story." "#commentary\EP2-Comment207.wav" "[Bill Fletcher] イーライの死のシーケンスを作成するために、細部まで協議を繰り返し、必要と判断されたすべてのイベントを含むアウトラインを書き上げて、このアニメーションを製作した、 スクリーンショットに色付けしたラフなスケッチと未完成のさまざまな特殊効果や音楽を使用して、シーンの展開をすばやく確認するためのプレビジュアライゼーションを作成した。これによって、全員がこのシーンについて一貫したビジョンを持てるようになったし、ラフな素材で作業することで、シーンをすばやく見直し、ゲーム内で正式に採用するデザインを作り上げることもできた。" "[english]#commentary\EP2-Comment207.wav" "[Bill Fletcher] To create the Eli death sequence, we talked it through in great detail, wrote up an outline with all the events we'd discussed, and then produced an animatic. We used rough sketches painted over screenshots, and a variety of crude special effects and sounds to create a quick pre-visualization of how the scene would play out. Not only did this help us to converge on a shared vision for the scene, but by working rough, we were able to quickly iterate until we had a design worth implementing in the game." "#commentary\EP2-Comment208.wav" "[Jeremy Bennett] エピソード 2 の背景や景観は、従来の 2D アニメーション技術 (一連のカードを次々に動かすことで視差を表現する) と、これらのカードを 3D 環境に配置し、必要なスケールに応じてサイズ (カメラからの距離) を変更する最新のデジタル・テイクを融合して作成されている。一連のカードは 3D スカイボックスの前に配置され、霧などの大気現象を追加することで、リアルな表現を実現している。" "[english]#commentary\EP2-Comment208.wav" "[Jeremy Bennett] Episode 2's backgrounds or vistas if you like are created in a manner that fuses traditional 2D animation techniques (linear cards moving against each other to imply parallax) and a modern Digital take which involves placing these cards in a 3D environment and manipulating their size (distance from camera) depending on the scale needed. A series of cards can sit in front of a 3D Skybox and with the addition of fog\atmosphere a realistic result can be achieved." "#commentary\EP2-Comment209.wav" "[Gary McTaggart] マグヌッセンのロケットの発射は、ブラック・メサでゴードンが発射したロケットと直接関係している。ここでは、コンバインを締め出すために、Half-Life 1 でゼンへのゲートを開いた次元扉の衛星群を再び利用している。これも、以前の Half-Life ストーリーで登場した古い要素を新しいエピソードに組み込むという手法の一例だ。" "[english]#commentary\EP2-Comment209.wav" "[Gary McTaggart] The launch of Magnusson's rocket ties directly into the rocket Gordon launched at Black Mesa. Here, the portal satellite array that opened a gate to Xen in Half-Life One has been repurposed to shut the Combine out. This is just another example of the way we constantly try to weave the old threads of the Half-Life story into the new episodes." "#commentary\EP2-Comment215.wav" "[Joshua Weier] ストライダーバスター、つまりマグヌッセン装置は、もともと Half-Life 2 でホップワイヤーという武器として作られたものだ。これは、空中に飛び上がり、周囲の面とロープで物理的な接続を構築する武器だった。接続すると、ボールが空中にぶら下がり、利用可能状態になる。この武器は、このゲームの環境には (特に屋外では) 適さなかったから採用を見送った。実験的な試みとして、MOD コミュニティがエピソード 1 のコードで見つけた「ブラック・ホール」ホップワイヤー('black hole' hopwire)が作成された。このビデオは YouTube で見ることができる。この「ブラック・ホール」バージョンは、近くにあるものを信じられないほど密度の高い特異点に吸い込んでいく物理的な渦を引き起こす。この武器は、渦が巻き込んだあらゆるもので構成される小さな高密度ブロックを作り上げる。プレイヤーは、このブロックを拾って敵に投げつけることができる。エピソード 2 でホップワイヤーを復活させ、ストライダーの脚を絡ませて転倒させる仕組みを考えたんだけど、ストライダーバスターを放り投げてくっつける仕組みの方がプレイヤーたちに好評だったから、その方向で進めることにしたんだ。" "[english]#commentary\EP2-Comment215.wav" "[Joshua Weier] The striderbuster, or Magnusson Device, started life as a Half-Life 2 weapon called the hopwire. This was a weapon that would leap into the air and create physical connections, via ropes, to the surface around it. Once attached, the ball would be suspended in the air, ready for action. We never shipped that weapon because it wasn't generally useable enough in our environments (especially outdoors). One side experiment created the 'black hole' hopwire that the mod community found in Episode 1's code. You can still find videos of this in action on YouTube. The 'black hole' version created a true physical vortex that sucked anything near it into an incredibly dense singularity. This created a small dense block comprised of all the mass and matter the vortex had collected, which the player could then pick up and hurl at enemies. We returned to the hopwire for Episode 2, where we thought we could use it to tie the strider's legs together and make it trip, but the mechanic of hurling and attaching the strider buster was more fun for players, so we moved the weapon in that direction. " "#commentary\EP2-Comment216.wav" "[Richard Lord] [Toggle versions of the whiteboard here.] このホワイトボードは何度も修正を繰り返した。定型化されたものから、とんでもないものになり、最終的には、満足のいくものになったよ。" "[english]#commentary\EP2-Comment216.wav" "[Richard Lord] [Toggle versions of the whiteboard here.] This whiteboard art went through several iterations, from highly stylized, to absurd, to something we believed we could ship." "#commentary\EP2-Comment217.wav" "[John Guthrie] Half-Life 1 のファンなら、ブラック・メサの食堂の電子レンジのギャグを覚えているかもしれない。電子レンジのボタンを何度か押すと、中に入っていたものが爆発してしまう... Half-Life を初めてプレイした多くの人が鮮明に覚えているシーンだ。