// ******************************** // Usage of NPC Merchant Rules. // ******************************** // Useable List: // Weapons: // weapon_357 // weapon_ar2 // weapon_crossbow // weapon_crowbar // weapon_frag // weapon_gauss // weapon_healer // weapon_manhack // weapon_physcannon // weapon_pistol // weapon_rpg // weapon_shotgun // weapon_slam // weapon_smg1 // weapon_sniperrifle // weapon_stunstick // weapon_uzi // weapon_alyxgun // Items: // item_battery // item_healthkit // item_healthvial // item_shield // item_cloak // item_ammo_pistol // item_ammo_smg1 // item_ammo_smg1_large // item_ammo_ar2 // item_ammo_ar2_large // item_ammo_357 // item_ammo_357_large // item_ammo_crossbow // item_rpg_round // item_ammo_smg1_grenade // item_box_sniper_rounds // item_box_buckshot // item_ammo_ar2_altfire // item_ammo_tau // item_box_alyxrounds // // ******************************** // Weapons your servers merchants can use. Mapper scripts determine which are actually purchasable. // Mapper scripts check this list to see if the weapon is usable before adding it to the merchant list. // Setting a value other than "0" will force that price for all map merchants ignoring the mappers script. // THIS FILE DOES NOTHING FOR NOW, EXPECT IT TO FUNCTION IN A LATER VERSION "merchant_rules" { "AllowedWeapons" { weapon_357 0 weapon_ar2 0 weapon_crossbow 0 weapon_crowbar 0 weapon_frag 0 weapon_gauss 0 weapon_healer 0 weapon_manhack 0 weapon_physcannon 0 weapon_pistol 0 weapon_rpg 0 weapon_shotgun 0 weapon_slam 0 weapon_smg1 0 weapon_sniperrifle 0 weapon_stunstick 0 weapon_uzi 0 weapon_alyxgun 0 } "AllowedItems" { item_battery 0 item_healthkit 0 item_healthvial 0 item_shield 0 item_cloak 0 item_ammo_pistol 0 item_ammo_smg1 0 item_ammo_smg1_large 0 item_ammo_ar2 0 item_ammo_ar2_large 0 item_ammo_357 0 item_ammo_357_large 0 item_ammo_crossbow 0 item_rpg_round 0 item_ammo_smg1_grenade 0 item_box_sniper_rounds 0 item_box_buckshot 0 item_ammo_ar2_altfire 0 item_ammo_tau 0 } }