// Flare Gun WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#HL2_Flaregun" "viewmodel" "models/weapons/v_pistol.mdl" "playermodel" "models/weapons/w_pistol.mdl" // "viewmodel" "models/weapons/v_flaregun.mdl" // "playermodel" "models/weapons/w_flaregun.mdl" "anim_prefix" "Pistol" //flaregun "bucket" "1" "bucket_position" "5" "clip_size" "1" // "clip2_size" "4" "default_clip" "5" // "default_clip2" "4" "primary_ammo" "FlareRound" "secondary_ammo" "None" "weight" "1" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "single_shot" "Weapon_FlareGun.Single" "reload" "Weapon_FlareGun.Reload" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "sprites/w_icons1b" "x" "128" "y" "64" "width" "128" "height" "64" } "weapon_s" { "file" "sprites/w_icons1b" "x" "128" "y" "64" "width" "128" "height" "64" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "130" "width" "73" "height" "20" } "crosshair" { "font" "Crosshairs" "character" "Q" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }