SoundCache { "precache_file" "scripts/npc_sounds_eli.txt" "precache_file" "scripts/npc_sounds_alyx.txt" "precache_file" "scripts/npc_sounds_dog.txt" "precache_file" "scripts/npc_sounds_citizen.txt" "precache_file" "scripts/npc_sounds_barney.txt" "precache_file" "scripts/npc_sounds_soldier.txt" "precache_file" "scripts/npc_sounds_strider.txt" "precache_file" "scripts/npc_sounds_zombie.txt" "precache_file" "scripts/npc_sounds_vortigaunt.txt" "precache_file" "scripts/npc_sounds_turret.txt" "precache_file" "scripts/npc_sounds_scanner.txt" "precache_file" "scripts/npc_sounds_rollermine.txt" "precache_file" "scripts/npc_sounds_poisonzombie.txt" "precache_file" "scripts/npc_sounds_metropolice.txt" "precache_file" "scripts/npc_sounds_combinecamera.txt" "precache_file" "scripts/npc_sounds_manhack.txt" "precache_file" "scripts/npc_sounds_ichthyosaur.txt" "precache_file" "scripts/npc_sounds_blackheadcrab.txt" "precache_file" "scripts/npc_sounds_fastheadcrab.txt" "precache_file" "scripts/npc_sounds_headcrab.txt" "precache_file" "scripts/npc_sounds_fastzombie.txt" "precache_file" "scripts/npc_sounds_birds.txt" "precache_file" "scripts/npc_sounds_gunship.txt" "precache_file" "scripts/npc_sounds_dropship.txt" "precache_file" "scripts/npc_sounds_barnacle.txt" "precache_file" "scripts/npc_sounds_attackheli.txt" "precache_file" "scripts/npc_sounds_antlionguard.txt" "precache_file" "scripts/npc_sounds_antlion.txt" "precache_file" "scripts/npc_sounds_env_headcrabcanister.txt" "precache_file" "scripts/npc_sounds_combine_ball.txt" "precache_file" "scripts/npc_sounds_combine_mine.txt" "precache_file" "scripts/npc_sounds_sniper.txt" "precache_file" "scripts/npc_sounds_stalker.txt" "precache_file" "scripts/npc_sounds_gman.txt" "precache_file" "scripts/npc_sounds_bullsquid.txt" "precache_file" "scripts/npc_sounds_hydra.txt" "precache_file" "scripts/npc_sounds_houndeye.txt" "precache_file" "scripts/npc_sounds_defender.txt" "precache_file" "scripts/npc_sounds_zombine.txt" "precache_file" "scripts/npc_sounds_mortarsynth.txt" "precache_file" "scripts/npc_sounds_hunter.txt" }