エピソード 2 では、あの電子レンジで台無しになったランチが誰のものだったのかついに明らかになり、その罪を償うチャンスが与えられる。" "[english]#commentary\EP2-Comment217.wav" "[John Guthrie] Fans of Half-Life 1 may remember a gag involving a microwave oven in the Black Mesa lunchroom. If you push the microwave's button several times, the casserole inside it explodes--a memorable experience for many first-time players of Half-Life. In Episode 2, we thought it was finally time to let you know whose lunch you had ruined, and give you a chance at redemption." "#commentary\EP2-Comment219.wav" "[Joe Han] プレッシャーにさらされているプレイヤーは、基本的なタスクでさえ、できないことがあるから、重要なタスクは非常に単純にした。このマップでは、プレイヤーは、マグヌッセン装置を探すのを忘れることはほとんどなかったけど、ヘルス・レベルのチェックがつい忘れがちになってたんだ。そこで、戸口を狭くして、入口の近くに回復アイテムを配置した。弾薬を補給に来たプレイヤーが回復アイテムもついでに取れるようにね。" "[english]#commentary\EP2-Comment219.wav" "[Joe Han] Players under pressure can overlook basic tasks, so we try to make the important ones foolproof. On this map, players often forget to check their health level, but rarely forget to seek out Magnusson devices. We narrowed doorways and set health supply racks right by the entries, so that players rushing in to get explosives would find themselves automatically picking up vital supplies." "#commentary\EP2-Comment221.wav" "[Chris Chin] プレイヤーが最後の戦闘で峡谷を進んでいるときに、建物が破壊されるのを見るように設定するのには、かなり苦労した。プレイヤーがこのイベントを見るように強制できなかった (また強制したくなかった) から、このイベントを見る絶好の位置にプレイヤーが立つ可能性をできるだけ高めることにした。ストライダーを単純に岩の陰に隠したり、複雑な論理条件を設定してその条件が満たされないと破壊が発生しないようにするなど、さまざまな手段を講じている。" "[english]#commentary\EP2-Comment221.wav" "[Chris Chin] A great deal of work went into making sure players will see the buildings get destroyed as they travel around the valley in the final battle. While we cannot (and do not wish to) force the player to see these events, we tried to increase the odds that the player would end up in the best possible position for the show. Measures ranged from simply hiding a strider behind rocks, to setting up complex logic conditions that must be met in order for the destruction to occur." "#commentary\EP2-Comment223.wav" "[Tom Leonard] ハンターの護衛行動には、特定の編隊と側面攻撃の戦略が含まれている。この環境は、このような行動を際立たせるようにデザインされているんだ。そのために、隠れる場所や視覚的に興味深いルートを追加している。これによって、ハンターの隠密行動のうまさ、攻撃性、知能の高さといった点が発揮されるようになっている。" "[english]#commentary\EP2-Comment223.wav" "[Tom Leonard] The Hunter's escort behavior includes specific formations and flanking strategies. This environment was designed specifically to enhance those behaviors by providing cover and visually interesting paths. In this way the environment reinforces the design of the Hunter as stealthy, aggressive, and intelligent." "#commentary\EP2-Comment225.wav" "[Phil Co] [Show pumpkin/Magnusson-Device models] 最終的なアートを作成する前には、プレースホルダーを配置して、ゲームプレイが問題なく機能するかどうかを確認し、モデルの正確な大きさと形状を特定する。このレベルでは、カボチャのモデルをマグヌッセン装置のプレースホルダーとして使用した。ゲームプレイが十分楽しく、カボチャが正常に動作することを確認した後で、カボチャをテンプレートととして正式なモデルを作成したんだ。" "[english]#commentary\EP2-Comment225.wav" "[Phil Co] [Show pumpkin/Magnusson-Device models] Before we create any final art, we use placeholders to see if the gameplay is working and to figure out the proper dimensions and shapes for the model. In this level, we used an old pumpkin model as the placeholder for the Magnusson Device. After we decided that the gameplay was fun and the pumpkin worked well, a proper model was created using the pumpkin as a template." "#commentary\EP2-Comment228.wav" "[Dario Casali] このレベルの最後の盛り上がる部分を作成するために、ストライダーの密度と出現する市民の数を増やし、外部の施設をシステマティックに破壊して、アクションを、不快になるくらい基地に近づけるようにした。誰もがエピソードを最後までプレイできるようにすることも重要だけど、ストライダーを倒すには映画の主人公のような苦労が必要だということも感じさせたかったんだ。敵に圧倒される程度と、レベル・クリアの難易度の間で、最適なバランスを取る必要があった。緊迫感を保ちながら、ゲームを楽しくするために多くの要素を天秤にかけて取捨選択した。このために、ある敵の出現を取りやめなければならない場合もあった。たとえば、エリート・コンバイン兵士は、当初、この侵入作戦に参加してストライダーやハンターの周りを走り回るように設定されていたんだけど、これで敵の攻撃が増えることがプレイヤーには不評だったから、取りやめたんだ。" "[english]#commentary\EP2-Comment228.wav" "[Dario Casali] To create a climactic finish to this level, we ramped up strider density and citizen presence, and then systematically destroyed outer installations in order to move the action as uncomfortably close to the base as possible. It was important to us that everyone be able to play to the end of the episode, but we also wanted them to feel that defeating the striders required a heroic effort. A balance had to be achieved between the feeling of being overwhelmed and the possibility of completing the level. We made many tradeoffs to keep the experience enjoyable while keeping the intensity high, and sometimes this required removing enemies. For example, Elite combine soldiers originally took part in this invasion, running in and around the striders and hunters; but this additional level of enemy fire proved frustrating for players, and so they were removed." "#commentary\EP2-Comment229.wav" "[Dario Casali] エピソード 2 のロケット防衛戦は、今までに構築した中で最も大規模で波乱に満ちた戦闘だ。