// Sniper Rifle WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#HL2_SNIPERRIFLE" "viewmodel" "models/weapons/v_sniper.mdl" "playermodel" "models/weapons/w_sniper.mdl" "anim_prefix" "sniper" "bucket" "3" "bucket_position" "2" "clip_size" "1" "primary_ammo" "SniperRound" "secondary_ammo" "None" "default_clip" "5" "weight" "2" "item_flags" "0" // "damage" "100" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "special1" "Weapon_SniperRifle.Special1" "special2" "Weapon_SniperRifle.Special2" "reload" "Weapon_SniperRifle.Reload" "reload_npc" "Weapon_SniperRifle.NPC_Reload" "single_shot" "Weapon_SniperRifle.Single" "single_shot_npc" "Weapon_SniperRifle.NPC_Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "ObsidianWeaponIcons" "character" "C" } "weapon_s" { "font" "ObsidianWeaponIconsSelected" "character" "C" } "ammo" { "font" "ObsidianWeaponIcons" "character" "s" } "crosshair" { "font" "Crosshairs" "character" "Q" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }