// Channels // CHAN_AUTO = 0, // CHAN_WEAPON = 1, // CHAN_VOICE = 2, // CHAN_ITEM = 3, // CHAN_BODY = 4, // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area // CHAN_STATIC = 6, // allocate channel from the static area // these can be set with "channel" "2" or "channel" "chan_voice" //----------------------------------------------------------------------------- // common attenuation values //----------------------------------------------------------------------------- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!! // ATTN_NONE 0.0f // ATTN_NORM 0.8f // ATTN_IDLE 2.0f // ATTN_STATIC 1.25f // ATTN_RICOCHET 1.5f // ATTN_GUNFIRE 0.27f // SNDLVL_NONE = 0, // SNDLVL_25dB = 25, // SNDLVL_30dB = 30, // SNDLVL_35dB = 35, // SNDLVL_40dB = 40, // SNDLVL_45dB = 45, // SNDLVL_50dB = 50, // 3.9 // SNDLVL_55dB = 55, // 3.0 // SNDLVL_IDLE = 60, // 2.0 // SNDLVL_TALKING = 60, // 2.0 // SNDLVL_60dB = 60, // 2.0 // SNDLVL_65dB = 65, // 1.5 // SNDLVL_STATIC = 66, // 1.25 // SNDLVL_70dB = 70, // 1.0 // SNDLVL_NORM = 75, // SNDLVL_75dB = 75, // 0.8 // SNDLVL_80dB = 80, // 0.7 // SNDLVL_85dB = 85, // 0.6 // SNDLVL_90dB = 90, // 0.5 // SNDLVL_95dB = 95, // SNDLVL_100dB = 100, // 0.4 // SNDLVL_105dB = 105, // SNDLVL_120dB = 120, // SNDLVL_130dB = 130, // SNDLVL_GUNFIRE = 140, // 0.27 // SNDLVL_140dB = 140, // 0.2 // SNDLVL_150dB = 150, // 0.2 //=================================================// // Ambience //=================================================// // Loader "Loader.Hydra1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "ambience/loader_hydra1.wav" } "Loader.Step1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "ambience/loader_step1.wav" } //=================================================// // Debris //=================================================// "Debris.Bustflesh2" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "debris/bustflesh2.wav" } "Debris.Bustmetal1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "debris/bustmetal1.wav" } "Debris.Metal6" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "debris/metal6.wav" } // Shared NPC sounds "NPC.BustCrate1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "debris/bustcrate1.wav" } "NPC.BustFlesh1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "debris/bustflesh1.wav" } "NPC.ButtonBlip1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "buttons/blip1.wav" } "NPC.ButtonBlip2" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "buttons/blip2.wav" } "NPC.ButtonLatchLocked1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "buttons/latchlocked1.wav" } "NPC.ButtonLatchLocked2" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "buttons/latchlocked2.wav" } "NPC.ButtonLatchUnlocked1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "buttons/latchunlocked1.wav" } "NPC.ButtonLatchUnlocked2" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "buttons/latchunlocked2.wav" } "NPC.Electro4" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "weapons/electro4.wav" } "NPC.Zap4" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "debris/zap4.wav" } "NPC.StepLeftWalk" { "channel" "CHAN_BODY" "volume" "0.6, 0.7" "soundlevel" "SNDLVL_75dB" "pitch" "95, 105" "wave" "common/npc_step1.wav" } "NPC.StepRightWalk" { "channel" "CHAN_BODY" "volume" "0.6, 0.7" "soundlevel" "SNDLVL_75dB" "pitch" "95, 105" "wave" "common/npc_step3.wav" } "NPC.StepLeftRun" { "channel" "CHAN_BODY" "volume" "0.7, 0.8" "soundlevel" "SNDLVL_75dB" "pitch" "95, 105" "wave" "common/npc_step2.wav" } "NPC.StepRightRun" { "channel" "CHAN_BODY" "volume" "0.7, 0.8" "soundlevel" "SNDLVL_75dB" "pitch" "95, 105" "wave" "common/npc_step4.wav" } "NPC.ButtonLatchLocked1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "buttons/latchlocked1.wav" } "NPC.ButtonLatchLocked2" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "buttons/latchlocked2.wav" } "NPC.ButtonLatchUnlocked1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "buttons/latchunlocked1.wav" } "NPC.ButtonLatchUnlocked2" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "buttons/latchunlocked2.wav" } "MortarField.Trigger" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "pitch" "95,124" "wave" "weapons/mortar.wav" } "XenTree.AttackMiss" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "zombie/claw_miss1.wav" "wave" "zombie/claw_miss2.wav" } } "XenTree.AttackHit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "zombie/claw_strike1.wav" "wave" "zombie/claw_strike2.wav" "wave" "zombie/claw_strike3.wav" } } "GrenadeMP5.Detonate" { "channel" "CHAN_VOICE" "volume" "0.55" "soundlevel" "SNDLVL_80db" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/debris1.wav" "wave" "weapons/debris2.wav" "wave" "weapons/debris3.wav" } } "FlockingFlyer.Alert" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "boid/boid_alert1.wav" "wave" "boid/boid_alert2.wav" } } "FlockingFlyer.Idle" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "boid/boid_idle1.wav" "wave" "boid/boid_idle2.wav" } } "Rot.ZapMachine" { "volume" "1" "soundlevel" "SNDLVL_80dB" "wave" "ambience/zapmachine.wav" } "DoorSound.DoorMove1" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/doormove1.wav" } "DoorSound.DoorMove2" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/doormove2.wav" } "DoorSound.DoorMove3" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/doormove3.wav" } "DoorSound.DoorMove4" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/doormove4.wav" } "DoorSound.DoorMove5" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/doormove5.wav" } "DoorSound.DoorMove6" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/doormove6.wav" } "DoorSound.DoorMove7" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/doormove7.wav" } "DoorSound.DoorStop1" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/doorstop1.wav" } "DoorSound.DoorStop2" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/doorstop2.wav" } "DoorSound.DoorStop3" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/doorstop3.wav" } "DoorSound.DoorStop4" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/doorstop4.wav" } "DoorSound.DoorStop5" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/doorstop5.wav" } "DoorSound.DoorStop6" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/doorstop6.wav" } "DoorSound.DoorStop7" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/doorstop7.wav" } "DoorSound.DoorStop8" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/doorstop8.wav" } "Plat.Train1" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/train1.wav" } } "Plat.Train2" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/train2.wav" } } "Plat.TrainUse1" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/train_use1.wav" } } "Plat.TTrain1" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/ttrain1.wav" } } "Plat.TTrain2" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/ttrain2.wav" } } "Plat.TTrain3" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/ttrain3.wav" } } "Plat.TTrain4" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/ttrain4.wav" } } "Plat.TTrain5" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/ttrain5.wav" } } "Plat.TTrain6" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/ttrain6.wav" } } "Plat.TTrain7" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/ttrain7.wav" } } "Plat.TTrainBrake1" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/ttrain_brake1.wav" } } "Plat.TTrainStart1" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/ttrain_start1.wav" } } "Plat.BigElev1" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/bigmove1.wav" } } "Plat.BigElev2" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/bigmove2.wav" } } "Plat.TechElev1" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/elevmove1.wav" } } "Plat.TechElev2" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/elevmove2.wav" } } "Plat.TechElev3" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/elevmove1.wav" } } "Plat.FreightElev1" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/freightmove1.wav" } } "Plat.FreightElev2" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/freightmove2.wav" } } "Plat.HeavyElev" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/heavymove1.wav" } } "Plat.RackElev" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/rackmove1.wav" } } "Plat.RailElev" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/railmove1.wav" } } "Plat.SqueakElev" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/squeekmove1.wav" } } "Plat.OddElev1" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/talkmove1.wav" } } "Plat.OddElev2" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/talkmove2.wav" } } "Plat.DefaultMoving" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "common/null.wav" } } "Plat.DefaultArrive" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "common/null.wav" } } "Plat.BigElevStop1" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/bigstop1.wav" } } "Plat.BigElevStop2" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/bigstop2.wav" } } "Plat.FreightElevStop" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