また、車を使って戦場から戦場に移動しなければならない初の戦闘シーンでもある。デザイン目標は、「侵入するストライダーからロケットを守る」という大きな使命をプレイヤーに与え、プレイヤー自身にこの使命の達成方法を決めさせるということだった。プレイテストによって、解決すべき課題が多く見つかった。マップを自由に動き回れるせいで、プレイヤーによってゲームのクリア方法が大きく異なるからね。スキルや戦略の小さな違いによって、ゲームプレイの難易度が大きく変化した。こういった問題に対処するため、プレイテスターからフィードバックされたさまざまな戦略やスキルをサポートするために、ゲームプレイのあらゆる側面を継続的に調整する必要があったんだ。" "[english]#commentary\EP2-Comment229.wav" "[Dario Casali] Episode Two's rocket defense battle was the largest and most nonlinear combat experience we had built. It was also the first combat we'd created that required the use of a vehicle to move from battle to battle. Our design goal was to give players a broad directive -- 'protect the rocket from incoming striders' -- and let them decide how to accomplish that. Playtesting revealed a number of challenges that we had to overcome, as the freeform nature of the map led to huge variations in success for different players. Small differences in skill or tactics radically changed the difficulty of the experience for players. In response, we had to continually tune all aspects of the experience to support the wide variety of tactics and skill levels demonstrated in playtests. " "#commentary\EP2-Comment230.wav" "[John Guthrie] 巨大なストライダーとの戦闘シーンは、エピソードの他のマップより長い時間をかけて製作された。調整するために何ヶ月もテストを行い、プレイテスターからフィードバックを得て繰り返し修正した。さらに、プレイテストを行うたびに、テスターによってストライダーを倒す方法がまったく異ってたから、調整は混迷を極めた。ハンターに丸太を投げる者もいれば、反乱軍の仲間がハンターを倒すのを待つ者もいた。まったくダッシュしない者もいれば、車をまったく使わない者もいた。プレイヤーが思いついた戦略が無駄にならないように、あらゆる戦略をサポートするように努めたよ。一方で、ストライダーとハンターの行動に一貫性を持たせて、どのスキル・レベルでも、それに見合ったプレイ・スタイルを楽しめるようにゲームプレイのバランスを取る必要があったんだ。" "[english]#commentary\EP2-Comment230.wav" "[John Guthrie] The massive strider battle was in production longer than any other map in the episode. Tuning it required many, many months of testing and iteration to address playtest feedback, and this was complicated by the fact that every time we playtested, we saw individuals adopt completely different approaches to defeating the striders. Some threw logs at hunters; others relied on their rebel companions to kill them. Some players never sprinted, while others never used the car. We tried to keep supporting all the different strategies that occured to players, so that their experiments with tactics would be rewarding rather than frustrating. Meanwhile, we had to make sure the strider and hunter behaviors were consistent, and balance the experience so that it would be great for all different play styles at every skill level." "#commentary\EP2-Comment233.wav" "[Marc Laidlaw] アントライオンのトンネルでボーティガンツの言葉に耳を傾けると、 マグヌッセン博士とよく似た不満を述べているボーティガンツがいることに気付くだろう。ボーティガンツはマグヌッセン博士に魅力を感じている。だから、彼らの簡易テレパシーによって、マグヌッセン博士の口癖がボーティガンツに広まったんだ。" "[english]#commentary\EP2-Comment233.wav" "[Marc Laidlaw] If you listened closely to the vortigaunts in the antlion tunnels, you may have heard one of them using a complaint very similar to Dr. Magnusson's here. Their affinity to Dr. Magnusson has caused some of his mannerisms to spread among them by way of their lowgrade telepathy." "#commentary\EP2-Comment234.wav" "[David Speyrer] 多くのプレイヤーは、峡谷でのルートの判断に苦労していた。戦いの前には、行き方を教えずにプレイヤーを製材工場に向かわせる。これは、時間の重圧を感じることなく、マップに慣れさせるための手段だった。それでも、戦いが始まると、初めてプレイするプレイヤーは、マップの広大さと分かりにくさに混乱する。最初、侵入してきたストライダーの方角は、「北」とかの方位でスピーカーからプレイヤーに指示されてたんだけど、ほとんどプレイヤーはその指示に従うことができなかった。どちらが北かも分からなかったからだ。そこで、ホワイト・フォレスト山を大きな目印として追加し、方位ではなく、クレーンや給水塔などの特徴的なものを目印として方角を示すことにした。これはとても効果的だったけど、一部のプレイヤーはそれでも短時間で正しい方向を判断するのに苦労してた。最終的な解決策となったのが車のレーダーだ。物理的な目印とともに、プレイヤーを目的地へと導く役割を果たしている。 " "[english]#commentary\EP2-Comment234.wav" "[David Speyrer] Many players had a hard time orienting themselves in the valley. Before the fight, we send players to the sawmill without telling them how to get there. This was a way of familiarizing them with the map without any time pressure. Still, the size and nonlinearity of the map was confusing for first-time players once the battle began. The loudspeaker announcements that direct players to incoming striders initially referred to compass directions, which most players couldn't follow because they couldn't remember which way was north. We added White Forest Peak as a global landmark and distinctive local landmarks, like the cranes and the water tower, and referred to those landmarks in the announcements instead of compass directions. This helped, but some players still had a hard time knowing which way to go at any given moment. Our ultimate solution was the car's radar, which along with the landmarks, helps players go where the action is. " "#commentary\EP2-Comment235.wav" "[Ido Magal] このマップでは、戦闘中にプレイヤーが車を放置すると、どこに置いたか分からなくなるという問題があった。