"lang" { "Language" "English" "Tokens" { "HL2_Chapter1_Title" "POINT INSERTION" "HL2_Chapter2_Title" "\"A RED LETTER DAY\"" "HL2_Chapter3_Title" "ROUTE KANAL" "HL2_Chapter4_Title" "WATER HAZARD" "HL2_Chapter5_Title" "BLACK MESA EAST" "HL2_Chapter6_Title" "\"WE DON'T GO TO RAVENHOLM...\"" "HL2_Chapter7_Title" "HIGHWAY 17" "HL2_Chapter8_Title" "SANDTRAPS" "HL2_Chapter9_Title" "NOVA PROSPEKT" "HL2_Chapter9a_Title" "ENTANGLEMENT" "HL2_Chapter10_Title" "ANTICITIZEN ONE" "HL2_Chapter11_Title" "\"FOLLOW FREEMAN!\"" "HL2_Chapter12_Title" "OUR BENEFACTORS" "HL2_Chapter13_Title" "DARK ENERGY" "HL2_Chapter14_Title" "CREDITS" "lostcoast_Chapter1_Title" "LOST COAST" "episodic_Chapter1_Title" "Undue Alarm" "episodic_Chapter2_Title" "Direct Intervention" "episodic_Chapter3_Title" "Lowlife" "episodic_Chapter4_Title" "Urban Flight" "episodic_Chapter5_Title" "Exit 17" "episodic_Chapter6_Title" "Coming Soon" "hl2_AmmoFull" "FULL" "HL2_GameOver_Object" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PRESERVE MISSION-CRITICAL RESOURCES" "HL2_GameOver_Ally" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PRESERVE MISSION-CRITICAL PERSONNEL" "HL2_GameOver_Timer" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: FAILURE TO PREVENT TIME-CRITICAL SEQUENCE" "HL2_GameOver_Stuck" "ASSIGNMENT: TERMINATED\nSUBJECT: FREEMAN\nREASON: DEMONSTRATION OF EXCEEDINGLY POOR JUDGMENT" "Episodic_GameOver_AlyxDead" "Alyx Died" "HL2_357Handgun" ".357 MAGNUM" "HL2_Pulse_Rifle" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)" "HL2_Bugbait" "PHEROPOD\n(BUGBAIT)" "HL2_Crossbow" "CROSSBOW" "HL2_Crowbar" "CROWBAR" "HL2_Grenade" "GRENADE" "HL2_GravityGun" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)" "HL2_Physgun" "PHYSICS MANIPULATOR GUN\n(PHYS GUN)" "HL2_Pistol" "9MM PISTOL" "HL2_Flaregun" "FLAREGUN" "HL2_CGuard" "COMBINE GUARD GUN" "HL2_RPG" "RPG\n(ROCKET PROPELLED GRENADE)" "HL2_Shotgun" "SHOTGUN" "HL2_SMG1" "SMG\n(SUBMACHINE GUN)" "HL2_SLAM" "S.L.A.M\n(Selectable Lightweight Attack Munition)" "HL2_StunBaton" "STUNSTICK" "HL2_SAVING" "Saving..." "HL2_Saved" "Saved..." "HL2_Enable_Commentary" "Enable commentary track" "Valve_Hint_Sprint" "%+speed% SPRINT" "Valve_Hint_EnterVan" "%+use% ENTER VAN" "Valve_Hint_ExitVan" "%+use% EXIT VAN" "Valve_Hint_GravGun" "%+attack% PUNT OBJECT %+attack2% PULL OBJECT" "HL2_Credits_VoicesTitle" "Voices:" "HL2_Credits_Eli" "Robert Guillaume - Dr. Eli Vance" "HL2_Credits_Breen" "Robert Culp - Dr. Wallace Breen" "HL2_Credits_Vortigaunt" "Lou Gossett, Jr. - Vortigaunt" "HL2_Credits_Mossman" "Michelle Forbes - Dr. Judith Mossman" "HL2_Credits_Alyx" "Merle Dandridge - Alyx Vance" "HL2_Credits_Barney" "Mike Shapiro - Barney Calhoun" "HL2_Credits_Gman" "Mike Shapiro - Gman" "HL2_Credits_Kleiner" "Harry S. Robins - Dr. Isaac Kleiner" "HL2_Credits_Grigori" "Jim French - Father Grigori" "HL2_Credits_Misc1" "John Patrick Lowrie - Citizens\Misc. characters" "HL2_Credits_Misc2" "Mary Kae Irvin - Citizens\Misc. characters" "HL2_Credits_Overwatch" "Ellen McLain - Overwatch" "HL2_Credits_VoiceCastingTitle" "Voice Casting:" "HL2_Credits_VoiceCastingText" "Shana Landsburg\Teri Fiddleman" "HL2_Credits_VoiceRecordingTitle" "Voice Recording:" "HL2_Credits_VoiceRecordingText1" "Pure Audio, Seattle, WA" "HL2_Credits_VoiceRecordingText2" "LA Studios, LA, CA" "HL2_Credits_VoiceSchedulingTitle" "Voice recording scheduling and logistics:" "HL2_Credits_VoiceSchedulingText" "Pat Cockburn, Pure Audio" "HL2_Credits_LegalTeam" "Crack Legal Team:" "HL2_Credits_FacesThanks" "Thanks to the following for the use of their faces:" "HL2_Credits_SpecialThanks" "Special thanks to everyone at:" //EPISODE2 "ep2_Chapter0_Title" "OUR STORY SO FAR..." "ep2_Chapter1_Title" "TO THE WHITE FOREST" "ep2_Chapter2_Title" "THIS VORTAL COIL" "ep2_Chapter3_Title" "FREEMAN PONTIFEX" "ep2_Chapter4_Title" "RIDING SHOTGUN" "ep2_Chapter5_Title" "UNDER THE RADAR" "ep2_Chapter6_Title" "OUR MUTUAL FIEND" "ep2_Chapter7_Title" "T-MINUS ONE" "ep2_Chapter8_Title" "" "EP2_GameOver_AlyxLeft" "THE FREEMAN MUST PROCEED WITH THE ALYX VANCE,\nELSE OUR STRUGGLE IS DOOMED TO FAILURE\nTHOSE WHO DO NOT LEARN FROM THEIR MISTAKES\nARE DOOMED TO AN ENDLESS VORTAL LOOP" "EP2_GameOver_RocketDestroyed" "THE ROCKET HAS BEEN DESTROYED\nMAGNUSSON'S MISGIVINGS ABOUT THE FREEMAN\n ARE COMPLETELY JUSTIFIED.