"WeaponData" { // Weapon data is loaded by both the Game and Client DLLs. "printname" "Bazooka" "viewmodel" "models/weapons/oc_snowstorm/v_bazooka.mdl" "playermodel" "models/weapons/oc_snowstorm/w_bazooka.mdl" "anim_prefix" "missile launcher" "bucket" "4" "bucket_position" "18" "clip_size" "-1" "clip2_size" "-1" "default_clip" "3" "default_clip2" "-1" "primary_ammo" "rpg_round" "secondary_ammo" "None" "weight" "0" "item_flags" "0" "BuiltRightHanded" "1" "AllowFlipping" "0" "csviewmodel" "0" "damage" "400" "ironsightoffset" { "x" "-11" "y" "-7.1" "z" "5" } // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) "SoundData" { "single_shot" "Weapon_RPG.Single" "reload" "Weapon_Bazooka.WorldReload" //Laser on "special1" "Weapon_RPG.LaserOn" //Laser off "special2" "Weapon_RPG.LaserOff" "empty" "Weapon_SMG1.Empty" } // Weapon Sprite data is loaded by the Client DLL. "TextureData" { "weapon" { "file" "sprites/hud/dod_weapons01" "x" "300" "y" "900" "width" "211" "height" "41" } "weapon_s" { "file" "sprites/hud/dod_weapons01" "x" "300" "y" "900" "width" "211" "height" "41" } "ammo" { "file" "sprites/hud/clips_bullets" "x" "4" //76-70 "y" "32" //46 "width" "211" "height" "41" } "crosshair" { "file" "vgui/crosshairs/crosshair1" "x" "0" "y" "0" "width" "64" "height" "64" } "autoaim" { "file" "vgui/crosshairs/crosshair1" "x" "0" "y" "0" "width" "64" "height" "64" } } }