"HL2Player.SprintNoPower" { "channel" "CHAN_VOICE" "volume" "0.8" "soundlevel" "SNDLVL_60dB" "wave" "player/suit_denydevice.wav" } "HL2Player.SprintStart" { "channel" "CHAN_VOICE" "volume" "0.9" "soundlevel" "SNDLVL_60dB" "wave" "player/suit_sprint.wav" } "HL2Player.FlashLightOn" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "items/flashlight1.wav" } "HL2Player.FlashLightOff" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "items/flashlight1.wav" } "HL2Player.PickupWeapon" { "channel" "CHAN_ITEM" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "items/ammo_pickup.wav" } "HL2Player.TrainUse" { "channel" "CHAN_ITEM" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "plats/train_use1.wav" } "HL2Player.Use" { "channel" "CHAN_ITEM" "volume" "0.4" "soundlevel" "SNDLVL_75dB" "wave" "common/wpn_select.wav" } "HL2Player.UseNPC" { "channel" "CHAN_ITEM" "volume" "0.4" "soundlevel" "SNDLVL_75dB" "wave" "common/wpn_select.wav" } "HL2Player.UseDeny" { "channel" "CHAN_ITEM" "volume" "0.4" "soundlevel" "SNDLVL_75dB" "wave" "common/wpn_denyselect.wav" } "HL2Player.BurnPain" { "channel" "CHAN_VOICE" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/pl_burnpain1.wav" "wave" "player/pl_burnpain2.wav" "wave" "player/pl_burnpain3.wav" } } // SHARED player sounds "Player.Death" { "channel" "CHAN_VOICE" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/pl_pain5.wav" "wave" "player/pl_pain6.wav" "wave" "player/pl_pain7.wav" } } "Player.PlasmaDamage" { "channel" "CHAN_BODY" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "wave" "player/general/flesh_burn.wav" } "Player.SonicDamage" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/pl_pain5.wav" "wave" "player/pl_pain6.wav" "wave" "player/pl_pain7.wav" } } "Player.DrownStart" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "player/pl_drown1.wav" } "Player.Swim" { "channel" "CHAN_STATIC" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "player/footsteps/wade5.wav" "wave" "player/footsteps/wade6.wav" "wave" "player/footsteps/wade7.wav" "wave" "player/footsteps/wade8.wav" } } "Player.FallDamage" { "channel" "CHAN_AUTO" "volume" "0.75" "pitch" "90,110" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "player/pl_fallpain1.wav" "wave" "player/pl_fallpain3.wav" } } "Player.Gib" { "channel" "CHAN_ITEM" "volume" "0.75" "pitch" "90,110" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "physics/body/body_medium_break2.wav" "wave" "physics/body/body_medium_break3.wav" "wave" "physics/body/body_medium_break4.wav" } } "Player.FallGib" { "channel" "CHAN_ITEM" "volume" "1.0" "pitch" "90,110" "soundlevel" "SNDLVL_NORM" "wave" "physics/flesh/flesh_bloody_break.wav" } "Player.DrownContinue" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "player/pl_drown1.wav" "wave" "player/pl_drown2.wav" "wave" "player/pl_drown3.wav" } } "Player.Wade" { "channel" "CHAN_BODY" "volume" "0.25" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/footsteps/wade5.wav" "wave" "player/footsteps/wade6.wav" "wave" "player/footsteps/wade7.wav" "wave" "player/footsteps/wade8.wav" } } "Player.AmbientUnderWater" { "channel" "CHAN_STATIC" "volume" "0.22" "soundlevel" "SNDLVL_75dB" "wave" "ambient/water/underwater.wav" } "Player.UseTrain" { "channel" "CHAN_ITEM" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "plats/train_use1.wav" } "Player.UseDeny" { "channel" "CHAN_ITEM" "volume" "0.4" "soundlevel" "SNDLVL_75dB" "wave" "common/wpn_select.wav" } "Player.PickupWeapon" { "channel" "CHAN_ITEM" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "pitch" "95,105" "wave" "items/ammo_pickup.wav" } "Geiger.BeepLow" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/geiger1.wav" "wave" "player/geiger2.wav" } } "Geiger.BeepHigh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/geiger2.wav" "wave" "player/geiger3.wav" } } //Obsidian "Player.Cloak" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "95,105" "wave" "player/player_cloak.wav" } "Player.ShieldOn" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "95,105" "wave" "player/shield_start.wav" } "Player.ShieldOff" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "95,105" "wave" "player/shield_stop.wav" } "Shield.BulletImpact" { "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "volume" "0.7" "wave" "player/shield_hit.wav" } "Obsidian_Male_Player.Die" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "*vo/npc/male01/pain07.wav" "wave" "*vo/npc/male01/pain08.wav" "wave" "*vo/npc/male01/pain09.wav" } } "Obsidian_Female_Player.Die" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "*vo/npc/female01/pain07.wav" "wave" "*vo/npc/female01/pain08.wav" "wave" "*vo/npc/female01/pain09.wav" } } "Obsidian_CombineS_Player.Die" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "npc/combine_soldier/die1.wav" "wave" "npc/combine_soldier/die2.wav" "wave" "npc/combine_soldier/die3.wav" } } "Obsidian_Female_Player.Medic" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "*vo/npc/female01/help01.wav" "wave" "*vo/npc/female01/imhurt01.wav" } } "Obsidian_Female_Player.Attention" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "*vo/npc/female01/incoming02.wav" "wave" "*vo/npc/female01/gethellout.wav" } } "Obsidian_Male_Player.Medic" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "*vo/npc/male01/help01.wav" "wave" "*vo/npc/male01/imhurt01.wav" } } "Obsidian_Male_Player.Attention" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "*vo/npc/male01/incoming02.wav" "wave" "*vo/npc/male01/gethellout.wav" } } "Obsidian_CombineS_Player.Medic" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "*npc/combine_soldier/vo/flatline.wav" "wave" "*npc/combine_soldier/vo/coverhurt.wav" } } "Obsidian_CombineS_Player.Attention" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "*npc/combine_soldier/vo/displace.wav" "wave" "*npc/combine_soldier/vo/displace2.wav" "wave" "*npc/combine_soldier/vo/overwatchrequestreinforcement.wav" } } "Obsidian_CombineS_Player.RunFootstepLeft" { "channel" "CHAN_BODY" "volume" "0.5" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/combine_soldier/gear1.wav" "wave" "npc/combine_soldier/gear3.wav" "wave" "npc/combine_soldier/gear5.wav" } } "Obsidian_CombineS_Player.RunFootstepRight" { "channel" "CHAN_BODY" "volume" "0.5" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/combine_soldier/gear2.wav" "wave" "npc/combine_soldier/gear4.wav" "wave" "npc/combine_soldier/gear6.wav" } } //Iron Helix Defender player notifications "Obsidian.Defender_Very_Close_by" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ironhelix/danger.wav" } "Obsidian.Defender_Close_by" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "wave" "ironhelix/warning.wav" } //HL2MP //"NPC_MetroPolice.Die" //{ // "channel" "CHAN_VOICE" // "volume" "0.500" // "pitch" "PITCH_NORM" // // "soundlevel" "SNDLVL_80dB" // // "rndwave" // { // "wave" "npc/metropolice/die1.wav" // "wave" "npc/metropolice/die2.wav" // "wave" "npc/metropolice/die3.wav" // "wave" "npc/metropolice/die4.wav" // } //} // //"NPC_CombineS.Die" //{ // "channel" "CHAN_VOICE" // "volume" "0.500" // "pitch" "PITCH_NORM" // // "soundlevel" "SNDLVL_80dB" // // "rndwave" // { // "wave" "npc/combine_soldier/die1.wav" // "wave" "npc/combine_soldier/die2.wav" // "wave" "npc/combine_soldier/die3.wav" // } //} //"NPC_Citizen.die" //{ // "channel" "CHAN_VOICE" // "volume" "VOL_NORM" // "pitch" "PITCH_NORM" // // "soundlevel" "SNDLVL_NORM" // // "rndwave" // { // "wave" "*vo/npc/$gender01/pain07.wav" // "wave" "*vo/npc/$gender01/pain08.wav" // "wave" "*vo/npc/$gender01/pain09.wav" // } //}