\nTHE GAME NOW ENDS" //OBSIDIAN "HL2_SNIPERRIFLE" "SNIPER RIFLE" "HL2_TAUCANNON" "TAU CANNON" "HL2_HOPWIRE" "HOPWIRE GRENADE" "HL2_Healer" "MEDPACK" "HL2_Manhackweapon" "MANHACK" "HL2_UZI" "UZI" "HL2_AlyxGun" "ALYX GUN" "ScoreBoard_Player" "%s1 - %s2 player" "ScoreBoard_Players" "%s1 - %s2 players" "ScoreBoard_Deathmatch" "Obsidian Conflict" "ScoreBoard_TeamDeathmatch" "Obsidian Conflict" "Playerid_sameteam" "Friend: %s1 Health: %s2" "Playerid_diffteam" "Enemy: %s1" "Playerid_noteam" "%s1 Health:%s2" "Team" "Team %s1" "NPCid1" "Name: %s1" "NPCid2" "Health: %s1" "NPCid3" "Points: %s1" //Frags "NPCid4" "%s1" "Game_connected" "%s1 has joined the game" "Game_disconnected" "%s1 has left the game" "Obsidian_Spec_Blue_Score" "Red:" "Obsidian_Spec_Red_Score" "Blue:" // Radio and chat strings can have control characters embedded to set colors. For the control characters to be used, one must be at the start of the string. // The control characters can be copied and pasted in notepad. //  = 0x02 (STX) - Use team color up to the end of the player name. This only works at the start of the string, and precludes using the other control characters. //  = 0x03 (ETX) - Use team color from this point forward //  = 0x04 (EOT) - Use location color from this point forward //  = 0x05 (ENQ) - Use achievement color from this point forward //  = 0x01 (SOH) - Use normal color from this point forward "HL2MP_Chat_Team_Loc" "(TEAM) %s1 @ %s3 : %s2" "HL2MP_Chat_Team" "(TEAM) %s1 : %s2" "HL2MP_Chat_Team_Dead" "*DEAD*(TEAM) %s1 : %s2" "HL2MP_Chat_Spec" "(Spectator) %s1 : %s2" "HL2MP_Chat_All" "%s1 : %s2" "HL2MP_Chat_AllDead" "*DEAD* %s1 : %s2" "HL2MP_Chat_AllSpec" "*SPEC* %s1 : %s2" "HL2MP_Name_Change" "* %s1 changed name to %s2" "Obsidian_Hud_AUX_POWER" "STAMINA" "Obsidian_Hud_Power_Module" "POWER MODULE" "Obsidian_Hud_Cloak" "CLOAKING DEVICE" "Obsidian_Hud_Shield" "ENERGY SHIELD" //MERCHANT "info_weapon_357" ".357 MAGNUM\n\nThe defenition of bad ass. This revolver holds 6 shots and will send enemies flying from a single shot!" "info_weapon_ar2" "OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)\n\nA deadly weapon in general, it will eat up it's 30 ammo clip fast, but will deal heavy damage. Secondary fire throws out a bouncing anti-matter orb." "info_weapon_crossbow" "CROSSBOW\n\nShooting heat charged bolts, this weapon has a zoom function for sniping, but has a slight sink you need to acocunt for." "info_weapon_crowbar" "CROWBAR\n\nA small crowbar for close combat, it's fairly fast attacking but mainly good for when you're out of ammo or don't want to use ammo." "info_weapon_frag" "GRENADE\n\nA grenade that explodes with a semi-powerful force. Able to be picked up when tossed by use and gravitygun." "info_weapon_gauss" "TAU CANNON\n\nA lightning cannon that can be charged for a rather large jump when shot at an angle. It holds 200 ammo and does not need to reload." "info_weapon_healer" "MEDPACK\n\nA portable medpack, can be used ot heal allies in need but cannot be used on yourself." "info_weapon_manhack" "MANHACK\n\nA manhack to be deployed whenever. Will attack your enemies on sight." "info_weapon_physcannon" "ZERO-POINT ENERGY GUN\n(GRAVITY GUN)\n\nA Gravity Gun used to pick up items with secondary