WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "HARPOON" "viewmodel" "models/lostcoast/fisherman/harpoon.mdl" "playermodel" "models/lostcoast/fisherman/harpoon.mdl" "anim_prefix" "smg2" "bucket" "2" "bucket_position" "8" "clip_size" "-1" "clip2_size" "-1" "default_clip" "-1" "default_clip2" "-1" "primary_ammo" "None" "secondary_ammo" "None" "weight" "0" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "ObsidianWeaponIcons" "character" "H" } "weapon_s" { "font" "ObsidianWeaponIconsSelected" "character" "H" } "ammo" { "font" "ObsidianWeaponIcons" "character" "H" } "crosshair" { "font" "Crosshairs" "character" "Q" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }