"NPC_Houndeye.Anger1" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/houndeye/he_pain3.wav" } "NPC_Houndeye.Anger2" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/houndeye/he_pain1.wav" } "NPC_Houndeye.SpeakSentence" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/houndeye/he_bark_group_attack_reply.wav" } "NPC_Houndeye.Idle" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/houndeye/he_idle1.wav" "wave" "npc/houndeye/he_idle2.wav" "wave" "npc/houndeye/he_idle3.wav" } } "NPC_Houndeye.WarmUp" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/houndeye/he_attack1.wav" "wave" "npc/houndeye/he_attack3.wav" } } "NPC_Houndeye.Warn" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/houndeye/he_hunt1.wav" "wave" "npc/houndeye/he_hunt2.wav" "wave" "npc/houndeye/he_hunt3.wav" } } "NPC_Houndeye.Alert" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/houndeye/he_alert2.wav" "wave" "npc/houndeye/he_alert3.wav" } } "NPC_Houndeye.Die" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/houndeye/he_die1.wav" "wave" "npc/houndeye/he_die2.wav" "wave" "npc/houndeye/he_die3.wav" } } "NPC_Houndeye.Pain" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/houndeye/he_pain1.wav" "wave" "npc/houndeye/he_pain3.wav" "wave" "npc/houndeye/he_pain4.wav" "wave" "npc/houndeye/he_pain5.wav" } } "NPC_Houndeye.Retreat" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/houndeye/he_bark_group_retreat.wav" } "NPC_Houndeye.SonicAttack" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/houndeye/he_blast1.wav" "wave" "npc/houndeye/he_blast2.wav" "wave" "npc/houndeye/he_blast3.wav" } } "NPC_Houndeye.GroupAttack" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/houndeye/he_bark_group_attack.wav" } "NPC_Houndeye.GroupFollow" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/houndeye/he_bark_group_run_follow.wav" }