// Combine Guard WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#HL2_CGuard" "viewmodel" "models/weapons/v_irifle.mdl" "playermodel" "models/weapons/w_irifle.mdl" // "viewmodel" "models/weapons/v_guardgun.mdl" // "playermodel" "models/weapons/w_guardgun.mdl" "anim_prefix" "ar2" "bucket" "6" //2 "bucket_position" "1" //3 "clip_size" "1" "primary_ammo" "AR2AltFire" "secondary_ammo" "None" "weight" "2" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "special1" "Weapon_CombineGuard.Special1" "reload" "Weapon_CombineGuard.Reload" "reload_npc" "Weapon_CombineGuard.NPC_Reload" "single_shot" "Weapon_CombineGuard.Single" "single_shot_npc" "Weapon_CombineGuard.NPC_Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "sprites/w_icons3" "x" "130" "y" "130" "width" "126" "height" "61" } "weapon_s" { "file" "sprites/w_icons3" "x" "130" "y" "130" "width" "126" "height" "61" } "ammo" { "font" "WeaponIcons" "character" "u" } "ammo2" { "font" "WeaponIcons" "character" "z" } "crosshair" { "font" "Crosshairs" "character" "Q" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }