"NPC_Hydra.HeartbeatIdle" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "npc/hydra/hydra_heartloop1.wav" } "NPC_Hydra.HeartbeatFast" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "130.000" "soundlevel" "SNDLVL_70dB" "wave" "npc/hydra/hydra_heartloop2.wav" } "NPC_Hydra.BreatheIdle" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_70dB" "wave" "npc/hydra/hydra_3lungbreathe_loop1.wav" } "NPC_Hydra.BreatheFast" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "150.000" "soundlevel" "SNDLVL_70dB" "wave" "npc/hydra/hydra_3lungbreathe_loop2.wav" } "NPC_Hydra.Alert" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_90dB" "rndwave" { "wave" "npc/hydra/hydra_alert1.wav" "wave" "npc/hydra/hydra_alert2.wav" "wave" "npc/hydra/hydra_alert3.wav" } } "NPC_Hydra.Pain" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_100dB" "rndwave" { "wave" "npc/hydra/hydra_pain1.wav" "wave" "npc/hydra/hydra_pain2.wav" "wave" "npc/hydra/hydra_pain3.wav" } } "NPC_Hydra.Search" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "npc/hydra/hydra_search5.wav" "wave" "npc/hydra/hydra_search6.wav" "wave" "npc/hydra/hydra_search7.wav" "wave" "npc/hydra/hydra_search8.wav" } } "NPC_Hydra.ExtendTentacle" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "npc/hydra/hydra_sendtentacle1.wav" "wave" "npc/hydra/hydra_sendtentacle2.wav" "wave" "npc/hydra/hydra_sendtentacle3.wav" } } "NPC_Hydra.Attack" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_100dB" "rndwave" { "wave" "npc/hydra/hydra_strike1.wav" "wave" "npc/hydra/hydra_strike2.wav" "wave" "npc/hydra/hydra_strike3.wav" } } "NPC_Hydra.Bump" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_120dB" "rndwave" { "wave" "npc/hydra/hydra_bump1.wav" "wave" "npc/hydra/hydra_bump2.wav" "wave" "npc/hydra/hydra_bump3.wav" } }