// Grapple Hook WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "GRAPPLE HOOK" "viewmodel" "models/weapons/v_crossbow.mdl" "playermodel" "models/weapons/w_crossbow.mdl" "anim_prefix" "bow" "bucket" "5" "bucket_position" "2" // "clip_size" "1" // "default_clip" "5" // "primary_ammo" "XBowBolt" // "secondary_ammo" "None" "clip_size" "-1" "clip2_size" "-1" "primary_ammo" "None" "secondary_ammo" "None" "default_clip" "-1" "default_clip2" "-1" "autoswitchto" "0" "autoswitchfrom" "0" "weight" "0" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "single_shot" "Weapon_Crossbow.Single" "reload" "Weapon_Crossbow.Reload" "special1" "Weapon_Crossbow.BoltElectrify" "special2" "Weapon_Crossbow.BoltFly" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "ObsidianWeaponIcons" "character" "g" } "weapon_s" { "font" "ObsidianWeaponIconsSelected" "character" "g" } "ammo" { "font" "ObsidianWeaponIcons" "character" "g" } "crosshair" { "font" "Crosshairs" "character" "Q" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "96" "width" "24" "height" "24" } "zoom" { "font" "Crosshairs" "character" "Q" } "zoom_autoaim" { "file" "sprites/crosshairs" "x" "24" "y" "112" "width" "104" "height" "16" } } }