マップは広大で、時間制限があるから、車を見つけられないプレイヤーはたいてい、基地を守ることに失敗していた。この問題を修正するために、まず車に点滅するハザードランプを追加した。これは車が視界に入っているときは役に立つけど、木々や丘に隠れているときは発見できないプレイヤーもいた。最終的には、プレイヤーの HEV スーツに車の探知機を追加し、どこにいても車を見つけられるようにした。" "[english]#commentary\EP2-Comment235.wav" "[Ido Magal] One problem we faced in this map was that players would abandon their car in the heat of battle and not be able to find it later. Given the time pressure and large scale of the map, some of these players couldn't succeed in protecting the base on foot. To address this we started by adding flashing hazard lights to the car, which helped when the car was in view, but we still saw players lose the car among the trees or behind hills. Eventually we added a vehicle locator to the player's HEV suit, so players could find the car wherever it was. " "#commentary\EP2-Comment236.wav" "[Jon Huisingh] ここでは、プレイヤーができるだけ車を使うようにしたかったんだ。峡谷をすばやく移動するために、またハンターを車で轢いて倒したときに爽快感が得られるようにね。そこで、車の使用を促して、ナビゲーションを容易にするために、敵の場所を示すレーダーを車に追加した。この結果、車は戦闘に欠かせないものになったし、ナビゲーションの問題も完全に解決できた。 " "[english]#commentary\EP2-Comment236.wav" "[Jon Huisingh] We wanted players to use the car as much as possible, both to move around the valley quickly and to run over hunters as a quick and satisfying way of killing them. To encourage this, and to help with orientation problems, we added a radar to the car which indicated the location of enemies. This made the car a more valuable tool in the battle and solved the navigation problem once and for all. " "#commentary\EP2-Comment237.wav" "[Steve Bond] 最後のストライダーとの戦いを調整した結果、オートセーブシステムにも若干の変更を加えた。オートセーブは定期的なチェックポイントで保存する機能で、ゲームで死んでしまったときはこのポイントから再開できるようになっている。ゲームを不必要にプレイし直す手間が省けるようにね。 プレイテストでは、ほとんどプレイヤーが、クイックセーブではなくオートセーブを使用してプレイを再開していた。戦闘の自由度が高いから、不利な状況でオートセーブが実行され、プレイを再開してもなかなかクリアできないプレイヤーもいた。 ヘルスが少ない状況でハンターに捕まったり、基地から離れすぎていて時間内にロケットを守れない状態でセーブされ、30 回以上もやり直して結局あきらめてしまうプレイヤーもいた。 そこで、不利な状況でのオートセーブを修正するために、オートセーブシステムを拡張したんだ。ヘルスの変化を監視するようにし、一定の時間、プレイヤーが安全な状態にあると判断された場合のみオートセーブを実行するようにした。また、ストライダーが基地から一定の範囲内にいるときはオートセーブを実行しないようにした。こうしたことで、プレイヤーは余裕を持ってストライダーを倒せるようになったよ。 " "[english]#commentary\EP2-Comment237.wav" "[Steve Bond] We made some small changes to our autosave system as a result of tuning the final strider battle. Autosaves are the periodic checkpoints where we can restart the player's game after death, so that they don't have to worry about replaying more of the game than necessary. In playtests, we observed that most players depended on our autosaves to restart after dying, rather than using their own quick-saves. But because the fight allowed players so much freedom, some players ended up with an autosave that left them in a no-win situation. Low on health and pinned down by hunters, or too far from the base to defend the rocket in time, some players failed thirty or more times before finally giving up. To address the no-win situation, we extended our autosave system to monitor health over time, and to only perform the autosave if the player was deemed safe for a reasonable period of time. We also prohibited autosaves when striders were within a certain distance of the base; this ensured there was always enough time to defeat them. " "#commentary\EP2-Comment238.wav" "[Tom Leonard] この宿屋は、制御されているが単純ではないゲームプレイが得られるようにデザインされている。敵との遭遇シーンは、実際にはそれほど危険がないにもかかわらず、危機感をあおるように作成された。プレイヤーを少し驚かせて、筋書きのない印象的な戦闘を作りたかったんだ。通常、アリックスは戦闘中にフレームの外に移動し、兵士たちはそれほど長く生き残れない。でも、プレイヤーが窓から戻るように促すことで、アリックスと兵士に戦闘の雰囲気を高める興味深い行動を取らせる余裕が生まれたんだ。" "[english]#commentary\EP2-Comment238.wav" "[Tom Leonard] The Inn is designed as a crafted experience that is controlled but not linear. The encounter is intended to create a heightened sense of danger without actually being particularly dangerous. The idea is to create opportunities for some memorable unscripted combat moments by keeping the player a bit on their heels. Normally, Alyx is out of frame during combat and soldiers don't survive very long. By encouraging the player to move back from the windows, the map creates space for Alyx and the soldiers to exhibit interesting behaviors that reinforce the mood of the seige." "#commentary\EP2-Comment239.wav" "[Tim Larkin] 要所要所で、場面を動きで強調する代わりに、サウンドで雰囲気を演出するようにした。たとえば、G-Man のシーケンスでは、抽象的な音や環境音を多用した。手で耳をおさえたときのように、弱々しく内側から聞こえるような感じを出したかったから、子宮の中にいる雰囲気で録音を開始した。注意深く聞くと、喉が鳴るこもった音や、くぐもった心音が聞こえるだろう。さらに、心音のリズムに合わせて他のさまざまな効果を追加し、残響を長く設定した。ここで使われているトランジション効果は説明の内容をそのまま表現したものではないけど、ぼんやりとした金属音と反響音が、目に見える動きとシンクロするようになっている。これらのすべての要素が、このシーンの夢の中のような雰囲気を生み出しているんだ。" "[english]#commentary\EP2-Comment239.wav" "[Tim Larkin] We sometimes use sounds to set a mood rather than to literally underscore the onscreen action. The G-Man sequence, for example, relies heavily on the use of abstract and ambient sounds. We wanted the soundscape to have the deadened, internalized quality you get from putting your hands over your ears, so we started with recordings from inside a womb. If you listen closely, you can hear internal gurgling noises as well as muffled heartbeats. We then added various other effects around the rythym of the heartbeat, plus long tailed reverb. None of the door or transition effects are literal interpretations, but are obscure metal and feedback sounds created to work in sync with the observable action. All of these things contribute to the scene's dreamlike quality." "#commentary\EP2-Comment240.wav" "[Tim Larkin] ボーティガンツの叫び声を作成することは、大規模な爆発や橋の崩壊の音を作成しているときのいい息抜きになった。ボーティガンツの一般的な性質を示す微妙な感じを出しながら、助けを求める独特の叫び声を作りたかった。声に生き生きとした感じを与えながらサウンドを調整するのは非常に難しかった。他の動物のような叫び声ではなく、エイリアン的な雰囲気をかもし出す声をデザインするために、倍音を追加して処理するとともに、音の高さの表現を微妙に変更した。出来上がった声は、話し言葉とは対照的なダイナミックな叫び声の対話によって、ボーティガンツ同士が実際に意思の疎通をしている印象を与えている。" "[english]#commentary\EP2-Comment240.wav" "[Tim Larkin] Creating the sound of the vort's call was a refreshing break from scoring huge explosions or the bridge destruction. We wanted something subtle that would communicate the vort's general nature as well as its specific cry for help. It can be hard to tweak the sounds so hard while still giving an organic quality to the voice. To design a sound that contained a sense of the alien personality, without just sounding like another animal call, we found a way to add and process overtones while subtly altering the phrasing of the pitch. The resulting sounds give the impression that the Vorts are in fact communicating among each other with a dynamic dialog of calls as opposed to speech." "#commentary\EP2-Comment241.wav" "[Merle Dandridge] ゲームのオーディションに参加したときは、何の知識もなくて何が何だか分からなかった。Half-Life のことも、Steam のことも、Valve のことも知らなかったから。でも、控え室にいるときから、何かとてつもないものに参加しようとしていると感じていた。正面に座っている人たちはみんなスターや見たことのある顔に見えた。Valve チームと初めて話をしたときに、アリックスのラフ・アニメーションを見せてくれたの。すぐに目が離せなくなったわ。彼女は私と血がつながっているように見えた。これは偶然じゃないって思ったわ。" "[english]#commentary\EP2-Comment241.wav" "[Merle Dandridge] So I really don't think I had any idea what I was getting into when I auditioned for the game, because I really had no clue what Half-Life was, what Steam was, or what Valve was about. But I did have the feeling that it was something that was really heavy since when I was in the waiting room. Everybody that was sitting across from me just seemed like they were stars or recognizable faces. And then the first time that I sat down with the Valve team, they showed me some rough animations of Alyx and immediately I just couldn't keep my eyes off her. She actually looked like someone I could be related to, and that has never happened to me." "#commentary\EP2-Comment242.wav" "[Merle Dandridge] アリックスが誕生した状況があまりに運命的で少し怖くなった。なぜって、自分が理想としていた、かっこよく動いて空手の技を駆使し、機知に富んだセリフをさらっと言える女性を見ると、自分を超えた自分に思えるでしょう。だから、すぐにアリックスに夢中になったわ。" "[english]#commentary\EP2-Comment242.wav" "[Merle Dandridge] So, the circumstances around creating Alyx were so kismet that it's almost a little scary. Because I mean if you think of the ideal super-self that you want to be, having bad-ass moves and being able to karate-chop everybody and then add onto that a writer to make you sound witty at every turn, it's like having an uber-self for me. So I immediately fell in love with Alyx." "#commentary\EP2-Comment243.wav" "[Merle Dandridge] アリックスの製作に携わる多くの人を見て、いつも驚かされたわ。だって、スタッフ全員がアリックスに対して同じビジョンを持っているように見えたから。これだけ多くの人が 1 人のキャラクターに対して統一したイメージを持っているなんて、びっくりしたわ。私のアリックスに対するイメージと一致しない指示やセリフはほとんどなかったし、私の気持ちが指示やセリフと一致しないこともほとんどなかった。不思議なことに、何か合わないなあと思っていることを口に出そうとすると、誰かが既にそのことを指摘しているのね。私が思うだけで、誰かがそのことを言ってくれる感じだった。つまり、全員がアリックスを人間として理解し、彼女がしそうなこと、しそうにないことを十分に把握し、彼女がどんなタイプの女性か分かっていたのね。" "[english]#commentary\EP2-Comment243.wav" "[Merle Dandridge] It constantly amazes me how many people are involved in creating her because everyone involved seems to have the same vision for her. And for so many people to have one mind about a character, it blows my mind. Very rarely do I get a piece of direction or script that doesn't ring true to how I feel about Alyx, and vice versa. And strangely enough, as soon as I try something out and something doesn't ring true, I'm usually not the first person to say it. Even though I might be feeling it, somebody else will say it. And it's just a testament to how in-tune everybody is about what kind of person Alyx is and what she would do, what she wouldn't do, what kind of girl she is." "#commentary\EP2-Comment244.wav" "[Merle Dandridge] 「舞台や映画で演じるのと、ビデオゲームで演じるのではどのような点が大きく違いますか?」という質問をよくされた。私にとっては Half Life 2 がビデオゲーム最初の仕事だったから。 演じるときは、監督の明確なビジョンが重要になるわね。そのビジョンがスタート地点になる。役者はそのアイデアに沿って発想を広げて、実際に演じ、新たな存在をイメージして、リアルな人物像やリアルなキャラクターを作り上げるのね。ビデオゲームで演じることについて私がすばらしいと思ったのは、完全に自由に演じられるということだった。私が物理的にできることにも縛られないし、自分の外観や、物理的に実現可能な環境の種類によって制限されることもなかった。だから、可能性は無限だった。だって縛るものがないから。だから、シーンについて一緒に話し合うときも、舞台を設定するときも、どのような環境でも、私はすぐに気持ちが高ぶったわ。私は、誰かが実際にゲームを見たときにどのように思うかということしか想像できなかった。彼らが描いたイメージ、私たちがいる場所、私たちを取り巻く状況なんかから、ゲームの内容にびっくりしていたから。だから少しだけ話し合って、すぐに行動に移した。これは、もう本能としか説明できないと思う。だって、私は彼らの提案を聞いてから、頭に浮かんだことをすぐに返していたから。小さな暗いブースに入るだけで、どこか別の場所にいる自分を想像できた。制限がないというだけで、語り手にとって最高の空想の世界が生まれたの。" "[english]#commentary\EP2-Comment244.wav" "[Merle Dandridge] A question I get asked a lot is, 'What is the big difference between acting for stage and film and then acting for a videogame?' Because this is the first time I've ever done a videogame. In general, in acting, it's helpful to have a director's clear vision from which to spring. Then the actor can run with the idea, play with it, imagine new things, fill it out and make it a tangible thing or a tangible character. And the great thing about videogame acting for me is that I'm completely unlimited. I'm not bound by what I can do physically or how I look or what kind of environment can be physically created. So the possibilities are completely limitless. There are no boundaries with this. So when we get together and we talk about what the scene is, when they set the stage for me and what environment I'm going to be in, I immediately get a complete high. And I can only imagine it is something like how somebody gets when they actually see the game, because it blows my mind, the pictures that they paint, about where we are, what situations we're in. So we discuss that a little and then from there we just kind of go on, I guess instinct is the only way I can really describe it, because I take what they give to me and kind of volley it back in the way that it comes out immediately. So I just go into my little dark booth and I can imagine that I'm anywhere. And it's the best--the best kind of make-believe for a storyteller, when you just aren't limited. " "#commentary\EP2-Comment245.wav" "[Merle Dandridge] 1 行のセリフに長い時間をかけて、何通りかの感じで言ってみた。シーンやムードを変えてみたり、別のバージョンで録音してみたり、いろいろね。たとえば、興奮したバージョンや冷静なバージョン、少し抑えて思慮深く話したバージョンとかね。新しい言い回しをするとそれに対して必ず提案があった。こういうチームワークってかっこいいわよね。「セリフはこうです。スタート!」っていう感じじゃなくて、「これをやってみよう。一番適したバージョンを探してみよう」っていう感じだった。考え方がすべて柔軟なのね。うまくいかないときは、戻ってすぐにセリフを修正したりする。これは私にとってはたまらない、クリエイティブな経験だったわ。すごくね。" "[english]#commentary\EP2-Comment245.wav" "[Merle Dandridge] So a lot of times we'll try a line in several different ways, like set a different mood for a different scene, or maybe just do a different take on a line. Like one might be, it sounds trite but, you know, one excited, one not so excited, or one a little more pensive and thoughtful. Suggestions are always thrown out there for new reads and it's the coolest kind of teamwork. It's not just-'Here's your script. Go!' It's, 'Let's work this out, let's find the best middle ground,' and everything is always pliable. If it's not working, maybe we'll go back and do an instant rewrite or something, and for me that's creative heaven. Absolutely." "#commentary\EP2-Comment246.wav" "[Merle Dandridge] ビデオゲームで演じるすばらしい点の一つは、成功するかどうかとか、カメラに向かって演じたりとか、セリフを忘れたりということを心配する必要がないってこと。まあ、これはナレーション全般かもしれないけど、このゲームでは特にね。これは私にとって重要なことなの。カメラが回ってたら、セリフについていこうとするし、表情とか見られることになる。でも、そういうことは心配しなくてよかったから、話し方や表現すべき感情の動き、緊迫感とかに注意するだけでよかった。言葉自体についてさえ心配する必要がなかったの。余計なことを考える必要がなかったおかげで、集中して取り組むことができた。本当にすばらしい仕事だったと思う。だから私はこの仕事が好きなの。" "[english]#commentary\EP2-Comment246.wav" "[Merle Dandridge] The other thing that's so great about acting for videogames-and I guess voiceover in general, but for this particular game is so amazing-I don't have to worry about hitting my mark, or playing to the camera or forgetting my lines. That's usually my biggest thing, you can see the wheels turning on camera because I'm trying to keep up with my lines. But this, they're all right there so I don't even have to worry about that and I can just worry about the delivery, the emotional vibe that needs to come across, and just be the sense of immediacy-I don't even have to worry about the words. So that takes a whole other level off to let the actor get down and into the work, which is really, really great. Which is why I love this job." "#commentary\EP2-Comment247.wav" "[Merle Dandridge] アリックスのイメージを作り上げて、私たちが想像するビジョンに沿った存在にするために多くのエネルギーを注いだわ。私はいろんな人とアリックスをリンクさせたかった。もちろん、Valve の人々もアリックスをリンクさせたいと思っていただろうけど、本当にすばらしかったのは、ちょっとイメージを外したり、ブースで長時間録音していてちょっといらいらしたような声になってしまったときに、「ねえ、どうしてこういう風にやらないの」とか「ちょっとイメージが外れてるよ。誰かのママみたいに聞こえる」と言って軌道修正してくれる人がいたことね。私はみんなを助けるためにそこにいるから、みんなが迷っているときは、「さあ始めましょう」とか何とか言って元気付けるのよ。ゲームの製作が順調に進むように私も何か協力できる。微妙なバランスが大切だと思うわ。誰かを常に煩わせることはしたくないけど、時々助けてくれる、フレンドリーな相棒は欲しいわよね。だから、助け合ってちゃんと方向性を決めるっていうのが、うまくいった秘訣だと思うわ。" "[english]#commentary\EP2-Comment247.wav" "[Merle Dandridge] There's a lot of energy that goes into shaping Alyx and making sure she stays on the right path or stays true to the vision that I think we have for her. I want Alyx to be liked, I know everyone at Valve wants Alyx to be liked, but what is really great is that if I get off course or if I've been in the booth to long and I'm starting to sound a little naggy, then I have somebody who's there to pull me back and say, 'Hey why don't you try it this way,' or 'I think you're veering off course and starting to sound like somebody's mother.' Because I'm there to help, if you're lost-you know, the 'Get goings,' or stuff like that. To help keep the game moving and keep you on track. There's kind of a fine line. You don't want somebody constantly bothering you but you also want a friendly companion, somebody to help you out once in a while. So trying to not go one way or the other was a bit of a trick for us." "#commentary\EP2-Comment248.wav" "[Merle Dandridge] 私は、アリックス・バンスのすべてを理解したとは考えていないし、Valve 本社に行くまでは、アリックスがどのように作られていたかも知らなかった。そして、本当に重要なのは、チームの力がいかに大きいかということを思い知ったことね。つまり、大勢の人々が真剣に働いてアリックス・バンスを作り上げていることに気付いたの。私の声を聞いて「これがアリックスだ」とか「ジャミールはアリックスだ」とか言うのは簡単だけど、 それはまったく間違っている。大勢のスタッフが、コンピューターの前で長時間作業したり、セリフをひねり出したり、この美しい女性を思い描いて仕事をしている。私はケーキのトッピングにすぎないの。" "[english]#commentary\EP2-Comment248.wav" "[Merle Dandridge] I don't think I really got the full scope of what Alyx Vance is or how she's created until the first time I went to Valve headquarters. And what was really important was that I got a better idea of how big the team was. I mean, a lot of people work really hard to make Alyx Vance who she is. You hear my voice and it's easy to say, That's Alyx or Jamil is Alyx. But that is so not the case. These people spend hours in front of their computer or writing their scripts or dreaming up this beautiful person, and I'm just the cake topping really." "#commentary\EP2-Comment250.wav" "[Merle Dandridge] とても面白い出来事があったの。Valve にいるときに、アニメーターの 1 人と廊下で話してたんだけど、言葉を交わしながら彼のしぐさに気付いて、肩越しに後ろをひょいっと見たら、スタッフの人たちがオフィスから頭を突き出してこちらを見てたのね。他のスタッフの 1 人がこう説明してくれた。彼らはみな私の声を一日中座って聞いているスタッフなんだって。だから、そのアリックスの声が廊下で雑談しているのを聞いて少し不思議に思ったらしいの。想像なんだけど、私には理解できるわ。だって、私の声が初めてアリックス・バンスに当てられたとき、とても不思議な感じがしたから。それで、スタッフが私に初めて話しかけたとき、彼らは私の声をアリックスとして聞いて、まったく同じ印象を持ったのね。私がアリックスみたいだって。分かるわ。私もそう思ったから。" "[english]#commentary\EP2-Comment250.wav" "[Merle Dandridge] A really cool experience was that, while I was at Valve I was talking to one of the animators in the hallway, and we were just carrying on the conversation, I was getting to know what he did, and I just happened to be looking over my shoulder and noticed that people kept popping their heads out of their offices. And one of the other guys noted to me that these people, bless em, they have to sit around and listen to my voice all day long. So for that voice to be chatting in the hallway was a little weird. I guess I kind of liken that, I can understand it, because the very first time I saw my voice on Alyx Vance's face, it was so bizarre. And so when I watch people talk to me for the first time and they've heard my voice as Alyx, they have the exact same expression and I'm like, I understand. I get it." "#commentary\EP2-Comment251.wav" "[Merle Dandridge] さまざまな民族の血を引いているヒロインっていうのは、私にとって大きな意味がある。私が子供のころは、そういうヒロインってあんまりいなかった。X-Men のストームくらいかしら?ありふれたことじゃなかったわ。だから、私のようなタイプの人間がヒロインを演じるのは、本当に驚きなの。最近では増えてきたみたいだけど、前はそうなかったわ。" "[english]#commentary\EP2-Comment251.wav" "[Merle Dandridge] It means a lot to me to have a multi-ethnic heroine. When I was growing up, that didn't happen a whole lot. Maybe Storm from X-Men? It wasn't commonplace. So to have someone that's my type be in that kind of position is really amazing. I think it's a popular trend now, but that wasn't always the case. " "#commentary\EP2-Comment252.wav" "[Merle Dandridge] アリックスを演じることは、私にとって学校みたいだった。アリックスを演じることで、能力を伸ばすことができたし、仕事の深みも増した。感性が研ぎ澄まされて感情を出せるようになったと感じるし、イメージする力も鍛えられた。創作意欲は、膨大なイマジネーションが支えていると思うようになった。この仕事が終わった後、何をするにも鋭くなったように思う。夜にすばらしいショーを上演したり、次の仕事に高い意識を持って望んだり、大きな存在感を持って常に仕事に入ることができるようになった。私は本当にアリックスに助けられているの。アリックスにはそのことを感謝したいわ。" "[english]#commentary\EP2-Comment252.wav" "[Merle Dandridge] I really consider working on Alyx, my acting school. Because it has stretched me, it has made me go deeper in my work, it's sharpened me up as far as being able to call on emotions, or really just imagination. A creative spirit is really just a lot of imagination, I think. And afterwards I always seem to be sharper in everything I do. I always have a good show at night or I always go onto the next job with a heightened awareness or heightened presence. And it's only helped me, so thank you Alyx for that!" "#commentary\EP2-Comment253.wav" "[Merle Dandridge] このエピソード 2 の最後のシーンは… 信じられないほどすごい。作業が始まる前に、チームは私を座らせてちょっとしたショーを見せて、用意したアニメーションについて説明してくれた。彼らは私に見せるのを躊躇しているようだったけど、私はこのラフ・アニメーションだけで感動してしまった。すぐに涙がこぼれてしまったの。ボディにパンチを食らったみたいな感じだった。それですぐに思ったの。これはいい、すぐにやりましょう、すぐに録りましょうって言ったの。アリックスの役はもう長いことやってるから、もうこういったことに驚いてちゃいけないのかもしれないけど、テーブルについて新しいシーンを見せられたり、新しい素材を目の当たりにすると、私は必ず感動してしまう。このシーンはその典型的な例ね。私はとてもワクワクしながらスタジオに入って録音を開始した。いつもは、スタッフはもっと上を要求するし、いつも次のレベルに引き上げようとするけど、このシーンはいつもと違った。だって今回は、アリックスが大切な人を亡くしてしまうから。これは、違うかもしれないけど、大きな犠牲だと思った。アリックスは亡くなった母親のことを常に心の傷として持っていたけど、父親はアリックスを立派に育ててくれた。父親は彼女に必要なことを教え、鍛え上げた。そして、これが一番重要だと思うけど、父親は彼女を愛していた。この脚本は贈り物であり、強烈なボディ・パンチでもあるの。私がこんな贈り物をもらったら、野球場で場外ホームランを打ってしまうくらいがんばれると思う。私は、ほんとにアリックスを演じるのが好きよ。この仕事は、これまでの中で間違いなく一番好きな仕事だって言えるわ。" "[english]#commentary\EP2-Comment253.wav" "[Merle Dandridge] This final Episode 2 scene was...unbelievable. Before we even started working on it, the team sat me down, and they did a little show and tell of the animation they had. I think they were hesitant to show it to me but just from that rough animation I was so moved, I mean, immediately moved to tears. I felt like I had just been gut-punched and I immediately felt it, and I was like, let's go, let's get on this. It shouldn't surprise me by now because I've been working on Alyx for so long now, but every time we come to the table to do a new scene or to lay down some new material, I am always blown away, and this scene was the epitome of that feeling. I was so pumped to get in there and start working on it. They're always upping the ante and always taking it to the next level, but this time, this scene is different. Cause this time, Alyx loses. And I think this is a-I don't think, it is a major sacrifice. You see her carrying around the wounds of her mother that she lost, but her dad made her who she is. Her dad taught her, her dad groomed her, and I think most importantly-he loved her. This script was a gift and a gut-punch all in one. When you give me something like that, it really motivates me to try to knock it out of the ballpark. I love, love playing Alyx. I have to say, it's definitely my favorite acting job I've ever had-hands down." "#commentary\EP2-Comment254.wav" "[Merle Dandridge] 知ってる人はいっぱいいると思うけど、私はブロードウェイに出演している。楽屋口にファンが時々来てくれて、アリックス・バンスのポスターにサインを求められたり、ゲームに関する激励の言葉をかけてくれる。「信じられない。パンフレットであなたがアリックス・バンスを演じたことを知りました」ってね。ファンの人が私を訪ねてゲームについて興奮して語ってくれると、私はほんとに元気が出る。ゲームの仕事は、舞台のように観客の反応を直接感じることができないから、面と向かってゲームが楽しかったって言ってくれると、ほんとに興奮してしまう。何人かの人が楽屋口で私と写真を撮ったと思う。私はファンの人がゲームについてどのように考えているか知りたいと思うようになった。掲示板を見たり、チャットをチェックしているうちに、楽屋口で撮影した私と誰かの写真が掲載されているスレッドを見つけた。写真には「見て見て、アリックス・バンスと写真を撮ったよ!」っていう説明が付いていたけど、このスレッドの最初のコメントは「あんまりかわいくない!」だって。私はかわいく写ってると思ってたんだけどなあ。" "[english]#commentary\EP2-Comment254.wav" "[Merle Dandridge] As I'm sure a lot of people know, I perform on Broadway. And sometimes people will show up at the stage door with Alyx Vance posters to sign or just an encouraging word about the game. 'Oh my gosh, I saw in the playbill that you played Alyx Vance!' It gets me so hyped when people come up to me and are excited about the game. Because I don't get that immediate feedback that I get on stage every night, so when somebody tells me that they liked it face to face, it's really exciting to me. So I guess a couple of people have taken pictures with me at the stage door. And I went through a phase where I wanted to know what people thought of the game, so I was looking on message boards and checking out what the chat was, and I found that thread that had a picture of me with somebody at the stage door. They were talking about, 'Look, this is me with Alyx Vance!' And the first response was, 'She is so ugly!' I thought that was cute." } }