"Controller.Pain" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_85db" "pitch" "PITCH_NORM" "rndwave" { "wave" "controller/con_pain1.wav" "wave" "controller/con_pain2.wav" "wave" "controller/con_pain3.wav" } } "Controller.Alert" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_85db" "pitch" "PITCH_NORM" "rndwave" { "wave" "controller/con_alert1.wav" "wave" "controller/con_alert2.wav" "wave" "controller/con_alert3.wav" } } "Controller.Idle" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "controller/con_idle1.wav" "wave" "controller/con_idle2.wav" "wave" "controller/con_idle3.wav" "wave" "controller/con_idle4.wav" "wave" "controller/con_idle5.wav" } } "Controller.Attack" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_80db" "pitch" "PITCH_NORM" "rndwave" { "wave" "controller/con_attack1.wav" "wave" "controller/con_attack2.wav" "wave" "controller/con_attack3.wav" } } "Controller.Die" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_85db" "pitch" "PITCH_NORM" "rndwave" { "wave" "controller/con_die1.wav" "wave" "controller/con_die2.wav" } } "Controller.ElectroSound" { "wave" "weapons/electro4.wav" }