/freightstop1.wav" } } "Plat.HeavyElevStop" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/heavystop2.wav" } } "Plat.RackStop" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/rackstop1.wav" } } "Plat.RailStop" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/railstop1.wav" } } "Plat.SqueakStop" { "volume" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "plats/squeekstop1.wav" } } "Plat.QuickStop" { "rndwave" { "wave" "plats/talkstop1.wav" } } "Ambience.Drips" { "volume" "0.3" "soundlevel" "SNDLVL_80dB" "wave" "ambience/drips.wav" } "Ambience.WaterFall1" { "volume" "0.6" "soundlevel" "SNDLVL_80dB" "wave" "ambience/waterfall1.wav" } "Ambience.ParticleSuck1" { "soundlevel" "SNDLVL_100dB" "wave" "hl1/ambience/particle_suck1.wav" // "wave" "ambience/particle_suck1.wav" } "Ambience.ParticleSuck2" { "soundlevel" "SNDLVL_100dB" "wave" "hl1/ambience/particle_suck2.wav" // "wave" "ambience/particle_suck2.wav" } "Ambience.AlienMindDrill" { "volume" "0.8" "soundlevel" "SNDLVL_90dB" "wave" "ambience/alien_minddrill.wav" } "Ambience.Siren" { "soundlevel" "SNDLVL_85dB" "wave" "ambience/siren.wav" } "Ambience.BigWarning" { "soundlevel" "SNDLVL_85dB" "wave" "ambience/bigwarning.wav" } "Ambience.Wind1" { "volume" "0.8" "soundlevel" "SNDLVL_80dB" "wave" "ambience/wind1.wav" } "Ambience.DeadSignal2" { "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "ambience/deadsignal2.wav" } "Ambience.CompuTalk2" { "volume" "0.75" "soundlevel" "SNDLVL_75dB" "wave" "ambience/computalk2.wav" } "Ambience.PulseMachine" { "volume" "0.8" "soundlevel" "SNDLVL_80dB" "wave" "ambience/pulsemachine.wav" } "Ambience.Breather" { "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "ambience/breather.wav" } "Ambience.DroneMachine1" { "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "ambience/dronemachine1.wav" } "Ambience.Techamb1" { "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "ambience/techamb1.wav" } "Ambience.Techamb2" { "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "ambience/techamb2.wav" } "Ambience.MechWhine" { "volume" "0.8" "soundlevel" "SNDLVL_80dB" "wave" "ambience/mechwhine.wav" } "Ambience.Industrial1" { "volume" "0.8" "soundlevel" "SNDLVL_80dB" "wave" "ambience/industrial1.wav" } "Ambience.RocketGroan1" { "soundlevel" "SNDLVL_90dB" "wave" "ambience/rocket_groan1.wav" } "Ambience.RocketGroan2" { "soundlevel" "SNDLVL_90dB" "wave" "ambience/rocket_groan2.wav" } "Ambience.RocketSteam1" { "soundlevel" "SNDLVL_80dB" "wave" "ambience/rocket_steam1.wav" } "Ambience.RocketFlame1" { "soundlevel" "SNDLVL_110dB" "wave" "ambience/rocketflame1.wav" } "Ambience.LabDrone1" { "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "ambience/labdrone1.wav" } "Ambience.LabDrone2" { "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "ambience/labdrone2.wav" } "Ambience.SteamBurst1" { "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "ambience/steamburst1.wav" } "Debris.BeamStart1" { "soundlevel" "SNDLVL_80dB" "wave" "debris/beamstart1.wav" } "Debris.BeamStart2" { "soundlevel" "SNDLVL_80dB" "wave" "debris/beamstart2.wav" } "Debris.BeamStart3" { "soundlevel" "SNDLVL_80dB" "wave" "debris/beamstart3.wav" } "Debris.BeamStart4" { "soundlevel" "SNDLVL_80dB" "wave" "debris/beamstart4.wav" } "Debris.BeamStart5" { "soundlevel" "SNDLVL_80dB" "wave" "debris/beamstart5.wav" } "Debris.BeamStart6" { "soundlevel" "SNDLVL_80dB" "wave" "debris/beamstart6.wav" } "Debris.BeamStart7" { "soundlevel" "SNDLVL_80dB" "wave" "debris/beamstart7.wav" } "Debris.BeamStart15" { "soundlevel" "SNDLVL_80dB" "wave" "debris/beamstart15.wav" } "Scientist.Scream01" { "soundlevel" "SNDLVL_90dB" "wave" "scientist/scream01.wav" } "Scientist.Scream02" { "soundlevel" "SNDLVL_90dB" "wave" "scientist/scream02.wav" } "Scientist.Scream10" { "soundlevel" "SNDLVL_90dB" "wave" "scientist/scream10.wav" } "Scientist.Scream25" { "soundlevel" "SNDLVL_90dB" "wave" "scientist/scream25.wav" } // Shared NPC sounds "NPC.BustCrate1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "debris/bustcrate1.wav" } "NPC.BustFlesh1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "debris/bustflesh1.wav" } "NPC.ButtonBlip1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "buttons/blip1.wav" } "NPC.ButtonBlip2" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "buttons/blip2.wav" } // General weapon sounds "Weapons.BulletHit1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "weapons/bullet_hit1.wav" } "Weapons.BulletHit2" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "weapons/bullet_hit2.wav" }