// Scientist "NPC_Scientist.CatScream" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_80db" "pitch" "PITCH_NORM" "wave" "scientist/c1a0_sci_catscream.wav" } "NPC_Scientist.CheckTie" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_75db" "pitch" "PITCH_NORM" "wave" "scientist/weartie.wav" } "NPC_Scientist.Dangling" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_80db" "pitch" "PITCH_NORM" "wave" "scientist/c1a2_sci_dangling.wav" } "NPC_Scientist.DarkRoom" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_80db" "pitch" "PITCH_NORM" "wave" "scientist/c1a2_sci_darkroom.wav" } "NPC_Scientist.DragOff" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_80db" "pitch" "PITCH_NORM" "wave" "scientist/sci_dragoff.wav" } "NPC_Scientist.Pain3" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_80db" "pitch" "PITCH_NORM" "wave" "scientist/sci_pain3.wav" } "NPC_Scientist.Pain4" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_80db" "pitch" "PITCH_NORM" "wave" "scientist/sci_pain4.wav" } "NPC_Scientist.Rocket" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_80db" "pitch" "PITCH_NORM" "wave" "scientist/c1a4_sci_rocket.wav" } "NPC_Scientist.Scream02" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_85db" "pitch" "PITCH_NORM" "wave" "scientist/scream02.wav" } "NPC_Scientist.Scream3" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "scientist/scream3.wav" } "NPC_Scientist.StayBack" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_90dB" "pitch" "PITCH_NORM" "wave" "scientist/c1a0_sci_stayback.wav" } "NPC_Scientist.Tentacle" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_90dB" "pitch" "PITCH_NORM" "wave" "scientist/c1a4_sci_tent.wav" } "NPC_Scientist.VentPull1" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "player/pl_metal1.wav" } "NPC_Scientist.VentPull2" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "player/pl_metal2.wav" } "NPC_Scientist.VentPull3" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "pitch" "PITCH_NORM" "wave" "player/pl_metal4.wav" }