fire, and punt items with primary." "info_weapon_pistol" "9MM PISTOL\n\nA rather simple pistol. Semi-Auto and holds 18 per clip." "info_weapon_rpg" "RPG\n(ROCKET PROPELLED GRENADE)\n\nShoots a very powerful rocket, good for taking down striders and gunships." "info_weapon_shotgun" "SHOTGUN\n\nPowerful at close range, this shotgun is perfect for close encounters. Holds 6 shells at a time." "info_weapon_slam" "S.L.A.M\n(Selectable Lightweight Attack Munition)\n\nA weapon with 2 functions. Function 1, you can deploy it on a wall as a tripmine. Second, you can throw it and use secondary fire to detonate it as a remote mine." "info_weapon_smg1" "SMG\n(SUBMACHINE GUN)\n\nA simple smg. Not too powerful but holds 45 per clip and has a secondary fire for grenades." "info_weapon_sniperrifle" "SNIPER RIFLE\n\nVery powerful rifle for long range fighting, has a long range scope but does not keep steady very easly." "info_weapon_stunstick" "STUNSTICK\n\nEver wanted to give those metrocops at city 17 a taste of their own medicine?" "info_weapon_uzi" "UZI\n\nA weapon that can be double weilded. It holds 30 per gun and fires at a rapid pace. Eats out of your smg ammo." "info_weapon_alyxgun" "ALYXGUN\n\nAlyx's trusty sidearm, now available on the open market! Includes full and burst fire modes." "info_item_battery" "BATTERY\n\nRecharges 15 suit battery power." "info_item_healthkit" "HEALTH KIT\n\nRestores 25 Health." "info_item_healthvial" "HEALTH VIAL\n\nRestores 10 Health." "info_item_shield" "PSG\n(PERSONAL SHIELD GENERATOR)\n\nUse while in contact with Hazardous Materials. Also protects against projectile fire for a short time. Nullifies Gas, Poison, Radiation, and Acid damage." "info_item_cloak" "CLOAKING FIELD GENERATOR\n\nEver noticed how in the control settings there is a button for cloaking, but when you press it, it does nothing? Yeah, you need to buy this to cloak." "info_item_ammo_pistol" "PISTOL AMMO\n\n" "info_item_ammo_smg1" "SMG AMMO\n\n" "info_item_ammo_smg1_large" "SMG AMMO (LARGER CACHE)\n\n" "info_item_ammo_ar2" "COMBINE PULSE-RIFLE AMMO\n\n" "info_item_ammo_ar2_large" "COMBINE PULSE-RIFLE AMMO (LARGER CACHE)\n\n" "info_item_ammo_357" "357 AMMO\n\n" "info_item_ammo_357_large" "357 AMMO (LARGER CACHE)\n\n" "info_item_ammo_crossbow" "CROSSBOW AMMO\n\nWe will not help you pull your purchased bolts from crucified corpses." "info_item_rpg_round" "ROCKET PROPELLED GRENADE\n\nA grenade that is rocket propelled. Scary isnt it." "info_item_ammo_smg1_grenade" "SMG GRENADE\n\n" "info_item_box_sniper_rounds" "SNIPER RIFLE ROUNDS\n\n" "info_item_box_buckshot" "BUCKSHOT ROUNDS\n\n" "info_item_ammo_ar2_altfire" "OVERWATCH DARK ENERGY GRENADE\n\n" "info_item_ammo_tau" "TAU CANNON AMMO\n\n" "info_item_box_alyxrounds" "ALYXGUN AMMO\n\n" //MAPS //Broken_escape_1 "OC_be1_genroom" "Looks like we need a code to open that door...\n> Search the code.\n The keypad needs energy...\n> Find a way to start the generators." //Broken_escape_2 "OC_be2a_topdefense" "The Combines' defense is really tough,\nlooks like there's something very important down there,\nget on the elevator and find it out!" "OC_be2b_coolants1" "> Destroy Coolant 1." "OC_be2b_emitters1" "> Destroy the spinning emitters to disable the coolant device." "OC_be2b_coolants2" "> Destroy Coolant 2." "OC_be2b_problem" "> Go back to the control room." "OC_be2c_energybridge1" "> Keep disabling locked (red) consoles." "OC_be2c_aiconsoles" "> Override both consoles at the top." "OC_be2c_aicoils" "> Use AR-2 alt-fire to temporary disable shield of A.I. Coils. (x4)\n> Destroy exposed A.I. Coils while shield is disabled. (x4)" "OC_be2b_coolants3" "> Destroy Coolant 3." "OC_be2b_coolants4" "> Destroy Coolant 4." "OC_be2b_apcramp" "> Go to the APC storage access ramp." } }