WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#HL2_Manhackweapon" "viewmodel" "models/weapons/v_manhack.mdl" "playermodel" "models/weapons/w_manhack.mdl" "anim_prefix" "Grenade" "bucket" "4" "bucket_position" "8" "clip_size" "-1" //"clip2_size" "-1" "default_clip" "1" //"default_clip2" "-1" "primary_ammo" "Manhack" //"secondary_ammo" "None" "weight" "1" "item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "special1" "WeaponFrag.Roll" "BaseGrenade.StopSounds" //"common/null.wav" "BaseGrenade.StopSounds" //"common/null.wav" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "ObsidianWeaponIcons" "character" "D" } "weapon_s" { "font" "ObsidianWeaponIconsSelected" "character" "D" } "ammo" { "font" "ObsidianWeaponIcons" "character" "m" } "crosshair" { "font" "Crosshairs" "character" "Q" } "autoaim" { "file" "sprites/crosshairs" "x" "48" "y" "72" "width" "24" "height" "24" } } }