//********************************************************* // mortarsynth NPC sounds "NPC_MSynth.Hover" { "channel" "CHAN_BODY" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/waste_scanner/hover.wav" } "NPC_MSynth.HoverAlarm" { "channel" "CHAN_BODY" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/waste_scanner/hover_alarm.wav" } "NPC_MSynth.WarmUp" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/vort/attack_charge.wav" } "NPC_MSynth.EnergyShoot" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/scanner/scanner_electric2.wav" } "NPC_MSynth.Shoot" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/vort/attack_shoot.wav" }